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/civ4xg/ - Strategy/4X General

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Thread replies: 793
Thread images: 105

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This thread is for all strategy games that do not have their own thread, focusing on 4X (eXplore, eXpand, eXploit, eXterminate).
tags: /cbg/ /rtsg/ /wgg/

>Stellaris
- Wiki http://www.stellariswiki.com/Stellaris_Wiki
- Mod archive https://mega.nz/#F!hpBCSbCC!vZNs1Qhip_UJQPSSdoZjUg
- Mod recommendations http://pastebin.com/qsTFCyvh

>Endless Legend
- Manual http://cdn.akamai.steamstatic.com/steam/apps/289130/manuals/User'sManual.pdf?t=1413562467
- Wiki http://endlesslegendwiki.com/Endless_Legend_Wiki

>Civilization Resources
- Fix for Civ IV BTS XML errors: https://www.dropbox.com/sh/ljdms8ygix2btcs/AACC_IGIy7zAkomwA6S4DJp3a?dl=0
- Civilization Analyst (Civ VI, Civ V, BE) http://well-of-souls.com/civ/index.html

>Civilization VI
https://hydra-media.cursecdn.com/civ6.gamepedia.com/2/29/District_Cheat_Sheet.png?version=07510f0f43d7188e00e7046c90360dba (embed) (embed)

>Civilization V
- CIVILOPEDIA Online (Civ V) http://www.dndjunkie.com/civilopedia/
- Civ V drafter http://georgeskleres.com/civ5/
- Civ V Giant Multiplayer Robot - http://www.multiplayerrobot.co
- Civ V mod workshop http://steamcommunity.com/workshop/browse?appid=8930
- Civ V mods http://forums.civfanatics.com/forumdisplay.php?f=393
- More mods http://pastebin.com/5ANRmRur

>Alpha Centauri (SMAC & SMAX)
- Essential improvements http://pcgamingwiki.com/wiki/Sid_Meier's_Alpha_Centauri#Essential_improvements
- Official short stories https://www.mediafire.com/folder/cn11q7nqa00te/Alpha_Centauri

Last thread : >>174358309
>>
SPIDERS ARE GAY
>>
Second for battleships are a meme
>>
SPIDERS

ARE

NOT

STRATEGY
>>
>>174416914
I WANT MY LANCE META BACK ALREADY
>>
>>174416852
That's why you bring some dedicated shield sappers with neutron torpedoes and then annihilate the Unbidden with plasma once their shields are down
>>
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>>174416906
>>174416954
SAY THAT TO MY FACE AND NOT ONLINE
>>
STOP IT WITH THE FUCKING SPIDERS YOU CUNTS
>>
>>174416990
Oh yeah for sure. You want plasma against everything, just that against unbidden you do want more than just plasma.
Against everyone else just plasma'll do.
>>
>>174417006
>reddit filename

That explains everything
>>
>>174417048
Reddit has had its own image uploading service for ages
Imgur is its own community now, like fucking 9gag or something
>>
I'm sick of the unoriginality of the spider shit at this stage too, but we were almost 100 threads over. If you want to complain make the new thread yourselves next time.
>>
>there are spiders in this general RIGHT NOW
>>
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>planet has terraforming candidate button
>terraform button doesn't appear
>>
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>>174416843
what a cute spider
>>
can you colonise a planet with space age primitives on it
>>
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>>174417048
>mistaking imgur for reddit
Someone take this newfag out of here.
>>
>>174417204
Why wouldn't you be able to?
>>
>>174417204
yes send in you army, soon no more primitives
>>
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Reminder that Vodyani don't care about how much population a planet can hold, just how much the ark can hold.
>>
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>unmet civ spawned in the fucking Pit of Hell

How much you wanna bet they're fanatic purifiers?
>>
>>174416914
As are corvettes and destroyers.
>>
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>>174417276
Vodyani aren't nearly as cool as dosh lords
>>
>>174417346
They are essentially dosh lords + cultists.
>>
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>>174417193
Damn right spiders are cute.

We need more games with spiders in them. Brb, reinstalling Myst.
>>
Reminder that everything in stellaris is a meme because it is a meme game. If you are not meming then you are doing it wrong.
>>
>>174417513
This guy gets it.
>>
Is there a way to mod spaceport modules to modify tile production on the planet?
>>
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>Want to have chill game a space mormons
>Have only 6 other empires set to normal aggressiveness in a large System
>Starts off good, start adventuring out some more mid year 5
>Pirates and Non empire aliens are all around me at 1.2K and shit
>Having my own little paradise piece of shit sector that can't expand because every one of my ships gets shot down

We just want to fuck and expand, leave us alone :c
>>
>>174417570

I think so. Observatory:


tile_resource_physics_research_mult = 0.1
tile_resource_society_research_mult = 0.1
tile_resource_engineering_research_mult = 0.1

Those are the same modifiers pop units have, so you can do similar stuff to that. I don't think you can add flat amounts to individual tiles, however. Just planet wide multipliers that are added at the end of the equation.
>>
>>174417276
>ywn be spaceship bound dust suit wearing powerful qt 3.14 dominating every other galactic nation while being dominated by patriarch of your nation
waste of life
>>
>>174417648
I once had a game with like 8 system with void clouds around me
Just build some ships and smash them, nerd
>>
>>174417686
Use some commas, goddamn.
>>
I love spiders.

I love Age of Wonders.

I FUCKING HATE SPIDERS IN AGE OF WONDERS.
>>
Who are some good 4x LPer's?

I know Quill18 is pretty memein' but who else is there?
>>
>>174417387
Without the charm of either.
>>
>>174417732
Make me
>>
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>>174417735
I like spiders.
I hate goblins.
I love Battle for Middle Earth 2.
I fucking hate playing as Goblins in BfME2.
>>
is there a guide anywhere on how to minmax ship designs?
>>
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>tfw just found out what happens when you give in to the shroud

Wew
>>
>>174417797

Marbozir I guess
>>
>>174417914
there was a pastebin link about ship designs in a recent thread, forgot link
>>
>>174417852
You mean Orcs, cunt?
>>
>>174417997
>>174417914
https://pastebin.com/2QWUPKSh
>>
>>174418017
thanks
>>
>>174418007
Orcs and goblins are different, uncultured, spider-hater, swine.
>>
>>174418017

>missiles are worthless

Well this explains a lot about my last game
>>
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KLINGON STRONG
>>
What happens if you move your capital to a ringworld and then The worm eats the Star into a black hole and Tomb worlds your shit?
>>
>>174418157
At least import the insignia if you're going to make an established race.
>>
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>spider-hater get rekt
>start moving the goalposts and humiliating himself
Sad!
>>
>>174418156
>Well this explains a lot about my last game
they are _totally_ worthless. bulking up fleets with dozens of shitty 60 mineral corvettes with nothing but missiles and whatever warp drive you've got can be helpful.
>>
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>>174418079

WE IZ GOBBOS
>>
>>174417676
no but those are multipliers
I want to ADD resources to tiles
>>
>>174418220
>English translation
Orc is old-english for foreigner, you fucking French.

And orcs and goblins ARE different factions in bfme2
>>
>>174418220
You know they are established as separate species in numerous fantasy genres, stop being purposely obtuse.
>>
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>>174418502
Hey, hey don't call him French.

Because I'm the French here. And even throught there's some confusion in the book about orcs and goblins, the movies, video games, and even The Hobbit (the book) makes the differences obvious.

That poor idiot just wanted to be like "hahaha u secondary fan only watched the movie but the book that i the true Fan have read are differents".
Without considering the fact that we're on /vg/ here.
>>
>>174418502
>Orc is old-english for foreigner, you fucking French.
I don't gve a fuck if you think that's what Tolkien was referring to, I'm pretty sure his actual written explanation trumps your bullshit
>And orcs and goblins ARE different factions in bfme2
Not an argument
>>174418620
>in numerous fantasy genres
Not an argument when talking about LotR
>>
>>174417570
>>174417676
>>174418495
planet_modifier = {
every_tile = {
if = {
limit = {
has_resource = {
type = society_research
amount > 0
}
}
}
add_resource = {
resource = physics_research
amount = 1
replace = no
}

this doesn't seem to work
>>
>In a federation with some shitters that don't have any military

>3 of us

>2 people declare war on a member so now its 3v2
>we are all doing our best, I'm able to hold off one of the enemies

>I'm harassing the empire and taking their planets
>-14% wargoal

>Hmm I wonder why thats happening if I'm doing well

>suddenly a 50k fleet from the second empire pops up

>my highest fleet power was 20k

OH NO
>>
>>174418679
Not giving any arguments either, therefore you're wrong and they're right.
>>
>>174418751
Try

produced_resources = {
physics_research = 1
}

instead of add_resource
>>
>>174418679
>Not an argument
Just like your mother and me last night
>>
>>174418751
Can Paradox code even use > ? I don't think I've ever seen that in a file
Also, has_resource type = society research should be enough, that already implies it has more than one
>>
What research type is Terraforming? Is it New Worlds?
>>
>>174418502
>Orc is old-english for foreigner, you fucking French.
It's not, you idiot.

>"Orcus was the name for Pluto, the god of the infernal regions, hence we can easily understand the explanation of hel-deofol. Orc, in Anglo-Saxon, like thyrs, means a spectre, or goblin."
>>
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>>174418937
OOOOOOOOOOOH DAYUM SON LAY DOWN THE ROAST
>>
>>174419065
That's what she said
>>
What's the best way to make a slave empire in Stellaris?
>>
Is Stellaris now playable? With which mods?

>>174419058
https://en.wiktionary.org/wiki/orc
>>
I forgot to close the last thread
>>174419194
Look at this American who still doesn't understand the concept of timezones
>>
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>Worried because empire I want to gobble up decides to found a federation.
>But nobody wants to join it so now he's just protected by his one single federationmate and not the 6 other Empires he had defensive pacts with before.
>>
>>174419314
>wikipedia
trustworthy
>>
>>174419384
>wiktionary is the same as wikipedia
You clearly are way out of your league here, buddy.
>>
>>174419296
Take xenophobe ethos
Conquer planets and then leave them alone once you built enough defense armies to quell unrest
>>
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>these grots and they's """""orcs"""""
>>
>>174419314
>>>English
>Probably from Italian orco (“man-eating giant”); later revived by J. R. R. Tolkien, partly after Old English orc (“demon”).
>>>Old English
>>Compare Old Saxon ork.
>Cup, tankard.
>>From Latin orcus.
>Demon.
>Hell.
This even goes against you, Anon. No "foreigner" there.
>>
>>174419384
>everything said to me isn't an argument
>all sources are unreliable
>"why doesn't anyone taken me srsly baaw"
>>
>>174418650
The only distinction the lore really gives is that goblins are either a Hobbitish name for them, or they're just smaller and scrawnier orcs, who are already smaller and scrawnier than men. Hell, that's the entire distinction of Uruk-Hai, that they're as tall as regular humans instead of being dwarf-sized and skinny.
>>
>>174419341
Yeah man I love that shit
>everyone bands together in defensive pacts because I am the big evil militarist xenophobe empire
>one of them decides to start a federation with another tiny 2 planet empire
>immediately attack and take 8 of their planets
>later on the rest of the dudes who banded together try to attack me but it's too late now and I destroy all their fleets
>>
How stupid Stellaris ai is? It gets stuck on planets if you kill their transports every time. It doesn't seem to happen when ai empires fight each other though.
>>
Why don't you just rename this general to stellaris general and let /civ4xg/ die out?
>>
>>174419540
>that's the entire distinction of Uruk-Hai, that they're as tall as regular humans
Don't forget the slanted eyes! And I think they were described as "swarthy" as well, just like the half-orc spies running around
Goddamn I love Tolkien's racism
>>
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>Xenophobic enough to not want too many ayys in my home systems and don't want to give them full citizenship or leadership positions
>Not xenophobic enough to want to reduce the galaxy's diversity of life, purge or enslave ayys

It's a weird feeling
>>
>>174419552
This particular federation is probably gonna survive because the other member is like three empires over, but at least this empire is a dead duck

Worst part is that he ended up conquering a former ally of mine, and now their remnant hates my guts because they've completely drunken the kool-aide despite them being xenophobic slavers.
>>
>>174419540
>they're just smaller and scrawnier orcs
Nice to see you finally agree with me, but if you pay attention to the board we're both currently on, you might find out that we are not talking about the books or the lore, but about the VIDEO GAMES, in which Goblins are NOT Orcs.

Therefore, you're off-topic.
>>
>>174419667
I still want to see racial group specific xenophobia and xenophilia.
>>
>>174419667
That's fine though, nothing weird about it
Hell, I don't even like my own fucking species migrating around to colonies, leaving buildings on the original planet unmanned. I sure as fuck am not gonna let disgusting aliens run around my empire willy nilly
>tfw xenophile ethos simply because letting conquered fucks be happy and free is more efficient than enslaving them
>>
>>174419646
Well hey, it's european fantasy, and europe's been invaded by swarthy fellows quite a few times in its history.

>>174419738
>you finally
I'm someone else. I'm a wandering nerd.
>>
>>174419667
It's more like "stay the fuck away from me" than "KILL ALL AYYYS". That's what actualy xenophoby is about.
>>
>>174419586
>It doesn't seem to happen when ai empires fight each other though
Because in any scenario when Stupid fights stupid it ends up being an evened match
But whenever stupid fights smart its a one sided battle
>>
Okay guys what is the best ascension path?
>psi shit for the best shields, traits, and improved jump drive
>gene mods for stacking trait bonuses on your species
>synthetics for production bonuses and replacing all your farms with powerplants
>>
In Stellaris is it just me or does the game spawn shitloads more female leaders than male?
>>
>>174419726
Allies are great to prevent others from declaring war on you while you're busy conquering half the galaxy, but they're pretty pointless in an actual war due to the way the AI handles combat
That goes for enemy allies as well, actually. Sure thing, just keep sending those fleets one at a time so I can wipe them all out one after another, I'm fine with that
So basically losing an ally isn't that big a deal, just signals it's time to conquer them. Realpolitik, motherfucker
>>
>>174419667
I'd like if xenophobes got some government stuff that let you set the terms of your xenophobia.
Is it all aliens out? Is it all aliens belong as slaves in your glorious empire? Is it aliens are an affront to nature and will be purged wherever we go. Hell do we just not like bug people in particular?

I want some fucking choices dammit I don't just want it to be a blanket xenos out reeee option.
>>
>>174418751
You're missing some } lad
>>
>>174419992
Who cares? And it's not like I can tell whether my space monstrosity called Nor-Roarg is male or female. Stop playing humans you boring fuck
>>174420101
Why? You can already do it as species rights. What additional benefit do you gain from setting a default?
>>
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With the new Utopia DLC for stellaris, is it now more possible to make Borg-ish species? What ethics should I take, why technology should I focus on to achieve it as fast as possible?
>>
>>174420074
Oh I know, it just sucks that I'm stuck being the galactic pariah again. Would like to not have to conquer EVERYONE for once.

