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Wargames General /wgg/

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Thread replies: 746
Thread images: 189

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>What is this?
A general for all strategic, operational, and tactical wargames that can't generate enough traffic to sustain their own generals.

>Attention Grabbing tags:
/wgg/ /sdg/ /rtt/ /rts/ /rtsg/ /tsg/ /mowg/ /mowassg/ /ctag/

>Example welcome games:
Steel Division: Normandy 44
Wargame: Red Dragon
Combat Mission
Call to Arms
Flashpoint Campaigns
Graviteam Tactics
Theatre of War
Men of War
Command: Modern Air Naval Operations
Armored Brigade
Close Combat
Steel Panthers MBT
CMANO
Squad
Arma if doesn't have it's own general up on /vg/ nor /k/


>Introduction to Steel Division:
https://www.paradoxplaza.com/steel-division-player-guide/

>Graviteam Tactics Downloads:
http://pastebin.com/TwMLZQ6h
https://pastebin.com/cgWbuPSS

>Interesting history links:
Cold War military technology ads:
http://www.vintageadbrowser.com/military-ads-1980s
/wgg/ misc Cold War literature:
http://www.mediafire.com/download/zfm69f0k91pmf0y/wgg-lit-v1.3.rar
The Soviet Army: troops, organization & equipment
http://fas.org/irp/doddir/army/fm100-2-3.pdf
USMC intelligence North Korea handbook:
http://fas.org/nuke/guide/dprk/nkor.pdf
Everything there is to know about the T-62:
http://thesovietarmourblog.blogspot.my/2015/12/t-62.html

>Teamspeak server
ts.artificialanimation.com:7997

>Discord
https://discord.gg/dhAUVqp

>Legacy Wargame General pasta and game-info repository:
http://pastebin.com/70Nwcb5m
https://www.dropbox.com/s/lon0cgmjfqwq1oi/WargameRD_Hidden_Knowledge_Spreadsheet.xlsx?dl=0
https://docs.google.com/document/d/1UvBiH3lrCFzLYnRzNzF49yVtaNHYLfi7dgMpNE517RM/

Previous thread: >>175567253
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>Phase C
>>
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actual non meme discord
https://discord.gg/watM75d
>>
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>left the meme discord in the OP

you fucked up son
>>
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>>175781663
>Instantly ragequits when killed by cheap ass marauders.
>>
>>175781712
Mowas
>>
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xth for fuck meme divisions we want Poles
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>>175781712
>>175781939
>>
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>>175782096
Fuck Poles. We want GUARDS!
>>
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fuck the french
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>Nazis
>In this thread

This is an official alliance thread. Please leave.
>>
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>>175782269
I can settle for Guards. I just want a decent (read not equipped by Americans) armored division.
>>
WHY NERF THE SCOTS FUCK
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>was really looking forward to the 101st
>realize they're not french and thus haven't mastered the usage and organic deployment of american equipment
>>
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>tfw you remember you forgot to buy any arty halfway into the match, but you're somehow still winning
>>
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>>175782172
The only problem is that discord is ded despite it being better
>>
>>175782545
I like you anon I'd settle for Poles too
>>
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Nth for Assault Rangers reign supreme on the battlefield.
>>
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>>175782464
>meanwhile in reality
>>
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>wait for literally 40 mins for people to not quit in the fucking lobby
>dude quits in the fucking deploy phase
>>
>>175782580
But they will have M10s in Phase C :^).
>>
>>175783154
>playing Men of War
>spend 30 minutes waiting for game to fill up
>spend 10 minutes loading
>game starts
>host immediately ends it
>"I dont play night maps"
>everybody quits
>>
>>175783154
Don't play 10v10 and you wont have to deal with that shit as bad.
>>
>>175783113
It's funny because the Nazi here is a POW, guy got rekd hard like... well I guess the Nazis at the end of the day.
>>
say what you will about wargame, but it never has that feeling of impotency and helplessness that's called phase C as allies.
>>
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>>175783441
Found the grandson of a V-2 assembly slave
>>
>>175783407
It was a fucking 3v3
>>
>>175783686
>Bragging about an army that literally fled in desperation to surrender by the hundreds of thousands to Americans and Bongers so they wouldn't get ass-raped by slavs.
>>
>>175781712
Do people actually micro individual soldiers?
>>
>>175783982
>getting your ass kicked by German players so badly you have to fantasize about being a GI on /wgg/
>>
>>"add prototype tanks for the allies" lol no i wont add that for balancing the years, if i did they would only be available in All or postwar and is not a serious unit.
meanwhile he leaves the Maus in the game. Literally FUCK ROBZ
>>
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>>175783557
>he doesn't have a 17-pdr in every treeline
>>
>>175784185
If you don't play shitty ''''realism'''' mods, then yes, it's mandatory at anything other than shitter skill levels.
>>
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>>175784232
>Anyone getting their ass kicked by german mains
Yeah I'm sure that's why there's so much crying for Allied nerfs since the beta released. Wehraboos are almost all universally fucking terrible in every RTS they crop up in with their ebin avatars of kraut officers and XxXRommel_SS_DivisionXxX name tags.
>>
>>175784185
I usually move them around in groups of 2-4, in both vanilla and robz

When I am defending I set up each soldier individually though
>>
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>Allies get nerfed
>Axis gets buffed
Was this necessary
>>
>>175783154
There's Quick Play now
>>
>>175784798
Allies got super buffed with France anon! Everyone else had to be nerfed to compensate ))))))))))))))))))))))))))
>>
>>175784942
Is it actually good? Fuck lobby systems
>>
So, how about that turret traverse tweaks? Does that only affect the Panther, Pz IVJ and M10, or is it a global nerf and those three just got nerfed harder? Is flanking finally possible?
>>
Assault Squad 1 or 2???
>>
>>175785483
2
>>
>>175785483
1 is dead
>>
>>175785281
the king tiger definitely seems to turn slow as fuck, doing a 180 to shoot a new target takes forever

I haven't paid much attention to other tanks since the patch yet
>>
>>175785635
noice
>>
How do we Punish Eugen for their incompetence?
>>
Why nerf the 15th Scots
>>
>>175786887
Because fuck u, hon hon hon time
>>
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How can you support the Nazis after knowing that they did this to innocent jews?
>>
>Humber Mk.3's BESA 15mm MG AP removed, suppression increased to be slightly higher than .50 cal
Is that the main gun of the armoured car that Recce come in?
>>
>Tri-polsten damage discrepancy with other 20mm fixed
This was left out in the patch notes, confirmed by MadMat
>>
>>175787583
yep

because why should anyone but germans get RD-tier spammable fire support
>>
>>175787801
The cherry on the top of the Scottish trash can.
>>
>>175784942
one that's dead.
>>
>>175784942
Is there still Ranked or did it replace it?
>>
>>175787583
>>175787801
I thought the French liked the Scots. Rip 15th
>>
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>>175788384
>>
>>175784942
pointless as long as the lobby system exists and allows shitters to bypass the matchmaker

also it allows mirrored games el oh el
>>
SOMEBODY PLAY BLACK SEA WITH ME REEEEE
>>
>>175788446
>2-inch mortar's range reduced from 900 to 700m
>>
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>>175789225
>>
>>175787583
Mine still has ap
>>
>>175789225
>Literally less range than some machine guns
HON
>>
>>175789225
cant have Frnech division feeling inferior to anybody now can we?
>>
>>175790154
Be thankful they're not giving it it's effective range IRL which is like 500 metres
>>
>>175789881
it's in red text in the patch notes, meaning they were working on it but were too busy croaking to finish it in time for the patch

so don't worry, this highly-requested and necessary change will be coming in a hotfix ASAP
>>
>>175790417
Well it is supposed to be in 3 man team per platoon. Not a 70pt Bren
>>
>>175790154
not eugen's fault it was shit
>>
>>175784540
>XxXRommel_SS_DivisionXxX
It made even funnier once you realise that Rommel kept fucking the African Theather because of his own ego ala a german Patton, only without the odds being absurdly stacked in his favor.
>>
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Wehraboo on the topic of the KT having 19AV and the Jimbo having 21
>>
>>175790417
Well machine guns don't typically engage targets at 500 friggin meters to begin with so at least that makes sense IRL.
>>
>>175791074
They should have given it 12 armor for that shit turret.
>>
>>175791074
They just cant stand it if they don't get their way
>>
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(Banned)
>>
Is there a spectate mode in SD? I want to watch a live match or two before I start playing because I fucking sucked at EE and RD
>>
>>175791285
hon
>>
>>175791148
it is impossible for them to "get their way" if the game is anything short of literal nazi ubermensch propaganda

seriously, this last patch was primarily allied nerfs and they still can't quit bitching. problem is, eugene doesn't realize this at all
>>
>>175791285
HON HON HON
>>
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>>175791356
nyet
meaning "not yet"
but maybe at release, alexis said they want to add spectator (which was btw announced for ALB before the release if my memory serves me well)
>>
>>175791074
Did he miss the fact that it has the shitty Porsche turret?
>>
>>175791763
Bummer. I really want to get not shit at these games, but watching a replay on youtube is never like spectating a live game unfortunately.
>>
>>175791849
Do you expect these people to know things like that?
>>
>>175791849
But muh JIMBO is a shitty SHERMAN with SHITTY AMERICAN steel welded to the front. FIX IT NOW.
>>
>>175791948
>SHITTY AMERICAN steel
Please tell me that no one honestly believes that American steel is shit pls
>>
>>175792025
It depends on how much mental gymnastics you do.
>>
>>175792025
>>175792159
It's wehraboo mental gymnastics
>>
>>175791910
I dunno, maybe? What's the point of being a wehraboo if you don't even jerk off to armor schematics?
>>
>>175792025
>not folder 666 billion times

ITS SHIT!
>>
>>175792284
who needs armor schematics when History Channel tells you the Konigstiger was untouchable?
>>
>>175792025
Uhh but German enginneering produced SUPERIOR ARYAN TIGER STEEL

American wwas mass produced plastic shit while german crafstemen made the best steel on the planet
>>
>>175792421
>SUPERIOR ARYAN TIGER STEEL

it was actually KRUPP STAHL (you don't need to add SUPERIOR or ARYAN because it's obvious)
>>
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Bought the game last night, installed this morning. I've played for the past two hours as the 15th. I am ready to start doing some 3v3. This is my first deck. I really like mortars. So far, I've had trouble getting tanks to do more than break even in terms of cost. What else to do?
>>
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rev up those refunds
>>
>>175791102
Depends on the gun. MGs in proper mounts could effectively engage out to 2500 meters in the right conditions.

Assuming I'm remembering correctly.
>>
>>175793130
wew
>>
>>175793036
refund
>>
>>175793130
*respectfully disagrees*
>>
>>175793209
The problem isn't the gun. The problem is that a human being with finite vision is operating it. Short of you being in a flat, open desert, I doubt you could even accurately pick out a bren carrier at 500m from it's surroundings, let alone through iron sights on a rifle or machine gun.
>>
>>175793130
Respectfully Disagree x 1

Only 1 armor isnt enough for both gameplay and realism reasons. It should at the very least by +2 all around
>>
>>175793130
>Bfw Panther doesn't have 13AV despite having the shot trap
>>
>>175781369

Updated Graviteam Tactics Mius front Downloads pastebin:
https://pastebin.com/zje8tc0D

Please use this one in each new thread from now on.
>>
>>175794005
Nice keylogger faggot
>>
>>175793527
You are aware optics and stabilizing mounts exist specifically to combat those issues, yeah? Also 500 meters is fairly short for anything that isn't an infantry rifle - besides machine guns don't owe their effectiveness purely to accuracy. If you shoot loads of ammunition in the general vicinity of the thing you want to hit you just might graze it.
>>
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>wheraboos
>>
>>175793130
>instead of nerfing the BefPanther to meet the PantherD's values, we buffed the D and G up to it instead
so this....is the power....of the alt-right
>>
>>175794173
Did you even look at it?

It's literally the same paste bin plus instructions on how to change the language of GTMF back to English after updating the game since doing that conventional notepad doesn't work.

The DOWNLOAD LINKS ARE STILL THE SAME!!!

I swear to God, this fucking autism in 4chan where people just try to insult others and be smart asses for no good reason whatsoever
>>
>>175795053
You are free to leave at any time.
>>
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>tfw your country's leader gives all the green troops the good gear.
>>
>>175795190
How old are you?
>>
>>175793036
Tanks aren't really your forte as the 15th, if you're breaking even you're doing well.
Spamming 17lb AT guns is really your answer to enemy armour.
- Drop one of those cards of PIATs for wolverines or more 17lbers
- Drop the Shermans, get more Challengers, maybe even a phase B one at one per card.

If you struggle against vehicles in the early game, get the 2 star 6lber, stick a command dingo by it and watch it clean house.
>>
>>175795374
9 and a half, why?
>>
>>175795374
How old are you?

You're complaining about a community that you don't have to belong to. If you don't like the community and what they do why stay?

Seriously. You are free to leave at any time if you don't like 4chan.
>>
>>175795519
nah, he's just complaining about you :^)
>>
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what game has the best/most realistic tank to tank battles?
>>
>>175795767
Combat Mission, Steel Fury or whatever the fuck it was called, Graviteam tactics if you dont mind not having control of your tanks because once you try to give them more than basic move orders they manage to end up on their side in the bahamas
>>
>>175795767
Steel Beasts
>>
>>175795767
HoI4
>>
>>175795767
War Thunder.
It is frequently used as a scientific proof in online discussions on very respectable websites.
>>
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>"I have to go eat dinner, sorry"
>"Romel's Ghost has quit the game"

What did he mean by this
>>
>>175796554
Even the dead have to eat Anon.

Show some respect.
>>
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>>175796528
>>
>>175796554
>ugh school in a few minutes :/
>[SS-Division Adolf Hitler] XxWARGAMERxX 1488 has disconnected
>>
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>>175796554
>>175796617
>>175796767
I'm not even joking
>>
>>175781369
Is there an option to turn off the ruse style unit resizing that's locked to the zoom level in steel division?
>>
>>175797053
Yes
>>
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>>175795418
The lack of infantry with AT weapons bothers me something fierce.
>>
>>175797104
Sold.
>>
>no land matress for UK
>>
>>175797220
Your command teams have them.
>>
>>175796554
even rommel needed his chicken tendies, anon
>>
>>175797220
Why are you not filling your infantry tab?
>>
>>175797583
I will give five baskets of haggis to the man who kills a KT with a PIAT team and/or greyhound.
>>
>>175797220
less AA, more rifles
>>
>>175797220
less supply and AA, more infantry

with the extra cards you can probably take some rifles with stars
>>
>>175797278
Didn't enter service until November sadly.
>>
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>>175797025
>>
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fresh OC by me
>>
r8
>>
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original content coming through
>>
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>>175798206
wew, dont steal my OC memes please
>>
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Fresh oc fellas
>>
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Fresh OC
>>
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>>175798374
>British people
>allowed to own guns
>>
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>>175798468
>>175798462
>>175798359
delete this
>>
>>175798353
How do people play Scots without the 2in Carriers? I'm still really new but it seems like the ability to call down HE/smoke from a (kinda) mobile platform is too useful to pass up.
>>
>>175798353
recce + MMG carrier > recce + MG jeep
>>
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>tfw i learnt how to play luftlande
>>
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>>175798480
watch your mouth kid
>>
>>175798723
I used to have them but now that they're only 700m I wonder if I should even bother anymore.

