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/wgg/ - War Games General

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Thread replies: 754
Thread images: 174

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>What is this?
A general for all strategic, operational, and tactical war games that can't generate enough traffic to sustain their own generals. ARMA need not apply.

>Old thread
>>173551113

>Attention Grabbing tags:
/wgg/ /sdg/ /rtt/ /rts/ /rtsg/ /tsg/ /mowg/ /mowassg/ /ctag/

>Example welcome games:
Steel Division: Normandy 44
Wargame: Red Dragon
Combat Mission
Call to Arms
Flashpoint Campaigns
Graviteam Tactics
Theatre of War
Men of War
Command: Modern Air Naval Operations
Armored Brigade
Close Combat
Steel Panthers MBT
CMANO

>Introduction to Steel Division:
https://www.paradoxplaza.com/steel-division-player-guide/

>Graviteam Stuff:
http://pastebin.com/TwMLZQ6h
https://pastebin.com/cgWbuPSS

>Interesting history links:
Cold War military technology ads:
http://www.vintageadbrowser.com/military-ads-1980s
/wgg/ misc Cold War literature:
http://www.mediafire.com/download/zfm69f0k91pmf0y/wgg-lit-v1.3.rar
The Soviet Army: troops, organization & equipment
http://fas.org/irp/doddir/army/fm100-2-3.pdf
USMC intelligence North Korea handbook:
http://fas.org/nuke/guide/dprk/nkor.pdf
Everything there is to know about the T-62:
http://thesovietarmourblog.blogspot.my/2015/12/t-62.html

>Steamgroups:
We should really make a new steamgroup, the old ones were bloated and far too WG focused.

>Teamspeak server
ts3.nogf.moe

>Legacy Wargame General pasta and game-info repository:
http://pastebin.com/70Nwcb5m
https://www.dropbox.com/s/lon0cgmjfqwq1oi/WargameRD_Hidden_Knowledge_Spreadsheet.xlsx?dl=0
https://docs.google.com/document/d/1UvBiH3lrCFzLYnRzNzF49yVtaNHYLfi7dgMpNE517RM/
>Mius Front Link:
https://drive.google.com/file/d/0B9C_KBrk6cmCcTBmN0lqNG9ocVE/view
>>
>put three triple polstens along my front
>planes fly over and actually die
Best meme
>>
>>173723919
Why did you make this thread?
>>
>>173724080
I didn't you moron
>>
>>173723919
>>173724080
meant for OP ;_; I'm sorry
>>
>>173724080
>Polstens
>Killing anything

>Not deploying 11 Bofors
>>
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1st for Gasthaus
>>
>>173724401
Just try it for a few matches, Polstens properly deployed shred planes
>>
Just got a Luftbabby to rage quit 3 minutes into phase B.

He was pissy that I shot down his planes with my spits.
>>
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>>173724557
>ahmad
>yeast

I don't even know if these are nicknames or surnames.
>>
hahaah
>>
die OP
die calliope
>>
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>>173723550
haha it's almost like someone's trying to kill the general haha
>>
>mfw hanging out in the superior always active /simg/ with my fellow planefags

see you next year when you try and revive this trash again hahah
>>
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>>173731101
That's not even a similar genre what are you doing here
>>
>>173731937
laughing at your pathetic thraed
>>
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time for german

>CROCODILE TEARS
>>
>>173732009
ok
>>
>>173732212
do not bully the luftlande
>>
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>>
Bought Wargame: European Escalation for cheap.

Keep getting wrekt on the fucking tutorial mission.
>>
>>173733159
the singleplayer is balanced for the original game, but they changed the balance alot for multiplayer since then lol

btfo
>>
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Must produce content.
>>
Why do the Americans not have Wolverines, or a Jackson? They could use some better antitank.
>>
>>173736401
US doctrine at the time made tank destroyer units different divisions. Hopefully they add more divisions soon, or they can kiss all this new game zeitgeist goodbye.
>>
>>173736401
Jacksons didn't arive in Europe till October '44.
>>
Anyone have any translations for the German lines?
>>
>>173736401
I think that the American infantry divisions will have M10s and maybe M18s.
>>
>>173737828
One is the panzerleid, some are lifted straight from wargame
>>
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>>173739512
>last image isn't buying only BMPs and leaving all the infantry back at spawn
>>
== ALERT ==

http://forums.eugensystems.com/viewtopic.php?f=205&t=59683

=== THIS IS NOT A DRILL ===

SD mod tools look like they are supporting importing new 3d models into the game and maybe even auto downloading on joining a lobby>

INB4 THIS IS JUST A TRANSLATION ERROR FROM FRENCH
>>
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>>173739826
I cant beat the third mission
>>
>>173739826
Fuck this Russian propaganda tool excuse for a game
>>
>>173741039
git gud

>>173742438
yeah but it's fun
>>
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>>173742438
>>
>>173739826
And time to download that game. Seems amusing.
>>
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>>173744906
does flashpoint:rdr have support for heliborne infantry?
I've never seen it in any scenarios I played
>>
>>
>>173744906
torrent where?
>>
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This thread seems dead
Post planes?
>>
>>173745131
I made the heliborne infantry myself by editing the data file. As for actual heliborne operations, I think that's a feature planned for Southern Storm

>>173745652
support the game
>>
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>>173746507
>>
How do I bring up the real time range and site radius for each unit in steel division?
>>
>>173748524
Hit c
>>
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>>
So what is the better scottish early arty?

The mobile arty they get in A is complete trash and has no range, are the mortar teams better?

priests are dank for C stack and the 25 doesnt have the best mobility.

Thoughts in scott arty?
>>
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don't go and wehrmacht a big deal out of this

but you're a bit of a panz-y
>>
>>173748829
The 2 inch carrier is great for quickly shitting on AT guns and supressing inf throughout the game the game, pretty much guarantees phase A victory if you have tanks/can deal with their tanks.
>>
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>>173749646
can the infantry mortar teams deploy in forests?
>>
Do you guys like Steel Division?
>>
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>>173751246
yes

need friends tho
>>
>>173751246
I'm going to reserve real judgement until they add some more of these supposed 8 divisions we will have on launch, but right now it feels like a good evolution of what I wanted from the Wargame series. I guess we'll see what next week brings.
>>
>>173752064
>next week
what are we getting next week?
>>
>>173752119
Bad wording, I was more so saying next week had better be bringing something, games out in a month.
>>
>>173752064
We're going to have 18 divisions on launch
>>
>>173752921
the game hit preorder beta last thursday/friday right?

maybe we'll get something before the weekend on a weekly basis

>eugen
>content
>>
>>173738372
Pretty sure MadMat said no M18s
>>
Is there anywhere I can browse the division units without have to be in game? Is there a website or wiki with all this info?
>>
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>>
>mfw people set hour long SD games

No you fucks, the game isn't made for 30 minute phase C games.

The only way it would even be remotely functional is if you elongated the other phases
>>
>>173757919
CV90 > BMP in aesthetics
>>
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What's /wgg/ listening to?
>>
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>>173762540
https://www.youtube.com/watch?v=7zHL-dEK8w0&t=1465s
>>
What's the keybind to chain commands in SD?
>>
>>173747630
>$60 for sliding squares

>>173763058
the same as in every other RTS released in the last 2 decades
>>
>>173763058
Shift, like it literally always has been for any RTS
>>
>>173762540
https://www.youtube.com/watch?v=QZm4zseMok0&ab_channel=Sbaton
>>
>>173753468
http://www.eugensystems.com/steel-division-normandy-44-gameplay-realistic-combat-behavior/

The Absolute MadMat says there's going to be new maps and divisions added, revealed next week.
>>
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>>173723550
>still not including my pastebin in the literature section
RRRRRREEEEEEEEEEEEEEEEEE
https://pastebin.com/0LCQp3Tf
>>
>>173750223
Pretty sure they can. Personally, I use mortars to support leg infantry, putting them a couple hundred meters behind them and move them up together. Other arty, I just spread them out waaaay behind and hammer problem areas.
>>
How micro intensive is SD? I really like the look of it but I have the reactions of a mongoloid and my brain explodes if there's too much going on too fast. I'm more used to combat missions type speed.
>>
>try to play a game of RD
>game starts
>GPU crashes with no BSOD message
thanks eugen
>>
>>173768687
I'm really shit at micro too, and it's not too bad. it's easier than wargame in any case, as you don't usually have to fuck around with turning off infantry MGs or radars.

it gets easier with more players I think, since you're watching a smaller area than in a 1v1.
>>
>>173768687
much more micro heavy than wargame imho
>>
>>173769358
That's what I was hoping, the videos I've seen do look to be slower pace and less units which is a plus for me. I just bought the game anyway so guess I'll see for myself if my brain melts. At least you can actually (basically) pause the game against the ai this time round.
>>
I wish we could get old /wgg/ back I would unironically buy ALB a second time if that would revive the community
>>
>>173769426
u wot

>>173772110
there's a reason it died
>>
>>173739826
Is this game any good?
>>
>>173772453
the reason is they released a horrible sequel
and split/ destroyed the whole community
>>
>>173772548
>>173772453
It straight up died for the sole reason that eugene can't into matchmaker
>>
>>173772110
ALB was a dumpsterfire

nothing of value lost
>>
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Am I the only one using heavy artillery spotters? I think I haven't played against anyone using them yet, and they are quite effective
>>
>>173773178

>People complained about how all of the maps were flat in EE
>Lets put impassable mountains in AB's maps which will force players into corridors

That alone made it kind of suck famaladingdong
>>
>>173773259
I use them, yeah. really good AoE suppression plus pretty good damage, like one of the better MLRS from RD.

luftlande getting a 210mm spotter in A is actually pretty good; if you're in a team game and aim it well, you can really fuck up the opening blob of the guy across from you and take the town or wherever you're going.
>>
>>173773259
kinda dissapointed in the 380mm railgun the luftlande gets but overall i love them. reminds me of offmap artillery in WIC
>>
>>173724401
Tri-Polstens are far superior to any other AA, including bofors (2nd best AA). They are OPAF
>>
>>173773259
range should be bigger but otherwise theyre pretty neat
>>
>>173736715
There will be 18 divisions when the game releases, 9 allied and 9 axis. There's 4 in beta atm, and more are coming to beta soon.
>>
>>173772548
>>173772582
>forgetting the autismo shitposting that plagued every thread
>>
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>>173774596
Yeah, the real reason /wgg/ died was because some intensely autistic shitposting drove everyone off. I'm including the idiotic purity testing some people tried to institute in a dying thread via aggressive shitposting.
>>
>>173772548
Explain your ALB purism to me. I don't get it, but it might be because I haven't played it myself. Do you miss the tomcat circles? The atgm spam? Playing mixed blue forever?
>>
What's up with people choosing not to advance onto the middle of the map and instead sit pretty far back and then call in massive amount of air and a few "heavy tanks" to defend the last bit of territory. I mean they still lose so it's a weird strategy.
>>
>Real-world Tactics: Battles rage over three distinct phases, where different units unlock over time, mimicking the movements of real-world armies and adding variety to the ever-changing theatre of war. A dynamic front line illustrates the ebb and flow of the conflict. Pin down your opponent's infantry to gain the advantage and force a retreat, or push through with a perfectly executed plan.

