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/edg/scg/ Star Citizen Elite: Dangerous general #148

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3.0 soon edition(lol), Space legs never.

Previous dad: >>172355409

Elite: Dangerous information:
http://pastebin.com/AEU0TuVt
Be aware, Thargroids are currently grabbing ships out of witchspace with unknown intentions. it is advised you shoot the fuck out of them whenever possible.
>Frontier Official YT
https://www.youtube.com/user/FrontierDevelopments/videos
__________________________________
Star Citizen Information:
>FAQ (updated)
http://pastebin.com/nKiNTgsY
>Star Citizen Official YT
https://www.youtube.com/channel/UCTeLqJq1mXUX5WWoNXLmOIA
>Other games:
http://pastebin.com/cugkem8w
Above is a pastebin of games you can play while waiting for SC and E:D to become playable.
>>
I just want to bomb around on a dustball in a dragonfly.
>>
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WHEN.
>>
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June or riot.
>>
>REC
>hey guys, go and grind virtual alpha currency in a pre-alpha so you can buy flight suits, armor and weapons that we will wipe from your account in the next pre-alpha build
Or you can pay $18 for a single gun in our cash shop ;)
It's OK because we're CIG
>>
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>>172830335
>If you want to throw money at us we will let you.
No one has to participate in the alpha. Additionally, rec and rec rented equipment persists through patches, You're talking about aUEC. Rec is easy as shit to farm and can be stockpiled for use whenever and will in fact continue to be used in the released game as the Arena Commander in game currency.

Farming rec is pisseasy, you're just lazy and/or terrible.
>>
>>172833426
>Rec is easy as shit to farm
Farm = grind. No thank you.
>>
>>172833640
then be happy with your default kit or dont play the game, fucks sake, no ones holding a gun on you. And alpha literally means feature incomplete.
>>
>>172833994
You still haven't given a valid reason for wiping people's aUEC in pre-alpha.
>>
Buyback token when?
>>
>>172834206
April 3rd.
>>
Talk me out of the caterpillar

I already pledged years ago with freelancer max for my space trucking, I should be content right?? right??
>>
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>>172834749
Bad price/performance ratio for a cargo ship. Shitty turrets, a large part of the front modules doesn't actually hold any cargo (pic related, central walkway and catwalk).

It might actually be good if they ever get around to making the other modules like salvage etc., but I wouldn't buy one based on that, considering that Ben hinted at medium-sized salvaging and mining ships as concepts later this year.
>>
>>172834943
I think that front section is supposed to hold Dragonflies, and whatever else doesn't need locking down on a cargo grid.
>>
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>>172835023
Yeah, but the above pic is how the 4 regular modules look like. Front module looks like this.
>>
>>172835106
I always thought the front was a hangover from back when they had plans for docking
>>
>>172834205
becasue its an alpha you sperg, Alpha's get wiped, aUEC is part of the PU alpha, the PU Alpha gets wiped, aUEC goes away like everything else in the PU alpha. This is not a complicated idea. Just because you farmed a shitload of a worthless currency out of autistic boredom doesn't mean that worthless temporary currency isn't what it is. Theres only like 5 ways to get aUEC and if you do all of them through once you will have all the aUEC you need for a given patch. enough for armor, weapons, equipment and even some silly clothes. Those will be with you until the alpha wipes the items and the currency both, then if you are so inclined you do it again.

That is completely reasonable, of all the thing people get mad at in SC this is in contention for most retarded complaint.


>>172834943
It's objectively worse than a Starfarer at the same price point, we have no idea at all what the modules will include and it relies entirely on gun turrets, which are shit in the game as it sits for firepower.
>>
>>172835480
You still haven't given a valid reason for wiping people's aUEC in pre-alpha.
>>
>>172829603
Is 3.0 now going to be just Crusader or already all of Stanton?
>>
>>172835816
even CIG doesn't fucking know.
>>
>>172835606
So shit can get rebalanced after major changes without having to take the spergs into account who have flicked on hundreds of thousands of comm relays in 2.6. the people who can now instantly buy some new shiny bullshit item they're selling in game would invalidate any of the new data they would be trying to collect on how long it takes to farm up for various items.
>>
>>172835816
The original plan was to have landing zones for Crusader, MicroTech, Hurston, Delmar and ArcCorp.

I think that we will get some barren planets instead of these for now though, with the landing zones added later.
>>
>>172836227
>So shit can get rebalanced
Like you're so fond of reminding us, it's pre-alpha.

Everyone should have access to all the equipment to test. This is a test environment, is it not?

There's no reason to put stuff behind paywalls or grind, in a pre-alpha. Nobody wants to run a 17 mission chain to buy some flight suits, armor and weapons.

Stupid game design as a foundation will lead to the same boring shit that kills every other boring game.
>>
So how is that 2014 release going?
Oh wait.
>>
>>172836373
>I think that we will get some barren planets instead of these for now though, with the landing zones added later.
I'm still convinced that we'll get 2.7 with only the Crusader moons.
>>
>>172836546
It's pre-alpha. Get over it.
>>
>>172836546
To add, there is supposed to be crafting, exploration and a bunch of other stuff to get equipment, including alien weapons and upgrades and a bunch of other stats. None of those should require grind, and you can't measure how long it takes to get them. Resetting everything is pointless to me.

>how many missions should people have to do before they buy this gun?
Who cares. People should be able to pick up a gun from a dead body and keep it without buying it. Chris is so fond of "realism" and "fidelity" yet puts that to the side when it comes to grind and cash. What a load of shit.
>>
>>172836662
Yes, it's pre-alpha. And you're trying to justify stupidity. I'd say you're the one who needs to get over it.

I don't even play the PU because CR's game design is garbage.
>>
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>>172836772
And yet here you are.
>>
>>172836840
>And yet here you are.
Non sequitur.
>>
>>172836602
I think that's very likely, as the moons look finished and they could use the patch to get the new Cutlass in.

The moons themselves will be absolutely barren though. 2.7 would need to add new missions, and maybe even something like the Delmar landing zone.
>>
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External cargo racks when?
>>
>>172837850
Never, hullbabby
>>
>>
>>172838472
never ever
>>
>go to bed
>thread dies

>anon stop posting dadquotes to fish for (you)s, it ruins the thread

sometimes daddery is the only thing keeping this thread alive you fucks
>>
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Gladius and Gladiator fags must be extremely moist at seeing these. I, too, am excited for the ensuing hell. Being in direct control of your explosives, and where they hit, will be a game changer.

>1 salvo of rockets
>destroy shields
>ballistics ready
wakemeupbeforeyougogo.exe

Fuck missiles.
>>
>>172838905
I'm irritated that Gladiusfags get the same amount of them as a Gladiator

Because that makes little sense to me for a "laser focus dogfighting" ship
>>
>>172837850
>he's asking for cargo when there's no cargo mechanic
>for a ship that's a fuel refinery/dispenser, when even that isn't in the game yet

come on anon.
>>
>>172838905
I'm guessing that most gun slots will become gun/rocket slots, but hopefully some ships (Gladiator and Buccaneer especially) will get missile/rocket slots.
>>
>>172839157
>I'm guessing that most gun slots will become gun/rocket slots

Highly unlikely

Really low ammo / High damage just means you could cover your ship in them for extreme alpha strike, and that wouldn't be good for anyone.
>>
>>172838905
Did you ever get to try the rocket pods on the Mustand Delta? They're not that great unless someone is flying straight at you.
>>
>>172839274
>They're not that great unless someone is flying straight at you.

Because they were broken and the targeting pip lied. If you actually learned how to aim them they hit absurdly hard
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>>172839034
The gladiator holds plenty more missiles than the Gladius.

You will be able to switch out your missile pylons for rockets. We just never had rockets (yet).
>>
>>172839405
Not going to be able to put rocket pods in the belly bay, there isn't direct line of sight.

In terms of pylons that could accept rockets and fire them clearly, they have the same amount.
>>
>>172839252
I'm not saying have them everywhere, but I think direct-fire rockets will be the go-to weapon for hitting large and slow-moving targets that your normal guns can't really damage.
>>
Considering that the rocket pods on the Mustang are just guns that fire explosive ammo, it wouldn't surprise me if you could only put the new pods on weapon hardpoints.
>>
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>>172839157
I don't think they will allow that. As the other anon said, that would probably be in the OP territory. Balancing that would be impossible anyway.

>>172839274
They were actually quite good. The Delta is broken beyond hell though
>>
>>172839492
I'm just saying if you have a weapon that strikes hard enough to damage things that are relatively immune to your normal weapons, people are going to deck a Hornet out with them and obliterate small ships too.

Doesn't matter if you have to dump your ammo and can only kill 1 or 2 people. It would be infuriating to be one of those two people. When they get deleted by a rocket salvo

Besides, you can't really make them that slow and high damage because then you start pushing lighter ships into the niches that heavier ships occupy
>>
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>>172838905
You have no idea.

The only question is whether they'll reload from missile pickups or ballistic pickups in AC.

What do the delta's do?

But If those largest pods are S3 pods with S1 rockets that'll be 18x4 rockets, 72 rockets will total, which I daresay will ruin the day of just about anything below a cap ship.

>>172839034
Gladius is not a dogfighter, it's a missile focused light interceptor that also has passable guns, the description is out of date, get over it.

>>172839157
Actually the rocketpods are missiles racks already. it'll be all racks, pods, fuel tanks, jammer pods, all that sort of stuff will share the "pylon" mount type.
>>
>>172839405
>>172839612
>filenames
They're clearly S1/2/3 from left to right, but from different manufacturers. Your naming scheme confuses me.
>>
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Bad design triggers me.
>>
>>172839681
>Actually the rocketpods are missiles racks already. it'll be all racks, pods, fuel tanks, jammer pods, all that sort of stuff will share the "pylon" mount type.
On the Delta they were interchangeable with guns. Swapping missile racks for rocket racks would make no sense on a bunch of ships where the missiles are concealed (Sabre) or just badly placed (Hornet).

>>172839718
They are referring to the size of rocket in the pod.
>>
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>>172839462
The Gladius has 2 S2 pyoln mounts.

The Gladiator has 2 S3 pylon mounts. They are not the same. If anything, the S3 pylons may be able to have a larger quantity of smaller pods, much like rockets.

>>172839718
I named them S1 - 3 because of the radius of the rocket pod holes. The orange ones are substantially larger than the blue ones, which themselves are larger than the gray/green ones.

>>172839737
The rockets will stack, I believe. 1 in front of the other.
>>
>>172840008
much like missiles*
>>
>>172839851
yeah but the delta is the odd ship out not the norm and its rocketpode were an early implementation hack. they're actually just a ballistic gun with really high damage and low ammo that fires a relatively slow "bullet" hence why they sat in a gun slot. Every other mention of rocket pods ever made has been as a pylon.

>>172839737
yeah the first set is various mounts sizes fire s3 rockets, second various mount size s2 rockets, third various mount sized s1 rockets.
So an S1 Pylon can launch S3 rockets but you only get three, s3/s3 gets 9.

and s3 pylon by comparison can carry 4 s1 missiles or 1 s3 missiles
>>
>>172840008
The Gladius has 4 S3 missile hardpoints, same as the Gladiator.
>>
>>172840008
>The rockets will stack
>>172840097
What has that got to do with anything?
These hexagonal shape pods with tonnes of wasted space is bad, from a min/max, efficiency standpoint. For the same size, and probably weight pod, you could double the ammunition capacity by simply stacking them in a square. The only reason not to do it is if you think hexagons are futuristic.

Essentially CIG went with American tacticool hexagons, instead of Russian reliability squares.
>>
>>172839668
The idea would be to make them hard to use against small ships, obviously scaling damage vs speed with rocket size. People who joust or refuse to evade will be punished by rockets, and I am fine with that.

>>172840097
>Every other mention of rocket pods ever made has been as a pylon.
What about the rocket pods on the Harbinger turret?
>>
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>>172840008
the gladius has 4 S3 pylons, which default come loaded with a pair of S3 missiles on the inner pylons and four(2x2) s2 missiles on the outer pylonsI've reverse this in pic related, I rented a gladius for a while to see what the gladifags were whining about, they are literally just doing it wrong, trying to gunfight gunfighters in a missile fighter, I played the gladius like I play my gladiator and I did quite well. Gladius has the same wing missile load and a gladitor, hence why I insist on calling it a missile based ship, It can carr 8xS2 or 16xS1 if you want, actually a very heavy missile load for its size and cost. Whether gladiusfags like it or not the focus of the ship has been shifted to Missile interceptor.
>>
>>172840347
Wrong reply >>172840097 meant for >>172839718
>>
>>172839681
>Gladius is not a dogfighter

What did he mean by this

>>172840008
Your pylon count is totally wrong, try again
>>
>>172840420
Gladius should lose two missile hardpoints and get Size 3 guns all round. That way it has lower gun damage than a fully stocked Hornet, lower missile damage than a fully stocked Gladiator, and higher gun damage than a 325a/Avenger. So in other words, exactly where it needs to be.
>>
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>>172840347
>Russian squares.
M8 russians are the ones that like to stick shitcrazy rocketpods on everything. Not that I dont love rocketpods, but zany oddly packed rockets are a russian thing.
>>
>>172840098
>>172840420
>>172840553
my mistake anons, my information was outdated. I was wrong. Balancing both the Gladius and Gladiator loadout still doesn't seem like too much of an issue though. The Gladiator still has the S5 mounts in the bay.
>>
>>172827607
>Space legs never
are we talking about ED? i don't really play the game anymore, did they confirm space legs not being implemented in ED?
i regret buying this game
>>
>>172840692
Imagine if this was hexagonal because it looked futuristic.
>>
>>172840670
It fills a niche and is exactly where it needs to be, play it properly.

It is the only light ship with a focus on missiles. The only sub $100 fighter with multiple large pylons. If you want a gunfighter, get a bucc or a hornet. depending if you like speed or tank.

>>172840553
I mean it is objectively not anymore, It was a dogfighter 300 years ago in the Tevarin war. Then is when up against scythes and ggot cut to ribbons in dogfights, this is why the Hornet was designed and built, Its a better Gunfighter and in the current world the Gladius does not compete in a gunfight with the gun fighters. It sidesteps this lack with a heavy missile loadout, it cannot win the honorbru gun duel, so it doesnt play that game. It is a missile ship, The ONLY missile ship besides the gladiator.
>>
>>172840842
From a big picture perspective, no. I'm sure it won't be that much of a huge issue.

It just feels wierd to me that a ship billed as a light agile fighter from the beginning all the way to like a week ago can deck itself out in as many rockets as the ship that is all about carrying heavy weapons.

>>172840945
yeah I don't give a shit about the lore, m8.

Its what its always been sold as and described as, even recently.
>>
>>172840914
Thats ballistic artillery rockets, totally different beasty, same science, but totally different world of weapons design.
>>
>>172840914
You think you're making a point, but you aren't

They're designed for entirely different platforms firing entirely different munitions.

This is pretty autismical anyway
>>
>>172841037
You're missing the point.

>>172841037
It's not different. Both are rockets. One is in a rectangle shape storing ammunition efficiently, while CIG's rocket pod is 50% efficient because it's hexagonal.

>how many rockets do you want your military to take in to battle?
>let's just make 50% efficient pods so we have to replenish our forces twice as much

Square grid shapes will always be more efficient than generic hexagonal tacticool shit.
>>
>>172841226
Final (you) because this is getting silly

square packing is most efficient but there are other considerations in play. Happy?
>>
>>172841226
anon, CIG is making them to look cool. End of story. Look at everything they've made so far. It's all inefficient so that things can look cool or set a theme. CIG wants hexagonal pods? They'll have hexagonal pods. Your whining will not change that.
>>
>>172841003
Fuck you are stubbornly dense, Im not talkign about what Ben fucking says it does, ben is a fucking retarded cheese vacuum. I am talking about the reality of the meta. Missiles is how the gladius can compete, It has a niche in whcih it does well "Fast Agile Missile Fighter" where the Gladiator is "Fat Heavy Missile Fighter" and the Hornets are "Tanky Slow Gunfighter" the Sabre "Fast Agile Hybrid Fighter" and the Bucc is now "Fast Agile Gun Fighter"

I am not talking about how it is described, I am talking about what it is you retarded monkey

And It cannot deck itself out with as many rockets, the gladiator has a pair of S6 hardpoints in the belly, which the gladius lacks. as well as a Superior gun loadout.

And the lore actually explains all this. It explains how the gladius has been upgraded to compete in the modern arena, By adding a fucking heavy missile loadout to it you dense self righteous twat.
>>
>>172841442
Oh, you're talking how it performs right now.