At least with him gone my only real rival is this race of foxes called the Tumbator Alliance. Fitting name I think.
>>
>>174420101
You actually get less of a mallus if the species is from the same category. So if you're playing human xenophobes, they don't mind space elves as much as they do bugs.
>>
>>174420190
I don't think you can do the assimilation thing, best you can do is get an ascension perk to upload your species' minds into synthetics
>>
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why cant we be friends?
>pacifist is boring
>genocide is fun
>breaking up rival federations is fun
>>
I want to make my own 4x game.

How can I make sure it's good?
>>
>>174420312
>>genocide is fun
It's so annoying waiting for new pops to grow on the planet though
>>174420360
Make battleships actually useful
>>
>>174420360

Pay someone else to make it
>>
>>174420292
>I don't think you can do the assimilation thing, best you can do is get an ascension perk to upload your species' minds into synthetics

Well Borg are Cyborg... so just stay as a Cyborg and then you (iirc) can make newly conquered pops cyborgs.
>>
>>174420360

Don't add point defence
>>
>>174420404
BBs are still the best ships in all my games though
>>
>>174420446
Oh my god I completely forget that there's another step
So yes, you can go full Borg
>make your guys cyborgs
>conquer species
>genemod them into being yborgs as well
>>
>>174420553

Aren't they also a hive mind, though. If you pick that government you can't assimilate other species without a certain ascension point.
>>
>can't vassalize FEs or release them as vassals
Fucking Ass.
>>
>>174420518
Good for you, your fleet is still better off replacing them with cruisers and smaller ships
>>
>Playing as a Hive Mind
>No intention to be overly hostile against the singular minded aliens
>After some time the large federation declares war on me for just not being like them
>I hold them off long enough for them to declare white peace
>After this, I noticed that the federation has bullied and attack smaller empires
>So I create my own federation (with blackjack and hookers) with the smaller Empires in order to combat the larger empires
>Current status of the galaxy: Cold War
>>
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>>174420190
There is a mod I got that Adds an assencion perk that lets you turn all Aliens that isn't your main species into 'synthtic' copies of your species
you can either do it by force or let them choose if they are happy enough to willingly do it
>>
>>174420360
Make sure war isn't the only way to win.
>>
>>174420634

>STOP
>HAVING
>FUN

t. agrarian idyll/inwards perfection player
>>
>>174420614
I don't fucking know man
If you wanna go hivemind you'd have to go genemod ascension for some kind of biological version of the Borg
>>
>>174420614
There should be a technology we're you can create an artificial hive mind
>>
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wew lads
>>
>>174420312
>be xenophile but not pacifist
>defencive alliances
>have a few but very tall planets
>habitats made of nothi g but space labs
>muh sxience
>ringworlds before empires even awaken
>stuffed with mining stations alone
>dont take a side in war on heaven until they weaken each other
>guarantee independence of empire vassals
>grab their super OP ringworlds too
>and their vassals
>proceed to rape the entire galaxy

SLOW AND STEADY
>>
>>174420692
Immediately moving the goalposts from "are battleships good ships?" to "BUT THEY'RE FUN TO USE"
Congratulations, you lost the argument
>>
>>174420646
That's retarded. They would just kill everyone.
>>
>>174420634
nope, i win every time with battleships
>>
>>174419990
bump
>>
why my ships dont defend my fregihters and bases?
distant worlds
>>
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>>174420763
>>
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>Awakened FE can't contain the unbidden
>>
>>174420763
Make sure to build all the mining stations as quickly as you can and disband your fleet before doing so.
>>
>>174420634
Battleships are like smart crusers.
Unlike crusers they dont rush to get blown up but actually use their advantage of long range large weapons
>>
>>174421068
You need to order them.
>>
>>174421278

Why did they remove the individual AIs from ships anyway? I want artillery cruisers back again. Stupid ass change.
>>
Why even materialists ascendancies don't like ai robotics? Is it "synthetic life has nothing in common with organic" thing, or some other deepest lore?
>>
>>174421278
Yeah man I regularly see all those smart battleships
>my swarm fleet rushes ahead
>enemy BBs don't have any BBs to shoot at
>ineffectually use their L weapons on cruisers
>just sit there like sitting ducks once I wipe out their screens
>>
>>174421353
Robotic uprising.
>>
>>174421353
They don't like people researching dangerous technologies. AI robotics can trigger the AI uprising.
>>
>>174421312
So there was a reason for battleships and destroyers to exist
>>
>>174421265
w-what's going to happen?
>>
>>174421353
Are you fucking retarded? AI rebellion is a common theme in sci-fi and Stellaris even allows it to happen
Now why would an insanely advanced empire be wary of someone just going full AI? HMMMMMMMMMM I WONDER
>>
>>174421431
You will get a large amount of minerals!
>>
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>>174421389
>>174421371
But I didn't research "sentient ai" stuff yet, just use my droids to work my mines and farms. I do have cybernetic implants though, but I'm pretty sure I had relation debuff even before that.
>>
>>174421410
Yeah, great, now battleships have no purpose because cruisers do everything they do better.
>>
>>174421484
Is that Shrek?
What the fuck?
>>
>>174421473
sweet!
>>
>>174421512
Probably some star trek portrait.
>>
>>174421484

Can't tell if you are genuinely retarded or not but with a mod like that the answer's probably yes lmao
>>
>>174421448
>AI rebellion is a common theme in sci-fi
I don't remember it happening in Warhammer 40,000, Dune, Matrix, AI, Nier : Automata.
>>
>>174421484
They're upset that you're starting to move towards it, -15 won't cause them to attack you.
>>
>>174420813
>guy asks if it is possible to make a borg like Race
>tell him a way he can
>thats retarded
???
>>
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>>174421484
That's not a real Vaadwuar!
>>
>>174421487
Except remaining after the battle is over.

Cruisers rush to play fun with corvettes and get shredded immediately
>>
>>174421582
That is such a weird shitpost, it doesn't even work as a joke because of how obvious it is
>>
>>174421582
Was going to say something but yeah you're being too obvious.

Should've just stuck with 40k because very few surface level fans know the Dark Age of Technology.
>>
>>174421583
I know, I just wanted to know if it's just generic sci-fi trope, like other raging autists said, or something "deeper", stellaris only.
>>
>>174421665
Autists struggle with sarcasm.
>>
>>174421613
Be honest with me anon: Have you ever tried a battleship-less fleet? Go something like 2 cruisers : 3 destroyers : 4 corvettes
Also, pretending all your battleships stay alive against an enemy fleet also using battleships is just a straight-up obvious lie, unless you happen to have 3 times their fleet power in which case composition won't matter anyway
>>
>>174420512

>not having missiles and missile counters
>>
>>174421363
>ineffectually using L weapons on cruisers
Why do people keep thinking this shit? Without enigmatic encoders or precog computers a cruiser only has 5% dodge chance vs every L slot gun in the game. Cruisers drop like a sack of shit when battleships are firing on them.
>>
>>174421792

There's no counters for kinetics or lasers. Why should missiles be any different. They're shit enough as is and the only good missiles are untargetable by PD
>>
>>174421685
Autists struggle with sarcasm because they don't understand tone of voice, something that you do not have in text unless you make it very very obvious
We do not know you personally, so we can't know the depths of your sci-fi knowledge and infer that you were being sarcastic
Leaving all that aside, it was an absolutely terrible joke. "Oh yeah I don't remember that happening in the Matrix", like really? That's not a joke because every single person in the world knows it's false
>>
>>174421834
I'm not the guy who posted it. I'm saying its crap sarcasm because he's an autist.
>>
>>174421797
Tracking
>Cruisers drop like a sack of shit when battleships are firing on them
Okay anon I understand that this is what you have seen in your shitty battleship battles, but you should really try going battleship-less for just one game. I promise you will be amazed at how little the enemy battleships will be able to do to you
>>
>>174421831
>the only good missiles are untargetable by PD
Which one are those? Are torpedoes not affected by PD?
>>
>>174422040

There's 5 types of torpedoes - space torps, armored torps, devastator torps. Those can be destroyed by PD.

The other 2 are Proton and Neutron torps. They don't deal explosive damage (so explosive damage multipliers don't affect em, energy does however) however they cannot be targeted by PD.
>>
>>174420634
They are good with a mix of other ships. I have 5-10 BShips, and they never die because of their regen and hp. Losses are always 1-3 cruisers, 2-5 destroyers, 10-20 corvettes.
>>
>>174421750
>my fleet under 50 k
>Awakened fleet about the same
>20 BS
>20 CRU
>60-80 CORV
>Battleships are literally never lost in battle but cruuisers are all the time
>three battles latet
>still 20 BS some corvettes and no cruesers at all

Batyleships and cruesers are "the longest stick" you can get them stuffed with kinetic artillery but the crusers JUST DONT FUCKING USE IT.

Maube cruesers are good to stuff them full of flac entirely to fuck up enemy corvettes abd struje craft though, gotta check it out.

THE ONLY situation where big ships suck is that fallen empire large ship instskill laset
>>
>>174420145
It's not the only modifier for every_tile, but they're exactly the same with different resources
>>174418892
doesn't seem to work
I guess I'll have to use some creative selector shit to get to tiles, it seems only edicts can access them directly or some shit
>>174418941
I've seen it used in at least one instance, I expected it to work. Don't know if it actually does.
>>
>>174421068
dont they automatically do this? i mean they are set for patrol and automated.
>>
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whew no one claimed this entire arm
>>
>>174422191
>Maube cruesers are good to stuff them full of flac
I usually run with about 1/3 of my cruisers being PD cruisers and even those only have one PD module. No need to overkill it on flaks
>greentext story
So you have no tried a battleship-less fleet. You should do it because you're talking out of your ass otherwise
>>
>>174421921
>tracking
That 5% figure is with tracking calculated you dumbass. Tracking is a fucking evasion modifier
accuracy-(evasion-tracking)=chance to hit.
A kinetic artillery has, unmodified, a 70% chance to hit a cruiser vs the 75% chance to hit another battleship. Understand? A full battery of kinetic artillery completely fucks cruisers, this isn't conjecture or anything this is cold hard maths and hours of testing. The reason battleships aren't meta is because of pure cost efficiency and their inability to hit corvettes. Head to head 80 cruisers vs 40 battleships is a clear win for the battleships unless the cruisers get a warp in drop on the battleships and don't have to close the distance.
>>
>>174420775
slow and steady is a bit too boring, cos it works TOO well.
Also xenophobic is meta now, dat border bonus
>>
>>174421591
Didn't look at who you were quoting. The concept is just retarded. Unless you and mind controlling their sentience, after which I don't see the point in preserving their sentience, they would just kill those that remove them from their bodies.
>>
>>174417346
I only played one game of Endless Legend, but damn these guys were broken as hell. I was so rich by midgame I could just buy an army whenever I wanted to.
>>
>>174422332
>Head to head 80 cruisers vs 40 battleships is a clear win for the battleships
Not only do I doubt that (screenshots where?), no one ever said my fleet consists of 100% cruisers
I still use corvettes and destroyers, just not BBs
>>
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>little respect for weaklings and pacifists
>are pacifists
>>
>>174422281
>>174422281
>>174422281
>>
>>174416843
>introduce this guy to Kumo desu ga
>now he's being an obnoxious avatarfag
Come ON mate
>>
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>>174420638
>Americans are the evil aggressors
>USSR is acting in self-preservation
>>
>>174421668
>Was going to say something but yeah you're being too obvious.
Dang it.
>>
>>174421797
>Why do people keep thinking this shit? Without enigmatic encoders or precog computers a cruiser only has 5% dodge chance vs every L slot gun in the game. Cruisers drop like a sack of shit when battleships are firing on them.

Cruisers die in droves in every major engagement but somehow cruisers are the best ship in the game.
>>
Stellaris DLC worth it?

or can it be modded to accomplish whatever new features would be added
>>
>>174422964
Can't they get more damage and shield per mineral than battleships?
>>
>>174423207
More damage per fleet cap, more importantly
>>
>>174423097
I'd say it's worth it, it adds a lot of stuff.
But at the same time, it doesn't add enough to make the game really good, and it's unbalanced.
>>
>>174423284
Not even that technically. It's that they can get more damage per fleet cap on EVERYTHING whereas battleships only get more damage per fleet cap vs cruisers and battleships. Basically a cruiser fleet can deal with literally everything whereas battleships can only deal with half of the ship classes in the game. The other issue is that you can generally afford 2.X cruisers for the price of a single battleships making them more cost efficient too.
>>
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>left these guys alone since the start of the game since they are my only potential allies in the whole galaxy
>been nice to them
>they still don't want to form a defensive pact with me while everyone else is allying with each other
These guys land is is starting to look mighty tasty
and this is the 6th fucking time in a row where the game has given me little no potential allies
I am really starting to Hate Spiritualists
>>
>>174422858
What did USSR, Afghan, Kosovo, Hussein, Gaddhafi, Asad or even Kim do to the burgers?

>muh liberate the people from ebil dictators
Check tgat Al Quaida and ISIS, you sure made all those places so much better
>>
Did they fix a sector's surplus minerals/energy going to waste?
Like when the sector has full minerals/energy banks, does the whole production go to you or still only 75% tops?
>>
>>174423906
The path to hell is paved with good intentions my friend
>>
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Cool.
>>
>find 3 size 20+ planets
>one for mines
>one for powerplants
>one for research labs
>cover homeworld in empire buildings and unity buildings
Does one need anything more to win the game?
>>
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So, can I play this W I D E as fuck? It seems like it's going to take a while for others to reach me and I have all that space
>>
>>174422448
You've never played Broken Lords right unless you've placed down a city and grew it above 25 pop in one turn
>>
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>>174423994
I guess I'll go get the dreadnaught as well.
>>
>>174423994
Artificial dragonscales are better.

Also, the curator tells you the original drake was the last of its kind and that the universe is poisonous to them. Every moment they live is suffering. Why would you bring a babby drake into that just for an extra weapons platform?
>>
>>174423980
>implying they were good to begin with
>>
>>174424130
>dragonscales are better
If the station is active long enough you can get em both so that's kinda a moot point really.
>>
>>174423963
Who gives a shit? Are you really starved for those 25% of resources at that point?
>>
>>174424212
Really? I always assumed it was one or the other. I've never got both.
>>
>>174424130
What does it do?
>mfw I never use armor.
Kinda disappointed we don't have powered/shielded armor, too.

>>174424339
Depends on how big the sectors are, if they're big, 25%'s a lot.
>>
>All the pops under me are happy because I'm a spiritualist/xenophile and set things up to be all nice and such. Plus most of these fucks were slaves so now they're all free.
>Their home empire still pretends like they don't want in on this.
Why isn't there an option to film a propaganda piece with their slutty women talking up your amazing freedoms? You could broadcast it at them and cause massive morale damage and unrest penalties.
>>
>>174424354
Luck plays a part, as far as I'm aware while the station is active every so often it checks to see if the event triggers. Both have a low chance and it might even lower than chance of the one you didn't get after you do get one. But I've definitely had a couple of games where I got both. I'd go fish for the save but I don't know if it'll work now since it was pre 1.5
>>
>>174424435
Getting 1/3 more resources from one sector no matter how big it is shouldn't matter when you get 500+ minerals
>>
>>174424565
>stopping at 500+ minerals
Why.
>>
Why the fug hiveminds can't go psionic/cyborg? Also, they purge all aliens in their borders or just on planets with primary species?
>>
>>174424435
It doesn't do much. It's just ever-so-slightly better than neutronium.

