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/civ4xg/ - Strategy/4X General

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This thread is for all strategy games that do not have their own thread, focusing on 4X (eXplore, eXpand, eXploit, eXterminate).
tags: /cbg/ /rtsg/ /wgg/

>Stellaris
- Wiki http://www.stellariswiki.com/Stellaris_Wiki
- Mod archive https://mega.nz/#F!hpBCSbCC!vZNs1Qhip_UJQPSSdoZjUg
- Mod recommendations http://pastebin.com/qsTFCyvh

>Endless Legend
- Manual http://cdn.akamai.steamstatic.com/steam/apps/289130/manuals/User'sManual.pdf?t=1413562467
- Wiki http://endlesslegendwiki.com/Endless_Legend_Wiki

>Civilization Resources
- Fix for Civ IV BTS XML errors: https://www.dropbox.com/sh/ljdms8ygix2btcs/AACC_IGIy7zAkomwA6S4DJp3a?dl=0
- Civilization Analyst (Civ VI, Civ V, BE) http://well-of-souls.com/civ/index.html

>Civilization VI
https://hydra-media.cursecdn.com/civ6.gamepedia.com/2/29/District_Cheat_Sheet.png?version=07510f0f43d7188e00e7046c90360dba

>Civilization V
- CIVILOPEDIA Online (Civ V) http://www.dndjunkie.com/civilopedia/
- Civ V drafter http://georgeskleres.com/civ5/
- Civ V Giant Multiplayer Robot - http://www.multiplayerrobot.co
- Civ V mod workshop http://steamcommunity.com/workshop/browse?appid=8930
- Civ V mods http://forums.civfanatics.com/forumdisplay.php?f=393
- More mods http://pastebin.com/5ANRmRur

>Alpha Centauri (SMAC & SMAX)
- Essential improvements http://pcgamingwiki.com/wiki/Sid_Meier's_Alpha_Centauri#Essential_improvements
- Official short stories https://www.mediafire.com/folder/cn11q7nqa00te/Alpha_Centauri

Last thread : >>174453372
>>
SPIRITUALISTS STRONK
BRING IT ON MEMETERIALIST FAGS
>>
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>artisan troupe takes the money and runs during a festival
>they keep sending me yearly notifications to resubscribe to their patreon
>>
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XENOPHOBE
>>
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4th for best ship in game
left bottom
>>
>>174488192
found your post buddy

https://forum.paradoxplaza.com/forum/index.php?threads/spiritualists-are-more-rational-than-materialists.1014966/
>>
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>>174488273
>Rightfuly gas the subhuman gypsies for their insolence
>Get a huge reputation malus
Hope Paradox fix this bug soon
>>
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>>174488560

They're swedish so it's not a bug
>>
>>174488341
>BRRRRRRRRRRRRAAAAPPPPPP
>>
>>174488564
please do not fuck the snake
>>
What is best authority?
>>
>>174489078
democratic
>>
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>>174488564
Xenos are for PURGING
>>
>>174489078
Democratic.
FREE influence.
>>
nth for KILL YOURSELF IF YOU SAVESCUM THE SHROUD
>>
>>174488564
Unironically aroused
>>
>>174489078
Democracy hand down
Imperial if you're authoritarian
>>
>>174488368
Materialists are flat earth atheists. They can bury their heads into their euphoria all they like, it won't save them when psionic armies are tearing their androids apart and the enemy God-Emperor has become an immortal demigod and summoned a horror from beyond the veil to swallow their planets.
>>
>>174489239
Inter-dimensional horrors can't stand up against simple maths and vanilla corvette spam
>>
>have the ability to go full Synth
>waiting until I control of almost the entire galaxy to do so
Robits stronk
>>
>>174489239
Except more firepower they will have seeing as they are scientists and not a fags with myths instead of science.
>>
>>174489514
>Psionics are a real, quantifiable thing
>Myths
>>
>>174489585
>approach to psionics is some form of religious retardation
>not approaching it as a natural, explainable phenomen

Retards, i told you.
>>
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>>174489585
You don't understand anon

Materialists can accept that the shroud exists

They just want to destroy it
>>
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I get the feeling that I over-prepared and this is going to be overkill
>>
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>>174489389
>vanilla corvette spam

As with most things, the faithful do it better. Enjoy trying to fight 90% Evasion almost-vanilla corvettes with your maths.
>>
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>>174489817
Good luck with that
>>
>>174489817
F
>>
>>174489751
Materialists don't approach it at all. They reject it as nonsense. Even as that nonsense is used to rape their brains and enslave their planets.
>>
>>174489751
Materialists can't approach it at all due to their euphoria u cuck
>>
>Spiritualists can just read your mind and steal all your scientific secrets
>And see all the dirty shit you're into

Checkmate, Materialists.
>>
In real-life materialists would unlock the powers of PSI far quicker and billions of times more efficiently.
Just like every time religious and "magicians" actually did something true and useful but through a skewed perspective.
>>
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>>174489817
guess I should head to the the Dreadnaught the next system over to see how well that handles
>>174489918
>>174489885
Fug
>>
>>174489837
Of course if we take technology out of the question, zeal will win through. But the post I'm responding to states that the spiritualists employ things other than vanilla corvette spam
>>
>>174489930
>>174489943
Well its a know Paradox retardation at work.
Still doesn't protect you from the onslaught of firepower that materialists can field.

>being this mad religious cuck
>>
>>174490023
Dreadnought is easier than the drake.
Specter is probably the easiest, but a bitch to chase sometimes.
Dreadnought is also the worst reward.
>>
>>174490149
It's really easy to make up for that single science buff materialists have, anon.
>>
>>174489996
>Spiritualist reads a materialist's mind
>CLANG CLANG CLANG CLANG CLANG CLANG CLANG
>>
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>>174490008
>In real-life materialists would unlock the powers of PSI far quicker and billions of times more efficiently.

But it's specifically shown that materialists can't comprehend it, they can't grasp things that aren't quantifiable.
>>
>>174489943
>>174489930
As pointed out on the paradox forums, they clearly do considering the materialist FEs can defend against psychic thievery using their technology.
>>
>>174490234
If it exists, it's quantifiable.
>>
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>>174490008
Just like the private market invented the internet- oh wait
>>
>>174490234
Quantifying is just for ease of use, it ain't like scientists truly understand much in real life either.
>>
Is there a way to remove the Unbidden but keep the other endgame crises?

All I ever get is the Unbidden and they're broken as fuck, as is the AI's response to them.
>>
>>174490081
>if we take technology out of the question

But Spiritualists have better stuff than any technology Materialists have. Even if we don't take technology out of the question, Spiritualists are still superior.
>>
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I miss the old ship building mechanic, tbqh; Neither torps nor PD needed their own slot.

>torps only goes in medium slots
>PD only goes in small slots, as it did before
>small is equal to 1 weapon mass; medium to 2, large to 4, xlarge to 8, as it was
>bring back all the varying combinations of weapon mass, and then some, pic related
Obviously, the number of possible sections and combinations of those sections quickly gets out of hand.
Corvettes have 2 cores, and thus 2 combinations. (reasonable)
Destroyers have 5 bows and 2 sterns, and thus 10 combinations. (reasonable)
Cruisers have 5 bows, 8 cores, and 2 sterns, and thus 80 combinations. (reasonable)
Battleships have 15 bows, 35 cores, and 5 sterns, and thus 2,625 combinations (totally fucking insane)

Thoughts?
>inb4 autism
>>
>>174490347
God exists but no one has ever managed to quantify it. Checkmate materialist.
>>
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>>174490182
The Dreadnaught took out more of my ships than the Drake did,
and there is a dimensional Horror in my neighbouring allies territory so I guess after I do some ship replaceing I will go check out and destroy that thing as well
>>
>>174490347
sounds like you need to rescue your father
>>
>>174490712
I want all-torp ships back, neutron torps are my favourite weapon. I dunno why they restricted them rather than just balancing them with other weapons.
>>
>>174490761
Oh you only have energy weapons.
Yeah the Drake is all armor, the dreadnought is more balanced.
The Horror and the Specter lean more towards shields, both.
Watch out for the horror in particular. It has system-wide range so try and jump immediately on top of it or you'll take a lot of damage before actual contact.
>>
>>174490727
>God exists
>someone is actually retarded enough to type that shit unironically
>>
>>174490828
>I dunno why they restricted them rather than just balancing them with other weapons.
Because paradox is a bunch of lazy cucks, that's why.

That brings up another qualm I have with combat; it's not involved in any way, shape, or form with any appreciable level of tactics or strategy, yet we have to manually build fleets ship by ship as if we were composing something for a wargame.

If Paradox doesn't want the combat to be involved and detract from the 4x, that's fine, that's totally reasonable, but they should at least make it so that actually building and maintaining and fighting is as simple as combat actually is.

Fleet managers, combat theater managers, larger amounts of ships overall (who ever heard of a galactic empire with just 500 ships; that's barely larger than the US navy!), etc and so forth. Fleets and combat as they are now are stuck in a weird limbo between "tedious and involved to set up" and "barely a feature at all beyond doomstacking"
>>
>>174489194
jokes on you

I use command until I get what I want or run out of energy, this level of rng is bullshit
>>
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>Muh technology
>Psychics get better shields and jump drives
>>
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>>174490979
Salty materialist detected.
>>
They really need to rebalance materialism - spiritualism
>>
>>174491185
>Anything but regen armor and wormholes
>>
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>>174491185
>swedish cucks pandering to religious fanatics

Well thats something new..
>>
Someone teach me how to be a slave owner.
Should I grab that trait with the +4 slaves in the beginning?
>>
>>174491268
It's actually pretty even
Spiritualist get a few high tier research and mineral through slaves
Materialists get a flat bonus to all research and bots for mineral
>>
>>174491228
I don't need god when living in a materialist society means my fleshlight costs less energy to operate and state can grant it full citizenship.
>>
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How am I doing
>>
>>174489837
have you ever tried attacking FE spiritualist with those?

I did.

and I had to savescum
>>
>>174491416
>avoiding perks
matte kuda stop
>>
So, playing Xenophibic empire for the first time. Going well so far, the whole galaxy just turned against me after my first war against the bastard who colonized a planet right in the middle of my empire, before the borders could collapse around the space. I notice that the stagnant ascendancy next to me isn't as overwhelming as it should be, it's got merely double my fleet size. I'm thinking of taking him out; what's the best way to counter his destroyer/battleship fleet makeup?
>>
>>174491416

Am I the only one in love with Paradise Domes? Happiness, unity and food all in one building? And I don't have to waste tiles on utterly fucking useless farms? Sign me up.
>>
>>174491379
Synth evolution sucks even if you can go bio I guess.
>>
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>>174491185
Better leaders. Psychic > Cyborgs/Synths.

Better armies. Psionics > Androids.

Also government ethics attraction/less unrest > 10% research speed and fucking rowbot maintenance

Feels more comfy too. Materialist's end-goal is to kill you and install a copy of your brainwaves into a toaster, then claim they've made you immortal. Spiritualists want to empower you with incredible spehs-magics AND get you a reserved spot in the afterlife.
>>
>>174491416
do one tree only so you can get perks you fucking retard
>>
>>174491590
Underrated building. I'm still salty they've deleted my beloved combat arenas for militarists tho.
>>
>>174491635
>religion with an afterlife
the ultimate coward society
>>
1939 setting (Every planet already belonging to an empire) for Stellaris with Empire civics set to their real life counterparts when?
>>
>>174491808
>Multi Earth start when
>multi solar system starts when
>non retarded doomstackfest combat when

Nigga there is so much to fix about this game i cant even begin to count those things.
>>
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>>174491375
>that trait with the +4 slaves
That trait is Syncretic evolution and it's garbage, you'll just get 4 xenoslaves instead of the regular slaves, it's a nightmare to micro each race on expansion and you cant replace the gov etics, ever. Just dont take it.

Go fanatic spiritualist/Authoritarian (Or take a 3rd ethos, your pick)
Imperial cult for free ethics and cheap edicts
Caste system, play wide, focus on minerals, if you got slaves revolts, build defensives armies or drop an happiness edict
Discovery tradition first for research
Look around you for races that will allow you to colonize everything, happiness isnt an important factor so you just need 2 other races to reach the 60% habitability for the hot/cold/temperate planets.

As far as ascension go, mastery of nature is really nice for playing wide early.
Both psionics and genemod work well in mid-late, psionic is simpler, bio require a bit of micro to minmax your sector but is more fun.
>>
>>174491594
So does mechanist desu senpai, it's a marginal early boost for an ethics that can never be replaced
Honestly, both mechanist and syncretic ev should never be picked
>>
>>174488640
Plantoid ships is more appropriate for agrarian idyl/inwards perfection empires since those ships/stations have domed gardens on them.
>>
>>174491986

>Mastery of nature

I can't wrap my head around why anyone would take this. The tile cards don't take that much time to research, you're using up an entire ascension perk for that? Seems utterly fuckin' useless to me.
>>
>>174492171
it's a meme from people who desperately want to convince you that Stellaris should be played like an RTS
>>
>>174491803
It takes courage to have faith. Materialists need certainity in everything, that is true cowardice.
>>
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>Conquering some alien's territory.
>He's a retarded AI so he colonized basically every single tiny planet his pops would accept.
>My ethics don't allow me to purge them.
What should I do? This faggot won't leave me alone so I have to rip him apart, and his territory is certainly nice enough that I want the resources, but all the unnecessary colonies will kill my research and traditions.
>>
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I don't want your perks lmao

>>174492115

I don't have plant DLC
>>
>>174492389
Depends entirely on the faith.
If it's a good faith or a pussy faith.
>>
>>174492171
>I can't wrap my head around why anyone would take this.
It's a crazy amount of research/ressources saved over time, and a crazy powerspike early
Probably the safest pick you can take if you aim to snowball

>>174492349
It's a great perk for people who like winning, if you want to RP your tall research empire that's fine by me
>>
>>174492115
This is a good point, I hadn't thought of that before. The 'leaves' also suggest a sort of advanced solar power too.
>>
Personally, I believe that it's not that Materialists ignore the Shroud. It's the Shroud that ignores Materialists.
All psychic abilities come from there, at least that's what I got. The Shroud is also filled/controlled by eldritch beings beyond our comprehension.
Who's to say that all those beings don't just keep the Shroud locked to those they can't manipulate? Materialists would want to study it, learn the limits and would probably ignore any of their contracts until they understood what would happen. While non-materialists and Spiritualists in general just accept it without trying to understand it.
So basically, Cthulhu doesn't want scientists or lawyers, he wants believers or commoners.
>>
>>174492464
>know you can't purge
>conquer shit planets anyway
do you only get the cleanse planet CB if you're a purifier or something?
>>
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>>174492464
>liberate
>vassalise
>impose tribute
>>
>>174492464
>free_policies
>purge them all timmy
>free_policies
>go back to being a space-hippy

Solved.
>>
>>174492567

Only xenophobes get purge
>>
>>174492583
Can you make an empire both a vassal and a tributary?
>>
>>174492171
Well single tile blocker research takes on average 12 months.
There are what ? 8-10 different tile blockers ? So its a time/money saving perk. Especially early when you have five planets with 75% of tiles blocked by some faggt jungle or some shit like that.

