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/civ4xg/ - Strategy/4X General

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Thread replies: 839
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This thread is for all strategy games that do not have their own thread, focusing on 4X (eXplore, eXpand, eXploit, eXterminate).
tags: /cbg/ /rtsg/ /wgg/

>Stellaris
- Wiki http://www.stellariswiki.com/Stellaris_Wiki
- Mod archive https://mega.nz/#F!hpBCSbCC!vZNs1Qhip_UJQPSSdoZjUg
- Mod recommendations http://pastebin.com/qsTFCyvh (embed)

>Endless Legend
- Manual http://cdn.akamai.steamstatic.com/steam/apps/289130/manuals/User'sManual.pdf?t=1413562467
- Wiki http://endlesslegendwiki.com/Endless_Legend_Wiki

>Civilization Resources
- Fix for Civ IV BTS XML errors: https://www.dropbox.com/sh/ljdms8ygix2btcs/AACC_IGIy7zAkomwA6S4DJp3a?dl=0
- Civilization Analyst (Civ VI, Civ V, BE) http://well-of-souls.com/civ/index.html

>Civilization VI
https://hydra-media.cursecdn.com/civ6.gamepedia.com/2/29/District_Cheat_Sheet.png?version=07510f0f43d7188e00e7046c90360dba (embed)

>Civilization V
- CIVILOPEDIA Online (Civ V) http://www.dndjunkie.com/civilopedia/
- Civ V drafter http://georgeskleres.com/civ5/
- Civ V Giant Multiplayer Robot - http://www.multiplayerrobot.co
- Civ V mod workshop http://steamcommunity.com/workshop/browse?appid=8930
- Civ V mods http://forums.civfanatics.com/forumdisplay.php?f=393
- More mods http://pastebin.com/5ANRmRur (embed)

>Alpha Centauri (SMAC & SMAX)
- Essential improvements http://pcgamingwiki.com/wiki/Sid_Meier's_Alpha_Centauri#Essential_improvements
- Official short stories https://www.mediafire.com/folder/cn11q7nqa00te/Alpha_Centauri

Last thread : >>174319945
>>
>>174358309
Spiders out REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
>>
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Bring it on
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>>174358487
Da fuck you just said, you little bitch?
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>>174358492
>having that many ships over the limit while still making that much dosh with only 34 planets
What cheats are you using?
>>
>>174358487
Ant fags gtfo
>>
>>174358492
>34 systems
nice cheat
>>
Domestic slaves are a nice idea but it's made awkward by having to resettle pops to make use of it.
Also, does it matter how many domestic slave pops you have on a planet?
>>
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>>174358492
REEEE
>>
>>174358492
You'll get fucked bruh.
They will take apart you fleet like this.
>>
>>174358760
It would be better if you could set breeding policies per planet.
>>
>>174358673
He isn't THAT far over the limit, it cuts of the 4th digit sometimes so his cap is actually 172X
>>
Many anons talk about distant worlds, can i play tall in this game? i mean, play the trader, the manipulator, pay ppl to fight for me, have monopoly of resources and shieeeeeeeet?
>>
>>174358757
>I want the computah to play the game instead of me

>>174358673
No need for cheats when you have synths, habitats and ring worlds.
>>
>>174358760
One is enough
>>
>>174358910
You can see the 4th digit below the first digit because Paradox are shit at UI.
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It feels so weird for a xenophobic FE to not hate you.
>>
>>174358910
Oh I didn't realize that
>>174358973
But ring worlds just give you 4 "planets" with 25 tiles, don't they? I fail to see how you can focus on research, energy, AND minerals with only 34 planets
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>>174358781
Oh I'm ok.
>>
>>174359069
Oh yeah I never noticed that. A UI mod fixes that problem easily though, it only happens because of the new unity and food incomes up there pushing it off anyway.
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>>174359125
As I said synths are pretty good. And I'm talking about those kind of ringworlds.
The ones you steal.
>>
>>174359423
Oh I see, didn't know they were that insane
So once I get to about 50k+ fleet power, should i steal some FE worlds?
>>
>>174358968
Planets have finite and specialized resources so no, you can't
>>
>>174359515
No because taking an FE world causes all FEs to awaken and with 50k fleet power you'll get stomped.
>>
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>>174359125
Here's an example of one of my world. They all have high output.
>>
What would be goods ethics and civics for a not meme Fourth Reich?
>>
>>174359607
Whats the giant computer looking thing that gives 4 physics and 2 unity on the second row?
>>
>>174359552
but they said i could
>>
>>174359607
Okay so why do you get 15 energy on an empty tile with a power plant?
Maybe I should try becoming synths as well, I remember playing a robot empire mod at launch and it was insane
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>>174359725
A fuckhuge boost to your research.
>>
>>174359706
Just remember the non-meme 4th reich is the EU and let that guide you.
>>
>>174359824
Is that modded? Wiki doesn't mention it.
>>
>>174359854
But there's no "inner turmoil" trait.
>>
>>174358968
Yes. But it's hard work due to DWs diplomacy system being not that great.

If you want a tall game, you're probably better throwing all your scheckels into habitat research for a while and staking out an area while slowly backfilling it.
Then when you're done you can sell that tech for favours.

Alternately pick a handful of worlds to settle and vomit mining stations everywhere, and harrass other empires for trade agreements until they get sick of you and sign up.

>>174359552
>>174359785
Planets have thier own resources. And they are infinte, barring a rare random event that only occurs on colonised worlds that removes a resource as if it was depleted/mined out.
Remote mining stations are infinte forever. (or until they get trashed by kaltors or whatev.)
>>
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>>174359791
Stacking boosts
>>
>>174360000
How hard is it to become synths? I've had problems with ascension paths in general, the techs never show up before I have like 4 perk slots unlocked
>>
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>xeno preserve fallen empire building gives a unit of food
>>
>>174360124
Depends on your luck on the techs.
I depended on droids for a long time before the techs arrived and I could upgrade my entire pop, but I was like 50% droids up to that point and a few pop slaves.
>>
Anyone got new about the launching of DW:U 2?
>>
>>174360000
nice digits

Both for the post and the yields
>>
>>174360207
Could you post budget to show income vs cost of your robutts?
Also in case it wasn't clear by all these questions: I am absolutely amazed by all this output after 180 years of game and aim to emulate it as soon as possible. I never realized synths were that overpowered and I honestly thought it's kinda annoying to manually have to build pops
>>
>>174360124
Don't bother, just build synths and replace your population manually.
>>
>>174359941
I have Fallen Empire expanded and Plentiful traditions affecting gameplay, others are Diverse Rooms and other graphics mods
>>
>>174360394
Surely there must be some benefit to making your actual species synths as opposed to just building 100% robots? Less upkeep or something?
Otherwise I might just find that mod again and start a robot empire
>>
Any chance they will rework the technology mechanic so it doesn't suck?

It just doesn't make sense for everything to be so slow
>>
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>>174360379
>it's kinda annoying to manually have to build pops
No more annoying that Victoria 2 statist runs I guess.
I never played with sectors anyway so I have to upgrade every building myself, that's how I learned the game.
This you mean?
>>
>someone thought dyson spheres needing 55 years to build was a good idea
>>
>>174360757
Right so pop costs are basically a drop in the bucket
That's it, I'm never playing anything but robots again
>>174360685
You will keep increasing your tech gains linearly while the costs go up exponentially towards the endgame and you will fucking like it!
The bigger problem for me is the randomness, random techs can be great to get you to try different things instead of always using the same meta and can even differentiate species from one another (see Sword of the Stars) but it's just completely retarded to go 100 years and never even see a 600 cost tech that has been unlocked from the start
>>
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>>174361065
Yeah, and they have insane boost to all productions.
>>
>>174361227
>class-7 artificial intelligence
What's class 10? Human intelligence?
>>
>>174361227
Is there a meaningful difference between just building synths everywhere and making your species into synths and building those everywhere?
Also, do your robots auto upgrade to synthetics when you unlock them?
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anyone else runs into this issue?
by having multiple traits mods, when you go genetic modify the UI is too small to accomodate for all traits, thus missing some
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>>174361424
>Is there a meaningful difference between just building synths everywhere and making your species into synths and building those everywhere?
No. As a result my empire has this situation.

>Also, do your robots auto upgrade to synthetics when you unlock them?
Yeah
>>
>>174361557
"Chattel slavery"?
>>
30 years into the game, I haven't had a single weapon tech choice.
Send help.
>>
>>174361557
Aw, ascending to synthetic makes you lose your traits? I wanted intelligent robots for even more bonuses!
Are robots locked at 200% happiness as well?
>>
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>>174361803
lmao
>>
Is there several robots portraits???
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>>174361784
Yes. My original specy was repulsive, weak and intelligent.
They're locked at 200 habitability, but when you unlock sentient AI they behave (mostly) like normal pop. But as you can see I don't have hapiness issues
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>>174359169
Good thing the ancient dreadnought survived, I hate using that thing in battle because of how irreplaceable it is.

I also end up putting the nomad cruisers in a museum fleet because I don't want to lose those too.
>>
>tfw want to play an weak, but long lived spiritualist specie who wants to achieve transcendancy and research going to war only to defend rights of the weak
>cant cause stellaris is war war war
fuck you paradox, you promised tall
>>
>>174361981
mod only
>>
>>174361981
https://steamcommunity.com/sharedfiles/filedetails/?id=681553348 There are in this mod but it probably doesn't work for 1.5
>>174362026
Did you wait with ascending until you had synthetics and until then only built robutts on mineral tiles?
>>
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>>174362054
Yeah it dropped to 40% health at some point but it made it.
I do have an insane amiral though
>>
>>174362226
Yes that's pretty much the plan.
>>
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Does the Hestamur system in the upper right look close enough to that isolationist FE in purple near the middle?

Everyone in my empire has flocked to the spiritualist faction, and other than reforming my government to oligarchy and changing a civic to exalted priesthood or whatever it is, the only way I can get them over 60% is to colonize a Gaia world. Hestamur is the only Gaia world I've seen this game. Right now I basically have no influence gain but I need more colonies.
>>
>>174362226
Actually, someone linked this in the comments
http://steamcommunity.com/sharedfiles/filedetails/?id=840030817
Might be cool
>>
>>174361954
If you were born in space, on rotating space station somewhere in the asteroid belt, and then came to earth, would you feel the motion? Would it feel like the earth was constantly rumbling under your feet?
>>
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>unbidden remnant constructing stations around my new expedition in a former FE territory to protect my pilgrims from expansionists
B A S E D
>>
>>174362410
You could patron the artist enclave and pay 500 mineral for 50 influence every 2 years.

Do not do a festival of worlds, there's a 1 in 8 chance of they'll run off with 500 of your energy & minerals and never return your calls afterwards.
>>
>>174362635
No
A spinning space station is built in such a way that the centrifugal force pushes downwards from the point of view of the astronaut, simulating gravity
Watch the 2001 scene where the guy jogs around
>>
>>174362673
I am patronizing them. They're not giving me any influence, I just keep getting events where they weasel out of things by saying they have no inspiration.
>>
>>174362673
>Do not do a festival of worlds, there's a 1 in 8 chance of they'll run off with 500 of your energy & minerals and never return your calls afterwards.
Gives you motivation to get the enclave destruction achievement.
>>
>>174362635
You feel acceleration, not speed.
>>
>>174362410
Hesstamur is within that FEs fuck off radius, I'd say you were pushing it close as it is.
>>
>>174362782
But that would surely feel different from actual gravity?
>>
>>174362961
No, force is force
You would feel more force on you if the space station simulated less force but you wouldn't feel like the earth was moving
>>174362909
This as well
>>
>>174362673
>pay 500 mineral for 50 influence every 2 years.
That event is nowhere near that common. Often, I've renewed membership 2 or 3 times and still not had them make that offer.
They're worse at writing regular newsletters than my fucking general manager.
>>
>>174362867
What really pisses me off about that event is once one artist enclave betrays you, none of them will talk to you again.

Makes me want to kill all the artist enclaves as retaliation. I actually liked patronizing them for the unity boost and the occasional events. Now they must all die.

Also I don't understand the logic of them stealing minerals and credits. Just means I'm not going to be tossing giant piles of credits at them every 10 years. AND it angers someone with a massive battlefleet. It's stupid.
>>
>>174363085
Its out of place with how the other enclaves will never scam you.
>>
About robots: Do they still only grow one at a time for no reason or will they build in parallel if you build them on different tiles?
>>
>>174362961
It would, because gravity would be felt differently at different points of your body.
Unless it's like a ringworld, in which case it's too big to feel different.
>>
>>174362959
I'm way off to the south of him, with two idiots to the north of me blocking him off. Hesstamur is reached by circling around two other Empires that are on my shitlist and soon to be conquered. Brustam belongs to some other idiots, and the fact that the FE isn't razing him to the ground is why I was wondering if Hesstamur could be potentially colonized at all.
>>
>>174363178
One at a time.
>>
>>174363294
So to build up a 25 tile world it takes 62.5 years? Good lord
>>
>>174363085
>Makes me want to kill all the artist enclaves as retaliation. I actually liked patronizing them for the unity boost and the occasional events. Now they must all die.
What keeps you from doing so?
>>
>War in Heaven
>galaxy divides between the AEs, with another chunk going non-AE federation
>stay neutral
>invade one of the AEs and force them to cede all of their planets
>gain total control of their entire dominion
>integrate all the subjects and rule half the galaxy
I promise to use this power responsibly.
>>
>>174363273
It's an uncolonzied gaia planet next to two other empires, seems to me the reason they haven't colonized it because they'd get killed by the FE.
>>
>>174363419
More like they did colonize it and were immediately told to cut that shit out
>>
>>174363348
Not at all. Simply relocate one pop from each planet and build a new robot in the empty space on each of those planets.
Now you're producing your number of planets worth of robots all at the same time.

You do have loads of influence, right?
>>
>>174363358
The hope that it's only temporary since I miss that 10% unity boost. That and I'm dealing with conquering a federation because the space dragon system was within their territory.
>>
>>174363273
Theres a decent chance the FE has or is going to war with them over Brustam. But an uncolonised gaia world in such a busy region of space makes you a bit suspicious as to why the AI is avoiding it.
>>
>>174363419
I don't think the AI actually identifies good planets from bad ones. (Though they might with the terraforming AI).
They don't colonize as quickly as they are able because obviously they'd blob way too hard.

They'd still consider it for colonization. They'd just be immediately forced to dismantle it.
>>
>>174363537
I guess
Do you purge all pops so you can replace them with beep boop?
>>
>>174363550
Its not temporary. Enjoy Paradox's magnificent design.
>>
>>174363512
I've seen a FE go to war 4 times over the same gaia world being colonized by different empires. Probably something they should fix about the AI.
>>
>he fell for the mastery of nature meme
>>
>>174363419
Influence is too stupidly hard to gain for high authority empires, I swear. Everyone wants their open borders and refugees welcome and fucking civics that require me to enslave everyone or be an oligarch and fuck over my flavor/RP

I absolutely cannot WAIT until I can destroy that FE. He's nothing but a complete bastard in every way.
>>
>>174363726
I go with the research bonus 90% of the time, but mastery of nature isn't bad.
>>
>>174363726
>I'm gonna use this slot that is supposed to be for extremely powerful bonuses so I won't have to research a few extremely cheap techs and spend a few days clearing each planet when I colonize it!
>>
>>174363778
You can get 100 influence with the "humiliate" war goal so that's something.

The democratic 250 influence every 10 years is overpowered though.
>>
there is any 4x game who lets me bobmard the fuck out of my enemies planets i mean not colonize, DESTROY, WREAK HAVOC ON THE XENO SCUM!
>>
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>the AI tries to jump you with his fleets
Poor lad
>>
>>174363867
It's actually more valuable than that, but its value is weird.

It generally translates to you getting a free 500-1000 energy + minerals after a colony has grown to almost full.
Which is a pretty decent save.
Also the little bit of research obviously, but society research is cheap as fuck anyway.
>>
>tfw no fertile and strong xeno gf
>>
what's the most planets you can have without modding?
>>
>>174364102
It's one of six slots that is supposed to be used for incredibly powerful permanent bonuses. Some of them allow you to build ring worlds or unlock genemodding or psi shit, man. How can 500-1000 minerals and energy even compete?
>>
>>174363956
Aurora lets you give them some good old fashioned nuclear winter.
>>
>>174364193
Core system tech is repeatable no? So infinite
If you don't wanna research the same tech for all eternity, I guess about 16 systems or so, can't tell you a number for planets since multi planet systems exist
>>
>>174364162
You want a krogan gf?
>>
>>174364213
Because your other choices are border range, extra sectors, research speed or ethics attraction.
>>
>>174364213
Because depending on how wide you go that's 20k+ energy and minerals.

