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/civ4xg/ - Stellaris, Endless, Civilization and 4X Games General

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I cant believe nobody prematurely made 3 new threads and it actually died on it's own; Edition


STELLARIS
>Pastebin:
pastebin.com/YHdisqem
>WIP Ship Design Guide for 1.5.1:
pastebin.com/2QWUPKSh
>Another Ship Design Guide for 1.5:
www.reddit.com/r/Stellaris/comments/61nolh/ship_equipment_load_out_for_141_15/
>Wiki:
www.stellariswiki.com
>The Development of Stellaris
www.gamasutra.com/view/news/274018/Postmortem_Paradox_Development_Studios_Stellaris.php
>Steam group
steamcommunity.com/groups/vgstellaris

ENDLESS SPACE 2
>Official and Unofficial Wiki
wiki.endless-space.com
endless-space-2.wikia.com
>Community Hub
www.games2gether.com
>Planets Stats
imgur.com/w5RO8TH.jpg
>Ships Stats
pastebin.com/aabCNGau
>Horatio splicing guide
pastebin.com/1cH8sqEH
>Manual
cdn.akamai.steamstatic.com/steam/apps/392110/manuals/User%27s_Manual_-_Endless_Space_2.pdf
>ES2 politics guide.
pastebin.com/pDUQDpwA

ENDLESS LEGEND
>Manual:
cdn.akamai.steamstatic.com/steam/apps/289130/manuals/User'sManual.pdf
>Wiki:
endlesslegendwiki.com
endless-legend.wikia.com

CIVILIZATION
>Browser Civ Game, plays like civ2
play.freeciv.org
>Fix for Civ IV BTS XML errors:
www.dropbox.com/sh/ljdms8ygix2btcs/AACC_IGIy7zAkomwA6S4DJp3a?dl=0
>Civilization Analyst (Civ VI, Civ V, BE):
well-of-souls.com/civ/index.html
>Civ V Giant Multiplayer Robot:
www.multiplayerrobot.com
>Civ 5 Mods
forums.civfanatics.com/forumdisplay.php?f=393
>Civ 5 More Mods
pastebin.com/5ANRmRur
>Civ 5 Drafter
georgeskleres.com/civ5/
>District Cheat Sheet:
civ6.gamepedia.com/District
>/civ4xg/ steam group
steamcommunity.com/groups/civ4xg

ALPHA CENTAURI
>Essential improvements:
pcgamingwiki.com/wiki/Sid_Meier's_Alpha_Centauri#Essential_improvements
>Official short stories:
www.mediafire.com/folder/cn11q7nqa00te/Alpha_Centauri

MICROPROSE
>MoM
www.myabandonware.com/game/master-of-magic-21t
>Wiki
masterofmagic.wikia.com/wiki/Mod
>MoO 2
gamesnostalgia.com/en/game/master-of-orion-ii-battle-at-antares
>>
First for Riftborn bullying
>>
If Amplitude made an Endless based racing game, would you play it?
>>
>>183669094
>If Amplitude made an Endless based... game, would you play it?
Yes
>>
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So guys I have over 100 hours in Stelaris now and I want some feedback, I cant decide what ethos I want to use as a main empire that I play.

I LOVE science in 4x games; the sound of completed research keeps me at full mast, so I'm pretty comfy with Fanatic Materialist, but I just don't know what fits the other ethos slot.

My main and favorite playstyle is to rapidly expand as quick as possible, then build up my infrastructure hard, and then expand even more, but then forcibly if need be. I don't seek fighting other empires, but if it comes to it I have absolutely no issues with dominating whoever is in my way of the slightest gain. I'd be pretty to sit in my territory playing city builder if left alone to do it but I still enjoy diplomacy and interacting with other empires, and will even hop in a federation if a good one comes along.

Point being idk what my other ethos point should be. I tried Militaristic but I don't really look for fights early game, I prefer to keep to myself and not attack till I have the tech or numbers advantage. Having militaristic kinda fucks me with that playstyle, since my factions are reeeeealy unhappy early on and give me worse outputs and unrest early game, and the continued peace makes my people form tons of anti war factions that get mad when I finally POSSIBLY go to war.

Militaristic doesn't seem to be working for me since I'm not aggressive out of the starting gate or indeed possibly all game, and I can't rely on waiting to embrace a faction later since that's not a sure thing but maybe I'm wrong about being wary of Militaristic. I also want to keep goodish relations with people and make use of good xenos, so I don't think Xenophobe would be too great either. And off course I don't want war to be off the table, so certainly not pacifist.

So with all that, whats your guys opinion of what my other ethos point should be? For anyone interested in helping me decide.
>>
>>183669156
DUDE
SPEED
LMAO
>>
What is the worst 4x game you've ever played and what do you think it got right?
>>
Fucking Fallen Empire awakened and complicated my run. Once I got to your core world I will not only purge you, but I will use the fastest method to purge you from the face of the earth.
>>
>>183670058
civ vi
nothing
>>
>>183670248
>not using the slowest and most painful
>>
>>183669469
Egalitarian is neat if you don't plan on using slaves.

I mainly play F. Spiritualist & Egalitarian. It's fairly nice and comfy. In relation to your issue Egalitarianism won't put pressure on you to expand through force but won't penalise you for it either. It's also not a problem for diplomacy save for Authoritarians who will probably hate you most of the time anyway and it's great for faction happiness.
>>
>>183670602
Neutering is the most humane one. I wish there is really horrible way of killing the xeno pops, like unrestricted scientific study, which will cause a lot of mutation in the species and gives a boost to society research. Each pops purged this way can also generate a huge amount of research.
>>
>>183671239
Processing is one of the more horrific ways I can think of.

Especially when a devouring swarm hive mind is doing with the implication that they're hunted in the streets and eaten alive
>>
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>>183668625
>>
>>183670058

Fallen Enchantress Legendary Heroes Elemental - and yes, the title is all those words combined, which hints at the game's quality.
It's a med-fan 4x with no multiplayer.

> What it did right
- A "city level" system that felt meaningful
- Empire-wide mana that yields decent result if you can tinker every city to fuel your main hero
- Some cool spells, some decent mechanism for territory control

> What it did wrong
Everything else, holy cow.
- No multiplayer
- An overly complicated weapon system for normal units that you never use or even stop researching
- a race that moves 50% faster than everyone else, all the time, in and out of combat, with wich you can ICS and win while playing Clicker Heroes
- No ingame encyclopedia for unintuitive stuff like "where can actually I build cities ?"
- The fact that building cities is unintuitive
- Did I meantion no multiplayer ? Who makes a 4x game with no multiplayer ? Ubisoft ?
- Mana is so scarce that 50% of all magic-related stuff is useless, like having more than one caster, ever.
- Food and city growth is clunky
- Fanatical roaming monsters ...


Still, overall it was enjoyable.
>>
>>183672230
>Who makes a 4x game with no multiplayer ?
People who made Thea The Awakening, though that game is more roguelike tbs.
>>
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So it turned out not to be the ideal way of starting to play Stellaris as a fanatic xenophobic militarist with no allies, having to take on the entire galaxy at once when they formed one huge alliance in mid-game.

Does anyone have critical advice on how to not get completely wrecked in a war?
>>
>>183674665
build more ships. Is this your first game of stellaris?
>>
>>183671452
I vasselised some chumps in 2216 as a Fanatic Purifier. Integrated, but couldn't go full purge instantly because the unrest was too high, so went with neutering. Resettled some of my pops (giant centipedes) on each of their mammalian world so I'd still have the planets afterwards, then built up enough armies and after about 20 uears I turned to processessing.
I imagined that that "Nice Mr Hundredlegs" who had moved in next door and lived there for 20 years suddenly crashed through the walls and started tearing them apart to eat their brains.
>>
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Never seen this happen before. For some reason i thought they would liberate it instead.
>>
>>183674819
>Integrated
>as fanatic purifier
wut
>>
>>183674925
I needed their ships more than I needed their planets.
>>
>>183674997
but you can't vassalise or integrate for that matter as a fanatic pufirifer
>>
>>183675025
Apparently you can, cos I did.
Never played a Purifier before so idk if this is unusual
>>
>>183674768
Yes it is.
I'm currently at my naval capacity (245), a bit over even. But still the AI has superior tech, a greater capacity although being only half as big as my empire. Actually I'm not sure if it's still mid-game or already late-game. I have 6 planets colonized, two vassals and a strike force of 22k. My ships are all upgraded, I get like 70 points of each science.

Is there a way to make your vassals attack? They usually sit on their 10k asses while at war, letting me do battles.
Also, how come a rival of mine can send their fleets flying through my empire? Is that a bug?
>>
>>183675098
what year is it?
>245
is shit, build more and upgrade spaceports, build them literally everywhere you can
>AI has superior tech and capacity
this should never happen, you can fall behind on one and be fine, but both and you're fucked. It's not a fallen empire is it?
>make vassals attack
no, you can't do shit with vassals, they are completely independent except in regards with war
>rival
you might have open borders but I thought rivalling automatically closes them, not sure why

>>183675092
fuck, sorry you can, but it purges them automatically. Basically cleansing all systems. Been a while since I played a fanatic purifier
>>
>>183675098
>still the AI has superior tech
I hope you're researching the debris left after battles. You can even skip technologies this way. Try to hunt down the small splinter fleets ai shuffles around after you rek his main one, for more debris to research.
>>
>>183675570
No, it's not a fallen empire. I'll try building more spaceports though, that sounds like a plan.

>>183675728
Sure I do, it got me plenty of technologies that I didn't need to research.
Still, the enemy is ahead of me in terms of tech and capacity, no matter what I do.
>>
>>183669469

I heard that Hive Minds can be brutal for passive expansion (rapid colonization without early wars), but honestly I never actually played them.
>>
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>>183668835
Please do not bully the Riftborn.
>>
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tfw you are repugnant and charismatic at the same time
>>
>>183677720

Hive mind, passive expansion

>rapid breeders, adaptive, strong, sedentary, repugnant
>ascetic, subsumed will
>warp mass drivers

Shitloads of influence and growing speed with decent mineral income
>>
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Does anyone know of those youtube videos whereby it shows the leaders of civilization 5 drawn badly in mspaint, with really shitty version of their themes in the background? Does anyone have a youtube link to these? I have since forgotten what to search for specifically for these.
>>
>>183678278
Search "Civ V drawings meme" or something and I'll bet you'll find it.
>>
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>>183669094
>>183669156
>>183669972
Would you play an Endless Marina Racing game?
>Endless Tide
>with the wacky design they used for the faction ships
>>
>>183674665
Fanatic Purifier is the only correct way to play Stellaris.
>>
>>183674913
Well. This changes things
>>
>>183674913
>-42 gold per turn
anon what are you doing
>>
>>183674665
Tech doesn't matter currently. MINERALS and to a lesser extent energy is more important l. whats your Montly output?
I've only fought 2 or 3 allies at a time, but I've never seen allies coordinate. As long as your swarm of naked corvettes is greater FP than any individual doomstack, you'll crush thier fleets. The problem will be getting enough war score to take planets
>>
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>>183683000
Or you could just never engage the enemy fleet and just take all their planets.
>>
How to have 1M fleet power? I know I can guerrilla warfare the AI but I want to smash those AE fleets to pieces.
>>
>>183683652
You build a lot of ships.
>>
>>183683742
My limit is 1000. With that I can get 200k only. If I exceed it and get 1500 in total I can only have 300k. I wonder how the AE support their fleet.
>>
>>183684150
They have a high cap.
You need to increase your cap.
>>
>>183683000
Naked Corvettes are getting gutted in 1.8 just FYI
>>
>>183684285
I picked the +200 perk. Still not enough.
>>
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Is it just me or is Emperor super easy?
>>
>>183684319
CORVETTE SPAM SHITTERS BTFO
>>
So when are the new civs coming to Civ VI?
>>
>>183674665
Their doomstack will keep bombing 1 of your planet wr the whole duration of war.
That means that you can fuck their systemsup in the meantime. Just make sure to have a lot of armies on your planets.
>>
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2 EZ
>>
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I do like how the game is vastly different depending which age you play in.

I don't like how the random map can fuck you up with that. Hello hello, nice town, you wish to buy my paper? Well, tough luck, I have no such thing.
>>
I tried Cities : Skylines.

Frankly, it's pretty terrible. I never thought you could railroad a city-builder and make it boring, but they managed to do it.
>>
>>183678194
Ugly as fuck, but girls like personality best.
>>
>>183686552
So basically Hanako from Katawa Shoujo?
>>
>>183679765
ES2 racing:
Horatio on Ferrari
Sophons on Tesla
United empire on Ural
Lumeris on Cheap truck or something about 30's mafia
Riftborn on Delorean
Cravers take bulldozer
Vodyani ride the whole damn Indian train
Unfallen just wine the race
>>
>>183686469
>Paradox
>good
Pick one.
>>
>>183688443
I like CK2.
I like EU4.
I like Stellaris.
Seems pretty good to me.
>>
>>183688584
>I like Stellaris.
What do you think of the voice pack? Do you like it, or are you a sexist pig?
>>
>>183688642
Definitely a sexist pig.
>>
>>183688880
Then your opinion has no value. Our Lord and Saviour Wiz knows better.
>>
>>183688880
*respectfully disagrees*
>>
Not a bumpy bread.
>>
>>183687427
>United empire on Ural
With warp engines powered by the will of the emperor
>>
>>183688642
It's trash and offensive as fuck.

My entire family is militaristic, and we're not bloodthirsty faggots like that hippie Wiz think militaristic are.
>>
>>183690162
In UE influence is actually Emperor's will.
>>
What might happen to a civilization once they archive dominance in their galaxy? Moving to next step of existence or stagnation?
>>
>>183691110
>Implying you find the next step of existence just because you cant grow anymore
>>
>>183691110
They invent anime and start chilling out.
>>
>>183691110
You build a Dyson sphere and you launch it into the intergalactic space like the mother of all colony ships
>>
>>183691110
>in their galaxy
They pull a Ringrunner
>>
>>183691064
How is buying things from influence even supposed to work
>Ivan, we need 3 hunters build yesterday
>but we don't have time and resources
>EMPEROR WILLS IT IVAN
>AHH MOTHERLAND
>ships are ready
>>
>>183691668
You use the influence to get the ressources from other factions through sheer charisma.
>>
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But...
>>
>>183691254
Motivation and shit
>>183691329
>stagnation
>>183691374
Ringworld could be a better idea
>>
>>183691668
Buying ships is alright because you can contrive an intermediary stage in the form of dust:
Emperor wills there be dust -> People bring dust -> Ships bought for dust.

It gets harder to imagine with buying research because other factions can't do that, even using dust.
>>
>>183692050
The emperor wills it
>>
>>183692273
I can't feel the emperors will in this post
>>
>>183691668
Buying with gold makes no sense too, at least in Civilization.
>Mate, we need a stock exchange a public school and a broadcast tower in this city right now
>Yeah, for a price
>And the city that just settled this year with 1 population instantly got all the infrastructure that my old capital build up for millennium
It is not possible to build a city up from the ground within a year even with all the money in world. Things need time to build.
>>
>>183692615
They hire chinks and they do everything fast for a little price. The quality is shit tho, and because of this specialists are always upset
>>
>>183669469
Using Authoritarian with Extremely Adaptive means you can snowball quickly into a game-breaking advantage in fleet size.

