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Wargames General /wgg/

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Thread replies: 753
Thread images: 145

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>What is this?
A general for all strategic, operational, and tactical wargames that can't generate enough traffic to sustain their own generals. ARMA need not apply.

>Old thread
>>173723550

>Attention Grabbing tags:
/wgg/ /sdg/ /rtt/ /rts/ /rtsg/ /tsg/ /mowg/ /mowassg/ /ctag/

>Example welcome games:
Steel Division: Normandy 44
Wargame: Red Dragon
Combat Mission
Call to Arms
Flashpoint Campaigns
Graviteam Tactics
Theatre of War
Men of War
Command: Modern Air Naval Operations
Armored Brigade
Close Combat
Steel Panthers MBT
CMANO

>Introduction to Steel Division:
https://www.paradoxplaza.com/steel-division-player-guide/

>Graviteam Downloads:
http://pastebin.com/TwMLZQ6h
https://pastebin.com/cgWbuPSS

>Interesting history links:
Cold War military technology ads:
http://www.vintageadbrowser.com/military-ads-1980s
/wgg/ misc Cold War literature:
http://www.mediafire.com/download/zfm69f0k91pmf0y/wgg-lit-v1.3.rar
The Soviet Army: troops, organization & equipment
http://fas.org/irp/doddir/army/fm100-2-3.pdf
USMC intelligence North Korea handbook:
http://fas.org/nuke/guide/dprk/nkor.pdf
Everything there is to know about the T-62:
http://thesovietarmourblog.blogspot.my/2015/12/t-62.html

>Steamgroups:
We should really make a new steamgroup, the old ones were bloated and far too WG focused.

>Teamspeak server
ts3.nogf.moe

>Legacy Wargame General pasta and game-info repository:
http://pastebin.com/70Nwcb5m
https://www.dropbox.com/s/lon0cgmjfqwq1oi/WargameRD_Hidden_Knowledge_Spreadsheet.xlsx?dl=0
https://docs.google.com/document/d/1UvBiH3lrCFzLYnRzNzF49yVtaNHYLfi7dgMpNE517RM/
>Mius Front Link:
https://drive.google.com/file/d/0B9C_KBrk6cmCcTBmN0lqNG9ocVE/view
>>
So I'm thinking about grabbing syrian warfare. Anyone know what/where the latest piratable version is and if i can run it with my set up? My CPU is Q9650 and my GPU is a gt730.

Please someone help me save my data(im poor af right now) and give us a link to torrent that isnt shit please! All the ones im seeing are making me nervous with the comment section and i dont wanna waste my precious shit posting phone data...
>>
>>173962731
You probably can, it's not the greatest looking game of all time. I forgot where i got my pirated version.
>>
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When are we going to talk about secret documents and history again?
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bamp
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>>173962918
was it here

https://www.skidrowreloaded.com/syrian-warfare-hi2u/ if not do u think u could up your torrent to mega or someting anon?
>>
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>>173963928
>>
Sooooo can i play as isis or assad in syrian warfare? is there a skirmish mode?


>also i relaly want them to post more info about iron harvest 1920 the art style so far looks pretty gud
>>
"i think allies are OP" t. FUCKING SHITTER KILL YOURSELF
>>
>>173964302
Who are you quoting?
>>
>>173965140
no one just asking a question about sw. are there any mods for it yet? it at least needs a skirmish mode ffs
>>
https://www.youtube.com/watch?v=HIDi07qQNZk
>>
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I just want to say the op image is a e s t h e t i c as fuck
>>
I'm new to SD, been playing mostly as 3rd armoured so far. What the hell am I meant to do with all these half tracks, pretty much everything I call in seems to come with one. I try to use them in conjunction with my infantry for fire support but I just end up with so many of them I end up leaving them behind which seems like a waste.
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Are UGCW /wgg/?
>>
>>173963928
Fuck off, Mosque.
>>
>>173965628
>commission
why
>>
>>173965628
What the fuck is your problem sperg?
>>
>>173965571
If you've played Wargame: Treat them like you'd treat IFVs.

The M3 Halfrack is the BMP-2 of Steel Division.
It makes up a full 50% of the price of some of your infantry so you need to get the most use out of it as possible.
Use it to dick on enemy infantry and suppress their light open topped vehicles, use them to probe enemy lines and flush out recon teams, use their great speed to outflank slower enemy units by speeding down roads and attacking enemy positions from the other side whilst your infantry engage from the front.

As the US 3AD your Phase A riflemen are not that great against other infantry due to their lack of an MG or SMGs, thankfully the halftrack is there to help. If it stays at range it's more or less invulnerable to return fire from infantry, so it should be following alongside or behind your infantry as they advance, ready to pepper any infantry that you encounter with MG fire. When the enemy infantry are suppressed you can move in with your rifles to finish the job or make the enemy surrender.
>>
>>173965932
what? nothing just looking for some advice you nog lord

>>173965848
who knows. weebs n shieet
>>
>>173965628
Go fuck yourself
>>
>>173965125

To be fair the Churchill AVRE with 20 front armor in phase A is kinda ridiculous and is probably the only reason why 12th SS has the Firefly in phase A.

As Luftlande the AVRE (and other Churchills) are incredibly annoying because you got very little that can properly deal with them other than the panzerknacker, which is very vulnerable to British spitfires.

A lot of the balance issues could ultimately be solved by removing the Churchill AVRE from phase A which would mean 12th SS Panzer no longer needs to get the firefly in phase A which would improve things massively for the 3rd armored in return.

I noticed that people that think allies are too weak have played very little with/against the Scots against/with Luftlande while people that think Axis is underpowered probably have fought very little against the 3rd Armored and mostly against the 15th infantry.

The balance is probably like 15th Infantry>12th SS Panzer>3rd Armored>=91th Luftlande right now. I only played 1v1 with a little bit of 2v2 so I'm not going to talk about how stuff is in larger team games.

People complaining about the 3rd Armored while playing 12th SS are silly. With luftlande Jumbos can become annoying late game but aren't nearly as bad as the Phase A AVRE.
>>
>>173966256
A lot of balance issues will sort themselves out in time when more divisions are added to the game. These things won't be such a huge deal when it's not the case that 50% of Axis divisions have a Firefly.
>>
>>173966256
the avre I can deal with but the m3 spam is insane, you cannot counter it with anything as luftlande.
>>
>>173966543
if you're not opening the game with a spam of Pak 36s, you're doing it wrong
>>
>>173966543

The light Pak gun has a high ROF which makes them quite effective against halftracks on open maps to my experience. For closer range engagements you get panzerschreks though munition has been an issue in my games.
>>
>>173966768
>>173966821
that does not matter you might have 3 or 6 pieces of those 36s but the enemy has 9 m3s that all suppress your shit into oblivion
>>
>>173967000
I've found that doesn't happen, the Pak kills the lead M3 and all it's pals behind it poo themselves in terror whilst the Pak uses 15rpm to tear them a new one.
>>
>>173966256
The luftlande is harder to play but imo they actually have an easier time dealing with an AVRE (the plane with the 75mm and i haven't seen many players go for a phase A fighter)
main problem for luftlande is the lack of good AT guns.
I've never seen the AVRE deal much damage, thing has very short range and doesn't get ap shells, not really that threatening outside of a town and not very hard to get a close range kill/scare away.

The people i'm triggered by actually are playing SS and they're whining about panthers being too weak.
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>>173962383
>>
>>173967596
>tfw no good space wargames
>>
>>173967836
do you imagine them as normal wargames with a space skin?
>>
Call to arms is shit af mane

Does steel division have driect control mode kinda thingy?
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>>173968291
>Does steel division have driect control mode kinda thingy?
No, it's a like a smaller scale and mechanically refined Wargame. It's not like MoW.
The scale of the battles can be seen in this screenshot, albeit from a replay.
>>
>>173968291
No, you control units by giving orders just like in the classic RTS games.
>>
>>173966068
Thanks m80.

Does the same apply to 12th SS as I see most of their infantry is also mechanised.

I guess a lot more micro is involved when compared to using the Scots infantry then?
>>
>>173968475
oh cool. this might sound a bit nitpicky of me but is something bothersme so does SD have a collision system? AKA if a tank stops in middle of a road it blocks it? Or is it more like in COH where tanks and stuff can basically occupy the same space while they try and navigate around each other? What happens if a tank bumps into a halftrack or something will it squash it?

What about infantry is there a squad system like in CoH or is it more like command n conquers "each dude is a unit" style?
>>
>>173968804
>if a tank stops in middle of a road it blocks it?
Yep.
>Or is it more like in COH where tanks and stuff can basically occupy the same space while they try and navigate around each other?
Nope.
>What happens if a tank bumps into a halftrack or something will it squash it?
No clue. I should look into this.
>What about infantry is there a squad system like in CoH
Yep.
>>
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>>173968802
>Does the same apply to 12th SS as I see most of their infantry is also mechanised.
They're very similar yes, but the SS Panzer Grens are much better at fighting infantry on their own due to them having SMGs and 2 MGs per squad.

>>173968804
>oh cool. this might sound a bit nitpicky of me but is something bothersme so does SD have a collision system?
It does, but units will never really bump into each other save when convoying down a road together. The scale is just too big.

>What happens if a tank bumps into a halftrack or something will it squash it?
Nope, but if it's an enemy halftrack it would be long dead before it got to that range.

>What about infantry is there a squad system like in CoH or is it more like command n conquers "each dude is a unit" style?
You can see in the screenshot, infantry are squads, vehicles are individuals.
>>
>tfw no friend to play with
Do we have a group?
>>
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what is this shit

even the availability is the same
>>
death to planefags
>>
>>173968804
To be fair, coh tanks only phase through eachother half of the time.
>>
>>173969709
You're not playing wargame anymore, there are no mixed decks, no coalitions.
This means that asymmetrical balance can actually be a thing.
>>
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>>173969709
>when the rts factions aren't literally the same
>>
>>173969868

Not to mention the minor details that POINT INCOME IS DIFFERENT FOR EACH DIVISION so direct point cost comparisons make no sense.
>>
>>173969868
I dunno, "balanced asymmetrically in favor of the better deck" sounds a lot like wargame to me
>>
How do we fix Pz4s?
>>
>>173970106
go back in time and make them not trash in reality
>>
>>173970020
it makes even less sense in that context, 12. SS has more income in the phase that comes in.
>>
>>173969709
Well the left one isn't strictly Pareto superior.
>>
Why do I need to download Steel Division when all I want is Steel Battalion?
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>>173970661
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>>173970661
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>>173970106
Not much you can do historically. I do feel bad for the Panzer 4 H though as it was really nice, just overshadowed by the more popular panthers and tigers.
>>
>>173970106
Push high tier tanks to phase C so we can have a phase B with pzIV, sherman and churchills duking it out.
>>
>>173972136
this would really be best. as is, there's no reason not to just skip the B mediums and start spawning jumbos and panthers.

eugene never learned that "you only get 1 or 2" isn't a good enough limiter when you only have the points to buy a few tanks per phase anyway.
>>
>steam forums are full of wehraboos whining about jumbos and actually thinking the panthers are underpowered

this is too perfect
>>
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>>173972312
you are like a little baby, watch THIS
https://forum.paradoxplaza.com/forum/index.php?threads/steel-divisions-balance-%E2%80%A6-but-seriously.1013367/
>>
>>173972489
Post more SD memes
>>
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>>173972312
>saw a guy complaining that the 76mm sherman could pen the panther from the front.
Gives me a fucking aneurysm reading this shit.
>>
>>173972489
nice falseflag amerilard
>>
>>173969158
>>173968963
Seems interesting so far. I got another super nit picky question though do units have voices like in coh?
>>
>>173972667
Yeah, but not specific to the tank in particular afaik, only the unit class and language.
So all recce infantry have the same voice, all infantry transports, all tanks etc etc etc
>>
>>173972667
Yes. No Italian voice though, the Axis all speak German.

Allies get British and American voices. Not sure about the French.
>>
how do i get good at SD. I never got to get good get at wargame since when I bought I was to late to the party and the game was already dying
>>
>>173972667
they do, they're not amazing but they beat red dragon's at least

and I'm pretty sure there's a kelly's heroes reference in the american tank lines
>>
I like how RD Chinese voices are all Chinese memes.
>>
>>173972829
Eugen would never neglect the french like that.
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Howling
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>>173973112
>>
>>173972758
>>173972829
>>173972892
How varied are they? is it "sure thing sir" when everythings quiet and then the same "sure thing sir" when all hell is breaking loose around them or does it change to a scream or "we're getting our asses kicked" kinda line? Must seem totally nit picky to some players but this stuff just irks me when its done terribly.
>>
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>>173973516
>macabre
>>
>>173973516
ree
>>
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>>173973516
>German profile pic
>Wittman
>>
>>173973516
>wittman killed a lot of dudes so his tank was the best!