So is actual WW2 tactics usable in steel division, or is it all 1 über tank going around making common tanks like Sherman 75 and Panzer 4 Irrelevant?
>>
>>173775417
lack of expirience/bad player
>>
>play SD
>refunded within 30mins
man this game is rough
>>
>>173775420
dont know about ww2 tactics but you can take out the big tanks reliably by making them panic with a plane or mortar and finish them with your shit tank
or you could use the OP as fuck AT Guns
>>
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Just bought Steel Division

What am I in for x
>>
>>173776582
disappointment
>>
>>173776582
Infantry being simultaneously better and worse than in wargame, panzerlied memes, undeadable jumbo, frontline system infinetly better than the capture zones on wargame.
>>
>>173776679
Already got that with Wargame so I'm well prepared
>>
You can turn off enemy guns by selecting the unit and pressing H :----DDD Nice game eugen.
>>
>>173777369
is this true you scrub?
>>
>>173777405
Yeah turned off all the guns in a 10v10
>>
>>173777369
Bullshit, post proofs
>>
>>173777447
You should record it.
>>
>>173777369
Pics or it didn't happen
>>
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>>173777369
>>
>>173777369
can confirm, I'm making a video which I will upload to eugen.
>>
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>>173780656
>>173777369
>>
>>173777369
>If this is true
https://youtu.be/OeHgrf5z4C0?t=267
>>
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>>173780864
God damn that's some next level retarded shit.
>>
>>173780656
>>173780783
>>173780864
How could you fuck something like this up?
>>
>>173780864
the best thing was that petecrab was spamming air and he lost quite a few units because of this
>>
>>173781019
>what is the point of a beta
>>
>>173777369
Kek, it works.
DONT REPORT IT, SHIT IS GREAT
>>
>>173780483
Remember to make it public and post it also on their forums or reddit or something where a lot of people will see it. Fastest way to get them to fix this is to make it known to all.
>>
damn man i really need a 1700x this encoding is taking forever man.
>>
>>173781246
they already said they're working on a hotfix
>>
>>173780864
That's fucking hilarious, i wish i was at home so i could abuse it.
>>
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>>173777369
>>173780783
>>173780864
jesus fucking christ, eugene
>>
>>173781019
this exact problem was in the ALB & RD betas too kek
>>
Welp, so much for my planned SD binge.
>>
>>173782663
it's alright, it just turns into a game of deception
>>
>>173782898

Game of deception?

That'd be cool. A wargame that's based around tricking your opponent with deception and shit. I'd play that.
>>
>>173784389
You mean RUSE?
>>
>>173784389
you cannot turn off the enemies guns if they are already turned off
>>
This game is turning me into a naziboo.
>>
>>
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>>173786927
>not already heiling hitler
>>
>>173776720
you forgot phase A beute firefly
or is it not important and I am just bad?
>>
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>>173784601
>>
Timeouts for quitters when? Dumbfucks leave in every game
>>
Indianhead Division preview is out.
>>
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>>173788586
http://www.eugensystems.com/2nd-us-infantry-division/

>Preist DD
>m4 Rhino
>>
>>173788586
link?
>>
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>>173788842

woo
>>
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>>173788902
>Kool-aid man , Hedgerow edition
>>
>>173789015
That scene is all my feels :(
>>
>>173787924
if they leave in the first 5 min, nothing was lost, rehost

if they leave midgame, take it as a loss for your team due to rout, leave - it only happens in half-lost games anyway
>>
So what's the time and point limit that's most fair to both early game and late-game divisions? I find the default 2000 point limit too punishing for the armored divisions, the inf guys usually get too much of a lead before phase C.
>>
>>173787367
no, it's pretty disgusting, and literally everyone with a brainstem is confused as to how anyone thought putting a phase C allied tank in a german deck's phase A was a good idea
>>
>>173790778
>if they leave midgame, take it as a loss for your team due to rout
What this is not a roleplaying game
>if they leave in the first 5 min, nothing was lost, rehost
Yes it was, my and other people time
>it only happens in half-lost games anyway
Quits after first 10 minutes happen very rarely, its the people that quit before that time because their super-duper starter gimmick didn't work who are the cancer. If I have waited 10 minutes in the lobby, then played for antoher +5-10min and motherfucking 2-3 people leave they deserve to be punished.
>>
>>173791279
In my first and only game it ended in a minor defeat, and only because of the fucking firefly
>>
>>173791283
>Yes it was, my and other people time
generally when someone quits early, if you type "rehost?" before leaving, everyone will bail with you and you'll find yourself in an instantly filled lobby with the same people except for the quitter
>>
Will a proper matchmaking system happen?
Also how much maps will there be?
If a proper matchmaking system will happen then Parajews might get my shekels.
>>
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Fun's over.
>>
>>173791964
That was quick
>>
>>173791392
yeah, playing against a competent 12. SS basically turns into "kill the firefly right away or you're fucked." that is, you can lose immediately to a single unit in phase A, from an armored deck that is supposed to be weak in phase A. not to mention the star unit that you see in every match with this german division is a british tank.

and madmat was combative toward people calling it completely fucking nonsensical in the closed beta forums, saying they "playtested it and you can sometimes scare it away after it eats half your opener so it's okay honhon"

they came up with a cool and sensible phase mechanic and then instantly shat all over it.
>>
>>173792473
So Eugen fucked it already basically?
>>
>>173791825
the playerbase is not large enough for actual match making
>>
>>173792473
I remember seeing the phase mechanic suggested in the old /wgg/ as a way to make spec decks viable. Like, keep the massive weakness of moto, but let them play to their strengths longer by having an artificial recon phase at the start of the match.

Very surprising that their practical implementation ends with armored decks being strong earlygame and an infantry deck playing defense until lategame at which point it annihilates with unkillable jagdpanthers
>>
Business Idea

Make the Firefly phase C
>>
>>173793031
only if we get a tiger in phase A
>>
>>173792642
Who knows what the balance will be like as we get closer to release. Speaking in absolutes about the balance is fucking stupid right now because most of the divisions aren't even in the game. For all we know there might be even more retarded shit coming. If they're smart they'll also not do any balancing until release.
>>
>>173793031

phase B would be fine, by then the inf divisions should have a few AT gun killzones set up in preparation for tanks anyway.
>>
>>173792473
desu we have only seen 6 divisions and haven't seen what other divisons have in offer, also firefly isn't that good in 1v1 because it's 200 points.
>>
>phase system is designed to simulate division movement, engage first with your scouts, then medium stuff, larger numbers of infantry etc and then finally heavy tanks and artillery

>except 12th SS lmao FIREFLY xD
>>
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>piat team almost surrounded
>enemy doesnt know where it is
>2 panthers roll round corner
>Piat fires twice
>Kills both
>MFW
>>
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>allibabbs
>>
>>173792473
>>173792642
>>173792764
Staff already confirned the Memefly is getting deferred to a different division. Either the Static Inf, Infantry or Luftland.

Calm down.
>>
>>173793576
Everyone complaining about firefly is a noob, it can't kill AT guns so a shitty german 37mm can kill it.
>>
>>173792718
Theres a 1000 players on now and the games only in beta plus Paradrones will buy it.
There is enough players for a matchmaking system
>>
>>173793559
nobody really plays 1v1s, some divisions are stronger against others so its just goes down into who you pick
>>
>>173793796
My point isn't about gameplay, it's that it doesn't make sense according to Eugens own rules
>>
>>173793668
when i get my M36 i will bathe in nazinigger tears
>>
>>173793961

Like, I don't think I have any objections to some divisions basically being balanced as counters to other divisions, it would be a way to represent the fact some of the divisions fought each other several times in Normandy and because proper rivals, like the 3rd Canadian and the 12th SS. Wouldn't be surprised if they gave 12th SS a firefly in A to deal with some OP shit the Canucks can pull.
>>
>>173792764
Armored decks arent strong earlygame tho, except for the 3rd maybe. Taking the fly takes 200 of your 500 points, which is a fuckton when your inf is costly as hell.
>>
>>173794010

Were captured units not sent in the first waves during the war? It would make sense to have them be used for recon and such if they're less likely to be shot by the enemy and more likely to be shot by your own side.

I don't know what the doctrine policy was towards them. The phase system isn't about representing which units are the fastest to arrive on the battlefield, they represent which units were sent as advance parties and which were kept in reserve.
>>
>>173794098
Jacksons didnt the reach the front until October 44.

Allycucks btfo.
>>
>>173794098
doesnt work ingame :^)

m36 is still cash though
>>
>>173793576
The firefly was captured and used by the recon battalion of the 12th SS, that's the justification given by Eugen. 15th gets AVRE and Crocodile in phase 2 as well, and they are cheaper.
>>
>>173794145
The problem is how good the firefly is for the entire game, it can solo the entire line up of a 3rd Armored player in phase A and with the fact the 12th gets better income than the 3rd Armored until phase C where then they can get panthers which will shit on any tanks the 3rd Armored can get.
>>
>>173794413
Fucking phase A I mean.
>>
>>173793961
>I don't play 1v1 so no one does
lol. Firefly isn't good in 2v2 either because you don't want 1/5 of your points going to one vehicle at the start that can be countered by a 40 point AT gun

>>173794010
Yes it does captured enemy vehicles would be the first ones to go because they have much higher chance at being shot by friendly fire.
>>
>>173794332
plus you'd want to give them the most dangerous roles when you can't maintain them anyway
>>
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>>173794386
I will shitpost the forums so hard they will be forced to add it

Also what exactly is the timeperiod of the game? Just the Normandy invasion? Or will they include all of France Campaign?

Another thing, would the M18 completely destroy the game's balance?
>50 mph (80 km/h) on road
>>
>>173794719
>on road
lol!
>>
>>173794719
Timeframe is 6 June 1944 to 19 August 1944. Stuff beyond this timeframe will probably be left to future expansions.

Eugen should gib Hetzer instead.
>>
>>173794719

D-Day to the closing of the Falaise pocket.
>>
>>173794719
Wait are we not getting the M18?
>>
>>173794719
>would the M18 completely destroy the game's balance?
no, because the game actively discourages flanking and ambushes

as is, you'll flank that tiger, miss your 16% chance to hit the first shot, and then it'll turn its front armor towards you and it'll be a giant waste of fucking time
>>
MoW games that arent from teamspeak fucking shits when?
>>
>>173795092
>hit F
>rush mid
>win the indy 500

>>173795779
I really think they should add a "first shot" accuracy bonus on a target that doesn't see the shooter, it would make AT gun ambushes alot deadlier. IIRC most shermans were knocked out by AT gun ambushes instead of tank combat.

