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/civ4xg/ - Strategy/4X General

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This thread is for all strategy games that do not have their own thread, focusing on 4X (eXplore, eXpand, eXploit, eXterminate).
tags: /cbg/ /rtsg/ /wgg/


>Stellaris Resources
- Mod archive https://mega.nz/#F!hpBCSbCC!vZNs1Qhip_UJQPSSdoZjUg
- Mod recommendations http://pastebin.com/qsTFCyvh (embed)

>Endless Legend Resources
Manual http://cdn.akamai.steamstatic.com/steam/apps/289130/manuals/User'sManual.pdf?t=1413562467
Wiki 1 http://endless-legend.wikia.com/wiki/Endless_Legend_Wiki
Wiki 2 http://endlesslegendwiki.com/Endless_Legend_Wiki

>Civilization Resources
- Fix for Civ IV BTS XML errors: https://www.dropbox.com/sh/ljdms8ygix2btcs/AACC_IGIy7zAkomwA6S4DJp3a?dl=0
- Civilization Analyst (Civ VI, Civ V, BE) http://well-of-souls.com/civ/index.html
- CivFanatics Database and Forums http://www.civfanatics.com/
- Wiki of all Civ games http://civilization.wikia.com/wiki/Civilization_Games_Wiki
- Browser Civ game, similar to civ2 https://play.freeciv.org
- /civ4xg/ steam group http://steamcommunity.com/groups/civ4xg

>Civilization VI
https://hydra-media.cursecdn.com/civ6.gamepedia.com/2/29/District_Cheat_Sheet.png?version=07510f0f43d7188e00e7046c90360dba (embed) (embed) (embed) (embed) (embed) (embed)

>Civilization V
- CIVILOPEDIA Online (Civ V) http://www.dndjunkie.com/civilopedia/
- Civ V drafter http://georgeskleres.com/civ5/
- Civ V Giant Multiplayer Robot - http://www.multiplayerrobot.com

>Civilization modding
- Wiki for Civ modding http://modiki.civfanatics.com/index.php/Main_Page
- Civ V mod workshop http://steamcommunity.com/workshop/browse?appid=8930
- Civ V mods http://forums.civfanatics.com/forumdisplay.php?f=393
- More mods http://pastebin.com/5ANRmRur (embed)
>Alpha Centauri (SMAC & SMAX) resources
- Essential improvements http://pcgamingwiki.com/wiki/Sid_Meier's_Alpha_Centauri#Essential_improvements
- Official short stories https://www.mediafire.com/folder/cn11q7nqa00te/Alpha_Centauri

Previous thread: >>174067859
>>
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What the fuck is going on with this weird noodly border.
>>
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thicc synths are the future
>>
>>174106790
That's what happens when you colonize outside of your borders.
>>
spiders out
>>
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I'm trying to create a few empires to force spawn into the game that should ideally become the big federation.
In terms of ethics I'm trying to create:
One F. Egalitarian/Xenophile
One F. Egalitarian/Materialist
One F. Egalitarian/Militarist
One F. Egalitarian/Spiritualist
One F. Materialist/Egalitarian
One F. Xenophile/Egalitarian
The United Nations of Earth so another F. Egalitarian/Xenophile

Is this diverse enough and is there any reason they'd be unlikely to join together? I know the materialists might not like the spiritualist but I'm hoping sharing egalitarianism as well as "allied to allies" and other bonuses like that would counter that.
>>
>>174106836
Explain further
>>
I wish you could ping enemy systems so that your war allies will send their fleets there.

Maybe lose relations with them if it goes horribly wrong for them or something, and gain if you jump in with them and win a decisive victory.

Can't wait for diplomacy DLC
>>
>tfw dow 3 'beta' in a week
excited, since I loved the closed beta, as well as basically everyone else that played it.
>>
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>>174106864
spiders in
>>
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>spider in the OP
So can I finally talk about Swarm Assault?
>>
Making a human crusader empire. Should I go for fanatic militarist or fanatic spiritualist?
>>
What is best authority?
>>
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>>174106930
>>
>>174107098
It doesn't matter outside of diplomacy really.
>>
i own the base game and pirated the DLC how do i activate it?
>>
Are Sectors ok now?
Is it worth it to take options to have more core systems?
>>
>>174107647
No.
Yes.
>>
What's the most redpilled fleet composition for Stellaris?

My fleets almost always compose of a majority of corvettes, about 60% and the rest are 20% destroyers, 10% cruiser 10% battleship
>>
>>174106930
>should ideally become the big federation
Thats a fucking brilliant idea. I didnt even think about forcing in reliable allies and enemies who would group up. You could set up a massive two sided war that way.

Also, putting charismatic on them should help them get together
>>
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>>174107647
>sectors
>good
>>
>>174107092

Militaristic and Xenophobic. Either go fanatical into one or throw something else in there.
>>
What's the most fun playthrough you have done so far in Stellaris?
>>
>>174107647
/civ4xg/ keeps shitting on it but iv had no issues at all

They spend their resources on whatever I set them to spend it on.

>>174107751
Fuck off underage
>>
What's the best difficulty to play on?
>>
>>174107898
I'm 20 years old

But what does that have to do with my original question?
>>
>>174107780
I'm giving charismatic to the F. Egalitarians/Xenophiles and the F. Xenophiles/ Egalitarians
I'm not giving it to all of them as I don't want them to all be rough clones of one another.

After these guys I'm going to set up a few Empires to be the "rogue states" including my own.
>>
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>conquer a planet from an AI
>this is what it has
FUCKING SHITTER AI
>>
>>174107647
Sectors are perfectly fine as long as you place every building down first and don't allow replacing.

Mastery over nature helps a lot to instagib those tile blockers and thus get your 25 building queue lined up before dropping it into sector governor limbo.
>>
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r8 my roman empire
>>
this is gonna get wacky
>>
>>174108252
Needs more spiders.
>>
>>174108252
>romans are a separate species
>>
>>174108252
>Planet Rome

This made me laugh more than it should have.
>>
>>174108030
>>>/out/
>>
>>174108252
>planet Rome
>not Marble Zone
0/10.
>>
>>174108252
>Not using the double-headed eagle
>Not being spiritualist and using Imperial Cult
>>
I got this thing from the Shroud. It's only a single 'ship' but it's got more damage than my fleet over there.
>>
>>174108375
>ask a simple question
>this somehow triggers the lonely autist
>>
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>>174108252
I wish someone would make an eternal anglo mod. I wonder why more people don't want to be Britain in Space?
>>
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goddamn are you fucking bullies happy
>>
>>174108460
How is that admiral commanding a psionic storm? Is he flying around in a little ship in the middle of it? Did he put his spirit in it?
>>
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>>174106696
Are spiders the new YHVH?
>>
>>174106696

>play as a fanatic xenophile/pacifist, trying to create an empire with 30+ races, like its Star Wars or something
>research synths to add them to the mix
>cant enable AI rights without materialism
>cant purge them
>my own people hate me now for keeping the AIs in "slavery"
>like third of my population are robots
>rebellion chain starts immediatly

Great fucking change paradox. Makes a whole bunch of sense for some xeno loving fucks to not be able to extend rights to sentient robots.
>>
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>>174108292
>every single positive racial trait
>four random fanatic traits
this is going to be weird
>>
>>174108698
Not enough diplomacy. British Empire was formed more by diplomatic fuckery and espionage than it was by fleet power.
>>
>>174108105

hey, look at the bright side, atleast it built something on every tile

I fucking HATE when I enlighten a new protectorate, dump 2k minerals and energy on them and then they build a fleet of garbage scows and work empy tiles for two centuries
>>
I'm building Fanatical Purifiers.

After taking Repugnant, Sedentary, & Very Strong, what should my last positive trait be?
>>
>>174108826
>check catalog
>there are multiple spiders

god damn I hope this isn't the faggot from /a/ doing it
>>
>>174109000
what mod is this?
>>
>>174108774
>syncretic evolution
>not cutthroat polititcs
>>
>>174108252
They were militarist, spiritualists and xenophile.
>>
>>174108698
Sauce?
>>
>>174109084
Rapid Breeders.
>>
>>174108774
>earth
>syncretic evolution
>>
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>asteroid coming towards a recently colonized planet
>fleet in really damn far away, but decided to send it there, it was going to be a close call
>seconds before my fleet gets to the system, neighbor ayy's slightly larger fleet arrives and destroys the asteroid before I had a chance to touch it
>still got the extra minerals from the asteroid
>used those minerals to build more ships
Thanks I guess?
>>
>>174108774
Flag is still wrong.
>>
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>>174109345
>>174109160
>>
>>174108774
Why syncretic evolution?
>>
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>>174109296
Eternal Anglo 2: the Krautening
>>
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>>174108252
Nah, Rome was not an authoritarian DPRK-tier police state. It was actually quite decentralized, and the Emperors always (in theory at least) ruled on behalf of the Senate, which ruled on behalf of the People. Also the Romans were an incredibly religious and superstitious people, ignoring that is pretty bad imo. Xenophobe isn't ideal, but Stellaris does a shit job of simulating slavery in otherwise liberty-focused societies such as Rome, Greece or the CSA historically so it'll have to do.

Your trait picks were pretty good, although one could make the case for swapping out Intelligent with Adaptable. Mass Drivers and Hyperlanes fit pretty nicely.
>>
>>174109527
allies will help defeat asteroids, pretty cool imo
>>
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So how's The Galactic Federation?
>>
so, corvette spamming is still a thing or i should go for greater ships now?
>>
>>174109552
They should have the reptilian aesthetic.
>>
>Dyson sphere makes 400 power
>3 habitats make more

>Research station makes 50 research
>2 habitats make more

So tldr version; mega structures are literally wasted resources.
>>
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>>174109552
Get fukt faggot
>>
>>174109952
They're cool though.
>>
>>174110017
No, they're really not.

They would be cool if they did something. They should have made it so each mega structure was like the sensor in that it provided an entirely unique effect to your empire.
>>
>>174109703
Why Xenophobe? a lot of their slaves were latin and they were not racist, they just felt superior to barbarians (everyone non-romanized except kind1 the greeks)
>>
>>174109552
>"militaristic zeal" in the backstory
>no nationalist zeal civic
>>
>>174110123
>They would be cool if they did something
but they do something! the dyson sphere turns every rocky worlds into a Frozen world, that's cool right? :^)

but yeah I agree with you, they should give you Unity or opinion or something like that at least as well.
>>
>>174109703
The whole Senate-ruling fiction was barely maintained even by Augustus, after him no one was dumb enough to believe that shit. It's like calling the Congo democratic because king nigger claims he rules by consensus
>>
>>174109952
The Dyson sphere should make at least 1000. At least.
Maybe it seems excessive but it's a fucking dyson sphere. Also, the incredible mineral+time cost to building it.

Science nexus should be 100, and it should be possible to 'assist research' on it with a science ship.
>>
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>years of being unable to get to the unbidden due to closed borders niggers
>finally get to them
Get the fuck out of my galaxy.
>>
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>>174109552
>Romanum
>>
>>174110287
No point in giving unity, you wont have any unity things to research by the time you get them anyway

The Dyson sphere should reduce all energy costs by 20%. Something actually significant. And it should be treated a bit like a wonder in an RTS game, allies should love you for having it and enemies should want to kill you even more for having one. Im shocked there isnt even a wargoal for taking a system with a megastructure in it.

Jesus, I didnt even regret buying the plantoid DLC but I regret this DLC a shitton.
>>
Damn, Stellaris is still such an empty game, how can they be so bad?
>>
>>174110419
I thought they were supposed to open borders when the crisis hits.
>>
>>174110197
>Why Xenophobe?
To simulate how they enslaved the people they conquered as well as their feelings of superiority towards barbarians. Like I said, Xenophobe doesn't really fit, but because Stellaris doesn't simulate (otherwise) non-authoritarian societies which practice slavery it's the closest you can do. In the Ethics and Government Rebuilt mod you used to be able to pick Slaver Republic which is what I used for my SPQR game. Still not exactly it, but it's closer at least.

>>174110316
Hence why I said "in theory" and why I didn't put Egalitarian into there.
>>
>>174109984
Fuck you, toast sarnies are delicious, especially if you mix toasted brown with white bread and lots of butter.
>>
>>174110375
>Maybe it seems excessive but it's a fucking dyson sphere.
Thats not even excessive, each habitat can make 160 power. You only need 6 to reach nearly a 1000 power.

And unlike the sphere they are cheaper, you can build them incrementally proportional to the amount of power you need and they are far easier to keep alive. Not to mention if you lose one who gives a shit you can make more easily as well.

But I can already tell rather than making mega structures good Paradox will just nerf every other way to get energy.
>>
>>174109952
>tfw you remember an Aeon experimental from Supreme Commander; an incredibly expensive building that basically generated infinite resources.
>>
>>174110419
Pretty immense resource generation you've got there, for just entering the 2400s.
>>
>>174110517
Its not an empty game, its literally one of the best 4x space games. Although that says a lot about how bad this genre is.

It just has so much more potential and it pisses everyone else when Paradox doesnt reach it

>>174110639
Its pretty sad when an RTS game gives a better sense of power, progression and wonder than a 4x one.
>>
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>>174110550
Not these cunts
>>
>>174110551
Was planning on going for the biological manipulation perk to maximize slaver potential, is Xenophobe really the best way to go? Also, how difficult is it to manage slaves with a growing empire and migration?
>>
>>174110607
>>174109952
Habitats kill unity and research though. Dyson sphere and Research Nexus are just unmanned stations.
>>
>>174106968
you dream too high anon its paradox
>>
>>174110639
not infinite but 300000 mass is nothing to scoff at

fuck that thing by the way, a unit like that is literally worth more than every other unit in the game put together because of how fast you can build things
>>
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>>174110552
>"you know what would go great with bread? More bread."
>>
>>174110734
Not really. They don't penalize you percentage wise since they don't count as a colony.
>>
>>174110734
>Habitats kill unity and research though
Literally irrelevant.