Yeah it totally wasn't the fact that he made his kills in an urban setting with a very experienced and highly trained crew against an unprepared adversary.
>>
>>173973516
naziboos might actually be the most hilariously bitchy "people" on the fucking planet

god, I hope eugene never gives in to these screaming retards
>>
>>173973516
Has to be a troll, right?
>>
>>173973847
Nope, just look at the rest of that thread. It's all like that.
>>
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All the Germans clapped when Wittmann came back
>>
>>173974046
>he stood there a while shooting all and everthing in range befor bailing out
>>
>>173974046
So you know;)
>>
>>173973650
Dude just fucking watch a video or something
>>
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>>173974181
>>173974152
>>173974046

It keeps getting worse
>>
>>173974435
>MUH PANTHER
>>
What if the Jumbo's frontal AV was 19 instead of 21?
>>
>>173975009
What if Wheraboos weren't completely retarded?
>>
>>173974435
>find fresh wehraboo whine thread.
>scroll through to the end to make a l2p comment.
>last minute, notice i already made one.
lmao, the only way to deal with these people is derision.
>>
>>173975009
You'd see just as much whining and the Jumbo would be cheaper.
>>
>>173974435
>Has literally never heard of the Battle of Arracourt
>>
why do people whine about the jumbos? they cannot survive a 4 JU88s with a 1000 kg of bombs so who cares
>>
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When?
>>
Is M5 AT worth taking as yankees? Only 1000m range and only 11 AP. Doesn't even have HE.
>>
rheinwiesen mission to starve nazisubhumans when?
>>
>>173976086
Yes, do you think you're going to put tanks on all your flanks early game?
>>
>>173976041

>Jagdpanther

rip Jumbo dreams
>>
>>173962383
WHERE THE FUCK IS MY AIRBOURNE DECK

I WANT TO FUCKING PARACHUTE FILTHY MERICAN PIGS DOWN ON SHITTY FRENCH VILLAGE AND WATCH GERMAN GAJIN SURROUND AND BUTCHER THEM!
>>
WHERES NEW BETA CONTENT REEEEEEEEEEE
>>
>>173976086
11 AP is the highest you get in 3rd armored's phase A, and that's pretty important considering the firefly has 11 frontal armor
>>
>>173976557
WHERE'S MY PARADROPS ROOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
>>
Why can't people balance spawns in 10v10 REEEEEEEEEEEE
>>
>>173977023
WHY CANT I BE THE ONL ONE TO SPAM SUPPORT AND ARTY IN 10 VS 10, DOING FUCK ALL TO PROTECT MY TEAMMATES FLANKS AND JUST WRACKING UP TERRIBLE ARTILLERY KILLS? RRUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU
>>
>>173977023
>10v10
>>
>>173977459
>he wants to potentially be the reason he fucks up his entire team
>he doesn't want to even out the responsibility with 5 other people who may clutch and sae you from your incompetence

can't wait until an Italian division is released, then I can roleplay a shit general even better!
>>
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>>173976317
>14 attack power Jagdpanther piercing 21 front armor jumbos
Nice try anon. Nothing can pen front armor jumbo.
>>
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>everyone kicks me for high ping in non 10v10 games.
My connection doesnt even drop out i wish people would get the sticks out of their asses.
>>
>>173977801
>not wanting to get FAST
I will, no joke, throw sheckels at a North African/Italian sequel in 2018-2019.
>>
>>173976086
use hold fire and only engage it at 600-800m
better pen chances against the firefly

the firefly can't do shit without HE rounds
>>
Daily reminder that Svipul is cancer
>>
>>173978720
Your fault for living in a third world country
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>>173974435
Oh shit he's in my game
>>
>>173980617
>poor ping

ofc
>>
I'm blueballing really hard for more divisions.
>>
>>173964302
No Syrian Warfare is only the campaign missions
>>
>>173981137
Why can't there be an ISIS campaign?
>>
>>173970020
Wait is this true how can you tell the point income for each division
>>
>>173981029
there has to be a divisions that drops troops out of planes

I refuse to believe that airbourne divisions have no airbourne capacity
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>>173981247
>being this ignorant
>>
>>173981173
RU devs got enough shitstorm over making a campaign from the Government side.
>>
>>173981313
are you telling me that paratroopers didn't exist?
>>
>>173981247
Nope.If you wanted air drops then the AA would probably have to be buffed as well.

Wouldn't surprise me if they originally wanted to do that but decided against it.
>>
>>173981247
Combat dropping is a meme.
>>
>>173981435
I'm saying they didn't jump into the battle, or if they did, only when something went badly wrong.
>>
>>173981459
cant the AA just shoot the Para dropping soldier sout of the air?
>>
>>173981459
They left out combat dropping for the same reason they left it out in WG. Dropping directly into divisional combat ended at Crete. Divisional-level combat did upon dropping simply did not happen. It took a good 12 hours to convene and organize before any meaningful offensives could be conducted.
>>
>>173980617
Shit all over him please
>>
>>173981695
market garden

btfo
>>
>>173981695

This is literally represented in the game. There's a Pegasus Bridge map, was playable in the beta. Brits arrived by glider around Pegasus bridge the night of the 5th, rallied up and started fighting the morning of the 6th, the in-game map has all of these discarded gliders littering the landscape.
>>
>>173981247
>Dropping troops right into combat

that sounds fucking dumb
>>
>>173981883
please you would drop them in an unoccupied village and get dig in before the enemy arrived.

You know, like how airbourne decks worked in wargame?
>>
>>173981459
>>173981503
>>173981883
They did it in RUSE, and it was a viable strategy.
>>
>>173978661

We're talking JagdPANTHER here, not Jagdpanzer IV. That's a very bad mix up laddie.

Considering it uses the same gun as the Tiger II chances are it will have 22 AP at 1200 range, 24 at 1000 range which means poor Jumbo will be uh, better off moving to somewhere else.

At least it'll be probably extremely expensive.
>>
>>173981983
They didn't drop directly into combat in Normandy
>>
>>173982061
>drop right next to enemy barracks
>>
>>173981852
Makret Garden dropzones where relatively uncontested. The problems started long after the 1st drops were condicted.

>>173981858
Same with Pegasis.
Brit Paras seized the bridge long before significant german troops showed up.

Dropping paratroop forces ontop of divisional formations DID NOT HAPPEN after the Battle of Crete for obvious reasons. It does not fit the game.
>>
>>173982221
>capture the barracks
>begin producing infantry in their base and behind their lines
Shit was cash.
>>
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This game rapes my craptop
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>>173982116
Delet this.
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>>173982379
>housefire

cant make this up
>>
>>173982570
Reminder that armored 88 platforms are not yet ingame, and will likely change the meta significantly.
>>
>>173980461
hello eog
when will ccp uninstall tengoos

>>173982116
jagdpanthers were 260 or 270 iirc and no tank was a match for them in the beta, you just attackmoved them forwards ignoring even planes
>>
>>173982798
>270 phase C
Panzer Lehr gets 1vet KingTiger at 380 in Phase B.

Zionist tears soon.
>>
>>173982798

wtf I assume they're going to up that price with at least a 100 points.

270 is less than a Panther G which is well, uh a mighty foe but certainly no Jagdpanther, at least versus hard targets.
>>
>>173982946
What is the fuck point of Phases then?
>>
>>173982946
>>173983143
It's probably just my memory being off by 100 points then. I can't find a screenshot right now to confirm.
>>
>>173983519
It's so slow that by the time it has reached the frontlines it'll be probably already phase C.
>>
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>>173983653
>>
Is Strat29 /ourguy/
>>
>>173983519
Scale.
It doesn't mean you can't have a high risk snowflake unit here and there.
>>
play MoW with me NOW
>>
What's in the patch, my dudes?
>>
>>173985353
All patches so far have just been bugfixing.

Expect new map(s) and possibly divisions next week.
>>
>>173985353
boring bugfixing
>>
>>173985451
>next week
French fucks wasting my long weekend
>>
>>173986121
Eugen never do Friday releases.
>>
>>173983781
if you're into australian chinks with terrible accent then i guess...
>>
>playing MoW
>Beating enemy team that has the host on it
>one of them rage quits right before we win
>hhost ends game for """balance""""
>round 2
>start losing
>one of our guys quits mid game
>ask him to end game
>"you get his points so its fair"
>>
>>173967836
Aurora 4x?
>>
>>
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Why doesn't Armored Rifles have a BAR? Is that historical? Is Eugene retarded? I'm legitimately not sure.
>>
>tfw no good games with a Chechen war atmosphere
>>
>>173991823
I suspect the Inf division yanks will have BARs in their infantry
>>
>>173991823
at this point in the war, yeah, I'm pretty sure the army should have one BAR per squad. hopefully the 2nd infantry gets them, at least.

if/when we get the pacific, marines should get 3 per squad.
>>
I just got my Panther killed by one of the Calliope's rockets. Ask my anything.
>>
>>173992696
Why did you buy a Panther?
>>
>>173992692
I was curious if mechanized infantry didn't get it because it was too fuckhueg for the tracks, but it's more likely Eugene a shit
>>
>>173993143
BARs are only like 4 inches longer than M1s, so that shouldn't really be an issue.

eugene just a shit. total of 4 MGs between panzergrenadiers and their half-track, with only one for the whole army rifles package.
>>
>the closest representation in SD of a proper British platoon would be three rifles, a rifle leader and a 2 inch mortar squad
>every platoon had a 2 inch mortar
>britain was a mortar spammer irl
>>
>4v4 total victory because there was a huge gap in the map where there was just no Germans

We won before phase C
>>
>>173965775
Singleplayer only. Yuck.
>>
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How the fuck are you supposed to counter veteran tiger as Soviets in vanilla Men of War?
>>
>>173998393
Arty to immobilise, try and get a flank shot, if you're out of range use some sort of object like a tree and line that up with the tank.
>>
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So these WG RD Single player campaigns... are they actually dynamic? Are they any good at all? Sometimes I don't feel like waiting for a multiplayer game but also don't want to play Skirmish.
>>
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Wehrababbies btfo
>>
>>173999352
It's alright, though all you have to do is figure our the way the AI behaves and then you can pretty much win every match with zero casualties. The most challenging is the british one, mainly because their units suck.
>>
Have the devs given any info on what other divisions they will be adding to the game? More importantly, will one of the British divisions be getting access to Firefly's? That thing gets my dick hard and I don't want to have play the krauts just to use one.
>>
>>174000053
Yeah, coldstream guards arnoured division
>>
>>174000053

Shamelessly cribbed from the Paradox forums:

Allies
101st Airborne (American) (Devblog: http://www.eugensystems.com/steel-division-normandy-44-division-of-the-week-101st-airborne-us/ )
6th Airborne (British) (Mentioned by Devs, also in VIP Beta http://www.eugensystems.com/wp-content/uploads/2017/03/6thairborne.png )
3rd Canadian Infantry (Devblog: http://www.eugensystems.com/steel-d...n-of-the-week-3rd-canadian-infantry-division/ )
1st Polish Armored (Mentioned in Press)
2nd French Armored ( http://www.warlegend.net/wp-content/uploads/Steel_Division_Normandy_44_Screenshot_01.png )
15th Infantry (British/Scottish) (In Open Beta)
2nd Infantry (American) (from Stream yesterday http://i.imgur.com/rp9wR0w.jpg )
3rd Armoured (American) (In Open Beta)
1st Guards Armoured (British) (In EGX Stream last week)

Axis
12th SS Panzer 'Hitlerjugend' (In Open Beta)
21st Panzer (Devblog: http://www.eugensystems.com/steel-division-normandy-44-division-of-the-week-21-panzerdivision/ )
Panzer Lehr (In EGX Stream)
116th Panzer 'Windhund' ( http://www.eugensystems.com/wp-content/uploads/2017/03/116.png )
352nd Infantry (Confirmed by Devs/In Closed Beta)
716th Infantry (in EGX Stream)
17th SS Panzergrenadier 'Gotz von Berlichingen' ( https://forum.paradoxplaza.com/foru...sion-speculation.1006726/page-6#post-22626964 )
3rd Fallschirmjager Division (Devblog: http://www.eugensystems.com/steel-division-normandy-44-3-fallschirmjager-division/ )
91st Luftlande Division (in Open Beta)
>>
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Why are all other decks so shit /wgg/?

>Americans have no good tanks, mediocre infantry, no anti-tank tab at all
>12. SS infantry costs more with no vet stars lul
>Mom told me if I didn't have anything nice to say, not to say anything; so I can't discuss the Luftlande

also r8 and h8 my deck m8
>>
>>174000304
unfucked link for the canadians
http://www.eugensystems.com/steel-division-normandy-44-division-of-the-week-3rd-canadian-infantry-division/
>>
The tri-polstens are the best AA for killing aircraft, anything that flies over two is a guaranteed kill.
>>
>>174000442
I replaced my Churchill IV and VI with command Churchills, since 15 front armour for only 25 points more than the VI and they won't die so you don't need more than 1 per card
>>
>>174000786
That's why I have phase B crocodiles, because they're identical to command Churchills but come two-to-a-card and have a flammen.
>>
>>174000948
I've taken AVRE instead for 20 armour since I'm big on my infantry pushes, I count on AT guns to get tanks mostly if i've positioned them well enough
>>
>http://www.eugensystems.com/steel-division-normandy-44-division-of-the-week-3rd-canadian-infantry-division/
>half the article is about one french canadian who didn't get his coffee and took out that frustration on nearby germans and/or chinamen
Will Leo Major be a unit

pls

pls eugene
>>
>>173973650
It doesn't have the same heart that COH has in its unit barks, but there is enough there that you will hear them when you're not in the middle of combat, and not so overbearing that they get annoying when shit hits the fan.
>tfw jadgpanzer doesn't say he hates you
>>
>>174001413
His entire story is probably fabricated, considering how impossible most of it is.
>>
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>>174001802
no

french canadians are the most powerful race on earth
>>
>>174001413
In the deluxe edition, it's a skin for the Sniper Scout of the 3rd CID.
>>
>>173973650
as US

shit ton of fury references and shit
>best job I've ever had
>this is wardaddy to red leader
>knock off the negative waves
>>
>>174002042

We'll get unit barks DLC, that's exactly the sort of thing Paradox would dish out.
>>
>>174000442
>luftlande
>shit

literally spam airstrikes on enemy tanks and cause them to sperg off the map while your elite infantry evaporate enemy stacks
>>
>>173998735

If you are playing Soviets you have to keep up the pressure way before that, and make sure you don't play maximum open maps which are totally german favoured.

If you play something like Village Boccage you can defeat a Tiger with a sneaky T-34-57, and if that fails, by the time they get veteran tiger you should try and buy an IS-2 if possible, but IS-1 also has a fairly good chance if you don't fight at maximum range.

But the best counter is good infantry micro management, a sneaky 70 point AT team will kill any veteran tiger with a nice side shot, so use those buildings and lines of fire to your advantage.
>>
>>174000304
Thanks for the links!
>>
>>174000724
I'm really suprised wirberwind are so crap. I've put two close to each other and they weren't able to kill a single plane throughout whole mission. 88mm on the other hand did pretty well.
>>
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>reddit
>"12. SS is playing with a serious handicap"
>"3rd armored is better than 15th infantry, and their infantry are some of best in beta"
>>
>>174000442
Luftlande can be really, really nasty
12.SS is not good everywhere, you need some open spaces to shine e.g.winning Collombines 1vs1 size map against good Scots player is extremally hard but on 2vs2 and bigger things start to suddenly look much better.
>>
Why are AT weapons so shit in vanilla Men of war?