It's all moot, anyway, since every single fucking weapon has massive armour/shield penetration values. You're probably right to not bother with armour.
>>
Does the enigmatic fortress always spawn?
>>
>>174424482
I'm about to do a xenophile militarist run
How do you deal with unrest when you conquer guys? Is it enough to be xenophile that they won't have unrest once the conquered modifier goes away?
>>
>>174419667
It's a perfectly normal feeling, you only think it's weird because this game's mechanics were thought up by Swedes.
>>
>>174424654
Cyborg wouldn't make sense for the hivemind. It would need flesh and the drones are replaceable anyway.

But it should have psionic. There shouldn't be any problem with the hivemind developing higher powers.
>>
>>174424686

No. 3 leviathan type enemies per game. Get a mod to enable them all for one game, if you want.

Last game was fucking gay. Ether drake, Dimensional Horror (already had jumps :^)) and the dreadnaught. So disappointing.
>>
>>174424624
I'm saying at that point getting 33% more from a sector doesn't matter anymore, obviously you're still gonna grow
Learn to fucking read
>>
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>>174424513
>>174424354
Oh hey it actually worked. Incomes and stuff are all fucked to hell because of compatibility and shit but yeah. You can see the drake in my fleet list and the armor on my ships.
>>
>>174424704
I stack buildings that reduce unrest, generally puts it down to a really low number.
>>
>>174423097
Just pirate it. Literally the easiest thing in the world.
>>
>>174424761
Why not enhance your drones with robotic parts? Or make robots for low habitability worlds.
>>
>Slaver empire purges my species' pops from a planet they conquered from an ally.
>Nobody gives a shit.

>I conquer him.
>Everyone hates me.
>>
>>174424810
>It's okay if 25% of my sector's minerals disappear.
>I'll use these phantom minerals to build more stuff!
>>
>>174424890
Isn't it better to throw in some armies so you can keep tiles free for production
>>
>>174424704

You can build assault and defense armies on planets to reduce unrest. Governors too.
>>
>>174424947
Every planet generally has at least one blank tile you can do whatever with if you're not starving.
>>
>>174424809
That can't be rgiht. On my last game I had the fort, the dimensional horror, the dreadnaught, the drake and loads of spectres. Also had the infinity sphere, if that counts.
Maybe it's tied to the size of the galaxy?
>>
>>174424945
25% of one sector, no matter how big, will be dwarfed by your core system production. So yes, it is okay if they disappear
>>
>>174424932
How would the hivemind control the robots?

Cyborg upgrades would maybe make sense, but isn't there a risk it would reduce the amount of control the mind has over its countless bodies?
Going synthetic would kill the mind.
>>
>>174425027
You're allowed to build power plants or science labs even on tiles that don't produce anything naturally, you know
>>
>>174424809
I got 5 in my game so far, Drake, Stellar, Dreadnaught, Infinity Machine and Dimensional Horror.
No mods.
>>
>>174425145
they press some buttons
>>
>>174425147
Are you starving?
>>
>>174425145
Just because you're a hiveminded species doesn't mean the hivemind is your only way of interacting with the world
You can just have your drones build robots manually with their hands
Yes I know hivemind drones are basically robots already, but they're worse at getting minerals
>>
>>174425048
It's not right, as you surmised it's a spawn chance tied to galaxy size.
huge map = 80% for each guardian type
large map = 64%
medium map = 48%
small map = 32%
tiny map = 16%
>>
>>174425264
Just genemod your drones to make them super strong and industrious. Now they're better than robots.
>>
>>174425145
Maybe limit hiveminds to first ascension perk. They build advanced factories and space structures, robots aren't that far from that.
>>
>>174425261
You're lying if you pretend that you're not starved for research at all times, considering the bonkers research costs on late techs
>>
>>174422252
Oh, I see
fucking tiles can only be modified by triggers or effects, scope has nothing to do with it
so if I wanted to make this thing I'd have to make a specific event tied to the spaceport module because there's no other way to add resources to tiles
>>
>>174425383
I stacked research bonuses, I've basically got everything but a few.
>>
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If I modify them, will I lose the Uplifted trait?
>>
>>174422757
So wait, did it start on /indie/ or /civ4xg/?
>>
What's the consensus on "special" weapons? Energy siphon, cloud lightning, amoebas?
>>
>>174425457
How did you change the species name?
>>
>>174425457
traits mod?
>>
>>174425481
/civ4xg/, I used kumo as a deadweight off-topic topic to try and get through the late summer while waiting for Civ VI.
>>
>>174425457
Just fucking save and find out for yourself
>>
Does anyone ever waste their time or resources colonising worlds smaller than size 16?
>>
>>174425518
Using a shitton of mods. Extended Traits, Additional Traits, Svafa Expanded Species Traits and More Trait Space (it fixes the UI when you try to genetic modify shit with too many traits). It looks bonkers when creating empire at the start, but it's doable.
>>174425504
You mean the Super-Sildor and Alien Trespasser? Came through an event, probably from mod (Extended Events or something)
>>174425552
wow rude
>>
>>174425483
Amoebas are shit. Siphon is good if you get it early, think before t3 weapons. Its raw damage isn't amazing but 90% of ship defense early is in their shields, mining drone lasers are alright around the same time since they fuck up stations but they're less effective on ships. Cloud lightning is like a poor mans plasma and arc emitter bundled into one enormous disappointing piece of shit.
>>
>>174425645
Border denial or when there's multiple planets in a system (Game calculates core limits based on systems)
>>
>>174425645
>size 16
You are like little child! Make your species extremely adaptive and don't even look at planets under size 20
>>
>>174425775
It may calculate core limits on system, but it calculates the massive research penalty per planet.
Also bigger planets more cost efficient in edict boosts.
>>
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>>174418157
I'm not super sure about going authoritarian, I see them as more fanatical militarist/spiritualist with warrior culture
>>
>>174425764
Well, that's disappointing. There should be way to upgrade on them, like regular weapons.
>>
>>174426003
but they slew their gods because might makes right
>>
>>174425748
I'm gonna have some fun with those now
I only had extended traits
>>
>>174424064
>So, can I play this W I D E as fuck? It seems like it's going to take a while for others to reach me and I have all that space

Hell yes you can. Frankly wide is the best way.
>>
>>174426092
>Frankly wide is the best way
Someone hasn't used habitats yet
>>
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> be me, late game of my last playthrough
>decide since i have equivalent fleet power to an awakened empire and galactic contender i'd fight them
>"Greetings!"
>invade their space
>nobody comes
>keep invading their worlds and conquering them for warscore with my 250k stack and 30 synth rangers
>their fleet's fucking nowhere
>end up winning the war and taking their ringworlds + 25% of their territory because the AI is pants on head retarded
>mfw

On a side note I did end up fighting their fleet on the next war, 325k to 311k. Pretty close matchup but ended well.
>>
>>174425645
>Does anyone ever waste their time or resources colonising worlds smaller than size 16?
I colonise EVERYTHING.

As long as you don't waste research on stupid shit then you will rarely be so far behind that you will get annhilated by another empire because of their tech.

And all you need to do is get lucky with one piece of debris and you can catapult multiple levels of important tech anyway.
>>
>>174419990
>>174421045
Bump, come on guys what is your favorite ascension path
>>
>>174426003
Yeah, I kinda doubt a full-on authoritarian culture would tolerate individuals taking the initialize and cutting down their immediate superiors because they think they are better suited to lead.
>>
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>border is mysteriously misshapen
I WONDER WHAT COULD BE ON THE OTHER SIDE OF THIS VOID? I'll be mad if it's the xenophobes.
>>
>>174426174
>Someone hasn't used habitats yet
In my last game I had a quarter of the galaxy and still built a dozen habitats when I unlocked it.
>>
>>174426293
Bleh
*taking the initiative
>>
>>174419990
>psi shit for the best shields
Not really. Their shields are no more powerful than enigmatic deflectors.

Psionic is best because it actually has content. There's stuff written for it. The other paths don't get much at all.
>>
>>174426259
How are FE ringworlds? Do they have a section dedicated to each resource? How much shit do they produce?
Also, are FE species any different than regular once or can you enslave them just as easily?
>>
>>174426061
yeah but they are still a very spiritual culture despite all that
>>174426293
spiritualist/militarist/authoritarian?
>>
>>174426284
Synths / cyborgs. Cyborgs can still be gene modded and have great benefits, but synths are immortal with a little bit less. Psionics are also pretty good but too RNG based. Biology could be alot of fun but I've never tried it.
>>
>>174426450
My post wasn't sarcasm. I agree that the Klingons aren't necessarily authoritarian.
>>
>>174426374
It's a Paradox game, I couldn't care less about the writing. When I've seen an event text once I just skip it completely.
>>174426474
>Synths
Isn't it annoying to wait 30 month for them to build every damn time
>>
>>174426383
FE ringworlds are ridiculously good. Each sector has a pretty good mix of resources though certain ones have specific themes(agrarian district has agri-processers, industrial as autonomous fabricators, etc.) All their buildings output more than a tier 5 station, and then some of they're happy.

I never enslaved them, but it seems FEs are like any other species and you can do whatever with them, which is nice because they never have negative traits so no gene modding required.
>>
Is it viable just to draw a giant pocket in the galaxy with Frontier Outposts and then fill the inside?
>>
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>it took 5 separate wars and a full century to finally beat the FE, all that's left is a single system empire they got, and even then they already have a 15k fleet within a few months

this is some fuckery
>>
>>174426601
Sure, but it's nice because you can just fire them and forget. Fill up a world with pops and come back to it when you need to actually build infrastructure.
>>
>>174426632
You know you can just colonize planets outside of your borders, right? It's very rare for the AI to actually snatch your goal planets from you during the expansion phase
Also no, you will never have enough influence for a "giant" pocket
>>
>>174426632
it would, assuming you don't have CRIPPLING. INFLUENCE. ISSUES.
>>
>>174426694
FEs get event fleets if they're below a certain number (I think 50k?), to offset the fact that they can't build any
Just fucking read up on them on the wiki instead of complaining about game mechanics everyone knows about
>>
Anyone know if starports and defense bases count towards fleet power?
>>
>>174417206
>abloo bloo he doesn't know which cancerous offshot of plebbit it is
>but I a true redditor can tell the difference

go back
>>
>>174426880
>three hours later
>>
>>174426880
>3 hours later
>still mad about it
You motherfucker needs Kumo in your life.
>>
>>174425748
More Trait Space isn't in the mod repository, bummer
>>
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>>174426752
*unsheathes election promises*

nothing personnel

>>174426737
The middle of the galaxy is empty and there isn't many planets that I can colonize in the middle, so I was thinking of just drawing a line with them so I get neat borders and get to mine everything inside this space
>>
>>174426857
Starports do, and the higher level they are the more fleet power they give. Defense stations don't I think.
>>
>>174426916
>>174426954
shoo

there's probably a spider subcategory for you to shit up instead of here
>>
>>174426971
You retarded, son?
http://stellaris.smods.ru/archives/602
>>
>>174427062

Interesting. I was wondering if my neighbors usually have "superior" fleet power over me since I don't usually build starports for a while.
>>
>>174426916
Is it just me or is he SEETHING?
>>
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>>174427037
Also, the first FE I met were these chill space elves, breddy calm.

Hopefully I'll get to invite them to the Federation once time comes not my federation, had to join it to liberate the Fanatic Purifier
>>
>>174427089
Do you want your innards digested from the inside out?
>>
>mechanist
>4 robot pops and -5% robot maintenance
>syncretic evolution
>4 non-founder pops and... nothing
Should syncretic get a 5% bonus to slave output, to bring it in line and make it add something long-term?
>>
>>174427178
no I want you to leave
>>
>>174427092
thanks
>>
>>174427142
Yeah there's really no reason not to have a fully upgrades space port on every planet
Space ports and pops are the main thing for capacity
http://www.stellariswiki.com/Fleet#Naval_capacity
>>
>>174427179

no? The syncretic slaves have Very Strong, which is 10% mineral output and 40% army damage. That's like 3 trait points you can use for something good on your main species.

Though, syncretic is shit anyway, since you have to resettle one to each new planet so they can breed.
>>
>>174427142

Yeah, that tends to be the case for me too. I didn't actually know that was a factor until my last playthrough, and at that point I could just spam build them so I did. I wouldn't waste too much on it early game though, since naval cap without fleet power to back it up with useless.
>>
OUR SACRED ARMS SHALL NOT WAVER
>>
Question.
Giving Full AI rights can help prevent my robits from going full Dalek right?
>>
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>>174427225

Oh, no, I knew about that m8. I meant fleet power as in the 'damage' numbers of the fleet and the starport. The 400 and the 992. Since they're both 'damage' numbers, I was wondering.
>>
>>174427347
OUR FORCES ARE DWINDLING AND WE PULL BACK TO REGROUP
>>
>>174427424
That's a damn good point, early on the numbers are so inaccurate that a space port could very well push them into "superior" territory
This game needs a fucking ledger
>>
>>174427347
> OUR SACRED ARMS SHALL NOT WAVER

They say as the xenophobic FE from down the lane cleanses all their planets
>>
>>174427560

Yeah, exactly why I was wonder. My neighbor has superior fleet power rating, but there's no way he has a huge fleet. Me on the other hand with 15 corvettes and one starport, it could be enough to bring him up.
>>
>>174427670
>but there's no way he has a huge fleet
"Superior" is both not as bad as you seem to think it is and worse than you'd think
I've attacked "equal" enemies who had like 5k fleet power vs my 3k and I've also attacked "superior" enemies who had like 25k fleet vs my 20k and wiped them
Basically, the strenght comparison only exists to trick you and you should just be thinking about how many planets they have
>>
>>174427092
>Last revision: 26 Oct at 12:26
>>
>>174427171
>Peaceful-Xenophilic
>We great you as equals
>Egalitarian+what ever
>Hello, this is <retard> speaking
Why is this allowed?
>>
Anyone tried that?

https://steamcommunity.com/sharedfiles/filedetails/?id=738611313

I know it's not up to date, but maybe someone tried it before and know if it's shit or not.
>>
So pacifists are the best at generating unity, right? But since they're pacifists, how do you use that unity to smash every enemy and conquer the entire galaxy?
>>
>>174427997
Beef up some factions and go for an ethics shift. Change the name of your faction. RP it as a change in the national mindset.
>>
>>174427997
They use power of their bodies to suck every alien cock, so they don't conquer them, and that's where the unity is needed - there's a lot to suck on, so everyone have to do their share.
>>
>>174427878
Does F.Egalitarian say the same shit?
>>
If I have multiple rally points, eg one at a planet and another to my main fleet. How do I tell newly built ships to go to which one I want?
>>
>>174427997
"Liberate" enemies of their planets, and then vassalize and integrate the new nations that love you. Domination helps with that.
>>
>>174428193
>go for an ethics shift
Wait, factions can actually do shit? How exactly do I make them change my government?
>>
Woo, Habitats
>>
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>>174428394
SHIT
>>
>>174428256
Can you even liberate planets that are only filled with the enemy empire's main species?
>>174428394
Enjoy being OP as fuck
>>
How do you convert pops to your ethics now? No ethics divergence so is it just a matter of keeping them happy?
>>
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lets see how this goes
>>
>>174428394
Habitats a shit.
>>
>>174428728
>almost twice the fleet power
gee I wonder whether you will win
>>174428817
Do you hate the unity penalty that much?
>>174428694
https://www.reddit.com/r/Stellaris/comments/64505h/ways_to_influence_ethics_in_15/
>>
>>174428248
They prioritize fleets and whichever is closest. So if you have two fleet rally points they go to whichever fleet is closest and if you only have planet ones they go to the nearest planet.
>>
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STUFF
>>
>>174428913
>reddit
thanks senpai
>>
jesus christ, i am sending ship after ship, but this fucking spacial monster(giant kaltor) shred them in SECONDS, WHAT THE FUCK I DO??
>>
>>174429073
>hold ctrl to send 1000
Is that a mod? I tried holding ctrl once because i assumed that would be a feature and it only sent 100 anyway
>>174429097
Stop sending single ships?
>>
>>174427995
Before Banks it was a must have mod. It added a lot more personality to empires thanks to the sheer number of ethics and government types.