>>174492464
Liberate and vassalize.
>>
>>174492650
sadly not
i assume that you can edit so vassal actually pay you some tax
>>
>>174492502
>It's a great perk for people who like winning
it's a waste of an ascension perk slot, if it made the tile blocker clear instantly as well as for free it'd maybe be worth considering, but resources are so easy to come by after the early game that it's just an absolute waste. Just terraform planets and it automatically clears all tile blockers as well as makes the planet your preference
>>
so... If you go full Synth and an AI Empire Causes a Robot uprising you am pretty fucked right?
>>
>>174492820
I don't think so
>>
>>174492502

What are you gonna snowball off of? You're just clearing tiles, you're not pulling pops to fill them out of your ass. When you consider the fact that you can stagger your research alongside your tile removal, the value of the perk becomes null. You could make an argument for saving resources, but honestly, early game economy shouldn't be a problem if you expand correctly.

>>174492706

In my experience, tile removal cards tend to show up more if you have those tiles on one of your colonies. I've never waited long for the card to show up, and you still gotta wait for the pops to come in.
>>
Why does everyone shit on Master of Nature? If you're playing wide it
>Saves 10,000+ minerals and energy
>Lets you skip a ton of Biology techs
>Gets colonies productive earlier

That's a great early game bonus for blobbing, and it's not the worsy thing to pick before you start grabbing the Psychic/Synthetic/Wonder perks. My perks are always usually Interstellar Dominion into Mastery of Nature.
>>
>>174492464
>Tributary
>only 25% of his resources
>Fucks up my natural expansion too
Meh.

>>174492706
>Vassalize
>He doesn't give me anything except his own dumb AI fleet during war.
>>
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What could go wrong If I just kept spamming frontiers along the line drawn, so no one would intrude the space that I found?
>>
>>174492929
>>He doesn't give me anything except his own dumb AI fleet during war.

But at least you get him out of your way and he cant backstab you.
>>
>>174492885
>Playing wide
>>
>>174492965
That's what I do. Doesn't normally cause any issues for me and it cockblocks the AI from the best planets.
>>
>>174492983
Right, but then it'll look downright retarded for be to expand because I have this huge exclave in my territory.

Also he shares the same color as me.
>>
>>174492885
>Blobbing early
>>
>>174492965
You would probably run out of influence.
Wormhole lads could jump over it as well.
>>
>>174491986
Is Xenophobic worth grabbing if I want to enslave other races and gene mod those to be my bitch?
>>
>>174492965
>waste resources on outposts instead of ships
>get DoW'd
>enemy romps all of your defenseless outposts
>6,000,000 minerals down the drain
go for it lad
>>
>>174492885
Because they can't comprehend indirect rewards. They'll take 10% research speed over something that lets you skip a bunch of techs.
>>
>>174492741
It save up the cost of 9 tile blocker research and make every single tile blocker in your empire free to clear
As I said, if you plan on playing wide, that's a FUCKLOAD of ressources saved

>>174492851
>What are you gonna snowball off of?
The 9 research advance
The guarantee that every planet wil lreach their max potential asap by never being blocked anywhere

>early game economy shouldn't be a problem
Early game is pretty much everything, by saving all theses ressources early you guarantee a swift expansion into the midgame
>if you expand correctly.
That's the point, the perk get better the more you expand
>>
>>174492965
Deny them expansion any way you can, but don't get complacent. They might skip over you to colonize in your safe space if you don't fill it in quick enough.
>>
>>174493113
Why would it ?
Even colour is the same, it wont fuck up your borders or anything.
Just box him in and continue on your way and after you get done with any external threat, switch to puring mode and just take care of the problem.
>>
>>174493174
Yes, xenophobe is better for enslaving xenos, since authoritarians only get caste system, which is fucking retarded but hey, paradox.
>>
>>174493191
>9 tile blocker research
Sure, if you're planning on colonizing shitty 40% hab worlds for whatever reason, and if every planet you're colonizing has like 75% blocked tiles.
>>
>>174493223
>Why would it ?
Exclaves always look like shit.
>>
>>174492965
Cost a lot of influence
Create a lot of border friction
If your neighbors arent the hippie type, it could end badly
>>
>>174493320
Well you dont have any other option do you ?
>>
>>174493175
Forerunners are a Xenophile FE
Blessed Covenant is an associate of our Federation
Great Caloctoca is about get BTFO by our Federation
Everyone else is our Federation

>>174493169
Even with Influence tech research?

>>174493197
That's what I'm scared of, can I close borders completely?
>>
>>174492885
because after a certain point in the game terraforming a planet clears all it's tiles and you're stuck with a near useless perk
>>
>>174493157
>Not blobbing early and keep blobbing for the entire game

It's like you don't find overwhelming the AI's battleships in thousands of shit-tier frigates entertaining.

Defence in depth is the best defence, cheap and numerous is the best offence.

Pic related is what happens when a tall empire tries to go wide late-game.
>>
>>174493312
>Shitty 40% hab worlds for whatever reason
There's two reason I can see : Slaves and robots.
I honestly dont give a fuck about habitability, and barely about the size of the planet. If it got minerals, I want it. and look at the result >>174491986
Won game by 2339, Ironman hard.
If anything that's the real bad side of Wide+Mastery of nature ; you end the game too quickly.
So I'm working on a more comfier tall empire now.
>>
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>tfw decided to take my Species name out of my empires name because of how multicultural It had gotten
but nevertheless, the Blob must Grow
Perhaps I should Take out those Greenguys underneath me, I have been leaving them along all game in the hopes of being friends with them but they just do not want to form a defensive pact with me even with a +95 opinion of me
>>
>>174493450
>have 1000 corvette fleet
>encounter enemy using missles
>?????
> start new game
>>
>>174493312
That's exactly the point he said though. It's for playing wide. Rather than researching terraforming and then hoping to get atmospheric engineering or gene modding to make up for the climates you can't inhabit, you just quickly conquer empires with races that have different habitable climates and then use their pops to colonize those worlds your native species can't use. Waiting for the research RNG to give you all the tile blocker removal techs is a lot of wasted space. Mastery of Nature is the must-have perk for people who play wide and blog early.
>>
>>174493393
Influence tech is super early and only allows for two more with expansion traditions, or one more without.
>>
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>Arguing about perks
>>
>>174493750
Still probably win desu.
>>
>>174493750
>enemy fires 100 thousand missiles at your coverttes
>they all track to 10 ship or so
>99 thousand missiles just get wasted because they were aimed at something that's already dead

How to fix missiles/torpedos
>homing mechanic
>>
>>174493750
>Missiles
>Against corvette blobs

tip top kek

enjoy wasting 90% of your DPS everytime your weapons fire.
>>
>>174493393
They changed influence tech so now it depends on factions. Not as reliable. You can get the civic cutthroat politics for a permanent +1 influence later though. I don't know what your government is either, but if its a democracy or oligarchy you can also elect a leader that gives influence per month. Plus democracies have their mandates which give nice boosts of influence.

In the mean time, I would suggest rapid colonization of any available worlds within the space to start filling it in. Droids are handy for this since you can just plink them down anywhere and then wait for your species to be able to move in.
>>
>>174493874
Words can't encompass the breadth of my disgust.
>>
>>174493434
If you take mastery of nature you don't need terraforming, the whole point of taking mastery of nature is if you're playing super wide and building momentum.
>>
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>>174493874
Can you not
>>
>>174493874
Delete this
>>
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I need help with writing a bio for my lettuce people since I was feeling like I was playing this too gamey, I was planning to explain their communal aspect through not ever developing more than 1 language and due to plant communication bullshit their language could never deviate.

But I can't explain the rest other than being hippies means they want everyone to have the best opportunities (Meritocracy) and since they like being in communities and sharing, this has lead to a quick flow of information explaining Quick Learners and Talented?

Agrarian Idyll is too fucking obvious

>>174493874
At least we don't have to play as cuckbugs, you piece of shit
>>
>>174493885
>>174493939
>>174493879
last game tried attacking AE spiritualist (missle user) with 1000+ corvette blob(2xplasma+disruptor, 90%evasion)

got about twice fleet strenght and still got my shit kicked in
>>
Where can I find optimal ship designs and recommended techs to research?
>>
>>174494198
>more than 5 traits

at least I don't have to cheat
>>
>>174493939
>>174493879
>>174493939
You guys haven't actually tried it have you? Missiles fuck the shit out of corvettes. You meme about "muh over kill" but they outrange all the weapons your little corvettes have and the larger ships have the shields and armor and hit points to weather the pathetic damage from small weapons. You'd need like 3x the fleet power of an enemy using battleships and cruisers loaded with missiles if all you are packing is corvettes.
>>
>>174494198

>Agrarian Idyll

This trait seems really good, but I loathe and despise hydroponics farms. I use Frontier Clinics, Paradise Domes and Orbital Hydroponics for all my food needs. Destroy every farm, build over most of the food tiles.
>>
>>174494476
People act like missile splash isn't a thing
>>
>>174493667
I really don't understand the appeal in mindless blobbing.
Then again though I've waged wars strictly to fix ugly borders.
>>
>>174494227
Probably by their fighters, not their missiles. Missiles suck against corvettes, fleets never target more than a handful of ships at a time.
>>
>>174494548
Missiles dont splash, they just have perfect tracking
Which happen to work wonder against corvettes spam, because they have no HP whatsoever, just stacked up dodge stat as a defense mechanism
So yeah that guy above is right, missiles DO fuck up corvette badly
>>
>>174494553
I blob because I want to control an entire spiral arm but some Fe inevitable fucks me out of that so I expand into the neighboring arm and inevitably want to control all of that one too.
>>
>>174494476
Missiles are so fucking slow firing they'll get about two volleys off before the corvettes get in range.

Sure you'll need a shit ton of them, but you're ignoring that corvettes are more efficient in terms of cost than the equivilent in fleet power of battleships and corvettes when you take them in large fleets.
>>
>>174494512

The power of agrarian idyll is getting multiple traditions slots in your first year, it's not like you spam farms or anything
>>
>>174494725
They literally target ten ships in the 120+ corvette blob with each volley. Actually got try it, half your missiles will just pause mid-flight and disappear when the ship they were targeting blows up.
>>
>>174494472
Yeah, m8. You are clearly a pro at the game because you use one less trait.

Also that's not more than 5, that is EXACTLY 5.
Non-adaptive, Charismatic, Communal, Quick-Learners and Talented
>>
>>174494198
>they want everyone to have the best opportunities (Meritocracy)
I think you're confused. A meritocracy refers to an institution where the only way to rise through the ranks is through merit (achievement or just raw skill). It's not really that egalitarian except in the sense that meritocracies do not discriminate based on class, sex, age, etc. As long as you have the skills and requisite achievements, they are happy to have you. The other side of that coin is if you don't have the skills they won't give you the time of day. A meritocracy isn't necessarily interested in giving everybody a fair shake, they just won't turn away competent people wherever they're from or whatever they look like.

I think what you want is the egalitarian ethic, which is about equality among peers. Egalitarians are all for sharing and redistributing resources to ensure everybody has a fair shot. Leveling the playing field rather than letting the already-talented ascend the ranks.
>>
>>174494476
range can win it for them yeah, but it's very easy to just engage right on top of the enemy.
>>
>>174494574
~90% of damage was done by whirlwind missles
>>
>>174494991

> It's not really that egalitarian except in the sense that meritocracies do not discriminate based on class, sex, age

That's egalitarian
>>
>>174495021
That's actually worse for you, because then your entire fleet will be in firing range and the ships will target a lot more of them instead of just the closer elements which is how targeting works on long range weapons as two fleets gradually draw in range. See normally the missiles will just unload on the first few ships that come into range, but if you drop in right on top, they will target a bunch of shit and kill you that much faster. And because missiles are so slow it means they will often fire multiple times at the same targets at long range but that won't happen at closer range.
>>
>>174494574
>Missiles suck against corvettes
Try fighting an empire that spams missiles with a corvette fleet and tell me how that works out.
>>
>>174494553
a lot of people just play games like these Mainly to inevitably conquer every other Empire and become the only one left
Though fuckton of my Blobbing came from just pure Blitzkreig colonisation
also opertunistic picking off of smaller nearby Empires right after they finished wars each other and were still weak from their last war
>>
>>174495021
landed on top of AE fleets but before I done any substantial damage they wiped me off
>>
>>174494991
Anon is an egalitarian of opportunity (aka the one most people are), what you're talking about is egalitarianism of outcome (aka what SJW fight for).
>>
>>174495189
Equality vs equity
>>
>>174494864
>Actually got try it, half your missiles will just pause mid-flight
Fun fact : The missiles you see during battle are just meaningless graphics
Actual ingame missiles are completely invisible, much faster and you can hear each volley fired

When you see missiles disappear mid flight, it's just the graphics being removed because the actual missiles (the invisibles faster one) already hit and killed their target
>>
>>174495138
It all comes down to a DPS race and having an extreme range advantage will hurt you more.
The overkill problem wastes a lot of DPS but not as much DPS as you waste by slowly flying into range.
>>
>>174495093
Hence why I said they are egalitarian in that sense. But paradox heavily pushes the "equality between all members" sense for egalitarianism. You'll notice it in both policies and factions.
>>
>>174495189
>egalitarianism of outcome (aka what SJW fight for).
That's not necessarily SJW.
>>
>>174495316
You don't have to bill yourself as one, no, but that IS what they as a group advocate. It's a retarded philosophy regardless, because it inherently requires you to handicap the talented for the sake of the untalented.
>>
>>174495316
>fight
complaining isn't fighting.
same goes for /pol/tards too
>>
>>174495260
Not really, see >>174495234
Also the targetting problem works both ways. Your corvettes will only target 10 or so ships at a time, and if those are big meaty cruisers and battleships it will take them a long time to focus fire down those ships, all the while they are being obliterated by continuous missile fire. Hence why you need a serious numbers advantage to win. I'd estimate at least 3x the fleet power to overcome it.
>>
>>174495267
Well they're Swedish, the people with feminist snowplows.
>>
>>174495453
this desu, SJW are mockingly called "warriors" because they don't actually do any fighting for their cause(s)
>>
>Curator scientist elected as Prime Minister
>Hire a new one from the Curators
>Prime Minister loses his seat
>now have two curator scientists

Neat.
>>
>>174495546
>>174495453
In the modern age, bitching online can be surprisingly effective.
>>
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Does anyone else always pick Domination and/or Diplomacy last?
>>
>>174495609
There's so many bugs related to leader election. When I did the robot ascension my leader got left behind and was the sole remaining cyborg, and because my ethos was xenophobe it pissed off my xenophobe factions because they were ruled by a "xeno" now. This shit is bananas.
>>
>>174495418
Meh it's not that wrong as long as you are like healtcare, not gonna advocate communism.
>>
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>>174495609
>Tfw my Curator gecko end up as an immortal chosen one AND the leader of my spiritualist faction
>>
>>174495664
Domination is stupid.