Like a retard.
>>
what's the playercap programmed for a single SC server?
I used to play PS2 and M&B because large player battles are a fetish of mine
>>
>>172841586
I think the PU is high 20s or low 30s right now, so not great. Long term, the plan is to push this up and up with some pretty crazy server technology and AWS.

They have said that the limiting factor will be how many ships/players the average client can render without dying.
>>
if rocket pods can replace missiles on pylons, who will ever choose missiles
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>>172841586
Right now its 24.

Eventually it will be bigger than PS2. However when that will actually happen is up in the air, much depends on a network rebuild that is the current big project/roadblock to further development.

I am also a giant PS2 nerd and half the reasons I backed SC was that it will be fulfilling all the stuff SC lacks even though it will not be providing the "mass combat" angle as often or as easily. There will however be ground combat and at least some for of player basebuilding and territory control on planets.

SC in lawless space is very likely to be Planetside3.
>>
>>172841506
The ships aren't somehow going to entirely change to suit your headcanon, Ben.
>>
>>172841834
Some ships won't get a choice. It's hard to see how the Size 3 pods will fit anywhere on the Sabre, and even on the Hornet they might be a bit tall for the wing mounts.
>>
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>>172841834
>if dumbfire unguided munition can replace guided munition who will ever choose guided munition
just gimme torpedos

>>172841943
>vanu
>>
>>172841834
Its almost like this forces CIG to actually implement proper missle mechanics rather than swinging between "never hits shit" and "impossible to evade" every other patch and make them skillbased.

My only hope is that it is more in depth than the golf swing bullshit

>>172841975
>Implying its only Ben saying this
>Implying that they can't do whatever the fuck they want with a made up game world running on their own rules
>>
>>172841834
People who want flexibility and also people who want to nail mid sized fighters.

Rockets are for ground targets and targets larger and less maneuverable than you. Hitting a small agile targets with rockets is both hard and unreliable and you are likely to just end up wasting your ammo, You could kill a Glaive with with a single S2 missile that you might waste a dozen rockets trying to hit. Additionally rockets behave like guns, but have a much lower velocity, meaning that if youre lining up rockets on a fast target your guns are almost certainly off target, forcing you to choose between your weapons. The same is not the case with a guided missile.
>>
>>172842167
If we're talking PvP, you're not going to hit small agile targets with missiles full stop unless they are terrible pilots.
>>
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>>172842067
I actually play NC.
I just can't get enough Female spandex butt.
>>
>>172842242
Or your patient and catch them flat footed. I kill plennty of objectively good game winning pilots with my gladiator and I only use its guns to finish off cripples. Missile gameplay is 100% a matter of timing. If you just agressively spam they will simply bolt to the other side of the arena on burner and there is nothing you can do about it, but if you get them to chase you decouple, strafe in thre directions to avoid fire and fire straight down their pursuit vector they're almost always just fucked, the closing velocity is too fast for all but the best, and even with them its 50/50
>>
>>172842067
>>172842167
Missiles, while guided, have the ability to miss, or be countered with some kind of flare or otherwise. Rockets, on the other hand, will be entirely based on your ability to aim pips, as is the current case.

With that in mind, when the rocket pod options are available, I will never choose a missile ever again. They will become an amazing dogfighting aid. There's literally no reason to potentially waste a missile because of it simply missing or being flared or jammed.
>>
>>172842087
>Its almost like this forces CIG to actually implement proper missle mechanics
A really easy fix would be to give missiles a fairly limited vision cone, and have the missile share data with the ship that launched it.

So if missile has line of sight to target then it's good. If it does not, then being able to see the launch ship gives it a good chance of reacquiring its target. By "line of sight" here I don't just mean an unobstructed path, I mean that the target ship needs to be in the launching ship's crosshairs as if there is a powerful forward-facing radar.

If it has no line of sight to target or launcher, it would have to look for the target itself, which would be very inefficient.

The bonus of this system is that some ships (Gladiator, Retaliator) would be able to use turret gunners to guide missiles in, so that the pilot can evade properly instead of flying towards the enemy.
>>
>>
>>172842667
Kill yourself, we've moved on from your autistic discussion, and even agreed with your basic premise, despite you being incapable of conceeding there may be more at play than simple packing efficiency.

>>172842626
Thats easy, but I'd prefer they tie into sensor mechanics (active/passive) like they promised. SARH missiles like you're describing would be a good missile type, but preferably not the only one available.
>>
>>172842540
CS missiles cannot be flared or jammed, yet at least, they take the longest to lock but once you lock them its either evade them, sprint or die.

I would again reiterate that while I am not 1337, I am one of the better FFA pilots playing right now and I do know what Im talking about, you're telling me that a thing I do literally every match in AC doesn't work. I always place top 3 or 4, I win pretty often and I kill Good, competent known pilots in tryhard dogfighter SH/Sabre only orgs every match. The only ship I have real trouble missiling to death is the M50, cus it cann literally run circles around the missiles.
>>
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>>172842885
Thats not even what that anon meant by stack, just so you know.

But continue to be illiterate, and stupid.
>>
>>172841586
SM is up to 30, I think they raised crusader's as well, ignore these other low info chuds
>>
Aren't SC ships supposed to be able to seamlessly fly through atmospheres as well? Doesn't make sense to put xboxhuge squares on your ship if that's the case.
>>
>>172843189
It doesn't matter what the player count is if the framerate is a slideshow. Framerate aside, all the guns I give a shit about playing with don't work in online mode. On top of that SM is even more unplayable than before, thanks to the significant drop in framerate and wild swings in performance.

GG more players, too bad the game is a dumpster fire as a result.
>>
>>172843490
Are hexagons more aerodynamic?
>>
>>172843490
All ships are capable or static hover via mav thrusters alone, Aerodynamics will effect how well a craft handles in atmo and the ones that are more spaceplaney will be better suited to combat maneuvering.

Re-entry heating is dealt with by the shields not the aerodynamics or materials of the ship itself. The bigger boxier ships will probably have it easiest flying straight up into space and flying around the planet to drop in again than flying point to point in atmo.
>>
>>172843536
that's nice goon. he asked about player count. no one asked you anything.
>>
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I've been eying star citizen since it came out, got a decent job this summer to save up and build a good pc.

Is this game worth buying into yet?
>>
>>172843613

I'm guessing... yes?

>>172843678

So the boxy shape can be explained by a practical concern.
>>
>>172843783
I'm not a goon you windows licking retard. The game is objectively worse than last patch, pointing out that player counts are higher while leaving out all the negative shit from this patch is cultish as fuck.
>>
>>172843613
and yes in point of fact they are. rectangles cause heinous amounts of aerodynamic drag and turbulence. hence why they are always angled off or rounded out in airframes. Find me an aircraft designed to operate at high speeds which has a flat forward facing rectangles. Intakes may often have a rectangular profile, but that profile is always raked radically backwards or its most aerodynamically exposed edge is rounded.
>>
>literally arguing about shapes

>>172843889
Not yet. 3.0 will be make or break and thats a few months out at least.
>>
>>172843536
what is this 'online mode' and 'single player' you keep referring to? there is no mode that is not online, nor one that is single player. I suppose you could do AC swarms alone, but they are functionally identical to co op.
>>
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>>172842842
Missiles aren't useless, don't get me wrong. I'm saying that, with the advent of rocketpods, they will simply be inferior. Worrying about cross section, flares, or jamming is no longer a factor when you can take direct control of where your explosives will go because of lead/lag pips. Even if each individual rocket is half or even a quater as powerful as missiles of equal size, you still don't run any of the risks associated, if you are a good (or even a decent) shot, and you'd still have a higher volume available. And, against a larger ship like a Cat, SF, or otherwise, you can choose exactly where you want your explosives to hit.
>>
>>172843983
>I suppose you could do AC swarms alone, but they are functionally identical to co op.

Completely wrong, amigo

Playing free flight or solo VS / PS will get you the best frames possible, whereas you will get less and less performance the more people join in "online" modes.

You can even see they're functionally different in weapons performance too. The shotgun weapon didn't work AT ALL in co-op / pvp modes but functioned fine in solo.
>>
>>172843983
single player PS and VS are drastically different as far as how the guns perform. If you have ballistic guns, try it. You will be OP as fuck. The C-788 and Pyroburst specifically don't work online, but work in single player. There are other guns I suspect, but I haven't tested the whole arsenal.
>>
>>172843913
go pay your ten bucks then you sky is falling fuckwit.

>hey how much for a coffee?
>$3
>you didn't warn him about how SHITTY I think the coffee is here! COFFEE CULTIST
>>
>>172844125
some guy was posting his pyroburst bucc loadout and saying it was so op he was sure it would get nerfed, he was talking specifically about pvp
>>
>so the reason you made inefficient weapons was because of aerodynamics?
>sure let's go with that reason
Man, hexagons are so futuristic.
>>
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>>172844232
Yeah, that was me. Pic related is the single player performance. Same loadout online only registers the neutron cannon hits. When I posted that originally, I was running though several loadouts in single player only to find out that neutron cannons are the only thing that hits correctly and are accurate when online.
>>
>>172844361
holy shit you are autistic, it's one of multiple designs and equivalent to currently existing ones.
>>
>>172844361
Man you really are fucking triggered aren't you
>>
>>172844000
You're oversimplifying what is a very complicated comparison. Against a large, static, or predicatble target yes rockets will offer greater bang for the buck, Precisely why I I am looking forward to plastering them all over my gladiator. But against an agile target actively maneuvering to specifically avoid incoming fire they will be challenging to land hits with, and the low ammo count/high damage loss per miss will be particularly punishing, they behave like a particularly low velocity ballistic with a particularly low ammo count. This is not to say you cannot hit with them, but if you are trying to hit with them against a fast target, your guns will be out of alignment, meaning you are relying on them entirely, and if you miss, you deal no damage at all. They're a high risk high reward weapon and unlike a missile if the target changes course they cannot adjust, you have to fire again and your first volley is just lost. The missile, in particular the larger meaner missiles can come around for another go. Stalker 5s in particular will sometimes chase a target for 20 or 30 seconds and 15km and then give me a kill.
>>
>>172844232
>>172844418
Haven't tried the Pyronurst but can confirm that in MP the ballistic cannon doesn't work.

Which is probably a good thing desu, it is pretty bullshit.
>>
>>172844716
I have a feeling the 11 series Broadsword and GT870 mkIII are the same, but I don't have the RECor motivation to test them thoroughly. The best thing to do is test your loadout in single player PS, then try the PU or AC and see if it performs the same.
>>
>>172844980
Hit detection is slightly wonky, but the Pyroburst and Combine are by far the worst offenders. They rarely, if ever, score a shit.

Unlike stuff like the 11-Series which might drop one occasionally.
>>
>>172844980
The Longsword, Broadsword and both Tarantulas all work fine in MP as far as I can tell.
>>
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>>172844572
Obviously you wouldn't try to rocket down an M50 or Gladius since they are small, fast targets, but even for missiles those ships are hard to hit, and they have built-in counters. But those aren't the majority of targets you'll be aiming rockets at. Ships like Sabres, Vanguards, Hornets, Avengers, Gladiators, and eventually Redeemers and that new heavy fighter, including even larger ships like Constellations, Freelancers, Cutlasses, and essentially any vehicle larger than that will be prime targets for rockets, and once again, you have the choice of where they hit on those larger vehicles, whether it be a turret, an engine, a cockpit, whatever.

Much like you wouldn't waste a missile on a iffy shot, the same can be applied to rockets for any vehicle. Nobody in their right mind will spam rockets at a ship 2km away, that's maneuvering like a madman. Same as literally any other weapon, you'd close the gap to ensure the highest chance of success, and rockets will undoubtably be the better option for that because of the dumbfire aspect, and everything else I've mentioned. Stalkers and much larger ordinance is an outlier though. Rockets aren't torps so they're outclassed in that department, but even then you won't be seeing a lot of those. I simply want rockets as what they are likely to be, and that's a dogfighting aid that I'm in full control of, and they seem like they'll fit that role very well.
>>
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>>172843536
In theory SC have no reason to become a slideshow like EVE Online
CIG planned from the start for the MMO to have a limited number of players per instances.
The limitation will certainly be how many capital ship can be shown at once, and like other game the game change the quality of models depending on range.

>>172843913
You should know that the new networking frame will only be added from 3.0, wait until then.
>>
Does anyone know if the Super Hornet is keeping its extra missile mounts? I assumed that was a bug, as it appeared in one of the 2.6.1 PTU patches I think, but they kept them in the 2.6.1 release.
>>
>>172845760
They've already added some of the new networking stuff, anon. But clearly it wasn't the major culprit in why frames are in the toilet
>>
>>172845864
It has the same mounts as the regular F7C. 2 S3 and 2 S2.
>>
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So did they ever say what engine they were using?
It looks like they did more than just drop some models in Unity for a giggle.
>>
>>172845878
Are you referring to the megamap? That doesn't change framerate, it changes loading times, and even then it's currently relegated to SM.

if not that, what new networking stuff are you referring to?
>>
>>172845760
I think it's dishonest to call this an improvement though. If you watch frametimes, you are effectively seeing the delay between packets in the PU. Lags from players joining and lags during qt are 4-5 seconds of desync. The dips from npcs spawning and the reduction in fps as players scale is much more pronounced than before.

I could accept that the old launcher was the culprit if the same frametime problems didn't extend to SM and AC. This mix of client side and server side they are trying isn't working, and this what has been delayed since Dec.
>>
>>172845994
Network Message Ordering was in 2.6.1, Serialized Variables was in 2.6.2.

They said they were putting Network Culling in 2.6.0 but apparently thats evaporated off the face of the planet
>>
>>172842842 >>172844572 >>172844572
Your logic only stand if your Kill ratio (depending of target) with rockets-loadout is superior than with missiles.
Since I doubt CIG will let missile go with less than a 50% kill ratio, your boast of never using missiles ever again only sound stupid.

I don't see why you keep posting on that until the game is out with all mechanic supposedly balanced.
>>
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>>172845864
It would be more interesting to know whether the Sabre keeps its S4 missile mounts, because that was the one thing the Gladius was obviously superior in until they upped the hardpoints from S3 to S4 in some recent patch.
>>
>>172845760
>CIG planned from the start for the MMO to have a limited number of players per instances
Yeah but then E:D happened
>>
>>172846264
Did you just have a stroke?
>>
Am I the only one who's going to be pissed as fuck if we dont see 3.0 before august? Seems like the RSI forums are totally fine with 3.0 not releasing before Q4.
>>
>>172846723
Probably not, but the true pactrician move is to not expect anything to happen and be pleasantly surprised when it does
>>
>>172846287
I assume that the Sabre will keep those.

It originally had two racks, each with 3 x Size 2 missiles. To keep this in the new system they would have needed to give it 6 x Size 2 racks, which probably was just retarded. So rather than downgrading to 4 x Size 2 missiles on 2 x Size 3 racks, they bumped it up to the equivalent of 8 x Size 2 missiles on 2 x Size 4 racks.
>>
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>>172845878 >>172846180
Adding some code don't mean having the tremendous 400% improvement you can see after a complete infrastructure was completed. Some stuff can't be added "little by little".
Aside, if they did improved stuff while simultaneously introducing new hungry elements to test you would miss it.

They explained what they needed to do to solve the problem and When it will happen 3.0, assuming good faith you are forced to trust them, unless you are yourself a game designer you can't argue that their time isn't being used right by rebuilding entirely the networking until it can be used.

It's as if you played early AC and asked them to expand it until it became 2.0
>>
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oc meme coming through
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>>172846723
Hard to say.

On one hand, I really want 3.0 NOW.

On the other hand, 3.0 is perhaps the biggest thing for SC. It will draw lots of attention and if it's absolutely fucked, it would be really bad for the games future.

On my nebulous third hand, I expect a 2.7, 2.8, and 2.9 patch. With everything they say will be in 3.0, efficiently testing that and fixing bugs would be horrific. They might as well break it up into smaller but still significant pieces, like planets for 2.7, new asteroids and mining for 2.8, landing zones and locations for 2.9, and then AI and new missions/trading for 3.0. This is objectively a better idea than a fuckhuge, broken ass patch that will take months to fix and make the game look worse than it does.
>>
>>172846287
Wasn't there a problem with missiles too big for the bays?
>>
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>>172847294
Yes.
>>
>>172847334
Oh, they finally fixed the spelling. It used to be "Ordinance".
>>
>>172847149
Spicy and obscure, I like it
>>
>>172847334
Ouch. At least they can just recess the inside of the bay a little bit, it's not like they have to seriously change it. They could even just change it so that the mount clips with the inside of the bay instead, as that would be basically unnoticeable.
>>
>>172846839
This, keeping your expectations low (or even very pessimistic) is the only smart way to play this waiting game.
>>
>>172846723
I used to care about that, now I just want to see CIG make the current Crusader system we have with the new tech that all the star systems will be built with, and demonstrate that they are capable of delivering 3.0. A tiny Crusader system should run like a bat out of hell on the new tech if they expect to hit the scale they are trying. This current patch is very disheartening.

