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/civ4xg/ - Strategy/4X General

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This thread is for all strategy games that do not have their own thread, focusing on 4X (eXplore, eXpand, eXploit, eXterminate).
tags: /cbg/ /rtsg/ /wgg/

>Stellaris
- Wiki http://www.stellariswiki.com/Stellaris_Wiki
- Mod archive https://mega.nz/#F!hpBCSbCC!vZNs1Qhip_UJQPSSdoZjUg
- Mod recommendations http://pastebin.com/qsTFCyvh

>Endless Legend
- Manual http://cdn.akamai.steamstatic.com/steam/apps/289130/manuals/User'sManual.pdf?t=1413562467
- Wiki http://endlesslegendwiki.com/Endless_Legend_Wiki

>Civilization Resources
- Fix for Civ IV BTS XML errors: https://www.dropbox.com/sh/ljdms8ygix2btcs/AACC_IGIy7zAkomwA6S4DJp3a?dl=0
- Civilization Analyst (Civ VI, Civ V, BE) http://well-of-souls.com/civ/index.html

>Civilization VI
https://hydra-media.cursecdn.com/civ6.gamepedia.com/2/29/District_Cheat_Sheet.png?version=07510f0f43d7188e00e7046c90360dba

>Civilization V
- CIVILOPEDIA Online (Civ V) http://www.dndjunkie.com/civilopedia/
- Civ V drafter http://georgeskleres.com/civ5/
- Civ V Giant Multiplayer Robot - http://www.multiplayerrobot.co
- Civ V mod workshop http://steamcommunity.com/workshop/browse?appid=8930
- Civ V mods http://forums.civfanatics.com/forumdisplay.php?f=393
- More mods http://pastebin.com/5ANRmRur

>Alpha Centauri (SMAC & SMAX)
- Essential improvements http://pcgamingwiki.com/wiki/Sid_Meier's_Alpha_Centauri#Essential_improvements
- Official short stories https://www.mediafire.com/folder/cn11q7nqa00te/Alpha_Centauri

Last thread : >>174488053
>>
>>174519807
He's probably the same idiot who thinks that pacifist means letting ayys in your house fuck your daughter.
>>
SPIDERS

ECKS DEEEEEEEEEEEEEE

Nice new thread when we're still undercapped and on page 1, btw.
>>
>>174519892
>752 posts
>page 4
Whut? Are you drunk?
>>
>>174519886
Well it IS a Swedish game.
>>
>>174519984
That sadly makes sense. A cuck making a game will attempt to justify all the cuckoldry taking place in his shitty self-insert game.
>>
>>174520010

I think the beth power plant will be better overall but it will take some time to research so you can just drop a mine on it until then
>>
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most of the boons are only 60 months long, which makes them somewhat great but also quite finnicky if you're not savescumming
So it's almost always a good idea to just summon avatars if given the chance
>>
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I'm already burned out and I haven't even built any megastructers yet. When are they going to add stuff to make the late game fun?
>>
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These fuckin names
>>
>>174519938
>You're supposed to build half a dozen factories, tell them to build a mix of units and set their rally point inside the enemy's bases.
>HALF A DOZEN FACTORIES
Isn't that excessive? I mean, I play most of my games with just one barrack. Is SupCom that different?
>>
>>174520239
Don't believe the lies calling it a wargame. It's an economic strategy game.
>>
>>174520186
>that flag
>>
>>174520301
Ha, okay. Since I saw it kept tracks of the units' XP, I thought it was like Dragonshard, where you have a few units that get stronger with experience.
>>
Do achievements work again yet?
>>
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>thing is complete next round
>oy vey, you want to finish the thing extra fast, goyim?
>>
>>174520426
Yes, if you start a new game in 1.5.1
>>
>>174520239
you need to build as much as your income allows you to, good players tend to build even more to make sure they waste nothing

you also need to balance economic growth with military growth, especially on larger maps (>20km) you can probably skip tech 1 units, although first bomber and ghetto gunships can still be very dangerous

tier 1 extractors are very cheap to build so capturing resource points even for a minute can make a profit, you need to be proactive

in any teamgame I'd advise to be on the lookout for potential com rushers or heavy bot rushes, even on larger maps
>>
>>174520571

I think all it does is saves the industry cost and adds it on to the next building
>>
>Want to have a nice comfy society this time where everyone can be happy
>Three decades in already have planet loads of ayy slaves

I can't help myself
>>
>>174520410
veterancy doesn't really impact the game unless it's your ACU or an experimental, where leveling up can give a lot of HP

it's kinda bullshit, just like kumo, and honestly should be removed from the game, just like kumo from the OP
>>
>>174520730
So it's perfectly fine and balanced, got it.
>>
>>174520675
lay off the (((alt-right))) memes kiddo
>>
>>174520805
remember your ACU is basically the most powerful unit in the game, so be sure to upgrade and use it offensively and defensively, without putting it too much at risk
>>
>>174520897
What about the Support units? Don't they have, like, a shitload more HP than the ACU while being even less costy than the experimentals?
>>
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>start new game of endless legend as horatio
>expanding like a boss within own system
>researching all the things
>sheredyn invades but leaves again
>meet automatons, we cool
>go visit sheredyn system
>they block me in
>let me go, let me go bro
>they destroy my fleet
>automatons offer peace, accepted
>sheredyn at war with both automatons and me
>sheredyn blocks one of my new systems
>trade it to automatons for a fee
Saved and left the game there.

Is it normal that you get to see the score screen every time you stop a session? Seems a bit cheating that you know about what everyone got once you continue.
>>
>>174521086
I think the HP is comparable, and you can't build them until way late game anyway

their main use is for stacking the economic upgrade, but I don't think it's cost effective, otherwise they're basically just suicide bombers
>>
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How can I improve it?
>>
Are Impulse Thrusters the strongest engine you can get?
>>
>>174521209

Authoritarian instead of Egalitarian, of course.

Are those reptillian ships?
>>
>>174521159
based automatons
>>
>>174521187
Dunno, when I checked, an ACU was 12k HP, and a support unit was 20k.
Both unupgraded.

Haaa, but I'm using the vanilla game too, maybe it's changed in the expansion.
>>
>>174521209
im stealing this, finally found something to do with that anteater pic.
>>
>>174521297
many things were changed in the expansion

enjoy your nukes while they last
>>
>>174521351
all yours my friend :^)
>>
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>>174521368
WHAT DOES THAT MEAN?
They better not have nerfed them!
>>
>>174520807
I ain't your boogieman, bud.
>>
>Xenophile fallen empire awakens
>Demands that I join it
>proceeds to sit on their ass for 200 years and not even expand or tell anyone else to join them
d-did I scare the AI into cucking me out of expanding through war?
I never even purged or enslaved any aliens species I took over
>>
Ship design for new players pastebin guy here. I've updated it slightly to clarify battleships are never worth using if you aim to minmax and I've added a section with more info on armor values to make them a little easier to understand.

https://pastebin.com/2QWUPKSh

Feedback welcome.
>>
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>>174521858
>proceeds to sit on their ass
How do you sit on someone else's ass???
>>
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>naming your planets X Prime
>>
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>not naming your planets X Prime
>>
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Which Human faction is more suitable for a first time player?
>>
>>174522770
>not naming is 5067171109841.jpg
>>
>>174522819
I swear the leader of the United Cuckolds used to be less diverse.
>>
>>174522819
>Black leader
>le tribal outfit xdd
Paradox is so problematic. I can't believe this. We should boycott them until they change this. Also last time I played, one of my scientist got the "Substance Abuser" trait, of course it was the black guy! Down with Paradox!
>>
>>174522819

First one is gonna get declared on for being an easy target. Second one is gonna get declared on for being a probable hostile target.

Take your pick.
>>
>>174522872
She was the same, she just had long hair instead of a bun.
>>
You know what is a Method of Purging they should have Added
a Method of Genetically altering Species to be identical to yours as a method of purging pop
I would kill to be able to convert56 the entire galaxy into cute butterfly moth things
>>
>>174523108

Ok
>>
>>174522819
UNE for easier diplomacy I'd say

>>174522450
Can't be bothered trying to follow my naming convention past a certain point.
>>
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>Naming your planets
>>
>>174522965
I wish there was a nicer "fancy" outfit than that dress to be honest.
Too garish.
>>
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Is it me or are spaceports much stronger now in the early game than they were at launch?
>>
Sentient AI is harmless without synths, yeah?
>>
>>174523240
I'm role playing as a Hive minded Swarm of insectoids and I usually just add -Hive or -Colony to the end of a planet's original name.
>>
>>174523439
Don't think so.
Also brb, shaving.
>>
>>174523505
Aye
>>
Can you terraform a planet occupied by primitives?
>>
>>174523439
they buffed them a bit so you couldnt rush them as easily with 20 corvettes in 8 years
>>
>>174523710
Non-sentient yes, stone age and up, no.
>>
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>>174523526
>Whatever Prime Hive
>Whatever Prime Colony

>Whatever Hive
>Whatever Colony
>Whatever Hive II
>Whatever Colony II
>>
>>174523762
So my only option is invading, purging, terraforming and then settling?
>>
>>174523904
Yes.
If you can't invade due to ethics, you might be able to infiltrate, like in X-com, making them part of your empire directly. Regular uplift makes them a protectorate.
>>
>>174523904

There's a mod that allows it and it's a planned thing for 1.6.
>>
>>174523971
Welp, better fire up those gas chambers then
>>
>not naming your planet after its star so you can tell where it is from the map
>>
>it's a "spend 4 months orbiting some random
uninhabited planet instead of bombarding the tiny as fuck but inhabited moon" episode
>>
>>174524034
Source on this info?
>>
>>174524384

Wiz's twitter
>>
I wish there were terraforming policies so to allow for faster but much more costly terraforming, special terraforming outside of tomb/gaia

Hell, I wish I could destroy other people's colonies by slamming moons onto them with covert ships or have costly, slow operations to give their colonies maluses like drop in habitability, ethics divergence or simply unrest factions

Where's my space spies shit, paradox?
>>
>>174524713
20+ dlc at the low price of 200+ shekels, truly a steal! :^)
>>
>>174524896
>truly a steal!
literally, if you catch my drift : ^ )
>>
So, I managed to conquer the galaxy while having the
>there will be a price to pay from making a contract with the eater of worlds

and won.

Should I just quit while I'm ahead or keep playing?
>>
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How do you even begin to defeat the unbidden?

They just spawned about 10x fleets of 50-70k, the other empires are too pants-on-head retarded to do anything or let me through their territory, and the FE won't awaken. What the fugg do I do?
>>
>>174525249
Wait for the FE to awaken
>>
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Is there a mod or something to expand the view on this? Only displaying 5 ships is whack
>>
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This is really fucking cool.
>>
>>174523240
I name all the planets in the solar systems I have colonizable planets in.
>>
>>174525417
Blame dark UI.
Vanilla does display all your ship types, even if it gets crowded.
>>
>>174525643
no it doesn't
>>
>>174525696
Yeah it does, they just overlap, m8.
>>
>>174525391
Almost seems like they're not going to, but I'll see.
>>
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>species that's not your primary species joins the xenophobe faction
>>
>>174525802
How big is your army?
>>
>>174525880
Minuscule, like 20k, (I've been trying out a new playstyle). I have capacity for maybe 10k more.
>>
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>>174525859
>immigrant becomes politician
>starts to oppose immigration
>"I wouldn't have let myself in"

true story
>>
>>174525487
pretty much GG at that point if you've colonized all 4 habitats on a ring, enjoy your 10x over-limit fleet while still making income
>>
>>174525982
Try to get it over 40k, that will awaken them
>>
>>174526014
That's not me, that's my 4 vassals.
>>
>>174526089
Ok thanks, I'll give it a shot.
>>
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Okay, I'm starting to get it.
You have three productions : Military, Crypto, and Glory.
Depending from the traits you picked, you're good at one and another will piss your people off (for example, my people are kinda religious, so they hate wars for glory but at good at crypto wars).
Since there's little diplomacy, it's mostly about declaring wars and waiting until they're finished.

I don't really know how to explain it, but the game is extremely simple but at the same time a bit complex. Most of it plays automatically, but you can perfectly neglectyour developpement to turn a system into a powerhouse.
>>
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Come on everybody, get your asses to Mars!
>>
>>174525859
>>
>>174526280
>15
eh, pass
>>
>>174526453
but gaia
>>
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For example, in this picture, I'm engaged in a crytpo war (since it's the lock icon) against two of my neighbours.
As these are ideological wars (since they're outlined) which means that the moment we're neighbours, we're at war.
You can see that "Kniss" has 108% of the red lock, and the percentage is red. It means that whatever crypto is, it's working : the system is under siege. You can see the Civilizations getting lower. To put it simply, Civilizations are HP in this game. If they run out of it, whoever has most ships will win the system.
Since you see a lot of yellow dots, I'll probably get it as soon as they get 0 civilizations left.

So yeah, it's interesting, but it's not that fun, and it's way too abstract to be comfy. But an intesresting game nonetheless.


>>174526280
>colonizing takes influence
WHAT
>>
>>174526507
but 15
>>
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>>174526453
>not wanting to become a full-fledged martian
I can't even.

>>174526509
Colonizing needing influence has been a thing for a very long time though.

Also, this picture, what the fuck?
>>
>>174525859
>>174526010
>mfw this literally happened here, and a politician didn't understand it when interviewed on TV.
>So sir, you're an immigrant yourself, why would you want to prevent immigration?
>>No, no, I have citizenship!
>But you used not to, you gained it after coming in, so you're an immigrant.
>>No am not!
>>
>>174526707
>26
NOW we're talking baby
>>
>>174521209
Kek, I made the same thing with that portrait, kinda. I did an energy credit instead though.
>>
What ethics fit a capitalistic empire?
>>
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The real complicated part is that, kinda like, I dunno, Dominions 4, ressources are handled locally and don't move much.
In other words, if a weak system is sandwiched between two strong system, they'll receive support from the strong system backing them, but will have trouble bringing to the fight to elsewhere, since they use their full fleet, but only receive part of the fleet from the system behind them.
And given that production is constant, the only way to win a war is to produce more than the others. You can't stockpile units.
And it also means that surrounding a neighbour is extremely efficient.