Also
>sherman don't get a indirect fire ability
this is bullshit, they were historically used as impromptu artillery guns
>>
I wonder who this one salty retard is who keeps getting btfo in MOWAS and keeps coming here to complain.
Literally git gud or kill yourself.
>>
>>173796421
Karelnoe3 is what I play as in game, 1v1 me nigger
>>
another game, antoher 2 quitters on my team...
>>
>>173796404
>at guns should be even more powerful

Kys
>>
>>173796539
are you sure they are quitting not the server just shitting out on them?
>>
>>173796704
Absolutely, one of them was also a notorious noob I recall because of his nickname that quits in first 10 minutes of the game when his first wave gets crushed...
>>
>>173796658
first shot, once they fire their position is revealed
also you should be using recon

I'm tired of my M5 76mm missing these fucking panthers and then they just get blasted or my 37mm/50mm PAKs getting wasted by the m5a1 or the m8 they missed at <500 meters
>>
>>173796658
>not vaporizing AT guns with a single rocket plane the second they start firing
they're fucking shit if you know what you're doing m8
>>
Did Nanking actually happen or is it chink propaganda

Also why is Japan so OP in Robz mod
>>
>>173796658
>>173796658
>mortar halftrack suppresses and vaporizes all AT guns in 1200meter radius
>>
>>173795779
>and then it'll turn its front armor towards you and it'll be a giant waste of fucking time
what about the unit that it was engaging before? or are you talking about an ambush rather than a flank.
>>
>>173723550
>https://pastebin.com/cgWbuPSS
This shit is a virus, fuck that anon from last thread and remove this garbage from the OP
>>
>>173798946
it's still a flank if the target isn't attacking something else
>>
>>173799190
pretty sure the whole point of flanking is to make the enemy concentrate their firepower on one side while attacking from the side as well for pressure. if you're just attacking someone who's not looking at you it's just an ambush or a fortunate attack and then it turns into a normal engagement if it developes.
>>
>>173799614
a flank is literally just an attack from the side, whether it is currently engaged or not, and whether it can see your flanking unit or not

>enemy tank is facing toward your likely attack direction
>quickly move around the side out of its line of sight, then shoot it before it can reorient
this is, by definition, a flank

is this really a difficult concept
>>
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Anyone else thinks that the line of sight overlay alone makes sd way more playable than all the wargames? Like 90% of the gameplay in these games is about abusing los so your shooty thing can shoot at their thing, but their counter thing just barely can't shoot back, it's really nice to not just plan your moves around vague assumptions about los.
>>
>>173803119
How do you do LoS view?
>>
>>173803242
By pressing c
>>
>tell nigger in RobZ mod that the reason it crashes so much is high MP
>RobZ himself said that larger games need less MP per player or else it will crash
>He tells me to leave if I dont 50,000 MP games
>>
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>>173803269
Whole new worlds have opened for me, thank you anon
>>
>>173803119
Yeah it's really nice, it would be nice if they extended the range to something like 3000meters because if you unload artillery few hundred meters too early it can really fuck you over.
>>
Just now realized that Officers reduce CP by 20

nice
>>
I want to desperately play Steel Division but my Paradox hate is just too strong. Why aren't Eugen self publishing like they did with the Wargame series? I suppose it's a moot point, regardless.
>>
>>173805612
Why do you hate Paradox? DLC practices?
>>
>>173805612

Wargame wasn't self published, it was published under Focus
>>
>>173805221
>CP
what?
>>
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>>173805717

Bingo. I'm convinced there's going to be a deluge of the shit for Steel Division, and that the paid DLC for Red Dragon was a tester to see if the Eugen community would lose their minds.

I had no issue with the nation packs for Red Dragon btw. Although adding them to the menus before you've downloaded the DLC was pretty cheeky.

>>173805987

Yeah, I was talking out of my arse there.
>>
>>173805612
$ £ € ¥, SD looks like it'll break RDs sales record from paradrones

and this >>173805987
>>
>>173806223
About DLC, when searching for SD on steamcharts a certain German Historical Content Pack also shows up.
Could it be a DLC in the works?
>>
>>173806223
I'm fine with DLC only if they add some new fucking maps along with new divisions.

Lack of new maps strangulated ALB and RD's post-launch.
>>
>>173806223
I'm okay with DLC. I know they'll probably get jewy with it, but it also obviously means more content, and there's a lot of ground they could cover with ww2.
>>
>>173806932
Its the cosmetic pre order shit
>>
>>173806932
No, that's just a content patch that un-cucks the German insignias and emblems. Game had to be de-Nazified to conform with German (((law))), but Eugen gave the rest of us the historically accurate stuff as that content pach, so you can opt in and out.
>>
>>173806932

Maybe. But they've already got pre-order and "delux" (see full) editions of the game. Stratification of the audience from launch, pre-launch even, is just detestable to me, and the people who pardon Paradox because they make "niche" games just boggle my mind.
>>
>>173807341
see
>>173807334
German content patch is free.
The delux crap just adds a randomized skin/name instance for certain units ingame.
>>
>>173803284
50,000 MP games are so fucking unbalanced i get cancer just reading about it. i wish everyone was playing vanllia mowas with proper rankings and leaderboards
>>
>>173805612
>buy it and refund just before the pre-oreder ends
check-mate paradox joke is on you
>>
>>173807341
IMO the last niche game Paracucks made was Victoria II, from there on its reddit tier casual games.
Probably the best thing to do is to look at the amount of DLC Cities Skylines has.
I dont care about DLC as long as they dont give an unfair advantage since I dont plan on buyin them
>>
>>173799182
What happened? Downloaded it but never used it, though I used another anon's download for Mius Front that isn't listed there.
>>
>>173807763
Victoria II was amazing but I tried to go back to it recently and my god it hasn't aged well. It feels so clunky.
>>
DLC predictions everyone?

The obvious ones are payware divisions, I'm guessing the the US 1st Infantry (big red one) and the 2nd SS Panzer (das reich). Both famous, both at Normandy, both massive b8 for fanboys.

After that a cool expansion could be Steel Division: Bagration 44. But you'd struggle to get many more than 4 different Russian divisions, they were pretty uniform.

Either way I hope they don't ditch the game and make sequel like they did with ALB and RD, I don't want to lose access to loads of maps for no reason. Standalone expansions are the way to go.
>>
>>173810069
Steel Division: America '46
>>
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>>173810069

>Eugen are pleased to announce Steel Division: On the Beaches, bringing the great fleets of the Second World War to the Steel Division series for the first time!
>>
>>173810069

Probably 4th armored for US. For the simple reason a lot of people want the Hellcat and it won't be featured among any of the divisions that are currently in.
>>
>>173810069
Market Garden or Italy 43-44
>>
>>173810864

You joke but RDs naval system would actually work decently well for battleship era combat when there's no missile and CIWS spam
>>
>>173811571
maybe if they had collision detection.
>>
>>173810069

I want a soviet penal battalion that starts at maximum stress. Shtrafbat.
>>
>>173810069

The absolute Madmat said he would personally love Burma and the battle of Imphal.
>>
؜>>173811724
Will soviet conscript spam at least get molotovs?
>>
>>173813695

>conscripts fall back
>command unit guns them down
>>
؜ >>173813834
Make it so that if there is no command unit nearby, they will take 10x suppresion
If there is a command unit nearby, they wont retreat
>>
>>173814054

what if the command unit is retreating
>>
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؜ >>173814262
>>
>>173814262

Command unit knows better than to retreat

no retreat function for command unit

passive effect: order 227

also why are the reply post number arrows backwards what the fuck is going on.
>>
>>173810069
>Steel Division: Tobruk 43
>>
Game down or just me? Update soon / now?
>>
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>>173813462
>>173813695
h-how
>>
>>173810069
Steel Division: Wunderwaffe 1946

Actually, since Paradox is publishing...
>Sounds of the Luftwaffe
>Sabaton Death Match
>Winter Wonderland Models
>Aztec Invasion
>>
>pointe du hoc
>playing against luftlande
start taking positions in the right side town
>entire town destroyed in a hail of off-map artillery
are you shitting me
>>
>>173818712
I don't remember luftlande getting that FO in phase A
>>
How to deal with at guns as an armored division?
>>
>>173819547
Recon?
>>
>>173819079

Yeah it's one of the few things they got going for them in phase C. That's just being salty about one of the nicer things in life.
>>
Ahhh fucking panthers spam man, its making me crazy. One of those fuckers just came like a boss and destroyed my two 76mm AT betteries while shrugging off their rounds...Gotta stop playing US and try UK, hopefully 17 pounders will be more effective than that...
>>
>>173819578
So i can see them kill all my stuff better? All i can think of is arty and planes.
>>
>>173819682
Bingo, also infantry
>>
&gt;&gt;173819547
bomb them? Towed shit can barely move
>>
>>173813695
Molotov cocktails weren't really a soviet thing, they were used mainly by finns and brits, they weren't even effective against german armor.
>>
>>173819636
15th Scottish is the most powerful division right now imo

>infantry spam in the trees
>turning the game into Vietnam: France edition
>>
how i missed you, /wgg/
>>
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>>173820569
Okaeri, anon
>>
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I dunno why, but I just can't really get into WWII stuff anymore. Wish this weren't the case desu, but cold war era stuff is just too aesthetic to me by comparison I guess
>>
>>173814574
HOW THE FUCK
>>
>>173821274
its being investigated
>>
>>173821274
>>173818325
kuso mods already fixed it, sorry anons
>>
>>173821580
I was wondering why it's stripping them. Was it just putting the symbol in front of the quote, or more elaborate?
>>
>>173821760
Was just sticking " " before the >>

But I guess the massive shitposting thread it happened on was too much attention and the mods disabled it
>>
>>173821138
Cold war stuff has aesthetics but WWII units are more fun for me to use
>>
Does anybody want to play MoW that isnt in the teamspeak

Vanilla or Robz doesnt matter
>>
>>173822739
I am holding back until Gates of Hell comes out.
>>
>>173823459
Any idea if they will do some early access shit?
Also
>paid per faction
>>
>giant gaping hole in line, 4v4
>ask wtf
>someone in chat "I only brought support in phase A"
>has six arty units sitting behind me
no
NO
>>
>>173823801
I go full support decks, although I add in lots of air support and anti air too. What is wrong with helping your team?
>>
>>173824095
>>173823801
Glad to see the ol' support deck meme is still going strong
>>
>>173823801
haha that was me bro good shit
>>
>>173823801
in a 10v10 arty can massacre phase A
>>
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>>173824095

That sounds fine if you're chatting with everyone else on the team and have good awareness of more than three percent of the map, but not if you're a random.

>mfw someone brings two MLRS' at the start of a Wargame match, but no FOB
>>
>>173827229
just share you FOB bro
>>
>playing Scotts versus the 12th SS on factory 1v1
>Firefly does nothing but waste points because it has no HE value
>Easily capture factory, also wandering Humber cleans up wide flank and 6lber holds river flank
>Wolverines kills Firefly immediately when Phase B starts
>He surrenders
Many keks
>>
>playing Men of War
>go for center point with entire squad
>host is also in the center
>he brings entire squad and sets up all of them behind the same wall
>I flank and wipe them out with a single SMG
>game immediately ends and the lobby closes
>>
>>173807521
Shit like that is partly why I jumped ship and play a world at war/valkyrie mod.
>>
>>173830865
Nobody else plays those mods though so you need to actually know people
>>
Which one of you just tried to stockpile Panthers and rush during a no time limit game, only to have them all stunlocked by off map arty and picked off?
>>
>>173831663
Fuck you cheating piece of shit
>>
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>>173831663
>>173831906
>>
>>173781497
eugene strikes again
>>
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I cri everytiem
>>
>>173820279
This, especially in 1v1 where you can have phat thickkkk lines of infantry and they have high powered units WEAKLY trying to push against thiccccc legs of infantry.
>>
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>>173833624
i get erect everytime

they had it coming

bomber harris did nothing wrong
>>
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WILL BATTLE OF THE BULGE BE DLC?