HEY GUYS OUR BIG FINISHING PERK IS THAT YOUR VASSALS GET YOUR RESEARCH
like who cares
>>
>>174495664
diplomacy generally last for me because fuck having friends
>>
>>174495721
If only that guy did something other than futashit desu.
>>
>>174495664
They're both playstyle specific rather than generally good.

>>174495748
You get theirs as well though, don't you?
>>
>>174495664
Diplomacy is always last for me. Domination is definitely on the back half

>>174495748
Yeah it's a big snorefest but that's mainly because of how shitty vassals are. There's so little you can do with them it's basically not worth it to have vassals, they're just another way to blob up that doesn't involve purging or directly annexing planets.

I do like some of the earlier perks for it though, like governor levels and leader bonuses.
>>
>>174495798
>futa
>shit

pick one

>>174495748
you get their research too
>>
>try to write lore about cabbage people
>ends up with shitty argument about equality

Amazing
>>
>>174495664
5 of them at 4/5, why you not like ascension perks anon?
>>
>>174495868
I responded to you if you bothered to read it.
>>
>they want everyone to have the best opportunities (Meritocracy) and since they like being in communities and sharing
Souhds like both meritocracy and egalitarism, don't be afraid of being an awful commie for that.
>>
>>174495878

At first it was because I wasn't sure what to take. Now it's because I'm having fun triggering people.
>>
>>174495957
So just sit on the perk slot, you're not forced to use it right away. I often do that if I have a research requirement I'm still waiting on for a perk I want.
>>
>>174495798
>>174495854
He does a pretty decent job with futa, which is often very lacking.
>>
If I use modded traits to get psionics without being spiritualist will I still be able to access the shroud?
>>
>>174492885
1)
>Saves 10,000+ minerals and energy
Irrelevant for wide, you'll have more production than you know what to do with anyway
2)
>Lets you skip a ton of Biology techs
This is its one good feature
3)
>Gets colonies productive earlier
See 1)
>>
>>174496062
>futa
>lacking
Futa is actually one of the fetishes for which there's a real abundance of quality art and animations. Like off the top of my head there's Bible Black, Star Jewel, plus parts of Space Pirate Sara, Viper, Daiakuji. There's some other, less quality ones I could name that I still find passable. A shame the Futabu adaptation was shitty, but it could've been a lot worse really.
>>
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Confirming that;

>Hurr just spam basic corvette, defeat everything!

and;

>Hurr missiles can't do shit to muh corvette spam!

Are fucking memes. Pic related was making my game stutter due to the amount of corvettes I was using to equal an FE's basic fleet strength (inb4 potato) and it still got utterly slaughtered against a smaller FE fleet that was predominantly using missiles.
>>
>>174495854
I pick both.
>>
>>174496320
>he fell for the corvette meme
>>
>>174496320
If you had better weapons than just kinetics you could probably do it if you had double or triple your numbers.
>>
>>174496320
Mate it was their strike craft that did most the work on you. Strike craft doesn't get enough credit, always found carrier battleships better than artillery ones.
>>
Did they fix that thing were uplifted species would lose the trait ( and happiness ) if you gene mod them after their uplifting ? i found those OP reaches that can live anywere and dont want to fuck kup
>>
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>>174496462

Who /strike craft/ here?
>>
>>174496320
REKT
>>
>>174496524
that picture just gave me second-hand autism
>>
>>174496320
See this is what I'm talking about. The damage output is roughly the same, but the difference is corvettes can't take that punishment and cruisers and battleships can.
>>
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>>174496309
There can be quality in art and animations but so can anything, futa is really inconsistent with its context.
Bible Black is a good example of mediocre futa, though it's more mediocre across the board.
You could take futa out of Bible Black and it'd literally be exactly the same.

Space Pirate Sara is pointless trash and I'm unfamilar with your other examples.

Futa is on average poor because it's there only for its own sake. Stuff like Rondo Duo is good futa because people actually acknowledge it as out of place.

UH HOW ABOUT THOSE BROKEN LORDS HUH? LOTS OF DUST WITH THOSE GUYS.
>>
>>174496462
>It was the strikecraft!
>FE Strikecraft Damage: 0

Right.
>>
>>174496462
>Mate it was their strike craft
literally no damage from strike craft
>>
>>174496462
Except that fleet had zero strikecraft. You can see the score chart right there, zero strike craft damage done that battle. You were saying?
>>
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>>174496671
Strikecraft don't list their damage
>>
>>174496379
The idea I was testing was that just spamming the basic corvette is the most cost effective fleet formation. Adding better weapons requires better power, which increases the cost per corvette, which, give how easily they pop without any kind of defences, makes them worse, not better.
>>
>>174496729
>>174496734
Strikecraft damage listing is bugged.
>>
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>Just spam corvettes they said
>>
>>174496756
Duely noted, however, deducting the other damage types, the strikecraft did 7,160 dmg, which hardly accounts for the majority of the 248,575 dmg the fleet inflicted.
>>
>>174496320
>>174496768
We'll it's an awful fucking idea almost all 15K of your damage done went to shields while nearly all of their damage was to your hull. All this proves is that shields are worth the investment
>>
>>174493667
>fighting unbidden
>materialist FE tips its fedora and attacks me
>I don't want its shitty broken ringworlds
They don't rebuild their fleet right? So after I break everything they have they will pretty much be neutered no?
>>
>>174496937
Strikecraft damage doesn't show up at all, it's not even calculated. Look at the image he posted, it doesn't show any damage dealt by his fortress despite winning the combat and destroying both corvettes.
>>
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Guys, listen, guys what if, what if I merge my, listen here, my ether drake and dreadnaught?
>>
>>174496463


Pls help
>>
>>174497363
Wait you can get the Ether Drake as a ship? I thought you could only kill it
>>
>>174497363
does drake still spawn with warp I?
>>
>>174497394
No idea dude. This game has so many bugs who can keep track of it all
>>
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>>174497415
Even from building a mining station on the dragon hoard planet.

>>174497429
It has jump drives because I had jump drives when I got it.

Also, my dreadnaught versus your titan you fedora-tipping cunt.
>>
>>174497242
Oh right.
>>
>>174497415
You can get one it's eggs and raise a cute ether drake of your own.
Don't hatch it until after you get jump drives though, unless you just want it to end up sitting at your capital as a guardian or something.
>>
>>174497415
You kill it, and can sometimes get an egg.
>>
>>174497571
>>174497590
>>174497602
Fug. I've never gotten that event.
>>
>>174497429
spawns with level 1 of whatever drive you have.
>>
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Suck it cunt.
Psi Warriors/Titanic Beast/Avatar versus Gene Warriors time.
>>
>>174497678
except wormhole i suppose
>>
I don't think I can use anything but the wormhole ever again. All of those warp drive games feel like slog now.
>>
>>174497801
Well wormhole only has one level. The techs just passively boost the range of the stations.

>>174497813
It can get pretty annoying with really large fleets but that's the time you get jump drives anyway.
>>
>>174497813
Yep that's how it goes. I find it hard to give up the wormhole, but using warp now and then isn't so bad, just for a change of pace. If I'm trying to be serious in my game though, I always take wormhole. The advantages it offers are just too good.
>>
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>all dat room
this is gonna be an easy game
>>
To that guy who showed off the Dark UI mod, thanks a lot. This mod is awesome. Fixes so many issues I have with Stellaris's shitty UI.
>>
>>174497225
Only if they haven't awoken.
>>
>>174497904
I typically use warp for research-focused civs because the science ships never have to stop surveying.

I never use hyperdrive. It's tedious and an eyesore and offers no strategy only turtling.
>>
>>174497889
I meant drake doesnt spawn with wormhole gen

at least didnt in my game
>>
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>Been excited as fuck for Utopia for a month
>Tired of it by late-game of my first playthrough
>>
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Drake equipment.
>>
>>174498168
What are those weapons like? Are they all particle lances?
>>
>>174498030
>muh science ships stop surveying when I run out of space
how hard it is to queue wormhole stations every 10 years or so?
you do know you can queue actions by holding shift, right? do you guys want literally everything automated?
>>
>>174497742

organic fucking ships when REEEEE
>>
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>Finally get my full psionics.
>Sub-races of Arid and Jungle-preference founder species I created literally half a year ago keep worthless latent psionic instead of getting the upgrade.
Fuck.

It's just two planets and it takes about a month of research each just to create a fully psionic variant from my main pops, but I'm going to forever feel bad for these two planets for being psionically crippled.
>>
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>>174498223
>>
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>>174498168
>>
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>>174498168
>Scile
delet this right now or I'm coming for you
>>
>>174498343
>energy point defense
Why is it the only point defense we can research are the little turrets? I was just thinking earlier today there should be other types. Like interceptor missiles.
>>
>>174498368
kek
>>
Why would anyone terraform when simply shifting your species over to whatever preference is so much faster?
>>
>>174498224
t. Autist who wants to micromanage absolutely everything no matter how inconsequential
>>
>>174498049
Oh they might not then, I'm not sure.

>>174498431
Flak is also point defense.

>>174498343
>wepon
Is that supposed to be a reference? It's been so long.
>>
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>>174498326
The event for giving psychic to other species is bugged by the way. I had these parrots who gained latent psionics and then it gave me the vent to turn them into psychics.
Their name got changed to this and then they became my main founder species somehow and the humans became enslaved, even though they were also psychics.
>>
>>174498326
It's part of the issue of the game treating gene modded sub-species as entirely separate species. It's really annoying too, because when you go to look at your empire's demographics it'll be sliced into dozens of tiny pieces instead of just clumping the differently gene-modded species together. It could say "humans (4 sub-species)" when you mouse over it. How fucking hard is that?
>>
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>>174498535
t. fucking casual that has no place in any kind of strategy game
>>
>>174498548
>Flak is also point defense.
But it's not a Point Defense slot weapon. That's what I'm talking about. We have this special slot just for point defense to prevent corvettes from abusing it and only one weapon can even go there. It's a tacky solution to the problem that they could make more palatable by just making some different types of point defense slot weapons.
>>
>>174498548
>Is that supposed to be a reference? It's been so long.
https://www.youtube.com/watch?v=zQq12lDl0Kk
>>
>>174498431
Yeah, I don't like that either. Lasers can shoot down missiles just fine, and sometimes I like to have my species just use one type of weapons across all their ships.
>>
>>174498549

you should never let xenos into your empire
>>
>>174495893
With being a democracy and all that, that should encourage the best and the brightest to fill the ranks, I don't want to drop F.Xenophile because the theme I'm going for is that these guys are looking for other cultures as unification happened quite early for them with mono languages
>>
Why are the synthetic/biological ascension paths so fucking awful bros? They're both so fucking easy to fix/buff without breaking muh psionics.

>Gib better traits for biological ascension and decrease costs

>Make synthetic pop growth normal once you get androids (With Cylon-tier portraits) while boosting engineering research.

Sure, playing the Fall of the Eldar is fucking great, but fuck's sake, where's muh Daleks and muh Shrikes
>>
>>174498224
It costs energy and it's a waste of time. I'm usually pacifist on those runs anyway so it's just a mobile game where i pop bubbles as they show up.
>>
>>174498620
Oh right. I didn't think about the point defense slot because I only use flak anyway.
I think it might be a cure to make sure the AI always has some, though it's obviously weighted too heavily for them.

>>174498621
fucking start of 2008 man
>>
>>174498619
It's a roleplaying game, not a strategy game tho.
>>
>>174498620

Strike Craft best point defense
>>
>>174498549
>>174498326
Basically, species are fucked and it needs to be the next thing they fix. I thought they said they were going to fix the whole "if you mod a species it turns into a completely different species" thing but I guess it was just more hot air with no substance.
>>
>>174498740
>costs energy
>literally 025 maintenance cost
>>
>>174498787
They are point defense countered by other point defense. PD are ultra safe with the trade off of giving up some of your potential firepower to negate your opponent's weapons. Flak batteries are a bit better in that regard since they can still do some damage to enemy ships.
>>
>Paradox fixing anything

This is how they operate:

>release DLC/patch
>introduce new mechanic
>it's fucking broken
>next patch or two try to fix/balance it
>either completely butcher it making it inviable/flavor only or break it/something else even more
>instead of fixing it they just repeat the cycle by releasing more DLC/mechanics
lol enjoy your broken game
>>
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guess who just joined the shitlist!
>>
>>174498559
>>174498802
They should really add a way to let you rename them, at least.
>>
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>Pumpkin people from the Deneb system
>>
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>>174498706
I modified the save to make my species the founder again because what happened didn't make sense.

Also, first time I find living metal that's not from a ringworld.
>>
>>174498559
>>174498549
>>174498802
It won't even let me tell them to stop breeding because they're the same species, but they don't ascend when my species does.

It's bugged to hell.
>>
>>174498983
I think what they should do is, just adding traits to your species doesn't cause them to be categorized as a separate species, instead they get listed in a sub-menu that gets brought up when you click on the species. All the variations of that species. But once you unlock the advanced gene modding that lets you remove beneficial traits, thus changing your species' main characteristics, it should split them off into a separate species that you can name. Because that's really the end game of gene modding: creating entirely new species. It'd be neat if they could also randomly generate new portraits for them too, but currently their portrait selection is too limited. You'd need more subtle gradiations like what the humanoid section has.
>>
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>>174489837
>Evasion Stacking
>In a galaxy where 100% accuracy, 100% tracking weapons exists
>>
>>174499119
bugged anomaly event with subsurface ocean

seen this couple of times alredy
>>
>>174489837
>relying on evasion when missiles exist
>>
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Anybody know where the star lords modifier comes from?
>>
>>174499437
Probably shared authoritarian ethic if I had to guess.
>>
>>174499437
Perk that gives bonus dmg to all crisis enemies?
>>
>>174499437
Domination tree.
>>
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>>
>>174499354
this actually works in some cases
butchered FE isolationist with corvets (after they wiped all my other ships)
battle took sth like a 3 years but it looked funny

like a swarm of angry bees
>>
Is improved space battles mod good?
>>
>>174499769

Um.... Sweetie, maybe you should try it instead of being a shitlord? kthxbai
>>
>>174498282
Pretty sure it references the existence of organic ships during an anomaly/research project. Perhaps it was a reference to the Genesis Rising series, which is about organic spaceships.
>>
>>174499769
Yeah, I like it, it's pretty balanced. The graphic part is quality too.
>>
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>>174500246

As it stands right now, Hive empires are just regular empires with weird social gatherings
>>
>>174500246
I thought it was a Farscape reference...
>>
>>174499769

Yes. Combine it with New Ship Classes for maximum goodness.
>>
>>174500450
Probably, I just looked up the game I was talking about and it had shit reviews, so I doubt it was bought enough to get referenced.
>>
>>174498165
Late game is always boring anon.
Just start again, the freshness will all come flooding back.
>>
>>174500954
dont forget about alpha mod for additional features
>>
What's wrong with going Democracy+Talented+Meritocracy+Discovery tree and shitting out 3-4 star leaders constantly? Other than traits ofc
>>
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lol fags they're aliens who cares
>>
man I wish there was civ style research speed setting at the beggining of a new game in stellaris
>>
>>174501465
>lol fags they're aliens who cares
I like getting these while I'm eating them as a hive mind.