And upgrading buildings is not fun, it's just a jauge that slowly raises.

>>174526860
Wasn't there something like that in the US where a Mexican woman has her husband deported after she voted Cheetos Man?

>>174526707
I guess I forgot.
>>
>Deeper Federations that start out as loose alliances and can eventually be turned into single states through diplomatic manuevering.
>Superweapons and planet killers.
>More story events and reactive narratives that give a sense of an unfolding story as you play.
>More interesting mechanics for pre-FTL civilizations.
>A 'galactic community' with interstellar politics and a 'space UN'.
>Buildable Dreadnoughts and Titans.
>Reworking the endgame crises to be more balanced against each other and the size/state of the galaxy.
>Reworks to war to address the 'doomstacks' issue and make the strategic and tactical layers of warfare more interesting and less micro-intensive.
>Deeper mechanics and unique portraits for synthetics.


Which of these are you most excited to see?
>>
>>174526860
Probably make the difference between assimilated/integrated immigrants
Aswell as legal/illegal
It's not exactly a black & white subject, despite what's shown on tv
>>
Is distant worlds worth the 45 bongs?
>>
what 3rd civic do you usually take

efficient bureaucracy is my go to if there's nothing else i want.
>>
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>>174527241
>make the strategic and tactical layers of warfare more interesting and less micro-intensive.
Stellaris is micro-intensive?
>>
>play Stellaris
>try to play tall and tech the fuck up
>every fucking game ends up with me starting next to a dozen most aggressive motherfuckers

Also, why are the aggressive empires always friends with each other? How fucking stupid is it that imperialistic, expansionist, despot ruled, oppressive military dictatorships can get along? Shouldn't they be at each others' throats because they are competing with each other for military domination?
>>
>>174527241
>>Buildable Dreadnoughts and Titans.

What is the difference?
>>
>>174527082
Materialistic, Egalitarian, Xenophile

Make sure you get the wasteful and decadent traits
>>
>>174527334
Yes.
>>
>>174527241
The only thing I'd like to see is not being able to determine someone's technology level and military power just by meeting them.

It's infuriating how you can't bluff hostiles by not letting them see what you got if you're weak or showing off when you're strong etc. They just automagically know if you lose a major battle and your military power drops, they automatically know how powerful your fleets are and the AI being the bullshitting piece of shit, it knows even where your fleets are and theys seem to always have one fleet somewhere within a jump distance to exploit a mistake you made for a fraction of a second, like forgot to micro a fucking transport to jump with your fleet at the exact same time.
>>
>>174527274
Anon, he was born in a foreign country with a foreign nationality, came here later and had to ask for citizenship, he is an immigrant. That is definitely black and white.
>>
>>174527492
>egalitarian
>>
>>174527241
>>174527379
Paradox is retarded, more news are eleven.
>>
>>174527628
Stellaris didn't invent that, it's been constantly the case in EU4 and CKII. The moment you lost an army, everyone would go SWGIGGITY SWOOTY AM COMMING FOR THAT BOOTY
>>
>>174527628
Every other paradox game has the same problem m8, don't expect it to be fixed
>>
>>174527680
And what did he say exactly
>>
>>174527795
He was trying to argue foreigners and immigrants are the same thing, and I don't want to talk about this with some moron on a mongolian throat singing forum in the Stellaris thread.
>>
I really don't like the Authoritarian/Egalitarian dichotomy. Especially because choosing one or the other locks you out of some government types. An authoritarian democratic government is not inconceivable; you can have a strong centralized state that holds some democratic ideals, like some sort of Heinlein-esque citizen republic. On the flip side, you can have a constitutional monarchical/imperial government and still hold true to the idea that the citizens are all equal and are accorded some inalienable rights.
>>
>>174527930
Guess I'll never know then
>>
>>174527476
there is no difference

Titans and Dreadnoughts are the same thing
>>
>>174527987
It's a swedish company trying to create a political system. You can't expect shades of grey, or anything other than "These are the evil ones and these are the good ones."
>>
>be smart enough to become an ascendancy
>be too dumb to target dimensional anchors before sending fleets into the portal
wew
>>
>>174527241
The space UN part pisses me off. I don't want ot be forced into some restrictive body when I'm a purifier. That's retarded.
>>
>>174528265
Hopefully it's like the Civ4 UN/Vatican where you can tell them to fuck off and ignore mandates.
>>
>>174527241
Remember kids, for every new feature added two old ones must be removed or broken
>>
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Out of these; which UI is the most pleasing to the eye? Which one should I pick?
>>
>>174527241
>>174528265
>>174528351

Is the 'Space UN' something confirmed to be added later on? Because that could potentially be great.
>>
>>174528351
It'll probably be like the Civ5 one where you have no choice but be involved.
>>
>>174528406
cyan
>>
>>174527987
>An authoritarian democratic government is not inconceivable
Is even more retarded when you realize the Police State and Citizen Service are both Civics that should be authoritarian by their very fucking nature, Specially Citizen Service, which is locked if you are Authoritarian.
>>
>>174528406
Red and purple are fucking awful.
>>
>>174528406
Get the black one faggot
>>
>>174526860
France right?
>>
>>174528406
All are shit.
Don't fix what's not broken, fix the fuckawful outliner instead.
>>
>>174528438
They revealed a Devouring Swarm civic for Hive Minded on stream that auto purges and cannot engage in diplomacy so I doubt it.
>>
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Well this was unexpected.

https://www.games2gether.com/endless-space-2/blog/520-unlocking-the-enfer-ai

https://www.games2gether.com/endless-space-2/blog/521-e-n-f-e-r-update-0-3-5-now-available
>>
>>174528406
RED
>>
>tfw cutie gecko primmie civ nukes itself while you're surveying their home system and building an observation station
>tfw they were perfectly placed to be one of your border marches and somehow had four systems' worth of their biome around them
>tfw the scientist who was doing the survey during the nuclear war turned into a pill popper after leveling up
>>
>>174527987
Democracy is the antithesis to authoritarian. We live in times where the definitions of words are pretty fluid though.
>>
>>174528839
PANIC
>>
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BRAVO
>>
What lategame civics do you guys run?
>>
>>174527392
RNG will always fuck you, only way to avoid it is to start with less total civs, less advanced starts, and no fallen empires

first 5 hours of my first time playing was probably what you're talking about
>accidentally send sci ship into fallen empire border before i even have a 400 fleet
>OUR FLESH HARVESTERS ARE ON THEIR WAY, YOU'RE FUCKIN DONE KIDDO

just reduce the number of civs and play on the spiral galaxies for minimum contact and time to actually play the game
>>
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>>174527987
t. Reinhart
>>
>>174529046
-0 == 0 evaluates to true, nothing to see here.
>>
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>>174527241
planet killers of course
>>
>>174528904
>democracy and authoritarian are opposites
BWAHAHHAHAHAHAHHA
>>
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>>174529327
oh yeah, now what?
>>
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>>174529415
A person can be elected with authoritarian policies but the system is not authoritarian you fucking retard.
>>
>>174529498
What are the demands?
>>
>>174528013
I assume Dreadnoughts are bigger, like the Automated Dreadnought. Titans are that ship a little bigger than Battleships that FE's get.
>>
>>174529642
A society can on the whole be authoritarian, even if the election way is democratic.

Whether a society is authoritarian or not isn't solely dependent on the election system.
>>
>>174528741
It's not a question of fixing something. It's a question of taste & aesthetics. Botch which you apparently lack.
>>
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>>174529651
kek

demands for the 21% are literally ceding as much as we can on both sides

17%: I'm demanding nothing whereas the FE is demanding the same as the other, ceding everything

It fucked up because I attacked the FE, then the FE attacked my protectorate which triggers another warscore icon, So I'm basically in two wars: one me vs FE, and the other me and protectorate vs FE. Looks silly but understand why it's done like that
>>
>>174529746
A "democracy" in which the president always wins. There is no example of it ever not being like this.
>>
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muh dick
>>
What's the most fun campaign you've had in Stellaris
>>
>>174529954
There is this one country with a barcode for a flag where everyone who speaks against the government is branded a traitor, entered into databases and spied on. It even has torture camps and invades foreign nations for no other reason than to take their oil, was implicated in multiple acts of genocide and is currently engaged in 7 wars.

Tell me about how it is not an authoritarian society.
>>
>>>174529964
>cheat mods
>>
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>>174530140
forgot the visual evidence
>>
>>174528904
The antithesis to authoritarianism is (classical) liberalism & individualism.

There are plenty of authoritarian democracies in history, and even in our present day. The best recent example is Turkey, now with that constitutional referendum going through that gives Erdogan even more power. They still have a democratic process and they still hold some human rights to be sacred, but the government is becoming more centralized & some freedoms are being curtailed when they clash with the government's power. There's a strong "us vs. them" attitude that the government uses to justify its growing power. But if that referendum failed, Erdogan would have had to live with the result, because that's how the republican system works.
>>
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>>174527241
>space UN
Bet they'll be just as useless as the real UN
>>
>>174530140
Really nigga? Have you ever seen american news?
>>
>>174521209
>anon took my jewbuild
I feel humbled.
Star is named Zay-Ohn, by the way.
>>
>>174528420
That list is straight from the latest dev diary.
>>
>>174530186
The question is, which cheat mod?
>>
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>>174529964
>Poor grammar
>Subpar writing
>Insanely unbalanced & overpowered modifier

I wouldn't want to show my maps to you, buddy.
>>
>Space UN
A space Empire that sits around talking and actually does nothing even if you flat out ignore them and break their rules. Sounds great!
>>
>>174521297
oh yeah I just remembered, the tech level upgrade for the ACU increases it's HP, and the sACU's start at tech 3. I think that's basically the difference there.
>>
>>174530607
Oh, it does? Good to know.

So many fucking options with that game, I don't fucking know where to start. Should I jump to the expansion directly or discover the vanilla game?
>>
>>174530139
honestly roleplaying as the star wars empire, the story went something like this: "before the destruction of the second death star and by extension his death, Palpatine sent a small military fleet and ship full of Human colonists into the unknown regions in an attempt to find worlds to settle there, but after a rebel attack mistaking it for an imperial supply shipment attacked, The convoy was forced to make an uncalculated jump to hyperspace, and thus finding themselves in an unknown galaxy... ended up bringing imperial justice to the whole galaxy... probably going to try it again now that utopia is out
>>
>>174530612
maybe you should fuck off to /pol/ and stop shitting up a vidya game general
>>
>abloobloo wicked cyborgs
How do these """people""" ever manage to invent the wheel, let alone a warp drive?
>>
>>174527241
Shouldn't "Space UN" be part of the Federations and only apply shit to that particular Federation?
>>
>>174530612
A few months ago they were questioning something as important as how we elect our president.
>>
there is anygame in which i can dominate economically? i mean, monopolize resources and make others bend me and fight me wars for resource?
>>
Enigmatic Encoders or shield caps on destroyers?
>>
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What's the talk about torpedos being shit? Should I skip them alltogether?
>>
>>174530512
http://steamcommunity.com/sharedfiles/filedetails/?id=865040033
First time seeing that modifier outside a Ringworld.
>>
>>174530991
Normal torpedos suffer from the same problems missiles do.
Neutron torpedos on the other hand completely ignore point defenses and absolutely wreck shields.
>>
>>174528839
So what, it's an AI debug menu?
>>
Only casuals play below 2k stars, prove me wrong /4xg/
>>
>>174530991
>those names
>that flag
is that the mod from repo?
>>
>>174530991
Just grab this mod
http://steamcommunity.com/sharedfiles/filedetails/?id=763275020
It makes torpedoes a million times better
>>
>>174530740
I'd say vanilla is more enjoyable and has a better learning curve
>>
>>174530782
/pol/ and strategy games are inseparable lad. The same autism that flows through us flows through them as well.
>>
>>174530564
The mods really not that bad, modifiers like that are pretty rare, most modifiers are either flavor, shit that fills the planet with tile blockers, or some kind of mixed bonus, like -5% habitability +10% mineral.
>>
>>174530323
You will find it pretty hard to make an argument that the "authoritarian democracy" is anything but a transitional period from a democracy to a dictatorship.
>>
>>174530564
There are also a lot of negative modifiers, I'm sure it comes out even overall. And desu, I haven't ever gotten this modifier yet. Most I got was like +50%, I think. Got a bunch of -25% mineral, -50% mineral too.
>>
>>174531020
>decidely urban living conditions
>pic shows vast forests and mountain ranges

good job paradox.
>>
>>174531101
Yes.
>>
Anyone been able to pirate Utopia on a legit copy of Stellaris? Not sure if possible.
>>
>>174530740
>>174531147

also there's an online tutorial video series that's floating around produced by GPG back when the game released, it's really helpful if you can track it down

two things they never teach you I think are alt right click to attack move, specifically for engineers amove is reclaim

and ctrl shift right click deletes an order

F12 is a list of all the other commands
>>
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>>174531020
>>174530186
Planet had a unique tile blocker too.
>>
>>174521982
dude there should be a species trait or admiral trait that makes you especially lucky and arc emitters viable
>>
>>174530910
>>174530910
>>174530910
>>
Is there a way to make planets inhabitable?
I want to cover the galaxy in ring worlds, but the damn things require a system with no habitable planets.
The dyson sphere makes them barren or frozen, but that ALSO requires no habitable planets in the system.
>>
>>174531576
A number of mods allow for bombardment in that style yes.
>>
>>174520054
It's as schizophrenic as a westerner about ethics. They give you the option of being a fanatical purifier but naaah democracy gives all kinds of influence.

Pick your bias paradox

Whatever, if it weren't for the easy democracy missions for essentially free influence it would basically be preference.
>>
>psionic army
>9-18 morale damage
>9 damage
How the fuck is that not op, i wonder if my species was very strong how much more op it would be
also, ground units should be more important
>bombard the fuck out
>the ground combat unit that you use is not important
this game need to be made from the ground
>>
>>174523505
Sure, if you think making a machine in the image of the human mind is "safe," you abomination.
>>
>>174531576
>Is there a way to make planets inhabitable?
Terraforming

If you mean uninhabitable, then no, unless you down load a mod. Though I wonder why you're having such an issue with systems with no inhabitable planet, usually 90% of my empire is those.
>>
>>174531434
Planets like that are why armageddon bombardment was invented.
>>
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>>174531128
I have the nazi emblems pack for the flag and I just rename leaders for myself to keep track of who's who during notifications & events.