OR SEPARATE GAME FOR SHEKELS?
>>
>>173834287
DLC the price of a full game
>>
If you had to choose, Bren squad or Vickers?
>>
>>173837256
Breckers
>>
daimler scoot cars moved to phase A and AVRE moved to phase B when?
>>
>>173774826
>shitposting killed off /wgg/
>as soon as /simg/ was born the same niggers did the exact same thing there and made it even worse than /wgg/
Really makes me think.
>>
What will it take to get an ISIS faction in RD?
>>
>>173831548
Luckily I have a small group to do it with. Its really a shame its not as popular as it should be considering its essentially a community expansion to the base game without fucking it up.
>>
>>173807763
Didn't Darkest Hour and HOI3 come out after Vicky? And even then, what about CK2?

>>173808573
Lrn2play
>>
>>173839180
>Controls are annoying and clunky
>git gud
how will that make the controls not annoying and clunky
>>
>>173837898
Seriously it's bizzare the Scout Car isn't in phase A (the recon phase) but TWO FUCKING CHURCHILLS are

And even in Phase B you get one of each two types of Scout Car

Only in Phase C, where you get fucking Panthers and Challengers, do you get any number of Daimlers
>>
>>173840010
What part of Vicky2 is "annoying an clunky"? The only thing that I can think of is lackluster diplomacy compared to EU4/CK2 and combat having way too much micro.
>>
saged
>>
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I am a ameriboo and you cannot stop me
>>
>>173841948
Straight up menus, camera movement, army organization, etc. Not having WASD camera control is silly.
>>
Anyone have a torrent/download for Rule the Waves?
>>
>>173847834
Don't think I've seen one around for a long while, but fwiw, I'd definitely say it's worth the asking price to buy.
>>
>tfw you play fallshrimjaeger.
>tfw when you hold the factory whole complex against two players barely, one American, one Scotts
>tfw you set up anti tank guns/marders just right and pop multiple ambushes on them as they try to close to the first buildings, popping churchills, M4s, Crocodiles, and multiple halftracks in the opening salvo.
>tfw your Jaegers and MG teams pin them in the open as your arty rains down.
>tfw you fight for every inch, making them pay as they barely advance into the first few buildings
>tfw you win and feel it was hard won and not due to cheese

Truly the best feeling in the world, gents.
>>
>>173848038
What infantry composition do you use? Mostly FJ or mostly Volkstrum?
>>
>>173848030
How spreadsheet-y is it? I'm fine with Dwarf Fortress, Victoria 2, and detailed battlelogs, but Aurora was a bit too much for me.
>>
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>>173848658
Depends which nation you play. The Brits can be a bit of a slog if you don't like spending 80% of your time autistically shuffling and managing all your different colonial postings and whatnot, but the smaller Global Powers (Germany, France) are more managable and the local powers (USA, Japan, Italy, etc.) have very little of that as they don't have many colonial stations to faff about with.

Aside from that if you can handle DF you'll have zero problems with RtW.
>>
>>173723550
REDDIT BTFO REDDIT BTFO REDDIT BTTFO
REDDIT BTFO REDDIT BTFO REDDIT BTFO REDDIT BTTFO REDDIT BTFO REDDIT BTFO
REDDIT BTFO REDDIT BTFO REDDIT BTFO
REDDIT BTFO REDDIT BTFO REDDIT BTFO REDDIT BTFO REDDIT BTFO REDDIT BTTFO
REDDIT BTFO REDDIT BTFO REDDIT BTFO REDDIT BTTFO REDDIT BTFO REDDIT BTFO
REDDIT BTFO REDDIT BTFO REDDIT BTFO
REDDIT BTFO REDDIT BTFO REDDIT
REDDIT BTFO REDDIT BTFO REDDIT BTFO REDDIT BTTFO REDDIT BTFO REDDIT BTFO
REDDIT BTFO REDDIT BTFO REDDIT BTFO
REDDIT BTFO REDDIT BTFO REDDIT BTFOREDDIT BTFO REDDIT BTFO REDDIT
REDDIT BTFO REDDIT BTFO REDDIT BTFO REDDIT BTTFO REDDIT BTFO REDDIT BTFO
REDDIT BTFO REDDIT BTFO REDDIT BTFO
REDDIT BTFO REDDIT BTFO REDDIT BTFOREDDIT BTFO REDDIT BTFO REDDIT
REDDIT BTFO REDDIT BTFO REDDIT BTFO REDDIT BTTFO REDDIT BTFO REDDIT BTFO
REDDIT BTFO REDDIT BTFO REDDIT BTFO
REDDIT BTFO REDDIT BTFO REDDIT BTFOREDDIT BTFO REDDIT BTFO REDDIT
REDDIT BTFO REDDIT BTFO REDDIT BTFO REDDIT BTTFO REDDIT BTFO REDDIT BTFO
REDDIT BTFO REDDIT BTFO REDDIT BTFO
REDDIT BTFO REDDIT BTFO REDDIT BTFO
>>
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>>173848979
That is the wrong image for that file name, meant to be this one.
>>
>>173847834
It used to be in rutracker but it might not be there anymore.
>>
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lads lads lads
>>
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>>173849161
The /v/ archived link doesn't work and when I searched it nothing but music came up. I'll probably just wait till the semester is over so I can get and play it since no summer classes
>>
>>173847447
None of these are valid complaints. If it were for me I'd also make combat a lot more complex and use the HOI3 system.
>>
>>173848639
I use FJ mostly. They've got a bit of everything. The Volkstrum are ok as emergency reinforcements with a leader, but having both mgs and anti tank makes even the 50 cost fucking worth it.
>>
>>173849817
http://rutracker.org.uk/forum/viewtopic.php?pg=1&t=1731460&start=1890
Ctrl F. I do not guarantee anything.
>>
>>173810069
Steel Division: Frozen Hell '39
>>
>>173850170
>You're opinions is wrong
Okay, kid.
>>
>>173851529
Kill yourself, retard.
>>
>>173851626
Okay, kid.
>>
>tfw can't find a game
>>
>balance discussion in a ww2 game
How do we find a final solution to the wehraboo question?
>>
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>>173850603
Thanks anon. I didn't read the rules or instructions, but surely I'll win the Russo-Japanese war with a fleet of fast Heavy Cruisers.
Is RtW fine here or will it just become a general for Eugene games?
>>
>Join game of SDN44
>Going well
>One minor thing goes wrong
>Everyone starts blaming each other for minor thing going wrong
>They're so focused on arguing and insulting each other that more things go wrong
>Nobody wants to try and fix the snowballing problem because if they fuck up everyone will turn on them
>Game goes to shit and we lose
>Rinse. Repeat.

I've literally seen the game devolve into scumbags spamming insults via beacons all over the map. Is this just a beta thing?
>>
>>173854469
Nah, I think humanity left beta several millennia back.
>>
http://www.tanks-encyclopedia.com/
Is this site reliable? the t34 article seems fairly consistent with everything i've read about them.
>>
>>173853386
RtW is fine

Question: Why is the Churchill Crocodile the best British B-phase tank?

What are assault engineers actually for?
>>
>>173854801
Its pretty defective for a final release. Was humanity made by Bethesda?
>>
>>173854469
1. Stop playing 10v10 you moron
2. Avoid anything more than 3v3, because that's the biggest map you can reasonably carry if one teamate is huffing paint

I just lost a 4v4 because both our leftmost and rightmost players collapsed and I could only save the guy on the left.
>>
What is the way to abuse the firefly? My first impression is that it's a waste of 200 points due to no HE, an at gun does the same job for a fraction of the cost.

Maybe some cheap cat A arty for smoke.
>>
>>173855017
Well a lot of the information is pulled straight from Hunnicutt, so the US portion of the site looks on the up and up.
>>
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post screenies
>>
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r8 my gay support deck
>>
>>173857321
Didn't even look at it, kill yourself.
>>
>>173857321
> 'Support' row isn't even full.
kys
>>
>>173857321
>Jumbo spam

Why
>>
>>173857321
How do you people make screens? f12 from steam overlay and print screen doesn't work in SD44 for me
>>
>>173857686
Just use the PrtSc on your keyboard, and then Ctrl+V into Paint
>>
>>173857530
"it just werks"
>>
>2017
>still doesn't have multiplayer reconnection
>>
>>173857321
Curious about some things:

1. No M5 AT gun in phase A, how do you deal with Firefly?
2. I'm not sure if Calliope's are that good becuse of the reload time, I have more M7's so I can arty the enemy pretty much at all times with no stopping.
3. Why M4A1's instead of Stuart's? Pak 36 will not take down Stuart at range and PaK 40 will take down both Stuart and M4A1, any particular reason you put them in?
>>
>>173857714
Hmm PrtSc from SD44 gives black screen in paint for me, Any idea why?
>>
>>173858408

Not him but I'm guessing the P-38 is for countering the firefly
>>
>>173858408
1. It's just my personal preference but I like dual use AT guns that has both AP and HE. I use arty or planes to keep Firefly suppressed.
2. You're right, after a few games I find the better range on M7 much more important. No more getting bullied by Wespes!
3. Shermans are just there to bully Panzer IIs. Again, use arty or planes to keep AT guns suppressed. As soon as phase B hits it's Jumbo time all the way.
>>
>>173855113
>What are assault engineers actually for?
If you mean the guys with the 20 HE 100m bombs, I thought they were shit at first but I warmed up to them. 100m range looks bad on paper if you're used to RD's scale, but it's actually pretty substantial in a forest/city fight in SD, and it just fucking oneshots enemy squads every time.

I haven't tried using the scottish ones yet, mostly luftlande. No MG and only one bomb might make them suck, hard to say.
>>
>>
>>173857321
Way too few officers and recon. Too many supply trucks, IMO. M4s for stuarts in phase A. Also fucking Jumbo spam.
>>
Literally no amount of allied AA can scare off a bomber before it reaches its target, ever. Prove me wrong.
>>
>>173858493
all directx programs are like that in full screen. use shadowplay or afterburner

>>173861908
>1999 mustang gt in europe

what did they mean by this?
>>
Help
I'm getting fucking owned by Medium AI
>>
>>173862879
sending you instructions via caesar cipher

tvg thq
>>
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>Get to /vg/
>see /wgg/
missed you guys
>>
>>173862629
Probably not, but they will 100% shoot it down after.
>>
>>173862879
AI is actually pretty damn good in SD, much harder than MP usually.
>>
>>173863196
>they will 100% shoot it down after

That's even less likely.
>>
>>173857686

Are you playing the game in fullscreen or borderless windowed mode?
>>
>>173863351
>I have never deployed a polsten: the post
>>
>>173863351
Tri-Polstens for UK or M15s and M16s for US. Try them.
>>
>>173863290
That's because the AI cheats. It's not representative of actual play at all. The AI plays like a 12 year old with map hacks.
>>
>>173864179
it's not as noticeable though, wrd's AI just used the extra points to rush you down
>>
>>173864518
The AI will still shit on units a player wouldn't know are there like recon and sneeki AT guns
>>
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How the fuck do I use command units again?
>>
>>173865343
Put them near thing. Thing is now stronger.
>>
>>173865343
They're just passive buffs now. Being inside command radius reduces the suppression a unit takes by 50%. Essentially for heavily armored units.
>>
>>173865418
Also they buff unit experience by one star for those inside the radius
>>
>>173865343
as the other anons said, they're an AoE experience buff

good for hiding on the edge of a town to help big infantry fights, reducing suppression to armored units, and buffing the rate of fire and accuracy of AT guns and such
>>
Why are US infantrymen so shit? I'm getting BTFO by paratroopers
>>
>>173865869
something something fat burgers
>>
>>173865672
Do infantry leaders also buff tanks or do you need a tank leader for that (and vice versa)?
>>
>>173866240
Yes, they do
>>
>>173865869
fallschirmjagers are the best infantry in the game currently, and they cost 2 and a half times as much as army rifles, that's no surprise. the 101st should get their own stronk elite paratroopers, unless eugen decides they're too demoralized by pearl harbor.

and army rifles are really not that bad for 20 points, especially considering they get AT. just avoid CQC since they have no SMG, and treat the whole riflemen + half-track package as a single unit. half-tracks in towns but out of range of infantry AT can really carry early infantry fights. all of the 3rd armored's phase B infantry are solid, too.

