I bought a bunch so you can have your choice. Now you got nothing to complain about!
>Name one ps1 game other than super monkey ball for which this is true
It's an infrared wireless pad with a "1P / TV / 2P" switch on it. It might not even be a Playstation pad, but a PC one. In which case lack of analog might affect quite a bunch of games.
It was a PS controller, Gamester Evolution Motion Sensitive Controller, imagine a kind of grandfather to the Wii Nunchucks.
I tried one back in the day for Ace Combat 3, it wasn't too bad considering the tech of the time, pretty costly though.
Every last one of those pieces of shit sold except the poor Interact because it had a Gameport. It's basically a death sentence
Doesn't gameport have less lag than USB?
How do I add gameport to a modern computer?
What is the difference between gameport, serial, parallel and ps/2?
What controllers are available for each of these plugs?
>Doesn't gameport have less lag than USB?
Technically it might, since gameport is parallel and has interrupts, while USB is serial and the host hardware has to repeatedly poll it for data.
In practice a good gamepad on a modern pc will poll data often enough to minimize lag. And you'll get more lag from other sources (monitor, game logic, drivers, etc) for it to matter.
>How do I add gameport to a modern computer?
You cannot. Modern OS has no support for gamepad port. You are stuck with ten year old WinXP setups.
>What is the difference between gameport, serial, parallel and ps/2?
Gameport is a 15-pin parallel connector intended for 4-button + d-pad based controllers. Pads with more buttons used hardware trickery and were often supported on a per-application basis (under DOS) or with their own driver (under Windows).
Serial port means that the port streams data continuously through few I/o pins or channels. These ports are cheaper to implement due to using less pins, but may not be suitable for all purposes for the same reasons.
Parallel port means that the port transfers high amount of data in parallel, the main disadvantage is that it does so by using more connectors, hence the parallelism. The extra pins may even include hardware interrupts or other control pins.
Generally, serial ports have started using such a high clock rate nowadays, that they are universally sufficient for anything, except for areas where extremely high performance is important. For example the BIOS chip in a PC motherboard can get away by using a serial connection, but a RAM stick will need shit loads of pins because it needs the bandwidth.
ps/2 is an old standardized serial port for mice and keyboards, look it up on Wikipedia for more details.
>What controllers are available for each of these plugs?
All kinds of them.
PS/2 is only for keyboard and mice, obviously.
Gamepad port is for gamepads (duh) and MIDI interfaces.
USB is for everything.
It is possible to use a gameport controller on a modern computer.
You won't have the speed advantage, but it's fairly trivial to program up your microcintroller of choice to interpret the gameport controller and relay that to your computer via usb
Also, ps/2 is really nice because it uses hardware interupts and n-key rollover, meaning that the processor gets any button presses within 1 cycle and you can press as many keys as you want and the computer will get them all, unlike usb.
>Getting cheap gamepad port controllers back in the 90s
>Wow look at all those buttons, my old controller only had two!
>Still only two buttons, the others are turbos or the same two buttons in different spots
Fucking con artists.
lol /g/ you so crazy you come up with all these ideas for things that already exist
You seem aware of gameport-to-usb adapters at least but a JPAC is specifically a little device that converts the JAMMA harness standard from arcade games into PS/2 inputs and VGA inputs into JAMMA video outputs. Generally speaking, any PS/2 breakout being used for gaming purposes may be called a JPAC or IPAC