Having Caste System with Slave & Mining Guilds means you will be drowning in minerals & food, once you start aggressively expanding you can just re-tool captured planets to being mine planets while you build energy planets with your own people, all you really need to do to stop rebellions is just stack a dozen defensive armies on a slave planet and those are cheap enough that it's not really a hassle, just make sure you leave the "able to be military" option in the default species rights and you can use the same race you're enslaving to prevent the rest of the race rebelling.
>>
>>183670058
>What is the worst 4x game you've ever played and what do you think it got right?
Master of Orion 3

That it was so old that it didn't have any bullshit online activation which meant I was able to swap with some rube for Civ 3.
>>
WHEN ARE THE NEW CIVS COMING FOR VI???
>>
>>183686469
>I have no imagination and a comfy city builder just isn't for me.
>>
>>183693469
Hi Wiz.
>>
>>183691946
But Ringworlds dont come with a star, with a Dyson sphere you literally take your sun and fuck off.
>>
>>183684319
Allegedly. Whenever 1.8 happens
>>
>>183693654
>Hi Wiz.
No, you're the Wiz, Wiz.
>>
>>183693114
Soon.
>>
>>183693114
Never.
>>
>>183691668
https://www.youtube.com/watch?v=VjrlTMvirVo
whenever emperor's will is used, zelevas makes a visit like this to grease the gears
>>
>>183699062
Holy shit I didn't know Putin had such a faggy voice
>>
>>183699062
>>183691668
>>
>>183699727
УДAЛИ ЭTO
>>
>>183700474
>google trad suggests "mongolian"
>gave this
Ok
>>
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Anybody ever play this ancient dos 4x? Tempted to make some let's plays of it on youtube. It got so many things right despite not paying attention to balance at all.
>>
>>183700107
>>
>>183701895
Some folks here play it but I doubt you'd get much views.
>>
>>183701895
I play it, once in a while.
Don't expect any views, the computer I use to play it won't be online for one week.
>>
>>183701895
I played it, but I didn't read the manual and subsequently sucked. Also I don't remember it being for DOS, but maybe it was.

And before you make a let's play, try gassing yourself.
>>
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>>183685641
>>183685207
>>183684680
All the Sierra builders are super easy. Pretty but no challenge. It's part of the reason why they died as a genre: now there's plenty of pretty stuff to compete for attention.
>>
>>183704328
I was a bit disappointed, my father has been playing Caesar 3 for fucking years, meanwhile I managed to get a town running in Emperor in less than a week and make an insane amount of dosh.

I had high hopes for Cities Skylines, but the amount of railroading pisses me off.
>>
>>183691668
>>EMPEROR WILLS IT IVAN
>>AHH MOTHERLAND
>>ships are ready
It's literally how the USSR worked. When the bosses demand you deliver the goods and threaten you with GULAG if you fail then the workers can achieve miracles of invention and improvisation.
>>
>>183704546
Yes, we all remember how Chernobyl went.
>most of construction materials sold on the black market
>most people working there had no idea what to do
>most of relief aid send to Chernobyl after the Catastrophe immediately left the area immediately after arriving while the officials made a lot of money and people starved
Why retards continue to worship Communism is beyond me.
>>
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>>183704524
>railroading
What do you mean by this? Because I do not think we will agree on the definition of this word in context. Skylines is pretty freeform. The problem of it for me is that it is entirely about traffic management. Which I imagine is a good lesson for aspiring urban engineers but it's no basis for a fun vidya.
>>
>it's the two units you got from your main quest can't be upgraded episode
AMPLITUUUUDE
>>
Is i just me, or is a science government so fucking powerful?

-20% industry costs is basically +25% industry when not building ships, and the "skip shit techs to get the better techs for cheaper" is amazing, due to how much additional techs slow down your tech research abilities.
>>
>>183704712
>Implying Chernobyl isnt the tightest shit that happened in the last century
>>
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Is anyone else hyped for this game?
https://www.youtube.com/watch?v=NRlbeeBlWSA

Is this even the right thread? It's sort of a city builder type
>>
>>183705137
Well it gave us a genre defining FPS level so I can't disagree
>>
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>>183705195
>Is this even the right thread? It's sort of a city builder type
We do anything for a bump. But that looks more appropriate for the German Game General.
>>
>>183705195
>Is this even the right thread
We're functionally "manage large groups of people from an abstract perspective on PC" Games general so sure.
>>
>>183705434
/mlgopfaapoPCg/ is my favorite general.
>>
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>>183704712
>Chernobyl
Is actually a perfect example of
>THE PARTY WILLS IT, THERE WILL BE SUCCESS!
in the treatment of the aftermath.

Remember the heroes who went into the radioactive reservoirs to drain them and prevent a thermal explosion? http://www.upworthy.com/you-probably-dont-know-their-names-but-30-years-ago-they-saved-europe

Remember the 400,000 liquidators who built the sarcophagus in a matter of weeks? Meanwhile Fukishima still hasn't been contained even with Japanese work ethic and robots.
>>
>>183705195
>play the video
>the accent
I am not surprised at all. It'll be interesting to see how it develops though.
>>
>>183705716
It scares me that parts of Fukushima are so dangerous not even robots can survive.
>>
>>183705734
I also enjoy Transport Fever Should I just become Swede?
>>
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>>183705434
>large groups of people
How large is large? Does King of Dragon Pass qualify? It should.
>>
>>183705825
Meh it'll recover. Hiroshima and Nagasaki did.
>>
>>183705716
>The medal is a blood drop crossed by the three types of radiation
10/10 would get massively irridiated for.
>>
>>183706301
The green part on the left one glows in the dark.

Yeah, Russian humour and/or lack of self-awareness is that brutal.
>>
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>>183706552
Stalin was a master of dark humor
>>
>>183700107
>stay at work because Emperor Zelevas is waiting for you at home
>productivity rockets
>>
>>183706124
>comparing Hiroshima/Nagazaki with Chernobyl or Fukushima
Don't be a baka senpai.
>>
>>183706552
Jesus Christ.
>>
>>183705716
Anyone else read Voices From Chernobyl? one of the stories there was from a guy who's job was finding and killing animals in the area and then dumping them into a mass grave. I think because the fur would carry the radiation or something.
>>
>>183705075
Guys?
>>
>>183705716
Party proved themselves to be the biggest assholes 2bh.
Shit happened at 26 of April, and on 1st of May there were supposed to be marches of people in big cities. And so then someone suggested to cancel them cause of radioactive dust spreading, party went full retard and forced marches to that everything is ''''ok''''.
Also beneath 2 sarcophages there is a Mi-8 helicopter with crew, which crashed then they were dropping sand on reactor.
>>
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>>183708043
>with crew
>>
>>183708043
>Party proved themselves to be the biggest assholes 2bh.
Oh yeah, I'm not denying that. If incompetent leadership didn't cause the accident in the first place there would be no need for self-sacrificing efforts on a colossal scale to mitigate the consequences of the disaster.
>>
>>183706915
Granted I'm not a scientist but I would think a nuclear explosion and nuclear fallout would be worse than some meltdown.
>>
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>>183708329
>I would think a nuclear explosion and nuclear fallout would be worse than some meltdown
Nuclear bombs don't have a lot of fuel. And what little they have is used up in the explosion. So """comparatively""" little radiation is released. A nuclear reactor is full of fuel and is constantly operating. So if the reactor containment gets breached, shitloads of radioactive particles are released in the atmosphere.
>>
>>183708216
Well,as far as I know it was station personnel fuck up which caused everything.
>>
>>183708329
Both nuclear bombs exploded mid air, causing a shitload of nuclear debris to be dispersed instead of staying in the earth and polluting it.
Plus, only 2 pounds of uranium and plutonium actually reacted inside of the bombs. You are looking at TONS of nuclear fuel escaping when a nuclear plant goes boom.
>>
>>183708872
Chernobyl was not the only nuclear catastrophe in USSR
https://en.wikipedia.org/wiki/Kyshtym_disaster
>>
>>183708623
>>183708927
Fair enough. Makes sense.
>>
>>183704887
>What do you mean by this?
I mean that you can't build a fire station or even parks directly when the game start.
And I'm getting pretty pissed at that, because of the Sierra games, I got the habits of being mindful of the gardens 'n' shiet, but in Cities, I can't even see how big they are. And they're FUCKING HUEG.

>>183705716
I remember how they were treated as heroes by the Party but as pariah by the people.
I read Svetlana's book, they were only heroes in newspaper. No retirement money, not even respect.
>>
>>183704942
Is the hero within the boundaries of your territory?
>>
>>183709886
Obviously. It only happens with units you get from quests.
>>
>>183709783
>I read Svetlana's book, they were only heroes in newspaper. No retirement money, not even respect.
I guess that makes sense, you don't want to celebrate too hard the guys who are The Heroes Dying From Radiation Because We Fucked Up On A Massive Scale.
>>
>>183710139
That, but there were rumors that they could poison you by touching you.

Think of all the retards in Africa thinking that albinos people can cure AIDS. It's like that. The Soviets are always walking a thin line between witch-hunting and very advanced science.
>>
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>>183682530
It's ok, i redistributed their wealth a bit.
>>
>>183709783
>>183710139
They got their retirement money tho,and got their privileges. But it was in soviet union. In ex-soviet countries government still pay them liquidator pension, or something like this, but tend to forget about them.
>>
>>183711351
While SOME post-soviet nations fail with payments most provide them dutifully.
>>
Wanted to play some Stellaris but steam is acting weird.
Anyone else having problems?
It seems to be really laggy.
>>
>>183711351
They still got their pension nowadays. Also, people from regions that were close to containment zone are getting some small money too. Still, the Chernobyl was a massive clusterfuck of people incompetence, party bullshittery and literally burying the catastrophe with liquidators' bodies.
t. Russian nuclear industry engineer
>>
>>183711731
Something seems to be wrong with Steam right now. I also am experiencing heavy lag.
>>
>>183711492
That's my point.
>>
>>183705949
In interested, but I don't know if I'm 9.99 interested.
>>
>>183712691
It's not worth it. The decision->consequence part of that game is basically totally random.
>>
>>183712691
go torrent it, it's literally just a choose your own adventure visual novel with some randomization.
>>
>>183691668
https://en.wikipedia.org/wiki/Soft_power
>>
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>>183691864
>Diplomatic dragons
>Win the game by shitting out influence and being friends with everyone
>AI completely refuses to do it
>>
>>183714376
i've seen the AI force truces sometimes

the drakken are actually pretty damn fun to play from behind, because as long as you have influence and you can identify who's on top you can force everyone to ally with you and then mob the dude, forcing truce once you knock them down a peg
>>
Can somebody explain me how to get into enigmatic fortress?
Curators are blabbing some nonsense about entering while it is in shutdown
>>
>>183708329
>nuclear fallout would be worse than some meltdown.
Holy shit how clueless can you be?

Even if you're not exactly smart all you'd have to do is look at Hiroshima, then Look at Chernobyl.
>>
>>183714889
Read the wiki
>>
>>183714889
>Curators are blabbing some nonsense about entering while it is in shutdown
Shoot fortress until it shuts down.
>Curators imply that fortress will repower if given too much energy
Don't give too much energy when trying to enter.
>Curators meme about towers of hanoi
Re-arrange the rings on the 3 sticks.
>Curators post lolcats about dark matter and fortress' construction.
Need to supply your own dark matter or check out the fortress's system for how the fortress was constructed.
>>
>>183714656
That does sound like a good time, actually. Might give it a shot.
>>
>>183715327
>pay curators 3k energy
>they meme on you
I was hoping there was a way in that doesn't require a 30k fleet. Thanks anyway
>>
>>183715327
Why are there two curator fortresses? Is there any difference between the two?
>>
>>183715765
definitely my favorite high-difficulty faction simply because of the fact that your own strength is directly related to how many non-necrophage factions you have enough influence to bend to your will

remember to keep your units alive as much as possible, though; they've got stupidly high hp units, but they drop off pretty quickly if they can't get levels
>>
>>183716030
They're the same, but the wraith is strong enough to kill an enclave so it's good to have a backup.
>>
>>183669156
>If Amplitude made a game, would you play it?
Yes
>>
dust
>>
>>183703668
>he hates let's plays

Don't hate the player, my nigga, hate the game. How the fuck else are you supposed to quickly check out a game without going through the trouble of buying and/or downloading it?
>>
>>183720403
>he likes having an underage laughing to his own jokes for 15 minutes before FINALLY starting the game and wasting 20 minutes to be scared of a door that opened by itself
>>
>>183720673
Oh god. I didn't mean that. Yes, those guys are mouthbreathing autistic fags and that's not how I'd do it.

It would be more like me just explaining my thought process while I play. If I'm good at the game it would function as a sort of guide. There's a guy I like who does HOMM2 Let's Plays called TheKnownWorld/MeKick - I'd be doing stuff similar to him.
>>
>>183720673
>He watches DSP
>>
>>183720846
Oh, that. That would work, I guess. Jamall's LP of XCOM and that guy who plays Dominions 4 and explains everything he does are also good.

>>183720856
I was more thinking of Pewshitpie or Markiplier, but that does sound like DSP. Is that asshole retired yet?
>>
>>183720673
I'm starting to wonder if you are not actually retarded.
>>
>>183721173
Of course I'm not retarded.
>>
Sins of a Solar Empire: Trinity is on sale. How is this shit?
>>
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>>183720673
lets plays are a legitimate way of checking out a game before you buy it.
also, there are thousands of people doing them so you can find one that has a voice and style that you enjoy.
stop being a dumb nigger that hates on legitimate methods of distributiong knowledge and fun.
>>
>>183721618
Rebellion is okay. Don't know the others.
>>
>>183721056
Oh, nice. I should do some XCOM playthroughs, I love that game - maybe openxcom with some cool mods (always loved the one that game you the turbo grenade nuclear pack which blew up most of a level)

I actually already started my channel to test some stuff out but have only been doing roguelikes so far rather than 4x.
>>
>>183721738
Is it 4x or more RTS?
>>
>>183721861
Oh, sorry. I meant that Jamall (or Jemall) made a LP of the new XCOM. Or is it written X-COM?

Pretty famous for being in Impossible, Ironman, and without losing a single man.
>>
>>183721997
Neo X-com Impossible Ironman without losing a single man? I'm going to have to check that out, I'm dubious. I tried several impossible ironman runs on there and it seemed massively massively rng luck based
>>
>>183721958
A bit of a mix between them.
A 4x that plays like a RTS, with still the explore, expand, exploit and exterminate like Master of Orion and such, but all in real time.

It lacks a bit in depth (spying is limited and 80% of the game is about blowing stuff up with only limited interaction with the pirates), but it's pretty good on its own. Also has some nice mods.
>>
>>183722113
https://www.youtube.com/watch?v=TpbTkbv4L2Y&list=PLvqxe4XbcSiEzrZm28NjsLXmHkffCJmBY

My bad, it's Zemalf, not Jamall.
To be fair, he doesn't edit his videos at all, and he takes a LOT of time to plan his moves. Not to mention he doesn't show every gadget, but it's still impressive to see.
>>
>>183721056
>I was more thinking of Pewshitpie or Markiplier, but that does sound like DSP. Is that asshole retired yet?
DSP hasn't retired yet, but its funny you mention pewdiepie cause he has retired from let's plays to pursue his true passion making edgy jokes on the internet and LARPing as a internet Nazi.
>>
>>183724315
Good. I watched ONE video of that guy, and instantly hated him.

At least DSP makes me laugh at how retarded and shitty he is (even if I rage), but Pewshitnazi made me rage without me being able to enjoy my rage and my hatred for him.
>>
>>183701895
It got so many things right precisely because of not paying attention to balance. It's just pure fun with experimentation and game-changing spells, none of this "+10% to damage on critical hits versus herbivores when the moon is full" impactless crap that plagues balanced games.
>>
>>183724663
I remember hating Omerta because it did that crap. All perks you picked when levelling a characters were all "+2 to that thing".
>>
>page 10 in 29 minutes
Slow down /vg/!
>>
*decreases your pop*
>>
Is there a name for Sierra's city-builder system where providing more services upgrades your houses and let you have more people living in your town?
>>
>>183727986
Like Grand Ages or the Anno series? Where it's flow instead of discrete number of resources?
>>
>>183728487
I don't know, I never tried these. I have no idea what you're talking about.

And there are numbers in Sierra's games. They're a bit strange but they're here. Numbers. Delicious numbers. Big, juicy numbers.
>>
>>183728487
It's not flow, bit access to goods or services. Services are provided by walkers which Buildings generate and grant access to services forba period after they walk by. Sometimes this is a luxury that enables a wealthier pop to move in, bit they provide fire protection and structural integrity.
>>
>>183729546
>Sometimes this is a luxury that enables a wealthier pop to move in
Well, in Sierra's games, the more services a house has access to (in a specific order), the more occupants it can have. I managed to have an entire city in Emperor relying on 10 houses that were upgraded.
>>
>>183708927
>>183708623
Nuke plants don't actually explode though, they sort of eject high pressure material. It's not fair to compare them to an explosion when they're more like a volcano.
>>
>>183728487
>>183729546
How's The Guild as far as city-building go?
>>
>>183732231
It's not a city builder in any shape or form. It's a business sim.
>>
>>183732231
I played The Guild, it's more of a family dynasty / business sim. You don't get to actually build a whole town.
>>
>>183732623
That tickles my Jewish DNA. Is it good as far as business sim go? I tried Offworld Trading Company, it was a bit meh and clearly multiplayer.