It's just a discrepancy between the paid meme ascensions and the more bland perks.

The tech speed one is mediocre as well. Fleet capacity is respectable in its bonus, but the value of fleet capacity is just an energy modifier at the end of the day, and not a large one.
The unity and ethos attraction seems as weak as ethos attraction seems to be right now.
The Border range is nice but it's like +30% or something. Which just feels really shit when you have a tech that gives +20% early in the game.

But yeah then you have habitats which are ludicrously good. And ring worlds which are too late to be really viable but still very good.
The other wonders are also shit.
>>
>>174364401
>fertile
Don't tell me you cured the Genophage anon?
>>
>>174364401
Say what you want, the snu-snu would be amazing
>>
>>174364542
I'd take extra core systems any day, I'm stacking that shit sky high
>>174364547
>Because depending on how wide you go that's 20k+ energy and minerals.
Over the course of an entire game? It takes like 3 years to build up that many minerals in the end
>The Border range is nice but it's like +30% or something. Which just feels really shit when you have a tech that gives +20% early in the game.
>what is a multiplicative bonus
>>
>>174364547
>Playing as the terran federation from starship troopers
>Have national zeal which gives plus 25% border range
>Get early game tech for another 20%
>Choose Ascension perk for another 20%

My border range is hilariously large
>>
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>>174364162
>tfw no thicc sentinent robot gf
>>
>>174364603
Krogans are bro-tier.
>>
>>174364738
>I'd take extra core systems any day, I'm stacking that shit sky high
Doesn't make being able to clear blockers for free a bad perk.
>>
>>174364603
Well even with the genophage they still have hundreds of children, it's just that 99% are stillborn.

Fertility only really refers to likelihood of conception, which isn't really mentioned with the Krogan. The genophage doesn't affect it, and it's unlikely to stand out as really easy, as it's more the clutch sizes than how many clutches they were laying that resulted in their population boom.
So just normal fertility.

>>174364738
Well it obviously sucks as a late game ascension, but so does nearly everything else is my point. Whereas the extra minerals early and mid can be a real boost.

I mean, I don't take it. But it isn't completely worthless.

It's an additive bonus though, isn't it?
Like it feels more because of the exponential increase to radius, but it feels way too low to be a multiplier.

>>174364827
Don't forget opening the warfare tradition tree.
>>
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Never seen this one
>>
>>174364948
In comparison it surely does
I'd take free tile blocker clearing if it didn't use up one of the 6 incredibly important slots, especially with how much damn work you have to put into traditions to get that shit
>>174365018
I'm only talking about what to take as your first ascension perk here, obviously you shouldn't even come close to considering it after #1
>>
>>174364935
Okeer is the best Krogan though, and he doesn't give a fuck about the genophage's slaughter. Only its social effects.
>>
>they waste a perk slot with something that's mildly useful in the first 50 years instead of picking others that'll help you all game long
I used to fall for Mastery of Nature memery, but no more. It's useful for only the first 5 or so colonies. After that, 100 energy/minerals (even less if you autistically swap a high level governor for decreased cost) is literally nothing.
>>
>>174365037
>that mineral income
>that fleet cap
>that research output
Enjoy being a signatory.
>>
>>174365123
There are numerous ways to increase core system count. Nothing else makes blockers free to remove.
>>
>>174365037
It's fine, it just means that the Fallen Empire will now act like a real empire and try to annex everyone
It's called "awakened empire" if you wanna look it up. Get your butt ready and hope they only ask you for satellite status
>>
>>174365037
It's like the general reality of all late stellaris games, unless you strategically assassinate all the FEs simultaneously before you get to the sweet-spot of fleet power that causes them to awaken.
>>
>>174365037
>42K in fleet power
You did this. The FEs awaken if you go over 40k in fleet power in normal difficulty.

But you're economy is not ready for what is to come.
>>
>>174365212
>There are numerous ways to increase core system count
And I'm stacking those as well
Good job comparing those peanuts in saved minerals to a repeatable tech that takes 200 months to research though
>>174365247
I like to think they put it in to make the endgame more interesting which they managed to do and to have someone who can fight the endgame crisis
>>
Is there an MEIOU/DeathnTaxes overhaul of Stellaris yet?
>>
>>174365174
nigga I could hyper-expand at any moment, just playing the pacifist-sedentary route.
>>
>>174365394
>muh core systems
Literally only matters if you are an autist that must control everything. Free blocker removal is a hell of a lot more useful in the early game m8.
>>
>>174365394
Yes, they're a positive addition, I'm mostly just saying that somebody having never seen it before is probably just somebody who hasn't gotten to the late game before, because otherwise they're in nearly every goddamn game.
>>
>>174364547
>The Border range is nice but it's like +30% or something. Which just feels really shit when you have a tech that gives +20% early in the game.
Stack for +50%
>>
>>174365037
How do I get that much navy capacity with 3 planets?
>>
How can I change a modified species' name?
>>
>>174360207
Does Droids stop your force limit from going up and your borders from expanding?
>>
>>174365537
>early game
key point
like this guy said >>174365151 it's only useful for the first planets you colonize
meanwhile +2 planets, +border or heck, even the +10% research is much better all throughout the game.
>>
>>174364738
>>what is a multiplicative bonus
It' not multiplicative, it's additive.
>>
>>174365625
The more pop you have the higher it gets, I'm stacking habitats in my systems instead of colonizing planets, you don't get as much as you would normally but it's fine.
>>
>>174365537
>>muh core systems
Hell yeah nigga, all day every day
>Literally only matters if you are an autist that must control everything
Sure, because having 10 planets sectored and 5 owned yourself will totally give you the same benefit as micromanaging all 15 yourself, right?
>>174365681
It's +5 actually, +2 is the civic
>>
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Terraforming now kills the pre-sentients on it.

Oops. So much for that uplift potential.
>>
>>174365758
Goddamnit I keep forgetting about the Utopia stations making you able to go reasonably tall
How long did it take before you could get them?
And why didn't you take ringworlds instead
>>
>>174365681
100 energy and 100 minerals is not an insignificant investment in the early game.

>>174365774
>Sure, because having 10 planets sectored and 5 owned yourself will totally give you the same benefit as micromanaging all 15 yourself, right?
Will having 10 sectored systems cripple you? No.
>>
>>174365998
early game with that shit growth will take decades to fill a planet unless you stupidly colonize those 12 tile blockers 2 free ones
>>
>>174365998
Will it benefit you more than saving an inconsequential amount of resources on tile blockers? A thousand times yes
>>
>>174365925
It takes fucking ages. In order to play tall you have to play wide.
>>
>>174349448
Private sector
Trade
More resources than energy crystals and rocks
Better diplomacy
Thorough ship, base and station design
No stupid pop minigames
No mana
Useful defense stations
Fun endgame scenario
Sensible and fun FTL mechanics
>>
>>174366079
Saving resources for early expansion and ships is always beneficial m8.
>>
>>174365925
Ring worlds take even longer than habitats, cost a fucktonne and take 60 years to actually build
>>
>>174365925
Ring worlds are tech after habitats.
You can build them simultaneously.
>>
>>174365925
It doesn't take long you just need the deep space station tech + the voidborne ascendancy, I went habitats because they don't require you to expand as you can build them around any planted/gas giant in your same system (and core worlds have been transformed into core systems), they are cheap to build (5k minerals + 100 influence) and they are fast to build, ringworlds are cool as fuck but they take ages to build and something like 80k minerals and you can only build 1 each system so they go into the core system count.

On top of all of this the habitats give you retarded bonuses like 10+ base power plants and +4 research bonus on all disciplines.
>>
99% of Stellaris feels boring to be honest holy shit this is most likely the best slavery simulator in space that I have played to date.
>>
>Giant empire to the north of me
>Giant empire to the south of me
>both are "protective" of me
>I have two galaxy spirals to myself to research and settle

feels comfy

Feels comfy
>>
>>174366189
Okay we need to stop just throwing our opinions at each other because this is legitimately interesting to me
Do you really not see the benefit of taking core sector systems as your first perk? It allows you to immediately colonize AT LEAST 5 more planets which is a staggering benefit in the early game, even if you just use the initial pop (from that one tradition that gives you a pop on colonization) or even wait for one pop to grow
Even just having 5 pops on different planets providing energy or minerals is a bigger benefit than the tileblockers in my opinion
And you keep harping on about the early game, why do you even wanna clear more than 2 or 3 tile blockers in the early game? Going core limit lets you colonize shit which pretty much immediately takes you out of the earlygame
>>
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>>174365925
Earliest I got them is 2257 by minmaxing. You can build habitats relatively quickly while megastructures like ringworlds can only be built 1 section at a time and a full ringworld takes about 34-50 years depending if you have the master builder perk.
>>
>>174366469
Are Spiral maps any fun? What about a 2k system spiral map with 20 Empires and 2 FEs?
>>
>>174366590
Hyperspace only as well. Warp and Wormhole are fucking dogshit.
>>
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I think I'm fucked lads, spend all my minerals on upgrading farms and covered by hostiles
>>
>>174366560
What is the prerequisite for Voidborn? Master Expansion?
>>
>>174366397
>>174366347
>>174366243
>>174366560
Wait so basically the point of ring worlds is to replace a system with a completely new one that gets 4 size 25 planets while habitats can be spammed into every system you own for 12 tiles every time?
>>174366469
How do you even find two big empires? Advanced starts?
>>174366590
Dunno about bigger maps but spirals are fun because they have some actual geography to them and you have very distinct expansion directions
And if you go wormhole you can troll everyone by jumping across arms
>>
>>174366560
>he didn't take Mastery of Nature
lel what a scrub
>>
>>174366760
>And if you go wormhole you can troll everyone by jumping across arms
I don't even know how wormholes work do you have to spend minerals to build wormholes?
>>
>>174366152
the only sad part is no creation of race, i wish i could play a robot who conquer galaxy and self improve
>>
>>174366506
You really seem to think using sectors will just cripple you. You are clearly basing your argument on a flawed premise.
>>
>>174365852
Were you expecting them to survive? You're radically changing the entire environment that they depend on.
>>
>>174366847
75 minerals for each station.
>>
>>174366847
You build a wormhole station and it allows you to jump to any system in its range from it or from any system in its range to it
Absolutely amazing at traversing your empire in a couple of months
>>
>>174366760
habitats are a million times stronger than ring worlds, yes
but you can build habitats simultaneously with any other megastructure
>>
>>174365648
Is it impossible? I didn't see a field to do it.
>>
>>174366942
Early on? They definitely fucking will
You have to make a balancing act between how many resources they give you vs. how many resources they keep so either you're not getting the full benefit or they're building up slower than you'd like
Meanwhile I'm sitting here with 13+ core limit and only start sectoring shit when I conquer fully developed planets
>>
>>174366892
Hopefully the creators got that memo for DW2 which is currently being worked on
>>
>>174366734
Battleships + Space Fortress, both tier 3 engineer techs. Having a voidcraft specialist engineer researcher makes it much more likely to get those techs early.

Ringworlds requires Battleships + Space Fortress + Zero Point Power (physics) tech.

>>174366760
Yep, can build 4 habitats in Deneb for example. They produce a lot of science or energy, mediocre at everything else.
>>
>>174366970
It gets bad when your fleet reaches such a size that it takes a month for each individual jump, though.
Response time to invasions gets bad.
>>
>>174367186
>>174367065
Well I'm gonna go for voidborne, stop there, and rather put my perks into becoming a Psi god or maybe robots
Fucking Utopia man
>>
>>174367120
By not getting the free tile blocker removal you are slowing yourself down in the early and will expand slower. There is a reason so many people think it will get nerfed.
>>
>>174367184
currently being worked, but there is no news, i wish they would say how they are doing, my fear is that they get overwhelmed and give up.
>>
>>174367241
Yeah you really can't stop the hyperlane fucks from killing all your mining stations but god help them if you declare an offensive war
>sup guys I'm at your home world already
>>174367365
What the fuck do you think the early game is? Do you really think I can't afford to clear a damn tile when I'm already at 10+ pops on my home world?
>>
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How important is Unity as a resource? Should I be building those Unity buildings? Playing as a hivemind.
>>
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>>174367502
That huy has the right idea.

Brb, gonna roleplay a bunch of naked amazons hungry for dicks.
>>
>>174367472
>What the fuck do you think the early game is? Do you really think I can't afford to clear a damn tile when I'm already at 10+ pops on my home world?
By spending resources you would otherwise not have to you are objectively slowing yourself down retard. Not to mention the 2-3 years of research you are saving yourself.
>>
>>174367502
That's what gets you dem sweet perks, if you're not cheating as a pacifist xenophobe with Agrarian Idyll & Inwards Perfection. I usually build 1 per planet at least.
>>
Wait, how am I suppose to play tall without the Utopia DLC?
>>
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>>174365037

I mean I already wiped out 2 entire 60k+ fleets of the other FE but I don't think I can deal with this fug :DD
>>
>>174367434
The whole dev team is two people and the said they were not going to release any information until they were further along and had a clearer objective
>>
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Is there an activator for Stellaris? Copying the DLC files in didn't automatically appear in the launcher this time.
>>
>>174367824
You think maybe now it's time for that rapid hyperexpansion or whatever you called it?
>>
>>174367653
>you are objectively slowing yourself down retard
Yeah, because you are comparing it to the pace of having no perk at all
In actuality, I am already 5 fucking planets ahead of the curve, but you go ahead and enjoy not having to pay 100 minerals
That's almost an entire ship!
>>
>>174367819
I don't think you can.

>>174367824
Build like 20k more of ships and you'll be mostly OK.

I've got a question: what's the point of the food stockpile? It doesn't make your population grow any faster, does it?
>>
>>174368073
It actually does, very slightly
I think between 200 and 5000 stockpile I got like a 10% increase
>>
>>174368067
>find a size 18 planet of your type
>12 tiles blockers
>w-well at least I can have more systems than you faggot!
>>
>>174368073
>I don't think you can.

For fucks sake
>>
>>174367843
cant they hire more ppl? i bet this game sold well
>>
>>174368073
anything extra makes your pops grow faster than 1 point per month
it doesn't really scale well, though, unless you're constantly increasing the food surplus.
>>
>>174368329
You can't even clear a single tile by the time you have grown 6 pops? Remember that I have 5 more planets as well, so that's 30 pops
30 fucking pops difference at the point where you want to clear the tile
>>
>>174368371
Just pirate the game with the dlc or pirate the dlc with the original game though I don't really trust creamAPI so I just downloaded the whole game + all DLCs pirated.
>>
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>>174365464
how is there no decent overhaul mod for Stellaris yet?
>>
>>174365464
Alphamod

protip: it's shit
>>
>>174368513
Oh also
>colonizing size 18 planets
How basic can you even get?
>>
>>174368439
Yeah but I mean like between having 200 and 5000 food stored, it didn't seem like the 4800 extra stored food made a big difference in pop growth.

Having more left over after you've filled the stockpiles definitely has an obvious effect.
>>
>>174368513
I didn't know the perk gave you colonized planets! AMAZING!
>>
>>174368619
Yeah, it adds way too many completely pointless resources.

Although, if that other guy likes MEIOU&Taxes, that garbage is probably right up his alley.
>>
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>>174367847
Anyone know?
>>
Is it possible to play a peaceful religious civilization that "converts" other civs into your control through immigration and such in Stellaris?
>>
>>174368725
They were great overhauls in EU3, wtf you talkin' about
>>
>>174368695
Enjoy your 50% income on those sector planets
I'm working on a mod that for a new ascension perk, it will give you one more pop on a single planet. That should be right up your alley
>>
>>174368687
the number stored doesn't do anything. bigger storages are just better in case the enemy fucks your shit up and you end up with negative growth

the positive surplus is the one that makes your pops grow faster
>>
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>playing F.Militarist + Xenophile humans
>meet these guys
Well shit
>>
>>174368842
75% actually. Enjoy your increased tech and unity costs.
>>
>>174368789
I don't think you can pirate just the DLCs, can you? You need the Steam API crack which means you cannot play your Steam copy with pirated DLC, the way you can with CK2
>>174368847
No, you get growth from the number in your surplus
The drawback is that while you are building up to 5000, all your pops grow at 1.0 per month
>>
>>174368983
stop spewing bullshit

pirate the DLCs and use CreamAPI crack on steam base game. Problem solved
>>
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>>174368983
Previously you could just copy the files in and they'd work. Other Paradox titles had an "activator" exe that added the DLCs. Just wondering if someone had found a way to get it done for Stellaris.
>>
>>174368947
Wow 75% income? That's so much. And you're totally not slowing yourself down with your sectors not having enough resources to upgrade
>Enjoy your increased tech and unity costs
Yeah man my 5 planets wth pops on them magically give larger penalties than your 5 ones, because sectors clearly remove them
>>
>>174368983
Dang, can't play with the original game either.