>>172847016
>It's as if you played early AC and asked them to expand it until it became 2.0

I've played since the dogfighting module, and the game has mostly gotten better with each patch, until this patch. There is nothing you can point to that demonstrates an improvement to the game performance or user experience, aside from the screens in PO working better.
>>
>>172846723
3.0 won't be out any time soon. I'm highly skeptical of Squadron 42 making a 2017 release.

Bottom line is that 3.0 needs the new netcode and that's not ready yet. It's probably not even close to ready yet. Squadron 42 needs the AI stuff to be finished, and it's not finished.
>>
So what is the latest rumor on the 3.0 blockers? AI, item 2.0, network, animations, landing?
>>
>>172849614
Item 2.0 should be mostly done, AI should be good enough by now, animations should be about good enough, the netcode rework seems to be like the major blocker.
>>
>>172849752
>>172849614
It's more than blockers there is a huge amount of new content to make
>>
>>172849614
They haven't released the 3.0 schedule yet, but its a massive patch and could be any number of things, really.

Once 3.0 is out the game will be less of a tech demo and actually more of a full fledged basic game, from the sounds of things. I imagine that takes everything working together.
>>
>>172849614
AI: still being worked on, it looks like.

Animations: supposedly much better now

Network: the big one, I don't think this one's even close to ready.

Landing: I don't even know what they're working on with that or how it's a blocker
>>
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>>172849462
Squadron 42 WILL NOT release this year. Bottom line.

Did you watch the latest ATV? They said "We are almost done with Vanduul character skinning, so now our animators can work on their animations". The vanduul, an instrumental part of Sq42, don't even have animations yet. They aren't ready. And, on top of that, a lot of the core elements, like their advanced AI, don't seem to be even close. It's really worrying.
>>
>>172849614
Just assume anything that CIG says regarding release is n.

So let n = 3months

n = 6months (n3 + PTU test length) (2 weeks + Evocati test length)

We're already years late. 3.0 is at least 6 months late itself. Star Marine was like 14 months late.
>>
>>172850057
I won't say never, because it's my understanding that they have a tremendous amount of the content assets done already for SQ42 and the game does have functional flight AI.

I mean realistically, they absolutely could release the game this year if they just decided to pare back a little bit and release the game that I fucking backed originally.

But yeah, it looks unlikely. Basically the worst case scenario that I predicted several years ago is going to come to pass with this game. We'll get the game, and it will be cool, but it's gonna be stuck in development hell until they run out of money and finally nut up and finish what they've got.
>>
>>172849916
>>172849614
Content was supposed to be all of the Stanton landing zones, plus Delmar. That was before procedural planets, so I think we'll get Delmar and some barren planets/moons for missions.

As 3.0 now includes mining they need to get the Prospector done. I personally think that one of the main blockers is getting basic versions of mining and cargo in the game.

Item 2.0 has to be done by now, my guess is that they are just cleaning up the UI (seen in ATV recently) and making sure that the older ships etc. have "good enough" implementations.

Animations for 3.0 should be done, I can't imagine that they need many more animations than there are in 2.6.2, unless they plan to add things like the medical system etc. The Dragonfly is finished so any animations for that are done.

Network is impossible to guess. Serialised variable and container streaming came in 2.6.2 with literally no benefit to the PU, so I don't know what is going on there.

I also imagine that they want their new patching tech running for 3.0, so they can deploy hotfixes.
>>
>>172850057
They're producing it episodically, right?

Does the first episode have to include heavy amounts of animation work for Vandildo boarding? Could be pretty damn flight heavy and probably is. I don't see that being a particularlly big blocker.
>>
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>>172850275
Samefag here

I don't think SC is in development hell. They aren't falling apart with several studios accidentally making different things that won't work together (Illfonic...), but the thing is, they just have a lot to work on. My biggest gripe so far is that they're working on Sq42 and the PU at the same time. I acknowledge that they share assets, of course, but Star Citizen will outlive the single player aspect. It will be larger with more content like careers and non-linear progression. They should've made the PU first, and then use those assets, and create whichever new ones they need, and make a single player.

I want Sq42 to get out of the way, but at this rate we still have a 1.5 years minimum.

>run out of money
That's certainly not happening.

>>172851117
Yes. Episode 1 deals in the vanduul. I hope that after they release Ep 1, they move all resources to the PU.
>>
>>172850626
Mining isn't going to be a big blocker, trading will be it, because its central to everything and involves half the ships they have. It's a huge task and will fundamentally change the game more than anything since 2.0 dropping has, and more than anything will until release.
>>
>>172851279
They're different teams, to begin with.

But I know EP1 deals with Vandildos. Its how much animating them really matters. I doubt you're really going to have a lot of FPS gameplay.
>>
>>172851279
I backed for Squadron 42 so I'm starting to get pretty annoyed.

I get that AAAAAAAA titles take forever to make, and that 5 years is pretty much normal, but I really didn't need all the bells and whistles for the damn single player. I don't give a fuck if the NPCs look awkward when they sit down at a table.
>>
>>172851503
Cr does give a fuck and it's his project. He told you this at the very beginning and has repeated it often since. He is making the game he wants to make not the game every backer has in their head and certainly not on the "when I want it" schedule.
>>
Any Vanguard Harbinger bulls here?

Got a nice little Hull B aswell and my friends have a Gladiator+Super Hornet.
>>
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>>172851503
I'm sure CIG is not about to rush out some half baked animations. They always wanted good quality, but I bet MEA reaffirmed that point in a big way.
>>
>>172851503
>I don't give a fuck if the NPCs look awkward when they sit down at a table.
>inb4 REEEEEEEEEEE 200 gorillion dollars and they can't even make animations look right REEEEEEEEEEEEEEEEEEEE

You would give a fuck if it was like that and you know it.
>>
>>172851993
Got the base and the valentine upgrade from my gf because she thought it was hilarious, apparently
>>
>>172851503
Motherfucker, you think it's just you? Relatively recent titles that were lazy in their art and animation departments are getting shit on because of this. If Sq42 releases as a train wreck, this game and all of our backer money is wasted, and that would kill crowdfunded games if the biggest one flopped hard.

Please fuck off.
>>
>>172852040
Personally, I really don't care about idle / background NPC animations on the ship.

I'd go as far as to say that's the kind of thing you can easily work around by just putting the characters at the table when the scene loads instead of having everyone on a schedule. I really don't feel that a mission based single player space sim needs NPC schedules.

I can look forward to the finished product while questioning some of the details, you know.
>>
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play AC you massive gays.
>>
>>172852658
you are desynced from the other players you gay homosexual. check the top issue on the issue council right now
>>
What the fuck were the Evocati doing this whole time? This desync problem has been an issue since 2.6.2a and it is just now the top issue?

Was everyone literally just playing SM and not flying ships at all?
>>
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>>172853470
maybe
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>>172847613
>I've played since the dogfighting module, and the game has mostly gotten better with each patch, until this patch. There is nothing you can point to that demonstrates an improvement to the game performance or user experience, aside from the screens in PO working better.

There's nothing you can point out that demonstrate you were entitled to see specific change, they use 2.6.2 to test out whatever they want. From Flight-model to Star Marines, they are even totally justified in not wasting their time on what is in technical term a FORK of what they really work on.

So stop being an entitled crybaby, they've got disclaimer up the wazoo telling you to not expect the full game experience during the Alpha stage. The only ones who could criticize them are game devs making equally big game. No Derek, you're out.

>>172850275
A game of this scope take more than 4 years to make. You can blame CR for not making it clear and failing its own date, but anybody with a clue will be ecstatic if the game release in 6 years
>>
>>172855061
>they use 2.6.2 to test out whatever they want.
I'm sure tanking framerates in all modes and making ship combat almost impossible was their aim with this patch.

Pointing out that the game plays worse and performs worse is not being an entitled crybaby. No one is claiming that they aren't delivering the full experience. Worse framerate and severe desync are not opinions, they are facts.
>>
>>172855061
>they use 2.6.2 to test out whatever they want. From Flight-model to Star Marines

With the current framerate and performance, testing anything is borderline impossible.
>>
>>172855430
I have better performance in Star Marine than in the last patch.

Not night and day better, but a little better.
>>
>>172851389
Yes, they're different teams, but what if it were a single, massive team working towards the PU?

I know it's whiny, but knowing the progress that could have been on the PU front, it makes me salty.
>>
>>172857027
yeah, I have literally only seen performance complaints itt. I intend to look at reddit and see if there's any merit to it,but currently it just looks like salty goons.
>>
>>172858558
I know this is bait, but I actually agree with you. Go to the hugbox and look for 2.6.2 performance threads. Even the cultists are having trouble.
>>
>>172858339
>but what if it were a single, massive team working towards the PU?

More cooks..
>>
>>172858843
More like croberts cant delegate to such a big team
>>
>>172858780
>>172858558
https://www.reddit.com/r/starcitizen/comments/630nm1/did_262_improve_the_star_marine_lag_any/

the response is all over the fucking map. seems like the optimisations weren't universal and improved for some, but got worse for others.
>>
>>172859224
That doesn't even make sense
>>
>>172859296
I've noticed marginally worse performance in AC and PU, but nothing drastic. Was hoping for a boost to make PU playable, but that has not happened at all.
>>
>>172858558
2.6.1 had unplayable stuttering/freezing for me. 2.6.2 is not great, but pretty OK
>>
>>172859303
It does, because croberts has to have every little detail run through him for fidelity approval.
>>
>>172860105
Okay?

Even if that was true, why would it matter if they were working on SQ42 or something else? He's involved with both projects, so the invasive micromanagement that is apparently happening wouldn't increase or decrease.

Shitpost elsewhere, goonie
>>
>>172860328
It cant increase becuase croberts is the bottleneck
>>
>>172860561
It must be hard living with illiteracy
>>
>>172861226
I agree. How ever do you manage?
>>
i'm trying to run star citizen but it keeps crashing
i know it works on wine so I was trying wine on my galaxy s8. the game gets half way in before it crashes, are they gonna patch this?
>>
>>172840553
>What did he mean by this
Gunfags like to think using missiles doesn't make you a dogfighter because they're autistic cry babies who's flight style is incapable of dealing with missiles. Don't listen to them.
>>
>>172865705
Missiles shouldn't largely be a dogfighting tool though
>>
>>172858843
>more cooks

not applicable. Look at any other game development - one team, one overhead goal.
>>
>>172866535
Thats patently untrue to begin with, and oversimplifying shit as well.
>>
>>172835606

Youre either a troll, or a very fucking stupid person.
>>
>>172866642
Whatever, anon. I'm just a saltanon that wants his PU to make major progression.
>>
>>172845878
All they added was support for serial variables, which is a way to make sure only information that changes is shared over the network. However, they only just added engine support for it. They have to modify everything to use it.
>>
>>172847262
I honestly want the thrid one for the reasons you mentioned. They also need to update to delta patching soon, so updates aren't as big of a deal and they can drop patches more rapidly, and iterate more.
>>
>>172867421
Doesn't say that at all in the patch notes, and there was something else in 2.6.1 that I mentioned too.
>>
>>172850626
>Serialised variable and container streaming came in 2.6.2 with literally no benefit to the PU, so I don't know what is going on there.
They finished the system, but everything has to be redone to make use of it. SO they added support in 2.6.2, but none of the current assets had been changed to utilize it.
>>
>>172866958
You haven't given a valid reason either.

I notice a pattern where all the people who disagree with me are aggressive shitposters who don't provide any argument. Their posts are just emotional reasoning and "it is like how it is so just deal with it". You may as well not even respond, since your posts are all worthless.
>>
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>>172868814
>all the people who disagree with me are aggressive shitposters
>>
>>172865495
>trying to play the definitive PC master race game via WINE on your phone
no, they will not be patching this. I think the problem is on your end.
>>
>>172846287
>Bomb bay doors for missiles

They're in space. There's no gravity to pull them down before their rockets engage and hurl them forward into the fuselage, and I don't see any lateral thrusters on them.
>>
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>>172875705
This is autism but internal weapons stowage is for lower signature, and there are plenty of ways of ejecting a hot-launch munition from a cold rail.

They would also of COURSE have thrusters all over them, because they're missiles designed for use in space. Without RCS, they've got little to no way of turning outside of thrust vectoring, which wouldn't be great.
>>
>>172875976

Except the missile models don't have thrusters. They have fins, which would be useless in vacuum and take up space you could use to fit some more missiles.
>>
>>172866018
https://en.wikipedia.org/wiki/Air-to-air_missile#Dogfight
>>
>>172876245
>Except the missile models don't have thrusters.

They do. Every single one of them does.
>>
>>172867902
It was on an AtV or something.

What serialized variables changed was previously designers had to hard code what information should be communicated and when, leading to oversights. Serialized variables is a system that lets them essentially just flag something as needing to be communicated, and the underlying system will determine whether it needs to be communicated based on if it's changed.
>>
>>172876610
"Shouldn't" and "aren't" are very different amigo
>>
*blocks your path*
>>
>>172878591
>side step around him.
>he desyncs and doesn't react for 6 seconds
>takes 14 hours for him to d/l new 5TB patch with 2MB of new data before he can move again
no problem with that.
>>
>>172877176
But missiles are a large part of air-to-air combat, and should be, and have been since their invention, you piece of shit. They're an effective tool because they can lock on and track an opponent when guns may not be effective, and they're accordingly an effective tool in SC dogfighting, as evidenced by the massive butthurt among people who refuse to acknowledge their existence in their flight style and literally get blown the fuck out because of it.
>>
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>>172879104
>>
>>172879223
Not as triggered as butthurt SH fags wondering why they get wrecked by missiles at 200m while strafing.
>>
>>172879104
Why are you so exceedly upset about something I never even said, autismbro?
>>
Do you realize now that normal developer wouldn't release a "patch" which actually degrades performance? Normal development aims to create better versions each time they are released to end users.
>>
>>172879104

Not all air-to-air combat is dogfighting. Missiles are normally used at long range and not while the fighters are twisting around each other and unloading guns in an actual dogfight.
>>
>donate 56 units of consumer technology to aid in civil war
>in the middle of a bloody civil war, guns and medical supplies desperately needed
>ask for iPhones instead
>>
>>172879605
>they are released to end users
People playing SC right now are in no way end users. They're hardly alpha testers. The game is effectively pre-alpha until at least 3.0. Especially at this stage in the development cycle, software development regularly goes through versions where some things break as a consequence of some new feature or refactoring (like where SC is at right now) being introduced that will make the end result better.
>>
>>172879742
Dogfighting like that doesn't even exist anymore, nor would it in space realistically. Missiles have been the primary weapon in air-to-air combat since Vietnam. People complaining about missiles in SC are just butthurt because they fly like sitting ducks for missiles, and then try to shame people for taking them out without having to engage close range.
>>
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uguu~
>>
>>172880897
Just one long triggered ramble that doesn't even make sense, final (you)
>>
>>172881105
t. butthurt SH backer

Nice talking to you, have fun getting blown up by missiles and bitching about it.
>>
>/scg/ spend half the thread autistically nitpicking

To be fair, it wouldn't surprise me if Derek Smart himself was behind a lot of the more stupid posts.
>>
>>172882186

Would DS be for or against missiles?
>>
>>172880001
Oh wow you are truly brainwashed Star Citizen. Good luck! I recommend you buy few ships to support Chris, he needs more money to buy new leather bound office chair.
>>
>>172882257

Against SC missiles if they worked, for if they were bugged or non-functional in any way.
>>
>>172883314
I actually haven't spent any money on the game, because I hardly consider it in alpha. They're rewriting most of CryEngine at this point. Anytime something of this scale is done, you don't see it. The only reason they're pushing crap out right now is because it's crowdfunded, but the game is not being pushed to end users, nor are they in a place where each version is necessarily better than the last. That's just how software development goes this early on. Sometimes you have to refactor systems and things break or get worse before they get better. Normally, end users wouldn't see this part of the production cycle. If you bought the game expecting it to be in a playable state and development to be smooth sailing content additions and minor revisions where everything always improves, you're bigger retard than the people dropping five figures on it. If you want to back the game great, but don't fool yourself into thinking it should be playable at this point. Playing a game this early in the production cycle is an anomaly; you can't compare it to how other game companies release patches because other companies don't release things until after they're done with all the refactoring and core development. Right now CIG is literally in the middle of refactoring the CryEngine (Lumberyard) netcode, level loading system, physics system, AI, and probably other things too. If you think a product in that state of development is going to be stable and improve at every version, you're a fucking retard.
>>
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which playable ship is the best /scg/?

those fucking fighters sure are crazy to the likes of my andromeda tub
>>
>>172884201
I thought they already refactored everything at least once? Why they keep doing it? Cryengine is supposed to be very good but apparently...

