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Total War General

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Thread replies: 771
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Rat master race edition.
Shut up man-things.

New World Expansion Soon
https://comingsoon.totalwar.com/


>FAQs and General Info
http://pastebin.com/gZ1T9VCN

>Warhammer introduction to MP Lords and Heroes
http://pastebin.com/hPkPujTB

>Steam Groups
http://steamcommunity.com/groups/totalwargeneral
http://steamcommunity.com/groups/twgmp

Mods -- http://www.twcenter.net/forums/forumdisplay.php?2191-Total-War-WARHAMMER-Modifications
>>
>Try to google whether you can confederate in Shogun 2
>Find A Confederate in Satsuma by DeathscytheVII: A Shogun Fan Fiction instead
>>
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>mfw patiently waiting to murder Queek
>>
>>172004423
You mean patiently waiting for Queek to murder you like a bitch?
>>
Final Fantasy 7 was 20 years ago.
>>
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>Me back when TW:W was first announced:
"4 races, you gotta be fucking kidding me what a blatant DLC grab, no skaven, lizards or elves? Never gonna play that piece of shit"
>Me right before release:
"I'm kinda bored, need to scratch that warhammer itch, may as well buy it to get chaos. might be fun"
>Me now
*sucking CA's cock* "more DLC pls masters"
>>
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>>172004423
>replace dead gobbos with dead rats
So sad we dont have 1v1v1v1 in TW

I want to see Skinks v Gobbos v Rats v Dwarfs

Battle of the midgets
>>
"Do not shame your ancestors!"
-Dorf, as he gallantly chicken out and receive surprise butt sex
>>
>>172004946
The goblins win because Skarsnik.
>>
Any news at all about the next historical title?
>>
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>>172004939
Because these factions are fun, and the history ones are not. SO people play TWW and even when CA are dicks they make good content because its fun, whereas people play history TW games and they are boring and then shitty DLC comes out and everyone is even more jaded.

You pay the same amount to get 3 to 5 reskinned factions in history DLC. In this you pay for a single faction, but its actually unique, actually fun, and not bound by the lameness that is history.
>>
Reminder to report and ignore tripfagging
>>
>>172005328
What we know for sure
>Factions will be more diverse than previous historical TW games
>Leaders will be more diverse as well, similar to TWW
>Its entered the first stages of production, which means timeline is set and the game is being made, not just researching it anymore
>They're working on new animations

What we suspect
>Its Renaissance
>>
>>172004939
At least Warhammer DLC feels like actual additional content compared to most historical DLC. You don't just get a reskin, slightly different stats, maybe one or two new units, and a different starting position. Warhammer DLC is always a brand new roster, abilities, very different stats, campaign goals, etc.

This is the first Total War DLC that I've never really had to think twice about.

>>172005328
Last I heard was that they have started on early asset production.

>>172005536
Reminder to report and hide off topic replies
>>
>>172005609
>>172005616
got any sources?
>>
>>172005609
>They're working on new animations
Curved swords confirmed
Middle East Total War from Caucasus mountains to India
>>
>>172005656
>Female skaven
>Not looking like a giant mass of flesh
>>
On something from the last thread:

Dismounted Knights would not be better at everything than say, spearmen. They'd be clearly superior to men-at-arms with swords, but they wouldn't have the same bonus to large, and would probably be rather slow compared to even most Bretonnian infantry. I wouldn't be surprised if they were a smaller unit size as well. Saying that there'd be no reason between them and Foot Squires for Men-At-Arms is like saying that at some point you don't need Crossbowmen and Spearmen for the Empire, just Greatswords.
>>
>>172005702
https://forums.totalwar.com/discussion/192834/what-the-teams-are-working-on-17-03-2017
>>
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>>172005797

Not in my magical realm.
>>
>>172005925
So they'd be somewhere between Aspiring Champions and Foot Squawks?
>>
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>>172004939
I honestly think CA is having some fun making something that's not straight-up historical - playing with buffs and magic and other things like that.

I'm not saying that history is bland and lifeless - I fucking love history - but there's probably so much more room for creativity in a fictional setting compared to the real world, especially one as over-the-top as Warhammer.
>>
>>172005959
Sweet, thanks my man
>>
>>172005925
But why dismounted knights? Why not just an alternative version of Foot Squires (maybe even as a RoR). Bretonnian Knights fight mounted. That's their lore. Giving mounted units a dismount option could also fuck up game balance with how the anti-large bonuses work so that is also unlikely to be added to the game anytime soon.

>>172006302
No problem famallama
>>
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>>172006152
That's what I'd more or less try to have them be like, yeah. Set them up in ways so that they can't quite function on their own, and need peasant infantry to help bulk them up or work alongside. Maybe dismounted knights wouldn't be risked to a charge, but instead wade their way in after the battle lines are joined for some extra staying power and a little anti-armor - though Polearms and Foot Squires would still have to be the main anti-armor infantry.

