Is there any way in Maya or 3dsmax where a Vector Displacement map can be used to create editable geometry? I'm not talking about having it appear in a mental ray or vray render but being used in much the same way as the standard Displacement modifier in max where the effect can be applied to a mesh and converted to workable geometry.
>>509056
>>509062
How do you even know?
>>511367
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>>511368
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