Oh no, my food is getting restless.

Just eat them.
>>
Anybody else getting corrupted user-generated empires in their games? I forced one of my empires to spawn and its name was changed to "unreadable string" and it had no form of government.
>>
Show me your ascension perks, people. What's your progression?
>>
>>174501707
Did you go back through your old user empires and give them civics?
Because if no, I assume that'd be why
>>
>>174496320
>b-but muh swarm fleet...
>>
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>>174501948
Trying to build tall, so I'll go for megastructure ascensions for now. Swimming in resources with nothing to spend them on, and can't settle the last few planets I have because it pisses off the nearby FE, so I'm spamming habitats for now.
>>
Is getting Utopia worth it? Getting the crack and what not seems to be a lot of effort for me.
>>
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>>174501948
:^)
>>
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>>
Should I be putting a Spiral-Feed power Hub in my Energy Habitats?
I can't really put it anywhere else since the unity from the regular power hubs on my planets is better than the extra power it might give?
>>
>>174502125
I feel you there, I've got an FE right in my way.

Of course, said FE is currently only at 'Equivalent' with Fleet Power and Capacity, so as soon as I unlock Jump Drives I'm going to push his shit in.
>>
>>174502385
My local FE is at equivalent power, though I don't buy that bullshit. Gonna wait until I have a much larger navy before I even try it, though I suppose I could always savescum and see how well it goes. Could save me several hours of sitting on my arse unable to do anything.
>>
>tfw you have been so slack that most of your colonies don't have Governors
>Don't have sectors
>The FE is chill and I have no neighbours but think I ruined the save due to how I played it
>>
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>>174501948
>Show me your ascension perks, people. What's your progression?

This time around as a hive mind went different to what I normally did (except Master Of Nature which is automatic #1 pick).

1 - Expansion & Master of Nature
2 - Supremacy & 25% Border
3 - Discovery & 10% Research
4 - Discovery & Damage to Fallen/Woke Empires
5 - Prosperity. I will probably go Bioengineering to give me 3 trait points, which is enough to specialise each planet with Intelligent, Thrifty, Agrarian or Industrious
>>
>>174502552
From my experience you only really want 1-3 Governers even if you have 50+ planets
Though they pretty good when put on Sectors, extremely meh on planets themselves
>>
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>>174501948

Stop triggering me.

I just hit my 4h ascension perk and I still did not had a basic rare tech for Psi ascension, after I cycled it ONCE in the first 50 years.
>>
Can you integrate tributaries and protectorates now?
>>
So, what's the defense against strike craft? Strike craft of your own, of the figher type? Or Point Defense?
>>
>>174502923

dunno about tributaries but yes to protectorates
>>
>>174502204
mastery of nature that high?
>>
>>174502962
Point defense kills them.
Point defense options are the point defense slot laser thing that ONLY does point defense damage, the medium slot flak cannon that does point defense damage(at four times the range) and actual, although small damage to main ships.
Fighters are like flak, they can point defense and they can also attack ships.

Flak is the best PD.
Fighters and the officially named point defense are the other two options.
>>
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>Xenophile fallen empire awakens and almost immediately tells me to join them
>use this to provoke the Xenophobe fallen empire into attacking me
I really hope papa Peacekeapers decide to actually help
>>
Can somebody explain me why bombers are shit?

Is it because they are doing the job of L-slots on Battleships and L-slots options are just better or is there someething else that I am missing?
>>
>>174503591
They die to flak/PD before even firing.
>>
>>174503591

Takes time to get to the target
Rather low damage
Can be shot down by PDs and flak cannons
Takes lots of research to make them comparable to other endgame weaponry like kinetic arti (L slot weapon)
>>
>>174503591

Bombers are shit because they die to PD and ignore shields
>>
>>174503618
but regular strike craft die to flaks and pd as well, yet they are considered good.

???

I am confused.
>>
>tfw you cant design and manufacture your warships and sell them to other empires for profits or political gains
>>
>>174503735
>tfw you cant-

I give you Stellaris!
>>
>>174503710

Regular strike craft aren't good, but they are better because they are quicker and do damage to shields
>>
>>174503710
Nobody sane considers them good.
>>
>>174503767
And offer some PD duty as well.
>>
Huh, I didn't know that if you conquer an empire with vassals without liberating, freeing, or ceding their planets, their vassal automatically becomes yours.
>>
>>174501465
>>174501564
I guess all food is equal at the end of the day
>>
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How do I got gud enough to win over newbie ai in endless Space?
>start as horatio master race
>focus on food and colonizing good planets
>stick with food until a planet is fully populated
>ai busts into my system
>offer peace and ignore them
>start specializing planets and make a shipyard
>make a pimpin fleet
>finally leave system to take on the galaxy
>ai fleet absolutely rapes mine
>>
>>174503527
lmao ur dead
>>
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tfw considering gene modding elf migrants to remove "slow breeding" and add "charismatic"
>>
Why doesn't guaranteeing someone's independence give you influence instead? Should be a more benevolent version of rivalries.
>>
>>174503987
What's your fleet design looking like? Horatio ships are notoriously shit in both cost and overall modules.

UE and Riftborn ftw
>>
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>>174503893

Strike craft are decent because: Their activation distance, whatever you want to call it (but not their actual "weapon range"), is very long. They do damage to corvettes. They do damage to shields. They act as PD. Enemies will actually fire on strike craft instead of your main ships.
>>
>>174504091
Besides auto upgrade I usually put a missile, chaff and an invasion module on.
Sticking with 5 ships per fleet since I've gotten fucked over by the upkeep cost of bigger fleets.
>>
>>174504106
>Strike craft are decent

noo.. pls stop.. only energy torpedo and plasma cannons are good ... .. no battle ships ..
>>
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>>174501948
what's the point of domination anyway?
>>
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>>174504091
>Sowers my favorite faction in ES1
>not even a minor faction in 2
>>
>Think Stellaris is not that good.
>Still played over 130 hours since Utopia released.
Send help.
>>
>>174504230

Didn't say they were optimized, just that they get a B or C grade.
>>
>>174504259
vasals and tribunalies
>>
Post top 3 spess 4x.
>>
>>174504375
and what's the point of those?
>>
>Domination: Tributaries give 10% extra income

Does this mean 25% -> 27.5% or 25% -> 35%?
>>
>>174504408
1) Aurora
2) Distant Worlds
3) Stellaris
>>
>>174504216
Screencap, senpai; I don't remember the module distribution for Horatio off the top of my head.
>>
>>174504408

MoO 2
GalCiv 2
Distant Worlds
>>
>>174504216
Upkeep cost really shouldnt be a thing if you're developing right, also always use the free tax law to bolster your dust income.

What it sounds like is happening is you're not building for a specific strategy. Ideally you either build with weapons for specific engagement ranges ie. Cannons and lasers for medium range optimal, or to counter specific builds such as mass missiles when you see your opponent using beams and shields. Horatio ships gimmick is they have a bunch of universal slots but fewer slots overall so their defense and support is weaker, or the alternative is they can have a super powered defense and no offense. This is a system you can use with the module that boosts the targeting priority. Throw it on a super defensive tank ship and let the rest of your fleet bristling with weapons target the enemy with near impunity.
>>
>>174504408
MoO 2
SotS (1+expacs)
Can't name a third; Sins doesn't really count as a 4x, and no other game is worthy of being in the top 3, in my mind, that I've played.
>>
>>174504437
Tributaries are a nice economy boost without anything to worry about, it also keeps the lads out of annoying hugboxes and you can keep beating on them.
Vassals as an alternate expansion type that is slower and requires influence but the pops don't mind being conquered that way.

>>174504465
I'd heavily consider the latter, both in usefulness and in that paradox generally does a good job of not multiplying multipliers.
>>
>>174504437
I gues win without purging or having xenos in your borders
>>
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>Guy is being a real bitch about annexation, down to only two planets and no army but refuses to quit.
>Doing that annoying shit where he throws all his resources into single corvette fleets which he scatters everywhere hoping to assassinate my drop fleet (had no idea the AI even had that much of an idea of strategy).
>Someone else starts bombing one of those last planets on his way to fuck up his ally.
>IMMEDIATELY surrenders to me.
>>
>>174504465
I think ALL modifiers in Stellaris (and in Paradox in general) are additive.
>>
DUDE 20 FUCKING YEARS TO UPGRADE LMAO
>>
>>174504683
>had no idea the AI even had that much of an idea of strategy
they don't, they got lucky.
>>
>>174504725

split the fleet up then.
>>
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post your playtime
>>
>>174504767
>158102 godz
That's a lot of prayer.
>>
>>174504763
I know it's just tedious
>>
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>>174504767
I'm a pleb, I know.
>>
>>174504725
>fleet is massive
>upgrade time is 20 years
>split fleet into 20 individual fleets
>upgrade time is now a couple weeks.
This system is so fucking gamey and stupid.
>>
Does terraforming a tomb world, or colonizing a terraformed tomb world piss off spiritualist FEs?
>>
>>174504767
>158102 godz
heresy, there is but one true god
>>
Plasma guns level 2 or energy torps level 1 on my corvettes?
>>
>>174505201
>Non-Psionic Spiritualists
>>
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>feel for the €1 meme and got endless space
>my first 4X game
>what the actual fuck is going on
>7 hours later have a faint idea of what I'm doing
>15 hours total playtime
>have yet to play a game past round 60
>>
>>174505449

That's gonna be your life for the foreseeable future m8
>>
>mfw for the first time since Utopia came out I didn't rush Mind and Body after PSC and didn't get a single biology scientist to get the life extension techs.
>Leaders dying everywhere, all the time.
>>
I played imperialism II and i remember how good that game is but then also how playing optimally requires a lot of tedious trading because every trade is just a 1-time thing. Bleh. Imp3 needs to add trade contracts when it never comes out.
>>
>Meme build pacifist/xenophobe/spiritualist.
>Can set a planet to be cleansed as war goal, but can't conquer it.
>>
What is actually best for snowballing? do you really need to optimize for energy production ot you should just get a lot of minerals, traditions and science because you will just be headed everyone?
>>
Destroy Frontier Outpost is the most pointless wargoal. It's way easier to just get the location of a frontier outpost from the wargoal and destroy it with your fleet.
>>
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Rip Xenophobe Fallen empire
Now to hopefully turn on my allied Xenophile awakened empire while they are still weak
Their ships almost got wrecked by the Xenopobes, and I absolutely wrecked an equal entire stack of the xenophobes so I think I stand a chance
>>
>>174505942

Play Ring Galaxy and don't die
>>
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>We can make it, boys
>>
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>unbidden
>literally eat aliens for breakfast
>xenophiles
all of my wat
>>
>>174506231

They love killing all xenos equally
>>
>Our president's reign has come to an end, with their campaign promises unfulfilled
>We have re-elected our current leader
>>
>>174505449
Endless space isn't the best in the genre, but neither it is the worst, have fun, tho do be aware, combat systems is somewhat unique for a genre and has widely mixed opinions about it, so it is not representative of usual tropes.
>>
>>174506231
You can eat animals and still love animals.
>>
How is it possible for their to be primitives on a ringworld?
>>
>>174506231
There is a joke I heard once
>Yeah I love Dogs
You Do?
>With Sauce
>>
>>174506328
The event you get when you find it explains it.
They were brought there by the people who made the ring world, and their section was like a zoo.
Then the ringworld builders died/left/whatever.
>>
>>174505942
Early game
Minerals > unity > research > food > energy.
You only need enough energy to not go bankrupt during deficit periods like colonizing while the cumulative growth bonus from food means you get access to more tiles quicker, but its still something you only build as needed.

Mid game
Research > energy = minerals > unity > food
Research is most important but barely more than both energy and minerals, both of which you should be making healthy gains in.

Late game
Minerals = energy > research > food >>> unity.
By this point you probably capped off relevant traditions so unity gain is much less important. Minerals and energy are paramount to build and maintain your deathblob and food is only needed to keep your conquests growing.
>>
>get mods for ships and portraits from Steam workshop
>mods come with empires set to always spawn
Is the easiest way to end this silliness extracting the mod, copying it over to non-steam mod folder, editing the shit bits out, renaming the mod, and recompressing it? Will this work?
>>
>>174506464
Mid game is the bulk of the game and the most variable. I'd say you might need minerals more or less than energy depending on your diplomatic situation.
>>
>>174506505

Don't have to do any of that, you can just edit the files inside their archive.

Open prescripted_countries.txt and set spawn_enabled to yes/no instead of always.
>>
>>174506505
just copy the stuff you want and make your own mod

https://www.youtube.com/watch?v=WGwCoFX1nn0
video is for ck2 but it's the exact same procedure
>>
>>174506595
I considered this, but would Steam detect the mod's an "old version" and update it back to the current workshop version?
>>
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Meh. Shit OP.
>>
>>174506649

Only if they update the mod, I guess. If you really want, you can just

Start Stellaris' launcher
Make a mod
Open the .zip of the original mod
Copy the entire thing into your mod's folder
Make the changes inside your mod folder

Then you don't have to worry about changing it when it updates. I'd say that way is better, since you can't tell when a mod actually updates.
>>
>>174506701
Need to diversify your spider images.
>>
>>174506850
You're talking like a heretic.
>>
I do not know what in utopia makes it so (most likely traditions) but its seems to be too easy to go tall and peaceful trader with just a couple of good planets.
Beeline to endgame tech, build defenses, and literally just waste resources building megastructures while universe around you destroys itself because noone wants to fuck with you. And you don't get a very high chance of galactic happening since you are so small.
Or I am just that lucky with the neighbors all the time?
>>
>game lets you create a custom faction with only positive traits
wew
>>
>destroy enemy level 6 spaceports everywhere
>now all they do is spam energy torpedo corvettes

What horrors have I unleashed
>>
>>174489225
>Imperial if you're authoritarian

Why? I thought oligarchy was preferable?
>>
>>174506981
Unless you get particularly unlucky and an aggressive nation both does very well and is right next to you, the AI isn't too enthusiastic to declare war.
>>
>tfw fallen empire's fleet power goes from "overwhelming" to "superior"

It's almost time lads
>>
>>174507225
This is my problem with Utopia. In original you were almost forced to grow, expand and otherwise attract conflict and difficulties.
Now you can just bunker up and, aside from trade deals and scripted happening you have no incentive to do anything. OFC, it does not win the game but for how easy it bacame to reach end content, there could be a bit more of it.
>>
>>174507520
>It's almost time lads
I've got one next to me that says "Inferior".

