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/agdg/ - Amateur Game Development General

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Thread replies: 774
Thread images: 141

File: 1487282255175.png (2MB, 2000x2256px) Image search: [Google]
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anime

> Next Demo Day 15 (wrap up your demos, gentlemen, it's right around the corner)
itch.io/jam/agdg-demo-day-15

> Play Monster Jam
itch.io/jam/agdg-monster-jam

> Play Demo Day 14
itch.io/jam/agdg-demo-day-14

> Helpful links
Website: tools.aggydaggy.com
New Threads: >>>/vg/agdg
Archive: boards.fireden.net/vg/search/subject/agdg
AGDG Logo: pastebin.com/iafqz627

Previous Thread: >>180714102
Previous Demo Days: pastebin.com/JqsQerui
Previous Jams: pastebin.com/jAByvH3V

> Engines
GameMaker: yoyogames.com/gamemaker
Godot: godotengine.org
UE4: unrealengine.com
Unity: unity3d.com

> Models/art/textures/sprites
opengameart.org
blender-models.com

> Free audio
freesound.org/browse
freemusicarchive.org
incompetech.com/music
fantasymusica.org

> How to Webm
obsproject.com
gitgud.io/nixx/WebMConverter
>>
next jam should be cockjam in honor of OP
>>
Go! Dot!
>>
third for gogem "pro"
>>
>>180769208
the "pro" stands for "production", not "professional"
>>
Which one is easier to learn/understand?
Gamemaker Studio
Godot
Only maybedevs and above should reply to this.
>>
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Looking for an artist?
I'll check back in an hour, to check for serious responses.
Please include the time you've been working on your game, how many others you're working with, previous games, engine being used, genre or comparable games, free or commercial.
Looking forward to working with you.
>>
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>gamasutra articles insist every single developer will fail
>steam still has lots of games and developers make sequels
>>
>>180769278
RPG Maker
>>
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Do people still dev in flash?
>>
>>180769313
i was only kidding
please leave my thread thank you
>>
>>180769208
>>180769267
It's actually the old greek meaning for pro, "before". He's not an amateur, he's the status before that.
>>
>>180769390
gogem PRO
>>
>>180769350
I said maybedevs AND above,
>>
>>180769318
It would be bad PR if they displayed the uncountably infinite landscape of failed or abandoned projects.
The chances of success are so close to 0 they just call it
>>
best engine to use for a lo poly walking sim? THAT ISNT FUCKING BLOATED AS FUCK FOR WHAT I WANT FUCK YOU UNITY
>>
>>180769318
The amount of indie devs with only one game on steam is disturbing.
>>
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shit progress

+ the game name is Youali
+ parallax backgrounds
>>
>>180769313
about 6 months, just me, first game, godot, rpg/tactics, wouldn't think of monetizing until much later if ever, mostly a casual learning experience
>>
>>180769670
godot (no memerino)
>>
>>180769278
GS obviously you maybedev
>>
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>>180768984
At the moment I have:
lerp(positionA, positionB, Time.DeltaTime);
Which goes from fast to slow.

When reversing the inputs to get:
lerp(positionB, positionA, Time)
it jumps immediately to the position...

What did you mean by this?
>>
>>180769776
Background shouldn't move when the camera is not moving
>>
Is this all just a waste of time?
>>
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>he only interpolates linearly
>>
>>180769948
Thought you meant lerp from two velocities, not locations, my bad.
No idea why it goes from fast to slow in that case but maybe it has to do with the fact you're using Delta Time instead of Delta Time/Total time you want the lerp to last.
If you want the lerp to go from slow to fast, then your alpha should grow exponentially.
>>
>>180770297
I think it's implied that the camera is moving with the player to keep them in center frame.
>>
>>180770669
Time you enjoyed wasting was not wasted
>>
>>180770297
>>180770693

Yes. the background is fixed to the camera
>>
>>180770669
if you enjoy gamedev as a hobby encompassing a wide net of skills, then obviously not.
if you have been under the assumption that this is a viable career, then you are retarded and obviously yes it is.
Depends on your priorities.
>>
>>180770693
>>180770867
I mean at the beginning and end of the webm, when the character is moving towards/away the center of the screen.
>>
>>180769278
Gamemaker studio
>>
>>180771023
Looks like it's implying speed.
Lots of games do what the webm is doing. Sonic Advance to name one.
>>
>>180769318
>>180769687
>work on project whenever you have time
>weeks, month and maybe even years pass but it's coming along nicely
>use your savings or take a tiny loan to finance your companies founding
>sell first game
>make 5-6 figures
>holy shit we are rich
>get a giant loan from the bank
>rent a flat in downtown
>hire gay Feng-shui master to furnish your studio
>hire 3D designer(s)
>hire level artist(s)
>hire network programmer(s)
>hire full time community manager
>money reserves dwindling fast
>suck publisher cock to finance your "studio"
>12 month in and nothing to show
>go bankrupt and become code-monkey for EA
>>
>>180755031
Monolith dev did like 000000 marketing. I never expected it to "succeed" to begin with. whatever that means.
>>
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>all of his random numbers are pulled from a uniform distribution
>>
>>180771284
thank you for reposting
>>
>>180771168
Maybe it's the lack of background elements combined with the walking animation then, because I really don't see "speed" at the beginning and end there. It looks like the camera is waiting for the character to get to the center of the screen to follow him.
>>
>>180770684
Maybe I'm approaching the problem wrong. Someone suggested using Lerp to implement acceleration of character movement in a 3D platformer, but I've read that Lerp is meant for a constant speed change rather than gradual.
Would lerp not be the best way to implement acceleration?
>>
>>180771437
well it was the end of the thread baby.
>>
>>180771512
Looks like it. The parallax is really subtle.
>>
So my friend had a game idea and I made prototype out of it and its actually fun, the only problem is that he's a lazy ideasguy so i would have to do all the work for him
>>
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guess the game

-the mechanics are based off of a jojo episode
-the title is a song which isn't from a jojo episode
-it's something that comes out your mouth

"shit" has already been guessed
>>
>>180772085
crazy talk
>>
>>180772085
no
>>
>>180772085
I don't understand the question
>>
>>180769006
anyone here uses unity?

I can't find anywhere how to make the game end (go to another scene repeat current scene whatever) when an object gets out of camera (touches any side of the camera) any help please?
>>
>>180769175
lewdjam cockjam it's all the same to me
>>
>>180772623
cumjam
>>
>>180771546
Lerp just means that if your alpha goes from 0 to 0.3, it will have the same amount of changes as it would have from 0.7 to 1.
If the alpha goes from 0 to 1 in an exponential fashion, then it won't seem linear.
Other ways to do that result would be to add 1 to your location at the first frame, then 1.2 at the second, then 1.6, and so on until it reaches the amount you want.

Again I don't really understand why you would lerp locations, velocities would work better because then if something collides mid movement, it'll push back your character.
>>
just got a shelf for my mic, quick gimme something to read record to test it
>>
>>180772443
well changing scene is easy. What you want to do is a check in lateupdate to see if you can still see your character (or maybe have colliders), and if not then change the scene to whatever next scene needs to be loaded.
I suggest looking at example of camera occlusion (will show you how to have a camera that checks if it can see the character) and then some simple scene controller examples.
>>
>>180772736
What's alpha?
And I'm not sure what the "proper" way to use it is; the official Unity tutorial lerps two locations.
>>
>>180771284
Do you know what they did for marketing? I never heard anything about the game from anywhere. Did he try viraling it to the Issac community?
>>
Are AIComponent movement commands only supposed to work when they're being called every frame? If I call them once, the actor moves for about two seconds and then just stops.
>>
>>180773273
Alpha is the third value you're using to go from A to B. No idea how it works in Unity but in UE4 it's supposed to be between 0 and 1.
The thing about velocity and location is more of an opinion than an absolute truth, I know nothing about Unity.
>>
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I've been playing the GB Donkey Kong and it inspired me to mess around with making a platformer again.

In GMS2, is the best strategy for collisions still the for loop that subtracts velocity until your trajectory doesn't cross through an object anymore? Or did they improve the built in physics enough to be usable?
>>
>>180773142
What I mean is I have absolutely no idea how to detect whenever an object is still visible to the camera.

I've read something about "Renderer.isVisible" but I have no idea whatsoever how to use it.
>>
>>180774297
>ripped from
>give credits
Always gets me
>>
>i'm done much of the programming and need to actually make levels
>>
>>180774680
Yeah, haha. I like to take old gb graphics when I'm just dicking around with stuff, so I'm glad someone ripped it, at least.
>>
>his game has "levels"
>>
>>180774795
But I love making levels
>>
>>180774457
You could look here at the 2 "NearCliPlane" videos, that should be a good solution for you. Here it will fix the camera if something collide with the created plane, you could simply do whatever you want instead of something collide.

https://www.3dbuzz.com/training/view/3rd-person-character-system/enhanced-character-system
>>
>>180774968
I hate making levels/content. I just want to program stuff and have someone else make levels with my tools.
>>
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I unironically want my game to look like this. I just can't put my finger on why it's so appealing.
>>
>>180775054
That was the golden age of PC and online gaming.
>>
>>180775054
It's appealing for two simple reasons.
1. Nostalgia
2. Lack of visual clutter

I love going back to the original Deus Ex because I can immediately identify every salient feature in the environment thanks to the simplicity of the game's geometry. New games are packed to the gills with bullshit that just serves as visual noise.
>>
>>180775054
It was the lovely era when developers could use photographs as textures with basic lighting but not cover everything with vaseline.
>>
>>180775121
>>180775342
>>180775717


I'm thinking to keep the simple low res diffuse maps and 2017ify it with pbr.
>>
>>180775342
>immediately identify every salient feature in the environment thanks to the simplicity of the game's geometry
This
>>
>>180773101
The whole thread
>>
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>>180769948
DeltaTime is evil

Even if the engine forces you to use it
>>
>>180773101
the plane scene
>>
>>180775342
>Lack of visual clutter
this
>>
>>180775342
That's why I like old school platformers and nintendo games. 4k HDDD Super Hyper Mega Texture you-can-see-the-hair-follicles graphics were a mistake.
>>
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>300 dollar short of 4000 before his mommy shoves in 1000

PLEASE HELP
>>
>>180776050
>DeltaTime is evil
As expected of a reaction image shitposter you're full of shit.
>>
>>180776918
epic fukken epic
>>
>>180776918
living the dream
>>
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>need to save the render target to a texture so I can export it so I can open it in gimp so I can make it seamless before importing it back
Unreal is weird at times.
I feel like the foam is kinda weird though, I'm gonna try to make it fade away after a distance and maybe give it some depth as well.
>>
>>180775003
Ok I already found out the culprit, I thought I was going crazy.

turns out
void OnBecameInvisible()
Is not only looking for the game camera but also for the editor camera for some fucknows what reason and I was not registering as I was still locking at the object in the editor.

When I closed the tab it started to work instantly.
Still thanks for the help.
>>
>>180776918
will 5k even be enough it seems like a small amount for a kickstarter
>>
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>>180777456
its enough for a block pushing puzzle game in 2017
>>
>>180777456
Depends if he pays rent and shit
>>
>>180776918
>6 days
Should be fine, right?

>>180777103
>need to save the render target to a texture so I can export it
Imagine if you were a non-dev, you'd pull some shit like trying to get the camera 90 degrees perpendicular and using printscreen
>>
>>180777314
Unity is full of little 'gotchas' like that
>>
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>>180777623
>>180777573
>>180777456
p-please help.
>>
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>>180776978
>I like random physics in my game

If you want stable physics you should have a fixed time-step

You should only use DeltaTime if you want to meausre the frame rate so you can update the game's logic n times per frame, rather than moving the objects n pixels.

