Baited into using a cute picture for the OP. Also fish.
Last thread: >>24953269
Game download pre-patched and ready to go in english (No expansion, won't be translated for 3-8 months):
Expansion downloads (Not translated, japanese only): http://pastebin.com/99HRr1Vt
The game requires japanese language packs and your computer to be in japanese locale or emulated via Locale Emulator provided in the download. If you don't do this, numbers will be bugged or the game won't run at all:
Puppetdex with a bit more utility than the wiki, have to download it and use a spreadsheet viewer:
FAQ, useful links and additional resources: http://pastebin.com/NyBVqHVy
So should I costume change Rumia to be in her sphere?
The same way you build stall in Pokemon: Take 6 walls, never run attack moves outside of Smash Spin (unless you're trying to use them to spread Status), try to cram a magic bounce thing in if possible, probably run OrangeD as a 1-stop Special Attack wall, run entry hazards, that sort of thing. Expect a lot of time refining and changing things since you're doing something that no one else is doing on account of it being a stupid as fuck idea. You'll probably get some wins just on account of people choosing to quit rather than play against your team, but you're really trying to do something the game is designed to not let you do.
But don't do any of that and run bulky offense instead. Please, do it for the waifus.
All is as it should be, Remi is doing her best.
Fanart ain't mean shit if it's garbage.
Doing Kasen's quest didn't take nearly as long as I thought it would. Now it's time to reincarnate and S-rank my entire first team. What are the best emblems to have for each puppet?
SeijaD: Whatever you feel like you want to help specialize her more into doing, there are plenty of choices, white would be the most obvious choice to push her into being a spread wall.
SukunaD: Red of course
That reminds me, here's the new Earth move. Pretty much the same as the other 120 BP 85 Accuracy spread stuff.
137 Magic Stones got me my perfect Flan and a nearly perfect Seija and Sukuna only lacking in Focus Attack. You guys really weren't exaggerating when you said you'd need a lot.
I don't care. I'm using who I want at their best.
Speaking of emblems, I think I really screwed myself with this EV spread.
SukunaD only beats Primal Groudon in very limited circumstances and loses period if Groudon runs Swords Dance, enough bulk to survive 2 Shooting Presses, or a special attack. A scarfed Sukuna would be more reliable at killing him but still wouldn't be a safe pick by any means. By Smogon standards she would be a shaky check at best. That still says a lot considering Primal Groudon is the strongest thing in Ubers, but even so it's not remotely a fair comparison.
Primal Kyogre loses to Waggyswaggy because he's weak to Nature while she has double resistance against water, not much else to say about that.
Just for fun though: WakasagiE vs Primal Groudon
(note that EVs are treated in the original game's style: max of 252 for Pokemon with 1 stat point for every 4 EVs, max of 64 for TPDP with 1 stat point for every 1 EV)
Taking the Rock Polish set from Smogon as a basis
(assuming Primal Groudon's Rock Polish set on Smogon)
252+ Atk Primal Groudon Stone Edge vs. 64HP / 0 Def WakasagiE: 205-242 (46.1 - 54.5%) -- 59% chance to 2HKO
64+ SpA WakasagiE Energy Absorb vs. 104 HP / 96 SpD Primal Groudon: 144-171 (39.2 - 46.5%) -- guaranteed 3HKO
That's with no item on Waggyswaggy though.
64+ SpA Life Orb WakasagiE Energy Absorb vs. 104 HP / 96 SpD Primal Groudon: 187-222 (50.9 - 60.4%) -- guaranteed 2HKO
Well, she can't set up Genbu on Primal Groudon, but she still beats him even through harsh sunlight.
But on the other hand, if it was the MIXED Rock Polish set:
252+ SpA Primal Groudon Fire Blast vs. 64 HP / 0 SpD WakasagiE in Harsh Sunshine: 441-519 (99.3 - 116.8%) -- 93.8% chance to OHKO.
If Primal Groudon is running a fire type move, he wins unless Genbu is up (and if it's Fire Blast he wins anyways), otherwise Waggyswaggy wins.
...I honestly did this with all expectation of Primal Groudon just crushing the fish; the fact that he basically loses unless he's running a Fire type move was completely unexpected.
The fishy is terrifying, isn't it.
Fine, you horrible incorrect soulless jerk
Physical Attacker P-Kyogre v SukunaD
252+ ATK Primal Kyogre Waterfall vs 0 / 64 Def SukunaD in Heavy Rain: 284 - 336 (97.5% - 115.4%) -- 81.3% chance to OHKO
64+ Good Ring SukunaD Shooting Press v 248 HP / 0 Def Primal Kyogre: 327-385 (81.1 - 95.5%)
Even PHYSICAL Kyogre rips SukunaD to pieces, the end.