The PIAT in Robz is a godsend
The PIAT in vanilla needs to get within spitting range
>>
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Where do I get Command & Conquer Generals and C&C Generals Zero Hour for free? I tried the top one on Pirate Bay and it gives a 'serious error'?
>>
>retard gets totally rolled on my flank
>yelling at him constantly and giving him whatever I can
>he pushes back but it's way too late
>"next time have more confidence in your teammates"
>lose on score even after I push us to a +4
>he's broken even at 1K / 1K
>I'm at 5K / 1K

You are why I don't have confidence in my teammates, retard
>>
Both of the German divisions suck fucking dick at Phase A and B
>>
What wargames have the best representation of Urban combat?

Or the most fun one at leas
>>
>>174005931
t. wehraboo
>>
>>174005005
PIAT was shit and all handheld AT weapons in ww2 had a laughable range.
>>
>>174005965
Men Of War AS2
>>
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>>174006037
>implgyin
I mostly play the Scots, the only thing that stops me from rolling the 12th is the Firefly, if I take it out the other guy might as well leave. Meanwhile Luftlande is a free game every time.
>>
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>literally just fucking realized BAR's aren't in the game

what in the fuck?
>>
redpill me on Bren teams
>>
>>174007638
don't
>>
>>174007732
Why not? Seem like they're just a couple extra MGs to bundle with a couple of rifle sections
>>
MG42 in Robz mod is a fucking laser beam.

Not even the tripod ones, just a regular guy standing up and hipfiring his fucking MG42 killed 8 of my prone men before I had to pull them back. Why are wehraboos allowed to make mods?
>>
>>174008158
>just a guy standing up and hip firing MG killed 8 men prone

Im calling shenanigans anon, unless they were all right there or something. They aren't that accurate
>>
>>174007974
5 men is just too little for a front line infantry squad imo. though they are fairly cheap i don't think they are enough cheaper than rifles to justify the risk of taking them.
>>
>>174008889
but 2 brens
>>
>>174007638
I haven't used them much, but according to the stat cards they should be pretty good with a rifle squad or two in front of them. They should, barring hidden stats, do more damage and suppression than a rifle squad at over 100m, but have no SMG, so they're a lot worse at 100m or less.

Having half the health is a big downside, but it might be worth taking a card, especially since they're cheaper and don't lose any availability.
>>
>>174008949
i know, i want to like them too, but most of the time i do i feel like taking a vickers would help more
>>
>>174007638
mg teams are ok for decks whose line infantry is expensive and doesn't come with an ifv; that's it
>>
Whoever told me to use Humber recce last night, thank you
>>
>>174005876
>be playing wunderwaffe
>push easy early game after a few luck scouts fin the enemies anti tank and recon vehicles
>pushing through with AT infantry and using smoke to keep pushing the allied armored vehicles back
>get to the enemies spawn with the use of AA and air strikes
>meanwhile some retard who hasn't brought a single piece of AA is getting steamrolled on my right
>"help!"
>send in air strike to destroy enemy armor and carrier spam, but because no friendly AA lose a ton of aircraft
>"help"
>this time enemy is sending armored columns through the town and destroying his shitty engineer spam
>welp, send 2 falsch to the enmies flank and hide them in the woodline
>two enemy cromwells crawl forward and get ambushed, while my reinforcements of marder and panzer commander spam counter attack the shitty remainder of the enemies armor
>clear the flank, push through and secure it to win the game
>"I didn't think AA was that important in ww2"

cunts, still, I fucking adore the wunderwaffe because of the opportunities you have to support your team and completely fuck over the enemy

>turn woodland and orchards into Vietnam killzones
>hide men in the trees and wipe out enemy supply columns
>enemy armor push? welp here's some BF spam to keep you panicking
>oh, you want to spam arty on me? well heres some arty counter spam
>enemy infantry and carrier push on your allies flank? well here's 4 bombing runs to pin those fuckers down

once you get into a decent forested area it's pretty fucking impossible for the allies to get you out, then you just smoke and push and they have no choice but to withdraw
>>
>>174009714
>wunderwaffe
>>
>>174009934
compared to the scots "fuck my shit up with cheap shitty infantry units with no decent armor or antitank capabilities up" battlegroup it's a wunderwaffe
>>
>>174010136
>no decent armor or antitank capabilities up
*Command Churchill with Challengers and 17lbr AT guns you*
>>
>>174010305
"ambushes you with AT infantry, air strikes your 17lbr and smoke shells your armor to cover my advance"
>>
>>174010641
>implying any werhababby is that smart
>>
speaking of 17 pdrs
>Playing as UK in Robz
>Some wehraboo calls in a King Tiger
>load APDS round in 17 pdr
>pen his turret from max range
>hook the gun up to a truck and move it back
>let him push him up
>max range one shot kill
>rages in broken english about UK being overpowered
Out of everything in this game I hate, it is the wehraboos whose names are German Divisions or leaders that refuse to play a game if they cant be Germany
>>
>>174005776
First Decade torrent.
>>
>>174010872
sorry, I meant
"frontally charges you over open ground with infantry spam and flys aircraft over enemy AA indefinitely trying to air strike your spawn"
>>
>>174011203
That's pretty much in line with what everyone playing Luft does.
>>
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>>174009583
ayy

just keep plugging nazis with that 15mm and we're even
>>
>>174011543
Been getting an awful lot of games where German players leave huge gaps in their lines.

I just leave a Humber somewhat near the recce squad so it can roll round the corner, dick on a group of infantry and run away. It's magical.
>>
Are Assault Pioneers worth using? Does their TNT fuck shit up as much as I hope it will? They should be great for gaining the upper hand in urban fighting, no?
>>
>>174012653
good in cities and/or forests for clearing inf

instakills them most of the time
>>
>>174012653
nah they're useless when you can just spawn airstrikes in an urban fight instead
>>
>>174012653
engineers/pioniers are probably worst in 15th infantry. they tend to be close-range murdersquads, but rifles are already good at close range, and the 15th's version of pioniers is only 5-man, which makes it harder for them to make it to TNT range. plus, they only carry 1 bomb, when others carry 2.

being able to instantly nuke a squad is still powerful, but I dunno if the 15th's version is worth the slot.
>>
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Fuck me, just got out of a short war with the British and my funding got cut by 40 million due to peace so now my budget is imploding. I'll stop enhanced training which will give 1.7 million, but I'm going to have to free up like 3 million in maintence from scrapping and mothballing and hope the finance ministry doesn't hate me for going into the red in 2 months since I absolutely can't halt construction on 2 new modern battle ships that will be done in 2 months. I welcomed the extra war funding but now I sort of fucked myself.
>>
>>173991428
I played against him on comebelles, 91.LL pushing against the town in the fields. His 3rd Armored raped my ass :(
>>
>>174000442
3rd Armored is shit? News to me. You just need to make the best use of your M3 HTs so that their MGs can support your rifles, use your tanks to smash light units and to then be bait for ATG ambushes. Arty and Air for breaking up enemy attacks and defenses. Fighting late game Panther spam can be a challenge, but you should be winning the game already by the time Phase-C kicks off.
>>
>>174013989
>want to play this game
>can never figure out how to design a good ship
>>
So is Steel Division good?

Will there ever be a mac version?
>>
>>174013989
Remember to keep all you ASW/CP ships in Mothballs outside of wars, they don't need the high training standards anyway and it'll save you a bit of money, especially if you've got a huge MS/Obsolete DD fleet.
>>
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>>174015090
>playing games on a normie PC
>>
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>>174016152
>>
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>>174014834
The auto-design does a decent enough job, I just change a few small things like caliber or amount of armor before sending the designs into production. Only problem is the auto-designer likes to create illegal ships in the beginning so you have to correct mistakes yourself. Pic related is my first ship more like abomination I've designed all by myself, about to send into production and hope that it doesn't completely shit itself in combat. My idea is that it speeds into combat at 25 knots and fucks enemy ships up with it's large and accurate guns before the enemy actually scores a hit against my shit armor.
>>174015540
How important is quality for guns? Would it be better to have a 12 inch with 3 quality or 13 inch with 0 quality?
>>
>>174017082
imho this is a shitty design

I don't know what tech you have though so it might be the best with what you have

can you upload the game somewhere I lost my pirated copy when I reinstalled my computer
>>
>>174017082
Gun quality only goes from -2 to 1 I believe, and it depends on the calibre and your shell tech exactly how they compare. But in your given example, which would essentially be a 12 in 1 vs a 13 in -2, the 12 is definitely the better option by far. Once it gets to a 0 vs a 1 though, or a -1 vs a 0, you'll need to look at the Gun Data yourself and make your own call.

As for that design, it's too big for a CA that early in the game, and too lightly armoured for a ship its size. Decrease the gun calibre to 8 or 10 in, stick the main battery in twin turrets, bring the secondaries to 6 inch (guns larger than 6 inchest suffer penalties when targeting small vessels like DDs) and put them in double turrets as well if you can, then either downsize the ship or give it more armour.
>>
>>174017275
m e g a . n z/#!XEEniBjJ!B31cu6o3Sqzx1spG0U4ANsI2EqeJj5OmRL54r8g4CWg
It came in this zip I got from Rutracker. I installed it a few days ago and my computer doesn't have any viruses so it's probably safe.
>>
>>174017838
you are truly the greatest ally

as for quality, yes, a 12"/3 gun will shit all over a 13"/0 gun. There's a way to check it but I forget how, I'll get back to you.
>>
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>>174017082
>>174017751
Threw together a super quick example of what I'm talking about, and >>174018232 you can check using the Gun Data button.
>>
>>174018451
i only upgrade -1 to +1, 0 to +1 doesnt usually seem worth it to me considering the cost
>>
>>174018826
meant to reply to
>>174017082
>>
>>174018826
Depends on the vessel, the extra weight savings of a lower cal +1 can be really nice to have especially in smaller ships or more heavily armoured BBs, like I often end up with pseudo KGVs if I get 14 in +1s but only +0 15s because they they hit almost as hard but have higher RoF, lighter weight and can free up tonnage for armour and shells.
>>
>>174018451
>>174018923
Does leaving the ship with some spare weight affect anything or should I be trying to maximize weight and use as much as possible without going over? Just realized there's a manual so I'm reading through.
>>
>>174019203
it can help with flotation if you get hulled, and leaves room for further modernizations for fire control and whatnot later
>>
>>174019203
Up to you, spare weight will make rebuilds/refits easier as there will be free tonnage to put more advanced FCS and the like in, but building with absolute efficiency keeps initial cost and size down and rebuilds can generally find somewhere to cut weight from afterwards. It also offers some extra flotation durability, but not a whole lot.
>>
>>174017838
>>174018232
Just realized it's the 1.22 version, so you'll have to get the 1.30 update
>>
Found this dude playing a german campaign in GTMF while I was looking for guides. Posting just in case anyone's interested.
https://www.youtube.com/watch?v=hdxV-KliaFs
>>
>>174019631
>YOU MUST ENTER YOUR RtW SERIAL NUMBER TO INSTALL THE UPDATE
wat do
>>
>>174019939
I installed it just now and used the serial code that came with the ZIP, 71PZ1L-3UNMNM6J-BRJ5B21
>>
>finally get into 1v10 Colombelles
>game crashes 30 seconds after deployment

fucking kill me now

does anyone else get crashes or disconnects like every other match?
>>
>>174019928
you sound like a total dork.
>>
is red orchestra 2/rising storm/rising storm 2 allowed in here?

if not where is the proper general
>>
>>174021737
No, not welcome

There is no general for them sorry bud
>>
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fuck yea /wgg/ is back
>>
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>>174021306
I dont know what you mean but you're probably right.
>>
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Welcome back old friend
>>
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>>174021862
maybe some day :(
>>
>>174000304
Knowing Paradox, how many of those are DLC?
>>
>>174023631
None. Those are the confirmed launch day divisions.
>>
>>174023631
Those? They'll all be in the base game.

Anything after that? 100% will be DLC.

They've basically been handed carte blanche by the fanbase to add the US 4th Armored just to put Hellcats in the game.
>>
How can you tell how accurate different artillery units are? They don't show a number anymore.
>>
>>174024336
They're all the same
>>
>killing a command panther with a single round from a 6-pdr

oh what a great moment
>>
I thought naziboos were a meme

jesus christ
>>
>that feel when a group of outdated light cruisers sent out to sit around at colonies sink a modern 35k tonnage modern British battleship that had 4 destroyers for escort and single-handedly gives you the VP to win the war.
Rule the Waves is fun.
>>
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I don't know anything about wargames besides what I've read in this thread.
What would be a good game to start with?
>>
>>174029170
Wargames is such a broad topic you should specific what your looking for. Wargame: Red Dragon or Men of War is good start for real-time strategy, for turn-based I guess Panzer Corp or Panzer General.
>>
>>174029560
I've played some Panzer General II. I'll check out the other two.
>>
>>174029625
Slitherine publishes a good amount of niche turn-based games ranging from Pike and Shot to modern day if that interests you. They're a bit too pricey though imo so I usually pirate their stuff.
>>
>>174029170
Good free wargame is Steel Panthers WW2 or MBT
>>
Does anyone know if the 1st polish armoured regiment had fireflies?
>>
>>174031950
http://scholars.wlu.ca/cgi/viewcontent.cgi?article=1385&context=cmh

Doesn't look like it.
Looks like mostly Cromwells and Sherman Vs, lots of medium armor. They also had Crusaders AAVs with twin 20mms.
>>
>>
>>174032828
>Not adding another panel with the refund game option
>>
>>174033253
>shitter detected
>>
>>174033871
>defending this kuso game
>>
>2 guys with le harambe meme names joins game and play support while leaving a massive gap in our lines and forcing me to go 1v2 + the enemy teams plane shitter.
Haha epic
>>
>>173982798

Jagdpanthers were 300 points in the VIP beta with 22 front armor and 23 AP.

t. actually played the VIP beta.
>>
>>174034723
What the fuck that is so OP.
>>
CHECK GATES OF HELL STEAM COMMUNITY PAGE, THEY ARE GIVING AWAY EARLY ACCESS KEYS
>>
>>174035187
i ain't seein shit
>>
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>>174034887
cmd m5a1 will find away to kill it

holy shit man this fucking tank
>>
>there are people in this thread that don't think 12. SS is so horribly overpowered it breaks the game
>>
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>>174036475
>reee the panther is useless ;-; t. shitters
>>
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[screams internally]
>>
>>174036686
How the fuck do you kill it.
>>
>>174036621

The only players losing panthers are the absolute retards that need a helmet.
>>
>>174036797
plain train
>>
>>174036686
>King Tiger
>same armor as the Jumbo
fucking what?
>>
>no red tails in the mustangs
fuck this shitty game
>>
>>174037215
jumbo was 100mm sloped
kingtiger was 120mm sloped

they probably reworked the armor values because thats a old screenshot
>>
>>174037215

Tbh senpai any armor past 18 is already enough to cuck the allies to an almost criminal degree, since the highest penetration available to allied decks will be 17AP with the 17 pounder.

