Tips on how to make perfect topology when modeling a human face?
MUSCLES
WRINKLES
FOLDS
FOLLOW THEM
>>527505
This
Download a free good-topology character, modify it, DONE. Quit reinventing the wheel.
>>527700
Knowing how to create your own base meshes is overrated anyways
>>527495
ok emma watson hd head ......*WANT*
>>527495
model/sculpt first
retopologize later
>>527702
As the days go by that becomes the case.
>>529776
So a face might as well be a chair I guess.
>>529798
Got that done. Where to go from here though?
>>529863
Not bad, quite creative.
>>529863
That's a solid 5/7 shitpost
>>527495
Don't you fucking dare put triangles on a high rez face. If it's going into a game engine fine. But at the end. So that on a tv show or movie and your an instant idiot.