Okay /3/ so what's the best software for uv mapping game assets? From what i know c4d sucks at this point and there's not much tuts for it either
blender
>>503937
Heads uv layout is cool when it's not crashing. And roadkill is equivilent.
But frankly I use the uv master plug in in zbrush and tinker with it.
>>503938
>blender
These jokes. Funny men.
@OP, 3DS Max and Maya are currently the best (Maya is a little less autistic of an interface though). I've heard 3DCoat has pretty nice UV unwrap tools as well, but that program is developed by religious nutjobs who don't want you making anything "sinful" with their software.
>>503939
That's headus uv layout. Not heads.
>>503940
How would they know what you're making with their software?
>>503942
By looking into what you're making... You buy a license from them and they have your info. They have denied a person in the past due to the nude works they saw him making.
>>503944
wow....blender would never do that. Free Software is so superior
>>503945
Neither would any other company.