That Tiger II H can just sit at 1200m and plink at any allied tank or AT gun with 0% chance of being killed, it can close in to 800m and only has a 2% chance of being penetrated by a 17 pounder. I seriously do not understand how the allies will be able to compete.
>>
>>174037704
would be nice if they actually cared about the fact that allies had complete air superiority to the point that Germans couldnt even move troops when the sun was up without getting attack
>>
>>174037704
arty and planes

also thats just frontal armor, any AT gun/medium tank/light tank will be able pop it from the sides and its fucking 380 points = no money for supporting units
>>
>>174037910

You're ignoring the fact that the IrisZoom engine lets every unit in the game know the position of every other unit in the game to calculate the appropriate facing. So when your camouflaged unit starts aiming at the enemy tank it will instantly snap to face you before you can get your shot off. The only way to shoot the sides of enemy tanks is to have multiple tanks engaging the same target at once from multiple directions; Considering the 7 accuracy and 2 veterancy stars, the Tiger II has a 72.22% chance of hitting its first shot. No allied unit will be able to keep it engaged long enough for a second unit to flank it.
>>
>>174037910

Planes cannot reliably kill enemy armor, i tested 15 runs of a plane train made up of 2 P-47s and 4 P-38s and it only managed to kill the enemy tank (BEF Panzer IV) in one of those runs.
>>
>>174038264
Timing a arty strike and using hold fire could negate that, in some situations a king tiger will be unstoppable but others it will be driven back with ease.

Its 380 points, they would have to save for 3-4 minutes. What competent player would allow them to save for that long? This game is about always applying pressure and exploiting weakness.
>>
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>>174036475
Take your Firefly and shove it up your ass. CMD M5A1 is bae.
>>
>>174038497

It seems you haven't played the game enough or just plain suck at it, since i'm 40 hours into the beta and i constantly have 500+ points to spend before phase C rolls around. I never had a match where i wanted to buy a unit but couldn't due to not having enough points saved up.
>>
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>>174038513
>2 fireflies
>>
>>174038513

The shit accuracy makes it an incredibly frustrating tank to use, since that 27% CTH on the first shot cripples it badly due to not being able to hit side shots before the enemy can turn around and delete your crew, but occasionally it will do some funny shit.
>>
>>174038583
Okay, what if they balance the king tiger by making phase A for that division compete ass?
>>
>>174038761
hmm i agree it should be 2 cards of vet 2 King Tiger in Phase A
>>
>>174038761

Phase A for Panzer Lehr is complete ass, they have no tanks and no veteran AT guns, each card of infantry is just 3x and they only have air superiority fighters. The only decent unit they get is the Puma in the recon section with the 50mm gun. So as long as the german player manages to not get completely BTFO'd back to his spawn in phase A he can stomp the allied player all the way back to Britain when phase B rolls around.
>>
>>174038946
but by then shouldn't the allies already know the KT meta and be prepared?
>>
What are the best wargames that let me play as Japan?
Imperial japan preferred, but modern or cold war is fine too
>>
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>>174039916
Rule the waves, pic related.
>>
>>174040105
I cant figure out the shipbuilder for that though
>>
>>174011053
Yeah lol, half of them has nicknames like Rommel or Guderian accompanied with some fancy picture. Another half of them never even pushes properly because they are afraid to lose their shiny polished tiger II that they have been pilling up cash for the whole game
>>
>>174040231
Not a problem, the IJN couldn't either.
>>
>>174040473
When tthey win, they will say gg and call you pussy when you quit the lobby post-game without saying anything

Meanwhile if you kill a Veteran Tiger or King Tiger there is a 50/50 chance of them quitting in the next 10 seconds
>>
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>>174040759
>>
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>>174036686
>Only 1 MG
>>
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>>174041395
>>
>>174042343
LOL what a fag.
>>
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Remember, if you see a balance thread just pop in and tell them to l2p. It is the duty of anyone who isn't a shitter.
>>
>>174036686
Anon, you have 380 points
>King Tiger, Praised be It's Name
>reasonable tank, a group of infantry to support it, recon, and a fucking mortar squad
Choose wisely
>>
>drop half ton of bomb on tank
>nothing happens

HE is useless on armor no matter how much there is?
>>
>>174042753
The problem actually is them just not getting a direct hit on the tank, they explode around them but yea i've lost panthers to heavy bombers before.
>>174042590
The king tiger would win a straight up engagement with that, besides, in phase C you should already have those things.
>>
I am missing the purpose of pz.schreck, pz.grenadiers come with AT too and do not take one of your 3 anti tank card spots
>>
>>174043286
You don't really need it, you need those slots for AT guns.
>>
>>174043286
more range, more ammo

although the 2 strength makes them useless
>>
>>174043286
They come with armored vechicle that has 5 AP, higest of all german vechicles in phase A (20mm guns have AP 4).
>>
>>174038372
yeah the beta strategy vs jagdpanthers was to send two planes from different directions, which obviously is a bit impractical
>>
>>174043286
It's a standard unit that comes in every deck but not all of them need it, like MG teams. Some decks don't have enough infantry AT or only have it in phase B.

>>174042753
I'll tell you about WRD since it's likely they haven't changed it. In WRD HE bombs could be fairly damaging to tanks but only if they land in the right spot. You could kill a t-80UK with a B-5 by landing it behind, the issue was that HE diminishes quickly so especially with smaller bombs it wasn't really possible to fire pos and hit close enough yet on the correct side against a moving target.

But bombers had an accuracy stat that was used if you right click a target instead of targeting the ground. A bomber with 20% acc would have 20% chance for each of its bombs to snap to the top of the target, regardless of how the target is moving. There was a unique plane, the intruder, that had 40% accuracy and would reliably take 70-100% of a tank's health in one drop of 12x227kg, where all other iron bombers only did like 30% despite bringing payloads like 30x250kg [but with much smaller accuracy].

The point is, make sure to right click on the tank instead of targeting ground. But I doubt it will make a big difference except for specific planes.
>>
>3v3
>Autist picks the Scots
>Buys nothing but infantry
>Places them ALL in a single town far away from the frontline
>Sits there all game long without anyone ever attacking him
>"I'M DUG IN"
>Game was conquest

How BAD can you get at a videogame? Is this the kind of people that "easy" difficulties get made for?
>>
>>174031950
The poles should have fireflies but should have tanks in smaller quantities than the British. Polish squadron of tanks was total 16 tanks with 4 Fireflies whereas the Brits were total 19 tanks with 4 Fireflies.

However they should also have Achilles with 17pdrs as well as towed 17pdrs.
>>
>forum whining about 21 armour not being enough for the KT
>>
>>174031950
>>
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More Birtish Tanks when?
>>
>>173962383
>when the germans try to push but your spam of armored carriers and stuarts fucks them up
>>
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>People worrying about taking out a Tiger II
>Not just ramming it with your Sherman
>>
>>173991823
>>173992692
>>173993143
>>173993891

Around Normandy BARs were a rarity in armored formations. BARs didn't appear in the TO&E for armored infantry until early 1945.
They were much more common in the infantry, I'm sure the 2nd Infantry (Indianhead) will have them.
>>
how many billions of DLC can we expect for this?
>>
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>>174047320
>>
Does anyone else find it strange that the Churchill IV & VI have the same AP value?

From my understanding the 57mm had superior AT performance than the 75mm whereas the 75mm had superior HE performance.

The make up of Churchill squadrons was 2 x 75mm and 1 x 57mm.

Also the Churchill has better AP than the Sherman II despite the 75mm M3 and 75mm Mk. V being almost the same in performance.
>>
>>173962383
how on earth do you play the scots deck
>shit AT options
>shit infantry
>shit air
>shit
>>
>>174051273
>Shit AT
>What is the 17 Pdr
>>
@174051273
Bait
>>
>>174051425
>what is one shitty mortar?
>>
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>>174051573
>17 Pdr
>a mortar
>>
>>174050718
They've done some stupid shit where the damage values aren't the same for the same guns. Fuck knows why.
>>
>>174036686
>this kills the jumbo
>>
>>174051273
Literally the strongest deck in the game right now kek.
>>
>>174050718
I also find the transport choices for some of the Brit stuff to be really odd. The PIAT and Recce arriving in MMG Carriers shouldn't really happen since the MMG carrier was literally for Vickers teams.

Then we have the Vickers team arriving in a Lord Carriers which from my knowledge mainly transported 6pdr AT guns as well as the 4.2 inch mortars.

I also find it weird that the 2 inch mortar comes only on a universal carrier and not an infantry team.

I'm curious as to how much research they actually did into TOE's of these units...
>>
>>174051273
>shit AT options
17pdr, PIATs on command infantry, crocodile for A
>shit infantry
spam more
>shit air
just as good as anyone else short of luftlande

get fucking good
>>
>>174052004
> Eugen
> Putting any effort at all into the British
Yeah, the Scots are laughably inaccurate to their actual equipment and organisation.
>>
How an earth are you supposed to play luftlander?
your infantry gets heart attack from first explosion
even your strongest tanks have only 10 armor
support tab is just lolHE
strongest anti armor thing you get is fucking anti air
Marders are just weaker paks on tracks thats barely armored
at least you get planes?
>>
>>174052204
How is everyone else in comparison?

I remember Eugen completely fucking the British over multiple times in Wargame. I was hoping for a bit of a change.

Could be worse... could be like PACT.
>>
>>174052204

but mon ami, why put le effort into le rosbeef if le mod tools will allow le community to do all le hard work themselves ;^3)>
>>
does off the map artillery reload ammo after time?
>>
>>174052576
> Implying they won't gimp the mod tools so people can't make their own changes to Battlegroups, thus forcing you to buy the inevitable DLC packs for more.

>>174052294
Honestly I haven't had enough time to look too much at the other battlegroups, been a busy week. Of course, the battlegroups were never going to be perfect, because the scale of combat in this game is Company scale at most, and they'd have been better off basing them around Regiment+Brigade, Divisional and Corps Support than something as broad and huge as a whole Division.
>>
>>174052804
no
>>
Lets see what you guys think.

http://www.strawpoll.me/12751817
>>
>>174053291
It shouldn't be one or the other, you can balance most things with price, income, and availability.
I voted accuracy though because I presume you mean stats-wise.
>>
>>174053391
Its Eugen.

We're unlikely to get either.
>>
>>174051672
>what is counter to AT?
>>
>>174053291
>all 4 steel division players have voted
>>
>>174052216
put your infantry into dense forests and spread them out, they'll ambush enemy tanks and wreck any brits that stumble on them

don't bring any armor until you unlock the stug, rely on AA and AT guns

use mortars to counter enemy push and disrupt AA

spam the fuck out of air, your deck literally relies on air

>enemy tank? spam rockets until it goes away
>enemy AA? spam bombers on them until they go away
your basically an jungle warfare deck aimed at holding ground until you get enough air to demolish the enemy
>>
>>174053780
spamming air is suffering against a brit who realises how OP tri-polstens are though ;_;
>>
>>174053843
gotta focus them first before they build up a large enough AA base

watch for where the AA fire comes from then dump bombs on them until you get a killfeed announcement

the heavier german bombers can tank the AA quite a bit but the trick is to cull the cancer before it becomes too strong to handle
>>
>>174052216
you're not. infantry decks are almost useless
>>
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>it's a barely literate person with a german related name/steam avatar cries about the jumbo episode.
>>
>>174040105
Needs more pagodas.
>>
>https://www.rockpapershotgun.com/2017/04/14/the-flare-path-get-knotted/#more-441301

Tim Stone approved
>>
>>174054798
I don't understand jumbo hate

sure they don't die, but their shit at killing stuff, you just use em as a meatshield to find enemy AT and armor
>>
For the 15th Scottish would you guys bring any infantry recon not in Humbers?
>>
>>174056373
>I don't understand jumbo hate

>illiterate naziboo with a german avatar starts up SD
>buys a panther, presses Q and clicks on the enemy spawn
>immediately begins to scream and cry when it doesn't oneshot everything on the way there
there's really nothing else to it

don't worry though, they'll quiet down once we find out that eugene has no idea how to balance the tiger II
>>
>>174057090
I'm a fan of MMG carriers personally.
>>
>>174057240
I was using my Recce with MMG carriers but I've been reading stuff here and playing games and nobody else seems to be using them and have the Humbers instead.
>>
>>174057601
MMG carriers are cheaper allowing me to take more squads in my starting push, and seem to do more suppression. I'm happy with them desu.
>>
Post Battlegroups
>>
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>>174057837
>>
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>>174057895
>30 tanks
>no command panther
>>
>>174058092
oh shit I forgot to change that after the last time I posted the image
>>
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>>174057837
>>
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Ihqn8qdiqGGrcqjhp7GpAafRqHGoAqtSqjKqgqgyp5Gpkqiyp0GpsqeBqMKo0qihqlKrkalR