If you're still running 1.4 then I highly recommend grabbing it.
>>
A little border friction with a Xenophile FE won't hurt, will it?
>>
>>174429192
Even if they awaken the worst they'll do is vassalize you
>>
>>174429025
Thanks mate
>>
>>174429192

Xenophobes are the only ones who care about settling near them, spiritualists if you settle on the named holy Gaias.
>>
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evasion a shit, i maybe lost 1 or 2 bships against fe
>>
>>174429392
>spiritualists if you settle on the named holy Gaias
They also become mad if you settle tomb worlds
>>
>>174429474
>78% accuracy
What the fuck kind of ship designs are you using
>>
Can the sector AI into robutts? If I go synthetic ascension and set every other species to purge, will the sector AI be able to build new synthetics on their planet or will it just do nothing?
Also, will it build a million farms because it freaks out with 0 food use?
>>
>>174429532
yeah but that's anywhere on the map, not just specific ones
>>
>>174429661
small medium ports of gauss/plasma/energy torps, and i think with only level 2 sensors, though idk how important tracking is against anything larger than a vette.
>>
So how do I genetically modify one of my slave species to become mouthbreathing retarded cattle workers?

Also how do I purge singular planets without killing of the entire species?
>>
>>174429889
Nerve stapling.

You deport them.
>>
>>174429889
>do I genetically modify one of my slave species to become mouthbreathing retarded cattle workers

Click the species in the species tab, then modify. Then select which planet you want to modify. Best to only do this when you're minmaxing planets as the cost increases massively. So, 1 planet doing all mineral tiles -> make every pop industrious.
>>
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>ultimate epic fail simulator
>the more people you spawn the dumber they get

nice """technology"""
>>
>>174429889
>Also how do I purge singular planets without killing of the entire species?
You can't anymore, sorry
You can use the "displace" button to make them fuck off to their old empire though
>>174429829
Well to be fair the holy world also isn't always necessarily that close
I colonized a gaia planet once before I knew about a FE getting mad at it, and it was one spiral arm and like 15 system away from the FE
>>
>>174430012
That's what happen when you allow morons to pretend they're scientists, the average IQ lowers.

I'm not even kidding, there's seriously a psychological effect saying that a crowd is easier to convince than a single individual.
>>
>>174430012
It's supposed to represent how diffusing new technology across larger empires is more difficult. Up to you whether you buy that reasoning or not.
>>
>>174430039

The gaia planet will always have a specific name and a modifier in its picture called "Holy World". The name is usually Prophet's Retreat and stuff like that.
>>
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just fucking kill me
>>
>>174430116
>>174430127
not stellaris
>>
>>174430142
Everything we're saying here is true but nothing of it really has to do with anything else. This is the weirdest conversation I've ever had
All I meant to say is that tomb worlds also make them mad, and then that the holy world isn't necessarily close because you said tomb worlds are anywhere on the map
>>
>>174426264
I used to do it like that, until awakened empires became a thing. I had conquered almost half of the galaxy with cruisers and rank 3 ballistic weapons, had a huge fleet cap, and a great income, but turns out even though you can churn out 60 fleetcap a month, it doesn't matter much when you go up against someone with 180k power and the ability to out produce you in their two sector system.

Most disappointing loss I ever had since the rest of the galaxy was my bitch. So now I make sure I have end game equipment before I even get close to dealing with the giants, because trying to brawl it out with them just isn't very practical.
>>
Anyone else getting a bug where you cant do orbital bombardment due to current stance even when your stance allows it?
>>
>>174430179
>science ship is idle
I don't get it
>>
>>174430304
>awakened empires
w-what is that
>>
>>174430421
Hit 20k fleet power and see.
>>
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>>174430179
>23 engineering research in starting system
>>
>>174430421
You'll see when (or someone else) becomes endgame powerful
>>174430342
That's just paradox being too stupid to design their UI so it always says "due to stance"
Try actually putting a fleet in orbit
>>
>>174430421

It's basically Justinian's reclamation of the Western Roman Empire.
>>
>>174424809
This isn't right.

In my last game I got the dimensional horror, wraith, infinity machine, enigmatic fortress, plus two more I couldn't reach due to being in the territory of empires who closed their borders to me
>>
>>174424809
Enigmatic Fortress
Dimensional horror
Ether Drake
Spectral Wraith
Dreadnought
Crystal Nexus (enemy empire found it, they have crystal forged hulls now)

Large galaxy, only leviathan I didn't have was the Infinity machine.
>>
>>174430304
>I had conquered almost half of the galaxy with cruisers and rank 3 ballistic weapons, had a huge fleet cap, and a great income
Well that's all you need then
Switch to plasma obviously and you can beat the AE easily, battleships are shit after all
>>
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>>174427171
>lewd space elves
surprise they have dicks
>>
>>174430506
it's the holofrixit starting system
ruined ringworld with 20 engineering, pulsar star, 9 space planet with 2 blockers
>>
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Rate my autism /civ4xg/.

1/2.
>>
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>>174430692
Whether or not they have dicks don't really matter.
>>
>>174430703
WITH ARMS WIDE OPEN
>>
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>>174430703
Traits are:
Rapid Breeders, Strong, Adaptive, Solitary and Repugnant for maximum fluff as gene modded soliders/workers

2/2
>>
>>174430703
Good lord man, why are you writing in English if your grasp of the language is this poor? Learn when to use articles
>>
>>174430893
Does your "maximum fluff" also include a reason why they have to use the shitty weaponry and FTL method?
>>
>>174430703
Fun fact : in ancient English, "bug" meant "sodomize".
So when you say "bugger off", it basically meant "go get fucked in the ass".
>>
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>>174431037
>kinetics
>bad
lmao
>>
>>174431079
What do you mean in ancient English? Buggering someone still means arse raping
>>
>>174431079
>ancient English

I'm sure we still say it now haha
>>
>>174429158
how do i control ships, my mines and explorations keep getting destroyed by pirates.
>>
>>174431161
It still does? I was under the impression that it had another meaning nowaday, and was seen as less rude than fuck.
>>
>>174431152
You get a higher chance for plasma to show up if you have the laser research
>>
>>174431079
>buggers
Fun fact, this is a sci-fi classic reference, I am sorry you don't get it while trying to be a jackass
>>
So what's even the point of spending the massive amount of resources (minerals, time, tech, and another ascension perk) on ringworlds when I can just spam habitats?
>>
>>174431376
why is everyone sucking plasma dick? It always feels underwhelming when you have the chance to get cloud lightning instead
>>
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>lots of pretty nebulae all over the galactic map
>doesn't make systems look any different
>has no effect in system
>pretty nebulae is completely covered up by the colour of a nations territory
Such a waste.

Is that black hole going to eat this entire nebula, eventually?
>>
>>174431562
>>has no effect in system
I thought nebulae made more resources show up
>>
I've used Wormhole technology extensively, how do the other two stack up in practice? I hate that when my fleets reach a certain size, jumping takes forever unless I split them and merge them at their destination, so I'm considering switch to warp technology to alleviate that.

What are the major drawbacks to warp compared to the other two FTL methods? Is it really that much slower?
>>
>>174431683
IIRC nebulas are more likely to spawn strategic resources, less likely to have habitable planets and reduce warp and hyperdrive speed by 30%
>>
>>174431376
>"Babbys first stellaris game and he's allready an expert" - the post
>>
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who's gonna get it /4xg/
>>
>>174431376
> being this fucking new at the game
> shitting on kinetics

I bet you don't even have a spreadsheet you FAGGOT
>>
>>174431549
There's no point to ever use ringworlds.

The same applies to dyson spheres, it's much cheaper and quicker to make several habitats that solely generate power. The only benefit of dyson spheres is that they don't increase your planet count and affect your sci/unity times, but by the time you actually get dyson spheres you've nearly maxed tech and gone through half the unity trees.
>>
What's the quickest way to get jump drive? Goiong psi? Building habitats until I can challenge a FE?
>>
>>174432303
> 6 minerals

wow..
>>
>>174432185
>so I'm considering switch to warp technology

It's only good early game man. The later warp engines add like a 50 day cooldown to jumping so it's just as annoying as large fleet wormholes.

Hyperlanes suck dick since if you start in a bad position where you're choke pointed off by some prick, you can't expand except through them.

Wiz says he wants to redo engine types, I really hope it comes soon. They're so shitty right now. Every game I just want jump drives asap.
>>
>>174432313
>>174432287
>being this mad that kinetics is objectively worse
I'd also like to know how improving the chance for getting the only worthwhile main weapon tech makes it seem like it's my first game
I obviously still use kinetic artillery on some ships, before you start shitposting about that
>>
>>174432185
Just try out the other types, you'll quickly go back
Nothing beats being able to jump across your entire empire in 3 months, or jumping directly into the enemy's homeworld when you declare war
Except jump drives obviously
>>
>>174432451
Laser is by far the worst option for weaponry in Stellaris. You probably play hyperlanes only on easy with 3-4 empires total. No wonder you're so bluepilled about getting a good start and having an upper hand in early to early-mid game.
>>
Is there a mod that'd let me have all the first tiers of ascensions?
Latent psychic genemodded cyborgs, yes please.
>>
Can I get some opinions on playing as a hive mind?
>>
>>174432598
>You probably play hyperlanes only on easy with 3-4 empires total
See that's the thing about making up bullshit like that. It would cut pretty deep and shut me up good if it came anywhere close to the truth. But you really gamble your entire argument on it being true
My favorite game is default 4 arm spiral setup with a few more empires (like 12 or 13)
Obviously I allow all FTL types, i wanna use them wormholes
>bluepilled
How can anyone be this much of a meming idiot? Enjoy your terrible weapons
>>
>>174432758
It's just like the normal game.
With even less options.
>>
>>174432185

I always wondered why cant you reverse engineer and use several engine types. Or build several wormhole stations to speed up the jump. Or have some kind of expensive mega-wormhole station.

I just hate movement and space combat it stellaris. Its so bland and boring.
>>
>>174432865
Which options are absent?
>>
>>174432758
Aren't they basically like fanatic purifiers with diplomacy allowed?
Purging is fucking horrible, you just sit on your ass for 5 years to purge all the guys and then sloooooowly build the planet up again with your own pops
>>
>>174432907
Having some kinda Wormhole megaproject that allows you to go anywhere in the galaxy from that one system would be a pretty great end-game project - a hell of a lot more impactful than 400 energy.
>>
>>174432303
>poor little white star
>>
>>174432969
If you have biological ascension you can give other species the Hive Mind trait before you purge them, basically bringing them into the collective.
>>
>>174433117
Oh yeah but that's only later in the game, the first planets you conquer still end up being useless for a long time
It is kind of funny to give a freshly purged planet to a sector though, and watch the AI shuffle POPs around to try and not starve while also fulfilling its specialization
>>
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How would Asimov's First Foundation be created in Stellaris? I think I am quite there, maybe you guys can help me out.
>>
can you terraform an inhabited planet? what if you purge everyone first?
>>
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>>174433040
>>174432425

I got it boys, gimme dem 6 minerals
>>
>>174432801
>How can anyone be this much of a meming idiot? Enjoy your terrible weapons
Literraly retarded to call weapons terrible just because they lower your chances to get plasma. You wouldn't need plasma, if your shitty meme-lasers actually did any damage.
>>
>>174433260
>can you terraform an inhabited planet?
I don't believe you can
>what if you purge everyone first?
If you purge literally everyone and make sure no pops migrate on it, it will revert back to uninhabited and you can terraform it
>>
>>174432598
>laser is by far the worst option for weaponry in stellaris
Ok the other guy is a moron for thinking kinetics are trash. But so are you for saying that, because that title objectively belongs to missiles and bombers, lasers are only marginally worse than kinetics and plasma. Plasma just does what lasers do better though so they don't have a purpose.
>>
>>174432758
>Can I get some opinions on playing as a hive mind?

I'm using a hive mind right now built around really good leaders.

I've picked Extremely Adaptive and the +1 Leader Skill point traits, as well as the Hive Mind Civic for +1 Leader skill point.

So right off the bat you have +2 leaders, but there is also a Supremacy skill that gives you +2 Admiral Skills (it gives you fire rate bonus once complete), as well as a Discovery Skill that gives all leaders +2, My fourth pick was Harmony, mainly for the skill that gives you even more fire rate in a defensive war.

These all add up to highly talented leaders, I can recruit level 5 admirals and level 4 everything else. I also happened upon selected linages, and got the rare tech for lineages, so my leaders also live 45 years longer.

Plus being extremely adaptive means you can maximise your resource output by swarming on everything but tomb worlds and worlds at the wrong end of your habitability choice with negative habitability modfiers.

In terms of diplomacy it's not quite being a FE. I managed to win my first war because I was being guaranteed.

Tech was fine early, got a bit slow, so ALWAYS make sure you hoover up any tech debris. My military tech level was around level 2 & 3, but after the 2nd major war, I was able to pickup level 5 kinetics, neutron torpedos & level 4 shields & power from debris.
>>
Does every galaxy always spawn all possible types of strategic resource? And can there be multiple instances of one type? I know you can only use them once but I'm wondering if it's possible that all the good ones only spawn on the opposite end of the galaxy from me
>>
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oops
>>
>>174433917
Rip
>>
should i replace all my plasma with matter disintegrators (unbidden)?

should i replace all my shield capacitors with enigmatic evasion?
>>
>>174433274
In a years time, that'll pay for one extra corvette. Your enemies quake in fear.
>>
>>174433917
Just deny their request, what could possibly go wrong?
>>
>>174434031
>should i replace all my plasma with matter disintegrators (unbidden)?
>should i replace all my shield capacitors with enigmatic evasion?
no
>>
>>174433917
Ya know, there's something really wonderful about conquering xenophobic FEs, more than the others.

