I wanted the first collection (SoR, Outrun, Space Harrier), but this collection ain't too shabby.
wow it's fucking nothing
I'm just glad they didn't kill themselves by trying to hack English text into Puyo Puyo 2 on a professional schedule. And I'd prefer a single downloadable version of Power Drift, but getting this physically is good compensation.
>wow it's fucking nothing
Some of us have been wanting the retail version of 3D classics for a while now. On top of that, the 3D classics titles are enhanced for use on the 3DS.
Hell, some consider the 3DS version of Space Harrier to be their favorite, if not the definitive one.
>On top of that, the 3D classics titles are enhanced for use on the 3DS.
>The 3D in the title isn't just there for show.
3D is stupid. The only ones who care about 3D are the zealous little Nintendo fanboy twats who need to justify the fact that they bought a stupid gimmick machine.
If enhances the gameplay in no actual level and all of these games are so dated I can play them perfectly on my shitty phone
>Because I'm tired of these rehash collections.
You don't want it. I do. I suppose the only course of action here is for me to buy and you to not buy it. Well damn, that was difficult.
People and fans always criticize them the problem here is it's already widely known that the Sega 3D ports are fucking amazing not only is the 3D not too bad, it doesn't drop the make the system chug along at a lower FPS and some of them games run better than the original hardware though at worse it's just on par with the original release
I was actually skeptical at first until I played the Sonic games on someone's 3DS and tried to force some slowdowns and couldn't
How many Sega compilations have we got over the years?
Milking a dead cow.
The 3D in these is actually great though. Easily the best on the system.
And a ton of effort was put into porting these games. Lots of love and care from the developers went into making the best possible ports they could. Something a lot of people on /vr/ can really appreciate. And they even added bonus shit in every game.
Having the games collected on a physical cart is a great thing to be able to own.
I'm sorry you're butthurt about wanting a new Sonic.
>I'm sorry you're butthurt about wanting a new Sonic.
I don't see why he would be. Sega has already said that they're going to make a Sonic announcement next month.
Sonic Boom is not a real Sonic game. The series isn't dead yet.
At least the 3D compilations are actual ports and don't have input lag. But that's about it. I'm more buttflustered about the easy modes. I mean alright but if you're going to cater to casuals why don't just add an extra gameplay mode altogether if you got some spare time to waste on new features. Or just some extra content like concept arts and whatever the hell they can scavenge from the original games.
This fucking garbage had a fucking "smooth" option which was a disgusting filter. And the emulation was pretty fucking choppy.
You shouldn't pay for emulation if its just straight up emulation.
The 3D classics at least add SOMETHING new. Whether you like 3D or not
So, not only Sega lied with "new" game thing, that they will release the 2nd volume in the west because it has a Sonic game and not both volumes because the 1st doesn't have a Sonic. Good job Sega.
They didn't lie about anything. For whatever reason, people deluded themselves into thinking it was new. That tweet made it obvious something was getting ported.
and if you're mad about it not being new, you're complaining on the wrong board.
chances are good that they're here from /v/, since there's multiple threads decrying this release, for no reason other than it not being something like Yakuza 1-4 being ported to PC, or a Shenmue 1-2 remake, or any number of equally less likely possibilities. I don't see any reason to be disappointed here, this is a good thing to release even if it isn't a new game or something. Frankly, I'm happy that I don't have to import this from Japan now. A little bummed that we didn't get the first one too, but I suppose they thought they couldn't sell one unless it had Sonic on the cover.
Still holding out for a Vol. 3 but it's unlikely given the Sonic 2 interview.
The funny thing is they already released a dual pack a month ago
I would rather have gotten the first collection with Space Harrier but this is cool too.
>mfw all those "hurr durr they're just ROMs :^)" posts on /v/
Just when I thought they couldn't get more cancerous
That one doesn't let you change the difficulty settings though, does it? It's so dull to play at Normal after running the 3D version on Very Hard. I do enjoy the big-screen view at least.
Which is you, technically.
And I agree that most of them are. Puyo Puyo 2 hasn't officially been in English before.
But the mobile port of Sonic is the definitive version of that game.