I guess you can't play a comfy tall game without most of the DLC as well, unlike CK2 (pre-ROI merchant republics were GOAT)
>>
>>174369163
>know you are wrong
>keep reframing the argument
top kek
>>
>>174369268
I modded the tradeposts in my game to give the old numbers of retinues so my custom republic games are just as great as they were back in whatever DLC made them playable
>>
>>174369320
You're the one who brought up unity and tech penalties for no reason, because you don't seem to understand sectors still count against those
It's okay to just stop posting anon, every argument from you has made it abundantly clear you don't have a firm grasp on the game mechanics yet
>>
>>174369268
Do you have the base game on Steam?
Then pirate the DLC. Drop them in the /dlc folder (create one if you don't have)

Then download the cracks. The ones you want are the CreamAPI dlls and steamapidlls. Drop them on base folder. Replace.
Open game on steam, tick DLC, enjoy.

And stop being a tech illiterate in fucking 2017
>>
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>>174369573
Thanks lad, do I have to torrent the DLC or do we have a mega link?
>>
>>174369536
You're the one that said you'd have 5 more planet than me. That would mean significantly higher tech and unity costs for you. If it's 5 planets each I would have spent less on them and would most likely have the larger fleet.
>>
>>174361557
Is the portrait from a mod or vanilla?
>>
>>174369756
Ah yes, getting 75% of the income of less upgraded planets (because the sector doesn't have enough resources to upgrade as much) allows you to have a larger fleet somehow
>>
>>174369710
use google you fucking newfag
>>
stellaris shakturi invasion mod when
>>
>>174369887
no you fucking tell me cunt
>>
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>>174369710
lmao how mad does a guy need to be to make an image like that
>>
>>174369870
Those 100s of minerals I saved certainly would. Alternatively
>play pacifists
>we each have 5 core systems
>>
>>174370007
It's an edited /gsg/ about removing kebab.
>>
>>174370007
original image was from /gsg/, one of the most autistic threads ever
>>
>>174370047
Haha holy shit, now you're completely changing your ethos (while apparently disallowing me from doing the same) just to even have a chance of being equal with my superior perk choice? That's just pathetic
>Those 100s of minerals I saved
Except we were talking about the point where you have grown just enough pops to need your first tile blocker cleared
It's okay to not be able to follow a very simple debate anon, it's hard to defend a losing point by throwing up more and more smokescreens
>>
>>174370112
>>174370116
Post original
>>
Tachyon Lances? Focused Arc Emitters? Choices choices, what do I do, /vg/?
>>
>>174370267
Post both - the German one and the South Afrikums one.
>>
>>174370297
Kinetic Artillery + Plasma cannon
>>
>>174370216
>changed ethos
>never said what my ethos were
kek

You are blatantly shitposting now.
>>
>>174368847
>the number stored doesn't do anything. bigger storages are just better in case the enemy fucks your shit up and you end up with negative growth
I go out of my way to make sure every planet and orbital habitat is producing a surplus of food. Don't want a First League situation where a breakdown in food transport results in the collapse of civilization.
>>
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>>174370349
>>
>>174370572
I must admit the originals were funny the first times.
>>
>>174370445
You said alternatively, which means it is an alternative to what you would really be playing
Accusing me of shitposting for pointing out your zigzagging around the central issue won't make me any less right, you know
By the way, you just willingly went from semi-rationally comparing perk choices (albeit with some stupid comparisons thrown in that have nothing to do with anything) to comparing completely different ethics now. You're not even intelligent enough to assume all other modifiers being the same when comparing what perk choice is better
>>
>>174370572
It's even funnier if you spend a week on /gsg/ and realise that 75% of people are playing Prussia, 15% are playing South Africa and the remainder are playing the Byzantines.
>>
>>174370445
Nothing to do with this conversation but I want you both to stfu. More core systems is objectively, mathematically, the better option.

It doesn't matter though. This game is easy so pick whatever you like to RP.
>>
>>174370673
>haha i have 5 more systems than you!
>n-no wait we have the same number of system!
lel

>perk choices are decided in a vacuum
Literally retarded. I'm done.
>>
>>174370738
>the remainder are playing the Byzantines.
It's sad so few of us want to play the Roman Empire...
>>
>>174370738
To be fair Prussia/Germany runs on EU4, HoI3 and V2 are fun as fuck.
>>
>>174370942
It's a very difficult start that depends largely on luck/autism in EU4. In CK2 it looks like it is too easy if you are blobbing.

>>174370979
No doubt (though I prefer Austria to HRE myself in EU4) but there are a metric fuckton of Prussia games in /gsg/
>>
>>174370917
You have the same number of planets, but most of yours are in a sector
I get that it's hard trying to understand the difference between owning a planet yourself and having it in a sector, especially since you showed that you don't know sector pops count towards tech and unity penalties
>>174370853
Yeah I'm done, I've given him the correct information and it is up to him to accept it instead of continually shitposting
>>
>>174370979
Just to add, I came here expecting to see a million variations of "Imperium of Hitler" Stellaris games.
>>
>>174369932
>>174369932
>>174369932
son
>>
>>174371086
There are tons of games like that because its fun.
Just like 90% of this thread are Fanatic Purifiers purging xenos.
The problem is that this gets old fast, and you start to resent that shit because it's always the same content being posted over and over.
Then some autists start being vocal about that instead of just ignoring. Then others even more autistic start doing it ironically. And thus images like >>174370572 are born, and you devolve into a general made only for shitposting. It's why I left that place.
>>
>>174371148
Militarist xenophobes are pretty great but it's much more fun to be some kind of horrific space alien than muh humans purging everyone
>>174371230
I would play fanatic purifiers or hive mind 100% of the time if rebuilding population after purges didn't take so fucking long
>>
>>174371148
>what are all the fanatic purifiers runs
>>
>>174370853
Nope. Both are situational. Neither is a bad choice though.
>>
>>174371230
>It's why I left that place.
Yeah, it's not a nice place to discuss strategy games, that's for sure.

Is it Stellaris you are playing? How are you finding it compared to Paradox other stuff (anyone else can answer this as well, I like to hear opinions). Post the Empire you are playing as.
>>
>>174371375
mid/late game I always regret picking Memery of Nature, though. You're swimming in so much resources that it becomes trivial to remove blockers. On the other hand, unity is hard to come by and the perks take longer and longer to get.
>>
>>174371148
Does it count if I'm doing it as space elves rather than humans?
>>
>>174371425
I am autismal enough to only ever blob in Paradox games (literally, I've spent hundreds of hours in all games just map painting, never RPing or setting goals to become a regional power) but somehow it is less interesting in Stellaris
I guess it's because of the symmetric starts that every game always feels the same. I should probably look into mods to shake things up a bit with different FE types and such
>>
>>174371517
Not at all. Spiritual Xenophobe Eldar motherfuckers?
>>
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i don't know how to write

think this will be fun?
>>
>>174371570
>I should probably look into mods to shake things up a bit with different FE types and such
Do it. It takes a bit of time to find the good ones but it's worth it.
>>
>>174371481
Playing a tall you'd will get more out of mastery of nature. The only time you benefit more from more core systems is going wide.
>>
>>174371425
I lurked here for a long time after I discovered Civ. Played IV and V (didn't play VI yet, though). Then moved on to Endless Legend. Gave Stellaris a try when it came out. Albeit fun, got old fast. Came back for Utopia. More fun, but still mind numbingly boring when not at war. Just like all fucking Paradox titles. The only good thing about them is war. Diplomacy and economy is literal facebook-tier timesink.

I find the most fun in those games, including Stellaris, is limiting yourself by RPing. Blobbing all over and painting the map your colors by minmaxing and abusing the AI is fun the first few times, but gets old really fast. And ingrains it in you so that it becomes harder to limit yourself with all the knowledge.
>>
>>174371631
>5 traits
>agrarian idyll
>inwards perfection
Enjoy easy mode
>>
>>174371631
You know, if it was an all-consuming nature, you'd really think they wouldn't stop themselves from just conquering planets and eating the other species
>>
>>174371591
Aye.
Not really inspired by the Eldar but you could make the comparison.
>>
>>174371663
>Stellaris
>playing tall
let's all be honest here, this is just limiting yourself.
>>
>>174371663
Well that was some really sloppy editing.
>>
mastery of nature is fucking shit because terraforming clears the all the tile blockers anyways.

top tier:
research
extra core (undisputed best 1st perk if you're not pacifist)
ethic attraction and unity

ok tier:
border range
naval capacity

bad tier:
happy edict
extra damage against FE
extra damage against crisis

absolute shit tier:
mastery of nature
>>
>>174371779
the whole game is ez mode desu
>>
>>174371631
>expands in all directions
>fanatic pacifist
>inwards perfection
>weak
0/10 apply yourself
>>
>>174371928
thats like super ez mode though
>>
>>174371925
>happy edict
Which one that?
>>
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>>174371148

I use my Divine Trump Empire for those kinds of games
>>
>>174371859
Nah. Habitats and everyone likes you more. Going wide means war and pissing people off. Which in turn drives people in to pacts and federations.
>>
>>174372010
Consecrated Worlds - Unlocks Edict: Consecrated Worlds, which lasts for 100 years and increases Pop Happiness, Unity and reduces growth time.
Requires Spiritualist or Fanatic Fanatic Spiritualist.
>>
>>174371779
Why is that ezmode? Unity is great and all but do you reall benefit THAT much from having more traditions? I'd rather take something that increases my research and instead be limited to 4 or so ascension perks unless I play for ages
>>
>>174372010
Propaganda broadcasts
>>
>>174372084
Ah.
Always been tempted to take it for RP purposes but I'm not that far down that particular hole.
>>
if you play earth will commonwealth of man always show up and vice versa?
are there any unique events between the two?
>>
>>174372108

>do you really benefit from being able to beeline to the overpowered and broken science tradition really fast so you can finish the tech tree in 75 years
>>
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>>174372051
>Win a long and brutal war with someone larger than you, end up winning and almost doubling in size
>The notification bar lights the fuck up with federation and defensive pact messages
Nothing feels better
>>
>>174372108
early +% research is shit because you make so few points.
it starts picking up once you break 100 research points/month.
it's mostly a mid/late game bonus, just like memery of nature is an early one.
>>
>>174372207
That's a massive exaggeration and you know it
I can beeline that tradition without any unity bonuses and have the same effect
>>174372290
Right yeah, I keep forgetting that you're allowed to change civics
>>
>>174372208
Creating a federation that shits on the assholes of the galaxy is pretty nice too.
>>
>>174369710
REFUGEES NOT WELCOME
YOU HAVE TO GO BACK
>>
Can you see an enemy's ship loadout before going to war?
>>
>>174372207
how's it beelining? i picked them purely to counter rapid expansion
>>
>>174372614
spy on them with a ship before declaring war or build a sentry array
>>
>>174372614
No
You can't see their size either, except for the "equivalent" thing
It's kind of ridiculous that Paradox took Magna Mundi design philosophies to heart after they threw Ubik into a mental hospital
>>174372208
>federation declares war on me
>kill every single member's fleet in a 1:1 battle because AI can't into strategy
>>
>>174366152
>""""""""""Useful"""""""""""" defense stations
>"""""""""Sensible"""""""""""" and (((((((FUN)))))))) FTL mechanics
>>
>>174372201
anyone?
>>
>>174365464

Cant overhaul something that isnt finished yet.
>>
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Recommend me a Stellaris set-up, guys.

I just finished a military-ish Hice Mind that had the unbidden spawn in my home sector and fuck me over.

I'd like to try something that doesn't murder everybody to succeed.

Thoughts?
>>
>>174372887
Anything but militarist blobbing everywhere is boring, sorry
>>
>>174372961
I counter this by saying wars are extremely boring so you're factually false.
>>
>>174372887
Go pacifist and create the united federation of planets.
>>
Any mods that guarantee Cybrex precursors spawning next to you? I want one game where I get this for once.
>>
>>174369710
I must admit I did the same fucking shit in my first run.

Glad I'm an federation builder, refugee welcoming, cock-chocking citizen of the galaxy.
>>
How much fleet power (running with plasma weapons) do I usually need to take on a FE? I really really want to colonize their holy world
>>
>>174373154
The one I use is "more starting systems "
one of the staring systems makes you start in a destroyed ring world ( only 1 section ) and the systems are full of tomb works as if a FE that got badly raped in the past and you a pet from their zoo evolved in what was left

it makes you get the cybrex as precursor event

i'm poisitive that there must be a standalone mod that gives you the cybrex quest but i dont know it
>>
>50 years later
>still no targeted meme expressions up for research
>>
>>174373475
If they aren't awakened, 50-80k
>>
I'm so fucking bad at sterallis its unreal. Everytime my 1k stack fights their 1k stack I lose. What do I do wrong? I mixed missiles with ballistics
>>
>>174373475

they have two stacks of around 34kto 55k
you need plasma but also neutron torps for their tier 5 shields and repeatable +shield hit points tech , AND pd to not get obliterated by their strike craft
>>
>>174373597
I thought being awakened just took the FE and changed their AI so they suddenly like spreading throughout the entire galaxy
Does it make their fleets stronger?
>>174373652
Yeah obviously I have some PD ships, will keep in mind to put in some anti shield specialists which will probably also help me in the rest of the lategame
>>
What's the point of the different types of stars? I guess it makes the map look a little nicer, but I just don't see much of a point. They're all way too similar or very minor differences.
>>
>>174373635
shields are better than armor
Anything is better than missiles
the combat computers are a big boost, and having a good admiral makes a big difference as well.

>>174373718
Fallen Empires can't build any more ships.
Awakened Empires do. They do so quickly.
>>
>>174373559
That's whining on a high level, I haven't even seen gene tailoring as a research option in my last 4 games
>>
>>174373737
Would you rather look at a bunch of yellow balls?
>>
>>174373806
I usually take unyielding if there is no combat bonus option.

Should I go with ballistics only instead of missiles then?
>>
>>174373910

Never use missiles, they are shit/10 for a variety of reasons. When it's early game lasers are the way to go.
>>
>>174373910
Generally yes because missiles are really really hard-countered by point defense
That won't matter this early in the game but it's still a good idea to not even try to go down that path
How badly do you lose? If you still destroy most of their fleet, that means there is most likely a tiny difference in tech
Remember you can looka t their ship designs while in battle as well
>>
Is there any reason not to turn corvettes into torpedo boats?
>>
>>174373910
Yes, ballistics(particularly autocannons) are the best weapon in the game until high tier plasma when you're fighting like fifty battleships at once.
>>
How do you guys run your habitats? All energy, and phase out all power plants on planets?
>>174373854
>That's whining on a high level
You need it for the second gene ascendancy perk.
>>
>>174374064
It isn't just point defense.
The other main detriment to using missiles is that the projectiles are slow.
Which means you waste a ton of dps on overkills.
>>
>>174374085
>until high tier plasma
Weapon tiers always make less of a difference than you think (except kinetic artillery compared to whatever the shitty thing before it is)
You should switch to plasma as soon as it becomes available even if it's tier 1
Every time I upgrade my fleet to a higher weapon tier I am underwhelmed by the damage increase
>>174374190
Yeah and I couldn't even get the first one in my last 4 games, so quit your whining
>>
>>174372887

Star empire of only 3-5 systems and vassalizing everyone else in the galaxy.
>>
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>>174371631
>prioritize neighbor's planet type instead of your own
best aggression
10/10 playthrough
>>
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>>174374064
By a lot actually.
>>
>>174373652
Awakened always use Missiles and Shields?
So my Gauss Rifle and Giga Cannon spam ar suboptimal against FE compared to going PD, Torps and Plasma?
>>
is commonwealth of man guaranteed to spawn if you play UNE?
>>
>>174374493
Hope you still have that window open, hover over the kinetic damage number on both sides and tell us what they are made up of
>>
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>4 way war with two Awakened Empires with their vassals vs one Xenophobe FE vs the remaining empires in federation
>Two fucking Unbidden are making a new space hole for rest of galaxy
>I'm in middle of it all as Fanatic pacifist empire that everyone hates

C-cant we just live in peace guys?
>>
>see this thread
>wants to play some DW:U
>1 AM already
>I know I'll spend my night on it if I try to play it now
>>
>Fertile Leader
>Govenor with Agrarian background
>Agrarian Idyil

Do I become the breadbasket of the galaxy now? Going to bribe people with food as friendly cabbage people
>>
>>174374286
Well, the high tier part is a noticeable but not all-important feature.
The main point is that you only switch to plasma when effective hp after considering armor is higher than shield hp. Typically this is only the case in the late game. At which point you probably have the highest tier plasma anyway.