Might have something to do with them being the biggest fucking cunts out of the 4 types.
>>
>>174433917
>oops
in my current game I have holy guardian FE below me, there's a nice 25 tile gaia world (not holy) on the border.

I took it.

Then told the FE to fuck off.

And they let me go! Woo.

I hope the 3 planet system nextdoor is now considered "my territory" and they won't make a fuss.
>>
>>174434031
>matter disintegrators
I thought these were just regular missiles that get fucked by PD?
>enigmatic evasion
Do you mean enigmatic deflectors? Because these are basically just copies of the best shield available, so yes if you don't have the best shield tech
>>
>>174434031
Mater disintegrators are great in S slots and about even with plasma in M and L slots. They also look great so yeah if you want. It's not like anything is a threat you need to minmax for at that point anyway.
Don't replace capacitors, in combat shield regen is too good. Evasion isn't bad on corvettes though and you could argue for it there.
>>
>>174434085
why not?

>>174434224
but matter disintegrators are energy
no i mean the enigmatic encoders, +6 evasion

>>174434270
thanks hombre
>>
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What am I in for? I am very new at this game and I've never played with wormholes.
>>
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In Utopian terms, what is the best and the worst ethics combination?

Interestingly, materialist is both the best AND the worst.

Egalitarian materialist means a society where you are truly free. Nothing has intrinsic value, so individuals are left to decide value on their own. You can think and do whatever you want as long as it doesn't prevent others from doing the same.

On the other hand, authoritarian materialistic is true Orwellian hell. Nothing has intrinsic value, so people are nothing but useful pieces of meat. Where an authoritarian spiritualist sacrifice you for their idea of a greater good, the materialist version doesn't think you have anything to sacrifice, so they just "expend" you. You are not just a slave, you are dead as a person.
>>
>>174434461
>What am I in for?
Simply put, roll for anal circumference, and then prepare the vaseline.
>>
>>174434207
>I hope the 3 planet system nextdoor is now considered "my territory" and they won't make a fuss.
Why would spiritualists make a fuss about random planets? They only care about their holy world and tomb worlds
>And they let me go! Woo.
I thought for sure refusing a FE request leads to an automatic DoW a few months later
>>174434461
Wormhole is amazingly fast for crossing vast distances and can't get bottlenecked
Just remember to put wormhole stations at the very edge of the range you can reach
>>
>>174434461
>>174434594
Apparently nothing because I can't see anything but stars and a gray background. Anyone got a fix?
>>
>>174434461
Should've done your research, wormholes is FOR ADVANCED PLAYERS, Anon! You're going to get fucked!
>>
>>174434729
Pirate a working version
>>
>>174434729
Start a new game? Deactivate all mods?
>>
>>174434668
>I thought for sure refusing a FE request leads to an automatic DoW a few months later

I believe that the Holy World one is one that will get your ass kicked, but I got the generic "get off my lawn" is the same one that regular empires will give you.

I got down to -90 when it happened, so if it was against a xenophobic FE I'd probably have got war declared on me.
>>
>>174434860
I once did the exact same thing to an undiscovered FE and their very first communication was to ask me to abandon the holy world
>>
>>174434969
Oh also, owning their holy world gives -200 so how the fuck are you at -90
>>
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What do you put in Destroyers, or do you even use them?

I have 2 setups for corvettes (energy torpedo + plasma and 2 plasmas + disruptor), 2 for cruisers (pic and one full plasma) and a couple Giga Cannons + KA and Arc Emitters + KA battleships.

What do I use destroyers for?
>>
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>>174434032
>>
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Rate my fake jedi lizards.
>>
>>174435498
50% full plasma, 50% L section with kinetic arty
>>
>>174435498

Either as cheap snipers with a single L slot mounted kinetic artillery, or dedicated anti-corvette units with loadsa small slot weapons.
>>
>>174435535

Deviants thematically doesn't make sense. Rest is cool i guess, I like thje background art, what's it from?
>>
>F. Spiritualist / Authoritarian
>Social welfare and full citizenship for primary species
>Social Welfare and residency for ayys
>Migration and reproduction allowed for all
>Egalitarians pissed about Imperialism
>Autocrats pissed about freedoms and good living standards

RP builds are a wild ride.
>>
>>174435720
good goy natsoc can't work
>>
>>174435668
The fact that they're deviants is the reason why they need the warrior monks.
In truth it's just because i want to make the exalted priesthood bonus useful
>>
>>174435612
>>174435640
I see. And what ratio should I keep the fleet in? 4:3:2:1?

And should I keep the fleet separated or just make a big slow doomstack? Assuming general use, of course. I know you need to split it when AI starts backdooring you when you're invading
>>
>>174435668
>>174435957
Oh yeah the art is from diverse rooms mod.
>>
>>174435957

Actually then yeah I can see it. The population are naturally devious so the priests keep them in the light. Deepest lore, anon

now gimme the background mod
>>
>>174435957
Does - ethics attraction even still do anything?
>>174436007
>4:3:2:1
>using battleships
>>
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>>174435535
>jedi
>not hyperspace
>>
>>174433230
I haven't read foundation in a good bit, but that looks pretty good to me anon!
>>
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This fucking AI I swear
>>
>>174436109
>using battleships
I know they're a meme. I just like seeing big shit fire big lazors. I plan only on using a couple, like 5 or so.
>>
>play fanatic purifiers in a large spiral
>start off with one adjacent ai in the whole arm
Who can i purge now?
>>
>>174436124
Stellaris hyperspace mechanically has little in common with SW hyperspace.
>>
>>174436086

alright, thanks m8
>>
>>174436258
Belthan or whatever it's called tiles only gain the energy once you research the tech I thought, so maybe it was an empty tile when they colonized it?
>>
>>174434484
Sauce on gif?
>>
someone help me
>>
>>174436772
Monogatari
>>
>>174436772
That's a webm you fucking casual.
>>
>>174436871
Use plasma
Stop using battleships
Build habitats
>>
>>174433230
>not oligarchic
>>
>>174435084
>Oh also, owning their holy world gives -200 so how the fuck are you at -90

It was NOT a holy world. Just a regular 25 tile gaia world, on their direct border.
>>
>>174437237
in distant worlds
>>
>>174437307
Did it have a name like Prophet's Retreat, Pristine Jewel, or Emerald Tomb?
>>
Just finished war against hostile sloths with their pet bugs and cleansed some bugs planets when this happen.
How bad it is?
I have like 50k worth of corvettes with gauss and no shield.
Sloths are no better.
Also story time.
Started as fanatical Terran purifiers with 2 other Terran purifiers and one not purifier isolationist Terran. They eventually fall to hive mind bugs and materialistic sloths.
I get some refugess from it and they count as separate Terran but a Terran so they are the same spice but separate. They grow their own separate pops and colony ships and can be set up separate laws. So there is 4 separate Terran ethnics.
Also I almost liberate one of their worlds in war against bugs but was to late and they get eaten.
I like full random but force spawning the same spice empires with different ethos and some advanced/some not can be very pleasant in RP matter.(the same goes for other non your spices)
>>
>>174436871
>>174437335
What's wrong?
>>
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> start new game
> see this

muh DICK
>>
>>174437335
You're a distant world away from help in /stelg/, buddy
>>
>>174437715
What could go wrong!
>>
How the fuck do Gaia Worlds even work? How can a planet be just as accomodating to an ocean species as to a desert species?
>>
>>174437592
how protect my systens, i mean, i have plenty ships, but they only protect my home system, how set them to protect adjacent system so that i dont lose mining ships and mining facilities to pirates?
>>174437731
DW is a 4x
>>
>>174437959
I just wanted to make a shitty pun.
>>
>>174434484
Did she have an itchy brain?
>>
>>174437907
by having both oceans and deserts
like earth does
duh
>>
>>174436334
Actually it does. SW uses hyperspace lanes.

Or maybe that was just expanded universe fluff.
>>
>>174438265
Nah, that's still a thing in canon I think.
>>
>>174438205
And there's 25 tiles for every possible ecological system? Guess a Gaia World is simply 10 times larger than a normal planet
>>
>>174438073
dont ya say
>>
>>174437907
Part of the planet is ideal for ocean world species, the other part is ideal for desert species

>>174438205
Earth is classed as continental in game so even if it has deserts and oceans it's not ideal for species from ocean and especially not desert worlds.
>>
>>174438343
You can barely speak English yet you're trying to expressions like "you don't say" and even "ya" instead of "you"? What the fuck is wrong with you? Are you a slav or something? cyka blyat
>>
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>>174437495
>Did it have a name like Prophet's Retreat, Pristine Jewel, or Emerald Tomb?
>>
>>174438468
I think it's that guy from a few threads back asking people if they even speak English when they themselves were saying common phrases completely wrong.
>>
>>174438584
I can't quite put my finger on it, but I have the feeling you're trying to specialize the world into one resource
Also, why did the spiritualist empire hate you so much (-90) then?
>>
>>174437959
Go blow up the pirates' station, otherwise they'll keep attacking.
>>
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R8
>>
>>174438584
You name your planets after what you specialise them in?
>>
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Is this what triggers the End of the Cycle? Am I fucked?
>>
>>174438265
Yes, and? They still don't work the same way, Anon. Next you're going to tell me bikes and cars are the same because they both go on roads.
>>
>>174438875
Don't think so. I chose the avatar and got a 22k power ship with the unbidden's portal model.
>>
>>174438468
it was a joke, fagot.
>>
>>174438813
Have you played Fanatic Purifiers before? I've said it multiple times already but purging is the fucking worst because it basically just empties the planet and then you have to build it up with pops again from scratch
You should jiggle your traits around to give you extremely adaptive though so you can actually use the purged worlds
>>174438816
Pretty genius if you have a lot of core systems, actually
"I need some energy credits, I'll go upgrade one of my EC planets"
>>
>>174438816
>You name your planets after what you specialise them in?
Yeah. It's an odd habit I picked up from certain other games.

In Stellaris it's super helpful when playing with Genetic Engineering because of how shit the UI for that is. You just get one long-ass list of every planet that species is on. With the little tag (EC, Mine, Farm, Sci) I can just click the planets that apply without needing to remember or write them down or w/e.
>>
>>174438875
i think that's just a generic thing, the covenants or whatever have a different text
>>
>>174438945
They both have wheels.

Hyperspace vs. warp is like cars vs. planes. SW hyperspace and Stellaris hyperspace are both on roads, like cars.
>>
>>174438875
No.
You'll know for definite when you see it.

>>174438813
>"Cute" fanatical purifiers
>With the repugnant trait
Eh/10
>>
>>174438875
>Is this what triggers the End of the Cycle? Am I fucked?
No.

I got the "avatar" as a land unit, in another game as a spaceship.

The game is very explicit about how the End Of The Cycle is something you should not do.

Unless you are retarded you'll know it when you see it.
>>
>>174438875
You're never just "fucked", you only get end of cycle if you specifically select an option that says "yes I want these bonuses for 50 years after which I will have to pay the cost"
>>174439070
Are you autismal enough to actually have crunched the numbers on how efficient that is? Specifically, whether it's ebtter to have three 25 size planets specialized in energy, minerals, and science respectively, or to adhere to the tile bonuses and mix & match
>>
>>174439162
Yes, and then you add "ftl" and that's where the common points stop.
>>
>>174438719
>I can't quite put my finger on it, but I have the feeling you're trying to specialize the world into one resource
>Also, why did the spiritualist empire hate you so much (-90) then?

I'm thinking of redoing it as a farm world though.

They went -90 because I refused their request to remove the planet near their border. It was -5 per year removal though so it's long forgotten.

Since that planet though they've never complained about the others. Must only trigger for any empire if you colonise outside your own border.
>>
>>174439064
>before
Nope
>to give you extremely adaptive though so you can actually use the purged worlds
I plan to go full biological ascension
Like Eugenics making them ubermensh.
BTW Forced labor is also purge, amirite?
I can come over, drop one or two of my pops and work the natives to death while adjusting my own guys to the climate.

Or will it make them xenophobic against themselves?
>>
>>174439346
Are you absolutely sure it's spiritualists? They shouldn't even care about borders rubbing up sensually against them
>I'm thinking of redoing it as a farm world though.
Why would anyone ever need a farm world
>>
>>174439346
Oh, was it "blah blah too close blah blah avoid future conflicts on where our borders should be drawn blah"? when you're colony ship was still setting up on the planet?
If so then yeah everyone can send you that. Didn't think FEs would though and asking you to fuck off from a planet is more the Xenophobe FE's shtick.
>>
>>174439175
>>With the repugnant trait
Imagine this thing in real life, a giant slimy slug that is eating people.
You would be repugned
>>
>>174439246
>Are you autismal enough to actually have crunched the numbers on how efficient that is? Specifically, whether it's ebtter to have three 25 size planets specialized in energy, minerals, and science respectively, or to adhere to the tile bonuses and mix & match

No, but I like it because it makes edicts more useful.

I hate microing shit, I like getting a planet, and putting down one production type, then maybe 1 ethics, leave a blank spot to put the mineral production building or the energy grid and then hand it off to a sector as soon as it's done.

Better to spend my resources on the navy and let the resource bloated sector spend it's money on upgrades as it's not stupidly retarded like it used to be.
>>
>>174439420
Your pops can exist alongside pops being purges (in fact it is most often the only way to save conquered planets because if you purge them of all pops they revert to uninhabited)
>I plan to go full biological ascension
Then there's no reason not to go extremely adaptive now and change it later if you want to. I can guarantee that you will conquer some planets in a war, and get fucked by low habitability because you're killing all the native pops
>>
>>174439420
>BTW Forced labor is also purge, amirite?

Early purges just eat them, get 5k food in the bank.