In an ideal world, I'd also get to add Tristan le Troubadour and Bertrand le Brigand and his men, but by that point someone would drag me away from the design board before I made Bretonnians OP.
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>>172006368
They don't have to have a dismount option, though it would be cool for Questing Knights if they didn't already have Foot Squires as they are. They could just be an elite infantry choice, maybe one you can only take a limited number of.
>>
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R8/H8 my mods for my ERE campaign (VH)

>All occupation & diplomacy options (except hun settling)
>unlimited governors
>more deployables for fortified stance or sieges
>barricades 3x stronger
>1.5x garrisons
>Sassanid parthian shot
>AI colonisation

any i should add/delete?
>>
>>172006889
delete
>1.5x garrisons
>barricades 3x stronger
>>
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first time I think I've ever seen this level of this trait chain in attila
>>
>>172006889
forgot to mention i also have

>Sebidee's army stance rework
>Imperium diplomatic effects reduced
>>
>ignore five consecutive offers for a peace treaty from Mannfred
>sixth turn he doesn't send me one
>out of the fog of war comes five 20 stacks of vampires
Wait no
>>
>>172006689
I just don't see it being likely. Armies made up of 4-6 foot knights just isn't going to fit the lore. Even limiting it to 2-3 units like Aspiring champions feels a bit much as it reduces the emphasis on the faction focus of mounted knights. I could see a Foot Squire RoR that is actually a unit of knights and not peasants, but not a general unit you can select more than once.

Deleted and reposted to fix a typo
>>
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Rock the boat!
>>
>>172005797
Apparently the white ones get spared being turned into breeding mounds?
>>
Guys

my launcher keeps freezing for me, and some mods won't update (They are either stuck at the start or edge and won't complete)

I can get the launcher to un-freeze and disable those mods but everytime I try to start a campaign it crashes for me in the loading screen

any suggestions?
>>
>>172005609
>renaissance

The strongest piece of evidence i've seen so far is the fact that CA referred to various "personalities". Really notable world leaders, in the same vein as Alexander, Napoleon, and Attila. This leads me to believe it's either the Renaissance or the Industrial era. Those are both full of amazing historical figures and fit in to time periods CA has yet to cover.

Or, shit. Maybe the China posters are right and it's a Three Kingdoms game.
>>
I enjoy Beastmen way too much
>Minos + Gorebull + charge buffs+ attack buffs = brakeless rape train
>recently also got Helm of discord, basically turn enemy into wet noodles
Dorfs won the badlandbow but too bad Chaos warrior rolls into badland too early so there's barely anyone I can fight
>>
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>>172007224
To be fair, how do Foot Squires fit the lore? Hippogryph Knights can be justified, but they didn't exist before Total Warhammer, in the lore or on the tabletop (at least, not on a squad basis).

It is true that I feel like Bretonnia has a stupidly large number of infantry units - especially since two pairs are just flavors of 'shield or no shield.' And I'd be willing to accept a unit of Foot Knights as an RoR, if push came to shove. But Foot Knights are something that I've been wanting for a long time, and reminding me of Aspiring Champions and how they work out makes me only want them more, since having a something like that for Bretonnia - very small unit size, but good units - sounds great.
>>
>>172007705
This announcement is very obviously a teaser to try and hint at both New World expansion and Renaissance

And if the leaked video is true, which we will know in 6 days, it starts with a bunch of conquistadors walking along a beach and into a jungle hinting at renaissance hard as fuck until lizardmen pop out.
>>
>>172007707
Beastmen are way too damn fun
>straightforward go-as-you-like campaign
>exciting kinetic battles
>>
>>172007464
Uninstall all mods
Do a verify cache

Crashing during loading means something is fucking up the load order, so either something is missing, or something there is fucking it up.

Alternatively its a memory problem
>>
Don't mind me, I'm just the most overpowered unit in any Total War game
>>
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>>172008619
Yeah no

Shogun is too R/P/S to have any overpowered units.
>>
>>172008619
I think you meant to post yari ashigaru
>>
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>>172008619
I'm sorry, what?
>>
>>172008193
Foot Squires are still peasants. They could be explain as being the favorites of a Lord's army. Given additional equipment and training as their Lord expects them to do more than just distracting the enemy army while the Lord and his entourage rides around having fun.

Hippogryph Knights is tougher to explain, but at least it fits within the faction theme if not the exact lore. A small army of dismounted knights goes against both.
>>
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>>172008842
Im sorry what?
>>
>>172009050
Fite me IRL and not in warscape and see what happens, scrublord. I'm ripped.
>>
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>>172009205
fuggin bring it ya slimy git
>>
>Fall of man quest battle
>both force of Bret and Emp rush toward me
>Ally AI just casually stroll in without care
>I did the battle all by myself and lost 2 of my elite Minos
Fucking useless piece of shit. The later part where the flying reinforce comes from my back is just pure annoyance

>>172008263
True, playing hide&seek in the early campaign then guerilla the fuck out of settlement based factions is pretty thrilling.
I am not too good at strategy nor cunning enough to effectively surround/flank enemy force, so head-on in-your-face brawling with minos is right up my alley
>>
>>172009050
It's not release anymore, there's a bunch of things that make Chicken K'nuggets look like babies now
>>
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>>172008619
>>172008842
>>172009050
I'm sorry, what?
>>
>>172009050

demimemes aren't memes anymore.
>>
>>172009362
Not really, the halberd variant are still pretty fucking good against everything.

