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Vector Thread - Requests & Sharing

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Thread replies: 313
Thread images: 144

File: 1423099881481.png (1MB, 4000x4085px) Image search: [Google]
1423099881481.png
1MB, 4000x4085px
Post your vector requests and recently done vectors here.
>Previous thread → >>1871645

READ THE OP BEFORE POSTING!

>Before requesting, here are some tips:
– Request an image ONCE per thread. Do not bump or second - once is enough.
– Check the lists below to see if your request has already been previously fulfilled.
– All requests are welcome, within reason, but remember:
– The poorer the quality of an image (in resolution and drawing ability), the less likely it will be picked up. The more detail seen and higher the resolution, the better.
– Full-body images preferred. Images cut off on 3 or more sides are very unlikely to be picked up due to their limited usage; keep this in mind when finding an image to request. (Hair or skirt edges that are barely cut off don't usually count)
– Requests for removing the background from an image (called a RENDER) and resizing requests should go to the IMT threads.
– Refrain from using renders for requests. Try to find the original non-rendered image; it is easier for vectorists to work with.
– Note: Overly complicated images are unlikely to be picked up due to their nature. IF your request is taken, please have patience.

>Check these places before requesting:
http://double-you-vectors.deviantart.com/
https://drive.google.com/folderview?id=0B_VmbVyD4eT3N1VUbGN4Wjd5OVE
http://iqdb.org/
http://yande.re/post/index?tags=vector_trace
http://konachan.com/post/index?tags=vector
http://danbooru.donmai.us/post?tags=vector_trace
http://gelbooru.com/index.php?page=post&s=list&tags=vector*
http://browse.minitokyo.net/gallery?tid=9&index=2
http://browse.deviantart.com/manga/digital/vector/?order=5

>Anime vectoring tutorials:
—online viewable guide (Inkscape): http://sites.google.com/site/jjaaba/main
—downloadable guide (Inkscape): http://www.mediafire.com/?xhj5d254zhui0tr
—Illustrator video tutorials: https://www.youtube.com/watch?v=3g0cRvqYRVE

>Thread archive
http://pastebin.com/LQFNbX9v
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File: 1452020978086.png (4MB, 1920x1080px) Image search: [Google]
1452020978086.png
4MB, 1920x1080px
>>1881407
requesting~~
>>
File: Araragi Tsukihi.png (835KB, 5275x5422px) Image search: [Google]
Araragi Tsukihi.png
835KB, 5275x5422px
Hi, I'v been watching these threads for a little while. Here is a vector I'v been working on, I wanted to get a little 3rd party feedback before I start the colouring. I'm sorry if there are any stupid mistakes I'm still very new to vectoring and illustrator. Any advise would be appreciated.
>>
File: 3d0fb00e8528d50e3b495821633138a0.jpg (556KB, 970x1345px) Image search: [Google]
3d0fb00e8528d50e3b495821633138a0.jpg
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will keep trying, since rendering is out of question.
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File: eureka2.png (730KB, 3535x5000px) Image search: [Google]
eureka2.png
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>>1881112
>>1881152
Like this?
>>
File: 1454003798398-01.png (1MB, 5276x5423px) Image search: [Google]
1454003798398-01.png
1MB, 5276x5423px
>>1881412
You have a number of thickness problems:

1) Your face and neck lines are thick, yet your arm and hand lines, the things closer to the screen, are thinner. The clothes are also severely thin in comparison to the face. These kind of thickness differences do not make sense, and vary too greatly. You need to, from the beginning, have a plan for what thickness you want each area to have, and keep it consistent. Do not make the differences between the objects vary greatly. You want the difference to be there, but subtle. Try increasing the overall thickness for the shapes and play with it between the shapes.

2) The thickness differences between separate objects is also too severe. The hair is far too thin in comparison to the face. The hair itself is too thin, especially at the single node tips. You need to make each piece of hair have a smooth transition from thick to thin, where you start out thin at a single node tip, gradually increase thickness at the V tip, and then either gradually reduce thickness to another single node tip, or maintain thickness to a 2 node shape going into another object.

3) For the eyebrows, use a stroke, or start from a stroke and convert to path. For the eyes, make the white coloring 100% white. For the smaller eyelashes, use a sharp independent node, and give it handles to give the shape direction. For the nose, use sharp endpoints again, and use less nodes to keep it smooth. Do the same for the mouth. For the interior lineart of the clothing make the lineart more consistent with the outer lineart. You can make the two different in thickness, but if it is too great, it will not look good.

>>1881415
Yes, but don't make the middle line for the nose that thin. Keep it consistent with the lineart around it. You still have a significant amount of messy and inconsistent lineart through the image. Make sure you are making all nodes and handles parallel to reduce the mess.
>>
>>1881417
Thanks a lot! I will work on the things mentioned any will post a update soon.
>>
File: chara_01.png (427KB, 507x652px) Image search: [Google]
chara_01.png
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A promise is a promise

>>1866522
>Tell you what. If you can go a whole thread WITHOUT requesting this image, I promise to try my own hand at it.
>>
>>1881420
>all those gradients
>that fucking skirt
rip vectoranon
>>
File: Ibara Naruse.jpg (4MB, 2826x4000px) Image search: [Google]
Ibara Naruse.jpg
4MB, 2826x4000px
Maybe this year.
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>>1881420
Wait.. Wasn't Deko working on this? Did he drop it without my knowing?
>>
https://d.maxfile.ro/zcnarcpaww.png
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>>1881490
Re-requesting.
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File: 1415799364248.jpg (757KB, 750x1000px) Image search: [Google]
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Any updates?
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File: esca-naria&eria.jpg (218KB, 1024x768px) Image search: [Google]
esca-naria&eria.jpg
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Can someone vector this?
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File: IMG_2409.png (3MB, 2480x3507px) Image search: [Google]
IMG_2409.png
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Requesting :3
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File: 750b7903a1f52c68790356bc991efa1f.jpg (464KB, 1000x1000px) Image search: [Google]
750b7903a1f52c68790356bc991efa1f.jpg
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Requesting
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File: birdy_2_art.jpg (210KB, 1600x1131px) Image search: [Google]
birdy_2_art.jpg
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Requesting Birdy, Please.
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>>1881500
yeah that's really small
can't see it
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File: gunner.png (3MB, 3132x4167px) Image search: [Google]
gunner.png
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>>1881493
>>
>>1881507
Wow, there's color this time. That's much more than I was expecting.
>>
>>1881508
Ya well, I started a new job... call center FML.

I work from home so I was thinking after I got used to it I may work on it between calls,
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>>1881509
At least you're making money, so that's nice.
Hope your shoulder is doing better now too!
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>>1881510
It is. The picture I took after I changed the bandages the first time was fucking scary but you don't see it now.
>>
File: image.jpg (202KB, 1920x1080px) Image search: [Google]
image.jpg
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Requesting
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Re-requesting Mizuki-kun.
>>1881375
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File: frauthinghair.jpg (700KB, 1537x2006px) Image search: [Google]
frauthinghair.jpg
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Requesting Frau.
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File: 1454022854210.png (2MB, 3840x1080px) Image search: [Google]
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Can someone take Mugen (the guy) out. That would be greatly appreciated.
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File: 1452919748606.jpg (491KB, 1920x3102px) Image search: [Google]
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Requesting again. could i also get the tail as a separate image too? thanks again
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File: 509.jpg (310KB, 1920x1200px) Image search: [Google]
509.jpg
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Could i get this done? thanks in advance
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File: Otoyomegatari Chapter 20 Page 2.png (1MB, 1455x1029px) Image search: [Google]
Otoyomegatari Chapter 20 Page 2.png
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Did this ever get finished?
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>>1881654
Time constraints for the contest, and computer crashes and hardware failure for my dual displays put it at a halt. Hopefully, I'll be streaming it come this weekend...
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>>1881656
Sick. I'll keep an eye out.
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File: 1363106830036.png (889KB, 1280x720px) Image search: [Google]
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>>1881653
How about both Frau and Kurisu?
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File: MissMonochromeProgress4.png (2MB, 3124x4000px) Image search: [Google]
MissMonochromeProgress4.png
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>>1881482
>Wasn't Deko working on this?
Yes and I'm still planning on finishing it. If someone else wants to make their own version, they're free to do so.
>>
>>1881681
eeww, no, stop
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File: Shizuru Fujimura.jpg (2MB, 1920x3266px) Image search: [Google]
Shizuru Fujimura.jpg
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Requesting Shizuru Fujimura
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File: conker.jpg (46KB, 1280x720px) Image search: [Google]
conker.jpg
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>>1881504
[spoiler]beardy?[/spoiler]
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>>1881780
Terrible quality and old, crappy 3D graphics. Can't you find a good fanwork somewhere else, instead?
>>
File: CodeGeass.png (328KB, 1920x1080px) Image search: [Google]
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First ever attempt at a vector, i liked it enough for a first try.
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File: 1454116852891-01.png (320KB, 1920x1081px) Image search: [Google]
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>>1882036
Pretty solid attempt, but here are some things:

1) You do want to work on thickness a bit. Pay attention to the distance between the two nodes at the V tips of hair, and make sure they stay consistent between the pieces of hair. Considering all of the hair ends as a two node square, make sure to keep the thickness consistent from one end to the other by keeping the nodes and handles parallel.