Maybe this will explain better: http://isaacsukin.com/news/2015/01/detailed-explanation-javascript-game-loops-and-timing

And I hope you like my reaction image this time you dipshit
>>
fucking anime
>>
>>180777850
speaking of visual clutter
>>
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>>180775342
>>180775717

Here's a WIP of my nightclub level. I'm not sure on how the textures and lighting are gunna mesh so I'm going to redo my killhouse level and try and make it nice and clean
>>
shes gonna look better with hair right?
>>
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>>180777623
>Imagine if you were a non-dev
I kinda am, I've never released anything and only had two other projects which never went past "playable/barely playable" before that.
It's just a matter of knowing your limits and researching, having an inflated ego very often leads to failure.
>>
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fug>>180778867
>>
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>>>/v/381833238

look at him shill fucking failing kickstarter on /v/ how desperate.
>>
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>>180778797
nice screenshot
>>
No bullying
>>
>>180779041
ayy
>>
>>180777965
>You should only use DeltaTime if you want to meausre the frame rate
So you know you're full of shit you stupid anime reaction image shitposter
>>
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>>180779041
>>
>>180779041
Show Topology.
>>
>>180779041
>ZombieGirl
She's just decaying, don't worry
>>
>>180779041
No, she is not
>>
>>180773282
he didn't do shit man. thats the thing.
>>
>>180779041
>not posting the wireframe
???
>>
>>180772085
what is it?
>>
just cut my game into pieces
>>
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>>180779408
sorry, here's a better pic
>>
>>180780441
and sell as DLC
>>
>>180777965
just because your physics is locked to a fixed framerate doesn't mean the rest of your game has to be
>>
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>>180780436
it's rather stiff, and has to move quickly
>>
>>180776918
https://www.youtube.com/watch?v=D_MLe15qN_M
>>
>>180780920
death grips game when
>>
>started a game recently
>making good progress, kinda coming together

I dunno if I can make this demo day. But I will try.
>>
>>180781450
What kind of game?
>>
>>180769208
>>180769267
it's produce you absolute baka
googumproduce.com -> gogem.pro

>>180769390
things that flash can do that nothing else has taken on: native vector support for sweetass infinite resolution art with low filesize
>>
one no one funded me
two no one funded me
three no one funded me
four no one funded me
one (someones got to give)
two (someones got to give)
three (someones got to give)
woooooooooooooooooaaaaa
LET THE BOKUBES HIT THE FLOOR
LET THE BOKUBES HIT THE FLOOR
LET THE BOKUBES HIT THE FLOOOOOOR
>>
>>180776918
it must hurt a little bit.
>>
>>180781658
And produce means fruits and vegetables
>>
>>180780907
Like what? The visual effects?
>>
>>180781658
You can do that with a C++ thing, Edmund's game The End is Nigh uses it.
>>
>>180781996
also dairy... it's not actually part of the definition that it's purely agricultural, thats just a thing that happened, only thing stopping it from being more general is people not using it, im using it.
>>
>>180782180
>C++
nah im good, i like actually making my games instead of "hiring" people like Ed.
>>
>>180782180
>expecting gaycum.bro to know shit about code.
>>
>>180781917
i'm already convinced my game aint shit, so no pain.
>>
>>180782369
you realize flash and unity games dont code themselves right?
>>
>>180782530
oh boy you tell me how hard menus are, you're the specialist here
>>
>>180782094
yee
in particular tweens/character movement/camera movement benefit hugely from more frames
>>
>>180779556
shut up delete this you piece of shit
>>
>>180775054
>forward grip
>model acts like it's not even there
So many fucking games do this in the modern day that it's fucking infuriating.
>>
>>180783232
At least they had the excuse. But now, all that processing power and time goes to making sure you can see the individual threads in the Kevlar vest rather than making more animations and gameplay.
>>
>>180783521
I said modern day. Obviously there was an excuse for back then but shit like CoD or Battlefield still fucking do it.
>>
Yo /agdg/ how's ur day today? Good dev for u all
>>
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>>180784324
I super, thanks for asking.
>>
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>>180784324
I just started my game desu senpai.
wrote the obj loader, camera, shader and texture loaders. Just starting to work on physics. I've never done physics before. Wish my luck.
>>
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I've got a math question for you guys. If I have a starting position and an ending position, say 0, 0 and ending at 10, 5. All I know are those two coordinates, and I know that the final coordinate is a collision.

One method is to go back pixel by pixel from x, then from y, until I'm not hitting anything, but that's inaccurate. How do I back up along the line itself, instead of horizontally and then vertically? I have to do trig, right? Then go back 1 pixel along one line, then a value less than 1 for the other based on the angle. Attached is a shitty drawing of why I care.

If Mario is at 0,0, and he's got a horizontal velocity of 10 (going right) and a vertical velocity of 5 (going down), then he should just land at 10,5. However, using a common method of checking horizontally, then checking vertically, he'd hit the block and not go far enough right.So it's better to check at the position he's heading, then dial back from there. It plays better with diagonals and slopes. Does that make sense or am I making shit up?
>>
>>180785175
You have a sad life.
>>
>>180785175
Good job anon. This will really help advertise the game and improve the marketability!
>>
>>180785175
>all that gay asian porn in the related field
lul
>>
wow, bokube actually made me realize how kickstarter works since its the first time I participate
>expect to pay
>you actually dont pay UNLESS it goes through

Now I feel silly, but now I cant understand all these people complaining about kick-starter if they lose nothing when a project fails.
>>
>>180785042
Keep the progress, anon!
>>
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lets be honest now, that 5 grands from the kickstarter is going straight to bokujew pockets. There is nobody that dumb that believes publishing a game cost this much, right?
>>
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Where can i go to request pixel art?
The link in the OP doesn't have what i need and i have a feeling my artistic skills (pic related) aren't gonna cut it
>>
>>180785951
clearly they are going to programmer and polishing funds.
>>
>>180785951
More like more unity store purchases.
>>
>>180785950
I will my dude, thanks, right after a few hours of procrastination.
>>
How many hours do you dev per day? I'm aiming for 5 hours but right now my average is about 2:30 which is pretty meh.
>>
>>180785951
have to pay for adobe suite
>>
>>180786418
0
>>
>>180786418
Around 2-3h
>>
>>180786418
About the same as you, but I'd be lying if I said I was really hitting the grindstone the whole time I worked.
>>
>>180786418
Somewhere between 0 and 16
>>
>>180784324
It's been a good day finally got a desk in my room so now I can stop devving on my bed.
>>
>>180785175
JUST
>>
>>180786810
i like deving laying down, no back problems.
>>
How do I build into demons scar? Does dex affect the spellbuff? I was told it does but it doesn't seem to even affect the AR on mugen
>>
>>180787452
I don't speak nerd, sorry
>>
>>180787452
DEX only affects casting speed. Spell buff is affected by upgrading your weapon.
>>
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>>180787452
Wrong general motherfucker.
>>
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>>180787452
Whoops, wrong thread
>>
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Fixed the "aliance" from the main menu, found a way to put prices on the buttons, the price goes up if you buy shit and it takes money away
got put a mensage when you dont have enough money
>>
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No memeing, when making a metroidvania style game is this character to visible screen ration alright? Should the character be smaller? I would like to still show some detail on the character but it still needs to be playable visually.
>>
>>180788202
jfc, i though dead cells had a high ratio but this is absurd
>>
>>180788202
2big
>>
>>180788202
In most metroidvanias that screen height isn't even a full jump height
>>
>>180785954
anyone?
>>
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>>180788289
>>
>>180788202
nigga you cray
>>
I'm currently just an ideafag.
Ive done concept art, scripts for characters, flowcharts for dungeons, and so forth but I realized I'm missing a critical gimmick.
I wanted to do a 3d zeldalike, that takes it's time from the early builds of OoT and games like ico or shadow of the colossus. Foreboding and spooky.
But I realized all the Zelda games have a core gimmick beyond item based progression. Time travel or world switching or wind control. And I'm missing that.
If you were making a Zelda game, what's your gimmick?
>>
>>180787280
I do too, but its just too easy to fall asleep.
>>
>>180788738
start with Pong
>>
>>180788738
You can turn into a variety of liquids.
>>
Make a new thread so i can be first.
>>
>>180788738
Don't make a zelda game esp if you haven't made a game before
that's basically mmo-tier scope
>>
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>>180788738
You play as pic related.
>>
>>180788738
Before you start making your zelda clone. Why not start making a small 3d platformer or something smaller first?
>>
>>180788861
>>180789050
I've made a handful of small unity games and a few combat demos in ue4. Really I just want to make 1 dungeon and a cool cinematic and get the idea out of my head, because its driving me crazy.
>>
How can I make megadrive-style music?
>>
>>180788202
>is this character to visible screen ration alright?
If your game is Mega Man Zero then fine. Otherwise no.
>>
>>180789080
give me your VSTs
>>
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trying out some textures
I'll finish it tomorrow my eyes are fucking hurting
>>
>>180789671
>brick texture
now I want a game that is literally just that windows maze screensaver
>>
>>180789869
They look like boards to me.
>>
>>180789080
I bet her hugs feel really comfy
>>
>>180789201
I should have called myself an ideaguy, I've made a number of small games just for fun and practice, but I can't get these designs out of my head and I want to do something with them.
>>
>>180775053
Make an in game level creator like Lode Runner's or Battle City's but with a saving and sharing feature.
>>
>>180789419
A-anon I am clean
>>
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What were other /agdg/ kickstarter attempts besides bokube?
>>
>>180791625
Magic Meisters
>>
>>180791654
which one?
What a fun time though.
>>
Started writing a text adventure engine yesterday, hopefully, will be complete by Wednesday
>>
wow 6 twitter followers,
>>
>>180792875
>6 twitter followers
>they're all bots that auto-follow people who use #gamedev tags
>>
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>>180793016
Why are bots so cruel?
>>
>>180793016
don't they have human subscribers?
>>
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>>180788289
>>180788387
>>180788427
>>180788620
>>180789272
Now?
>>
>>180793516
Much better.
>>
>>180792875
who are you anon, I'll follow you if you post progress
>>
>>180794090
https://twitter.com/ca3games
>>
>>180782343
that's too many layers of meme for me so I'll just ask, what the fuck are you saying?
>>
>>180794167
ah yes you, perfect then
>>
>>180785042
good luck
for physics there's no shame at least taking notes from other physics setups if not copying them and then making them work
>>
I'm a web developer. I make webapps and shit like that. I code complex shit for a living. How hard is making a game, really? I would think that the art and music is the roughest part for anyone.
How long have you all been working on your games, and do you think you'll monetize?
>>
>>180785954
you can try the Discord
people have talked up tigsource, not sure if it'll help with that or not
>>
>>180786418
ever since I got an actual job it's averaged out to something like 45 minutes to an hour a day, it varies a lot depending on how heavy my workload is
>>
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>>180794595
>makes complex shit
>cannot into games
Are you some sort of maybedev or something?
>>
>>180787590
fuck me, even costume drag is hot somehow
>>
>>180794830
I've never tried to make a game at all I'm just wondering are you guys all jacking off doing nothing in here or are any of you successful at selling? And how hard is the dev process aside from knowing code?
>>
>>180794956
The only hard part is not spending every waking second shitposting
>>
>>180794956
You only get an answer to the first question
http://www.homph.com/steam/
>>
>>180788738
I kind of think all the good ones have already been used by past Zelda games, at least the ones that fit well into the tone and setting
for your game, IDK
you might even be able to copy one and tweak it and have people not call it a rip-off
can you be more specific? this is a fantasy world, right? what kind?
>>
>>180794956
Yup we're all a dumb of dumb jackoffs with underdeveloped brains so you might as well go back to wherever you came.
>>
>>180785254
You're talking about collision detection which is usually calculated on every frame. There's no good way to know that you didn't hit something in between without checking every step of the way
>>
>>180795154
that can't be all the agdg games there are?
>>
Don't reply to stupid bait
Don't fall to stupid bait
>>180794595
>>180794956
>>
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lol name this creature
>>
I'd like to make a game like Sokobond, Spacechem, Chime, Stardew Valley, etc. A 2d game with simple mechanics and simple graphics but perfectly polished and deep game play. How many hours am I looking at here?
>>
>>180795827
green man
>>
>>180795827
Russia's president
>>
>>180795827
Mud Demon (Lv1 )
>>
>>180795390
(((steam)))
some of them arent even agdg games
>>
>>180795930
>Sokobond, Spacechem, Chime, Stardew Valley
Those games are nothing alike. That said, 2-5 years if you want to make something worth playing, but the game design skills you'll need will take longer to develop, with dozens of dead prototypes along the way.