Even the flying Hippo knights lose to them.

OP VC need not apply.
>>
>>172008619
Whatever the city police unit from Rome 1 was. Urban Legion or something. Jaysus they'd fuckpound every there.
>>
>>172008687
R/P/S only works when all sides are equal. Bows are pretty dogshit in Shogun 2, elite bow units like bow samurai/monks are only good at killing ashigaru, even then they may still lose when the distance is closed
>>
>>172009513
My strat is to hold them down with nagi sam and then shoot the piss out of them with monks or bow sam. My dudes armor usually keeps my guys safe.
>>
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>>172009513
>R/P/S only works when all sides are equal.
Come on anon you're not fooling anyone. S2 is so RPS it makes Honor look unique.
>>
>>172009665
It tries to be RPS, it doesn't work very well
>>
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At first I thought this was a stupid idea

But honestly, I think CA could get it to work. If they treated ranged fighting as a bit of an interlude before melee begins it could be quite fun.
>>
>>172009845
I think they could
But I don't think they should
>>
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>>172008913
I don't see why it does, especially when you can argue that the moment Foot Squires were included they were breaking rules on what was in the lore and what goes against the faction theme. If they had had dismounted knights instead of Foot Squires, I don't think we'd be having this discussion.

Foot Squires could be explained in a number of ways, but they didn't exist in the lore before and CA isn't really trying to explain them well. Hippogryph knights fit roundaboutly, but they make sense - lots of lords and paladins could take them as a mount, just get enough of those guys together for a small squad. Dismounted knights were once on the tabletop, and were once in the lore, and all it would take is a little polishing to make them fit again.

Don't think of them as a small army like most units; don't even think of them as knight-sized unit but without the cavalry. Think like Aspiring Champions, but for Bretonnians. Not 90 men, not even 45 men, but 12 - maybe 18 if you aren't giving them the same buffs.
>>
>>172009425
>large unit loses vs anti-large unit

stop the presses!

>>172009513
>bows are shit in a game where there isn't a single unit with shields
>>
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>>172009883
but its so cool

and relic is so dead
>>
>>172009970
Naginata samurai are like walking shields
>>
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>>172009992

>Tfw no Armegeddon video with Steel Legion vs Greenskins
>>
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>>172009992
Anon, you're thinking with rose-tinted glasses of how awesome it would be to have lines of Imperial Guardsmen supported by Space Marines holding the line against waves of Greenskins, with giant-sized Titans clashing around them.

What you aren't thinking about is that 40k has been getting all that new lore shit, and CA would feel obligated/GW would bully them into including all that if they ever made a 40k game. It would be pandering about all the new units and models coming out, not what you actually want.
>>
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>>172009967

>but they didn't exist in the lore before
>>
>>172010252
Good point. Imagine how different TW:W would be if WHFB was an actively maintained line with a new edition coming out (for example)
>>
>>172009845
Like machine guns going off before the clash.
Like Hastati.
>>
>>172010257
>Every knight must needs maintain a retinue.
>>
>>172010257
Anon, I....you're pointing me to old lore about when squires were a unit of archers/cavalry, that would eventually become Yeoman and Yeoman Archers - and in that old lore, it specifically says they fight with hunting weapons, spears and bows, and as skirmishers. It's like looking back to when Bretonnia was closer to 17th century France than Arthurian England and using it as justification for giving Bretonnians musket-armed line infantry.

Squires as armored infantry with two-handed swords did not exist in the lore at any point. You are arguing on behalf of a name - if they had simply called them Yeomen back then as they later would, you would lose all justification for being able to make that argument.
>>
Why am I struggling so much on Multiplayer. You get matched with pretty much anyone on Quick Match right? What are the odds of finding beginners without having to get my shit handed 15 times prior?
>>
I want a 40k total war so I can spread the greater good

I would prefer it be over multiple planets with one or two provinces. Just for theme
>>
>>172011410
If you want an ego boost, I'm an absolute trash beginner. We could duke it out. In the morning though. I gotta go to bed.
>>
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>>172011480
Hey sure man. My steam is LORD OF THE GAME
>>
>>172003923
What do you suppose to do with Snarksik after rushing to Eight Peaks and securing the southwestern portion of the map? Should I go towards Dwarven heartlands or remove the ghost dwarves and Tilea?
>>
>>172011437
Planets as the new provinces with countries as settlements?
>>
>>172011745
Tilea's good if you wanna bide your time and get your tech going. Fighting dwarfs sucks without proper orcs and armor piercing
If you're comfortable try helping out the greenskins if they're still alive and confederating them into your faction
>>
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>>172011745
>Rushing to Eight Peaks without taking anything else
Why though?
>>
>>172011913
Led to this a couple turns later
>>
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G O B L I N S
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Is Grimgor kickin that big spiky git Archaeon in da janglies da best fing Orckind 'az ever dun?
>>
>>172011913
>>172012008
Someone told me in a previous thread it is a good strategy. also I got lucked out and all other orc tribes in that area joined the conferedeation by Turn 30

>>172011873
There is no other greenskin faction left but me. I confederated them all and dwarves destroyed a couple of them. and I have zero technology because of rushing. I need a turtling strategy.
>>
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What are some gameplay elements you would want to see in total war?