>>173866240
all command auras affect all unit types, even allies' units. so yes.
>>
>>173866240
Tank leader is actually better behind a treeline as infantry die too easy to arty in this game.
>>
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>>173848658
rtw is the shit, best pagoda simulator or all time
>>
>>173866393
where do i pirate it
>>
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>>173866393
Glorious Nippon pagodas will prove vital in the Decisive Battur!
>>
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>>173866421
fuck dude iunno, i bought it legit.

>>173866595
a man of taste
>>
>>173866679
Speaking of designs which are godless abominations.
>>
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>>173866840
i didnt realize dd could armour the conn
>>
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>>173866935
It's basically the only part of them you can armour, and can be useful in preventing them from taking bridge crits which can essentially mission kill vessels.
>>
I really like how they buffed the loitering times of the aircraft in SD compared to Wargame, now it feels like planes are actually deliberately deployed in advance and loiter in the area before being given targets, instead of being used as panic buttons.
>>
>>173867056
Is this game any good? My interests were picqued when it came out but it looks very dry. Do you recommend it?
>>
Unpopular opinion: the Dingo and M20 command are useful and worth a card
>>
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>>173867424
It's one of my favourite games full stop, almost endlessly replayable and the combat can be delightfully tense as you put your own designs to the test. Though I won't deny it's got its janky parts (the ai for your ships launching torpedoes never quite works how you'd like it to for one thing, and sometimes if you beat the shit out of the AI too hard they start building only submarines because they're too scared of your surface fleet), I'd definitely recommend it wholeheartedly to anyone with an interest in pre-dreadnought-interwar era naval combat.
>>
>>173867497
No reason not to use the Dingo 2bh

30 points command vehicle that's fast
>>
>>173867604
Cheers m80, how is combat displayed in game, is it just shown as results and numbers post battle? Guess I need to watch a few videos.
>>
>>173867735
You straight up control combat as admiral

Also I recommend TortugaPower on kiketube
>>
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>its another nelsonfag from /wowsg/ is leaking into other generals episode
>>
>>173867843
Nice one, I'll check it out.
>>
>>173863382
It's star on its own in window but I alt-enter it into full screen
>>
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>>173867735
Nah, it's a top down perspective for battles and they play it in 'turns' of 1 minute, though you can let it run in 'realtime' if you'd like. You can control your ships to varying levels depending on whether you play in Captain, Rear Admiral or Admiral mode, in order of most direct control to least.
>>
>hold 20% width of map
>kill 2000 loss 300
>still lose the fucking game
10v10, never again
>>
>>173867497
They are excellent at giving your AA, AT and Artillery units command buffs.
>>
>>173867843
the level of immediate direct control you have is unrealistic
>>
>>173868213
>pushed two enemies to the other side of the map
>6600 kill points to 2000 losses
>lose the game
>>
>>173793576
>then finally heavy tanks and artillery
except that isn't how it works at all
>>
>>173868373
You know you can change the amount of control you have?
RTW is an excellent game with lots of replayability, probably the best naval game around.
>>
>>173868373
Whether you like it or not that's a problem endemic to basically every wargame in existence, even ones that specifically try to avoid it like Command Ops.
>>
>>173866935
Not even Warship Gunner is that retarded.
>>
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>>173834087
>>
>>173869524
naval commanders couldn't have given instant and constant alterations of course in the way that is represented in RTW

it allows for a gamey level of micro
>>
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>>173847007
*Blocks path*
>>
I swear I'll gonna kill a puppy if I lose one more 10vs10
>>
you guys are alive again? did eugen run out of money for his crack whores and decided to make a new stand alone game (add on) again?
>>
>>173870167
*swoops out of sky with hvar rockets* pshh nuthin personal kraut *strafes your comrades and then bombs a school and teleports behind you* how many times is this steel folded you dirty terrorist?
>>
>>173870706
eugene convinced paradox they could totally make a ww2 game for real

so far it's alright

>>173870624
>>173868213
have you considered not playing the worst format
>>
>>173870706
yeah, but this one's actually pretty different and not just an asia expansion pack
>>
Would a Jumbo Firefly (I don't think this ever existed but I'd love to be wrong) be better in every way than a Panther?
>>
>>173871708
Well not in every way because in game the 17 pounder is 17 ap.
But it would be stronger yea.
>>
>>173868213
>>173868639
>killed 100, lost 2500
>still won because hold the fucking line at 60% in conquest
>>
>>173871708
No, Jumbos have higher ground pressure because thinner tracks and the controlled differential steering system used in all Shermans is inferior to the more sophisticated double differential in the Panther, and that's not even getting into the problems with the 17 pounder in the Sherman turret, which while expedicious and effective in the Firefly for the purposes of supplying a common and powerful AT element in British armoured units, was plagued with issues from cramped quarters to unburnt powder singing the gun crews after firing. In my opinion though, such a creation could probably have been a close match for the Panther, especially as the allies could likely have deployed them with numerical superiority.

In game though, where most of the things that actually make tanks effective in combat aren't simulated, just big guns and thick armour, probably.
>>
>>173872072
>Inb4 french div gets jumbo firefly prototype
>>
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>>173867604
>Pre-dreadnought ships

What's to stop me from just inventing the dreadnought early and wasting fleets?
>>
>Panzer Lehr gets a KingTigger in phase B for 380
>>
>>173868639
>>173868213
>just now realizing actual warfare is a team effort
>thinking he can win the battle by himself when the rest of the front crumbles
>>
>>173872647
dreadnought arrive in game as a result of research
>>
>>173872705
>Scotts ignores it until it gets close enough to PIAT
>It instantly dies to a PIAT from the front because Eugene logic
>>
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>>173872647
>pre dreadnoughts
not even once
>>
>>173872705
do they also get completely wiped by planes?
>>
>>173872763
>being able to manage more than two fronts in a 10v10
not my fault my entire team picked fucking luftlande.
>>
>>173873059
Maybe you should tell them to puck a good deck or learn to play Luftlande.
>>
>>173873059
>>173873119
Or not play Meme v Meme: Six Players Are Support Only Boogaloo

Seriously what's the fucking appeal of 10v10
>>
>>173873181
The appeal is that the responsibility is diffused. Your fuckups don't usually decide the game.
>>
New content today after stream. Get hype.
>>
>>173873181

"Hey guys, here's something our RTS can do that other's cant. You kids like massive scale battles, right?"
>>
>>173872647
Technology/Doctrine, you have to unlock stuff like more than two main battery turret locations or centreline turrets. It's a somewhat artificial restraint but it prevents designs from careening too far outside of the historical.
>>
>>173873263
But you can't carry if your teammates are fucktards

And then you whine here that your teammates are fucktards and you couldn't carry

>>173873301
10v10 is good for meme dream team games like the old Reddit v 4chan matches but that's about it
>>
>>173873181
Big ass battles and the ability to blame your team for fuck ups. really you could probably cut 5 players from each side and get the same experience.
Also, every sub 10v10 game i have played so far has been full of absolutely terrible players.
>>
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>delete profile for the umpteenth time in shame
>>
How do you deal with simultaneously microing on 4 fronts in 1v1?
I can't even beat the medium ai because usually all my shit suddenly dies in seconds on one front while i'm microing something else. I play a lot of gookclick and i swear that game is easier on the multitasking than this one.

Or maybe it's just because trying to 1v1 with hitleryugend is a bad idea.
>>
>>173873669
Probably because the ai has more units to throw around than you.
>>
>>173872938
Nah, heavily armoured vehicles can 'bounce' infantry AT. The AVRE does it all the time.
>>
>>173873560
Cowardly kekkingström
>>
>>173873724
I thought that was only because getting the firefly on one front gimps me on all other ones.
>>
>>173873669
Group units that work well together in platoons and don't bother hyper-microing anything that costs less than 160 points

e.g. make groups of two rifles, a leader and an MG, throw them in random treelines and villages and leave them alone until they're attacked
>>
with the scale and economy of the game, it feels to me like 3v3/4v4 is the ideal match size

colombelle, for instance, is just the right size in a 4v4 to let 2 luftlande players actually be relevant in the railyard and town, with 2 SS-panzer covering the open gaps

10v10s are a clusterfuck as always, and the economy really feels like a trickle with the amount of space 1v1s have you covering
>>
those 35 mm german AT are so fucking shit, I shot 40 shots into the avre tank and it wasn't damaged at all, my two AT guns were killed with one round.
>>
>>173873951
I like the scale of 2v2s desu senpai, although in 1v1 it's a different style because it's more of a recon-heavy skirmish than a pitched battle
>>
>>173874026
>trash at guns cant kills non trash armour

really stimulates my anus
>>
>>173874034

There's far more frontline shenanigans going on since one player doesn't have enough units to spread out across the entire frontline.
>>
>>173874026
Yes? It has 20 armour. You have 5 penetration.

Also, does anyone else think whatever German faction (probably Panzer Lehr) gets Pumas will be totally ace in 1v1?
>>
>>173874026
>35mm AT is bad

Wow, no shit Sherlock. You either use those things for their rapid fire 15rpm or their close range doom grenade.

They're for annihilating vehicle spam or ambushing tanks at close range. You want long range plinking get a Pak40 or bigger.
>>
>>173874026
if you mean the luftlande's pak 36, they're actually pretty good because of their machine gun rate of fire. but yeah, they're not gonna do shit to an AVRE unless you let it get within 300m, that thing is firefly-tier bullshit.

your only answer to that in luftlande is a side shot from the HS 129, and in that case you better hope the other guy doesn't bring out a spitfire and fuck your duck
>>
>>173874026
Don't use the AVRE as a litmus. It's broken and will be nerfed.

Pak 36 is excellent A phase AT.
>smol
>cheap
>high RoF
>20AP dildo launcher you'll never use
Just use holdfire senpai.
>>
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>tfw the comet arrived a year too late to be in the game
>>
>>173874932
It's for the best, the Comet didn't have great front armour, so would basically be trash in game.
>>
If there's any Eugene employees lurking (lol) I have one simple yes or no question

Will the Canadians get the Staghound armored car?
>>
>>173875116
Canadians didn't fight in WW2.
>>
>>173875201
u wot m8
>>
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Why can't I win with the americans? literally get steamrolled by the germans every time
>>
>>173875264
Jumbos, Jumbos, Jumbos
>>
>>173875264
Abuse stunlock mechanics.
Always try to minimize engagement distances.
>>
>>173875264
1. Are you using your halftracks properly? Each Armoured Rifles comes with a free fire support vehicle. It's as strong as a Vickers squad and requires anti-tank weapons to get rid of. Keep them alive and use them to shred infantry. Tracks are your friends. Especially in cities.