2) For the eyebrows and eyefolds, make sure to use fills and use a sharp nodes with independent handles. Also, draw those shapes as one fill that go over the lineart and coloring. Then make a clipping mask to hide it under the fills. This way you can maintain thickness and properly curve those shapes. For the major eyefold/eyelash below both eyes, draw most of it as one shape, except for the two eyelashes on the sides. Add those in after. You can Unite them later if you so desire. The highlights should all be above the lineart for the circle of the eye. Considering the image is darkened, you want those highlights to be darkened as well. Open the HSB scale and reduce the Brightness a little to make them darker. For the main coloring of the eye, color pick the inner (brighter) and outer (darker) coloring from the original. Then, select the fill and turn it into a radial gradient. Put the inner coloring as the brighter one, and the outer coloring as the darker one. Then adjust the handles so you can get an eye similar to the original.

3) For the nose, curve the tips in a certain direction, and thin them out more. When going from a sharp node with independent handles, you want to start off thin with it properly tapering off, to thick in the center, and then tapering off to the same kind of thickness at the other end. You should also convert the two middle nodes into smooth nodes to round it out more.

There is also little reason to export at 72 PPI. Export at 300 PPI for 1920x1080 wallpapers to get a higher resolution version at 8000x4500.
>>
>>1881652
I'll start working on this one, been meaning to for a while.
>>
File: MissMonochromeFinal.png (5MB, 6176x8000px) Image search: [Google]
MissMonochromeFinal.png
5MB, 6176x8000px
Here you go, Miss Monochrome anon. Let me know if you'd like anything changed or if this needs any fixing. Enjoy.
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File: gett.png (2MB, 1285x1417px) Image search: [Google]
gett.png
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Can somebody please vector Clownpiece? I'd be grateful.
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>>1882068
Thanks!
>>
File: Screenshot (55).jpg (168KB, 1920x1080px) Image search: [Google]
Screenshot (55).jpg
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>>1882040
Thanks for the feedback, also this is the original image for reference.

I do have higher res versions but having internet issues so uploaded smaller one.
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File: Motoko Kusanagi Small-01.png (1MB, 4000x6000px) Image search: [Google]
Motoko Kusanagi Small-01.png
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>>1873374
>>1878108
>>
File: fix.png (4MB, 3088x4000px) Image search: [Google]
fix.png
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>>1882070
Some minor issues spotted.

Also, not sure if because I'm using a phone to check, but the line art seems thicker at the hair on the right than on the boots just below.
>>
File: the-division.jpg (62KB, 1593x896px) Image search: [Google]
the-division.jpg
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Can someone render this. I just want the girl with no background.
Please and thank you.
>>
>>1882239
Wrong thread on the wrong board.
You want >>>/wg/6456441
>>
File: Araragi.Tsukihi.V2.png (1MB, 7680x5760px) Image search: [Google]
Araragi.Tsukihi.V2.png
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>>1881417
Here's my update. I revisited all my lines. I'm still tweaking some things and considering the thickness, but I'm hoping this is an improvement.

Here is the original by the way: http://www.zerochan.net/1151301

Any more advise or critiques are very appreciated.
>>
>>1882186
Much better.
>>
>>1882245
Only thing I can think of, is to not make the final edge of the knife so brilliantly white - use something like #9f9f9f or #999999 instead - you might have to mess with it to get the right "dirty white" to keep it silvery...
>>
File: Capture.png (56KB, 1949x1118px) Image search: [Google]
Capture.png
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>>1882253
Good idea, the white does look a little strong there, i tried making it the same color of grey beside it then putting a semi transparent layer of white over it.
>>
>>1882186 Larger res: http://drelyt-tylerd.deviantart.com/art/Motoko-Kusanagi-587638864
>>
File: MissMonochromeRevised.png (5MB, 6176x8000px) Image search: [Google]
MissMonochromeRevised.png
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>>1882215
Thanks for the feedback. Should be better now and for the lineart, I did this intentionally since her hair is at the front of the image (going over her hand) and her feet are extending behind her.
>>
File: 1445593318982.jpg (864KB, 778x805px) Image search: [Google]
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This cute picture of Kirby playing tennis in the Australian Open with a funny hat.
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>>1882254
Better
>>
>>1882186
OR here: Looks great. Thank you. Is it also possible to get the SVG?
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>>1882352
Deviantart don't support .svg, so heres .ai if you're interested: http://sta.sh/08u8pn19n6f
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>>1882354
If you zip a SVG, it can go on stash
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>>1882354
OR: The .ai is fine. Thanks again.
>>
File: fixrevised.png (4MB, 3088x4000px) Image search: [Google]
fixrevised.png
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>>1882321
Just a few more:
1) Hair ornaments' shadows don't line up
2) Inner mouth/tongue
3) Left hair strand behind other hair
4) Hands shadows not dark enough
5) Hair behind right hand
>>
Streaming, if anyone wants to watch...
twitch
dot
tv
slash
derpyanswers
>>
>>1882412
Had to leave - couldn't post updates because I was working on 3 vectors at once, while showing Chuuni some things on a fourth...
>>
>http://gelbooru.com/index.php?page=post&s=list&tags=vector*

does this site not work for anyone else?
>>
File: Back.jpg (2MB, 2954x4165px) Image search: [Google]
Back.jpg
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Rei if possible
>>
>>1882570

Use http://gelbooru.com/index.php?page=post&s=list&tags=vector, or go to Gelbooru and search for vector.
>>
File: Shiba.Miyuki.full.1359995.jpg (382KB, 1086x1600px) Image search: [Google]
Shiba.Miyuki.full.1359995.jpg
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Could someone make a vector of Miyuki
>>
>>1882570
http://gelbooru.com/index.php?page=post&s=list&tags=vector*
Fixed.
>>
File: e4SmuFpRJNA.jpg (157KB, 1278x1037px) Image search: [Google]
e4SmuFpRJNA.jpg
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Requesting
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File: 741065d187105fa74d18b35d11cf3b60.jpg (234KB, 1919x1074px) Image search: [Google]
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requesting, with background, i'm not sure how that's going to be possible, but try your best please, thanks!
>>
File: 20078_black_rock_shooter.jpg (860KB, 1366x768px) Image search: [Google]
20078_black_rock_shooter.jpg
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Requesting for this to be about 3000x2300 to put on my arcade stick, I want the image mirrored with the BRS logo on the right. The background doesn't have to be the same, it can be a solid color. Thank you if you do this for me!
>>
>>1882994
Making that image 3000 x 2300 adds a lot of canvas, like +30% vertically; that's gonna necessitate an awful lot of redrawing.
>>
File: ITS_A_TRAP.png (2MB, 1122x1061px) Image search: [Google]
ITS_A_TRAP.png
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Can someone please cut out the 3 instances of the girl in this picture, along with speech bubbles associated with her (pink)? I tried doing it but failed miserably, so if anyone would like to direct me to a guide on making proper renders I can do it myself!

Thank you very much in advance!
>>
>>1883001
wrong thread you want imt
>>
>>1882330
I recommend you to go to /ic/ or /i/ and ask somebody to redraw it.

(unless this is your kid's and you miss them ;_; git gud anon)
>>
Is it possible to get the Thief vectorized? Minus the gun if it is please.
>>
File: car decal.png (144KB, 1152x2688px) Image search: [Google]
car decal.png
144KB, 1152x2688px
Could I get a vector of this please? Also I'm ultimately looking for a vector PDF; if you could take care of that to make sure I don't fuck anything up during the conversion, I'd really appreciate it.