Personally mine are:
>Global population - Taking too many losses hurts your replenishment rate/economy with time and it will need a couple of terms to bounce back.

>Empire-wide moral - Victories and Defeats affect your global moral: Having a heroic victory against a stronger force increases leadership of all your units while facing defeats against weaker enemies leads to war weariness.
>>
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guys some of my twwh mods won't update fully and it causes crashes for me in my saved campaigns

wat do
>>
>>172012552
Forgot to add: Both of those things reward players that win and punish those that lose so I would like to some events that could, by chance, trigger. For example, after a close defeat your people develop a desperate defiance of the enemy which would increase their moral instead of hurting it.
>>
>>172011769
Yeah there you go. Would be pretty rad if you ask me.
>>
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>>172007707
>That's one for the Book
>>
>Vlad has vanguard for all units
>put them right in front of enemy
Maximum spooky
>>
>>172012552
>Global population.
I'm having flashbacks of Victoria 2.
Every 5 years 2% of France's and Russia's poor would die from mobilization. All over the stupid fucking Alsace-Lothringen.
Not even every 5. If I saved and reloaded, they would break the peace treaty. There's nothing stopping you from doing it if you have a permanent core on the land, but it's still a massive diplo-hit and war exhaustion.
>>
>>172012679

start new campaigns with the updated mods
>>
>>172012318
Yes, Yes it is.

Why didnt Skarsnik ever get Grimgor a mount for HIS Birthday?!
>>
LUSTRIA RACES STUPIDLY OVERPOWERED, ESPECIALLY LIZARDMEN, CALLING IT NOW.

Dem boys will have 100 leadership.
>>
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It's literally only turn 30, this Legendary bloody handz campaign ahs been way too easy
>>
>>172012552
L O G I S T I C S

Like, fucking hell CA, this is a game about warfare, and you have literally zero logistics involved.

Where is my supply chains? Where is my population where I draw troops from? Why is my empire able to magically make the items each unit needs on unit creation? Why dont I need iron and places to smelt it? Why dont I have to transport those goods to soldiers? Why do armies magically regen in your lands instead of getting reinforced by new recruits who have to move across the land themselves? It makes so much fucking sense to have each unit made of units that as they die off, veteran ranks decreases, and as they survive and win battles, they gain veteran ranks. Why cant I attack supply lines to stop enemy armies reinforcing? Why dont armies need food? why dont they need medical supplies? why dont they need rest after long marches and battles, why is it only determined by a single turn of forced/unforced marching?

Im not saying turn the game into HoI/EU, but holy fuck is the campaign light on for content when it has no reason to be. Warfare is entirely based on strategy, tactics and logistics and current the only thing going for TW is the tactics part.
>>
>>172014683
Bloodyhell anon, what're you fielding then?
>>
>>172007705
>factions more diverse
>"clearly it is arr rook same"

Might as well make American Civil War- Total War if having a lot of generals and statesmen is all you need.
>>
>>172014807
Just basic savage boyz still

Thing is that Greenskinz just decided to confederate, giving me an extra 6 settlements
>>
>>172014549
From what im reading lizardmen appear to be crazy OP what is their weakness? They have near limitless numbers unbreakable moral the best magic of any creature. inb4 on the campaign map they only get units are fixed intervals of varying quantity and quality.
>>
>>172014683
I have a theory running at the moment that I think Legendary is actually broken. The AI is entirely passive and will rarely upgrade its units, or have any sense of 'progress' at all really.

I dont know what CA did, but at release the AI was like bloodhounds, if you became weak EVERYONE would descend on you, and that was true against AIs as well.

Now they just sit in their bases doing nothing.
>>
>>172014938
Lack of numbers. I suspect there will be a spawning pool mechanic, and you can only recruit in slow and small numbers. They also heavily rely on some core damage dealers, yes the majority of their troops are tough as fuck and take forever to kill but they cant dish out damage like a HE faction can.

Its sort of why Skaven and Lizards are enemies in being polar opposites. Lizards are tough as fuck but field small groups, while Skaven are wet paper but have thousands and thousands of soldiers.
>>
>>172014938
Lorewise it seems like the Skaven are the only folks that can hurt them, and even that got turned on its head.

I cannot think of any real weaknesses, like at all they could be given in TW
>>
>>172014938
Only able to replenish and recruit units in home territories I bet.
>>
>>172014938
1. Slow as fuck, like dwarfs
2. No damage, rely on attrition
3. No good range
4. No good arty
5. Pretty piss poor cav and flying units

In other words; what beats dwarfs beats lizardmen. Just dont get caught in melee with their core units no matter what or you lose.