2. You're technically an armoured deck but your only good tank is the Jumbo. So you're actually a Mechanized deck. Don't pretend otherwise.

3. Peak-a-boo your AT cannons. Hide them BEHIND hedgerows, only moving into the hedge when you're ready to fire. This prevents it being spotted and nuked before it can be used.

4. Greyhounds are a pretty good meme for putting the breaks on the initial enemy rush. If you can move it into position to fire down the road they're fast moving transports across, you win.
>>
>>173874932
I know that feel, I sexually identify as an M26 pershing

>>173875116
if you really have to know, eugene does seem to read and answer questions on their forums and the subreddit

we'll probably find out pretty soon though, they said they'll be adding new divisions to the beta
>>
>>173875469
>Each Armoured Rifles comes with a free fire support vehicle
not really free, you're paying 20 for the infantry and 20 for the half-track. I know I'm being pedantic, but it's important to remember that army rifles are only a 20-point squad, on top of paying some infantry-killing power for that bazooka, which highlights that they're not going to do much alone without the support of their half-track

agreed on the rest, though
>>
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>see enemy AA cluster
>spawn in two tubes
>5 M15s destroyed
>>
>>173876232
The most proper way to treat it is as a single 40-point unit split over two parts. Arm Rifles and the M3 are inseperable.

So if you're letting the tracks sit behind the line doing nothing you're wasting half your unit. It would be like buying a Sherman and disabling all the MGs.
>>
Would using Wirbelwinds be any good for messing up infantry?
>>
>>173876671
Too short range. Ideally you should be using those gun carriers in support row with 1200m range that's available from phase A. Those fuckers rape AT guns and infantry.
>>
>>173876671
They kill inf very fast but they don't have much range.
>>
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>>173873560
if only you could delete your life eh?
>>
>>173838625
An entire new wargame called "Wargame: Sandstorm" sold for $60 digeridoos that'll introduce 2 new blufor, isis and pesh, and 2 new opfor factions, syria and turkey.
>>
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What does this icon mean
>>
>>173877643
easily spooked
>>
>>173877643
THEY SHOOK
>>
>>173877643
WARNING: weak cunts and/or foreigners
>>
>try watching da9l play
>he deploys all his shit a kilometer behind the middle
But why
>>
>>173878031
Because muh K:D ratio
>>
>>173877643
Mouse over it.

It denotes that the unit takes 25% more suppression/morale damage.
>>
Holy shit I just had a really amazing game. 10 vs 10 on Sword with very competent players on both sides. I had really decent guy on my side and we were pushing hard and literally encircling enemy together, but so did the Germans on the other side of the map. For the biggest part of the round Germany was going for a major/minor victory, but somehow in the middle of the match Allies started to keep up fast and in the end both sides were switching as winner literally to the last seconds of the battle. In the end round was a draw, but damn it was the best fight in SD I had so far.
>>
Dev stream when?
>>
>>173878452
tell that to the wives of the soldiers you just lost
>>
>>173878473
Is usually around 20m from now isn't it? Or is it an hour 20m?
>>
>>173878641
I'll tell them while I fuck them bareback with my 12 inch dick
>>
>>173878473
Link to the stream?
>>
>>173878031
literally who
>>
>>173878473
eugensystems on twitch

should be up in 45 mins
>>
>>173878770
paradox's resident streamer employee
>>
>>173878740
eugensystems on twitch
>>
Will the 88mm flak down planes or is it AT gun in disguise?
>>
>>173878473
what are they gonna show? should I watch it?
>>
>>173879185
It's both.

>>173879232
Allegedly they're announcung new beta content.
>>
>>173879185
Down planes? No. Scare them off with the first shot? Yes.
>>
>>173879185
I don't think I've downed a plane with one yet, but it's still really good as far as AA goes. Two 88 shots will make any current allied plane fall back, so just get two out and your side of the map is pretty much safe from air attack.

It's also a solid AT gun, ye. I think it even traverses faster than usual because of the mount it's on, making it better if a tank pops out on its flank.
>>
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>>173879352
>New beta content
GUARDS ARMOURED WHEN!
>>
Why are the graphics so bad?
>>
>>173879464
I want Canadians, Panzer Lehr and Omaha Beach this week
>>
>>173879429
Too bad the 88 is xbawkshuge and can't traverse hedges or treelines like other towed guns.
>>
>>173879567
Is it too much to ask for decent churchills?
>>
>>173879682
I refuse to take 88s on principle of not liking squishy units with triple digit price tags
>>
>>173879727
but m8, we already have AVREs and crocodiles and they literally shit on everything but fireflies in A
>>
>>173879880
i mean normal churchills (Mk V/VI/VII) , they have the same armour as the Shermans ffs
>>
>>173879734
I relegate mine to AAA duty only or keep them covering more rural approaches.

Tbh we should get two per card, considering how easy they are to stun and kill with mid-tier arty.
>>
>>173879464
Soon hopefully, have an actual GAD tank.
>>
>>173879970
you realise that most churchills did in fact have quite trash armour for being heavy tanks?

only the MK VII really had some armour resiliant against most german guns
>>
>>173877643
demoralized after normandy
>>
>>173880128
>"have an actual GAD tank"
>posts a german light recon tank instead
what did he mean by this?
>>
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>>173880128
>TFW cant find a coloured version of this photo
>>
Stream when?
>>
>>173880539
20 minutes
>>
>>173880575
>final exam literally starts in 20 minutes
fugg :DDD
>>
>>173880663
>He doesn't shotgun his calculus finals and get 3rd highest score.
How will you be a tactical genius at this rate, anon?
>>
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>>173880448
of course u won't, war was in black and white
>>
>>173880430
A small number of Fireflies were captured by the Brits and put into service by them, though obviously the Germans were the more prolific users.
>>
>>173880663

you have been visited by Fast Heinz of Blitzkrieg Warfare, decisive armoured breakthroughs and good grades will come to you, but only if you write "Klotzen, Nicht Kleckern" on your exam answer sheet.
>>
>>173881234
>Not understanding that people colourise ww2 photos
>>
>>173881332
Wilco, out
>>
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>>173880448
I'd rather keep my photos uncoloured. Can't explain it but they just look off when in colour.
>>
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name of the stream?
>>
>>173881551
eugensystems, twitch
>>
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>numales
>>
>/wgg/ is alive
>fucked a girl this week
>bout to take her to the range

good week lads desu
>>
>>173882169

Anon they're French, what did you think they would look like?
>>
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>>173882241
>fucked a girl this week
yeah right
>>
>>173882241
how big was her penis?
>>
>chat goes full reddit
>>
>asking who /wgg/ in the chat
>>
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>trying to win on total destruction
>>
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>>173882241
grats, fucked a former escort girl last weekend
>>
>no new divisions
>Point du Hoc 2: Electric Boogaloo
>>
>SAY BOCAGE KEK
>>
>repeated "jumbo nerf when" questions
god, naziboos are dumb as fuck. 3rd armored already can't deal with enemy armor worth shit.
>>
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Wew, just got my first hit. The Japs declared war on me and attacked my eastern fleet at night, and somehow despite not knowing what to do I've managed to isolate the enemy battleships while their escorts fucked off somewhere.
>>
https://forum.paradoxplaza.com/forum/index.php?threads/a-reminder-regarding-the-use-of-kebab-as-a-slur.978145/
>>
>>173883461
what do they think about cuckoldry
>>
>>173883337
>tfw shitters control every conversation when it comes to balance.
>>
>>173883461
based
>>
>>173883461
>>173883797
t. roach
>>
>>173883461

That's EUIV, doesn't apply to SD presumably, otherwise Eugen would never have brought back the chat section.
>>
>euuuhhhhhhhhh
>uhhhhhhhhhhhh
>uuuuhhhhhmmm
get a sentence out you fucking frog
>>
>>173882319
>>173882410
>ywn smash raw, tight, fresh 18-year old pussy

>>173882705
thanks breh. she was pretty submissive and i could manhandle her a bit to get her to do what i want.
>>
Did they announce any new shit this week?
>>
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>the americans have something that germans don't, gib now
>sometimes I can't kill the jumbo, pls fix
>I find bug sometimes allied AA works
>>
>>173884531
If you mean about adding stuff to the beta then no, it's delayed.
>>
>>173884671
I didn't know they were adding stuff today, just announcing it after this stream
>>
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>>173884591
>tfw these aren't even strawmen
>>
>>173884671
proofs?
>>
>>173884671
>>173884951
They said the mod tools were delayed and that new shit would be out soon^TM (Less than a week)
>>
I'm thinking of buying Wargame: Red Dragon, and European Escalation (the latter one was in my library for some time now, bought it cheap in a sale, but I never bothered playing it).

I'm wondering if it's worth it, and what exactly should I expect from those games.

Are they big on vehicle warfare? What about the realism? Is it an arcade RTS-style game or is there strategy involved with maneuvering vehicles, different types of damage depending on impact akin to World of Tanks or any other simulator out there?

Also, which one should I play first, European Escalation or Red Dragon?
>>
>>173885528
play EE first, at least its got tutorials
>>
>>173884591
>amerilards instantly falseflag when their toys are in danger

LMAO
>>
>>173885528
>Are they big on vehicle warfare?
yes
>What about the realism?
looks far more realistic than it is
>different types of damage depending on impact akin to World of Tanks or any other simulator out there?
no, vehicles have health bars. damage to them is calculated by comparing the AP of the shooter to the armour of the target
>>
>>173885641
>Wehrb has l2p issue
LOL
>>
>>173885879
>amerblubbers need handholding in every game they touch

XD
>>
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>>173884591
>someone unironically wants a V2 off map call in
>>
typhoons randomly falling from the skies or strafing allied tanks when?
>>
panthers and tigers having a 50% chance to break down before being called in when?
>>
all shermans catching fire when looked at when?
>>
I was barely paying attention, it was just HONHON UHHH LE BAGUETTE in the background

they didn't announce any more beta content, did they?
>>
>>173886328
see >>173885056
>>
>>173881365
>>173881332
I did it and I think I did well, the spirit of Heinz better come through
>>
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>>173886595
thx m8, guess I don't speak frog
>>
What was in the update boys, just got hit with another one
>>
>>173887561 boring un-sexy bug fixes
>>
>>173886595
wow it's fucking nothing
>>
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>>173886094
>>
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>>173886298
i am so fucking tired of your accusations. finally the US gets the power and superiority it historically always had, and all you guys do is fucking complain all day long. i will have none of this bullshit in this country, and anyone who objects is a terrorist and sucks wehrmacht dick. you weeaboo and naziboo cunts fail to realize that winners write history, so don't come to paradox crying for some alternate history bullshit. GLORY. FREEDOM. DEMOCRACY is finally here, and here to stay.
>>
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>1vs1 against medium ai
>scroll to the other part of the front to micromanage part of the troops, leave panther and 3 infantry units unattended for 20-25 seconds
>panther dead, wtf who killed i was babysitting all the time
>wait till the end and check the summarry because i still have no idea who did that
>it was m8 greyhound
>mfw
>>
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>>173889343
>>
>>
>>173889465
>During the Battle of St. Vith in the Battle of the Bulge, on 18 December 1944, an M8 armored car from Troop B, 87th Cavalry Reconnaissance Squadron and Company A, was able to destroy a German Tiger I heavy tank from 1st SS Panzer Division. The M8 fired three 37 mm rounds through the relatively thin rear armor of the Tiger from only 25 yd. (23 m), setting it on fire.