Oh and I dropped the Bren team in favor of more rifles.
>>
>>175798353
I would take the Recce in MMG carrier from A. You get them earlier and in a better vehicle. It might just be me but I generally take 4 cards of Recon but thats down to you.

I would probably remove the Phase B unvetted riflemen. I think you'll have enough with the rest already. Is there any point in the Phase B Rifle Leader? You're paying 15 points for a stuart you're unlikely to really use. I usually take 2 cards of the universal carrier incarnation.

Is there a reason you have rejected the Tiffy? Rockets and 20mm cannons are your friend If for no other reason that making the Germans shit themselves and run
>>
>>175798353
MMG carriers

Drop your recce off in a bush somewhere then drive them around the map dicking on everything.
>>
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>>175799249
>>175799260
Kys!
>>
>>175799415
>Vehicle-mounted Bren gun's power reduced
>Universal Carrier's frontal armor reduced from 2 to 1
eugene says stop having fun
>>
>>175799876
>Vehicle-mounted Bren gun's power reduced

What?

Don't you mean the 15mm BESA?
>>
>x has joined
>x has left
>>
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>>175799260
>>175798886
>>175799415
Better?
>>
>>175799137
are lindybeige memes a thing?

do you have something about bren?
>>
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>Wehraboos get several options for a 22AP gun
>Still complain about the Jumbo
>>
>>175800059
>x has joined
>Axis team is full
>sits there for second before he realizes axis is full
>x has left
>>
>>175800042
I copied that straight from the patch notes, they nerfed vehicle brens

if I remember correctly, the MMG carrier's bren went from 7 to 4 HE
>>
>>175800357
Who cares about the MMGs Bren when its has a vickers?
>>
>>175800560
>went from 2 armor, 7+8 HE
>to 1 armor, 4+8 HE
yeah who cares
>>
>>175800357
>I copied that straight from the patch notes, they nerfed vehicle brens

Where? I can't find it.
>>
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anime
>>
nice meme
>>
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>>175801271
https://soundcloud.com/kore-wa-hentai/sets/tokyo-chopp-moe-shop-remix

I actually listen to this while playing sometimes
>>
Now that the traverse rates have been fixed to historical levels, they need to add an option to turn off automatic hull orientation.
>>
>trying to find deck guides to get better
>every single one only covers what they put in the deck and no mention as to why
>>
>>175802043
Can't think of many situations where that would be needed, because the gun would get on target so much slower.
>>
>>175802089
What division are you specifically looking for?
>>
>>175802603
Literally any. This is my first foray into this type of game and I've lost both games I've played to the AI. I don't want to just cookie cutter some bullshit. I want to understand why. Perhaps I should shelve for release.
>>
>>175802089
Figuring out the probable why yourself will make you learn more.
>>
>>175803007
Not everyone learns best through trial and error anon
>>
>>175803085
You can figure it out by analysis too.
>>
>>175802528
Ingame, tank guns pre-aim at nearby targets even through LoS blockers.

So you can have, for example, an M10 poking past a hedge aiming to it's 3oclock, but then traversing its hull to face it's front AV. Because the M10's turret traverse is so slow, it triples the aimtime at least, when all I would want is to poke, shoot to my 3, then scoot back without traversing the hull.
>>
>>175801050
it's under "fix" in the paradox plaza notes, second to last line
>>
>>175802089
>>175802720
Sounds like you're looking for a gameplay guide, not a deck guide. Should be obvious what's fire support and what's infantry and what's AT, the issue is that you don't know what they're for.
>>
>>175804571
Maybe, but all the gameplay guides are really basic tips that seem less than relevant to actually understand gameplay.
>>
>>175802720
OK, first lesson: infantry is your bread and butter with most decks. Infantry wins. As NATO infantry would often say in previous war games, in the end it all comes down to the infantryman and his rifle.

Infantry excel in close quarters combat because all they've got is close quarters stuff - but infantry with anti-tank weapons dug into a town or a forest can and will do damage way beyond their point cost to vehicles and other infantry if you don't deal with them. If it can kill your tanks, chances are infantry can kill it - and infantry is cheaper.

Tanks however, can take a beating most infantry squads cannot. Things that infantry dies to like bitches (mg fire, artillery spamming) tanks can survive and kill.

Firesupport is good for killing either tanks or infantry depending on if it's HE or AP. Remember, everything has a counter.
>>
>>175802720
It's hard to give advice really, considering I went into SD with like 700 hours in WG, and I've barely slept in ~4 days, so I'll defer you to some replays: http://sd-replays.net/replay-list

Put those under saved games > eugen systems > steeldivision, then watch in profile > replays.

Most people in those replays aren't going to be pros or anything, but watching a few of those could still give you some basic ideas on good deployment areas for each map, what to do with infantry, AT guns and mortars, etc. One tip though, because it's pretty important: give orders to your dudes before deployment finishes, or you'll be scrambling in the opener like it's wargame. F+click to fast move, shift+U to queue up unloading, etc.
>>
>>175804803
https://honhonhonhon.wordpress.com/how-to-get-started-with-wargame/
I wrote this for wargame aiming to explain the entire set of tactics in detail. There's a lot of shit that's not relevant for SD like ATGM and planes, but the core tactics and unit types are the same. Hopefully it will click for you where the other guides didn't.
>>
>>175805296
>>175804970
>>175804873
Thanks guys. I'll give it a shot.
>>
>Many people say im biased towards germany cus they have sooo many units. But in real life aswell germany has so many different kinds of vehicles and units. The allies used standardized units and very many of that one unit like shermans and T-34s and didn't have all these different units that germany
>>
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i shoulda stayed the fuck away from steam discussions
>>
>>175806201
Jumbo for 400 points when?
>>
>>175783113
>meanwhile in actual reality
>>
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>tfw made it into a Stealth17 Wargame video
>tfw I actually won and did well

feels good
>>
>>175806592
>Stealth17 Wargame
no one cares harmtard
>>
>>175805575
who are you quoting?

Also the allies had a plethora of different shit but the types of people who play this sort of game only have a surface interest in general.
>>
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>>175806637
Thanks for watching the video!
>>
>>175794320
have you ever fired a gun before? Not trying to be a dick, legitimate question. It would be absurd to try and engage a target at 500m through iron sights, machine gun or not. your sight picture would be pretty much non-existant and, at very best, you'd be engaging an extremely loose area of the target.

I mean it's WW2, it's not like you've got Elcans mounted on your Brownings and MG-42's. Small, low-to-the-ground vehicles like a Bren Carrier would be hard to spot in the first place, let alone engage with any real accuracy without simply wasting ammo; And that's not even taking in account how much you'd likely have to account for any sort of movement.

Heck, engagement ranges were usually pretty close in Iraq compared to, say, Afghanistan and it was STILL hard to really pick out a proper sight picture(If even possible) of human beings at anything more than maybe 75 meters. I just can't picture myself ever shooting at something like a Bren Carrier at 500 outside a range.
>>
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>>175799137
>Too l8, m8
>The paddywagon is parked outside now, Bobbies circling in on your position like vultures. Faint cries of "What's all this then" barely noticable over the afternoon prayer from the 5 surrounding mosques.
>>
>>175806201
>These are the people that make up the loud minority that go full-autism on the forums
>These are the people Eugen consistently goes to for balancing the game
>These are the people that got Scotts nerfed into the dirt twice.
Enjoy the Jumbo while it lasts. People have bitched about it since Day 1, even with a KT and pak 43 that can penetrate it at max range with high accuracy.
>>
>>175806201
>fair balance : )
If you went by Armour value = Turret armour LOS / 10
Jumbo should be 18
And KT (P) should be 14
ayy
>>
>flak 88
>high-AP 1200m AT gun on a turret mount with near-instant all-around traverse
>seriously, it's silly how fast it snaps to a target at any angle
>also carries HE, and with it snap targeting and high strength can actually defend itself from infantry
>is technically AA so it has high resistance to air attack
>on top of scaring away planes forever if you have 2 of them
people don't use these things enough
>>
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>the french deck gets M4A3s with the same stats as 3rd Armored but for 20 points cheaper

haha this sure is a good joke Eugen im sure they will release a balance patch for the french deck ANY second now

pic unrelated
>>
>>175810269
>wehraboo complaining about balance
>>
>>175810119
They're expensive and easily countered by artillery, coupled with low availability. I rarely use them, myself; Any opponent paying attention can knock them out pretty quickly, and worse yet, you can't even hide them in hedgerows.
>>
>fall for the """""sniper""""" meme in graviteam
>battle taking place in a town with myself on defense
>place them on a street with about ~300m clear sight-line down the road into the enemy controlled part of town, they're hiding in some bushes on either side of the road with orders to make sure no-one comes down the street
>after the battle, see ~7 dead enemies conveniently in a little pile where they tried to cross the road, about 250m down
Well, that was far less useless than expected. For a two man unit, that was a solid performance.
>>
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>>175810603
>
>>
>>175810269
the french don't need to be nerfed, they're fine

3AD needs to be buffed
>>
>>175810876
nah dude there income is way to high for an armored deck
phase A is just spaming m8s and once B hits you buy all the shermans because you have like 500 points in reserve
>>
>>175810748
>tfw want to try graviteam
>but whenever I play it i'm fucking clueless
please tell me muis front is more tard friendly
>>
How do you deal with the crippling social anxiety and fear of disappointing your peers and finally play a multiplayer game?
>>
>>175812418
stop being a loser and get friends
>>
>>175812418
By not being bad
>>
>>175811546
It was easier to understand for me. You'll need to read the guide posted in steam anyway.
Also, being able to tow your AT guns is quite nice.
>>
>>175811546
the problem with starting to learn graviteam is that you might know what you want to do, but you have no idea how to do it. Mius is better to learn with since it's clearer on what your doing wrong (usually lines of communication)
>>
>>175812418
remember that this game's players are all worthless cunts and screaming retards and whether they think you're shit or not has exactly 0 bearing on anything forever
>>
Is Scotland kill?

Everything good they use has been nerfed. AVRE, 2in mortar, tri-polsten, 17 pounder, universal carrier, Bren guns, Recce Humber

They weren't that noticeably stronger than the Germans in the first place and got nerfed already.
>>
>>175813010
You should play 2e DB instead.
>>
>>175813213
I want to use British equipment. But these nerfs carry over to GAD and Commonwealth divisions too.

This is shit
>>
>>175813010
they had to make sure 2e DB was no contest for best deck of allies all time
>>
>>175813327
>>175813010
it was op and is now balanced

praise rommel
>>
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>>175813010
German bias. Can't have any faction defeat Krupp Stahl
>>
I see /wgg/ still can't agree if Eugen is biased towards Nazis or Frogs.
>>
>>175807684
I mentioned optics and stabilizing mounts for a reason - they served to considerably extend firing range and even had specialized mechanisms to dial in the range. It's true you might not be able to get a good sight picture (or even a sight picture at all) without either of those - but thats why your assistant gunner or a third man usually carried binoculars - so he could walk you in. Being effective is not the same as being consistently accurate. Also - what is this fixation with the bren carrier? I reckon if it's bigger than a single man it'd be fairly easy to hit. Moreover - I'm not making these claims up; if you read the wiki page on the MG 34 mount you will see some surprising numbers which I have no issue trusting because I've read of similar distances in combat memoirs.

Lastly, I have no clue how experience with my semi-autos would be comparable to the intended use of a machinegun - that being a weapon which uses volume of fire for effect contrary to what is desired for an infantryman's rifle.
>>
>>175813010
Is Scotland still decent though
>>
>>175813642
why can't it be both? towards nazis because of the constant bitching from naziboos, towards frogs because le hon

those fucking brits and demoralized americans can go suck a baguette
>>
>>175813819
they're total shit compared to what they used to be

Their mortar range was terrible before and it's useless now.
>>
>>175813642
>biased to frogs
>panders to autistic wehraboos to shut them up
>>
>>175813714
I keep using the bren carrier on this topic because it's the unit in question that now has a shorter range with it's mortar than some MG's in the game like the .50 cal.

Having a tripod certainly makes you more accurate, but even with an assistant gunner, how accurate can you really hope to be against a target you yourself can't see? A target that can be mobile at any time, return fire, and unlike you, has weapons that either have actual optics of their own or don't need them due to being indirect fire weapons.

It's certainly not impossible, but being accurate enough to actually be effective? That's pretty important, especially when we're talking about an armored(Albeit lightly) target. Even with a tripod, the recoil and rate of fire on HMG's makes them a crapshoot at long ranges for the naked eye. Steel Division's ranges for engagement are inconsistent and pretty generous, much like wargame.

Even with optics, shooting at targets 800m away is absurd.
>>
>>175813878
>>175814913
Keep up the mental gymnastics lads.
>>
>>175813819
They're pretty shit now desu. Mortar change is the biggest deal since Scots has shit all Phase A strengths besides their strong infantry
>>
>>175814979
How is that mental gymnastics though? Its entirely possible that both the French and Germans to be more powerful than the other allies.
>>
>>175818068
I just want to Commonwealth
>>
>>175818068
>Strong infantry
The infantry isn't even strong, they get no armed transports and no veterancy in phase A, with shit MG's and no AT on their line infantry. They're just spammable, but easily countered by 1-2 pgrens.

The mortars at least leveled the playing field a bit.
>>
>>175818289
>>175818068
They also don't have any close range specialist infantry, so they get eaten alive by flamethrowers and smg squads.
>>
>>175818268
You're mistake was liking a faction that isn't either French or German but worse, the allies of perfidious albion.
>>
>>175818583
>You're

I'm absolutely retarded when I don't sleep apparently
>>
>>175818670
same but all the time
>>
>>175814919
For clarity: my original comment had nothing to do with the bren carrier and was entirely directed at the notion that machineguns were only effective up to 500 meters.

Where do you get the idea that the shooter needs to have a visual to be effective? As long as the weapon can reach that range and adjustments can be made the fire will eventually be walked onto the target. Thus is the beauty of a volume of fire weapon - precision is irrelevant when you can spray down the area you need to spray down.