They aren't woken either, I've only got a 100k fleet, I'm not sure what the hell happened. Maybe they got into a fight with a monster and lost?

Unbidden just showed up. Again. I was hoping this time around I might get the swarm for a change even though it's bugged because they don't eat people, they displace them and thus don't ever capture planets.
>>
>>174507590

Depends, really, on the FE. I've seen some with 30k x2, 60k x2, and that's it. It's pretty weird. Think it depends on the type, honestly.

Also, each FE has different weapon types. Xenophobes use Kinetic Artillery and so will dumpster most they come across, whereas I think Materialists use Tachyon Lances and other energy weapons that aren't too great.
>>
>>174507520
Fleet power is secondary, tech level is what its important.
Wait until it drops to at least equivalent.
>>
>>174507684
nah

i shat on 2 FE both with overwhelming tech
>>
>>174507684

wat

You're never gonna get tech equivalence with an FE. By the time you do, you should be able to shit out a 200k fleet in a heartbeat and immediately kill them anyway.
>>
I wish we could design our first leader's traits, fuck save scumming
>>
>>174498493
I'm a "purist"
I never touch my founder species' genetics
>>
>falling for the tall vs. wide meme

Unless you're using it to refer to short-term decision making, or recognize that "tall" is just a code word for "suboptimal play that is worse in every way except coziness", you're a retard.
>>
>>174507860
muh research
muh unity
>>
>>174507860
There is nothing with wanting to play tall.
>not wanting several types of gameplay
>>
>Kill off fanatic purifier power house
>Everyone hates me because I turned them into paste
>>
>>174507860
Yeah, coziness. Thats what I am into.
Had too much of my own fun micromanaging hivemind expansionists. Took ages just to scroll through what I had.
>>
>>174508118
>racist kid throws stone in my garden
>kill him
>somehow I'M the bad guy
>>
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>>174508118
>purifying the purifiers
Whoever fights monsters should see to it that in the process he does not become a monster. And if you gaze long enough into an abyss, the abyss will gaze back into you..
>>
>decide to try and make a proper democratic federation builder for once
>fanatical purifiers, fanatical purifiers fucking everywhere
I mean this is partially my fault for using a mod that loosens the requirements for the civic but jesus fucking christ even with that I've never seen so fucking many in one game
>>
So by the time I will be able to research deep space installations to unlock voidborne I will probably have my second perk unlocked
The question is: What's the most optimal thing to use my first ascension perk for?
>>
>>174508237
>>174508234
>>174508118

Memes aside, there should be some kind of difference between killing off normal species than eradicating fanatical purifiers..

No one hated the Grand Alliance for killing Rigelians/Arachnids.
>>
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>>174508394
I did, because Kumo is cute.
>>
>>174508392

Mastery of Terrain of course :)
>>
>>174508394
>there should be some kind of difference between killing off normal species than eradicating fanatical purifiers..

I meant of course difference between how other species react to that and diplomatic penalty.
>>
>>174508118
>tfw liberated a few worlds of fanatic purifier civilization
>now have a new faithful subject of fluffy militant fox people

they should change how liberation works desu
you shouldn't be just able to "free" planets and have entirety of their populace just switch to new ethics overnight and with no penalty or expenditure. If one wants to subvert xeno way of life so drastically, they should have to work for it.
>>
>>174508504
Wait I thought you could only liberate planets with subservient races
Can you liberate an enemy empire's home world and immediately have all their pops switch to your ethics and loving you?
>>
>>174508504
I agree. It would be really fun to "liberate" a few planets, and fight off their "oppressors" that want to restore the old governement that means killing rebels.
>>
>Destroy their empire and therefore their means to wage war and purge
>Purge them anyway

Nah, you're the same as them desu
>>
>>174504268
I feel you anon.
I would realle like to see them in ES2
my fav is the cravers so far, however like with necrophages in EL (also favs) it has a really compelling gameplay, you can't just chill and stuff, you need to yum-yum all the time.
I am relly curious how the faction creator will end up
>>
>>174508618
>you can't just chill and stuff, you need to yum-yum all the time
I remember reading the description of the Zuul in Sword of the Stars (they always overwork planets until they are devoid of resources and basically useless, so they need to keep conquering and moving on) and immediately deciding to never play them because that sounds horrible
Is Endless Legend good by the way? All the factions sound massively different from one another, which could be fun
>>
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How do I get my battleships to do anything? They spend the entire battle slowly creeping towards the enemy, always outside of weapons range. Unless I drop right on top of something, they never fire a shot.
>>
>>174508727
>Is Endless Legend good
No.
The AI cheats, the game is turn-based, it smells like old cheese, the AI hates you even on sandbox babby mode, it can spout fleets out of its ass and ignore your blockade, and it always has bigger fleets.
>>
>>174508770
BBs are lazy fat cunts, you need to outfit them with long range weapons
Their short range weapons are only for when your screens get wiped out and the enemy fleet engages them at knifefighting range
>>
>>174508770
put longer range weapons on them
>>
How come nobody ever talks about interplanetary defense ships? Am I the only one who thinks this would be a great feature?

Doomstacks are the natural tactic for quasi-dreadnought starships and for sure the last thing this game needs is more sophisticated tactical combat, more micromanagment and and ways to exploit the AI.

Why not a system for building effective system-wide defense, including some sort of cheap, expendable, very cost-effective boats which can pack a punch and get benefits from your offensive technology. New modules for interstellar ships which would effectively deal with them while being less effective against other interstellar ships, or simply weapon sizes playing a more important role in combat.

Powerful empires with a large interstellar fleet would gain an option of protecting a large frontier with cheap ships, weak/pacifist empires would get the option of turtling against large empires against which they don't stand a chance with a small interstellar fleet to act as mobile defense

The attacker would have the dilemma of optimizing their fleet for interstellar warfare or system invasion. The defender would have to properly layer their defense and decide on the size of their main fleet.

This would be great for a future interstellar WMD expansion, launching asteroids with hyper drives strapped to them attempting to kill whole planets or star system.
>>
>>174508727
>is Endless Legend good by the way? All the factions sound massively different from one another, which could be fun
very good and all the DLCs are worth it, and I especially like the combat system, although the game itself lacks describing the little (but important) things as usual.
>I remember reading the description of the Zuul in Sword of the Stars (they always overwork planets until they are devoid of resources and basically useless, so they need to keep conquering and moving on) and immediately deciding to never play them because that sounds horrible
if they make faction creation proper, I just want to do some stuff with craver looks.
In ES1 I made communist cravers and spread my brilliant political views all over the galaxy
>>
>>174508818
>fleets
Are you sure you're talking about Endless Legend and not Endless Space?
I already tried ES1 and didn't like it because it had less depth than even Civilization
>>
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After spending last few days enjoying SMAC, I want more but am tired of it. Any advice on games like it, similar tone or setting? I think Pandora is kinda like it, is that true?


>>174508727
>Is Endless Legend good by the way?
It's the best overall 4x on the market offering great diversity of factions and play styles but single player can get boring because AI is not terribly impressive once you know your way around the game. Tho to be fair it's still has better AI than most CIV games.
>>
>>174508850
>>174508861
I stuck the longest range weapons I had on them, but most of the time it's my other ships pulling the weight.
>>
>>174498431
Do I have the mod for you
http://steamcommunity.com/sharedfiles/filedetails/?id=719794488
>>
>>174508924
Pandora is a direct imitation.
Doesn't have the writing of smac though.
>>
>mfw you achieve major empire power-level for the first time in stellaris.

I also put all my opposition into the mining prison colonies, so I can effortlessly uphold 5-6 edicts at once thanks to the massive parliment support as well as Imperial Cult while still having +3/+4 influence gain. Sitting on a solid 100k fleet as well

I am vassalizing all my neighbours atm, but Ancient Empire awoken for the first time for me

Am I good to go with my fleet guys or I'm gonna get spanked?
>>
>>174508951
You should keep trying them for a few more battles, stick kinetic artillery on them
If you still don't like them, drop them altogether. Battleship-less fleets are insanely viable
>>
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>>174508867
Doomstacks and "first battle dictates who wins the war" could be easily solved.
Simply buff stations, make them more powerful, cheaper and with smaller exclusion zone, add planetary defences like fighter crafts, ground based Missile Bases, Orbital Weapons Platforms, minefields etc.
Make the fleet sublight slower and systems bigger.
Make FTL slower.
Et voila, you have the doomstack problem solved.
>>
>>174508234
>Nazi's kill off Jews
>We kill of Nazi's
>WHOA STOP THAT
>>
>>174504408
1) SOSE
2)SOTS
3) GalCiv 2
>>
>>174508867
What stellaris combat needs is:
1. AoE weapons to make 400k fleets a bit less optimal
2. Viable defensive stations (power, number, ability to warp ships to it, anything)
3. Patrols/scouting and all sorts of out of combat AI
4. Battle formations and general tactics to make more than one fleet viable
>>
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>>174509002
oops forgot image.
>>
>>174508920
Oh, my bad. I was talking about Endless Space.
Endless Legend is okay, but a bit boring. Once you build everything in your cities, you just wait for someone to declare war on you or you wait the next technological advance.
Only played it in Easy though, so the AI is obviously more aggressive if you raise the difficulty.

I wish I could help you more, but I really don't like turn-based games.

>>174509048
>Nazis kill your entire family
>you kill nazis
>"Woah hey revenge and violence are not the solution!!"
>>
>>174504408
1.GalCiv2
2.Moo2
3.Sots
>>
>>174509021
Drop them entirely? Could do, though I did have to go and build 80 of the buggers.
>>
>>174509032
Is this Aurora? I don't remember it having icons and such
>>174509002
The difference between AEs and FEs is that AE can and absolutely will shit out ships
You can try attacking them (just savescum if you lose :^) ) but if they unite their entire doomstack it will probably be like 200k
>>
>>174504408
1. Aurora 4x
2. Distant Worlds
3. Stellaris

>>174509137
>Is this Aurora? I don't remember it having icons and such
Its a fleet icon, it shows where any of your fleets are. It can be defined in Race menu.
>>
>>174509093
It's not about revenge it's about stopping them from killing more.
>>
>>174509134
Oh no I don't mean disbanding your battleships, I just mean for your next game you could try not using them at all
>>
>>174508951
battleships arent that usefull before megacanons/lances and they are totally useless before kinetic arty
>>
>>174508969
Thanks, I guess I'll go check it out. You can only hear the "Deidre has a Network Node" so many times before you get tired of it.
>>
>>174509193
>nazi kill your entire family
>you hunt nazis
>"woah dude, it's about time to let it go :)"
>>
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>>174509137
fug 200k? Ok, I'll leave them for now, I still have a buffer of some shitty smaller empires between us.

AE are agressive by default? do they try gain systems etc? I don't save scum, Ironman in this game is great, adds a lot of tension.
>>
>>174509269
Pandora basically has the SMAC gameplay without the story. And there are a few differences here and there.

>>174509183
>tfw autistically recolor the ship icons to fit the nations' flags and colors.
I wish I had the patience and autism for multi nations games. They seem so fun.
>>
>>174509342
AE are not agressive per SE, but they push their agenda and will not hesitate to use the force as an argument.
>>
>>174509403
There's a story in SMAC?
>>
>>174509342
>AE are agressive by default?
Hell yeah they are
With regards to galactic diplomacy, they are a regular empire that is pretty damn aggressive, and they have the backing of insane fleet build times and FE tech
You can look it up on the wiki but I am pretty sure every type of AE (based on what kind of FE they were) will at the very least try to vassalize everyone around them
It's your fault they exist by the way, they start waking up when someone goes above 40k fleet strength
>>
>>174506348
Similar to the
>but I couldn't eat a whole one
Punchline.
>>
Hey guise, is the new expansion for Endless Legend still hopelessly broken and boring? Should I give it another shot?
>>
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>>174509212
Ah, alright then.
>>174509243
I have the basic lances and the first kinetics under research

also shit is not going good over here
>>
So, how can I have a strong army while being a Pacifist? Most optimal ships/fleet builds?
>>
>>174509435
Yes, it's a big selling point of the game. There is "setup" story about how they got separated. There is individual history and charachter of each leader conveyed trough datalinks. And there are history bits that occur as you play the game depnding on your actions and faction. Like when Zaharov develops a breeds a mindworm it's describes it in a cold, rational manner. But deidres tidbit is laiden with empathy to it as a native liferm. Meanwhile Santiago views it with disgust and revulsion, but sees it's potential as a weapon. Etc.
>>
>>174509598
Oh, so the description for all techs are subjective. That's neat.
>>
>>174509569
Use plasma weapons as your main source of damage
Equip corvettes with E torpedoes
Put a single PD module on 50% of your cruisers
Throw all your BBs in the trash
And to grow tall you should build habitats because you can just spam them in systems without affecting the core limit
>>
>>174509680
>And to grow tall you should build habitats because you can just spam them in systems without affecting the core limit

Ah shit, do I REALLY need to get Utopia?
>>
>>174509435
I'll fuck you up.
>>
>>174509721
Well the DLCs are the only thing making everything after the midgame actually bearable
Just pirate it, I think you can play pirated DLCs even if you bought the game
Failing that, just pirate the whole thing it's like 4 GB
>>
>>174509636
Not exactly. Each tech has a quote from a leader, but only one leader. What I was describing is a "story screen" that occurs when certain significant events occur, and they are different based on faction, or can not show up at all if you decide to, for example, not breed mind worms. Or not pursue tech victory.
Each building has a quote describing it too, ususaly from faction leader, hisorical figure, or a faction member. All that together creates a very coherent universe which makes Smac such a masterpeice despite some of it's gameplay flaws.
>>
>>174509721
it adds some neat features, but without mods most of those features are usless/boring
>>
>>174509798
Weird. That doesn't sound like much (just a few screens here and here), but that's enough to make a world.