Same thing for this following post as well please.
1/2
>>
2/2
Of course the image is too small.
https://my.mixtape.moe/ncdxnz.png

By the way, they should already be appropriately sized - 28" tall by 12" wide on the first, and 1" tall by 6" wide on this one.
Thanks!
>>
>>1882922
i cri
>>
File: Araragi Tsukihi.png (1MB, 5276x5422px) Image search: [Google]
Araragi Tsukihi.png
1MB, 5276x5422px
Okay, all done, I think.

If anyone can see any mistakes or something that doesn't look quite right please let me know and I will try to fix it.

I'll add wallpaper, black line and minimal versions to the description of my deviantart at some point in the next few days.

http://chuunie.deviantart.com/art/Araragi-Tsukihi-Vector-588102891
>>
Requesting render
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>>1883130
Oops, wrong thread. Meant to request vector of this
>>
File: 1454352771816-01.png (1MB, 5277x5423px) Image search: [Google]
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>>1883115
Pretty good, but here are a couple things:

1) A lot of your tips still do not taper properly. Use the handles more at those tips, and move them closer together (but not crossing) so that they taper properly. Make the tips look like what the arrow is pointing at. This also applies to the blush lines on the face as well.

2) The blush gradient is too strong on the face for the cheeks and lip, causing us to see the radial gradient too easily. Set the outer color to that of the skin, and make sure to spread the distance between the inner and outer color greater, so that we don't see that harsh transition. You should also give it some more Saturation in the HSB scale so it appears more red than brown. The example is at the middle of the forehead. For the nose and mouth lines, make sure to align the tips so that they match. You don't want one going over or behind the other or else it appears more disjointed. You're also missing a highlight to the left of the nose. You're also missing a shadow on the right side of the right eye.

3) For the hands, try to smooth out the nodes more. The more blocky and sharp the areas of knuckles or fingertips are, the less feminine they look. Keep them smooth, and make sure to properly shape the fingertips so that they stay rounded instead of square. You also forgot to cut out some skin coloring by the index finger.

4) For the shadows, I would increase the Brightness slightly, and then increase the Saturation a little, so you get the more reddish tint from the original.
>>
>>1883173
Thanks for all your help, really appreciate it. Will work on this tomorrow.
>>
>>1883173
The trapezoid shadow on her left (our right) side, is "too sharp" for the edges. I'd put a slight curve on the shapes (VERY subrtle, mind!) so it looks a lot more natural - only time a shadow on cloth should be sharp, is if it is made by something blocking the light that is machined. Organic items should have more organic shadows (I would have made an example for you, if I had my computer up. Sorry...)
>>
File: Lilith__nox1.1.png (319KB, 836x1036px) Image search: [Google]
Lilith__nox1.1.png
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vector please?

also, inkscape wont run for me. you think it might be a win10 issue? it shows up in my processes and uses up a decent amount of cpu/ram but nothing actually happens, it's just sort of using up power without turning on or something.
>>
File: 841574516541452.jpg (555KB, 1440x1883px) Image search: [Google]
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Tsunade, Please!
>>
File: 1449019941849.png (2MB, 1280x2096px) Image search: [Google]
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rerequesting
>>
>>1883219

Fuck off, Narutard!!
>>
This contest is making me want to quit vectoring. I want it to be perfect but holy crap is it getting complex to do.
>>
File: image.png (2MB, 1366x768px) Image search: [Google]
image.png
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Can someone please do the Tsukihi on the left.
>>
File: Tsukihi.png (594KB, 688x768px) Image search: [Google]
Tsukihi.png
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>>1883254
This is the part I would like done.
>>
>>1883248
not the same anon but the games are fun. anime is ass never got past pain arc
>>
>>1883250
Then stop for a while and work on something else. If the contest is too much, then wait for the next one.
>>
Hello, could someone crop the girl out. Thanks
>>
>>1883278
Try the Image Modification Thread.
>>1882394
>>
>>1883210
try the beta version or the portable version - I have had no issues with either.
>>
>>1883248
It's a valid request even if you don't like it.

>>1883250
That's when they get the most fun, you fall down the rabbit hole and never get back out.

That being said, if you need a break take a break.
>>
>>1883210
this is fucking kali if i ever seen her
>>
That's it, I'm done.Vectoring takes wayyyy too long, and it's just too painstaking for me. I don't have the unwavering devotion to make a masterpiece. Maybe eventually I'll return to it, but for now my mind just isn't right for this.
>>
>>1883427
You couldn't develop feelings like >>1880830?
>>
File: image.jpg (168KB, 850x1192px) Image search: [Google]
image.jpg
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Requesting the one standing
>>
>>1883514
On the right
>>
>>1883514
But the pink haired goth/punkish one is a much better pose and way more interesting design.
>>
File: 1453303422076.jpg (66KB, 1295x719px) Image search: [Google]
1453303422076.jpg
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Requesting this.
>>
>>1883528
Not OR but I'd request the punk one.
>>
File: Mavis.png (1009KB, 2161x900px) Image search: [Google]
Mavis.png
1009KB, 2161x900px
Requesting.

Also, can I have the arm and hair on the right side of the image redrawn to exit on the bottom and corner like the corresponding side?

You don't need to do the glow effects or anything just herself and if you could, a color Correction? Her name is Mavis from Fairytail for reference.

Thanks in Advance,
>>
File: Araragi Tsukihi.png (1MB, 5276x5422px) Image search: [Google]
Araragi Tsukihi.png
1MB, 5276x5422px
>>1883183
Thanks for spotting that!


Tried my best to fix all the mistakes, also tweaked a few other things. For now I think I'm ready to apply what I'v learned to a fresh project, however any more critiques on this are still very appreciated and i promise I will get around to fixing them after this next project.
>>
>>1883548
ugly as shit.
>>
>>1883633
One last tweak I'd suggest - you don't have to do it, btu I think it'll help:

The lines for the yellow obi should be a bit thicker than the yukata itself, since they usually are thicker material/padded pieces of clothing...
>>
>>1883684
only reason it;s ugly is because it was side scroll of her, I took two screen shots and then combined them and was to lazy to do a color correction since I wanted it vectored. Unfortunately I'm not that patient for vectoring myself.
>>
>>1883808
why didnt you just zoom out?
>>
>>1883808
If you're too impatient to even request the image correctly you'll never be able to wait long enough for it to get picked up here.
>>
>>1883814
Do you not know what side scroll means? It'd be impossible for me to zoom out on the image, If you'd like see what I mean, It is portrayed in Episode 94 of Fairytail (2014), Roughly past the 21 minute mark.
Here's a direct link for you. https://kissanime.to/Anime/Fairy-Tail-2014/Episode-094?id=122311

>>1883822
Could you please elaborate on requesting the image correctly?
>>
File: fucking lazy.png (1MB, 1848x1040px) Image search: [Google]
fucking lazy.png
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>>1883826
you are fucking pants on head retarded. google image search turned up a gif and and image. that both look better then what you have. fucking off yourself pls.
>>
>>1883849
OR made a stitch you moron.
>>
>>1883853
you're a joke, image search it. ep 269 fairtail wiki wifu x2 kill yourself pls
>>
>>1883849
Let's throw a small comparison...

http://i.imgur.com/zPKl1K6.png

In the above Image it shows more of her arms to the ends of the screen which OP wants, Secondly your "HQ image" is much more saturated than OPs when compared and it's hard to see lines like the ones on her dress sleeves... I'm sure a Vectoranon would like to see those. lastly, i'm sure if the person making the Vector would like to see more of what they need to work with for a Possible redraw than almost all half of it not seen.

Also, personally I like the 1st Images expression, other than the 2nd where as she is in Mid Speech.
>>
>>1883856
The actual quality difference between the two images is staggering, though; it looks like OP made his stitch from a low-bitrate SD rip when an HD was available.
>>
File: dutch_frame_0001_stitch3.png (3MB, 2719x1085px) Image search: [Google]
dutch_frame_0001_stitch3.png
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I tried making a stitch.
>>
File: 8da3277ff693e4a3dff15a79377e2ad1.jpg (804KB, 1918x3892px) Image search: [Google]
8da3277ff693e4a3dff15a79377e2ad1.jpg
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Requesting!
>>
File: 9-1-01.png (639KB, 2067x3679px) Image search: [Google]
9-1-01.png
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Decided to try something new, tried doing these vector things. Here's what I spent few days on.

