What would be the best way to make animations similar to the cutscene moments in the Lose Soul Aside trailer:
And with character models similar to those in that trailer (except for the generic demon dude) and pic related.
I'm not interested in making a game and already have a lot of experience in SFM but while SFM is super accessible and fun to use I wanna make something with more pizazz.
Is UE4 viable? Pic related was made in fuse with some mudbox and other software touching it up and I like fuse enough to use that for the characters. Whats the best way to give a fuse character hair like in pic related?
My bad. Forgot to post the trailer link: https://m.youtube.com/watch?v=z5El-yYNUwU
>>531148
wow my model got famous kek
btw hair mesh is just from fuse it just have some hair texture from google and I made normal and specular maps drom that image and also made transparacy based on specular image that's all. mothing special man... it does not even look good imho it's just a transpereci on the bottom of uv s what made you think that it looks goot i think, I'll give link to moxamo model and upload textures if you want, bad thing is when you upload from fuse mixamo rigs face morphs as well, but I took model from fise then edited sculpted it and then uploadded to misamo and it has no facial blend shapes (face is not rigged, I'm new in 3d and I'm fucking up terminology lol)
>>531174
post nudes >:O
>>531176
it has no cunt textures, besides the model only wears baseball jacket and boots I'm going to make her skin glossy blue or sime alien collor, and give her some blint weapon... I'm just trying to get hang of V-rat, like I said I'm cinema 4d user and this is the first ever render what I rendered using maya/vray. and fucking vray(any maya renderer that I tried) is like chinese to me
>>531177
post different angles of the head then ?
>>531178
Ok man I'll post em when I'll get home
>>531428
I gave her some hooker treatment :D
>>531429
PS: I'm just trying to lean basic texturing and how to apply them etc... not trying to render high quality or something
>>531426
Nose is a bit too long for my taste but it adds to the character I guess. would bang/10
Did you modify the face in fuse or some other program ?
>>531497
man reshaping face is not that hard. you need to correct things very slightly, because in reality all humans are differend fom each othef by very smal margins )) TY btw
>>531499
I modified face in maya and mudbox, mainly maya, in mudbox I reshaped breasts because FUSE mesh has very shitty breasts, they look like 15 yeat old had implants.
PS here are some other renders because now I'm getting hang of Maya and Vray interface yay