You can finish all major research and Unity before you ever get even close to finishing a megastructure.
>>
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>Have loads of energy
>suddenly start losing energy and don't know why

Please stop
>>
>>174110734
A good habitat can produce almost 50 in each research. One of those probably negates the cost of 2 extra planets, including itself. If you get one research habitat for every planet you own, you should cover the research deduction.
>>
>>174110861
Check your pops, some of them probably migrated off of energy producers.
>>
>>174110826
They do, anon. A habitat counts as a planet and you get 10% research cost increase. And each pop counts as regular pop. So each habitat is, what, a 22% increase to research cost?

I swear, the research hit from planets is far too high.
>>
>>174106946
Laachax colonized far outside of their home borders, and have enough border influence to declare some dead space as part of their territory connecting to the colony, but not enough to push back Immutharan borders significantly.
>>
>>174110734
You do a race with this government and traits and you'll finish the entire Unity tree in no time at all, and well before anyone can build a M.S. With five planets on a slightly less optimal play-through I had 300+ unity.
>>
>>174110316
>implying Mobutu Sese Seko wasn't beloved by the people of Zaire.
>>
>>174110792
I wouldn't expect some foreign heathen to understand the intricacies of British cuisine. You're probably French.
>>
>>174110861
Make sure your fleets are orbiting a planet with a spaceport whenever they're not in use. A roving fleet is expensive.
>>
>>174110974
I'll have to check again, because my Unity screen only lists the 4 planets I have and doesn't count the habitat as one.
>>
>>174110870
Those full habitats also need power and food which further reduces efficiency.
>>
>>174111065
There's a reason none of your colonies have remotely British food anymore.
>>
>>174110861
Have you recently moved a fleet off of a station? Their upkeep is dropped by 25% when they're docked.
>>
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>>174111036
>forget pic
>>
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>>174111065
I have a great admiration for cute British girls. Too bad they're all fictional.
>>
>>174110861
Fleets in a starports consume 25% less.
You can boost that to 40% with port upgrades.
>>
>>174111140
Power is covered by one or two habitats full of power plants. Food is easy to manage. Just two or three hydroponic farms on each planet will completely cover any and all food cost ever.
>>
>>174111207
I went to school with one.
>>
>>174111207
I've lived in this shitty country all my life and there are no cute girls.
>>
>>174111140
Neither of those are at all relevant
>>
>>174111541
>>174111315
If you count the tiles used on planets to pay for the habitat upkeep it turns into a 30% decrease in the "optimal" research number.
>>
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>>174111427
That's why I said they're all fictional.
>>
>>174111654
See >>174111541
>>
>Play a fanatic militaristic empire
>Conquering for as long as I've been in space
>Have to stop for a bit to focus on expansion and rebuilding
>Suddenly pacifism is a huge thing in my empire
>Becomes one of the biggest factions
Why does pacifism grow so damn fast? Why does Militarism have a malus just for not being at war? Why does, my race built entirely around waging war have a faction that suddenly doesn't want to?
>>
>>174110551
>Ethics and Government Rebuilt
Yeah, that was amazing.
Think he's redoing the entire thing from scratch now, isn't he?
>>
>>174111654
> "optimal" research number.
Are you clinically retarded or just pretending

You would have finished ALL the major research techs by the time you even start a Dyson sphere. Research time increase from a habitat is 100% utterly irrelevant.
>>
>>174111654
Not really. One tile on one planet would give you, at best 10 in one research and 1 in the other two.
You can use that tile to hold a hydroponic farm that can feed a whole habitat that produces 40 in ALL the researches.

We need an autistic savant to do the official calculations.
>>
>>174111816
Just suppress them and ignore them. I've never had an issue with factions, worst case, you get some unrest. Big whoop.
>>
>>174112084
Suppressing factions cost precious influence. And still seems to do fuck all.
>>
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I think I have done enough technocracies, royal autocracies, and religious fanatics. Recommend me some interesting warlike meatheats, and/or democrats (other than migratory plagues and neocons).
>>
>>174111427
Yes there are. They're really rare though so I don't blame you for thinking they don't exist.
>>
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>Alright, so my buddies the Raxycondians got wardec'd; that's cool, my fleet is in the area and I'll go help them out
>Wait, Oklarr Shard, that doesn't sound like a normal name...
>Militant Isolationists
YOU IDIOTS
HOLY SHIT
THOSE FUCKERS BETTER NOT COME TO THE CORE.
>>
My fellow anon.
How the fuck I can fix resident aliens from leaving?
I do not let them move around and they still leaving my empire.
I want them to just live and work in decent conditions on their separate autonomous planets but these faggots just leave.
Only solutions I find is to prohibit them reproducing and then migration stop.
Any way to mode this?
Just to make clear.
Prohibit them from leaving the Empire.
>>
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>>174112172
Then just ignore them. You're a militarist, if they riot, just crush them with force like the pathetic hippies they are.
>>
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>Alphamod/PD/MRSS compatch still doesn't exist
>>
>>174112260
Enslave them.
>>
>>174111921
I'm not the one who's so retarded they can't understand how a 30% decrease in production is relevant after adding the decrease from population when people are whining autisticaly about a space station that does the same thing without either.

Do you get that? That a -22% from population and a -30% from maintenance tile use (which would also need include the population of those tiles) is somehow relevant to the discussion as to why a Research Nexus might exist? We're not talking about how either might be useful to finish the tech tree.
>>
>>174107973
Pls respond
>>
>>174112195
Ethics:
>fanatic militarist
>authoritarian
Gov:
>oligarchic government
Civics:
>warrior culture
>(anything else)

Warrior culture will make your government into a War Council.
Then what you do is have small empire but vassalise the living shit out of everyone and take slaves. Cede world from every nation around you and vassalise the rest of them. Enslave the planet.
Ultimately, you'll keep a small empire but have a massive presence.
>>
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Music / Mod recommendations?

I have
LEX
Diverse Rooms
Lilm - Rei Ayanami
Reduce Aura Graphics
UI Overhaul 1080p

plus my own synthwave custom music mod which adds some tracks similar to the existing soundtrack, for you know, more variation. Also taking music recommendations, particularly I'm interested in tracks which have "voiceovers" from old sci-fi movies or narrations of sci-fi books, such as this example here in my playlist:
https://www.youtube.com/watch?v=pzw1fSp4ecU&t=3m21s
or like
https://www.youtube.com/watch?v=2dxBzJiF2Rw&t=16s

I feel they add something neat to the game. Some voicovers also feel like they're "radio broadcasts" or something in my empire. If only we could select some tracks for wartime, peacetime and possibly moments where things may escalate into a war, that'd be cool.
>>
>>174112431
I know but I want allied xeno for RP purposes.
Howe do I build Space Iron Curtain and keep them inside?
>>
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There is something seriously wrong with this system
>>
>>174112564
You don't, refugees will flee your empire if you treat them badly compared to other hippy empires.
>>
>>174112435
>We're not talking about how either might be useful to finish the tech tree.
Yes, we fucking are, because that was the WHOLE point to this discussion you utter moron

You have no argument, end of discussion.
>>
>large galaxy too laggy late game
>small galaxy too small cant go until late game
FUUUGGGGG DDD:
>>
>>174112435

>>174111541
>>174111315
>>174110845
>>
>>174112435
>We're not talking about how either might be useful to finish the tech tree.
>research is not relevant to a science station that costs a fortune and takes forever to make
u havin a fuckin giggle mate?

you go build a science nexus before reaching end game techs, it literally cant be done it takes so long
>>
>>174112682
They have good conditions and are happy(70+).
>>
Is Mechanist worthwhile if you build your species to be Intelligent, Thrifty space-nerds that need their robot servants to protect them?
>>
>>174112719
>Research station makes 50 research
>2 habitats make more
>A good habitat can produce almost 50 in each research.
>Those full habitats also need power and food which further reduces efficiency.
No, you tried to whine about how "well I actually was talking about the tech tree" after 15 posts discussing efficiency. Since you failed to counter basic math with name calling you're running away.
>>
>>174112435
>100+ years for Unity techs for Science Nexus
>anywhere from 1 to 100 years to just find the mega structure tech
>25+ years to finish science nexus
A totally scientifically devoid race can get Tachyon lances in that time, as well as every other near end game tech.

Remind me again why I would even bother with a science nexus ever under any circumstance? It should be an early game tech not a late game one.

Wiz pls go, your mega structures are shit and poorly thought out.
>>
>>174112260
Go to species rights and put on migration controls you fucking retard, there's not even a happiness malus as a result
>>
>>174112998
Then why lead with "2 habitats make more" if you were thinking about end-game techs if that was the core of your argument?
>>
Reminder that building more than one military station is a literal fucking waste of time, and if you want to defend your systems just dock a huge fleet on your planet instead.

If you're going to build some military stations, build the cheapest shit you can in the dead centre of a tonne of systems and watch your enemies spend forever getting anywhere. Anything else is pointless because FUCK THIS GAME.
>>
>>174113181
>Research is not relevant to tech tree
>Obviously this is an early game discussion!
Jesus anon, you are absolutely pathetic to try and save face on this.
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>>174113341
Rude.
Thanks for nothing.
Residency + Migration control On
=they still pack and leave
So either its bugged and not work or its shitty paradox design
I ask if somebody know a way to mod it.
>>
>>174113342
>Megas are not end game
ur having a fucking giggle cunt, im not even the guy you were talking to
>>
>>174113293
I've built neither the research nexus nor a habitat, finished the tech tree every time with planet based research. So I'm not going to tell you to bother with either.

It's just that guy who says that a 50% decrease is not worth talking about while he can't even basic math pisses me off.
>>
>>174113342
Are you fucking retarded megas are end game. They are literally the latest thing you will ever make.

Also dont pretend this is an argument. Your are just bitching without having any valid points.
>>
>>174113598
>It's just that guy who says that a 50% decrease is not worth talking
Except hes 100% right in that its not worth talking about.

For someone who seems to care about math you're not even taking everything into the equation and instead pretending like pops and the habitat penalty mean anything when they obviously dont when megas only appear ultra late game, once you've tech out, unity out, and own half the galaxy.
>>
>>174112731
>MEDIUM GALAXY
jesus christ anon yu so dumb
>>
>>174113472
>Cost or maintenance are not relevant to building something
>Let's just ignore everything that was said up to this point.
Ok.
>>
I love Stellaris
>>
>>174113598
>It's just that guy who says that a 50% decrease is not worth talking about while he can't even basic math pisses me off.
>cries about math while ignoring the majority of the equation
Fucking kill yourself
>>
>>174113598
meme-structures are shit. The only decent one is the sensor.
>>
Do habitats exploit resource bonuses on planets?
>>
>>174113861
Yes anon, you just keep making strawmans and moving the goalposts.

I stated every reason why that shit is not relevant and you just dodged around it because you know im right. Here is your last reply moron.
>>
>>174113928
You first.
>>
>empire
>emperor 100% caucasian white arian
>heir a mix of african-asian
Fuck this sjwism of this fucking cukck swedish enterprise.
>>
>>174113861
The only one ignoring arguments here is you

How about you wake up and just admit you were wrong
>>
>>174113968
Not that moron but ringworlds are worth it too. The Dyson sphere is irrelevant because of habitats, and the research is irrelevant because its too late anyway.
>>
>>174114004
Strawman isn't "some guy disagreed with me" and you're the one who keeps trying to change the topic. You never countered anything I said directly and ran away at the first opportunity. Congrats, you are the winnar.
>>
>>174114263
Not him but please shut up and fuck off. No one gives a crap about you crying because you made a fool of yourself.
>>
>>174114135
I'll do that the moment 2 is equal to 3. Good luck.
>>
>>174114373
>>174114263
>>174113861
You know its funny if you had just admitted you misunderstood what people were talking about you wouldnt be making such an idiot of yourself and raging on a keyboard.
>>
Spiritualist Authoritarians/Something or Super Space Jews?
Whats more funner?
>>
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>>174112510

What about traits? Should I pick strong or very strong?
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So am I just slow or did anyone else find out that you can pre-emptively find out whether or not planets have resources (but not anomalies) in them by telling a construction ship to go there?
>>
There'll ever be a truly diplomacy dlc? i mean diplomacy is shit on this game, its basically ally or enemy.
>>
Egalitarian or Xenophile, which is mechanically better?
>>
>>174114257
Ringworlds would be a lot better if you could construct the segments concurrently rather than having to wait for each one. Also it unlocks way too late. It costs like 100k minerals for 100 tile ring world? You can build 20 habitats for that, which is 240 tiles.
>>
>Play tall
>still end up as one of the largest empires in the galaxy

Why is the AI so shit at expanding
>>
>>174114706
https://forum.paradoxplaza.com/forum/index.php?threads/stellaris-dev-diary-50-the-journey-ahead.978042/
>>
>>174114856
Because they are almost non-functional during wars
>>
Does anyone have any recommendations for strategy/4X games that are more about the simulation/experience of controlling an empire, rather than the board game/beat the opponents side of things.

I mean obviously competing with other groups is important in games like these, but in some of the recent ones I played, they've felt more about the mechanics than immersing you in the experience.

Which is fine, there's obviously a place for that, but I kinda want to find one that is more immersive and less about the mechanics themselves.
>>
>>174114846
I was about to argue that ringworlds are better for minerals if you minmax them, but then I actually did the math, and habitats still beat them on that.
>>
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>>174114891
>Superweapons and planet killers
>Buildable Dreadnoughts and Titans
Oh please let this happen Paradox.
>>
>remove limitations on ascension
>become the god race of the universe

Nice feel
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What's the difference between playing tall and wide? I can guess is either expanding like crazy but with poor developed worlds, or just having the core planets but with high-tier building. Can you do both? Are some governments/ethos/traits more suited for one over the other?
>>
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Guys, is there any way to bully these grey fuckers into vassalization/integration or warring them when they're part of my federation, but no one else wants to vote them out?

It's really getting under my skin.

They're actually a remnant from a previous faction that attacked me first, so I liberated them. But they turned out to be more trouble than they were worth. Just look at this shit interrupting my blob. And further up in the screenshot you can even see a Frontier Outpost they never deleted.


