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Texture Map Bases?

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What are some good methods for creating a base to start texturing on? I already know how to get different maps (I use XNormal personally), but I want to know what kinds of maps I should be using and composting to get a good base for starting my textures.

Tips, ideas, and techniques are all appreciated.
>>
make base colors as polypaint and bake the texture map in xnormal, later add all the small detail in substance/quixel

cheers
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