It's a business. Businesses exist to make money at any personal, artistic, or moral cost.
Some people start businesses for other reasons. To create jobs, pursue their dreams, help the community or many other things. However they will always end corrupted by money and become parasites on the community. This is not a perversion of their nature, but a return to it.
Digital Tutors sold a year ago. You're a bit late to the party on this one.
I've personally never liked their tutorials, because they are an intentionally slower pace than is necessary. They do that to make it take extra time to learn a thing, hoping that translates into watching for more days and therefore continuing to pay the sub fee longer.
Personally, I prefer 3DMotive,or just finding the courses I need on sale at udemy.
are the digital tutor videos good for learning how to make a character model in 3ds max? im currently in university and i'm wondering if i can freelance on the side some game assets for various companies, like a contract thing. i currently have little experience in max, maya, and zbrush. most businesses seem to ask for 3ds max though, but i'm not sure.
>im currently in university and i'm wondering if i can freelance on the side some game assets for various companies, like a contract thing.
Sorry but no. You're not going to earn a contract like that without already having years of experience and great art skills. At best, you'll be able to learn enough 3D on the side to get some shitty jobs on Freelancer.com where you have to compete with third-world people who can afford to accept $4 an hour pay. All while Freelancer takes a %10 cut.
Learning to do Archviz would be a much more realistic proposition. You can pirate model packs with thousands of objects to use and start taking jobs on freelancer for some side dosh, maybe earn an employer to work with off-site. But again, you still need to be very good, so it will come down to your natural talent for learning this kind of stuff quickly and having a good eye for design.
>most businesses seem to ask for 3ds max though
Where are you? Because you'll need to know how to use maya as well. Both are extremely used and autodesk is attempting to switch to just maya but max is just so damn useful and user friendly when compared to maya.
if you can dish out models with good topology doesn't really matter what you use
anything beyond box modeling however will require you to switch to the more popular programs because of plugins and workflow
>using Japanese studios as any sort of gauge
>implying you could get a job there without fluent Japanese
>not knowing that Japanese studios use some of the most autistic, asinine, outdated software, because they don't care about updating workflows.
Try looking around at English studios how about.
Carry a natural two sided conversation with a local without them making an effort to simplify their language to be understood or asking you what you mean every 5 seconds.
That is what fluent means.