>>174374550
Shields yes, missiles I don't think so. Strike craft definitely, so you still want PD and you especially want it to be flak.
>>
>>174374623
>>174374493
Also clearly your missiles are underperforming, replace them with kinetic weapons on all of your ships
Ideally you'd go with energy weapons on everything if you have them researched
>>
>>174374635

be happy that the inter space aaays just purge and dont destroy the planets

the trans galactic ants will make half the galaxy sterile
>>
>start huge galaxy
>only 2 AI empires
>11 science ships are exploring the great unknown
>by some miracle of generation found 3 destroyed ringworlds already
>searching for some pre-FTL guys to uplift but nothing
>no contant with the AI empires either

Its getting really eerie here. All this galaxy full of ruins but no sentient life anywhere. Hope this isnt our timeline
>>
>>174374732

I have tried using food in trade , asking for minerals or energy

it never works , but it makes fine gifting material if you want to increase their affinity towards you
>>
Did paradog just forget to put diplomacy in the game?
>>
>>174374493
Consider also that once you start losing a battle you will lose it exponentially harder as they gain an advantage. There are not tactics or dice-rolls to RNG out you of a bad start to the battle. Retreating ASAP is important when you're losing, unless you have a specific strategic reason to cause as much damage as you can as quickly as you can or otherwise hold the enemy fleet in place.
>>
>>174374623
We both use small coilguns but his do a lot more damage.
>>
>>174374735
Honestly, even midgame or early game (is 5k fleet power still early game?) I'd take plasma any day because of the range if nothing else
>>
>>174374887
More of a conscious decision than poor memory. But yeah.
>>
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>>174374887
No.

It'll be $19.99
>>
>>174374905
What is your actual ship design? How many damn missiles are you using to overkill these corvettes?
>>
>>174374996
Plasma only has 50% more range than Autocannons and actually less range than vanilla kinetics.
>>
>>174369808
Animated Synthethic Portraits mod
>>
>>174375108
My army is half/half 2 different corvette classes: one with ballistics only and one with 2 rockets and 1 ballistic weapon.
>>
>>174375179
1.5x range is huge and kinetics are shit in general
I will admit though that I rarely fight corvette only battles
>>
>>174374887
Bet $10 that next DLC is going to be about that
>>
How viable is it to start with talented + meritocracy and constantly build science ships for anomalies?
>>
>>174375406
Only when the initial value is high to begin with. 1.5x 40 range is very little free damage before they get in range.

>>174375464
You only want to spam science ships with the discovery tradition.
At that point you do not need any boost to leader levels or science costs or anything. What you start with is enough.
>>
>>174375464
>constantly build science ships for anomalies?
What?
>>
How early can you start conquering shitters?
Whenever I get +1k fleets (99% corvettes at this point, since destroyers suck early on) the enemy will be either in his 3rd or 4th planet.

Does technology not matter early on, at all? Specifically weapons.

I always only start conquering shit when I can outnumber and/or outtech them
>>
>>174375714
I assume he's thinking like supplementing early income with FREE research and resources from researching a ton of anomalies.
>>
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>tfw corvette fleet vs battleship fleet

>>174375753

You can start conquering shitters as soon as your fleet strength is equal to bigger than theirs and you can build defense stations. Even with 1k planetary defenses, you can build defense platforms to lure their navy away from their planet and wipe out their fleet
>>
>>174375714
Well, pretty much constantly survey and explore

>>174375591
Don't you need to do the tradition twice to getthe anomaly bonus?
>>
>>174376025
It's three points into discovery including the opening. You don't get it very late in.
You don't want to be dropping hundreds of minerals on science ships before that anyway, when there are colonies to be built.
>>
>>174376025
Why aren't two science ships enough to get all those anomalies?
>>174375753
Tech level barely ever matters, it's only important what you have unlocked
Getting plasma and deflectors unlocked will matter a whole lot more than getting slightly better versions
Unless it's a Fallen Empire with a billion repeatable techs of course
>>
What kind of Hearts of Iron is this?
>>
>>174375984
Can you highlight the damage dealt section?
>>
>>174375984
>did less damage than enemy fleet
>that fucking accuracy
top fucking kekeroni m8
>>
>>174375984
what trait is that 5 starred thingy? Never saw it before
>>
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>>174375984

>Battleship Constitution

Thank you for your service ;__;7
>>
>>174375984
>38% accuracy
this is why BBs are a meme
>>
Ethics no longer give direct bonuses.
Virtues are added to nations, being a point buy similar to species traits.
The choice of ethics affects the points cost of given Virtues. For example, F.militarist would make some military virtues free (or nearly free), while increasing the cost of pacifist related traits.
Civics remain as they are now, separate from virtues.
Ethics affect diplomacy as they do now.

Y/N?
>>
>>174376145
But don't you want to have that expansion tradition before colonizing? Isn't the research and resources worth it?
>>
>>174376415
But battleships are good guys!!! they won1!!
>>
>>174376614
Corvettes are intended to counter larger ships. Would like to see how it'd turn out with torpedoes.
>>
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>>174376624

You sound like a complete faggot tbqh.

:3
>>
>>174376624
So basically you just get a separate set of things to buy for bonuses? Sounds good, I mainly only pick ethos for the diplomacy/species/ascendance options anyway
>>
>>174376624
>virtues free (or nearly free)
Sounds OP, assuming there would be 3 or 4 for every ethos.
>>
I was bored last night while trying to get to sleep so I came up with a bunch of shitty Ideas for different types of Megastructures
So everyone come laugh at my stupid as fuck Ideas that will never get used

First is a Couple of FTL boosting ones
>hyperlane boosting Megastructure
+allows for custom placed hyperlanes to Distant systems
+probably cheaper to build and maintain than the others to offset its weaknesses and allow you to build multiple of them
-said hyperlanes are one way, meaning your ships would have to take the long way home
>wormhole boosting megastructure
+probably would either act as a galaxy wide wormhole station or just act as a wormhole station for any planet in your borders
-would be vulnerable to being destroyed
-probably expensive as well
>don't know what a warp Boosting megastructure would do, less of a cooldown period when your first jump into a system or something?
and most of my other Ideas are just Generic Superweapon type stuff and stuff that woulkd just be coppies of things allready in the game so I won't bother with them, but these ones were the ones I liked the most
>>
>>174376649
I do go expansion first yeah. Which doesn't slow you down much.
farming anomalies won't get you as much as you think even if you get really lucky.
Early tech doesn't do anything(with a couple of exceptions) without the minerals to produce the new shit or enough pops to work the upgraded tiles.
Science is not your priority in the early game.

Optimally the game plays similar to civ 5 on deity.
Early game isn't for winning, it's for setting up for your dominance midgame onwards.
There is no real meme that can make you truly an early game god, except for perhaps incredible luck with colonizable planets and resource spawns. But at that point you may as well boom harder than meme.
>>
>>174376827
unless you're cheesing your way through to get them, megastructures come close with jump drive, so all your ideas become moot, anyway, other than flavor
>>
>>174376202
stellaris combat is about as deep as hoi 4 combat desu lad
>>
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Is Interstellar Dominion a good Ascension perk? Trying to decide between that one and Technological Ascendency or going ahead and taking Voidborn early (not sure how much habitats cost or are worth it for a wide empire).

Or should I go ahead and pick Defenders of the Galaxy so I'm ready for the inevitable crisis?
>>
>>174376827
>-would be vulnerable to being destroyed
What's stopping me from just putting it at the very end of my empire where no one else can reach it? Not like the enemy can use it and it doesn't matter where it actually is since it's always two jumps
That's cool though, I'm always for making wormholes even more OP
>>
>>174377008
>There is no real meme that can make you truly an early game god
>what is Mastery of Nature
>>
>>174376793
:3

>>174376805
Pretty much; the nation equivalent of species traits, but with each virtue having an affinity. There would be some amount of maximum virtues, however.

For example, let us assume that a virtue which gives +20% fire rate has a normal points cost of 2. Militarists would get it for 1, F.Militarists for 0, while Pacifists can take it for 3, and F. Pacifists for 4. Everyone else can take it for 2.

>>174376817
There would be some maximum amount of virtues, similar to the species traits cap. Similarly, there would be no "negative" virtues, in that they give you more points to spend.
>>
>>174377108
5000 minerals 150(maybe 100, can't remember) influence.

They're still a big boost but hardly necessary like they are in tall empires.
>>
>>174377138
(You)
>>
how would a fleet composed of vettes and cruisers fair against standard fleets100years into the game and against fallen empires?
>>
>>174377152
I'm guessing you'd obviously try to balance it, I would be 100% okay with going xenophile just so I can conquer species without immediately having to enslave them while taking none of the stupid diplomacy modifiers it gets
>>174377024
How do you get jump drives if you aren't going psi?
And how do you cheese your way to megastructures?
>>
Why is hive mind so simple and good ?
>>
>>174377357
As long as they were kitted right, and maybe add in a couple of PD boat destroyers they would smash everything else.
You would need to replace a lot of ships though.
>>
>>174377357
Very well, unless that wasn't a mistake and you actually mean to keep out destroyers entirely. Destroyers are an excellent source for L slots so you can have some kinetic artillery in your fleet
In general though, fleets without battleship rape anything the AI can throw at them, and against FE you need some more proton torpedoes to get through their shields than normal
>>
>>174377360
everyone can get jump drives AFAIK
by either savescumming to always get the right techs or just switching scientists beforehand with desired specialties for increased chance to get said techs
>>
I hate how Stellaris is programmed.
The AI literally checks to see if fleetpower is superior or not before declaring war, NOT anything to do with getting rough estimates and taking chances. It's all precision.
>>
>>174377008
How small can I go, If I want to play tall?
>>
>>174377360
>I'm guessing you'd obviously try to balance it, I would be 100% okay with going xenophile just so I can conquer species without immediately having to enslave them while taking none of the stupid diplomacy modifiers it gets
Of course; optimally, it'd be set so that you could perfectly copy the existing ethics bonuses for any combination of ethics within the allotted points cost, perhaps having 1 (or maybe 2) more points to spare.

Diverging away from these "natural" virtues for your ethics would naturally be more expensive, but it would allow for, say, a materialist f. militarist empire to have f.xenophobe tier border extension.

I may even try to see if it's possible to divorce some of the more "general" bonuses from any one given ethic; prime example, border extrusion. It always seemed silly to me that it was a thing for xenophobes, rather than, say, militarists.
>>
>>174377360
>>174377646
Oh, or become militarist without that utterly pointless army damage
Shit would be hype, good idea anon
>>174377524
Is that actually viable? I'd imagine you'd have to reload your save 50+ times until you got the right tech
>>174377528
You sure? I've savescummed and staved off DoWs by simply building a few more ships, even if they stayed superior
And I've also been attacked while equal
>>
>>174377589
Mostly depends on who borders you and how closely.
Depends on how good nearby colonies are.
4-6 decent colonies allows you to remain competitive until habitat spam, and habitat spam across that many systems(if there are enough things to orbit) will be a substantial research and energy boom.
Gotta make sure you're getting a lot of minerals though, that's the primary downfall of tall empires.
>>
>>174377295
My mineral output is pretty good, so I can see myself taking advantage of that.

Do they expand your boarders at all?

Dominion will help me in about one or two disputed nebula, I'm about to start up the conquering machine so I'm not sure how much I really NEED that. Technological is obviously useful as a research boost, but I'm stacking those anyway. DoG is DoG.

Right now my thing with Voidborn is that it's either going to be this perk, or the my fifth one. Fourth is going to be the psionic ascension
>>
>>174377693
not really, unless aiming for rare techs themselves. the previous ones are quite easy to get (I got the battleships one very early by always getting spaceport ones whenever the research ended)
>>
is Syncretic Evolution worth taking? Or is it just a waste?
>>
>>174377843
mostly crap
>>
>>174377029
but hoi 4 is a complete meme.

I was referring to hoi3 anyway,
>>
>>174377807

Their border protection is about as smaall as border outpost , fun thing : you can build a BO then put habitat there and destroy the outpost

keep the territory , save influence
>>
>>174377843
It actively hurts you once you start colonising as the slave race will quickly take over your homeworld without constant relocation or banning primary species migration
>>
>>174377789
Does the AI build habitats?
>>
>>174377693
The qualifier given in the diplomacy screen isn't useful for this as it doesn't show differences of, for examples, 500 FP vs. 400 FP (considered "equal").
>>
>>174377843
>allowing migration
why
>>
>>174378047
Well yes I know that it's pretty useless to determine actual strength especially early on
You're the one who said the AI uses that instead of actual numbers
>>
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>>174377878
>>174377943
Fair enough, makes sense with the way the game works I guess.

Alright so hows this?
I'm trying to go a bit out of my comfort zone (friendly space jews).
>>
>>174377816
Good lord I just looked it up, you only need battleships and that one deep space building tech? That's it, I'm gonna take the core system perk, then go for the voidborne perk and afterwards go for genetic engineering and become the biggest empire spamming the best pops the galaxy has ever seen
>>
>>174378336
Spiritualist is only useful if you're going for psi tech
If you aren't you can just stick it in your ass, that -10 unrest is worth as much as a singular defense army
>>
>>174378497
Reduced ethics divergence and temples are nice.
>>
>>174375464
You need at most 3 science ships in the early game. Two is usually just fine. The real benefit to talented/meritocracy is the discovery tree where you can start with level 4 leaders in every category and get a happiness bonus for assisting research.
>>
>>174378605
>ethics divergence
I'm sorry I didn't realize we were still in 2016
>>
Fuck finishing the war in heaven is a chore.
>>
>>174378382
For mega structures you need battleships and the last defensive station tech as well as tier 5 energy supplies.
That's it, in theory.
In reality it's a tier 4 tech so you need at least eight tier 3 techs before it. It's also a really low chance of getting it, slightly increased if the scientist is voidborne or curator speciality.
Significantly increased chance if you have some other megastructure piece already in your empire, like the smashed up cybrex ring, or the fallen empires one.

>>174378497
the ethics steer is okay, the access to the temple building is quite good.
>>
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Battleships are cute! Cute! I don't care what anyone else says

>>174376490

It's Foredoomed to a Rendevouz, part of the horizon signal event sequence
>>
>>174378840
>Rendevouz
It's Rendez-Vous, you goddamn piece of turd.
>>
>>174378731
Where the hell do I even see tech tiers
>>
>>174379009
>Rendez-Vous
>not Rando-View
plebian
>>
>>174379065
That one site that has the tech tree and the wiki and other third party publications.
>>
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>>174379009

What now
>>
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are commonwealth of man and UNE guaranteed to spawn together?
>>
>>174379159
Does it need to be 8 techs of exactly tier 3 or 8 techs of any tier below 4?
>>
>>174379206
Is that a beret?
>>
give tips on playing sins of a solar empire too hard
>>
>>174379218
No
>>
>>174379206
Better.
>>
Stagnant holy purifiers got uppity that I made just a couple of my pops into machines. I invaded them and as I did, the Unbidden showed up.

Do I let them off the hook and have them help us against the Unbidden or steal those sweet sweet AE worlds?
>>
>>174377029
Hoi4 is arguably more complex because you have the army planner and generals with command caps.

