What are some good methods for creating a base to start texturing on? I already know how to get different maps (I use XNormal personally), but I want to know what kinds of maps I should be using and composting to get a good base for starting my textures.
Tips, ideas, and techniques are all appreciated.
make base colors as polypaint and bake the texture map in xnormal, later add all the small detail in substance/quixel
cheers