There still are minor things I don't like, but I want your feedback now.
>>
>>1884019
Don't use strokes, watch/read the tutorial in the OP and try it with fills instead.
>>
>>1884026
Decided to keep it simple for me and do it the way i did. I'll redo it.
>>
>>1884019
Also: use the elipse tool for the eyes. Wobbly eyes look off when vectoring.
>>
File: Rena (3).jpg (656KB, 1440x1080px) Image search: [Google]
Rena (3).jpg
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Requesting Red Head Rena
>>
File: tumblr_mbse92TlO81ri1r1uo1_1280.jpg (541KB, 1280x1280px) Image search: [Google]
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Can some based anon make this into a vector for mui?
>>
File: Kumiko.png (3MB, 2884x8000px) Image search: [Google]
Kumiko.png
3MB, 2884x8000px
Finally done with my contest entry.
>>
>>1884253
I'll start it tomorrow, btw. nice one.
>>
File: 1454193123909.jpg (488KB, 768x1024px) Image search: [Google]
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Can someone give it a shot?
>>
File: 1454686369559-01.png (310KB, 2491x3526px) Image search: [Google]
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>>1884299
I like this picture. Hope you didn't want the tint.
>>
File: yukihira.png (1MB, 878x1076px) Image search: [Google]
yukihira.png
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Requesting
>>
File: 3b_riding_with_despair-01.png (466KB, 4167x6128px) Image search: [Google]
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>>1884299
Not him, but here is my version with closer text.
>>
File: Araragi Tsukihi.png (1MB, 5276x5422px) Image search: [Google]
Araragi Tsukihi.png
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>>1883785
Thickened up the obi a tiny bit, thanks for the suggestion!

>>1884253
Really like this one, nice job Deko.


I'm about a third way through the line art on my new vector, will post an update soon.
>>
File: Yuezheng Ling.png (6MB, 6307x4739px) Image search: [Google]
Yuezheng Ling.png
6MB, 6307x4739px
Finished my contest entry as well.
Original: http://danbooru.donmai.us/posts/2195817
>>
File: 1454708486726.png (2MB, 1060x1980px) Image search: [Google]
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If someone could vector the character only that would be awesome.

This version is perspective corrected somewhat, I'll post the original too if that helps.

Thanks senpai
>>
File: anzusketchoriginal.jpg (131KB, 750x937px) Image search: [Google]
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>>1884570
>>
File: 1454742334285.png (2MB, 814x1182px) Image search: [Google]
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>>1884571
Alternate perspective correction, image looks a bit cleaner too.
>>
>>1883001
gunna need source on that anon
>>
>>1884599
Have you tried google search?
>>
File: milinda heavy object 300dpi.png (3MB, 8934x5641px) Image search: [Google]
milinda heavy object 300dpi.png
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After a few weeks of "rest", as soon as I found this one, I decided to vectorize it.
It's still my 4th or 5th vector, but I'm pretty happy of the result. (at least until you point out the flaws!)

I redrawn the fingers and those sort of hexagonal things on the suit because the perspective was not completely right. (And in every image they differ one from each other...)

So, what's your opinion?

Here's the original as reference:
https://cs.sankakucomplex.com/data/a2/ab/a2abf4c9dceaae0b80031bbe23fb6110.jpg

and here's a 600dpi version:
https://www.dropbox.com/s/f4ea1sy9qluw5d4/milinda%20heavy%20object%20600dpi.png?dl=0

ps: I haven't drawn the thing where she's laying on because I'm not good at completing things (even if it's a small piece), but looking for the reference I found a nsfw version where it's completed, so I might even do it.
>>
>>1884777

Can't link directly to the images on Sankakuchannel, here's a working link: https://chan.sankakucomplex.com/post/show/5005080

It's the same in the original, but I think the thumbs are bending in an unnatural direction, especially in her left hand.
>>
>>1884777
Probably a stupid question, but what does 600dpi mean when talking about image size?
>>
>>1884801
DPI stands for dots per inch, its used in the print world. Higher dots equal better image quality. PPI is used for screens and its pixel per Inch.
>>
File: 1454788451576-01.png (2MB, 8935x5642px) Image search: [Google]
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>>1884777
Not bad, but there is a good amount to talk about.

1) The biggest issue is that your lineart lacks variation. Pick differing thicknesses for hair, skin, clothing, etc. and make sure that distinction is somewhat noticeable. This will help the image look less flat, and more interesting than it currently is.

2) For square hair, make your life easier and use sharp nodes with independent instead of rounded ones. Not only will it make the hair look sharper, but it will also allow you to be able to better shape and curve the hair, allowing you to give it more direction. You also kept a lot of the wobbly lineart in the hair from the original. This is clearly someone with an unsteady hand, so its your job to smooth those areas out by using less nodes and more handles.

3) The lineart for the eyes is incredibly thin. Eyes are fairly important to the image, so you want that lineart thickness to be much thicker than that. If it contrasts too much with the eyelash above, then it will look very much out of place. For the mouth, keep it disconnected like it is in the original. Disconnected lineart for the mouth is very common in anime art, and tends to make the girl look cuter, in my opinion.

4) For the hands, make sure to give emphasis on the knuckles. Don't extend the handles too greatly at those areas, or you will create noodle fingers. For the fingernails, make sure to be curving them more at the tips to give them more emphasis. You also got some color peeking on the left thumb. For the right thumb, make sure to round the fingertip more, instead of making it look jagged.

5) The coloring is fairly poor, and looks like you colorpicked straight from the original. Don't do this. Search up the character on the booru sites for better fanart to color pick. Otherwise, select the colors and edit them in the HSB scale, adding Saturation or decreasing Brightness to increase their emphasis.
>>
>>1884801
Dots per inch. It's usually a printer thing - if you take an image that is 1200x2400, it' renders each pixel at 600 dots per inch.

A "normal" image is usually 72 dots per inch, so it won't look wierd and small when printed.

So, a 600 dots per inch image, taken form the previous numbers of 1200x2400 when swapped out form 72 dots per inch, it becomes vastly larger in the resize.

That's the gist of it. To read more, google the term, along with rasterization and points or parts per inch regarding video or images...
>>
>>1884815
>Disconnected lineart for the mouth is very common in anime art, and tends to make the girl look cuter, in my opinion.
It is also representative of how pressed together the girls' mouths are closed, so it is an important thing to keep as-is...
>>
>>1884777
Your tan color for the leg should match her flesh tones.
>>
>>1880473
Re-requesting
>>
How do I get the lines to not taper at the end in Clip Studio Paint?
>>
>>1884899
I don't think anybody here uses that program for their vectors.

Looking it up it seems to be aimed toward drawing rather than tracing, so it's not really suited to our purposes.

We use Illustrator or Inkscape here.
>>
>>1884926
Oh I see. Actually I just wanted to get that anime feel where there's no width and taper changes in the lines and was hoping you guys would know specifically for ClipStudioPaint. Illustrator/Inkscape is able to recreate that? That anime feel?
>>
>>1884928
could you give pictures as an example? not entirely sure what you are referring to.
>>
File: example.jpg (925KB, 1920x1080px) Image search: [Google]
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>>1884950
Notice how the width changes in the line? Notice how it tapers? Tapers meaning it goes from thick to nothingness making an arrow shape, while the non taper'd line simply ends in a blunt ending.
>>
>>1885004
To start with, the anime feeling that you are looking for is not really something that you should be going for. The lack of line width and flat (non tapered ends) is due to the insane schedules that they need to keep up.

Next Stop using Clip Studio Paint, Steal or buy Adobe Illustrator the program is not designed for this.

Then if you need to have lines with not variation in Illustrator you can use a stroke, I strongly recommend not using strokes and actually having some variation in the line since the slight imperfections actually give some life to the image plus you can make the ends taper properly.

Then I really really recommend watching the tutorial videos in the op (And that not just because I made them)
>>
>>1885008
Alrighty then, I guess it can't be helped.
>>
>>1885004
>>1885008
>Steal or buy Adobe Illustrator the program is not designed for this.
Or better just download Inkscape, which is free software.
>>
>>1885011
Good Idea in theory but in practice, not recommended. Inkscape becomes way too restricting really fast.

Adobe does not really give a shit anyway. They like their name out there.
>>
File: kizumonogatari.png (2MB, 1650x2250px) Image search: [Google]
kizumonogatari.png
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>>
>>1884928
>Actually I just wanted to get that anime feel where there's no width and taper changes in the lines

While this look and feel is good in cels - this method looks terrible in vectors because of the rescalability of the images. You can get this feeling with strokes but agian, it looks off when zoomed in, andyou miss the other imperfections that make it go less intot he uncanny valley.