Pic related, her after hearing how rude you are to her
The design of the game, because Hemo appears to have a significant dislike of stall teams.
For very good reason.
Those are all present though; status is entirely viable, the expansion is going to make hazards more viable now that spin-blocking will be a thing with Warp types, there will always be mind games, and set-up sweeping is definitely doable (EllyP says hello)
You know Raiko Anon, is pretty funny how you analyse in deep pokemons vs puppets when the laters are immune to the formers attacks.
Except for when you don't.
Translated some of the webpages over at GensouS.
("Banquet of the Earth")/("Feast of the Earth")
>1割の 確率で 相手の 命中を 下げる。
("10% chance to lower the opponent's Accuracy.")
KanakoD's designated Earth-skill is already Shooting Press; not worth replacing Shooting Press w/ Feast of the Earth since KanakoD's base Fo. Atk stat is about 15 points higher than her base Sp. Atk stat and Shooting Press is more reliable on hitting the opponent.
("Immune to high priority skills.")
This makes me wish that online translations weren't so crappy. All I can get is that it's called Intuition. Stupid translation gives me stuff about high skills, which may be high damage skills, and Rhinos?
Depends on whether immunity is the right word for it, could be lost in translation, but you're probably right.
It could potentially be "Negates the effect of priority" which would likely stop protect but I'll just have to assume it doesn't until proven otherwise.
>not worth replacing Shooting Press w/ Feast of the Earth since KanakoD's base Fo. Atk stat is about 15 points higher than her base Sp. Atk stat and Shooting Press is more reliable on hitting the opponent.
I don't think it's a terrible idea to make her go special instead of physical, but maybe that's just me. You give up Wind STAB, but that new skill hits harder than Shooting Press when invested and you get Inferno and a choice of a reliable nature move in Mist Fog or a water move in Cold Rain. If you really want, I guess you could still use physical wind STAB. It might be stupid though, I'm just interested partially because her physical moves aren't good outside of STAB moves.
The problem with MikoE is she's not much of a cannon, just really fast and mixed.
If she got a strong boost move it mite b cool though.
Also found a new attack. Anyone know what it does?
>If she got a strong boost move it mite b cool though.
She does get both Swords dance and nasty plot. Boosting with those defenses might prove difficult though. She also gets that ability that boosts the first move used out the gate by 1.2x.
HijiriE has a very similar spread, but instead of boosting moves she gets 120BP recoil moves out the ass alongside recoil offset and the same ability mentioned above.
It brings her base Sp. Attack to a serviceable 100. It allows her to potentially run one special move for getting around physical walls, and/or Darkness status.
Oddly enough she's the only Miko that didn't get the new move that boosts both attack stats. She got Recover instead.
Yeah, it's not terrible, I wonder what she'd run though. That said, it's weird that she got stat buffed and not the other puppets with crippling abilities like PYukari and PSuika.
>doesn't appear in the expansion
Bullshit, how clownpiece can be here but not hecatia?
Probably because she still only had a fairly moderate BST of 570 even with the crippling drawback.
Too bad she still gets matched by other puppets with no drawback even with the "Buff".
That's because her ability is crippling. That said, even before the buff she was already more capable than the other shit ability puppets. She's not great or anything but I'd at least call her usable, even if it's on the lower end of usable.
Hemo may didn't put her in the game as a plot character, but he made sure she was useful.
Because those are just puppets, silly. The real Hecatia simply chooses to have pity on you.
There are a number of individuals with puppets beside them. Comparable to a pokemon game I guess
I like how Raikoanon discussed how SukunaD would maybe stand a chance against Primal Groudon and how WaggyswaggyE would rip Primal Kyogre apart and also Primal Groudon if it wasn't running a fire move, but not the real important thing.
Dragons would be GODS. Only steel to resist them, absolutely nothing to hit them for SE, more optimized stats... Garchomp and the like would just curbstomp everything
Since Ice falls under Water in Puppets, wouldn't Dragon be weak to Puppet's version of Water?
Also Waggyswaggy is a Water type along with Nature, so I don't see why a fire move would be that much of an issue.
Because Hemo would patch them to not be overpowered pretty quickly. Like it used to be that Sound types were resisted by only Wind and Danmaku Orchestra was BP120/100/10 with no drawbacks. Hemo actually patches things for balancing purposes if needed.
Also this. The fact that WakasagiE can stand up to BST 770 ubers in hypothetical theorycrafting yet will go down with ease to RaikoP teching HP Poison should sum it up.