In Stellaris it's just doomblob with optimal ships. While hoi4 lets you penetrate and encircle with fast mech. Stellaris would also benefit from raising the base level. Clicking build factories on a region and drawing arrows would remove a lot of the tedium of pop and planet management.
>>
>>174379218
Nope
>>
>>174379349
Once you steal one of their worlds they'll turn into an angery empire then you'll have to deal with the them and the Unbidden.
>>
>>174379463
Good to know. I guess I'll let these assholes live.

For now.
>>
>>174379261
>>174379159
Also I just looked it up and you were talking about Mega-Engineering
I don't want ringworlds though, I just want voidborne for the habitats, and that only needs deep space installation (tier 3)
>>
>>174379460
>>174379330
Are you sure? everywhere i look, half say no half say yes
>>
>>174379591
I'm sure
>>
>>174379463

FE never forget , if you survive or win a war vs them and they still exist be 100% sure that they will declare war when the truce ends , regardless of their fleet power
>>
>Have to be xenophobe to enslave aliens.

This doesn't really make sense to me.
Wouldn't a xenophobe rather just purge the aliens from existence? Slavery is still using another species for your own gain which sounds totally asenine for such a label.
>>
How to get habitats early as possible?
>>
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>start game
>xenophobe FE is right next to the 2 24 planet system right outside my borders and blocking my hyperlane transit
>reroll
>2000+ hp crystalline entities cover all of the good planets near me in the middle of fucking nowhere
>reroll
>get a fucking great start
>crystalline entities, but they don't cover the 16 18 25 system right near me
>crystalline space station for dat late game plating
>good systems everywhere
>explore
>optimal klingon empire copy fanatical purifiers that i made touching my borders
REEEE I JUST WANT A START WHERE I DON'T HAVE TO SHIT CORVETTES
>>
>>174379664
Haha, that's crazy. The Unbidden are right on their doorstep so I'm pretty sure it's a much smarter bet to take their peace offerings.

Literally right when I got into their system they went "HAHA NO NO, PEACE TIME."
>>
>>174379729
pray
>>
>>174379704
You have to actively hate the other race to force them to be lower class, which is xenophobic
>>
>>174379729
Hit `

research_technologies

There, you're an Awakened Empire now!
>>
So I hear spiritual ascension is pretty rad and the only worthwhile ascension apparently?

Can I be spiritual and peaceful or does that combo suck ass?
>>
>>174379937
How is genemodding not worthwhile? And someone posting early in this thread showed how great synthetics are as well
>>
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>attacking a neighbor to vassalize him
>he keeps running away from my 2k fleet with his 1.4 one
>fine i'll just capture his border planets
>at one point i finally manage to corner his fleet
>my fleet gets completely crushed
>load to the ironman save at the start of the month and let him flee
>win the war
WEW lad
I thought kinetic weapons were supposed to be good
>>
>>174379937
Nah, you can be. It's kinda boring and expect materialistic empires to be militant, so you're not gonna be peaceful for very fuckin' long. But you can be pacifist.

Synthetic is super worth it mechanics-wise and roleplay wise. Your species is held with disdain by a lot of ethos' but you're also so far ahead of the curve that you can now take them in a fight.

Genemodding is pretty cool too, gotta play wide or have a bunch of species under your belt to utilize it.

Spiritual ascension, though, is the most fleshed-out story-wise, in my opinion.
>>
>>174380013
Fighting wars that early is so stupid, I much prefer doing it when my fleet is insanely strong
Also, vassalizing instead of conquering is for fagets
>>
DUDE PLANTS LMAO
>>
>>174380246
It was impossible to straight up conquer him that early, i can't beat spaceport + fleet on his capital.
And i'd rather get this guy done with and not have to fight another war desu.
>>
>worm turns my homeworlds star into a black hole and homeworld into a Tomb world
Fuck, thats what I get for being curious about shit and seeing what happens
Rip capital, I dont think the spiritualist fallen empire next door is going to be happy at me because of this fucking worm
>>
>>174380428
You don't need to occupy a planet to demand it in the negotiation ya dingus
>>
>>174380507
which worm
>>
>>174380531
I wouldn't have enough warscore.
>>
>>174380507
Worm loves you.
>>
>>174380597
But you had enough to vassalize them though
No one's talking about completely annexing them you autist, just take most of their planets and enslave the fuck out of them
>>
>>174380703
You're really annoying.
Well i did it like this, unlike you who's too much of a faggot to even rush people.
>>
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>>174380196
Hrmm alright.
I fucking hate this game. I can never decide what kind of empire to make, so I just make a shitload and spend all my time in the creator and never actually play.
I don't know if I wanna go Spiritualist something, Materialist spacejew something, or something else.

I'm really not a fan of the game's combat so I'd rather not be a combat focused empire, ya know?
Not to say I don't build up fleets.
>>
>>174380013
Early game the choices are more or less even with missiles having an advantage over the other two due to nobody having point defense yet and their fleets being composed of lots of corvettes, which are weak to missiles. Lasers are also fairly strong since nobody will have very strong shields yet. The strength of kinetics is they have scaling bonuses against shields and armor and no counters like lasers and missiles do. Eventually people will build shields to counter lasers and PD to counter missiles, but your kinetics will only get stronger when you eventually have access to large weapon batteries en masse on cruisers and battleships.
>>
>first serious playthrough
>have a 150k power fleet with half of it being battleships
>wrecking shit ruling the galaxy
>come to civ4xg
>battleships are a meme lol
>next playthrough
>have a fleet composed entirely of corvettes/destroyers/cruisers
>get completely fucking rekt by a fleet 2/3rds my size composed 50% battleships

I fell for the battleships are a meme meme. Thanks niggers.
>>
>>174379937
Ascensions are all kind of balanced actually.

Synthetic is annoying because you have to keep building pops forever but it's not weak.
>>
What's a good fleet setup and fleet strength for taking down the Enigmatic Fortress?
>>
>>174380971
>Falling for anything on /vg/
/vg/ is notoriously shit at games, whenever they say something is a meme it's most definitely not a meme.
>>
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Life sure is cushy for the space elves.
>>
>>174380971
Yeah you shouldn't listen to what people say here if they don't provide any evidence (screenshots etc). People play with mods, they play older pirated versions of games, there's no way to know what they're running when they talk about meta.
>>
>can't politically maneuver pacifist nation into a war through shadowy methods
0/10 game
>>
>>174381127
Except for missiles; they really are a meme.
>>
>>174381278
That's what defensive pacts are for.
>>
>>174381278
just crash a passenger spaceship into a tall energy plant and blame it on xenos
baka
>>
>>174380947
Listen, I was exactly the same. In fact, my very first was this and playing peacefully actually worked really well. You get your allies to be strong rather than you dominating everyone.

Build Xenophile, Pacifist, Spritualist. Be a democracy and have some traits for mineral growth and maybe charismatic.

Now most everyone loves you, right? You can work towards the Diplomacy tree when you get unity, and then grab the Form a Federation trait.

This makes someone your ally, and now you have a (presumably) strong friend. Proceed to uplift species, build observation outposts, roleplay and explore the galaxy. It's up to you, really.
>>
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>>174381145

Too bad energy slaves aren't as good
>>
>>174381279
Yeah no joking or anything, missiles right now are dogshit. The kinetic thing is pretty spot-on.

But yeah Battleships are premium.
>>
stellaris is one of the comfiest games to start a new game in 2bh
>>
>>174381619
The threat of invasion and having to secure your borders definitely makes for a more interesting game than easy modo federation building.
>>
>making 200 Minerals and 100 power a month
>still not enough
I am thinking maybe I am expanding too fast and should slow the fuck down for a while will my 30 something planets development catches up
>>
>>174381827
Yeah, but if that's how the guy wants to play then why tell him no? Some folks just wanna be comfy.

And he'll probly do what I did.

Become machines and steamroll a fucking Awakened Empire for telling me how to live my life.
>>
>>174381764
Not if your starting system only has a 2-point mineral patch on one moon.
>>
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>>174381756

Here's how my battleships fared vs. Enigmatic Fortress
>>
>>174382178
>total damage : 220784
>not 220 784
>or 220,784
>or 220k
>>
>>174382178
what's their loadout?
>>
>>174382608

Large kinetic arty, 1 advanced fighter, everything else is shields and plasma cannon
>>
I wear to fucking God, If This game makes Literally EVERY AI empire fucks that hate me because my shit is the oposite to them one more time, I will just stop giving a shit about trying to be nice to the AI and just conquer everyone all the time
>>
>>174383008
>I wear to fucking God
We won't judge your fashion sense, Anon.
>>
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>be relaxing in my empire just researching and chill
>suddenly fanatical purifiers declare war on me
>defend myself and protect my galaxy by wiping them out
>somehow I'M the bad guy
>>
>>174383263
we didnt gas the krauts anon
only emasculated them
>>
>set everything full auto in distant worlds
>see amazed how things happen
>wish could do half of this
how the fuck i am supossed to play i dont even know where start
>>
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Anyone ever settled sanctuary before? will the xenophile FE shit on me if i settled it?

also im surprised how the vette ruiser build is working, only lost 3 vettes in this engagement.
>>
>>174383263

For one second i thought that green plant was the t rex penis
>>
>>174382920
That seems like the best layout that was discussed last thread.

Kinetic Arty: it's good. Long rang, big damage, helps take down shields.
Fighters: Compensate for shit tracking of battleship and help in taking down small ships.
Plasma Cannon: If they are medium or small, you'll have enough tracking to be able to hit the smaller ships too

Are you using precog interfaces?
>>
>Fucking around with jump drives
>almost ready to fuck the nearby FE
>this pops up

uhhh... how fucked am I?

Bonus: I have the multiple crisis mod on
>>
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>>174383579
you'll be fine
>>
>>174383579

multiple crisis or harder invaders ? they both allow multiple crisis to happen but harder invader .. makes them harder

unless you tune down the diff in the menu
>>
>>174383564

>Are you using precog interfaces?

No, my computers are still shit

>Fighters: Compensate for shit tracking

They're also point defences, and draw aggro from enemies
>>
>>174383579
mong
>>
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I cant decide what my next ascension perk should be
kinda wanna get mastery of Nature because fucking tile blockers are pains in the dick to both get resources for and to wait to finish
Also kinda wanna get Interstellar domination
I can also go full Cyborg but I don;t know if I want to go down that path yet, mostly because there are a LOT of Spiritualists around me
>>
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>>174383579
Forgot pic
>>
>>174383728

Going from cyborg to synth reduces the fire rate on admirals , fuck the spiritualist and their space wicka
>>
>>174383815
>>174383579
>>174383720

90s wait time is mean
>>
>>174383815
If you have anti-shield weapons and good shields of your own, you will be mostly OK if you catch them early. Build like 20k more in fleet size though.
>>
>>174383728
Mastery of nature is first or not at all.
>>
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>>174383978
I'm good with anti shield weaponry. But uhh, they spawned next to me and the FE. Will they go for the FE before me or am I fucked?
>>
>>174384049
Yeah but clearing tile blockers is currently eating up a LOT of my minerals and not having to spend minerals on them will help me do other shit like making buildings so I can hand the plannet off to my Sector and continue expanding
>>
>Very simplified resources, strategic resources are totally unnecessary to a degree
>Medium strategic resources, pretty important but not required for everything
>Many strategic resources, required for everything

Which type is best?
>>
>>174384318
Shouldn't have fell for the imperial prerogative meme.
>>
>>174384738
>Which type is best?
Many strategic resources, required for everything, because it make thinking about proper colonization and trade actually important.
>>
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>>174383263
>He didn't liberate their planets and helped reform their species so their new empire could rebuild and become a productive part of the galactic community
You're a filthy opportunist using a war declared by a disposed Government to claim victor's rights over those poor aylliums.
>>
>>174383815
You want arc emitters, energy torpedoes and phase disrupters.
>>
>>174384749
My plan was to just expand and takes up as much space as quickly as possible bwfdore anyone else could
It was either interstelar domination or Imperial perogative as a first one and Imperial perogative let me substitute fronteir outposts for just colonising more nearby planets to claim the Space
and my plan worked its just that I have to slow it down
>>
Fuck. Insane AI cheats so much.
>>
>>174385424
The problem is at the 2nd perk there are better options. That is when can get the first perk to start you down one of the paths or if you are lucky habitats or world shaper.
>>
>>174383263
>Fanatic pacifist
>Shitty fanatic purifier north of me
>Keep insulting them and pushing my borders toward them
>They FINALLY declare war on me so I can exterminate them
Now I know how americans feel about north korea
>>
>>174385767
like ur mom
>>
>>174385897
But like I said While I could take cyborgs, I don't want to at the moment because Literally Every other empire is Spiritualists and I don't really want to go against them all, by myself
>>
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>>174385923
>Fanatical Pacifist
>Exterminating people
>Not re-educating and reintegrating them into society
>>
>>174385125
>>174386137
>willingly destroying your culture
Sweden pls
>>
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>>174386137
Yeah sure that's what I meant, "re-educate" them
>>
>>174386230
The galaxy hates you for a reason.
>>
>>174386302
the weak should fear the strong
>>
>>174386112
Going cyborg is only like -40 for spiritualist. If you keep your fleet up they won't attack you. Unless you just don't want to go synthetic. In which case I would just wait a few years to see if you get gene tailoring or terrestrial sculpting. If you don't then feel free to get mastery of nature.

Unless of course you have no plans on getting megastructures. That frees up like 3 or 4 perks.
>>
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>>174386137
stop avatarfagging with sucy
>>
>>174358309
>tfw In my game where I encountered the enigmatic fortress withouth having any fucking clue what it is (didn't read up on it at all) I managed to choose the correct options to get the rewards of the fortress on my first try.

Feels good, feels bad that I lost genewarriors to the airlock but all this science is pretty neat.
>>
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This guy always gives me such a chuckle when I need to interact with him
>>
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>>174387015
I don't understand, why the hell are these fucks so unhappy suddenly
>>
>>174387445
Fuck, I accidentally responded to someone elses post
I really should get out of that habbit
>>
>>174387445
Because they're on a planet that has 10% habitability for them, Anon. Look, right under Utopian Abundance.

Max Happiness: 10%

Frankly I'm surprised they're not all just dying, given that you can't even colonize a planet below 40% habitability.
>>
REEEEEEEEEEEEE I HATE YOU DISTANT WORLDS REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
>>
>>174387445
>max happiness 10%
did you purposely put them on a shitty planet? Why you hate cute foxes anon?
>>
>>174387572
>>174387705
But the planet was absolutely fine for them until like, 20 seconds ago
They Chose to move there
I guess I missed a popup or something that changed the planet type to one they hate
>>
>>174387850
Maybe the Abandoned Terraforming Equipment event struck. Look on the bright side, at least it didn't spontaneously turn into an ammonia world.
>>
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>>174386302

They were programmed by Swedes
>>
>>174387850
>no imigration control
you fault
>>
>>174388049
they are my main species, and I named their home Planet 'Floof'
>>
>>174386965
I just have a lot of Sucy in my downloads folder is all.
>>
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Is it time?
>>
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No one would suspect I hid the secret Sensor Array inside a blue giant star.

Also I'm guessing nobody at Paradox tried building the Sensor Array in Deneb, the default star system of the Commonwealth of Man humans. It's star is huge.

Deneb also now has 6 habitats. I think I need to stop building those things everywhere.
>>
>>174388308
>stop building habitats
>ever

MORE POWER
I NEED MORE POWER
>>
>>174388308
Some stars are larger than the Dyson Sphere. It's funny.
>>
>>174387015
>the enigmatic fortress
I like that they managed to hide a towers of hanoi puzzle in that encounter chain, stacking tori using 3 poles is practically a required puzzle in most adventure games.
>>
Why are Spiritualist FEs so nice?
>>
>>174387997
Jesus, I activated that Hours, upon hours ago
Like I had completely forgotten about it and thought it was a dud or something because it took that long to do anything and didn't tell any popups or anything saying it worked
I really wish you could terraform colonised planets, I have the tech to change it into one that they will like, but I cant change it back
>>
>>174387661

What's wrong with Distant Worlds?
>>
>>174388984
too complicated cant do nothing besides watch the screen cause i undertand nothinf
>>
>>174388984

He lacks the necessary autism
>>
quick and probably stupid question
What is like, the average months to wait between getting new Traditions?
>>
>>174388685
http://steamcommunity.com/sharedfiles/filedetails/?id=794390514
>>
>>174388984
>>174389078
It isn't even that complicated with automation off.
The underlying systems are deep and complex but at a gameplay level they're all simplified to the extreme.