>>174531075
Is Neutron torpedos stage 2 from Normal Torpedos? Sorry I'm new.

>>174531135
Kek, I subscribed immediately!
>>
>>174531147
When should I ascend to the expansion? I can already easily wreck the AI on hard.

>>174531432
>two things they never teach you I think are alt right click to attack move, specifically for engineers amove is reclaim
Reclaim?
>>
>>174531293
Actually, I can make that argument. Take a look at what happened in South Korea, Taiwan, and South Africa. A strong authoritarian system was replaced with one that placed a greater emphasis on personal rights & political freedoms. In South Korea, the military government made way for a government with a strong executive branch, which gradually restored political and civil rights. In Taiwan, the one-party rule of the KMT eventually eroded into a multi-party state. In South Africa, the apartheid government that held control for decades was eventually forced into the minority.
There's even a case that Myanmar is going through that transition right now. The military government that ruled the country since the 1940's is now beginning to reform into a more democratic government, even though there's still a strong "us vs. them" mentality going on that justifies the military actions against dissident minority groups. But nonetheless, they held a free & open election, and a woman that was once branded as a dissident is now the head of the nation.
>>
>>174531856
They're a separate class. You need to research Disruptors to be able to get the Proton and then Neutron torpedoes.
>>
>>174531948
well basically all online play is on the expansion/FAF, so whenever you want to do that

>reclaim
how are you beating anything without knowing about reclaim?
>>
>>174531968
Wait, Ang Song Suu Ki was finally elected?
Probably having her name wrong.

>>174532053
I don't really want to play it online, my attention span is too low to play anything other than RPGs or FPS online.
I just hope the AI is fixed in the expansion, it's currently extremely shitty.
>>
>>174531678
>>174531771
Aw bummer, i'm a minmaxing bitch and to have every system with a ring world in the super-late game would have been a wet dream come true.

Can terraforming also increase the number of tiles of planets? Or am i stuck with sub-optimal planets once they are generated?
>>
>>174531193
I wish everyone felt that way and didn't ask questions they are too squeamish to hear answers too.
>>
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>Declare war on some AI to clear him out of an area I want.
>The little faggot establishes another colony in the same area and I can't do shit about it.
>>
>>174532150
the AI is not "extremely shitty". You are basically wrong. It just doesn't cheat. The expansion adds cheating AI's if you want to try and compete with 2x production and omni-vision.

Each of the AI personalities have varying difficulties. If I remember correctly in vanilla it's either tech or turtle that's the real motherfucker. You could also install sorian.

http://viking.gurut.org/Mods/
>>
>>174531968
>>174532150
Didn't they kill the South Korean bitch or rioted over security leaks or something

nice democracy there, faggots
>>
Hey guys, is there a rule of thumb for colonialization: Like a planet shouldn't be under 20 size, but what if there are multiple >40% planets in the system? Surely having additional starbases:System-limit is good. Is there a formula for adding together the pop size of an entire system + the habit of the planets?
>>
>>174532223
Cry me a fucking river.
>After The Empire
>declares war against another empire
>see them getting taken over
>finally they're captured
>but by another empire
>who then declares a glory war on me, pissing my people off
>>
>>174531968
>none of this has anything to do with covert subversion
>>
>>174532223
>use Cleanse Planet for the first time
>oh boy I can instantly purge all these xenos in one go!
>indeed they "vacate the planet"
>see a good one for me to colonize
>build colony ship
>literally weeks before entering the system the fucker goes and colonize it again
jesus
>>
>>174531968
You're still making the argument it's a transitional period though. I knew I shouldn't have given you wiggle room by adding "from a democracy to a dictatorship" just before posting.
>>
>>174532342
>the AI is not "extremely shitty". You are basically wrong.
No, no, it is objectively shit. If you go to their base and blown its factory, it won't rebuild a new one, it'll just stand here. It also barely uses air units. Sometimes, when doing a turret push, it also tries to charge in with their command unit.
>>
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Siren race is still best race.
>>
>>174520239
If you aren't reclaiming the map and producing negative mass then you aren't producing ENUFF.

The campaign is 100% about sending out 2-5 engis to reclaim shit.

Energy should always be full but not excessive.

Extractor strategy is T1 => T2 => surround with 4 mass storage => T3.

The resource model is SHIT. If you upgrade extractors they literally produce NEGATIVE mass and running out will place you in permastall. Shield energy is the same. If you die midgame this is why.

Build all the T1 factories you want. Build single units of T2 and T3 engineers/factories and escort them with a thousand T1 engineers because the devs made T1 engis stronger than everything.
>>
>>174532579
comrushing is a really powerful strategy in real games

you are completely wrong about everything you said
>>
>>174532175
>Can terraforming also increase the number of tiles of planets?
No but it does clear all the tile blockers.
>>
>>174532646
>waaah waaah I have to balance my upgrades with my production waaaah

git gud
>>
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>want to make my ringworld a sekrit no-synths-allowed treehouse
>but it takes ages to grow a 25 tile world
Feels bad.
>>
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>>174532632
>>
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>>174531723
They take about as long as battleships to produce though. Ground combat needs to be massively reworked, currently there's no reason to use anything other than clones or assault armies due to how slow to produce and expensive to maintain gene-warriors and psi armies are.

Frankly, planetary defences should damage bombarding fleets, not rek armies trying to invade, that way you'd have a reason to build armies to contest the planet, not just having to have them to occupy them. I've never failed an invasion with a 20 clone stack after defences have been taken down, it just becomes a formality.

Transports should be immune/highly resistant to planetary defences, whilst regular fleets get trashed by them, so you send troops down to take out the planetary shields/orbital guns so your fleet can move in and occupy the planet.

It'd mean you'd need a more combined force to take planets, you'd need the fleet to kill the planet's station whilst transports went in and disabled the planet's guns before they did too much damage to the fleet in orbit.

Ground troops should be able to be set to kill/damage pops too, if you're a xenophobe or an authoritarian dealing with rebels.
>>
>>174532646
I died a bit, but it was never because of a lack of ressources, it was always because I didn't harass the AI properly. Like that one time when I discovered that Cybran destroyer can walk on land.

>>174532681
So charging a wall of turrets with an unupgraded ACU is a "really powerful strategy". Okay.
If everyone is like you, I'll probably try online, people seem to be even shittier than me.
>>
>>174532830
Get the clone mod. Then you can just manufacture organic pops.
>>
>>174532881
building a wall of turrets is a mistake in the first place

the AI always had trouble protecting it's ACU, that's just a limitation of how it's made. It's still one of the best RTS AI's ever made.
>>
>>174532786
Shut up faggot.

I'm saying that extractors become bottomless black holes of despair where resources magically VANISH. There's nothing legit about it, it's shitty programming at its finest.
>>
>>174532150
Aung San Suu Kyi, close enough.

They had elections back in 2015, where her party won a huge victory. She can't serve as President due to a technicality, but she serves in a more Prime Minister-esque role.

>>174532346
No, if you're talking about the ongoing South Korean crisis, that's in a totally different nation. That's a corruption scandal where the President used her powers in an inappropriate manner and granted lots of favors for her close friend, who also had a lot of power over her. But she was ousted through democratic means, and the government is run by an Acting President until the next elections.

>>174532478
I wouldn't say that it's a transitional period, I'm just trying to give examples of systems where authoritarianism is able to peacefully coexist with democratic processes. If I give the examples of, say, Russia or Iran, which are certainly authoritarian but have no indication of reforming to more liberal systems, you could have countered those examples by saying that they're illustrative of the process of transitioning in the opposite direction & towards a totalitarian regime.
>>
>>174532836
yeah, stellaris has too much potential, its mechanics are fucking shit, but it has an roleplay factor so good that we keep playing it, if it had a bit of DWU mechanics and MOO mechanics, together with traits, genetics, psi, robotics it has, and a good combat, not this automated shit that we have, i assure that it would be the new MOO2
>>
>>174533016
you are upgrading the structure and that costs resources, wow investments are so hard

git gud
>>
>>174532969
>moving the goalposts
Lol okay.
It works in killing the enemy, so it's not a mistake.

And glad to see you agree with me that the AI is shitty and flawed. If the AI was even a bit smarter, it would be the best RTS I played.
>>
>>174528904
https://en.wikipedia.org/wiki/Tyranny_of_the_majority
>>
>>174532836
>Transports should be immune/highly resistant to planetary defences
Yeah nah, this is the main problem, armies should take 80% attrition just trying to make planetfall, and take weeks just to get organized if they don't get routed outright.
>>
>>174533120
it's not shitty, it's a bit flawed when it comes to the ACU

it's not fucking skynet it's a video game
it's one of the best game AI's ever on top of that
>>
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>>174533021
>She can't serve as President due to a technicality
...
Hmmm...
>>
>>174533081
Also it should especially have better diplomacy
>all powerful empire
>cant bully smaller empires
>cant make use of proxy wars to not have a so bad opinions with all other nations
>cant crumble under its own weight cause its just put army on planets that unrest doesnt mean shit
but it's in paradox hands, their criativity cant fly cause they are too progressists, they even hardcoded population rights so no one could change this shit mechanic.
>>
>>174533081
yeah the combat is awkward, it makes me feel like I should micro-manage, maybe go to another game instance like in something like MOO, but the time keeps progressing and I forgot I have to keep running my empire and I stocked too much mineral just watching the battle.
>>
>>174533021
>I wouldn't say that it's a transitional period, I'm just trying to give examples of systems where authoritarianism is able to peacefully coexist with democratic processes.
Except they were either driven to the fringe or took over. It was never a stable presence.
>>
>>174533113
Seriously stop talking kid. This is a thread for adults.

An upgrading extractor costs X resources. Upgrading an extractor during a STALL costs MORE. The extractor produces at the SAME negative penalty, but it now upgrades at a reduced rate. Your resources literally VANISH without a trace.
>>
>>174531968
South Korea is also a democracy where slavery is legal, the disabled are rounded up and used to mine salt on small islands on the coast.
>>
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>>174533185
>tyranny of the minority is much better goyim
>>
>>174533334
I'm still waiting for someone to convince me that US isn't a perfect example of such a society. And a stable one at that.
>>
>>174531434
>>174531805
They have *huge* morale damage though. I'm using them, and if ground combat wasn't so easy most time already, I'd call it OP. Enemy armies are at 0 real fast.
You're limited to only 5 of them, though.
>>
>>174533337
>I don't understand how the game works: the post

it will attempt to draw the resource but it will only be able to draw what's actually available. If you are stalling the remainder will be evenly distributed among all consumers
>>
>>174533226
>it's a bit flawed when it comes to the ACU
Observation : being unable to rebuild lost buildings, being unable to expand, and charging in a wall of turret counts as "a bit flawed".
Empire Earth's AI may be completely retarded and overly confident when it came to units, but at least it never sends its units against turrets.

I don't know what kind of RTS you played, but to state that SupCom's AI is "one of the best", I'm curious.
I have a lot of fond memories of getting my zerg butt raped by Starcraft's AI. And that game came years before SupCom.
>inb4 "but it cheats"
No. I experimented with it, the AI in Starcraft doesn't cheat. I tried putting it in a mineral field but without a vespene geyser, and it was unable to build anything more than marines.
>>
Is Stellaris hard to get into?
>>
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>>174532832
With slave kobolds.
>>
>>174533439
I imagine trying to convince you would be a waste of time.
>>
>>174533468
>They have *huge* morale damage though
Understandable.
>>
>>174528420
>space un
>great
No no no no no no no no
>>
>>174533607
If you are unwilling to engage in debate on the topic currently being discussed, why post?
>>
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>>174533620
Plz don't bully the spiders.
>>
>>174533569
Literally babby tier
DW is intermediate
Aurora is legit autism tier
>>
>>174533562
it does cheat, resource cheats are almost always implemented as a multiplier, multiply zero and see what you get

additionally, you are flat out wrong, it rebuilds just fine, assuming it has the resources and needs more factories, and is perfectly able to expand

it's just that it doesn't cheat, at all, in any way. no vision, no bonuses, no nothing.

one limitation it has is that it protects its ACU poorly so sniping it is a bit easier than with a human, but if you're able to snipe it in the first place you probably are winning anyway.
>>
>>174533221
>and take weeks just to get organized if they don't get routed outright.

Why? They're dropping from orbit, you'd expect that they'd have really good intel on the ground situation.

> armies should take 80% attrition just trying to make planetfall

Isn't the whole point of orbital bombardment to take out the guns that'll kill your ground troops' drop pods?
>>
>>174533717
HUG ME ANON
>>
>>174533717
spider bullying is essential
>>
>>174533790
>it rebuilds just fine, assuming it has the resources and needs more factories, and is perfectly able to expand
You're wrong. I never saw it rebuilding anything. I played a few times against the AI in easy and normal, and it never rebuilds anything. Sometimes, it doesn't even bother to take the hydrocarbon plant.
>>
>>174533717
Those aren't spiders.
>>
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How's the AI?

https://www.games2gether.com/endless-space-2/blog/521-e-n-f-e-r-update-0-3-5-now-available
>>
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>>174533717
>>
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>>174533717
REMOVE BUG
>>
>>174532223
there should be a event in which if he cre-colonize in less than 10 years, you can declare war on him to cleanse without waiting the peace time, also:
>declare war
>white peace
>the other empire goes war with other empire and goes off weakened
>B-BUT I AM SUCH A HONOURABLE MAN, I CANNOT, I WILL NOT DECLARE WAR ON A WEAKENED ENEMY, I MUST WAIT TILL HE IS STRONG
>>
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>>174533908
>easy and normal
>>
>>174533885
YOU SHUT YOUR TRAP

>>174533838
>mfw no Kumo dakimakura
;_;

>>174533985
In French, Enfer means Hell. Roll for anal circumference, son.