I haven't posted Raiko enough this thread, I think I'm having waifu withdrawal; what should I do
Poor raiko anon, she has very few fanart, just like the other DDC rejects, they must really hate contrarian bitch and tiny girl for being popular.
If this was /v/, anons like raikoanon would be shitposted over...
Nah, Sukuna is fine
That ain't saying much, /v/ shitposts about anything.
Nothing wrong with dropping some cute pictures alongside good discussion, and the occasional one on its own every once in a while.
Speaking of good discussion combined with cute pictures, how viable is your waifu?
RaikoP and A are both very viable, and I definitely see a good amount of potential in E.
Not sure about E yet, but she seems good.
S and P are viable, I don't care what other people say.
My favorite only has one viable form, and it's not Extra. Even Defense isn't great, it's just okay. Not that it'll stop me. Once I get Sagume and a couple others, I'll plan my team and stomp everyone anyways.
Not the best, not the worst. Good enough to get the job done and a bit more.
RemiE seems pretty interesting though, looking forward to seeing her full moveset and abilities get translated.
I haven't even looked at my Waifu's Extra yet but she was fairly competent in original with both forms, being able to be Frail Sweeper and Bulky Hitter with support rather well.
("During Puppet Selection and Battles, your name won't be displayed to your opponents.")
("Please take note that your name will still appear in the Results Screen.")
*"Results Screen" refers to the Win/Lose screen that appears after battles.
("Imagination Prophecy")/("Imagination Divination")
自分の 集弾と 集防を 入れ 替える.
("The user's Fo. Atk and Fo. Def switches.")
*See "Power Trick"
A was one of the best Bind Trappers in the entire game and was extremely fast while still hitting fairly hard.
D was a gimmicky Dark-type who was immune to both Fighting and Steel but had way too little health to be viable. She got a huge buff to her HP in the expansion, so hopefully she's better because she's my favorite style.
E doesn't seem good, she's frail, slow, and has 4 common weaknesses even though she gets a nerfed Parental Bond.
WHAT ARE THESE ASSHOLES DOING ALL THE WAY UP HERE
Adding to my post at http://fgts.jp/vp/thread/24884448/#q24894340.
("Play in a random match")
("Random Match is only available in [See 6/Pick 3 Rules]!")
*Only appears if anything but "See 6/Pick 3 Rules" is chosen.
("Play by using match code")
("Wait to obtain connection by using a match code")
("Waiting while using the code 000000")
*It appears that match codes aren't randomly generated; the digit on the far right (in the ones place) increases by 1 per tick.
>Aボタンでクリップボードにコピー (Press Z)
("Copy to the clipboard by using the A button [Z key on the keyboard]")
("Copied to the clipboard.")
("Connect by entering match code")
("Enter the code with the keyboard.")
("Please press the Enter key")
("Ctrl+V can paste from the clipboard")
*Note that match codes are always 6 digits long
("Do you want to connect to 000000?")
From this point on, the game gives you the standard messages for connecting and failing to connect.
It's not much, but - we did Science earlier to translate the title screen (since there was less room to work with than in Base), this is what we've come up with.
New patch is out. Changelog:
-Something about a DX library.
-Fixed the bug where puppets could learn multiple Sign skills (Hidden Powers), except it isn't actually fixed.
-Something about some puppeteer's setting being wrong.
-Fixed a bug where Battle Tower music couldn't be used in netplay.
-Something else about netplay music.
-Fixed a bug where the Fairies of Light are at two places at once in endgame, except they still are.
-Power Iku no longer gets Slime Shot.
-Extra Hina no longer gets Voice of Famine.
-Something about Godspeed Air Raid and Stealth Kill not properly bypassing Barrier Option (Substitute).
-Fixed a bug related to Harrassment (new ability that mimics stat changes).
-Fixed a bug where True Administrator's effect applied when it shouldn't have.
-Fixed a bug where Two of a Kind (Parental Bond) didn't work against Barrier Option.
-Vigorous (Early Bird) now properly interacts with Continue (Rest).
-Fixed a bug where Field Shift (new skill that steals screens) wasn't working properly.
-Other misc. map and text fixes.
-Fixed crazy wedding dress Sunny (RIP)
-Amazingly failed to fix pic related.
I was curious how they would handle this in-game. Looks like if you had previously taught the move you can still use it. It's just flagged to let you know it's now illegal for online play.
>-Extra Hina no longer gets Voice of Famine.
>Extra Hecatia exists
>Sumireko Extra is Dream Type
>One of her abilities warns her when the opponent has a move that's super effective against her.