Thoughts?
>>
>>174058297
I'm still pretty new but for what it's worth I'd take a mortar in phase A as they can come in handy and I'd drop the phase b Bren's and replace with more rifles.
>>
AVRE is op
>>
>>174058297
stuarts are solid in A, and you only have 4 17-pdrs in the whole deck. also, in a 30-minute game, you'd be spending almost half of your total points if you bought all of those churchill IVs and VIs. I'd ditch that churchill IV and one VI in favor of phase A honey stuarts and a card of challengers.

tri-polstens are probably better than all those bofors, since they actually kill planes. could also stand to drop an AA for an arty. and on that note, take a phase A mortar carrier, they're really useful.
>>
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IS THE THE ARMA GENERAL?
>>
>>174057895
I'd take some more Pz grenadiers, you don't have very many and is there any reason you are completely avoiding the half track variants? I know they're cheaper but the HTs always seem useful to me.
>>
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>>174059048
Made the deck before I took the time to notice there were different transport options kek
>>
>>174040105
how do you get the side view?
>>
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>>174058929
t. wehraboo
>>
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>>174060186
>Posting Red edd
>>
>>173962383
>keep getting forced to play shitty allied battlegroups when I just want to playe wunderwaffe
>>
>>174061410

>Not hosting Axis vs Axis matches
>>
Should I get Steel Memes?
>>
I wish Eugen would let you look at other peoples decks after battle.
>>
>>174059384
>all those panzer IV
>all those panzer II
what the fuck are you doing?
>>
>>174051739
That's at least defendable as available ammo types or something
>>
>>174062097
It absolutely is. Most improvements in penetration come from better shells and not guns.
>>
PSA: Quality is more important than quantity
>>
>>174061892
don't know senpai


also:
>panzer IV encounters crocodile
>hit F and send him back down the road towards my spawn
>another shell lands near him and causes him to panic
>decides to slow down, stop, and show the croc his front armor
>gets blasted
ffs
>>
>>174061701
open the replay file with notepad, it lists deck codes after "PlayerDeckContent" near the top
>>
>>174062327
Quantity is a quality all on it's own.
>>
How does luftlande take out avre or crock?
it absolutely destroys infantry before theyre in range to fire rockets
stationary guns cant get in range either if the player isnt dumb
even in phase B its risky to advance with your shitty tanks and planes still do nothing to 20 armor
>>
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Is there a good reason to buy the deluxe addition? How much of an edge are these "Aces"?
>>
>>174064970
cosmetic
it would be shitty if they actually gave a bonus
>>
>>174064970
It's a fucking cosmetic, you get nothing nothing but a good goy badge, for now.

I'm interested in those maps though.
>>
>>174064970
We don't know how they'll work yet but we've been told they're cosmetic only.
>>
>>174064602
you don't, you either ambush it wit infantry, smoke it or spam airstrikes on them until they go away.
>>
>>174064602
the duck can kill it from the side pretty consistently, spot it and guide a run in on its flank
>>
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>>174059820
I was wondering that too, but the manual helped me. if you right click on a ship in service or in construction you get a pop out menu which has change ship picture somewhere in the middle, if you pop that one out than you should be given the option to generate a ship picture like so. I downloaded the ship parts pack from the forums which has lots of accessories like flags.
>>
>>174065136
>>174065176
>>174065219
Okay cool, glad to hear it.
>>
Just building a deck makes the graphics freak out
>>
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>>173962383
last for operational art of war iv when?
>>
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were PzIV's this bad in real life
>>
>>174067230
By the time you hit Normandy probably. I don't really know much, but I used them alot in my Panzer General II campaigns in the early scenarios.
>>
>>174067348
I'll admit to being a huge wehraboo, but I know they shouldn't be invincible.

I just want them to be able to aim you know? just a little bit
>>
>>174067434
They get a better gun than the shermans with also a better MGs for infantry suppression for 2-3 lower armor points/ and lower cost
>>
>>174067230
They were decent. Compared to it's contemporaries it had inferior armour and par for the course gun. Mechanically however it was a wreck, along with all other overengineered Nazi tanks.
>>
>>174067173
Isn't it in development? I thought I remember reading like 3 years ago that it's being worked on.
>>
>>174067943

They were also in a completely different weight category to what the allies threw at them at the start of the war. In Guderian's memoirs he talks about a Soviet delegation arriving to inspect German armour in the late 30's, they refused to believe that the PIV was the heaviest tank the Germans had at the time.
>>
>>174068104
>Guderians memoirs

oh shit, I want that
>>
>>174068165

Panzer Leader, great book, really highlighted what kind of a dolt Hitler was. There's an absolutely brilliant passage where Guderian is at a demonstration of the Schwerer Gustav rail cannon with Hitler and the guy says something along the lines of "I'm told you could use these against tanks, what do you say about that?" and Guderian is just left completely speechless and the idea of a cannon that takes half an hour to reload being used for AT purposes.
>>
How well would Nathan Bedford Forrest fare if he were a WWII general?
>>
>>174051273
>shit AT options
The 17-pdr is fantastic. The Wolvering is pretty decent against medium tanks.

>shit infantry
They get tons of vet 2 command infantry, vet 1 rifles at A and vet 2 rifles at B. Their infantry is fantastic.

>shit air
Spitfires are top tier fighters, Typhoons are the best fighter-bombers in the game. The regular rockets fuck up soft targets really bad, the AT rockets can pretty easily take out panthers, especially from the sides.

>shit
They're probably the best division in the beta atm.
>>
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>>174068385
In fairness, he could have meant bombarding armoured concentrations, but even then it is ill suited.
>>
What can i do if someone calls in a plane in phase A to keep my memefly constantly falling back? Just accept that it's out of the game until phase B which is the earliest time i can get anti air?
>>
>>174070991
dont the 12th get that fighter/bomber 109 in A? it should do the trick against enemy bombers and give you some anti at gun capability
>>
>>174070991
Keep SPAA near you firefly or have some 109's already on the map waiting to counter whenever you make a push
>>
>>174067230
Games can't really represent tank combat all that well.
>>
>>174068385
Guederian lacked the long term idea.
If you can engage enemy tanks from 40 km away, you save manpower which was what Germany was lacking.
Though a weapon which you can fire 50-100 times before having to scrap the barrel is not really a weapon worth of investing into.
>>
>>174068385
Guderian was always good at sucking himself off and blaming mistakes on scapegoats.
>>
>panzer division
>phase A you get two dogshit panzer II
>and firefly thats expensive as hell
even stuarts on the infantry division are better than panzer 2
>>
>>174068385
lmao I already had that and totally forgot, thanks though senpai.
>>
>>174074345
Use the Beute Cromwell in the support tab to slap the shit out of enemy AT guns and infantry. It can also permastun tanks, even Jumbos, because it outranges them.
>>
>>174074345
12.SS has a great opener, HTs Pz.Grens, leaders, ATGs, and the 250/9 HT all make for a very potent opener if you know how to use them. The Butterfly and the Cromwell are pubbie traps to take at the start. Wait until the battle line is stabilized and then use them and their superior range to pick apart the enemy.
>>
>>174074345
Pz2s are command vehicles.
Use them as such if you bother using them at all.

12th SS are supposed to bad in A, relying on two crutches (Cromwell and Firefly).
>>
>>174075958
i'ev seen them overwhelm a lot of defences just by doing halftrack spam, especially that HE support one.

Makes enemy starting tanks just insta withdraw
>>
>>174075958
LOL get a load of this shitler
>>
>>174074345

>open with firefly+command sd.kfz 223+mortar halftrack
>any attempt by the enemy to attack you ends up with his stuarts getting one shot by a firefly
>any attempt to bring AT guns ends with his AT getting destroyed by the mortar halftrack
>?????
>[Allied Player] Has left the game
>>
>>174077935
>mortar the firefly
>firefly panics

Wow that was hard
>>
>>173976317
Jagdpanther was in the closed beta and it was strong as hell, although it was expensive as well but 22 AP gun and really strong front armor made it almost impossible to kill.
>>
>>174077935
>rocket lightning
>firefly panics
>>
>>174078090

>implying that works when the firefly player isn't retarded

t. 91% WR

>>174078242

>130 points spent to panic an enemy tank for 15 seconds

Yeah that sure helped.
>>
>tfw too scared to play anything other than 10v10
help me
>>
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Holy fuck, my ships finally launched a torpedo. The Tage is flooding so if the torpedo hits and sinks the jap battleship than their night attack will have been a complete failure. Japan's entire navy is 3 battle ships and 12 destroyers so this will completely wreck their war effort.
>>
Does SD punish offensive maneuvers as heavily as Wargame does?
>>
>>174080589
The pinning/surrender mechanic encourages offensive play much more than before, imo.
>>
>>174080818
How does it compare to Wargame or Ruse?
Worth splurging on or wait until release?
>>
>>174080952
it feels a lot more limited than RD maybe that's due to the lack of divisions/decks. Ruse isn't really comparable, it's more of a bastard game.
>>
>>174080952
Better than both.
A lot of the things that made WG pure cancer (invisi-fire, veterency scaling, jet meta, heli meta, cap zones) aren't problems anymore.

The biggest problem right now is lack of content, which is a good sign.
>>
>>174081971
give it time, i'm already seeing halftrack meta going on
>>
>>173973516
>american convoy
>>
>>173973516
>German profile pic
Wehraboos acting as expected
>>
>>174080589
No, going on the attack is much easier.

>The primary defensive weapon: AT guns, have poor mobility and can't relocate anywhere near as fast as ATGM squads, making them easy to smoke off.
>Smoke is thicker.
>Planes take forever to reload and have very limited firepower, can only take out groups if they're very heavily bunched.
>Infantry aren't looking for an excuse to die, assaults on foot are viable and the norm.
>Units can't fire without revealing themselves.
>Spotters can call in off-map arty that is made for smashing static defences, it's slow to arrive but absolutely brutal.
>No arbitrary cap zones, you're actually encouraged to attack where the enemy isn't.
>Vehicles rape infantry at all but the shortest ranges.
>Pinned infantry will surrender en-masse if enemy troops over-run their position.
>>
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For someone who's used to playing Combat Mission, Close Combat and other tactical WW2 games + the mandatory Wargame series, how will I fit in to this game?

How historically realistic is this game? Do German infantry get assload of panzerfausts as they did in real life?
I am a ultra hardcore wehraboo
>>
>>174083498
One tip for defending I love to use because shitters fall for it
>hide AT gun behind (not inside, BEHIND) a hedgerow
>wait for a tank to come close enough to the hedge
>q-move into the hedge
>immediately fall back after firing
Requires some micro but I've killed shit like Crocodiles with the 37mm gun because of cheeki breaki hide and peaki
>>
>>174080589
>>174083498
Oh yeah, and no bullshit fuel mechanic causing your tanks to run out of fuel after just 500seconds of driving.
>>
>have first edition hardcopy of Grenadiers by Kurt Meyers
>forgot I left it under my desk for 2 years and used it as a footrest
>damaged to fuck
Im sorry

>>174083554
Wargame series is fucking trash
Steel Division is not similar to Combat Mission or Close Combat. It is fucking trash like Wargame
>>
>>174083554
German infantry differs by division but generally yes panzerfausts are plentiful, some squads even get H3 nades. It's not super realistic but its also not totally wacko (the 37mm PaK is expectedly shit, Panthers are annoying to deal with for the Allies, Americans have half tracks every time you turn around)
>>
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>>174083554
Steel Division and Wargame are arcadey as fuck.

I enjoy all the games you've mentioned and Steel Division/Wargame, you just have to accept that you're not playing a historically accurate simulation, instead you're playing a much more "gamey" game.
>>
>>174084045
At least Steel Division includes some quality of life fixes and realism points like overruns actually causing surrenders instead of silly fights to the death, and god bless the line of sight tool
>>
>>174083554
Steel Division is more of a wargame that Red Dragon is, but it's not even remotely close to combat mission or close combat.
>>
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taking bets on this revolutionary infantry tab
>>
>>174083554
Infantry AT is generally dogshit because of its short range

As long as you don't go on the forums whining about the Jumbo and the AVRE being too strong then get it
>>
>>174084045
At least in SD you can apply more real-life mid-level tactical thought into your play.

RD was far more gamey.
>>
>>174081971

>better than WG

Wrong.
>>
>>174083554

SD straddles the exact halfway point between acradey RTS games like Company of Heroes and grognard shit like Combat Mission.

It's just realistic enough to play off the Dunning-Kruger effect and get normies to think they're strategic geniuses
>>
>>174084301

>atgm vehicle

WRONG
>>
>>174085195
t.rocket arty spammer
>>
>>174085368
I think of it as an autocannon vehicle with a nearly free atgm really
>>
>>174084505
infantry at is good in the way that you need recon if you want to advance past some stupid trees or your jhumbos explode
>>
>>174085451

No.

SD is literally Wargame but with all the things that make Wargame unique and interesting taken out.

It won't have half the staying power as WG does.

WWII is objectively more boring and limited than 1980's-1990's Cold War gone hot.

Plus the game looks like total ass. The UI looks video gamey as fuck. The sound effects are laughable. Those are all petty things though but are things I expected to improve not go backwards 5 years.
>>
>>174085451
>>174086789
my opinion of authentic wargamers kinda sinks when I read this thread and see them appreciating the objectively dumbed-down SD over WRD
>>
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>>174086789
>SD is literally Wargame but with all the things that make Wargame complete bullshit taken out.

Fixed that for ya senpai.
>>
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>>174086789

>He thinks SD won't have staying power compared to Wargame despite it jumping on the Paradox bandwagon

It'll be Eugen's most successful game yet, Paradrones will make sure of it.
>>
Daily reminder that if Steel Division was set in 1988 then Warbabbies would be lapping it up.
>>
>>174084505
Infantry AT is god tier by the fact it ignores armor values, so a 20 point squad can kill a panther or a jumbo
>>
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>>174087271
DELETE THIS!
>>
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>>174087051

Don't get me wrong I don't claim that WG is some realistic war simulation, it's much more interesting than SD.

I'm convinced the majority of SD fans are just people who either were trash as fuck at WG and want a new game that's ez babby mode so they can feel like super smart generals, like this guy: >>174087156

Let me guess, you think helirushing is an actual issue don't you?

Basically, I can't handle cheap easy to beat tactics, I want a game that has no variety so that I don't have to be good at the game to do well.