Netcode is going to be problematic until the end because they don't have a proper mechanics in place. They don't know what they need for netcode until they have a working framework. They should really be focusing on this first before anything.

I think the idea of "modules" is just stupid because in order to develop huge software you need a real specification and plan for it, it doesn't matter if it's a game, operating system or 3d software... anything.
>>
>>172886682
First you need to build working world model and make a plan and basic scheme how everything communicates between each and every element.

For example world of warcraft used some shitty models in place before they had a working game because they were implementing how the world actually communicates and how players communicate between the world etc.

The whole development of Star Citizen is done backwards because they have been doing nice assets and then doing shit demo by the last minute they need to show something.

I'd be excited if they had footage about how their MMO universe is shaping together. Make a working frame by using just fucking colored cubes to represent different items. That's the most important thing in online persistent game, the world framework. Not to tinker with individual "ships" and "graphics"...
>>
>>172885693
If the fucking snub fighter actually worked I'd probably say the Connie is the best.
>>
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>>172875705
>missiles in space steer with small RCS ports
>they aren't used to eject the missile from the rail
>ejectors don't exist either

the timing and thrust needed isn't even considerable either
>>
>>172888761
I was saying this months ago, I think I got laughed at.

I said throw some cubes in to Arena Commander with engines attached to them, then you can sort the flight model out. But instead we've had years of designing bad ships and then refactoring them and trying to balance them in minor patches.
>>
>>172888761
art and animation assets can always be redone and improved, but, gameplay is forever
>>
>>172889164
Well good thing they're not only redoing art and animation, but also not showing any progress of gameplay systems at the same time!
>>
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Class 4 Torpedoes when Frontier
I want to drop thermonuclear payloads on people.
>>
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>mfw Quince back at war
>>
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cannot unsee
>>
>>172894152
what for? The whole ship is supposed to be able to land unlike the endeavor
>>
>>172834943

>A cheap freighter

Piracy they say lol
>>
>Reliant Tana or Avenger Titan for vulture strikes/ninja salvaging in hostile areas?
>>
If you get into one of those free flight periods and farm UEC, can you use it later for ships to get in the game without a pledge?
>>
>>172892780
Fuck man I need money before they need the shit into the ground but I have no desire to grind that stupid shit anymore.

On another note what's the ETA on actual content and gameplay in terms of trading and smuggling in SC. Im getting tired of EDs fucking just playing with numbers and no substance game here.
>>
>>172894801
gunboat reclaimer instead?

in tandem with a more straight-forward killcraft you might find success
>>
>>172894935
Nope.
>>
>>172892780
>Not calling your ship Papa Dragon once shill naming is out
>>
>>172894801
>he thinks he'll get a good haul in a tiny ass vessel like those
>he even mentions the R*liant

Just get a cutlass. Best bang for your buck at that size, apparently will have tractor beams, and has a decent turret. Size upgrade will help. Outclasses the Avenger by far, and isn't even comparable to the R*liant.
>>
>>172890935
How would one even balance a huge torpedo mount? It's a 16 ton torpedo, like shooting a hauler (14t hull) loaded with explosives at someone. Yeah, it should vaporize anything short of one of the big 3 in one hit but then what?

Right now there's no target in the game that is sturdy enough to warrant such a big missile, unless FDev puts in Frigate/Destroyer sized npc ships to shoot at.
>>
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>>172903275
Why do you not like the practical and totally original and not a Star Wars rip off in any way economical four door sedan of ships that is the Reliant line? No ironic relation to 1980's Plymouth cars intended.
>>
Since I have a craptop and won't be upgrading for at least a few years is the PS4 version of ED worth it?
>>
>>172904354

If you are a crazy space autist that can't get enough of space games, sure. Just don't expect to be winging up with anyone.
>>
>>172904802
Tbh never played a game like this b/c no gaming PC but it seems really interesting. How much of an autist do I have to be?
>>
Will I be able to be a full-time security detail on large ships in SC? Flying ships is okay, but I'd much rather go for the whole space marine angle. Boarding ships and defending my own ship from boarding actions sounds breddy gud family member.
>>
>>172905036
It's pretty cool, but there is no endgame to speak of. You kind of have to make your own motivation as to what you want to get out of it, because there is no real gameplay as you probably think of it.
>>
>>172905158
I think that role is going to be critical for pirates who want to collect ships intact, and large ships that expect to defend against that type of attack. Aside from that, assaults on npc bases like gamescom demo will need full time armored ground crews supported by fully manned ships.

There will probably be many people with sizeable fortunes that own nothing more than personal transport ships.
>>
I understand what you mean. I'll look into it, it doesn't release for awhile anyway. Appreciate the help. Been wanting to scratch this itch and nearly fell for No Man's Buy, just wanted to make sure it wasn't like that with tons of tedious mining no matter what play style you wanted to do.
>>
>>172905158
FPS is shaping up to be a big part of the game.
>>
>>172905583
>>172905731
Cool, that's exactly what I want. I don't mind flying, per se, but I'm really hoping I can primarily be a "space marine" type.
>>
>>172905158
long ago they set up a civil war scenario on a UEE client planet-state with implications of ground warfare merc work, which has become much more plausible with fps getting fleshed out and procedural gen giving us actual large scale ground areas.
>>
>>172905158

I'd imagine so, but you'd probably be able to do other things other than just walk around the ship with a rifle slung. No need for that until you get in battle where you may board/be boarded.
>>
>>172906303
>large scale ground areas
one day we will have large scale Arma 3 style KOTH only all three sides start in orbit above the AO and have to battle their way to the ground in fighters and troop transports to claim a piece of dirt.

SC is the first baby step towards that. Maybe they will give us some awesome reason to throw our lives away over territory.
>>
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>>172912723
poor billy :(
>>
>>172903461

Well considering what the small ones do when engineered for anti-shield, you can probably kiss your cutter/corvette's shield generator goodbye in one hit.
>>
>>172892780
>all these biotech conductors and exquisite focus crystals from mission rewareds

Really wish we could trade or sell micromats.
>>
Have they seriously not fixed the issue where you can max out faction rank progress in Elite and go for days or weeks without seeing a promotion mission? Did the Dads enshrine that bug as a feature?
>>
>>172907775
God I hope so, but each year it seems like most games are pushing players into increasingly cramped maps where they spawn practically into the middle of the firefight. Fuck thinking, just shoot those guys. On second thought, fuck shooting. The whole map's a grenade trap so just press 'G' to get some kills.
>>
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>>172912723
>>
What are we supposed to get in 3.0, exactly?
>>
>buy ZP Hauler for the first time to use as a taxi

Goddamn, I feel like a space hobo in this thing. Even its engine and ambient sounds make it feel like a complete piece of shit. I kind of dig it.
>>
>>172922548
Everything you desire but nothing you'll ever need.
>>
>>172922548
Planetside tech + landing for all of Stanton
Mining
Subsumption (functional non-flight AI)
Cargo system
Few new ships including Dragonfly and Ursa Rover
Lots of new missions, to include new systems
Arguably most importantly - New Netcode that won't lag to shit with a lot of players.
>>
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o7 o7 o7
>>
>>172925846
Its an old meme sir, but it checks out.
>>
>>172912723
Is this an excerpt from Derek's book?
>>
derek smart more like derek shart LOL
>>
>>172928034
That would imply Derek is capable of producing something
>>
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>>172925846
>o7 o7 o7
>>
>>172903275

Yeah. But a cutlass costs money, so if you park your ship near a derelict wreck/station and lose it while you are out (which will happen often, Im certain) you lose a ton of credits. Besides Im not seeing a solo player easily looting anything and filling the cutlass cargo hold.

The ship for the effect must be as cost effective as possible. Also the freelancer is fucking expensive and slow as balls. There is no alternative so far.
>>
>>172928528

>not even counting with suicide bumpers.
>>
>>172928528
>Besides Im not seeing a solo player easily looting anything and filling the cutlass cargo hold.

Why not
>>
>>172922548

The promise of future improvements and excuses for several delays.

>lel

It will take like 4/5 years before everyone has that "NASA super computer" needed to play the game at an affordable price.
>>
>>172928717

For trading is easy. With loot, not so sure.

You can go to a certain station or wreck, park the ship, go in and position all the loot/boxes you find at the entrance. Get back to your ship, tractor the junk and store it.

Two problems: in the event of a troll appearing and blowing up/stealing your ship you lose too much (you need less rate of success with a cheaper ship to have profit). More cargo loading also means more time storing it which can be tiresome.

I dont think its going to work so good for the solo player. Unless ofc they release a magic single seater salvager/cargo runner which is cost effective (most likely with no guns at all).
>>
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>>172928753
Good stuff

>>172928946
I don't think we're going to be in a position like we are now where if you leave your ship for 2 minutes the chances of someone coming across it and destroying it are almost certain, and there isn't really a way of making that more secure for a solo player regardless of the ship.
>>
>>172928946

Nvm. You might sustain it with smuggling. Maybe it could work.
>>
>>172929069

I had a laugh the other day while I was watching a streamer. He parked his ship near some wreck and when he returned he got his ship blown by an NPC pirate that appeared out of fucking nowhere which was later killed by a player super hornet that carved the streamer "floating character" with bullets. Shit will be rough. A lot more rough than eve.
>>
>>172929295
Grimhex is a nightmare to even spawn in
>>
Do you think this game will ever be delayed because of feature creep and/or bloat
>>
>>172930316

Its a detailed space sim which got a FPS variant and has fucking ingame shops selling virtual t-shirts and coffee cups.

What do you think?
>>
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>>172930316
>>
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>>
so this game has been in alpha for like, six years

when will it actually be a game?
>>
>>172932790
>six years
goon identified
>>
>>172932971
>goon

what did she mean by this
>>
>>172932790
Fall 2018 when 3.0 comes out.
>>
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>>172932790
>game
He did it again
>>
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>>172932728
>>
>>172932790

What happened in the RMT wars and why does Smart fap to Sandy Gardiner?

>honest questions, no flame
>>
Worth downloading 2.6.2?

Or have people generally gone into hibernation until 3.0 and all that is left on BR/SB is the massive tryhard org groups
>>
>>172936537
Single player PS and VS is great. Online modes have pretty severe desync and ship combat isn't really possible. Supposedly SM is slightly better, so if you like that then yes probably.
>>
>>172936647
Eh, unless they fixed the AI the PvE modes are broken. They can't deal with how you're flying most of the time, so I'm not really interested in it anymore.

Maybe I'll jump on SM
>>
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>>172829085
>literal square tiles of "biomes" on water planet
>>
>>172936792
>unless they fixed the AI
oh, you a funny guy that likes to kid around. that's cool. i can laugh too hahahaha
>>
>>172936647
>Single player PS
Can you actually play PS in single player? I haven't touched the """""pre-alpha""""" since it first came out and was an unplayable clusterfuck.
>>
>>172937238
Yeah, select AC and there is a single player button. Change the mode from free flight to PS or VS. I get over 60fps like that.
>>
>>172937238
You haven't touched this since v0.8?
>>
>>172936929
those tiles are larger than most games entire game worlds. and Its an Ice moon.
>>
>>172937323
Does it still host a server for you, or it's mostly offline?
>>
>>172936929
looks like ice
honestly who gives a fuck about procedural planets or procedural anything tho
>>
>>172937387
>those empty tiles of procedurally generated bland squares are bigger than handcrafted worlds in other games
WHOA, REALLY?
>>172937483
>honestly who gives a fuck about procedural planets or procedural anything tho
Reddit, RSI, fanboys in general. This guy >>172937387
>>
>>172937454
I think it just runs local. There is a big jump in framerate and my GPU utilization gets over 80%, which is very different from every other game mode where my GPU barely gets over 40%
>>
>>172936929
Not really seeing that much of an issue with it. Transition could use a touch up but eh, doesn't look tiled.
>>
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>>172936537
>Worth downloading 2.6.2?
Is it 3.0?
>>
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>2 years since I pledged
>I wonder what's Chris up to these days
>watch latest AtV
>first person movement still feels like FP mod for GTAIV at ping of 200
>>
rip madcatz

Not really of course, they deserve to be going bankrupt. But did Saitek get sold to Logitech or was it Madcatz+Saitek?

Think this means the SC HOTAS is DOA?
>>
What do you think is more likely for AtV this week?

>CIG explains the desync and ship weapon problems and announces a short term fix.

>Ship Pipeline Part 3: Refactors
>>
>>172939048
Hopefully Cutlass. I want everyone to realize how stupidly huge it is now.
>>
>>172939247
>I want everyone to realize how stupidly huge it is now.

I respectfully disagree.

It was too large for what it was originally meant to be for, but that has long since changed. It was too small for its current role. Think its perfect now.
>>
>>172939346
I don't know what role it's supposed to be now, even. They dropped "fight with cargo" idea, now it just looks like budget Freelancer.
>>
>>172939346
>tfw you'll never dock several Drake spacecraft together like Voltron and take out a Driller with your hugefuck energy sword.
Are they even trying?
>>
>>172939624
It can still fight, shit has some teeth to it.

But a multipurpose ship with easy crew/troop disembarking, dedicated tractor mount and big enough cargo bay, from the looks of things.

Its size before made it useless compared to Avengers and junk.
>>
>>172939624
The Freelancer is supposed to have a protected cargo hold that can't be scanned as easy. The Cutlass still carries less, and has no protection from scanning.
>>
>>172938920
Only saitek got sold, meaning they MIGHT actually become good again. Don't hold your breath though, Logitech is still a cut rate hardware company, they're just slightly less shit than madcatz.
>>
>>172940005
Logitech isn't even honoring Saitek returns, and the """"new"""" HOTAS uses exactly the same X-52 system

They're a garbo company when it comes to this
>>
>>172939941
cutlass is also more heavily armed.

>>172939798
>>172939624
Freelancer and Cutlass are rival in a similar role.

Freelancer is a light freighter that can fight a bit and survive combat. Cutlass is a heavy fighter that can carry a bit of cargo too.
>>
>>172940098
That's not a bad thing if they're made properly.
>>
>>172940098
I'd watch whatever saitek produces next. The rhino is a lost cause(I own one and regret it) due to poor design and poor materials/quality. Of course when they got bought out the just repackaged their lineup and put it back up for sale, so nothing was really changed. However their next project will be out from under the thumb of Madcatz from its very start so just maybe it will be less shit, time will tell, but if its a another $200 plastic garbo stick then we can jsut write saitek off for good.
>>
>>172940259
You could make the X-52's system perfectly, but its inherently flawed and terrible value for the price they were asking
>>
>TFW really want to fly with a stick for MUH IMMERSHUN reasons but MKB is just so much easier.
Playing the BDSSE with a mouse as a point and click adventure just feels so wrong, but the Hotas I have is shit and I dont want to spend $400 for a warthog or however much a full set of CHpro stuff costs now.
>>
tfw buy a retaliator and equip it with cargo modules
>>
>>172941203
tfw buy a starfarer and equip it with torpedoes
>>
>>172939048
>What do you think is more likely for AtV this week?
Refactoring the Pipeline Tools Part 1: Special Guest: Sean Tracey
>>
>>172941778
>Special Guest: Sean Tracey
Sign me the fuck up
>>
>>172941778
Pipeline Pipeline: How to create a ship pipeline
>>
>>172941928
Refactoring Pipeline Refactoring Tools 3: Refractricide
>>
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>>172941203
>not equipping Retaliator with table-and-bench """living""" module
>>
>>172942321
Wouldn't be much of a Retaliator either way, more like a Complainer. Doesn't strike back, just bitches about it in chat.
>>
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Speaking of Cutlass
>reworked version doesn't have additional little thrusters on main engines because they couldn't make them work
So many cool ideas abandoned because of Chris' "newtonian" meme. Remember how cool Khartu was supposed to be?
>>
>>172942687
>Remember how cool Khartu was supposed to be?
>complaining about a ship that hasn't even been refactored yet.
They still have a bunch of ships to get ready for item 2.0. We have years worth of AtVs on the current fleet, not to mention the refactors of ships that haven't released yet.
>>
>>172943424
I really doubt Khartu will somehow grow a second seat and gain ability to spin his hull around 360 degrees around the cockpit like on concepts. They'll just pretty it up a bit and make bigger in certain places to fit the shit inside, usual stuff.
>>
>>172941203
>Retaliator without torpedoes
what would be the point?