>Extra Renko is Shuckle
>Extra Eiki is actually pretty damn good
I'm really tempted to play through this right now. Will I run into any issues? Is it worth playing without a translation patch?
So I got a bit bored and decided to lazily edit the Favourite Puppets sheet for Yume no Kakera.
Portraits for puppets can be found from this link from the OP:
She has Poison Labyrinth, which is Arena Trap except only Poison-types can escape. Oh, and she's Poison/Warped with 115 base Speed, so she kills basically all of the things that don't fear Assist Chen and vice-versa. Honestly most broken new thing for 6v6 but kind of moot when we already had the stupid cat.
oh my god i read maribel as medicine somehow
Extra Maribel does not trap. She has Tinted Lens with STAB on Void and Illusion, and access to powerful STABs in Spirit Rush and Hallucination. Unlike the other Maribels she has actual stats (480 BST with good distribution) but is still illiterate and cannot use most TMs.
Uh, that's not Extra Maribel. Extra Maribel is Illusion/Void type with 90/120/70/30/80/90 stats.
Her gimmick is not having a gimmick.
Not dealing with this. Gothitelle was godawful typewise (Psychic), had a generally bad stat distribution (70/55/95/95/110/65), and still ended up getting Shadow Tag banned from every tier below Ubers. And was the reason why Smogon voted Shadow Tag to be banned FROM Ubers (it got saved on a technicality since it would have banned Mega-Gengar, who they had previously voted to not ban from Ubers).
She's not as bulky on the special end, doesn't get recover (so no easy +6 SpA and SpD), and her trapping doesn't work on poison types, but for revenge-killing she's insane.
She might explain why Japan wasn't anywhere near as terrified of WakasagiE as we were; MedicineE kills the fishy.
Don't mind me, just posting the outdated version since I have yet to play the expansion and cannot give my opinion on the new types.
Another thing to be terrified of
New ability (Iron Barbs from Pokemon) for ability 1, Sixth Sense for ability 2
Learns the game's equivalents to Stealth Rock, Leech Seed, Gyro Ball, and Power Whip
Yeah, it's Ferrothorn, except with less ridiculous resistances, a third weakness, and a little more HP (Ferrothorn was base 74, she's base 80)
Opinions on this?
On top of those mentioned, YukariP is not-Regigigas, and RaikoA is not-RotomA (except she learns Decresendo)
Also of note: PWriggle had her second ability change from Vanishing Act to Telescopic. She learns Bewitching Pollen (i.e. 60% accuracy Stop), which under Telescopic becomes an actually usable 80% accuracy.
80% accuracy Stop (comparison: Pokemon's Dark Void, normally only learned by Darkrai) On something that learns Mad Rush Stance.
WriggleP is now terrifying.
Eh, Steel isn't a very good defensive type in this game, so I'm not too worried. And she still has the x4 fire weakness.
Actually, speaking of which. Fire is a better defensive type than Steel, but Steel is a better offensive type than Fire. This really bothers me.
>bulk on par with Darkrai
>80% accuracy sleep/stop
>somewhat weaker in ATK than Darkrai's SpATK, but gets much stronger STABs to spam to compensate for it
>gets a ridiculous set-up move that more than makes up for the shitty speed
>NO STOP CLAUSE SO YOU CAN TAKE ADVANTAGE OF YOUR BOOSTED SPEED TO STOP EVERYTHING
Jesus fuck this took forever.
What the fuck did you just fucking say about her you little bitch?
Don't you mean "he"?
Isn't Wriggle a boy?
Ok, officially confused.
Is Wriggle a boy or a girl
Look raiko anon, Wrigle is a girl, go and see itoi life doujins about her.
"Wriggle is a boy" is a meme.
Every single touhou that has appeared in the games is a girl, and Wriggle is no exception.
>Every single touhou that has appeared in the games is a girl, and Wriggle is no exception.
>tfw no one remembers based Genjii
EllyP is the only one that's on the map so far. There's the theorycraft for WriggleP. SanaeS is popular and she can set up better now, but she's still in the unsure area. SanaeE might be notable purely because her way of setting up is unique, but risky.
Tsundere as fuck.
>MFW Tsundere Reimu scares me more than noraml reimu.
This reminds me that itoi life's doujin with Reimu and kid that gave a 5000 yens donations. She beated him out at the end...and then sat his head on her lap while asking him to bring protection next time.
Its 3 am here and im about to go to bed.
Thread's gonna keep on slowing down more and more till the translation comes out, people who actually know moon are a small fraction of the people who frequent the thread and half of them are the group that's likely busy working on making the translation now.