>>183732727
Ha shit. It sounds like Crusader Kings 2. And I hate Crusader Kings 2.
>>
I've played Civ 5 to death, Civ 6 is awful on a fundamental level, the AI in Endless Legend is so god damn bad and Amplitude won't stop pushing the water game. What do I even do now?
>>
>>183732996
Start digging the old games. Call to Power, Alpha Centauri, Seven Kingdoms, Age of Wonders, Disciples...
>>
>>183732996
>Civ 6 is awful on a fundamental level
But it's fine on the fundamental level. The issue is that it's still going to be underwhelming without the expansions.

>AI in Endless Legend is so god damn bad
Isn't it slightly better than Civ in general?

>Amplitude won't stop pushing the water game
You can LITERALLY ignore the water game and be just fine, unless you like playing on island maps or some shit.
>>
>>183732773
You can be very Jew in The Guild, especially The Guild 2, the best ways to get ahead is through nepotism and clogging government with family members so you get to set all the laws while enforcing a monopoly and killing your competitors with bandits who happen to be run by your family.
>>
>>183733509
>the best ways to get ahead is through nepotism and clogging government with family members so you get to set all the laws while enforcing a monopoly and killing your competitors with bandits who happen to be run by your family
My dick is getting hard. Keep whispering these sexy things in my ears. Can I get money? Does it make a nice, satisfying sound when I earn it? Is it fun to genocide an entire bloodline? Are there mods?
>>
>>183733126
guuuh but they're oooooold...

>>183733478
>Civ 6
No, it's not. There are so many very basic quality-of-life features missing and so many stylistic choices that show that the devs are taking this game in a really bad direction. Not a fan of districts at all either, but that's apparently just me.

>EL AI
Not really. They spam poorly equipped units, almost never build any buildings past the era 1 basics, constantly settle cities right up against region borders, rarely use more than two of their faction units and NEVER all three...on and on, it's such a mess.

>water game
No, you can't. Water is too strong. Too many of the resources are in citadels now. You need a fleet, you NEED a fleet, or you're not going to have enough strategics and luxuries to compete. And the water game really isn't very good either.
>>
>>183734257
>rarely use more than two of their faction units and NEVER all three
Some factions have two good units and a garbage one. There's literally never a reason to use the Cultist rider in combat, for example. And to make up for that, AI uses minor faction units.
Fair enough about the poorly equipped units, I suppose.

>You need a fleet, you NEED a fleet
Except you don't. The fortresses are nice, but they won't win you the game, unless you're Morgawr or Cult.
And on higher difficulties, if you're anywhere near other empires, you won't even have time to bother with building a fleet.
>>
>>183729697
I was attempting to describe the Sierra games. Caesar III could he 50bmg painful at times since walkers didnt always go where you wanted them to. Pharoah was somewhat better with roadblocks. Those were the two I played.
>>
>>183735668
Emperor is even better (simpler) because you have both roadblocks and residential walls, so you can have a residential district stuck between a smelter and a military fort without needing to spam gardens and statues.
>>
>>183735884
Is there a Roman mod? Is it too much to ask for a Caesar game with the fun of 3, but some QoL improvments?
>>
>>183736570
No. I know there's Caesar IV, but when I asked my father what he thought of it, he made diarrhea sound with his mouth, shrugged, and pointed at the neighbour's dog who was licking his balls.
So it was probably a bad game.
>>
Will there ever be a good sequel to Startopia?

Or Battle Realms? Or Supreme Commander? Or Star Wars Galactic Battlegrounds?
>>
>>183738837
no, fuck you and your nostalgia
>>
>>183739037
>fuck you
Don't make promises to a guy who hasn't got laid in 8 years that your ass can't fill.
>>
>>183739037
>Supremme Commander
>Nostalgia
No my dude, fuck you and everything you love to hell and back.
>>
>>183740536
Supreme Commander was one of the best RTS ever. Planetary Annihilation is trash compared to it.
>>
Why was Stellaris designed so fucking horribly?
>>
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>uplift some humanoids
>check on them later
>they're fucking outraged
>turns out they're starving
And yes their leader is a fat negress.
>>
>>183741345
for tablets
>>
Stellaris 1.8 when?
>>
>bought sins of a solar empire trinity
>mouse cursor jumps all over the screen
>literally can't click start

joys of pc gaming
>>
>>183741754
Maybe don't play with a fucked up machine?
>>
>>183721958
It's more of an RTS but on a 4X scale. So very slow paced compared to most RTS games.
>>
>>183741754
>trinity
You dun fucked up. Rebellion is the one you should have bought.
>>
>>183741754
take your Parkinson's meds
>>
>>183741928
It's not on sale yet.

>>183741798
Nothing wrong with it.
>>
>>183741979
>Nothing wrong with it.
It works on my box so obviously the problem is with whatever you've got going over there.
>>
>>183741754
Should've bought rebellion. Disappointed in you, anon.
>>
>>183742320
Maybe your box is like your mom's: old and can take anything.
>>
>>183741505
Wasn't the Ai configured to only build farms?
How did this even happen?
>>
>>183745464
I think I saw that happen once before as well.
My best guesses are either that they had something like 6 pops and 1 farm for 4 food, but everything but the second farm built.
So the AI sees it has buildings it can place pops on so pops 6-7-8 all grow with them losing food, and then it starts building the farm once the 8th pop is born (presumably spending all their minerals in the mean time on space port, defense armies, and a construction ship), and it get stuck starving which tanks the happiness and production of food and prevents more pops from growing.

The other thing I could see occurring is that it was running on two farms and two mines with the two power from the colony building, and it built the spaceport (costing 3 energy to maintain, which they can't afford) -- then they try to upgrade everything still not having a power income, runs them out of power, farms stop working, they run out of food eventually, it starts building more powerplants but never has enough happiness to produce actual amounts of things.

Wasteful and 8 pops shouldn't be more than their mineral production for basic consumer goods right?
>>
>>183741724

>Hyperspace FTL still shit

Just this little detail left.
>>
>>183691110
Isnt one of the late game wonders literally an omnipotent device?
>>
>>183739252
I think he wants to fill your ass.>>183736807
I've never heard anything good about IV, which Is a shame, I was just glancing at it on YT and it's graphically appealing at least.
>>
>>183745464
The AI is still shit. I checked in my current game, five of the six advanced AIs were starving. They had the minerals, but just didn't build farms.

The AI is even given bonus resources when they are about to run out anyway, so Paradox knows the AI is prone to self-destruction.
>>
>>183669156
I would give my left nut for them to make an rts spin off of the space combat in ES2.
>>
>>183748635
I want an Endless RPG. I don't even care which 'period' it goes with, Legend and Space are both fascinating settings.
>>
>>183747980
I played IV and I had an invasion appear the other side of the river which was splitting the map in two.
I had no bridge and no money to build one so they couldn't reach me and I couldn't reach them and they wouldn't go away.
This was fun to look at, but while under siege no new citizen can migrate to my city, making the game unplayable.
>>
>>183746787
Plus the lack of economic activity, plus the lack of meaningful diplomacy...
>>
>>183745464
They're a vassal, so I don't think I can control their configuration.

Even so, I noticed that their number of people equaled their food production, so apparently they were stuck at 0. I gave them 4 food and now they're ecstatic.
>>
>>183753204

>mah trades

You can trade minerals, energy, strategic resources, star charts, map view, research, access, systems, negotiate subjugation, non aggression pacts, defensive pacts and fucking federation! Just because you fags dont know how to raise your diplomatic opinion with factions it doesnt mean its not there!
>>
>>183754282

>you can even trade resources in bulks or over time, with different quantities over different periods
>>
>>183754282
Fix your game already, Wiz..
>>
>>183754282

And trade enclaves for resource exchange in a 1 to 2 ratio lel.
>>
>>183754282
>Trading systems
Not anymore
>>
>>183685207
>>183684680
>>183685641
M-Muh childhood. Great, now the music is stuck in my head.
>>
>>183754282
>You can trade minerals, energy, strategic resources, star charts, map view, research, access, systems, negotiate subjugation, non aggression pacts, defensive pacts and fucking federation! Just because you fags dont know how to raise your diplomatic opinion with factions it doesnt mean its not there!

Yeah, you just need to go through every empire one by one to see if they will bother to trade with you, and then see if they have what you want to trade for, and if they will buy what you want to sell.

There's a reason why the only worthwhile trading is the special merchant dudes. Because you don't have to deal with AI bullshit.
>>
>>183754792

>see if ethos is not your opposite, or a fanatic purifier/devouring swarm/metalhead
>proceed to support independence (if hes not under threath of some big force)
>offer him research
>opinion increases
>non aggression pact
>opinion increases more
>mutual research agreement. give some resources and charts if hes more advanced
>more opinion
>trade resources at will at good prices

If his ethos or his enemies matches yours its even easier.
>>
>>183755038

Forgot defensive pact. Thats the end game (if needed).
>>
>>183693654
>Hi Wiz.
It's not even a proper Paradox game.
>>
>>183754282
Diplomacy is a sham because the AI is fucking stupid. They only decide things along ideological lines and will not factor in profit or mutually beneficial deals. Also the fact that there's no wealth economy and resources are all capped so there's no benefit in trading past a certain point anyway.
>>
>>183754282

People are mad because the AI..well... its not stupid. Its programmed to win. But since most games have shit AI and outcomes are usually one sided in the players advantage, everyone is butt mad.
>>
>>183755038
I usually trade with megacorporations or egalitarians, they offer the best deals in general.

I trade minerals for energy to people in war because I can get something like 1.2 energy for every 1 mineral since they're so desperate for more minerals. I trade energy for minerals to factions that can't expand and aren't at war because they tend to have a glut in minerals.

It would be nice to have some kind of global mineral/energy market where I could dump my surplus and merchant ships would automatically try to find the best deals. Where prices would change depending on demand and availability.
>>
>>183755551

Most fags here dont even play on hard or insane. They like to start shit piss easy games and play them for hundreds of years (not even aggressive AI's).

Given that the game is easy and they steamroll, the AI has the habit at some point of joining together to face the player once the player gets too strong. Thats why they cant trade anything because they are treated as hostile by default due to the wary stance of other factions.

And this is fair and well made (what else could the AI do?).
>>
>>183756109

Thats actually a good deal for you to spam synths all over the place. 150 energy for each is kinda pricey.
>>
>everyone agrees trade and diplomacy are fucked
>they're exactly the same as in every other 4X game
>nobody has any specific ideas on how to make them better
>>
>>183756854

Two things missing: buying/selling ships and tech (instantly instead of research speed). But its not critical.
>>
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That "template" tech wiz said he would add to bots. How distant in the tech tree is it?
>>
>>183749530
I just want more endless games, I don't really care about any other details
>>
>>183757485
You know that dust is just gold with the name changed, right?
>>
>>183757287
It looked pretty early on from the pictures, it only cost 750 research.
>>
>>183758181

Well, it better be. Slaves with good traits blow the fuck out of bots on tiles of 3 and above. Egalitarian mechanists need that edge because authoritarian is too fucking strong.
>>
How good is Ai war Fleet command? Does it count as 4x? its like 2 bucks
>>
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>>183756854
I'd make trade as the "civilian market" which would have it's own spheres of influence. Authoritarian/Xenophobe/Hiveminds would reduce it, Egalitarian and a "commercial spaceport" tile improvement would increase it. Linked civilian markets would create a larger trade pool, multiple empires with civilian markets that touch each other would have an even larger trade pool.

Could sell, buy, order (request X amount of resource and the trade pool would slowly create that resource while increasing the price due to the increased demand).

I'd make everything sellable on the civilian market, completed ships, slaves, robots, ship hulls, individual ship equipment like weapons or shields or reactors, special resources (turned into 1 resource/turn per resource, an upgraded shield or laser or hull or armor would require 1 special resource to build but it'd have it forever)

I'd change how technology worked too. Instead of researching laser-1 through laser-5, you'd research red lasers or blue lasers or green lasers or xray lasers, then improved damage lasers, or improved range lasers, or improved armor or shield penetration lasers. The basic laser types would determine the weapon's base stats, like red lasers would be good at melting armor but terrible at defeating shields, blue might go through some shield types but stopped by others, xray might go through "hard" shields but be deflected by "magnetic" shields.

The market could be used by anyone in it's influence, even pirates and rebels, so dumping 100 corvettes for sale would be a bad idea. Or good if your neighbor is having rebellion/pirate problems.

Captcha: I swear there are no spatulas.
>>
>>183756854
The major problem with Stellaris's economic play is that every empire has the exact same industrial output and there is no commercial activity to speak of. And the industrial economy is extremely shallow because your empire isn't actually producing anything. You just stockpile resources and pay an overhead for "consumer goods" which cannot be traded or interacted with in any way, and then spend resources out of your stockpile whenever you need to build something. But there's nothing being produced by those resources, there's no industry that's consuming them in order to produce goods that your empire can then trade internally or to other empires. Of course before you could implement that you'd need a currency system so you can actually have wealth instead of just resource stockpiles. Having currency gives you a way to generate profit from trade, because then you have a reason to trade with other empires even though you don't need their resources. I.e.
>your traders exchange 1000 space dollars worth of minerals for an amount of energy credits in a foreign empire
>then they sell that same energy credits for 1500 space dollars back in your empire for profit
>your empire gets a cut of it via taxes, so the trade route generates you income
Then maybe later you can research Galactic Exchange Rates that lets you sell directly to other empires and vice versa by creating a currency exchange so you don't have to exchange goods via barter anymore.

But that's deeper play that's not possible with how shitty and simple Stellaris economy is right now.
>>
>>183762575
Just realized I never got around to explaining using the currency system to create an actual industrial economy. Basically once you have the ability to export and import resources for commercial trade you can diversify what kind of things are produced on planets. So instead of just building a "power plant" or a "mine" or a "farm" etc you can build maybe a "domestic robot factory" that builds and then sells housekeeping robots as a commercial good, maybe you can build luxury electronics, personal transport (space cars), various artisan goods, etc. Give planets lots of local resources. Shift industrial resources to off planet, that way it feels like being in space is a vital part of the economy: that's how you get all those minerals and energy units to build and maintain your empire, but the planets where the people live is where all the shit gets made that makes your empire worth living in.
>>
>>183756854
Trade in 4x is generally fucked because A) there's not enough resource diversity to encourage trade, B) the resources that do exist are all necessary to constructing the things you need (buildings, units, cities/planets, etc.) and C) resources are too easily manufactured in your own territory to be worth trading and are generally infinite in their ability to be produced.

If we look at why trade take place IRL it's usually due to resource scarcity/abundance in a locality, i.e. my neighbor has clay which he uses to make clay pots,I don not have clay or clay pots, but I do have iron tools while my neighbor does not, thus we must trade in order to secure the items we desire and since the production capacity is limited for both items is limited and their is a consumption rate on both products (pots break, tools get used up) we have to establish an exchange rate and a continual trade relationship to ensure that we both continue to get what we need in the amount that we need it.

4x game are notoriously bad at portraying this mostly due to point C, resources are mostly unlimited thus all you need is control of the resource generation point, no need to trade at all, and without the necessity of needing to get things from people without a costly war, there's no real point in diplomacy either. Which actually brings up another point, wars in 4x are generally not costly enough, there's rarely a significant enough penalty to dissuade one from launching a war.
>>
>>183763109
So basically Vicky 2 in space?
>>
>>183760503

>civilian market

What you are proposing is basically the same as a total war game, or even older, an age of empires trade example where ships or wagons would travel back and fort bringing wealth to both sides (between ports).

On practice, what happens is that both sides win a little something extra.

I dont think stellaris would implement it very well though. Im not seeing how trade routes would form. Besides, the map is filled with hostile npc's outside the initial habitable areas.

That would also be a huge xenophile ethos boost btw. Also the greater the "coalitions" or federations, the greater the income.

Sell orders would be fucking retarded. This is not eve lol.
>>
So the gist I get is that there is no way to save trade between empires in 4e games unless you make everything super complicated.
>>
>>183763109

You simply cant have that level of micro in stellaris. If you add "Tropico economic mechanics" the game becomes unbearable.
Stellaris is not turn based like Endless Shit. You need to be on your toes at every second. Theres a reason why there are no proper land battles there.