>>174534012
Needs a "Kyaaa, senpai..."
>>
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guess the upgrade time, win a prize
>>
If you make all the AI have advanced start, but keep advanced neighbours to Off that guarantees you'll be in your own cluster right?
>>
>>174534079
stop pushing your isekai garbage pls

spiders are dumb
>>
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>>174534079
what moon rune does this one need?
>>
>>174534150
1200 days, spread them out at multiple spaceports you retard
>>
>>174534215
If spiders are so dumb, then why have they achieved sentience and spacefaring?
Checkmate.

>>174534238
Aaaaw, poor little fella.
>>
>>174534012
>awww look at the cute spider ^__^.webm
>IGNORE IT'S HUGE HOOKED FANGS
>IGNORE IT'S INHUMAN STARING EYES
>IGNORE IT'S DISGUSTING CREEPING LEGS
>IGNORE HOW IT KILLS BY PARALYSING AND SUCKING THE INSIDES OUT OF LIVING PREY
>so cute!

Spiderfags are the worst.
>>
>>174527695
You need egalitarian to roll megacorporation. I don't like how ethos sometimes represent two different things, like egalitarian represents both limited government and economic equality, which doesn't make much sense with a capitalist empire.
>>
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http://store.steampowered.com/app/563210/

I T ' S T I M E
>>
>>174533334
So what about Iran, in that case? The Islamic Republic seems pretty stable, even with mounting international pressure and economic troubles. There's no real impetus from within that is pushing it towards liberalism (quite the opposite at times) and its not like the Ayatollah is going to give up control any time soon. But in the end, it's still a republic with an elected president and a constitution that grants its people certain rights that the government swears to protect (as long as they don't clash with the principles of Islam).
>>
>>174533829
>intel
No, anti air, you cant scout, unless:
>bombard
>defenses 0 you can send the pods down or send scout
>if no scout you suffer pennalities
>>
How aggressively do I need to colonize? I'm minding my own business, having only my home world + another colony because mining stations seem to be more efficient to build for my minerals so far and I don't want the unity and research hits yet
Meanwhile the empire next door has colonized 4 colonies
It's 2230 by the way
>>
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>>174534339
>implying cats are better
>INHUMAN EYES
>CUTE, WHITE POINTY FANGS
>SADISTIC BEHAVIOUR TOWARD INNOCENT PREY
>ALWAYS THROW YOUR SHIT DOWN
>TRY TO KILL YOU IN YOUR SLEEP
>BRING BACK DEAD ANIMALS TO REMIND YOU YOU'RE HIS BITCH
>>
>>174534518
_ ____ __ ____ ____ ____
>>
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>>174531101
>AI debug menu
We crowd-sourcing AI development now or what?
>>
>>174534565
I usually get everything good around me (16+ tiles, good modifiers) and settle down on 4 or 5 colonies. Cockblock niggers with outposts.

Then when it's all set I decide if I go wider or comfy. If you go small make sure to max out spaceport techs as soon as possible otherwise your fleet capacity will suck.
And if there's neighbors periodically fuck their shit up by liberating or cleansing planets
>>
>>174534698
>reptillian tits
this pleases the dick but confuses the mind
>>
>>174534453
It annoys me you can't have Imperial Cult without authoritarian.

I can understand it being restricted from egalitarians in the same was Imperial in general is restricted, but why does a religious imperium have to be restricted exclusively to authoritarians?

In general, I found Banks to be far too restrictive with a lot of stuff. Fanatic Purifiers shouldn't HAVE to be militarists in my opinion either.
>>
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>>174534873
>implying reptilian tits are improbable
In any world where pic related can exist, everything imaginable is then possible.
>>
>>174534578
Don't forget the mind-altering brain parasites they infect you with.
>>
>>174534873
That thing has lips so it might as well have tits.
They go together.
>>
>>174534578
>>174534339
>Dogs master species pet.
>Human-like eyes that are often ascribed human emotions.
>Bite inhibition and teeth too big to sting in normal play.
>Four fluffy legs, a soft fur all over that keeps them warm in the coldest weathers but also fresh in the hottest.
>Can be trained to do a huge variety of tasks.
>Man's best friends.
>It's been proven that owning dogs makes you live longer and healthier, that petting them is good for health and stress.
>THEY KILL PREYS BY GRABBING THE NECK, CLAMPING HARD AND SHAKING UNTIL THE PREY STOPS MOVING AND THEY DO THAT TO HUMANS TOO IF YOU LET THEM.
>So cute!
>>
>>174534578
yeah look at those soulless eyes incapable of affection, and deadly fangs

thankfully these beautiful creatures eat spiders
>>
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>>174534578
>>
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>>174535127
You know what else eats spiders?
>>
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>>174535045
Don't even pretend you'd take being trapped in steel-cable webbing as a giant spider slowly sucks your insides out over a quick, clean neck-snap from a giant dog.

All animals have natural weapons they can kill with, even humans (apparantly) but spiders do it in a particularly horrifying way.
>>
imagine video games
>>
>>174533985
That whole page is confusing me. Did they simply update the enemy empire AI or is it something more than that?
>>
>>174534560
>anti air, you cant scout

>Can see all of the components on a blob hundreds of lightyears away
>No way to do remote recon of a target lightmilliseconds away

*cough*
>>
>>174535209
so why did he have a cat named niggerman?
>>
>>174535385
it seems like they updated the AI and introduced a tool that'd be useful for modding the AI
>>
>>174534536
>supreme leader
>"""""""democracy"""""""""
>>
>>174528904
>Democracy is the antithesis to authoritarian
>>
>>174533741
Too bad none of them are good games.
>>
>>174535306
Human weapons are nails, fist, feet and teeth.
>>
>>174533361
That wasn't my point. The discussion was about whether democracies can be authoritarian.
>>
>>174535251
>no qt serpentine reptoid will ever defect and join your squad
>>
>>174535636
I'm sure there are mods for that.
>>
>>174535209
>Things you can train a dog to do:

>Detect bombs
>Apprehend criminals
>Guide blind people
>Locate buried bodies
>Predict seizures
>Find people lost in avalanches
>Guard houses
>Control vermin infestations
>Herd sheep
>Keep lions and bears at bay
>Sniff out drugs
>Fetch you a beer from the fridge

>Things you can train a cat to do:

>Shit in a box
>Most of the time

CATS R MOAR INTELLIGENT THO!
>>
>>174535604
In a democracy there will always be winners and losers. That doesn't make it authoritarian.
>>
>>174535492
That bastard is probably the smuggest man alive and will remain so for the foreseeable future.
>>
>>174535426
bad mechanic of the game, you shouldnt see, you have not the eye of god
>>
>>174535505
also teamwork and endurance and spear and gun and technology
>>
>>174535903
Assad comes pretty close too
>>
>>174533470
> I don't know what bugs are: the post.
This bug exists in game. Try it for yourself. It exists because extractors have the unusual property of being resources consumers AND producers. They are incapable of suffering stall penalties so they will instead vaccuum up mass without actually using it.

We now resume are regularly scheduled thread.
>>
>>174530262
>hating on the pledge
>nationalism is wrong
Commie scumsucker.
>>
>>174535492
Retaking constantinople when?
>>
>>174535209
>I like being another animal's pet.
>t. Lovecraft
>>
anybody know of a console command that lets you add resources to planets and shit?

im getting sick of being fucked by RNG giving me shit starting systems
>>
Burd.
>>
>>174535903
>will remain so for the foreseeable future.
I dont know about that, his sudden change in policy is gonna leave him kinda isolated
I sure hope he get along with Putin well, because he's right in the middle of his zone of influence
>>
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Should I stick with endless space and keep trying to win a game or move on to another game?
New to 4X but really liking the genre.

Any other space games that goes for under 10 yurops?
>>
Can cheap shieldless battleships with just mega cannons, kinetic artillery and flak work?
>>
stellaris too tedious, please help me find another 4x
>>
>>174534287

It was 2105 days. I should probably spread them out.
>>
>>174528562
Police state does seem authoritarian although citizen service isnt necessarily.
Think of greek city states where farmers were expected to be warriors when needed.
>>
>>174536291
Sins of a solar empire is pretty similar but more RTS.
>>
>>174535901
So you could have a group of patricans voting on how they should treat the plebs. You can make it authoritarian.
>>
>>174527241
What they need to do is rework diplomacy, warfare, have a trade system and add a lot of events and quests. This will keep the mid game and main part of the game going because it is still stale.
Some of these things don't adress the problems the game has like the dreadnoughts and titans people have been whining about forever.

The will not add major features for 1.6 though. So what I really want to see for 1.6 is making the faction system work and tie leaders into it give them personal agenda's. Make rebellions more serious so civil wars can happen or sectors secede from your empire.
>>
>>174535472
But that's going back to the original argument I was trying to make in >>174527987
You can have some sort of democracy in a government that is ultimately authoritarian. Democracy does not mean "a system of government that guarantees its people absolute political freedom and civil liberties." It just means that there is a system whereby citizens can elect representatives into power and can remove said representatives without the need for a revolution or coup. There can still be checks on the representatives from forces outside of the citizenry, such as a Supreme Leader chosen by the nation's dominant religion. But even then, the citizens still have the right to elect their representatives, and that makes them a democracy.

Just because liberal democracies are the most prevalent examples of democratic government on this planet does not necessarily mean that liberalism and democracy are inseparable. And that's why authoritarian ethics in Stellaris should not preclude you from using a democratic system of government.
>>
>>174536235
>starting system has a grand total of 2 physics points and thats it

why is this allowed?
>>
>>174536291
Sins of a Solar Empire (pick Rebellion) is a lite 4X that plays more like a RTS.
>>
>>174535921
>you have not the eye of god

You're accidentally correct. You can only see what's in sensor range.
>>
>>174536041
there was a bug with extractors, but that was a completely different one and it was fixed
>>
>>174536373
i like games in depth, not games YOU MUST KILL THE OTHER ONE, DO IT FAG!
something better pls
>>
>>174536235
>load game
>open console
>type observe
>look around
>if pleased type play x
>if not restart
>>
>>174535209
Lovecraft had a perverse love of imagining himself subservient to other, """superior""" beings. Bit of a cuck if you ask me.
>>
>>174536376
That's an oligarchy.
>>
>>174536542
diplomatic victory in sins is actually retardedly easy

if you crank up the culture rate in the game settings you can probably also do cultural reasonably well
>>
How much firepower's needed to kill the Dimensional Horror? About 50K like the others?
>>
>>174536332
The description makes pretty clear Citizen Service is the Starship Trooper version.
>>
>>174536235
>implying it matters

git gud
>>
>>174536675
i want roleplay
>>
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SoSE trinity legit?
>>
>>174536713
Seems about right
You gotta close in on him really fast though (warping directly on top of him works wonders).
He can literally zap your shit anywhere in the galaxy. Closing in means he doesn't use his OP beam
>>
>>174536404
Democracies elect their leaders. Iran elects the guys under it's leader.
>>
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>>174535901
>That doesn't make it authoritarian.
But that doesnt stop it either.
Imagine if a democratic elections decided that infidels should be treated as second-class citizen and instaured a police state to monitor the application of theses rules

Russia, Iran, Syria, Turkey are all democracy, despite the CIA fairy tales.
So was the "arab spring".
Sometimes the people just vote for the authoritarian, democracy absolutely doesnt stop that.
>>
>>174536536
> bugs
> fixed
Anon you can still get the ACU RAS for the cost of the gun up.
>>
Can I mod in new event chains into Stellaris?
>>
>>174536854
Right. I'm trying to keep under 20K for now, so as not to trigger an FE into awakening.
>>
>>174536652
My bad
>>
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>>
>>174536759
I think that's more just a nod to the movie. You can take it with fanatic egalitarian so it's not neccesarily fascistic.
>>
>>174536878
So the UK isnt a democracy ?
>>
>>174536878
Just like the United Kingdom with the Queen. She theorically has the power to make anyone the Prime Minister, she doesn't have to pick the one elected.
>>
>>174536825
>>174536825
>>174536825
>>
>>174536854
>he
Did you just assume xye gender, you shitlord?
>>
>>174537058
Y'know, it was alright.
>>
>>174537058

I liked it more than other Civs
too bad they gave up on it , the leaders/ civs in it were bland as fuck
>>
Do you think there's a way to mod corporations as factions in stellaris if you play as an oligarchy?
>>
>>174537058
I wanted that game to be good. The backstories and art was so promising.
>>
>>174530932
I usually go with enigmatic decoders since i make my destroyers into artillery pieces. I also deliberately make them slow so they stick arround with the battleships since you cannot set ship behaviour in any way.
>>
>>174536929
>>174536652
Where am I wrong cause I see two different points? Is there just a grey line between democracies and oligarchies? because I hear USA get accused of being an oligarchy a lot for instance
>>
Is space empires good?
also, if something is hardcoded you cant mod? why?
>>
>>174537310
>tfw rangefinder update never
>>
>>174537086
The UK is a constitutional monarchy. Has democracys definition been stretch so thin to include any system where people vote?

>>174537375
The US is accused of being a plutocracy. All of our leaders are elected though.
>>
>>174537375
It used to be before Trump
It's one of the reasons why everyone is so mad
>>
>>174537475

If it's hard-coded that means it can only be fucked with using the tools the developers use in their studio, unless someone reverse engineers the everliving shit out of it through some great feat of wizardry.
>>
>>174537475
because fuck you that's why
>>
>>174537508
Democracy means "power to the people" (demos = people, kratos = power). So if the average Joe can influence the entire country (legally, so revolutions don't count), it counts as a democracy.
>>
>>174537573
is it impossible or if you understand enough of the language you can do with hard work?
>>
>>174537375
>Where am I wrong cause I see two different points?
I was mainly adressing the original point : That democracy arent the antithesis of authoritarianism
People can vote for authoritarian leaders and policy and they do it all the fucking time
>>
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>Empire I'm in defensive pact with invites me to a war
>All the war goals are for me
>>
>>174537518
>implying it always hasn't been
>>
>>174536404
The whole thing is retarded, first it shouldn't be called "Authoritarian". It should be "Hierachical" as it gives bonus to slavery and opposites "Egalitarian"
And second, the Goverment Authority shouldn't be locked by Ethics, specially when literally only two locks goverments.