Alright people, let's talk poison. The type was largely ignored in TPDP outside of EirinA, but with the new warp type shaking things up it's going to finally enjoy some relevancy.
Let's look at some of the more popular threats:
- a proven threat. All around solid bulky attacker with good sustain.
>MedicineE [poison/warp] (current #11 in usage)
- >>24967823 >>24967882 >>24968005
>HinaE [poison/fire] (current #2)
- highly optimized stat spread with great special bulk and highly potent FoAtt
- poison/fire typing... with levitate
- the recent removal of Voice of Famine hurts her coverage. We'll see how it plays out.
- one weakness: earth. Granted it is x4
- 75/135/135 bulk
- electric-type spread drain punch
- wisdom eye and perhaps a good mystery ability??
- pain split
>SagumeP [poison/sound] (#15)
- 130 SpAtt. 110 Speed
- calm mind
- pain split
- warp puppet's worst nightmare
- abilities are probably good??
And that's all I feel like going over in detail. Think some are overrated? Underrated? Think poison is actually not going to be all that relevant? Hell, if you want to discuss the new type dynamics between Warp, Steel, Wind, Poison, etc.
Now watch 4chan completely fuck up this formatting.
Waiting for the translation, I don't know much about japanese, so I will wait, otherwise I will have to play through the game twice to read the story.
Also, I will have to google every fucking skill to know what the fuck am I doing.
Anon, why are you bullying medicine?
Poison is undoubtedly going to be a lot more useful now thanks to warp's existence but it's likely going to have inflated numbers for the first couple weeks due to people running it to counter everyone trying out all the new warp styles / puppets.
Hard to say for sure how all those puppets are gonna be in the long run when parts of their moveset are still unreadable for me and we don't know how popular wind and warp are going to be, which will dramatically influence their usability.
Here's the complete poison list. Separated via new/old:
Personally I think EirinE looks interesting.
>Poison/Light is a pretty dynamic typing with 4 weaknesses and 9 resists.
>100/60/100/95/100/105 is an interesting spread. 105 speed in particular is nice.
>gets calm mind and surprisingly decent coverage.
>Unfortunately she lacks a reliable recovery outside of giga drain.
She's likely too middling to hit the top. But she looks curious.
this. Once new abilities and skills get translated we'll have more to talk about. Afterwards things will likely die down until the translation is finished.
Very true points.
Morino Hon is a saint.
I'm gonna run Seiga, but one problem with her that seems really big is the Wind weakness. She's fast at least, but it seems like in puppet land you need 130 speed to be considered fast.
Don't forget, SeijaD is also Poison/Light and gets access to Atomic Energy now, among other things.
People have mentioned that there's a glut of newhu usage because they're, well, new. Unless there are Warp types that sit at the top there will probably be less poison usage too.
That said HinaE is just obnoxious as hell to deal with because 4x weakness immunity and she dicks over Nature even harder than Warp.
I'm talking Extra in particular. 120 speed is good, but in-game it felt a lot worse than expected. It feels like the average speed is a lot higher than in Pokemon. At least her STAB moves are strong and she can't be stopped by priority.
Poison's core issues (weak to Earthquake, 0x against steel, weak to Wind) still are in place, I honestly feel none of them are going to hold up outside of Sagume's forms for fucking over setup sweepers (her P one has an abilty that's basically an upgraded Wisdom Eye; it REVERSES the opponent's stat boosts/losses while she's out like a permanent Phase Inversion)
Also HinaE has base 65 defense. And is Poison/Fire type. And is as slow as Snorlax (base 30 speed). How the hell something with a giant sign around her reading "EARTHQUAKE ME TO DEATH" is #2 in the usage charts is beyond me.
She's still hitting water back for SE damage, leaving Wind as her only real counter.
Probably not that big of a deal, but still.
I'm glad that SagumeD is doing well, though, I was pretty hype for a new Wisdom Eye user.
Well, as someone said earlier, 66% of SanaeS users are using a fucking OHKO move, and she's #20. I don't think anyone cares that much, they're just screwing around. Speaking of that, does NULL mean that a moveslot is empty?
I feel like people are trying to view the meta as a perpetually stable/stagnant thing like what tends to happen in Smogon metagames, but I feel like the reality is that there are so many viable things now that you're going to see a perpetually shifting metagame as things rise and fall in popularity with a core of perpetually stellar things holding up at all times (AyaP for example)
Yup, she lost it; actually didn't realize this until now. That's a huge nerf since one of her best traits was being able to get the hell out of there if something she couldn't handle showed up while still doing damage.