Also:
>Shooting at 800m is absurd
Maybe to your thinking but it's certainly been done with great effect before.
>Even with a tripod, the recoil and rate of fire on HMG's makes them a crapshoot at long ranges for the naked eye
Short bursts and lead the puffs from impacting rounds onto the target. If you have optics then you can see the puffs from farther away.
https://en.wikipedia.org/wiki/MG_34#Lafette_34_tripod
>>
The Free French are only ""OP"" in comparison to the state of the 3AD.

By their own merits, the deck isn't that powerful compared to 21st Pz.

Greyhound spam is great tho.
>>
>>175818996
You can't even see 'puffs' at 500m, let alone 800. Especially with just iron sights and the naked eye. An assistant gunner can only do so much to guide you onto a general area, and even then, against a completely static target. Even a machine gun requires a level of precision in order to be effective or it's just not going to suppress a target properly.

If you take an M2 to a range and try to fire it at distant targets, the recoil, even with a big, heavy tripod dug into the ground, is going to wobble the gun about enough to where you're going to not be hitting with any sort of precision. This is why I questioned if you yourself have handled firearms before, because even the slightest deviation becomes a very large miss the further away the target is. A follow up round being an inch off from it's predecessor due to recoil can quickly translate to missing by several feet the further out the round is travelling; And with increasing distance comes increasing influences.
>>
>>175818996
I should also point out that, in the scope of Steel Division, the weapons teams don't seem to even use the Lafette tripod anyway. Probably why the MG-34's range is as short as it is in-game.
>>
>>175819416
If you choose not to believe me then that's fine. But I've read enough to know my claims aren't unreasonable.
>>
>>175819771
Well I'm not saying it's 'impossible'. Just really improbable without optics. If there's a case of someone doing it with significant success, I've certainly never heard of it. And from my anecdotal experience of handling machine guns of varying make and caliber for years, it seems entirely impractical.
>>
>>175807684

Are you retarded?

750m using a red dot with no magnification and a fucking rifle, not even an MG on a tripod.
https://youtu.be/tgKjbySsAik?t=438
>>
>>175814919

What the FUCK are you on about? Are you literally retarded?

An M2 Browning HMG mounted on am M3 Tripod has an effective range of 2000m. 10th Mtn. regularly engaged AND ELIMINATED soft targets in excess of 1500m in the Korengal Valley. In fact, reports from the 10th Mtn. if taken at face value, allocate kills to their M2s at 2500m while in the Valley, and they come standard with the M3 Tripod when used as defensive emplacements. In fact, the guns are so incredibly accurate and effective out to such extreme ranges that marksmen with the 10th Mtn. would attach optics to the M2s to engage soft targets at distance instead of their M24s and M14s. Even the most rudimentary googling will tell you how fucking retarded you are.

https://www.youtube.com/watch?v=Jb9QAUhiVGs

In this video American soldiers use vehicle mounted M2s to engage soft targets at well above a kilometer away, with iron sights.

Also, a post mounted M2 has 1 point of stability, which is inherently less stable than a tripod. HMGs are actually MORE accurate when fired from tripods.

https://www.youtube.com/watch?v=d_HnLQ4xkDA

Fucking LOOK at this thing, does that look like it is bouncing AT ALL?
>>
>>175819416

https://www.youtube.com/watch?v=FKjjWCqGQhs

Nope, not only can you not see puffs, but there is no way to hit anything at any kind of distance.

For the record, you're a double retard.
>>
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>>175823034
>Calling people retarded
>By posting a video of a man on a range
>With special snowflake ammo
>A target painted white to stand out from the background as much as possible
>And propped up high on a stick
>Placed next to a road for maximum visibility
>With a rested weapon designed for precision semi-automatic fire.

Ah yes, I'm sorry, I forgot the expertise of an arm-chair SS elite. This is totally the same as trying to pick out a target attempting not to be seen, largely designed not to be seen, 700m away, through iron sights, and likely under fire.

>>175823445
But they have optics, and typically thermals, at that. What the fuck are YOU on about? You're not engaging far off targets with nothing but iron sights and shitty binoculars for your AG, with a 7.62mm machine gun with a high rate of fire.

FFS your own stupid videos show the recoil is intense enough to not only effect the weapon, but rock the person firing the god damn thing, and that's just with their hands on it.
>>
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EUGEN

THIS IS COMPLETELY UNACCEPTABLE
>>
>>175823696

10th Mtn. did not have electronic optics because they were not issued enough batteries for them while in the Valley. The second video I posted is them engaging targets with irons at over a km, the first video is them NOT being affected by recoil at all, not even the fucking gun barrel. The third video I posted is someone hitting man-sized steel plates at 1200m with irons.

You are retarded. Shut the fuck up.
>>
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>>175823682
>Video literally disproves your own bullet by displaying exactly the shit I said.
>Still insist on calling others retarded
Keyboard warriors are really something else.

>>175823814
You can literally see the barrel jumping and bouncing seconds into the video.

Seriously are you morons just trying to bait? Am I being rused?
>>
>>175823696

>300 BLK
>special snowflake

It actually has LESS long range performance than .30-06 or 12.7x99, and spotting isn't what we're discussing here, just raw ability to hit the targets. He's also resting it on a wooden fence, but i'm sure there were no wooden fences anywhere in the french countryside in 1944.
>>
>>175823902

You are obviously a troll. The third video I posted IS A MAN LITERALLY ENGAGING AND HITTING MAN SIZED TARGETS WITH SHORT BURTS FROM A TRIPOD AT 1200M.

Holy shit you fucking dipshit. You have to be trolling.
>>
Just popping in - shit has changed a lot since 1944. Guns are different, tactics are different, soldiers are different, their enemies are different. Comparing conventional warfare in Europe c.1944 to a COIN operation in the mountains of Afghanistan c.20XXs is never going to get you very far and also probably outside the scope of this thread because Eugen has made it pretty clear they have only a loose adherence to realism.
>>
>>175823696
>Optics and thermals on vehicle mounted .50s
Are you retarded?
>>
>>175824029

>Comparing conventional warfare in Europe c.1944 to a COIN operation in the mountains of Afghanistan c.20XXs is never going to get you very far

The M2 Browning and M3 tripod are almost identical to the ones used during WWII. There has been absolutely no significant change to either system in the 100 years they have been around. If we have video of someone hitting targets at 2500m in 20xx, they could have done the exact same in 1944.
>>
>>175823926
>Standing behind a wooden fence trying to John Wayne people
>In combat

Now I know you idiots are baiting. 8 out of fucking 10 you had me for a few posts.

>>175824015
>Misses constantly
>90% of the rounds were far over or under, and even meters off to the side
>Against a large steel target far bigger than a human.

I'm just gonna crank that up to 9/10, you morons have actually rustled me a bit with your sheer stupidity.

Bonus points if you're fucking Yuropoors that have never even fired a weapon yourselves, trying to tell someone with actual god damn experience using and maintaing shitty M2's for years.
>>
>>175824163
You must have been a shitty POG or something if you can't hit a target 500m away with an M2.
>>
>>175824163

I'm sure it's impossible to rest your gun on a low wall or on the ground when firing from behind a berm, i'm sure wooden fences and benches are the only places a gun is capable of being rested at.
>>
>>175824231
Oh man did you learn that at /r/military? Please, regale us with tales of your experiences and talents of trying to kill people that actually move and shoot back, instead of large, brightly colored, static pieces of steel propped up on poles and hills at a range.
>>
>>175824136
I mean, yeah I'll take your word for it - I'm not familiar with the guts of an M2. But it's my understanding that the discussion was about MGs in WW2 in general. And the M2 is a whole different beast than the average MG that infantry would be toting around Europe in 1944.
>>
>>175823902

>barrel jumping and bouncing enough to disrupt him aim

Are you blind or just retarded?
>>
Jimbo with 76mm when?
>>
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>>175824410
Sure, I was in Kandahar in 2008, AMA
>>
>>175824541
Are you? Seriously are you opening your fucking eyes?
>>
>>175824514
No it's not, the M2 has been in use for almost 100 years
>>
>>175824664
>yuropoor
How was the DFAC?
>>
>>175824880
>Europoor
>Kandahar
L o l
>>
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>>175824163

You got me, I totally don't use guns every day of my life, and I totally am not trained on how to use and maintain the M2 that is on our MRAP.

You can easily hit targets at above a kilometer with an M2, especially if it is mounted to a tripod.

Now, since it is established I obviously know what I am talking about, produce your DD214 or GTFO.

>>175824514

He specified HMGs which is the class of MG that the M2 is in, even the 8mm Mauser that is used in the MG 34/42 is easily effective out to at least 1000m, with many kills reported beyond that distance.
>>
>>175824880
The Mess, as it's called, was pretty alright. The Tims was shit but it's Afghanistan so what can you expect.
>>
>>175824834
I'm not denying that, I'm saying that the other anon(s?) have been talking about MGs in general. The M2 is vastly different when compared to the average machine gun being used in Europe in '44. Vickers, Bren, Maxim, MG34/42, etc. - you're not going to be popping people at 2000m+ with these guns, and it's not even how MGs were used in doctrine at the time.
>>
>>175825083

I am not saying the game should have 2000m range MGs, what I am trying to say is that Dipshit McGee is very, very wrong about MG ranges being too long in reference to history and actual use.
>>
>>175825083
Considering that the Vickers was used in an indirect fire role as early as 1916 for ranges of up to 1,100m and the Bren fires the same calibre, they both easily could be used up to 1000m or .60 of a mile for Americans.
>>
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>>175824918
Sure, lets see yours, Sheriff.
>>
>>175825267

Nice timestamp
>>
>>175825267
>Less than 3 years
Someone got kicked out
>>
>>175825267

>Sheriff
>DD214

Are you retarded?
>>
>>175825267

>13 Bravo
>M2s

Pick one. Artillerymen generally do not of shootings things with MGs. When was the last time you touched an M2? Basic?
>>
>>175825463
They let you Army fuckers touch M2s in basic? I joined the wrong branch.
>>
>>175825657

Yup. We got to train on the M2s and the Mk19s in AIT for 11 bang bang.
>>
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>>175825321
>Serve 3 years during surge.
>Surge ends
>Busted up from my time in with destroyed back and knees and decide to get out, and due to end of the surge they allow people to get out a couple months early due to needs of the Army. It even mentions this on the DD-214 itself at the bottom.

>>175825305
If you're really going to make go through the motions of digging up my physical copy. I'm mostly concerned with not having sensitive personal information being shown on a mongolian basket weaving board.

>>175825383
I was poking fun at his patch, blind fuck.

>>175825463
U fucking wot? Maybe in Afghanistan. We never even got to touch our howitzers in Iraq because on section is usually all a FOB will bother to have set up, and a battery typically has six, with several batteries being in a unit. For extra hilarity it wasn't even our unit that had howitzers set up in our BCT. We were out doing patrols, convoy security, TACRES, and QRF like pretty much everyone else regardless of MOS.
>>
>>175826067

So you were in the military and you still don't know this shit?

MGs were being used for fucking INDIRECT FIRE in WWI. You really need to read a fucking book, dude.
>>
>>175826067

>I was poking fun at his patch, blind fuck.

Right, but why would he have a DD214? Cops != military.
>>
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>>175826186
We knew fucking plenty. Especially after having to do shit like clean up the clusterfuck 101st left behind in Diyalah.

>>175826274
>That's the joke.jpg
>>
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>>175826186
You can use a lot of things for indirect fire, that doesn't mean you should. Doctrinal use of MGs in WW2 is 99% direct fire support. Not sniping people at 2km in Kunar province, not lobbing bullets into an enemy trench at Verdun - direct fire support. Engaging the same type of targets as the riflemen they're supporting, in order to establish fire superiority and allow maneuver elements to close with the enemy and destroy them or drive them off. If a video game wants to portray the use of MGs in WW2, that is what they want to emulate.
>>
>>175826469

>I totally know that M2s can be used for indirect fire kilometers away
>M2s are ineffective after 500m

Holy shit you're retarded.

>>175826486

Read my posts dipshit, all I am saying is that MGs have a fine range in SD:44. There is no reason (historical or gameplay) to change them.
>>
>>175826486
This holy shit it's been all I've been saying. I even mentioned about 5 fucking times that it's not 'impossible' to engage targets at extreme distances, just highly fucking unlikely with efficiency outside of extraordinary circumstances. Circumstances like being in fucking Afghanistan with massive fields of open fire and elevation with easily silhoutted targets, optics, and gigantic thermal mounts most COP's have mounted near half their fucking towers anyway, with heavy machine guns using much larger bullets than an MG-42, with air support and artillery typically on the horn.
>>
>>175826578
U fucking wot? indirect fire and direct fire are two totally different things. I mean, fuck, I can fire a handgun off into the distance blindly towards where I think someone is on a hill and call it 'indirect fire'. Doesn't mean I'll actually hit or suppress shit.

Having multiple towers with .50's and Mk 19's spraying an entire hill-face is not, in any remote sense, at all like the combat in Normandy.
>>
>>175826773

Shooting bocage 550m away with an M2 and scoring kills or suppressing your enemy is the combat in Normandy, which is modeled.

I am using the abstraction of Afghanistan to help you understand that if killing someone 2km away on a mountainside with an M2 is possible and relatively common, killing someone ~500m away in a hedgerow on flat terrain is just fine.
>>
>>175826887
You're conveniently leaving out the fact that it isn't really the M2 killing shit. Especially by itself.

It's the 2-3 towers of M2's and Mk19's, along with a pair or more of mortars, and possibly a section of howitzers. You're being intentionally misleading to overblow a weapon's effectiveness.
>>
>>175826773

Also, the MG3 (which is essentially a copy of the MG42 chambered in a weaker round) has a maximum effective range of 3km when mounted to a vehicle, and an effective range of at least 600m when bipod mounted.
>>
>>175827034

Talk to 10th Mtn. Don't know what to tell you, but they killed plenty of shit with M2s at that range.

Also, since we have established that M2s are effective at least for suppressing things at that range, why should they not be effective out to 600m on flat terrain with near-perfect visibility?
>>
>>175827156
Because the chance of having near-perfect visibility is next to nil. Especially against man-sized targets. They're going to naturally blend in with the background at that range, hence why we bothered to invent things like thermals in the first place. Grass, general foliage, etc. is all an obscurent that can conceal men and small, low vehicles like the universal carrier we were originally talking about, and would make trying to nail them with machine guns at extreme ranges, far more difficult and impractical than, say, sitting on top of a friggin' mountain in a country largely devoid of plant life, shooting at people in white man-dresses.
>>
>>175827582

Okay, but this is modeled by allowing sight on the targets in the hedgerows only immediately after they fire.