>>174537059
It ironically is locked by Fanatic Xenophilic (and Authoritarian since they can't use Democracy goverments)
>>
>>174536825
ok

I put on my robe and wizard hat
>>
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>>174537663
>mfw read average joe as average jew
>mfw it makes much more sense that way
>>
>>174537663
I will give you that the UK is effectively a democracy because the queen does jack shit.
>>
>>174532836
>>174533221
And what if you could also use transports to take over mining stations, frontier outposts, spaceports, megastuctures. With the accompanying war goals like taking a frontier outpost. That would be a big change right, they could do this in 1.6.
>>
>build ringworld
>get wrist pain
"Upgrade all" button when?
>>
>>174537779
i shoot an arrow at the gazebo

>>174537879
Thank you senpai.
>>
>>174537927
Shift-Click
>>
>>174537729
He loves you
>>
>>174537931
I cast fist
>>
>>174537879
Catherine is breeding faster than a rabbit, at least.
>>
>>174538020

shift click only upgrades buildings on one tile, doesn't do a planet wide upgrade, which is heavily needed.
>>
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>"You know, I think I'll play tall this game."
>>
>>174537058
I like it
>>
>>174538035
I crawl into your arsehole.
>>
>>174538020
>it just upgrades the one you clicked
>>
>>174538060
>planet wide upgrade
Just give it to a sector desu senpai :^)
>>
>>174538041
>>>/tumblr/
>>
>>174538179
Please, stop.
/vg/ is a safe, happy place, don't bring real life troubles in it.
>>
>>174537729
Too good to be true?


BTW For any of you guys having problems with vassalising and xeno residents leaving.
First problem is solved with increasing bonus from "I am stronger than you x times" and increasing max range of it. Also reducing distance penalty.
So you can just tell weaklings to be yours or else.

Residency is fixed by changing the happiness threshold for leaving (more less likely pop will leave) and reducing multiplier from full citizenship.
>>
>>174537879
Last monarchy who tried to do shit was deposed by parliment
>>
>>174537058
I'd love to see the affinity system or something similar to it come back in a future game.
>>
Is it better to have one huge sector, or separate them?
>>
>>174538348
Aaaw, what a cute spider. Vassalize them!
>>
>>174538348
I have only one fucking problem with vassalizing.
WHY ARE THEY ALLOWED TO BUILD FRONTIER OUTPOSTS?
>>
>>174538408
There's no real reason to separate sectors unless you have no choice. As long as you define the planet layout before handing it off (governors have NO clue on what to use a tile for, they're basically RNGovernors), a single huge sector will be just as effective as 50 tiny sectors. Actually the big one will be slightly more efficient as it gets to pool resources better.
>>
>>174536878
>Democracies elect their leaders.
But that's not really true, when in so many circumstances the citizens only elect representatives. In the UK and other constitutional monarchies, the people elect ministers as representatives, and there is a head of state who technically has the ultimate power to decide who is the Prime Minister and whether to enact laws (even though they are mostly ceremonial figureheads nowadays and the choice is really reserved for the political parties themselves). Hell, even in the US, we don't technically elect our president & leader. We really vote for electors, who then vote to decide the president & vice president, as per the Constitution. And sometimes the choice of the electors does not exactly line up with the choice of the majority. Does that make us an authoritarian state?

In any case, I feel like I've made the point I wanted to make regarding the flaws of Stellaris' ethics and governments. It's pretty rare to have a civil discussion about politics on 4chan these days without getting into a /pol/-tier shitflinging fit.
>>
>>174536328
My main shipyard has crew quarters, engineering bay, cruiser/destroyer/corvette yards,

The planetary govenor has retired ship officer so 20% ship construction speed and -10% ship cost, and I keep the "arms race" edict on that planet constantly for a further 33% increase in construction speed.

In the end it churns out a cruiser every 70 days and a corvette every 17. Also results in upgrades being done very quickly.
>>
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Guess I'll be stuck with her forever now.
>>
>>174538905
I think we're just lightly meming anon
>>
should i even bother with corvettes? mine only cost a little less than a destroyer but get wiped out 10x as fast
>>
>>174539121
What are you fighting?

Usually corvettes die so larger ships don't have to.
>>
>>174538939
WE WUZ IMMORTAL SPACE QUEENZ NIGGA
>>
>>174539121
Yes, until you have Cruisers and Battleships. They're screens for your Destroyers.

Later use them as Torpedo rape boats.
>>
>>174539121
it's theyr job.
>>
>>174538939
I wonder can the humiliation wargoal kill your chosen one
>>
>>174539206
but the Chosen One is hwhite
>>
>>174539206
She's not the immortal one.
>>
>>174539195
i fought a 17k pirate fleet with my 30k fleet
lost 25/50 corvettes in the battle and maybe 1 or 2 of my larger ships
>>
>>174539376
Yeah those were capital ships.
>>
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Anyone know how much it costs and how long it takes to terraform a planet into a Gaia planet? I'm trying to decide on whether I want to wait for the tech to finish and terraform all these new worlds, or just go ahead and spam genemodded colonists.

I'm sitting on like a dozen 18+ tile planets, I have so many minerals and credits I don't know what to do with them, and I'm at that point where the research malus isn't too big a deal. Pretty much the only irritating part of it would be putting off ring worlds as another resource sink, I suppose.
>>
>>174539256
I don't know.
Well, at least the chosen one is the champion of the people, makes for good rp.
>>
>>174538654
It would be okay if they ask for it first
or try to bribe or influence it. The same goes for colonization.
>>
>>174539376
badly fitted them, you shouldnt lose so many
>>
>>174539121
Get rid of the shields. Shields will triple the cost of your corvette so just like pump out 3x as many instead.
>>
>>174538719
Edict is from what mod?
>>
>>174539417
Base cost is 20,000 credits and it takes 40 years. Just build Habitats.
>>
>>174532836
Everyone's suggestions just make things more tedious and boring. Yeah sure guy, I fucking love the idea of having to stop and repair my fleet EVERY MOTHERFUCKING TIME I CONQUER A PLANET. That sure sounds like a good goddamn time.
>>
>the hyperblobbing hivemind is the only civ that managed to keep up with me in tech when everyone else is pathetic
How???
>>
>>174539620
1) Who cares if corvettes die.
2) Living metal. Find a ruined ringworld and get it.
>>
>>174538686
>Hell, even in the US, we don't technically elect our president & leader. We really vote for electors, who then vote to decide the president & vice president, as per the Constitution. And sometimes the choice of the electors does not exactly line up with the choice of the majority.
This is part of being a federal republic.
>Does that make us an authoritarian state?
I can't really see how it would. If you were to make that claim then you can't make an argument for any government not being authoritarian. Even direct democracies have muh tyranny of the majority.
>>
>>174539417
20000 out of the box.
15000 with 1 terraforming gas
10000 with 2 terraforming gas/liquid
3400 with the prosperity tree ended, 2 terraforming gas/liquids
400 with world shaper leader, 2 terraforming gas/liquid, prosperity tree ended.

Love terraforming regular planets for just 40/100 energy credits.
>>
>>174539686
Well from what I have seen is that the AI tends to sign far more research agreements than it did in previous builds. I appears to be a bit more competitive.
>>
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Nice one Paradox.
>>
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>>174536264
>endless space
Keep playing ES1 till ES2 releases next month.
>>
It says a lot of my mods in the list still aren't updated for 1.5.1. Do I have to just download new ones that are? I want my blue UI back.
>>
>>174539563
Fanatic Militarist. Forgot it wasn't standard.
>>
>>174535505
>Nails
>Weakly attached and short, only extant for grooming and to improve grip.
>Teeth
>With that absent muzzle and small mouth, rendering it incredibly difficult to get a good grip on something in a fight.

Nah. There's theories about the fist being adapted for striking, though.
>>
>>174532836
Planetary Combat should actually make use of the tile system, so armies would be in any somesuch given tile and move across the planet claiming the other ones and/or trying to claim the capital building to secure victory.

Planetary fortifications shouldn't be fully degradeable; some level of minimum fortification should always persist.

Bombing should be more interactive so it is specific to what you're bombing, so you can fly by planets and blast from orbit all of their farms to cripple their growth.

Blockades should actively take into account the dispersal of food, energy and mineral supplies so when a planet is blockaded its ability to function is dependent entirely on that.

There should be possibility for proper uprisings in certain parts of planets via said tile system, which can spiral out of control and, if they claim the capital, cause a shitfest.

There's a lot of things there should be.

>>174539620
Fleets should be able to repair themselves anywhere by leeching minerals from your pool, with the speed entirely dependent on their distance from the nearest planet/habitat/etc, with a cap on how repaired a shit can get in a tiered threshold system, so a ship at 2% hull after a battle can repair itself, but it will need to go to a spaceport to fully reassemble itself.

Admirals and Generals should also probably be split off from Leaders or just redesign the entire system so its less retarded, with a fleet order of battle system implemented, with penalties to doomstacking so there's a reason to split your ships into specialized formations for efficiency reasons.

I mean fuck if they want Stellaris to be a Grand Strategy game they should really act like it.
>>
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>>174538348
>Too good to be true?
Went really well actually
Declared war on three of my neighbors at once so they can't run into feds or defensive pacts like if I tried conquering them one by one.

Look at all them notifications.
>>
>>174540156
>GUESS THERE'S NOT MUCH ELSE TO DO WHEN IT RAINS FOR DAYS
It's pretty obvious the devs are French.
>>
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>>174537058
>>
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this space station managed to kill a corvette with 1hp remaining
>>
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>>174540306
>It's pretty obvious the devs are French.
Yes.
>>
>playing as United Nations of Earth
>first contact with xenophilic mushroom cuties
>they love me and offer me a migration treaty
>start hemorrhaging pops and no mushrooms come to replace them
>billions of human men in a massive intergalactic exodus to colonize that superior mushroom pussy
>demographic catastrophe, economy ruined

Is this our future?
>>
>>174539903
Vassals are pretty handy for loading up on research agreements.
>>
>>174528904
>Democracy is the antithesis to authoritarian.
Socrates is shaking his head no at you.
>>
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>>174540546
>puffy mushroom vulva
>>
>>174540546
>tfw no plantboipussy
>>
>>174540724
>literally zero examples of an authoritarian democracy lasting
Pretty compelling evidence for it just not working.
>>
>>174530140
>invades foreign nations for no other reason than to take their oil
The US doesn't invade Middle Eastern shit holes to get their oil, we don't fucking take their oil, it's to stop them from selling their oil in not-petrodollars. If we were taking the oil at least that would make the wars not completely worthless, but we're not even getting that.
>>
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Hell Yeah bitches.
Starsector 0.8a released.
Glory for the Lord!
>>
>>174540546
>>start hemorrhaging pops and no mushrooms come to replace them
To Serve Man it's a cookbook!
>>
>>174537062
It's a constituional monarchy, not a pure democracy like the USA.

They're still cucked by their inbred royals.
>>
>>174540967
> We don't invade them for oil
> We invade them for oil
Anon just face it. We broke those countries so they'd sell us the world's most precious commodity for pennies on the dollar. If they ever decided NOT to sell oil to the west we'd be back in their trenches in a heartbeat.
>>
>>174527379
If you count the amount of extra clicks to even do simple things, then yeah it's very micro intensive.
>>
>>174541029
Fucking hell, that's still chugging on?

I bought it years and years ago. I can't believe I'm saying this but I wish they'd go onto steam early access so I could keep track of their updates easily.
>>
>>174541220
>just want oil
>not invading canada our biggest supplier of oil
>>
>>174539615
I'm building habitats. It's not sinking my resources fast enough. I don't know how I'd feel about spamming enough construction ships to actually sink the numbers.

>>174539831
I've got all of that except world shaper.

3400 sounds like something I can spam reasonably well, but if >>174539615 is right and it takes 40 years, that's just an unreasonable waste of time when I have the choice between waiting five years for them all to turn Alpine or spending five months engineering new, climate-specific strains at the cost of species clutter. Being able to let all my pops migrate to it without a care is all well and good, but it's not like there's too much of a difference between 80 and 100.happiness.
>>
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>>174541357
Fuck Steam and fuck EA.
Alex is right. Steam would kill mods and seriously modding scene in SS is great.
>>
>>174541369
> Invading an ally
Literally why? It's better to strip mine the resources near your enemies first. That way if anything goes tits up you just harvest at home.
>>
>>174539726
>Everyone always gets living metal.

>>174540181
Any speed at all other than instant is just tedium added on.
>>
Who the fuck wants a ground combat simulator in a space game?
>>
>>174541641
... We do?
>>
>>174540949
Athenian democracy was very authoritarian and lasted centuries. Eugene Debs was imprisoned by the US government for opposing WWI, the same US government that spies on all of its citizens' communications today. But, no, the thought of authoritarian democracies is completely without basis.
>>
>>174541163
The USA isn't a pure democracy either, m8.
>>
What's /civ4xg/ opinion about stellar monarch, is it really as good as it claims to be?
>>
>>174541641
Me.
>>
>>174541738
The USA was the first democracy, it's as pure a democracy as you can get.
>>
>>174541641
I'd like more depth to armies, or at least to planet conquering

Hell, just removing the armies from planets and having them built as separate starships to breach planetary fortifications instead of having your fleet locked in place to "bombard" the planet, and leave that to militaristic/xenophobic shits

At least planet fortifications would have a reason to exist
>>
>>174541749
Good idea, charming but too easy when you grasp mechanics.
>>
>>174541885
>indirect democracy that sometimes goes against the people's wish
>pure democracy
>>
>>174541220
Except, that didn't happen: Iraq's oil is split between being sold by ISIS to fund itself and being used by the Shi'ite government in Baghdad which is aligned with Iran. Oil prices dropped because of increased OPEC production to break US-Canadian fracking and tar sand.
>>
>>174541885
>American education at its finest.
And to think your current secretary of education wants to slash the education budget.
>>
So me and a few friends are starting a game in Stellaris tonight,

They all like to play passive pansy friendly nations, so I was thinking of going military, but not necessarily like violent purgemeister.

Anyways, I've never really fucked with military/slaves/conquering before.
Any advice on what to do, how to play this style, traits/ethis/civics?
>>
>>174541501
Yeah, that's complete horse shit. Loads of games on steam have great modding communities.

Shit, just ones I keep an eye on are Bethcuck RPGs, Tales of Maj'Eyal, Stellaris (in this fucking thread even) and so on.