Also this general has the best baits because there are genuine uninformed newfags too
>>
>>180795434
I'm not baiting, this just seems like a dumb hobby to have if you can't get your game out there. It takes hundreds or thousands of hours and if nobody plays your game it's pointless.
>>
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>>180795827
hmm
>>
>>180795930
>Stardew Valley
>simple game with simple mechanics
Anon...
>>
>>180795827
SOMEBODY
>>
>>180795827
give him pointier ears and less human hands and you've got a goblin.

at the moment he is merely >>180795970
>>
>>180795827
Ogroid
>>
>>180795827
ONCE
>>
>>180796010
Look who is it again, the low chart. Let's have a 30 minute video skype conversation, record and it let the internet judge who has a boring, generic game. I'm a top dev mothafucka, mothafucka. I bet you have a fatal error at the thought of even interacting with a sprite in GMS/Godot . Go back to the 0$-funded patreon.
>>
>>180794167
Oh you, that's because people here want to see your progress not the sick shit you fap to.
Keep your gamedev blog gamedev related and you won't lose followers.
>>
>>180796436
>Let's have a 30 minute video skype conversation, record and it let the internet judge who has a boring, generic game.
that's a very precise request. i'll consider it.
literally who?
>>
>>180795930
Approximately 40,000 hours.
>>
>>180796574
literally topper chart.
>>
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>>180796468
>black shell media has rebbloged your photo
>>
>>180796719
im not familiar with "topper chart", post a webm/image to remind me who
>>
>>180796110
The first 3 games are alike in that they have no story, no gimmicks, no extra BS bonus whatever, they are just one game mechanic taken to its limits and that is the game period. I admire those games a lot
>>
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>>180795827

Fantasy Nigger
>>
>>180797007
>>180797007
Why'd you toss in Stardew then? Designing one of the first three is arguably harder. You have to really have your game design down if you're making a focused thing. Stardew Valley really only takes time and dedication. It's not a tightly focused game.
>>
Is playing with the code for Pong in Godot a decent way to learn the engine? Like add scoreboard, make it resizeable, or add sound effects?
>>
>>180797353
Anything that gives you a deeper understanding of what the variables and functions that you're looking at mean.
>>
>>180797353
Making pong and expanding it a bit is always the first step for a gamedev.
>>
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>be bokudev
>get 4k in fundings
>be monolithdev
>have 98% positive rating & lots of downloads
>be cuckgem
>2 players in the last 24 hours, 0$ patreon, mixed rating, +90% added price to his game, barely passed positive sign in sales
>>
>>180797319
Stardew is grouped like that in my mind because no part of it feels 'extra' or tacked on. It all feels like it belongs and nothing is missing nor extraneous
>>
>>180795157
Fair point.
My basic concept is based around acquiring the 4 primary weapons: a sword, a hammer, a spear, and a special shield.
Each on is in one dungeon and you have to switch between them in combat to deal with enemies, and outside of combat they offer different puzzle solving or traversing utility.
for example, you need the spear to knock a heavy enemy off its horse, then the hammer to crack its armor, and any weapon to finish it off. Then youd have to use the hammer to solve puzzles similarly to the megaton hammer from OoT, or crack through certain walls and floors. The spear isnt just good for stopping charging enemies, you also use it as a lever to activate certain switches and so forth. I suppose I could just use the 4 weapons as the main gimmick. but that feels kinda dry.
>>
>>180797224
a Nogre?
>>
>>180785254
>>180795305
it's not just that, it's also collision resolution
that poster's right though, you should be checking for collisions as often as you can (usually once per frame), that alleviates a lot of the issues
as for resolving them, I use the direction the object was traveling in, or sometimes which side of the collided object it's closer to, to determine where to put an object after it collides with something, and then I apply it for every type of collision on every object once per frame
that sounds like a lot but I'm sitting around 100 FPS idle and, IDK, close to 90 in action
>>
>>180795930
>How many hours am I looking at here?
[ideaguy] hours, and also [coding] hours on top of that
you'd need to find a good set of mechanics (which can take literally any amount of time) and then you have to code it really well (the length depending on which mechanics you use, but anywhere from a weeks to a few years)
>>
i've made a mistake, i need to plan my shit instead of just coding when i feel like it, had a problem with coroutines due shitty organisation, i need to start from scratch, glad i've learned something from the struggling, making a logic loop for a turn based game is easy, designing it to take animations into consideration is not.
>>
what libraries do I use for making games in java?
>>
>buy Hollow Knight
>geos are often invisible
Thanks, Unity.
>>
>>180798493
I think 4 is a bit big for a central gimmick but I could be wrong
there is the opportunity to make them more multi-functional than Zelda ever did because even in the earliest games it expected you to have ten or a dozen permanent items, if you do that well and play it up you should at least get a good critical reception, a lot of critics just eat up focus and refinement
>>
>>180799596
I like the idea of a simple set of tools and coming up with clever problems to solve with them. for example, BotW's 4 runes being so multifaceted.
>>
>>180799369
I have my logic triggered by the animation engine

MVC is a meme
>>
>>180799520
>experience bug
>bitch on agdg instead of support/bug report forums
thanks consumers
>>
>>180797571
>hey boku look on the bright side
>hey mono look on the bright side
>hay gogem be as depressed as me
please dont insult boku and mono like that, they're doing things with their life too and are deserving of your outwardly expressed self-hatred.
>>
>>180800101
Monolith-dev isn't a punk-ass bitch
bokudev isn't anywhere near as much a punk-ass bitch as you
>>
>>180799816
i just found out that SIT-linux on steam hasnt been working at all since day1 because steam people who check this shit didnt check this shit and not a single linux user bothered to report.... i assume all 27 just refunded... probably didnt even leave a refund note.
>>
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>>180797571
cant make this shit up
>>
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Would it be a good idea to stream the game music from YouTube rather than include it with a game?
>>
>>180801126
what the fuck
>>
>>180801126
Yes
>>
>>180800437
Lots of games just stay broken on linux because there's nobody to get super salty about it
the last time I even thought about contacting the devs was when enter the gungeon broke and I already had like 50 hours in it
>>
>Kepler's first law: The orbits of the planets are ellipses, with the Sun at one focus of the ellipse.

If I want a random orbit, I can pick a random minimum and maximum for the distance my planet is away from its sun during orbit.
Using those, I can calculate the major axis of the orbit as min + max distance.
I can calculate the minor axis by doing √(major^2 - (max-min)^2).

Now that I have the major and minor axes of my ellipse, I can calculate the coordinates of a given point at angle r from the ellipse's center as such:
x = major * cos(r)
y = minor * sin(r)

Seems correct, right? But why the fuck do I end up with orbits whose maximum distance from the sun is over twice as large as the max i originally specified?

I feel so handicapped when it comes to maths. Even when I look this shit up and double-check it still falls over.
>>
>>180801126
>want to play game offline
>PLEASE CONNECT TO THE INTERNET FOR MUSIC

I can see that going down well.
>>
>>180801126
innovative

>>180801203
i dont understand this, minorities gotta speak up for themselves more than the majority, if you're all shybois just get windows already.
>>
>>180801126
Something that gurglegem would do and probably fail.
>>
>>180799369
>>180799753
I've also had trouble with making a turn based game that also has animations.
I still don't know how to make it right.
>>
>>180801237
just divide your major axis by 2. You use the semimajor axis when calcing orbits.
>>
>tfw getting retweeted more
>tfw they're all still bots
at least I'm getting somewhere?
>>
>>180802637
basically you need to keep a split between animations and the state changes they represent, and you've got to make state changes composable
the easiest approach imo is the command pattern and stick each animation and state change into a command stack. to undo you just pop off the stack until the last player input
>>
>>180802708
Holy shit that's it, thank you so much!
Why do we use the semi-major here though? All calculations I've seen seemed to just be using the major, so idk why I didn't run into this earlier.
>>
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>>180803242
>>180802708
progress gif as thanks
>>
>>180803242
idk what you're looking at.

Think of the semi-major axis as like the radius of a circle and the major as the diameter. It's pretty rare you ever need the major, in my experience.

>>180803389
Good luck, all my prototyping with orbit games have died painful deaths somewhere around transfer burns.
>>
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Not really dev related but I thought about sharing this custom css with you guys

Works best with Tomorrow, aliased effect included in Windows 10 at least


body {
font-family: "ヒラギノ角ゴ Pro W3", "Hiragino Kaku Gothic Pro", メイリオ, Meiryo, "MS Pゴシック", sans-serif;
font-size: 18px;
color: white;
background-color: #021;
}

.reply {
background-color: #132 !important;
}
>>
>>180803918
that hurts my eyes

why would you want an aliased font?
>>
>>180804095
for the weeb appeal, I could tell that even without the spoiler text, shit looks uncannily like 2chan
>>
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>>180803918
>that font rendering
>>
>>180804645
because moon runes has A E S with aliasing. Regular human words does not.
>>
>>180803596
My orbits aren't real-time, they're static ellipses and only dependent on the location of the thing they're orbiting around. They're not a primary mechanic of the game. Sorry to disappoint!
>>
>>180804713
found the guy watching Preacher
>>
where is physics box man dev.
>>
>>180805701
@fleech
>>
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>>180805672
>mfw S02E1 came out

Thanks anon, now I have something to watch again
>>
>>180801126
This has been my idea, basically Grooveshark in the game

I honestly think the limits could be tested.

Is it okay to play an URL in the background? Why not? It's just doing what you can do in a browser?

What if I "recommend" the player use the in-game browser to listen to a song on youtube? What if I get an in-game character telling them to go there?

If some of those are wrong, what if I do the exact same things - but recommend people use their external browsers to listen to a song or playlist while playing? Surely that's not an offense.

the grey area is interesting to me
>>
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Collab recruitment
------------------------

Deadline of project: 31 July

Openings:
-Programmer - tasks include graphical programming, feature programming and markup based scrip programming
-Artist - tasks include icons for characters and items. Pictures for scenes which are about 200x900 in size.
-Musician - composing ambience music.

At current state I am doing programming and writing. If a programmer joins, I can focus more on writing. I can still help out the programmer tho.

What's the game about:
Sci-fi setting. Half-way between an interactive story and an RPG. Main focus of game-side is about trying to scrape by to buy food and stuff for party and trying to repair one's "piece of shit" ship which should have been decommisioned long ago.

Interactive story side of this project is from where the money is taken from to do the repairs and buying food. These are quests which are implemented as micro-VN's. Those micro-VN's utilize shipmates. Remember the last mission in Mass Effect 2? That is the direction I am taking it, without the 3D shooter gameplay.

Contact:
[email protected]
>>
>have to make a tutorial level

why is my mind so against this? I've been procrastinating and avoiding it. I just don't want to do it for some reason. But I don't see why.

sorry, just sperging out
>>
>>180785797
I've never backed a kickstarter and knew that's how it worked. Did you never bother to read their website?
>>
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>>180807679
>>
>>180799423
please respond
>>
>>180807679
Why would anyone collab on someone elses game when all they have is writing, and expect work to be done for free by the end of next month?

You need to pay if you expect people to be interested in that. Otherwise learn a real skill, writing isn't one.
>>
>>180807679
if you do writing post a writing sample
if you do programming post a previous game
this is not super complex
>>
>>180807679
What engine do you use?
>>
>>180775342
>I love going back to the original Deus Ex because I can immediately identify every salient feature in the environment thanks to the simplicity of the game's geometry.
>New games are packed to the gills with bullshit that just serves as visual noise.
I guess this is why so many developers feel the need to put in huge arrows everywhere to point you where to go.
>>
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>>180807679
>design doc first covers setting, characters, and other bullshit before even mentioning gameplay, which is most likely barebones coverage

Fucking hell, take my (you), I'm well annoyed.
>>
>>180807679
I've walked this path. Using a 1 month thing as a test for collab is not a bad idea. But desu you should find a single collab partner that you can trust, not bringing on a bunch of people. The writing thing is a red flag, though. If you're not competent at one of the core disciplines you're not gonna hold your weight in a team unless you're very very good at writing. Find a game that can be completed with you + the artist. (Musicians aren't really a core part of teams this small).
>>
>>180807617
Its a shitty idea.
>online only for fucking music
>people with shit internet constantly buffering a track causing massive desynch
>have to support and hook into 5+ browsers

Literally what is good or appealing about this.
>>
>>180808009
There are still people who get upset about internet requirements? I don't want them playing my game regardless desu, my game is for patricians, not plebs without internet. Christ even if you're out, pull out your phone with 3G to listen to my soundtrack you piece of shit.

I'm mainly more interested in a legal perspective though, not actually making a game with youtube for music.
>>
>>180807679
Oh and every member should have done at least a couple jams or games that took at least 2 weeks.
>>
>>180807721
I never did before now
>>
>>180808120
>player has to manually pause and play
>tabs out and forgets
>now at a loss because its been a few tracks and where did he stop

This is some delusional art-house pretension. Theres nothing AG or even interesting about a game with the devs personal mixtape. Let alone an external one. And having an external dependency on a lite that may or may not be in $TIME is worse.

>inb4 more pretentious rationalization about time and death etc
>>
>>180807679
ayy lmao
>>
>>180808483
holy shit you're mad about a hypothetical situation

enjoy that autism!
>>
>>180808709
>present a bad idea
>i tell you why its bad
>cant even refute anything and resort to the good old "a-autist!"

wwwwwwwwwwwwww
>>
>>180808709
Enjoy that "game" you're gonna make, because I'm sure no one else will. Your posts truly show why exactly redditors can't ever truly integrate on here. The differences are just too much
>>
>>180808813
Imagine caring this much about how good or bad an 'idea' that was presented purely for it's legal implications was
>>
anyoen can link me the rules of the Recap? Cant find them, can find the recaps but not the rules.
>>
>>180808884
>resort to passive-aggression and fall back on an excuse when the reality of your shit idea comes through
like
clock
work
>>
>>180807679
>writerfag wants to get into gamedev by using other people to make the actual game
You don't deserve a serious answer but I'll give you one either way.

If you want to write and make games and you can program then make text adventures or CYOA book-games. This way you get by with minimal art and it's the only genre where you can let your writing carry the quality of the product.

Beyond that writing is probably the most unneeded part of indie games. Nobody wants a dedicated writer in their team because writing is something you can half-ass and still make a good game.
>>
>>180808991
Let's go over my post again

"I honestly think the limits could be tested.

Is it okay to play an URL in the background? Why not? It's just doing what you can do in a browser?

What if I "recommend" the player use the in-game browser to listen to a song on youtube? What if I get an in-game character telling them to go there?

If some of those are wrong, what if I do the exact same things - but recommend people use their external browsers to listen to a song or playlist while playing? Surely that's not an offense.

the grey area is interesting to me"

This is the "game idea" that you're enraged about now.