AAAAAAAH.
>>
Why are some of my pops migrating to other empires? I thought I needed a migration treaty for that.
>>
>>174114846
>Also it unlocks way too late
Thats true for all the mega structures

They should be an early game tech, that you slowly expand upon.

>Early game can start research for mega structures
>first research is just the frame, which provides a small bonus
>as you progress through energy/space station/defense station techs you get access to more techs for mega developments
>each new tech then lets you build the next part, increasing the bonus from your structure
>finishing the structure requires the correct unity tradition
>diplomatically some races should like you building megas, some should hate it
>AI should also start building their own megas early on
>megas should be a war goal in of themselves
>megas should be game changing once completed and provide an entirely unique benefit, this includes ring worlds which need some new buff on them.

Boom. Now megas are good. They are something you invest in, surrendering short term gains for long term ones and they are relevant all through the game rather than not being relevant ever like they currently are. The final completed product should basically act like a 'wonder' from an RTS game.
>>
>>174114891
>A 'galactic community' with interstellar politics and a 'space UN

The Trade Federation has gone too far this time Valceroy.
>>
>>174115209
>>Superweapons and planet killers
>only unlocked after all empires have finished all techs, all end game crises are over and you have 10000k fleet

>>Buildable Dreadnoughts and Titans
>Cost 100m minerals each, and you would be better off making corvettes

Paradox baby!
>>
>>174115209
fuck you, i screenshoted and was coming to post this, aside from this saddens me to know that they will focus more on the combat and less on diplomacy.
>>
>>174115529
Considering paradox stole the traditions from Civ, you can bet they steal the diplomatic community from Civ V too and it wasnt good at all.

One faction is the leader, you research techs for more power in the community, and eventually you can vote yourself an end game victory condition.
>>
>>174115425
Because YOU'RE NOT MY REAL DAD
>>
>>174114846

Really, megastructures are more realistic and plausible than FTL. One requires impossible physics, the other is a matter of automation and industry.
>>
>>174115653

>steal one mechanic from civ
>its the worst mechanic from the worst civ game

bravo, paradox
>>
>>174114128
Adoption is the best system of succession in an Imperial nation. Five Good Emperors nigga.
>>
>>174115725
Those ungrateful motherfuckers. I protectorated them ,vassalized them, and genetically modified them to make them better than they ever were and now they leave me. I'll purge every last one of these cunts.
>>
>>174115548
>Planet Killers
>only allowed to destroy one planet before the entire galaxy forms a mega coalition and declares on you
>also only works 50% of the time due to bugs that won't ever be fixed
>Dreadnaughts and Titans
>medium plasma throwers are still the best weapon slot in the game so everything more than cruiser is shit
>>
>>174115256
You mean going through all three paths? There is a mod for that?

Do you get to experience all chains?

>tfw not a genetic modified synthetic with psychic powers
>>
>>174115945
Where's the numbers on Medium plasma thrower being best anyway? If someone builds tons of shields/regen there's no way it would still be the best weapon.
>>
>>174115881
It's the only way to be sure
>>
>>174115057
Stellar Monarchs.
Its fun until you get mechanics.
>>
>>174115967
>You mean going through all three paths? There is a mod for that?
Jepp
>>
how build a fleet, compostion wise speaking? should i go missile corvette? should i spam destoryer-cruiser?
>>
>>174115425
You have residency for species right.
They always migrate where they get full laws even if its shithole and they get eaten soon.
>>
>>174115425
Non-full citizens will migrate to empires where they have full citizenship, migration treaty just increases the speed. I've "lost" 20 of 40 xenos with resident level citizenship over the course of 30 years.

Oddly enough, looking at the species list under galaxy setting there's only 27 of them alive on 3 planets, even though there's only 20 of them on one planet in my empire so 13 of them died somehow.
>>
>>174116578
Yeah, they had residence. I thought that the migration controls and lack of migration treaty meant that they couldn't move around.
>>
>>174116520
mind sharing it, famalam?
>>
Paradox could increment combat so much i mean, not only ground troops have morale.
>lose too many ships makes the pilots miss more shots or have a decrease in evading
things like this i guess
>>
>>174116812
There's a couple. Just search for ascension in the workshop and you can take your pick.
>>
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>>174116708
I bet they move into 'refuges welcome' Hive and get eaten.
Dumb paradicks.
>>174116725
My problem.
They are happy here but this aside I should stop them from moving.
Its like I can stop them moving to my worlds or between them but they can easily jump to another empire.

I am checking files to change it.
Find some defines that should fix it so anyone interested I can share.
>>
>>174116193
You obviously don't build straight plasma. You need some disruptors/kinetics/energy torps on corvettes or destroyers. Medium slots have a reasonable amount of tracking compared to large, which almost has none. Medium also gets a little more armor pen than small. Generally ships have quite a bit more hull points than shields which is why plasma is better.
>>
>>174116832
I could see ships becoming worse as the get damaged but morale would be pretty dumb. Both would be pointless and not really add anything though.
>>
>>174116193
That's pretty much the only situation where a weapon is better than M plasma. And even then it's probably very close.
The issue is that once you get to lategame almost everything even remotely dangerous has capped 90% armor, especially if they have repeatable armor tech like FEs or neutronium ore like some AI factions will, so armor penetration becomes the one stat to rule them all on weapons, and plasma shits on everything in that regard. M plasma is the top dog among plasma because it's still capable of hitting corvettes and stackable on cruisers which are more economical than battleships from a cost:firepower perspective.
A single kinetic artillery on an M plasma cruiser is literally the best ship in the game though because the artillery shreds shields, and unlike disruptors is still relevant when hitting hull, and then the plasma gets into range on a shieldless ship and minces it. This shit also still maintains that economic factor of cruisers and has enough massed M plasma to still render corvettes a meaningless annoyance.
>>
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>Rush mega-engineering
>Don't get it until 2314

Fuck you Johan
>>
what was your funnest empire
>>
>>174117324
Related to this. Get this mod https://steamcommunity.com/sharedfiles/filedetails/776095610
It adds a dedicated power module slot on all ships that results in ships having significantly more shielding due to more slots being needed for power and indirectly helps balance plasma out as shield's become actually relevant to their damage output.
>>
>>174117324

Don't forget: ships with plasma will focus fire any ship with downed shields

Is there a good single ship type fleet you can build with this?
>>
>>174117634
Earliest I got mega engineering is 2270 but that required juggling scientists to force the game to give me the required techs.
>>
>>174117634

Mega engineering is rarer than :
Synthetics,
Jump Drive
Ascension Theory

It is actually rarer than every tech in the game because it is the only tech that receive the tier 4 weight treatment combined with the rare modifier of dividing said factor by 10, 40 if you don't have the right scientist.
>>
I want to make my own 4x game. What should I add to make it good?
>>
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>>174117768
>forgot pic
Behold, a battleships that only needs 1 power module because of its built in power plant, as a result it has 50% more shielding than hull which is actually a big fucking deal for plasma to burn through.
>>
>>174117858
what? if you switch scientists with different specialties you get a different list of techs to research?

holy shit
>>
>>174117324
It's worth mentioning that end-game destroyers are great with L plasma since all their upgrades buff the fuck out of tracking so they're a solid counter to corvettes, even with L weaps
>>
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>>174117634
>rush Gaia Creation
>don't get it until 2334
>don't need it any more because I already have all the +habitability techs and terraforming to my species preference takes less time and cash than Gaia worlds would anyway
>>
>>174117778
I was reading a discussion about how fleets of plasma, kinetic artillery, energy torpedo fleets of corvettes, destroyers and cruisers (no battleships) can be used to kill twice the fleet power of Awakened Empire fleets, 200k vs 500k and reliably win with low losses by exploiting the fact that 60% of AE fleet power comes from tachyon lances which is susceptible to evasion. He points out that none of the AE ships managed to land a single hit with their tachyon lances. Interesting analysis but unfortunately it's on reddit.
>>
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>>174110974
>>174111117
Apparently they increase research cost but not unity cost? That seems not working as intended.
>>
Anyone know what the patch that dropped today for stellaris fixes?
>>
>>174118309
Gaia worlds are basically a vanity project like most mega-structures. It's a way of slapping your galactic willy on the face of creation.
>>
>>174118023
romance
>>
>>174118020

The two greatest things you can do to get mega-engineering is build a megastructure (habitat) and get a voidcraft scientist
>>
>>174118410
It really sucks, they should at least give a bonus to happiness or unity to represent the fact that they're basically the Garden of Eden
>>
>>174118309
Like >>174118410
said, Gaia worlds are for show. I like being an autist and playing with no aliens and only colonizing Gaia worlds.
Only purpose I can actually see them serving is if you are a xenophillic federation that wants all species a part of it.
>>
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For all people who have problem with resident xenos leaving for fuck no reasons.
MIGRATION_GAIN_CITIZENSHIP_MULT = 1.2 MIN_HAPPINESS_DIFF_FOR_MIGRATION = 0.1
That is default.
Increase min happiness diff so there is actual reason for them to leave and decrease full citizens right attractions.
>Stellaris Utopia\common\defines
>>
>>174118120
Hire a bunch of scientists with different fields, use them to scan planets, when the currently research tech is about to be complete swap the scientist to change the weight of the RNG in your favor. Particle scientist will get you powerplant techs or a Field Manipulation for shield techs. Materials scientist for gauss/artillery techs. Swap them back if you don't get the tech you wanted.
>>
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I tried hacking the Infinity Machine as a Fanatic materialist, but I failed

Do i get a second chance at interacting with it, or should I just destroy it by force?
>>
>>174118343
I think its 4 colonies as homeworld not count.
5 planets give you (home free +4x10% per one colony) penalty
So it work as intended.
>>
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>>174118120
>2011+6
>not using the wiki to cheese every game you play
>>
>>174118394
There was a patch?
>>
Is there any way to find Barren worlds with the Terraforming Candidate modifier?

I know I had a couple pop up over the years, but I'm fucked if I'm going to sift through hundreds of solar systems just to find them
>>
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Whoo hoo. Dyson spheres or ring worlds?
>>
>>174118947
lolno, that would be too convenient

you have to manually keep track of them, either by writing them down or by sticking a frontier outpost in the system to remind you.

>>174119052
Of the two, ringworlds are better by miles, but honestly neither is particularly efficient. They're vanity projects.
>>
I just had a fallen empire awaken on me, how long do I have to live?
>>
>>174119052
lmao they both suck. Sensor Array if you really feel the need to build something
>>
>>174110705
>genocide
there's your problem
they'll be ass blasted at that forever
>>
>>174119171
Depends on what type it is. Most offer everyone in the galaxy some form of vassalization and only invade after they've been refused.
>>
>>174119171

Become their subject and keep building up your shit.
>>
>>174119052
If you need more worlds, ringworld. If you need to spy on someone, galatic wonders.
>>
>>174119052
Sensor

Its the only one worth it
>>
>>174119196
I've neutered dozens of races since that doesn't seem to count as genocide for diplomacy.
>>
>>174119187
Yeah, sensor arrays are decent. They give you the ability to do something that the other structures can't replicate.
>>
>>174119246
>>174119263
It's a spiritualist fallen empire, but I'm a materialist.
>>
>>174119052
Neither, they're both overcosted relative to their reward. Just terraform a few gaia worlds or build a bunch of energy habitats.
>>
Are there any mods that prevent the AI from getting anomalies? I'm sick of them stealing anomalies from areas I'm about to colonise.
>>
>>174119405

https://www.youtube.com/watch?v=f4QBRgyitFs

Footage of your capital burning,
>>
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>>174118834
well steam downloaded something and it wasn't workshop content
>>
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>tfw bullied by xenos
>>
>find irassia
>wow it's nothing

such a bullshit precursor race

I mean, I scanned HALF the system and apparently the two last artifacts spawn randomly on worlds and then gives you dialogue-popup. No point in rushing to get it.
>>
>>174119196
Nah, I'm f.materialist and egalitarian, they got that bootyblasted because I annexed some niggers to the south of me when they declared war, then they broke all treaties with me and closed their borders forever, despite me previously having a defensive alliance with them. I was scratching my head about that one for a while.
>>
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How's this for space orks?
>>
>>174117689
Spiritual space geckos right before banks. I had a best friend race of alpine shellfish and we slaughtered humans by the billions together.
>>
>>174119549
That's not how anomalies work. You can't detect an anomaly if it's inside an other empire's space. Your science ships accumulate a chance to detect an anomaly every time they scan a system and every time they finish scanning a system. This is why science ships are more likely to find an anomaly right after finishing surveying a system. Two empires can scan the same system and each find anomalies.

The exception to this is some planets are special like the precursor homeworlds, the wraith neutron star and the shielded world. First person to scan those gets the scripted event disguised as an anomaly.
>>
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Do you guys rp when you play?

I wanted this species to be like romans in space. Where the government is ruled by a small pool of ambitious rich families. Are leader based empires powerful? Another trait i was thinking is citizen service
>>
>>174119889
It's got no bio senpai
>>
>>174119889
I'd argue they should have fast breeders but looks fine.
>>
>>174120012
"space orks"
>>
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>>174119775
>insulting humanity
>insulting holy terra
you done better ram a broom handle up his asshole for that
>>
>>174119963
>Do we RP when we play?

Welcome home anon and it looks good
>>
>>174118120
>The card system was the best we could come up with
>t. paradox

SoTS had such a better system. It would work in stellaris too. Instead of picking starting weapons you can pick a tech tree template.
>>
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>>174114891
>Being forced into the UN
>>
>>174120371
MoO had best system and still have.
>ladder vs tree
>>
>it's a you are at war with the entire galaxy again episode
>>
>>174120486
>that tiny fleet power
>unbidden that big
You've lost and your navy is pathetic.
>>
Any mods that make fleet battles reward a lot more warscore, and space station destruction?
planetary invasions are so fucking tedious and boring
>>
>>174120371
>>174120457
>plebs never talking about distant worlds at all.
>>
which is better
>2 diferents types of frigates one with plasma other kinetics
>one type of frigate with half plasma half kinetics
????????
>>
>>174120426
>Be a democratic crusader
>invade empires perpetrating atrocities on their people
>Other space democracies strongarm you into their space UN because your interventions are interfering with their arms trading and proxy wars
>They hold meetings on whether something is genocide then do nothing about it
>Can't break out of the federation because you'll labeled a rogue nation
>All you can do is crash the space UN with no survivors
>>
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>tfw golden ships
How fab is your fleet, /civ4xg/?