I don't know about you, but I think that if I am in a tank and a shell flies at me out of a hedgerow, I am going to shoot at that area with many, many bullets.

Third thing: how many MGs do you think it takes to kill targets? in the game, 2-3 MGs firing into a single squad will take literally hundreds of rounds to kill it, sometimes to even suppress it, so I don't understand where your issue lies.
>>
>>175827708
My only particular issue was ever the fact that a mortar-carrier has shittier effective range than an M2 using direct fire on level ground through tall grass and wheat fields. That's literally all we were originally talking about.
>>
>>175827885

The 2in/51mm mortars modeled in game only had an effective range of 500-700m depending on the mount, it makes total sense for the M2 to have as long or longer of a range.
>>
>>175828014
The core of the problem here is it's gameplay impact. They were made useless by the tremendous nerf, and it wasn't done for realism or else several other weapons would have been reworked into more realistic ranges.
>>
Anybody know of a playlist or album or anything that collects WW2 music? Like the Panzerlied and whatever the Russkies listen to?
>>
>>175828131
https://www.youtube.com/user/DeroVolk
>>
>>175828109

You can still fire from behind hedges/buildings/literally any other LoS blocker to avoid getting shot at.
>>
>>175828109

They aren't useless, they just have a shorter effective range (and a more historical one) which means that you can't arty spam the shit out of people in Phase A (or if you do, you need to use FOs).

You have 3in mortars, 25-lbers, and Priests in that deck, not to mention the copious amounts of FOs. If you want something with more bang power and longer range, use those. The nerf is both historically accurate and helps solve some of the issues plaguing the gameplay side as well.

They still have a faster rate of fire than any mortar the Germans get Phase A and they still are more mobile, more resilient, and have an MG to boot.
>>
>>175828229
>fire with shitty low range mortar
>enemy mortars blow your shit up
alternatively
>enemy mortars start firing
>cant counter-mortar them
>>
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first they nerf avre and then give nazis something much better
>>
>>175828468
also, they really seem overpriced for what they are considering Germans can get an 81mm mortar in a halftrack with double the range that is also faster for only 15 more points
>>175828517
you dont understand, its balanced
>>
>>175828464
They can't even counter battery, and unless you have obstacles in the way, they can't deal with AT guns and weapons crews, which is their entire point. They'll just get raped by enemy artillery, or outright shot by direct fire now. You're paying 70 points for a mortar shittier than what infantry lug around.
>>
>>175828517
Eugen can't keep getting away with this
>>
>>175828735

>use LOS blockers (which there are lots of because fucking bocage)
>get within 700m
>shell targets
>scoot

To deal with CB

>call in rocket plane
or
>call in ASF
or
>use FOs
or
>push
or
>shoot and scoot

I mean, it isn't hard. German air and AA is shit across the board with the notable exception of the Luftlande. Again, if you want something better than take one of the 5 options you have that is better.
>>
>>175828929
The core of the problem here is that it's all they get in phase A. You get nothing now to deal with weapons teams, AT guns, and enemy artillery in the one phase the Scotts are supposed to be good in. You're pretty much gimping your team by picking Scotts now.
>>
>>175829076

>200m nerf makes mortars totally fucking useless

But that is wrong, especially on extremely dense bocage maps like Pointe-du-Hoc, Omaha, or Mont Ormel where hedgerows are generally less than 700m away from one another. You can very comfortably sit behind your bocage while shelling theirs.

If you need to deal with other targets you could also take a Phase A rocket plane or bomber to delete these units with literally no recourse from most German decks.

Or you could simply bait out shots or spot an AT position and comfortably pick it off with a Churchill V (which has an effective range 200m more than 90% of Phase A AT weapons).

15th Scots are still extremely competitive and imho second only to the French right now.
>>
>>175829329
The issue is that the 2 inch mortar is too fucking expensive for what it is.
The German mortar is way, way better for a measly 15 points, and you can get two of them in the new deck.
Make the 2 inch 60 points and it might actually be worth it at that cost.
>>
>>175829668

I'd say at 55 points it'd be worth, and I also want to see like a 3in mortar x2 card in Phase A for the 15th.

I do agree that they nerfed it without giving any other alternative.
>>
also
>uk 50mm mortar has 200 less range than german 50mm mortar
>even though the effective firing range of the 2-inch is about 450m and the effective firing range of the german mortar is about 500m
H U H
>>
>>175829790

This also needs to be fixed. Unfortunately Eugene (hopefully) just missed this.
>>
>>175828517
This is what happens when every stat is arbitrary and the company doesn't give a shit.
>>
why did they ruin the scots division
>>
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So which Allied division should I play now that Scotland is kill
>>
>>175813010
Scots are still very good.
>AVRE nerf, fair enough, it's still okay, it just needs a price drop
>2in mortar, yeah pretty nasty nerf that one, wouldn't mind so much if they moved the 3in to Phase A
>Tri-polsten, thing was crazy OP, allied AA overall is still very good though so I don't see the issue
>17lber, hasn't really effected it's primary role of shitting on tanks, strange that the price hasn't been dropped
>Bren carrier & humber, real men always took the MMG carrier anyway, which is still god

The strength of the Scots deck was never its meme units, it was its ability to field huge numbers of infantry and have the equipment to take all comers. This was a pretty vindictive patch, I wasn't expecting anything other than the AVRE & Polsten, but the deck is still very solid.
>>
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>1 Bren gun: 2HE
>2 Bren guns: 3HE
>>
>>175832409
Indianhead is the best
>>
>>175832409
2nd ID. 3rd AD if you want to harvest salt from retards with the Jumbo.

Eugen unsurprisingly made the one french battlegroup in the game full-retard as well.
>>
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>>175832572
>1 MG42: 4HE
>2 MG42: 9HE
>>
>>175832572
Remember that every combination of weapon is a seperate weapon ingame. There is no 2x Bren Guns. There is just a Weapon called Bren_X2 which has it's whole own set of rules. So if they change the Bren gun it doesn't affect the Bren_X2 and the Bren_X2 might not even be written by the same guy who made the Bren, so it could have totally different values! or in this case, they just forgot how much HE damage it ought to do.
>>
So what's the verdict on the 21st, haven't had a chance to try them out yet
>>
>>175832742
>mediocre A/B, just hold the line
>phase c comes and crush everything with king tigers
not much else needs to be said
>>
Has anyone tried the smoke bomber? Is it worth 120 points?
>>
>>175833626
I can't figure out how to get it to drop smoke parallel to enemy lines. That'd make it a lot more useful.
>>
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Willy Pete for Shermans when?
>>
>the wheraboos cry as much as HATObabbys
friendly reminder to gas the west
>>
>>175833875
?
just get it to fly from the side
>>
>>175832607
>>175832572
The actual damage of Bren is 0.15 the actual damage of MG-42 is 1.00.
>>
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>>175834248
It turns out the people who want to play Nazis in world war 2 games, are the same autistic screecher who insist that everything Soviet made during the cold war was bad. Who knew?

They probably like the free syrian army too.
>>
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>>175834620
Please let Sunshine show up on the SD44 forums, I need a good laugh.

Also, with mont ormel and carpiquet in the game I'm very surprised Eugen don't seem to be including single player scenarios on those maps.

Big coop/standalone single player missions based around the historical engagements on those maps would be fucking neato.
>>
>>175833985
>Implying Eugen would allow allies to have something unique and powerful that Germans do not.
Be happy we even got some comparitively weak rocket artillery.
>>
>>175795767
Steel Armor is a good one. I only wish it was multiplayer.
>>
>>175807684
>Vickers heavy water-cooled machine guns were regularly used in both World War One and Two as artillery, pouring down a vertical hail of bullets in extended barrages. There were special machine-gun battalions, complete with Forward Observation crews, capable of "protective, creeping, standing and enfilade barrages."

>The guns were capable of extended firing; the longest and heaviest barrage fired in World War One consisted of ten Vickers firing nearly one million rounds at a target about 2000 yards (1829m, for those of us used to thinking in CM terms) distant in one continuous 12 hour (!) bombardment. Interestingly, the Vickers were none the worse for wear: "Of the ten guns used in this attack there were no major breakdowns and all were completely operational at the end of the barrage."
>>
>>175796528
war thunder is shit you dumpass
>>
>>175829668
even the Ranger mortar has 900m range

700m is crippling
>>
>>175833626
spam enough and the game lags like crazy
>>
>>175837624
>Need an entire battalion of machine guns in order to loosely get this concept to work
>Along with forward observers
Pls.
>>
>>175837931
>*rains undetectable death on you from 3km away*
>>
>>175838053
Did this shit even work? I feel like so much energy would be lost that at most you might give some injuries here and there at the very best. I doubt they could even penetrate helmets after bleeding so much kinetic energy like that.
>>
>>175838409
propably worked as well as dropping metal darts from planes in ww1
>>
>Eugen weasels in a French battlegroup
>Makes them a way better version of 3rd AD
>People literally getting away with just fast moving their cheap, veteran, plentiful M8's at the beginning to just plow right through lines, murdering phase A tanks.
I'm a full on Ameriboo and even I find this blatantly disgusting and anti-fun. Why the fuck would you design a battlegroup around early-game rushing with no positioning or tactics other than 'fast move down the main road for your lane with a shitload of armored cars at hyper-speed and catch your opponent before they've even gotten their shit out of their transports.'

You have to pretty much start the game off at a major territory disadvantage at the start if you don't want to instantly lose your starting army to fucking recon vehicles.
>>
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Scots nerf was a mistake
>>
>>175840035
If the French were so good and mobile
why did they lost so fast?
>>
>>175840240
What baffles me is it's all american equipment, but vastly better in pricing and phase organization than actual american battlegroups. They're both armored divisions, but one gets 65 income at phase A while the other gets fucking 110, while having the same units at a cheaper price point.
>>
On a scale from hon to HON HON HON how biased is Eugen?
>>
>>175840240
Those French were fast, mobile and actually won.
>>
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>>175840745
HON HON

I don't think they *try* and be biased, they just probably want the French division to be unique. Unfortunately they're pretty shitty when it comes to game design and their idea of 'unique' is 'a straight upgrade'.
>>
>>175840886
is blanced u c because they dont get the jumbo
))))
>>
https://forum.paradoxplaza.com/forum/index.php?threads/fix-falling-back-please.1019106/

Why is this faggot still even breathing.
>>
>>175841307
>https://forum.paradoxplaza.com/forum/index.php?threads/fix-falling-back-please.1019106/
they are pretty dumb but desu they need to fix some of the fall back direction shit. You arnt falling back if you are driving forward into enemy lines my dude
>>
>>175841307
It's amazing how many people there are that never use the reverse or retreat orders. I'm amazed every time they let my infantry run across an entire field to capture two or three pinned down units instead of retreating them.
>>
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>>175840097
It's still beta so they'll be buffed again. They wouldn't let the entire Commonwealth be shit
>>
>>175842752
But GAD, Canadians and (honorary Commonwealth?) Poles will be OP desu.
>>
>>175842996
They're all using British shit though. There was only 1 change specifically to 15th Infantry and that was something to do with the Auster plane
>>
>>175841867
isn't it great then that retreat orders often just won't work. When falling back my units sit in fields, and I still don't know whether that's a common issue.
>>
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So when exactly are nebelwerfers and artillery in general getting nerfed? This shit is kind of making me want to refund the game.
>>
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>>175781369
Thoughts?
>>
>>175844013
Kys ameritard weeb
>>
>>175841867
>>175841445
The post tank girl was a terrible shit poster on the eugen forums, back when i actually looked at it.
>>
>>175844293
>best korea
>>>/pol/ is that way bud.
>>
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>>175844924
>>
>>175840240
? they're very good and fast at advancing in reverse direction
>>
>>175843708
falling back is basically completely random, it has actively gotten my units killed a number of times when they might have survived sitting still. I don't know why they couldn't just make it as simple as "runs away from the things shooting it" or "runs in a straight line towards your deployment zone." or maybe they tried to do that, and they just fucked it up.

no, eugene sympathizers, "roll a d6 to determine whether panicked units will get up out of cover and run directly at the guns shooting at them" is neither realistic nor good, mistake-punishing game design
>>
>>175784540
burgerboo shut up
>>
>>175792025
nah but americans are shit.
>>
Whats in todays update lads?
>>
>>175849270
UK:

* Humber Mk.3's BESA 15mm MG AP removed

------------------------------------------------

GERMANY:

17.SS:
* Sdkfz 7/1 (Flakvierling) availability per pack increased from 1 to 2 in B and from 2 to 3 in C

12.SS:
* Wirbelwinds are now available in phase A and B
* Flak 38 are now available in packs of 3 in phase A and packs of 5 in phase B
* Sdkfz 251/17 are now available in packs of 3 in phase A and packs of 5 in phase B

------------------------------------------------

And a few more:

GENERIC:
* Minor loadout corrections on Shermans, Stuart, Scott, Wolverine, Königstiger
* Artillery resupply cost increased
>>
>>175849430
>* Humber Mk.3's BESA 15mm MG AP removed
for what fucking purpose
>>
>>175849430
Scott buffs when?
>>
>>175844774
I recall it was a dude that got banned because he was using two forum accounts to agree to himself?
>>
>>175849567
to le fuck you silly english
>>
>>175849430
I paid 500MB for this?
>>
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Poland when?
>>
>>175853030
3 weeks, give or take
>>
How did a whole division of Polish troops end up in Britain anyway?
>>
>>175855086
Went through Soyuz into Persia and got on boats.
>>
>>175855230
You are thinking about gen. Anders' II Corps which was formed in USSR and ended up fighting in Italy.

What we have in game is 1st Armored Division which was formed in Great Britain from the survivors of the Septemeber campaign, who managed to escape to France and after it fell, to the GB.
>>
we ded?
>>
>>175858460
People are at work lad. Thread'll open up a bit this afternoon.
>>
>>175858710
this. ameritards will soon come home from church to shitpost and complain
>>
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>>175858710
>
>>
>>175858867
>implying europoors didn't shitpost last night

>>175858901
It's my day off.
>>
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>>
how to best employ aircraft in operation star?

they always seem to perform kind of mediocre

kill a stationary gun or two at best, maybe strafe some infantry - is this realistically what should be expected?

they seem totally blind unless the spotter has LOS, but giving the spotter LOS often gets them shot.
>>
>>175863291
Being on the business end of that would suck ass.
>>
>>175863517

Tell your spotter to not fire and keep them in an elevated treeline/tall grass position and they shouldn't get fired on.
>>
>>175863875
I usually do, but even moving them from position A to position B to get sight once in battle usually seems to give them away. I notice it way more with the Germans due to their spotter physically being in a halftrack.
>>
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>>175863745

Here's what they fired on.

