[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y ] [Search | | Home]

I've been tasked with creating a rolling tumbleweed animation

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

Thread replies: 7
Thread images: 2

File: tumbleweed.jpg (173KB, 1280x960px) Image search: [iqdb] [SauceNao] [Google]
tumbleweed.jpg
173KB, 1280x960px
I've been tasked with creating a rolling tumbleweed animation but have no clue where to start. How would you even model something like this?
>>
File: 694750.gif (84KB, 550x366px) Image search: [iqdb] [SauceNao] [Google]
694750.gif
84KB, 550x366px
>>517827
>>
>>517827
You look at tumble weed refrences on YouTube babygurl
>>
>>517827
I don't understand the problem here.

The tumbleweed can be a simple irregular sphere, the texure is important and would have be a stick-like affair with alpha channel,

Animation is just moving and rotating the sphere , whilst recording it.
>>
>>517827
>tumbleweed
Fucking seriously? Just model a tumbleweed using some splines, give it a sphere collider, then use wind forces to animate it.
>>
make a really thin and long plane duplicate it 50 times and start arranging it, even use a sphere to make sure you have enough to make a ball

then make do quad uv prjection so all stripts will have the same UV then place a single weed texture there(with alpha transparency channel)

the lazy way is make bunch of curves entangling eachother or use the edges of a sphere and thicken them with a modifier
>>
What program are you using?

In Blender you could draw a tumbleweed with the Grease Pencil. You can convert it to mesh or curves and probably even export the result into another program if you wanted.

Here's an example of someone doing something similar to that: http://www.blendswap.com/blends/view/83783
Thread posts: 7
Thread images: 2


[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y] [Search | Top | Home]
Please support this website by donating Bitcoins to 16mKtbZiwW52BLkibtCr8jUg2KVUMTxVQ5
If a post contains copyrighted or illegal content, please click on that post's [Report] button and fill out a post removal request
All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
This is a 4chan archive - all of the content originated from that site. This means that 4Archive shows an archive of their content. If you need information for a Poster - contact them.