>>183763510

If you have a good deal of strategic resources you have plenty to sell, and Im sure you might get good deals for them, specially if you dont benefit much from some.
>>
>>183767156

>all the "\n" typed
>all that reddit

It was all the keyboards fault
>>
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>wtf is Wiz's inner "demon" supposed to represent?
>>
>>183767349
>You simply cant have that level of micro in stellaris
It wouldn't really need to be micro. You could still have generic buildings on planets for exploiting local resources. How I was imagining it is, you can build Cities/Population Centers that generate tax revenue for that planet (every planet needs at least one major pop center) and these consume minerals and energy credits to produce a variety of goods based on that planet's local resources. Each pop center exploits its own tile plus the 8 adjacent tiles, and pop centers can't be build side by side, but they can be built overlapping exploitation tiles, though that cases the resource on that tile to have its productivity split between the two pop centers.

You'd still have your industry resources on planets, plus food, and local resources would sort of piggy back onto them. So it would be a mineral deposit, but would also give precious metals to to any city adjacent to it. Or precious stone, or something. Farms could also have cash crops or animals with valuable pelts or something, power plants could be build on a variety of sources (natural gas vein, thermal vent, oil pocket etc) which also provides a good to be exploited. Similarly research can produce things like various drugs and medicine, advanced electronics, etc. So you see it doesn't really require any additional micro beyond placing the new pop centers strategically so they can acquire those commercial resources and start making goods.

It's not my intention to add complicated supply chains with a dozen different specific buildings for each type of resource, that's just needlessly complicated. All you need is a way to get commerce going in Stellaris without changing too much of the current setup. So that's why piggy backing on the current resource system and adding another layer to it is best, so it doesn't fundamentally chagne how people build, but changes what they get out of it and what they can do with it.
>>
>>183768840
A Swede with a dignity.
>>
>Awakened Empire already have a fleet of 1M

Fuck me. I am still trying to build up 4 fleets for the guerrilla warfare against them.
>>
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What i'm in for
>>
>>183770479
Fun, efficient UI design, a combat system that seems arcane at first but opens up many options once you understand it and learn the keyboard shortcuts.
>>
>>183734257
>They spam poorly equipped units, almost never build any buildings past the era 1 basics, constantly settle cities right up against region borders, rarely use more than two of their faction units and NEVER all three...on and on, it's such a mess.

What? When did you play for the last time? They do all of that shit for some time now.
>>
>>183770719
Thanks. Should i try to build something for my taste or stick with some default race? Pretty much a 4X babby, got this game gifted recently.
>>
>>183770812
Play to tutorial first so you have an idea of the controls, then play Wild Walkers.
>>
>>183770812
Stick to Wind Walkers/Vaulters for your first game. Read carefully the other factions traits before picking them.
>>
Stellaris question
How do I keep a planet after purging it? Not armageddon, but exterminating the inhabitants
>>
>>183771424
Move one of your pops to the planet before the purge is complete.
>>
>>183771424
Frontier Outpost
You'll at least hold the system post-holocaust shenanigans
>>
>civ vi
>in order to build this wonder it must be next to cows
>not on a hill
>next to a river
>in between a farm and a market
>14 tiles from queen victoria
>in 1987
>on a full moon
>and you must be wearing green socks

jesus christ
>>
>>183773274
that ass is, dare I say it,
T H I C K
>>
>>183773274
she can arrest me
>>
>>183754790
Then maybe you can help me. I have most of the game figured out (for Bronze anyway, haven't tried the others), but there are still some parts that elude me. Like, does Feng Shui serve any purpose, and how the fuck do I build inspector towers, they're never happy.
>>
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>yfw a fallen empire rises and you're the first target
>>
>>183735205
Riders are fine in you don't have a good minor unit.

>>183770725
Last week.
>>
>>183771424

You need to have either droids (not entirely sure about this one) or a pop that can live in said planet in order to move it. Thats why fanatic purifiers and hive minds suck. From a strictly gameplay efficient perspective, you are better off assimilating them (either a good slaver authoritarian faction or an egalitarian one).
>>
>vodayni
>but with cravers depletion effect and +150% FIDSI
>but with the "you see adjacent nodes"
>but on a map with maximum minor civs
Jesus christ this snowball is insane.
>>
>>183773870
If I remember correctly, the game should tell you what Feng Shui does. Play the tutorial/story or whatever it is. I'm pretty sure it increases happiness. I don't remember how to build the towers. Maybe you need stone?
>>
>>183776396
It raises popularity and gives you a rating, yeah, but what do popularity do?
>>
>>183774407
>When both War in Heaven AEs and the big non-AE fed all declare war on you
>>
Are there any 4X games that aren't a race to victory conditions? I want something like Dwarf Fortress in space, where the focus is on the difficulties of building a thriving civilization rather than conquering the galaxy.
>>
>>183778776
Probably, but they aren't 4X.
>>
Finally get back the Core and Boundary from AE. His ringworlds are next. And I will exterminate all the other species once I kill the AE for good.
>>
>>183778776
As the other guy said, you are in the market for /gsg/ or /cbg/.

4x are quite formulaic by design.
>>
>>183779000
Core and Boundary belong to the Xenophobe FE though. They don't have Ringworlds.
The Materialist FE has the Ringworlds.
>>
>183778776
Oh and I forgot to mention games you are looking for are called distant worlds and aurora. Depending on just how DF you want to go.
>>
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>>183779274
That is correct. The sequence of event is that the Materialist FE awaken made the Xenophobe FE their first target due to their proximity. They instantly got them. I am a bit far away so there are some other empires acted as cushions to let me prepare my force against the AE.

My fleet power: 270k
AE's fleet power: 1M

My casualty for the war: 2 cruisers and 18 corvettes
>>
>>183779330
No, even Distant Worlds is lacking in internal politic. Once you have economy rolling, it's easy to keep the population happy.
>>
How to purge the robots? I found out that you can only kill them off by outlawing AI. It fucking sucks. Now I can't deal with robots from a conquered world without changing my policy.
>>
>>183780668
Install Vista on them.
>>
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>Stellaris AI picking shitty pop planets that are so close to your border it takes a chunk out of your border and you lose 1 or 2 solar systems with good research planets in them
>Meanwhile on the other end of their territory there's a perfect planet for them with 22 pop

Why is this still allowed? If I tell them to fuck off and crash on another planet, they don't do fuck all and if I declare war on them, everyone and their mum joins their side because they have def pacts with everyone.
>>
>>183780836
Try Millenium, kid.
>>
>>183780932
"I don't answer ignorants, obnoxious questions. Thread locked." - Wiz.
>>
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>>183781205
Tell me about it. I suggested to make it an option to 'claim' the border-edge around your borders to prevent dumb AI (or annoying AI on higher difficulties) to push it in, as well as an option to make the border around Frontier Outposts fixed.

Needless to say the thread was deleted. I've tried to make a mod for it myself, but I seem to dumb to get it working.
>>
>end up between two FE
>one is xeno lovers and another is stagnant materialists
Sound good isn't it? Until you learn I play xenophobic spiritualist
>>
>>183781618
Paradox Plaza is pretty much one of the worst forums.
>>
>>183781792
You're sorted.
Materialist FE won't reeeeeeeeeeeeeeeeee because you're not gonna research Synths n' shit.
Xenophile FE has a +40 cushion you can work with and I don't think they ever do anything until the war in heaven or end game crisis regardless.
>>
>>183782006
I still don't understand why they even bother with the 'suggestion' forum bit.
Every suggestion gets downvoted to shit or completely ignored, or memed with 'lol just make a mod for it lole'.
>>
>>183782301
You should go and say the atmosphere in the suggestion forum is problematic.
>>
>>183782716
I can't they banned me after I called someone a nobhead who suggested I use more frontier outposts
>>
>>183782301
To have an excuse "yeah well if you don't like Stellaris, you can go complain there, we have a suggestion board".
>>
>I was having a defensive pact with this one empire
>They canceled it because they think they are too cool to be working together with me (due to border friction)
>Instantly get attacked by AE due to proximity

Why is AI so stupid? I defended him against AE once before and now he pulled this shit and self-destruct.
>>
>>183783207
>Why is AI so stupid?
Lol just make a mod for it lole
>>
Fuck fuck fuck. I have the crisis disable but the robot rebellion chain is still triggered regardless. What should I expect?
>>
>>183784392
Roll for anal circumference.
>>
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>>183784392
a) If you have crises disabled the chain will start but just never end.
b) Even if you did somehow bug out the crisis disable and it does spawn the Machine Consciousness, it's a weaksauce pushover. Not even "weaksauce pushover compared to other crises", just "weaksauce pushover".
>>
>>183785295
I heard that if you leave it for too long it would be uncontrollable.
>>
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>>183786015
It was probably Wiz, trying to shill that his
> "AI is so well designed it poses a real problem even to the experienced player! Buy today for endless replayability!!!1!"
because no-one who isn't a shill has ever been challenged by the Consciousness.
>>
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>>183784496
>>183784392
Here's a handy roll chart for this purpose.
>>
>>183786547
>infant and child measures
WHAT
THE
FUCK
>>
>>183786939
It's awwwwwwright.
>>
>>183786547
Rolling for my next EL game
>>
https://www.youtube.com/watch?v=lmYH3G0DIUQ

WE
>>
>>183787315
>Fat black female
Still she is cis-gendered. Hope the awesome writers at Firaxis insert a line about her gender in civilopedia entry.
>>
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>when no FE has awoken and you get bored and declare war on one
>>
>That thicc girl

Jesus christ
>>
>>183787315
I want to make fun of it, but I just don't care about Civ VI enough to even put in the effort
>>
>>183788052

*fat
>>
>>183788076

beach pls
>>
>nubian leader is a literal mammy
>americans in charge of cultural sensitivity
>>
>>183787315
Feels like she's gonna go "MMMM-HMMMM o no u didn't" and snap her fingers geometrically if you settle next to her
>>
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>>183788703
>snap her fingers geometrically
That sounds horribly painful.
>>
>>183786939
FATAL is a hell of a RPG. Literally, the "game" is hellish. Avoid at all costs.
>>
>>183788947
I know the reputation.

But giving anal measurement for kids is just "woah". And not the good kind of "woah", the kind of "woah" that usually comes before a "why don't you have a seat over there".
>>
>>183788121
Thicc IS fat.
>>
>>183789120
Yeah, because a demon from magical world would abide to US laws before raping a child.
>>
>Awaken Empire is losing ships for no reason whatsoever

What happened? It was at 1M and suddenly the ships start dying(?) one by one.
>>
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The Beautiful Backgrounds mod improves my enjoyment of the system view immensely
>>
>>183789884
>tfw impossible to tell what game this is without the UI
>>
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>>183790026
> Lol, this looks like some Eye of Terror shit
> "This mod uses all genuine panoramic space backgrounds from the Hubble Space Telescope Archive"
> o fug
>>
>>183773274
>tfw game ends but Great Zimbabwe is still up for grabs
>>
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>Dawn of War is old and ugly
>Dawn of War 2 relies too much on squad and has shitty economy with no base building
>Dawn of War 3 doesn't have the Tyranids or the Imperial Guard
To live is to suffer.

>>183790235
I like it.
>>
>>183790481
>>Dawn of War 2 relies too much on squad
That's a good thing. Retribution is solid if you're into tactics.
>>
>>183790636
I dunno, I don't really like it. I don't like that system of having a fixed frontline around objectives. Company of Heroes handled that better, in DoW, due to melee being so important, tactics are limited.
>>
>>183790481
>Dawn of War 2 relies too much on squad and has shitty economy with no base building
Good, DoW base building was absolutely terrible.
>>
>>183791671
You probably think that Ground Control is the best strategy game in existence.
>>
>>183791835

of course not

GC2 is
>>
DoW 2 lacks the epicness of the first DoW. It says a lot about the game when the Last Stand, which is basically a mini-game, have more units on the field than your average mp match.
>>
>>183791947
It also lacks the fun. And the maps are too damn small, but it happens in a lot of recent strategy games. Supreme Commander 2 and Age of Empire 3 both had small maps.
>>
Just won science victory with cultists on hard. All I can say is one city is shitty limitation and doesn't contribute to playing tall at all. In the end number of districts > level 3 bonus.
What is best faction for playing tall anyway?
>>
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>finally complete a full game
>vodyani faction quest and Academy rejuvenator quest
itsfuckingnothing.png
>disjointed plot, no context, feels like somebody cut out every 2nd page of a book
>mission rewards are absurdly worthless compared to the effort it takes to accomplish the objectives
Early launch was a mistake. I'm back to EL till at least two ES2 expansions come out.
>>
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New Endless Legend anon here, completed the tutorial just now and must i say, this game looks so good; it might not have the 4k textures but aesthetically it's top notch.
>>
>>183792190

hope you didn't pay for that shit
>>
>>183791947
>Doesn't play 3v3
>Doesn't play Elite mod
>>
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>>183789494
I'm more concerned about the human meatbags that gather in groups at the dead of midnight and roleplay captain planet anal rape.
>>
>>183792090
Cultists, though with villages it's more pseudo-tall. You should be steamrolling over everyone and getting the stockpile techs to enchance the free Science and Industry you get from auto-razing cities.
Allayi get massive over-expansion penalties which favors tall. Their population also grows slower and districts require pearls, but IIRC you can build a new district for every 1 citizen instead of every 2 like everyone else. They have their Skyfin units which are unattackable by neutral mobs and can extract resources from not owned territories. Though later on expanding becomes easier if you manage to get a load of luxury resources as they get an unique tech that makes luxury boosters last longer.
>>
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>>183792319
I got the deluxe edition on the first day of early access.
>>
>>183792330
>the only true way to play is relying on 2 other players not fucking it up
Elite is just a stat overhaul, you still have a battlefield where you can deploy one tank before hitting the army cap.
>>
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>>183792754

dumbass
>>
>>183792330
>relying on Paradox's defense system of "mods will fix it lole"
>>
>>183792836
The difference is that ES2 will eventually be good and complete.
Stellaris won't.
>>
>>183792798
>you still have a battlefield where you can deploy one tank before hitting the army cap.
>Hasn't seen quad russes
>>
>>183792979

what the hell are you on about
>>
>>183792979
While I agree with you, the guy you replied to wasn't talking about Stellaris though and it's kind of a shitty deflection. Amplitude at least is improving the game, true, and have said they're fixing the shit >>183792190 mentioned including the Academy quest which literally has placeholder rewards and disconnection from the rest of the game's story, but it doesn't mean the game isn't kind of shoddy in its current state. The game should've been complete after early access, not months after release.
>>
I'm actually glad they cut fighters and bombers from the game. Better to have them done right much later then releasing them early and leaving them as trash forever.
>>
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How's Dawn of War 3? What are the playable factions?
>>
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https://www.youtube.com/watch?v=lmYH3G0DIUQ
I'll just leave this here.
>>
>>183793602
I doubt they would've left them "trash forever", for example the hero EXP system as of now among other things is trash and they're in the process of fixing them. But yeah, their explanation for leaving out strike craft was that release was too close and they couldn't add and balance them properly at that point.

Let's just hope that when they're eventually added that they're actually free content and not moved to paid DLC.
>>
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>>183793870

i'll just leave this here
>>
>>183793909
>Let's just hope that when they're eventually added that they're actually free content and not moved to paid DLC.
They're coming next month for free.
>>
>AE splits its fleet into 3 parts

Fuck. What should I do now? If I declare war on them will the 3 fleet chase down 3 fleets of mine?
>>
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>>183793870
>nubile
1.
(of a girl or young woman) sexually attractive.
"he employed a procession of nubile young secretaries"
2.
(of a girl or young woman) sexually mature; suitable for marriage.
synonyms: sexually mature;
>>
>>183793870
>strong black fat we wuz kangz woman
Dropped
>>
>>183793870
>abilities sound lame
>unit is lame
>leader is a nobody they used for the diversity points
Is anyone even going to buy this?
>>
>>183795018

This is the last free DLC if you bought deluxe edition. Still feel scammed?
>>
>>183795249
>deluxe edition
Oh yeah, that exists. I kinda feel sorry for the people who got it.
>>
>>183795415
Makes me feel better about getting the ES2 deluxe. Even if it comes with no DLC.
>>
>>183795415
But they've played aztecs two months prior other else!
>>
>>183795249
It isn't the last one. One more announced after this.