And, more importantly; what color lights go best with each ship aesthetic? I'm really digging the tan/gold light on mammalian.
>>
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Post comfy capitals
>>
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>>174120727
umm, Distant Worlds has been claimed by /gsg/
please wait for the next turn to reclaim
>>
>>174120769
ITS THE GOLDEN LEGION!
>>
>>174120727
Distant worlds is fine but it has a standard static tree. SoTS had variable trees with different chances to discover technologies based on your race.
>>
>>174120620
How do I get better fleet power what are the best weapons?
>>
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>>174119963
>Do you guys rp when you play?

Is the sea wet?
>>
>>174120769
>tfw want gold ship lights
>Tan/Yellow/Orange all look shit on flags
>>
>there isn't a mafia civic.
I dunno most types of political entities are represented but not that curiously.
>>
>>174121082
But anon, government is merely a mafia with legitimacy!
>>
>>174121052
You calling my flag shit, holmes?
>>
>>174120758
>Be a fanatical purifier
>Despite thinking other species aren't even worthy of life, you're forced to sit in on their meetings and regard their international decisions as valid and binding.
>>
>>174121082
wonder why they didn't make civics/ethics/gov types easily extendable for modding
>>
>>174121156
LOLBERTARIANS GET OUT REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
>>
Does the Automated Dreadnought still spawn with the top tier FTL you own or does it nwo come with its own? Wondering if I should repair it now or later when I have Psi jump.
>>
>>174121410
still spawn with yours
>>
>>174120915
Build space stations everywhere, upgrade them too, colonize planets. Expand in some way and chances are it boosts your fleet cap. Plasma and kinetic artillery are the best weapons before you get funky stuff from crisis' regular kinetics and lasers aren't bad either. Don't touch missiles.
>>
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>find Gaia world
>it's size 10
>>
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>>174121195
Red and tan is objectively a colour scheme only used by people lacking any kind of taste.
>>
>>174121562

Most gaia worlds are tiny, and protected by fanatic spiritualists. The one time you find a 25 slot gaia world near your start location, you'll quickly be destroyed by your fanatic purifing neighbor
>>
>>174120947
>finland uniting the world
seems pretty unrealistic desu
>>
>>174121276
Shitty structure because they are lazy, all technologies are in the same files so you can't h1ve two technology mods too.
>>
>>174121710
Finns are unquestionably superior.
>>
terraforming is useless
>oh shit what if i found these planets half habitality
>adaptative
Aside, unique resources and techs add habitalibity, why cant we terraform moltem worlds? toxic worlds i understand, but if i can make a sand planet go gaia, why cant i make this magma turn to rock?
>>
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Amoebas are bullies
>>
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>>174119963
>>174120947
This is the best place to let my inner Chuuni out
>>
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>>174121710
>implying finns aren't the true master race
perkele
>>
>>174121982
I've only terraformed a world to gaia once and that was when I was playing xenophile immigrant hustler and put 5 million different pops on one planet for shits.

Honestly otherwise I find gaia terraforming insanely pointless, the energy cost and time involved isn't worth it when you can just find a high habitability planet elsewhere or terraform the planet into your home type for cheaper (but still semi-slowly)
>>
>>174122180
>tfw no cute fin gf to cuddle beneath a reindeer skin blanket.
>>
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Alright lads, where do I go from here. We've officially reached "stagnant midgame", and I'm not sure where I should exactly expand my empire.

I'm in blue, with my two vassals to the immediate north-east of me.
Pink and Purple are small federations 1 and 2, respectively; both friendly.
Red is an effectively contained fanatical purifier, and possible target to vassalize.
Yellow is Big Federation #1, and I have had no major dealings with them so far.
Green is Big Federation #2, and I have had no major dealings with them so far, except in the case of when their one member to the north-east of my vassals warred against me (defending his buddy from becoming my vassal :^)
Orange are FE's, and are respectively, counter-clockwise starting at the top, Xenophobe, Spiritualist (next to me), Materialist, and Xenophile.

>>174121594
Wow fuck you too, lad.
>>
>>174121710
I don't know, they managed to stay out of both NATO and USSR influence during the entirety of the Cold War.
>>
>>174122207
coloniable worlds should be rarer.
>>
>>174122180
Think of all the knowledge we lost as a species when that empire was destroyed ;___;

Fucking Atlanteans.
>>
>>174122180
>had all that land and lost it all quickly
wow real superior
>>
>>174119963
Of course, otherwise it gets boring.
>>
>>174122285
>implying a finn goddess would want anything to do with yoru shit genes
>>
>>174122180
Yeah, but even with all your mighty you could not withstand the implications of the finno-korean hiperwar
>>
>>174122296
>fuck you too, lad.

rude!
>>
>>174122450
No u
>>
>>174122296
Annex the pink and purple federations then remove the purifiers.
>>
psi-jump-drive -> unbidden arrive on the other side of the galaxy

Should I try to actually fight them or just let them run rampant until they become nearly unstoppable? What weapons are good against them? Tachyon beams or focused emitters?

How many ascension perks do you get total?
>>
>>174122405
Not all fins are beatful, they are some mix betwen nords and sunnis, and sunnnis are ugly
i thin i mispelled sunnis, but its a name very like
>>
>>174122405
All you need to do to claim a finn wife is to outsauna their best sauna artists.
>>
>>174122549
Energy weapons are shit against the unbidden since they're all shields and no armor. Rev up those kinetic artillery.
>>
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>>174122551
sami
they have a certain charm
>>
>>174121650
I started right beside a Fanatic Purifier and had a size 20 Gaia world between us, thankfully I am also an FP and wiped him out right off the bat and took his homeworld and the Gaia world
>>
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>>174122536
>Pink
But they're friendly geckos!
>>
>>174119963

>fanatic purifiers
>take robots to start with
>only take 3--5 planets to research on, and have the rest filled with only androids
>research that happiness drug
>robot armies and vast navies of AI ships fueled by automated mining planets go around purging every trace of alien life(using that minimod that lets you turn every planet into a tomb world with sustained bombardment)
>colonize the ruined planets with and build even more murderbots from the ruins of their civilizations while my original race sits on their homeworld jerking off and eating funyuns
>>
>>174122679
They're friendly geckos with valuable land and resources. They're also an easy target so go fuck them up. Manifest destiny fucko
>>
>>174122180
Bullshit.
>>
>rebellion occurs
>have to declare a regular war to cede planets
why aren't we automatically at war and under unique circumstances?
>>
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>>174122009
>tfw you come back decades later with your big daddy fleet and get revenge
>>
>>174122679
they're space jews, anon
PURGE
>>
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>>174122679
>But they're friendly geckos!
what about this goy?
>>
>>174122663
i dont like the way their face, its a bit, circular?
>>
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>go on steam discussions to look for answers with a bug I have on steam
>the conversations there
is this the power of buyer's remorse and sunk cost fallacy?
>>
>>174122882
they're european eskimos, basically
>>
Guys.
Prethoryn invade but they sit around some unlucky dude planet and bombard it.
Any ideas?
Should they not infest it or something?
>>
What other ascension paths should stellaris have? I'm personally thinking that time manipulation should be one, with the ability to fast forward or rewind systems at first, then it moves on to to turning blackholes back into stars or vice versa.
>>
>>174122956
no, it's the power of SPUF
>>
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>>174120807
Comfy Solar System even.
Gonna terraform Mars into a Gaia world as well.
>>
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>>174122757
>>174122835
>>174122837
On the other hand, that big red blob is in fact a pile of filthy mold which just so happens to be at war with those friendly geckos.
>>
>>174122994
creating a second smaller universe where you play god to it and it can either go horribly wrong or give you prosperous benefits depending on your rule
>>
>>174122956
I wonder.
Maybe he love spending money. kind of addiction.
>>
>>174122994
>war some shitter
>lose
>nvm gonna just warp back in time lel
it's literally savescumming as a game mechanic
>>
>>174122653
Kinetic artillery in every slot?
Should i stick flak artillery on my BBs/CRs, or just leave it on the destroyers?
>>
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>>174122956
That's the power of a fanboy. Anyone with eyes can see that Paradox are one of the worst, second only to the guys who made Train Simulator.
>>
>>174122994
The ascensions are okay, they just need to put more dept
SOmething like
>bio path
>use other species as warriors changing their genes
>event triggers
>xeno rebelliom
But the are much better at you in everything bla bla bla
The problem of stellaris is FLAVOR
>>
>>174123064
Excellent, you can use their resources to kill the geckos.

>>174123118
Train sim guys are actually completely fine, those games are for weapons grade autism and the idea around those hundreds of DLC is you buy the train and route your particular autism really likes and ignore the rest.
>>
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>>174122994
I want some extreme biological alteration path, like some man after man shit where you go so crazy with biotech that your race just becomes a series of multipurpose limbs and extreme offshoot races that have specific purposes
>>
>>174123089
No, imagine if you could rewind all of his buildings, his pops, imagine fast-forwarding their leaders age to the thousands.
>>
>>174122994
Warp Gates, reverse engineering fallen empire tech, mega fortresses like enigmatic fortress
>>
>>174123239
I guess that's true, thinking about it. Does that make Paradox the worst then?
>>
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How do my Orks look before I get started?

Sadly there's no Orky fungus race, I had to go with Reptillian
>>
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>>174123118
EA is still worse.
>>
What's the best galaxy type to run in Stellaris? So far my favorite is Ring for muh density.
>>
>>174123118
Train simulator is excusable though. It's an extremely niche game with a very small set of fans, let alone people who will buy the dlc. Basically just hardcore train nuts.

Paradox actively courts the mainstream gamer and marks up all their DLC by 100%.
>>
>>174123251

I want to go full Spore with biotech. More races to uplift, fucking with pre-FTLs, altering biospheres left and right, transferring species around, creating new sentient races from scratch, huge amounts of biotech, like yuuzhan vong tier shit
>>
>>174123415
nah, that title still goes to EA
Paradox was great when they were still niche. By trying to appeal to wider audiences like the good jews they are, they ruined and continue ruining their games. Give it a few years and they'll be just like EA
>>
>>174117768
>Wanting more kinetics supremacy and for energy to be worthless as missiles.
>>
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the Xeno shits are growing
suppression is having the opposite effect!!
reeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee
>>
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>>174123127
>gene warrior versions of these guys take over my planets
Please no.
>>
>>174123437
EA is so bad that each sims game is basically just DLC for the previous one

imagine if instead of making new games that are decently unique paradox just made the literal exact same game over and over and removed features from each one but added one more feature that's unique to that game, only to patch in the previously removed features with 30 dollar dlc each time
>>
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Please tell me they fixed the bug with the fucking specter spawning again and again and again.
>>
>>174123568
Medieval was actually pretty fun.
>>
>>174123557
hover over the xenophile icon up top and see whats affecting it
>>
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>>174123437
So this is the power...
>>
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>>174123064
>that big red blob is in fact a pile of filthy mold
You know what to do anon
>>
>>174123564
exactly like this, would be so flavor intense, i would love to see a zerg swarm coming from my lands.
>>
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>>174121594
>>
>>174123631
I haven't added the sims stuff store, which is bound to add another two hundred dollars if you got it all.
>>
If I use Xeno armies, is there some kind of potential event where they get loose and go full Alien mode on one of my planets?
>>
What affects spiritualist attraction other than governing ethics?

I keep trying to make a spiritualist race to try psionics but by the time I get to around where they should start showing up my empire has drifted to a completely different government type.
>>
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>>174118746
>>174115323

Pls respond
Got no answers for either
>>
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tfw fallen empire donates me 3 escorts for one pop
>>
I just found a tomb world that has some primitive buildings on it, none of the other tomb worlds have ever had buildings on them.

Was this a planet with a pre-space civ on it that wiped itself out or something?
>>
do enclaves need to be in your territory for you to use them?
>>
>>174123828
Just wish could dissasemble and study and then get opinion penalty of the fallen empire, shit.
>>
>>174123834
>tomb world
>tomb

Gee anon I dunno

>>174123918
no
>>
>>174123918
No, but it makes them for favorable to you over time if you do include them in your territory.
>>
>>174123918
No. They gain influence if they're in your territory but it's not a requirement.
>>
is there any point to getting influence with the artist conclave
>>
>>174123794
colonizing gaia and tomb worlds
going down the psionic ascension path
governing ethics
forgot the other one
but its pretty much only 4 issues they have
>>
>>174124071
No AI
>>
>>174124049

>not always getting the 15% happiness and +10% pop growth
>>
What is a good name for an human corporate dominion?
>>
>>174124121
right, of course
>>
>>174123118
>>174123437
How are Amplitude in terms of DLC policy?
>>
>>174124049
The festival of worlds, which a big bonus to happiness, but they have a chance to run off with the minerals and never return your calls. Just like kickstarter.
>>
>>174124138
Human Corporate Dominion
>>
>>174123251
>man after man

That shit gave me nightmares.
>>
psionic path is too op
>hehe lets talk to the shroud
>hey budy there a empire that i want destroy help me
>suddenly guardian 15k in your fllet
>>
>>174124138
Nanotrasen corporation.
>>
>>174124198
Endless legend is the only thing we've really had to base any judgement on and they're good.
They patch the game and additional "features" are faction specific, so as long as you're not creating custom factions you'll never notice you're missing things.

It's not like EU4 or CK2 where you have to revert to earlier versions to keep the game playable if you're not going to get DLC, or in CK2's case to keep the game playable period.
>>
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>>174123564
Creating super-soldiers should have some risk, same way creating androids does. If you create something to be superior to you, eventually it'll wonder why it has to take orders from you at all.