If you're going to draw stuff from scratch, you might want to look into the manag draweing program like the guy form tsugumono uses, but really, if you need it scalable, putting the little extra effort into the fills-as-lines makes it look volumes better anyways...
>>
>>1885027
>Inkscape becomes way too restricting really fast.
I have no problems using Inkscape, there might be some features that Illustrator has more but then again Inkscape is free software and I don't know of any features I'm missing in Inkscape. Also aren't Illustrator's controls very unintuitive?
>>
>>1885036
>I don't know of any features I'm missing in Inkscape
Gradient mesh

>Also aren't Illustrator's controls very unintuitive?
Not as much as it is made out to be.
>>
>>1885041
There is a gradient mesh tool in Inkscape.
>>
>>1885036
Its really its not that unintuitive

The main thing you are missing is Gradient Mesh if you want to use the main stable build and not an unstable build. (from what I hear the unstable builds are perfectly fine.

I have had my cock up Adobe's ass for 20 plus years so I'm not going to stop now.
>>
>>1885036
>Also aren't Illustrator's controls very unintuitive?
ONLY if you're coming form something else that "simplifies" the controls. Once you know the nuance of using ALT to control individual handles, and SHIFT to handle set compass points, the rest is a cakewalk.

It took me less than two hours to switch over. Watch the tutorials and you'll understand them better.
>>
>>1885046
I think you meant that the other way around...
>>
>>1885046
Not to mention that Inkscape also runs like complete ass when you start working with larger images. I've opened plenty of more complicated vectors in Inkscape to test this, and it was painfully obvious how shitty it ran in comparison to Illustrator, and this is excluding even using GPU mode in IIlustrator. This is coming from a guy who did his first 10 or so vectors in Inkscape, so I'm not talking out of my ass either.

If you can pirate, there is no disadvantage to using Illustrator. The unintuitive controls are not impossible, and within a few vectors, I was able to use Illustrator fine. It has a far superior Layering system that I will dickride until the end of time.
>>
File: cometnolus2.jpg (651KB, 1920x1080px) Image search: [Google]
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Anon you still gonna do this? its been ages
>>
>>1885065
Yeah. I had forgotten how much Inkscape's memory and processor management sucked ass. I think this, more than anything else, was what got me to switch over.
>>
File: Baby Magnum logo.jpg (68KB, 1280x720px) Image search: [Google]
Baby Magnum logo.jpg
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Requesting for the Baby Magnum logo please
>>
Not sure if the detail is too lacking for a vector, but this ED is too cute. Requesting these two girls, or if that is too much, just do the one on the right (cat ears) please!
>>
Any progress on Shinobu as everyone?
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File: 1454715895987.jpg (3MB, 1476x1693px) Image search: [Google]
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requesting
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File: 1454920224130.jpg (658KB, 1274x718px) Image search: [Google]
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I would love whoever did this forever to do this one, but without the text of course.

Gyaruko-chan is my newest waifu
>>
File: shinsekaiYuri.png (4MB, 3287x1080px) Image search: [Google]
shinsekaiYuri.png
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Could someone vector them
>>
>>1885372
Why are her feet swapped and why is the left leg detached?
>>
>>1885389
It really looks strange when I look at it now, I just merged 3 pictures from the scene together to get a full body but it is exactly as pictured in the anime
>>
File: tutorial-vector.png (644KB, 4000x6564px) Image search: [Google]
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Hey,

I just finished the vector tutorial and I would like to have your opinions on what I could do better. And thanks Daul for the great tutorial.
>>
File: version2.png (644KB, 4000x6564px) Image search: [Google]
version2.png
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>>1885404
fixed some overlapping blur
>>
vector please?
>>
File: 1454963403807-01.png (750KB, 4000x6564px) Image search: [Google]
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>>1885404
>>1885435
For your lineart, keep it consistent across the image. Even though you are dealing with an image that has a bolder outline around the character, you don't want to deal with something like that until the end. Instead, pick a consistent thickness for each area and match it. Make sure you give every node a handle or a pair of handles, and keep those nodes and handles parallel at all times. At the end, you can make a copy of your Lines layer, place it under the rest of your layers (besides the Model layer), unite the lineart, and then go to Object > Path > Offset Path and increase the value to create an outline on the outside of the image. This way, your lineart will be consistent with the outline off, while still being crisp with the outline on.

For the circle on the top, use the circle tool and increase its stroke value so that it maintains thickness. If you're going to use blurs for the eyes, make sure you increase the quality of them. Go to Effect > Document Raster Effects Settings and set the Resolution value to High (300 PPI) or Other and set it to 600 PPI. Note that blurs are raster effects, so try not to overuse them in future vectors.

The gradient for the blush is very poor, with the inner and outer colors being too close to each other. Set the inner color as the pink, and the outer color as the skin behind it, and then spread the distance between the two so that it looks soft instead of harsh. Looking at the original, they appear to be solid fills, so I would leave them as such. For the mouth, keep the lineart consistent (including the coloring of the fill itself), and don't forget to add in the mouth coloring. For the neck lines, have them taper off into a single node.

As a final note, make sure you are exporting as Type Optimized (Hinted) for the aliasing.
>>
File: display.jpg (469KB, 1260x1260px) Image search: [Google]
display.jpg
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Could anyone do it?
>>
File: Phantom.png (1MB, 1010x1055px) Image search: [Google]
Phantom.png
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>>1885441
Thanks for the clear explanation.

I already knew of using groups of thickness cs I've been lurking here for a while now, that was the only odd thing of the tutorial but I think daul had his reasons.

On the side note is this image a good way to start with?
>>
>>1885455
Yea, daul is aware of it and was thinking about making a new tutorial. It was cute as hell but not the best example.
>>
File: finalvanilla-01.png (2MB, 4137x6487px) Image search: [Google]
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Alright I finally finished my first vector after many months of break and stalling... I know it's far from perfect so I'm posting it here hoping for a critique. I don't know if I'll actually go back and fix anything at this point...I might. Either way it would be helpful for future vectors I do to know where I went wrong with this one.
>>
>>1885461
Well imma just try and see what I'll get. Care to explain how you can see if an image is gonna be ''worth'' to vector.
>>
File: dGHFe3J.jpg (205KB, 1280x960px) Image search: [Google]
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>>1885469
Pretty much anything is worth vectoring. There are a few artistic styles that just can't be matched and would make the image dull in comparison, huke artwork for example(attached).

The example used in the tutorial was just bad to teach with because the linework was intentionally all over the place which is a bad example to follow 99% of the time.
>>
File: 1454970661525-01.png (2MB, 4138x6488px) Image search: [Google]
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>>1885464
It's actually pretty good. There are a couple things to note:

1) Get in the habit of tapering your single node tips more. Move the handles at those nodes closer together (but not crossing), and try to curve them so they are curving in a direction, and not straight up. For the white bandage stuff on her face, use sharp nodes with independent handles for the internal stitching.

2) For the eyes, keep the internal crescent shape consistent both eyes. On the left eye, you have it shaped as a single node crescent, while on the right it is a two node rounded shape. Pick one and apply it to both. The mouth and nose look a little odd, but I don't have the original image and reverse image search is failing me at the moment.

The coloring is also a little off, but this image has an old anime feel, so its probably why it looks odd to me. I would probably leave it though because of it. Otherwise, its pretty solid.

>>1885455
>>1885469
Do you like the image? Then it's worth it. In general, anime screenshots that are not cutoff on multiple sides are decent and good tutorial images. The image you chose is fine, but do be expected to search up the character name on the boorus to find good fanart for the coloring, or adjust it yourself through the HSB scale.
>>
File: 1447458113247.png (1MB, 1920x1080px) Image search: [Google]
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Did this ever get completed?
>>
>>1885472
Okay thanks for the quick responses.

Well it would be nice if someone created a new tutorial that uses an image with lines that are constant and have different groups of thickness, cs now it will be something I'll have to learn by practicing which I don't really mind.
>>
>>1885473
Okay thanks for the tip.
>>
>>1885476
It is called too much downtime at work. Call center minus calls is a lot of time to do fuck all.
>>
>>1885476
>>1885472
>>1885461
>>1885404
Glad you liked it.