"Muh mods" is not an issue with steam at all.
>>
>>174542052
The only education a burger needs in life is to know what brand of products to buy.
>>
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>>174541641
Nigga, going down onto the planet's surface is a staple of space science fiction as a genre.

Aliens don't invade the solar system and just stick flags on all the asteroids and declare it conquered, they come down and start zapping people.

Explorers don't just fly through the system, scan a few space rocks and then declare it explored and fly on, you send away teams down to the planet's surface.
>>
>>174542245
You're fucking up your scale. Star Trek is about a single ship on diplomatic/exploration missions. Not about a space empire going to interstellar war.
>>
>>174541885
Which is why the term has greek origins, right?

Also, no, a Direct Democracy is the purest form of Democracy, last I checked the US is still a representative one, same as all extant democracies.
>>
>>174541220
It was not about oil but oil prices and reserve currency.
Saddam and Qaddafi tried to not trade in dollars and you see what happened to them.
USA use dollar as tool to fund their empire.
>>
>>174542193
Slaves are like free robots but not. Authoritarians are really weak right now. They have a strong run out the gate but much weaker long term potential and god awful influence as well.
>>
>>174541029
That's neat.
Though I'll wait for at least BRDY to update before playing.
>>
>>174542193
Go Militarist Xenophile, you'll have to deal with incorporating aliens into your Empire but it would allow you to be your peaceful friend's sword/shield. Or steamroll them, either way.
>>
>>174542303
>a space empire going to interstellar war.

Yeah, because star wars never had ground battles.
>>
>>174542376
>he dont rush influence techs
>>
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>>174541734
>>
>>174530336
Yfw unbidden shows up
Yfw the space UN condemns then but does nothing
Yfw they let their ambassador into the assmbly and all get ate.
>>
>>174542208
But it is.
First auto updates.
Secondly ownership of mods content.
There were discussion on official forum and plenty of modders go against it(I was little surprised) and some even claim that they will abandon game if this happen.
Dunno. But personally I do not see any benefit for me if SS go to Steam. I can access mods and news right now and it work well for me.
>>
>>174542456
Well, Star Wars isn't really about two empires waging war on each others, it's about rebels trying to assassinate a leader.
>>
>>174542474
Anyone can rush influence techs. Authoritarians are still the weakest purple mages because most of their policies piss off factions and you will sometimes just KILL a faction if they spawn into slavery.
>>
>>174542605
You're just being pendantic. In the space sci-fi as a genre, planets have always been a focal point, regardless of scale.
>>
>>174542575
Yeah, making mods for a game before it is actually finished is pretty fucking stupid.

And again, all those issues can be circumvented by allowing players access to branches using the beta/branch system which steam has built in.

The only impediment is Dev's being fucking lazy or not taking advantage of what it offers them, and they get more in response.

Another point in favour of the system, just like Starsector in terms of audience and modding, is Rimworld. Easy access to earlier builds on steam means modding has never been an issue.
>>
So do you guys just use warp and set two science ships to autoexplore for the mad PSC bonus?
>>
>>174542750
What the fuck does pendantic means?
>>
>>174542862
shit b8
>>
>>174542862
It's German for cuck, fight him.
>>
>>174542849
>two

you mean eight?
>>
>>174542849
>only two
>>
>>174542985
Why should I give it attention?
>>
>>174543030
>>174543113
>8
Good lord that's like
x6 research modifier
Please nerf
>>
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>>174542778
Well fuck you then.
You do not need to convince me but modders.
Because I am pretty sure that you will not make mods and seriously steam workshop is garbage mostly.
>>
Can you play tall in Stellaris?
>>
But isn't hyperlanes better simply because your science ships get to the next system faster and can survey more?
>>
>>174543198
The maximum research bonus is equal to your production per month. You can only double research and there's no value in stockpiling it.

In fact over indulging on research is a bad thing because your rate keeps going up and the bonus scales with your rate. Stay just barely on top of the curve (2-4 scientists) for the best results.
>>
>>174543326
You don't even need to use workshop for mods though. Literally, if you don't want to use it, just have a sticky in your steam forums saying "Mods are here". Like all the other fucking games with active modding communities that don't use the workshop.

Again, bethscuck, Rimworld, etc.

Their arguments are shit and smack of "Muk sekrit club" bullshit elitism.
>>
>>174543408
In theory, yes.
>>
>>174543408
If you define tall to mean "having few systems" then yes, just build habitats
You can't paly tall while having few pops though, research doesn't matter enough to stop you from being obliterated
>>
>>174543412
Evading hostile fleet. Evading hostile fleet.
>>
>>174543198
Couple it with the OP xenophobe-pacifist unity build and it becomes a bit silly.

You can out-tech and get loads of ascendancy perks by mid-game, then use the faction system to turn into fanatical purifiers and rek everyone with you endgame ships.
>>
>>174543408
No. You always need to expand either by grabbing more planets, securing alliances or subduing vassal states.
>>
>>174543581
Because of bottlenecks that your science ships keep trying to get through?
>>
>>174543684
Yeah, that can be an issue with hyperlanes empires. I got fucked when I played one because I reached a point where all my expansion was mediated by 5k strength crystal, pirate fleets etc.
>>
>>174543412
No, because a lot of species still close their borders and if your science ships hit a bottleneck system with hostiles space fauna in it, they can't just go around it like warp ships can, which means you need to send a fleet out to clear the way for them.

Warp science-ships are just fire and forget.
>>
>>174542456
I wasn't aware the Rebels or the Empire, as singular entities, were the protagonists of that movie.

You're not playing an individual or a team here, friend. You're the empire. The level of abstraction is far beyond that shit.
>>
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Someone tell me how the fuck to git gud at Stellaris.

I've played five "serious" games so far, three of which recently after the 1.5 patch. In every single one of those, I start out a bit weak, quickly catch up, end up dominating half the galaxy and winning every single war, and then get my shit mercilessly pushed in when the Unbidden spawn. And it's always the Unbidden, the other crisis events might as well not fucking exist because they literally never happen. It's always Unbidden, and when they arrive they arrive with 5+ 50k fleets when I'm still tooling around with like one 60k fleet.

My last game was the best attempt yet, I took the new tradition thing that gives a bonus vs the Unbidden (Defender of the Galaxy, iirc) and managed to take out several of their doomstacks (had to abandon an ongoing war to do so, but whatever I could beat those assholes anyway), but they simply have too many fleets that I can't take them all out before they carve a bloody path through my empire (it doesn't help that they usually spawn really close to my homeworld), and even if I head them off at every turn, that just means I can't replenish my losses between every fight and I end up losing a fight (and most of my fleet with it) sooner or later.

I don't even research Jump Drives at all anymore, but they still always spawn (presumably because the AI has no problem researching Jump Drives) and when they do they always spawn right on top of me.
>>
>>174544308
Aren't the unbidden really weak to kinetics?
>>
>>174544308
You're not conquering and expanding fast enough

I have the same issue honestly, but you shouldn't be taking on the Unbidden alone
>>
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>>174542303
Yes but would it greatly enhance the roleplay element of stellaris if actions or battles were more about the individual ships and their crews. At least in the early/mid stages of each game.
>>
>>174544165
>I wasn't aware the Rebels or the Empire, as singular entities, were the protagonists of that movie.

I don't understand why you think this is relevent. It doesn't change the fact that it depicts them invading and/or fighting on planets.

My original proposition was: Planet-based activity features heavily in science fiction, ergo, it has a place in Stellaris, which bases itself on that genre. I'm not sure why this is a controversial opinion.

Star Wars shows planetary invasions, Star Trek shows planetary invasions, Starship Troopers shows planetary invasions, Battlestar Galactica shows planetary invasions, myriad science fiction novels describe them in detail.

To say Stellaris shouldn't have ground combat because 'it's a space game' is unsupported considering other properties in the genre.
>>
>>174544405
Are they? I wouldn't know.

>>174544619
>you shouldn't be taking on the Unbidden alone
In my last game I owned almost half the galaxy and had three fairly powerful vassals, as well as a few weak as shit ones.

They didn't do jack shit to help me.
>>
>>174544803
> Planets are important
Than play literally ANY OTHER game that takes place on a planet and enjoy all the planet based action you can ever planet.

Planet.
>>
>>174541885
Alright, consider me hooked
>>
>>174544803
It's relevant because you're getting your scale wrong. Stellaris is a game about being a space empire. Such events and actions of individual soldiers are beneath its scope. This game isn't trying to be simulationist and give you tons of detail for every little thing that happens, the only thing that matters, from the perspective of a giant galactic empire, is that the invasion succeeded. Not what Joe Schmoe did.
>>
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>>174541885
>Oligarchal 2 party system
>PUUURE DEMOCRACY

Okay buddy! You obviously know what you're talking about.
>>
Do vassals colonize new planets?
>>
>>174545027
Yes.
>>
>>174545027
Last time I got vassalized by another blob I wasnt allowed to
You're allowed frontier outpost tho and colonization inside your borders
>>
>>174544961
>actions of individual soldiers are beneath its scope

But I'm talking about a mechanic that involves deploying entire battlalions of troops to occupy an entire planet. Why are you acting like I'm asking to personally control Mr. Spock as he scans a tropical plant?
>>
>>174545151
Because even the crew of the enterprise doesn't mater to the federation. It's one ship.
>>
>>174545151
The ordo administratum doesn't give a flying fuck about the day to day activities of its planets and neither should you.
>>
>>174544914
jesus christ doesnt asnwter this fag, obviously b8
>>
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Any beginner tips?
>>
Do non-FE AIs offer any challenge at higher difficulties?
>>
>>174542449
Xenophile might be nice since they'll probably want to use the power of friendship to defeat the lategame crisis just like in their japanese roleplaying games.

>>174542376
Alrighty, shall avoid for the moment.
>>
>>174545458
Play, win lose, don't read spoilers.

Spoiler: The spoilers are a solid mixture of fun and FUN
>>
>>174545263
The crew of the enterprise is 'battalions of troops' and can occupy an entire planet now?

Are you actually reading my posts before you reply?
>>
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Are tributaries worth it or should I apply vaseline & vassalize instead?
>>
>>174545375
>Ground combat needs to be improved
>OMFG B8 SAGESAGESAGE

kys
>>
>>174545292
>The ordo administratum doesn't give a flying fuck about the day to day activities of its planets
But we do already micromanage every planet ressource, population, species right, and sometimes, invasion and defense of said planets
So we're clearly not the ordo administratum
>>
>>174545715
Vassals suck. Tributaries are better,
>vassals can't colonize
>vassals are hit or miss if they will even help you in a war
>vassals don't give any income
>>
>>174545717
i am talking about the fag who says stellaris doesnt need ground combat
>>
why did they make it so half the galaxy will defensive pact together now?
>>
>>174545263
every crewman is important to the federation
>>
>>174545865
Do you get the cheat income of a cheating hard AI?

>>174545780
> every planet
Stop playing infinite core system cheat mods.
>>
>>174545458
Don't use hyperlanes if you have people using jumpholes or warp drives.
Missiles are good in early game, kinetics are better in late game, lasers are shit.
Don't pick Xenophile, it's useless.
Make space ports to raise your ship cap.
Don't mess with Fallen Empire.
>>
>>174545458
read >>174521982
>>
>>174544405
>>174544895
No.
You want Neutron Torpedoes, Focused Arc Emitters and Phase Disrupters.
>>
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10/10 RNG
>>
>>174545971
I dont, but I usually take care of a planet development before throwing it into a sector
And even sector allow you to define priority, redevelopment species right and even species modifications
Stellaris is a game where you manage planet
Saying invading/defending planet shouldnt be in the game is the most moronic thing I've heard today
>>
>>174545865
Is it possible to donate planets to vassals?
>>
>>174546145
Is that what I think it is?

Is that for fucking real?
Please halp im laughing
>>
>>174546309
Yea, and the one star within travel range doesn't even have any habitable planets.
>>
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How's my blob?
>>
>>174546145
Doesn't even look like the star you can access would let you reach the other, kek.
>>
>>174545914
In most games I have this happens too almost everyone bands in one gaint federation. This could be cool with more mechanics to create situations like in star wars when you have a galactic civil war between federalists and confedralists. But for now they just band together and what is left is too weak to oppose them so nothing happens until the end game crisis situations.
>>
>>174546358
halp i'm laughing
Laughing so much much

Fucking top ten out of nine, paracuck, best beta testing ever, you bunch of fucking retards.

Go post that on Paradox's forum, please. I want to see what retarded excuses they'll come with to justify it.