I remember I liked Endless Legend for the same reason : the main quest you're given is always said from the first person perspective.
>>
>tfw you start sandwiched between the xenophobic FE, a hive mind, ruthless capitalists, evangelizing zealots and a blood court
>I-i guess I can always hope they'll hate each other more than they hate me
>the non FE ones literally rival me a year after I offer 30 year tributes of everything besides energy
>>
>Empire that is "pathetic" compared to me sends me insults.
I'll happily oblige and declare war on him.
That'll be fun.
>>
>>174509062
There shouldn't be wrong with having a large fleet.
AoE weapons are okay but it'd need to drastically overhaul how a fleet moves and fights.
>>
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I want to fanaticly purify.

Please give me tips guys.

Also, tooltip says: no diplomacy. So no curators and artisians for sure, but I surely can declare rivarly and set-up war goals, right?

Also, how much Unity I get for Ayyliums Auschwitz treatment?
>>
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>>174510016
>>
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>>174510105
Here is your guide
>>
>>174509964
>doesn't sound like much
Any individual part of it, tech quotes, building quotes, event screens, setup story, would not be sufficent me thinks. But together they work very well to define the setting, because Leader characters have consistent, believable personality and goals, that is reflected not only in writing but in their gameplay.

I think SMAC does it better than EL, because EL, faction uniqueness comes more from gameplay than story/techs. In smac all factions have tech priorities that best reflect inteded playstyle, you can changed it but it is ill advised, unless you really need a particular peice of tech. Non the less EL indeed does a good job creating a setting too.
>>
>>174510105
>So no curators and artisians for sure, but I surely can declare rivarly and set-up war goals, right?
All of that is correct
IIRC your diplomacy interface only has the insult, rivalry, and war buttons active
>>174510016
Just conquer all the other non-FEs
>>
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>>174510016
>F.Xenophile + Pacifist
>First empire you meet are Fanatic Purifiers
>>
>>174510164

Nigger detected.
>>
>>174510091
I judge by multiplayer mostly, since AI is a joke most of the time (outside scripted happenings).
And in multiplayer 99% of time wins the one who can afford to spam stacks of ships first. With no strategy against it.
>>
>>174510164
Hey, still better than Pacifist/Xenophobe/Idyll/InwardPerf OP snorefest. :^)
>>
>>174510124
More like the opportunistic dipshits, Until the FE declared war without warning over a border station that was literally half a galactic arm away from their territory, I had enough fleet and economy to easily crush one of the four.
>>
>>174510105
>I want to fanaticly purify.
>Please give me tips guys.
>Also, tooltip says: no diplomacy. So no curators and artisians for sure, but I surely can declare rivarly and set-up war goals, right?
>Also, how much Unity I get for Ayyliums Auschwitz treatment?

Tips.

Do NOT scout far. Do not do anything that will bring you more contacts.

You should expect to be at war constantly.
>>
>>174510289
>no strategy against

just spam bigger stacks
>>
>>174510289
I say that production is the best way to change this.
In general make battles more all or nothing.
>>
In my current game I'm playing with that multiple crisis mod. The Scourge just spawned in an area right next to where the Unbidden portal popped up. Will they murder each other?
>>
>>174510183
That's because you have several races in EL.
In SMAC, everyone is human, they just all have different ideologies. I pity the ayyys who appears in the expansion, they must be terrified by these human who keep killing each others.
>>
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>Control 60% of the galaxy
>Tiny 2 system empire in a Fed with the only other major powers left in the galaxy keeps spamming insults at me
>>
>>174490008
Here's the thing, psionics isn't necessarily something you can do systemically. It's like D&D shit or something.
>>
About Stellaris.
I want to make a race of space vikings who only want to be in every fight ever, with their belief being that the End of Days might come anytime and that they need to be ready to fight demons for the sake of the universe.

What should I pick? F. Militarist and Spiritualist?
>>
>>174510641
;^)
>>
>>174510735
That's the ethics for AI Honorbound warriors so the answer is obviously yes. Also go full psi.
>>
>>174510823
Psionic vikings.
>>
>>174510823
Full psi isn't very viking.
>>
>>174510468
>That's because you have several races in EL.
I don't think so, at least not exactly. I think it's because EL doesn't have a well defined charachters to help define the faction beyond ideology/gameplay. They have some charachters, but they are pretty weak and not really made out to be centerpeice. After all third of the factions are human in EL, and they still don't have quite the punch SMac factions have.

>I pity the ayyys who appears in the expansion
Speaking of SMACX, I feel the new addon factions are weak sauce, maybe even weaker than EL factions, as far as uniqueness quotient. They tried with them but never reached quite the same level defenition as others because they couldn't double the size of the game, so they have very few tech/building quotes to themselves and feel a bit shoehorned, even tho I think they fit perfectly fine on logical level, because they don't mesh with startup story all that well and their own origin tales aren't quite as interesting as the Unity clustefuck.
>>
>>174510853
>Odin isn't literally the basis for easily half of western fantasy wizards
Full psi is absolutely god-tier for vikings.
>>
The fleet loadout I end up using pretty much in all my games.
For every 5 corvettes you get 3 destroyers, 2 cruisers, 1 battleship

>Corvettes
2 types : Autocannons (afterburnners) / Shield-Torpedo + Plasma
>Destroyers
2 types : Kinetic Artillery / Plasma + Gauss
>Cruisers
3 types : Autocannons / Plasma + Disintegrators / Point defense + Flak
>Battleships
3 types : Kinetic Artillery / Arc Emiter + Gauss / Carrier + Whirlwind missiles
>>
>>174510957
That isn't Zeus
>>
>>174510957
Oooh, OOOH, I know.
>space vikings preparing for the Ragnarok
>eventually ascend to full psi, becoming gods
>start spreading the word about the End of Days, accidentally creating a cycle in which civilizations that they influenced ends up preparing for the End of Days
I guess they'd have to be nice and accept in their empire any race that can fight.
>>
>>174510781
Well it's true. You can make it easier by cataloguing the spells for a Wizard, but a level 4 Wizard can't cast Fireball no matter how advanced your tech is, and like 0.1% of the population has PC classes. It gets even worse with Clerics, who don't need to learn spells but get it by divine revelation.
>>
>>174511018
Odin is the original wizard anon.
Gandalf is literally not!Odin. The old man with the pointy hat and staff is Wodan. The old man with an eyepath and in grey robes is Odin. Both of them were very accomplished magicians and could see the future and all sorts of other bullshit.
>>
>>174511018
>Zeus
>some old greek in a towel vs pic related
>>
>>174508394
In Death Ground/The Shiva Option references? In my /civ4xg/, it's more likely than you think, apparently.

You're alright anon.
>>
>>174511081
The point is that the materialist pursuit is to quantify everything. And mathematics allows everything to be quantified.
>>
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Is there a way to destroy or make planets inhabitable?
I want to cover the galaxy in Ring worlds or create perfect size 25 planets, but there isn't a Doom-ray which destroys planets like in Master of Orion, so any workaround way to make planets inhabitable to fulfill the ring-world requisites?
>>
Do starport modules like Fleet Academy give the buffs to created ships or just ones in orbit?
>>
>>174511018
He said wizards, not rapist.
>>
>>174511075
You can do that without wasting ethics on xenophile, the only problem is going to be pacifist AIs who hate you for war policies.

>>174511081
I prefer the AD&D psionics interpretation, which is random as all hell.
>>
Jump drives don't seem as Good as people make them out to be
They should just be locked to the final Tier of Warp, and Hyperlane and Wormholes should ger their own version that still makes use of their unique gimmicks
>>
>>174511150
Yeah but that's not true necessarily true when it comes to magic, nor altogether useful. A cleric must have faith in God - he literally loses all of his spells if he stops beliebing or acts contrary to the Will of God. Said spells include shit like www.d20pfsrd.com/magic/all-spells/c/create-demiplane, so it really isn't trivial.
Also, knowing that Fireball does 5d6 damage doesn't really help you, because it is utterly uncontrollable.
>>
How the fuck can I purge in the new update? My purge policy is set to allowed but I can't find the option anywhere. Can't change anything for citizen's rights regarding purging either because it just says species is not being purged.
>>
>>174511139
Actually, that raises an interesting question anons.

What sci-fi gets you hard for Stellaris? Leaving aside obvious ones like Heinlein who are getting direct references.

Banks is also obvious, but I think The Algebraist is one of his more interesting stories that doesn't get enough attention which is pure Sci-Fi 4X fetish fuel.
>>
>>174511160
Created. No other way to get the bonus.
Upkeep cost reduction is orbit only.

>>174511173
They all wanted it.
>>
>>174511150
You can do that if one f your scientists becomes crazy enough to figure out psionics. Just assume that materialists get all their pointers on psychology from the depths of BF Skinner's autism.
>>
>>174511297

Purge is a passive thing now. Can't do it on demand, happens over time.
>>
>>174511213
That wouldn't make ssense for them to be xenophile. They would only respect strength. If you can fight, you have a place in their empire. If you can't, then they don't care.
No xenophile/xenophobe shit, just pure pragmatism.

And the moment the Unbidden or Prethoryn arrives, they're the only one being happy.
>>
>>174504216
>Invasion module
Super pro tip, don't do that. The first order of business for combat fleets should be able to win against other fleets. Save taking over planets for specialized ships as having jack of all trades ships will get stomped unless if you have a massive tech advantage in weapons and armor.

What are you even doing that you actually have to worry about fleet upkeep costs?
>>
>>174511173
Is there a difference? What else is Black Tentacles good for?
>>
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>>174511139
>Starfire reference
>in the same general where Aurora 4x is present
>this is somehow strange

U wat mate ?
>>
>>174509721
Utopia is a scam at 20 bucks. It adds some fun things but none of those things fix the core game and most of those things are boring or shit in their own way. All the fix you need comes in the Banks patch for free.
>>
>>174510957
Western fantasy wizards aren't psionic though. That's more of a new age thing. Western fantasy wizards were all about runes and secret knowledge, which absolutely fits Odin, but it's not a good fit for telepathics or mediums and such.
>>
>>174511361
Psionic is just literally rejecting reality and replacing it with your own, in which case it's more like some subtypes of eastern mystic.
>>
>>174511231
Let wormholes make permanent wormholes. Like, I can build a station that creates a permanent and immediate link to the other end of the galaxy, usable by anyone. Hyperdrive instead gets to make their own lanes, and can use a special project to destroy an existing lane.
>>
>>174511231
Jump drives arent that great compared to tier 3 warp. The biggest advantage is over hyperdrive and thats just because of the nature of hyperdrive. And really thats why people here suggest playing hyperdrive only games.
>>
>>174511434
Yeah, new age itself is just a western rehash of a bunch of eastern mysticisms anyway.
>>
Would a race of synthetics even bother with xeno slaves?

Could keep them as domestic servants, like pets, I reckon.
>>
>>174511346
>Is there a difference?
Yeah, Wizards aren't marry to the Goddess of Marriage who throws a shitfit at mortals over it.
>>
WHY DOESNT THE AI FUCKING BUILD SHIT

FUCKING SECTORS WERE A MISTAKE
>>
>>174511081
Don't forget that it costs literally a book's worth of gold to copy a spell. ANY spell.
>>
>>174511358
>Utopia is a scam
Each person gets to decide that for themselves mate, I can't stand Stellaris despite having bought it day one, and no amount of patches will fix it for me untill they do a major rework on half the core systems. But there are plenty folk here who seem to be digging it's direction and gameplay, and 20 bucks isn't that bad if you live in the anglosphere or EU.
>>
What's the point in offering federation Association status to someone? Makes them more friendly and then more inclined to join the federation fully?
>>
>>174511625
Yep, and it also works like a non aggression pact.

It was really only added because it was next to impossible to add new people to a federation before, if the new guy had as little as -10 opinion with anyone else in the federation. Association status gives them +100 over time.
>>
>>174511604
Just que all buildings and starport and then add system to the sector, retard.
>>
>>174511356
Good point, I'm a refugee from /gsg/.

Well read anons outside /his/ stuff is a novelty to me

>how new etc
>>
>>174511703

Yeah, that makes sense then. Thanks m8
>>
>>174511601
Nothing a few divine levels and a Candle of Invocation can't fix.
>>
>>174511617
I'm of the opinion that I wish every P-Dox expansion was like Utopia, easily their best in a long time.

Hell, even Leviathans was decent (although that was a little over-priced for what it was).

Only scammy one is Plantoids, really.

I think having the freedom of a sci-fi setting is allowing them to do meaningful, fun things with their expansions, basically.
>>
>>174511469
What if Wormholes got like, a central Hub Wormhole generator that had infinite Range
It would still have the drawback of large fleets taking forever to send anywhere but you could get anywhere in one, two jumps max
Hyperlanes would just get the ability to make their own lanes, but perhaps make them one way from a source to avoid them becoming the OP Used by everyone choice
>>
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>>174511724
I've read it many times.
Both Crusade, Inssurection and Shiva/On Deadly Ground.

>tfw Exodus is written without Weber
>tfw Polish translation of Exodus/Extermis is abysmal
>tfw Weber will never write series about Anderson and First War with Orions or War against Rigellians

It hurts.jpg

>I'm a refugee from /gsg/.
Welcome in the better place.
>>
So what is coming in the next new patches? I hear big things about warfare.
>>
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>Utopia 19,99e on Steam

It's like they want me to pirate a game I already own.
>>
>>174511892
Yang's path is true.
>>
>>174511818
I was disappointed that a blackhole utilising Wormgate Megastructure wasn't added, maybe in the future. I would like Megastructures that reflect your ethos and technological picks, to be honest, it is the major lacking thing about that aspect.

The Wormgate idea would be great, because if a Wormhole utilising species fell back on it too much because of its near universal coverage, it adds this giant weakness to cripple them with if you can take it out.

>>174511892
Thanks anon.
>>
>>174511970
https://forum.paradoxplaza.com/forum/index.php?threads/stellaris-dev-diary-69-beyond-utopia.1015396/
>>
>>174512019
>Yang
>not Zakharov

Japs leave.
>>
>>174510057
I liberated all their planets and now what used to be a slave race is the ruling race in this new empire. Which became my protectorate within 5 minutes of its creation.
>>
>>174511892
>0 credits
Every time
>>
I'd their a fanatical purifier option for hive minds?
>>
>>174512114

Why would there be? Did you read what hive minds do?
>>
>>174512058
>Afraid to evolve
University is absolutely pathetic.