Literally just hypothetical examples of situations being presented for their legal implications.. not even a game idea

You're an absolute madman
>>
>>180808849
How much revenue did you make last month from game sales?
>>
>>180807835
>Why would anyone collab on someone elses game when all they have is writing
Because I am still in the design phase. I give people the chance to hop on while the iron is still malleable. Currently, not many things are still not yet decided, so perhaps people would be more willing to jump on the project, since they can still make this their "baby" aswell. At least, that is my reasoning.

>You need to pay if you expect people to be interested in that.
If I had the means to pay, I wouldn't be recruiting in /agdg/. I would have a "For Hire" advertisment in a specialized portal. Why would anyone, ever, recruit paid labor from 4chan?

The only reason one would search for collab partners in 4chan, is when one is doing a free portfolio project. A portfolio project which would be used to show off to a potential future employer.

>Otherwise learn a real skill, writing isn't one.
I can program, there is no problem about that. If no programmer joins, I will do the programming, as well as the writing. However, that would mean that I would need to cut many things to fit into the deadline. So, having a programmer bro is desirable for me.

>>180807869
there was a sample in the image

>>180807926
If a programmer joins me within a few days, that programmer can choose the engine. I am "fairly" platform agnostic. I can program in Python, LUA, C#, C++ to help the programmer out.

If I don't get a programmer and I have finished my design phase and I have to start developing, then I develop this game in Monogame API.

>>180807986
> But desu you should find a single collab partner that you can trust
I have tried to ask my friends for assistance, but they can't be assed. So, I have no other chance but to rely on randoms from 4chan.

>Find a game that can be completed with you + the artist.
Yea, listing "musician" wasn't really pertinent for this project.
>>
>>180809062
wew, nice reddit spacing.
The central-part of your game is an external OST.
Theres no legal ramifications about telling someone to look up a song, assuming no sites are named. So can we drop this whole goal-shift and get back to game-design?

Whats immersive or interesting about having to tab-out and force the player to look up a song on a site and then tab back in? Its actually the opposite because now youre:
>directly breaking immersion
>stopping the gameplay
>all in the name of something that should have been there in the first place
>because you think its interesting

So stop with the legal/hypothetical bullshit and tell me why this is a good idea.
>>
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>>180807679

Isn't this the same guy who posted the last collab in the same structure with the Aryan super humans?

Didn't he want to do that in a month or something.

Look, skipping to new projects when others don't work out makes you look even worse. Instead of trying to sell your own project, why don't you offer to help someone else's project? It's a portfolio piece right? So it doesn't matter if you came up with the idea or not.

If you are interested, I can offer you some writing work - but my project is 18 months long, so you won't be seeing your work featured for quite a while.
>>
>>180809339
Holy shit, how autistic are you?

The point was not that I'm going to actually tell players to alt tab their fucking game to load fucking youtube. How stupid are you?

The point was it's legal implications. How can you not get that? Why are you THIS angry? Probably upset you haven't gotten (any) as many sales as me, desu

How much revenue did you make last month from game sales?
>>
>>180806578
This looks lewd. Is it from something lewd? I want to watch it if it is so tell me what it is.
>>
>>180809339
>bring up situation because I find it's legal implications interesting
>read this comment

"The central-part of your game is an external OST."

Wew, my game sure changed!
>>
@180809437
>legal
>legal
>legal

Alright, im done lad, gave you a shot but youre just continually shifting points of discussion to suit your lack of point.
>>
>>180809437
lol all that damage control over people not liking your faggy idea
>>
>>180809547
>literally quote my entire original post

"you're just shifting points of discussion.."

No, actually, the issue is you're autistic and don't understand what people are talking about, you act like a huge retard for absolutely no reason getting angry about a hypothetical situation presented for it's legal implications, and then say retarded shit like

"The central-part of your game is an external OST."

..because of a tiny shitty hypothetical.

You're actually an idiot. Just completely retarded.
>>
>>180809281
I think you should actually make something that impresses people before recruiting. Right now you come off as a massive idea guy who isn't to be trusted with finishing a game.
>>
>>180809547
>he runs away after getting absolutely btfo

when will nodevs learn?
>>
>>180809646
>This has been my idea, basically Grooveshark in the game
>a hypothetical situation presented for it's legal implications

you sure are trying hard to pretend you never wanted to do this now that people are making fun of it
>>
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rate my dash dance.
>>
>>180809835
"Is it okay to play an URL in the background? Why not? It's just doing what you can do in a browser?

What if I "recommend" the player use the in-game browser to listen to a song on youtube? What if I get an in-game character telling them to go there?

If some of those are wrong, what if I do the exact same things - but recommend people use their external browsers to listen to a song or playlist while playing? Surely that's not an offense.

the grey area is interesting to me"

>he's so autistic he LITERALLY can not separate the word 'idea' from being 'game idea'
>because of this he LITERALLY thinks the ideas I presented for ideas for a game.. or something.. even though they have NOTHING to do with gameplay, or literally anything other than moral/legal questions

w e w

How much revenue did you make last month on game sales again? You keep avoiding the question.
>>
>>180809376
>Screen fades to black to indicate the passing of day.
this is premium meta, keep it in.
>>
>>180785254
Look up the algorithm to calculate a line between two points. For each pixel on the line, check for collision
>>
>>180809838
I remember you talking about liking Donkey Kong GB earlier, I'm curious to see what you're gonna do with this. Gamemaker, right?
>>
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>>180809482
Little Witch Academia

Surprisingly, it has no lewd at all, even though it's made by the same studio that made Kill la Kill.

But it has a unique artstyle and it's very fun to watch. You can find the two first OVAs in Netflix, that later got rebooted into an anime.
>>
>>180810060
Yeah, game maker. I'm just messing around with something that feels good. Gonna try to get him to throw hammers, give him a crouch into a roll, try to get elevators and drop through platforms to work, maybe rope or ladders. No long term plans. I've just been away for a while for various reasons and wanna do something. If it turned into anything, it'd be my take on a metroid game, most likely.
>>
>>180810019
thats not meta googs, just an age old trope dating back to original disney.
>>
>>180810250
Your movement looks satisfying, and maybe consider letting the player throw hammers in a high arc with little forward travel, as well as a low arc that travels further out. Elevators and ladders make it sound like you're gonna make levels that're actually FUN to mess around in.

You have my attention dude.
>>
>>180809006
its fine, pal
you are not obligated to join

>Isn't this the same guy who posted the last collab in the same structure with the Aryan super humans?
It is indeed me. And those were not Aryans. The picture was of a Pleadian alien from /x/ urban folklore.

>Look, skipping to new projects when others don't work out makes you look even worse
Its still the same project. I just developed the concept out more between the recruitment posts.

>If you are interested, I can offer you some writing work
Sure, I am interested. However, I will not just abandon this project. My project is also intended as an exercise in sticking with a project until the end. After the end of this project I would be interested in doing at least a month of work on your project as trial to see how we mesh. But not before I meet my current deadline.

>>180809659
At this point there is nothing to be done about that. Besides, once I have programmed over half of this game, I won't really be needing a programmer collaborator anymore, you know. So, this situation is kind of a pickle. "I need to do a significant portion of the programmer's work in order for programmer to join". Best solution I found to this pickle was that I just start recruiting early and hope for the best.

Do you think that it would help if I linked my dev tumblr which I abandoned many months back?
>>
>>180809838
Awesome. Is this going to be a fan game or is he just a placeholder?
>>
>>180809982
lol you keep reposting your retarded idea just to claim you never really meant it. i mean everyone says dumb shit sometimes but you could at least own up to it instead of posting I WAS ONLY PRETENDING a dozen times.

>You keep avoiding

there's like three separate people trying to draw you deeper into your meltdown
>>
>>180810346
Haha, thanks. I just play a lot of smash brothers and love how movement feels. I wanna make something that's satisfying like that. If you haven't played Donkey Kong, it's on the 3DS virtual console, or you can just get VBA.

Protip: Skidding lets you back flip if you jump, like in my gif, and jumping while crouched puts you into a handstand, letting you high jump. You can throw the hammers straight up, high jump to the platform above and catch it, it's the only way to move the hammer vertically through the level.
>>
>>180810406
correction
first reply was meant to be this:
>>180809376
>>
>>180810413
Placeholder. I dig old graphics and prefer using them to 100% programmer art.
>>
>>180810479
Oh I'm very very familiar with the GB Donkey Kong, that shit was my jam. Moving in that game was satisfying.
>>
>>180810479
which smash bros game are you trying to get your movement to feel like?
>>
>>180810574
Very underrated platformer. If it had been an NES or SNES title, everyone would still be talking about it.
>>
>>180810681
Everything about that game was solid platinum, the movement mechanics, the puzzles, the soundtrack was crazy good, and it was long as fuck. The GBA sequel was also excellent, shame the audio quality suffered though.

So you're going for classic DK style movement, but what's the actual game gonna be? You mentioned something about metroid
>>
>>180810675
Not feel like necessarily, it's just my inspiration. But Project M. Ganon wavelanding around platforms into aerials is most of why I play the game. And short-hop vs full-hop division of jump heights giving you very defined boundaries to work in, compared to other games with one jump height (castlevania) or a sliding scale based on button holding (like most mario games)
>>
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Lovin this splash screen.
>>
>>180810260
disney never had subtitles that said
>Screen fades to black to indicate the passing of a day.
>>
>>180810774
Well, geez, I didn't expect to get a lot of attention.

But yeah, I like those exploration titles with talent gating, but skilled sequence breaking. It's a very interesting design space. So it'd be an action platformer, either with puzzle screens you need certain abilities/gear to progress past, or simple dead ends you have to find the item to get to. It's not something I've put a ton of thought into, I just played zero mission again recently, and was excited for the new Metroid 2 remake (another GB game I played a lot), and got to thinking how fun a game like that would be if there was more of a focus on pure movement option, and how that might affect combat and action.
>>
>>180810932
just dont see whats so meta about that, desu.
>>
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>>180810973
Well you happen to be making a game based off shit I really like, and you're covering gameplay mechanics I REALLY dig. So yeah, I'll be watching out for your progress, DK-bro.
>>
>>180807679
Are you comfortable with your game being made in Javascript?

Can you be a little more specific one the gameplay part? Are there going to be enemies, HP and shit or it's just storytelling with RPG mechainics?

And finally, can I find the entire plot you've written so far in a public place or I have to email you?
>>
Did anyone use dundoc to build their GDD?

I was thinking about trying it since i will be developing a game with 5 other people and easy access to build and edit the GDD is always nice but this part of their ToS:

>ou retain ownership of your Content, but by uploading it onto the Service, you are granting us a license to use, copy, reproduce, process, adapt, publish, transmit, host and display that Content for the purpose of (i) providing you the Service and associated support; and (ii) analyzing and improving the operation of the Service

seems sketchy...
>>
>>180811105
I'll try to get something that at least has a demo-able state before the rotting nurgle beast that is coding in game maker forces me to restart.
>>
>>180811203
same as Window 10's, desu
>>
>>180811260
I hear GMS2 is a little better in that regard, I wouldn't know for certain though, the tools I'm using are completely unrelated to everything else everyone else is using here.
>>
>>180785797
>I cant understand all these people complaining about kick-starter if they lose nothing when a project fails.

people complain when the kickstarter succeeds but the project still fails because the devs are incompetent, or the niche game that was promised is altered dramatically to increase sales and winds up becoming a game the backers never would have funded to begin with.
>>
>>180810830
would it be legal to include this screen in your UE4/Godot game?
>>
>>180811203
that just looks like a procrastination machine where you edit a pretty online profile for a game you'll never make. why not just use a google doc or set up a little private wiki somewhere so you can share information easily but without all this form-over-function garbage
>>
>>180811448
lmao
>>
>>180811571
Because they need a shining carrot on a stick otherwise they don't even bother reading, much less editing it.
>>
>>180811830
and you expect these people to make game?
>>
>>180785797
>I cant understand all these people complaining about kick-starter if they lose nothing when a project fails

so you are somehow aware that people complain about kickstarter without actually knowing what the complaints are? do you just scan posts looking for keywords instead of reading the whole thing?
>>
>>180811448
We should test the legal hypothetical of that.
>>
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-------- AGDG Weekly Recap --------
Fill out the form to be a part of the weekly progress recap. Be sure to check out the "read me" link for important information on scoring and formatting.
Submissions will be accepted for at least the next 36 hours.

-------- Format
----[ Recap ]----
Game:
Dev:
Tools:
Web:
Progress:
+ ...
- ...