It also means she has no way to really do anything to HecatiaE since HecatiaE is immune to both of her STABs and neutral to what coverage moves she still has, so she's left tossing around neutral Spirit Stone Jigs against her while she can safely take it, change form, and blow her off the face of the earth.
...Oh my god Hemo, you made your waifu the ultimate AyaP counter in addition to being stellar to begin with so that everyone would use her. I see your plans.
I'm trying to make Mokou decent here.
MokouP is still kinda shit. She does get sucker punch now, but outside of that she remains unremarkable.
MokouS looks more promising now. For one the UtsuhoS speed nerf makes it so she isn't completely outclassed by her.
She got a lot of utility for some reason. Acid Armor. Amnesia. Wish. Aurora. That fuck-you-no-healing terrain. She already had fire-type toxic.
She also got coverage boosts. +Illusion, +nature. This is in addition to fire, fighting, ground, and light (lol)
Overall she gives me a jack-of-all-trades vibe. Looks viable but not cream of the crop.
MokouE is essentially bulkier version of S (120/60/60 -> 130/85/85) with less speed and power (130/100 -> 110/70). Granted she does have that 20% life orb ability.
She has some utility in disable and wish. She's mostly geared towards blowing shit up though.
She gets SpAtt dragon dance, eruption, hurricane, misc coverage, explosion...
Eh, she looks ok. Unless I missed something I think "ok" sums up Mokou pretty well. Shame she's not channeling her puppetplay variants here.
She has a husband and a kid, then the husband NTR her for a lunarian and killed the kid.
There's also MokouE's other untranslated ability, and a few untranslated moves here and there. Doubt they'll have a massive impact, though.
I hope they go okay for you. Things didn't go as I'd hoped, but I can't mull over it too long. Actually, it's MokouE, right? Maybe I'll go check. I can't translate but I can see what her level 70 stuff is since they get unlisted moves.
That's a nerf, she already had a good focus fight move that she never used because she instead ran a spread fight move to counter SukunaD and other physical walls which she now lost.
That's Southern Expanse, which gives her regeneration in Suzaku, despite Suzaku's usual rules about healing. Also, Power Mokou's new ability is a pretty big buff; it's Fox's Wedding, which gives her double speed during Sunshower.
What? but is canon, dunno about the NTR part (remember that in old times it was common for a guy to have several wifes) but is canon that her husband was also chang'e's husband and killed thier child, making her go MAD.
she already killed the poor SOB and now want chang'e's ass, but by now she hasbecome so mad that no longer even remembers why she wants to kill her.
So why does your waifu get buffed (let's give something with base 65 speed that already gets Brave Song fucking Skanda) despite being in the top 30 of the base game but AyaP gets this completely fucked over (stonewalled by Hemo's waifu, physical walls stop her short easily now, lost Changeling)?
She's nowhere near useless, not by a long shot, but her type weakness are extremely crippling while her stat spread and moveset are solid but nowhere near good enough to make up for it. For power and speed, at least.
She still has some untranslated stuff in extra so I dunno about that yet.
Going to correct you on the middle point: she does get a new special fighting move from a skill card: Brave Burst. BP90 and 100% accuracy (i.e. Aura Sphere minus the guaranteed to hit part). So nowhere near as strong as her old options but STAB + BP90 is still enough to make things with stellar defense but bad special defense (like SukunaD) cry.
To answer your question, it's because Aya was too good.
Like AyaP was perpetual top 5 usage and post-expansion is the highest used old puppet at 9th place even POST-nerfs. RaikoP is barely above 2% usage as it stands in the expansion even with her new tools, although that might change as the meta smooths out over time.
Also she has a cuter attack animation.
Oh my god and she gets latent power to go with it (Maxes attack at the cost of half health).
Latent power > endure > 3x attack, 3x speed and 1.2x damage.
She'll still die instantly to any priority attack after that but holy shit that's metal as fuck.
This is the only possible way for me to tease you all, now. Besides withholding the new music tracks, of course.
Here are some things for you to rage/scream in joy at.
All the new abilities. May not be entirely accurate, but here they are. Before you ask, Serious is on YukariP after you stall out her initial ability for the full 5 turns.
Also, whoever gets Affinity Twist is going to make my head hurt when fighting it.
All the changes to old movesets
Do note there are two separate "Lost:" entries and it's possible for a puppet to lose a move from the levelup moves but keep it as a skill card move: RaikoA lost Lightning Speed from her level-up pool but still has it as a skill card move, for example
Lost: Rush Attack
Lost: Gigantic, Changeling
Ah, yes, memory editing or the like. I may have to resort to that in the expansion as well, it feels really difficult to level. Clownpiece's minions only seem to give a level or so per encounter, even at level 50.