>>172941435
Gemini is best shipfu
>>
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3.0 is going to PTU and Evocati in May, it will be live in June.
>>
>>172944796
Jog on, Derek
>>
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>>172944796


>>172944885
>fuck off goon. Original implication bro
>>
>>172944937
You've been so laughably inaccurate in the past, it really makes me think why you continue
>>
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>>172944937
>>
>>172945012
Even a broken clock is right twice a day
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>>172945239
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>>172945239
>>
By the way, Elite is going to axe solo mode.
>>
>>172945705
This is true, fellow Agent. Keep up the good work.
>>
>>172945705
>This is true, fellow Agent. Keep up the good work.
Fuck this have they banned the griefing sociopaths? I hope they add REPORT button for this kind of behavior because I'm sure as hell wont play online all the time because of the griefing.
>>
>>172946356
To offer the perspective of a psychologist and anecdotal evidence:

Some people brains are chemically and structurally different to that of the majority of people. These people have a harder time to learn empathy and socially advantageous behavior. Some are fully unable to understand it, we frame them as psychopaths. Important to learn here is the difference from learning and understanding empathy.

Now to my anecdote. I have been playing a certain game with friends and a great community for years. There were always some troublemakers and some of them even streamed, had social media and were active on youtube. They would offer more information than it is good for them, but people are naive. So when the community went downhill I left and so did most of my friends. A couple of years later, the servers were continued to run by a third party, the troublemaker is still playing and cheating and using every tool there is to beat and harass the losers. I saw that on his social media he was connected and friends with Ku- Klux- Clan members, and Neo- party. It is incredibly difficult for guys like him to learn the meaning of love. Hate is their general tendency. It is in human nature and for some reason, which I would like to learn about, it was advantageous for our race.
>>
Is SM actually giving REC now? Ive played a couple matches public and not seen reward.
>>
>>172945705

And why would they do that? Frontier is already horribly out of touch on how to improve their own game because they don't play it, one needs simply look at the coming update to see how incomprehensibly bad they are at adding and balancing features. Removing solo would improve the game by increasing interaction in open, but what would Frontier get out of it? The forums would be torched to cinders if they did it, and it's already plain as day that the forums have Ftroop by the balls. I actually expect that their next change is to remove MC telepresence and force players to meet at a station in order to start MC.
>>
>>172898617
I'm hoping gunboat reclaimer will be a thing. Maybe not raw firepower but more of fat bastard that can't be killed supporting smaller killbirds.
>>
>>172947931
You got rewarded by the joke. Working as intended.
>>
>>172947931
It's supposed to
>>
>>172948146
>gunboat reclaimer
Stop ruining my games.
>>
>>172940823
get a t.16000M

same tech as a warthog
$40-50

They're great. I'm sure a warthog is a lot nicer but for a poor man's version they're a good compromise.
>>
>>172948351
no.
>>
>>172948128
I wish they would just nut up and do whatever the fuck they wanted regardless of the inevitable bitching.

The change might not be good for me but at least I'd get to see where they actually want to take things and what the Vision™ actually is. Right now there's a civil war over what the game ought to be and the devs aren't taking sides which pleases no one.
>>
>>172932790
>six years
This is a Star Citizen thread, not a Line of Defense thread.
>>
>>172950972
>Derek meme
Go back to RSI, plebbit or whatever.
>>
http://www.inquisitr.com/4048640/avatar-2-pushed-beyond-promised-2018-release-how-long-will-it-take-to-finish/

What will come out first, SQ42 or Avatar 2?
>>
>>172951649
>there are actually people that want another blue fursona movie
>>
>>172945239
>>
Why did all the 3.0 threads suddenly disappear from the front page on the forums?

People have given up whining about when it will be released and accepted the fact that its a long way from us?

mfw we'll get 2.7, 2.8 and 2.9 where they just pulled out complete stand-alone features from 3.0 and made them into smaller patches just to keep the content stream somewhat active.

This kinda forces them to create even more features and content for 3.0 to make it feel like a milestone...

God damnit CIG!
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>>172953983
No matter what they call the patches, if they don't deliver 3.0 this year their funding will diminish a lot. RSI is a lot more skeptical these days.
>>
>>172953983
>mfw we'll get 2.7, 2.8 and 2.9 where they just pulled out complete stand-alone features from 3.0

I don't think many of the features really will stand by themselves, though.
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>>172954443
>>172953983
One thing that should be clear by now is that their promised gameplay size (thousands of players in the same server along with giant ships and hundreds of smaller ships) is just not going to happen due to technology limitations
Can we all agree on this?
>>
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Now that the buyback token is coming around later today, I need to decide on what to do. I have a LTI Herald and Dragonfly to potentially melt and I want an "earlygame" ship that's pretty much guaranteed income. Could melt both and rebuy a Prospector, or just upgrade the Herald to a Cutlass for cargo.
>>
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I don't care about mining, I want co-pilot pets.
>>
>>172956342
I always expected no more than a 100 players/instance, and I'm fine with that. Technically, technology allows for a much better connection all around, but our shitty ISPs intentionally jew everybody out and provide an awful service for unjustified prices.
>>
>>172952945
You have no idea.
>>
>>172956342
Thousands of players in the same server is happening though.

Thousands of players interacting with each other at the same time is impossible, was impossible, and you were a tardlet for thinking thats what they were aiming for.

Only possible way of that happening is EvE style time dilation, which means no first person gameplay. Or gameplay at all
>>
>>172950847
>civil war

Is been doing CZs too long. I immediately pictured murdering actual forum avatars for money.
>>
>>172957371
b but reddit said...
>>
Does anyone know if we'll be able to change our appearance after the first time in 2.3?
>>
>>172957384
I'd do some massacre stacking.
>>
Can you play as a waifu in PU yet? Playing male character in games with customization is pretty fucking gay.
>>
>>172958456
>Being unhappy with your assigned gender

definition of a tranny
>>
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>>172957139
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https://www.youtube.com/watch?v=s92iCWFwG-Q
>>
>>172963543
Devoid of human emotion
>>
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>>172963543
>>
>>172963543
>7:20
>"Once you bring a Big Benny home, you're stuck with him".
>laff track
Jesus Christ
>>
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>>172963543
Yeeee mang we gotta do that planet thing bro.

Badabing badaboom. Ashes.
>>
>>172964345
[tired]
>>
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Most Aesthetic ship coming through.
>>
>>172966107
>mongo turret placement
>embarassingly small bays
>retarded engines

pic not related I would hope
>>
>>172963543
>>172963757

It's so fucking cringe worthy looking at Ben when he tries to be funny.

It's like he was born yesterday.
>>
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It's time.
>>
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>>172966107
wrong image.
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>>172938320

Don't worry friend, they are still taking donations. There is a sale on the Gladious Valient and a new concept sale! Only 249.99! What a steal!!!!!
>>
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really, this has to be the best real or not april's fool ever fucking made

and it has screenshots

>https://www.youtube.com/watch?v=Hy5kXCm2ct0

>imgur screenshots
>http://imgur.com/a/8uH2T
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2.6.2's SM doesn't seem to have improved at all, despite them wanting us to test it specifically for some reason.

Performance is still ass, and in addition to low framerate it will quite often just hang for a second, very often when going ADS, making it an irritating and shitty experience.

More players are also apparently allowed to be on a map than there are spawn points too, so at the start of a new round 5-6 players will just straight up die and have to wait 30 seconds to respawn.
>>
>>172939048

New concept sale
>>
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>>172966107
fugoff :DDDDD
>>
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>>172888926
You got laughed at because >172888761 is wrong and shitposting

Just look at :
>The whole development of Star Citizen is done backwards because they have been doing nice assets and then doing shit demo by the last minute they need to show something.
You know nothing !!! Back when classic developers still made demo they always did it at the very end of development, you CAN'T make a demo without essentially having the game.

>I'd be excited if they had footage about how their MMO universe is shaping together
Yeah right, it's not like they published
https://www.youtube.com/watch?v=pdCFTF8j7yI
and the only things missing is the netcode for 64 players.

Keep trying, I'm sure your shitposting will still work when everyone will be playing alpha 3.0 lag free.
>>
>>172966107
Why would you put a shitty glass window up by the crew section?
>>
>>172971883
Not that anon but the procedural planet system is one of the least impressive or time consuming elements of the game, and in no way even makes it a game to begin with.

It makes for a pretty video, and thats basically it.
>>
>>172947271
Your perspective as a psychologist doesn't include this fact that some people really are bereft of emotions and some people really do enjoy hurting others and manipulating them.

I have seen this few times in my life and personally I wouldn't have any remorse if I had to shoot to kill this kind of person.
>>
>>172973208
I'm ex-military and have been positioned in Afghanistan, Iraq, Laos. And still facing these sociopaths makes me afraid and nervous.
>>
>dangerous level crew members get 30% of kill reward
>expert level gets 10%
>5% for novice and below

Welp, guess I'm never multicrewing until I get to elite rank. Unless I'm the helmsman. We're gonna see a shitload of "ships looking for crew" and close to zero "crew looking for ships".
>>
>>172973386

>I'm never multicrewing until I get to elite rank

But anon, even elite ranked crew members only get 50% of the payout...
>>
>>172947271
If you don't "learn" behavior which is acceptable in normal society there is a place where this kind of people should go: prison.

If it's normal to eat dogs in China does it make it acceptable here if some fucker comes and kills your dog and then eats it? Would you just "understand" him deeply and rationalize the whole thing? I think you are a sad fuck.

Learn to be a human or go somewhere else (moon, or graveyard for example).
>>
>>172971883
>You know nothing !!!
Stop posting.
>>
>>172973386
>Make the benefit of grinding as a group pointless until you've already grinded

VISION
>>
Wanted to buy the game but this is bizarre.

Frontier is a DLC but it also has a Season Pass ?
Where can I have the most complete edition?
>>
Is there any particular side people are taking in the current civil war at Quince?
>>
>>172974145
You go to reddit and seek truth there.
>>
>>172974364
rude my fine dude
>>
Does star citizen even exist?
Does Elite have gameplay yet?
>>
>>172974145
Most complete edition is the base game + Horizons
>>
>>172975357
The commander deluxe edition?
>>
>>172974885
How can star citizen exist if you don't exist
>>
>>172953983
I personally hope they push out the delta patcher soon and start doing more patches.
>>
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>>172972362
Way to look like an idiot with little to no knowledge.

No other games have have procedural planets (plurals) with that level of vegetation, non-skybox real-time lightning cloud-shadow, CryEngines graphics, evolved physics, seamless transition to a solar system playground, entity staying visible from orbit and the prospect of playing in it with at minimum 32 players.

Try harder next time.
>>
>>172976182
Star citizen doesn't have any of that either, but that wasn't what I was saying at all, so good job.
>>
>>172956342
>their promised gameplay size (thousands of players in the same server along with giant ships and hundreds of smaller ships)
That was never promised you dunce.
>>
>>172972362
It is impressive that they (supposedly) have it working in CryEngine like they do.
>>
>>172976735
No it isn't?
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3.0 wont come before CitizenCon, maybe not at all this year.
mfw SQ42 wont be released this year.
mfw this year will be full of patches nobody cares about because everyone is just waiting for either 3.0 or SQ42 before they'll even touch the game.
>>
>>172968780
The player counts in each mode just have to be abysmal. I wonder how long CIG is just going to sit on this and act like nothing is wrong and people who don't want to test their broken patch are shitty people trying to make the game fail.

>Oh too bad you have all those ships. We are only testing and patching Star Marine for the foreseeable future.
>Please submit bugs about AC and the PU to fucking no one because we don't care and are not going to address or fix your problems, even if the problem is severe desync that makes the PU and AC unplayable. Fuck you, we got your money, play our shitty fps.
>>
>>172976821
Yes, it is. CryEngine was designed for small, flat FPS maps. They (hypothetically) modified the engine to use planets in real time. They had to completely rework CryEngine's terrain system to work with spherical terrain, and the physics system, and the level loading system for it to work as it (hypothetically) does. Using procedural generation to aid artists in creating planets isn't impressive. It's been done for decades. Nor is then generating it in real time. What is impressive is that they can go between planets seamlessly in CryEngine, with the terrain and physics working as they should.
>>
>>172977292
The fact that you're now falling back on "(hypothetically)" is all I was saying, mongo

I'm not impressed by a single player doing this shit when its been done for eons, nor should I be particularly entertained by the specific engine they've done it in when even they admitted getting it to work was easier than they expected.

I don't care unless they bring it to the table as a cohesive game, which as of yet they haven't done.
>>
Elite Dads, I have prismatic shields and pack hounds.
Which module should I go for next?
>>
>>172977671
Grom's dad-killing missiles.
>>
>>172977671
Imperial hammer.
>>
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Might as well share this finally. A while ago Frontier didn't have all the loops closed off for ways to do some uh, things, that they most certainly didn't want people to do. Since I wanted to do these things I bought a whole new account just in case I was caught (You'll notice when I look right my exploration rank is at zero). I was careful to not sell data or claim things or mess up anything while out exploring, just did it for the experience and rad pictures. I'm pretty sure I hold the record for longest single jump in Elite history. If there was a single player portion of the game I could gently caress around in I wouldn't have had to do this but ~o well~ check out the FSD on this Hauler.

https://www.youtube.com/watch?v=Ldlciht2bv8

This is how I got to systems nobody can ever get to that I've already shared before. I don't even think you can look these up on the galactic map anymore as to get them to show up before I had to flip the view around all weird just to focus on them. The HIP system is the furthest single system I ever found, something like 30k light years straight 'up' from the disc. Curiously it also has a life-bearing water-world. Those PSR systems are in a cluster straight 'down' from the disc at like 17k? 20k? light years away.

Doing this was the most fun I ever had in Elite and it was totally by myself way the gently caress out in the black.
>>
>>172977671
Imperial Hammers
>>
>>172979341
Why would they even make these systems exist
>>
>check ED streams
>another tranny is most watched streamer

fucking christ they are everywhere
>>
>>172979341

is that really your video, anon?
>>
>>172980926
Post link I want to see. I'm curious bout their mental health.
>>
>>172981741
nobody who plays ed is mentally healthy
>>
>>172829085
Never ever.
>>
>>172847262
I don't give a fuck about patch numbers.
Hell, in the short term I don't even care about content.
But for FUCK'S sake just get on with the fucking netcode fixes. If the game runs like shit on such a limited game area with 16 players, how is it supposed to ever handle multiple star systems with several dozens of players (if not hundreds)?
>>
half the fun of 4x space sims is starting off as a nobody in a shitty little shuttle and slowly working your way up into being a somebody. letting people buy ships and money for cash just feels like selling out and undermining your own game. dude asked for something like 5 mil. he didnt need 120+. just got greedy. game is whack.
>>
>>172984079
This isn't a 4X game you mongoloid
>>
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>>172984079
The biggest meme out of all that is that in 4.5 years with 120 million they still have fuck all to show for it.
I mean, think about it, the PU has not changed one bit in like 2 years now, apart from a couple new ships and refactors nobody cares about, and apart from that we now have a completely broken FPS mode that can't even handle grenades properly.
This is one of the highest budgets for a game ever, with a literally endless army of testers and all the time in the world, and they haven't even been able to deliver a basic space sim that doesn't stutter like shit.
At least it looks pretty.
>>
>>172984683
PU hasn't been out 2 years
>This is one of the highest budgets for a game ever
kek
>>
>>172973386

What kind of faggotry is this? Also what game?
>>
>>172984859
It's the 5th most expensive game ever developed, retard.
Also I said *like* 2 years because it's been so fucking long and so little has been happening that I lost track. Just checked and it's close to a year and a half. Stop nitpicking just for the sake of being autistic.
Look, I want it to get released eventually, which is why I put money into it in the first place, but so far the whole thing has been a complete mess and it isn't looking too good for the future. It started going wrong the minute they chose CryEngine to make the game, aka one of the worst engines for a large-scale multiplayer game with huge play areas.
>>
>>172947271

lol, nah. Said people were "normal" once but life turned them the middle finger so they relinquish in the misery of others in order to feel better about themselves. Everyone is like this given the right context. Im talking about RL.

