Hi there, Me and some pals are making a game as a personal project.
In our first demo level we are making a small city. Now my question is: What's the best way of going about making/texturing the place.
my friend who modeled the city layout suggest we just make a big blender file, texture everything and import it into unity.
I suggested you make every building and street a standalone asset and texturing it separately and putting it together in unity afterwards.
thoughts?
separate but organized in folders and shit, doing one big file is going to only be one big fucking mess. Also importing one big file and making sure everything works is a big bitch too. do it separate, make sure each thing works and shit. fucking shit. Also your friend is retarded.
http://polycount.com/discussion/144838/ue4-modular-building-set-breakdown
>>518904
>http://polycount.com/discussion/144838/ue4-modular-building-set-breakdown
ty, ill be sure to pass that on.