The reason that the lines are all over the place is because I like more varied line art and think that some of the line art here gets to clinical. But I recognize that doing the line art I do requires you to understand why I'm making the lines like I am and that comes with experience and for the newbie who the tutorial is aimed at I should have picked a better image.

I have a 3 half finished version of a new tutorial on my hard drive that I keep restarting on because I hate it for one reason or another. I'll update it eventually, until then if someone want to make there own go for it.
>>
File: 1454966031953.jpg (482KB, 4000x6564px) Image search: [Google]
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>>1885441
>>1885435
>>
File: Galaxy Angel - Vanilla H - 1447.jpg (421KB, 1024x768px) Image search: [Google]
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>>1885473
Thanks for the quick reply. I appreciate your advice. The only reason I didn't taper the lines on her face pieces is because they are part of a mechanical helmet and not a bandage, i wanted them to look more mechanical but I'm not sure I succeeded... I'll try it tapered and see how it looks.

I knew there was something wrong with the eyes and that's definitely it.

As for the colouring, yes this is an older anime and I was working off this old and badly edited image, so I tried to play around with colours from a scan instead to make it look more like it did in the VN. I think it's pretty close, and any more saturation would be untrue to the original.

This is the image i was working off of for reference.
>>
>>1885492
There is a difference between edges and bends, bends should be tapered, edges can go either way.
>>
>>1885492
>The only reason I didn't taper the lines on her face pieces is because they are part of a mechanical helmet and not a bandage, i wanted them to look more mechanical but I'm not sure I succeeded... I'll try it tapered and see how it looks.
Give it a shot. The tapered look is great for vectors, since its sharp and clean at high resolutions. Any time I tried to use a blunt shape for lines not going into other objects, it would always come out weird at high resolutions. That tapered look gives you a crisp look, and lets the viewer know the line has terminated smoothly, instead of bluntly.

For the nose, a reverse teardrop always seems to do the trick. For the mouth, you tend to want to use sharp nodes with independent handles, as it will allow you to curve the corners of the mouth, allowing you to give the girl a slight frown.
>>
File: finalvectorvanilla2-01.png (2MB, 4137x6487px) Image search: [Google]
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>>1885504
Ok I understand now, thanks for the example.
I took your advice and tapered them and yes I agree it does look crisper. I also fixed the nose and mouth and eye and tried to taper some of the more blunt line ends.
I also decided to make her helmet edges less round on her face since they aren't usually as rounded as they are in this picture, I think it overall looks better. I also noticed her ponytail was a different colour of green for some reason, so I fixed that too. Let me know if there's anything else that I overlooked.
>>
Requesting Sun.
>>
Got a day off, so going to stream for a bit. Really falling behind on this vector.

twitch tv / fncombo
>>
Just a quick question, is there any way to check if you're using the same thickness when using a fill?

I know it's easy when using strokes but bcs it's better to use fills I wanted to know if there was a way or is this just something you'll get used to.
>>
>>1885735

You can have some variation in the lineart thickness, even in the same area. Using your eyes is enough, adjust the thickness until it looks good.
>>
>>1885721
Okay done for now. That was almost three hours, heh.

>>1885735
It's all basically eyeballing. Decide on a thickness that looks okay for that particular element and try to keep it like that. Some variations are normal and they're what makes it look less boring and mechanical than just using a stroke.
>>
>>1885737
>>1885747
Okay thanks both of u.
>>
>>1885735
A trick I suggest unjtil you can eyeball it right:
* Use the mouse pointer as a thickness guide
* Zoom in until the mouse is the thickness you want the line to be.
* Remember that zoom (write it down)
* Go back to that zoom whenever you need to make a line of that thickness.
* Rinse and repeat for each line you need to make. It works, too - a line the thickness of the mouse at 6400% zoom is a LOT thinner than one at 64% zoom.
>>
>>1885737
You have to be careful - too much deviation can make the thickness look off. Until you are daul good (tm) then you should learn the basics, first...
>>
>>1885754
Thanks Derpy that's actually a really good tip.
>>
>>1885346
i might learn to vector just so i can do this one myself.
>>
Anybody have any tips on making transparent parts pop out more?
>>
>>1885814
For the white things, make them a little more opaque and then add a little blue to it. It makes them still look transparent. Same with the white eye on the yellow critter. The redish one looks fine.
>>
>>1885814
That's the problem with transparents - tyhe only way to make them "pop" is to give them more solidity, like Nakki already said.

Another tip (though unadviseable) is to make two distinct objects - a solid interior and a transparent exterior and pop the layers on top of one another, and multiply the one to the other. They'll keep the transparency, but if you want "soft effects" like fading edges, it can kill them.

Another thing to try is give the objects shadows on the main object, if the light source hits it right.

Speaking of which: your shadows for the cymbals looks off - Cymbals are not reflective, and the shadows would not cast going the way they do there, with the lighting angle that is presented (upper-upper left for us) - even if it is in the original image, it is wrong. Sorry.

Hope this helps...
>>
File: 826a765e90677b14d2b6ba3d8065df23.jpg (1006KB, 1300x1500px) Image search: [Google]
826a765e90677b14d2b6ba3d8065df23.jpg
1006KB, 1300x1500px
Requesting this, please and thanks.
>>
>>1885475
Damn I want to know too
>>
>>1885801
IF the people were reversed, I'd have picked it up - ryouko blushing form being glomped by her taller sister would be totes adorbs.

I know is sounds stupid said like that. I don't care.
>>
File: pantyhoseprogress.png (386KB, 2428x4000px) Image search: [Google]
pantyhoseprogress.png
386KB, 2428x4000px
Update for this request.
>>
>>1885962
Not the guy that requested it, but nice, glad to see its being worked on!
>>
So, whatever happened with that monogatari comiket vector?
>>
File: 98e6c8d267b1e6d351949c13479619b3.jpg (232KB, 1920x1080px) Image search: [Google]
98e6c8d267b1e6d351949c13479619b3.jpg
232KB, 1920x1080px
could i get this as line art only? nothing more
>>
>>1885826
>>1885837
Thanks for the tips. I'll see if I can use them.

Also derpy are you sure cymbals don't reflect? First page on google shows a highly polished reflecting on. Not that it matters much the original had it like that and I feel it adds more to the vector even if it's technically incorrect .
>>
>>1886046
It is the INSIDES. and again: the light would reflect - not the shadows.
>>
File: overlap.png (583KB, 805x685px) Image search: [Google]
overlap.png
583KB, 805x685px
Anon here again with another quick question: What's the best way the remove an overlapping fill? (pic related)

I was thinking about the eraser tool but that'll give me issues when I'll have to change things.
>>
>>1886070
You can either use the pathfinder to remove the unwanted part or a clipping mask to hide it. If you're going to use the pathfinder, draw a shape over the section you want to get rid of, select both shapes, with the shape you just made on top, and use Minus Front. If you want to go with a mask, draw a shape over the section you want to keep, leaving what you want to hide outside of the shape, select both shapes, with the one that will be used as a mask on top and apply your mask (shortcut is ctrl+7).
>>
>>1886063
Brain fart
>>1886070
clipping masks!
>>
>>1886079
Thanks, forgot about that feature.
>>
>>1886081
>Brain fart
Welcome to my world...
>>
>>1886079

If you use alt with Minus Front you can keep the original shape, it creates a compound shape. The advantage over a regular mask is that you don't have to create a large shape to cover the whole section you want to keep, just a small one over the area you are hiding.
>>
File: Pantyhose.png (5MB, 8000x8000px) Image search: [Google]
Pantyhose.png
5MB, 8000x8000px
Request done. Let me know if there's anything to fix or that you'd like changed.

>>1886116
Good to know.
>>
>>1886116
The disadvantage to that is if you happen to make one shape, and need to add another to the same line, you can't Alt click it again. You need to manually move the new shape into the compund path group to get it to work. It also does a poor job when working with multiple lines, as it will not properly clip all of the lines. In those cases, especially the second, a clipping mask will do a better job.
>>
File: tmask.png (133KB, 1928x1056px) Image search: [Google]
tmask.png
133KB, 1928x1056px
>>1886116
I almost exclusively use transparency masks. I can just draw a shape over the part I want to hide. And I can still manipulate the entire shape if needed, while keeping the hidden part hidden.
>>
>>1886128
Not the OR, but there's a small blur/gradient on the ball of her left foot that is leaking, that's the only thing I see that needs fixing.
>>
File: Pantyhose.png (5MB, 4834x8000px) Image search: [Google]
Pantyhose.png
5MB, 4834x8000px
>>1886156
Thanks. Should be better.
>>
>>1886168
Can you put a darker spot between the gaps of her toes? I know nylons are transparent, but still..
>>
>>1886174
I can decrease the opacity where there's nothing in between if you prefer. I'll update it on DA.
>>
>>1886131

You can alt click existing compound shapes, but you need to have the whole compound shape selected instead of just the actual visible shape. It's a bit of an hack since it creates an additional compound shape with the old one, but it works.