>>174546475
0/10.
>>
How much fleet power do I need to beat Leviathans? I've had them close to my home system a few times
The Enigmatic Fortress, in this case
>>
>>174546145
Just tech up to warp drive III, fampai.
>>
>>174546692
50k+ iirc
>>
>>174546145
it happens sometimes, just restart

or play it out, it might be fun
>>
>>174545151
But the narrative of events/quests ,etc. could be about the individual leaders/ships/battatlions you have in the game. If they could do this right this could be very interesting.
>>
>>174546692
did it with a ~38k with relative ease

ask a curator to rate your fleet if you're worried
>>
>>174546692
Enigmatic Fortress is easy.
30k + curator bonus is more than enough.
>>
>>174546550
Federations need to have regular voted on shit that can provide buffs and nerfs to shit in the group, stuff that goes against a members agenda causing them to be more likely to leave the federation, so they end up being more fluid in their membership.
>>
>start expanding
>notice my research start taking more and more time
>hover over it
>apparently, going wide puts me as a disadvantage
I SUPPOSE there's a reason for that but I find that completely retarded and to emphasize how mad I am, I'm going to post the REST OF THIS SENTENCE IN CAPITALS. I AM THIS MAD, YES.
>>
>that Specter Wraith Leviathan thing shows up
>it starts systematically wiping out all enclaves
Is this intended behaviour or just bad luck?
>>
>>174546849
>>174546823
>>174546738
So quite a while yet, got it
What's curator bonus?
>>
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>>174519764
>a power surge have been detected somewhere in the galaxy
>we cant pinpoint their location
gee, I wonder where are they
>>
>>174540156
The planet system is one of the neat things i like about es.
Its a bit arbitrary tho
>>
>>174547016
Good lord, that has to be the ugliest possible empire color
Reminds me of EU4 play-doh map
>>
>>174546907

Bad luck but it will attack wormhole stations too
the enclaves will re appear somewhere else
>>
>>174546956
Pay 5k to receive 25% bonus damage to one specific leviathan.
>>174546907
Maybe it had a bad XuraGel trip and it's trying to get a refund.
>>
>forget to switch names of my space romans
>they end up with names like Muftu Mibutu Bnunga
I don't even care about having blacks and what not, I just don't want those gay ass African names
>>
>>174547098
>Good lord
Contain your Britishness.
>>
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>>174546206
PLS RESPOND :'(
>>
Can pacifists blob at all?
>>
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>>174547271
Calm down, have a furball licking his wigglypoofs.
>>
>>174547404

Yes. War declare someone, choose liberate, vassalize the new faction that spawns, integrate them.
>>
>>174547404
normal ones can
fanatic ones dont think so

liberate planets, vassalize the new guy, annex him, repeat
>>
>>174547404
Liberate, vassalize, integrate. Yes.
>>
>>174547271
Yes it is
>>
>>174546550
I think galaxy starting settings have a lot to do with it.
Spirals usually separate regions because of the gap between the arms.
I found that in spiral galaxies with a high number of advanced AIs that you often get 2 AI federations popping up, or 1 and the other side is your bloc cos you ate everybody up.
>>
>Materialist FE finds out about how I found neural scan of some dead species and ask for them to clone them into their preserve.
>Accept.
>Later save, "observe", check the preserve.
>Load an older save from before they asked, observe.
>No difference.
Well damn.
>>
>>174547271
>>174546206
Yeah you can gift them by going to the trade screen and asking nothing in return for them.
>>
How does point defense work? Can all kinetics shoot at missiles?
Can flaks attack ships as well?
>>
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>>174547540
>diplo vassalising
>>
>>174547652
Normal weapons can't shoot down strikecraft and missiles

Point defenses and flak can shoot down missiles, strikecraft and shoot at ships.
>>
>>174547652

PD and flak can damage ships and buildings, but they damage is low and have no bonus vs shield or armor

normal kinetics don't shot down missiles , only those small guns that go into the PD slot and flak cannon/artillery
>>
Every space faring civilization is the same. They colonize, they grow, they conquer. Somewhere along the line their species discovers the arcane science behind the Eternal Loli, and their future is a foregone conclusion. Like the march of time unerringly and without exception, their society STOPS.
>>
>>174547768
>memes.com
>>
>>174547652
>How does point defense work?

It's a kinetic weapon that shoots at conventional missiles coming towards it. Has no effect on energy torpedoes.

>Can all kinetics shoot at missiles?

No, just Point Defense and Flak Cannons

Can flaks attack ships as well?

Yes. They butcher corvettes.
>>
>>174547652
>>174547652
Point defense shoots down enemy missiles and strike craft. They have very short range very little damage, so even they could target larger ships they wouldn't do much. Kinetics are not point defense, they are normal weapons that target ships, not missiles and strike craft. Flak batteries are special because they work as point defense against strikecraft but can also attack larger ships.
>>
>>174547826
it's post ironic
>>
>>174527680
You can be a legal immigrant and still be opposed to illegal immigration.
>>
>>174547585
Well I mostly play on spiral with two arms. I only had 10 other ai players for the next game I think I'll crank that up and tone down a bit on habitable planets.
>>
>>174547404
Wars of Liberation and vassalising all day erryday.
>>
>>174547842
>>174547841
>>174547803
>>174547801
Thanks bros
>>
>>174545865
Tributaries are everything sectors tried to be
>>
>>174547937
Legal immigrants have the saltiest hate against illegal migrants.
>>
>>174547826
No rly, that shit only happens when the stars align
>>
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>play pacifist
>blob hard
>find horizon signal
>embrace the worm
>now all my dudes are militarists
>>
>>174548075

>be legal immigrant
>pay taxes
>work hard for whatever comes my way
>speak local language

>be illegal immigrant
>don't pay taxes
>commit crime
>take off the book jobs for shit pay
>no insurance cause undocumented

They have good reason to hate them.
>>
Do missiles still butcher early game fleets without pd?
>>
>>174547937
He opposes legal immigration too.
>>
>>174548256
Don't forget cases like:
>Leave your country because is shitty as fuck
>Illegals come later and import the culture that made you fuck off
>>
>>174548309

yeah and they also give early access to torps so you can take on spaceports with corvettes real early
>>
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Why can't I go here?
I'm using warp drive, obviously
>>
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>authoritarian faction run by a xeno
>>
Is there any way to win against insane AIs without using fucking defensive pacts and/or federations? They're such a bunch of cheating cunts it's not even funny. Even if you completly focus developing something, they will still be superior to you.
>>
>>174546145
That's my ideal start. Comfy. As. Fuck.
>>
>>174548679
This guy here
>>174548612
I got space torpedoes from the cultist fleets event, how many torpedo corvettes do I need to take on a space port?
>>
>>174548679

Ship is on evasive with hostiles reported in the last viewing of the system
>>
>>174548581
Not to mention:
>illegals shit everything up and contribute nothing
>John Q. Redneck doesn't know the difference between legals and illegals so you get blamed for their bullshit
>>
>>174548740
Authoritarian doesn't mean Xenophobic.
>>
>>174548858
>You also get blamed for John Q. Redneck bullshit because you don't accept refugees.
>>
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>Are you sure you want to delete this shit?
>Nah
>Nope

Fug u Paradogs.
>>
How is consciousness of a person viewed in Stellaris? What happen when a cybernetically ascended person dies in fight, do you just take the stored copy from wherever you store all the copies of everyone, and upload it to new body? Is it the same person, with memory of dying, or just copy disguising as one? And how does it work when there are copies, which one is aware?
I can't see a reasoning behind having all your species uploaded into artificial body. Isn't that like a mass suicide? Because you can't breed anymore, so you're set with finite amount of consciousnesses. There's no one there to provide a "fresh" look into things, new ideas, everyone is there remembering everything, possibly hindering process of evolving culturally, maybe even technologically. It means worse adaptation since everyone is stuck in the old ways, unless everyone is just super open minded. There's no young people there, with no ties and personal memory of the past, trying to rebel against status quo and trying new things.
I understand that some people, especially when they bodies just get old turn into artificial bodies, but to turn everyone into synth? Makes no sense.
>>
>>174549226
Isn't this due to mods? I always thought it was due to mods...
>>
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>>174548986
Unless you're (only) running caste system, authoritarian is just a supplement for xenophobe.
>>
I got the horizon signal and plan on going bio ascension route, is there any chance of game ruining fuck ups in here ?
>>
>>174549305
Just print out more copies of yourself. It's not just functional immortality, you could literally have an army of just you.

>>174549390
Nope, no mods.
>>
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>Enigmatic fortress, Ether Drake, Dimensional Horror and Automated Dreadnought all in my borders
>>
>>174548827
Thanks
>>
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>>174549496
>I bet your border range is pretty large. Care to show me?
>>
>>174549305
>Is it the same person, with memory of dying, or just copy disguising as one? And how does it work when there are copies, which one is aware?
Is a copy of a file the original one?

>Isn't that like a mass suicide?
Depends on the method of upload/transfer

>Because you can't breed anymore, so you're set with finite amount of consciousnesses. There's no one there to provide a "fresh" look into things, new ideas, everyone is there remembering everything, possibly hindering process of evolving culturally, maybe even technologically.
How did you build scratch Synths with personalities before the upload? Artificial minds can be created.

>There's no young people there, with no ties and personal memory of the past, trying to rebel against status quo and trying new things.
This is good, fuck rebelfags. New != Good
>>
>>174549471
Being pro-slavery doesn't mean you only want to enslave xenos. Authoritarianism doesn't really make any difference between different races unless you make it that way yourself.
>>
>>174549305
>can't breed anymore
That's because paradog is retarded and fell for the machine ascendance = metal dude meme.
It could mean a gradual process in which the meat is just augmented and retrofitted with nanotechnology on a cellular level but for no outward change in function.
But it could also mean a Hansonian dystopia where digitized people compete for physical substrate and the most compliant ones are copypasted over and over again and the undesirables are just deleted.
>>
>>174549489
>It's not just functional immortality, you could literally have an army of just you.
An army of individuals incredibly similar to you*
They're not you.
>>
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Opinions?
Have 140 corvettes with devastator torpedoes. Pumping out more.
>>
>>174549489
Yes, but are you then like a hive mind, controlling every single one of your copy, feeling their senses, or they are just perfect copies, but not actually you?

>>174549652
>Artificial minds can be created
Well, that's no long your species then, just some regular synth.
>>
>>174549649
this pic always get me hard, this girl has such a nasty face.
>>
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What the fuck

>>174549832

RIP vs PD
>>
>>174549649
>>174546475
>>
>>174549832
>He fell for the corvette-spam meme
>>
>>174549801
>>174549876
>are you then like a hive mind, controlling every single one of your copy, feeling their senses, or they are just perfect copies, but not actually you?
I assume both could be possible when you're part of the machine.

You could either have an army of bodies controlled from a single location, or an army of perfect copies that all have their own mind, which itself is a copy of your mind. I imagine they both have their pros and cons.
>>
>>174549971
I think that's probably the crystal hive event. Only other time I see that many minerals in a system is if it's the dragon's hoard.
>>
>>174549832
>corvettes
>140 of them
>with physical torpedoes
>war in heaven

you're gonna get memed, hard
>>
>>174549832
>corvette spam against an Awakened Empire
You're going to get wrecked hard. Corvettes are trash against cruisers and battleships if they use missiles and/or strikecraft.
>>
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>>174550129
>>174550073
>>174549996
>>174549971

mfw
>>
>>174549832
If they were energy torps you might have had a chance, but you won't be able to scratch the shields through all their strike craft and PD. And their bombers and missiles are going to rip your little corvette swarm apart.
>>
>>174549876
>Well, that's no long your species then, just some regular synth.
The term "species" lost all meaning the second your empire became entirely synthetic.
You're still wrong; a new synth built with a human mind is just as post-human as a human who uploaded themselves. There's no special quality that would make once human post-humans any more or less post-human than scratch built post-humans.

There could also be some version of synthetic "Sexual" intercourse to create new minds; in the same way that DNA is just data and gives rise to a new individual, so too is an artificial mind.
>>
How big are Stellaris botes?
I mean the cost to build a battleships is on the same order of magnitude as the cost to build a space habitat that can presumably house millions and millions of people.
>>
>>174550596
who knows? there's literally no way to compare scale
>>
>>174550129
Corvettes are trash late-game in general, especially against AEs. They can't apply enough DPS to penetrate advanced shields or regenerating hulls and can't mount robust enough tanks to stop themselves being popped by any weapon that hits them.

Swarm missiles and fighters absolutely shred them even with 90% evasion.
>>
>>174550596
It's an abstraction :^)
>>
What's the most fun ascension path for a first time player?

I'm not really interested in mega structures at this time and I'm a religious empire so I can't use robutts, but I'm still having trouble choosing between upgrading myself with biology or space voodoo.
>>
>>174550596
it's a video game

don't overthink it
>>
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>>174550246
"""Uploading"""" is a meme. What you're basically doing is killing a human and installing software in a robot that accurately simulates the deceased human's behaviour.
>>
>>174521982
Why do you prefer PD slots to M-slot Flak Canons?
>>
>>174550221
>>174550221
Corvette memers fail to realize how squishy corvettes are. They rely entirely on evasion, so their defenses are almost nonexistent. Any powerful late game empire is going to have weapons that 1-hit kill corvettes, and meanwhile they will be boasting tons of shield and armor that tiny corvette weapons will struggle to get through .Even if an entire swarm focus fires on a single cruiser it'll take a while to bring it down if its got fully upgraded shields with 2 shield capacitors. And meanwhile corvettes are dying by the score from strikecraft, missiles, and even energy weapons that have sufficiently high tracking.
>>
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>>174550596
actually a pop unit is probably closer to a billion =)
obsess on that ya autist, bet you're a spiderfag too
>>
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So this just popped right next to my capital planet.
>>
>>174521982
This guide is full of misinformation and just plain wrong facts.
>>
>>174550943
Eclipse Phase has a proper way to do it.
Nanobots clamp onto your neurons, and in an inactive clone/other body next to you, nanobots are at the same place. Whenever your neurons fire up, the impulse starts in your brain but ends in the other, the whole process takes hours.
>>
>>174550596
Nimitz super-carriers cost more to build than housing for a million people would cost too. Habitats just have to be placed at a lagrangian point and then they're basically just self-supporting bubbles of atmosphere in space.

Warships have to be capable of interstellar travel and engaging other vessels armed with apocalyptically powerful weaponry.
>>
>>174551045
>tfw no fish races
>>
New race portraits when?
Fucks sake I was expecting them to milk the shit out of that but so far we've only had one pack right?
>>
>>174551159
Still just a copy of you though. There's no continuity of being, even if you don't believe in a soul.
>>
>>174551026
I don't, but flak comes late, especially if you start with lasers, and that stuff is for new players who don't know what they're doing, by the time flak comes they can figure it out themselves. I should probably edit it to make it obvious that you should switch over to flak come later in the game though.

>>174551121
>doesn't give examples
(you)
>>
>>174550943
>Psychism and the warp exist
>Consciouness uploading must be impossible
Nigga it's not hard science-fiction, we can't know unless some technobabble explains to us how it works in that setting.
>>
>>174551058
> Isolationist FE say hi
>>
>>174551362
There's no copying Anon, impulses never reach any destination in your brain, it goes in the other. The process even involves feeling and seeing from both bodies at once at times.
>>
>>174551292
$10.99 fish race DLC soon friend
>>
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>>174551319
I want current races to be expanded with difference clothing depending on ethos.

So spiritualists in more robe-like clothing, materialists in techno-suits.