They'd need to buff gene-warriors a bit though.
>>
>>174124138
Weyland-Yutani Corporation
Union Aerospace Corporation
Ultor Corporation
>>
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>>174123239
>>174123665
They have been brought to battle, and brought lasers to a gun fight. How unfortunate.
>>
>>174124360
Materialists BTFO
>>
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hlp
>>
>>174123540
>he thinks kinetics are supreme
They are demonstrably not since the best ship design in the game only has a single kinetic weapon on it to strip shields and would be replaced by a disrupter if 90% armor ships weren't so commonplace at end game.
>>
>>174123946
neck yourself cunt
>>
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>>174124424
But they have the same rights as everyone else.
Also I'm authoritarian and they're uplifted by me.
>>
>>174124481
Deploy the Army.
>>
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>>174123726
>Depth
>In anything except the Psychic path

You wish. Literally no downsides to engineering biological horrors who exist only to kill.
>>
>Get a second avatar from the Shroud
Put it in the same fleet as the first one or keep them seperate?
>>
Synthetics

Y/N?

Are they a trap?

Will the Fallen Empire that dislikes people going for AI attack me right away? Or if not, when?

Their fleet power is actually not appearing as Overwhelming anymore, just Superior
>>
>>174124360
Pfft, synthetic path is better, cyborg gives you 20% habitability, 10% research speed, +5% army damage and +15% minerals.
>>
>>174124640
the AI hating fallen empire has multiple 60-50k fleets
in my experience, a 70k fleet can wipe them out, by baiting his fleets into 1 on 1 fights
>>
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>>174124481
Time to send in the kill-bots anon.
>>
>>174124640
Only if you're willing to give them full rights, otherwise you're looking at a fuckhuge rebellion
>>
>>174124481
I think you do need to explain to them that they can be simply replaced with robots.
>>
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>>174124628
both in one
start the space jam on some nigs as a thank you to the shroud
could probably fuck up fallen empires with them and your fleet
>>
>>174124892
Aku is popular these days.
>>
>>174125005
New season of samurai jack.
>>
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any of you murderbot larpers watch the animatrix?
>>
>>174124774
but you guys said its easy as fuck to contain the rebellion just by having defense armies everywhere
>>
GREAT TIER:
Mastery of Nature
Engineered Evolution
Evolutionary Mastery
Transcendence

GOOD TIER:
Interstellar Dominion
Defender of the Galaxy
Voidborne
Galactic Force Projection
Mind Over Matter

OK TIER:
One Vision
The Flesh is Weak
Technological Ascendancy
Galactic Contender
Galactic Wonders
The Circle of Life
Imperial Prerogative

SHIT TIER:
Synthetic Evolution
World Shaper
Master Builders
Consecrated Worlds

>tradition tree tier list

GREAT TIER:
Discovery
Prosperity

GOOD TIER:
Supremacy
Expansion

OK TIER:
Diplomacy
Harmony

SHIT TIER:
Domination
>>
>>174125214
massive rebellion on all of your worlds is not something an army can handle for low cost
you'd be getting fucked by events too
better off giving them rights and enslaving ayys instead
>>
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And yet another vassal joins the fold. I think I have enough military forces (nor do I think my vassals even contribute that much anyways), so I'm going to start taking some tributaries.

Who shall feel the wrath of the Golden Fleet next? Red, brown, lavender, lime, or light blue?
>>
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>>174125292
>master builders
>shit
>not wanting to get 25% more habitats 33% faster
it's like you don't want to get shekels>>174125365
>>
>>174125292
tradition tree list is a solid 10/10 but you are completely stupid on ascension perks
>>
>>174125365
Lavender; you can take a few border worlds for yourself from the people to your north while you're at it
>>
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Would the Brotherhood of Nod be spiritualists or materialists. Sure, they are a religion, but they pretty much worship technology.
>>
>>174125365
go for red, he's in a safer position, you'll be able to hold on to him much easier and you'll avoid having a force behind your lines if everything goes tits up
>>
>>174125482
they're probably more spiritualist but probably also authoritarian
>>
>>174125482
Does nod use robots or only humans
>>
Anyone here a fan of Star Control? What do you think some of the races would be under stellaris ethics?
>>
>>174125596
They have both cyborgs and temples.
>>
>>174125482
Nod's one of those exceptions where they'd be both fanatic spiritualist and fanatic materialist.
They have a hard-on for exotic technologies and waiting for Kane to show his bald head again.
>>
>>174125596
Kane built an AI that went terminator on everyone. He has been more for human units since
>>
>>174125432
No he is pretty based.
>>
>>174125432
What's wrong with his ascension list?
>>
>>174125292
I don't think I've ever willingly chosen the domination tree, I only choose it when I have no other trees left
>>
>Play as Psionic
>Conquer cyborgs
>Tear the evil cybernetic implants from their bodies and send them to the mines for the rest of their lives

Serves them right.
>>
>>174125292
>Mastery of Nature
>anything other than shit tier
terraforming literally clears all blockers AS WELL AS makes the planet your choice of climate
>>
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I'm tempted to go down bio ascension just for how cruel it lets you be.
>>
>>174125596

It depends on the sect. Some sects hate robots, while others say cyborgs, mutants and robots are the coolest thing. They all worship an immortal prophet, yet they are all for advance technologies, and sacred Tiberium minerals.

Technology of Peace.
Peace through power.
Kane lives in death.
...
>>
>>174126292
could you weaponize immigrants by making them absolutely fucking terrible then sending them off to your neighbours to be unproductive members of society
>>
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>>174125365
>>174125413
>>174125462
>>174125513
Galactic update, actually.
Looks like red got #LIBERATED and his corpse joined green. It'll be easy enough to take what remains of him as a tributary.

Lime has defensive pacts with the two big nations directly below him; the Coalition and the Mandate.
Light Blue has defensive pacts with the Foundation (big wing to the west), the Citizen Regime to his west, and the Compact and Covenant to his east.

Brown has a defensive pact with lavender.

Lavender has a defensive pact with brown and the Mandate south of light blue.
>>
This game makes no sense sometimes
>put a frontier outpost in a cluster of Stars which have fuckhuge ammount of minerals and energy among them
>Xenophobe fallen empire decides to say hello to me and turns out they are right next to that cluster
>they Ree at me to get rid of the outpost and I click the button to do it
>They still fucking declare war on me even though I did exactly what they wanted
THIS IS BULLSHIT
>>
>>174126361
yes, just look at germany
>>
>>174126464
They know you'd just do it again
Better take care of the source of the problem
>>
>>174126406
OH, and north east pink is guaranteeing lavender.

How many connections deep will drag an empire into war?
>>
>>174123630
What do you do about the top two "active/ruler's" political faction?
>>
>>174126361
Don't forget to call your species the Jews hahahaha my fellow /pol/ack
Include me in the screentap on /r/thedonald
>>
>>174124481
have you built all the defensive armies you can on the planet?
>>
How did the leader of the pacifist faction become the leader of my Fanatic militaristic empire.

Fucking democracies.
>>
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>>174126361

Yes, I'm sure it can be done even better with the gene ascension.
>>
>>174126572
>yes, just look at germany
go back to pol fascist.
>>
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>>174125153
Yeah, that's what convinced me the vicious meatbags deserve everything they get.
>>
>pull fallen empire into my galaxy-defending federation
>they don't add shit to my designs
thanks, johan
>>
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is mind over matter worth it? all the bonuses that may or may not appear seem to be rather small, and the building you get doesn't seem like much.
>>
Does the AI rebellion only happen if you actually have synth pops in your empire, or can it trigger simply by having the Synths tech researched?
>>
>>174126361
You can, actually. There was a reddit post someone linked to me once about it. You gene mod a race to have every negative trait you can, then 'gift' the planet to the empire you hate. They will pretty much be endless uprisings for the AI.
>>
>>174126660
no idea
>>
>>174126774
She was asking for it desu.
>>
>>174126735
Shame you can't give negative traits with genetic engineering...creating species specifically to infiltrate xenophile societies and be a millstone around their necks would be good.
>>
>>174126660
Active political faction: suppress the xenophile faction
Ruler's political faction: get a new ruler
>>
>>174126801
Mind over matter is meh, you just need it for psionic ascension which is the best in the game.
>>
>>174126801
>is mind over matter worth it? all the bonuses that may or may not appear seem to be rather small, and the building you get doesn't seem like much.

It's Step 1

Step 2 is the good one.
>>
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>Starting systems are fill with 1k pirate fleets
FUCKING PIRATES GET OUT
>>
>>174126190
>waiting 30 years and spending an ass-load of resources just to make an already habitable planet a little more valuable
Nah getting F R E E tech and removal is god-tier.
>>
>>174126961
>It's Step 1
>Step 2 is the good one.
Step 2 being Transcendence, which you can get as the 4th ascendancy pick.
>>
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Can human and ayy truly live together in spess?
>>
>>174126905
>Shame you can't give negative traits with genetic engineering
you can with the ascension perks, also lets you remove good traits
>>174126976
>30 years
>ass-load of resources
it doesn't take that long, especially if you take the World Shaper ascension perk and it only costs ~1700 energy to terraform
>>
>>174127074
I miss Virtual Combat Arenas, they were my favorite building before banks update. +5% happy, -10% ethics divergence, +5% army damage.
>>
>>174127074
I like how there's only one of each species.
>>
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>>174123631
>>
>>174127074
i hope you get tenpenny tower'd
>>
>>174127074
beutiful
truly the future is free of the plight of white man
>>
I think it is stupid that you don't start with robots and robot armies.
>>
>>174127208
expensive jerk off material
>>
>>174127237
Bottom right, anon.
>>
Is syncretic evolution good?
>>
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>upgrade ships
>firepower drops from 16K to 11K
>>
>>174127126
A yellow world takes 1800 days (5 years) and 2000 energy, with liquids/gas its 1500e, 1000e with both, 850e if prosperity tree is finished. World Shaper affects speed so it'd only take 2.5 years to terraform a yellow world. Red is double time and energy.
>>
>>174124702
Cyborg admirals get +15% fire speed and all cyborgs get +40 Lifespan, and cyborg governors get +5% Credits and +5% Minerals.

The bonuses are huge, you just miss them if you don't check every leader tool tip because they never bother to tell you about them.
>>
>>174127303
Isn't there a civic for that?
>>
>>174127354
>Is syncretic evolution good?
Depends on what you get as the prole species.

Its most useful for authoritarian races so you can set them to chattel slavery and use them to farm & mine while using the main species for energy, science & unity.
>>
Which are the must have mods for a holy empire(psionc) run ?
>>
>>174127193
I count 2 humans: insufficiently diverse.
>>
WHY WONT THE OPTION TO RESEARCH MEGASTRUCTURES SHOW UP
I HAVE THIS CURATOR SITTING HERE FOREVER AND I HAVE ALL PREREQUISITES
>>
>>174127462
No, there's only one human, I'm sure of it. In the bottom right; where are you counting the second?
>>
>>174127429
>chattel slavery
caste system
>>
>>174127414

It implies that you have robots since before you had your first satellite and you have been obsessed with having real robots them since the steam age.
>>
>>174127429
That said if you are authoritarian you can just, you know, set your own race to chattel slavery and get better bonuses from slaver guilds.
>>
>>174127354

Its very fun for slaving races and xenophiles. Makes a great narrative why youre a pacifist xeno hugger too.
>>
>>174127462
Just wait until I terraform Mars into a Gaia planet.
You'll see.
>>
>>174127530
>>174127514
Wait, yeah, cast system, not chattle.
>>
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>There are people who don't give their slaves social welfare
>>
>>174127462

I see only one human and a nigger.
>>
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>>174127617
I don't even give my own people gibmedats, why would I give it to the xeno scum working 9 to 9 in the salt mines?
>>
is it better to make slaves happy so they work better or cut down all living costs and institute a few armies so they don't revolt?
>>
Ok guys I fixed it.
>>
>>174127906
Ah, good to see you kept the one human.
>>
>>174127882
Army maintenance doesn't ever really add up to be any more costly than impoverished conditions, but you'll probably need armies even with better living conditions in some cases (Large population planets / Capital Worlds) where as with armies you can keep them with the poorest living conditions just fine, though you'll want to keep some assault divisions on standby in the area in case they get cute.
>>
>>174127751
Still the same species no matter how hard /pol/ protests.
>>
Robots or slaves?
>>
>>174127530
You can get better bonus with syncretic species if you are willing to reroll.
>>
>>174128276
robot slaves
>>
>>174127882
Having armies on all your major planets is just good practice.

Pretty much any of my planets with enough tiles for it to be worthwhile, has a clone bank for shitting out a load of armies in the even the local slave pops get uppity or xenos manage to dodge round my fleets.
>>
>>174128276
Advance your robots until they're synths, so they're sapient and thus able to understand the concept of suffering and deprivation of liberty, then enslave them.

Best of both worlds.
>>
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THE GOLDEN DOMINION GROWS
NOW I ACTUALLY HAVE THE ENERGY TO SUPPORT MY (soon to be) MASSIVE FLEET
>>
>>174128554
i hope you enjoy being gangraped.
>>
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>>174128318
>Pretty much any of my planets with enough tiles for it to be worthwhile, has a clone bank for shitting out a load of armies in the even the local slave pops get uppity or xenos manage to dodge round my fleets.

Clone banks are a waste.

It doesn't matter what army you use to discipline your slaves, they all reduce unrest at the same amount.

Put up a slave processing facility (which boosts slave production), set your slave race species rights to limited military service, and use your own slaves to keep your other slaves in line.

Although I just use slightly more expensive defensive armies because I don't like a cluttered army tab in my sidebar.
>>
>>174127882
>is it better to make slaves happy so they work better or cut down all living costs and institute a few armies so they don't revolt?

just fill the planet with defensive armies and you can control it with every pop being enslaved on minimum living conditions.
>>
>>174128658
Butthurt robocuck detected.
>>
>>174128645
Wait, I just realized.

Federation association members don't get auto-protected by the federation, do they?