>>183795018
>>leader is a nobody
>The quantity of building that was completed during the middle part of the first century indicates that this was the most prosperous time in Meroitic history.
>Amanitore was among the last great Kush builders.
>>
>>183795730
They really digged as deep as possible to find a female leader.
>>
>>183795730

Alexander was supposed to be the last one, but some people got literally scammed and paid more for deluxe than the base game/dlc is worth. They're really going to give more than one civ away? I don't even want another civ at this point, the game needs fixing.
>>
>>183706854
>tfw you want to go home but zelevas bitches about how you're not advancing the empire everytime you turn on the tv
suffering
>>
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>>183795872
I guess, but it's not that bad. I mean, this way the new Gifts of the Nile scenario will be a cat-fight.

>>183796023
Two more announced leaders after this. Presumably these DLC's will be accompanied by patches and fixes. More details in tomorrows livestream probably.
>>
>>183786547
>male +5
Explain.
>>
>>183797814

Men are better at everything
>>
>>183798062
That convinced me.
>>
>>183787315
AYO HOL UP
>>
>>183796435
>it's not that bad
t. Hamgalaxy
>>
>>183774407
>tfw you're sandwiched between three FEs
I will be space Poland soon
>>
is it better to build a neighborhood on a useless tile for +5 housing or to build it on a hill(that could be used for production) for +6 housing?
>>
>>183800951
It's better to build a market to upgrade your tents to huts.
>>
>>183801075
the fuck are you even saying
>>
>>183800951
The production is more worth than 1 housing in my opinion.
>>
>>183801265
Just saying that with adjacency bonuses, building a market will let you improve your houses.
>>
>>183801282
I'll build it on the useless tile then, thanks
>>183801319
ah ok, thanks
>>
>>183769249
So basically you want an entire game of Civ on each planet, but somehow you think this won't increase micromanagement.
>>
slow general is sloooow
>>
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Meanwhile, in the Hillary timeline, Madame President takes a video call without putting on makeup
>>
>>183804564
>>>/pol/
>>
>>183805030
>>>/out/
>>
>>183805030
>>183805381
*converts your minor factions*
>>
>>183804564
What disappoints me about this image is that it's not the UN of Earth, where the leader is some weird bug or mushroom even though there's only 1 of those pops in their entire empire.
>>
How do I play riftborn well? Do I basically just have a empty colony produce riftpops constantly to send to my other systems?
>>
>>183805030
>>183805381
>no fun allowed in this thread
fuck off
>>
>>183807539
You can use minor faction pops to complement your native ones just fine, so grab basic food improvements along the way. I've never really paid attention to spamming and moving Riftborn pops so much (at least current Endless difficulty doesn't require you to), just built them system by system basis when the build time cost of one new pop is better than the build cost of a new improvement. Later in their quest depending on your choices you also get access to build time reduction for all new Riftborn pops as well, so they're much cheaper in mid-late game.

Also just remember to put up those speeding up time bubbles that you start with whenever you can, they give nice extra FIDSI, not to mention massive boost to hero EXP.
>>
>>183807651
>bringing politic in a video games thread is "fun"
Fuck off, cheetos fanboy.
>>
>Getting 2/3 of the ringworlds the Awaken Empire had

Just 2 more conquest and the genocide begins.
>>
>>183807539
I played them on impossible and I never faced the need to manage my riftborn pops to any depth. My non-riftborn pops steadily filled my planets and a quick merciless war with horatio or sophons usually gave me a virtually endless supply of pops from their original planets. Having an empty colony would be good resource-wise, but it takes forever to get the pops to where they should be.

With how lame the game currently is, you can do whatever and still win. I would imagine it's different in multiplayer, but I will never know.
>>
>>183809216
fuck you cheetos are good, no matter how much dust they make
>>
>>183810010
They are enjoyable to eat....er.... watch.

But cleaning up after the mess they make of anything and everything they touch isn't fun.
>>
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>>183810010
DID SOMEBODY SAY DUST
>>
>>183810649
IMAGINE A POWER THAT CAN BURN STARS
>>
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>all these anomalies
>but the city will be surrounded by worthless grasslands
Fug.
Worth settling?
>>
>>183811164
Aren't those mainly food providing anomalies anyway?
>>
>>183811297
Just the Black Earth, the rest provide just about everything.
I really want that coast too...
>>
>>183811560
well just build a harbor district :^)
>>
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>>183810649
POWERFUL STUFF
>>
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First time poster here. Is there any way to disable black holes in Stellaris? Seeing black holes literally give me panic attacks, but I really want to play this game.
>>
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Hey everyone; looking for some Civ V modding advice.

Many years ago I had this great game of civ iv where there was a three way Cold War nuclear stand off between me and India and some other chuckle fuck. We all had SDI but we also all had insane numbers of nuclear weapons and a long shared border between which there was jungle. I spent decades building up my military and stocking that jungle with forts stationed with planes missiles and helicopters for fallout-mop-up. Eventually when the shooting started I had an insane run and gun in that jungle. I'd like to somehow recreate that in Civ V since I can't stand 4's square tiles and death stacks. Plus it's been a while since I've played and I've never been that great at it.

What mods can I get to emulate that experience? I'm thinking the closest I can get is a combination of a few mods; mutually assured destruction (makes missiles and subs invulnerable to nuke first strikes, makes the AI super trigger happy with them in the case of invasion, and removes the uranium upkeep cost on nukes, plus tweaks to buildings), an icbm unit mod, and a truck mounted tac nuke mod. I was thinking that mod that adds in airbases but I'm kinda skeptical since the last time I tried it I'm 90% sure the AI never built one, and I don't like that kinda set up. I'm also concerned about that issue with the truck nukes and longer range missiles, but I'm not retarded when it comes to basic script writing and with some work I think I can figure out having the AI build and use them alongside their counterparts. I was also thinking of installing a mod that allows I think 3 units per tile so the game doesn't get cluttered with these new units, and since I've never tried that kinda thing out before.

What are people's thoughts on this? Does anyone have any suggestions? Does anybody know I way I can somehow hack fortresses to have AI-usable aircraft/missile stationing ability? If people can make convincing arguments to go back to 4 I'll hear it.
>>
>>183812643
I think you're trying to put a bandaid on a gaping wound. Go see a psychiatrist my man.
>>
>>183811164
>>183811560
it would be a great coastal city if it weren't for the placement of the minor village; as it stands, you probably have better naval base locations on the continent as broken lords
>>
>>183812643
I want to make fun of that guy but i know the poor fucker cant do shit about his phobia.
>>
>>183812643
Thats a strange fear for someone to have.
>>
>>183812820
>Not playing with the Build over villages and ruins Mod
>>
>>183812643
>respectfully disagree
Oh so this is where the meme comes from. Jesus Christ, as if Stellarisfags needed this shit
>>
>>183813012
That's what makes it a phobia. Still should talk to a psych though.
>>
>>183813012
>Being afraid of a gigantic star-eating space body is weirder than being afraid of little spiders
>>
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>>183812643
You're afraid...of black holes? Do you have Melanoheliophobia? You should seek someone professional, or just find a mod that replaces it or something. If you can't, might as well drop space games all together. Avoid playing Space Engine too.
>>
>>183813667
Both are silly but the little spiders aren't incomprehensibly far away.
>>
>>183813339
*respectfully disagrees*
>>
>>183813826
Sure, but small spiders are literally harmless, black holes EAT PLANETS.
>>
>>183812643
>Having fear of black holes
>Having fear of Stellari's giant black spheres
Pick one.
>>
>>183814283
Small spiders in some countries are not harmless and black holes are very very far away and it is extremely unlikely you will ever get near one.
>>
>>183814452
But black holes are cool as fuck
>>
>>183812643
>2 people respectfully disagree
What the fuck.

And you can probably mod them to replace the black texture with a smiling face or something silly.
I'd mock you, but I'm myself really scared of silly stuff, so that would be hypocritical.
>>
>>183814562
That doesn't make a fear of them rational anon.
>>
Just replace black holes with Horatio
>>
>>183814836
because that's how much horatio sucks?
>>
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>>183812790
>post a novel inviting discussion
>all talk about some made up black hole phobia
>>
>>183815352
dumb phone frogposter
>>
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>>183815278
Delete your 4chan account.
>>
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>>183815278
>>
>>183812643

>see black hole
>I'm literally shaking
>>
>>183813667
Being afraid of black holes is way cooler than being afraid of spiders desu.
>>
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>>183815278
>>
>>183816249
To be frank, I'm literally shaking whenever the Alien shows up in Isolation, and fractals make me feel uneasy.
>>
>>183816676
The working joes were scarier tbqh
>>
>>183816757
The robots are not spooky. The Alien was the worst thing ever.
My brother managed to rip the sound it makes when coming out of a vent, and played it on a telephone that he hid in the toilets while I was shitting.

Cleaning that mess was long and annoying. Fuck aliens. And fuck my brother.
>>
>>183812790
>want to have a lot of units be killed by an area effect attack
>don't want to have doomstacks
Sorry guy but your nostalgia over Civ 4 cannot be replicated in Civ 5, in part because you're just looking back with rose-colored glasses at a past that never really existed.

If I were you I'd just mod the nukes to be cheaper, though.
>>
>>183817061
Let's get you and black hole guy together to do an LP of Stellaris, in which a giant xenomorph from Alien crawls out of a black hole.
>>
>>183812643
just something to ease your mind: black holes aren't vacuum cleaners in space, they behave like stars mostly, you'd have to go almost to the former surface of the star it once was to get pulled in, if it were a star still you wouldn't have to go that close to be pulled in.
>>
>>183817327
WERE
>>
>>183817948
Wasn't there some space 4x that had star-sized space monsters?
>>
>>183818657
ENDLESS
>>
>>183818749
N' DUST
>>
>>183812643
I just remembered that when I was 7 or 8 years old I saw on science TV show that our galaxy has supermassive black hole in it's center. I was so scared I skipped school for 3 days. Looking back at it, I feel incredibly stupid.
>>
>>183774407
Happened to me just now, my vassal and I sandwich a Jingoistic Reclaimer. Of course I wasn't surprised when he declared war on me, but I wasn't prepared. Nonetheless, I'm winning the war with over 50% warscore and I'll win.
>>
>>183763609
that would make me so erect
>>
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>>183787315
>another fucking civilization I'm never gonna play as and another fucking scenario I'll never get around to playing
How exciting. Can we get an expansion now?
>>
>>183812643
Are you also afraid of black spoilers?
>>
>>183817948
You monster.
>>
Do empires suffer attrition in Stellaris? I blew up several spaceports and took a few planets from an AE and I'm seeing his fleet numbers go down.
>>
>>183817061
>The robots are not spooky.
Lies. I nearly shit myself after one these faggots who pretended to lie dead grabbed me and killed me.
Ironically allien was the less spooky thing in game about him.
>>
>>183822734
>allien was the less spooky thing in game about him
I disagree. The survivors, the robots, they ain't got shit on the alien.
Just hearing him makes me panic. I'm thankful there's no facehugger in that fucking game, they were already horrible in the old Alien vs Predator 2 game.
>>
>>183822865
>no facehugger
Did you not even get halfway through?
>>
>>183822986
WHAT DO YOU MEAN
WHAT DO THESE WORDS MEAN?

I just managed to reactivate the reactor in, what, the medical wing or something? There were robots AND the fucking alien waiting in a vent like a trapdoor spider.
>>
>>183823206
>the hospital
You barely even started, bit odd to be passing judgements on whats the scariest part of the game when you're barely a fifth in.
>>
>>183822865
For me it was something like this
>see allien
>oh well I'm dead nothing to worry about
>see robot
>NOOOOOOOO YOU FUCKING CLANKER DON'T LOOK AT ME THIS SCARY FACE AND LAMPS INSTEAD OF EYES GODDAMMIT FUCK OFF AND PROTECT THE FUCKING STATION YOU PIECE OF RUST
>>
>>183823367
[] Barely any reason to panic.
[] You may panic.
[] Panic.
[] Panic!
[] PANIC !
[x] JUMP OUT OF THE AIRLOCK
>>
>>183823535
Why did they choose "rubber faced corpse with glowing red eyes" instead of anything else? Vaguely humanoid female that doesn't go near uncanny valley would have been much less frightening.
>>
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>>183824812
>>
>>183824812
They tried to make something that was humanoid in design, but they also tried to mass produce them. Never saw how cheap special effects in movie look like? It's the same thing.
>>
>>183824812
>cheap
>scary
>fits into 80s sci-fi aesthetics
>>
Why is the Stellaris faction system so fucking underwhelming?
>>
>>183826713
"I don't answer ignorants, obnoxious questions. Thread locked." - Wiz.
>>
>>183826713
Did you expect a fulfilling experience from Paradox?
>>
>>183818701
You won't believe it's Stellaris.
>>
>>183826713
The only things about Stellaris that aren't underwhelming are the mods, graphics and soundtrack.
>>
>>183826903
What was original question when Wiz posted that?
>>
>>183822678
The AI cheats in such a way that if it runs out of resources it gets more for free.

Expecting your opponent to play by the same rules as you in a strategy game is no longer something you can safely assume, but eventually you'll figure out that Stellaris is actually an RPG.
>>
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>>183827709
I've seen this happen. Pic related, this is an AI empire I tag-switched into.
>>
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What should I do, lads?
>>
>>183827932
It makes no difference in the end.
>>
>>183827932
Go for it. You can still enslave them and genocide them later.
>>
Will Stronghold ever get good again?
>>
>>183831762
no
>>
>>183835287
Sad!

Legends was okay.
>>
What 4X game has tech trees that are influenced by random/decided by events or findings in game? For example I loved Sword of the Stars and the randomized tech tree since it forced you to adapt at times. Stellaris is another example - the unique techs you get from things like the Enigmatic Fortress or through psionics. Any other game with something similar?
>>
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the >>183770479 >>183770812 anon here, after like 6 hours of Endless Legend as Vaulter reskin.
It's a pretty interesting game, and i like the artstyle; however, after expanding, at 4th city i began to feel overhwhelmed, with all the stuff i had to keep up with.
Is big expansion the only way to stay competitive or is there a quality over quantity race or way of doing things? Do all races get the same tech trees, or some become vastly different? What's the best difficulty i should play on, both to not get bad habits that only work vs. easy AI yet not too hard for someone who is new to 4X? currently on easy
>>
Speaking of SotS, I should only play the original and not touch the sequel, right?
>>
>>183837029
Going tall works with just about every faction. It all depends on the techs and resources you get. Allayi are probably your best bet if you just want to found 3 or 4 cities and chill.
All factions have a few unique techs, but the trees are otherwise the same.
Normal. Move up as soon as you get comfortable there.
>>
>>183837904
That's the general idea.