Now taking one of their settlements, thats going to be a fucking nightmare.
>>
>>172015626
Speaking of settlements, it would be hilarious if Lizardmen got a -10000 diplomacy hit with any faction that sacks one of their settlements. It's to replicate that Lizardmen get pissed when someone steals the gold with sacred shit written on it. Bonus points if the game forces you to annihilate any AI faction that sacks one of your settlements when playing as the Lizardmen.
>>
>>172014938

Few ranged options, those they do have are close range.

Saurus are about as slow as Dwarfs, Skinks are about as fast as Elves, nothing in the middle.
>>
>>172014804
I really would love if the settlement building was more akin to civ (as in, for example, have production which determines how fast you can build a unit)
>>
>>172016006

Forgot to mention that Skinks are low leadership and easy to route, so outmanuevering a Lizardmen army isn't diffcult.

The only real fast options Lizards have are Terradon/Ripperdactyl Riders, Cold One Cavalry are about as fast as Boar Boys.
>>
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>>172003923
>lorefags on /tg/ are saying my favorite hero is a literal who

o-ok ...
>>
>>172016350

He is a literal who though.
>>
>>172016350

Yup anon he's a nobody, if you love him so much you should feel lucky he exists at all.

The supplement he is from revolves around Volkmar the Grim's battle with Mannfred. Helman has only 1 page of lore in the entire history of Warhammer in that book.
>>
>>172014337
That was the best part though
>>
>>172016375
>>172016472

well, I'm glad they included with because I finished my first legendary campaign with him. we've spent 300 turns together, its a lot of time.
>>
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>>172003923
>https://comingsoon.totalwar.com/
>>
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>>172017078

What if it is just Lustria and Lizardmen?
>>
It's pretty lonely here...
>>
So I've always wondered.
What does my leader's aura bestow other than a shitty +5 leadership?
I'm not about to invest 3 points to get brass lunged as Franz if that's all it does.
>>
>>172017250
What if its some sort of Renaissance era total war taking place between 1500 and like 1700. And CA made that image to make everyone think its lizardmen?
>>
>>172017250
Shit better be no more than $30, comes with a mini campaign, three LLs to start, and Lizardmen RoR
>>
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>>172017423
>points into aura size
>>
>>172017539
No RoR, mini campaign only, Final Destination.
>>
>>172017423
Holy Christ.
It is only a +8 leadership.
Get a fucking JOB!
>>
>>172017427
please dont get my hopes up
>>
Man I fucking suck at Orcs
Managed to beat all the others just fine on VH, but wherever I go with these guys I just get doomstacked from the other side. Plus all I can build so far is just basic Boyz
>>
>>172018069
Yeah, something about how I play gives me a hard time with some factions, Chaos and Greenskins being the main ones. I go back and forth between "this isn't fun so why play them?" and "I must persevere and maybe learn something!".
>>
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>>172017427
You know as well as I do that it's about warhams. history not until next year at least
>>
>>172018069
my best orc campaign I camped for ages (boring af) until I could get one good black orc army, then I steamrolled the badlands in zero time making up for time.
I was probably lucky though and was barely attacked during this time
>>
holy fuck i cant stop killing persians
>>
>>172018069
Orcs on legendary are ezpz, you just gotta get good my man

If you REALLY need an easier time, pick savage orcs and breeze through the ENTIRE game using nothing but the basic unit all for 11 skillooints or so

>Weapon strength: +12% for melee infantry units
>Melee attack: +12 for Savage Orc units AND +12 Charge bonus for Savage Orc units
>Melee attack: +12 for Savage Orc units AND +10 Charge bonus for Savage Orc units
>+25 charge bonus for being in Wurrzag's army

That means your BASIC savage orc gets

>39 melee damage
>74 charge
>52 melee attack

All for, what, 550 and 80 upkeep? YOUR ENTIRE ARMY HAS BETTER OFFENSIVE POWER THAN UNBUFFED GRAIL KNIGHTS (39 melee damage / 82 charge / 40 melee attack)

Let's not even talk about Big Uns, now that's where things get crazy
>>
>>172018993
Damn son
Fuck Grimgor I'm rolling this

Any idea how to counter archer cavalry?
>>
>>172019335
Arrer boyz
>>
>>172019335
Wolf riders should be faster than them and able to deal with most things, or at least hold them in place while the Boar riders get there.
>>
>>172019463
>bothering with wolf riders and boar boyz

pshh, just need more arrer boyz and savage orc boyz
>>
>>172004423
>Gets murdered by queek
>>
The hell am I supposed to use empire captains for in battle?
They get wrecked by anything I send them at it seems.
>>
If TWWH2 is actually revealed on the 31st then release will probably be sometime in September.