>>174087271

>take the same game but make it looks like dookey dick, sound like ass, and have 1/10th the variety of WG

Oh wait that's exactly what they did lmfao

>warbabbies

t. man who can't handle modern combat and tactics and wants to be able to just walk his units into the enemy and win
>>
>>174087586

SD has as much variety as EE had on release.
>>
>>174087586
>t. man who can't handle modern combat and tactics and wants to be able to just walk his units into the enemy and win
It wouldn't really play that differently if it was set in the cold war desu. IFVs would be everywhere I guess?
>>
I like SD, but yeah I'd prefer a 1980s WG with the front line instead of zones and a tighter time frame, really.

I imagine eugene's gonna take the inevitable paradox-fueled (relative) success as "people want WW2" and keep making these for at least a few years, and that kinda sucks.
>>
>>174087951
they've gotta keep rehashing the religious foundation of modernity, goy
>>
>>174087951

How many fucking Wargames do we need though? They ran out of steam by RD which is why they went into the naval nonsense, there's nothing left to add without completely redoing the core gameplay.
>>
>>174087951
+1, But that being said I'm glad that the next wargame style game isn't just more units added to top of ALB again.
>>
>>174088189
Nice meme.
>glorifying the wehrmacht is promoting zionism
>>
>>174067230
Real life had other factors, but strictly speaking about the tank itself, it was far from outstanding by 1943. It should get more pen than the enemy beyond 1km iirc.
>>
>>174089676
desu the Pz4 is fine fitting that 1km range limit
the big problem is it's accuracy/AP values

the jagpanzer iv is even worse with it's super low AP values
>>
>>174089996

Early Jagdpanzer IV has same gun as a panzer IV, at 1000 m their AP is identical which makes sense.

Jagdpanzer IV can shoot further (due to better stabilisation IIRC) and has an excellent front armor which are the reasons why you'd want it over the panzer IV
>>
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>>
>>174090527
And the two-vet, i guess.

I should use them earlier.
>>
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honhon

>>174088236
If the new game was cold war with SD's advancements [frontline, maybe the phase system too] and better specializations, it would be awesome. But instead it's a game that moves the genre forward in some ways and dumbs it down in others.
>>
>>174090617
>Jumbo can penn it before it can penn back
>>
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So whats the good research I should be going for usually? I go for ship design, Turrets/mountings, and Fire control while taking torpedo tech when offered. Submarines don't seem too good early on so I ignore them and I don't build many battleships or dreadnoughts so I don't care much for the decrease in armor weight.
>>
>>174090617

What are its advantages over the Panther? Better side/rear armor?
>>
>>174090778
Well... that *was* the point of the Jumbo.
>>
>>174090860
88mm. Dunno how that translates into the game.
>>
>>174090860
is the amount of mgs same?
it also has bigger gun despite being weaker
>>
>>174090875

Nah the Jumbo was meant to be able to take hits from a Tiger, not to take it on head on and destroy it on its own, that's the Pershing you're thinking of.
>>
>>174090860
A little more armored, a little more ACC more dakka mgs.
A little less AP, speed and RoF.

>>174090778
Tiger has 200m extra range to the Jumbo, like the Panther.
>>
>>174091156
100m = 1AP
Jumbo will have 13AP at 800m, while Tiger will have 20AP. Meanwhile Jumbo has 21 armor and Tiger 13 armor.
>>
>>174090617
Shouldnt tiger have more ap than panther?
>>
>>174091156

Only the Panther D has less front armor though which is also significantly cheaper. The better Panthers got the same or more front armor. I'm finding it hard to justify a Tiger over a Panther in most situations but that's probably how it was IRL as well I guess.
>>
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>>173962383
Rate
>>
>>174091676

Dude you got 4 extra slots wtf are you doing.

Finish your work before coming to us, ain't going to rate half done shit
>>
>>174090617
worse accuracy than the flak 88
>>
>>174091676
>not a single fucking duck
immediately looked away in disgust

what the fuck is wrong with you
>>
>>174091886
duck?
>>
>>174067230
If you put the generic medium tanks fielded around the time in a blender, Pz IV (with the L/43 or L/48) comes out like this:
>Slightly to moderately thinner armor
>Slightly better gun
>Similar maneuverability
>Similar reliability
>Subpar survivability

It worked fine if it didn't break down or get shot. The armor profile and internal layout did not lend well to surviving any real damage. Shermans were spacious, T-34s were wedges with Slavic impromptu spall liners in the form of diesel fuel tanks. Panzer IVs were just squished cans of ammo and crew members, and the stressed suspension didn't take well to any further upgrades or up-arming projects, unlike the Sherman literally doubling the armor and the T-34 getting an 85mm.
>>
>>174091676
You forgot some supply.
>>
>won an 10v10 (inb4) while getting bombed to smithereens
>checks replay
So this fucking guy spawned nothing but planes and micromanaged them take out my AAs one by one. I was heavy on AAs and had two Bofors and four M15 CGMCs by phase B and I didn't shot down a single plane before losing all my AAs by the end of the game (2xBofors + 8xM15). Still steamrolled the ground player opposite me and our team pushed the front line hard. I'd like to think my suffering was worth it but god was it annoying as hell.
>>
>>174080530
at the beginning of the game don't bother with torpedoes, its not until 1910+ where they actually become good i believe
>>
>>174092098
haven't got any large arty to bother with supply desu

>use infantry to dominate initial skirmish and the Bf 109 to push back any armor or infantry pushes
>bring out a single pak 37mm just to plink any carriers that may appear
>mortar to insta win infantry battles
>a couple of flaks just to push away any pesky allied AA

then on phase B
>wheel out the JU88 and as any aircraft as I can
>few more infantry to solidify position
>wheel out a stug if enemy is going armor heavy
>spam bombing runs on enemy tanks and infantry, push with the grenadiers in densely forested areas only.

phase C
>out comes the last of the aircraft
>spam the shit out of them
>wheel out a few scouts as well to find more bitches to bomb
>finally push with whatever armor I brought out
>>
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>>174091960
it's one of the best units in the division and your best answer to phase A mediums and heavies. I'd take 2 cards at minimum, in A and B, for a total of 3+ ducks.

ersatztruppen are also very useful, as spammable meatshields to take the hits so your paratroopers can murder enemy infantry.

also, marder IIs are nice in B, the captured (r) artillery pieces are good, and so are the off-map 380mm OP cars.
>>
>>174092665
I usually run out of ammo on my infantry. Am I doing something wrong?
>>
Is it just me or is the resupplying radius much smaller than it is in RD?
>>
>>174093603
you're keeping them alive for too long!

in all seriousness I don't usualkly need a replen for my infantry, after the initial skirmish to gain ground I set them up in ambush points along the woodline. Anything that gets to close gets annihilated by combined arms of mortars, planes and infantry fire. Prolonged gunfights shouldn't occur unless you haven't got the air strike or mortar fire ready to take the enemy forces down.

You can quite literally force a surrender of an entire enemy frontline just by

>mortar fire on enemy forestline
>advance with infantry
>come under fire
>send in 2 bf 109's to insta pin them
>advance and watch as the frontline mass surrenders


but saying that, after the initial A skirmish I do go quite heavy on the defensive until I can build up my airpower to a decent standard.
>>
>>174093692
It is much smaller. The game is smaller too though.
>>
>>174090834
i usually go fire control, AP, and ship design. if i'm japan or austria i also focus on light forces and torpedos. keep in mind if you fall behind as long as you have good relations with a strong nation like britain/merica you can often get offers to buy their tech. and if you are savvy you can not sell your own high priority techs and get the best of both worlds.
>>
>>174087586
>Stop liking what I don't like
Here's a list of people who care about your opinion:
(You)
>>
Are the IG 18 worth taking?
>>
>>174094341
I keep trying to make this work

>Be luftwaffle
>Bring 210 offmap arty to start
>Plaster the enemy as he sets up
>Surrender all his infantry

But every time I try it the enemy sets up in some weird ass non-standard position so my arty does nothing
>>
Are reserve forces viable now? My AT guns always get spotted out and plastered with mortars, or my entire front line just gets nuked by off map arty, so I've been considering the following to stop Panthers after a bombardment

>Keep Wolverines and Challengers behind a hedgerow out of sight and behind the line
>Move them forwards after enemy bombardment ends and they start moving forward
>>
>>174095949
just go with the 50mm, it's small and accurate and cheap


problem with those large arty bombardments is that their inaccurate as fuck and the offmap ones cant be adjusted
>>
How do you deal with challenger AA and challenger tanks as luftlande? the best I have is the stug but it gets blasted by phase A tanks, and my arty wont do shit to them since they are armored and they have wheels so they drive out of the bombardment.
>>
Why are M4s and their variants so fucking aesthetic? I don't get the love for all the kraut monstrosities that were lucky if you could even start the fucking engine let alone get them to the frontline.

Can't wait to spam Firefly's and shit all over panthers with 1st Guards.
>>
>>174096532
bomber spam, alternatively just hide a squad in the woodline and order them to hold fire, so once you lose the position you might have a chance of ambushing the advancing armor
>>
>>174096976
people hate me when I say this but it's true
>the Easy Eight was the best tank of the war when you consider price, armament, armour, mobility, reliability, ergonomics, and optics
>>
>>174036686
>Allies on suicide watch.jpg
>>
>>174007357
The US division in the game is Armored. Armored infantry never got BARs in Normandy. If you want BARs, you'll have to play one of the Infantry divisions instead when the full game comes out.
>>
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howling
>>
When they do an Italian expansion will we get the chance to betray wehraboos in the middle of a battle?
>>
>>174098889
No but your AAA will shoot your own planes
>>
>>174098889
>not an eastern front expansion where matches are 15 Soviet players vs 5 German players.
>>
>british planes have a chance to erroneously target allies when given attack orders
>>
Fun tip for the Rule the Waves bros here:

Minesweepers can have belt armour and 4" guns. And armour on the guns.

2" belt, 18 knot, 4"-armed minesweepers will tell roving destroyers to fuck right off. Later you can even put mines on them!
>>
>>174099178
Only shermans though

Horse drawn carts should show up as Tigers to P-47s too
>>
>>174099206
i like to make those and give them make them colonial. then they can patrol in place of more useful botes and defend your ports from destroyer raids. make the engines reliable for extra fun.
>>
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>>174098603
>Allies
>powerful
Oh I am laffin'.
>>
Should I ditch the marder 2 completely? or is it better because of it's mobility? I feel like AT guns at this point are sitting ducks for arty
>>
>>174090834
Ship Design, Turrets, Fire Control, then 2 others of your choice, AP, SubDiv & DamCon or Machinery are also strong choices early on.
>>
>>174091994
>Similar maneuverability
Actually its manoeuvrability was pretty subpar by late war, with thin tracks, lacking power-to-weight, overloaded suspension and primitive steering putting it well behind even the clumsiest of its competitors, the T-34-85 (same shitty steering but better tracks/suspension).
>>
Wargame newb here. What are some effective methods for dealing with match-start mass armor rushes?
>>
>>174103636
>match-start mass armor rushes?
Helis and Air will stop that shit dead
>>
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>>174103896
Alright. Could I get some feedback on my first deck as well?
>>
>>174104109
>support
replace arty with mortars, if you use actual arty you want it to be the high accurate, high he sniper kind. Those mid tier arties, especially for redfor are useless

>infantry
Fagots aren't that great and you want to upgrade the veteran status on all your infantry
Line infantry aren't gonna be all that useful, take the various shock troops at year '90, in all cases they'll be more useful due to CQC machineguns

>tonks
Take a 60-70 point tank card too

>recon
take a recon vehicle that won't be as squishy as one of the infantry

>air
you need your top tier air superiority fighter or you'll get shit on by NATO
>>
>>174104109

Honestly this deck is pretty bad, not trying to be an asshole but you have a lot of really bad non-competetive units.

>Logistics:

Get rid of that 130 point BMP. Costs way to much and it wont survive much punishment. Get a card of command infantry that you can put in buildilngs, they will survive for ever. Then take one of the command tanks, preferably the higher point one because thats something you can have right in the middle of the shit and cap or contest a zone. Save points by getting one card of the 40 point trucks.

>Infantry:

Get rid of the Fagot. Use Konkurs-M. Its far and away the best ATGM you can get, the others are just not worth it at all. Also holy shit you do not need 16 strelas. Honestly, the czechs get shit manpads, but they have a really fucking good unit I'll talk about later that replaces the need for it. Motorstrelci are trash and so is the BMP 1. Take more of the Vysdkari. They are a shock level infantry thats actually really good for 20 points.

>Support:

IMO the arty thats inbetween mortars and full on howitzers are all trash. Take one or the other. Czechs get the Ondava which is god like. Its a heavy howitzer that is modern so it aims and shoots really fast, and is also super mobile so you can get it out of the way of counter battery fire after every salvo. Get that shit, its lit as fuck. For AA, here is some truth boms. The Strop-2 is fucking god like. non-radar so it wont get seaded, and its fast as fuck so you can get in range of helicopters quick. Get that shit, its lit as fuck. DONT get the strop-1, it runs out of fuel the second it leaves spawn. For Anti-Plane AA, here is another truth bomb. Get the 45 point OSA, and buy them in stacks of two. They get to the front fast, are cheap so losing them doesn't hurt as bad, and they'll drop niggas fast. Don't use the praga, don';t use the cheap Strela(PLRK) honestly dont use the strela at all. Strop 2 is based enough.

>Tanks in part 2
>>
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>Tanks:

If you are playing Czechs, you have to take the Moderna. Its a pretty good super heavy. A bit low on the front armor and accuracy for a super heavy, but good AP, plus it has a 30mm auto cannon that rips enemy infantry and transports a new asshole. Get that shit. T-72S is good. I don't believe in low point tanks, but the 90point T-72 is good, so is the 75 point one.

>Recon:

Take a card of those pruzkumnci in a cheap 5 point truck so you can spam them everywhere. Recon is king. The special forces recon for the Czechs is actually good, but I'd split it up between one card in a truck/APC/IFV and another one in a helicopter. Honestly the Mi-4 is useless as fuck after using it, its worth investing 30 poitns and getting the Mi-8MTV. Those rockets rape infantry and light vehicles. Recon heli is meh but its good if you need recon fast i guess.