You can still try the sequel to see what's bad.
Or you can go to the Let's Play Archive and see.
>>
>>183837904
Yes but the expansions add a lot so make sure you get the final version.
>>
>>183837029
>>183838227
>Otherwise the same
Except for Broken Lords and Forgotten who can't get Food and Science techs respectively.
>>
>read an article about Dawn of War
>and how it was a fucking rollercoaster with every expansion fucking things up a bit more
I only played Soulstorm, am I fine?
>>
Is there a way to make military ships auto explore?
>>
>>183838845
Stellaris btw.
>>
>>183838843
>Only played Soulstorm
My condolences.
>>
Which stellaris mods/DLC are mandatory?
>>
>>183838843
>only played Soulstorm
It's either the best version of DoW or the worst one, depending on who you ask.
>>
>>183839354
How bad is it? I understand that the vanilla game was decent, even if Eldars were OP, and then that every new faction added after that was broken while the game got more and more... I dunno, average? It lost some of its flavour, something like that.
>>
>>183838843
Nowadays, yeah. It was a mess at release but after patches and mods, Soulstorm is honestly the pinnacle of the Dawn of War games. Campaign aside, anyways.
>>
>>183838845
No but if you shift-click you can queue them up really quickly.
>>
>>183838843
Soulstorm had the best MP but campaign was just a massive step down from Dark Crusade
>>
>>183839941
I know, just wish it could be automated like the science ships.
>>
>>183839515
>>183840247
Oh, good. I was afraid I'd had to install a shitload of fucks to have fun.
>>
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>>183838227
>>183838609
Thanks anons, started new game, wish me luck
>>
>>183840360
Die !
>>
>>183840325
Be sure to check out Ultimate Apocalypse. It's the go-to mod nowadays.
>>
>>183838843
>Still, even on release, the game was very well-received - and then, it happened. 19 hours after the game's initial launch, an infinite resource exploit was uncovered for the Sisters of Battle. By queuing up an upgrade for their listening post and then cancelling it, it was possible to get double the normal resource amount - ergo allowing you to do it rapid-fire for colossal amount of resources very, very quickly along with having infinite faith resource by simply auto-casting a faith ability so in-theory, a simple Celestian squad with a missionary attached could very well turn their durability like those of an Assault Terminator Squad with a Chaplain attached. After initially dismissing this as "not a real bug" and prattling on that players "should be happy with what they've got," a "hotfix" was promised within "one, maybe two weeks."
(...)
>After 8.65 months, there was nothing left. The game was deader than a Sister of Battle at Matt Ward's place. But again, after 8 months of waiting and leaving the game to die, a small shard of hope appeared: the hotfix finally DID arrive which addressed most of the early problems present in the game (...). However, much like how Zelda to the Nintendo Gamecube, it came too late and Soulstorm basically died out as many players just gave up on the game.
>Relic had blamed everything from Steam to Gamespy to the black hole at the center of the galaxy for the delays, but everyone and their grandmother knew the full truth: they didn't give a shit because they were working on Dawn of War II. After the patch, the game remained broken with a lot left to fix (the Eldar remained blatantly overpowered and there were dozens of smaller problems plaguing each faction - all of which were easily fixed), but Relic was done with it and Dawn of War 2 was here. So if by some Emperor only knows reason you still want to play this game, you better just mod it out.
TL;DR : it's dead and still not fixed.
>>
>>183840505
What does it change?

>>183840819
Grim.
>>
>>183794947
>can't even use the we wuz meme correctly
This is the most beginner shit, underager faggot.
>>
>>183795249
Deluxe customers get one more after Nubia.
>>
>>183796435
I really really wish she was hot. A sexy black queen would have really brought be back to the game. I can't gawk and Poland forever... I think.
>>
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>>183843416
>I can't gawk at Poland forever
Why not? Poland loves you.
>>
>>183839419
Yes.
>>
>>183838845
Exploring with military ships is a bad idea because the Horizon Signal can only trigger if you enter for the first time with a science ship.
And using this knowledge to explore everywhere else with military ships and black holes with science ships is gamey.
>>
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>>183843416
My King.
>>
>>183821527
>misato will never play with your asshole like she does that mousepad
>>
>>183844224
why live
>>
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>>183812643
Jokes aside, I can releate to this.
When i was younger I and my brother were playing trackmania on those desert maps. If you build map right you could jump out of it and keep falling endlessly into nothingness, a black void. Shit was terryfing I and my brother had nightmares because of this.
>>
>>183826713
Factions don't have any incentives for player response. The way they are set up the best course of action is maintaining the status quo. There is never a time where changing from the dominant faction to a minority one makes sense. Appeasing one faction means upsetting others, by embracing a minority faction you're pissing off a larger chunk of your population and taking a big hit to your productivity, public order, and influence gain for essentially no pay off.

And this just exposes another big weakness in Stellaris: all government types play exactly the same with the exception of hiveminds. You'd think factions would work differently in an oligarchy from a direct democracy, or in a monarchy from a democracy, but they don't. They work the exact same way and have the exact same impact on government (which in this case is minimal, since as I noted before players will opt for inaction wherever possible due to messing with factions only resulting in a net loss for their empire).

The result is just a very unsatisfying experience.
>>
>>183827709
It always confuses me that there's people on the official forums who keep going "If your doomstack is smaller than your enemy's then restrict youraelf to economic warfare - sniping his research and mining stations, generally making a nuisance to starve his economy".
Despite the fact that this never, ever works. Even if the AI weren't cheating, it would never work because the proportion of your resources that you get from space is negligable once you're past like your 40th pop - i.e. 95% of the game.
I think they must just be fucking stupid.
>>
>>183827621
It's not a verbatim quote.
He's just generally a prissy SJW cuck who despises his own customers and sees misogynist boogeymen lurking in every subtext.
>>
>>183844538
I actually think factions were more satisfying pre-1.5.
At least with those you actually got some feedback on player action.
If you let your megasector separatist faction get uppity, yoir economy collapsed from strikes. If you spend influence to suppress it, you didn't.
Whereas what we have now is a hopelessly inter-tangled web of competing interests where if you take one step forwards with one faction, it takes 0.9 steps back with another, so nothing ever changes with any significance no matter what you do.

In essence I agree with you entirely. It's shit, but as with many mechanics in Stellaris Wiz has attempted to make it SEEM deep and complex and multi-input.
And even if you succeeded in making the inputs more inputs mote interesting, the outputs (i.e. governments) are indistinguishable, so who cares.
>>
>>183774407
Yakkity sax, yakkity like you never have before
>>
>>183845965
>If you let your megasector separatist faction get uppity, yoir economy collapsed from strikes. If you spend influence to suppress it, you didn't.
Even that's not very satisfying because the result of your action is nothing changes, which is exactly the problem I was talking about. Any attempt to diverge from your current status just results in a net loss so nobody does it. There's no trade off for the loss in influence, order, and productivity, and you don't gain anything by changing from one ethos to another except very minor policy changes. The fundamental differences between the ethics are so slight as to not ultimately matter at all.
>>
>>183787315
>Heard of Mvemba Nzinga before
>Heard of Askia of Songhai before
>Heard of Mansa Musa before
>Heard of Haile Selassie before
I consider myself quite knowledgeable when it comes to history, and I have never heard of this bitch before. How is this not blatant Wewuzing? It looks like another meme civ with retarded good bonuses too. Too bad about the desert bias.
>>
I swear to god if Firaxis doesn't release some new civs with hot women...
>>
>>183674665

Use the capital bait cheese to win the war even against massively superior fleets

Set a rally point in a system that isn't guarded by a FTL magnet and queue infinite corvettes, if possible do it from multiple angles

Every often, select one of those and perform 30 or so rally movements around their capital so their fleet is stuck hunting it

The big fleet will break ANY engagement as long as there is any fleet closer to their capital than yours

You can use this to pound their empire to dust while their doomstack is busy doing fuck-all
>>
Why do they keep adding more and more joke civs instead of duplicate leaders? Did they forget about that? Still only Greece has it.
>>
>>183849291
Why would you want duplicates if we can avoid it?
>>
>>183849291
If they're going to add joke Civs, they could at least do the ones people actually want like Canada and Finland.
>>
>>183843810
I didn't like that, changed the way my species looked.
>>
>>183849264
Content you want are in the paid expansions.

Content that is good for you (such as increasing your sensitivity to diverse cultures) is free.
>>
>>183684319
How so?

Reduced evasion?

Or will weapon tiers scale better?
>>
So, for what reasons do you think "historical/GSG RTSes" died ? Series like Age of Empires, Empire Earth, Rise of Nations, all dead by 2008 ?

Are they ever coming back ? Can they take inspiration from modern RTTs ? GSGs ?
>>
>>183852547
Hull costs increased. Equipment costs decreased.
>>
>>183843810
>Exploring with military ships is a bad idea because the Horizon Signal can only trigger if you enter for the first time with a science ship.
This is incorrect. The horizon signal now has a chance to trigger at 0.5% at every time a science ship goes through a black hole system.
>>
>>183853027
I'm sorry, hull costs?

The base price per ship, you mean?
>>
>>183853158
>The horizon signal now has a chance to trigger at 0.5% at every time a science ship goes through a black hole system.
This is incorrect. That's how it used to be, and people kept exploiting it by repearedly jumping in and out of a black hole system 100 times until the rng gets it right.
So now you only get one dice roll per black hole, the first time you jump in, if it's with a science ship. But they increased the chance to something like 1% to compensate.
>>
>>183853413
Currently: corvette hull costs 30, Destroyer 120, Cruiser 360, Battleship 720.
>>
>>183838845

There is a tech for it.
If you dont have it theres a trick to save a few clicks.

Instead of right clicking every system and select survey while pressing the shift key, you press the survey icon from the ship menu and then left click while holding shift on the systems.

You save a click for each system. Very useful. Be curious and explore like a motherfucker.
>>
>>183853894

>he said military, not the science ship

Oh well. I still hold my post for explorers. Its useful.
>>
Endless shit fags!

Show me your tunes. You are turn based. You better have good tunes!

https://www.youtube.com/watch?v=aSKjyo6b6FM
https://www.youtube.com/watch?v=MC4IAH2TvWY
https://www.youtube.com/watch?v=JkgSPSxBNUI
>>
>>183853716
>This is inocrrect.
Play with wormholes, place wormhole station in blackhole systems so science ships will jump through them. Guarantee of getting the horizon signal event.

I'm playing 1.7.4 and had the Horizon Signal fire in a system with a wormhole station.
>>
>>183845965
>if you take one step forwards with one faction, it takes 0.9 steps back with another,
Just pander to one big faction and you'll be swimming in influence regardless of the minority factions whining.
The faction that matches your play-style isn't popular enough? Embrace democracy and rig the elections so the faction leader always gets elected.
>>
>Try to play Vox Populi's latest version
>Normal difficulty
>Turn 10
>10 barbarians surrounding my capital

MAGNIFICENT

What is it with overhaul mods and the difficulty fetish ? This mod was alright before the mod author had the retarded idea to fling so many fucking barbarians at you with such a small treasury having more than two military units will bankrupt you
>>
>>183853001
The RTS genre died. Even Starcraft isn't able to make it anymore outside the e-sports scene, so specialty RTS games don't have any chance.
>>
>>183853413
>The base price per ship, you mean?

Yes.
Base price per ship: up, price for higher-tier weapons: down. Both of which fuck over naked corvettes.

Although I should point out that naked corvettes are a meme and the only people who think they're good are autists.

Because:
In a normal fleet battle of a normal doomstack vs a slightly smaller doomstack, the loser is utterly destroyed and the winner goes down to maybe 80%.
In a naked corvette swarm vs. slightly smaller normal doomstack, the normal doomstack is wiped out bit the corvette swarm goes down to like 30%.

Naked corvettes might win you the *battle* that a normal stack wouldn't - and because of how Stellaris war works that therefore wins the war - but at the end of the war you're on 30% of your pre-war strength rather than 80% and all your other neighbours sense blood in the water and dogpile you.

Naked corvette swarms only look good to autists who are fucking about with console commands to test single-battle performance. Considering them in the wider context of the game, they are absolute shit. They'll win you this war, but at the cost of the next one. Whereas a notmal fleet will win you this war and still be at fighting strength for the next one.

So, as usual, this is of course the problem that Paradox decides to fix - pandering to a vocal minority of cant-see-the-wood-for-the-trees spastics, to correct an issue that isn't actually an issue. Rather than addressing the fundamental problems of warfare being fucking boring whether you use a naked swarm or a normal fleet.
>>
>>183855048
That's my biggest issue with Stellaris. It's just doomstack v doomstack and whoever's doomstack loses has lost the war since there's no way you can recover in time.
>>
>>183854139
That one jingle that plays when you discover the academy is my favorite.
>>
>>183855048

Somewhat true. Range and alpha wins wars and that depends on tech level. Naked corvettes might get the upper hand if you have the time to muster your forces (you get less military power over time compared to more powerful ships) and the enemy is using mostly cruisers and battleships but thats it.

Assuming ofc the corvettes weapons are decent, even if they have no shields or armor (thrusters are always a good idea).
>>
>>183855048
I agree. However, corvette spam does have the advantage of allowing you to pad your fleet power in a very short time. Which means that you can maintain a small fleet to goad the AI into attacking you, and overwhelm them with corvettes after war is declared.
>>
>>183855892

Thats false. Stronger ships allow you to field military power in shorter amounts of time. They are less cost effective but you replenish your strength faster (stronger ships as opposed to corvettes).
>>
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>>183854139
>OST still doesn't have the DLC tracks
Bet ya they wanna sell those separately.
>>
>>183854139

Forget it. Endless Space is all about cheap tunes with some digital piano.
>>
>>183856045
That's not really true. It will always take you several months, and even up to over a year to produce a battleship. Meanwhile you can produce a corvette in as little as just over a week. Furthermore, since corvettes are so cheap and quick to produce you can constantly reinforce your fleet much faster than if you use stronger ships.
>>
>>183856231

Stellaris is better than Endless shit.

The only reason why I still dont preach it widely is because Wiz is a fag and still didnt fixed missiles and hyperspace FTL.

The moment he does it it becomes the best space RTS/4X. No question about it. All other fags be damned.

>unless Endless shit comes up with a turn based game implementing Ghotic Armada mechanics in combat
>>
>>183856412

You simply cannot beat destroyers and probably cruisers with cloud lightning weaponry, regardless of thruster level.

I know this from personal experience. Unless ofc the dessies are using large weapons.
>>
>>183856430
I like endless combat better, even with all the unfinished and broken shit.
>>
>>183856541
This is the AI we're talking about. Neither their fleet composition, nor their ship loadouts will be capable of countering corvette spam in the first place.
>>
>>183858058

Well. The AI favors shields and some PD. Their weapon of choice is plasma (lol).

Counter these and you are fine.
>>
>>183855892
This is false but not for the reason the other anon mentioned. In order for naked corvettes to "work" against any other fleet you need a massive number of them. I've tried it in actual games. To compete with mid-late game fleets, you need thousands of corvettes (double or triple your fleet capacity, that's the point of them) so you'd need a ton of spaceports shitting out a ton of ships from the very start. If your corvette fleet is small to goad enemies into attacking you, those enemies will wipe the floor with your spaceports before you can even get a hundred corvettes out. You simply need too many ships to make that a viable strategy, a naked corvette fleet requires constant replenishment and if it ever gets low it will be years or decades before it's combat ready again.
>>
>>183856430
They're really different games honestly. Stellaris is a large-scale RPG with samey gameplay and complicated but shallow mechanics and Endless Space 2 is a traditional 4x with unique factions but no room for roleplay. Both games are incredibly broken.

I play both regularly, you can't really hate ES2 without hating EL and Civilization 5+ as well. The true best game in the space-4xish genre is Sword of the Stars, which combines the best aspects of both games without all of the problems. Unfortunately we'll never get a game like it again, SotS2 was terrible and no one has shown any interest in making a new game like it.
>>
So how does one "solve" the doomstack and one battle deciding the war problem in a 4x? Civilization 5's solution of 1 unit per hex/square?
>>
>>183862071
In the mid and late game it would take the enemy months or even years to be able to make any meaningful progress against you. You should have enough space ports and minerals by this point in the game to be able to amass a significant enough force of corvettes to be able to check the enemy.

The real weakness is that it's far too tedious to want to use this strategy outside of the early game.
>>
>>183862605
Same way they solve it in all other Paradox games.
Manpower.

The annoying thing with this is that if you suggest it on the Paradox forums you get Respectfully Disagreed into the floor because "Manpower doesn't make sense in a sci-fi game, your population is in the tens of billions, you'd always be able to find crew".
I don't know what pisses me off most: their failure of imagination, their insistence that realism > gameplay, or thee fact the devs apparently listen to them.
>>
>>183862409
>The true best game in the space-4xish genre is Sword of the Stars
That that's where you're wrong bucko, while SotS is absolutely one of the best, MOO2 is the best simply because it defined nearly the entire genre and people still rip it off to this day.
>>
>>183862774
>You should have enough space ports and minerals by this point in the game to be able to amass a significant enough force of corvettes to be able to check the enemy.
If you have enough time and minerals to amass a corvette force that can challenge a lategame foe, then you have enough time and minerals to assemble a battleship force that can challenge a lategame foe.
The difference is that the battleship force will still be viable after the first big engagement.
>>
>>183863209
Energy upkeep tho
>>
>>183862605
I'd implement some sort of logistics system tied to admiral skill (and revamp the way admiral levels work) so that doomstack-tier fleets are only feasible with the very best admirals. You would need multiple fleets working together to get the same fleet power you can get now, and I'd add penalties to ensure you can't get around it easily. Having too many ships for an admiral's skill level would give the fleet penalties, having too many fleets fighting in one battle would also give penalties (to prevent you from just stacking 6 weak-admiral fleets on top of each other for an unofficial doomstack). You'd still be able to make one big doomstack or a bunch of fleets in one big battle if you absolutely had to against an AE or something but it would be extremely costly and inefficient in all regards. I don't know the specifics for how the levels would work or how things should be penalized, but I think something like that could work.