Added "YnK - New Abilities" and "YnK - Puppet Changes" to the pastebin.
Love you too, anon.
The hex address for Prismatic Candies can still be easily found.
One of her immunities is to light, which is the worst attacking type in the game, and she has 0 resistances.
She'll be good, but not ridiculous.
I've switched the messages for >>24971555 and >>24971549.
Yeah. Like one of RaikoP's issues (as well as RaikoA's) is that literally EVERYTHING SHE LEARNS is walled by Light. Her type coverage outside of Sound and Electric is Light (Star Flare), Nether (Ghost Wave), and Void. So basically not worth it since even a neutral Emperor's Indignity or Ultra-High Tone would outdamage a SE Light Arrow
Like, at least with Ghost Wave there's the 30% chance to Fear. When NETHER is better for you than Light, that's just sad.
I'm looking at it for KanakoE. She gets Wind and Fighting, nice STAB combo but gets walled by certain things. Thing is, Light Javelin only helps against 7 or so puppets. And it's a 75 BP move coming off of 100 attack, is it really gonna make a difference when Root Frog only has 30 less BP without counting a SE hit? This no movepool thing is really biting me in the ass. I'm even considering stuff like Corkscrew or Meteor Impact.
*SE Star Flare.
Also, in WriggleP news, god she just got loved.
Because the base stat changes weren't enough (-15 SpATk, +5 HP, ATK, and Speed), because getting Telescopic as an ability to give him 80% accuracy Stop and 100% accuracy BP120 STABs wasn't enough, she also got Sneaking (i.e. Sucker Punch).
Like, keep an eye out for WriggleP now. He's legit scary.
>Good ability changed from Assault (niche but okay) to Immovable (shit)
>STAB combo went from Steel/Dark (pretty good for an offensive 'mon) to Fighting/Electric
>Imposing Air got replaced with Strenuous Stance, on a base 100 speed sweeper with no other means of speed-boosting
What the fuck, Hemo? Even AyaP didn't get shafted this badly.
Obscure game mechanics not mentioned literally anywhere math time:
In Pokemon, Water Spout (most well known for letting Kyogre hit like a nuclear missile) and Eruption (the one that lets Primal Groudon hit like a nuclear missile) start at BP150 and have their power reduced by 100-X%, X being how much of your max HP you have remaining. So if you're at half HP it's BP75, if you're at 80% it's BP135, etc. So in gen 6, it becomes weaker than the BP110 Hydro Pump/Fire Blast once your HP drops to 73% of maximum (although the higher accuracy means you're still winning out overall for a bit past that) and drops below the BP90 Surf/Flamethrower once you drop below 60% max HP. So while it obviously gets weaker than the other moves if you've taken a decent chunk of damage, it'll still be beating the other options out until you've dropped below 75% of your max HP.
That's in Pokemon. The puppet equivalents, Water Cannon and Fire Bird Dance, work the same way. With a single critical and crucial difference/nerf. Seriously, this is important if you're running these moves.
If your HP is not at full, the BP of the move DROPS to 100 BEFORE the further reduction from not being at full HP. This means that if you take even just ONE point of damage, Water Cannon's power will drop from 150 to 99, and below 75% max HP it starts to become a complete waste of a move slot. Whereas below 60% was when Water Spout and Eruption became worse than their BP 90 counterparts, below 60% is where Water Cannon and Fire Bird Dance become such wastes of time that even the equivalent SIGN skill would be stronger.
Basically if you take damage, Water Cannon and Fire Bird Dance become bad moves. They're only good if your HP stat is completely untouched.
Pic unrelated, I just wanted to post Raiko in hype of RaikoE.
Kosuzu, not Akyuu. She's more like a shitty Arceus, but having the actual thing would be ridiculous. I wonder which books give her what stats though. Do they double the base stat or the total stat? I'm expecting the second but I'm still curious.
55 base speed on pmokou means she does get a free turn after using sub. not a bad guess when a switch is in play, either- not like skanda is of any use on her.
I guess you wouldn't bother with focus punch since reckless effects purgatory flicker and presumably effects transcend form, though.
Translated these in an attempt to make up for some of my many mistakes:
("Raises the power of Warped Skills once.")
("When held by a Puppet, it'll raise its Fo. Def after getting hit by a Fo. Atk skill.")
("When held by a Puppet, it'll raise its Sp. Def after getting hit by a Sp. Atk skill.")
("Lengthens duration of the Sunshower condition when used by the holder.")