In a world of pixels nobody gives a shit.
>>
>>172985514
>It's the 5th most expensive game ever developed, retard.

Cute.
>>
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>>172987190
Not an argument. Unironically kill yourself.
>>
>>172987269
What argument can be presented against such fallacies?
>>
>>172968623
It was clearly an April fools joke and I knew it, yet it toyed with my emotions anyway.
>>
>>172987386
https://en.m.wikipedia.org/wiki/List_of_most_expensive_video_games_to_develop
#5 is Destiny with total cost at 142 million (adjusted for inflation).
Star Citizen has raked in 145 million dollars so far.
You do the math.
>>
>>172987763
>You do the math.

No please, after you

What was the cost of setting up 4 studios with 400 staff members?
>>
>>172980174
Stellar Forge procgens shit wherever known data on our galaxy says there ought to be something, even if it's technically unreachable by existing game mechanics.
>>
>>172987843
How is that relevant? Star Citizen is sitting at 145 million dollaridoos and counting, plus 4.5 years of development. Any other studio worth their salt would have turned it into a complete AAA game. RSI has turned it into a shitty tech demo that can't handle 16 players and hasn't seen any progress in over a year.
Again, it is in my best interest for it to succeed considering I have a dog in the fight, but it's not looking encouraging.
>>
>>172988162
>How is that relevant?

Because, you silly nigger, that 145 million is clearly not all going straight towards game development like you claimed.

Most studios with a budget that high have a pre-existing engine, let alone pre-existing STUDIOS to piggy back off of. Not have to build from the ground up.

Continue to spin off into other unrelated tangental bullshit if you want, I don't care.
>>
>pre existing engine
>what is CryEngine?
>>
>>172976735
The only thing impressive about shoehorning all this shit into an engine completely unsuitable for the task at hand is how they're taking their incompetent decision to unprecedented heights of sunk cost fallacy.
>>
>>172988468
Something they've have to put enough work into that its not even called CryEngine anymore, for a start.

Good job refuting everything else, champ.
>>
>>172988557
It's like a Theseus's paradox only they left on the Mayflower and are trying to arrive in a modern cruise ship.
>>
imperial eagle vs eagle

Want a drunk combat ship. Leaning towards the imperial because the medium hard point offers some weapon variety. (PA, ect) And it's more aesthetic.

Loss of maneuverability worth it?
>>
>>172987843
>What was the cost of setting up 4 studios with 400 staff members?
Does it mean total number of employees is 400?

So let's assume all of them have shitty salary of 30k sterling a year (which is too low for anyone who is at least mid level artist or engineer - it should be 50k+ a year) - that's 12,000,000 sterling per year. That's like 15,000,000$ or something? Then you have overhead costs like servers, compile farm/render farm.

This is pretty low estimation to be honest. So with 145,000,000 they have lot of money for development really.
>>
>>172988762
Nothing to do with salary, its pure capacity. 4 Studios are not cheap to set up.

>>172988723
Not really.
>>
>>172988509
meant >>172988723 for you
>>
>>172988557
>>172988557
>>>172988468 (You)
>Something they've have to put enough work into that its not even called CryEngine anymore, for a start.
Maybe if they had picked an engine that was more adapted to what they were doing and wasn't developed by a company going bankrupt they wouldn't have had to rewrite 80% of it.
As for the rest there really isn't anything to "refute". Given how much time and money they've had, it's pretty pathetic how little they have to show for.
>>
>>172968623
that's rebel galaxy isn't it?
>>
>>172988867
>There isn't anything to refute because I say so!

kek, if we've decended into that level of mongo posting then whats the point?

You're a tardlet.
>>
>>172988867
Like what? UE4 that wasn't even properly released at the time. Or should they have picked Unity?
>>
>>172988509
Fucking this. Who the fuck decided CryEngine was a good idea for a FUCKING large scale space sim?
And even disregarding that, Crytek was already in its death throes when they started working on SC. Surely they had to know it would make it hell to get any support with the engine.
>>
>>172989231
>Surely they had to know it would make it hell to get any support with the engine.

You think studios call up Crytek for development support in coding?

They hired the Crytek devs. Can't GET better support than that. Especially not for unreleased UE4
>>
>>172989006
I didn't "say so", you only have to look at the state of the game and Around The Verse to see how this whole thing is going.
>>
>>172988842
Nothing to do with salary? Are you stupid? Do you actually read?
>>
>>172989594
development budget would typically include salary / manhours.

Not setting up the godamn studios and offices.

Retard.
>>
>>172989418
That's not what support means.
If the company maintaining your game engine dies then they won't make updates to it and that means if you need to add features or modify it you have to waste a shit ton of time basically learning how it was built from scratch. Which is exactly what happened and why they basically spent so much time modifying it that they might as well have just built their own engine.
>>
>>172989231
>Surely they had to know it would make it hell to get any support with the engine
Probably why they hired several of the engine coders before Crytek announced their downsizing. I think a few more came over after Crytek's announcement. The brains leaving Crytek to places like CIG was what gave away that Crytek was sinking in the first place.
>>
>>172988730
I'd take the imp eagle for the medium hard point and the speed, personally
>>
>>172988730
iEagle. Eagle is fun to throw around but it's too slow and you really feel the lack of punch without a medium hardpoint vs medium fighters.
>>
>This Week in Star Citizen.
>To end the week, we are hosting Happy Hour Interview, where we kidnap a CIG developer and subject them to questions from backers on our official Twitch channel. Last month’s guests were Sean Tracy and Steve Bender. Joining us this week is a surprise (because we don’t know, yet).
>because we don’t know, yet
bullshit
what are the chances they come clean about the netcode after a week of empty servers?
>>
>>172989671
Setting up studio means renting up space, setting up infrastructure etc. That's not too expensive. I have worked in global company and they established 2 post production facilities to Canada and 1 to China in one year. It's just matter of renting right space. All of this can be achieved with 10,000,000$ easily. They don't need to build anything. Office space is cheap in certain areas...

People are the most expensive thing in games industry.
>>
I'm half way through Count, can I make it to Duke before the patch drops? I'm parked at Quince but its going to take fucking days to do this shiuttttttreeeeijijrojspjf
>>
>>172994232
This, CIG have gone for lower land-value cities with 3 of the 4 studios. (manchester,frankfurt,austin)
>>
Do we have any hard numbers on the target player-per-instance count for SC? I can't find anything.
>>
>>172995578
nothing committal. The last number they mentioned was 64 as a start way back before Amazon when they were going to make their own shard streaming backend.
>>
>>172995023
Right, but it's easier and better to be in a city that people already want to live in. Not to mention if there is already talent in the city they are setting up in.
>>
>>172996148
Game industry is like Film in this sense that people are hired on project basis.

Almost all who work in this industry are willing to travel and need to travel. Hiring is done on global scale. It is bit different in America though as the country is so big and you have a hassle with visas and such but across Europe it's very global thing. I have worked literally with people from every country in this world, India, Japan, Korea, US, German, South Africa, Marocco, Germany, France whatever.

There is no "local" talent for vfx and animation as it is a specialist job and even globally talent pool is not that big as it would seem. If you need people with experience. I don't know about software engineering but I would think that's probably similar.
>>
>>172999416
I don't want to hijack the thread but the bottom line is that it's very costly operation overall BUT they should more than enough money to come with space sim mmo easily... But as it seems it's a development hell and nothing comes up except new concepts of ships and "tests".
>>
>>173000196
>hijack the thread
I'm surprised the general is still going. ED is a zombie until at least some period after the next patch when the new exploit is found. SC is dead in the water because of this stupid patch, who knows when it will get going again.

It's been a pleasure shitposting with you all, but why is anyone still here?
>>
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>>173000614
Wait to nitpick and discuss ATV content for a day or two, then wait 5 more days for the next installment. I'd rather discuss it here than plebbit or RSI, so this is basically all I have for SC right now. Also waiting for 2.7, 2.8 etc.

Also the guy who made the merge thread last year, and thread number 1 - 30-ish
I have no fucking clue how this thing survived this long
>>
>>173000926
anything other that racing getting slightly nerfed REC worth discussing?
>>
>>172979341
Right on CMDR!

I had to. Nice jump. Fight the VISION! Rise up now. Never surrender!
>>
>>173000614
>but why is anyone still here?
Gotta wait for 3.0 somewhere free of shackles.
Or 2.4? if edgelord==true
>>
>>172979341

How do you work the galaxy map in VR? I don't have a controller, and for whatever reason, the mouse cursor doesn't show up in the galaxy map in VR, but it does on my actual monitor, so I have to lift the headset just so I can select the search bar to look up a system. Is there any way around this or do I need to pray that Frontier fix it in 2 years?
>>
>>172989052
Q3A engine.

HAIL CARMACK
>>
>>172989772
>learning how it was built from scratch
CIG hired most of the CryEngine development team, hombre. Then they switched to Lumberyard which is CryEngine supported by Amazon with AWS and Twitch integration.
>>
>>172995578
CR mentioned in an interview once that 100 would be the ballpark max he's expecting after everything's said and done.

That said, he also said in the same interview he didn't think there was going to be a hard cap, just that instances would be created and destroyed based on a variety of factors. total players, total ships, size of ships, porrible EVAs (If you have 10 larger ships carrying 10 people each in one instance, what happens if everyone goes EVA at once), etc.
>>
>>172973386
>5% for novice and below

Don't novice NPCs get 6%?
>>
>>173011639

Yep. Players literally get LESS than fucking npcs.

"pls look forward to multicrew guys :^)"
>>
>>172974309

Galactic Corporation is consistently giving me and my wing more and better missions, but so far we've had to murder a lot of cunts in the CZ for picking the wrong side.
>>
>>173011694
Hey, I don't know about you but I don't want new players going from their freewinder to an end game ship like a Cobra or god forbid, an Asp without spending a hundred or so hours learning the right way to play. This is just another symptom of the millennial gimme culture that's dragging our country down.
>>
>>172979341

Is dat sum 64k overflow?

Would be awesome if you could reach the globular clusters.
>>
>>173012380
You can get an >asp in 20 hours of being a murderous psychopath in RES, though. Should probably nerf that too.
>>
Is there literally any point in playing ED if you don't engineer stuff? I really have no interest in the grind to play the RNG

I'm sitting in my Anaconda and was thinking of exploring or doing a combat build but I feel like since engineers was introduced, you are always at a distavange if you are a vanilla ship

I'm parked up at Quince and I see no point in getting the rep for the Cutter anymore. This game actually sucks
>>
>>173018298

There's still a point to exploring, but it will take you longer. Trading is also possible, as are missions.

Engineering is mandatory for PVP though.
>>
>>173018298

My 6K-shielded Cutter says not to let the door hit you in the ass on your way out.
>>
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Is it almost playable gang?
>>
>>173020195
What, Star Citizen?
Define "playable"
>>
>>173020195
Come back in a few more years.
>>
>>172957371
I'm okay with a local area capacity of around 100 people and even then that's starting to get into cluster fuck territory
>>
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>>173020195
>>173020674
>>173022792
it preforms better than it used to that for certain, there still just not a hell of a lot to do though.

>>173022920
Clusterfucks are fun, and are absolutely necessary for a space opera type setting. Little skirmishes will never deliver the "star wars space battle" experience I think most of us want to at least see, if perhaps not take part in. We'll need at least ~20 caps and dozens of smaller ships in the same area for that to happen.

The gameplay in Planetside2 for example is at at its most individually enjoyable and technically well balanced in the 12-24 per side fights, but its at its most impressive, spectacular and exemplary of the game capabilities when 96+ man zergs collide with each other on Open ground, the eternal fight from Indar Excavation Site and Quartz Ridge Camp in western Indar being a perfect example. It's a clusterfuck for sure, but its an immensely fun clusterfuck and is one of the few places in the game where you see massed Aircraft, Armor and Infantry being played together without one vector being completely dominant.
>>
I still can't decide whether to keep my buccaneer or melt it and use my store credit to buy my prospector back.
>>
>>173025694
The bucc seems pretty flimsy, desu.

Maneuverability is not a good a defense as some think
>>
>>173026179
It's mostly just as a handy little fighter with lots of Dakka. you can get in and out quick while running missions which is a plus, no fucking around with airlocks and doors. Thought I do struggle to find reasons to fly it over a hornet in purely stats terms, I kinda don't like the hornet, but it does just seem better.
>>
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I want this.
>>
>>173024564
Every time I see space footage/screenshots of SC, it makes me wonder what the fuck was Chris thinking. It's cool to show off all those 8k textures in promo renders of ships, but what's the point when you won't be able to see it for majority of the time because space is black and everything casts deep shadows.
Wasn't Chris still "in the know" as a game developer when Doom 3 came out? You'd think he should've learned a lesson for that.
Looking at drab bland black space of Crusader just baffles me how we went to this shit from gorgeous Kusari space.
>>
>>173028348
Technic is tryhard trash, CITY and Bionicle is where it is.
>>
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>looking through wiki
>http://starcitizen.wikia.com/wiki/Alien_derelict
>SC release schedule still lists SC by the end of 2016
On an unrelated note, why the fuck do females in the game look so bad? Have you seen the face on that model in AtV a couple weeks back? That's some ME:A grade shit. And the fact that they're going with the worst character creator system ever created (GTA:O mutator) makes things even worse.
>>
>>173028578
Different systems will have different lighting conditions, Stanton just happens to be a very drab system. Additionally, lots of the game will be spent in atmo or planetside where the shiny will show up a lot better.
>>
>>173028886
maybe space itself is doing that to females
>>
>>173028886
Character models are being made in LA and Austin and LA and austin are riddled with SJWs and Femenists.
>>
>>173029370
So what CIG need is a Tokyo studio?
>>
>>173029442
superbike from akira confirmed
>>
>>173029442
No, because Animu no figure stickpeople females are just as shit as American SJW brand transthings. CIG needs a co-op with CDpr. As loathe as I am to admit it the best stuff in SC is all coming from europe.
>>
>>173028886
Retarded or something?
>>
>>173028578
We'll mainly be looking at the the ships when we're landed at stations and they usually have lights.
>>
>>173029919
This, we need a balance between making everyone a fat dyke and cartoon fap material.
Last thing this game needs is a mass of weebs when we already have dads to deal with.
>>
>>173018298
engineering is only really mandatory for pvp
everywhere else it's just extra strength
if you have half a clue what you're doing, you should have no problem taking out NPCs with a normal A-rated ship
>>
>>173029921
>uuugh, the beauty is on inside ohmahgawd
lmao, get fucked butterface
>>
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Post yfw Sandi will be the prettiest female face in the game
>>
>>173030349
Yeah, you're retarded.
>>
>>173030445
Its really whatever DESU senpai. I won't like it, but I'm not playing SC for pretty faces anyway. And if you are m8 got some bad news for ya. This is a manshooting and trading game, not a JRPG with skimpy armor and waifus.
>>
>>173029919
>>173030132
>i want women that look like aged milk
>>
>>173031240
See >>173031208
I don't care that much, its a secondary concern.

The body is likely to be limited in customization, which is fine, the face will have more, as we've seen. You'll be able to make as you like. you just wont be able to be a 4'10" anime girl. And you're a weeb who thinks thats ideal so you're put out.
>>
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Capcom does a good job of making western women look aesthetically pleasing without looking like something from a western cartoon or Japanese anime.

Just admit that most western developers, including CIG, are just shit at designing attractive female character models.
>>
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>>173031208
>>173031427
>This is a manshooting and trading game, not a JRPG with skimpy armor and waifus.
You're up for one rude awakening once the game is out, kid. This is MMO, not Truck Simulator, so expect people ERP'ing in every bar and in this very thread.
Also
>saying he's not in games for waifus
>posts PS2
>>
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>>173031570
I don't play PS2 for waifus, I do like vanu Infil booty, but I play it for tanks and and planes and Dakka, and scale and gunplay.