It would even make some sense roleplaying-wise, most nations in the world divide up fleets under different commands for logistical concerns as well as to control large areas of disparate seas, pretty much like they'd need to in space. Combat would still need other fixes but that could get rid of doomstacks and pseudo-doomstacks.
>>
>>183862605
Stacking penalties. It may feel arbitrary, but it really does help.
>>
>>183863052
True, I forget about it often nowadays. It used to be my favorite game but I haven't touched it in over a decade.
>>
>>183863209
>The difference is that the battleship force will still be viable after the first big engagement.
the existance of Naked Corvette Exploit states otherwise.
>>
>>183862605
1 ship-type per spaceport. You can't build more than that.
>>
>>183854139
https://youtu.be/I_r19nEnt6s takes a while to pick up, but it's worth it
https://youtu.be/hMElXswqV8w
https://youtu.be/PeGv-QtHyaA
https://youtu.be/6rZlsad_hNQ
https://youtu.be/XhG6Qaij7VE
https://youtu.be/UliYVYzIzDQ
https://youtu.be/fM0JHl_EZJ8
https://youtu.be/A8lKdx5C048 all of the flawless theory iterations are good, but i prefer EL

really, i could just be lazy and post the full OSTs (even dungeon of the endless, that tiny game has good music too), but these are some of my preferred tracks
>>
AE in my game bugged up. It is constantly trying to move its ship towards a planet but the fleet keep resetting. By resetting I mean when the fleet approach to middle of the system, it suddenly appear back at the edge of the system where it came from.
>>
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Anyone encounter this before? It says it has 29 tiles here but when I click on the surface it only present to me 25 tiles.
>>
>>183865665
Each spaceport supporting 1 ship?
1 ship type per space port wouldn't do anything against doomstacks.
>>
>>183866838
Yes. Special event caused it to increase the planet size, but the practical limit is 25.
>>
>>183863003
Manpower is illogical since it is for army only. Fleet in paradox game always use limit. The better way to do it is for a spaceport to have a certain capacity for the number of ships in the system. In this way you have to distribute your ships around the empire and when AI declares war on you you would need lots of preparation to gather your doomstack. Also having too many ships in a fleet within a system will increase the maintenance cost too.
>>
>>183867294
It would significantly reduce the amount of ships and hence the raw power of a doomstack, so when you lost a war you can rebuild to maximum faster.
>>
>>183867396
ES2 uses manpower for ships though. It's not required to create them, but it is pretty necessary for them to perform not like shit.
>>
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How do I cultists ? I remember someone saying you need to alternate your desired city output by placing all your population on it when you need it. Is that true ? How does it work exactly ?
>>
>>183868550
>How does it work exactly ?
Drag and drop.

More seriously, you need Influence to convert minor factions.
>>
>Artisan stole my resources and refuse to talk to me
>Still asking to update my patronage to them\
>And beyond that still refuse to talk to me

Peculiar.
>>
>>183868682
So should I drop pop in influence since the very beginning and increase this output regularly, or as fast as possible ? I mean what about production ? I also need units
>>
>>183868762
Influence should be your priority, Food second, Production third. You don't really need to make units once the conversion train gets going since you'll get a fuckton of merc units from minor faction camps.
>>
>>183868762
You're supposed to rely almost entirely upon converted minor factions for your armies. The only good Cultist mainline unit is the Nameless Guard which comes relatively late, you don't want to waste resources producing preachers all the time or the shitty cavalry. You'll max out all empire plan trees with your crazy influence and only one city, and you'll use influence to expand through conversion and to build armies in the same way. Your villages give you units periodically and when you first convert one it gives you all the units inside.

I always prioritize influence on cultists to snowball around converting everything I encounter. I dedicate enough workers to keep up with my influence expenses, enough to keep my dustflow positive, and then dedicate the rest where they're needed, which is usually either production or science. Each converted village gives you a pop so influence will grow your workbase faster than food will.
>>
>>183862774

If you amass them at the very start for a late war, sure. I use them myself for early rushes, but for later game combat reinforcement they wont just cut it.
>>
>Scientist died to be merged into the Science Nexus
>The nexus is not named after him
>Instead it is named after the scientist who built the neural system
>>
>>183869618
>sacrificing one of your immortal super scientists for a measly +5 science buff
>when you can just build a habitat or colonize a world and build three labs to far greater effect
>>
>>183869759
+100 for each research looks pretty good on the map.
>>
>>183869759
Building a science nexus is a pretty dumb idea to begin with when you think about it. You can just build a shitload of habitats if you have the minerals, and it would take less time too.
>>
>>183871557
I built it because this is the first time I got Utopia dlc and I want to try everything out.
>>
>>183867396
>need lots of preparation to gather your doomstack
Drawing a click-box around your empire and selecting all ships to congregate in one system sure is "Deep strategic prep"?
>>
>>183858441
Plasma is the tits though
>>
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>first game of Stellaris
>fanatic xenophob human empire, ready to make the galaxy great again
>make huge alien empire my vassal
>integrate
>get their entire fleet and planets, -170 EC per month
>"maybe I just need to wait until I can populate their planets with my own people"
>meanwhile slave riots on their former 20 planets simultanously
>aliens finally purged, planets empty
>realize I can't inhabit their planets because of their low habitability
>used to be 60%, now 10-20%
>huge economy drop
>-500 EC per month, -500 minerals
>mfw

Guess I'll have to scrap their fleet and terraform the other planets now.
>>
>>183871557
>>183872030
Megastructures are just vanity projects.
You could argue that they're useful for playing tall but if you're Empire is in a state that these would be worthwhile investments by the time you get to unlocking them then you're simply not going to have the resources or capacity to stand up to the Awakened Empires or the end-game crisis.
>>
>>183866150
Also https://www.youtube.com/watch?v=7HBI4aSzw0E
>>
>>183869378
Arent converted armies shit since they dont have advanced equipment ?
>>
>>183876114
It doesn't matter that much since you can drown enemies in numbers only proliferator necrophages can exceed.

They also tech up with each era, though only new units.
>>
>>183876114
You have the numbers for you and you can sell them to buy out assimilated ones.
>>
Why can't Wiz make a good game?
>>
>>183877629
Because he wants the player to have a really specific experience with his game, and he's too self-centered to understand that people play video games for the freedom.

He also has the maturity of a fifteen-years old kid writing fanfics.
>>
>>183875768

The tower that removes FoW. Does it allow you to see everything in real time?
>>
https://www.youtube.com/watch?v=lmYH3G0DIUQ
WE
>>
>>183871557
>You can just build a shitload of habitats if you have the minerals, and it would take less time too.
Not really no. That theory is based on the idea that building labs on the habitats is both instant and free, while ignoring populating the habitats. Even then it quickly reaches diminishing returns.

Master builders+liquid metal means that 3.5x as much science can be gained from a science nexus as it would take to build equivalent science focused habitats (not including the food/energy/mineral overhead) and even then diminishing returns means that even 1 science nexus beats out any amount of habitats.

In short you got memed.
>>
Watching the ships in the AE fleet die out one by one due to lack of resources is so satisfying.
>>
https://www.youtube.com/watch?v=pbHnW7eaYyo

Hey /civ4xg/ it's been a week but that dude (aka me) who has been playing the beyond earth codex mod is back again after some significant IRL shit.

Really enjoying the option to slowdown culture and affinity development to make the early colonial part of the game actually mean something - you need to put a lot of effort between building your cities and managing your health without the extra buildings and bonuses, suddenly minor advantages in the unmodded game become massive ones here.

Anywho - i'll stop shilling myself now, hopefully someone will enjoy the video.
>>
>>183878663
Awakened empires can run out of resources? I thought the game gave AI empires free resources when they ran out...
>>
So I'm loving stellaris, and this is the first game where I played longer than 100 years.

I'm at 2350, and a fallen empire awoken, declared war on someone I was in a defensive pact with, and I think I was pretty clever by taking all my fleets away because it didnt want any of MY planets.

I immediately asked to be a satellite, which made me lose my 2 vassals, because I was afraid of them declaring war on me before I could be their sat.(Do they ask you first before war?)

It's a medium map, they are currently wrecking shit with 150k fleets when I can only field 60k, and Im wondering if they are just going to keep getting bigger and bigger since no one else is bowing to their will, giving them more systems and planets to make spaceports.

Is my game fucked? Should I not play with 3 fallen empires to reduce the chance of one awakening? Im far from getting galactic contender perk.
>>
>>183878834
No idea. I am not even sure it is because of resources. I just keep conquering planets from it. Now that it has very few planets it can't support a huge fleet. My guess is that the maintenance is too expensive that even free magical bux can't keep up with it.
>>
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>>183671452
>tfw into vore
>>
>>183878378
>Master builders+liquid metal means...

Oh good, it's a "Paradox internet defence force insists that megastructures are well balanced (for one extremely specific convoluted meme build) and therefore everything is fine already and nothing needs to be changed" episode.
I thought this show only played on the official forums.
>>
>>183879250
You are quite fucked. The thing that fucks you up is becoming their satellite.

I was in the exact situation you were in and I refused the vassalization (yes they ask). They are outraged but they have other things to deal with before coming to me. They already swallowed another FE and was attacking the person I had defensive pact with. I helped my ally (even though they later betrayed me by canceling the pact) and got some planets out of the war. I had 80k fleet power at that time.

And yes their fleet power will grow. You can do nothing about it because you became their satellite and releasing your subject.
>>
>>183879479
My subjects were shit, but why can I do nothing about it?
>>
>>183877738
I understand where the "Wiz only wants you to play one way" meme comes from, i.e. his refusal to give slavers or xenophobes any choices whatsoever in 1.0 because "All racism is Hitler", but I think this is no longer the case. Indeed the game is now plagued by there being TOO MANY player choices - down to deciding precisely how many toasters Irrelevant Species #17 gets - but none of them consequential.
He has turned it from a 4X game into a sandbox.
>>
>>183879735
It was a sandbox to begin with. A sandbox where choices have very little impact.
>>
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>>183879757
So every sandbox ever.
>>
>>183879687
60k is too small. You need at least 150k to do something. I don't know if you can expand as a satellite but you should if you can. Also stop being a satellite would be a good thing to start.
>>
Ha, my filter is acting up, some tripfag must be retarded again.
>>
>>183879757
What he needed to do was change it so the choices had impact.
What he actually did was change it so you have MORE, but still inconsequential, choices.
>>
>>183879872
You can expand, at least, I've manage to cede planets from my neighbors after they went to war with me.

I just tried, you cant get out of a satellite unless you fight for it or they deem you strong enough to fend for yourself.

You sure they ask you to be a sat before war? I just want to make sure I can wait next time and not have to cede a billion planets.
>>183879875
This post is not helpful, you're just looking for attention like the tripfags you hate.
>>
>>183879895
Because Wiz is immature, and when facing criticism, his favourite answer is to yell, cry, whine, and do the exact opposite of what is asked.

How that fuckwit became lead designer is a mystery, but my theory is that it involves foul play, or hurting his knees.
>>
>>183880009
Yes they did ask you. They will do that if they have the arrogant attitude. If you refuse them if will become belligerent attitude and they will never accept you as satellite again. They will try to crush you but usually they pick the softer fruits first, at least in my case.
>>
>>183879479
>The thing that fucks you up is becoming their satellite
Eh, not really. Being a satellite sucks more than not being a satellite, yes, but it sucks a lot less than getting rekt.

Anyway, defeating an AE of any size is easy once you know the strategy. Satellite status just means he has to Sun Tzu one more time than he normally would.
>>
>>183878359
>WE WUZ
>not YAAASSSS QUEEEEN SLAY
also my god shes even more disgustingly obese than Teddy
>>
What's the best way to deal with a fallen empire? I'm currently not their target and there's a large empire between me and them, but the FE's fleet are already four times bigger than mine, not to mention their tech superiority
>>
>>183880260
>What's the best way to deal with a fallen empire?
Shoot at it until it dies.
>>
>>183880189
They didnt ask, I opened up a diplomacy tab just to make sure I dont get put in war. They werent arrogant, they were imperious
>>
>>183880407
>They werent arrogant, they were imperious
They weren't retarded, they were slow.
They weren't faggots, they were queers.
They weren't insane, they were tumblrfags.
They weren't dipshit, they were unpleasant.
>>
>>183880629
First time I've seen a real shitposter in this general.
>>
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When the fuck are they going to export EU IV's template system into Stellaris for building fleets? More of this war has been spent paused individually giving orders to build ships than fighting.
>>
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>>183880903
>When are they going to fix Stellaris
Gee I dunno.
First step is to fire that quack Wiz, or demote him to janitorial duty and not allow him to work on the game or answer the forums ever again.
>>
>>183880903
wait, you're telling me that stellaris doesn't have work orders? fucking dorf fort has work orders
>>
>>183880260
Fallen empire or Awakened empire? It makes a huge difference.

You can easily build a fleet by 2300 that can take out a FALLEN empire (100k-150k) Or you can use hit and run tactics with a 40k+ fleet until you take out their spaceports and eventually capture their planets.

Awakened empires are monsters best left alone though.
>>
>>183881242

>100 - 150k

They throw around 350 - 450k after awakening on the first strike.
>>
>>183879735

Slavers are the strongest snowballers and xenophobes have the biggest borders. They are powerful as hell!

I fucking struggle to match them with an egalitarian mechanist faction.
>>
>>183788365
>fat black women don't exist
Anon....
>>
>>183789312
This is thicc but not fat.
>>
>>183790458
yeah there's a shitton of wonders that the AI doesn't fuck with because of those shitty placement requirements

I'm hoping they ditch most of them with the first expansion that's secretly just a big gameplay patch
>>
>>183882003
But muh unstacked cities!
>>
>>183882081
unstacked cities ain't goin nowhere.
>>
>>183878285
The sentry array?
Yes it does.
It's the best megastructure.
>>
>>183880327
But they shoot faster. And stronger.

>>183881242
So I checked again and it really is an awakened empire.
I guess as a fanatic xenophob I have no other choice engame-wise than building a fleet as big as possible and face them?
Supposedly they are still pretty pissed about me not becoming their sat.
>>
>>183881189
yeah but they suck
>>
Why does every enemy crush me before my first turn, even in Easy mode?
>>
>>183883539
You need to jump on the mushroom but only when the light is blue.
>>
>>183883683
If you wait until the light goes pink you can get around the mushroom and get the scissors earlier than usual though.
>>
>>183883683
The light always starts on rainbow, when the mushroom jumps on me.
>>
>>183855048
What I've gleaned from threads is use naked corvettes until you can field cruisers with plasma and kinetic artillery and shields w/capictors. Since the fleet ai will target all fire to one class of ship, mixing hull types will concentrate damage into fewer ships than if you have a swarm of one or another type.
Corvettes are cheap and fast to build
Cruisers have the best hp per unit.
>>
>>183868734
Is there a cap on the number of monuments they will sell? They say "we don't want to think you don't appreciate them" and won't sell me more.
>>
>>183884924
5
>>
>>183875594
Lol, n00b. Although I had something similar where I conquered 3 low ability planets from some bird people before I had the tech for slave processing center. I had a bunch of unrest events but no actual problems. I finally got tje tech and burned 25 blurple to install it, unrest problems solved. 3/10 would do again.
>>
>>183880903
>When the fuck are they going to export EU IV's template system into Stellaris for building fleets? More of this war has been spent paused individually giving orders to build ships than fighting.

In a DLC pack next year for $30.
>>
>>183881448
>Slavers are the strongest snowballers and xenophobes have the biggest borders. They are powerful as hell!
>I fucking struggle to match them with an egalitarian mechanist faction.
I think he means that by picking those ethos', you basically consign yourself to being hated & attacked by everyone.
>>
>>183875594

You are not forced to purge them. You deploy troops so that unrest drops slightly below 30 and use them as cheap labor.

If you catch a second race you do the same, but with a difference. You must balance energy and research. Therefore you change that second race rights to battle thralls. That way you only have half the energy extraction penalty and less research as well.