>no shining force 2
>no shining in the darkness
>Altered Beast is re-released again
>They couldn't translate Puyo Puyo 2 because of complications
I can live with no Shining Force release, but these 2 aspects really bother me.
All of these /vr/ shitposters are faggots
But seriously this board has been bad for a while.
Fuck off faggots. Why are you posting? For (You)'s no doubt. Bitch ass niggas.
>Note: because of the quirks of trying to localize a game hard-coded in Japanese, the game has been left entirely in its original language. English instructions are available in the included digital manual.
The only thing going for it is having them in full 3D, which I've always enjoyed on the Virtual Console. I'm a physical over digital guy, so I'll buy it.
It would be perfect if it also had Sonic 2, Sonic 3 & Knuckles, Ristar, and Vectorman
>How many Sega compilations have we got over the years?
Not sure but Puyo Puyo Tsuu has to exist on every fucking gaming hardware since its original release. It's absurd how many times they ported it over.
What I'm aware of:
Sega Smash Pack 1 & 2/Volume 1 (PC/Dreamcast/GBA)*
Sega Genesis Collection (PS2/PSP)
--Sonic Mega Collection (GC/PS2/Xbox)
--Sonic Classic Collection (DS)
Ultimate Genesis Collection (PS3/360)
Sega 3D Classics Collection
Various Radica/AtGames plug and plays
Whatever the fuck Brazil is doing
--Sonic Specific Collections
*Very different collections, just uses the same name.
wrong its the saturn or 3DS version because the sound emulation in Shenmue port was awful it sounds different than the arcade original.
tfw we'll never get physical version of 3DS Outrun, Space Harrier, After Burner or Shinobi III
I just wanted to stop by and reiterate the fact that M2 did a great job porting these games- not only did they redesign aspects of the sprite work in order to make it look good in 3D but they also added (mostly game-breaking) modes and features to the games to maximize your fun value. 3D Outrun, for example, is a fantastic port, though not featured in this collection.
For people talking about importing/pirating the physical releases, note that unless you're outright on Japanese firmware, you'll have problems because of how the games run.
Also no translation for Tsu is kinda weird but since it's fucking Puyo Puyo, I really doubt what little text there is needs any translation work. I'd imagine this is a really low budget release, given SEGA's priorities these days.
I'd imagine the reason they didn't go for this is because to put it simply, they're cheap. In Japan, the double pack retailed for just a little bit less than buying both compilations on their own. For it to sell here, they'd have to discount it pretty heavily, which as smart as it'd be, probably isn't in their business plan.
Praise be to M2, though. The gods of retro game port preservation.
>For people talking about importing/pirating the physical releases, note that unless you're outright on Japanese firmware, you'll have problems because of how the games run.
What about emulation?
Why would anyone give a nickel-plated fuck about Metacritic? It's mercilessly targeted by the modern gaming industry. There's no way they could remain unbiased and reliable if they tried.
Hell, half the industry's work was already done for them when they bought out all the game publications' reviewers and staff, since the core foundation of the entire goddamn enterprise was "We aggregate all the critics' opinions and distill them into a single score.".
While this is true, I'd say the fault here lies less with any of MC's typical biases and more with the fact that barely anyone reviews these things.
Statistically they're bound to have much prettier looking aggregate score when only five or so websites even bother giving these games reviews (which is kinda sad because they deserve a lot more attention and promotion).
I'd still say they're easily the best releases for the system throughout last year though and I hope the collection brings in enough cash to warrant a wave 3/third collection cartridge.
I'm actually really happy about this. Already own two of the games tho I will be buying this for my 3DS.
3DSISO is a fucking shithole you shouldn't be using, but disregarding that you likely won't find the double pack anyway. No group has bothered dumping and releasing it yet. The 3DS scene as a whole is really slow, little competition means no racing again meaning things go up only whenever someone's bored
The dual pack is just two carts bundled together into one package, so it doesn't have a unique release. Both CIAs are pretty easy to find on 3DSISO
A specific note on how the game runs on CFW: the game throws a lot of SD card errors (extdata creation? scores maybe?) but the games themselves run fine. Even saves settings properly.