-------- Links
Read me: pastebin.com/QA047M2e
Recap archive: dropbox.com/sh/icm5ng2zs8p24uh/AACC61OsXzCgl6-9Vdwb4sRAa
Scores archive: pastebin.com/AmFmLeAy
>>
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>>180769390
>you will never be a teenager messing around in flash again
>you will never draw a sprite right there on the frame then turn it into an object and slap the code you want on it again
>you will always have to fuck around with weird rooms and shit or other GUI madness instead of just making a new frame
>flash will always be poorly optimized garbage that can make a nividia fire of a NES game
>you will never experience the freedom of youth and easy game creation again
>>
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more art progress. Made these ground tiles. I need to make the middle/bottom less rectangular. I also now realize the trees should be bigger since you can see over them by only climbing a few tiles high.
>>
>>180811954
It's for a uni project, they don't have a choice, i'm just trying to make my experience less painful.
>>
fuck you shmoopdev
make your game easier, i can't even finish your demo while spamming burst
>>
>>180812329
what if I make the first level easier and buff bursting but make everything else harder because that's what I did
>>
>>180811830
why is it your goal to have people edit a document? shouldn't they be working on the game?

the whole point of design docs is that they were introduced when gamedev teams started to get too big to just discuss everything in person. you don't even have that problem so i don't see the point. just talk to the other 4 people and when you need shit written down, write it down someplace they can all read it. there's no reason for you to compose some strictly formatted complex document other than some misguided cargo-cultish impression that having one gives your project legitimacy.
>>
>>180812108
the squash on the head is weird, a little too much
>>
>>180812163
is the uni project to make a game or to write a design document?
>>
>>180812443
Its my own personal gripe, but I don't like dying when I fly into a wall like in gradius
but your game still looks slick, i'll probably buy it when it releases
>>
>>180796129
How is this different from any other creative endeavor?
>>
>>180812481
They can't work when they are clueless about what they should be doing, i'm trying to avoid that. It's a hassle having to stop what i'm doing to explain what other people should be doing when a google doc exists but nobody reads it.

When we get together everything goes extremely well, next day they start piling up doubts which were explained in the meeting and on the document.

>>180812563
Both, sadly. One of the requirements is maintaining it, which has been difficult.
>>
>>180811180
>Are you comfortable with your game being made in Javascript?
I haven't used JS myself. I don't know how deployable it is. Can you make a standalone application with it? Or can you provide an alternative mean of distribution to make up lack of.

>Can you be a little more specific one the gameplay part? Are there going to be enemies, HP and shit or it's just storytelling with RPG mechainics?
The game is in design phase. I need to expand many things. Features that I can comfortably say that will go onto dev phase are the following:
>Flying between star systems
>Starsystems being hubs that contain 1 - 4 locations
>locations can be shops, or quest places or both (hat planets)
>ship has a component system where parts can be switched out, repaired and need different fuels
>crewmates inbetween guests who require food and who try to accomplish their own personal objective (underdeveloped)
>being chased by a very powerful baddie on the star map

>Are there going to be enemies, HP and shit or it's just storytelling with RPG mechainics?
Yes and no. No, in the regular action game sense. Yes, in a more esoteric sense. A stretch goal would be ingame factions furthering their own agenda. So, yes, in a vaguely Crusader Kings sense.
So, a interactive fiction with RPG subsystems.

>can I find the entire plot you've written so far in a public place or I have to email you?
Plot does not exist. I have a skeleton of a possible plot, but nothing more. I will not develop plot before we have decided on which mechanics stay and which take a hike so as to leverage the mechanics to their fullest extent within the plot.

I will be setting up and developing interesting things happening in the game world which the plot can also leverage later.

You can get more concise information through contacting me directly.
>>
>>180812108
This is looking a lot better! Getting along fine without the artist I guess. Those forest assets look mad cozy and make me want to play it. Bigger trees would probably be nice, but being able to see over them isn't necessarily bad. You'll just have to make the sky worth looking at.

Has it been a long time since you've been able to work on gameplay at all?
>>
>>180812994
jesus
>>
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>>180812060
----[ Recap ]----
Game: Project K2
Dev: Anon
Tools: Unity, Maya, PS
Web: ...
Progress:
+ Made and rigged some pipes, turn the valve to shut them off.
+ Working on sort of a puzzle so that there is more to do in the game than collect coins.
+ Made some optimizations with the graphics. Tweaked graphics presets to fit different kinds of hardware.
+ DD15 build is almost done, although the map is much smaller than I wanted. Now to finish the puzzle and kill any game-breaking bugs.
- Since I have a lot more content in this build, I'm getting concerns about performance. We'll see how it turns out.
>>
>>180813120
whats wrong, anon?
>>
>>180813071
>Has it been a long time since you've been able to work on gameplay at all?

Yea. Since I lost my partner and I switched back to 2.5D, I basically needed to start from 0 in terms of art. But all the basic mechanics are done. I just need to make more enemies and more items.
>>
Where are the best resources for learning about enginedev shit?
>>
>>180813420
Learn programming first
>>
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>>180812060
----[ Recap ]----
Game: Paper Bugs
Dev: PaperBugDev
Tools: Unity, Blender
Web: https://paperbugdev.tumblr.com, https://twitter.com/PaperBugDev
Progress:
+ Bee has new basic attack and everyone has new set of battle animations
+ Item flower greyed out if you have no items
+ Turn Relays implemented
+ Just general graphics improvements
>>
>>180813506
Done, what next?
>>
>>180808120
I have read a lot of stupid ideas on agdg, but for me this one is taking the cake so far.
>>
>>180813543
That was quick. Pick up the book by Jason gregory. It's called "game engine architecture".
You need to get into the mindset of an enginedev if you're serious about it. Forget games, enginedevving is in no way related to gamedev and it takes quite a while to make something worthwhile. I put mine of hiatus because I wanted to make a game ASAP and being an enginnedev got me really immersed in it and I forgot about the game
>>
>>180813420
if you have too much time on your hands, try this:
https://www.youtube.com/user/handmadeheroarchive
the guy live-codes everything from scratch using no libraries, only calls to the os (and more recently opengl). he has a fairly unorthodox programming style (mostly c with a few c++ features but absolutely no oop) but he knows his shit, explains the math and theory behind everything etc.
>>
>>180813071
leave it to Φ to ok the ugliest version yet of a game that looked great a year ago in it's original version but has steadily descended into increasingly uglier madness thanks to a virulent strain of vesch's disease.
>>
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I tried to add water. Need to adjust the horizontal movment, looks like. But it's bed time, I have work. This'll be fun to mess with more later.
>>
>>180813978
The art guy ditched him. It looks better than it did after he started from scratch.
>>
>>180813749
>>180813812
Thanks! I'll take a look
>>
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Working in SDL2, trying to make it read controller input (from a 360 controller). Unfortunately it doesn't seem to be detecting the controller even when other programs do.

[code]
int main(int argc, char* argv[]){
SDL_Init(SDL_INIT_VIDEO || SDL_INIT_JOYSTICK);

SDL_Window *window = createWindow("SDL/LazyFoo Test Program", SCREEN_WIDTH, SCREEN_HEIGHT);
SDL_Renderer *renderer = createRenderer(window);

SDL_Texture* arrow = createTextureFromFile(renderer, "arrow.png");

SDL_Joystick* controller = NULL;
int xDir = 0, yDir = 0;
if(SDL_NumJoysticks() < 1){
printf("Warning: No joysticks connected.");
} else{
controller = SDL_JoystickOpen(0);
if(controller == NULL){
printf("Warning: Unable to open game controller! %s\n", SDL_GetError());
}
}

...
[/code]

Was just wondering if someone could confirm I'm not initialising anything in the wrong order? That's caused problems a few times before but doesn't seem to be the case here.
>>
>>180812108
Squash and stretch actually makes the frog look like it's gaining mass every time it lands. Try scaling it less horizontally.
>>
>>180812994
>Can you make a standalone application with it?
Yes, the easiest way would be NW.js.
>alternative mean of distribution
https://www.bitballoon.com/ is a quick and stable online alternative
>>
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>>180812658
Thanks anon!
The plan is to have every other level have terrain, so there's nothing to crash in to in level 2, besides bullets.

>>180812060
----[ Recap ]----
Game:Shmoop 2 (working title)
Dev:shmoopdev
Tools:GMS, Photoshop, Aesprite
Web: shmoopdev.tumblr.com
Progress:
+Level 2 part 2 nearing completion
+Level 2 boss being prototyped out
+Optimized the game and compile times somewhat
+Fixed a bunch of crashes on level 1
-Won't be in DD15 due to not having enough new content, a more through rebalancing of level 1 or a non-shit tutorial
>>
File: Recap 2017-06-26.png (3MB, 1920x1080px) Image search: [Google]
Recap 2017-06-26.png
3MB, 1920x1080px
>>180812060
----[ Recap ]----
Game: Nox Striga
Dev: Mez
Tools: Unity, Blender, Paint.Net, Gimp
Web: mezdritch (twitter/tumblr)
Progress:
+ New Primordial area is started, with a bunch of textures and enemy models. (Will need more later on)
+ New models and textures for other planned areas.
+ New pause menu, so now I can move to all scenes and stop or quit the game from anywhere.
+ New "admin" menu in the encounter so I can freely test the card features as I implement them.
+ Basic hand/deck management features started.
+ A bunch of UI stuff in preparation for a future character menu as also been made.
- Still no animations for the main character, which also needs a new on theme model instead of the dummy one I made.
>>
>>180814262
[CODE]
int main(int argc, char* argv[]){
SDL_Init(SDL_INIT_VIDEO || SDL_INIT_JOYSTICK);

SDL_Window *window = createWindow("SDL/LazyFoo Test Program", SCREEN_WIDTH, SCREEN_HEIGHT);
SDL_Renderer *renderer = createRenderer(window);

SDL_Texture* arrow = createTextureFromFile(renderer, "arrow.png");

SDL_Joystick* controller = NULL;
int xDir = 0, yDir = 0;
if(SDL_NumJoysticks() < 1){
printf("Warning: No joysticks connected.");
} else{
controller = SDL_JoystickOpen(0);
if(controller == NULL){
printf("Warning: Unable to open game controller! %s\n", SDL_GetError());
}
}
[/CODE]
>>
>>180814518
why has god forsaken me
>>
>>180814518
/agdg/ doesnt have code tags lad.
you can use pastebin which many people can view
>>
>>180814596
because you touch yourself at night
>>
>>180814262
>SDL_Init(SDL_INIT_VIDEO || SDL_INIT_JOYSTICK);

this should have a single pipe (|) and not a double one (||) since you want to bitwise-or the flags as opposed to a boolean operation. i'm pretty sure this is causing you to not actually init the joystick subsystem.
>>
>>180814667
Oh thanks, didn't realise that wasn't site-wide.
https://pastebin.com/b5iV7Q4P
>>
>>180814725
I thought that, but the program takes a long time to load + immediately stalls and crashes when it opens if I do that.
>>
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Do you ever wonder how many fat slobs who only masturbate to anime targeted for pedos are on this site? And some of them even think that they can make video games too?
>>
>>180814880
hello
>>
>>180814880
wiyg
>>
>>180814198
3rd version is uglier than the 2nd version which was uglier than the 1st version, dont be an enabler to someone with vesch's disease, it only makes them restart more.
>>
>>180814418
so the players can just copy the NW.js end product to their computer and play the game without having to do any other thing which would be way out of a normie's range of understanding. Is that how it works?

>https://www.bitballoon.com/
if its any help, I have a virtual server at one hosting service which is just sitting empty
>>
>>180814981
Your art looks uglier. There, i'm not enabling you. Now stop making ugly art or fuck off gogem.
>>
>>180815061
i dont have a start from scratch problem.
wyg?
>>
give me ideas for a randomly-generated roguelite
>>
>>180814725
Okay thanks, this was the problem. My issue at >>180814841 is apparently just due to SDL's joystick module being shit.
>>
>>180815193
You have an ugly art problem
Solve it
>>
>>180814880
I'll make games for them and they'll become dependent on my videogames, so I can drip feed them content and make them pay my bills for the rest of my life.
>>
>>180815210
when you reach the end of the dungeon, it is revealed that this dungeon was actually your mother birthing you through her anus
>>
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Ok, one more, but mostly because a scenario that outlines the problem with the basic ass collision detection all the GM tutorials tell you to take. Can't fucking handle corners or diagnonal movement at any speed faster than sluggish.
>>
>>180815247
How?
>>
>>180815376
By making non-ugly art.
>>
>>180815247
but my art is supposed to be ugly. it's consistently beautifully ugly because that is the intent.
not having intent and redoing things because you have no intent is the problem.
>>
>>180815437
>consistently beautifully ugly
keep telling yourself that
>>
>>180815437
Prove you are able to make non-ugly art otherwise your claim of intent is void.
>>
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>>180812060
----[ Recap ]----
Game: Vampire's Bit
Dev: VampireDev
Tools: Game Maker, Photoshop
Web: vampiredev.tumblr.com @jcsvampire
Progress:
+ Finished male villagers spritesheet
+ Male villagers are now in game
+ Got some ideas for more level variation
- Not sure on how I'll organize those ideas
- Some big choices to make
>>
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>>180815524
compare art of Social Interaction Trainer to Whip the Vote to Restricted-RPS.
i make art consistent to the intent of the game.
<- defining a style of my own only occurred in the last few years and im working on making games now that are consistent to the style so i can have a trademark style.
>>
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----[ Recap ]----
Game: Still Not Dead
Dev: Greg Sergeant (Glove Games)
Tools: Unity, Aesprite
Web: search for "Still Not Dead" on steam
Progress:
+ made trailer
+ made steam page
+ bug fixes
>>
What should I do today lads, my mission system or my loadout system?
>>
>>180816034
mission system
>>
>>180816034
which one makes the core loop more immediately interesting?
>>
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>runs fine
really jogs the nogs
>>
>>180816232
Even xcode is better than that, jesus
>>
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What's the best way to store the attributes of hundreds of items? I've been using json in the past, just wondering if there's something better.
>>
>>180816381
Your own text format. You can split values with something simple like just 1 comma or whatever, and different items with new lines. No need for quotes and brackets and tags around everything.
>>
>>180816381
Nah that's essentially it.