>>175864023

IIRC you can separate squad vehicles from their infantry by ctrl clicking them or something like that?
>>
>all these wehrs refunding the game
Does this mean that I'll actually have to play against good players now?
>>
>>175867201
It means the game is going to be DoA
>>
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>>175867201
I'll probably never be able to repeat this
>>
How does Steel Division compare to Close Combat? That's the only WW2 wargame I ever really played.
>>
>>175868638
Comparable in that they're set in WW2. But past that the differences stack up pretty quickly.
>>
>>175807016
Robz when somebody asked for more allied vehicles
>>
Is the game worth getting into now, or should I just wait for it to get a discount?

Played a lot or RD and started playing only with friends because of the community, is it better?
>>
>>175869629

What, the community? Lolno
>>
>. Also i dont care if the heer had the nr.1 tank ace, they already had vet tiger and seeing as how Michael wittmann was SS i gave SS a tiger ace (the summer texture for the tiger ace is wittmanns tiger 205).
ahahAHahAHahAHA
Fucking Robz
>>
>>175869805
Expected as much...and I'm fucking sure that the ones remaining in RD will be mostly shitters and quitters.

Main differences between this and RD? I'll try to bring my friends into this sooner or later.
>>
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Anyone playing 17.SS and had decent experiences with the SPW221 (the one with the anti-tank gun/rifle/thing in the turret)? I've tried it a couple times but I feel like I'm not using it correctly, asking it to do too much.
>>
>>175870154

A better thought out territory capture mode, a phase system which basically replicates the effect of tech levels in regular RTS games in that it prevents people from sending out a bunch of top-tier tanks in the beginning of the game to cheese.
>>
>>175870279
>prevents people from sending out a bunch of top-tier tanks in the beginning of the game to cheese.
lol
They add a phase system then still put top tier tanks in phase A
>>
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>>175868130
I did.
>>
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Been having a lot of fun with Squad.

V10 is going to be amazing. Can't wait for British Army faction and animation overhaul.
>>
>>175871049
sqwuad is fucking shit
>>
>>175871049
Fuck off. Go make your own general.
>>
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Is there a better feeling?
>>
>>175871619
Wow its almost like its allowed in the OP faggot
>>
>>175871670
Yeah, not being a wehraboo
>>
>>175872393
But I'm not.
>>
>>175872136
It's not. That was put there by a shitposter. Go make your own general.
>>
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>>175872136
>Squad
>Arma if doesn't have it's own general up on /vg/ nor /k/
See >>175567253
Wasn't in the last general and we discussed this shit--Squad and ArmA are not welcome. On another note it looks like some butthurt anon made this general in retaliation.

tl;dr Squad and Arma are not welcome. Go make your own general. /wgg/, fix this shit next general.
>>
>>175873017
I second this.
Squad and arma are not welcome here.
>>
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>>175873017
>some anon put squad and arma in the general as allowed
Now I'm fucking pissed. Who did this shit?
>>
>>175873407
The same buttblasted weeb who caused the discord drama. I'm glad we got rid of him.
>>
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Reminder that German soldiers are AUTISTIC

https://youtu.be/1rmvHhCLWoI
>>
>>175873407
FUCKING WEEBS
>>
>>175873780
>>175874313
daily reminder that 4chan is an anime website
>>
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>>175781958
>KT killed by marauders
Marauders can't even pen it from the back!
>>
>>175875894
Infantry AT can penetrate any armor.
>>
>>175873958
>Russians from multiple directions
>defending with purely infantry
>have your supplies forced into the battle
was that fight as nasty as I'm imagining?

perhaps the darkness was a saving grace though
>>
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>>175873017
>>175873248
>>175873407
>>175874313

How about you guys stay in discord?
>>
Who the fuck is this^ faggot?
>>
>>175876825
I lost twelve men to a single anti tank gun but for the rest nothing really happened
>>
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>>175876990
Some shithead
>>
I thought Squad was dead because it's community was shit and people were exploiting/hacking and, like every other fucking game, instances of actual teamwork were the exception and not the rule when playing?
>>
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tigers and KV-2s OP
>>
>>175871049

+1

Are brits coming in v10?
>>
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>>175877747
>170mm penetration rounds slide off the front glacis of the KV-2
>it happens at least 5 times
sekrit dokuments ))))))))))))))))))))
>>
>>175877969
Japanese tanks use inferior metal )))
>>
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>>175877747
>100 VP
>3K MP
>>
>>175878181
Yeah I guess 200 CP and 30000 MP is for REAL gamers!
>>
>>175877747
>playing with Depth of Field
>>
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Discord babbies at it again.
>>
>>175872136
>arma explicitly banned
>posts arma lite

made me think
>>
hey guys can I discuss Project Reality here
>>
>>175880939
Look at the OP virgin.

>>175881381
Well it's pretty much Squad but worse so might as well.
>>
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>graviteam op star
>defend against german attack
>only AT refuses to move
>out of a force of about 150, lose 130
>they only lost 50 people
>unit of tanks was just outside the combat zone
>>
>>175880939
>>arma explicitly banned
Except its not?
>>
>>175881456
lol nice meme some shitposter fucking with the OP pasta doesn't change the rules
>>
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>>175880939
>>175881561
just stay in discord.
>>
>/wgg/ still full of cancer
>the subreddit is actually better than this place
>>
>>175881946
So head on back to your subreddit bud
>>
Just don't give the weeb the attention it craves and fix the mistakes without a fuss. They're only here to cause drama, they don't play wargames or post on topic content so lets not dedicate half the thread to them
>>
>>175882234
Aren't you giving them attention? lol
>>
>>175882338
Someone has to whip the retards giving it (You)s into line and tell them how to deal with cancer
>>
shooters are not wargames, lads. keep that in mind.
>>
>>175882634
Your narcissistic view is more cancerous than weebs.
>>
I'd make a Squad/Arma/PR general if I wasn't crap at making generals.

Also RIP SD.
>>
>>175882915
>it's narcissistic to want a wargame general that talks about wargames
>>
>>175883004
What's so difficult about making a gener-

You know what fuck it. Making a squad general because you folks don't know how to.
>>
>>175883046
Nah it's narcissistic to hate things other people like, Squad/Arma are very much wargames. Go make a /rtsg/ if you only want rts wargames
>>
>>175883246
You know damn well there's not enough activity to keep it going.
>>
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>>175883305
>Manages to misinterpret the definition of both narcissism and wargame in one post

We're dealing with advanced retardation folks
>>
>>175883456
Yep. And that's why these squad/arma anons have so far tried to hijack other generals, such as /r6g/ and /wgg/, to stay alive. Still making it to see how it goes.
>>
>>175883485
>my preferences are better
>https://en.wikipedia.org/wiki/Wargaming
idk if you're actually retarded
>>
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Don't want to disturb this beautiful shitposting that's going on, but anyone have some tips on Alea Jacta Est's combat?
>>
>>175883662
>A wargame (also war game) is a strategy game that deals with military operations of various types, real or fictional.

Your source proved you wrong you idiot
>>
>/wgg/
>doesn't want people to post about sim games, be they shooter/flight/etc.
>doesn't branch out and play other wargames, despite Eugen titles being mediocre compared to the rest of the genre
It's like everyone wants to be on page 10.

>>175883854
Newsflash: Steel Divsion, Red Dragon, etc. are all... tactical games. Operational depending on how you stretch the definition. They're not strategic-level.
>>
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>>175883854
Are you implying that shooters can not be strategic?
>>
>>175883970
Where does it say that it has to be strategic level to be a wargame?

Arma and Squad are not wargames
>>
Here's your squad/arma general. Now fuck off.
>>175884051
>>
>>175884115
By definition yes, a rifle section is not a strategic asset. They can be tactical but not strategic
>>
>>175884258
Have you even played Squad?
>>
>>175884463
Go. >>175884051
>>
>>175884463
I'd advise you to read up what the difference between tactics and strategy are on your way to the Squad general. ta ra.
>>
>haven't played for a minute
>go into 10v10 to warm up
>try out the new German division
>getting dumpstered 2v1
>hit phase C
>A move KT
>completely wipe both opponents
lmao
>>
>>175884715
lol kill urself virgin
>>
>>175884115
Just like CoD is not an RPG despite you playing a role of a character, Arma or Battlefield or whatever are not strategy games even if they are strategic.
>>
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r8, h8 and b8.

I've managed to win against medium AI, am I ready for the multiplayer bros?
>>
>>175885371
AI is good for getting the very basics down, nothing more. Only way to learn is to dive in and sink or swim.

Drop one of those Estrappen cards. I don't reccomend the MGs. Get both cards of elite paratroops instead of just one. Pick up some cheap Phase A tanks. You don't need that much Phase A artillery imo. I would keep the mortars and off-map.
There is probably other stuff, but in general, orient a Luft deck towards winning in the A and B phase. You aren't much competition by the time Phase C rolls around, unless it's 10v10s and you are just spamming your airpower.
>>
Is it just me or do germans tend to send in planes piecemeal while allies use pairs much more? I might be imagining things, but it's the impression I've got.
>>
>>175885371
I'd drop an MG34 for more FSJ and that flak 38 (basically useless outside of piddly 4-strength fire support) for some panzer 35s (shit, but can deal with half-tracks and help infantry pushes)

The FK 39 also doesn't seem very good to me with its 9 HE. I'd take the 396(r) in B instead, or another card of planes. And on that note, some faster-reloading ground attack would probably be nice, specifically some rocket 109s. You need to be able to pick off things like AT guns often, and ducks and Ju 88s are big, slow overkill for that.
>>
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>>175886006
Made some adjustments.

HMG's worked great for me, but thats maybe ive spammed a horde of Erzatztruppen so I needed those in the back to support their advancement, Maybe I should go with one slot and add another 2x ME 109? to deal with lights?
>>
>>175887549
That already looks better. desu I haven't used the mgs much, maybe they do work, but I can't see a player where you are going to be able to ever advance with Erzatztruppen. They get pinned instantly and have almost zero pinning power until they get close. Mortars and artillery, even just some fighters will absolutely crush any infantry push across open ground, ingoring any vehicle their might be.
The rest of the deck is more improved, though there is room for tweaking.
>>
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>>175888186
>but I can't see a player where you are going to be able to ever advance with Erzatztruppen


I dont expect them to deal any significant damage. Their sole purpose is to draw fire to expose enemy positions, so that my HMG's, mortars and AT guns can easily spot their targets.

They are dirt cheap and expandable,so I send time and time again against frontline until phase B kicks in.

But im a noob so I've made final tweaks according to your and>>175887286 tips.

Off to MP now.
>>
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>play a 3v3
>Guy I'm against is Luftlande, I'm frogs
>Guy obviously lacks skill and starts to spam planes
>Somehow has endless 109s (with those bullshit air to air rockets that they use as air2ground)to instakill gun crews and halftracks, Hs 129 trickshotters and Fucker-Wolves despite me destroying various of each type with spitfires, since AA is useless

AAA seriously needs a buff or planes need to
A. Not be so fucking strong
B. Not repair or take far longer

Honestly, it's fucking 10x more bullshit than WG. We ended up winning in the end, but I was on my last legs unit-wise because he was bombing everything which required constant replacements, with the occasional push by ground units. Had the game been 10 minutes longer he definitely would have rolled me over.
>>
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>allies got dicked hard by the 17th
>get doubly dicked with A move king tigers
I feel bad for anyone who has to play allies.
>>
>>175890975
>actually complaining about getting fucked by the worst division
>demanding nerfs because you lost to something
fucking shiggy

sounds like he played well to luftlande's only real strength. next time, buy more spitfires and/or fuck him hard enough on the ground that his air doesn't matter. getting that kind of critical mass of planes is expensive, which means a lot less ground presence.

also, the french bofors truck actually does pretty good morale damage, probably because it gets a star.
>>
>>175891845
>Lost to something
Guess you forgot to read the part where we won. This isn't just a 1v1 basis, the entire premise of air in this game is very skewed since AA lacks real power.

>Looks like he played into his strength (airplanes)
>Buy more spitfires (airplanes)
Do you know how stupid this sounds? I downed around half a dozen of his planes with my two spits. Obviously an non-air BG vs an air-BG will not be able to keep up.

>Fuck him on the ground
I can't, when I have to keep replacing units that are just holding the line, because every time they step out of cover, he panic calls rocket 109s and Hs 129s. The good thing for him is even if I heavily damage them, they can repair offmap, while my units on the ground are stuck in the map.
>>
>>175892349
I knew you were going to get autistic about the "lost to something," you know what I meant nigger.

you should have 5 cheap spitfires, and you get them earlier than he gets any fighters. take out one or preferably two whenever he calls in air, and you can keep him from snowballing. as well, I've seen that bofors truck I mentioned drive off rocket planes solo before they fire, so a handful of those can cover a lot of ground.

literally no one else has trouble dealing with luftlande, and crying for nerfs really shouldn't be the answer if you can't. I guess it works for wehraboos, though.
>>
>>175891761
>KT
>relevant when most games dont even make it to phase C
I feel bad for 3rd AD though because frogs do the same job but better in every way
>>
>>175872136
>>175871049
I like squad, and you're welcome here, just ignore the autistic 2 shit posters who want to depopulate this general.
>>
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>>175895676
Yeah it's greg and jack. Greg just likes to ruin generals and jack is newfag who came to 4chan for epic trump memes /pol/ wooweee ban anime XD
>>
>>175895676
>>175895962
Fuck off. We made them a general to go to. If it's not going well then that's their problem, not ours.
>>
>>175896452
Squad is welcome, you don't decide what is welcome shitter.
>>
>>175896929
>you don't decide what is welcome shitter.
Back at you. Also we had this discussion before in the last general. Did you not even read the fucking posts anons made before? We stated that arma and squad aren't welcome. Now fuck off faggot.
>>
>>175896929
>Squad is welcome, you don't decide what is welcome shitter.
This is the most backwards statement I've read so far.
>>
>>175897145
>>175897384
Squad is in the OP. Your opinion is irrelevant. Spam reports about squad contend to the moderators and see what happens.
>>
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>>175897878
>Squad is in the OP.
You can't be this dumb.
>>
Am I the only one who thinks that the sound of a beer can opening sounds different than a juice or soda can?
>>
>more discord drama bullshit
both of you cunts, both of the discords, fuck off. you people ruin generals, and so you have done here.
>>
Reminder to report and ignore shitposting.
>>
I hate all of you, fucking retarded niggers.
>>
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vehicle lost!
>>
>>175899716
Can't see shit cap'n
>>
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>>175899716
>>
Did any Iraqi tanks during desert storm have ATGM's?