>Vehicle: ATGM vehicles are pretty shit. ATGM infantry is good because it can usually shoot a couple of shots before getting spotted because its two niggas with a rocket launcher, vs a big vehicle. That PRAM thing is actually kind of interesting because of the high HE gun but I've never used it or seen.

>Helis:

Those are the two best ones.

>Plones:

Czech planes suck. MiG-23ML for interceptor. Take Su-7B for SEAD. SEAD is how you kill Radar guided AA, and its why you keep your Radar AA off when ever possible. Its why I love the Strop-2, you don't have to worry about getting SEAD'D. Su-25 is sadly best best for antitank, and Su-22 is best bomber. Fuck everything else, maybe cheapo bomber if you have the points.

This was badly formatted, sorry. If you don't understand any game mechanics, ask here.

overall I would recommend looking at making a WarPact(Eastern Block) deck. Its the Czechs, Poles, and Best Germans in a coalition, and they help each others weakness's a lot. Czechs help the other two with czechnology as we call it (Konkurs-M, Moderna)

Forgot, for infantry get some Grantomets, the nade launcher fuck shit up.
>>
>>174095886
i like to bring one at the start..it wrecks infantry in the open..just don't let get hit my halftracks
>>
>>174104546
>>174105739
>>174106501
This is it now. Any other thoughts? I'm going to try it out.
>>
i love you guys
>>
>>174092914
Why does it look like a fat italian man in a wife beater is flying that duck?
>>
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>>174107345
Forgot pic.
>>
>>174107482

Much much better. By the way when I said two stacks of OSA, I meant buy them in pairs, not two cards of them. I'd take one card and buy the 40point mortars.

Also you took all three of the recon in Helicopters again. I'd get rid of the 25 point SF recon, and put one of the 30 points in a ground transport.

Also that attack Mi-4 lol, I wouldn't bother. Will literally never be helpful.

Once you play more I'd still recommend an Eastern Block deck.
>>
>>174106501
I'd rather be the grad desu, sure you only have a truck but you can shoot your load a dozen times as far as away as he can so you don't have as much of a chance of eating a TOW
>>
>>174110764
Grads a shit
The only time you should take MRLS is when you're either using cluster or napalm, other than that mortar are superior for stunning an area you're about to attack

>tfw they took away the BM24 HE10 rockets
That was actually useful and terrifying, not to mention all the cries of "hacks" from blufor
>>
>>174035921
>a panther

Jesus. Give that man a medal and rotate his ass to an instructor position to teach others how to be a badass.
>>
>>174087204
Not gonna lie, Paradox at least knows how to bring pseudo-autistic games to the masses.

If that means I have to put up with a slightly watered down WG to get a decent player base to fight, I'm good with that.
>>
>>174114038
I wish paradox made autistic games from time to time, at least. I couldnt enjoy their new games.
>>
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>>174090617
Can you imagine the asshurt if it gets into the game still like this.
Fucking delicious.
>>
>2v2 as 3rd armored div
>match starts
>teammate encircle's a player and forces him to rage quit within 2 mins
>fend off other player by nuking all his tanks with my CMD M5A1
>game finishes in less than 5 mins
Kek.
>>
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>pitched battle in Rule the Waves
>in the dark, can't identify shit
>"CL Nymph has collided with DD"
>random French DD that appeared in front of my light cruiser got run the fuck over
>Nymph doesn't even slow down
>DD instantly sinks
>>
>>174117980
Had a BC going at 31 kn collide with a German CA at night in heavy storm once, kinda fucked up the BC, but the CA basically instantly sunk and it was glorious.
>>
literally a dead thread
>>
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>the jumbo is too strong
>>
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>>
>>174117980
>ram an enemy battleship with a destroyer
>the destroyer sinks but slows the battleship down enough that my cruisers and other destroyers can torpedo run and sink the sitting battleship
RIP DD Faverux ;_;
>>
>>174117980
>>174118201
>>174124103
>playing as nippon
>decide to kick British out of the pacific
>night surprise attack one of their major ports in the area
>sail all the way into port with nothing spotted
>maybe they are just outside let me turn arou--
>spot the entire fleet at the entrance to the bay
>my fleet gets wrecked
>>
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>>174124674
> Wave Status: RULED
>>
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>>174124773
>>174124674
>playing Germany
>Britain goes apeshit one me during a war with Italy
>only hope is to fight a fleet battle and win
>get fucking mauled
>Wave Status: Ruled
>>
WW2 Rule the Waves when
>>
>>174125237
Only difference on the battleship side is radar and spotting planes, most WW2 battleships were built during Rule the Waves timeline
>>
>>174125237
The sequel is in development and is supposedly going to be interwar-WW2 with plones and whatnot.
>>
>>174124674
How do surprise attacks work anyways? I haven't played Japan yet
>>
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How good is it in Steel Division?
>>
>>174125712
1944 out of 2017
>>
Is /wgg/ here to stay now?
>>
>>174126003
Until Eugen fucks SD up
>>
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I think I may be becoming somewhat of a baguetteaboo, please send help
>>
>>174126137
nothing wrong with liking France, probably the coolest out of the three western European powers of Britain Germany and France.
>aesthetic color scheme and borders
>not completely autistic like Germany
>not back-stabbing perfidious jews like Britain
>respectable military power that can hold their own but isn't the best.
>>
>>174123164
>6 jumbos
That's one person I'm avoiding on my team. What a shitter.
>>
>>174123164
Do you just panic these things and then get close/flank?
>>
>>174123164
how can one person be this bad
>>
>>174125524
sort of related, but I really like how RtW simulates the technology race during the period. You can research the absolute best fire control, torpedos, armor, and ship design and create the greatest cruiser possible, and the second it goes into production it's already outdated due to new technology researched over the course of it's build time. It's fun racing against other nations to see who can have the least outdated navy.
>>
>>174126530
usually in phase B i grab a command panzer IV and a panther D. those 2 can scare jumbos away frontally.
It was on pointe du hoc so there was a few that died from flanking movements around the hedgerows.
Most of them died from very short range shots though, make sure you always have command units nearby so you can manage to hit the first shot before he does.
>>
>>174127252
Do people get stupid aggressive with the, like moving straight past hedges or straight into towns?
>>
Anybody have a torrent for CMANO
>>
>>174127459
kinda, that particular map is all hedges and i won early game so he had to attack.
In my experience short range infantry AT doesn't kill the jumbo lel.
>>
>>174127747
I honesty dont remember the process I went through. I think I downloaded the patch where they fused the base game with the addon (its actually the full game), installed it with the cracked matrix installer and applied the official patch.
Otherwise you can find the v1.0 easily.
>>
> tfw started a war with Japan by beating them at a sailing regatta.
Nippon BTFO
>>
>Men of War
>Rule the Waves
>War in the Pacific
What else lets me play as Japan
>>
>>174128827
Order of Battle. 2 campaigns against China in 1937 and Pacific 1941-45
>>
>tfw feel slightly bad because you joined a 1v1 game as scotts with the host playing luftlande
>tfw bullied the luftlande
do not bully luftlande
>>
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How is one vehicle allowed to be this blatantly overpowered against infantry in buildings.
>>
>>174130654
>shooter
>Gobel
Looks like ovens again
>>
>>174126003
I think people just don't know we exist/are alive again.
>>
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WAKE ME UP
>>
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>>174131013
>all those vet stars
>>
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>>174125712
The prequel to the BRRRRT we know and love.
>>
>>174125712
When it hits it's extremely good at wrecking tonks.
>>
Should I bother with light or medium bombers or should I just get rocket planes?
>>
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>play the American tank division
>get completely obliterated by german tanks
>play the british infantry division
>some of the best AT possible in the 17 pounder and Typhoon AT
>and it has 203mm arty for saying fuck you to anyone in a city

I fucking love the british division. they just murder anything that comes at them. or murder everything until that 1 german rocket artillery burns the city to the ground.

on a side note how the fuck do I get good with the American tank division? Panthers fucking destroy me so hard.
>>
>>174133404
You have to spam jumbos, even then they're not really all that strong if you're fighting an atleast halfway competent player since they have such weak guns.
Powerlevel list imo is
15th Scotts > 12 SS > 3rd US > Luftlande
>>
>>174133575

so are m4A3s useless? I tried wolfpacking them to take on lone panthers but they can't hit anything.
>>
are marders balanced?
Feels kind of underwhelming
>>
>>174133748
I'm just saying from experience fighting them, not playing as them, yea those m4a3 are pretty much useless except for wide flanking moves, if hitting is your problem i suggest taking a command unit with them.
>>
so far Ive only had tripolstens and wirbelwinds shoot down planes by themselves
>>
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>>174090759
honhon harder, friend.
>>
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>>174133897

Command units are a meme, they increase accuracy by the same amount as 1 correction shot. Due to how accuracy works (2d6 normal distribution) on the low end of the scale (Shermans) a command unit will give you 5-8% more chance to hit, that is effectively a negligible amount. Meanwhile the same command unit will improve tanks in the high end of the accuracy scale (like the panther) with an extra 13-16% accuracy.

Right now the only way to counter panthers is by playing against woefully incompetent german players, otherwise there is no winning. 17 pounders get instantly bombed or arty'd and Challengers are beyond shit.
>>
>>174127747

I got you family member

magnet:?xt=urn:btih:80E10AC602B5BB7C86D53021FD4082DC7FCAADCB&dn=CommandModernAirNavalOperations&tr=http%3a%2f%2fbt.rutracker.org%2fann%3fuk%3dcghmZgbUr6&tr=http%3a%2f%2fretracker.local%2fannounce

Make sure to run the crack in admin mode
>>
M3 halftracks ran all over my infantry
half tracks behind every hedge and corner
should have added those shitty AT guns on my deck
>>
>>174134596
Is there any formula I can use to convert in game number depicting accuracy into hit chance %?
>>
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>>174133404
>Typhoons
>Killing Tanks
>>
>>173973803
Just as hilarious as the butthurt Amerilards who bleed from every orifice when someone criticizes their precious Sherman.

This whole germ tanks vs. usa tanks debate is absolutely retarded. The soviets blew the fuck out of both in that regard.
>>
>>174139618
>russian tanks
>good
get a load of this guy

next you'll say the T-34 was the first tank with sloped arnour
>>
>>174131013
Fuck..

>>173973803
On a related note; Jesus Christ the Paradox forums are a hive of terrible ideas.

Who in their right mind would want:
>Minefields & bunkers
>Starting the game in Phase C
>Getting points for killing the enemy in conquest
>Infantry riding tanks
>Making the command radius twice its current size
>Buffing AA to the point of making planes pointless
>>
>>174139890

Quantity is a quality of its own, for all the shortcomings of the T-34 it's biggest strength was the fact that it could be assembled by children in factories that were basically outdoor pits with maybe a corrugated iron sheet to protect against the elements. As a result the Soviets could shit out so many T-34s that whenever one broke down instead of bothering to perform maintenance on it the crew would just hop into a new one and drive on.
>>
>>174139979
engineers placing mines might be cool as long as an arty barrage can clear them out

Right now attacking is super strong compared to defending because of the overrun mechanic and arty being super strong
>>
>>174139979
I want reusable transport trucks
those luftlande troobs need more cars
>>
>>174139979

To be fair, it's about time Eugen started exploring battle scenarios other than meeting engagements. That was fine for hypothetical scenarios in Wargame but for actual historical settings where one side is absolutely defending against another not having some sort of asymmetric attack/defense options is silly.

I do think there should be a game mode where the defending side is allowed to place fortifications during the deployment phase.
>>
>>174140070
But the same can be said for the Sherman, with the bonus that the Sherman wasn't an ergonomic nightmare. Sherman's even had exterior-mounted suspension. A T-34 with a busted spring is basically totalled. A Sherman with a busted bogie is a two hour repair in field.
>>
>>174140087
>Right now attacking is super strong
Good

>>174140139
I'd love a custom scenario editor, even if it was multiplayer only scenarios. Kinda surprised Eugen haven't made one already. They obviously love table top wargames.
>>
>>174140274
>Good
Solid argument I'm convinced
>>
>>174140156
Like I said, Ameriboos willing to go as far as comparing their shitpile of a tank to another shitpile just to prove that their shitpile is better.
My initial point was that the armored forces of the soviets in general blew the fuck out of the germans and would completely destroy the allies aswell.

You guys are not a tad better than Wehraboos.
>>
>>174140774
He's right tho, attacking being strong should be a game design goal. Unbreakable trench warfare is boring.
>>
>>174139979
Just you wait unitl they add modding tools. Community will go full cancer mode...
>>
>>174140903
>wahh wahh boo this boo that
>wanking THIS hard over the "needed lend lease to not collapse" ussr
>>
>>174141169
Yea no they didn't.
>>
>>174141243
>Being this much of a stalinboo

Literally worse than a wehraboo
>>
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>its another ameriblubber chimpout

btw, why dont you celebrate easter?
>>
>>174141169

Only a very small part of the lend lease total went to the USSR.

The British despite fielding a much smaller force received multitudes more lend lease aid than the USSR
>>
new divisions for the beta when?
>>
>>174144050
I want 6th airborne 2bh
>>
>>174133404
I was fighting 3 12 Panzer players as 15th Infantry. Held on against 3 of them... just. Then Americans reinforced me and attacked breaking them.

I love the 15th.
>>
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>>174144239
They just look like Scots with better infantry and faster, lighter tanks.
Oh and a naval artillery spotter in Phase A.
>>
>>174144239

The 6th were very fun to play in the VIP beta, albeit not as ridiculously powerful as the Scots because they didn't have crazy units like the Croc phase A.
>>
Friendly reminder that the soviet union lost more T-34s than Germany had AFVs. Yes the USSR lost more. That's not even counting IS series losses, BT series losses, T-26 losses.