I know it's not related to storing, but making an attribute editor of some sort can make actually editing the values a lot less painful (or I guess you're doing that already because you're using json?)
>>
>>180816229
i like how you've spruced up a meaningless statement ("just make it interesting") with a bunch of silly jargon ("core loop") to make it look like you're actually saying something and not just making noises.
>>
>>180815210
When you reach the exit of the dungeon you find a small town and young guys putting on armor to get in, then you realize every enemy you killed was just another adventurer like you from that small town.
>>
>>180815772
>i can have a trademark style.
I passed by a game with literally your art except proper proportions. It had the same face and color work and everything. I know you steal from some obscure mango artist.
>>
>>180816685
>literally your art except proper proportions
then literally not my artstyle.
#yaoiproportions
>>
>>180816770
>>
>>180815772
your draws are pretty great but i'm no sure if sticking to one style is a good idea, like wouldn't it be better to fit the artstyle to the theme of the game itself
>>
>>180816770
It was pretty tarring desu because i thought it was yours but then it looked half-decent and i saw the dev name.
>>
>>180815889
That pink sky sure doesn't look good
>>
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>>180816864
im doing the inverse, making games that fit the artstyle. it's not like theres only one type of game possible for the style, whip the vote was the first... Rippus i couldve done in the style too but that was started before i defined it.

>>180816854
thats one thicc anti-trump
>>
>>180816973
gonna be changin the sky colors dw
>>
>>180817023
you should just make comics
>>
>>180817101
Have you read googz comics?
Theyre pretty bad even by typical comic standards.
>>
>>180817187
oh, I didnt know

well, try reading some books instead.
>>
>>180817101
comics have never made me money so i dont know about going all in on it and its honestly painful to draw so much... mentally as well as physically, coding is pretty feelgood stuff.
i do plan on doing Spring Heel Jack though, i've got a whole ~12/13 chapter series planned out for it. i'll probably start on it after i finish my novel.
>>
>>180817023
>im doing the inverse, making games that fit the artstyle.
your style is shit
your games are shit

impressive accuracy
>>
>>180817351
btw what happened to your cabinet sim
>>
>>180817351
>comics have never made me money
games have?
>>
>>180817415
cabinet?
>>
>>180817351
>an """"""""""""""""""""artist""""""""""""""""""""
>pains me to draw

Just find a new hobby googaloog
>>
>>180817440
in other words, US gov sim
>>
>>180817438
i made a few k off an animation once, the rest of my living money is and always has been games.

>>180817484
oh. https://www.youtube.com/watch?v=D2pCaA9AiMw
>>
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have you noticed how gogemjerking derails every single thread several times over?

if you really think his work is shit, then stop giving him free attention. just catch yourself replying to gogem and stop.

act now and prevent /agdg/ standing for amateur gogem development general.
>>
>>180817541
I'm sorry, I never realized a person could be this hopeless.
>>
>Want to dev
>Get pneumonia

life is cruel
>>
>>180817541
it's Anon/Gogem Dev General
>>
>>180817541
couldn't even save himself
>>
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>>180812060

-------- Format
----[ Recap ]----
Game:Mega Penguin Sphere
Dev:Not Anon
Tools:UE4, Blender, Gimp
Web:
Progress:
+ Made a couple levels
+ Started working on the Tutorial
+ Water shader almost complete
+ Gamepad support
+ Basic animation, more planned down the line
- Much less content than what I expected to have for demo day
- Both friends who played through the supposedly easy levels had some trouble with the difficulty
- Character is super jittery when the ball moves fast (no impact on gameplay)
>>
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>just finished watching the LWA finale
>all hyped up for devving now

remember that a believing heart is your motivation!
>>
>>180817605
Believe me, panic attacks are worst.
>>
>>180817768
Pandalee, is that you?
>>
>>180817768
panic attacks are literally placebo
t. former """sufferer"""
>>
>>180817915
Nope.

>>180817923
I know, I only get them when I'm stressed, but I have been stressed a lot this month and they are a pain in the ass to deal with.
>>
>>180817748
sorry i refuse to believe anyone motivated by anime can produce anything of value. anime is a cycle of violence akin to child abuse.
>>
>>180807679
Hey, closet faggot, you forgot to mention no anime this time and missed the reddit door again.
>>
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>no real-life friends to collab with
>>
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>>180812060
----[ Recap ]----
Game: FNW
Dev:f-dev
Tools:Blender, UE4
Web:N/A
Progress:
+retopo torso, breasts, neck, hands and some polish (others done last week)
+UV unwrapping
-hands lacking some detail, but moving on
-feet were not done properly. 'socks' are there instead.
-knees not done well, will be a pain to rig.
>>
>>180818490
>you forgot to mention no anime
oh, hey, its you again

>missed the reddit door again
:heart:

>>180818609
collab with me, pal
>>
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I need names for difficulty modes
>>
>>180814034
I love it, my dude.
>>
>>180818749
>accessible
>the way its meant to be played
>sadist mode
>>
>>180818671
If you're gonna be using a realistic body, why not just use MakeHuman or DAZ?
>>
>>180818749
Girl
Boy
Big Boy
>>
>>180818749
>get out
>normie
>REEE
>>
>>180818749
Pleasant dream
dream
nightmare
>>
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>>180812060
----[ Recap ]----
Game: jamos
Dev: anon
Tools: c sdl allegro
Web: n/a
Progress:
+ just came home from first day of new job
- I leave home at 6:30am and get back and finish dinner at 8:10pm then I have to go to bed in an hour so I will only do much dev in the weekend
+ Fixed an issue in the original allegro 4.4 source code that caused an infrequent hang on linux (to do with locking the interrupt list from a timer callback if the list was already locked)
+ added run-time resizing without restarting and fixed how I use sdl2 system so rescaling doesnt get messed when change res
+ because you can run game at 640x480 res, resize the window to 800x700 which will render at 640x480, scale it up to 800x600, and then add black bars to 800x700, then if you change internal resolution to 800x600, it will undo the scaling and just add black bars
>>
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>>180818749
Just use this.
>>
What happen to agdg smash game? Does that still exist?
>>
i think we start adding cooking today.
>>
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>>180812060
----[ Recap ]----
Game: Bullet Hell Lane Shooter
Dev: ADMAN
Tools: Unity
Web: https://sgtadman.itch.io/untitled-bullet-hell-game
Progress:
+ Scrapped the sub-system I was building and made it again in a different way. It's hard-coded stuff now, but at least it works
+ I can kind of make patterns of objects and boss waves with it now
- Needs tweaking
- Took WAY too much time.
>>
>>180818959
makehuman didnt give me the results I wanted, or required other sorts of tweaking
DAZ charges $500 for a gamedev liscense
>>
>>180819342
webm?
>>
>>180819271
the thing with agdg games is that you never know if they ever existed in the first place. 99.9% of the games are dead before they're even started.
>>
>>180819271
/agdg/ smash would never work unless it was strictly shipped game protags.
And then the far and few that do would have to work with whoever mans it and come up with cohesive art.

But then theres the chance that:
>the dev and /agdgs/ dev disagree and drama ensues
>a little bit of success will go to SUCCESSFUL_DEV's head and they no longer want their game associated with us in the future
>on the flipside /agdgs/ dev attempts to color-swap the characters and secretly put it on steam for shekels

So that would require it to be FOSS from the start which brings up even more problems.

tldr Just make your own smash with OC characters.
>>
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>>180819425
Here's an old one. I'll make some new ones once I get these levels made.
>>
>>180816573

tfw to stupid to understand basic lingo
>>
>>180819714
Is there any downside right now from spamming up and down?
>>
>tfw /vr/rhg outclass us
https://m.youtube.com/watch?feature=youtu.be&v=lBHnoBOEEqU
>>
>>180820140
Not yet. Planning on adding some stuff that'll restrict movement and some enemy types that will make it difficult to jump without taking damage from them.
>>
>>180816854
>this hand was made for slapping the wall slightly above/behind your left shoulder
>>
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>>180816854
>>180820560
fucking christ those hands
>>
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>>180812060
----[ Recap ]----
Game: Ghost Knight Victis
Dev: Anomalous Underdog
Tools: Unity, Blender, Substance Painter, Photoshop CC
Web: hypertensiongamedev.tumblr.com
Progress:
+ Finished creating 3d model for the warhammer.
+ Started working on the warhammer animations.
+ Anon was kind enough to provide tips on how a warhammer would be used in real life with a video demonstration. Thanks anon!
- Started trying out level design but quickly realized I need to learn fundamentals & experiment first before going full production mode into it.
>>
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Alright agdg iv got a thicc anime loli when does it become game?
>>
>>180820942
>>180814880
>>
Am I better off learning how to draw/model or learn programming?

Which counterpart is harder to get through sheckels/friends?
>>
>>180820942
Cute
>>
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>>180820560
>>180820713
>>180817023

game about yaoi hands when
>>
>>180821105
this is fake
>>
>>180821105
what is it about hands that make them so hard to draw? how complex it is?
>>
>>180820942
Why dont you do what pantsu harvest did and just make a loli puzzle platformer with this with toggle block buttons?
>>
>>180821184
5 individual appendages that can be in a variety of positions each. Its why a lot of cartoons skimp on finger count.
>>
>>180821081
Learn how to model, use UE4. You still need to make use of logic but blueprints are easy to use.

>>180821184
The hand's anatomy is complex, but it can also assume different shapes, and it has a lot of moving parts too.
>>
>>180820942
...is that meant to be her chest?

Too big pal.
>>
>>180821327
Should I use Maya or Max for modeling/animating? I heard some people animate in UE4, how easy is that?
>>
progress lads.

added basic enemy AI, ammo pickups and cleaned up my tilesets along with some other little things. Next I need to add reload and aim animations and try to decide on an inventory system.

also it runs a lot smoother than the webm, for some reason it comes out choppy as fuck whenever i record it.
>>
>>180817732
You messed up boyo, the parser won't catch your post.
>>
>>180821423
Just use blender
it's better
>>
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>>180821621
oops, heres the progress
>>
>>180821423
I use blender because it's free.
Anything works really, the only thing blender lacks regarding game assets is normal editing tools but there are some add-ons for that.

>>180821630
How ? Do you mean the "-------- Format" ? It's fine I did the same mistake last week.
>>
>>180821814
oh ok, I thought it wouldn't work
>>
>>180821814
>add-ons
Got any examples?
I've been looking for stuff like that.
>>
>>180822045
Blend4Web if you want to rotate/assign manually normals.

The mirror modifier will fuck with your edited normals though, and duplicating vertices then mirroring them doesn't work either, so you need to do one side, apply the mirror, duplicate the mesh, mirror the duplicate, and copy from the mirrored part onto the fucked normals part.
>>
>>180822175
>if you want to rotate/assign manually normals
oh man, I've been looking for this ever since I saw how they made guilty gear xrd characters
>>
>>180821423
Get Maya LT. You will thank yourself in the future. Blender works but is the inferior version of experiencing DCC tools.
>>
>>180821770
The perspective is kind of wack
Looks like you're viewing the character sprites from the side
>>
>>180822280
yeah the sprites are placeholder
>>
>>180822269
I got it for the exact same reasons. It's really hard to use though, and the shading method I'm using is more forgiving than the hard shading they've use for GGXrd.
>>
>>180822413
Good stuff then
Does the lighting look like that or is it the webm quality?
>>
>>180822270
>Maya LT
>30usd/month
anon, i barely have a crumb of bread to eat every second day
are you kidding?
>>
>>180822560
That guy was asking whether he should use software that costs $120/month. Get a job.
>>
>>180820942
>thicc
Prove it with close-up shots.
>>
>>180821770
it's a little refreshing to see a pixel art game with realistically proportioned characters
>>
>>180822510
The webm quality darkens everything and sharpens the edges of the light but it's more or less the same. I've been playing around with different light intensities and it's hard to find a balance
>>
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does anyone else get this while exporting to project file with gmare
>>
>>180823036
>GMare
The fuck is that?