What I definitely know is that the SD errors prevent the first collection from making the data it needs to unlock SMS Fantasy Zone in the second. So you'll need to use NTR to boot the game if you care about unlocking it.
During the sonic 2 interview with M2 (where they detail how hard it was to redo everything in that game), they say that with 16 games made, the project is officially over. They regret not getting a shot at arcade Virtua Racing, but otherwise consider it a good run.
They said that once before they thought they were done after 8 ports but then got approved for more. Chances of another pickup at this point are slim unfortunately.
...unless maybe the west release of Vol. 2 sells really well maybe?
This board is for the discussion of classic, or "retro" games. Retro gaming means consoles, computer games
All those computer games on the cart were released before 1999
The rules do not specify on why format the games need to be.
>This board is for the discussion of classic, or "retro" games. Retro gaming means consoles, computer games, arcade games (including pinball) and any other forms of video games on platforms launched in 1999 and earlier
>Retro gaming means consoles, computer games
>1999 and earlier
Mods do not care about us talking about ports on modern systems so long as the games themselves were made before 1999.
If we couldn't talk about this, we also wouldn't talk about emulators on this board. But we do. Please stop shitposting.
That's disappointing. I'd love to see S3&K most of all, but Ristar and quite a few other Genesis games would be awesome.
Aren't the Sonic 1 and other 3D ports on the Virtual Console the same as what is in these compilations though? Couldn't they just make a compilation of the others on the VC?
They also said that they've considered many points throughout the release of the series to be the 'finale'. Keep in mind this also predated them throwing Power Drift and Puyo Tsu ports into the mix.
Like they say, it's all up to sales.
The 3D in the M2 ports is probably the only 3D on the system I've been really impressed with. Great sense of depth and doesn't fuck with my head. The Super Scaler games feel like they were almost meant to be like this.
Power Drift in stereo-3D is fucking brilliant, playing
a .CIA ofthe JP version right now.
>Virtua Racing on 3DS
man, I want this
Actually, I want a Virtua Racing port that doesn't suck in general (only good one is VR on 32X, PS2 version looks great but has really screwed up handling and collisions).
this is disappointing as fuck though, and more than a bit dumb
Puyo Puyo 2 is the one true version of Puyo Puyo.
Everything after just has a few extra bells and whistles.
I think it's so weird how Sonic 1's first re-released came out on the system that Sonic 1 debuted on. Like they were in that much of a rush to release it again?
Maybe the Game Gear and Master System versions came earlier, but I think they were different games entirely instead of ports.
To be fair, Super Mario Bros re-released twice on the NES.
I like Ken Sugimori's art but everything he draws looks like Pokemon.
>implying Galaxy Force II 3D isn't fucking worth
What is wrong with you people? The games graphics have been updated, and there is 3D. Whether you like 3D or not, this is a lot more worth than the shitty emulation offered by that Genesis collection.
The only thing that collection has going for it is the sheer number of games.
Some of his drawings are pretty shit. Nei looks like a goblin here.
Honestly I think Sugimori's art was best when he was aping Toriyama's style. I don't know what it is about his style now but I can't stand the way he draws people's faces. His monster designs are pretty good still, though. Sonic in particular looks great... Arle looks terrible, though.
You should say the same thing about SMAS+SMW, but that game did include some little extra animation for Luigi in SMW. And I think Sonic 1 was REV1, with the cool effects.
>Master System versions came earlier
They were done earlier (cause they were simpler to program), but came out after. Sonic 1 on the SMS was supposed to be a pretty different game early on.
Sure, the developers are Treasure, but the producer of both Sin and Punishment games is Hitoshi Yamagami (who is also the creator of the Panel de Pon/Tetris Attack series).
Yamagami is probably one of the most based guys at Nintendo, he is also the guy who worked with Platinum for Wonderful 101 and Bayonetta.
This was a sad thread to read. Before this the threads we'd had about the 3D ports from M2 were always so positive and full of good talk. Now it instantly turns into trolling and the whole thing is just a big bitch fest.
On subject, I'm glad they've made these available for people who don't like to buy from the eshop. Every one is excellently done, pretty much the perfect versions of each game and the 3D is incredible. Ecco the Dolphin looks strange to me not in 3D now.
