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Just started working in Zbrush after having used Blenders built

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Thread replies: 14
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File: q1.png (146KB, 688x825px) Image search: [iqdb] [SauceNao] [Google]
q1.png
146KB, 688x825px
Just started working in Zbrush after having used Blenders built in sculp tools for some time.

I'm working in dynamesh and i seem to have trouble finding good tutorials on some of the basics of dynamesh.

Can someone tell me how do I copy that finger to use and scult the other fingers out of.

Also any tutorial links you might have that explains the basic workings of dynamesh will be greatly appreciated.
>>
Dynamesh is a tool that allows you to model your base mesh very fast.

For example, take a sphere. You want to model a head starting from a sphere. So you begin with the move brush, makiing the shape of the head.

You will notice if you stretch or squatch it a lot, you will see that the poligons of your sphere will be messed up. See with ctrl + F, or shift + F, i dont remenber..

Now use Dynamesh and see the poligons again. You will see the difference at the geometry.
>>
>>502759
add a finger as a seperate mesh
then go into transpose move tool, hold alt and move a finger and it will duplicate non masked geometry
then merge both tools when you happy and redynamesh at a high enough resolution
>>
>>502764

Indeed it is an awesome tool.

In the OP pic I basically extruded that whole body from the head and redynameshed.

What I'm trying to figure out is how to cut of a piece of mesh, the finger in this instance, copy it and re-attach it to the hand to make the next finger.
>>
>>502773

How do you add seperate meshes to the same object.

I know append adds a new tool (subtool) to the scene, but I don't know how to add to the same tool.
>>
>>502759

If anybody can give me some detailed instructions I'd appreciate it.

I'll keep bumping with my progress.
>>
File: q2.png (379KB, 1098x931px) Image search: [iqdb] [SauceNao] [Google]
q2.png
379KB, 1098x931px
>>502785
>>
>>502779
ether merge a subtool down or use one of the insert brushesh or make of your own
>>
>>502785
easier to make the finger in another subtool but since you already made it attached to the body.
You could Ctrl+Shift drag the finger.
then split hidden, fill hole
Duplicate fingers, place them where u want,
now merge them with the full body and dynamesh. tada!
>>
>>502799

Thanks mate you're a boss. Finally something I can understand.
>>
File: RR1.png (369KB, 1321x886px) Image search: [iqdb] [SauceNao] [Google]
RR1.png
369KB, 1321x886px
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>>503459
why havent you glued those fingers yet
>>
>>503464

Want to add more detail to it before I copy it.

Save some time down the line.
>>
File: RR1.png (102KB, 528x701px) Image search: [iqdb] [SauceNao] [Google]
RR1.png
102KB, 528x701px
Thread posts: 14
Thread images: 4


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