>High Elves
>Dark Elves
>Lizardmen
>Skaven

Pre-Order
>Dogs of War (Tilea/Estalia)
>>
am I missing something or can peasant economy be totally ignored in favor of slightly less lucrative industrial economy?
>>
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IF OUR LORD IS T'BECOME KING I save nearly every battle as a replay and then never watch them
>>
>>172018993

Yeah but only Wurzzag gets anything to boost Savage Orcs. There is no generic lord equivalent.
>>
>>172015626

>piss poor cav

Is cav really a weak point for lizards?
They have cold one cav to run over armoured infantry, flying cav for eating skirmishers, more flying cav that is essentially a low-armour gyro and finally their lords have a good selection of mounts to give them mobility on top of tremendous killing power.
Just thinking of what the animations will be like on that T-rex mount gives me a semi.
>>
>>172019852
>ignore farms
>can't double-up econ buildings
>>
>>172006223
room for creativity that they don't use at all, there are literally like 2 spells in the game, a lame vortex and a lame projectile, the game is incredibly bland and "safe"

where are varied schools of magic with crazy spells? where are interesting campaign map mechanics? where are battle maps that are actually fantastical and twisted? chaos corruption is just a red tint, undead corruption is just a green tint, both of those only give minor attrition
>>
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Stop playing fantasy
>>
So how do I get my retarded Baersonling vassals to take a town? I raid it to wipe out the garrisons with them, then they just keep raiding them outside the town.
>>
>>172012552
total war empire had that, kinda, if you won a heroic victory your public order would go up from "patriotic fervour"
>>
Do you guys think the Old Friend will have some relevance to TWWH2?

Seems weird they're getting announced after TWWH2 is.
>>
>>172006223
ahh this image brings me back

Good ol warhamme 6e
>>
Does cavalry in TWW feel slower than other games in general or is it just the Reiksguard I'm using?
>>
>>172019914
piss poor cav is a meme that comes form tabletop game

saurus cav was pretty solid. however in a world where nearly half of factions had some kind of op or underpriced cav unit, or some equivalent, surus cav was nothing to write home about. Also fact, that lizardmen had stegadons that could fill similar role better or cheaper, didnt help either.
>>
>>172020138
Baersonlings practically never ever expand. They're there for replenishment and that's it. And I hope you're aware that they can't even settle outside Norsca.
>>
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>>172020205
>getting announced after TWWH2 is

SteamDB shows CA has had a release candidate and now 2 iterations of an internal QA build for a TWWH DLC. I'd be willing to bet Old Friend is revealed along with TWWH2 and released not long after.

And yeah it seems like it'll be related some how to the sequel but for the life of me I can't figure that one out. All I know is that I'll be fucking pissed if Empire doesn't get a 4th LL and an alternate start.
>>
>>172020294
I'm trying to hand hold them to at least get this one province then give them some cash to be a little self sufficient. Though I guess just heading straight to mess up the big tribes until they submit may be a better use of time.
>>
>>172014804
You do realize, that AI is too stupid to take care of all this, so they'd just be coded to ignore it like they do with public order, diplomacy restrictions, income, LL management etc.
>>
>>172020090

CA was being incredibly careful with magic, and rightly so.
Look at release Bjuna or Devolve.
Magic plays a large part in battles, whether its buffing the shit out of your lines, healing your elites or fucking up entire units.
I think the only issue is that some spells stand out more than others, and those that do are game-changing as opposed to game-affecting. See: Net of Amyntok, Wind of Death, Foot of Gork.
CA would probably like to implement more shit straight out of the lore, but it seems like they struggle to make magic unique, impactful and balanced. They can only pick two.
Once we get lizards and HE with High Magic which contain a metric ton of FUCK YOU as opposed to weedy buffs and shitty vortexes, then maybe we can see some buffs/changes to normal magic to make it not quite as paltry, as the multiplayer crowd with have something way more gay to whinge about.
>>
>>172020397
That's a waste of time. They' have no use outside of being an early base of operations, and often gets wiped out after a while anyway. Don't use too much time in the rest of Norsca either, it's not worth it. The easiest way is to wipe out Varg and befriend Skaleling so you have one big tribe behind you. If they attack Baresonlings, just let them.
>>
>>172015868
Annihilate? No, it should require you to at least get the same amount of gold (sacred shit) back, either by raiding, sacking or from battle rewards.
>>
I played mannfred and get bored after 20 turns, but somehow really enjoy vlad&izzy. How should I build these 2? They look like spellcasting type but there's also attack and defense buffs for them
>>
>>172014549
And no armor.
Crossbows to the rescue, boys.
>>
>>172020614
*scaly-skin's you*
>>
>>172015626
>Slow
Why?
>>
>>172020684
Dinosaurs aren't renown for their speed.
>>
>>172020684
You can run faster than every reptile.
Iguanas top out at 21 mph.
>>
>>172020725
then you don't know shit about dinosaurs
>>
>>172019894
Doesn't really matter. All savage orcs in his faction get crazy recovery boost that scales with the number of province capitals you control. They recover about as fast as undead with full undying horde. Use Wurrzag as a scalpel and the rest of your stacks as a heavy bludgeon.
>>
>>172020757
I'm sorry you have autism.
>>
>>172020725
But birds are hella fast anon
>>
>>172020781
>crazy recovery boost that scales with the number of province capitals you control

I'm not aware of this
>>
>>172020826
We're talking big lumbering triceratops and stuff here.
>>
>>172020750
I cannot outrun a man sized raptor anon. I assure you.
Plus skinks are zippy as hell, theyre going to be like Goblins and ungors but l9yal, god help us.
>>
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>>172020852
Yeah, but it's only for savage orcs. So I usually formed a frontline out of them even when Black Orcs would be theoretically better. And I had normal boar biguns for that anti-large. In my legendary wurrzag playthrough my armies mostly looked something like this.
>>
>>172020942

What's the chariot for?
>>
Let's play a fun game, it's called ...