>This was a sad thread to read. Before this the threads we'd had about the 3D ports from M2 were always so positive and full of good talk. Now it instantly turns into trolling and the whole thing is just a big bitch fest.
/v/ was hyping up the mystery game. When they found out loads of threads opened up and people who have no idea about the ports were shitposting because "lol another collection"
I own some of the games off the e-shop and will be buying the collection. M2 put so much passion into these games id gladly give them my cash. Hopefully the sales will be good enough for Sega to commission a series 3
These are really well done re-releases. If you want to play a ROM, no one's stopping you but I'm happy to support good work like this. I wish more games got re-releases this well done.
Also, complaining about this on a board with ongoing threads about collecting is ridiculous. But then, you know that and are being ridiculous on purpose to troll as hard as you can. No one is legitimately this upset about video game released.
More effort goes into these 3D remakes than the constant "definitive" edition bullshit being pumped out on "next gen" consoles. And they only cost around $5. Only poorfags would complain about this.
/v/ has always got to be as contrarian as possible. Not 6 months ago, I was talking with a few other anons about Sega's 3D classics in a 3DS thread. There was a lot of possibility and many people voiced that they'd love to get the physical editions that Japan's already gotten. But as soon as one of them actually gets announced, all you see is people bitching about it.
>If you want to play a ROM, no one's stopping you but
I'm trying but it seems extremely complicated. All ROMs are encrypted .3ds files and Citra doesn't like that. Decrypting seems like a complicated process.
>/v/ was hyping up the mystery game
That was really the main problem. Everyone there thought Sega was going to release a brand new game instead another collection with enchanced aspects.
If Sega actually stated the mystery game was the second volume of this series, there would be no shitstorm.
Damn Sega should know by now not to hype something like this. I think it's great they're finally doing a physical release, but damn it's not the kind of thing to hint at as some sort of exciting announcement.
Yeah, I said, the developers are Treasure and of course most of the credit go to them, but Yamagami is also a pretty based guy who is known for having very good relationship with 3rd party devs and allowing them to have any freedom they want, and even encourage them to make it as personal as possible.
The producer also is kind of important, even though it doesn't seem like it. He's the one who is going to be paying for the development and who decides what gets done and what doesn't.
>Producer doesn't mean jack shit-
I don't think you underestimate what producers do in the video game industry, they tend to be really close to the games they work on.
>Eternal Arcadia was definitely a favorite. That was the first game I acted as producer on, so I'm very close to it. I'm satisfied with everything I've done up to this point. I like doing RPGs and action/adventure games the most.
I don't see what connexion this has to Sin & Punishment, which feels very much like a Suganami game but in 3D and not a Nintendo game, unless you can cite what exactly Izushi did to contribute to that game. Maegawa was also listed as 'producer' despite the last game he worked directly on was Mischief Makers. Producer should really be called 'financier' instead, of course they would like the product they are investing in but it doesn't necessarily mean they did any actual work on the game.
No, I'm saying producer is less important than directors and designers. It's basically a title of "Thanks for giving us capital for this project", and at most, offering some input for the director, which he can either listen to or disregard. Producers and supervisors will never be as respected for a game as designers and programmers who actually get shit done.
>which feels very much like a Suganami game but in 3D and not a Nintendo game,
Anyway, would you say all Nintendo games are the same?
If it wasn't because I knew it, I wouldn't have guessed Super Mario Bros., F-Zero, Super Metroid and Shin Onigashima are all from the same company. And that's because even within the same company there's different divisions, the Mario team is not the same team as the Metroid team, etc. And even within the same team, there can be very distinct games, Miyamoto/EAD also made F-Zero and Wave Race 64, and Yokoi/R&D1 also made Kid Icarus and Battle Clash.
But besides that, yeah, nobody is saying Sin and Punishment is a Nintendo-developed game, just Nintendo-produced, but you're minimizing the role of the producer, he decides a lot of the things. Yamagami is a flexible guy who is always willing to discuss and talk things to the end, rather than give strict orders, which is why he's the best guy from Nintendo to work with devs like Treasure and Platinum, it wouldn't work the same way if Miyamoto was in charge, for example.
