Basically, I made this trippy asf video w/ sad music in the background. No keyframes in the entire thing, just paths and drivers, n i was pretty stoked about it. Took something like 10 hours to render, woke up this morning tho, and had to spend most of the morning adjusting and rerendering a part of it because the camera was going through part of the wall >.<
video is here:
https://www.youtube.com/watch?v=vJ7lWNjuwRE
U can see my patch around 1:20
My question is, does anyone know why in the fking hell the wall got poofed out when it rendered. The pre thing worked fine.
>>yea im somewhat new 2 blender so small words pl.
>>also no, its not a click bait, I hate ads, theyre not supposed to be on my videos, but i used a copywrited song sowfuibf lhbgj,
it's shit.
its cool i plan on pilfering it for a music video of mine
keep ur eye on melting mask if that sound bad to you
>>502895
lol bro i'm just pretending to be mad!!!!
xD
>>502891
Not a 3d artist but just browsing this board and I thought it was bretty cool man
>>502891
This is shit and I hope you die.
>>502918
its got 130 views and literally the only ppl who have downvoted it are the two from 4chan when i post it to ask a technical question to a bunch of wannabe modern art critics.
>>making reddit look like not a shithole by comparison
>>gj /3/
>>502891
Why did this take all night to render? It looks rasterized, not raytraced...
>>502926
havnt a clue.
setting were a bit off, whole scene was a bit complex, and computer is near potato, but rllly dont know blender well enough to know what to look out for so idk =/
>>502891
last bump,
pro /3/ plox
>>502997
dude you could have spent like 10 mins playblasting it instead
>>503119
idk how to do that in blender