I know there will be people playing for ERP and whatnot, but they're a minority, and they will make do with whatever the game ends up giving them. As they always do.
>>
>>173031835
>but they're a minority
The only real minority in SC will be people who actually play it as space sim. Expect actual majority of people play it like Rust or whatever on some planet. There's a reason why financing of the game boomed after Chris revealed that the game is FPS first and space sim second.
>>
>>173031494
They're literally scanning them from real people you dolt
>>
>>172990681
You might as well get a viper 3 at that point, and get a second med. hard point.
>>
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>>173032285
And that's exactly why SC females look like hot garbage. Not sure what people were expecting from a studio who's spokesperson looks like trashy crack whore.
>>
>>173032285
>They're literally scanning them from real people you dolt

No, you're the dolt, drone. Look at Bioware. They use real people as a template and it comes out looking like ass. Same thing with Star Citizen right now.
>>
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>we're yelling at each other about previews of what female character models might eventually look like in SC
>this is what it's come to
that's enough space cuck general for today
>>
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>>173032285

Also, Capcom used a real person when creating the updated version of Jill Valentine in the RE remake.
>>
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>>173034475
Agreed. See you tards next thread.
>>
>>173034475
>yelling at each other
There's only one hambeast in the thread defending CIG shit, everyone else is unanimously making fun of them.
>>
So when's the next major cringe stream/event for SC?
>>
>>173034336
Bioware used them as templates, CIG literally scans them you fucking idiot.
>>
>>173036024
Gamescom is August
Citizencon is October

They have a huge gap in the middle of the gear with no major events, though maybe they'll be something special for 3.0
>>
>>173036686
>though maybe they'll be something special for 3.0

So Gamescom, then?
>>
So...

When will we have a proper space sim so that EvE can die for good?
>>
>>173037195
Nobody is even trying to compete with EVE because 1000+ player battles are lagfests that only autists can tolerate.
>>
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>>173037027
Maybe

>>173037195
What is a "proper" space sim?
Space sims by definition are silly non-simulator games. Freelancer isn't Orbiter
>>
>>172967943
i agree, that's what i got
>>
>>173037268

I like to think of it as a glorified single character RTS.

Absolutely love their market system. Fuck! There are still sales/auction websites that dont even understand the concept of a fucking buying order!!! (let alone drop info about the numbers traded).
>>
When are they going to finally add landing gear suspension for ships? 3.0?
>>
>>173036165

And they manage to look worse than the original

Stupid CIGdrone...
>>
Can someone link these female faces that are apparently so bad in SC?

I don't mean WIP shit from 2 years ago, either.
>>
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>>173038327
https://youtu.be/ar0ya9c4nq4?t=175
>>
>>173018298
so coming from someone that just finished engi grind, it's not that bad. took 3 long days of autism grinding but it's not bad as long as you have a few movies to watch or something. Start with farseer. I'm about halfway to colonia now and I am grateful that engi has essentially cut my travel time in half

that and neutron stars
>>
>>173038708
I'll wait to see it without a helmet and glass distortion effect.

Is this really something people complain about? Doesn't even look that bad. Great compared to some of the SJW shit shoveled out
>>
>>173038858
It's an mmo so it attracts the autistic waifu crowd.
>>
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>>173038858
>manface of asian-black mix
>Great compared to some of the SJW shit shoveled out
Well, I mean, she doesn't have pink hair, I guess. At least it's not visible.
>>
>>173039009
>Calling something manface when you can't even see the shape of it
>men in your country have those lips

what are you, swedish?
>>
>>173039130
>face shape and giant nose clearly seen
>can't even see the shape of it

>those lips
>ignoring literal stache shade

Wonder how many trannies have you fucked in your life if you can't even tell the difference?
>>
>>173039258
Pathetic.
>>
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>shitizens are fine with their BBSSE females looking like picrelated
>SJW propaganda was Cuckris' plan all along
I heard of people doing this shit for free, but paying THEM money to brainwash yourself? Now that's new.
>>
>>173039449
I would, desu
>>
>>172988340
wow you are literally a fucking cultist.
game development is a broad term that includes staff salaries, offices for said staff, money spent on paying staff to develop new tech for their game (yes literally game development you mouthbreather) and etc.
There's no undertaking on this scale that hasn't had to refactor or develop from the ground up an entire engine.
>>
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>>173039414
>o-oh shit, I got told, what do I do?
>uuugh
>p-pathetic, k-kiddo
Nailed it, buddy. Give yourself a pat on the back.
>>
>>173039615
>got told

Now thats pathetic
>>
>>173039581
>TW3's budget includes the entire setting up of CDProjekt

yeah nah

>replying to a post 14 hours later

YEAH NAH
>>
>>172989231
Cryengine has been used in mmo's before. (Aion). Everybody knows Chris picked it because it had the shiniest graphics but things have worked out ok in the end.
>amazon doing lumberyard, helping them with netcode
>crytek going bankrupt, causing highly qualified devs to flee to CIG for guaranteed monies.
>>
>>173039449
I'm not too worried. MEA is helping to disinfect the sjw disease better than any reasoned discussion.

I say give them enough rope and they will hang themselves. We know why sjw ideology is flawed, and why they can never succeed the same way as someone who understands personal liberty. Ghostbusters, Amy Schumer, MEA, and the hits keep on rolling. There is nothing further to do to steer the conversation, the sjw mentality is doing a fine job of driving itself off a cliff.
>>
>>173039763
>replying to a post 14 hours later
And he got his (You).
>>
>>173024564
>20 caps

I would be very happy with 2 destroyers and 3-5 frigates per side DESU.
>>
>>173039871
>but things have worked out ok in the end
Remember the part where the game still shits itself where there's more than 2 people on the server? Nothing worked out yet.

Aion was a small scale MMO with world broken into zones, not the same thing.
>>
>>173039926
CIG being going out of their way to promote diversity, though. Look at all AtV models, majority of player characters are PoC in one way or another, usually just generic big-lipped blacks.
>>
>>173040236
I like how the threshold for how many players SC can handle is continually going down

earlier in the thread some tardlet said 16, now you're saying 2
>>
>>173040335
>Look at all AtV models, majority of player characters are PoC in one way or another, usually just generic big-lipped blacks.

[citation needed]
>>
>>173039763
>TW3's budget includes the entire setting up of CDProjekt

if they had actually set up CDProjekt for TW3 then yeah, it would. I'm sure its budget includes all the additional permanent and temp hires they took for the project.
>>
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>Disables comments and dislikes because people were saying SC would never come out.

Just face it.
>>
>>173040335
It's all token gestures though. Unless they make Gary Oldman asian or something, I don't really care if people want to ERP as degenerates who feed cargo and ships to people actually playing the game.
>>
>>173040507
Thats the only thing that anon was saying, dipshit
>>
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>>173040404
Doesn't make it less true, especially when Chris himself says that.

Physics are what fucking SC multiplayer up. And funnily enough one single ship in SC relies on over a dozen forces to move around space, not to mention debris, meme noodle machines, coke bottles, etc. There's a reason why every single MMO in the world keeps physics calculations to minimum.
>>
>>173040335
honestly if you've seen one pasty faced dev from manchester you've seen them all.
>>
>>173040489
>Look at all AtV models
>[citation needed]
Not the sharpest tool in the shed, are you?
>>173040526
>token gestures
When it's repeated time and time again, it's called pandering.
>>
>>173040609
no he wasn't fuckface. He was saying that for some reason hiring staff, renting offices, setting up workspaces and developing core technologies shouldn't be included in "development budget". Which is retarded.
>>
>>173040667
>And funnily enough one single ship in SC relies on over a dozen forces to move around space

Which ones would these be, anon?

>>173040808
>look it up yourself xddd
>>
>>173040524
I'm going to become rich selling salt when it comes out
>>
>>173040832
He specifically said it wasn't about salary, so maybe try not being illiterate.

The point was that some retard was trying to compare 145m for SC with Destiny's 142.

SC's budget has to account for setting up all the shit (not hiring people, like the guy said) to actually make the game. Destiny doesn't. Its not an apples to apples comparison
>>
>>173040834
>Which ones would these be, anon?
Literally every single ship in the game? Since you don't know how the game works, allow me to explain. Game is working on newtonian meme, things in it move only when certain forces are applied to them. Every single thruster, main or maneuvering, applies actual force to the ship to move it around, it's not just coded to rotate when you tilt the joystick. You know those little rotating thrusters on Hernet's belly? That's 4 thrusters pushing ship in different direction.

Seriosuly, how new are you? Everyone knows that shit, Chris talked about years ago.
>>
>>173041021
>very single thruster, main or maneuvering, applies actual force to the ship to move it around

This hasn't been true in a long time, champ. Check the XMLs.

>Chris talked about years ago.

I know he did.

He then fudged the shit out of it.
>>
>>173040915
Yes it is.
>spend money to fund game development
>somehow not counted

you're just claiming the apple doesn't count.

IT DOES
>>
>>173040834
>look it up yourself xddd
I'm not going to look through every AtV for some mouth breathing newfag, especially when others in the thread know what I'm talking about and reply in proper manner.
>>
>>173041117
>Two car companies
>One has existing infastructure, including a factory
>One has nothing
>Budget for a car is $100m
>One company will spend $100m on development
>One will spend <$100m due to the cost of setting up

tard
>>
>>173041116
>This hasn't been true in a long time, champ.
It's still as true as invisible weight on Scythe's left side.
>>
>>173041390
>It's still as true as invisible weight on Scythe's left side.

Thats enforced through the XMLs. It isn't actual thruster simulation.
>>
>>173040193
I'm talking about stuff like this.
https://www.youtube.com/watch?v=uUmbS_Mn2a8

Which as I said I think we all want to see. Most, people, solo players and small orgs and whatnot will likely never take part in that sort of thing, but I honestly think every is drawn to the possibility.
>>
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>>173041116
>realistic forces dropped
>realistic piping dropped
When will Chris realize that MMO part of the game was also a mistake and they'll drop it too?
Seriously, single player and co-op is all people need.
>>
>all this new discussion on character models

I really think we should take screenshots of the new models and do a comparison with all those Final Fantasy characters.

It'll be just like the good ol' days of /scg/ :^)
>>
>>173041348
>budget for a car is $100m
>2 companies offer tender
>one is promising startup
>other is established manufacturer
>both quote 100m
>give them both 100m because why not
>company 1 offers car made with their existing facilities
>company 2 offers nothing at all
>"oh, that 100m was just for developing our infrastructure, goy. We promise if you give us another $100m we will do a better job than company 1"
>>
>>173041610
haha epic xd
>>
Ved is for furries and goons

Kong is for autism and goons

KWA is for CTR/ShareBlue
>>
New player here. Should I buy a Python or keep saving and go for the Anaconda? Both are multi function which is what I want, so im not that interested in other ships that I will pick up later for a complete collection.
>>
>>173041820
>tfw there is no legit pirate org that isn't full of cringy mall ninjas and the worst RP imaginable.
>>
>>173041967
There are plenty
>>
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>>173041991
we don't even know how piracy is going to work exactly. what could people possibly be doing with an org right now?
>>
>>173042094
Generally speaking anon it involves taking shit by force from people
>>
>>173042378
I think the name of the job communicated that point pretty well. How much piracy is going to be emergent versus narrow scope missions is what I was getting at. If it is just blowing up npcs to make the cargo icons spawn then I fly over it and go turn in the mission, that's lame as fuck and not worth the risk. It probably won't be that extreme, but we don't know exactly how cargo is even going to work, much less how to take it by force from someone else.
>>
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>>173042094
waiting and giting gud
>>
>>173042838
Considering they made grimhex, and entire line of ships that are designed around it, the chances of that are beyond low.
>>
>>173043094
True, but there is no reason to have a crimestat currently. There are no missions for criminals, and the penalty is additive until you trigger a manhunt. I believe that CIG believes they are putting crime into the game, but they need to show something more definitive to describe exactly what the piracy profession is long term like traders and miners have been described.
>>
>>173043406
No reason to have a cargo hold right now either
>>
>>173043406
>There are no missions for criminals

ICC probe missions convert to "turn them off" rather than "turn them on", but yeah.

But that still makes "piracy" or being against the law one of the first methods of play they implemented.
>>
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>>173041553
>mfw "ugly" Cutlass bulldyke was hotter than any SC female to date
>>
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>>173043817
>2/10 would not bang
>[tips]
>>
Is Confusion still hanging out here?

You still runnin' wit them fur boys or whatever?
>>
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>>173044760
Like you could get rid of us.
>>
>>173044937

There ya are.

So how is everything with you fur boys? What games are you playing?
>>
>>173045168
Not confusion, but some Stellaris, tabletop shit, Killan floor.

Mostly get together for the cringestreams and maybe SC once a working version gets pushed out the door.

At least we're not KWA.
>>
>>173041839
Pick up a python and THEN buy an Anaconda by making money with your Python. It's good to have both.

A Python is the best ship that can land on outposts, so it allows you to take missions and trade where an Anaconda can't.

An Anaconda is the best ship in the game for pretty much everything else.
>>
>>173045328
>At least we're not KWA.

Their leader has been assmad since the 2016 election. Kong and Ved are now a couple hairs above now.
>>
>>173045465
Thats a good idea. I think I will do that. Python will increase my revenue considerably and make the grind to the Anacona much better. Thanks.
>>
>>173045650
I haven't seen Kong around in a while, I wonder if they've died or just migrated back to mechwarrior.

Remember there was some group-splitting over that
>>
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>PC game
>motion blur out of the ass during every presentation
Thanks for beta-testing this PS5 launch title for us, lmao
>>
>>173047297
Motion blur is cancer. Who the fuck decided that reality defects would enhance a game?
>>
>>173047418
Crytek.

Not that 3 seconds and a single console command doesn't remove it entirely
>>
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https://www.youtube.com/watch?v=0MaIQM9sqQI

So...

They'll make it better, right? I mean, what the fuck with these weak sounding guns and no one taking any damage from dozen headshots?
>>
>>173043094
>containment station for griffing psychopaths
>drake ships objectively inferior to the alternatives

You might be coming away with the wrong idea on their stance.
>>
>>173047939
You can grief as much as you want and not spawn at Grimhex, though
>>
>>173047926
Because Chris Roberts doesn't like fun. He thinks it's realistic for a long TTK. He doesn't think you should be killed by someone who has high accuracy. He wants time to react to the big red flashing indicators on screen telling him which direction bullets are coming from.

He *is* a dad, after all.
>>
>>173047926
>that fucking blood splatter
Can someone call Chris and tell him that MW2 was 8 years ago and it's not popular in games anymore?
>>
>>173050487
You mean, except every game nowadays using it?
>>
>>173050637
Don't remember even one game of late with excessive on-screen blood splatter.
>>
>>173049413
You can kill someone in one or two headshots, familio.

The only place you can really tank hits is right in the chest, where your armor is thickest.
>>
>>172979341

Just gonna chime in on this.

This dude did not jump to outside the known galaxy.

This was a bug in very early release where the dynamic skybox for the space around you would get replaced with a zoomed out milkyway image from the galaxy map

They fixed it literally years ago. Video is from 2015.
>>
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>>173050889
BO3 recent enough?
>>
>>173052573
>CoD
But SC is not CoD, CoD card is supposed to be drawn only when you're trying to make SC look good in comparison!
>>
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Have they added nebulae in PU yet?
>>
>>173053282
>Actually thought this was SM gameplay with the helmet at the edges from the thumbnail
>>
>>173052573
That looks better than Star Marine I think.

>tfw
>>
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>>173053487
>SC
>having colors
>>
>>173053580
Because it has useless shit like art direction instead much more important things like 8k textures and 1mil polygon character models with animated pupils.
>>
>>173054043
Are you just trying to fit in or do you actually believe that
>>
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>you land on Crusader
>walk out of your ship and go to bar
>this guy blocks your path
>Ay ay ay, hol up. Gimme yo fuckin UECs mofucka.
What do you do?
>>
>>173054513
Shoot it in the face until I run out of ammo. Then use my ship's ammo.
>>
>>173054317
(You)
Try harder next time.
>>
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>>173054682
Now you dun it, nigguh.
>>
>>173054695
So to be clear, you do think that screenshot is a better environment than echo eleven or Damien?
>>
>>173055123
>do you think this detailed lived-in single player environment looks better than sterile empty rooms that have nothing but large number of polygons (which are wasted on unimportant objects rather than clutter) and high texture resolution behind em
Yes, you'd be stupid not to. Not to mention that I'm quite sure that CoD map is times more interactive than Echo or Damien.
inb4 cultist will try to disprove it by throwing a fit and ignoring basic understanding of how SC netcode works
>>
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>>173055514
Plenty of spots that looked lived in, my shitposting friendo
>>
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Just LOOK at this sterile shit

looks like it just came out of a factory brand new
>>
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>>173056238
>>173056426
>those spotless shiny floors
>not even some random flyer or piece of paper lying in the middle of the floor
>that complete lack of clutter on second screenshot
>b-b-b-but there's a bunch of rubble in the corner and static power lines everywhere!
Great attention to detail, lmao. Post more screenshots, don't think I'll stop you if you wan't to make a fool of yourself so much.
>compares multiplayer levels where they had to kill majority of physics to make it run on server to single player game
>and says multiplayer ones are the ones that look better
Oh I'm laughing.
>>
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>>173056865
Take autistic to a whole new level

Why are you banging on about physics now, when we were talking about looks and art direction?
>>
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>>173056865
>the game looks like shit
>why? not enough little pieces of paper on the floor and the power cables DONT EVEN SWING AROUND
>>
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>>173057191
That nice that pirates that keep that station hired maids to keep those floors so clean and well polished. You won't see that every day.