>>174389327
2-5 years, I do play spiritualist though.
>>
>>174389284
i swear i am trying but i dont know how to play, also tutorials are nonexistant on interwebz
>>174389454
i just began, but i am having a hard time to find good tutorials.
>>
>>174372614
Trade for an active sensor link and spy on them
>>
>>174387347
>that suit
What mod is this?
>>
>>174390008
it looks like the german peoples/soviet mod
>>
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okay im paranoid that my cruiser vette fleet won't hold up against a fallen empire.

what should i be doing to get the fleet power higher other than matching/expanding my fleet cap? more ruisers?
>>
>>174390594
Research more tech. Besides that a few cruisers and a handful of battleships will help. Besides that spam corvettes and dessies and tech up as fast as possible.
>>
>>174390837
what tech should i be gunning for? are energy torpedoes a necessity against a fallen empire or will the gauss line of kinetic weapons do on vettes/ruisers?
>>
>>174389078
First, do the fng tutorial. Than turn automation on for everything. Let the game hold your hand untill you decide you want to figure out a part of the game. Don't disable ship design and taxes automation untill you figure the rest of the game out
>>
>>174388308
>Turn my entire century old empire into a giant mineshaft for slaves
>Put all my science/energy into the newly created habitat in a single sector
I fucking love the 24th century
>>
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Nice
>>
>>174391051
Kinetic and torpedoes if you can. Kinetic are a great idea either way imo. Later you might want lasers for you battleships (lances are fun). But for the short term Kinetic into torps.
>>
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>fighting unbidden for first time
>huge epic battle with my federation vs the two 40k fleets outside the portal
>we win but only after all my ships get destroyed
>oh well my federation can kick the portals ass it has like no health
>they put their fleet right on top of the portal and literally sit on it
>literally just right on top doing nothing while their science ship scans the system
>i'm halfway across the galaxy
>try to send a 2k fleet over to do it for the retards
>have to stand by and watch them get massacred by a 40k fleet coming out of the portal right under their ass
>alt+f4
i'm not sure if this is an intended mechanic or if the AI is just dumbfuck retarded
>>
>>174391219
If Stellaris has taught me anything, it's that plebs scrounge in the dirt for rocks and roots while their enlightened superiors live amongst the stars in ludicrous excess dedicated solely to probing the secrets of the universe and powering a galactic behemoth of a fleet.
>>
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>>174391597

Dayam son
>>
>>174391219

>bioengineered intelligent,natural/sociologist/physicist/engineer plants, shrooms and birdbrains do my science
>managed to uplift some very strong, prole bugs who just tear planets apart, dont even need to enslave them
>sentient AI spaceships and robot armies do the fighting, commanded by synth AIs
>meanwhile, my original race lives in a 100% happiness chemical bliss on the original 3 planets only.
>awakened doctrinal enforcers declared on me, I'm busy slapping their shit right now and making the system of their Holy World into a ringworld and make it into the hedonism capital of the universe
>even located all the humanoid races and will transfer a female slave pop each to the ringworld
>the benevolent FE woke up just as the prethoryn arrived, I will just destroy their navies and force them watch as the prets consume the galaxy


The future sure is nice if you dont give a fuck.
>>
so i'm new to this whole 4x thing, and I've got questions about planetary tiles in stellaris

1. i presume i am meant to augment what resources are already available on a tile with my buildings, is there ever a reason to ignore what's already there and build whatever?
2. what do I do with tiles with 0 resources at the beginning of the game? I'm chewing through minerals, but it doesn't look like I can build space farms, so I'm thinking hydroponics.
>>
>>174392082
>>174391219
>terraform a world into gaia even though its ridiculously inefficient just for laughs
>put my capital on it and build the fuckhuge temple on it
>pleasure domes and artwork ahoy
>migrate all my main species pops onto it
>disallow all slaves to migrate but allow them to breed
>live on my beautiful holy world looking down at all the less fortunate proles living in arid shitholes with poor living conditions
i rarely have fun with this game but when i do its a riot
>>
>>174392090
Respecting tiles ressources is important at the start, not so much later
Early game your priority is minerals, the more the better
Energy and food should just stay positive
>>
>>174392090
1. In the early game, it's generally a good idea to augment what a tile provides by building a matching resource building on top of it, but in the mid-to-late game it's more efficient to specialize planets and have certain planets dedicated solely to the production of one resource, be it minerals, energy, food, or research.

2. In the early game, you put what you need on blank tiles to fill production gaps - if your empire is starving, put down food, if you don't have enough minerals, do that, etc. Like I said, in the late game you'll specialize planets so whatever is on the tile in question is just less relevant.

There are certain exceptions, mind you. If you have a slavery-based empire, you want a slave-processing center on every planet dedicated to food or minerals, you generally want a Paradise Dome or Symbol of Unity on every planet to boost happiness - which increases efficiency of all non-slave output - and so forth, but in general the pattern holds.
>>
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holy fuck normally i'd lose 2-3 bships, this is awesome.
>>
>stellaris combat
Is it worth it to autism the combat metagame and learn what fleet distribution to do when and how to build GOAT ships or should I just spam longest possible tachyon lances and cheap ass corvettes with high dodge

fun is a fine thing to include in the assesment if the learning curve is worth or not
>>
>>174392715
i prefer arc emitters over tachyon lances if i go battle ships

im trying out the vette/ruiser spam, a combo of evasion and firepower. works very well with psychic ascension perks
>>
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For some reason, strike craft aren't added to combat stats
>>
>>174392379

My favorite is pointless dickery, like capturing the space elf homeworld, eating them, terraforming their awesomely developed(for an AI),lush homeworld into a desert world then fill it with nothing but robots and mines.

And then gift it back to them. They were fanatic spirituals.
>>
>>174392715
I do it because I take pleasure in autistic minmaxing

If you dont that's fine, doesnt make that much of a difference honestly
If you want a quick rundown on what's good here's a short list :
dodge corv, with plasma/torp
L slot Kinetic sniper destroyer
M slot cruiser with anything
BShips are not optimal, but they arent that bad either
>>
>>174393135
bships are a safe bet if you're apprehensive about any of the other builds

i'd argue arc emitters are better than the other X slot weapons; always hit and deal some damage, whereas a tachyon lance will always deal no damage if it misses.
>>
So if the AI goes ahead and kills all the shit like Void clouds and those Crystal things is there No other way to get the Tech that They could give me from researching their debris?
Because I have had nothing but useless Mining Drones everywhere and Pirates all throughout my Starting quarter of the galaxy
>>
>>174392090
Mineral production will snowball pretty hard after you start expanding your borders. Either by colony or frontier outpost. You should be exploring as quickly as possible to see where the resource-rich systems near you are, invest early into more science ships so you can start planning your expansion.
>>
>>174368907

Did you feck with your human Traits? If you have all teh same traits and same portrait, you count as the same species?
>>
>>174393948

Those techs are shit anyway.
>>
What are your favorite galay setups? I'm getting tired of being cockblocked by defensive pact webs 30 years into the game.
>>
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W-why tho?
>>
>>174393354
Bships always deal crazy damage, that is a certainty
Problem is they're an easy target for everything L slot, and quite expensive with that
It's hard for them to compete with L-slot destroyer, who have better tracking and better dodge capabilities
>>
I really hope 1.7 is a combat revamp and makes it so you don't just stick plasma on everything.
>>
>>174394387
i favor spirals, trying out a 2 spiral large galaxy atm.

i never use elipitcal, it looks too goofy.
>>
>>174394387
Spirals are fun. Hard to go back to anything else after them.
>>
>>174394836
Spirals, huh? I'm not sure how I feel about them since I'm currently hooked on Ring galaxies and I've gotten used to using Wormholes
I'm also playing on max size and max empires. What do you usually set for size and number?
>>
>>174394909
>>174394836
Spiral is shit for pacifist runs.
>>
When playing a democracy, what happens to your original ruler when they get voted out of office? Are they made available as a governor or do they just vanish from the game?
>>
>>174392541
What are those planet types, like jungle world and sand sea? are they from a mod?
>>
>>174395254

Planet Diversity mod. Adds lots of new planet types plus allows you to select tomb world as your starter planet/preference.
>>
>>174395450
oh cool! has it been updated to 1.5?
>>
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>>174394976
i might try your map next. i usually go medium since the game slows to a crawl much earlier on huge, but im satisfied with the pace on large atm. also i set habitable worlds to .25x, that might help performance too. max advanced starts, high aggression, max fallen empires on normal (hard is bullshit, +50% bonus to everything to the ai, unless someone knows what to do to beat hard).
>>174395254
its the planetay diversity mod, its aesthetically pleasing but its frustrating to see 25 tile ultra rich words uncolonizable since they have an ammonia/methane atmosphere, which arent terraformable.
>>
>>174395528

Yes but I think it might have broken the No Clustered Starts mod because that stopped working when I re-enabled the Planet Diversity mod, so be aware of that if you use it too.
>>
>>174395149
they vanish.
>>
The FE I just rekt had 2 fucking Gaia worlds in their capital system. Hell yea. Gimme dat money.
>>
>>174394492
See you're total fleet size? That's why.
>>
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Damn that's nice

>>174396229

too bad for them
>>
>>174395149
Since they disappear from the game, I make a point to keep them in office as long as possible. My original ruler has been president for 157 years. Going to die any day now since genetically engineering the species to be venerable +75 years max age doesn't affect current rulers like psi or cyborg upgrades do.
>>
>>174396625

>rule for 157 years
>democratic
Bravo Paradox
>>
>>174396715

Only republifkins can rule for 157 years amirite
>>
>>174396625

Once I managed to make a starting ruler last 270 years, venerable, cyborg, capacity boosters etc and just spamming cell revitalization lategame. It was some seriously lulzy shit, the same guy democratically elected to oversee the first FTL operations was a galactic emperor now ruling over 40+ planet and the first admiral I've ever hired to command a couple garbage scows aganist pirates personally commanded the grand imperial fleet in the decisive battle that saw the unbidden portal destroyed. He also slapped down two awakened empires and stopped a war in heaven too. I also had a general who lead and won 14 assaults on alien capitals(and countless others), including 3 fallen empires. He finally died trying to conquer the ringworld of the last one.

Stacking ageboosts is really fun,makes some real sick personal stories.
>>
>>174396715
Democracy seriously needs a nerf. Or they need to buff the authoritarian governments.

You can have shit like this >>174397404, plus all the influence you get for fulfilling agendas. There is literally no reason not to go Democratic
>>
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>5 fucking starts in a row with 1 or no resources in my starting system.

are you buttfucking serious
>>
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Is this a good amount of resources/tech for the (((current year))) of my campaign? Also, how do you use Sectors effectively? Right now I'm literally just dumping all the extra systems I can't run yet into one mega sector, and also all the systems around it for aesthetics.
>>
>>174398103
it's a good amount lad
>>
Is the plentiful traditions/ascension perk mods any good? I feel like traditions need more variety than just science->economy->whatever other order it doesnt fucking matter and just rushing the one of 3 ascension paths you choose
>>
>>174398103
decent enough amount. I would seriously suggest upping your fleet capacity though, it's pretty small
>>
So I'm using RezMar's Stellaris and every time I run the exe a UAC warning pops up. Is there any way to get rid of this short of disabling UAC?
>>
>>174398234
thanks mate. Also should I worry about overpopulation? I'm colonizing whatever I can like an absolute madman for territory and getting more pops to work with later. I figure I can always rebound as far as research goes once I've established myself enough and got the right tech so that I can just spam max level research facilities on worlds.
>>174398402
I own ~15 worlds and they all have some sort of space station on them. I might be able to squeeze out an extra ~20 FP from upgrading them all to level 4. I'm not sure I would see anything more than marginal improvement although I'm about 4 years away from level 5 stations so that's an extra 30 FP there
>>
>>174397404
I regret not going cyborg. Seems so superior to genetic augmentation.
>>
>>174398103

>terraform planet
>wait till first migration wave
>upgrade main building
>put down special buildings you want, paradise dome, beltharian etc.
>queue basic labs/mines/power plants on every tile
>turn off redevelopment in sector controls
>pass it off to the sector, even the AI governor cant fuck it up now

Takes some time to set up conquests but I've found its vastly more beneficial to wait a year or two properly setting up planets before just kicking them off to sectors, atleast during the early/midgame.
>>
>>174398509
>I worry about overpopulation?
No.
Depends on your playthrough.
You shouldn't really get behind in tech because you ramp up when you get all the tech tiles built.
>>
>Been watching The Expanse
>Can't bring myself to play as anything but Human
>>
>>174398821
I watched Dark Matter recently and it made me wary of scifi. Is it actually good or just a 6/10?
>>
>>174398990

Expanse is okay. It's essentially Game of Thrones in Space staring Jon Space
>>
>>174398990
Its literally the only show I watch on SyFy, as I had grown to consider it a garbage dump of a channel.

Its actually very good.
Give the first two episodes a shot and see how you feel.
>>
>>174398990
It's a solid 8 at least.
>>
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How do I know if cheevos are working? I have all of these vassals but haven't gotten the 3+ vassal achivement
>>
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>large chunk of my borders disappears for no reason
>>
>Class IV anomaly on an asteroid in my home system
h-hype?
>>
>>174399726
oh
it's a hive-mind within level 1 warp drive distance from my homeworld
>>
Will there ever be a series to surpass SG1? Why did scifi tv series fall out of favor?
>>
>>174400089
the star trek hype train died
>>
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What the fuck? Lmao
>>
>>174400465
>216th fleet
lmao
>>
>>174398103
Looks good.
But nigga deactivate some farms if you ain't using all that shit.
>>
>>174397974
you could just play it
in my current game I have no resources in my home system
I'm the king of the galaxy. ate all the FE and awakened and shit all over the unbidden.
>>
Quick Question, are those Hangar stuff on the larger Spess ships and Stations worth adding on or are they useless?
Do they have any particular use
>>
>>174400521
muh pop growth
>>
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>you're in the 4th war with the same awakened empire now

over a century of trying to deal with his shit. at least this time we managed to bust open one of his 70k fleets cause he got caught out and got shit on by a combined 200k
>>
>decide to see if there are any mods that alter Sector AI to not be shit
>all of them are out of date or arguably worse
>only thing I can find that looks better is one that also looks like it changes the Empire AI to make them fuck aggressive as well
>>
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>>174400950

Just kill them
>>
>>174400950
4th wall?
>>
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tfw name is tiny
>>
>>174399107
It's really sad what happened to syfy
Back when Sg1 and atlantis were airing it was my most watched channel.
>>
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What's the secret to rapid expansion while not being fucked by unity and research penalties?
>>
>>174401836
more unity
courier network
>>
>>174401836
patience
you ramp up as you build and grow
>>
>>174399549
If this is a game you started in 1.5.0, then cheevos are not working. Gotta start a new one in 1.5.1
>>
>>174401892
But all the other empires always have multitude of planets equivalent tech and bigger fleets than me
>>
>>174401836
FRONTIER
STATIONS

AREA
DENIAL

PLANET
DENIAL
>>
>>174401836
For my I have found that you have to expand Extremely fucking Fast.
Like you need to pretty much Blitzkrieg colonise and claim like a quarter of the galaxy before everyone else even has like 3 or 4 planets
Then you end up spending like 100 years building up your Science and shit before you can even think about expanding even more
>>
>>174401836
Take expansion
Complete at least the first 3 traditions.
Time your expansion so that every time a new colony comes up you just finished upgrading the capitol on your last planet.
Your free pop should be dedicated to unity production and your first building should be a monument or temple, followed by labs as resources allow.
Space labs are a priority after you get your mineral and power production taken care of.
Nomadic and egalitarian actually really helps because the key to keeping food production up to keep expanding is using cap adjacency bonuses, which is why you want your home planet pop to migrate quickly so that you can upgrade your new planets quickly and use the adjacency bonuses with actual buildings.
>>
>>174402284
what the fuck do i do if none of my factions are giving me influence
>>
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>play 360 hours
>finally "win" a game
>just a "gratz! u win lol!" screen
it was a federation victory, i just got lucky that everyone seemed to be pacifists that aligned perfectly with me
>>
>>174402601
You were expecting a good ending from an unfinished game?
>>
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So, right now I should qualify for at least 3 cheevos I'm not getting, any ideas?
>>
>>174402601
>>174402684
They shouldn't have even had win conditions in the game, especially when they're not as phoned in as they are.
>>
>>174400550
They're long range point defense. The space amoeba fighters are almost decent thanks to their armor penetration but they're outclassed by real weapons since the AI loves mounting point defense in it's fleets.