I'd say F-Zero is very arcade-y and "edgy" (although this word, I don't think anyone could use it unironically), but OK, yeah, Sin and Punishment is 100% Treasure and Suganami, I won't argue that. You're still minimizing the role of the producer.
Yeah GX/AX is pretty awesome, but I also love F-Zero X which was 100% EAD, and it's a bit more violent than GX since it has more emphasis on killing your opponents and the death metal soundtrack.
They kinda do. Any likenesses of the Madou characters, anyway.
Also a reminder that this game is the first instance of an unaltered Puyo Puyo game getting a localization since Puyo Pop Fever in the early 2000s. Or alternatively, Puyo Puyo Tsu on the Virtual Console in 2009.
Not the same. One guy at Enix designs the game while the rest of the work is outsourced to another studio, like Chunsoft, Heartbeam or Level 5.
As far as anyone in this thread can prove, all the handywork of S&P is done by Treasure. Same thing with Gunstar Heroes even though the IP technically belongs to SEGA.
>Horii isn't and wasn't Enix or Square Enix employee, at least during development of majority of DQ games.
Are you f*cking kidding me right now?
>After creating several more visual novel adventure games, Horii went on to create Dragon Quest, which is said to have created the blueprint for Japanese console role-playing games, taking inspiration from Portopia, as well as Wizardry and Ultima. He was a fan of Apple PC RPG games and was motivated to create Dragon Quest for ordinary gamers, who found such games difficult, and thus he worked on an intuitive control system, influenced by his work on Portopia.
He is the father of DQ and designed EVERY numbered entry.
>He is the father of DQ and designed EVERY numbered entry.
Yes, and he wasn't employed by Enix or Square Enix during development of majority of them, can't you read?
>Game has being fantranslated year a go
>Sega Profissionals cant
They are fucking lazy
Off topic, but can some tech-fag explain to me why the 3DS has to LOAD game date even though the games are on a fucking CARTRIDGE?
How is thay bullshit even possible?
My fucking Mk1 Gameboy is nearly 30 years old and doesn’t have to load shit.
Really? But its never evident.
All my experiences with cartridge based systems goes like this:
1) Plug in cartridge.
2) Turn on machine.
3) Play fucking game.
I never experienced any lag or loading bullshit. Nintendo even made an advertising campaign out of the accessibility of cartridges over CD's during the N64 v PlayStation era.
If what you say is true, and the loading times are there in all cartridge-based systems, why isn't it noticeable?
Why are ancient relic systems capable of covering it up and yet a relatively new machine like the 3DS can't?
So whenever the 3DS says "LOADING" it actually "unpacking compressed game data?"
Why is that? Is because the cartridges are so small or am I just being fucking stupid?
I'd honestly like to know.
But the 3DS is infinitely more powerful than the GameBoy. So surely it could cope, no?
Is that how technology works? The more powerful and advanced it becomes, the shitter is gets?
It because the 3DS is using realtime polygons as opposed to sprites?
I'm genuinely asking out of interest.
Here's a list of the ones that I know of
>Ikaruga (though G-rev co-developed it)
>Advance Guardian Heroes
rest are either with Sega, Enix, Capcom, Nintendo, Konami, or Game Arts
They still had to load the games into the memory of the actual unit playing them. But the times were much shorter because the games were much smaller and took almost no time to load.
Most Gameboy games were around 500kb the huge ones like Pokemon sometimes got up around a meg or two. Now compare that to 3DS games that can be up to 8 gigs. That's why you notice loading times now.
Google gave me those numbers, 3DS carts can hold up to a gig. So I went to double check on my SD card. Most games were in the 15-25 meg range, those were 3D Sega ports, Terraria and stuff like that. Also those don't really have loading that I notice, except Terraria but that game has always been programmed like shit.
Then Soul Hackers was 1.6 gigs, MGS3 was 3 gigs, and Monster Hunter 4 was 2.6 gigs. So the 8 gigs may be a theoretical limit, rather than one that's used. But regardless, moving a gig or two into memory isn't surprising that the loading is noticeable.