Anything that starts with a G is a meme
>Godot
>Gamemaker
>Gogem
>>
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>>180821280
Got it senpai! I will make the game have 2D gameplay like pantsu harvest but a 3D perspective and some camera control. Any more gameplay ideas? I made her a toy loli btw so I can fap with my VR
>>
>>180823254
>Games
>>
>>180823303
Toys? Make the enemies all toys so shes able to kill them and use their toy bodies afterwards kinda like kirby abilities. Kirby tier health too.
>>
>>180823036
You made an empty sprite "object" in the editor, you forgot to delete?
t. someone whos never touched GM
>>
>>180823254
>The fuck is that?
game maker alternative room editor
>>
>>180823303
How much did the asset pack cost?
>>
ah yeah, another hard day of deving.
>>
>spend a few hours solving problem
>solve problem and implement feature
>feature isn't as good/fun as I expected it to be
>>
>>180821814
>the only thing blender lacks regarding game assets is normal editing tools

this might finally change soon

https://blenderartists.org/forum/showthread.php?427746-GSoC-2017-Normal-Editing-Tools
>>
>>180823445
thanks anon apparently gmare cant export rooms with empty sprite objects
>>
>>180823303
>bokudev gives up and starts doing porn games after the failure of his kickstarter.webm
>>
>>180823303
cat roaming around, tries to catch you, you have to avoid it
>>
>>180823589
That was actually it?
wew
>>
>http://store.steampowered.com/app/657630/Fidget_Spinner/
this guy has a finished game on steam

what's your excuse, /agdg/?
>>
>>180818749
you will make a new demo for dd15 right?
>>
>>180823728
dont have a hundred bucks to my name.
>>
>>180823728
lol he's clearly using copyrighted sounds, reported
>>
>>180823728
Oh god it's a clicker game too
>>
>>180823337
Good thing these are Video games.
>>
>>180823728
>not high fidelity 3D with fully simulated and correct physics
this game should be free with advertisements and microtransactions
>>
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Rogue-lite dungeon crawler/dating sim where you play as a ghost and bond with sexy ghosts each time you die
>>
>>180824095
Idea stolen

I've always wanted to fuck some ghosts
>>
>>180824095
>ghost
>die
What did he mean by this?
>>
>>180823303
Bokudev?
>>
>>180824237
You're alive and when you die you get to fuck ghosts until you're revived to continue your meaningless dungeon crawling
>>
>>180824319
that's stupid
play as a ghost but you have spirit power drained when you get raped
>>
>>180823568
I'm not understanding, how are normal editing tools useful for game development?
>>
>>180824378
Off the top of my head - for correct foliage rendering and GGXrd tryhards.
>>
>>180824319
>>180824375
youre both stupid af
you're alive and you fuck ghosts to give them spirit energy so they have the power to whatever.
no need to thank me, im an experienced erogedev.
>>
>>180824378
custom normals allow you to tune how the surface reacts to light instead of using the default interpolation.
>>
>>180824760
post your eroge
>>
>>180824760
that's silly, why would you want to empower ghosts?
>>
>>180824882
https://mega.nz/#!bE8g0JBC!bfT8oauvvsNjd12WVPx-IqsZF5hwlDpwdPC5jNnkGG8
>>
>>180824939
do not download this virus
>>
>>180824928
-to protect you from evil ghosts who you cant fight as a fleshie
-to do special ghost things to help you out like idk unlocking doors by opening them from the other side or whatever
all built on the currency of you injecting them with your spiritual energy theres literally game-anime franchises built on this concept but with worse explanation for the sex energy
>>
Gogem seriously needs banned.
>>
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>>180823443
il try spaghetti programming that now.

Hows a pogo stick enemy? So she kills that and then uses its dead body to pogo around?
>>
>>180825181
Loli is against the rules. There's a report button.
>>
>>180825224
bokube stop fucking around please
>>
>>180824538
Does GGXrd use custom normals?

>>180824837
I don't know much about lighting how does the normal of a surface affect lighting?
>>
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Stupid game pitch:
You play as a demon tasked with causing chaos in the mortal world, but your powers and influence suck, all you can do is control certain body functions of different people, and it varies, so different levels will have you making nervous first time daters sweat a lot, make a businessman shart himself at JUST the worst possible moment during a meeting that will determine the fate of their company because he put his trust into a silent fart, make a husband constantly have to get up and go to the restroom but only to find out they actually didn't have to go while he's trying to have a conversation with his estranged wife and try to salvage their failing marriage.
>>
I finished all the levels for Demo Day.
Now what?
>>
>>180825316
Oh that's only a part of the reason why he should be banned.
>>
>>180825318
Bokube what? Who?
>>
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>>180825329
>how does the normal of a surface affect lighting?

like so
>>
>>180825329
>Does GGXrd use custom normals?
More than that. They compare custom normals against a vector and decide if it's lit or unlit depending on a certain treshold.
If you want to hear more about it, check this out.
https://www.youtube.com/watch?v=yhGjCzxJV3E
>>
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>back to deving after 4 month break
>amazing ideas all around
>motivation levels set to maximum
This is it guys, I'm gonna make it.
>>
>>180825804
>relying on motivation
NEVER gonna make it
>>
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>>180812060
----[ Recap ]----
Game: Ironmash!
Dev: Norby
Tools: Unity, Paint.net, Inkscape
Web:
Progress:
+made a map editor, started working on additional maps
+changed the Dwarf Queen's Totem summoning ability for balance purposes (no idea if it will actually help)
+most skills have custom animations now
+you can select the map you want both n single and multiplayer
+new skill for the siren that will maybe make her more useful after the terrain is changed
+almost ready for demo day
>>
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>>180823470
Only the background realistic furniture is assets for now but I will make sure 100% of everything arent bought assets before the final product stage.
>>
>>180825896
Add wallrunning. I want to wallrun over that enemy.
>>
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Added load-out system (can't change stuff yet, but the framework is all there) and mouse-tracking missile-types
>>
>>180825772
The UV trick for the lines was quite clever
>>
Added some new features to my zombies, now they will spawn when you get close to them, if you are walking too fast they probably will surprise you. They will also turn around if they reach a dead end (not shown in the webm though). Some shitty level design test plus new tiles for backgrounds. Should I post this for the recap? I only work on it when I'm bored as fuck.
>>
Game setting:
medieval european or japanese
Not asking for preference, but which do you think sells better?
>>
>>180826251
medieval is overdone as fuck, jap too but not as much
>>
>>180826251
>which do you think sells better?
A good game.
>>
>>180826251
so is the setting of your game so unimportant to you that you would actually pick it based on the opinions of some random idiots? or is there another reason why you're asking strangers for uneducated guesses about something they couldn't possibly estimate?
>>
>>180826450
>A good game.
lol, games don't have to be good to sell
>>
>>180826251
>medieval european

>bi me
>yawn so hard the skull cracks
>>
>>180825181
Yes please ban the impostor googum lol
>>
>>180826515
You can also convince some hipster artists to buy a can of shit, but that doesn't mean cans of shit are going to sell well.
>>
>>180826251
Don't you mean "fantasy europe" or "fantasy japan", instead ? Because I highly doubt that you are going for historical accuracy.
>>
>>180826817
Why wouldn't he? There's plenty of mostly accurate medieval games. It's not like it's harder to make something mostly accurate vs mostly fantasy.
>>
>>180826303
>jap too but not as much
literally just nioh was the first semi-popular one outside of DW
>>
>>180826817
>he thinks the past actually existed
>>
>>180826905
DW is chink, not nip
>>
plot twist

the sci fi setting has no mechanical space ships due to space ISIS suppressing technological advancement

everyone rides around inside domesticated space-born leviathans like cowboys
>>
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>>180826096
Thats too hard to program anon!
>>
>>180826679
>not using a tripcode so you can pull this shit
It was never clever, it's still not clever, kill yourself
>>
>>180826817
shut up faggot
>>
>>180827215
Yes googum is up 24/7, posting on AGDG nice nice nice
>>
>>180827106
wow organic spaceships what a novel idea, this is sarcasm btw
>>
>>180827128
if you're in air, raycast to the sides, if it hits, then you can run and fall at a much smaller speed
I don't see what's so hard about that.
>>
>>180827274
>not using a tripcode so you can pull this shit
It was never clever, it's still not clever, kill yourself
>>
Should I try to rush out a demo for demoday? I don't think I'll make it unless I burn some midnight oil.

Nobody seems to care about my game when I post it.
>>
>>180826959
lol right? Everyone knows albert einstein created us with science x
>>
>>180827460
nah
>>
>>180826679
>>180827274
This is where we post the screencaps of you getting caught samefagging defending yourself and swapping up your typing style. You did it here and on 8cha.n yet you still think you're fooling us.

Kill yourself Ryan.
>>
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>>180827460
>Nobody seems to care about my game when I post it.
I feel you anon. Force yourself, even if no one plays it, you'll learn to discipline yourself.
>>
>>180827576
>>180827460
Shoulda made a loli with big titties platformer
>>
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>>180827128
>>180825896
>>180823303
>>180820942
>see a cartoony little girl running around with a box of chocolates, or something
>"hey, this looks cu..."
>realise that's a goddamn oppai loli instead

Fuck you.

But I hope that you will sell your shit to someone anyway
>>
>>180827460
It's a good way to convince yourself to polish things up. When you're in the mindset that it's going to end up in the hands of other people, you don't want to procrastinate on broken things.
>>
>>180827274
If anyone can be fake gogem then anyone can be real gogem
The fuck do you care?
>>
>>180827657
GET OUT FLAT FAGS
>>
>>180823303
>>180825224
>>180825896
>same style
>same models
>same way of calling anons sempai
>same use of bought assets
>same fucking way of naming your pics
>still denies to be Bokudev
Come on this is getting pathetic.
>>
>>180827807
>>same use of bought assets
Didn't bokube just use a fucking tree model or something and you spastics were trying to make a big deal out of it?
>>
>>180827807
Those big ol titties arent cubic though
>>
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Progress: 1st experiment on the warhammer attack. I think my plan for now is, first 1 or 2 attacks in the combo won't overswing, but the final attack will. It will send enemies flying, if not pushed away significantly, so that should help a bit with the concern of you being open to counterattacks.

For the overhead swing, it'll be the same, first time doing it, the movement will be more conservative, but you can continue to pound your enemy by pressing the same button, and that's where the exaggerated motions will be performed.
>>
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>>180827948
why would you need to move your legs if you're floating?

Your lines of action aren't very good.
>>
>>180828056
>why would you need to move your legs if you're floating?
you still need to maintain balance

>Your lines of action aren't very good.
I'm thinking about it but not sure how I can improve it
>>
>>180769809
Sorry, but I'm not interested in working with Godot. I truly wish you the best of luck with whatever you're doing though.
>>
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>>180827894
>>
What's the best way to get a tight player controller in Unity? CharacterController blows and Rigidbody seems too floaty. Should I go with translating the player with raycasts for collision?
>>
only bokube would be stupid enough to recycle his game,swap protags and expect no one to notice.
>>
>>180825804
Let us know when that motivation slips away again and you're back to failure.

Reminder: discipline >>> motivation
>>
>>180828323
bro I'm already feeling it
>>
>>180828290
RidigBody will never work for tight, charactercontroller can depending on what you're doing.
>>
>>180827948
It would take a huge amount of energy to stop the hammer in mid-air like that though. Also there's no windup/anticipation, which would be important for such a heavy weapon.
>>
>>180828290
>relying on default shit for the most important aspect of your game
>>
>>180828152
>you still need to maintain balance
Why? You're floating

>not sure how I can improve it
Well you could look at references to see how people place their feet when they're actually swinging a hammer. But you're floating, so that doesn't make as much sense as it otherwise would.

Figure out where the inertia from swinging the hammer is going. Some increased magic glowing around the feet to indicate force, perhaps.
Even with magic feet it looks like magic-floaty-knight is falling forwards atm.
>>
-------- Format
----[ Recap ]----
Game: Island of 1000 crabs
Dev: Cosmo
Tools: GM:S
Web: n/a
Progress:
+ adding tier 3 towers, groundwork is done
+ arc tower and tremor tower are in, lunar is next
- I've learned so much in this project that when I revisit old lines of code it's an abomination
>>
>>180828169
What ARE you interested in working with?
>>
>>180825896
>>180823303
>>180820942


BokuDev is finally making that anime loli girl game of his dreams I see.
>>
>>180828381
So there seems to be 2 schools of thought here: the video game style where there's windup and follow-through, and the real-world style were movement is conservative and you rely more on gravity to help with the force (that's why there's little windup). I'm trying out both.


>Why? You're floating
Cause you might fall down. The floating power isn't infallible.

I'm not sure if I understand the point you're making but when his right foot moves forward, he's stepping forward there, but I'm animating in-place here so it's not shown (I apply forward movement of attacks in-game).
>>
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This is my protagonist.
You may not like it, but this is what peak performance looks like.
>>
>>180828967

oops, meant to reply to >>180828475 as well
>>
>>180829002
>manlet
>peak performance
>>
>>180829051
in a world where everyone's a manlet, no one is.
>>
>>180829002
buff spelunky MC / 10
>>
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>>180829051
you might like this better then
>>
>>180828419
Maybe point him towards a resource to make his own controller then you fucking cockass.
>>
>>180829196
>a literal brainlet
>>
>>180829002
>manlet
>buff
The horror
>>
>>180829196
Now he's wearing a bio based power suit
>>
>>180829196
>spess muhreen
>>
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>>180829196
>>
>>180829002
I like it. Makes me want to RIP AND TEAR for some reason.
>>
>>180829338
>lanklet
>>
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>>180814880

Nothing wrong with masturbating to anime
>>
>>180829002
>this is what peak performance looks like

peak performance looks like a tumorous growth where your penis should be?
>>
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>>180829002
>>
>>180829618
loyal witty git
>>
>>180829618
>see "peace" first
>but it's only 4 letters
PEAC it is...
>>
>>180829521
I'd get a lot more done with a tumor instead of a penis

>>180829687
>>180829702
>I can't read
>>
>>180829618
>peace
>witty
>fap
uh...
>>
>>180829618
PEACEFUL FAGGOT PASSIONATE GRACEFUL
great
>>
>>180829618
>lazy dramatic faggot
sorry i don't like self-insert protagonists
>>
>>180829002
you should work on your art style bro
>>
>>180829798
>can't read
Oh. Huh.