>>1886134

Thanks for the tip, I'll give them a try.
>>
>>1886213
Fair point, but yeah, a bit redundant. The second issue is the bigger one. If you can find a solution to that, then you can use that tool over a clipping mask.
>>
File: wallpaper; shinobu 2.png (2MB, 2048x1152px) Image search: [Google]
wallpaper; shinobu 2.png
2MB, 2048x1152px
Requesting a render of this image, if possible.
Thank you.
>>
>>1886273

For renders you want the IMT thread.
>>
>>1886274
My bad, I meant vector.
>>
>>1886273
I already did it. and it was on the site mentioned in the OP.
>>
Streaming a new project. twitch tv/dekodere
>>
>>1886485
Before I forget, thank you so very much for your work on the vector Dekodere and >>1882215 >>1882376 anon
>>
File: MikuProgress.png (2MB, 8000x4954px) Image search: [Google]
MikuProgress.png
2MB, 8000x4954px
What was done on stream

>>1886540
Glad you like it.
>>
>>1886312
Did the other Shinobu one ever get completed?
>>
>>1886668
Not yet. I am missing 3 unless someone finished one and didn't give me their .ai or svg file
>>
>>1886668
>>1886669
I need monkey, snake, and Araragi
>>
File: Alice.png (228KB, 1250x1875px) Image search: [Google]
Alice.png
228KB, 1250x1875px
>>1885475
>>1885842
I sort of tried to finish it but the end result wasn't great. Whoever started it didn't really do a good job and it would probably be better if it was redone from scratch.

That being said here is as far as I'm willing to go with it. As much as I like Nonon and Alice in wonderland I just don't have the motivation to pick to this the right way.
>>
File: 1455312241641.png (300KB, 1250x1875px) Image search: [Google]
1455312241641.png
300KB, 1250x1875px
>>1886712
If you don't have motivation to do the small fixes on such a simple image, you may want to reconsider picking up requests. If they are picked up no one else will do them most of the time.

Red: color bleed
Orange: the semi-blunt end looks bad
green: that whole line varies thickness way too much. they do in general but that was bad.
Eyes, use circle tool
>>
File: Pani Poni Dash!.png (1MB, 1728x960px) Image search: [Google]
Pani Poni Dash!.png
1MB, 1728x960px
Requesting this. Thank you.
>>
File: Screenshot_2016-02-13-05-00-32.png (1012KB, 1920x1080px) Image search: [Google]
Screenshot_2016-02-13-05-00-32.png
1012KB, 1920x1080px
requesting
>>
>>1886727
I didn't start the image sempai the person who did uploaded their incomplete work and I attempted to finish it but gave up since the whole thing needs to be redone.

I'm not going to make changes to it, just try to take away the lesson of don't try to finish other people's work.
>>
>>1886607
I just realized the fixes in >>1882376 weren't done yet. Care to revisit the image once again? Thank you in advance.
>>
>>1886939
ALWAYS start new - NEVER start from where someone else left off - it makes the linework styles look really, REALLY off.
>>
>>1886940
Updated on DA.
>>
>>1886958
No shit lesson learned.
>>
Going to stream more of >>1886607 . I'll be working on the coloring. twitch tv/dekodere
>>
File: 123654855785.png (1MB, 776x1848px) Image search: [Google]
123654855785.png
1MB, 776x1848px
Requesting if possible.
>>
File: MikuProgress2.png (2MB, 4000x2272px) Image search: [Google]
MikuProgress2.png
2MB, 4000x2272px
Progress after stream.
>>
>>1882070
I always cringe when people name files as "final" when they are actually never final.
>>
>>1887195
That's one way of seeing it. I just call them that when they're at the point where I can release to the requester. What would you use instead?
>>
>>1887206
I would just name them after the character and name the work in progress images with an extra "_wip" or something.
Imo naming them final makes the word useless, after all it's going to be final if there are no more changes done later. It also makes it easy to name things as "final2" or something stupid like that. I'm not saying you would but I have seen this a lot.

Let's look it this way: an image is named as final and someone downloads it, then later downloads the later version which is not named "final". The person comes back to the folder he saved the images like a few months later and sees final and some other version. If the person is not so tech savvy and just looks at file name he will most likely just delete the file that's not named "final".
This might be bad if there is a bigger project where producer or designer needs to take care of file management.

But that's just my opinion on that so... do as you want.
>>
>>1887207
>I'm not saying you would but I have seen this a lot.
Pretty sure I've done it a few times.

If it comes down to file handling, I'll keep that in mind to alleviate the work for the person taking care of the google drive. They seem to have been doing a good job keeping vectors up to date nonetheless from what I can see but still. On the other hand, the good point of using DA is that it makes it very easy to keep the file updated for people but I understand that not everyone uses or wants to use that site.
>>
>>1886975
I've spotted a few more points that don't line up to truly finalize the image. Again, thank you so very much
>>
File: Suruga_ShinobuWIP.png (254KB, 1928x1056px) Image search: [Google]
Suruga_ShinobuWIP.png
254KB, 1928x1056px
>>1886668
>>1886670
I'm still working on mine. Sorry for taking so long. Finishing my last semester and then I can spend the rest of my life vectoring.
I've been unsuccessfully trying to make the words on the jersey not look like shit.
>>
requesting
>>
Requesting
>>
>>1887165
It's recommended to post a full version of the image and not a render.
>>
File: MissMonochrome.png (5MB, 6176x8000px) Image search: [Google]
MissMonochrome.png
5MB, 6176x8000px
>>1887212
Here you go.
>>
File: 14786323687.png (2MB, 1280x720px) Image search: [Google]
14786323687.png
2MB, 1280x720px
>>1887217
I see,so this?
>>
>>1887243
Not really, cs now the quality of your pic is rather bad. The quality is more important if you don't have a better quality of you render than I suggest posting the render.
>>
File: 5-WHK-4K.jpg (4MB, 4096x2160px) Image search: [Google]
5-WHK-4K.jpg
4MB, 4096x2160px
Requesting this.

In case the logo becomes a problem, here are some references for Hundred Knight's feet:
http://e-shuushuu.net/images/2014-08-10-666055.jpeg
http://e-shuushuu.net/images/2014-08-10-666008.jpeg

Thanks in advance.
>>
Requesting Kurumi, please.
>>
>>1887299
Found a really small version of the picture where the logo doesn't cover his feet.
Tried reverse searching for a higher res version but got no results.
Hope this helps.

(too small to upload) http://store.nisamerica.com/media/catalog/product/cache/1/small_image/300x351/0de990bec35497744cdde71639923a29/s/l/slipcasecover.png
>>
File: Neko Ryuko.png (1MB, 5936x8107px) Image search: [Google]
Neko Ryuko.png
1MB, 5936x8107px
Hey, here's what I'v been working on. I'm not fully confident I should start the colouring just yet. Any advise or critiques would be greatly appreciated.
>>
File: Neko Ryuko Original.png (591KB, 900x1118px) Image search: [Google]
Neko Ryuko Original.png
591KB, 900x1118px
>>1887729
Apologies for taking two spots, but here is the original.
>>
>>1887299
>http://store.nisamerica.com/media/catalog/product/cache/1/small_image/300x351/0de990bec35497744cdde71639923a29/s/l/slipcasecover.png

WANT
>>
>>1887729
Yuor line thickness is too close to everything else - I'd suggest using different thicknesses to represent different objects.

The Jacket should be your thickest lines, your hair the thinnest lines, the fur of the tail and skin thiknesses should be close, with the skin being a bit thinner to make te fur look "fluffier"
The soles of the shoes should either be a bit thicker or thinner then the leather, depending on your goal on how "heavy" you want them to look.

Join the skirt ruffle line near her upper thigh and arm. As-is, with the choippiness, it looks like an incomplete line - especially if you zoom the vector in/enlarge it.
The Top of the skirt, the third ruffle's intersection of lines looks funny. I'd redraw it so that nice little curve yoiu ALMOST have going is smooth, ad then put he line going top-to-bottom on the leftmost bulb of the curve, but I digress.