>Take autistic to a whole new level
Indeed.
>>
>>173057441
>That nice that pirates that keep that station hired maids to keep those floors so clean and well polished.

anon, if you think thats clean I'd love to see a picture of your house.

Must be a literal septic tank. Final (you)!
>>
>>173057387
>anime
Wrong board, sunshine.
>>
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>>173028578
Just wait for the next blue nebula with a constant ambient light

Aside, I LOVE Star Citizen for doing that. How many fucking time will we see space game making space so luminous and colorful it's like you are playing with plastic toys. Even the "dark thriller" games do that.
I suspect it's executive meddling saying "you shall never have a player not see the money we spent on this".

>>173029442
>So what CIG need is a Tokyo studio?
...it would get us mecha faster.

>>173039926
What's with the gamergate reject around? Let's hope CIG desinfect the redpilled moron along the goons
>>
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>>173057551
Wrong site, cupcake.
>>
>>173057516
Your whole life is a big joke, try to come up with better rebuttal next time you're arguing with adults.

>Final (you)!
Bye bye, don't forget to email Chris how you defended his game today! I'm sure he appreciates it.
>>
>>173057632
It shouldn't be all dark, but I agree with you.

Should have a lot of contrast.
>>
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>>
>>173059910
>dad rejected
>>
>>173059910
LMOA

ED tards BTFO
>>
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>>173059910
>pink hair on an adult male
>>
>>173059910
someone did answer him right?
>>
>>173059910

Literally who?
>>
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If this 2.6.2 patch gets worse, how can CIG recover?
>>
>>173059910
Its a good day to see a dad get shut down.
>>
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>>173059910
>>
>>173060907
https://en.wikipedia.org/wiki/James_S._A._Corey

Science fiction author, pen name anyway, name behind the expanse.
>>
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>>173060837
Yes.
>>
>>173061038
shit, what about someone who isnt a massive fuckup?
>>
>>173061026

Never heard of the name or that title...
>>
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>>173057824
Taking these examples
https://www.youtube.com/watch?v=zkyIi6nrPFY
https://youtu.be/D5dB4N_Dapk?t=1980
https://www.youtube.com/watch?v=iGWggc7KjJE

- I love that the Khartu-Al engine are brighter than the ship paint, so many other game do it so wrong it's like the engine are only light spot.
- Again, rare are the game where using a lamp is better than getting used to ambient lights. And when you try to decrease the setting the normally lightened area look shit.
- Shadow are needed for our brain to estimate size and distances, because large structure/relief reflect light over larger area they show less contrast.

Old game couldn't do better because ambient light was the only way to not kill the graphics cards (I still remember STALKER killing my old 7800GTX with dynamic HDR), but nowadays the game devs shouldn't have any excuse.
>>
>>173061206
Being ignorant doesn't make you special.
>>
>>173061206
Okay? Not our fault you live behind a rock
>>
>>173061206
You've never heard the names of 90% of scifi cus its all unknown niche stuff. The Expanse is a books series recently turned into a netflix show or something, near future colonization of the sol system type stuff, supposedly its pretty good but I haven't watched or read it. But popular enough that I recognize the name without being familiar with the content.
>>
>>173061197
I don't think there is anyone in the community team who isn't a massive fuckup.
>>
>>173060976

>game slated for possible decade of development
>eve-tier longevity theorised
>"pls release for mid-cycle console"
>>
>>173061483
community managers are nothing more than glorified babysitters anyway so that's hardly a shock
>>
>>173061379
>>173061385

Are you literally butthurt just because I don't recognise a title or its author? Is this tumblr?

>>173061406

I have literally never heard of it or them, and suddenly a duo of autists respond angrily just because I admit to not knowing about something.

Is this the Steven Universe of science fiction?
>>
>>173061847
I just told you Ive never read nor watched, I just fucking googled it m8, I'd heard of it before, seen it flipping through netflix or amazon or w/e and recognized the name.

And you call me an angry autist, for dispensing information. I just said that you, like me, don't know most of the genres titles because there lost of them and most of them are obscure.

You're getting offended, because someone passed along information. You're such a sperglord that you take someone informing you of something as an insult.
>>
>>173061847
>angrily
>butthurt
Nope to both of those. The Expanse as in, the series, got lots of publicity lately, and is right now in the middle of its second season, and it should be known by anyone who has even the slightest interest in space sci-fi. I'm ridiculing you, retardo.
>>
>>173062445

Did you even read my post and the other posts I quoted?

You weren't the only one I responded to.
>>
>>173062558

>butthurt over trivial shit
>no true scotsman fallacy

Not everyone pays attention to your wankmaterial of the month my dude

>>tumblr
>>
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Will they sell cosmetic tokens in the cash shop to change character appearance/name/sex, etc?
>>
>>173063292
STOP WHITE PEOPLE
>>
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>video games
>>
Stop this.
>>
Global Rule 10 chucklefucks.
>>
Thanks Jani's.
>>
>Shitpost spamming gets abnned
>Thread dies
>>
>>173067226
How new are you to /edg/scg/?
>>
>>173063292
By cosmetic tokens do you mean pet niglets you can sissify to your liking?

I sure hope so
>>
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>>173067613
No, not pets. I'm talking about the generic MMO tokens you find in cash shops to change appearance/name/sex, etc. Normally they are like $5 each.
>>
>>173067746
They already sell handle changes.
>>
>two autists spamming the thread
One of you MUST be plaxinov

show yourself
>>
>>173067916
My question involves more appearance/sex, I don't recall them mentioning it. I know they sell handle changes. The cash shop seems like a really bad attempt that they kind of abandoned, yet keep putting ships in.
>>
>>173047297
>>173047418

The stupid thing about motion blur is that real eyes compensate for motion so it's not something you really notice in reality.
>>
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>>173067919
>>
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>>172839405
>>172839612
>>172840008

>Freelancer MIS
>All exterior missile hardpoints changed to the smallest rocket pods available for the highest volume of rockets

This will be broken beyond any material world's laws of physics.

>group of friends with freelancers
>find literally any target
yeah, no. Some form of limitation is needed here
>>
>>173068084
Meh, you die and you need to create a character again anyway.

Don't see a lot of people paying for that
>>
>>173061514
Just console peasants embracing their chains.
>>
>>173068152

is that his forum avatar?
>>
>>173068153
MIS is probably going to be reworked, and hell to aim fixed weapons with either way
>>
>>173068236
>Meh, you die and you need to create a character again anyway.
Wow, I bet this is really popular with gamers oh wait... not everyone likes permadeath diablo crap.
>>
"2 to 3 major updates this year"

Which ones do you think it will be?
>>
>>173068808
Okay? We're here because SC isn't typical mainstream trash.
>>
>>173068828
3.0 but it's split up into smaller updates. 2.7 first with the Crusader moons and maybe cargo to some degree.
>>
>>173068808
Who cares about GAYYYMERRRRS

Like that other anon said, catering to the lowest common denominator leads to bland trash games
>>
>>173068828
3.0
3.1
>>
>There are people who use gimballed lasers on maneuverable ships
If you can't aim fixed lasers of any kind you deserve to be blown up. It is only excusable to not use Fixed lasers if you're in one of the hueg ships like the Anaconda or the Cutter which take enough time to make a sandwich in order to pull a turn.
>>
>>173069213
Major part of 3.1 has already been rolled into 3.0 though
>>
ITT let's predict Star Citizen metacritic reviews.

4/10 - not playing again until this crap gets patched

So basically, your character dies and you lose all your progress and have to create another character and start all over again. What is this crap? Diablo was like 20 years ago or whatever.

There is no sense of progression, no reward system, no investment in to character, no point in doing any reputation stuff because it gets wiped on death.

Iron sights. Enough said. What is this crap? This isn't 2002. And why does the gun jerk all over the screen when firing? How come they have laser based weapons and yet can't find anything to reduce recoil of ballistics?

Oh and don't get me started on this grind bullshit. Hundreds of millions of credits to buy the big fun ships, and the shit elitist community with the "only my org should have access to good stuff" mentality.

Annoying animations. No, I don't want to watch my character get out of bed every time I log in. And I don't think it's interesting to watch a cutscene of walking up some steps to get in my ship.

Also, it takes too long to get anywhere. You're basically stuck in one part of the game unless you spend like 20 hours jumping and refueling to get to a more interesting star system.
>>
>>173068828
>"2 to 3 major updates this year"
>Which ones do you think it will be?
2.6.1
2.6.2
:^)
>>
>>173071036
I've got way better uses of my time than doing that, thanks

You're butthurt about "perma"death. I get it. I don't give a shit, but I get it.
>>
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>>173071036
>>173068808
>>
>>173069340
I use a gimbaled weapon on one of my clipper's hardpoints because the placement of its large hardpoints are pants on head retarded and I'd like to be able to aim more than one of those guns at the same target at a time. Although I also don't consider my clipper to be a serious combatant.
>>
>>173071036
>Iron sights. Enough said. What is this crap? This isn't 2002.
What? Most FPS until ~2005 didn't have iron sights.
>>
>>173069340

try using a controller

i tried fixed, it did not work well. i cannot for the life of me understand why people play shooters on consoles.
>>
>>173071486
Thats also acceptable, the Clippers hardpoint placement is fairly fucky.
But if I see one more motherfucker in an FDL, a FAS, or even a Python with gimballed Lasers
>>
>>173071574
>Most FPS until ~2005 didn't have iron sights.
Call of Duty, Medal of Honor, etc.
>>
>>173071629
I use an Xbone controller and have little issue with Fixed. The biggest hurdle for Fixed weapons I ever had with my controller was the Cannon but that just took getting used to the travel time really.
>>
>>173071629
But playing a shooter on a console handles completely different than flying a ship with controller to aim, thats a terrible analogy.
>>
>>173071749
There was just one CoD, and only one Medal of Honor with ironsights before 2005. You sound like your birth year starts with a 2, holy shit.
>>
>>173072260
>You sound like your birth year starts with a 2
Are people born in 2000 and later more likely to have played FPS PC games from 2000 onwards?

If you want to delete your post and think up a less retarded insult I won't bring this up again, I promise to ignore it.
>>
>>173072432
Are you fucking retarded or something? You said "iron sights like in 2002", but there were almost no FPS in 2002 with ironsights, which of course you wouldn't know because you still shat your diapers back then.
>>
>>173072991
>Are you fucking retarded or something?
Maybe. I'm giving attention to someone who thinks young children would remember game mechanics from 2002.
>>
>>173072190
It's closer than you think. M+kb offers way more precision for weapon aiming in both fps games and games where you're flying some kind of attack craft.
>>
>>173073310
But that's the exact opposite of what I'm saying. Holy shit, get some reading comprehension.
>>
>>173020195
Chris picked CE because he needed something to make a tech demo with and there were no alternatives.
>>
>>173073441
>But that's the exact opposite of what I'm saying.
That's how opposing arguments work.
>>
>>173073836
What? No. What the fuck? Am I hallucinating? Anyone else seeing this retardation? This can't be real.
>>
>>173067919
>posts rant about multicrew on official forums
>calls Sandro out by name, post deleted within minutes
>t. Plax
>>
>>173074047
Yeah, just stop replying, because he clearly can't read
>>
>>173074047
Let's recap.

My argument;
I know what games were like in 2002, from experience.

Your argument;
I must be 17 years old at most, and couldn't remember what games were like in 2002, even though you agree that iron sights existed in 2002.

*shrug* idk man I'm not even trying and you keep getting BTFO
>>
>>173069340
My PVE FAS uses gimbals because I'm lazy. If the target chaffs it either gets rammed or fired upon unlocked.
>>
>>173074548
The average FPS in 2002 had no ironsights. They existed, at best, in niche games. So saying that "ironsights are so 2002" is like saying that "Jets are so WW2" or something.
>>
>>173074548
>I know what games were like in 2002, from experience.

clearly not, retard
>>
>>173074963
>The average FPS in 2002 had no ironsights
This wasn't the argument. Please stop using logical fallacies.

Call of Duty and Medal of Honor are not niche games. Please concede defeat, this is getting embarrassing.
>>
>>173075404
>Call of Duty
>2002
>Medal of Honor Allied Assault
>iron sights
Aaand that's why I'm saying that you were born somewhere after 2000.
>>
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>>173075404
Kill yourself, and luckily for us just like SC it'll be permanent
>>
>>173071297
>>173071036
Is no one going to point out that "permadeath" as it has been stated to work by CIG is really nothing like permadeath, will only happen situationally, and is only a penalty to stats and reputation, not a full wipe
>>
>>173075485
>Aaand that's why I'm saying that you were born somewhere after 2000.
Why? You didn't provide any argument.
>>
>>173075623
Because you think Medal of Honor had iron sights in 2002, or Call of Duty existed at all back then.
>>
>>173075583
>as it has been stated to work by CIG is really nothing like permadeath, will only happen situationally

It'll happen if you get killed in a particular way, killed often enough, or killed in a particular spot.

But why you do think I put "perma" in quotation marks?
>>
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>>173075723
Call of Duty was released in 1999, MoH was 2003.

You lose.
>>
>>173076140
Completely and utterly wrong?
>>
>>173076178
>trollface.png
>>
>>173076205
He was right, you are underage
>>
>>173075736
>people die when they are killed.jpg
>>
>>173074338

did he do that? i thought he was too busy whining about the cutter being too hard to park.
>>
>>173077389
Probably mad you can't give the helm to a crew mate to park the ship for you.
>>
>>173077786
When I played space sims decades ago, I wished I could dock in capital ships and stations, even pretending to sometimes. Now that's possible, but there are docking computers to avoid it, and it's a "time sink" to fly to a rendezvous with other actual people playing the same game. How things change.

Everything aside from technological capability is just worse now. No new multiplayer FPS seem to have asymmetrical combat like Counterstrike did 20 years ago, which was the best thing about it. Half of your team gets wiped out and the odds are 2:1 against you--that's interesting. Now it's same-same-same because everyone who dies is instantly replaced. Waiting for the next game was a "time sink" I guess. An instant gratification culture has corroded delayed gratification, which is ultimately better.
>>
>>173074605
Gimballed lasers? I really don't care about Multi-Cannons being gimballed because I use them as the constant damage I can apply while I'm aiming.
>>
>>173078307
3 underside multies
1 rapid fire burst laser on the roof that's jittery as fuck anyway
>>
>>173078150
It is a time sink.

There is no argument to be made that it isn't.
>>
>>173078307
>I really don't care about Multi-Cannons being gimballed because I use them as the constant damage I can apply while I'm aiming.
As you should. The ships that should almost always have fixed Multi-Cannons (if they're using MCs) are Vultures, Vipers, Eagles, DBS, and SLFs. As they are all fast and nimble enough to efficiently use Fixed MCs.
>>
>>173079358
>viper
>nimble
>>
>>173079557
Nimble enough to aim an MC consistently, yes. Only the MkIII though, MkIV is too fat.
>>
>>173079649
>not liking THICC
>>
>>173079649
You know the mk3's p/y/r stats are nearly as bad as the python, right?
>>
>>173079152
Maybe because a quick game where people can just jump in and shoot stuff with their friends is not what Elite Dangerous was designed to be, it's not what the original Elite was and I'd bet it's not the game 90% of the kickstarter backers paid for.
It sounds to me like you want CQC ( but working and with bigger ships, maybe ) or Quake III Arena( Space ship edition - if only ). Why not go find a game like that instead of encouraging FDev to turn turn ED into that.
>>
>>173080397
Really? Didn't feel that bad when I last flew it but given that was quite a while back. Was its maneuverability nerfed at some point or am I just rose-tinted?
>>
>>173080446
I'm not encouraging FDev to do anything. Elite is unfixable garbage.

But the argument that arbitrarily long travel time isn't a time sink specifically designed to drag every single thing out is a fallacy.

It isn't "gratification" to be where you want to be, it should be "gratifying" for completing content (as slow or fast as that is) at your destination.

Now fuck off, dad.
>>
new dad:

>>173080760
>>
>>173080541
The Viper has always turned like a bathtub. Good lateral thruster authority but it was always out turned by the Cobra and even the Asp.
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