Why was every platform game from the west so awful compared to the Japanese ones? They're all collect-a-thons with bad controls and zero gameplay variety.
>from the west
But American and European platformers (and games in general) were usually nothing alike back then.
Americans were influenced by the japanese console market, Europeans were mostly computer oriented.
I don't know why you're specifically singling out platformers. The truth is that a lot of western devs were shit back in the day, at least as far as console games.
But there were exceptions. Rare made donkey kong country. Factor 5 made the Turrican series.
Why was every roleplaying game from Japan so awful campre to the Western ones? They're all grind-fests with bad stories and zero gameplay variety.
Good controls, bad pacing. They are far too sluggish, and the levels are far too stretched out for their content.
Just because you can, doesn't mean you should, but I guess they had to showcase the N64's capabilities while making the games.
I wouldn't say they were all awful but one thing was for sure, even as a kid I knew that if the start screen or stage start screen had a whacky text constantly bouncing, or a background that was a tiled texture moving non stop making you dizzy, it was going to be a shit game. And 90% of the time I was right.
Can you remember a single piece of level design that made you think "this is awesome"? Something that's so good it sticks in your memory and you can draw a rough approximation of the layout?
This is no problem for Mario, Castlevania, Ghosts 'n' Goblins, Ninja Gaiden, Sonic the Hedgehog series, etc. Even Battletoads has moments like that so it's not the case that 100% of European games are crap. Robocod level design is completely bland and forgettable. The only things I remember are character/enemy designs, which are the least important part of a game.
Yeah, quite a lot actually. The main character mechanic was great, the extendable body, the claw grips was an interesting way to get over gaps and chasms. It had some cool/fun vehicles, the plane, cars etc.
The atmosphere is great, I always play it at Christmas time as it just feels really festive. Music and graphics are great.
Sorry, but I really think you could have picked a far, far worse example, outside of Sonic/Mario, Robocod is one of the greatest and most highly regarded platformers of the early 90s. Certainly the best on the Amiga, for example.
>The main character mechanic was great, the extendable body, the claw grips was an interesting way to get over gaps and chasms. It had some cool/fun vehicles, the plane, cars etc.
Yeah, that's the exact same stuff I remember. None of it is level design.
good western platformers?
- commander keen 4-6
- duke nukum 2
- bio menace
- alien carnage\zombie wars
- jazz jackrabbit
- jill of the jungle
- earthworm jim
- hocus pocus
- lost vikings
- donkey kong country
In general I think I may love retro games because that's when Japan ruled the gaming scene.
But if I had to mention some good western produced platformers I'd say Jazz the Jackrabbit, Earthworm Jim, Rayman and Duke Nukem 1&2.
Hey, I had it as a kid too. I also did not like it much, but I also wasn't very good at it. It's so ugly, though, it's hard to keep motivated to keep playing.
It's weird that this game was released in the same year as Donkey Kong Country 3 (1994) and several years after Super Mario World, as well as being on PC rather than a console, but still looks and feels so technologically inferior.
Whoops, my bad, was looking at the wrong page. But yeah, according to Wikipedia it was 1994 for Hocus Pocus. And it really feels like a Flash game made by a teenager because it has like no physics at all. It's even one of the early "free to start" games since the first episode of the game is free but the other three cost money I think.
You can even play it online to check:
If it *were* completely free it might've been acceptable quality, but it's not.
>commander keen 4-6
>duke nukum 2
These always seemed really boring to me, even as a kid.