[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y ] [Search | Free Show | Home]

Hey /3/, How do I into UVmapping on this mask that I'm

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

Thread replies: 8
Thread images: 2

File: 2016-07-08_17-13-28.png (181KB, 1920x1040px) Image search: [Google]
2016-07-08_17-13-28.png
181KB, 1920x1040px
Hey /3/,

How do I into UVmapping on this mask that I'm making? I'm not too sure where to begin because of it is cloth (the bottom part) and it has a lot of rounded areas that connect into the mask itself. I used autopo in 3Dcoat and the outcome I thought was alright, but I think it has too many polygons....
>>
its alright, just mark seams
>>
>>528658
Why are you using Maya 2014 anon ?
Since youre going with a student version you may as well get the latest one.
>>
>>528743

A stupid reason. I've had bad experiences with new versions of Maya when I was younger and it always crashed. So I went with older is better more or less.
>>
>>528757
Maya 2015 was extraordinarily slow for me. Maya 2016 is a good step, and has great automatic uv pack.
>>
File: outUV.png (728KB, 2048x1024px) Image search: [Google]
outUV.png
728KB, 2048x1024px
Gave Maya 2016 autoUV a try and this is the end product I got.

This is obviously fucked and it might be because of my topology. I tried the baking it and the shading is weird as hell. Is this still usable or should I go back to the drawing board on my topology?
>>
>>528786

PolyUnrwrapper has an averaging/normalizing UV feature based on the geometry's dimensions and faces.
>>
>>528786
To be honest with that face, you could probably just relax it to normal again. I unwrap personally in 3DS but I'm sure there is something like that in Maya. Maya 2016 Auto Packer is amazing though.
Thread posts: 8
Thread images: 2


[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y] [Search | Top | Home]

I'm aware that Imgur.com will stop allowing adult images since 15th of May. I'm taking actions to backup as much data as possible.
Read more on this topic here - https://archived.moe/talk/thread/1694/


If you need a post removed click on it's [Report] button and follow the instruction.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com.
If you like this website please support us by donating with Bitcoins at 16mKtbZiwW52BLkibtCr8jUg2KVUMTxVQ5
All trademarks and copyrights on this page are owned by their respective parties.
Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
This is a 4chan archive - all of the content originated from that site.
This means that RandomArchive shows their content, archived.
If you need information for a Poster - contact them.