So how good is AyaP post expansion? Losing access to high-power special fighting moves and Changeling sucks, but the reason why people use her (i.e. Salvo + moves to go with it + base 130 speed) is still in place, and she doesn't have to run Transcend Form for a high power physical fighting move anymore.
How much stuff did Hemo put in to fuck her over?
He made HecatiaE (aka the thing sitting at #1 in the usage charts and best described as Aegislash + Deoxys with a splash of Wormadam in the forms being different types) is in her default form immune to both of AyaP's STABs, and she has more than good enough bulk to not care about a desperately tossed neutral Spirit Stone Jig before the form switch lets her rip AyaP to pieces..
Hemo made HecatiaE, the Extra form of his waifu that he made really really good because of waifu bias, completely immune to both of AyaP's STABS, and took away the one move she had (Changeling) that could hit her for SE.
This is the tip of the iceberg.
Some puppets have an ability that prevents the usage of any move with BP 50 or less against them. This is generally not significant outside of stopping Smash Spin, but it shuts down basically all of AyaP's good moves.
Remember how people used Small Bit (i.e. Rocky Helmet on moves that were BP 70 or less) on random puppets to completely screw AyaP over? There's now a version that works on all BU moves (aka all of AyaP's multihit moves) (so basically just Rocky Helmet). Now 2 puppets on your can make Aya nearly kill herself without having to attack her. Slap it on EMomiji with her Iron Barbs equivalent ability and AyaP will kill herself before she even gets the fifth hit in!
There's an ability found on RenkoE and EikiE that makes it so when they switch in they completely remove the opponent's ability. Using that on AyaP will declaw her of a huge chunk of her damage output.
This one hasn't been confirmed yet, but there is a new ability (Ascertainment) that's basically reverse mold breaker. Whether or not it negates Salvo is currently unknown, but if it does, that's another thing designed to make AyaP suck.
And this is just the objective "fuck you AyaP", that's not even getting into subjective stuff like how there appears to be a general trend towards higher bulk on puppets in general.
Not be absolutely adorable, like pic related.
Hemo likes Sukuna, as shown how despite being even higher in the usage charts at times than AyaP she still got 0 nerfs outside of Warp type now being a thing. Most of which won't like a STAB Shooting Press to the face anyways.
("Lapis [Lazuli] Hairpin")
("When held the power of Warped moves is boosted.")
("A shining-rainbow jewel that was clear and broken in pieces.")
("Special dolls are able to surpass their full potential.)
("It's not possible to exceed the boundaries.")
("A single coin that can't be used [to pay for costs].")
("Raises the chance to seal a puppet during battles if you've already sealed that type of puppet before.")
("Intercept Bit")/("Counter Bit")
("When held, the puppet will reflect damage when damaged by BU skills.")
("When held, the puppet will reflect damage when damaged by EN skills.")
I want to sleep.
("Mask of Hope")
("A mask with an expression that's full of hope.")
("Prevents flinching and is difficult to destroy.")
("Ribbon of Iron Will")
*Will translate this once I'm more awake; mentions reducing damage.
("When held, allows you to see the item held by the opponent.")
("Secret Arte of Javelin Throwing")
("A book written with knowledge about battling.")
("When held, the power of Javelin skills increases.")
("Hairpin of Bells")
("A hairpin marked with a tiny bell.")
("When held by the lead Puppet, the chance of wild encounters is increased.")
("Impression of Hard Efforts.")
("Cotton for stuffed animals. There's a large amount of it.")
Will translate Ribbon of Iron Will in about 6 hours from now; good morning, anons.
("A needle for sewing")
("Fat yarn for sewing.")
("A pair of scissors to cut cloth with.")
("Large, brown cloth.")
("Large Teddy Bear")
("More amazing than expected.")
("Broken Teddy Bear")
("Part of the Teddy Bear is ripped and torn into pieces.")
("Pieces of cotton are sticking out of it.")
("A whole shortcake.")
Doing gods work anon.
Almost forgot about
("A slice of shortcake.")
me love u long time
That's disappointing. I was eyeing SuikaE as a fun gimmick seeing how she gets both eruption and water spout. This changes makes that pretty shit though. I wonder if this was intentional or if folens just fucked up the math.
MokouE kinda confuses me. Great bulk, but her ability is more meant for a sweeper. Maybe her niche should be on an anti-stall team running Suzaku or some shit.
Most people are probably aware of this, but if you aren't, here's a touhou character sorter/ranker: http://tohosort.comoj.com/
Determine your favorites etc etc. I'm about to plan out a team this way myself. Be warned though: this takes a pretty damn long time to complete.
I'm unsure how to feel about this.
Also, is someone making a new thread soon?