Embarrassing.
>>
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>>173889942
ok shlomo calm down
>>
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>>173890341
how the fuck did shit like this even happen?
>>
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german """tanks"""
>>
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>>
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''''''''superior"""" "'""""""""""""""""""""""german""""""""""""""""""""""""
"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""engineering"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
>>
""""Germany""""
>>
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>>173891263
"""""""""""""""""""""""""""""ARABIA"""""""""""""""""""""""""""""""""""""""""""""""""""""""
>>
>iwonderwhocouldbebehindthispost.jpg
>>
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>>173891626
""""""""german""""""""
""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""soldiers""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
>>
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>>173891789
>"THE JEWS ARE BEHIND THIS"
lmao at your failed "supreme ayran race" faggot
>>
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>this butthurt gommie
>>
Ok friends, which one is better?
http://store.steampowered.com/app/268400/
or
http://store.steampowered.com/app/277630/
>>
>>173892482
why not just play dota2 for free ?
>>
>>173893648
I don't want AIDS and this is /wgg/
>>
>>173891969
Probably Panzer Corps since I have never heard of that other shit
>>
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>tfw everyone leaves but you refuse to take the L
>>
damn i bought this shit too early
>>
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>>173893747
>Allies
>total victory
>That frontline
How
>>
>>173894194
Not enough time to make up the 2705 point difference.
>>
>>173893747
True Anglo hero
>>
>>173893747
>BRITAIN WILL NEVER SURRENDER
Fucking anglos.
>>
>>173895492
>surrender
He can still win the game because the axis are shitters, look at the score my mentally disabled friend.
>>
>>173893747
Just to be clear, when people quit, you get increased points income, but do you also get more unit cards?
>>
>>173898741
YEE
>>
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>>173869898
that isnt even my final form
>>
Can artillery observers only call in a salvo where they have line of sight?
>>
>>173900567
nope, anywhere in the radius

park them behind a hedgerow or something near the front
>>
>>173900670
And what is the actual arty radius than?
The command card says it's infinite, but than there must be a range for the observer that isn't shown anywhere.
>>
>>173900839
It's shown as a circle around the unit
>>
>>173900839
there's a radius around the observer, but the arty has an "infinite" radius becaus it reaches all the map
>>
>>173886094
What's the problem with that?
>>
>>173901119
>V2
>accurate enough to be used as tactical fire support
>>
>>173900953
I get it, i just want to learn the range of the observer without having to go in an ai skirmish and wait until phase c.
>>
>>173901248
not sure how many meters, but it's quite big
>>
>>173901248
I just tested it myself, both the luftlande OPs have a radius of 1300m. I assume the others are the same, but I'll check an allied one to make sure.
>>
>>173901119
That doesn't seem big at all, normal arty has like double that range. I guess the benefit is that it doesn't give away it's position by shooting, but at 1300m you pretty much have to show it to the enemy anyway.
>>
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just confirmed that the two 15th infantry spotters are 1300m as well

>>173902314
>at 1300m you pretty much have to show it to the enemy anyway.
not at all, there are so many line of sight blockers that it's really easy to hide them near the front, behind a building at the edge of a town or behind a hedgerow or whatever.

people use mortar half-tracks all the time, and they all have less range than OPs. plus, like you said, they actually have to fire and give away their position.
>>
>>173891969

Dresden makes me sad, and I get genuninely giddy while I'm killing vidya game Nazis.
>>
So is 44 worth it if I sucked at Red Dragon and just wanted to play a slowed down version of it wit less unit options?
>>
>>173905693
I suck at RD and I suck less at this so
>>
>>173903268

I find there's less multitasking involved because of the smaller scale.
>>
Do arty observers have unlimited ammo
>>
>>173907147
no, 3 barrages each and you cant restock them either
>>
>>173905693
Ya. It feels way easier to get in to. The lack of atgm and jets is nice
>>
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Are early battleships worth their cost in RtW? In the first few years torpedos improve fairly quickly and all it takes is 1-2 of them from a shitty destroyer to sink a battleship that costs millions to make and years to build. Cruisers seem better as they're able to keep up with technology due to build time but can still take a few hits.
>>
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When the list too long.
>>
>no weekly content updates
mad
>>
>>173908120
personally i only use them to stop myself from being blockaded, most of my early wars are basically a series of cruiser actions and tons of 23kn long range light cruisers raiding. i experimented with 10k ton b's with only enough belt armour to keep out 12in guns and 1in of deck armour because nothing plunges in the wars where you'll be using them.
>>
>>173907713
>>173905992
>>173905826
Fair enough. Sounds like it'd be a better fit for me.

I used to get my ass handed to me by ATGMs and jets coming out of nowhere.

Never had enough free time to really put into the game so I dropped it. More familiar with WWII weapons so it looks better.

I wonder if it will be on sale at any point before the beta is up?
>>
>>173909401
Sounds like you failed to understand the recon part of the game.
It's also really important in this one, so you need to check up on that.
>>
>>173909625
I generally went on to better grasp that concept and the importance of deploying recon units but it was just always too fast paced for me, I guess. Usually finished somewhere in the middle of a 3v3 pack.
>>
>>173909625
no amount of recon can help you against infantry ATGM. Instead you need to use / create line-of-sight blockers, or fire-position the originating point.
Recon's important, yes, but not for the reasons most commonly claimed.
>>
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>>
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Just played my first game. Damn this micro is tough up until you begin to memorize what key is to reverse, go fast, etc.
>>
>>173913105
kys
>>
>>173909401

Red Dragon's definitely faster passed than ALB, right? It's not just me? I used to be pretty on the ball in ALB, but in Red Dragon I get caught on back foot all the bloody time. Though, it doesn't help I'm an autist who likes seeing all his wee tanks lining up, or creating the perfect air defence net (that he forgets to micro and lets get arty sniped and SEAD'd to oblivion).
>>
>>173910304
Pardon? If you know where the enemy ATGM is placed you avoid that area with your expensive vehicles till you have cleared it out with infantry or bombs. If you don't know where the enemy is you're practically playing blindfolded rendering any sort of strategic play impossible.
>>
>>173913579

I think he's just pointing out how hard infantry ATGM teams are to spot. Unless I've had exceptional recon they've been able to sit safe and snug barely 3km away. And that's just in some woods, never mind bloody buildings.
>>
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Any anons able to explain this to me? Mius front doesn't have these sort of options at all, infact the screen looks nothing like this in mius front.
>>
Germans are fucking bullshit in Rule the Waves. They never move their navy around so if you go to war with them you can easily raid their holdings, but a battle in northern europe is impossible since they will have like 4 battle ships, 9 armored cruisers, 6 light cruisers and 20 destroyers.
>>
>>173918108
Play Brits, smash numerically inferior German fleet with ease multiple times until they give up rebuilding it.
>>
Is it just me or is steel division really boring compared to Wargame? Just can't force myself to play it. Feels like it is slow and lacks strategic depth.
>>
>>173909625
>It's also really important in this one, so you need to check up on that.
I only played in the previous beta, but recon there was barely necessary. It was neat for the biggest open spaces but when there isn't any invisifire I wouldn't call it important.
>>
>>173918309
Is there a point in going to war with Austria-Hungary? they don't have any colonial holdings so when you crush their navy you don't get anything out of it besides maybe some extra wartime funding.
>>
>>173918542
yes, it tries to be far more inclusive, and sheds much of the depth. I doubt it's as enjoyable as Wargame to those who are already decent at it.
>>
>>173918845
Yeah, unless you want to absolutely smash them and take occupy their home territory which generally requires an immensely long war in which you must achieve Total victory, going after Austria Hungary is really only a political/RP manoeuvre to obtain more money and Prestige.
>>
>>173917952
My memory's quite fuzzy but I think you could see the available support detachments if you mouseover the command units, or something like that.
>>
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>>173919103
Well I can sorta see the units but I don't know how to put them in, or even see what they are unlike what op star did.

>die almost to the last man
>get an award for it
>>
>>173908798
>panzergrenadier named Joachim
>>
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How's my deck x
>>
>>173922930
Fucking terrible.
>>
>>173922930
>no phase A AT gun
>>
>>173923912
I took out the Wolverine and one card of PIAT for 2 6lbrs
>>
15 days without cigarettes, life is hell
>>
>>173922930
You only have 3 17 pounders even though they're the best unit in the deck
>>
>>173924552
Got 5 now
>>
>>173920324
Pretty sure the manual has a decent description about that topic.
>>
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>when your impenetrable front armor jumbo ai decides to show off his side armor
>>
>>173918669
I've had panzerschreck literally walk out in the open and into firing range of my tanks unseen when I didn't have recon watching

with the scale of the game you don't need as much of it, but recon is definitely necessary to provide eyes for all your shit-optics armor and such
>>
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>>173925209
>hide tank behind building next to a road
>decides to turn the opposite direction by the time someone drives down the road and gets shot in the ass
>>
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roast me /wgg/
>>
>>173926492
>cat A supply
>>
>American deck has the least anount of air support
LOL!
>>
>>173927238
wow almost like it's an armored deck or something
>>
>>173926492
>too much supply
>phase B avre
>fucking only 2 17 pounders
>only 2 fucking 6 pounders
>no tri polsten
>all those towed 25 pounders who will get pounded into the fucking ground by counterbattery
>a fucking infantry mortar in phase C
>no priest
>no fighter plane
>no recce in humber
>all those stuarts
kys
>>
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>tfw too scared to play against people in SD
>just perpetually doing skirmishes vs ai
>>
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>>173927238
No amount of air can destroy based JUMBO.
>>
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>>173927567
alright what about now

>>173927867
same senpai we should play
>>
>>173927867
are you me?
>>
>>173927867
Honestly, just jump in a game, if you're the guy fucking up, ask what to do. People who play these game hate when you fuck up, but at the end of the day, you are both there to play vidya, gotta start somewhere.
>>
>>173928045
>recon
I'd take another recce in humbers instead of the carrier, because humbers are great
>infantry
more phase A rifles, replacing the B bren group. bren groups are shit.
>tank
looks alright to me, but probably trade the churchill IVs for VIs since the IV doesn't get HE in its main gun.
>support
that phase A supply truck can go to B. I rarely run out of ammo on anything in the first 10 minutes, and you get more total trucks that way.
>AT
maybe one card too many of PIATs, especially when you're going that hard on rifle leaders. I'd throw in an extra 6-pounder or 17-pounder
>AA
looks pretty good, just remember to use those crusaders for fire support, they're mostly good for that
>arty
I'd swap the second 2-in carrier for one of the heavy arty OPs, but that's me. 4 priests might be too expensive overall, too.
>air
I'd just swap out the bomber spit for a rocket phoon, as the spit's bomb load feels pretty weak to me. if you get better use out of the spit's bombs and its 2 stars for fighting, then go ahead though.
>>
>>173929213
it just occuerwd to me that no matter what the deck looks like someone will have input
>>
>>173929301
yeah, probably

just definitely don't use bren groups, they have half the health of rifles and are outclassed in damage at all but max range
>>
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Post yfw
>Firefly destroyed
>>
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>>173913147
>>173930756
>M5A1 destroys 2 Fireflys
>>
>>173930756
>Typhoon AT shot down
>>
>>173929213
>because humbers are great
redpill me on the humber lad
>>
>>173931032
not that guy I'm the guy he was giving advice to:

it brings your infantry to the front but it also has armor and a gun
>>
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>>173930756
>artillery cowering behind their defensive line destroyed
>>
>>173931138
The Vickers carrier is pretty fucking good though. Is the extra points worth the bigger gun?
>>
>>173931364
couldn't hurt to throw one card in there, just for that first minute dash
>>
>>173931423
Fair enough.