>>174512114
No
>>
>>174512114
Hive Minds are already fanatical purifiers by default.
>>
>>174511818
Something like the rip drive from Sword of the Stars for Hyperlane empires? I could dig that.
>>
>>174512058
Yang is a chink though.
>>
>>174512053
At a guess, we'll get Adams, then probably another story pack DLC, and then a major expansion/update combo dealing with their concerns regarding warfare.
>>
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>>174488053
Thank DOG it's not that fucking spider-cunt that made a spam thread again forcing his shitty meme. I genuinely wish he'd kill himself allready.
>>
>>174512370

He only did it to piss you off m8
>>
>>174512370
Not him, but I'll definitely use a spider as the OP next time just to annoy you.
>>
>>174512114
Hive Minds are already Fanatical Purifiers because Paradox are retarded.
>>
>>174512151
>University is absolutely pathetic.
What a simpleton. He clearly will never taste the fruit.
>>
I'm looking for feedback as a first timer, what should I post?

Having fun despite probably being way behind where I should be.
>>
>>174512457
Anyone can come to know the universe, but everyone but yang is too afraid to know themselves.
Zakharov is just jealous of Yang's superior intelligence.
>>
Any small, preferably cheap 4x games out there right now that are fun to play just with AI?

This is my favorite from my childhood btw
>>
>>174512314
>implying i care
Japs, chinks - all can go fuck themselves.

>>174512151
Fuck off Yang faggot.
>>
>>174508924
Why do you post an answer directly beneath your question?
>>
>>174512686
Stay unenlightened, kid.
>>
>>174512416
>Not him, but
You're threads are shit, you insufferable cunt.
>>
>>174512604
How can one be jealeous of delusion?
>>174512704
Because I am tired of EL, too, mostly.
>>
>>174512704

Is this the natural evolution of the "who are you quoting" meme?
>>
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>>174512370
Maybe I'll use some random off-topic anime image just to piss you off
Not TOTALLY off topic though - it's Oda Nobunaga "Demon King of the Sixth Heaven" yes he really called himself that in real life that's how he signed his letters, look!
>>
>>174512685
5th was better ...

Shame it lags so fucking much on WIN 8.

>>174512725
>Yang faggots
>enlightened

dont make me laugh.
>>
>>174512750
Name ONE(1) thing Yang is deluded about.
>>
>>174511970
they trying to figure out a way to fix doomstacks.
>>
>>174512685
After The Empire, maybe. I bought it recently but haven't tried it yet.
Otherwise, there's Polaris Sector, AI War.

>>174512767
No, post a spider. Just to make him cry.
>>
there is a better combination of traits than venerable and quick learner?
>65 yo
>5 stars
>more 80 years to live
i love dis.
>>
>>174512794
Yang
>>
Is cloud lightning good?
>>
>>174512829

Yeah it's extremely good. Destroys frigates. Put them on destroyers in the early game and nobody will touch you.
>>
>>174512819
4xTalented is (a lot) better actually
>>
>>174512827
Ain't got nothing.
>>
>>174512603
>>174512603
>>174512603
>>
>>174511158
No one knows? I want to cover the galaxy in ring-worlds, but first i need to destroy or intoxicate every other planet in the universe...
>>
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>cant win the war
>>
>>174513105
>doesn't capture planets
>just kills random fleets
>"YAAY I IS A WINRAR"
>>
>>174512370
>>174512416
>>174512767
>>174512817
This is some serious schoolyard faggotry. What fucking difference does it make what image the thread has? Does it hinder the discussion in any damned way? There's no way any of you is over 15 years old.
>>
>>174513312
Precisely, but some autist takes it personally when the OP is a cute, innocent spider who didn't do nothing wrong.
>>
>>174513187
Invasion is really annoying, to be fair to him. Smashing war assets such as fleets and space stations should count for a lot more than it does.
>>
>>174513378

But it has nothing to do with the thread. It represents literally nothing to what's being discussed and it subverts actual discussion by talking about some retarded spider comic.
>>
>>174512829
No, use aggressive thundercloud instead.

>>174513312
Are you new on 4chan

>>174513428
When was even the last time you saw people actually discussing kumo desu ga here? I speak as the person who introduced it to the thread and wished the OP would stop avatarfagging, but this complaint is pretty damn stupid.
>>
>>174513312
I'd rather have the OP-pic related to Stellaris in some way. Makes it easier to find in the Catalog as well for a computer-retard like me.
>>
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>>174490613
Exactly, spiritualists are always willing to die for the greater good, therefore they are better persons, and warriors than materialists.
FOR THE DOG-EMPEROR!
>>
>>174513460
>When was even the last time you saw people actually discussing kumo desu ga here

I don't know, I scroll past it, because it has no place here. The fact we're having this conversation proves my point.
>>
>>174513428
Well, the only one talking about it are the autists who get triggered by it, so they're the one at fault here.
>>
>>174513523
I imagine it actually proves the point that whining makes things worse, since nobody even mentions the OP. This is like /gsg/'s autism over the infopic.
>>
>>174513524
So if I were to post CP in the next thread, you would be at fault?
>>
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>95% of the way through researching "understanding infinity"
>scientist dies of old age
>>
>>174513575
Just.... reload :DDDdDD
>>
>>174513553
The worst part is that even when the OP isn't Kumo, the autists still find excuses to cry and post off-topic crap.
>>
Does the AI redesign federation ships once I lose leadership?
>>
I conquered 4 planets, should i use as they are or should i specialize?
>>
>>174513521
Trump is retarded though, everything he does to put "America first" literally helps rivals more than the US. He's finally getting a hang of it lately, I guess.
>>174513571
>implying anyone would even call you out and you wouldn't just get mass reported
>>174513575
What does that even mean? Do you mean actual infinity, potential infinity, physical infinity, mathematical infinity?
>>
>>174513684
By your logic you would be a triggered autist for reporting it.
>>
>>174513571
Why don't you try? Getting rid of you would be fun.
>>
>>174513521
Not every Spiritualist plays an Imperium of Man clone.
>>
>>174513718
No, because reporting it and it getting nuked to infinity doesn't shit up the thread with off-topic tangents like the one we're having right now, see?
>>
>>174512150
>>174512156
I'm talking more about their attitude than the default cleansing planets stuff, like when you're making a custom empire to run into later.
>>
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First time using wormholes, they're cool but also pretty shit.
Can't really map the galaxy since your wormholes just get removed from expanding empires.
>>
>>174513737
so you're the cuck kind of spiritualist? HERETIC BURN IN WARP!
>>
>>174513803

You'll start hating them when you make big fleet m8. Fucking 2 months to make a hole is a joke.
>>
>>174513824
>cuck
Fuck off retard
>>
>>174513748
I'm seriously wondering if >>174512370 is a shitposter or if he's a spider poster.

At any rate, OP can rest easy, the next thread will have Kumo in it!
>>
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>>174513732
I would do that, but I don't have any CP on my computer. That's probably because I'm not a psychosocially impared, degenerate faggot getting turned on by animé-spiders like you. Who knew?
>>
>>174513972
You are, however, a pepe spamming retard, which is arguably far worse. Not him.
>>
>>174513890
r/link of the manga of this cute spoder
>>
>>174514001
>Not him
Like that'll stop that retard.

>>174514012
kissmanga DOT com SLASH Manga/Kumo-Desu-ga--Nani-ka/Ch-000?id=301696
Or whatever else you use to read mangas, be it mangafox, rollmanga, lickmangass, fuckmangas.
>>
>>174514001
Nice samefagging to try make it seem like anybody on this fucking Earth share the same pathetic views that you do. Not him.
>>
vassalise, or tributary?
>>
>install pandora
>New game
>7 factions, CC'd from smac
>Has worse portraits than SMAC
Why must you be like this, cruel world. Is there any backstory for Pandora to read up so I stop thinking about them As Zaharov 2.0 and Lal with tits?
>>
Has /gsg/ infiltrated? This place used to be so comfy
>>
>>174514226
/gsg/ literally made these threads.
>>
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>>174514226
It seems like so.
For fuck's sake, it's been two threads without the spider, yet people are still crying about it as if it happened yesterday.
>>
>>174513824
>You need to take off the Imperium to play as evangelising zealots
>>
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>>174514275
/gsg/ wouldn't be bitter about the spider though. True /gsg/ are like halfway made of /ak/.
>>
>>174514182
Not much of it.
As said earlier, SMAC without the story and with a few extra tweaks.
>>
>>174512685
>This is my favorite from my childhood btw

I remember when the original was out, on shareware, limited to level 5 tech iirc.
>>
>>174513575
>>95% of the way through researching "understanding infinity"
>>scientist dies of old age
This is why I buy a curator to do it for me.
>>
>>174514356
Fair is fair, I'll still give it a shot, but it's dissapointing to see serious tone of SMAC replaced with camp.
>>
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>>174514337
But /gsg/ is the kind of general that holds a grudge over stupid crap for at least two digits of threads.


Also, help. I think I'm having a minor panic attack over all that crap all over my screen.
>>
>>174514337
>/gsg/ wouldn't be bitter about the spider though.
Of course they wouldn't be, they have too much on thier hands sperging about everything else.
>>
>>174514501
What game is this
>>
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I'm starting to think my dyson sphere might be a bit small
>>
>>174514643
You now realize that /gsg/, unlike you, is actually talking about the games their general is purportedly about. Basically stop whining and get back on topic.

>>174514759
It's the perfect size, see how it allows extra energy to leak through like a massive furnace
looks cool
>>
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>>174514714
After the Empire.
If I got things right, all biological life ascended to a greater plane of existence, leaving all their robots assistant behind them, until something happens, and they learn they can ascend too.
Following that, they all start forming their own empires.

You start by picking a... A galaxy, I think and then you pick various culture, religion, old mind nature, and advantage/disadvange.

To give you an idea, with what I pick I get bonus with trading and fighting, but I get rebels if I try to wage war for glory because it goes against my religion.
>>
>>174512817
>Polaris Sector
What is your honest opinion of it? I see that it has mixed reviews on Steam, but it looks pretty good to me personally... Is it worth paying the full price of 40 dollars though?
>>
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How are your treating your empire's species?
Humans and Parrots are Psykers so they get Full Citizenship while the Groots are Residence since they're non-psychic plebs.
>>
>>174488053
Can I play multiplayer with my friends if we all crack the DLC?
>>
>>174515116
Yes, if you use CreamAPI or Steamfix. No if you don't actually have the base game (you MIGHT be able to get it working through LAN or ID joining?)
>>
Are the advanced missiles good against corvettes spam? Swarmer and whirlwind missiles.
They got high range, high tracking, 100% accuracy and against PD they also have 200% evasion. Then their damage is rather low, but they've got better chances to hit than say, gauss cannons, so that might compensate.
>>
>set to atack wormhole
>atack mining station

or worse
>fleet right in the space port
> i wont will win this battle try to run of
>engage mining station]>engage fleet and space port
fuck, this game combat is dipshit
>>
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>>174514908
I don't really know, and I was hoping someone else could add his salt.
For the few I saw (and I saw VERY LITTLE, I MUST INSIST ON THAT), it looked nice.

Imagine a real-time space 4x where building a ship, even a reconnaissance one, takes weeks.
Now imagine if the battles are in real time too, and involves what the orks call "TAKTIK". To give you an idea, one of the tutorial is about playing a carrier against a battleship, and using your fighters and bombers to fend it off.

I would like to recommend it, but I frankly haven't played enough to make a real review of it, and I assume that the Steam reviews have valid points and aren't just "its ugly so it sucks". I suggest either pirating it or waiting for another Anon to comment.

Pic related, it's the ingame description of the human race.
>>
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Was wormhole travel always this slow?
>>
>>174515220
It gets slower the bigger the fleet is. It's the biggest downside, imo. Lategame is a fucking slog until jump drives.
>>
>>174515220
Yes.
The bigger the fleet, the more time it takes.
>>
>>174515295
>>174515310
Damn
>>
>>174514908
Fighter micro is hell.
Also why is it so hard to grow food
>>
>>174515162
We all have the base game
Between CreamAPI and Steamfix which one would you recommended?
>>
>>174515178
Haughty Habenero gave it an upboat.
>>
>>174512892
Quick Learner is better, because the lower your level, the higher the chance of getting a trait upon level up, and you also have more opportunities for that.

Stack ruler starting levels, and you'll always recruit lvl 4s or 5s with a single trait and almost no room for improvement
>>
>>174515552
If it's a "what's upboat" joke, I will rape you.
>>
>>174514974
That's basically how I do it.
Full rights for psychics.
Caste system for inferior non-psychics
Cybernetics removed from any cyborgs I take over.
Synths scrapped on sight.
>>
>>174513187
I had 3 planets at that time.
Its actually a bug. Check out the last line "defender war goals" and a big minus to whatever plus i have.
Basically the war score is at -3 or -1 no matter what
>>
>>174515609
I don't want slavery, but without it the authoritarian faction doesn't increase, which is stupid.
>>
>>174515663
But did you capture the planets you marked as war goals? Even if you capture the capital, as long as you don't have
>>
>>174515174
>early game
>those random 800 power amoeba roamers drop by your surrounding systems
>kills your stations
fucking hell. It's even worse when you start near the middle of the galaxy. they seem to love going there.
>>
>>174515517
CreamAPI is easier to use and almost always reliable.
>>
Why is every fucking 4x game obsessed with having this lame little classification game of 'Corvette/Escort' to Destroyer to Cruiser to Battleship and then maybe a bigger one or two for ship sizes? Who made this a law that every game needs a little ship size hierarchy for players to go up?
>>
What does the "study the corpse" option after defeating the stellarite devourer give?
>>
>>174515178
I played it a few times
Its shit, worse than stellaris.
Ocean and terran planets are everything. Fighter micro is fucking hell you have to build pack and ship them off manually. Invading planet also becomes super tedious late game with massive turtling techs
>>
>>174515907
Aurora doesn't have that. And in Distant Worlds, the classification is meaningless too.
>>
>>174515907

>make big gun
>someone makes bigger gun
>make tank to counter bigger gun
>someone makes bigger tank

so on so forth
>>
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How do I fucking disassemble this shit?
>>
>>174515973
Well this is disappointing.
>>
>>174515710
It was a bug becauss one of the enemies was my tributary that had a defensive pact with the other race i dow'd.
Basically i couldnt rack up any positive war score at all
>>
>>174516063

Can't any more m8 :^)
>>
Which is the best mod to get all the crises and all the big monsters in one game?

In about 12 games that have gone on long enough to have crises, because of the unbidden jumpdrive thing I have never had any other crisis that wasn't unbidden.
>>
>>174516090
I agree.
That's retarded.