After that I prefer to just do the basic 5 year purge to get it over and done with.
>>
>System right on my border, but inside.
>Send construction ship to build stuff.
>System goes out my borders while constructor is building.
>Then back in.
Why.
There's not even an AI pushing on that side.
>>
>>174439162
SW hyperspace lanes are functionally different from stellaris ones.
Stellaris ones are explicitly the only places you can go into hyperspace and their placement is absolutely rigid since they're a constructed network. They're functionally 40k webway except you have to pop out between stars.
SW hyperspace is a more generic subspace type area, you can technically go any direction in it but gravity wells fuck it up super hard so if you go too close to a star or planet or something, you are going to get pulled out of hyperspace, possibly inside the damn thing, and promptly die horribly or have your journey delayed significantly while you get to a safe distance and replot your course. Hyperspace lanes in SW are just the charted paths between star systems that are confirmed to not have anything that could fuck you up on the path.
>>
>>174439765
Think it's migration. Planetary borders go up with pops grow, go down when pops move away.
>>
>>174437264
Well they do vote for mayors, so I disagree with you anon.
>>
>>174439646
What is the absolute minimum habitability i need to get to be able to drop my guys on the planet?
>>
>>174439541
You could say that about most portraits in game and that's more by human standards as apposed to implied galactic average.
And I meant as in it seemed to be contrary to the usual "cute species are actually purifiers" angle which looked to be what he was getting at.
>>
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how generique/10

>tfw you make super RP civilization with unlimited traits but the ui window is too small to show them all, so you have to make it vanilla
>>
>>174439832
40
Actually, that might be just for colonization, but even if you can resettle pops on a 20% habitability planet, that will just absolutely fuck up their happiness, giving you unrest and production penalties
>>
>>174439832
40% or yellow
>>
>>174439832
>What is the absolute minimum habitability i need to get to be able to drop my guys on the planet?
40%

Note that you can get this up by getting the xuragel from the jew merchant, colonize it and it'l lbe fine if you stop buying it.

Your pops will be quite unhappy though.
>>
Is extremely adaptive the best trait for pure minmaxing?
>can completely disregard planet biome
>just colonize the biggest ones or all planets in a multi-planet system
>>
>>174439832
You can colonize with droids so you can go below 40%
>>
>>174439958
>Your pops will be quite unhappy though.
The point is to drop two of them and quicly modify them to suit the climate.

But then i can just to this on my homeworld
>look up the best planet to take
>start a war
>prep two pops for the climate
>take the planet
>drop them there.
>>
>>174440132
Yeah that's why synthetic fanatic purifiers are probably the best
>>174440149
Isn't genemodding pops for every single planet expensive as fuck?
Also, I still prefer slaves or free aliens so I don't have to wait for the planet to become useful again
>>
>>174440090
Made redundant with terraforming
>>
>>174440090

That plus rapid breeders is pretty insane. Get expansion traditions for 10% more growth and you'll become real fucking big.
>>
>>174440274
>Isn't genemodding pops for every single planet expensive as fuck?
It costs nearly nothing to modify one pop and let them reproduce.
>>
>>174440274
>synthetic fanatic purifiers

>all life is impure except for ours
>kill all aliens
>eventually start to think that maybe all life in general is impure
>even our own
>become synthetic
>>
>>174440294
I keep forgetting that terraforming exists
You can't do it in the initial very earlygame expansion phase, where with adaptive guys you can just colonize whatever strikes your fancy. I have to admit though that I also have an irrational bias against terraforming because it only ever shows up 80 years in in all of my fucking games
>>174440303
I'm not so sure that's actually worth it to be honest. 10% growth saves like what, 2 months of growth time?
>>
How do I make a race of idols
>>
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r8 borders
>>
>>174440481
Oh I see. Maybe one day I'll get deep into genemodding + purging, but it always seemed too micromanag-y for me
Psi > all
>>
How do you abandon a planet so you can terraform it, then put the population back on it?

Would it work to directly resettle the entire population, at an extortionate influence cost, to different worlds until the planet was empty?
>>
>>174440570
Are you trying to shape your empire to look like its icon? 10/10
You should stack more core system limit though
>>
>>174422502
Maybe they started out as militant? I have no clue how that stuck to them.
>>
>>174440513
>>174440274
>synthetic fanatic purifiers are probably the best

This is so Necron it's fucking boring.
It's like the theme is beaten to hell and back way too hard.

>>174440646
>but it always seemed too micromanag-y for me
At least they reproduce on their own unlike synths you will have to build each and every pop.
>>
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>>174440547
down load an anime mod
>>
>>174440523
It's absolutely possible to have worlds terraformed before 2240, man. Going by my "Researched" list, terraforming is the fourth society tech I researched. Try and use a New Worlds scientist next time.
It's 2250 and in my current game I'm about to start terraforming, got both resources and the prosperity finisher. Dis gun b gud.
>>
>>174440762
I prefer sectors desu
>>
>>174440891
Nah, they started as that.

Anyway, i checked the game files and honorbound warriors isn't locked out to pacifists. So, I changed that. There was another militaristic one that wasn't locked out either.

Pretty sure they didn't bother changing any personalities with the changes to egalitarianism and authoritarianism. They just did a ctrl-f for individualism and collectivism and replaced them with the new words.
>>
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>when the Dathnak Relocation is inside a FE border
>>
>>174440909
Oh yeah I'm saying it takes micro-management if you keep foreign species alive and want to modify them too, obviously purging everything but your own species removes a lot of that
>It's like the theme is beaten to hell and back way too hard.
>caring about themes and RP
>not only caring about efficient play
Do you even autism
>>
>90 years in
>still haven't discovered any tech. boosting enclaves
ree
>>
odds genes
evens gears
>>
>>174440983
>It's 2250 and in my current game I'm about to start terraforming
I don't wanna start a whole e-peen thing here about which playstyle is best but the point is by 2250 I will already have like a dozen size 20+ planets colonized with adaptive guys
>>
>>174441324
Do you play on '5x habitable planets galaxies'?
>>
>>174441451
No, 1x and medium size
You'd be surprised how many habitable planets there are and how freely you can pick the best if you have 40% habitability on every biome
>>
>>174441324
>I will already have like a dozen size 20+ planets colonized with adaptive guys
>2050
>+200% science cost

By the way having different planets is actually better because you can get xeno migrants to fill your worlds really quickly.

But going extremely adaptive feels like such a horrible waste of precious points
>>
>>174441576
>Colonizing planets with habitability below 80%, 60% when you want to block other empires.
Ew.
And then you can't even terraform them afterwards.
>>
>>174439815
Pretty sure you can have an oligarchic form of government and still vote for mayors.
Authority simply denotes how much power does each ladder in the governmental hierarchy has.

You can have a democratically elected local representative and still have a Galactic Emperor who can overrule any and all of their local legislations.
>>
If I enlighten a primitive species, will they become a part of my empire or their own?
>>
>>174441718

No, they will become a protectorate and a permament eyesore.
>>
>>174441576
There's lots of planets across the entire galaxy, I guess. But there's never that many close enough to your origin system to be reasonable to settle.
>>
>>174441798
Can I integrate protectorates? I have a billion influence sitting around. They have intelligent for their trait, so they are pretty gud.
>>
>>174441601
That doesn't even make sense m8, you can outpace the science cost creep by building science buildings. Do you purposely only colonize size 15 planets because you're scared of penalties for pop size?
>>174441705
Without a word of a lie, I have never seen a faction go above 75% happiness. And 40% happiness doesn't even give you a production penalty
I'm not talking about cutting off other empires either, just about getting the best planets
If you think that you can easily get enough happiness (I personally think using buildings for it is a waste of a tile) it's a simple tradeoff, you can go a few sizes smaller if you take the 20% bonus for happiness or whatever into account
>>
>>174439908
Where's that "Relic of the Past" trait from?
>>
>>174441798
Just integrate them.
>>
>>174441894
You can just reserve "best" planets by colonizing a just good planet next to it, or by putting down frontier outpost. And then you terraform them and enjoy a lot of slots at 80% habitability.
Which, you know, also affects growth speed.
>>
>>174441841
>>174441923

You cant. You can only integrate vassals.
>>
how to do my a-level history NEA due tomorrow, you fags owe me for sucking up my life
>>
Svafa's Expanded Species Traits
>>
I want a mod that raises all research costs by 200-300%, across the board, and then completely eliminates the research malus for planets.

Mass expansion for all, without research becoming a joke.
>>
Global food pool was a mistake.
>>
>>174442028
meant to quote >>174441913
>>
Why does nobody update the mods recommendations?
>>
>>174441804
>But there's never that many close enough to your origin system to be reasonable to settle
I guess it is possible (but very unlikely) that I have just gotten insanely lucky in my laast 10 or so games, but I've never had to go very far to colonize planets, even with only taking size 20 ones (or multi-planet systems, of course)
And even if you should make a colony that's like 10 systems away from your borders for whatever reason, it's not like the AI will rush right in and steal the space between them
>>174442012
But colonizing those worse planets leaves you in a weaker state overall
I start colonizing small planets within my borders once I've run out of larger ones
I guess growth speed would be an issue if literally every single planet I took was at 40%, but 60-100% planets exist as well
>>
>>174442058
>I want to not be penalized for brainless blobbing
Fuck off.
>>
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Posting my RP civ. I really wish we could do both Spiritualist and Materialist. The machine cult is a thing and my doggos basically worship scrap.
>>
>>174442058
How about a mod thay slows down empires in general?
Pop growth needs to reduced by about 50% too imo and colony ships need to be like 1k minerals
>>
>>174442024
That's some bullshit bro, I've enlightened a primitive species and immediately integrated them
I wouldn't even know about the integration mechanic otherwise because I never use vassals
Only time I couldn't integrate faggots after I enlightened them was when I was a AE satellite so I couldn't have protectorates
>>
>>174442252
>>I want to not be penalized for brainless blobbing
Well yeah, it's not his fault you have never played another space 4X in your life
>>
>>174442125
I dont even get how it works.
Pops still grow if you have stocks right?
>>
>>174442350

This. Increase the opportunity cost of expansion, like in Civ4, every new planet should be a huge investment that takes time and resources to be profitable. Current system is clumsy, unfun bullshit trying to promote "tall" empires while expanding like hell is still the winning strategy anyway.
>>
>>174442647
Do it like Sword of the Stars with terraforming and infrastructure, and colonies not being profitable for quite a while
>>
>>174442574

yeah but you only get the extra growth if you overproduce
>>
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I've only conquered about 8 planets (and then had a resettler take over once the purges are done). I've got several times more planets simply because I'm extremely adaptive and can take advantage of empty planets inside my new borders. I've also got 3 tomb worlds and a couple of planets with negative habitability modifiers that will be colonisation capable with some luck with the tech tree.

Extremely adaptive. It just works.
>>
Does anyone specialize their planets? I'm thinking a planet full of synthetics producing only minerals might be quite good
Or a few habitats only doing science
>>
>>174443193

nigger how the fuck can you play not specializing every planet?
>>
>>174443193
I only do that synthetic mineral thing, since you can ignore habitability.
>>
>>174443313
Very carefully
Do you ignore all tile bonuses, even if it's shit like 4 minerals on your energy planet?
>>
>anything but huge galaxy size
>>
>>174443520
>now that I have become powerful enough to defeat any threat, I want to spend another 20 hours just conquering tiny empires
>>
>>174443621
>not having autism
>>
>>174443313
I never used to specialise any of my planets. I would go by tile bonuses.

Edict boosts never seemed high enough and I never had enough influence to afford them in the first place.
>>
>>174443520
Huge is just too big, theres no point.
Large is big enough
>>
>>174443621
>not taking pleasure in bullying small empires
>>
>>174443754
I'm way too lazy to do edicts for all my planets, but just building the 20% energy income thing on a size 22 planet filled with powerplants is like having 4 free tiles worth of powerplant
>>
>>174443423
>>174443754

>what are mineral processing plants/energy nexuses

Tile yields only matter during the very early game or when deciding what sort of planet you want. Also, you can just always go full spacer and make every planet a robot mine shithole and just fuck off to habs for energy and science.
>>
>>174443969
>invade small empire
>humiliate them
>make them pay you 25% of their tiny, insufficient income, so they can never afford to build a big fleet or combat you
>invade them again a few years later
>>
>>174444114
And why would you not put robutts in your habitats? Unless you actually mean pure dumb robot workers, not synthetics
>>
They should let you deselect out of the 5 options of sector focus rather than focus 1.

stop making food god damn it
>>
>>174443016
Its super strong at the start of the game when youre carving out empty space because you can maximise planet size to resource space ratio.
They need to overhaul mining and research stations, they have such a huge impact on the game but you cant do anything with them except own as many as you can for passive income.
>>
>>174444250
Habitats are terrible for mineral generation. You're way better off making energy there and then buying minerals off a curator with the energy they make. Even if you do that, you still end up with more minerals than if you had mineral buildings on a habitat.

They need to buff habitat mines to 4, at least. They suck dick.
>>
>>174444218
>and when you're tired of that, liberate them so they forget all the deads and love you
>>
>>174444339
I'm saying that synthetics have bonuses on everything m8. Go use synthetics for science and energy
>>
>>174443621

I wish there would be a way to send ultimatums.

>hey there, bro
>you see, you have 3 planets and I have 40, I also got a 200k fleet going your way
>you know that I've never genocided or enslaved xenos but this galaxy has space only for one empire and it isnt yours
>so please just do it without the bombardment and invasion and kneel before me
>>
>>174444392
>then invade them again anyway
I like how you think.
>>
>>174444104
Overall it doesnt matter much, i think.
You lose out on the tile bonuses but you get economy of scale from not having to build 20% bonus mineral and energy buildings on every planet.
Then again you want to because the prosperoty tradition gives you unity for it
>>
>>174444430
That's the problem with synthetics. They're so vastly superior to fleshy bags of mostly water.
>>
>>174417174
I don't think I've ever had that event occur on a terraformable planet.
>>
>>174444460
Oh, you devil you. Keep invading them again and again until 50% of their genetic patrimoine is your DNA.
>>
>>174444280
GOD DMAN IT
>>
>finally unlock nervestapling and the other cool geneperks in my human supremacist game (materialist/xenophobe/militarist) only humans and droids allowed on core worlds, elves are second class citizens (resisdence) and everything else is chattel slavery.

>Start nervestapling my slaveraces
>my migratory-flock friendly neighbour doesn't say anything.
>my slugvassal honourbound warrior doesn't care that I nervestapled some of their species.

Nobody cares that I do this horrible thing, not even the homosexual liberty for all faction.

Genemodding away sentience is a next level atrocity, will nobody even try to stop this evil? :(
>>
help me play solaris
>>
>>174444562
>You lose out on the tile bonuses
Yeah the thing is that tile bonuses usually end up being like one full mining network of minerals at most, which you compensate by having another planet specialized in mining
Only annoying thing is that food is only good for making your dudes not die so specializing a planet in it seems kinda wasteful. Thankfully that can easily be fixed
BEEP BOOP
>>
>>174444736
>chattel slavery
Why? battle thralls have more happiness, less energy and science malus, and you can use them to defeat their own unrest by building armies
>>
>>174444934
Do battle thralls get 10% mineral production bonus?

Slave happiness is irrelevant as it doesn't boost productivity like it does for free pops.
>>
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>>174444934
>>174445041

Oh, I would love to make me some Battle Thralls.

IF I COULD ONLY COME ACROSS A PRE-SENTIENT RACE TO FIDDLE WITH.
>>
sector AI...
>>
>>174444796

A single good one with some +2/+3 food tiles can feed an empire if converted into a food planet.
>>
If I can't be fucked to have more than two types of ships, what should they be?
>>
>>174445041
>Do battle thralls get 10% mineral production bonus?
No
>Slave happiness is irrelevant
Less armies neede to keep them in line
>>174445093
What are you even talking about, do you not know what species rights are?
>>
>>174445113

>not setting up planets properly before handing off to sectors

player AI...

