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turning on ambient occlusion in 3d viewport does nothing (pic

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Thread replies: 7
Thread images: 3

turning on ambient occlusion in 3d viewport does nothing (pic not mine)
why???? god why
>>
>>504475
>nothing
>>
File: a.png (34KB, 837x427px) Image search: [iqdb] [SauceNao] [Google]
a.png
34KB, 837x427px
here's mine pic
>>
change multitexture to glsl
>>
>>504483
tried that, nothing
>>
File: ao1.jpg (95KB, 1148x749px) Image search: [iqdb] [SauceNao] [Google]
ao1.jpg
95KB, 1148x749px
works for me, im in cycles tho
>>
3d viewport ambient occlusion is SSAO and independent of renderer. It works no matter if you're in Cycles or Internal and if shading is set to GLSL or multitexture.

what kind of operating system are you using and what kind of hardware do you have?
Thread posts: 7
Thread images: 3


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