>>174516124
The mod "Brazzers".
>>
>>174516110
Have they given any reason for this?
>>
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This fucking FE keeps attacking me so I'll split his territory between my vassals.
>>
>>174516110
So the only way is outright banning robots? I had to compromise my entire production of food and minerals to fix some shit I had done.
>>
>>174516163
>>
One big Sector or many Small ones?
Is there any difference between doing the two things
>>
>>174516063
>set rights
>undesirables
>>
>>174516310

This guy is a fucking retard
>>
>>174516341
It's grayed out. I can't change rights for them. Maybe only when they turn Synth.
>>
>>174516310
I'm starting to lose respect for Wiz.
>"crazy totalitarian regumes don't kill entire groups of people"
Good to know he's a negationist who doesn't believe in the Holocaust. Wiz confirmed for being a nazi.
>>
>>174516124
http://steamcommunity.com/sharedfiles/filedetails/?id=707297106 for Leviathans and other stuff

http://steamcommunity.com/sharedfiles/filedetails/?id=686276531 for crisis
>>
>>174516162
I've heard of that one but isn't it pretty expensive to subscribe to?
>>
>>174516326
No sectors
>>
>>174516402
It's not that expensive, you can pay for it with hay, or with your body.

As they say "you pay with grass, or with your ass".
>>
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>>174516310
did this stupid swede cuck never heard about USSR?
>>
>>174516326
You can customize several smaller sectors for specific needs.
You can't specialize efficiently one big sector that is 3/4 of your empire.
>>
>>174516393
Thanks, anon. I'll name a planet after you.

Let's hope it doesn't get invaded.
>>
>>174516376
Is Purging allowed? Can't change Purging rights without that
>>
>>174516310
But that logic doesn't apply to droids.
>>
>>174516348
I understand why they did it, becuase it was too easy to just kill pops you didnt like.
It does becoem a problem with certain combos like slave or lower castes when they grow too much you cant cull some off any way you want.
Either way its still a bit too easy to genocide especially now you can cleanse planets as war goals.
>>
>>174516601
No. I'm playing pacifist.
Either way, the AI policy states that you can disassemble AI if they are under servitude and, as far as I'm concerned, AI before Synths are not regarded as a normal pop in the game.
>>
>>174516723
Outlaw AI, then.
>>
There are too many habitable planets, even on 25%.
>>
>>174516798
I did. See >>174516259
I just wanted to fine tune some planets that I was colonizing with Droids to take some migrants which never came.
>>
It's really liberating to tech up to jumpdrives after a long hyperdrive-only game.
>>
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>>174516508
He has a severe case of "punchable face".
>>
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The stream is about to begin. It will be about 1.6.

https://www.twitch tv/paradoxinteractive
>>
>>174516860
What if there were no habitable planets, except your starting planet, and you had to terraform everything?
You also wouldn't be able to live on alien planets because why the fuck does every single species in Stellaris all breathe an oxygen-nitrogen atmosphere.
>>
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Oh god what have I done?
>>
>>174510289
>I judge by multiplayer
This is literally the entire problem with Paradox, that's all they do.
>>
>>174516310
No, that's literally not how it worked. The Romans, for example, literally cleaned out entire ethnic groups, and the Chinese and Persians did it too. As an aside, the Jews got cleaned out by every empire they ever came in contact with, I wonder why...
>>
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>Spiritualists finally get pissed off at me after 200+ years of being on a Tomb world
Took them long enough, I guess going full cyborg finally put them over the edge and into War territory
>>
>>174509032
>Make the fleet sublight slower and systems bigger.
>Make FTL slower.

>Make the game even more of a slog of waiting, please.
>>
>>174517370
Let's be serious for a moment, who here, in this very thread, play Stellaris, IN MULTIPLAYER, and SERIOUSLY?

I know I don't, I only play single player, and if I ever tried multi, I would just be fucking around with my Neptunia waifu.
>>
>>174517374
every empire that ever roamed the earth were filthy anti-semites, of course. why else?
>>
>>174517473
That's the catch. A very small minority does. I remember when they released Steam stats for EU4.

Out of millions of players, something like 10% even played MP. Yet Johan was pretty vocal that they balance the game with multiplayer in mind.
>>
>>174517489
Quote the Chinese, "If one man detests you, he may be a fool. If a hundred men detest you, you may be a fool."
>>
>>174517597
This is so stupid that I lack the vocabulary to express my anger, frustration and whatever it is I'm feeling right now.
I want to swear in my native language.
>>
>>174517473
Multiplayer?
Sure.
Serious, nah. I just fuck around with friends.
>>
What are some fun Sci-fi species I can make to appear every or often in my games?
>>
>>174517124
That would be a good start.
Except planets need to be in borders to be terraformed.
Fuck borders
>>
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HA
HA
>>
>>174516860
You know you dont have to colonise them all right?
>>
>>174509062
Homeworld battle strategy when?
>>
>>174509435
There's a story that is told by different perspectives from each leader. It is mostly related to the planet itself rather than the conflict between the Factions, as that part of the story is dictated by the players and AI during gameplay.
The story in SMAC is centered around the native life of the planet

I remember that many times I pratically waged wars against the xenofungus to take hold of continents while Deirdre went on about the nature of mindworms and such. That game is very immersive. I love it.
>>
>>174489239
say that to my plasma launchers organic scum
>>
>>174509062
At the minimum it needs to have good defensive options.
System fleets for example that cant warp but are larger and take less fleet points
Ability to add shields and guns to stations distant worlds style
>>
>>174517381
>The The Administration
>>
>>174507123
Authoritarian pops get a bonus to their ethics attraction if your gov is Dictatorial or Imperial
>>
Why did they kill combat computers?
Like i cant make my cruisers stand off
>>
>>174518223
Hey, stuttering is normal when you're scared.
>>
>>174518301
>>
>>174517374
The funny thing about that is that even with all those purges, no-one has ever managed to actually get rid of them.
They're like national herpes. Once they're in your country, you're stuck with them for life.
>>
>>174488053
Rest in peace, OP.
>>
My energy and mineral banks are full, all my buildings are upgraded or upgrading, what do? Tempted to colonize more, but that'd fuck with my research and I want to build habitats.
>>
>>174518545
>what do?
Wage war on someone.
>>
File: wut.jpg (475KB, 1602x896px) Image search: [Google]
wut.jpg
475KB, 1602x896px
wat
>>
>>174518545
build habitats
>>
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20170421002622_1.jpg
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>>174518223
>>174518301
That was an oversight I never noticed
Mostly because that name was originally supposed to be Temporary while I tried to think of a new name After I decided to Drop my Species name from my Empire name due to multicultural from letting every species live in my empire
>>
>>174518670
>The Administration
Are you French? Because just that name reminds me of my home country.
>>
>>174518597
You're right, of course.
The Cyggan nation has been independent for too long.

>>174518656
I can't yet. Soon, though. And then I'll spam them.
>>
>>174518763
If you're gonna wage war, don't forget to humiliate if you can. Habitats will destroy your influence.
>>
>>174518735
Originally my Empire was '(Species) Administration'
I just simply dropped my species name from it and added to make it not look silly on the galaxy map because it was supposed to be a temporary name but ended up sticking
>>
>>174518670
>>174518735
>Random caps
Looks more like he's 12.

>>174518812
Can't humiliate if I force them to liberate all their planets.
And I got a lot of influence already, I think I'm good.
>>
>>174518763
>Cyggan nation
>Cyggan
that sounds like "gypsie nation" in my language
>>
File: more like shred.jpg (161KB, 617x619px) Image search: [Google]
more like shred.jpg
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wew
I'm still gonna keep rolling the savescum roulette, but that looks pretty fucking strong for midgame
>>174518545
Why are there no mods for gambling resources for very low chances at bonuses, much like the shroud but way more expensive and with lower chances and only temporary rewards?

Why can't
>>
>>174518883
Either that, or he's a homestuck fan. I heard they like to have Random Capital Letters In Their Posts for some reason.
>>
>roll moral democracy
>become infinitely powerful beyond mere resource limits or upkeep costs
>8 ringworld Habitats + 12 planets
>can't actually win the game because everyone is in their own little freindly federations and there is no option to simply say "i'm peaceful but you should probably group up with me"
>completely ruin the run by changing government just so i can declare war on the rest of the map and have the satisfaction of a victory message

there's really no way to be a pacifist without being a massive cuck to AI that doesnt actually make any attempt to win themselves, huh?
>>
>>174518670
Name it after your capital planet or capital star system then
>>
>>174518927
what? the avatar is not a static thing?
>>
>>174518946
>>174518883
The random caps are just a bad habit I never could get rid of
>>
>>174518959
Playing pacifist right now, I declare liberation wars and make vassals/protectorates of the liberated planets.
>>
>>174518636
>human tile blockers
Don't tread on me.
>>
>>174519168
Oh wow, someone who isn't retarded about what being a pacifist is about.
>>
>>174519036
It can be an army, a ship or something else I don't know what
I got a shroud ticket in july so I can just savescum my way to see what the shroud has to offer, it's the most fun I've had in all the games I've started with utopia, and god damn some of this shit absolutely gamebreaking
>>
I don't understand how I'm supposed to play Supreme Commander.
RTS are usually like :
>start
>make a few military units
>develop slowly while harassing the enemy
>expand to compensate for ressources getting depleted
>eventually start choking the enemy until he's out of ressources, and then destroy his town

But with Supreme Commander, since ressources are infinite, I don't know what to do. Am I even supposed to make armies in early game?
>>
>>174519168
I need to figure out what the magic government is that lets you do anything more aggressive than support independence

moral democracy is not fuckin in, and the fact that every single one of my neighbors immediately became best buddies in federations so they could sit there stagnating for 10 hours trying to trade 350 minerals for 3 tac resources monthly til unbidden wiped most of them out did not help, even fewer options joining any of those federations.

not playing on a 1k systems 4 arm spiral might help too, last thing i want to do is realize after 5 hours that everyone on the map is best freinds and nothing is ever going to happen
>>
When playing militarist xenophobes with the goal of blobbing all over the galaxy, do you declare war as soon as you encounter other empires?
I usually wait too long and by the time I wanna DoW, 5 other empires have formed defensive pacts
>>
>>174490008
www.skepticalaboutskeptics.org
>>
>>174519168
>getting vassals peacefully
Wut
>>
>>174519653
Not unless you have a fleet with over 1k fleet strength and a proper economy to replenish/repair your shit. AI gets a passive resource/science increase since they can't be coded to play better, so they'll easily overrun you earlier on in the game.
>>
New thread :
>>174519764
>>174519764
>>
>>174519548
Yeah endgame in Utopia starts just after 100 years for me in the base game it was well over 200. The science bonus you get from surveying is ridiculous. Also I hate that you can make your own ring world within one century. This completely takes away the magic and mystery of broken ring worlds you can find and those of millenia old empires.
>>
>>174519713

>I have a 4th grade view of pacifism: the post
>>
>>174519168
>be pacifist
>can still cleanse the fuck out of enemies planets
Nice
>>
>>174519653
get shields lv 1, 10 assault armies and 50 corvettes, thats the sweet spot. If its year 50 you fucked up hard.
>>
>>174519572
>Game genned roughly equally divided between spiritualist/materialist and authoritarian/egalitarian.
>Everyone except one guy who was uplifted and somehow, for some reason, someone let him run around free as he pleases and he became an actual credible star empire is xenophile, though.
>Everyone is best friends anyway and there have been maybe three wars that didn't involve me.
>>
>>174519565
You're supposed to build half a dozen factories, tell them to build a mix of units and set their rally point inside the enemy's bases.

>>174519572
>>174519713
Pacifists can declare liberation war. Do it, free a few planets (not too many so they're not too powerful), then as they're happy being liberated, make that new empire your protectorate/vassal.
Fanatic pacifists can't declare war at all however.

>>174519840
Don't you need xenophobe for that? But yeah, it's dumb taht pacifist doesn't cancel that. Or maybe it should depend on your government form.
>>
>>174519773
I never have a problem 1v1 early game, even less so as fanatical purifiers
Its when the enemies start getting pacts early that stalls militart expansion
>>
File: opp cost.png (799KB, 650x1079px) Image search: [Google]
opp cost.png
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man, talk about opportunity cost, gonna have to make a hard decision for either a slammin betharian plant or an insane mineral tile
>>
>>174519938
But isnt war vassalage crossed out for pacifists? How do you vassalise except be lucky with diplo vassalage?
>>
>>174520010
Ah yes, 12 energy or 4 minerals
Truly the hardest decision known to man
>>
>>174520010
Build a mine if you plan on getting habitats. With habitats you will never run out of energy.
>>
>>174520010
With mining network V you can get 12 minerals costing 3 energy.
Or you can put a betharian power plant giving 12 energy.

>>174520056
You're a mongrel.
>>
>>174520157
Nice argument faget
>>
>>174500402

Ooooh, Mr. Morden :-)
>>
File: 1439345422928.jpg (76KB, 750x709px) Image search: [Google]
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>tfw everyone allied up the ass and nothing happens for 50 years
>>
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lodz of money.png
968KB, 654x1079px
>>174520156
>>174520157
gonna go with minerals, energy's just for maintenance and robuts anyway

i wonder if i can get ti up to 20 min with adjacency and % bonuses.
>>
>>174520687
Energy can be traded 2:1 for minerals, though.
>>
PS : fuck you, ants lovers

Lol.
>>
>>174493434
What is hivemind?
>>
File: hotkey.jpg (15KB, 481x208px) Image search: [Google]
hotkey.jpg
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bravo paradoc
>>
>>174520687
You can't build a Mining Network V on that tile, Anon, only IV. Beth is better.
>>
>>174488053
how do you savescum on special projects?
>>
>>174522612
Save at 98%, reload if it doesn't give what you want.
>>
>>174491701
You have to admit, getting Supremacy 0/5 and then Prosperity 0/5 first no matter what is a really big start.
>>
>>174519938
fanatic pacifist is what i'm trying to work around

Tried it 2-3 times now with different styles of expansion and diplomacy, it inevitably ends up as "cucked by some advanced start AI that will make exactly zero attempts to win the game"
or "spend 30 hours becoming a divine demigod species, while infecting all neightbors with kindness and love, with zero ability to actually win"
>>
>>174522721
>tried that about 15 times, no joy
>decided to ask
>try again one more time, it works
fucking RNG
>>
>>174522942
Then don't play fanatic pacifist if you want to conquer stuff, maybe.
>>
>>174493285
authoritarian is good if you also start with slave guild. Helping the start and what not. But it is so natural to turn your capitol into a science/energy planet that you end up not needing starting race for food/prod when you have other species. Caste is good if you aren't xenophobic as it allows you to be more flexible: use races for the particular racial traits they have, while still being able to still be optimal for the food/prod bonus. And you can micro species to be domestic servants without fucking up the output too bad
>>
>>174523193
One of the reasons I don't like the Xenophobic faction is they get upset if you use gene-modding at all. Like, I understand if they dislike you genemodding your own race, but why should they care if you nervestaple some xenos or make them delicious?
>>
>>174520109
12 energy or 12 minerals*
>>
>>174521760
>Implying he isn't secretly planning to move his capital to said planet
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