Purging is retarded. You always lose in the process and fall behind other factions. /pol/ disagrees though (too many edges).
>>
>>183885503

Not always. Mildly xenophobe and authoritarians are not that hated. Entirely depends on the neighbors too, but its not nearly as bad as fanatic xenophobes.
>>
>>183875594
>integrate
this was your first mistake
>>
>>183885503

Some other game I was using an egalitarian, fanatic materialist faction and some democratic crusader hated my guts just because I was a fucking oligarchy! There are always haters.
>>
>>183885503
I softly genocide by neutering as the Commonwealth of Man while terraforming their planets and I don't get hated.
>>
>>183885782
As long as your Commonwealth isn't white only, it's okay.
>>
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>Have a nice diverse galaxy with no slavery, purging, no population controls, no migration controls, no interference with Pre-FTL primitives and so on
>Everyone has a good standard of living
>My xenophobia is satisfied by stopping just short of giving disgusting ayys full citizenship.

Can't be the bad guy when even the inferior ayy scum are enjoying happy lives.
Even if they don't get a say in the matter.
>>
>>183887445
So.... You like being a liberal?
>>
>>183888863
Define "liberal".

Either way I was just commenting in relation to the conversation in relation to Xenophobe ethics, purging and so on.
My point is essentially that just because ayys are god awful that doesn't mean you NEED to purge and enslave them.
>>
>>183889620
Problem with not purging but keeping them as residents both creates and then pisses off the Xenophile faction.
>>
>>183890223
Exactly this. I can't even use the displacement purge method because by doing that the undesirable Xenos are considered free Xeno pops in my empire and trigger the forming of that disgusting faction.
>>
>>183889620
>i'm superior to you
>you are too incompetent to make decisions
>do what I say and your will be happy, healthy, and productive

Vs.

>I'm rich
>i could be richer
>i'll tell you what you want to hear so i can take your money
>>
>>183890223
Just pander to a different faction
With my set up the egalitarians are usually a fairly big faction and generally delighted with things while the xenophiles are generally small and usually at least neutral about things since I'm not enslaving and purging.
>>
>>183891174
Both sound "liberal" actually.

I'd argue that the full citizen/resident divide is not something an idealistic version of liberal should do, which Stellaris calls "egalitarian".
>>
>>183891430
I try to keep the militarist faction as my main faction but that requires constant war. Wish I could stage war games or the citizen service civic would increase military faction participation.
>>
Would you guys say it was worth sending a tweet or email to Sid Meier and asking him to release the Civ2/3/SMAC source code so that it could work on computers another 10 years from now?
>>
When, long ago, the gods created Earth
In Jove's fair image Man was shaped at birth.
The beasts for lesser parts were next designed;
Yet were they too remote from humankind.
To fill the gap, and join the rest to Man,
Th'Olympian host conceiv'd a clever plan.
A beast they wrought, in semi-human figure,
Filled it with vice, and called the thing a Nigger.
>>
>>183891572
Having strong pops increases Militarist attraction.
Very strong pops even more so.

The best way to increase faction support is have the faction's leader be your Empire's leader. Best way to go about this is through democracies where you can spend influence to support a particular candidate.
>>
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>>183893645
I do. Gene mod my humans to be strong and my empire leader was the leader of the militarist faction "Military Industrial Complex", easily the best military faction name ever. Still had pacifists who'd spawn because I wasn't in a war 100% of the time.
>>
>almost get cultural victory
>accidentally win religious victory
I hate this
>>
>>183891446
>the conservatives told me that they don't just want more money.
When they actually have power, all they do is lower taxes(theirs, not yours) and fuck up there government.

They liberals just decide for you the best way to live your life.
>>
>>183894495
I just don't want ayys in positions of power in my Empire. I don't really care about what they do outside of that.
>>
What's a good way to learn Endless legend? Is there no campaign?
>>
>>183897062
do the tutorial, play a game as wild walkers or vaulters/mezari to get the hang of things, and then branch off into everyone else from there

a general tip, always remember to get foundry mill, seed storage, public library and the dust tech first (in about that order); those are your staple techs

this isn't always set in stone (the ardent mages, for example, need to get language square early on for their quest, and the dust tech has way more of a priority than the science tech) but it's a good way to open
>>
>>183897062
play the tutorial, and play wild walkers for your first real game
read the manual which is linked in the OP
>>
>>183897062
>Is there no campaign?
Every faction has their own main story quest which gives rough guide on how to play their strengths right, plus unlocks unique tech or other bonuses that makes their abilities even more powerful. There's also Quest victory type which is common between all factions and becomes available when you finish your faction quest. In fact the canon ending for EL is Vaulter Quest victory.

Play Wild Walkers first, as they're the most vanilla faction. Their industry bonus is simple enough to wrap your head around and it helps you do everything better. Their starting ranged units and ranged hero are also fantastic in early game.
>>
>>183900114
It's also noteworthy that the Broken Lords made their own ship in a last-ditch effort after the Vaulters took the Grey Owl, but Auriga's orbital defense network blew them out of the sky when they abandoned the planet
>>
>Fighting an AE fleet of 523k power with my 690k power fleet
>I kill all of them and still have 624k power fleet after that

This is such bullshit. I was expecting at most 300k FP left.
>>
Does having a food surplus on the planet itself do anything for the pop growth in Stellaris? You have a global food supply, which seems to increase pop growth, but does local food supply matter in any other way than how it balances your global food supply?
>>
>>183897882
>tfw skip seed storage and public library in most games
There's just so much essential shit in the first era.
>>
>>183904294
Man it'd be nice of the broken lords came back somehow for ES2. They're a pretty good foil for the vodyani who're are religious and surrounded by their cult obsession with the virtual endless while the dosh lords were very much grounded in reality, pragmatic and, in their own way, quite honorbound warriors.

I imagine the two would absolutely despise each other
>>
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>>183904616
no friend, local food supply has no effect on growth. only the empire surplus affects growth
>>
>There are too many ships in my fleet that the game can't show me the details of the fleet

Wiz please fix your game.
>>
>>183905546
Did they fix the thing where large fleet capacity doesn't fit on the same line yet?
>>
>>183905203

Thanks, that clears up a lot of room for more mines.
>>
>>183905203
I can't believe they implemented global food without a blockade and trade route mechanic.
>>
>>183906069
Not sure what you are talking about.
>>
Holy shit. My Stellaris is like powerpoint slide with my massive fleet.
>>
>>183906069
Yeah they fixed it, but I'm still getting the "too many ships in the fleet and the game can't show the actual fleet stats" thing. That part of the UI was always stupid anyway. Who's going to scroll through 100 ships in a fleet? Who gives a fuck?
>>
The magnet military station actually does more harm than good. I have no idea why AI keep building them.
>>
>>183913623
The cheapest one is worth building on hypermemes just to make the AI have to waste a month leaving the system.
>>
>>183906580

That would be a nice addition for the next major patch/dlc. Trade and supply routes in some way. Blockading a planet should make it starve if its relying on imperial stockpiles for food.
>>
>spawn in the middle between 3 FE
>everyone else including 2 advanced start AI spawns at he other side of the galaxy
It's comfy, but I can't stop to wonder what will happen to me then War in Heaven begin
>>
>>183911465
My favorite is the "fleet strength is too high and cause an integer overflow" bug. In my last two games both my fleet power and the AE's kept overflowing so AI would see us as having 0 military power. I got attacked nonstop despite having a fuckhuge fleet (~4 million fleet power) but the AI with a similar fleet had it worse since Paradox's retarded AI thought itself was too weak and would just sit with 5 million fleet power at its homeworld while small 10k empire fleets conquered their massive empire.
>>
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>first city only just hit 4 pops
Man rewards from the sea sure are something.
>>
>>183917934
outfitting naval units with strategic stuff is so expensive i pretty much never get the opportunity to do it, but that's pretty nice
>>
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This scout. This scout right here.
This scout has been sitting there for the past 20 turns. He's discovered Madrid. Every two or three turns, a swordsman or fucking CROSSBOW poops out of the camp and goes and starts kicking ass.
My swordsman are all hurt and can't heal because of lack of iron, my archers are up dealing with Teddy, I just finished a war with China so he's pissed, Kongo suddenly flipped his shit because my evil army of two scouts spent a turn to long next to his borders, and SOMEHOW the biggest crisis of the nation is this one half-health barbarian scout.
I cannot believe how shitty barbarians are in this game. I seriously can't.
>>
>>183812643
I would bathe in one if I could

Just wait for the devs to add the Blackhole farm Megastructure and pop em out, you will have to click on them thought
>>
>>183920339
Sue for white peace with Teddy, secure Iron supplies, whittle away the camp.
>>
>>183920339
>civ 6 tactical combat is somehow too complicated for you
>the notion that a vital strategic resource that your entire army hinges on should be defended is not obvious to you
Have you considered playing an easier game, such as Stellaris?
>>
The mere existence of Dawn Officers makes the game worse.
>>
>>183922603
*teleports back*
>>
>>183922803
I hate you SO fucking much.
>>
>>183921337
Can't. Teddy won't accept any peace no matter what because Civ 6 is garbage, best offer I can get for iron is from Kongo for all my shit ever.

>>183921675
Fuck RIGHT off, none of that is the point. The shitshow here is that this fucking barb camp is producing top of the line units faster than anyone's fucking capital can.
>>
>>183924869
>The shitshow here is that this fucking barb camp is producing top of the line units faster than anyone's fucking capital can.

Kinda makes you wonder who the real civilization is. Maybe you're the barbarians.
>>
>>183924869
>The shitshow here is that this fucking barb camp is producing top of the line units faster than anyone's fucking capital can.
Yeah barbarians are on steroids in VI. Sometimes they'd come with more advanced units than me, all chill
>>
>>183925789
>Sometimes they'd come with more advanced units than me
That means you've fallen behind an AI, barbarian spawns are based on most advanced civ rather than nearest civ.
>>
What mods go well together with Vox Populi?
>>
If I want to get back into Stellaris should I just jump in or is there a new patch on the way?
>>
>>183928119
Theres a new patch on the way if Wiz doesn't pull the plug because people didn't like his throat cancer waifu.
>>
>>183928119
A new patch is always on the way. Next one is Robots.
>>
>>183928232
And missile retargeting, making them somewhat viable. Hopefully.
>>
>>183928284
Does it include a flak nerf?
>>
>>183928347
Don't know, but now at least the idea of just overwhelming PD with MOAR DAKKA might work.
>>
>>183928586
Flak is so powerful that retargeting won't do a thing.
>>
>>183915654
That's hilarious.
>>
>>183928586
flak competely negates all missiles and strike craft
MORE DAKKA will not do a thing
>>
>>183927134
Pls respond
>>
>>183927134
Ethnic Units and Music Changer, although those are my personal go-to mods for CIV5
>>
>>183928347
Yes. Flak is getting moved to the PD slot where it fucking should be and I think some numbers nerfs besides that. Taking flak will actually be a choice now and not just something you slap on every cruiser for complete missile immunity.
>>
>>183922603
Why?
>>
>Alexander is the leader of Macedonia and not Greece

WE
>>
>>183934476
ARE THE CHAMPIONS, my friend
>>
>>183934476
I don't think you have a firm grasp of that meme.
>>
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Anyone know what mod or combination thereof is causing this glitch?

I've fished through the pages for the ones I thought were most likely but none mention this might be caused or have a solution.
>>
Fuck necrophages.
>>
>>183937878
go succ kitty
>>
>>183937878
I actually like that substantially better than the "correct" graphics
>>
>>183938479
I would
>>
>>183941440
cool, if we can figure out how to fix it we can figure out how to break it for you (:
>>
>>183915654
>>183930884
I had the same thing - an AE agreed to federate with me becaise it incorrectly thoight it was shit, and then we both kept getting attacked because, all the other AIs thought we were shit, and I had to do all the fighting because his 2M fleet hid on his ringworld, scared.
I don't know what circumstances ever encouraged him to divide his fleet in two, but whenever he did (going from -2M to 2x +1M) he shrekt everyone.
>>
>>183937878
Something that increases system size?

I'd say ISB but that one doesn't give me that issue.
>>
>>183942629
I use Real Space, Downsized Ships, ISB [Graphics only], some others. But nothing says incompatible with any others.
>>
>>183932287
They're a cavalry unit that have no weakness of cavalry.
Can you think of any other unit that has 6 movement, high damage, high defense, shields, ranged slayer AND good initiative?
>>
>>183942854
I also tried disabling ISB alone, and that caused the sections to actually just get smaller and stay split. Actually, all but the ruined section, that one stayed the same size so all the rest were much smaller than it.
>>
>>183941871
which one?
>>
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I didn't realize us deluxers not only get two additional civs but two additional scenarios as well.
>>
>>183942854
Downsized ships might be it, to be precise your looking for a value called SYSTEM_SPACE_SCALE_MULT in the defines folder. I had to fix the exact same issue for Blades of Stellaris.
>>
>>183945537
Are any of the scenarios even worth crap?
>>
>>183945806
Yeah their good, though not as replayable as top notch scenarios like Scramble for Africa simply. It seems like Civ 6 is going to have more scenarios than Civ 5 ever had.
>>
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>>183945790
It seems it's an issue with Real Space and Downscaled Ships and Real Space in combination, it's totally fine with one or the other, not both tho.

I don't know nearly enough about Stellaris modding to figure out how to try to fix that so I can use both.
>>
>>183946706
What I think is going on is that in order to fix that issue you have to replace the ringworld files, so that system scale is changed for one of the mods but the ringworld scale is changed for the other resulting in this clash.

You can either drop one of the mods, or take both and create a Frankenstein mod of your own using bits from both.
>>
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>>183947260
Hmm. I just find it odd that this problem would exist with pic related being on Real Space's page.
>>
Might be saying use that instead rather than with. Shoddy clarity either way.
>>
>>183947434
Hmm, actually seems I was wrong? It's fine with DS only, but anytime RS is enabled it glitches again. There is talk on the page about RS causing ringworlds to *enlarge* and clip together but not this, so I guess there's something else at play here? :/

I'd rather have RS than DS.
>>
>>183931203
>200% overcap of 9999 fleet size.
>In corvettes with 3 missiles each.
MAXIMUM DAKKA MODE INITIATED
>>
>>183945537
Have they released?
>>
Anyone here tried Northgard? Seems pretty interesting so far.
>>
First question, how do I prevent a fallen empire from awakening? Is the only one to not grow bigger than 50k fleet power?

That seems kind of stupid, as other civs will do that, and they start off with 100k doom stacks, so once I hit 50k they send the 100k(usually turns into 150k) and wreck me.
>>
>>183948629
Is this ringworld from a mod? Mod ringworlds often use custom classes that get messed up by things that expand vanilla scales. Stuff like the ringworld from LEX is what I usually see this with.
>>
>>183951527
It's a "Sanctuary Ringworld", first time I've ever seen it but a quick search tells me it's a vanilla one with a very low spawn chance.
>>
>>183951467
boost your industry, so that when it's time to go above 50, you launch your FP to equivalent levels
design your ships around specifically countering the nearest fallen empire
do that and you'll be able to claim a win
if you're really spooked, get the galactic contender perk
>>
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>Bronze Age Collapse scenario
Neat!
>>
>>183953280
Each FE has different counters?

Care to list em? I was thinking of going full torpz to laugh at their shields and range.
>>
>>183953551
>firaxis programmers accidentally introduce a bug in which some civs are incapable of entering a new age
>these happen to be the black civs
Wanna see that twitter meltdown.
>>
>>183953551
Thicc.
>>
>>183951467
That's the secret goal of the game: prevent over empires from getting to the 50k limit. Once an empire starts getting close, you must go to war with them, destroy their fleet, and take enough planets that they can't build up again.

Do this enough times and you'll control most of the galaxy before the FEs wake up, and will be able to attack them while they are still weak.
>>
>>183954421
>prevent over empires from getting to the 50k limit.
nigh impossible I feel, especially if they are on the other side of the galaxy.
>and will be able to attack them while they are still weak.
They have 100k fleet power, I have sub-50, they'll always be stronger?

Would it be easier to have one fallen empire to reduce the chance of one awakening, or four to increase the chance they fight each other and the time before each one rolls to see if they awake?

I dont want to turn of FE altogether because I find the idea of FE interesting.
>>
>>183951752
>vanilla one with a very low spawn chance.
572 hours, always play huge galaxies. Never spawned. It's an obnoxiously low chance of spawning.
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