Guess That Iconic Unit or Lord Who Wont Appear in the Base Game but Will in a Later DLC!

Lizardmen
>Stegadon
High Elves
>White Lions of Chrace
Dark Elves
>Kharibdyss
Skaven
>Doomwheel
>>
>>172021220
For sick charges through the enemy infantry ranks, a good one just destroys their morale and models. Also gives me something fun to micro.
>>
>>172021339
>White Lions of Chrace
Hell no, those guys are the coolest.
>>
>>172017078
>it's historical America: Total War
>includes all the indigenious tribes and civilisations from both americas
>conquistadors work like chaos in Warhammer
>>
>>172021339

>Skaven

Too many to choose from tbqh
>>
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>>172021339

God i fucking hate Skaven but they have so much cool shit.
>>
>>172020283
They only seem slow when I'm looking at them, as soon as I move the camera somewhere else they already managed to run around and fuck up my artillery.
>>
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>>172021339
>>172021421

Nah Skaven are gonna be the fucking Vampires of the sequel. Full roster, tons of great lords through FLC and DLC because they're the pet faction of the devs.
>>
>>172021339
>Kharibdyss
>Iconic
>>
>>172020354
>tfw Old Friend is an Empire LL
>is actually a mercenary
>alternative start in Lustria
>it's Marco Colombo

In all honesty, it should be Long Drong and his slayer pirates.
>>
I am so excited for the expansion TWW is the best game in recent years.

Any idea what the pre-order DLC might be?
>>
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I hope the New World gets some conquistador/pirate themed units.
>>
Yeah I can't wait for a total war game set in fucking jungles again

>view battle
>can't see anything
>>
>>172022054
Pirate zombies plz
>>
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>>172022271
>>
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How will you play the expansion in your first play though?
Will you play it with the big combined map or will you play your first campaign only with the new map?
>>
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Ancient Empires NEVER holy fucking shit stop trying already
>>
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What goes on here? I know there are chaos mongols, but what happens there? Seems like an even worse place than norsca because there is no sea separating the steppes from the chaos wastes.
>>
What's up with the legendary AI being much more braindead this patch, especially after the final Chaos invasions?
>>
>>172020354
>an old friend
A new empire legendary hero available temporarily for recruitment when you have the Colleges of magic. A long time friend of the Empire who helped defend against Chaos at Kislev which will also be playable. None other than Teclis.

Ties in with new world. You know it makes sense, they can transition him to new faction as we've seen done with vlad.
>>
>>172022496
Depends on what they reveal and what faction mechanics interest me the most.
>>
>>172021419
I would be most hype for this or Bronze age.
>>
>>172021339
Oh man, I forgot about those white lions, wonder how they'll do hem, just a mixed unit with one set stats or like Rome2/Attila's dogs.
>>
>>172022628
Big steppes filled with monsters and throatsinging chaos huns, crazy savage orcs and wolf-riding hobgoblin mongolians.

The Tamurkhan campaign book does give some details on some of the tribal alliances and such. But it's never really described in depth.
>>
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>>172005328
historical titles are history
>>
Medieval 3 when? Empire 2 when? no more fantasy shit please.
>>
>>172023172
Stop whining, neither will be here before 2018, if not 2019.
>>
>>172023224
Sorry bro.
>>
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>>172023172
>mfw China shitters get what they want and we won't have an European Total War for several years
>>
>>172023172
>literally one fantasy total war ever out of about a dozen titles
>CAN WE STOP IT WITH THE FANTASY SHIT
>>
>>172023172
I feel your desperation but what's the point? you still have amazing mods and a lot of titles to play.
>>
>>172022783
>Bronze age
>the game ends with a Thera eruption that fucks you up beyond repair while endless stacks of migrating tribes assault you on all fronts
I'd play it.
>>
Total War: Finland WHEN
https://www.youtube.com/watch?v=CJhi43RntJk
>>
>>172023470

You have Attila for that.
>>
>>172023409
I just don't want an elves and dwarfs total war.
>>
>>172020492
Anyone?
Maybe Vlad with all spells and Izzy being melee specialist?
>>
>>172022783
>>172023448
>bronze age total war set in the levant

my dick

>Gilgamesh story campaign
>>
>>172022223
God I hate forest battles.
I know there's an option for removing foliage but even that doesn't go far enough. The only thing I want to see is the tree trunks.
>>
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I wonder why I bother playing multiplayer, before this it was 5 steam tanks
>>
>>172023768
>playing multiplayer TW
>ever
>>
>>172023768
Must've been fun
>>
>same 5 factions asking for a military alliance every turn
holy shit why can't I turn this off somehow. and I'm only 13 turns in with no diplo bonuses
>>
>>172019852

