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Weird Wireframe

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Thread replies: 9
Thread images: 3

File: problem.png (75KB, 1131x534px) Image search: [Google]
problem.png
75KB, 1131x534px
Hi anons, i've got a problem while modeling in Maya. Straigh to the point, how can i solve this wireframe issue in this image? Next to the hole, the wireframe is weird, like smashed.

Any hints? Tips? I tried using the sculpt tool, using relax brush, but still....
>>
OP, without a doubt, we could help if you posted the actual wireframe.
>>
File: wireframe.png (98KB, 1125x535px) Image search: [Google]
wireframe.png
98KB, 1125x535px
>>518966

Ok, sorry. Here it is the actual wireframe of the object. But i think with the wireframe it will be harder to notice the problem. Like i said, you can see that the wireframe is somehow smashed..
>>
OP Here, another thing i wanted to say is that i'm probably being perfect minimalist trying to do a perfect 3D model without a few problems, but still is there a cool way to prevent these weird wireframe deformation?
>>
>>518978

Those are poles, and they inherently don't smooth well. Or sculpt, for that matter.
>>
File: 1448743760271.jpg (23KB, 352x395px) Image search: [Google]
1448743760271.jpg
23KB, 352x395px
>>518982
they sculpt fine. I used to make mistakes like you and op are currently making - trying to go for extreme precision. I just wasted a lot of time.

>PROTIP
If I want perfect circles I use CAD. If I want to sculpt artistically I dont worry about what op is experiencing.
>>
>>518984

They don't react well to smoothing at all.
>>
Check for open seams in the mesh.
>>
>>518984

Sorry for my ignorance, but what is this CAD youre talking about?

For this circle in my model i used a script, its really cool but sometimes it doesnt do the job.
Thread posts: 9
Thread images: 3


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