You're better off with flak artillery and any kind of gun. Do not use hangars.
>>
>>174402784
I usually consider defeating a crisis or winning against all Awakened Empires to be a "victory," as everything else is just tedious mop-up that starts to make even my i7-4790k chug.
>>
Do you need spiritual ethics to get psychic technology?
>>
>>174402569
That doesnt matter, the cost is 1 influence per month, or 0.5 once you take the expansion choices. You should be able to support at least 2 to 4 stations in the beginning. Dont worry about what your influence per tick is now, you'll gain more as you play.

Every game should be the same; take prosperity, then max out expansion focusing on frontier outposts first. Place frontier stations either in clusters of stars, nebula or near important worlds you want to take later. Always colonize worlds further out rather than close and place your frontier outposts as far out as you need for resources
>>
How do I Space Mormon?
>>
>huge galaxy
>no enigmatic fortress
Fuck this gay earth.
>>
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Is the only benefit to the Private Colony Ships tradition just the fact that you can buy colony ships with credits at half price instead or resources?
>>
>>174403297

New ships & more OR Unique systems spawn 100%

no reason to have the DLC if you only end up getting the shitty leviathans and they spawn in the wrong place

>>174403375
you also dont get to pick the race of the colonist
>>
>>174359589
What? This isn't true at all. It's based on fleet power. They won't awaken from taking an FE planet.
>>
>>174403375
>can buy colony ships with credits at half price instead or resources?
Yes, but its a huge benefit early on
>>
>>174403434
really? i can't pick it if I build the ship, but for some reason I can pick the race if I click the planet.
>>
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Harmony or Discovery
Discovery will help with my 'Blitzkreig colonisation' strat because of the research station build reduction
yet Harmony might help with it as well due to less focus needed on happiness for my planets
actually I think I might go with Harmony and maybe throw in a single point in Supremacy at some point for the Border Range
>>
Any way to find the terraformable barren planets? Are they in a menu anywhere?
>>
>>174404414
Discovery is definitely better for super fast expansion. Same with Supremacy if you're expanding via war. Harmony isn't a bad tradition to take for your third one, but if you're still focusing on rapid expansion discovery or supremacy will serve you better.
>>
>>174402569
You pick the Expansion tree first and get the reduction to Frontier Post upkeep so you can have effectively double the number of outposts. Getting influence depends on what kind of government you have. If you're democratic then fulfill those mandates for easy influence, otherwise pick fights and select "humiliate" as a wargoal for an easy 100 influence.
>>
>>174403375
That's a pretty huge benefit early game, not so much if you only get access to it late game when you are shitting out more minerals per month than a colony ship costs.
>>
So an event to make a species in my empire psionic made it so that species became the founder species.
What the fuck?
>>
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>>174405248
I mean, what?
>>
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World shaper is going to get even better.
>>
>>174405518
is this a mod?
>>
>>174405659
Going to be added in 1.6.
>tfw gaia planets everywhere
>>
>>174405707
they putting it back in? fuck yeah
>>
>tfw pretty much every 'AI improvement' mod is made by people who only ever focus on War and solution is just to make the AI more hostile and war foccused
>>
>start up a Civ 6 game
>the end-game is still tedious
>stop playing again

What else is a decent 4X game?
>>
>>174406871
>decent 4X game?
lmao
>>
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praise be
>>
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Hey guys, semi-newbie in stellaris and 4X in general.

Can somebody explain me how faction management works in this game?

Playing as spiritual-militaristic-authoritarian caste empire, having solid 12 sector words now.

have 5 factions in the goverment atm, one of them are total whiny faggots liberty-for-all etc and for the life of me I do not understand the population ethics and population political support management.

Spritual gives me govering ethics attraction, I have shitton of temples sa well. Censorship edicts is in order for like 200 years that faggot faction is getting suppresed for like 100 years as well. I also run regular re-education programs on the newly conquered planets as well as those with a lot of pops who support that shitty faction.

I think I've done everything, but those fags still hold like 20-30% of support. Am I doing something wrong or is it just a trade of for big empire with a 4 diffrent spiecies form my previous conquests?

Also: Can someone explain me what are the benefits and when/if should I embrace the faction?
>>
>tfw you will never do lewd things to the leader of your fanatic xenophile empire
>>
>>174368830

Unfortunately not. Conversion of pops only happens if they're under your direct control.

The closest you can come to is demand that considerably smaller empires become your vassal and then integrate them. The balance in power, however, must be huge for them to agree.
>>
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OK, 5th and what might be the last war with this asshole, I was actually winning battles the prior war and now I might just have what it takes to beat him, I was checking his forces during the troops.
>>
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Is there really no way to re-name a modified species? This is even more important now that I conquered the original species' homeworlds, I have versions of this race running around with different traits and I'd like a distinct name.
>>
>>174406996
You're getting egalitarian because you're enslaving them. Pops who are enslaved become egalitarian, and pops who see slaves become egalitarian too, sometimes. Enslave those and free slave pops who are still spiritual/militarist/etc.
>>
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rate muh generic xenofuckers
>>
Are there mods to keep human portraits when you ascend as Synth? The blee bloop tincan robot irks me
>>
>>174408395
>blee bloop

It's beep boop you fucking meatbag
>>
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>>174408053

Thanks for the answer my man.

I have is a caste system. So its the work tie decides who is the slave and who is free, (they become slaves automaticly when they work on food/minerals ties.

So, If I understood corrcectly I have to start a large-scale resettlement process and try to keep free the spiritual/militaristic pops?

Can You please also answer my question about ebracing the faction?

Is there ANY big-ass resource site with that kind of shit and other stellaris info on the internet? Wiki is pretty barebones desu.
>>
>>174406871
Endless Legend/Space 2.
>>
>>174408504
How has Endless Space 2 developed since it "released" like 6 months ago?
>>
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>2nd game of Stellaris
>about 20 hours in
>Empire going bretty gud, expanding nicely and about to declare war on my largest rival who has inferior military
>all of a sudden interdimentional portal opens and some shitlords called the Unbidden appear in my main allies space.
>decimate my fleets
>Proceed to rape the entire galaxy and all my pops get eaten.
>mfw
>>
>>174408657
>that image is your face

UNBIDDEN OUT
>>
>>174408429
my fat meaty fingers slipped, i'm sorry comrade toaster.


Seriously tho i've only seen some that replace the portraits, no options to keep them (if i can make fucking functionnal robot i can make them look like fucking humans god damnit !)


Hell, it could easily be a mecanic,
Tin cans are entirely based on efficiency (+min + energy) but fuck up diplomacy a lot (very hard with spiritualist)
Normal human looking robots fucks diplomacy a lot less, lesser or no bonus to output
''Covert'' synth are humanlike in appearance, but are costlier to build/maintain
>>
>>174408262
Cute concept/10
>>
>>174408730

Ive read that you need fleets with power in the 100s of thousands to fight them but they appeared when the stronglest empire only had about 50k max strength, did I just get hardcore raped by RNG?
>>
>>174408857

They only appear after a non-fallen empire starts using Jump Drives on their ships.

There's an event called the Dimensional Horror that grants you 50% of the research for Jump Drives so you/someone else could have done that, if it was early on

Anyway, it really depends where they spawn. If they spawn in some shitter empire, expect to lose 2bh. If they spawn in your land, and you are strong, then you can nip them in the bud. If they spawn on the opposing side of the map, then again, you're probably fucked because the AI isn't as smart as you when dealing with a crisis event.

Typically, each Unbidden fleet is ~60k in power, and they spawn with multiple, and continually spawn more until their portals are destroyed, in which case they are gone for good.

In some cases, a Fallen Empire may awaken and become a Guardian of the Galaxy, with the intent of stopping extragalactic events from destroying the galaxy.

The last time I got unbidden, it was relatively easy because they came quite late. I had a 170k fleet and they were in my neighbor's space so it didn't require much movement on my part, allowing me to get in before we were overwhelmed.
>>
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haha lol
>>
>>174409085
Please refer to
>>174369710
>>
>>174388284

Desu, no, you gon anger the big daddy and wake him up
>>
>>174409063

I kept getting my shit kicked in by a Fallen Empire, I learned that equivalent fleet power doesnt quite cut it with them. Plus my ships/fleets were probably awfully configured.
>>
>>174409264
FE starts with max tech. of course equal fleet size doesnt cut it.
>>
>>174402908
Yep
>>
>>174408857

They appear when someone get jump drive, which is actually quite often now with space chtulhu.

I haven't seen the pretoryn in a VERY long while.


If you wanna fight them, they have weapons mostly in the 80 range. A battleship flotilla with kinetic artillery and mega cannons can fuck them up with minimal losses. My 80k fleet destroyed a few groups of them only losing a few cruisers each time. At this point in my game we have 2 fallen empire duking it out on the west, the largest empire is taking up the north, i got a good part of east, a few random shitshow empire splinters from the unbidden appearing down south. Now whenever the unbidden start expanding in there me or the gardian materialist FE go slap them up a bit so they behave
>>
>play some stellaris as fanatic militarist xenophone
>neighbour is aggressive expansionist
>somehow enters an alliance with an awakened empire
>can't even look at him without having several fleets of 200k+ strength shoved up my ass

wew lad
>>
>>174409264

Yeah most fallen empire ships have massive armour values (usually 70-90% damage resistance) so having armour piercing weapons is imperative. Their weapons also ignore 90% of armour so it's useless against them.

The best ships for dealing with them are, in my opinion, cruisers and corvettes, built so:

>Cruisers with Flak Cannon mediums and Large Plasma Cannon or Kinetic Artillery weapons, minmaxed shield/power config with shield capacitors
>Flak cannons delete their massive hordes of strike craft
>Large plasmas melt once shields are down but do less damage to shields
>Kinetic Artillery is effective vs shields and armour, but doesn't ignore as much armour as Plasma

>Corvettes with energy torpedoes (proton and I think neutron are their names), plasma cannons are also fine, no shields/armor/bare minimum power for weapons/engines/etc
>>
>>174408657
almost the same thing happened to me
>about to declare on so asshole
>unbidden appear in my territory
>huge military so mop them up very quickyl
>so shitty trade federation got the last hit on the portal and all the rewards
>>
>>174409720

>It's a "1 system vassal of a borderline dead empire gets the final hit on the portal" episode

I killed both of those niggers
>>
>>174409417
>>174409578

Thanks brehs, like I said only 2nd game so I still suck at it, so much more to learn.
>>
>>174409578
I did pretty well against awakened empire with two sorts of ships
>shitload of corvettes with energy torpedos as a decoy
>20 battleships with Arc Emitters and Kinetic Artillery
I also used some destroyers and cruizers but they were getting oblitersted in literally every battle.

>60 corvettes
>20 cruisers
>20 battleships
>when its over i have 20 corvettes and 20 battleships

It looks like cruisers are the highest prioroty target, or perhaps the battleships survive because of keeping distance.

But the artillery battleships are ridiculoucly good.
cor
>>
>>174408592
Quite well.
>>
>>174409962

Cruisers and Corvettes get all the shit because Corvettes rush ahead for the kill while Cruisers move in a wall in front of Battleships and Destroyers, tanking the damage.
>>
>>174410064
This. Somehow cruiser ''tank'' most of the enemy shots. I've had a lot of sucess by making ''Brick'' cruisers with good defense and utility (like Flak) while a large amount of battlecruisers batter the oposition. Just make sure you have something to deal with the corvettes.
>>
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>>174406996
>>174408463

Come on guys please, can you answer my questions? I am MILDY upset that this shitty game does not has its mechanics properly explained.
>>
Uh shit, I got the titanic life studying thing? Should've I took monitoring instead?
>>
>>174406996

Haven't really figured out the new factions myself, but from what I learned so far:

You can never get rid of a faction or their influence on your pops completely. There's always going to be some pops belonging to their ethics.

Suppress unwanted factions early on and do your best to support and make happy those factions that you want to prevail.

Also always build buildings that increase governing ethics attraction and find other small things of similar effect (i.e. a certain strategic resource, traditions, ascension perk, techs)
>>
>>174410579
You can recruit big niggas in armies if you study them

My question is where the fuck is an authoritative guide to ship design in Stellautist? I really dunno what I'm doing with fleet structure
>>
>>174406996
Egalitarian traits are attractive if your pop has high standard of living, I switched my standards of life from welfare to the middle one and it killed off a bit of support for the democratic circlejerkers
>>
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>all 4 fallen empires spawned as neighbours

Should be a boring war in heaven desu
>>
Plasma really only goes up to III?
>>
>>174411038
yep. it's nothing special, most bases go to 5, specialised (like plasma and autocannon or torpedo etc) go to 3 and endgame get to 2.
>>
>>174410214
>Flak
Anon, that'll deal with the corvettes. Along with any other medium weapon you have installed on your cruisers.
>>
>>174400089
Corporate (((executives))) wanted to make them more marketable and mainstream, the original fans weren't happy and normies weren't interested either so it just created more shit
>>
My neighbour FE awakened and is running around with 200k fleet.
I have 80k and have 300 minerals income.
Should I start a new game or just uninstal?
>>
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Is Gianfar too close to the FE to settle?
>>
>>174411380

Let them vassalize you, suck their dick a bit and hope somehow you get BIGGER than them
>>
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>>174410807
Thanks, for that tip.

No more social welfare for my NEET's then.

Anyone knows any others conditions that drives population to accept the certian ethos?

from what I've gathered (please correct meand help me fill this up form your experience.)

pacifict
- while at war
+while at peace

militaristic
+while at war
-while at peace

Authoritarian
+ living in poor conditions (?)
- living on NEETBUX (?)
+full citizenship (?)

Egalitarian
- living in poor conditions (?)
+ living on NEETBUX (?)
+ Slave status (maybe resident as well?) (?)

Xenophile
+Non-agression pacts, military alliances, federation, mixed spiecies population/society (?)
+refugees welcome policy (?)

Xenophobe
+limited or no diplomatic relations

Spiritualist
no fucking idea

Materialist
no fucking idea
>>
>>174411467
It's only xenophobes that care if you get too close.
And spiritualists don't like you settling on named gaia worlds.
>>
>>174411535

Pops also become xenophile if they live near non-enslaved aliens and xenophobes if near enslaved ones.
>>
>>174411535
Materialist get boosted by having scientist pop (natural physicist, socio, engies) and robots.
>>
I'm going to make a city where the sole method of public transit is the blimp. There will be thousands of them.
>>
>>174411535
also, major boost to xenophobe if your pop get purged by them. Getting holocausted makes you a nazi. bravo Paradox
>>
Back after like 8 months, did they buff missiles a bit or you auto lose if they have any kind of PD ?
>>
>>174411715
>aliens genocide you

>"wtf i love aliens now"
>"wtf i hate aliens now"
which of the above responses seems appropriate
>>
>>174411535
My Spiritualist faction is always massive
I think being psionic makes the faction very attractive.
Also being triggered by toasters probably works towards it too.
>>
What mods are necessary?

I am using ultimate ascension so I can have genetically engineered psyker cyborgs, extra ascension slots, multiple megastructures construction and megastructure buff.
>>
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>>174411548
Makes sense. Thanks.
>>
>>174411772
what do you think senpai
>>
>>174411803
Are you saying that Jews are now actively plotting the elimination of germans and other humans?
>>
>>174411891
I have no fuckign idea, hence asking before starting it up again

I fuckign love the concept of macross, but some viability is needed
>>
>>174412012
the answer is yes, they still suck dick
>>
>>174410223
You're never going to resettle enough people with enough fine-tuning to make much of a dent in the faction attractions, anon.
To be honest I've never had factions pose me any problems so I can't really offer any advice in large-scale faction management.

Although embracing factions may in fact BE large-scale faction management. Embrace egalitarian faction, your go ernment ethics shift away from authoritarianism, possibly auto-outlawing slavery and thus making your egalitarians happy.

Although the only reasons I've had to embrace are roleplaying ones.

As for a useful resource on how2gitgud: there aren't really any. For other Paradox games there's a bunch of Youtube tutorials showing you how to powergame for every possible start, but Stellaris doesn't seem to inspire the same level of autism that would convince people to make tutorial vids.
>>
>>174411936
>Nazi hunters don't exist
>>
>>174412082
awww fuck
>>
>>174411715
It makes sense desu.