>>174445093

They really need to up the spawn rate of pre-sentients and add other biosphere shit to meedle with for genemodders. They even nerfed pre-FTL spawn rate for some unearthly reason.
>>
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>Can't be an egalitarian monarch
>>
>>174445120
Yeah and then you conquer some shit and this happens
>>174444682
Why does the AI love food so much? And it's not like it's just sector AI, newly conquered planets will be producing so much fucking food
>>
>>174445172
>What are you even talking about, do you not know what species rights are?

No, I'm being a turbo-autist who doesn't want to just enslave his own people for Battle Thralls, or grab the Empire next door and do it with them.

>>174445252
>They really need to up the spawn rate of pre-sentients and add other biosphere shit to meedle with for genemodders. They even nerfed pre-FTL spawn rate for some unearthly reason.

God fucking dammit this, they keep telling us how good Biological is but you NEVER RUN ACROSS RACES YOU CAN ACTUALLY DO GENETIC MODIFICATION WITH!

Is it really that fucking hard for a civilization that can mold DNA like a master potter molds clay to take *any* animal in a biosphere and modify it?
>>
>>174445113
>let's build a visitor center
>next to a tropical forest
>>
>>174444432
It's annoying that demand vassilization or tribute barely ever works.
>>
>>174445274
i need to watch LWA
>>
>>174445415
>fighting wars and conquering planets in a space 4X is turbo-autism
Goddamnit I fucking hate people who only played Paradox grand strategy shit and think they know everything
>>
>>174445415
>Is it really that fucking hard for a civilization that can mold DNA like a master potter molds clay to take *any* animal in a biosphere and modify it?
I was about to say "Spore did it", but I checked, and I remembered wrong. You could subtitute predators by others one, but you could modify them.
>>
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>Play Synthetics, they were okay
>Play Biological, they were okay
>About to start Psionics, not sure if they'll be fun
>>
>>174445620
Psi has none of the micromanaging and a bunch of pretty great bonuses
>>
What does ruler skill levels even do?
>>
>>174445573

It just really activates my almonds how Biological doesn't get *any* special events where you can take part in abiogenesis.

Shouldn't that be the ultimate goal of a Biological Ascension race? To know how to craft DNA from the aether and turn it into a fully cognizant species?

>>174445746

Nothing, Philosopher King is a waste of a Civic.
>>
>>174432907
I think they should've took a look at FTL technology and rebalance the whole thing. Tying FTL to more infrastructure like wormhole tech is a good idea in my opinion, free movement that offers no strategic counter should be very expensive and prohibitive.

I'd probably change each one like so:
>Hyperlanes are very fast jumping from system to system, but very, very slowly for jumping far distances in quick succession. Hyperlanes specialize in quick response within a small area, but falter during long range fleet maneuvers.
>Warp is pretty similar to its current state, free movement and all, but warp drives are expensive in terms of power consumption on ships. If you want to mount them, your ships are going to have to forgo some equipment to fit them. Warp is good for making faster raider ships that can appear anywhere and are very difficult to pin down, but have limited damage or tank when they engage and are more useful for picking off weak targets.
>Wormholes work like they currently do, except they more expensive to upkeep. There's also a "weight limit" of how many ships they can send through at one time, though the travel time is now a static number instead of scaling based on size, encouraging smaller groups of fleets.

>New "default" FTL for all empires, gate technology. Works as a very fast and one way wormhole generator to another system. Requires no specific module for ships to use, and are good for linking systems together for fast travel. Useful for creating quick, cheap connections on commonly traveled routes. Major weakness is strategic defense since they create choke points and can be captured by enemies.

So now you have the choice between cheap and fast movement that's difficult to defend, fast, distant travel that'll run up a bill of energy credits to maintain, fast travel that's limited in total range, and long range range distant travel that gimps your ships. And jump drive would be the crown for all empires to eventually get.
>>
>>174445746
Gives more unity, 1% per level I believe
I had to look that up last time I played because it says nowhere in the game
>>
>>174444796
Spread out over all your planets, it adds up
>>
I must be dumb but how do i build habitats? I have chosen the perk that allows me to build them but what now? Is there a tech pre requisite?
>>
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>Hyped for Fanatic Purifiers
>Finally, a chance to glass worlds!
>Look up the Armageddon bombardment policy
>It's only +.1 stronger than Full Bombardment against garrisons
>And that's literally it

I want to die.

>>174445894

Personally, I think Hyperlanes would be great if you had to build Gates (like they have in EVE or Mass Effect) that facilitate Jumps.
>>
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>>174445843
Meanwhile I just want to make a project Avatar, but for my species. Make a superhuman that has all the quality and none of the flaws, but without changing his DNA, just by combining them.
>>
>>174445980

Click a constructor, click build megastructures. Or right click an empty planet then click build habitat.
>>
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why cant i purge? it's not disables in my policies
>>
>>174446078
set them as undesirables anon
>>
>>174446005
>hyperlane gates
But how would you get to another system?

Would you have to send out a sublight ship to go all the way there and build a gate?
Would you be able to hack enemy gates to invade their systems?
>>
>>174446005
I personally like the idea of gates in general, wormholes and warp make it too easy to get around defenses for what they cost and make hyperlanes comparatively terrible.
>>
I don't like how it feels as though Fanatical Purifiers have no good option for ascension. Because they're militant xenophobes, their faction gets angry if you use the biological ascension path, and because you're not Spiritual you can't get the psionic ascension path easily. This leaves you with Robotic Ascension, which doesn't really feel like it fits either, although going all the way does basically turn you into the Cybrex. I wish there were more options there.

>>174446078
Because the species is set to be a "slave" rather than an "undesirable." Change their status at the top from Slavery to Undesirable and you should be able to purge them.
>>
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A-am I gonna get bullied here? I've never been to war before
>>
>>174442287
>Just a simple farmer tending to my systems

Pretty good
>>
>>174446237
I would imagine you'd make a gate in your starting system, it'll send you there, but won't send you back until you build a corresponding gate.

Also, having something like that could also open up a military station that prevents non-hyperlane, non-gate FTL from working in the system.
>>
>>174446005
Download the glass the planet mod. If you use full or Armageddon bombardment you can nuke a planet (kills all pops, destroys all buildings, turns planet into tomb world) or glass it (makes it barren and totally uninhabitable)

It's a fun mod and lets you purge your enemies without considering then.
>>
>>174446352
Those red guys are gonna love you to death
>>
>>174446237
>But how would you get to another system?

Here's how Aurora does it.

You discover a Hyperlane connecting you to another system. You have a Constructor build a Gate that stabilizes the whatever and makes the who-gives-a-damn the ability to spin up and launch you to another system.

Problem is, any ship sent through that Gate is trapped on the other side, unable to return unless through sublight travel. This makes Constructors more important, as they must build a Gate, go through the Gate, and then build a connecting Gate.

This opens up the prospects of nifty events where you discover ancient progenitor gates linking you to far off systems, or an Omnidirectional Gate that allows you to go to ANY OTHER GATE (or this could be a Megastructure) and thus makes it Nexus of your entire empire.
>>
>>174446237
>Would you have to send out a sublight ship to go all the way there and build a gate?
Play Hivers in Sword of the Stars you casual
>>
>>174446332
>which doesn't really feel like it fits either

What's the name of that race from that speculative evolution/future book, where a race of ruin dwelling "humans" discovers technology and wraps themselves up in robotic death spheres?
>>
>>174445620
Synths are not really ok
>>174445716
Bios are good even without micromanaging.
>>
>>174446672
What traits do you give your main species once you're fully into bio engineering?
>>
>>174446585
I did and they're my preferred race in sots, so fuck you.

I know you can eventually research farcasters, that you can use to launch a gate ship close to another system to save flying all the way there.
>>
>>174446787

Erudite, Very Strong, Enduring, Sedentary.
>>
>>174443520
>>174443621
>>174443836
>there are people in this geneal who play on something smaller than modded 5k stars galaxy

You disgust me, people...
>>
>>174446787
Not that guy but I always give them Erudite and Venerable.
>>
>>174446897
>>174446963
That's just as good as robots, and you still need food
Robots have more mineral output and are immortal
>>
>>174445151
Please respond.
Should I go with a DD/BB fleet?
Or just spam cruisers?
>>
>>174447064

Biologicals still breed, so they're not stuck at growing at a snail's pace.
>>
distant worlds is so rp friendly(especially universe extended) but goddam, this shit is hard
cant even compare with stellaris
>>
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>>174447064
>Becoming metal demons
>>
>>174447157
>Please respond.
>Should I go with a DD/BB fleet?
>Or just spam cruisers?

Medium Plasma cruisers (just don't forget to add 1 flak to each cruiser) & Proton Torpedo corvettes.

faggot.
>>
>>174447197
>distant worlds
>hard
You wot? The UI is a bit shitty, it doesn't explain anything, but hard?
>>
>>174447064
At least your genemodded people still get to keep their soul.
>>
>>174446352
For real can someone explain a few things?

When will my neighbor declare war? I'm pumping out battleships and cruisers with lvl 4 dakka just so I'm not defenceless, but how does it normally go?

My next perk's probably going towards forming a federation with my neighbors on the right, I just wanna explore space and do science bitch :'(
>>
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>>174446664
Gravitals
>>
>>174447260
Even if you're autistic enough to roleplay in a Paradox game, surely you can play the role of "empire that becomes metal demons" at least once?
I shouldn't expect reasonable intelligence from animeposters
>>
>>174447373
What's their ethos like?
Also, the AI is a coward who likely won't attack as long as fleet strength is equivalent, unless they have allies
>>
>>174447417
Do you think people posting synths saying "gib rights" are making serious statements on the concept of rights and equality too?
>>
to buy the dlcs or nor? i really want to play with empire ships mod as well

maybe just pirate it all ;-;
>>
>>174447064
The bonus of synths are not worth the cost of reconverting your food production facilities and they aren't even worth the maitenance and production cost of synths.
Sythn evolution just turns your main species into synths and makes the first sythn perk useless while bio evolution scales and is way more worth it.
>>
>>174447417
Roleplay is only reason to play a paradox game. They're not exactly hard.
All those fluff details like different governments and ethics are there for you to roleplay with. Come on, anon.
>>
>>174447373
>When will my neighbor declare war? I'm pumping out battleships and cruisers with lvl 4 dakka just so I'm not defenceless, but how does it normally go?

if they aren't pussy faggots, usually expect a war if you get negative 100 relations or worse and you have a roughly equivalent or worse fleet strength.
>>
>>174447750
it autoconverts your farms into power stations m8
>>
>>174447615
Hegemonic Imperialists, despite saying they're superior we have equivalent everything, and they have a non-agression pact with the Red love guys who are probably going to blob everything.
>>
>>174447417
>surely you can play the role of "empire that becomes metal demons" at least once?

I just did this for my most recent game.

I was playing a race of pacifist, agrarian-focused insectoids that built Tall in a pleasant patch of planet-rich systems in the northeast quadrant of the inner Galaxy. They loved growing things, they loved nurturing life, yet their fragile forms and fleeting lifespans meant few could ever live long enough to see a desert bloom, or a dead, barren world mold into a paradise.

So they traded in their shells of chitin for shells of steel, becoming immortal machines that live on their Core Worlds and Habitats orbiting lonely stars. They get all of their needs from Dyson Spheres and mining asteroids (I got lucky and had a +36 mineral system right next to my start), so from then on they dedicated their existence to protecting life in all it's forms, molding worlds into Edens (I started pumping all my energy into terraforming every unsettled world into Gaia) and becoming the Galactic Breadbasket (Monthly Transfer gifts GO.)

I named them Gardeners.
>>
>>174447750
>makes the first sythn perk useless
Maintenance reduction
>reconverting your food production facilities
Maybe actually play synths before you make blanket statemens that are wrong
>maitenance and production cost of synths
Minerals can be disregarded unless you somehow manage to sit around at +10 minerals in the midgame, and the energy cost is more than offset by being able to ditch farms and the production bonus
>>
>>174447289
exactly cause dont explain shit, i just dont get what do, expecially full manual how i am playing
>>
>>174447993
Haaa, I see.
You're not complaining about it being difficult, you're complaining about it being unintuitive. Well, that's Distant Worlds' biggest flaw.
>>
>>174447902
Their ethos not their government form, sillyhead
If they're militarist xenophobes they will attack you
Also check your relations
Also, they can't attack you if you strike pre-emptively and take all their planets
>>
>>174447932
dude that +36 is going to break into hives eventually
>>
>New game
>Homeworld has no moon
>Exit to menu
>>
>>174448195

Already handled it, anon!
>>
>>174448198
>new game
>homeworld is a moon
>exit to menu
Mooncucks begone
>>
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HOSTILE FLEET DETECTED!

HOSTILE FLEET DETECTED!
>>
>>174448135
My bad, Fanatic authoritarians and materialists, -242 relations.

Think I set policy to liberation wars (because I'm RP'ing Star Trek like a faggot)
>>
>>174447932
That's almost exactly what I did, but with humans.

Called them the Eden Mandate. They were all about using technology to build pretty, natural worlds after that whole ordeal on Earth.
Eventually went metal bodies and start terraforming the galaxy into beautiful Gaia worlds.
Before I stopped playing that game, I was debating turning on their pacifistic ideals and going to war with other nations, just to get their planets and terraform them.
>>
>tfw Creation and Beyond starts playing
Shitty as this game may be, paradog really nailed it with the OST.
>>
>>174447798
>>174447951
Yes but the point is that bios are better than synths.
>>
>>174448198
>>174448304

>New Game
>Planet next door is a 12
>Exit to Menu

I'm only settling worlds that are in the Age of Consent, thank you.
>>
>>174448471
So you're a cougar chaser?
>>
>>174448446

Journey through the Galaxy, Birth of a Star, Through Utopia and In Memory of MR are my personal favorites.
>>
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>Prophet's Retreat
>near a fanatic materialist empire

Is this a trick?
>>
>>174448460
They aren't you food loving fatty
>>174448389
>242 relations
They might try to attack you
Just keep building up to your fleet limit, should be fine if your limit is equal to theirs
Also, you should get ready to go to war sometime, it's inevitable in a 4X game
>>174448551
Ah yes, those 25 year old cougars
>>
>>174448650
Christmas cake
>>
>>174448551

Those thick, mineral-rich 25 tile worlds are just so desirable, anon. You can drill into them for tiles and tiles and still have room left over to do other things.
>>
Anyone try the Life Engineering mod? Allows you to create pre-sentient and pre-ftl species after getting gene-modding.

Thinking of running with it in my next game, wanna see if anyone has tried it.
>>
If I go Flesh is Weak, am I immediately safe from AI rebellion so I can research synthetics and AI?
>>
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>>174448902
PHRASING

>>174448650
If she's out of the clock, she's way too old.
>>
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>new game with Hyperlane empire
>home system is at a chokepoint access between an arm of the galaxy to another.
>>
>>174449013
The only way to be free of AI rebellion is to not research Synths.
>>
>>174449074
I've had several games where I researched sentient AI but didn't have any robot pops built, I always assumd that kept you safe
>>174449073
>Hyperlane empire
lol
>>
>>174448938

That... God dammit, that seems perfect for the race I was just finished playing here >>174447932

>>174448425

Dude, you should revisit that race if and when Paradox gives us Nomadic civilizations.