Did Iraq have any ATGM's period?
>>
>>175900119
>>175899716
>notice one of my halftrack squads is at half strength, even though no contact with the enemy yet
>investigate the area
>the halftrack ran over a house with his entire compliment of men inside
ebin :--DD
>>
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>>175900119
Heavy Panzer Tiger utilizes another tank in order to provide enough elevation for indirect fire against surging Soviet forces.
Colorized:
Febuary 1943 somewhere near the former Stalingrad pocket.
>>
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>Local Erzatztruppen runs wild
>>
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>commander, we've got enemy contact
damn, you don't think? you fell into his trench
>>
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>>175872589
>using a nickname named after rommel + a rommel profile pic
>not a wehraboo
sure senpai
>>
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>>175901795
I've got an account on Discord using the name rommel, but it was a joke that I can't be bothered to change.

I'm actually a slavaboo
>>
>>175901795
It's my nick for every game. It's not my fault I was indoctrinated by coll WWII books and the history channel at a young age.
>>
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This is the closest place I can ask this question, but it's been bugging me for a while.

So Tripwire releases RO2, a game that plays WILDLY different than its predecessor, and arguably markedly worse in every way, riddled with bugs on launch, and still feature bare compared to RO1... And people ate it up, and still consider it a good game. They then release KF2, a game that stays decently true to its predecessor, and feels quite similar to play, although had bullshit microtransactions... and people panned it.

Explain this to me.
>>
Lads, what's the best Cold War movies to watch?
>>
>>175902618
For clarification, I'm not really trying to discuss KF2 that much but wonder why people flocked to RO2 when it wasn't as good as RO1.
>>
Gravimeme Mius Front is absolutely retarded. Now I don't mind having to defend against tanks with infantry, in the end you have a material advantage over the soviets, however, every fucking thing you have gets artilleried to bits. I don't know where they are getting these guns from, or how they are doing it but it's pinpoint accurate and fucks EVERYTHING. I've also seen the Soviets put guns in the literal far back of the map, kilometers away, just your average 76mm field gun, and for some reason, how I don't know because my guns never fucking do it, the entire battery starts shooting my HIDDEN infantry from the other side of the map with PINPOINT ACCURACY and nukes it. It happens EVERY fucking time. This game is truely fucking stupid.
>>
>>175902646
The Hunt for the Red October.
>>
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>>175902618
Red orchestra 2 wasn't that bad though, I've played both for a long time and its unfortunate how many people seem to dismiss RO2.

There is actually quite a bit of depth to RO2 that most people don't ever see, at least thats what I have to believe having played the game as much as I have.

I've also played both KF and KF2, I couldn't stand playing KF2, it just felt really awful to play compared to the very crisp/responsive KF.

So in short, RO2 is actually a decent game that is actually enjoyable to play and KF2 feels markedly different from KF.
>>
>>175903293
I played a decent amount of RO2 and just couldn't get used to the way it moved. There was this weird disconnect between your feet and your head that made you feel like had no spine, literally, and your top half was flailing around on your torso. It felt way more unnecessarily fast paced, the recon planes killed team communication by letting everyone know where the enemies were without having to talk to eachother, the TL position was absolutely useless because they were most useful staying completely still in front of a radio all match to call artillery, a job that could've been rolled into SL like in RO1. The tanking was an absolute joke in RO2 as well, which basically killed combined ops, reducing the already shallow depth even further. They also hid standard issue equipment behind a paywall; you could preorder the game and get the bayonets instantly. They had to resort to using unfielded prototype weaponry to fill out the classes (Mkb42).

I don't know what you mean when you say KF2 isn't crisp like the original, it moves in what feels almost the exact same as UE2.5 KF, while RO2 feels sluggish and gluey.
>>
>>175903885
Oh and the prone blocking was fucking bullshit and made being prone pretty much fucking useless. Also the surface detection was fucking ass and made bipods pointless as a result.
>>
>>175902910
AI throws random barrages at possible locations where your troops might be. I've seen barrages 500m-1km away from any of my units, some within 250m of my units and from time to time they'll land on my units. I havent seen pinpoint accuracy until my troops are spotted.
>range
>76-mm divisional gun M1942 (ZiS-3)
>Maximum firing range:
>2km AP
>+13km HE
>>
>>175900208
no, yes
>>
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>>175903885
>made you feel like had no spine, literally, and your top half was flailing around on your torso

This seems like more of a personal preference than anything else, as I'm not sure what you're talking about, but I can address the rest of the points.
> the recon planes killed team communication by letting everyone know where the enemies were without having to talk to eachother
You're somewhat overstating this, since more often than not there isn't a recon plane in the air, its just nice to have, particularly for SL and TL's who are trying to coordinate the battle as its really useful for getting a general picture of how the battle is developing.
>the TL position was absolutely useless because they were most useful staying completely still in front of a radio all match to call artillery
In my experience, (mostly as a SL and rifleman), a good TL can be an absolute god send, because they're supposed to be fulfilling the role of an officer to the SL's NCO. This means that they ideally should be telling SL's what to do and letting them get on with it, in addition to managing the resources such as recon planes and artillery. TL is a lot like SL in that if played correctly, its a fairly boring (but useful) role, where you are not there to kill people, you're there to fulfill other far more important jobs like mobile spawn point and C&C.
>The tanking was an absolute joke in RO2 as wel
I wasn't a tanker in either game, so I can't comment.
>They also hid standard issue equipment behind a paywall; you could preorder the game and get the bayonets instantly. They had to resort to using unfielded prototype weaponry to fill out the classes (Mkb42).
That was indeed stupid and I'm glad they've apparently learned for Rising Storm 2

Unfortunately I can't really expand on why I felt KF2 felt so strange, as my only experience with it was playing it for a couple of hours until I finally got so irritated by how the game played that I uninstalled.
>>
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>finish deployment
>immediate contact
>it's this
ebin :DD:DDD
>>
https://www.youtube.com/watch?v=vQ08kov7thU
>>
>>175902646
>>175903102
>tfw no red storm rising movie
>>
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>>175907978
DRESDEN WASNT ENOUGH
>>
>>175903293
RO2 had really bad launch
even if its good now its still way too hard for average shooty game players
theres green dudes running on all sides and you have to shoot the other ones, no red tacos to display which
>>
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who else here /check unit medals/

I want to know what I subjected these poor souls to. Every now and then, there will be a unit with multiple Iron Crosses and a number of other medals. I feel awful for putting them in positions where they needed to step up like that.

>>175909356
Yeah, launch was abysmal.

Once classic mode released and custom maps started coming in, things started to head in positive directions. I think a big part of why I enjoyed that game was the fact that my regular server was a hybrid of realism/classic & the admin strongly promoted playing custom-maps, instead of stock/realism like 99% of servers.

As it is now, I'd say it's a really solid game. The release Rising Storm had was the type that RO2 deserved, a shame tripwire fucked up. It might not live up to the scale of the original, but it's quite good for what it is.

>>175902646
As generic an answer as it is, Doctor Strangelove. You can't get more cold war than it. I'm sure better films of the theme are out there, but it's quite good, and fits the topic 100%.
>>
>Go to SD steam page for shit and giggle
>The first post i saw was some fag want to nerf the Jimbo armor to 19 and up the KT armor to 22

Fucking Christ, fuck these """"people""""
>>
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>>175910031
I really hope they've learned their lessons for the new 'nam game thats coming out really soon.
>>
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I've actually been in the closed beta for it for the last few months.

I quite like it. It definitely feels like it'll have a good release. Plays differently due to the number of automatics, but they've designed with that in mind. I'll be picking it up on release anyway.
>>
>>175910391
>>175910808
>>
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>>175910808
FPS ISNT WARGAME GET THE FUCK OUT REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE

But for real though I'm excite as fuck for RS2. The 70's filter option sold the game for me. Dat cold war footage aesthetic, mmmmmm.
>>
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>>175910096
what a typical allies

the jimbo just needs to be nerfed so it takes some brains to use it like the inferior KT
>>
>>175873958
Why is this so funny?
>>
So I just won 2 games in 15 minutes with Greyhound spam.

Holy fuck
>>
Fighters are so cost efficient right now. They take alot to stress out, slaughter infantry, mortars, at guns, and even AA on open ground (and do fine in cover as well), a couple of them can panic light vehicles and a pack even tanks, and it forces your opponent into buying up fighters and AA to try and duel you.
Buying any other plane before your finished stacking up your fighters, unless it's AT rocket fighters, is pretty pointless imo.
>>
>>175871049
>Dat sound of incoming mortars
The audio effects in this game are orgasm inducing
>>
Can you still refund steel division? I played 30 hours and everytime I play it i hate it even more
>>
>>175914971
You can refund it whenever you want since it's in beta.
>>
>>175914971
It really is shit.
>>
>>175914971
>>175917018
t. wehraboos upset that king tiger doesnt have 40 frontal armour
>>
>>175917226
>not liking the game means I'm a wehraboo

You're dumb.
I dislike the game because its boring. Its in the least interesting front of the most over done war.
Graphically it looks like donkey shit.
The sound is laughably bad.
All that and it runs like complete shit.

its just a shitty game that you guys eat up because its new.
>>
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http://steamcommunity.com/app/572410/discussions/0/1326718197207797065/?tscn=1493962399
>wehraboo babby upset that SS uniforms dont have SS insignia
why are wehraboos so fucking autistic
>>175917552
EFFICIENTLY BAITED
>>
>>175917720
>haha muh wehraboos!
>haha he wants uniforms to be accurate what a wheraboo haha!

You honestly are just as annoying as wehraboos. I see more people complaining about wehraboos than actual wehraboos.

I also like how wehraboo appears to be your go to insult for all situations. Really clever mate.
>>
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>>175918082
butthurt wehraboo lmao
>>
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>>175917552

>Its in the least interesting front of the most over done war.

Most overdone? kinda agree, but this IS the greatest conflict the humankind ever witnessed, and the amount of actual in-action weapon testing is superb to any other conflict. No cold-war theorycrafting, and first combined arms operations, since WWI was mostly boring and gruelling position war.
But this is just me, I love WWII setting, so I might not be competely objective.

>Graphically it looks like donkey shit.
for the scale it deliveres, its ok. Not to mention that graphics settings are locked down for now.

The sound is laughably bad.
lmao.
maybe its not CoH franchise tier, but still its 8/10 for me. My only complaint is that there is only one main theme music during games, it gets boring after a while.

>All that and it runs like complete shit.
don't play on toaster. srsly man, I have 2 y/o high/med rig and its silky smooth 60fps.
>>
>>175918224
If you think the sound is anything other than complete shit you are objectively wrong, or have never played any other game. Its horrible.

I have a 970 and it runs like fucking shit on anything other than low settings. I should drop into the 40's when zooming in. Especially when Wargame is more graphically impressive in every way (except for world lighting) and runs 60FPS without a hitch.

WWII was cool, but Normandy is just boring to me. Eugen loves throwing as much shit into games as possible but then limits the game to one specific front. That confuses me.
>>
>>175918660
Did you plug in your video card?
>>
>>175918164
2/10, since I've replied to your putrid meming.
>>
>>175918745
no, should i?
>>
>>175918928
Lick the contacts first, the electrolytes in your saliva improve the connection. Doesn't do a lot, mind you, but it doesn't cost anything.
>>
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>>175918660
>If you think the sound is anything other than complete shit you are objectively wrong, or have never played any other game

yes I have never played any other video games.

I am objectively wrong, you are right and I am unistalling game this very moment.

Thank you anon.
>>
>>175918928
you should plug in your video card
>>
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>>175918082
wehraboo plz stop
>>
>>175871670
>naming yourself Dessfoxx
>literally generic rommel meme photo as avatar

you have to kill yourself immediately faggot, what are you a fucking 16?
>>
>>175918082
it literally is an autistic wehraboo.
He's crying because they don't have the uniforms (that you'll never fucking notice ingame) of 'mein opa who was an honourable soldier in the ss' instead of worrying about shit more important
>>
But for real, should i be struggling to keep 60fps in this game with a 970 and i5 4690k?
>>
>>175920881
not if you plug in your video card
>>
>>175920881
i get 60fps with a 670 because i bother to manually tweak the settings and disable the stupid bullshit
>>
>>175781369
What's the most popular rts on the market right now? Is it gookclick?
>>
>>175870249
It's alright if you have a commander nearby to help offset it's shit accuracy. It can't really hold it's own, but it's a bootleg AT gun in closer engagements.
>>
>>175868130
>>175870958
>Wehraboo refunds intensify
>>
>>175922368
Yes, it's the king of the shitpile.
>>
>>175922368
I think Age of Empires or SupCOm FAF have the most actual players.
>>
>>175922368
sc2 ofc
>>
>>175922639
>>175922825
>>175922901
What's the most popular good RTS
>>
>>175923297
>good
Aoe2 HD, that SupCom Mod and scbw(in Korea)
>>
>>175923297
AoE, SupCom, Brood War.

Most popular shit RTS is CoH 2 and Dawn of War games.
>>
>>175923419
Supreme Commander is total crap man...
>>
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>>175923656
Fuck off weeb
>>
>>175923656
Which is why I said Mod. The mod is what everyone plays
>>
>>175923297
Steel Division: Normandy 1944
>>
>>175923598
CoH2 is still alive? Dawn of War 3 seems dead on arrival
>>
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>>175924396
Somehow CoH 2 is alive and well despite being the most glaring wehraboo WW2 RTS in existence.
>>
>>175923720
What kind of retardation were you diagnosed with? My post did not have anything to do with anime you uselss nigger.
>>
>>175921503
What? I can tweak graphics?

It appears I am truley retarded, because graphic setting are grey-out so I've assumed that is unavaliable in beta.

Can someone enlight me what the fuck am I doing wrong?
>>
>>175924396
CoH2 desu is doing great atm, since there were 2 major patches in the 2 months period. And this is according to Lelic standards of fixing their games a fucking rainbow-unicorn-tier kind of miracle.

The game is more balanced than ever, If they can just iron out UKF and improve a little Tiger and Ostheer Panther, the game will be golden and will probably outlive DoW3 .
>>
>>175924524
Maybe I should give it a try. Steel Division is going to have German bias too looking at the latest patch
>>
>>175925005

So the allies are actually viable now? I seem to remember the Americans in particular getting completely stomped the moment any armour showed up.
>>
>>175924524
>>175925005
What did Relic do right in CoH2 that's let it survive until now while DoW is failing
>>
>>175925132
Catered to wehraboos
>>
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How do we fix 2e DB
>>
>>175925063
Dude, you have missed the allied rape train.

For the last year or so, USF (and UKF, to lesser degree) were so bullshit the competetive community almost left the game for good.