A whole lot of the galaxy just opened up for conquest :^)
>>
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Would a species pretty much ruled by a Space Megacorp be named after their planet, species or founder?
>>
Nerve Stapled + Very Strong + Industrious + Agrarian = Best Slave Race?
>>
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>>174128678
>Not having your slaving despots be a strong, fanatic militarist warrior race for dat +60% army damage to keep your slaves in check
>Not using clones that can be produced in a third of the time of any other army and still fight off gene-warriors from more pathetic races

Clones > Everything else
>>
>>174128925
probably species unless they decided to stamp corporate logos on babbies sometime during their evolution
>>
Can you be an enslaver with weak trait?
>>
How would fix Synthetic Evolution and the mechanist civic?

IMO you should be able to "specialize" your synthetics pops into a few specialized variants with bonus just enough to make them compete with biological ascension and make the cost of building robots worth it.
>>
>>174129187
Of course, slaves do all the manual labour while your guys do the thinking jobs.
>>
>>174128925
Probably the name of their megacorporation altough such a corporation could rebrand itself as the state.
>>
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>>174129282
how many habitable worlds is reasonable rp wise?
>>
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>It is the year 2270
>Only have 3 planets conlonized, having my plant people do some really cool research
>north of me is a fallen empire, and south of me is a war mongering civilization
>know that they will eventually go to war with me so I try to prepare by deploying stations on the only planets I thought they could travel to because I had hyperlane mapping

>still researching stuff and developing my three colonies

>fast forward a few years
>they go to war with me
>all I have is a small 3k fleet with a few carriers,destroyers, and corvettes
>my stations instantly get destroyed by their 7k power fleets, and my fortresses weren't built yet because I had just finished the research

>Apparently my plan didn't matter anyways because they were able to warp to systems behind my stations anyways

>they then proceed to destroy my only fleet, and then bombard my planets and I lose

I really wish I wasn't so shit at this game. On a sidenote, all of the anomaly descriptions and events are basically the same right? I don't need to read them once I know which one they are?
>>
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>>174129259

Yeah. Also cybernetic planets.
>>
>>174129471
robotic races when
>>
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Send help quick
>>
>>174129390
*warps behind your defenses*
psshht.. nuthin personnel kid
>>
>>174129390
a 7k fleet wouldn't be stopped by fortresses anyway. Even a full flower with a snare fort surrounded by 6 fortress with long range weapons would probably lose.
>>
So, how do you defeat an Awaken Empire? I had a massive battle between my 120k fleet and multiple 50k in my fortified homeworld with (flower fort). I destroyed most of the AE fleets but I lost the battle of attrition in the end. They just kept coming.
>>
>>174129760
you weaken them
>>
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>>174129575
>he fell for the battleship meme
>>
>>174129707
stations are too weak, unrealistical, they sould be stronker, LIKE RUSIA!
>>174129604
Lol'ed
>>
Do i NEED the mechanist perk to build robots or can I just research them ? thinking of doing a fanatical materialist build but not sure on this part

Robots still are after powered exoskeletons right ?
>>
>>174129954

What's the best ship class for a single type fleet? Destroyer?
>>
Do the fallen empires still get jump drive tech even if you set the game to hyperlanes only?
>>
>>174129604

>No Grand Admiral Thrawn pincer movement.

https://www.youtube.com/watch?v=XVa1C6eV12M
>>
>>174130086

Jump Drive are not restricted by anything. You can always research them.
>>
>>174130071
>single type fleet
there's your problem mate

best meta is a 2cru-3des-4cor composition, there's a decent guide up on plebbit but the gist is that M plasma is still king
>>
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>>174130183

I can't be bothered to try to maintain a fleet of anything but a single ship type
>>
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posting from yesterday
>>
>>174130229
enjoy failure then
>>
Are unbidden weaponry good against unbidden?
>>
>>174130259
I'm guessing you lost that
>>
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The Dalthnak'ians selected a gas giant in my home system as their new colony, convenient. I like the name of Olympus though.
>>
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>>174130360
>>
>>
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>tfw can't figure out how to uncouple governments from ethics in 1.5
>>
Can I get away with colonizing a single holy world or do they fuck you immediately?
>>
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>>174108826
Silly Anon, Kumo IS God!
>>
>>174130510

They tell you fuck off immediately. If you ignore them then they fuck you.
>>
Holy shit these Matter Disintegrators coupled with arc emitters are amazing.

These things eat the hull before the shields go down.
>>
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:^)
>>
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>>174130906
>very strong
>>
>>174130906
>warrior culture
>very strong
>those wimpy arms

Sasuga
>>
Is the more events mod updated to 1.5?
>>
>>174130951
>>174130983
You laugh, but that's +60% army damage.
Besides, who says they use their arms :^)
>>
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At least the aliens didn't wreck this
>>
>>174131070
Now that's playing dirty.
>>
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>>174130229
What? Why?
>>
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Should I give them strong instead? I want them to gather vassals instead of conquering people.
>>
i just started a game as squid star regime and my scientist brought some sealed shit home from a crypt on nuclear wasteland.
I feel like opening this is a good idea
>>
Why is the Orbital Mind Control Laser so fucking silly?
>>
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Reminder to buy endless space 2 and become Horatio
>>
>>174131218
resilient is a trash trait.
>>
>>174131260
slut killed my physics guy ree
>>
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>tfw 2 months from functional FTL drive

Feels good as fuck.
>>
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I need some ideas for civics and traits. I will leave them to the AI.
>>
Is there any way to preview how far the borders will extend from a frontier outpost?
>>
>>174131630

>Space sluts
>>
What happens to the one of a kind buildings that can only be built in your capital when you move your capital?
>>
>>174131338
Loved the first game how much new stuff is in the 2nd and is the new stuff worth shelling out for?
>>
>>174131623

>Practical Warp Travel.

A mod with an slower-than-light phase?
>>
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Ok what the fuck is up with megaengineering technology?

I've had the the prerequisites for almost 100 years now.
For half of that time, a voidcraft scientist has been sitting on engineering.

There are no relevant technologies left.
There are no voidcraft technologies left.
There are no purple technologies left EXCEPT MEGAENGINEERING
>>
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I'm trying to figure out what to do but all I can think of is keep expanding and start another war. The problem is that I expanded very rapidly at the start and my research suffered for that, so now I've been trying to catch up to the others. I almost tripled my research in engineering and physics in the last 100 years or so, but all that effort will be in vain if I start grabbing systems.

My neighbours, the Federation of Weak Bitches and that Autocracy are in good terms and my relations have been going down with the Autocracy for a while now, so I think I'd lose relations with them, but I have defensive pacts with half of the galaxy so they wouldn't be able to do anything.

Wat do?
>>
>>174131960
Do you have zero point power?
>>
>>174131935
Pre FTL players mod.

Great shit.
>>
>>174131991
YES
>>
I feel like the endgame comes too fast; the interactions with local neighbors should be the only thing happening during the first 100 years before you're even aware of the entire god damn galaxy.
Maybe it's just straddled by the low number of factions you can play with?
>>
>Warp is the simplest and most comfy, but is objectively the worst
>Hyperspace is strategic, but can be exceedingly frustrating
>Wormhole is the most fun and powerful, but is tedious to manage
>>
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>>174132112
>>
>>174131665
Just because they've got bright plumage doesn't make them sluts anon.
>>
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And the first FTL ships are rolling from the shipyards.

>>174132112
I hate how those three systems are so unbalanced..
>>
How to use well Sectors?
>>
>>174132112
>>174132212

Quick, /civ4xg/, design a 4th FTL method to go along with the other 3 AND rebalance the existing 3 so that they're all effective and fun to use.

Hardmode: Think of a way to remove stations from wormhole while maintaining their defensive/short-ranged nature.
>>
>>174132302
dump minerals on them, focus on specific materials/research if you need something specific, otherwise leave them generic
>>
>>174132323

Just copy the ones from Sword of the Stars.
>>
>>174132323
Improbability drive. Whenever a ship tries to go to another system it goes MIA for a random amount of time before showing up in a random system, repeating the process until it arrives where it actually wanted to go.
>>
>>174131960
It does take a long long time for it to appear.
My story:
>save an ascension point for it
>wait for it
>wait for it
>research Jump Drive for the lulz because it appeared first before megaengineering
>megaengineering finally appears
>RESEARCH IT LIKE THE NORTH STAR
>Build the Dyson construction base
>Neighbor that was friendly closes borders with me
>Shortly after Unbidden pops up a bit north
>Can't get to where the rift is because 2 jackass neighbors (the other one's a fanatic purifier so yeah)
>1 FE out of 4 wanna fight the Unbidden but it's the smallest
>War my neighbor just to gain passage, even though I have 1 pacifist ethic, just to get a shot at the Unbidden
>It's too late

They even ate the heroic FE's titan. Welp, time to start a new game.
>>
>>174132323
delete all 3
sublight only in any direction
expand game time by thousands of years
slowly get closer to the speed of light
time dilation goes into effect
the universe has a constant time
time bubbles around light-travelling ships do not age at all as they travel between planets
>>
>>174132323
>Niggerleport
You steal ships and use their drives, because you're too stupid to come up with your own.
>>
>>174132323
Slipstream.
Needs specialized ship to travel, can be dangerous or unreliable and can be used by enemies but its more free than warp and faster windup/wind down than hyperlanes.
>>
>>174132265
what mod to add waifus?
>>
>>174132374
My man

>>174132391
You know, this could actually work

>technically infinite range in any one given jump
>the farther the distance, the greater the inaccuracy
>a short hop within scan range is all but guranteed to get there in one jump
>a jump across the galaxy has, at start, a 5% chance of success
>while any system is a potential destination, a area of likely system increases as distance increases
>fleets will always attempt to go in one jump towards their destination, slowly but surely honing in
>better drive tech reduces this randomness
>t3 has a 50% chance for a successful cross-galaxy jump
>>
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>>174132506
there's no point cus you'll never see your waifus
>>
>>174132323
I'd steal the hiver way from SotS, STL to get somewhere initially then they build a stargate for instant travel.

I'd leave warp and wormholes as they are cause honestly they're fine, but allow hyperlances to use new unstable long distance lanes at level 2 and create their own short distance ones at some cost at level 3
>>
i want to F U C K a vodyani
>>
>>174132323

I wish there was a way to research all three. It doesn't make much sense to have access to only one.
>>
>>174132571
>early game war
>go for a short jump to an enemy system
>it fucks up and ports you to the dimensional horror which obliterates your fleet
10/10 would play
>>
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>tfw monopoly on Teldar Crystals
>>
>>174132571
so, literally faster warp with a downside for range?
>>
>Default Constructor Ships gets named India.
>>
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>>174131338
Horatio is ugly.

>>174131810
They've taken what they learned since ES1 and applied it to ES2. Yes, as a slight bonus, it is currently 25% off compared to its release price.

https://www.games2gether.com/endless-space-2/blog/519-release-date-announced-for-endless-space-2
>>
>>174132725
>it's form of travel is ejecting poo all over the space and use it as form of propulsion
>>
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>>174132768
Wait, meant to post this one.
>>
>>174132790
>literally shits everywhere in the known universe but in the loo
>>
>>174132302
>How to use well Sectors?
Don't give them a planet until it's fully built, including level 2 capital, and any special buildings like Energy Grid or Mining Processing.

Never colonise a planet by giving it straight to a sector unless you have no choice.

Make one giant sector. There's no point doing anything but this as sectors quickly stockpile huge amount of resources.

Only tick
* Space Construction
* Respect Tile Resources

This will inhibit the retardation of the AI.

If your race is hella into Robots you can let it build Robots. If you are using bio-engineering (or planning to) and/or slaves you might want to leave it unticked.

You can let it build military stations once it has a giant stockpile. It will do little more than annoy an enemy but the stockpile will just get wasted otherwise.

If you have energy issues, you can move systems with lots of orbital mines or research into a sector. They will absorb the cost of the orbital platform instead of it coming out of our direct cash.
>>
>played Age of Empires 2
>video game guide suggested to never bother with the sheeps and rush farms
>/civ4xg/ tells me the opposite
>check
>sheeps gives food quicker than farms

>playing Warcraft 3
>guides tell me to avoid using the Death Knight
doubt.jpg
>>
>>174132323
Can't think of a fourth, but I'd change Hyperspace so that players can build Hyperspace Gates that allow ships to pass through systems where they are located without exiting FTL, sort of like a freeway system for FTL. They'd be more expensive to maintain than wormhole generators, but with them you could create emergency hyperspace routes for your fleets, and likewise destroying these hyperspace gates would be a strategic goal for empires fighting hyperspace empires.

For Warp, I'd have it so that ships could warp at any point inside a system instead of having to go to the edge, and they could also use their emergency FTL more easily than other FTL types.

For wormholes, I'd add the ability to build Wormhole Stasis Generators that let you create permanent wormholes between systems, allowing for instantaneous travel as long as they remain active for any ships that pass through them (but they have a high energy cost to keep active).
>>
>>174132832
you got trolled twice
DK is top tier in W3
>heal your niglets
>damage dem niggers
>make you niglets hella fast
>literal "sheeeit" button that revives all your niglets
>>
>>174132832
I bet you don't even get your boars scrub
>>
>>174132957
Fucking guides. You can't trust them.
Shoulda knew it was bullshit when I noticed the DK's aura could heal even war engines.
>>
>>174132323

Not a new one, but naturally occurring wormhole could give be a nice touch. Both entrance/exit could offer strategic opportunities.
>>
What year do end game events start?
>>
>>174132832
Pleb is using guides that say to rush farms.

Rising above is realizing sheeps are better.