Imagine playing a species of Gardeners or World Shapers, traveling like Johnny Appleseed across the Galaxy, terraforming every planet you run across into lush, Gaia worlds.
>>
>>174449229
Haha, I guess it's time to start up again.
>>
>>174449013
Sentient AI is fine as long as you gib rights. But I didn't have any issues when I went down the robo path. I converted my empire to synths and then made the other synths full citizens and there were no uprisings. In fact most of the synths ended up joining the dominant faction in my empire and became valuable supporters against the xenophile scum.
>>
>>174449170
>not playing with Hyperlane so that the game becomes 10% more tactical
baka senpai
>>
>>174449170
Hyperlane only games can be really fun, especially on spiral galaxies because there's so many choke points.
>>
So I've been wondering, if you make multiple factions out of one race in the selection screen and force spawn all of them, will the AI recognize that my 3 megacorps run by identical species are meant to be the same species?

>>174438875
The game flatly tells you DO NOT DO THIS when you get Malal's End of the Cycle's offer.
>>
how set up a fleet to patrol in distant worlds?
>>
What is considered lategame in stellaris? Also, when crisis's start to pop?
>>
>read about playing as shoshone and setting turns to 1 to win a time victory in deity for achievement
>start up game
>move my settler up a hill to get that sweet extra production as usual
>click next turn and lose to the other civ (tiny game)

welp guess i am going to kill myself now haha :)
>>
>>174449601
Hover the mouse over a planet until it looks like two arrows.
>>
>>174449598
Yes
You can actually make several fanatical purifiers out of the same race and they'll have a very strong positive bonus to each other
>>
>>174449681
Wrong thread?
>>
>>174449609
>What is considered lategame in stellaris?
why do you care
>Also, when crisis's start to pop?
150 years
>>174449824
heh
>>
>>174442607
Are their spiders right?
>>
>>174449609
There's no hard line really, but once you've completed most of the higher tier techs and are starting to get repeatable techs, and your fleet is on par with a Fallen Empire's, and your resource production is in the hundreds per month, then I'd say you're in end game territory.
>>
>>174449609
2300
>>
>>174449609
anything past 2350 is the usual date for crises, lategame depends on how good you are though desu

>>174449681
when you're doing that you also want to either be on an entirely land map or set the other civ to one with coastal bias, as coastal tiles are worth less.
>>
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>>174449868
Spiders are cute, shut up.
>>
>>174448198
>New game
>Homeworld had no moon
>But has rings.

Tempting offer, game.
>>
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Oh, baby
>>
What is this bullshit about synth evolution actually being good? everyone was shitting on it a few days ago?
>>
>>174450918
>HOW DO PATCHES WORK
>>
>>174450763
>navy is moving
>Only having 1 science ship
???
>>
>>174450763
That seems like a pretty nice starting area. At the very rim of the spiral but in a position where you can easily jump to two other arms, one of which is an easily claimed corner you can wall off from enemy expansion.
>>
>>174427383
nope, the little robo-kikes will still plot against you the second they have the opportunity
>>
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>>174450979
>Not using your navy to scout nearby systems
>Not spending minerals on mining stations first before you shit out the ships and fleets
>>
>>174450969
What changed with this patch about the synth evolution?
>>
>>174428580
you rival and insult to goad them into a war then set liberate as a wargoal
>>
>>174451205
Building a second science ship immediately to survey your surroundings twice as fast is just common sense, that's hardly shitting out fleets
>>Not using your navy to scout nearby systems
Of course not, why would you? If it has some void clouds or something, your 99 power fleet would just die, and your science ship will immediately warp back upon encountering hostiles anyway
>>
>>174451205
>Sending all three ships at once and not just one.
>>
>>174450979
>1 year into the game
>2 unity
>thinking it's worth the minerals on science ships when he quite clearly doesn't have psc yet
>>
>>174451205
Nigga all moving your fleet does is make you take a hit to your energy production for moving it out of dock where its upkeep is reduced. The very first thing you should do is build a second science ship to double your survey speed and find resource-rich systems you can expand into with frontier outposts or colonies. Early game it's the mining stations that will give you the biggest immediate boost to your mineral and energy income, so snagging as many of them as you can with your first couple expansions is a must, until you can get your colonies upgraded.
>>
>>174449763
Are they able to enter diplomacy with each other? Or would a fanatical purifier be able to preform diplomacy with another faction that's not, assuming they're both the same race?
>>
>>174451359
>thinking it's worth the minerals
It is actually
>>
>>174447406

Fuck, that book was some next level shit.
>>
>>174451359
It is absolutely worth the minerals. The faster you explore the systems near you the sooner resources are revealed and the sooner you can start exploiting those resources. Plus you encounter anomalies that much faster and get all the tasty bonuses from those as well. Figuring out the second science ship start made my early games so much smoother.
>>
>>174451610

it literally isn't

You split your 3 ships up. Send them in different directions. There, saved your dumb ass wasting 12 months of minerals which can instead be used on mining stations in your starting system.
>>
>>174451742
Military ships can survey? That's news to me
>>
>>174451820

You don't use them to survey you dense fuck, you send them to explore literally anywhere to find planets. That's the only good resource in the early game. There's never a good reason to scan a random system that's out of your influence at the start of the game, so you send your army ships to find colonizable systems which you then scan from the habitable planet.
>>
>>174451742
That's utterly pointless, your corvettes can't survey anything, all you're doing is revealing fog of war and not any exploitable resources. You still have to wait for your science ship to scan those systems before you can actually do anything. With 2 science ships you scan the systems that much faster and make that many more resources available to you that much sooner. It's only a slight boost, but every boost helps in the early game.
>>
>>174451894
But you can't colonize those planets anyway because apparently you spent all your minerals on mining stations
This isn't like other 4Xes m8, there is literally no point in "exploring" a system by just putting a fleet there. It's not even really exploring unless you survey the system
>>
>>174451205

>not building 3 science ships right away

Its like you dont want to go boldly.
>>
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Warscore on 76% of the war in heaven, I conquered literally every planet and it doesn't move what the fuck am I missing.
>>
>>174451343
>Building a second science ship immediately to survey your surroundings twice as fast is just common sense, that's hardly shitting out fleets
But I can build more science ships when I have a far better mineral flow to do that.
With more minerals I can build science ships and build corvettes and build mining stations as apposed to having either or.
There's no immediate rush to know what's in the systems you won't be able to claim yet.

>Of course not, why would you? If it has some void clouds or something, your 99 power fleet would just die, and your science ship will immediately warp back upon encountering hostiles anyway
Because you're scouting for habitable worlds and potential neighbors with your navy set to evasive

>>174451348
>Sending all three ships at once and not just one.
Fair point.

>>174451567
>Nigga all moving your fleet does is make you take a hit to your energy production for moving it out of dock where its upkeep is reduced.
0.20 energy costs per corvette undocked vs 0.15 energy costs per corvette docked.
>>
>>174445308
Its remnats of the old food system.
AI just do not know that now food is global so they produce it locally(to feed local population and grew new). Sadly AI do not know that bonus to growth is now global.
>>
>not going for triple sci-ship start, setting them to explore a decent ways out (after scanning systems in clay), and then scanning get any habitable systems they found
Plebs
>>
Anybody here played Worlds of Magic/Planar Conquest and can voice opinion about this game? Worth playing?
>>
How fucking autistic are you faggots? You pretend like not building a science ship is some kind of genius min-maxing move but you somehow think colonizing planets immediately is more important than finding resources to mine?
>>
>>174451567
>Not using your first corvettes to scout systems and prevents your science ships from warping directly inside enemy fleets.
>>
>>174452013
It's useful to scout out the surrounding systems to have an idea on where to expand next, it also helps show where hostiles and other empires are
>>
>>174451740
I used to go 2x science ships until they made colony ships default tech, now I just scout with my navy and build a colony ship first to get another planet established.

I can wait a bit on the mining stations since I'm going to want a second planet and starport to build a big enough navy for early war. Usually I strike just as soon as I've got rank 2 weapons or rank 1 shields and 25-30 corvettes. That's enough to pummel nearby targets into submission most of the time, or box them in enough to force them into vassalage. And then when I hit the exploration bonus in the discovery tree, that's when I start exploring in earnest with my science ships.
>>
does anyone else here only build farms + mining stations?
>>
>>174452240
The probability of a sci-ship warping into an enemy fleet that can kill it in <5 days is acceptably low.
>>
>>174452097
>wanting to manually explore with 3 science ships
It's also unethical to use Planetary Survey Corps. It's very clearly broken and basically the same as cheating.
>>
>>174452240
It's better to keep them around for when pirates spawn unless you want to rebuild all your mining stations
>>
>>174452473

The fuck are you getting 5 days from? Emergency Jump is usually 30 days. You jump into a system with prisms or mining drones and you're probably dead since they are always in the outer edges of the system
>>
>>174452647
Sci ships have lower emergency jump than warships and on evasive seem to jump out before you even reach the emergency jump cooldown.
At least they do on hyperlane only
>>
>>174452647
civvie ships get out faster
>>
>>174452568
>implying there's much else to do early game
It's only broken when combined with the grow überunity build
>>
>>174452586

3 corvettes aren't going to do anything to the event pirates. Even so, they fuck off after destroying like 1 system's worth of shit.
>>
>>174452473
Nigga plenty shit can kill science ships in less than 5 days.

>>174452586
Spoilers: once your military ships have scouted systems, you can bring them back and assemble them back into a bigger fleet.
>>
>>174449868
>>174437696
>Microsoft published game
>indie
>>
>>174452794
Unless you get extremely unlucky with placement the only thing thats going to manage that is Dimensional Horror
>>
>>174452647
30 days for milships, 5 for civvies.

>>174452740
Groß*
>>
>>174452787
>3
5 is the minimum for early game pirates
>>
>>174452871

Yeah, and you suggested that the starting fleet would be enough to fend them off, which is outright wrong.
>>
>>174452794
>Nigga plenty shit can kill science ships in less than 5 days.
Only if you jump in the dead smack middle of it, and even then it's only stuff like 1k+ stack crystals or the like.
>>
>>174452823
It's self-published, so it counts.
>>
File: angry kirusu.png (554KB, 768x768px) Image search: [Google]
angry kirusu.png
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>>174452823
>both /indie/ and /civ4xg/ have spider OPs
>>
Don't mind me, just updating the list of things to bring up in every thread
>core system limit vs. tile blocker ascension perk
>battleships are useless
>kinetic weapons are the worst type
>synths vs. biomodding
>extremely adaptive is the most useful trait
>colonizing big planets vs. colonizing close planets
>double sci ship start vs. exploring with navy
>>
>>174452568
PSC fucks over wormhole travel empires.
>>
>>174453042
You forgot the most important one of all

OIL
>>
>>174453042
>double sci ship start vs. exploring with navy
Is there a reason you can't do both these things?
>>
>>174452958
Getting them destroyed by crystal shits will mean you have 0 ships to fend them off
>>
>>174453042
nigga missiles are worse
>>
>>174453040
>it's the same cunt doing it in both
>>
>>174453119
People using two science ships are usually sane enough to realize there is absolutely literally no added benefit to """exploring""" with your fleet
>>
>>174453131

Alright, good point, I'll just let my more important science ship explore and die to crystals instead, while my navy does fuck all waiting ~15 years for a pirate event to happen.
>>
>>174452958
if you get the aggressive admiral the starting fleet can, personally I build a corvette day 1 year 1, and 4 corvettes + admiral definitely can beat the event pirates + their base before they can spawn another one.
>>
>>174453131
This tbqh. Besides, you're likely to have t2 weapons and t1 armor/shield by that point, which brings them up to ~90 minerals. Much cheaper to upgrade your starting 3 and build 3 more.
>>
File: 20170419211530_1.jpg (242KB, 1920x1080px) Image search: [Google]
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>>174453042
Glad I could contribute.
>>
>>174453231
>15
u wot m8 everytime I've sent my fleet off to explore they will immediately spawn just after they get destroyed by some fucking bullshit hostile they won't fucking flee from even with evasive
>>
>>174452568
>>174453076
What, why is it broken? Surveying a planet takes like 5 days, that's barely any research you gain during that
>>174453231
No one in this game has ever lost a science ship to spaceborne hostiles
>>
>>174453304

This the nignog who started it all and it doesn't even matter since he's on fucking wormholes anyway
>>
new
>>174453372
>>174453372
>>174453372
>>
>>174453231
>15 years
you mean exactly 24 months right?
also the ship will escape before it even gets engaged in combat if you keep evasive on you paranoid fuck
>>
>>174453042
1 tile blocker is better, cant use the core system thing fat enough

2 bships are definitely not useless

3 missles are the worst, though late game you can do better tahn kinetic

4 both are shit imo

5 aaaaaaah no

67 no opinoin
>>
>>174453231
>15
They hit within the decade, earlier if you rush a mining station.
>>
>>174453042
hyperlanes vs warp vs wormhole
>>
>>174453432
They will always spawn after you have 1 colony and 1 station
>>
>>174453304
That's some mighty mineral gain that early bro, I'd be fapping the entire time if this was my game
>>174453430
>fast enough
>on a permanent ascension perk
o I am laffin
>>
>>174453537
They can spawn before your second colony now it's a starting tech
>>
>>174453384
Guess mine came too late :
>>174453429
>>174453429


I'll wait for it to die.
>>
Do habitats extrude borders?
>>
>>174453880
They have pops on them so yes
I am guessing
>>
>>174453880
Yea, they act as planets and keep pops and so support your borders.
>>
>>174453880
They have the same border extrusion as a frontier outpost.
>>
File: liights.png (3MB, 1920x1080px) Image search: [Google]
liights.png
3MB, 1920x1080px
Now this is what I want to see more in this game
>>
>>174456853
>2500
>that income

how do you assholes do it?
>>
>>174457317
And that research Anon. And fleet cap.
>>
I feel like playing civ again but I'm not gonna buy 6 after the flop that was 5 on release. Is there any good review on the game that's not a shill and actually talks about stuff?
>>
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>hit year 2300
>game slows down by 50% at fastest speed
>>
>>174459767

Its slighty better than 5(not saying much), may more cartoony in a bad way, and the tone is extremely off. Civilopedia articles are written like some edutaintment shit for 10 year olds. It has some good concepts but overall its very barebones and the AI is atrociously bad, they can barely hold even with cheating out of the wazoo.
>>
>>174440702
Don't think you can resettle the last pop.
A shame, I want Gaia Earth.
Maybe you can transfer everyone except for an alien you are purging.
>>
File: Milo's little quest.png (3MB, 1552x934px) Image search: [Google]
Milo's little quest.png
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