If the Ayy's guided by green Hitler would come to earth and humans would be genocided Aushwitz-style, We wouldnt have many Xenophilic movements.
>>
>>174412297
If you enslave all the people in a faction, the faction will disband and ethics of that faction will lose the x2 attraction modifier from having a faction.
>>
>>174412326
most ive seen keep getting punched and get theiir hairy crotch and prolapsed anus ''modelling'' porn leaked. Pretty innefective hunters all things considered
>>
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Is there a mod that changes player placement on maps so shit like the right doesn't happen? I refuse to play on ring galaxies.
>>
>>174411936

Check out those white birthrates
>>
>>174412408
True, but you can only put this evil scheme into effect if your number of planets is small enough for you to micro the caste system. And if you've only got 6 systems, you got bigger problems than factions.
>>
>Fleet maneuver event triggers
>Spawns in the one system it's completely impossible to get to because the hyperlanes only connect to the guy that hates me.
>>
Paradox should have create a robotic version of every species
I dont get why a molluscoid species should give themselves humanoid robotic bodies
>>
>AI wormhole stations get magically completed even if you chase away the construction ship
>AI wormhole stations magically appearing out of nowhere without the AI even having a construction ship available
Space Mexicans
I'm gonna build a FTL inhibitor station in every fucking system in this god forsaken galaxy
and they're gonna pay for it
>>
>>174412564
sure. that'll be 19.99 goy.
>>
>>174412564
They really missed a golden opportunity for more portrait DLC with Utopia
>>
>>174412484

So? Birth rates in educated and medically advanced countries decline because not everyone dies in child birth any more. You only see mass births in shithole countries (africa) or where they're basically animals still (middle east, asia)

It's not like whites have been sterilised or anything m8, you're free to go fuck a load of women and shit out a load of kids, but here you are complaining about something that isn't happening :^)
>>
>>174412414
Not the Antifa idiots, you stupid /pol/ster.

The jews who went to Argentina and shit to find escaped Nazi generals after WW2
>>
>>174412647
I always wonder to myself if posters like this will have the self-awareness to realize their folly fifty years from now.
>>
>>174412564
this is why i only play with humans
>>
>>174412689
They usually don't live long enough to do that
>>
> tfw bored to death
> don't want to play stellaris
> fast forward 24 hours
> A painful need to play it again

what the fuck
>>
>>174412408
Oh shit that is fucking cool.
Slaves cannot support faction?
Logically of course it makes sense, but I did not knew it was included in the game mechanics.

So you are telling me that making a giant mining colony with slave processing plant will ACTUALLY work as a political prison as well?, not only fluff-wise?

WTF I love Imperialsm now.
>>
>>174412852
Addiction, what you're feeling is withdrawal
>>
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well this is interesting and something I have never seen before
Guess I should start suppressing them because otherwise I am gonna end up pissing them off and it would be best to keep them low
>>
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>>174412852
>tfw i clocked in at over 120 hours over the last week
>>
>>174412931

You can also just use caste system. Temporarily stick undesirable faction members on a food/mineral tile, wait for faction to die, then move them back.
>>
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>>174412647
>Birth rates in educated and medically advanced countries decline because not everyone dies in child birth any more.

What is eastern Europe, China, Korea and prosperous Gulf states?
And in every western country minority birthrates are through the roof.

Turn on the tv or check out Buzzfeed
>active Blacked/Childfree/Abortion propadanda
>constant mention of 'overpopulation' in the same time as we keep feeding Afrika and have no power over China
>Activists openly shaming white couples for perpetuating whiteness in Canada
>MUH BIRTHRATES!
>WE NEED MIGRANTS FROM THE NON-WHITE COUNTRIES EXCLUSIVELY!
>Refugees welcome (except for Ukraine, south Afrika and every other miserable place eith white people)
And all that shit is showed down the throat of the masses from literally every media outlet and university.
And every singlr media company is owned by the jews.
But indeed its a mere coincidence.

This is pretty much "purge by displacement"
>>
>>174412689

what do you mean folly? I'm not idealist, there's fuck all I can do apart from having 6 kids myself and those 6 having 6 each. All you can hope is that those coontries sort their shit out, but as long as we prop them up with foreign aid and shit, they're gonna keep shitting out niglets.
>>
>>174411772
Absolutely not, heard they got even more broken.
>>
>>174413060
Fuck off /pol/
>>
>>174413016
Thank you Anon, you are a life-saver, I could sukk ur dikk (no homo)

Can you also answer my question>>174406996

about about embracing the faction?

for example, as a Caste Imperium, my royalists love, will that means that embracing them will increse their pop attaction? Am I understanding that right? Please spoon feed me I play on iron man and cant save scum to check it .
>>
I don't get why Spiritualists consider Tomb worlds to be like, some sort of Holy Ground that you should not touch at all
Is there some reference to some Scifi shit I ain't getting?
>>
>>174413192
he's right though. My ex literally told me she doesn't want children because of overpopulation

Every few wees the mainstream media publish articles or interviews about happy childless women and why you don't need kids
>>
>>174413296
Presumably, it's based off reverence of the dead
>>
>>174413331
I was referring to that ridiculous image

But now that I read what you wrote, its equally fucking retarded. Jesus fucking christ please go outside and look at the world instead of getting all your news from /pol/ and fox.
>>
>>174413296

They're spiritualists, which typically means psionic in this game. Perhaps the dead can be communed with and so you settling those planets could be all sorts of fucked up.
>>
>>174412563
>Fleet maneuver event triggers
>OK it's accessible
>Try to stick to the spirit of the game by taking my entire giant-ass fleet out of dock to the tune of like -200epm
>Get there
>Nothing happens
>Wait... wait... wait...
>Nothing happens
>Go home
>2 months pass
>"Admiral Stalk of Ebony has cancelled the fleet movements..."
>>
>48 day warp wind-down

Why is this a mechanic

I split my fleet up and it still takes 2 months to wind down

At least with wankholes you can split a fleet to reduce the portal generation time
>>
>>174413465
not that guy but
>gobbling mass-media narative without second thought
>UH JUST WOW STOP GETTING INDOCRINATED BY MANICURE PAINTING TAIWANESE IMAGEBOARD

Oh I am laffin
>>
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>>174413004
How
Do you even sleep

In related news, I fucking hate having a job and a gf like a normie.
I have become everything I ever REEEEEEEE'd against
>>
is there any reason not to build habitat over every planet in my capital system?
>>
How do I get rid of Amoeba lads?
>>
>>174413593
>not that guy
Yeah, sure thing /pol/tard

Now go outside and look at the world and realize how fucking stupid you are living in your bedroom with your only outside connection being /pol/ and literal ISIS tier radical extremists news sources
>>
>>174413646
research penalties without significant fleet increase? (no starport)

Thats the only one I can think of.
>>
>>174413521
did you order the fleet to research the event?

I had one happen and it ticked off the neighbor enough to spiral into war later on. Which of course were complicated by the Unbidden crashing the galaxy with no survivors.
>>
>>174413593
>>gobbling mass-media narative without second thought
Gee, if only you could read things and come to your own conclusion using a range of sources. You're literally as bad as the people you bitch about being 'brainwashed' by mass media. You're the exact same, just on the opposite side of the spectrum. I know you wont stop trying to save face so dont bother replying I wont read it.
>>
>>174413296
>He doesn't terraform tomb worlds into Gaia worlds and still doesn't colonise them as a show of respect for the spirits of the planet
>He probably colonised tomb world's with hordes of metal demons that desecrate the graves of the dead even further
>>
>>174413331
>>174413593

lmao, nice try.
being sceptical about current trend in the western word is making me a /pol/tard now?

how progressive of (You)

Now fuck off.
>>
>>174413775
I got the tooltip, but clicking it didn't do anything.
>>
>>174413884
Did you check the events page?
Is there a glowing ! square on the place you're supposed to go to?
Did you click the fleet then right-click on it and set it to research the event?
>>
>tfw made a mod that removes planetary survey corps

is it time for fun again
>>
Is there any reason why even though I have a Planetary Capital on my planet, I can't build an energy grid? I have the technology researched of course, and there isn't already a grid on my planet.

I tried to rebuild the capital from scratch to see if that would fix it but that didn't solve the problem either.

The abandoned terraforming project and the weird abandoned buildings that give 12 food and minerals were the only events that happened, and I doubt that those would affect my being able to build an energy grid.
>>
>>174362251
>that i, robot portrait
is that a new update or just a mod?
>>
>>174414391
Mod.
>>
>>174414154
I always left Discovery for 2nd last so doesn't affect me.
>Muh research
Anyone who leaps ahead of me I can either wreck and poke through their debris or get a comfy research agreement from.
>>
>>174414391
A mod, but I don't know which one
>>
>>174414361

You playing with any mods? List them because it happened to me one game too.
>>
How one goes xenophobe refuges welcome just cuck my shit up, my species are only 25% of my pop now?
>>
>>174414447
Nope anon it's entirely vanilla. I guess its just a bug then?
>>
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would Spores Space Stage be Clasified as a 4X game? because my memories of it is making me think it might technically be
>>
>>174414528

must be, then. It's a strange one. What's your civ's ethics? I was f-materialist/egalitarian.
>>
>>174414648
f-materialist/militarist

I guess as longs as its a bug I dont mind since nothing can be done about it, I just wanted to make sure I wasn't missing something. Thanks anon!
>>
>>174414624
What happens the moment the unbidden reach a FE?
>>
>>174414780
Didn't mean to reply.
>>
is anyone else playing endless space 2 here? or just memelaris?
can we have a discussion rolling?
>>
>>174414780
they become friends and gang up on the plebs in the galaxy ie you
>>
>>174414780

They regret reaching the FE
>>
>>174414905
What do you want to talk about?
>>
>>174414905

Sure anon.

Why are the Vodyani the most fun to play as?

Also, I really like the "hidden" systems thing and the scan probe launchers. Really cool design and I think more games should do something like that. Kinda like how Stellaris has precursor homeworlds that don't appear on the map til you complete the quest.

I haven't played in a while but I hope the balancing is better than ES1/EL. It's too easy to become powerful with how strong production and science is.
>>
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>collected enough depris of a type to complete research without even touching it at all
What happens if I click on the thing to select a research
>>
>>174414962
>>174415034
Didn't play much yet, just tried the game with cravers and now I'm going sophons.
Probes were strange at first but I started to like them.
Is there any way to move population between different systems?
Also, I really like the appearance of ground battles, I hope they make a dlc which can enable manual ground combat like in EL for example.
>>
>>174414934
>>174414910
Well the FE has awakened, luckily it was the xenophile one.
>>
>>174415198
Level up systems using luxuries. Those things are unlocked by era 3 in right section of the tech tree, the one with trade and dosh.

Manual combat would just slow things down.
>>
>>174414624
Sure it is, but it's completely destroyed by the fact that you can't automate anything
I dropped it the moment I realized I would always have to manually fly to each of my systems to gather up the spice
>>
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>Fanatic Purifiers

REEEEEEEEEEEEEEEEEEE, THE PEACEFUL DUDES THAT I MET BEFORE GOT PURGED BY THESE VIOLENT ASSHOLES, REEEEEEEEEEEEEEEEEEE!

What should I do?
>>
>>174414905
I just bought Endless Space 2 and it's been pretty much incomprehensible. Legend was the only Endless game I've played and a bunch of shit in ES2 is fucking weird. Been banging my head against a wall for 3 hours over countless saves trying to figure the game out.
>>
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There goes the neighborhood
thoroughly cursed
>>174415567
you should probably kill yourself, xeno scum
>>
>>174415567
what's wrong with your UI
>>
>>174415659
I don't think Stellaris likes 4:3
>>
>>174415567
defend yourself and protect your galaxy by wiping them out
>>
>>174415629
I only played ES1 (it was shit) but have you considered just reading the damn manual? Fucking underagefags who only know tutorials
>>
>>174415567
Liberate them and gently show them the error of their ways.
>>
>>174415721
There much of one actually. That is slated for release, at least the beginner side of the tutorial.
>>
>>174415721
Didn't know there was a manual, not many games have good ones anymore. EL's was good from what I remember now, though. Thanks.
>>
>>174415846
Yes and my point is that you're completely lost without a manual even though the game has an in-depth manual explaining all the mechanics you retard
>>
Are strice craft any good?
Which is better Arc emitter + Kinetic artillery or Arc emitter + strike craft?
>>
>>174415910
Kinetic artillery.

Somebody make a new thread.
>>
>>174415910
>Are strice craft any good

no, lol. They die to PD, so they're dumpster tier.

>Arc emitter + Kinetic artillery or Arc emitter + strike craft

Depends who you're fighting. KA is always good, never bad. Arc damage varies too much but ignores all armour and shields. Giga cannons are better anyway.
>>
>>174415629
I really dont get what may be so hard abot ES2
>>
>>174415910
Strike craft are good for PD and corvette popping before you get flak, bombers are shit though don't use them.

Never use arc emitters they're fucking garage, as in tachyon lances that have to shoot through shields with a -33% modifier STILL do more dps. Like holy shit they are straight up terrible. XL slots in general are terrible honestly, just use more kinetic artillery or plasma.
>>
>>174415961
>Giga cannons are better anyway.
>not 100% accurate
>not 100,% tracking
>slower
Emitters give you half the damage of Gyga but in the same time can never miss and ignores all defences entirely which makes it better against everything including heavy ships with armor and light ships with evadion and shields
>>
>>174415629
What do you need help with?
>>
>>174416120

Accuracy and tracking doesn't matter. It's unnecessary on battleships, since they only target other battleships, then cruisers, which again, they won't have much of an accuracy penalty, if any at all.

If you're using bships to target smaller ships, you're fucking stupid.
>>
>>174416186
>If you're using bships, you're fucking stupid.
I agree
>>
>starting with 3 core systems
>forcing sectors so early
fuck you paradox
>>
>>174416298
Bships are great for smashing the incoming fleet before it even gets close, and then they keed distance constantly shredding the enemy unlike cruisers that bumrush forvard and die immediately
>>
>>174416438
If only there were a civic, an ascenion perk, and a tech to counteract that
>>
>>174416438

Just change defines.txt to increase the base sector amount. Fucking retarded that they didn't scale it with galaxy size. Wow, so fun having 1000 stars and never being able to control more than 3 of them.
>>
>>174416525
Controlling more than 10 or so systems becomes a chore once you unlock habitats though
>>174416492
Yes, they somehow keep the distance while your cruisers rush forward
And the cruisers also somehow get shredded when you just said they target other battleships first
>>
>>174416494
I said early you faggot

>>174416525
yeah I know, I changed it in the older versions but playing thru 1.5 with no changes/mods just to see what they've done, thanks
>>
>>174416010
>Never use arc emitters they're fucking garage,
Check out that sick awakened empire 90% armor.
>>
>>174416616
>I said early you faggot
How damn long does it take you to unlock an ascension slot?
>>
>>174416628
Large plasma outperforms the arc emitter still
>>
>>174416679
other traditions are much more worth while early, sectors are still just annoying
>>
>>174416679

Not everyone plays inwards cuckfection agrarian idyll civs m8
>>
>find an ancient mining Drone Processing hub in my space
>before I can do my research shit my fucking Vassal decides he will destroy it
Great now I will Never, find out what they give you for researching them
Also FUCK the AI
>>
>>174416732
But the shields man!
>>
>>174416740
I'm talking about the perk slot you double faggot
And Expansion is amazing by the way
>>174416803
>cuckposter
>too stupid to get even the first fucking tradition filled within 20 years
Yep that sounds about right
>>
>still can't trade planets
>>
>>174416810
Yeah that's the stupid thing. Even taking shields into account plasma is better.
Except MAYBE against unbidden
>>
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New thread :
>>174416843
>>174416843
>>
>>174416848
>wasting an ascension slot on +5 core worlds when you can get Mastery of Nature or 10% research boost

Yeah, makes sense this is the kind of retard who plays min-maxed god tier civs.
>>
ALL PRAISE THE SPIDER
Or get purged.
>>
>>174413679

Annihilation through kinetic barrage works wonders I hear
>>
>>174413593
Piece of advice, the SJW are up really late/early. During the late night, they're the only people you'll find. Midday and early night are better for sane people.
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