Enlightenment is realizing the boar is the secret to winning AoE2.
>>
>>174133013
wait what
been a long time since I played it but pretty sure DKs aura is the one that makes you move faster

The deathlord or whatever thingy (big ass demon with wings) is the one with vampiric aura
>>
>>174132832
They are trying to make you worse at the game on purpose I think. DK is the easy mode hero for the Undead. His aura kicks so much ass it's not even funny, and unlike his Paladin counterpart his heal can actually damage 3/4 factions instead of just 1.
>>
>>174133091
entering another dimension and instantly unraveling all mysteries of the multiverses is realizing picking berries is the instant game winner
>>
>>174133106
DK's aura is a speed boost and provides health regeneration passively.
>>
>>174133091
Then I'm enlightened.
Also, light cavalry is a lot better than I thought when I was younger.
>only take food
>good at killing monks
>good at diverting archers

>>174133106
Makes you move faster, and make you regenerates HPs. Even if it's a mechanical unit, it'll recover HP thanks to his aura.
I'm starting to think that people writing these video games magazines are idiots. First the sheeps then the DK being trash.
>>
>>174132673
>>174132692
Pretty much. Just for some numbers pulled out of my ass, let's say:

>fastest spinup and winddown out of any FTL; if they reach a system's outer markers, they're gone in less than 7 days
>100% chance to reach their destination if its within the scan distance of the best scan in their fleet
>probability to reach their destination decreases by 5% for every unit of their scan radius their target destination is away, to a minimum of 5%
>the radius of likely destinations increases proportionally to the distance of their target destination, at half the rate
>of the remaining probability not taken up by the target destination, half of that is taken up by systems in the radius of likely destination, and the remainder by the rest of the galaxy
>for T1

So, if we define a Galaxy to be 200 units across, and the starting scan radius to be 5 units in diameter, a jump to a destination 100 units away would:
>destination has a probability of 5%
>systems within 50 units of the target destination would, in total, have a probability of 47.5% spread equally among them
>systems 50 units or more away would, in total, have a probability of 47.5% spread equally among them

A jump of 200 units, however, literally crossing the galaxy, would be:
>destination has a probability of 5%
>systems within 100 units of the target destination would, in total, have a probability of 47.5% spread equally among them
>systems 100 units or more away would, in total, have a probability of 47.5% spread equally among them
>>
>>174133013
Passive regeneration won't help against focused fire and in general DK is a shittier version of Paladin. Undead RoC campaign was such a letdown because of this.
>>
>>174133218
nigga that mechanic is dumb and you're dumb
>>
>>174133271
No u
>>
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>transport ships get stuck in a fight with a research station
>Neither of them have guns
>Have to emergency FTL out
>>
IF OUR OLIGARCH IS TO BECOME PRESIDENT
MILITARY RULER OF ALL RUSSIA
>>
>>174133230
But passive regeneration is the undead's only way of healing, they don't have the OP wells like the elves. So improving that regeneration makes them a lot more durable against creeps.
>>
>>174133347
that and death coil
>>
>playing warcraft 3 when heroes of annihilated empires exists and is readily available on steam

shaking my head to be honest family
>>
>>174133380
And I forgot about them, but they also got the obsidian statues in the expansion. So I guess the DK is less relevant in the expansion.

>>174133420
Heroes of Annihilated Empires has less atmosphere.
>>
>>174133420
>implying anything will ever match the amount of custom maps and fun you could have with W3

man those tower defense maps were the shit
>>
>>174130493
Anyone have any idea? Everything I've tried in the 00_governments file doesn't end up doing shit in game.
>>
>>174132815
Thanks.
>>
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>Try to be tactical
>Make six thought out fleets
>Make elaborate battle plans
>Enemy just clumps in to a big ass fleet and stomps my smaller fleets because I can't fucking micromanage them to avoid the big fleets
>Devolves into doomstackshitfest again
>>
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One of these days I'll finally be successful at playing Fanatic Purifiers. For some reason the game loves to place me right next to the Xenophile FE whenever I do so, which means constant humilations and if I ever attack anyone it's an immediate liberation war.
>>
>>174133530
I think I played the customs maps more than the regular game. Gladiator and DotA were fun.
>>
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>>174133605
>3440x1440
>>
>>174133556
Then they fucking spam those one corvette fleets to blockade my fucking planets and I can't fucking micro my tiny corvette fleets and keep track of what the fuck is where and when the fuck what.

Why is combat so fucking terrible in Stellaris?
>>
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>>174133727
you're too autistic for it. perhaps give Aurora a try Stellaris is for a wider, more approachable audience.

Pls buy
>>
>>174133673
>Lightsaber wound
>Blood
>>
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Ring-shaped galaxies were a mistake lmao
>>
>>174133961
This triggers my autism as well.
>>
>>174133896
How is it supposed to be approachable when the game devolves into this god awful fucking mess where you can't plan anything and nothing makes any fucking sense.

This fleet management system is so shit that the only manageable way to fight a war after 1000+ fleet cap is to stack them all into one doomstack and ignore defending anything.

this fleet management system is fucking shit.
>>
>>174134018
At least those aren't 2 FEs
>>
>>174133454
>>174133530
HoAE is gameplay-wise objectively better, the only thing WC3 has to it is pathfinding. I also find the world more interesting but that's a subjective opinion
>>
What do you think the new dlc should be about?
>>
>>174134118
Fixing their shit.
>>
>>174134095
>objectively
You sound like you have no idea what that word means.
>>
>>174134040
The fact that the AI can fucking pinpoint, counter and react to every fucking tiny fleet I have and send in a fleet that is enough to fuck them up while I would have to know exactly where everything is, I would have to know wtf of these 1000 alerts is relevant and I have to monitor every fucking system of every fleet I have to react to these bigger enemy fleets jumping in to deal with my smaller fleets.

There's no fucking way I can do shit like attack planets while harassing the enemy from the back while defending my own systems. That shit will fucking fall apart and I lose fleets and end up gathering them into a doomstack.
>>
>>174134160
For example?
>>
>>174134118

Hives, organic technology, organic ships, and starting robot races
>>
>>174134118

Diplomacy, espionage, and war.
>>
>>174134095
>HoAE is gameplay-wise objectively better
>lvl-ups are RNG with the best roll being at least 3 times better than the worst
Fuck off.
>>
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>>174134118
Expanding war so its not just one fleet chasing another fleet, while at the same time making it easier to manage.

Basically HoI, but in space.
>>
>>174134216
their shit
>>
>>174134216
Combat balance, diplomacy, ascensions, megastuctures, AI in general, the gorrilion of bugs they've been ignoring for months.
>>
What is the best space 4x and why?
>>
>>174134454

Alpha Centauri.
>>
>>174134454
Sword of the Stars

Combat is fun and the bugs get drunk off cheese.
>>
>>174132323
>Warp
Increase range, wind down does not affect movement within systems. Wind down length is proportionate to the length of the warp.

>Hyperspace
Ships can once again initiate hyperspace from anywhere within the system.
Hyperdrive II enables chain jumping, within owned or friendly territory. Ships can jump two systems without suffering a wind down period after the first jump.
Hyperdrive III increases the chain jump count by 1 and reveals regional hyperlanes.

>Wormholes
Unchanged other than having a station at both the entry and exit system reduces generation time.

>Stargates
Unmanned gate ships are constructed at a starport and sent to a destination at near light speed where they deploy and link with the gate network. The initial gate is quite small and must be upgraded as your ships increase in size to allow the larger ships through.

Unique building: Stargate
Building these on your planets removes the need for transport ships and increases migration speed by 50%.
>>
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>>174134454
Stellaris
Because
>>
>>174134350
>Basically HoI, but in space.
HOI4's AI is fucking abysmal.
>>
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>>174119963
I think pic related are my Romans
>>
>>174134773
"Making it have a decent AI" was implied, anon.
>>
>>174134990
Paradox implementing AI that can be called decent is a pipe dream.
>>
>>174132506
Space Babes
>>
>>174134936
Why wasteful?
They were a Despotic Empire, not a Theocratic one tho.
>>
>>174135119
I don't determine what Paradox calls the government based on ethics, I just picked the ethics.
And wasteful seemed more appropriate than anything else.
>>
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>2206
>all three research leaders have Spark of Genius
>>
>>174134513
I always played the Luur (dolphin race) if only because of how Kinetic weapons can totally mess up your ships as they 'pushed' ships around and can even send ships spinning if shot at the right angle consistently. Luur and their OP 'spin in any direction' thing was the only good way to render that ineffective.
>>
The shroud is cool but for fucks sake it necessitates save scumming to get ANYTHING out of it. I don't mean from an optimal point of view, but from just any kind of use. You're not going to get useful techs out of it. 9 times out of 10 it's just a useless boon. On top of all that you can only use it once every 5 years.
>>
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>>174115209
>falling for the hype again

you deserve this
>>
>>174135362
Liir*, anon.
>>
>>174135485
It'll be funny when improves space battles has all those things implemented better than paradox's attempt.
>>
What would be the ethics and civics of Trump?
>>
>>174135635
I would sooner trust Paradox more than the devs of that shitty mod.
>>
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>>174133961
>>174133961
>lightsaber wound
>no blood
>>
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>When my corvette harassment fleet's admiral gets the unyielding trait
>>
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How do I set my demands if I win the defesive war?
>>
>>174135726
Yes good goy please purchase our stolen mod content expansion only $19.99
>>
>>174135642
Militarist/Xenophobe/Egalitarian

Corporate Dominion
Nationalistic Zeal
>>
>>174135750
>>When my corvette harassment fleet's admiral gets the unyielding trai
that trait no longer stops emergency ftl use.
>>
>>174135726
Watch videos or try it instead of believing or not believing them.
>>
>>174134454
Aurora 4x.
>>
>>174135873
>tfw you cucked someone out of their (You)
>>
>>174135873

Oh, well in that case, great!
>>
>>174135881
I did try it. It has probably some of the worst balance I've seen in a mod.
>>
>>174135841
>How do I set my demands if I win the defesive war?
Click on the war button (bottom right) then set demands.

Or, there will be a notification popup in the top left that you can also click.
>>
>>174135898
Aurora 4x is incredibly unrealistic. It treats spacetime as a fluid. That places it firmly in fiction territory. It's just boats in space. In fact it's even more restrictive than that because when you run out of fuel you stop in place, whereas boats could be carried along a tide. It's a fun game but don't mistake it for realism.
>>
>>174135964
He said BEST not most realistic.

And ships stopping without fuel was explained IIRC. Granted it was technobabble but again what isn't with SF.
>>
>>174109952
>sentry array gives 100% space radar coverage for the entire galaxy

>ringworld gives 100 planet tiles and space for 4 shipyards in one system, it’s something to build when you’re done with sentry array
>>
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>>174135964
>abstractions makes it unrealistic
>>
>>174135964
Why are you pretending it's not the case for all other 4x?
>>
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My first Pre-Sentient species encoutered in dozen of games...

Gotta uplift them and make them my new furry fucktoys.
>>
>>174136005

>4 shipyards in one system

This is my favorite part
>>
>>174109527
Name the planet they saved after your allies.
>>
Are there any non shit mods that add ships or even just carrier cores?
>>
>>174136315
>Are there any non shit mods that add ships or even just carrier cores?

http://steamcommunity.com/sharedfiles/filedetails/?id=683230077
>>
>>174136410
That mod looks like shit desu
>>
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>>174136410
>non shit
>>
>>174136598
THIS IS NOT EVEN MY FINAL FORM
>>
How do I put point barrier defence on my ships?
>>
>>174136315
Stellar Expansion has a module called Voidcraft that adds certain ships, not sure if it might be what you're looking for.
Other than that there's Realistic Ships and ISBS
>>
Why is wormhole so much better than the other two options?
>>
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>>174136598
This is one of the most popular mods on steam
>>
>>174134701

Me on the left
>>
>>174136516
>That mod looks like shit desu
k
>>
>tfw winning soon

I just need 38 other planets and win by domination.
>>
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>>174136598
>>
>>174136671
The wind down time kills warp
Hyperspace is far too restrictive
The AI is too stupid to use raiding parties to kill wormhole stations so the chief disadvantage doesn't matter.

The only way to play the game is to force hyperspace.
>>
>>174136697
>>174136760
To be fair, I did give it a Thumbs Up before they added the new Shipsets or the fucking load screens and main menu replacer.
>>
>>174136671
>>174136779
It also allows you to use the precious energy points that other FTL drives use for other things, like shields or weapons.
>>
I don't like how raising the living standards of my people means they're somehow more likely to be egalitarian. I mean, why would the people suddenly be wanting a more democratic system of government because their Philosopher King of a monarch decided to be nice to their people? Am I not allowed to have a utopian society with the stereotypical wise monarch as the head of state? In this scenario you'd have people wanting to join the faction that hates this wise monarch, whereas if I made everyone's lives miserable they're suddenly more likely to like having the concept of a monarch.

Are there mods that remove the concept of living standards from ethic completely yet? I don't mean just making utopian living standards available to all ethics that are already around, but how living standards are tied in to ethics attraction. It should be more dynamic and depend on what kind of authority you already are and what living standards your neighbour(s) are enjoying with the government type they have.
>>
>>174136892
someone will post the image but good times create weak men, who create weak state, which creates strong men who create good times. You are living in a liberal numale utopia which can't be sustained
>>
>>174120769
The Golden Horde, nice.
>>
>FINALLY get to build myself some comfy ringworld without getting my ass reamed by advanced AI
>LITERALLY 5 years after i achieved the first district EXtradimensionnal ASSHOLES show up 2 system over
>Shit out 3 80k armies on my ass, utterly annihilate me JUST before i start reaping the delicious fruits of my labor.


Fuck this shit. fuck it to hell. Either i build up a large fleet supported by fat stack of ships and research becomes impossible, or i keep my empire slim and get annihilated whenever anything of importance show up.

Fuck me, i only needed 10 years for the 200 navy cap ascension too.
>>
>>174136779
>>174136878

I don't mean "in what ways is wormhole better" I mean "why did they make three systems with one of those options being clearly better than the other two"
>>
What is the best government in stellaris and why is it democracy?
>>
>>174137001
In my last game when the unbidden showed up I had a 150k fleet, had built a dyson sphere and was building the sensor array.

Optimize your shit anon.
>>
>>174137087
>thinks having to deal with bullshit elections and losing leaders is best government.
>>
>>174135964
We can’t have realistic space 4x untill we have stable time loop computers to simulate causality violations.
>>
>>174137087
Oligarchy, my man. Not having to deal every 10 year is the best, and you get to choose if you aren't an idiot and keep healthy influence.
>>
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>Its the "This shit comes up, 2 months after you used an ascension slot on some shit" episode.
>>
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What the fuck is this m80s?