The Vickers carrier is great for infantry support and so cheap.

I love like every unit in this game desu
>>
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>>173931498
they all have their place.


except THIS FUCKING THING
>>
>>173931032
>>173931364
the biggest thing is the humber has AP, and enough AP to help chew through half-track spam

it also has better armor, more total HE and rate of fire against soft targets, and is a tiny bit faster. definitely worth it in my opinion.
>>
>>173931727
Might give them a go tomorrow then.

My main issue is just being wholly unprepared for the opening engagement lol
>>
>>173932049
I think the humber is exactly what you're looking for desu
>>
>>173932103
I'll try the humber alongside not being an utter retard in where I send my guys
>>
>>173931609
m8 there is literally nothing wrong with that

better optics than a greyhound, similar fighting ability, and cheaper
>>
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>>173930756
>6-pdr destroys a Panther D
>>
>>173932209
that helps. Were you the afraid of MP guy?
>>
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All this discussion about SD is making me wish I had a job so I could buy it.
>>
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>wargames general
>wargame(s)

I miss wgg minus the "s"
>>
>>173935732
t. Eugen
>>
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>send in 2x P-38 Lightning + 1x P-47 Thunderbolt to destroy a Jagdpanzer
>send in 2x P-38 Lightning (Phase C bombs) + 1x P-47 Thunderbolt to destroy a Panther
>Jagdpanzer insta-killed
>2 Panther Ds insta-killed + trucks
Ayo what?! This is too EZ.
>>
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roast me again /wgg/
>>
>>173938889
>C Phase Panzer IV H
Have fun getting your tanks blown up by leftover Phase A tanks and beyond. 13 Armor Point tanks only for C Phase if you want to tank all American tanks like a champ, and only worry about Scottish tanks.
>>
>>173938889
more infantry and less supply
i would only go with the 4x card and maybe cmd panthers instead of one of the 4x cards

when are you going to have the cash to field that many panthers?

as a ameriboo the cmd panther is straight cheese
>>
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How do I use destroyers effectively? In combat when controlled by AI they just hang around behind capital ships and don't to shit, and If I take manual control and drive them up close the enemy ships they very rarely fire their torpedos.
>>
>>173940723
begs the questions why Pz4s only get 1k range
they ought to be more capable than that
>>
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>>173937659
So you're the faggot that did that to me.

Apparently logis do AoE damage when you kill them. Killed all of my tanks huddling around it.
>>
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>>173942014
Oh shit really? Nice. Thanks for the free kills anon.
>>
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>vet 2(+1) JagdpanzerIVs
i've completely forgone towed AT past phase A
>>
>>173942419
See >>173937659 for alternative to killing those fuckers. Has to be back to back bombing btw.
>>
>>173942485
>has to be parked beside a logistics truck
ftfy
>>
>>173942560
Your jagdpanzer iv was out in the open by itself.
>>
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>>173942642
oh that one, forgot about that one

>planefags
>>
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>>173942790
Place more AA next time. :^)
>>
>>173940723
I noticed a game I played earlier pZIV H's can't aim for shit
>>
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is german AAA underpowered or are tri-poldstens overpowered?
>>
>>173942014
>>173942390
Now kiss
>>
>>173943093
Anti Air just seems weak overall unless you have clusters of them.
>>173943085
It's the same thing with many other tanks and infantry. First shot is usually a 12% chance, follow by an additional 10-20% chance every other consecutive shot. This happens when your units are engaging at long ranges. Move them closer for more accurate shots, or just wait until they zero in on the target after missing 4-5 shots.
>>
>>173943407
The anti air in Steel Division reminds me of the anti air in RUSE. They would more often route your planes than destroy them.
>>
OKay so
>take /wgg/'s perfectly reasonable sounding advice for my Scottish and SS decks
>just barely beat very easy ai all of a sudden
w-what
>>
>>173943959
Post pics or vids.
>>
>>173944061
Too late senpai I hopped into bed.
There may have been one thing rebalancing or something since I last played; I don't remember my tanks aim being sonfucking awful
>>
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>>173762540
>https://youtu.be/Neqp_R-xAYs
>>
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>>173762540
https://youtu.be/9EgLB1_FXqg?list=LL13HJTRlqa384btuyjMORUQ
>>
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>>173938889
>get more inf, you need them to take towns,
>pz 2 sucks ass, i've seen it run out of ammo before being able to even kill one squad and it only has an autocannon
>GET THE FUCKING FIREFLY RETARD
>panzer 4 are pretty much not worth it at all unless for a command unit, thinking of removing them altogether from my deck, pic related
>You don't need that much supplies, seriously things in this game use almost none of it.
>imo the 45 pt command armoured car isn't worth it since the cheaper version since its just the kind of thing you want to cheaply sprinkle around, not fight.
>get more AT guns fucking hell
>panther is better than jagd
>get the vet 1 panther G cards instead, you won't be able to throw 8 away in a game
>wirblewinds are p good, but consider getting something to drive loitering planes away in phase A
>2 phase A mortars guarantee you an instant breakthrough imo
>you don't need both the panzerwerfer and wurfrahmen, wurfrahmen reloads pretty fast
>imo phase C is not when you want to be calling in tube arty, they wont pay their points back in time and i don't feel the hummel is a significant upgrade over the wespe
>get the med bomber, it's perfectly capable of killing whatever you want to snipe and comes in phase B
>get the BEF panther, it's the strongest vehicle SS gets and provides a command aura.
>>
>>173943093
You need to adapt is the problem, look at the calibre of tri posten
20mm is prime time scaring away vehicle shit.
>>
how much do those stars affect tank accuracy?
>>
>>173947609
+15% or some shit
each star
>>
>>173943093
20mm guns have some of the highest firerate

high ROF = high suppression
>>
>>173948013
88mm flak suppresses in one or two shots
too bad everything else about it sucks
the price, unit card gives you only one and its phase c only
german phase A anti air does nothing at all
>>
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>>173930756

>offmap artillery barrage kills almost a platoon worth of infantry and stops an entire enemy advance in its tracks
>>
>>173948520

M8 the 88 mm doubles as an absolutely excellent AT gun.
>>
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>>173941015
Set them to Support or Screen a ship, then right click on the flagship formation's flag and click the "convoy attack" button (it's in the same row as the hold fire options), they'll then start making attack runs and whatnot and actually use their torps. Or just build gunboats and content yourself shitting on the enemy DDs.
>>
How do you deal with Beute Cromwell in A phase as yankees? Those fuckers have 1200m HE guns and out range all your tanks and AT guns, even your own M8.
>>
>>173949710
M5A1 Abrams dope wagons

>2 vet stars
>command aura
>same AP as the Crom has armour
>>
>>173943093
tri-polstens are OP, AA shouldn't kill planes
>>
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>>
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>>
>>173931609
If theyre that bad why do you have 3 cards of them?
>>
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Oh the good old days
>>
Anyone else have problem with game crushing since yesterday?
>>
>>173957350
yeah it killed my cat
>>
>>173957350
Many lives were lost
>>
>walks all over players in RD MP
>can't beat medium AI in SD
>>
>>173723550
how's the arty spam in the new steel division?

is it as bad as wargame? can I actually break through now without a trillion assault choppers, rocket barrages and camping supertanks fucking my shit up?
>>
>>173958630
German Rocket arty is cancer to go up against, it vapourises infantry in it lands in a 100m radius
>>
>>173958630
arty spam is a non-issue in wargame, just stop playing bloody ridge and other 2v2 maps in 4v4

arty is a fair bit stronger in SD
>>
>>173958630
Arty RAPES AT guns, AAs and infantries in this game. Cover is also crap in this game.
>>
>>173958830
>>173958830
>>173958759
>>173958790
so I can do what every other fucker does in the game and spam arty on the deployment phase and wrack up kills?
>>
>>173958934
>Phase A
>Arty
unless you want to sit mortars 800m from the enemy
>>
>>173959049
You know there are mortars on half-tracks
>>
>>173958934
you can cheese with some naval battery strikes but you only get three salvos per vehicle per game and they require a spotter + time
>>
>>173959116
>900m to 1200m range
Not much for phase A m8
>>
>>173958830
Everything rapes AT guns
>>
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Pls gently rate me revised faggot arty deck
>>
>>173959293
Firstly, kill yourself you worthless pile of shit

>recon: add more foot recon you can sprinkle around
>inf: needs more leaders, get lmg rifles too
>tanks: looks like cancer, pretty good
>support: get some leader vehicles gotta get those bonuses around to everyone
>anti tank: you need an AT gun for phase A, how are you going to deal with fireflies/flanks?
>Anti air: use 20mm guns generally high rof is best
>arty: see first part of my post
>air: you desperately need a fighter here
>>
>>173959293
>playing the game

absolutely fucking disgusting
>>
>>173959293
6 cards of artillery 1 card of supply. Think about it.
>>
>>173959665
you're right, we need 7 cards of arty
>>
Fuck you EUGEN, stop disconnecting me when I'm wining
>>
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>10vs10 on the 4vs4 map

and suddenly the game is fun again

bonus: 3rd worlders lag out half way through
>>
>>173960875
I want to play a shiteating camper who spams high cost anti tank and rocket arty


how feasible is this?
>>
>>173960925
Anti tank don't go well with small maps. Enemy arty is gonna rape you. Better stick to arty.
>>
>>173961045
>Implying i'm, not a 10vs10 shitter
>>
>>173961157
4v4 maps are small anon
>>
Anyone else feel like the phase system ramps up too quickly?
As SS i go from a phase A firefly directly to panthers completely bypassing the panzer 4 that the 12th SS mostly fielded.
>>
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>>173961441
Maybe Panthers in phase B is too early, but I still find myself and see others using Panzer IVs plenty. They're just so much cheaper.

Also way to get rid of the red and blue silhouettes in hud off replay mode when?
>>
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fix for this hideous grass when?
>>
So I'm thinking about grabbing syrian warfare. Anyone know what/where the latest piratable version is and if i can run it with my set up? My CPU is Q9650 and my GPU is a gt730.

>>173773259
What game?
>>
>>173962213
Steel Divison
NEW THREAD NEW THREAD:
>>173962383
>>173962383
>>173962383
>>
>>173961771
Is that mow? if so prbably never ever. sorry nog

>>173962213
Please someone help me save my data(im poor af right now) and give us a link to torrent that isnt shit please! All the ones im seeing are making me nervous coz comment section i dont wanna waste my precious shit posting phone data...
>>
>>173955635
>>173955809
What is this
Thread posts: 754
Thread images: 174


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