Hope this helps...
>>
>>1887768
I don't believe that jacket is leather; the way the sleeves and the bottom edge of the jacket are it looks more like a letterman-type jacket which are cloth.
>>
>>1887732
Image limit has been increased, so using up spots shouldn't be any issue. This thread will most likely hit post bump long before we run out of space for images.
>>
>>1887796
IT's a sports jacket. the fabric is thicker...
>>
>>1887768
I don't think the hair necessarily has to have the thinnest lineart. Especially in this picture since the hair is in thick clumps I think thicker lineart would work as well.
>>
>>1887888
IT's a good suggestion for newbies - it gives the hair a feeling of delicacy and technically, it IS the thinnest objects on the body - it's even thinner than the thin skin of the eyelids.

But I digress...
>>
File: cutie honey.png (769KB, 1024x768px) Image search: [Google]
cutie honey.png
769KB, 1024x768px
requesting
>>
File: Neko Ryuko 2.png (2MB, 6484x8107px) Image search: [Google]
Neko Ryuko 2.png
2MB, 6484x8107px
>>1887768
Heh whoops, I was eager to post so I may have typed a little too quicky. Thanks for the reply I thickened the jacket lines a little and fixed a few other things, I also finished the colouring. I tried to keep the thickness variations subtle as I was worried about making the same mistake I did in the first tsukihi post, but the variations are there. Judging line art thickness is something i need to get better at, hopefully I'll improve over time.

If anyone can see any mistakes or things that look out of place, please let me know and I'll try my best to fix them.
>>
>>1888110
>>1888110

I would try to add some color to the shoes, having them in solid white color looks like the coloring is unfinished.
>>
>>1888110
Ear tufts on cats are white, not light gray.
A little bit of thickness needs to be added to the jacket near the skirt and the double-line of the jacket. You cannot miss it.

Before you color them, get rid of that extended line in the heel of the prominent shoe. If you are finished, make the lightning bolt on the shoe red, and the heel toe patches blue I'd also make the strap for the she blue, and the line in the tongue center bit red. The rest of the tongue should be either grey or blue, or a bluish-grey, but I digress...

Hope this helps.
>>
>>1888112
>>1888115
Thanks for the replies, I'll fix these things and colour the shoes tomorrow, I'll probably fix some other stuff to.
>>
File: 1443828664184.png (814KB, 1000x1180px) Image search: [Google]
1443828664184.png
814KB, 1000x1180px
I would like to request Koki again. The attached image is a waifux2 upscale. If you would rather have the original, it is from here: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=43752840
>>
>>1886168
original image on this?
reverse search got me nothing
>>
File: 1452128934164.jpg (467KB, 800x1200px) Image search: [Google]
1452128934164.jpg
467KB, 800x1200px
>>1888135
>>
File: 71k-GSKzoDL._SL1080_.jpg (159KB, 766x1080px) Image search: [Google]
71k-GSKzoDL._SL1080_.jpg
159KB, 766x1080px
Requesting please.
>>
File: Shiny Shoes.png (3MB, 7500x9317px) Image search: [Google]
Shiny Shoes.png
3MB, 7500x9317px
>>1888115
Hey, I brightened the ear tufts up a bit, I'm not sure what exact colour is best though, I'll probably play around with it some more. If you have a particular shade in mind, let me know.

I tried using some textures on the shoes because I felt the solid colours stuck out a little to much, this is my first time playing with textures so I'm not sure what's good and what's not.
>>
File: IkaMusumeForWeb.png (326KB, 2000x2000px) Image search: [Google]
IkaMusumeForWeb.png
326KB, 2000x2000px
I wanted to try this out after seeing this tread and I made this. I think it turned out nicely it just took longer than expected to make this one started at half past three and now it is 11 pm. 10/10 would spend time like this again.
This is the source used to make this vector. http://i.imgur.com/Jj4bR.jpg
>>
>>1888362
Not bad for what I understand is your first attempt. Not sure if you're looking for advices but one thing you definitely want to fix is your aliasing issue. If you used illustrator, make sure to use the export feature and set it to Type Optimized while exporting to png or you could also import it into photoshop as a smart object and compress it there, if you have access to it.
>>
>>1886168
the panty outlines make it look a bit weird, or it's just me
>>
>>1888391
The only thing I'd change about the panty lines would be to make them thinner, but that's pretty minor.
>>
File: Pantyhose.png (5MB, 4834x8000px) Image search: [Google]
Pantyhose.png
5MB, 4834x8000px
>>1888391
I noticed it too but I wasn't too bothered by it at the time. Making the outline lighter colored seems to work pretty well.
>>
Screw it. It might be for only an hour or so, but I'm gonna stream.

Twitch dot tv slash derpyanswers
>>
File: IkaMusumeAiExport.png (450KB, 2000x2000px) Image search: [Google]
IkaMusumeAiExport.png
450KB, 2000x2000px
>>18888366 Yea it was the first attempt for me and constructive criticisim is always welcome. I didn't think of aliasing when posting the image and the aliasing is wrong in the picture because I resized 11kx11k file to 2kx2k file. Here is slightly smaller version which is straightly exported from Illustrator and I only edited the location of the vector and canvas size in Photoshop.
>>
File: Mio - guitar.png (2MB, 2108x6242px) Image search: [Google]
Mio - guitar.png
2MB, 2108x6242px
>>1888581
What was done on stream (a whole lot of frills and wrinkles - most of the linework was there already...)
>>
File: Suruga_ShinobuWIP.png (964KB, 1375x5000px) Image search: [Google]
Suruga_ShinobuWIP.png
964KB, 1375x5000px
I'm hoping to get this done by the end of the week. Still don't know how to make the words look better. If anyone has some ideas, let me know.
>>
>>1888642
Nice progress. Maybe give the letters some shadows? Is the only one left for the collab work?
>>
File: Rikka & Sanae.png (629KB, 2667x3090px) Image search: [Google]
Rikka & Sanae.png
629KB, 2667x3090px
>>1888581
Damn, I was asleep, would have liked to catch that.

>>1888331
Added a few more fixes and different versions to my DA if anyone is interested.

Starting a new one now.
>>
File: fixme.jpg (540KB, 2000x2000px) Image search: [Google]
fixme.jpg
540KB, 2000x2000px
>>1888584
Here are a few things I noticed. In general, your outline is too bold, I'd recommend keeping it a bit thinner on your next project. I also circled some of the ares where there's a contrast too big in thickness on the same line. For those white lines on her dress/flower, I'd try to do like the original and have them appear over the shading instead of under. They should all look like the one I circled on the left, for example. Also, the line of the fold at the bottom would look better if it connected at the very bottom, following the fold better. And lastly, you missed or maybe omitted one of the outlines at her neck. It might look a bit awkward due to the shading near it so I'd recommend either making it darker or lighter than said shading. Hope this helps.
>>
>>1888699
And your DA is...?
>>
>>1888741
Here: http://chuunie.deviantart.com/art/Neko-Ryuko-591196481

It was linked a little earlier in the thread, but I should have just linked it again, thanks for your interest.
>>
File: Suruga_Shinobu.png (1MB, 1375x5000px) Image search: [Google]
Suruga_Shinobu.png
1MB, 1375x5000px
Okay, so here is what I ended up with. I will post a version with colored lines either today or by the end of the week. Let me know what I need to fix.

>>1888659
What do you mean shadows? I assume the letters are stitched onto the jersey, so I don't know how I'd add shadows to them.
>>
>>1888642
Well it depends on how much work you wanna put into it; you could try fixing the font to not be so weird and lop-sided, or add stitching to the edges of the decal, or giving the decal a bit of gloss, or giving the whole jersey a jersey texture...

Here are a couple real-world examples
https://a.pomf.cat/nsyemj.jpg
https://a.pomf.cat/iiumgl.jpeg
>>
File: 148895452595.png (253KB, 1920x1080px) Image search: [Google]
148895452595.png
253KB, 1920x1080px
Vector of Chitoge please, I want to use it as my wallpaper. Obviously without text.
>>
File: image.jpg (110KB, 1680x944px) Image search: [Google]
image.jpg
110KB, 1680x944px
Requesting please
>>
>>1888919
You can't be serious, but just in case...

https://a.pomf.cat/lujopz.png
>>
New thread >>1888611
Thread posts: 313
Thread images: 144


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