I am using jump drive and for some reason i am unable to jump into any system where enemy fleet exists.
>>
>>174137110
Nigga i had MAXIMAL science output to reach mega engineering the fastest. 7 fuckign science vessel running around with the receive research on survey. Fuck, my upograde where at +80%. I absolutely rushed to get to ringworld, while securing a few extremely ressource/research rich system and makign friends with the 3 neigboorhood empire so they'd leave my ass alone. Fuck, when they showed up my 3 alliees had armoies in the same range as them, but they did have time to show up since the fuckface literally showed up in my backyard (Procyon, if you play solar system you know how close that is)
>>
>>174137302
Fleet is set to "evasive". Set it to passive
>>
If I colonize holy world does it trigger the nearby holy guardians to attack?

Is it viable to rutle with ton of fortresses around them and then force their hands to get thier advanced technologies from debris and perhaps have them cede a planet or two?
>>
>Very strong race
>Slaver guilds
>Mining guilds

Explain why this isn't the best way to start
>>
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[PANIC]
>>
>>174137068
Wormholes shouldn't have been included into the start of the game - it should've been Warp Drives and Hyperspace initially. From there the tech pathway for both should have been Warp Drives III -> Jump Drives, whereas Hyperspace III -> Wormholes (creating your own hyperlanes).
The difference between these two systems would be that Jump Drives still operate as they do now, but wormholes can create a path from anywhere to any other place - the time to create this path depends on the distance, and since you are in control of the wormhole generation, it is only accessable by your empire (and allies). This makes it possible for empires stuck on hyperspace tech to be able to cross the galaxy without it taking months to do so - especially if they can just 'path' through the galactic core rather than having to travel around it.
Once established the wormhole generation station needs to be destroyed to 'cut off' this hyperspace path.
>>
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>Do the synthetic evolution thing
>Become a glorious, synthetic master race
>Notice that filthy organics are moving in from other empires to ruin my robotic utopia
>Have to build food so these disgusting things can masticate and digest that to sustain their feeble and brief existence
>Need to build toilet facilities too so they can excrete organic food matter in a controlled environment instead of defecating in public and smearing disgusting organic matter all over my beautiful robotic utopian cities.

Pic related. We tried to make food for a delegation of organics but they insisted we're doing it wrong and took the organic feces factory out of the blender.
>>
>>174137448

Create a dedicated food sector for containment purposes.
>>
>>174137367
I have’t met a single guardian in my current game.

What are the odds they are still alive by 2289?
>>
>>174137541
I met an aether drake in 2450.
>>
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>47 years into the game
>still no precursor chain
>still no xeno contact ( not counting one pre sentients i have )
>still no guardians

Im lonely :(
>>
What's the best size; 400, 600, or 800?
Something that won't lad the fuck out in late game, and yet has plenty of space to run well into the late 2300's to mid 2400's.
>>
>>174137638
600 is large enough. I did 100 before but fuck that, its too much
>>
>>174137135
You basically get to choose your leader with democracy for much cheaper by supporting them, I supported a leader once for 50 Influence and had them reelected til the day they died.
>>
>>174137303
The issue here is not your tech, but that your economy was so shit you couldn't afford a mega structure almost half the price of a dyson sphere AND 800 fleet cap worth of ships.
>>
>>174137627
>Borders pushed in from the top.
It's your own fault if you don't go meet others.
>>
>>174137781
I could EASILY afford it, i needed more fleet cap, which i was going to get by building ports. I fuckign hate building more than 5 planets due to research becoming a massive slog. All i needed was 10 more years for the ascension + i'd have had 2 more district. Woulda been 100% won easy.
>>
>>174137818
Holy shit i just noticed that ...

Brb, have some new meat to meet ;>
>>
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>>174137627
>I started my game sandwiched between 2 empires, one of which are fanatic purifiers...
Feels batman.
>>
>>174136957
Fuck off to /pol/ with your stupid delusions.
>>
>>174137682
Agreed; it's great fun around 2260-2290, but then it starts to massively slow down once you get into the 2300's.
>>
>>174137345
>If I colonize holy world does it trigger the nearby holy guardians to attack?
Only if you refuse to get rid of it.

>Is it viable to rutle with ton of fortresses around them and then force their hands to get thier advanced technologies from debris and perhaps have them cede a planet or two?

They will annhilate any defence you put up.

If you're lucky you might kill an escort and get the tech debirs.

You can also just surrender with a humiliation and lose your leader after
>>
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is the Planetary Diversity mod fun to play with?
>>
>>174137068
Paradox is shit at balance.
Wormholes are supposed to be balanced because they're "Hard to use" and vulnerable to raids to balance how good they are. But really they're no harder to use than warp, and the AI isn't smart enough to raid and defend wormhole stations so wormhole has effectively zero drawbacks. Roaming amoebas pose more threat to wormhole stations than AI fleets.
>>
>>174137921
What that guys said is true. You either see the truth or you choose to ignore it.
>>
>>174136957
>someone will post the image but good times create weak men, who create weak state, which creates strong men who create good times.

Just like the glorious aryan race who conquered the weak slavic hordes of Russia to start a thousand year reich.

Fuck off fascist. Back to /pol
>>
>>174137971
And even then, putting wormhole stations at the very edge of the system's radius (between the largest gap of system markers) avoids the issue of amoebas as well.
>>
>>174137515
We took the delegation to a green planet that had plenty of organic matter on the ground all over for them to consume. They still did not feed. They said the organic matter on the ground is not edible.

We began to get worried that they might wither and die if they do not feed or hydrate themselves so I took a handful of the organic matter from the ground and masticated it with my analog communication apparatus on the lower part of my facial construct and it was edible!

Organics are so picky when it comes to food.
>>
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I don't know wether the spider guy is awake or not, but I made a new thread just in case he is dead.

>>174138048
>>174138048
>>174138048
>>
>>174137348
Very strong is a bad trait because it's expensive for a not very big improvement over strong
Also while it may be a better start, megacorporation thrifty builds are better over the long game because of how energy is more valuable than both minerals and food after the early game.
>>
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>>174137921
>>174138025
>t. butthurt antifa cuccbois
>>
>>174138025
Russians lived in bad times since their existance though.
>>
>>174137971
The problem is the general problem of Stellaris warfare: everything is decided in the first doomstack clash. So restricting your fleet's freedom of movement by the enemy blamming your wormholes is irrelevant. If you win the fleet clash, you'll have ample time to rebuild your wormhole stations while you enjoy unchallengable space superiority. If you lose the fleet clash, easy maneuverability ain't gonna save you.
>>
>>174138019
But what is the point to spout your garbage here and to answer a gameplay problem?
This is irrelevant and what makes /pol/acks insuferable, not the fact of being triggered by your redpills.
>>
>>174138081
Too early, we're still on page 1. I was waiting.
>>
>>174138275
The /pol/acks initial response was as to why pops become egalitarian due to welfare was "correct", at least by human standards.

Now, whether or not that's good gameplay design is another question entirely.

You can't honestly think that it's possible to keep /pol/-tier topics out of discussion of a game that involves ethnic purging, right?
>>
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Does anyone ever bother with food sectors?
>>
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>>174138301
G-gomen, spider-kun!
>>
>>174125670
>Ur-Quan Kzer-Za
Fanatic Authoritarian, Xenophobe
>Ur-Quan Kohr-Ah
Fanatic Xenophobe, Militarist
>Mycon
Fanatic Spiritualist, Xenophobe
>Ilwrath
Fanatic Militarist, Spiritualist
>Spathi
Fanatic Pacifist, Xenophobe
>Thraddash
Fanatic Militarist, Materialist
>Androsynth
Fanatic Materialist, Egalitarian
>Syreen
Xenophile, Militarist, Egalitarian
>VUX
Xenophobe, Materialist, Militarist
>Pkunk
Xenophile, Pacifist, Spiritualist
>Yehat
Authoritarian, Militarist, Materialist
>Shofixiti
Fanatic Militarist, Xenophile
>*ORZ*
Hive Mind
>Melnorme
Fanatic Materialist, Pacifist
>Chenjesu
Fanatic Pacifist, Egalitarian
>Umgah
Fanatic Xenophile, Materialist
>Mmrnmhrm
Fanatic Materialist, Militarist
>Arilou
Spiritualist, Pacifist, Egalitarian
>Supox
Fanatic Xenophile, Pacifist
>Druuge
Authoritarian, Xenophile, Materialist
>Utwig
Xenophobe, Spiritualist, Egalitarian
>Zoq-Fot-Pik
Egalitarian, Xenophile, Pacifist
>Chmrr
Militarist, Materialist, Egalitarian
>Hoot-mons, no. Hugeglands. wait, Hunams.
Xenophile, Egalitarian, Materialist

Yes, I am a massive faggot about Star Control. Why do you ask?

Also; /gsg/ has literal double standards since they want nothing to do with Aurora while "claiming" Distant Worlds.
DW is 4X since 90% of it is eXploration. Something absent entirely from grand strategy. Deal with it.
>>
>>174138491
I was waiting until we reached bump limit AND were on page 8.
Don't be too quick to make a new thread, it may get us in trouble if a mod passes by and decides it's a double thread.
>>
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>>174138603
Sorry, I thought you weren't here... I'll just wait for somebody else to make a thread next time!
>>
>>174138386
>The /pol/acks initial response was as to why pops become egalitarian due to welfare was "correct", at least by human standards.
Not really, at least not most of the time to the point that when it's true it's just coincidental, just like each generation pretending the new one is decadent to the point it's bound to happens from times to times.
The worse is that picture is depicting the romans who truly believed in that myth ESPECIALLY when they were completly wrong about it.
All these myths are just rationalizations because people can't deal with the fact their nation is going to shit for economics reasons (the western roman empire just became poor for mostly uncontrolable reasons while economic opportuniyies shifted to the east)
>>
>>174138736
Nigga the western roman military was in the hands of germanics.
>>
>>174138736
prove it fgt lmao
>>
>>174138114
I didn't say anything about fascists, don't lump everyone tired of you shoeshorning your politics everywhere, you SJW.
>>
>>174138805
>n-n-nn-oo-noo y-you're t-the ess j-jay douby-yu :^(
>>
>>174112356
Alphamod and PD do have a compatch anon
>>
>>174138797
Because your meme image is a proof?
>>174138793
Because the true roman emperor at Constantinople didn't give a fuck about dirt poor italy anymore.
And a lot of the roman army was still roman, that's not Gaule wasn't roman since several centuries.
>>
>>174138915
>Because your meme image is a proof?

>lack of proof from the opposition is proof towards your own argument
kek
>>
>>174138879
>SJWs are annoying because they shoeshorn politics everywhere.
>/pol/acks are annoying because they shoeshorn politics everywhere
>How can we be compared to them when are doing it for the right reasons!!! we are nust anti-swjs even if people dislike swjs for what we are also doing!!!
Yeah because SJWs just do it for the evulz, they aren't doing it for what they think is right.
Don't be autistic, people don't give a fuck about progressivism or degenerancy, they just want to not be annoyed.
>>
>>174139134
>things which share similar aspects are therefor equivalent things
That's not how it works you fucking nigger.
Words and names have specific meanings; equating two different things because they share one, few, or multiple (but not all) aspects is just intellectually dishonest.

Things are the same when they're actually the same, not when they're similar.
>>
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>>174139134
>When you get so upset, you become dyslexic
>>
>>174139513
???
>>
>>174133173
>hunter gatherer ways
>in every way superior to agriculture
truly an age of empires
>>
>>174139352
equivocation
>>
>>174135750
Retconned.
>>
>>174138736
>just like each generation pretending the new one is decadent
Shifting social standards can definitely make this true. Culture isn't static.
>>
>>174138562
UrQuan has a lot of fanatic factions, but not THAT many fanatics.

You also forgot
> Slylandro
> xenophobe, egalitarian
Not that it matters because their probes are FULL AI revolt.
>>
>>174136101
What the fuck is that picture of your pop?
>>
>>174137921
>>174138025
It's funny how even on /co/ no one would have given a fuck

The Iedditors who come to this thread are the most autistic spergs on the planet
>>
>>174142394
I'm tired of it because it's on every fucking board. This isn't /rpolitics/ or /pol/ or /lemasterrace/ shitpost so fuck off and stay on topic.
>>
>>174142394
The come straight from paradox forum.
>>
>>174138562
Shouldn't the Kzer-Za be Xenophobe-Militarist-Materialist?
>>
>>174141710
or: we've been on a 100 year decline so from the perspective of the morally degenerate it just seems like it's just a "different culture"
>>
>>174145110
Not sure what you're trying to say. It IS a different culture. However, I'm not some SJW retard. Different cultures can be inferior to others. I think a hedonistic culture is inferior myself.
>>
>>174144887
> Wow my head really hurts
> Shut up Kzer-Za I have a bad headache
> Ever have one of those days where you don't even know where the past month went?
The Kzer-Za are driven mad by a ravenous Xenophobia. It literally drives their entire culture and everything they do.
>>
>>174132612
you forgot to replace engineering, physics and Society yields with Bird, swords and paper mana
>>
>>174134506
Fucking this
>>
>>174145872
In fact the Kohr-Ah are also fanatcic Xenophobes. The Urquan are an ancient species and their history is one of falling from grace. Both sub species would both fit as fallen empires with a single fanatic xenophobe trait.

The Ur-quan ritual doctrinal conflict is basically a slant on the "War in heaven" front. The Kzer-Za want to trap all species on their homeworld so they will never hurt UrQuan ever again. The Khor-Ah want to turn all other species into dust so they will never hurt UrQuan ever again.

The former have a severe weakness in military power so they compromise by allowing other species to join them as "battle thralls" I.E. vassal states. All who refuse get shunted to their homeworld and shielded. Fewer species deal with the Kzer-Za because no one ever lives to tell about them.
>>
>>174136101
>>174141961
And why does the colonial capital net you 30 energy?
>>
>>174138562
>lso; /gsg/ has literal double standards since they want nothing to do with Aurora while "claiming" Distant Worlds.
>DW is 4X since 90% of it is eXploration. Something absent entirely from grand strategy. Deal with it
Yep
>>
>>174137226
this pic of kerrigan keeps getting me hard.
>>
>>174137918
same here, the two hate me and the two are in defensive pact, fucked.
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