2 months ago, USF rifles, mortar and Allied light armour got brought down to balanced state, and 2-3 weeks ago, they nerfed UKF armour, since they were overperforming as well.

if you add fixed spacing that let Ostheer infantry live longer then 10 minutes aftert first arty comes to play and some minor buffs for Axis frontline infantry, the game is fun as fuck to play again.
>>
>>175925374
Buff Scots

Buff
>>
>>175925374
Keep their tanks the same price, but reduce 3ADs tanks to match.
Increase the price on all that other shit they get cheap to match 3ADs prices.
Massively reduce the availability of their tanks.

Cry in a corner that after all that they're still amazing.
>>
>>175925132
Have a decent and basic matchmaking system while most of it's competitors still use lobbies like it's 1998.
>>
>>175925391
Did they manage to revert those retarded mine changes or are they still only able to kill 2 soldiers max?
>>
>>175926079
its still in. I dont mind that, since building entrance mining cheese is no more thanks to that.
>>
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>>175925647
Nerf the scots you say?
>>
>>175926481
WHY DID YOU NERF THEM. THEY WERE PERFECT

DID YOUR 1 INCH DICK FEEL JEALOUS OF THEIR 2 INCH MORTAR
>>
>>175924759
>>175925005
>>175925391
>>175926265
What am i looking at here?
>>
>>175925897
THIS
Its not even as good as CoH1 matchmaking/lobby client and it still beat competition of that time.

After DoW3/SD novelty wears out I suspect I will return to it too.
>>
>>175926685
some pictures I've made in polish WWII museum

>tfw u have a cute werhaboo gf
>>
>>175926826
Doesn't SD have matchmaking? Quick play and Ranked
>>
>>175923720
>everyone i hate is a weeb
what is wrong you with
>>
>>175927492
They just added quick play but in typical Eugen fashion it's total hamfisted shit. Literally all they had to do was copy CoH2 but instead they do stupid shit like only letting you que for one type of mode, and actually allowing mirror matches.
>>
>>175927712
Well they're getting strong feedback on it right now in the beta so theres a chance they might act on it
>>
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Do anime posters play Axis or Allies?
>>
>>175927989
Axis. Weebs are all wehraboos
>>
>>175920881
can't keep 50 on absolute lowest with an 870M and i7-4720HQ. 1/2 render resolution + high ground qual is the same choppy 50.
>>
>>175928298
objectively incorrect, i play exclusively brit factions in rts games
>>
So besides Steel Division, what other wargames does /wgg/ play?

inb4 ArmA
>>
>>175928585
Dota 2
>>
>>175927801
People have been complaining about it for years, I wouldn't hold my breath.
>>
>>175928585
There aren't many actual 'wargames' out there, and certainly none that have been made in any recent time except maybe Graviteam.

As far as RTS goes, I played CoH2 up until the recent patches made matchmaking 90% Axis. I love Men of War but can never find people to play with because the game makes all of my friends salty babies, especially when playing mods that aren't 'le ebin realism xDD'.

I wish DMS didn't go full retard with Call to Arms. Quality wise it's honestly well above MoW at this point but the jewishness of how the game is handled, and the extreme lack of content pretty much cursed it's existence.
>>
>>175928807
>and certainly none that have been made in any recent time
That's not true, and even if it was it's not terribly relevant.
>>
>>175929043
Drop some names, then. It's not like these games ever invest more than two poptarts and a turnip into their marketing budget.
>>
is it me or 21. division is fucking unplayable in 1vs1? its literally a support deck that relies on your buddies to carry you on through A and most of the B until you can rape everything with tiger II's
>>
>>175929124
Strategic Command WWII, Drive on Moscow, an expansion or two for CMANO.
If we want to include sort-of-wargames (and we should, since this is Steel Division general), we have Afghanistan '11 and expansions for Order of Battle, Sengoku Jidai and Scourge of War.

To be honest I haven't played most of them, I'm allergic to post-1700 settings.
>>
>>175928585
Project Reality
>>
>>175797278
Play CoH2, it's great in that
>>
>>175929491
anything that isn't phase A heavy is useless in 1vs1. armed transports are a big plus
>>
>>175931309
For the life of me I can't get the 21st to work
>>
How do I build Indianhead
>>
>>175932930
Rangers
>>
>>175932930
make marine
>>
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>>175933262
>>175933331
How do I build Indianhead
>>
POST BOIPUCCI
>>
more rifles, T30 or phase A Sherman, less AAA, phase A DUKW to supply automortar
>>
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>>175933669
>>
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>>175933641
Jesus christ lad what the fuck is that arty tab
>>
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>>175933641
>That Artillery line up
>>
>>175902618
>RO2
>really simplified compared to RO which is very arguably a good thing
>shit launch that gets better and better thanks to hiring actually competent devs
>goes from being dead as fuck to being alive thanks to TW giving away the game for free during Christmas 2013 or 2014


>KF2
>made in house
>has horribly handled early access and lots of broken promises plus jewing even in early access
>>
What types of AA happen to be the best? There's high RPM shit and slow stuff like Bofors
>>
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>>175933884
>>175933761
>>175933742
Did I fix Indianhead
>>
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Ok, how do I into Luftlande in 2v2?

Pushing is hard as fuck because shit-tier light tanks.

Should I just dig in into key cities and hope I can make it to B/C in good shape so I can meme people with mass air support?
>>
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Can anyone give me some tips? This is my first deck I've come up with for 12th SS and it's been fairly successful so far.
>>
>>175928585

Combat Mission
Steel Panthers
Wargame RD
>>
>>175934540
Has anyone ever had success with the Phase C Rhinos
>>
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>>175928585
osrs
>>
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>>175934645
> no tanks until C
> no anti-tank until B
> 1 (ONE) foot recon card
> 14 supply trucks

Nice meme deck, you made me respond.
>>
>>175934636
bog them down with infantry and off map their strongpoints
>>
>>175934645
I like this meme
>>
>>175903885
>the recon planes killed team communication by letting everyone know where the enemies were without having to talk to eachother
Recon planes are not accurate and they don't detect whoever is indoors, their only use is locating enemy clusters. They're a crutch for bad TLs more than anything, and they're in no way a good substitute for SLs and TLs that use voice comms. They can also be shot down relatively easily.

>the TL position was absolutely useless because they were most useful staying completely still in front of a radio all match to call artillery
Thanks for letting us know that you're a retard or know jackshit about actually playing RO2. The TL's role is to coordinate the team, a team without a TL that uses voice comms will more often than not have no organization whatsoever. Hell I'd take a level 20 TL that uses voice comms over a level 99 TL that doesn't. TLs also get two smoke grenades and count like 3 or 5 soldiers when inside a cap, and people that can play the role well will take advantage of those features.

>They also hid standard issue equipment behind a paywall; you could preorder the game and get the bayonets instantly.
The mere fact that you have to unlock things is inexcusable bullshit. Preorders also got the MKb42 and back at launch everyone and their mothers could use it.

>They had to resort to using unfielded prototype weaponry to fill out the classes (Mkb42).
In the game's current state they're largely irrelevant and if they were that broken most servers would've just disabled them, like how most servers disabled sidearms for riflemen and allow only heroes to use enemy weapons (by default you only need to be a Veteran in order to use captured guns), and in some cases captured weapons are completely disabled.

You know what really pisses me off about RO2? How the kick voting system is fucking trash and getting rid of a bad TL/SL1 can take an entire match, only for have the same thing happen during the next one.
>>
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>>175934905
I know that in theory but I have problems with execution.

I can get into buildings, and hold on my own for like half of the phase. with those light AT guns.


but I am wondering if it even justified to take any aircraft in 1 st phase, since they pay back so slowly and they cost an arm and leg in A.

Considering dropping all A tanks since they are such a a joke I think its better to spam more infantry and support weapons for them so I can hold untill B a little longer.
>>
>>175935336
Another thing that RO2 could use is giving priority to high honor people when it comes to choosing roles. Seeing people that don't know how to play pick classes such as SL1/engineer/MG/marksman while seeing heroes stuck with playing on rifleman is really irritating.
>>
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>>175935023
>>175934873
could you at least rate my brit deck?
>>
>>175934540
-1 Recon
-1 Bofors
+1 T30
+1 M15 CGMC
>>
>>175935783
luftlande would be so much more viable with a phase A mortar HT
>>
Do I choose light bombs or light rockets for my Phase B aeroplane?
>>
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>>175936197
>That arty tab again
For fucks sake man
>>
>>175934540
Try to fit in the Phase B 50 Cal MG team

That thing's gold
>>
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this is how you Indiahead boys
>>
>>175934645
>>175936197
>>175936694
I wish my online opponents were this dumb.
>>
>>175935336
Can you fuckoff to the sqaud general and stop shitting up our general? Someone better fix the OP next time I'm sick of seeing all this offtopic sqaud and Ro2 posting.
>>
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>>175934540
>>175933641
Jesus christ, allow me.

Jh6xcrMxshGxsrGRsYGxYrDxsvGxAq+RsHO4EbFBsfGxMbNCsEGw4bHBsuGvorDBsKK4Aa9hr3GzIrLBsmE=

Import code ^

You don't need their garbage ass shermans. Especially that shitty Rhino with no vet but 20 more points in cost for a negligible frontal armor upgrade that wont mean shit in the phase it comes out anyway. You want to play to the battlegroup's strength which is infantry play in phase A, with some decent artillery and airpower in B to hold on to what you have and occasionally make small breakthrows if the map is fairly close quarters in your region. Use the few shermans you have defensively on the more open area, and the M7's for offense on the open areas to knock out AT guns and stubborn inf.

Marauders are the shit, make sure to get them behind lines and by main reinforcement roads and you'll have the wehrniggers ragequitting with the death of their snowflake tanks before they even reach the front.
>>
>>175934645
>19 flak 38's
>3 he AA with only 800m of range
The birth of a new meme.
>>
>>175937494
I saw the post here and as such answered here. Go cry about it to mummy if you don't like it.
>>
>>175937567
bruh phase A shermans are good tho
>>
>>175937567
>too much AAA
>too many P-38 bombers
>not enough inf
>no phase A mobile AT
>too high an arty:inf ratio
>too many xylophones
>no phase A ASF
>>
>>175937567
rhinos are fine for their cost and availability
>>
>>175937901
In phase A Axis is fielding next to nothing that warrants a Sherman in the first place. You're better off spending almost the same exact amount of points on an M7 DD for far superior infantry support(Which is really all a sherman is any good at without elite vet from a commander).

When you sit down and think about it, what do you REALLY use a sherman for? What's it's utility in phase A? What does it bring to the table that other, cheaper units don't already? if I had to choose between a stuart or a sherman in phase A, I'd almost always take the stuart.
>>
>>175938105
>implying 2ID gets Stuarts
>>
>>175938003
You don't need a shitload of crap infantry when you have a few rangers. That's the entire point of them. If you want a bunch of spammable shit infantry, play 15th Scotts, not 2nd ID, that's not their strength.

The artillery is there to offset your numerical inferiority and allow rangers to do what they're made to do. They aren't bog-standard line infantry replacements like Fallschirmjagers. you get the best artillery allies have in the game so far in pretty much every phase, with respectably good support units. A pair of Ranger mortars can control an entire chunk of the map and make it impossible for any spotted units to be standing still.

All the rangers are for is punishing said units when they try to move, protecting the mortars, and occasionally poking to find any hiding units(Which they then excel at exterminating in close combat).
>>
local-festival gtfo out of this thread, we don't like your kind around here
>>
>>175938236
....Yes, that's my point, hence why the armor tab is almost devoid of life. I don't play 10v10, so I have next to no use for shermans on any map other than collombelles. And I'm not sure I'd be bothering to play that shit map in the first place if I could help it. And definitely not with 2nd ID.
>>
>>175936617
Ranger MGs Phase A have 2 star vet, they're murderous
>>
>>175938351
>You don't need a shitload of crap infantry when you have a few rangers. That's the entire point of them. If you want a bunch of spammable shit infantry, play 15th Scotts, not 2nd ID, that's not their strength.

2ID Rifles have better stats than those of the 15th. Besides from your deck composition I gather you play 4v4s and 10v10s as you certainly need more infantry to have map control in the smaller game modes.

>The artillery is there to offset your numerical inferiority and allow rangers to do what they're made to do. They aren't bog-standard line infantry replacements like Fallschirmjagers. you get the best artillery allies have in the game so far in pretty much every phase, with respectably good support units. A pair of Ranger mortars can control an entire chunk of the map and make it impossible for any spotted units to be standing still.

>All the rangers are for is punishing said units when they try to move, protecting the mortars, and occasionally poking to find any hiding units(Which they then excel at exterminating in close combat).

So this deck is fine if you camp and hand all initiative to your opponent, however that's exactly what the Allied decks should not be doing, particularly the 2nd ID which can pump out cost effective units in phase A.
>>
What's the point of Recon vehicles? They're shit at hiding and they're not very good for fighting either
>>
>>175938649
I play neither and have no problems at all holding the line.

Again, 2nd ID isn't just an american version of 15th scotts. If you're playing them like that, you're playing them wrong. I play 1v1 almost exclusively and have had plenty of success with them. Unless you're going up against 91st Luftlande it's not like Axis is going to be doing strong pushes across your entire line. You can easily establish a line across the entire map with excellent units with high veterancy, great officers, and fantastic support units at the start of a match. You can then proceed to use broken as fuck mortars to straight up remove your opponent from an entire chunk of the map.