Synths than look like mechanical versions of the original species and glowing eyes for psionically ascended ones would be good too.
>>
>>174551362
Today science honestly don't know.
>>
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3 awoken empires
a war in heaven
and fucking unbidden
all at once
w h y
>>
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Fug :DD
>>
>>174551779
Nice screenshot
>>
>>174551408
>says missiles are useless and should be avoided when they are actually useful vs corvettes
>repeats the "overkill" meme saying missiles just vanish when their target dies even though this is false, and shows the writer knows far less about the game than he pretends to
>thinks battleships are inefficient and only good at fighting other large ships even though this is false
>doesn't mention carriers at all even though carrier battleships absolutely destroy fleets of smaller ships with very little effort
In all it seems like the guide was written by a corvette spam memer.
>>
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What traits, what civic for Morgawr rp?
>>
>>174551694
>Beyond Earth

Holy shit anon are you some kind of archeologist or something, where did you dig this crusty thing from
>>
>>174551601
Huh, you just made me realise that there isn't an aquatic category. You're right, obvious oversight.

I kind of hope that they might do a Silicate species pack, I could see them having neat graphics for ships, cities, etc.
>>
>>174551835
i was too busy crying in frustration to edit properly
>>
>>174551159
>disconnect the nano-connection
>you are still in your original body

nice
>>
>>174551816
I warned you bro.
>>
>>174551045
>planets with 25 billion people
Jesus. 7 billion on Earth and shit's already too crowded, imagine a planet-sized China
>>
>discover a pulsar
>there's a second beam
>it's counting down
PANIC
>>
>>174551694
They had a good concept with transhumanism (and I like their mixed cyborgs-genetically enhanced faction) but they managed to make it so bland damn.
>>
>>174551949
Build up and down efficiently, get efficient about energy production and agriculture, and it'd be doable and probably even comfortable, depending on how much the world government(s) gave a shit about the people.
>>
>>174551949
>shit's already too crowded
Because they all live in the same places instead of more spread out. There's still hundreds of millions of empty acres of land across the earth and I'm not just talking about the deserts and uninhabitable regions. There's plenty of livable space in the US alone that's just empty because nobody wants to live hundreds of miles from the nearest shopping mall.
>>
>>174551949
>shit's already too crowded
it most definitely is not, we just don't have enough resources

an advanced civilization that knows how to conserve and not completely wreck the environment of a planet could fit 25 billion people on a large-ish planet easily
>>
>>174551949
We could fit far more humans on earth and still have room to spare.
>>
>>174551949
I mean if we tripled the size of our skyscrapers and managed our space more efficiently there's nothing saying Earth couldn't hold 25 billion quite easily and still keep a massive amount of our wilderness (not taking into account resources obviously).
>>
>>174551898
just press F11 ingame, dummy
>>
>>174551949
Maybe a 25 tiles planet is bigger than Earth? heck maybe we are a small planet with a lot of unusable tiles.
>>
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>>174552107
>>174552169
>>174552181
>>174552189
>>174552216
Trantormind
>>
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>>174550221
> tfw fight one awakened empire in war in heaven
> BARELY beat it
> the other one declares war
> my fleet isn't even close to being able to fight it
> they're much stronger overall aswell
> NONE of the "neutral alliance" shitters came to help

This is what I get for believing the corvette meme. Never again.
>>
>>174551949
The earth isn't crowded, cities are crowded. Big difference. You could move the entire population of France, Germany, and the UK into Alaska and still have a lower population density than places like Japan.
>>
>>174552107
>>174551949
This, especially when colonizing new planets. Here we are stuck with upgrading what was, we never know what new technology will require us to change in cities and towns, so we just do as we go and change along the way.
With new planet you can plan it all in the most efficient way.
>>
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>>174526089
>>174526146
My fleet is now over 50k and they have not awoken
>>
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>>174551292
yeah wtf a glaring omission
need amphibians too
>>
>>174552169
These places are barely usable and there is no points in putting people there, nor could they extract enough ressources from their enviroment to survive.
>>
>>174552405
>leave room for nature
Fuck. Nature.
>>
>>174552424
Didn't Trantor rely on like 10 planets that were entirely covered in farms and fall down to a few millions survivors when they stopped sending food?
>>
>>174550943
>conciousness is unique to biological substrate
>humans/sapients are only their flesh
>implying I don't already know that """uploading""" is a meme
ehl
ehm
ay
oh
>>
>>174552621
But humans are nature.
>>
>>174552675
more like 40

also coincidentally I'm looking for that passage from the book and I can't find it
>>
>>174552675
Correct, but it also housed some 45 billion humans.
>>
>>174552751
>>174552771
Yeah man, I think 40 billions was the total population but it had a dozen farm planets.
>>
>>174552621
Well, might as well put your gun in your mouth lad, because have I got news for you.
>>
>>174552559
>cue everyone on 4chan suddenly making Battletoads empires

It'd be a welcome change from all the "muh Großdeutschland I'm so edgy and original!" I guess
>>
>>174552360
Let's say Earth is 20 tiles. 12 tiles would be un-removeable ocean tiles that can't be built on, and there'd be one other desert tile to represent all the huge deserts (Sahara, Gobi, Mojave, etc) we can't do anything with yet. That leaves 7 tiles for our pops.
>>
someone make a new thread now
>>
>>174552445
>You could move the entire population of France, Germany, and the UK into Alaska and still have a lower population density than places like Japan.

You could move the entire population of the planet into Tunisia. It wouldn't be comfortable living conditions but you could do it. Alaska? You could fit the entire population of the world there easily.
>>
>>174552856
Or the other edge-lord meme of "Muh anteater jew empire because they've got big noses."
>>
>>174552882
We're not even at the post limit you nerd.
>>
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in 2-3 years after i put flak on my destroyers ill be ready to wreck the religious FE next to me and nab those sweet, sweet gaia planets.
>>
>>174552984
make new therad now
>>
>>174552882
>704 posts
>page 1
fuck off spidernigger
go shitpost on /a/
>>
>>174551846
>missiles are actually useful vs corvettes
So you have no idea what point defense does gotcha.
>overkill meme
It's not a meme and has been proved through testing you fucking moron
>that entire spiel about battleships
Is entirely correct. A battleship can't be efficiently fit for fighting small craft due to their artillery AI and less slots overall for fitting anti corvette/destroyer weaponry compared to their worth in cruisers. Carriers battleships are atrocious, if you're fitting your battleships to wreck corvette spam you are wasting enormous amounts of fleet cap on horrendously inefficient ships, you would get hugely improved results using significantly less fleet cap and resources with cruisers.
>hurrrr corvette spam memer
It's not like it says cruiser spam is the most efficient ship doctrine in multiple places.

Your bait is shit but got me to respond, 6/10
>>
>>174552954
My point wasn't about how you could squeeze people in like sardines, it was how much free space there was to live comfortably. But people prefer living in crowded urban areas to living out in the country.
>>
>>174552697
Humans are humans. All nature has ever done is try its best to kill us.
>>
>>174552697
Federo plz go. My grandpa was not a monkey.
>>
>>174552874
Don't forget one tile for Antarctica and other glaciers.
>>
>>174553019
new thread now
>>
>>174552874
except that's clearly not how stellaris planets work even though that's how it should be
>>
Name one reason to even bother with planets when you can just churn out Orbitals full of synths for all your needs.
>>
>>174553032
If you want people to have the British standard of living space, you could fit the entire population of the planet into Texas. The British standard sits roughly mid table.

If you want people to have the US standard, you would need the entirety of Russia to house the planet's population. That's comfy as fuck, by the way.
>>
>>174553142

Spaceports
>>
>>174552987
>hiigaran
Better be using some reptilian ships, lad.
>>
>>174553189
Thank you
>>
>>174553142
Religion
>>
>>174553189
Are you retarded?
>>
>>174553189
kys
>>
>>174553135
Having useless never-usable tiles doesn't sound like good gameplay.
And what about ocean planets? Or those planets described as "unlivable except in the middle/the poles".
>>
>>174553189
>/indie/
>>
>>174553189
That's not a new thread someone make new thread now
>>
>>174553243
>falling for a meme

Hownew.ru
>>
>>174553275
>>174553274
>>174553243
>>174553301
>>174553313

lmao get fuckin MEMED
>>
>>174553061
Not what we are saying is that your grear great great ...(10000000x great)....great great grandfather was the common ancestors of both apes and men.
>>
new thread now
>>
>>174553027
Wouldn't Arc Emitters fuck corvettes up from a distance with 100% tracking?
I know about the 1-300 meme, but corvettes have what, 300 hull points?
>>
>>174553284
>And what about ocean planets?

oceanic species exist

>Or those planets described as "unlivable except in the middle/the poles".

okay, so the poles would be tundra, and the equator would be temperate

imagine a situation where your species inhabits only part of a planet, and other species inhabits the parts your species can't

I dunno that's neat to me, I hope stellaris reworks the planet climate system
>>
>>174553393
en masse it doesnt really matter, the Kinetic ary support bolsters it well. AE can kill vettes fast then allow the arty to focus on the larger targets.

fuck i really like AE.
>>
>>174553448
That'll never happen, m8.
>>
New thread here:
>>174553508
>>174553508


Now you can stop spamming.
>>
>>174552675

20 actually
>>
>>174553496
>tfw you're still in the Tachyon meta
It's so pretty
>>
>>174553027
>So you have no idea what point defense does gotcha.
Corvettes don't have point defense. Do you even play the game? If somebody's spamming corvettes missiles will fuck them up.
>It's not a meme and has been proved through testing you fucking moron
It is a meme. Those "missiles" you see are just graphical cues, not the actual missiles, the actual missiles are just numbers and are invisible. They're much faster than the missiles you visibly see. The graphics disappearing have nothing to do with the actual missiles being fired, it's just cancelling the animation layered ontop of the invisible firing.
>A battleship can't be efficiently fit for fighting small craft due to their artillery AI and less slots overall for fitting anti corvette/destroyer weaponry compared to their worth in cruisers.
Have you even tried pitting a fleet of full of small ships against a fleet of battleships? It doesn't end well for the smaller ships, even if they outnumber the battleships they will get completely destroyed. What autistic number crunchers like you fail to realize (because you spend more time crunching numbers instead of actually playing the game) is that the true power of battleships is their toughness, it takes a long time for smaller guns to whittle them down and all the while their guns are pulverizing weaker ships. You design 3 or 4 different battleship types, you build like 3 battleships that have flak batteries and medium plasma/kinetics, and they could fight a swarm with twice their fleet power in destroyers and corvettes and come out without losing a single ship.
>Carriers battleships are atrocious
And just like that I know you've never actually fought a Fallen Empire.
>>
> New thread before 750
> New thread before page 10
Just fucking kill yourselves guys I hope your shit spider threads get wiped.
>>
>>174553547
kys
>>
>>174553650
>>174553661

haha you're a niggers
>>
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1457337568778.png
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>>174553650
>>174553661
Aaaaw, don't cry, the moth loves you!
>>
what does kys mean
>>
File: 2017_04_20_4.png (223KB, 461x428px) Image search: [Google]
2017_04_20_4.png
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FUCKING MIGRANTS
>>
>>174553924
kiss young sluts
>>
>>174553924
It's a typo on "kiss".
>>
>>174553924
kill yourself
>>
>>174553975
>move into a new place
>gib job pls

At least they're not the same retards I had to deal with yesterday.
>colonize new world
>muh ethics divergence
>pops turn into materialists suddenly
>try to convert them back to the one true faith
>they turn into terrorists
>blow up the building they're working in
>gib job plz
>>
What the fuck is with 4chan image servers today?
>>
>>174554254
Nothing?
>>
>>174554136
no u
>>
>>174554254
It's getting bogged down at the CIA headquarters scanning all the images for terrorist packages.
>>
>>174553628
>corvettes don't have point defense
No shit, we're talking mixed fleets here. Or do you just spam corvettes on their own? Wait I though I was supposed to be the retarded corvette spam memer. Or are you talking about wars fought so early destroyers haven't even been teched yet which is about 2% of the entire game.
>it's not a meme
It factually is, who cares about the graphical cue, tests were based on the actual damage output and missiles damage ALWAYS tests lower than it should with overkill being the only explanation.
>corvette spam loses to battleships
Again this doesn't actually happen when you test that shit properly unless you exclusively fit the battleships for combating the corvettes which renders them hilariously useless against everything else in the game and IS NOT COST EFFICIENT. You get significantly more anti corvette firepower from a single properly fit cruiser than you do from a battleship specialized for that kind of combat, except the battleship costs more than twice what the cruiser does in minerals and using double the fleet cap, its AI makes it hang back at long range too and their speed is shit so it takes forever to bring its piddly little guns to bear. Meanwhile your opponent is pulverizing them with their anti capital ships Cruisers have that charging AI for a reason.
>never fought a fallen empire
Fallen empires don't use battleships, their battlecruisers are able to be fit significantly differently from player battleships, the most important part being that they can fit 2 hangers on board while retaining L and XL slots, they also have more utility slots than player ships for superior tank. They also have 5 of all repeatable techs so their strike craft attack 50% faster for 50% more damage. And they STILL get vaporized by a handful of flak cruisers before they get in firing range. Their craft are completely incomparable with what players can build.
>>
>>174553975
>not having every habitat tile queued by day 1
if you got to fucking habitats, you shouldn't fucking care
my queue is leisure, paradise, governor, (temple or unity or both), double power, rest labs
no reason to build anything else, no reason to give a shit about food consumption when paradise alone covers about 50% more than an agricultural zone and gives unity and happiness too, enough to have your other planets cover for it
It's better to have a 10 to 13 self sufficient planet be your food center anyway than put food buildings anywhere else. Especially with mods
>>
if you didnt playerd star sector play, holy fuck this shit is just 10/10
>>
>>174552441
You should have known better. Corvettes became worthless as soon as tracking was added to the game. I don't even build corvettes anymore.
>>
>>174557115
Corvettes aren't worthless, medium weapons, flak excepted, still can barely touch them.
>>
>>174552405
gay
>>
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>>174551846
>Missiles are useless
They are. This isn't even a debate.
>Battleships are inefficient
They are mathematically the worst cost-to-performance ship. They also can't fill every module with M slots.
>Carriers
Lmao. Making fun corvette spam memers but you think carriers are good? Carriers are missile-tier worthless. Just use flak.
>>
>>174546145
>I never get this start

The feels
>>
there is any game with a rp factor as good as stellaris but with mechanics not so fuckin shitty?
>>
Are cruisers the best single ship type to spam?
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