For someone who's bad at searching hidden stuff and just wants to have fun, are Gems really important or I can totally ignore them?
Also, Crash thread.
You don't need to collect the gems to enjoy Crash 1, but they can unlock additional areas
and grant a alternate ending when all are collected.
Some of the gems are more annoying to get than fun, so if you're after fun then I suggest only getting the ones that are easy to obtain.
Honestly Crash Bandicoot is one of those games where getting the gems is worth it and fun. It has nothing in common with collectables in other games like collectathons.
It's more like finding hidden paths which will offer you an interesting platforming challenge. Two of the hidden gems even unlock completely new optional levels, which are fun. And finding the "Hidden" gems is not so much searching but more just surviving.
Like when you get 3 cortex heads, you'll be taken to a difficult bonus stage. You've only got one shot, but if you finish it, you get a shiny gem which will unlock a secret level. Crash is a corridor platformer, you're never going to be "Searching" but instead the game will test your skills and sometimes offer an alternate route for you to explore.
That's what makes Crash stand out among other 3D platformers, among other things... You don't have to collect anything to progress, and even the sequels have absolutely minimal mandatory collecting.
>collectables in other games like collectathons
When the hell did the 'collectable based platformers were bad' meme start? It mostly means that
a) A given level has multiple goal points
b) There's actual reason to explore everywhere
It was only ever a chore in DK64 and the like. Everyone loved the fuck out of them otherwise. Hell, way more people should be bashing Spyro in this case, but that's still almost universally loved despite being weaker and generally easier than the better N64 platformers.
Wish they would have kept Crash's tail. They removed it because of the low resolution on the PS1, even though the hog, and later Tiny and other enemies, had similar tails, and it worked out just fine. He just ends up looking off to me.
Gems are masochistic pain in the arse in the first game and could totally be left aside without hurting the exprience.
Gems are fun to get in 2 once you already complete the game.
Gems are fucking padding garbage in 3.
Pretty much. Crash Bandicoot was all about technology, but it was used efficiently in the first two. Third one just went beyond what the PS1 could handle, and what served gameplay in a platformer.
Crash 3 was the best for me. More variety in levels, mesmerizing soundtrack. Favorite boss battles.
Crash 2 was the first one I grew up on. Love it. Crash 1 was the last one I played, surprisingly more difficult than crash 2 and 3. In the end, I can't say which is my favorite, this trilogy will be the most cherished of all ps1 game trilogies. And for all of you on this thread saying crash 3 is crap, have you considered wrath of cortex, twin sanity, mind over mutant, or crash of the titans to be shit- tier games compared to crash 3?
Crash 2 has analoh support, but not for the DualShock, which came after the game was out. So, for some dumb reason, the PS3 download doesn't support analog controls, but it works finr if you play from a game disc.
>not just running along the ropes and having an easy as fuck time
>got Sunset Vista's gem just fine
>get to Fumbling in the Dark
Yeah, same. While true the game is much easier than 1 and 2, the improved physics more than make up for it, and the game is still hard if you want to go for full completion. The controls in 3 are incredibly fluid compared to 1 and 2. 1 especially.
The invisible bridges are easy, though. As long as you high jump and hold the directional button, you will hit them all with good margin.
Bullshit trial and error stuff before you know about it, yes. Kind of a sin only seen in platformers.
I thought the most hardcore part was the Jaws of Darkness bonus level and getting the gem on that one level towards the end where there are randomb boxes on a pit that you need to get in the proper order or fall/be stuck on a side. Now that shit was infuriating.
Didn't have any problem with fumnble in the dark as far as I remember. Not sure about castle machinery, had my far share of issues with the latter levels' gems but the ones I remember the most are the two I listed and sunset vista.
Fuck that level it never ever ends.
The first Crash game really fucked me over in two areas.
First, in Jaws of Darkness I couldn't find one of the Cortex tokens. I even found that one where you need to walk across invisible platforms. Then I found out that I was accidentally blowing away the 2nd token by spinning a snake enemy right into a TNT crate which they of course put right behind it, so it'll happen almost every time unless you jump on it instead.
Then I had trouble finding all the crates in one of the gate levels. I didn't realise you could jump into the background until I was 3/4's through the rest of the game.
I've been playing 2 again recently and it definitely feels a lot more polished. I had to start again though after some memory card bullshit that deleted my file, only a couple of levels away from the end.
My dad played Crash 1 a lot when it was new. We were all total scrubs, so it took us about a year to complete it 100%.
I didn't complete it myself 100% until 2007 when I picked it up after a massive nostalgia rush for Crash 2, which then spread to Crash 1 and 3. Turns out the games still play very well and aged well graphically too. 1 and 2 are by far the best looking 3D games on the system as far as I can tell.
Toxic Waste was the real hard level for us, or should I say my dad, at that time.
You get a different ending. If you don't care about beating it 100% and are interested in the real ending just watch it on Youtube. To actually get the gems is going to require a lot more than just searching for hidden stuff. You will have to take into account it counts crates busted in bonus areas which you only have 1 shot at. If you die after a bonus stage but before reaching a checkpoint you have to restart.
Honestly it does have better physics, but I personally don't like the non-platformer levels (ww2 airplane, underwater, motorcycle). It's just a personal preference tho, but I still like the game overall.
totally fly /totally bear.
the trickiest fuckers,
>bodyslam 6 crates in the dark
>you'll end up having to guess a jump oer a pit in blackness,
>try to grab as any as you can in darkness to backup for the fly,
risking death both ways
>not to mention the piston based levels
Dude, tell me which specific ones were bad. Collection platforming is one of the best things to happen to gaming to be quite honest, there's no better sub-genre full of excellent games besides the action/RPG.
I dismiss all platformers if the main character is a human, or any specific animal I don't like. Unless it's Pandemonium. I do end up playing Mario, though, since someone always has one of them.
Not really much of a rule to it. There's just certain animals I don't like.
Bears, for example. So Banjo Kazooie is affected by it.
There's a bunch of weird preferences to what animals I like. Some of the thing I don't like that come to are: Round ears, fat, too large, anything flappy, furless, primates, anything that crawls.
In this context, I also want to throw in all common domestic animals. The fuck would I want to play as a cow or a sheep for?
>For someone who's bad at searching hidden stuff and just wants to have fun
Why not just wait for the HD remake on PSN for $19.99 which will surely include a gameboost "feature" which lets you skip directly from cutscene to cutscene, eliminating all that pesky, outdated, sexist gameplay mechanics and allowing you to, as you put it, just have fun?
Then I just here to tell you that most of your precious JRPGs are much worse in being "pointless no-skill autismal simulators that only ever attracted weird children with socializing problems." than any "Collecthathon" (which Crash really isn't, by the way). Cheers :)