>camp
Jesus christ, just play 15th Scotts if you want 'le ebin zerg rush'. 2nd ID is not even remotely designed in the least for trying to go balls to the wall offense in phase A. They don't have the availability even without the rangers, have almost no armed transports, and almost no light vehicles.
>>
>>175938961
it's for pushing with other tanks
>>
>>175938961
Use them with tanks.
Foot based recon is too slow for armor. Armor pushes happen a lot and if you do it without recon your a grade A retard.
>>
>>175937567
How come you don't take the 8x Phase C Rifles?
>>
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Excuse me, where were you when hitler started hardening his already unmatched nazi soldiers to be able to survive artillery hits?
>>
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>>175938649
Also, further proofs, from a match I just completed

>>175939658
Kind of unnecessary. I didn't even use all my inf as is in pic related. Better to have a stronger phase B presence.
>>
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>Play as the Scots with a rando who's 2meme against a 21st SS stack

I expected to get my arse handed to me, we killed all 4 KTs
>>
>>175941794
do you hear that

it's the sound of two more "BUFF KT NOW" threads being born on the steam forums
>>
>>175941479
>Beat obvious retards
I'm sure it was all you and not the fact the people you played against were retards :^^)
>>
>>175941324
Well duh, the Germans were so advanced that they were able to create Cyborg paratroopers.
>>
>>175941324
one of the lesser known facts of fsj. training was that the men underwent a tempering process shortly before being sent to the front - this process was so effective there are reports of men shattering soviet 76mm shells of lesser hardness with only their chins.
>>
>>175942363

Someone post that /k/ copypasta about shooting yourself with low calibre rounds to build up a tolerance to getting shot.
>>
Can someone post a good scots deck and tell me how to play scots?
im pretty garbage with them
>>
Red Dragon or AirLand Battle lads?
>>
>>175942591
One of them is dead.
>>
>>175942116
Wew, lad.
>>
>>175942020
I want to see their reaction when a shitty PIAT gets a lucky kill on a KT
>>
How much infantry am I supposed to start with in the set up stage
>>
>>175943121
Enough to hold the ground you think you need to hold until you can bring in more.
>>
>>175943121
I start the game with so much infantry, I only have like 3 squads left as reinforcements until Phase B
>>
>>175942636

I don't really care about multiplayer (I know I know it's the reason to play, but I'm shit at this kind of game and enjoy single player).
>>
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>American HT spam
>>
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Hello
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>>175943714
1. Stop watching anime. It will isolate your from your peers and ruin your life.
2. Stop hoarding money for that Panthers and actually buy proper counter units.
>>
Is there much reason to use Bren group?
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>>175934636
load up on recce and planes. Bomb everything. Me109s with the 210mm and the Hs 129s are rape machines.
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>>175943714
3AD doesn't get real infantry until B, half-tracks are their substitute

take more light AT and autocannons and stop being retarded
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>>175943859
Someone needs add music to it and post it on the steam forums. Imagine the screeching it would cause...
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>>175944070
Their armoured rifles are pretty good aren't they? Standard line infantry that even come with AT
>>
>>175943859
I really need to remember to use smoke more, it's the one thing I always forget exists when I'm busy managing the front line
>>
>>175944181
they don't get an MG or SMG, so they're more like high-strength AT squads. not bad for what they are, but the half-tracks are needed for actual anti-infantry.
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>>175783557
>tfw you spam Jumbos but the Panthers just keep coming
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>>175929491
I've been smoked by players taking advantage of phase A rockets and highly mobile advances of the recon armored cars and cheap tanks. Of course, I was playing Luft, but I've been doing pretty good for most of my matches.
>>
>>175943947
They control open ground pretty well and are dirt cheap.
>>
>>175946047
But when rifles cost only 5 points more, why not use them?
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>>175938649
>he doesn't know how ridiculously powerful Rangers are
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>>175946418
To hold open ground. Also when the units are already so cheap, 5 points is a big difference. That's like 25% cheaper.
Not saying they are the key to success, but they are useful.
I wish I could go look at all the unit stats when I don't have access to the game. Is there a site for that yet?
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>>175929491
use the phase A rocket launcher, 5 HE looks bad but 96 rockets means you can spam it around like a mortar. more importantly, bring a ton of 20mm half-tracks and scout cars, eugene still loves their wheeled autocannons.

S35s are also stuart tier, and panzergren are as good as always. also, unlike the other german divs, they get cheap fighters in A, and they're tied for 2nd best phase A income.
>>
I guess I'll try em

anyway r8, wat change, etc
>>
>>175948632
I know they nerfred the ARVE, but I'd still take it. The entire point is to win infantry engagements by absolutely crushing them with direct fire support. Very good for taking towns.
>>
>>175948632
Pretty good. It's personal preference, but I'd take a piat squad over the wolverines. When it comes to open engagements I'd say the 17 pounders already cover the wolverine's purpose.
>>
I just bought this game the other day, for me the first of it's kind.
Please give me feedback on this deck.
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>>175950365
Yeah looking really good. You might want to add some cards though.
>>
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>>175950365
Shit, forget the pic

Again, feedback if you please could.
>>
>>175950563
Get rid of the flak 38's, they're total garbage that has less HE output than a machine gun, and about the same range.
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>>175950563
aufklarer in SPW 222s are nice, especially since they and their autocannon transports get 2 stars.

maybe one card too many of command infantry, and you should probably fill your infantry tab. pioniers or sturmpioniers are really good for city and forest fighting, and MG 42s are always good for defending open ground. there's a lot of flex in that tab, but as it is you only have 11 real meaty squads, and that's not enough.

can probably bump that card of panzer IV H up to the starred version. you lose 2 availability, but the extra accuracy and suppression resist are always good.

for AA, the flak 38 is basically pointless, I'd just drop it entirely and rely on some phase A fighters instead.

finally, take some rocket arty, they're great. you should have some kind of phase A arty, in any case.
>>
>>175942591
>>175943480
If it's for SP European Escalation
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>>175935956
Rifleman is by far the best class in the game tho
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>>175928807
Matrix Games has an entire catalog of wargames better than anything Eugen has produced.
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>>175951841
>>175952082
Thanks for the feedback
How about now?
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>>175951841
>>175952082
>>175954884
forgot about the rocket arty
>>
Why the fuck would anyone set up a no time limit game? Fucking hell.
>>
>>175955325
>muh C phase deck
>>
>>175955325
dunno but they propably are the same guys that play total destruction, no time limit in WG
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>>175955193
biggest problem I see now is that you only have 3 line infantry squads for phase A, that's not much. you could probably stand to bump a panzergren card down to A.

otherwise, looks pretty good to me, m8. any other changes I'd make probably come down to preference.
>>
>>175946441
I do, but the Rifles are also powerful for their cost and have much faster transports which can be handy early on.
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>>175955193
The rocket arty is a huge meme, I'd replace it with a mortar if I were you. More line infantry in phase A couldn't hurt either. You may be just as well off replacing the fuhrer with one, as you'll need to have inf to have a stable frontline early on.
>>
>>175956347
>The rocket arty
I've had all my infantry and AT guns panicked by one of the those. I wouldn't call it a meme.
>>
>>175956432
Were they all tightly bunched together, or something? It's HE and AOE are pitiful.
>>
>>175956584
Tightly bunched as in a couple different forests near a road? Yes. It fires a bajillion rockets. It does the same job as artillery when it comes to stressing, but in a very short time.
>>
>>175956347
>>175956584
the 100-point rocket launcher is really good for what you pay for it. it's like an off-map, it thoroughly stuns and fucks defensive positions if you give it a good enough barrage. and don't pay too much attention to the stat card, it spits out rockets fast enough to make up for the low HE, and the AoE is actually a little higher than an 80mm mortar.

personally, I take both that and a mortar half-track, the latter for the usual picking off AT guns and smoking.
>>
Anyone have opinions on the Engineers and LMG Squads in the 3AD deck?

I feel like the slots are better allocated to getting more Armored Riflemen, but I wanted to see other opinions.
>>
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Serious question.
Why the steam forums and youtube always have the largest concentration of retarded people?
Sure you meet fucking idiots on Paradox forums, Eugen forums, on reddit, on 4chan, but they way less numerous and rarely completely 100% retarded, I just looked at steam forums for the first time and mein Gott, every second thread is like that.
>>
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"king"tiger
>>
>>175957352
I suppose it depends on playstyle, but I prefer riflemen. The Engineers are kind of a meme. If you're that interested in them, get the engineer leader instead so it has some utility before and after you find an occasion to actually throw a satchel.
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>>175956047
>>175956347
>>175956432
I'll accomodate for both.
Didn't know Phase A support was that important
>>
>>175952309
Not even you believe that.
>>
>>175958328
Yeah, that was my though. The M3s and my tanks usually help my rifles tear through any infantry. Funny how Walking Fire actually works in game.

Now I just need to play around with my arty tab to determine that.

Any thoughts on 2 cards MMC, 2 cards OPs, and 2 card of 4 Priests?
>>175957591
I still don't understand how people complain about the Jumbo. It's not vet, it has shit accuracy and will get stunned/panicked before it gets in range of the big cats. I'm considering dropping them from my deck entirely now.
>>
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>>175943859
>that cheeky M-10
>>
>>175957591
This needs to be the fucking motto for every patch that nerfs or fucks over Germany.
>>
>>175958386
Phase A will usually make or break you, to be honest. especially in 1v1. It's a lot harder to attack than defend, usually, so being able to take ground early, or at the very least, hold a stable front line at the middle to stall for later phases is pretty crucial.
>>
>>175962330
Every match I've lost, is because I lose Phase A, and then the prick brings so much arty and AT guns to the front that I can't really do much
>>
>>175959441
Yeah, desu, engineers are weird in their function, they aren't really meant for taking out infantry in perimeter buildings, and are instead geared more towards fighting within the town or facility itself. Personally I find flamethrowers way more useful because they can get fired on the move, and that lends them more towards offense.

I'd say that's a solid line up for artillery. Priests are really hit or miss and depends on how well things are going for you because of their rather extreme price(Extreme more so in the fact that, unlike most pricey units, you'll need 2-3 priests to actually be effective with them, meaning you'll have to really try and get value out of them.). I'd splurge for a command unit to go with the priests when you call them in just to help out their accuracy a bit more and help them recoup their cost.
>>
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played like 8 first online matches.(3v3 and 4v4)

r8 my deck, any advice will be appriciated.
>>
>>175963365
Could someone explain what all the numbers are in this? Like how many units you get of X type, cost, etc.?
>>
>>175963727

Green numbers denote number of units per card, yellow numbers in top right are the cost of each unit, the yellow circle is AP power, silver shield is the front hull armour
>>
>>175963727
The yellow number is the points cost of the unit
The green number (x2, x3 etc) is how many of those unit you get per card.
Stars are vet and I hope that's fairly self explanatory.

The Numbers on the top and bottom corners are AP value of the main gun at max range, and front armour respectively
>>
>>175964040
>>175964014
Thank you
>>
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>>175962674
I've never tried flamethrowers, because I worry the two man unit size will die too quickly, but I generally keep my support tab pretty clean and I try to avoid fighting in towns anyway unless I've already surrounded it.

Pic related is how I'vee been running my deck lately. It does pretty well, except for like the last 10v10 I played where my entire team quit before Phase B for some reason.

And I'm still thinking about dropping the Jumbos in Phase C for more 76s.
>>
>>175963365
Hey look, it's my deck. Very close at least. Honestly I don't find the recon planes that useful, but I could be wrong on that point. I take both cards of pak 36. Dirt cheap with good fire-rate, and a mechanized assault in A-Phase is the biggest threat when playing as Luft. I'd take one less card of HS-129. They are good, but at 200 a pop, even buying two is hard. And if you don't have air-superiority, they will get shotdown every time, which means you need to invest in fighters if you want them to survive.

I'm not as familiar with 3v3 adn 4v4 (been playing lot's of 1v1) but if I was building the airdeck, I would pick up at least one more B phase fighters. For Luft, C-Phase ramp up is establishing Ariel dominance in Phase B. Waiting till Phase C isn't going to help much.

>>175963727
The star symbol also designates the unit is leader (gives 1 star of veterancy in a AOE around them). The binocs unit mean they have recon vision, and the yellow symbol with the black line on them means they have AT capabilities.
>>
>>175963727
Yes, for example on Panzer 39H(T) card you can read following symbols: A - means unit can be deployed as early as in the phase A of the battle, x2 - meaning this particular card grants you possiblity to spawn two units of that type, 4 in a shield - value of a frontal armor, 5 in the yellow circle - armor piercing value of a main gun, 70 - cost of a single spawn.
>>
Will this include more countries later on like the USSR, Italy, and maybe Nippon? Also what about prototype units, is it strictly units that saw combat in 1944
>>
>>175964524
>Will this include more countries later on like the USSR, Italy, and maybe Nippon?
If they appear, it will be dlc.
>>
>>175964524
Eastern Front DLC
$12.99
>>
>>175964524
>Eugene ever touching East Asia after the clusterfuck that was Red Dragon

Sorry, friend, but it isn't happening.
>>
>>175964524
>nippon
Unless it's far east divisions only then probably, doubtful though.
USSR will probably be in at some point.

>Also what about prototype units,
Unless they were actually part of the division at some set date then no. Keep in mind the germans have fucking french tanks for flavour.
>>
>>175964781
>>175964575

Yeah sure they will add a dozen of completely incompatible divisions and maps as a dlc.

It will be a sequel. Maybe.
Expect hero skins, forum avatars, ringtones, and Sabaton soundtrack.
After MadMatt's comments I'm not even sure if they will add new divisions as DLCs, but that sounds really stupid.
>>
Making the new thread early. Just finish up here then move whenever.
>>175965575
>>175965575
>>175965575
>>175965575
>>
>>175964352
thanks man, just played a brutal cityfight game. basicly all you said came true, I deffo drop recon plain and add more fighters. 3 is wayy too few if you want to rely on air support. so Ill drop storch and and HS 129 B3 nad add ME 109 G2 and ME 109G6
>>
>>175959124
>the most versatile class in the game is not the best one
Rifleman is literally the best class. SMGs fall off pretty quickly, MGs inability to move make them a liability unless it's the MG42, but that's pretty well cheating STG and AVT have so much recoil that they're pretty well useless beyond 50m. A good rifleman will kill an equally skilled other class most of the time and becoming even better after picking up their weapon WHILE having a rifle. Realistically, the only area that riflemen fall short is suppression.
>>
Steel Division: Prokhorovka when?
>>
>>175969337
Next year if Eugen follows WG's release schedule.
>>
Has anybody done any experiments with the LOS model in 3 dimensions? I know for a fact that the game models elevation to an extent, the recon planes have their own LOS model which is different to the LOS system displayed by the overlay. The new map has hills and differences in elevation, does that factor in for ground units as well?
>>
>>175968640
>SMGs fall off pretty quickly
You're not supposed to use them at range, retard.

>MGs inability to move make them a liability
They aren't supposed to move all the time, retard. Also learn to play, retard, LMG spray in CQC is good even with the DP, and that thing is better than the MG42 for area denial given that it rarely overheats and it doesn't have a needlessly high ROF.

>STG and AVT have so much recoil that they're pretty well useless beyond 50m
Again, learn to play, retard.

>WHILE having a rifle.
Enjoy having no sprint speed, retard.

>Realistically, the only area that riflemen fall short is suppression.
And CQC, being able to remove obstables with satchels, calling arty and most importantly acting as a mobile spawn. You fucking retard. I bet you're a dedicated 40-1 player too.
>>
>>175971625
>all those non-arguments over very niche abilities that in no way counter the fact that the Rifleman is the most versatile and thus the best class in the game
WEW
E
W

Boy someone is mad that his favorite class isn't the end all be all of RO just like they weren't in real life
>>
@175971839
I debated on whether I should write another serious reply and destroy your shitty meme response again but on second thought the only kind of reply you deserve is a (kill yourself), retard.
>>
>>175972285
>still being this mad at reality
>>
posting
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