Utterly pathetic.
>>
>>174144563
do the paras come packing with AT?
>>
>>174144714
>posted from my ronson
>>
>>174144808
>posted from my shitbucket-34 that broke before it reached the front line
>>
>>174144801
Yes
>>
>>174144961
what sort of range? If it's a lot I may switch from luftlande as this decks has a much stronger AT game and the infantry AT means less shitty micro (looking at you PIAT)
>>
>>174144801
Well you can see from that screenshot:
>every squad has a PIAT
>plenty of 6lbers & 17lbers
>Captured Pak 40 in phase A
>>
>>174145053
noice gonna be some sweet 200m tank killing, but the late game infantry looks like it gets weaker so it seems like it may be an early game pusher
>>
>>174144714
Who cares when you can shit out loads more? The pleb Germans had to constantly repair their tanks whereas the Soviets could just roll out a brand new tank.
>>
When are we getting new divisions?
>>
>>174145230
Sometime in the week about to begin.

We hope.
>>
>>174145230
when you pay from them goy muhammed wont stop driving trucks over us until I buy the cuckshed to hide in when he's ramming Antoinette my wife.
>>
>>174145212
>Have "best" tank of the war
>Lose more of it than the enemy has total AFVs
>Despite your enemy fighting on more than one front
>Claim its the best tank of the war and superior to the Germans

You subhumans still amaze me.
>>
Volkssturm Division made up of literal children when?
>>
>>174145365
After
Steel Division: Market Garden 44
Steel Division: West Wall 44
Steel Division: Battle of the Bulge 44

When we get Steel Division: Operation Plunder 45
>>
>>174145780
Steel Division: Operation Unthinkable '45 when?
>>
>>174145904
After Bagration 44 & Berlin 45
>>
>>174146010
>Bagration
>Than than half of your card of T-34 actually makes it to the field
>The rest don't have radios
>They panic at the sight of hedges

WHEN?
>>
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>that AT tab
>>
>>174146590
phase A rocket arty?
sounds good m8
>>
>>174146945
compensates for the shit infantry

looks like you have to use that early arty to rush A and then hold with the AT and anti tanks stuff, as no way will that infantry make a decent push after that
>>
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>>174146590
>nebelwerfer
>>
>>174146590
That infantry tab is dire
>>
>>174146590
>only two jagdpanthers

>>174147558
yeah panzershreks are unironically useful when your deck has no rpgs until phase B
>>
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>>174146590
>phase A Rocket artillery
>>
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>>174145321
>>174146419
>>174144894
>>174144714
Wehraboos on suicide watch
>>
>>174147558
it's literally a one hit wonder

>mass meatgrinder rush with infantry and nerbelwerfer in phase A
>hope you gain the upperhand and dig in with AT and armor
>try to hold

if you fail to push decisively at A then you're going to never be able to push forward again; enemy arty will take you out, and your infantry will melt.
>>
>>174144563
>Staghound
I don't give a FUCK if the deck is good or not it has my waifu
>>
>>174144808
>Ammo-for-seats talking shit about other tanks brewing up
>>
>>174148417
dont you mean slav(e)chimps?
>>
>>174144563
Whats the difference between AB Paras and Airlanding?
>>
>allies
>relevant in any way shape or form in ww2

SD dropped
>>
>>174148678
Paras drop with parachutes

Airlanding infantry rides the glider
>>
>>174148678
Paras high vet paratroopers.
Airlanding glider bourne riflemen.
>>
So SD is going to have only Allies and Germans?
Or Soviets /italians/nips will be available as DLCs?
>>
>>174149646
expect tons of dlc
>>
>>174149646
Well it's set in Normandy and seems to be shooting for the authenticity angle, all the divisions in the game are based on the TO&Es of the units at the battle.

I wouldn't rule out expansions that take it to other theatres, but for now I'm guessing DLC divisions will be limited to divisions that Normandy that didn't make it into the original release. Like Das Reich, and the US 4th armoured.
>>
>>174148504
Good choice Anon.

Which Staghound is your favourite?
>>
>>174149646
Tbh i wouldn't be suprised if stolen soviet equipment shows up on the german side.
>>
>>174151365
we already have a 76 and 122mm gun
>>
>>174151659
Meant more in the tank department
>>
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>>174139073

The number on the card is the accuracy with 1 star of veterancy, for regulars the accuracy is the number on the card -1. 2d6 roll is accuracy, cumulative is chance to hit.
>>
Bumpo
>>
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>Desperate luflande player sending our ducks to strafe buildings full of your infantry
>Gets shot down by tri-polsens before the fighters even get a chance to intercept
>>
>put down 3 fucking AA
>they cant shoot down a single fucking plane
holy shit you german fucks why cant you do your fucking job
>>
The more I play 3rd armored the more I hate it. It seems that the weakest part of this deck is the survablity of the AT guns, which is obv the same for all factions but I feel that it pains US the most. Literally every battle I lost all of my AT guns since they are pretty much 1-hit kill for arty and planes. I will have to fill my decks with maximum jamobs to somehow make up for it.
>>
Tri-Polsten OP AS FUCK
>>
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>>174154945
>bait out enemy tri-pols position without losing an aircraft
>destroy tri-pols with arty
>player has left the game
>>
>>174156450
AA doesn't work for the most part, it's supposed to "support your fighters" which makes them generally not worth 70+ points, something eugene doesn't realize

only exceptions are the tri-polsten and 88, and the former seems like it'll get nerfed
>>
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>play a destruction game
>Allies literally have 75% map control and are ahead
>all their jumbos get destroyed
>allied players quit
>>
>>174157084

That's because nobody uses AA for it's secondary but very effective role of shredding infantry.
>>
>>174157260
>play a destruction game
stopped reading there desu
>>
>>174157513
t. amerilard shitter
>>
>>174157306
actually for phase A they are the most effective AT guns.
I played 10v10, and I was fighting 1v3 and decided to do a value retreat, the enemy tanks chased down my AA but had no recon units, so they lost 4 100 point tanks and two bombers killing them
>>
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>>174157650
State of you
>>
>>174156517
stating the obvious, but it pains 3rd armored the most because the 76mm gun is their only decent AT option. their tanks have shit guns and their planes are the weakest in the beta currently. they do get half-tracks with their infantry, but then 12 SS gets the same thing except better. I'd definitely put them at 2nd worst division right now, only ahead of luftlande.

>>174157306
as far as I'm concerned ground support is their primary role. I wish I could tell them to stop wasting ammo on planes.
>>
is there any way to rotate the camera when on this screen?
>>
>>174158705

hold down the mouse wheel
>>
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>>174154945
ducks are overrated and need to much micro

these on the otherhand...
>>
>>174158752
oh
mine doesn't work
>>
>>174157914
>stating the obvious, but it pains 3rd armored the most because the 76mm gun is their only decent AT option. their tanks have shit guns and their planes are the weakest in the beta currently. they do get half-tracks with their infantry, but then 12 SS gets the same thing except better. I'd definitely put them at 2nd worst division right now, only ahead of luftlande.

glad someone feels the same. its like they are the weakest units in the game, bf 109 g2 a freaking A phase unit is able to 1hk them pretty much in 99% of cases
>>
>>174159316
their early game rush is godly, if you spam halftracks and advance them across open ground you can pin and rout most infantry and AT defences you find. Get your men in the treeline afterwards and dig in. The only thing that ruins it is if you come across beute fireflys and cromwells but they arnt too much of an issue if you just avoid their line of sight and bumrush treelines.

Afterwards, its just a case of spamming AT (fuck actually trying to conceal AT's, you get less line of sight and it's harder to retreat when the enemy arty comes) in open ground and then dumping in jumbos to hold the line until the phase C comes.

Only decent late game pusher is the 12 SS; luftlande can eeke out a small end game push by spamming heavy bombers but you'll never get a breakthrough on a large scale due to the lack of mechanised. Equally scots armor late game is pretty weak as their infantry ability decreases and their armors slow as fuck and low ranged so they get plinked to shit, and the 3rd armored lose out to enemy panthers.
>>
>>174157084
tri polsten and wirbelwind seem effective in downing weaker planes
flak 88mm does scare away planes in one or two shots but it never hits them with its rof

M16 mgmc has similar stats to those but much higher rof
but is it effective with its much lower he value, Ive never actually tried spearhead

I also noticed that most phase C anti air have only 2 accuracy
>>
>>174160627
I just use the flak 88 as an AT gun

I dump it down slightly behind the frontline and basically close down that front for enemy tank pushes until the inevitable arty comes and fuck it up
>>
>playing Robz 4v4 on a wide open map with a few houses
>set up behind houses
>enemies set up behind houses on their side
>spend literally 2 hours shooting artillery at eachother
>each time somebody tries to attack they get 6 different piece of arty focused on them
>suicide mission paratroops to take out arty positions on both sides
>we only win because they were wehraboos who thought King Tigers and the Maus were invincible so they had everybody on their team buy 1 and then push on the same spot
so this is the power of ww1
>>
>>174163436
where was your delicious JU 88 S spam when you needed it?
>>
>>174163436
let me guess it was high points game...
>>
Anyone want to play some MOWAS in memespeak?
>>
>>174164330
Sadly yes, 180 points. Nearly impossible to find a Robz game with normal settings.

Think its because wehraboo hosts cant live without having enough to CP to get their super meme tanks
>>
>>174164337
>memespeak
>>
are the servers down?
>>
>servers down
happening?
>>
File: 15226296.jpg (56KB, 300x253px) Image search: [Google]
15226296.jpg
56KB, 300x253px
>>174165813
what happening?
>>
Just got booted. Servers down?

Also, is there any way to instantly eject units instead of "eject here" command?
>>
File: b36.png (92KB, 600x600px) Image search: [Google]
b36.png
92KB, 600x600px
>>174165787
>>174165813
>>174165928
>>174165997
A French holiday?
>>
>>174165928
the new "balance" patch is out, with the germans starting phase A with a tiger and elite V2 rockets!
>>
>>174165928
Phase A 12th SS was underpowered so they gave them 2 more fireflies and 1 more elite firefly
>>
>>174166145

April fools was 15 days ago
>>
>>174165997
Press U
>>
>>174166267

UUUUUUUUUUUUUUUU
>>
>>174165997
Press U, why it isn't a button on the UI is beyond me.
>>
>>174166267
jesus Christ this makes micro so much easier
>>
File: BMP-1P.jpg (36KB, 477x320px) Image search: [Google]
BMP-1P.jpg
36KB, 477x320px
>>
Why do i get disconnected for having too slow of a computer? I'm sitting on a constant 60 fps on high settings.
>>
>tfw too scared to play 2v2 and 1v1 in Men of War
>>
Is there any way to jump quickly over the minimap, like with clicks in typical RTS games? Scrolling the screen seem to be the only way to navigate around the map?
>>
>>174144714
you know, if you kill more of 1 kind of enemy tank than you have AFVs and he STILL has shitloads more, you should really reconsider who you pick wars with
>>
File: 20170416154518_1.jpg (30KB, 825x128px) Image search: [Google]
20170416154518_1.jpg
30KB, 825x128px
I fucking love the Minimi buff. Rima '85 supported by AMX-13/90s destroy shit in forests.
>>
>some nigger uses the white phosphorous rounds in a tank they belong
WHY

HE LITERALLY TOOK THE WP ROUNDS OUT OF A SHERMAN CROC AND PUT THEM INTO ANOTHER SHERMAN
BIG FUCKING SURPRISE THE GAME CRASH THE SECONDHE FIRED
>>
>>174170517
can't you just click and drag the view on the minimap?
>>
I really want to like Steel Division but it just looks like arcade garbage made for Clash Royale players
>>
>>174171025
>T-T-T-T-T-34 Was the greadest!
>F-Fucking nazi!
>>
>>174166759
>>174166267

ty
>>
>>174172656
Yeah, it seems its the fastest as one can go. Thank you.
>>
>>174173297
Yeah it kinda does, but once you get that 'play to win' mindset and start playing competetivly it actually becomes pretty addictive and interesting.
>>
File: colonial MS.png (51KB, 1010x721px) Image search: [Google]
colonial MS.png
51KB, 1010x721px
Trying to create a colonial gunboat so my cruisers can focus on raiding and protecting home area, is this alright? It's 1905 with around 3 levels in each tech.
>>
File: FEED ME YANKEES.jpg (343KB, 1202x406px) Image search: [Google]
FEED ME YANKEES.jpg
343KB, 1202x406px
>>
>>174174887
What a fucking shitter
>>
>>174174841
you can make them 1500 tons i think, might as well to get the most out of them, any reason you arent using the a/y centerline mounts for the forward guns to save tonnage? i like to make these with reliable engines too so they dont leave you high and dry due to a mechanical failure but thats just me.
>>
>>174175143
the best thing was that after I destroyed all of his AA and his planes, he decided to rush me with jumbos which die quite easily to my HS 129s
>>
>>174173297
I really don't understand this complaint. What part looks arcadey? The icons? You can use NATO standard icons, they're less descriptive though.
>>
>>174174841
Just remember even though they will appear in combat as friendly AI, you cam never actually fight / initiate combat with them.
>>
>>174129167
>tfw that may have been me
>>
>>174171417
My issue with rima is that, well, legion 90 are better. I want to use them because they're cool but..legion 90
>>
>>174175913
>he decided to rush me with jumbos which die quite easily to my HS 129s
The naziboo shitters on the forums would have you believe that 1 jumbo causes the allies to win instantly
>>
File: almanac 1906.png (273KB, 1275x1004px) Image search: [Google]
almanac 1906.png
273KB, 1275x1004px
dog bless the French parliament. Thanks to my endless warmongering and bullying of Italy and Japan, I now have a budget and navy almost equal to Britain.
>>
>>174177810
france was always the nation i had the hardest time with. i hated the parliament dictating where i had to send the fleet every god damn turn.
>>
NEW THREAD


>>174178048
>>174178048


NEW THREAD
>>
fuckin rng bullshit
some luft player just stonewalled my ass by spamming stugs since apparently the M4's 11 ap can't do shit to the Stug's armor even at fucking 400 meters
>>
>>174174841
Colonial gunboats are better off sticking around 500-1000 tons (I generally go 800) with Long Range and Reliable engines, supplement them with cheap Colonial Cruisers for the heavier stations.
Thread posts: 753
Thread images: 145


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