>PEACE
>SERVE
>FAGGOT
>TED
Not much better than "PEAC"
>>
>>180829910
Nice constructive criticism fag. In b5 you weasel out of it with some bullshit to save face.
>>
>>180829618
>passionate
>fap?
>insecure
>understanding
>happy (in case fap does not count)
>>
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>>180829954
what's wrong with my criticism? having a generic art style is bad and you should feel bad
>>
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>>180827948

I was scrolling through the thread and I saw your webm and my first thought was 'Fuck that is a good animation', then I realised I was the model for that animation.

I'm glad you got something out of my video. That animation looks fucking great. There's real power behind that strike and it stops exactly where it should. The legs moving also makes it look really dynamic (even though he is floating).

Great work.

Fuck these guys. >>180828056 >>180828381 They have no idea.
>>
>>180828290
>>180828356
>>180828419
>>180829201

This right here is why agdg ended up a shitposting station. Anons who are spirited enough to try at gamedev get nothing but dead end shitposting from other anons.
>>
>>180830024
Can you post the video? I was just going to ask if he had an animation reference for that.
>>
>>180830025
Its a stupid question to begin with
>>
>>180830006
>generic
See that was a step towards actually giving constructive criticism! You forgot to say that in your first post. I'm sure it made sense in your head, but that's not what those words conveyed.
>>
>>180830006
xD ur so funy gogem
>>
>>180830074
Why in the fuck do you namefag? Do you even have a game?
>>
>>180830006
you cant just elongate the neck, you have to elongate the limbs too otherwise it doesnt work.
heads too fat btw.
>>
>>180830006
obvious fake, he still has eyes and his hands don't look like they've been through a meat grinder
>>
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>>180829910
>art criticism
>from gogem
is there ANYONE less qualified
>>
>>180830180
forgot to change your name there
>>
>>180830180
Not to mention he has actual anatomy. EWWW not googem esque at all!
>>
>>180830219
apparently there is.
can i interest you in some geometry to construct with?
>>
>>180830219
>Any criticism
>From googem

Everything he ever made was a failure, why would anyone listen to any of his "advice"? I'd say listening to googem and doing the exact opposite is probably smarter.
>>
>>180830075
It really wasn't, in fact thinking about making your own controller is a sign of a dev who is not just poking around with the tutorial, and that dev is seeking input from devs who are also trying.

If you're not a dev, not trying, or don't want to help, why even reply? To shitpost. Justify it.
>>
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>>180830074

> what I do at 3am

https://www.youtube.com/watch?v=3xKu3IZQY0c
>>
>>180830025
>>180830309
Real devs are on reddit and various discord chats. These nodevs are comfy in agdg like rats in a rats nest. You can't change them or their overall worthlessness
>>
>>180830219
Bokudev
>>
I'm using a goto and nobody can stop me
>>
>>180829196
UUUHHNG
THICKER
>>
>>180769390
it's not even called flash anymore
>>
>>180830402
You're pretty based man
>>
How would you implement character acceleration in a 3D platformer?
>>
>>180829618
>lazy
>dramatic
>faggot

Seems generic, but eh
>>
>>180827948
main problem with this is the idle position.
the rest of the animation seems to convey some sense of weight but then it goes right back to guy holding a big lollipop pose.
>>
>>180830705
f o u r
>>
>>180830751
T h r e e is the new f o u r
>>
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just saw this on /v/

did anubis make it?
>>
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Planning on making the way how you kill enemies is by picking up and throwing physics objects at them like toy balls. Again once a toy enemy is dead you can grab their dead body to use as a new moveset. (Pogo loli girl hops really high). Going to make it so she can throw away the toy and return to normal on input. (similar to kirby dropping an ability).

also gotta figure out how to fix the camera code. You can see the code on that purple square that follows her but when she picks up a toy ability and changes moveset the camera code freezes reeeeeeeee.
>>
>>180769390
i hope not

most people who used Flash prolly moved on to using Haxe with OpenFL or whatever toolkit is available
>>
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>>
>>180830908
>$20 for pixelshit gay furshit
lmao
LMAO
>>
>>180830908
The day Steam finally allows porn games/videos is the day they'll truly be millionaires
>>
>>180830908
1. it's a meme pic
2. if by "make it" you consider "be known on /v/" then he made it long, long ago
>>
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>>180825772
>all this effort to emulate 2d in 3d
>it's just ugly animu again

when will somebody do this but for actually good art?
>>
>>180830725
-66% $20
that's some authentic furry pricing.
>>
>>180830402
Really cool, thanks! It's hard to find this sort of thing.
>>180827948
Two differences between this animation and what's shown in the video is the distance from the top hand grip to the head of the weapon, and the fact that he appears to be using his arms more than the rotation of his body to swing. If he can tweak those things it will look more believable.
>>
>>180831045
examples?
>>
>>180831040
steam is a billion dollar business retard
>>
>>180820713
no no

that there is a foot

he had to undergo a transplantation
>>
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>>180831002
>>
What's that website that has all the old maps on it? I'm looking for a good map to test out stealth mechanics on.
>>
>>180831045
any 3d game that tries to emulate 2d needs to use live2d for animation
>>
>>180787838
I search these threads for progress on this.
>>
>>180831106
>distance from the top hand grip to the head of the weapon
yeah I was thinking I should shorten the handle of the warhammer. this is a starting heavy weapon so I'm thinking the more exaggerated attacks will be for the others

>he appears to be using his arms more than the rotation of his body to swing
not sure if you mean this as a good thing or a bad thing
>>
>>180787838
Huh was this in a demo day a long time ago? I feel like I played an old version of this.
>>
>>180831409
>a good thing or a bad thing
Have you ever swung anything in your life?
>>
>>180831338
nah that shit's disgusting and only works for undulating blobs of anime

https://www.youtube.com/watch?v=BWJYkamiC0s
>>
>>180830975
>huge ass
>huge tits
>Small body

What are you doing?!?
>>
>>180831114
>moebius is not good

i chose the image as a pleb detector and it worked
>>
>>180831409
Well the gentleman demonstrating did mention he was using a shorter hammer due to space constraints. You could just move the grip position.

In the video he is using his body mostly to rotate the weapon rather than his arms. That's why he can move the weight in a more effortless and controlled manner ("conservative" as you say). So I think you could improve the animation by emphasizing that more.
>>
>>180827948
Everything else aside, at least the goddamn swing (as opposed to wind up / follow through) is appropriately fast. So many animation noobs fuck that up.
>>
>>180831623
he's just a very confused pedophile
>>
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>>180831623
Hes making these kinds of sluts a reality into gaming that isn't straight porn.

Genius.
>>
>>180831654
You got me. I bow to your superior visual taste.
>>
>>180831623
He has good taste unlike you.
>>
>>180831623
what are YOU doing
>>
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Mentor: I told you not to make waves.
>>
>>180829618
lovely
passionate
faggot
car

GAY RACING DATING SIM
>>
>>180831885
did he dead
>>
>>180831551
I wouldn't say it's disgusting. It's just that this technology requires a much higher quality artist to make it look at least "decent" which is why using the tech is a very bad idea unless you know exactly what you're doing.
>>
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>>180831885
>making waves
>>
>tfw got invited to Unity technologies for an interview
hope you retards don't use Unity pro cause I don't want to be testing your games
>>
>>180832024
It's never good, a very good artist can make something look ok with it but he could have done it better without it.
>>
>>180832183
>Unity is now hiring /agdg/ers

A B A N D O N S H I P
>>
>>180832183
>he's going to be a game tester

why don't you save some dignity by whoring yourself at a truck stop instead
>>
>>180832260
>he thinks everyone on agdg doesnt have an actual job
>>
>>180831951
yes, rip bokube
>>
>>180829618
>Vulva happy bay sweet
I don't ever...
>>
>>180830908
>Starless
Wut? Steam now openly allows porn games?
>>
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>>180831850
>>180831771
Good taste Anons

>>180831623
She just wants your love Anon.
>>
>>180832337
Literally the easiest job in the world. Plus it's very tactical, since I'll be able to rip off any script I'd want. I plan on working there for 2 months anyway.
>>
>>180832651
Please make her extended idle animation her falling asleep on her tits
>>
>>180832651
Will this be a bonus game for backers?
>>
>>180832651
for a split second I thought "Player_WIN" was her panties around her ankles.
>>
>>180832683
>2 months
Is this some kind of temp job thing?
>>
>>180832776
>>180832832
This is her place holder model. Once I'm done designing all the levels in the game I will be getting a better model with more animations and fan service.
>>
has bokube lost it?
>>
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So i ditched RPG Maker do learn unity and c# as good as i can. i followed a tutorial to make this nice ballgame.

Am i on the right path?
what should i tackle next?
Should i look up a tutorial for a genre that i want to make? i really dig first person dungeon crawler.
>>
>>180832928
his kickstarter hasn't even finished yet and he's already wasting funds on cyber loli boobs
>>
how do you pause a loop and resume it later in an update method that fires each frame?
>>
>>180832881
I just need 2 months of experience at an IT company for University. So I'll probably quit after that or reduce my work hours.
>>
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>>180832881
>2 months
>is this a temp job???
>>
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>>180832915
>I will be getting a better model with more animations and fan service
>The tits become bigger and have jiggle physics

I can't wait
>>
>>180832954
>Am i on the right path?
oh ya
>>
>>180832683
jesus christ do you actually think there's any value in stealing someone's unity scripts? i think you might not survive two months in there once they realize how stupid you are.
>>
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>>180832954
>unity
>Am i on the right path?
>>
>>180833007
You do realize most temp jobs are 90 days right?
>>
>>180829618
>Rest Restless Sweet Ram
>>
new
>>180833195
>>180833195
>>180833195
>>
>Boku failed with a """""""cute"""""" game so now hes trying to pander to an audience that both see right through him and doesnt exist
wew
>>
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At what FPS is your game working?
>>
>>180829618
love witty serve peaceful
harvest moon?
>>
Does anybody know how to make a simple mechanic where, when you click on an enemy, the character attacks them, in UE4 blueprints?

Basic RTS mechanic, but I can't figure it out and can't find tutorials for that. I've read something about using raytrace on mouse position but I'm too noob to understand that yet.
>>
>>180833714
Any FPS you want it to run at.
>>
>>180834213
100000000
>>
>>180832954
Am I on the right path
>Unity
>Swastika
One of those is the right path. Hint: It's not Unity.
>>
>>180834189
>I've read something about using raytrace on mouse position but I'm too noob to understand that yet.

then you need to read it again because that's how it's done. there's also mouse picking via gpu readback but that would likely confuse you even more. i can't tell you how to do that in blueprints because i'm not a dirty drag-and-drop peasant.

(although doesn't ue4 do this for you via some sort of onclick() event...?)
>>
>>180834658
>idolizing the losers

unity and the third reich go hand in hand because they both suffer from very inefficient technology
>>
>>180834705
Ok, I've been using UE4 for a couple of days so I have no clue, but I hope I'll figure it out.
>>
>>180833006
>only doing the minimum work experience
you'll never survive
>>
>>180834994
yeah looking it up quickly you don't need to do the mouse picking by hand with raycasting, you should be able to register your object to receive mouse events like onClick, onMouseOver and so on. not a ue4 guy so i can't tell you how.
>>
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>>180831885
>>
Programming makes me want to kill myself. There is no other field in which I'm progressing so slowly. Being stuck googling for an answer and reading docs for a whole day just to fix a small bug is a living hell.

I think I'll just quit and god bless people who actually enjoy this.
>>
>>180836242
what language are you learning with?
>>
>>180836242
thats why you dont learn programming as you game dev.
>>
>>180836242
>>>/vg/GMS
>>
>>180836339
This.
Game programming is still programming.
You don't learn how to drive an F1 car before you can drive a normal road car.
Tank a textbook and learn the fundamentals before you start programming games.
>>
If you normalize the Vector of a player's input (horizontal and vertical axis values), would that just produce the direction?
>>
>>180837483
>he needs to read a book instead of understanding what every function does(which is cheaper, faster and actually doesn't confuse the maybedev).
>>
>>180840060
>le reaction face
/b/ack to where you came from.
>>
>>180840250
>do i fit in yet guise xd
>>
>>180837483
What book? What is the loomis of programming?
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