You suffer replenishment debuffs and shit too if your peasant economy goes over.
>>
>>172023768
Its a shame but multiplayer sucks dicks.
They need to implement army limitations and/or an attack/defend mechanic for it. And army selection before queue so you have to take something balanced instead of custom building for opponent.
>>
>>172023975
Yeah, a retarded AI is da best.
>>
>>172022223
>>172023619
They could have just make the unit flags rise above the trees so players get to know where they are. Even the fucking trees block the flags and AI can see-all-know-all, which is beyond bullshit.
>>
>>172023768
ahhh I remember my good ol shogun 2 MP days

>14-16 units of matchlock ashigaru
>1 mangonel (cannon after the mangonel nerf)
>2-4 units of spear cavalry

My god you should have seen those games
>>
>>172024170
trees block flags in real life too
>>
>>172024170
I just go full viking through the trees.
>>
Old Testament: Total War would be fun.

>Egypt
>Assyria
>Babylon
>Persia
>Israelites
>Moabites
>Edomites
>Philistines
>Myceneans/early Greeks

The closest thing we have to a Biblical TW is the Rise of Persia mod for Rome.
>>
>>172022496
On the big combined campaign map.
I always choose the biggest map. In my first game in Civ 5 (which was my first civ game) I played on the largest map possible with the max number of civilizations. I never played Teutonic, Crusader or Brytannia campaigns in Medieval 2 or any other minicampaign in any Total War because i didn't like smaller scope. I prefered to download Stainless Steel to play as Teutonic Knights, so i could later go to the holy land. Even in games i play only for a while (Age of Wonders III and Dragon Commander) I always go for the biggest map that is possible.

I like to have something going on in the rest of the world even if it is so far away that i will probably never bother with conquering it. It makes the world feel more alive, and i always think that maybe i will still have the will to play after all those turns, so I will need more lands to conquer.

The only exceptions for me are campaigns that are vastly different and add something that i can't do in normal campaign. Like Americas campaign in Medieval 2, or that steampunk scenario and colonization scenario in Civ 5. But i don't see any reason to play only The New World or only The Old World campaign when i can play both at this same time.
>>
ORDEEEEEEERS

MY LIEGE

I WILL SPEAK WITH THEM AT ONCE
>>
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educate me on pike and shot

is it just naploleon with less cannons and pikemen mixed into your line infantry?
>>
>>172024686
It's the odd transition period between medieval and musket.

The real battles in the age of discovery were being fought on sea. Golden age of piracy and all.
>>
>>172023768
Such a shame, around release multiplayer was a blast to play
>>
>>172024686
Its more complicated than that, depending on where in the Renaissance you look.

But it is basically all the armor and weapons of the late medieval period slowly being phased out for half armored pike/shot infantry and cavalry.

So if done in the early period, gameplay should be a lot like
>End game M2 units for start
>Mid game very early gun units and dismounted knights
>Late game lots of pikes, guns and light cav in chest armor

Its probably the most diverse time in human history for weapons and armor.
>>
>>172024686
The pike was to brotect the musket while it did its job. It discouraged cav and infantry from making into the musket. The two sides would shoot intill one side routed. The pike rarely fought as if it tried to engage another formation both sides would die in droves and unlike in videogames people tried to not die.
>>
>>172024686
Look at the flanks!
>>
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>>172023768
bam, problem solved

Chaos/Drawfs get a strong infantry advantage, no more triple shaggoth/gorebull crutching, elite units can be stronger without being oppressive, Greenskins rely on numbers, non-AP units are viable.

And also a lower chance you lose the game at the army selection screen
>>
>>172025015
I know, why in flying fuck wasn't this implemented
>>
>>172023470
>There will never be a Finno-Korean Hyperwar video game
>>
>>172024801
>The real battles in the age of discovery were being fought on sea.
The real battles in TW are fought on land

Because CA cant make interesting water combat that isnt just
>awful awful boarding actions
or
>oh look, my 8 cannons beat his 6 cannons, surprise!
>>
>>172024686
The part I don't understand about Pike & Shot is how the fuck didn't these big Pike & Shot squares get wiped out by cannons?
>>
>>172025078
People were always butthurt about it in TT for some reason.
>>
>>172025117
pike and shot naval gameplay would be like empire/napoleon i.e. actually interesting
>>
>>172025117
I would pay full price for a well realised naval warfare game. Either from the level of one ship or commanding a fleet. Master and Commander the game yes please
>>
>>172025204
>pike and shot naval gameplay would be like empire/napoleon
> i.e. actually interesting
Pick one

Line ship warfare aint interesting. Unless you are actually on the ship, ship warfare is never interesting.
>>
>>172025186
No they weren't, without those rule you clearly see what happens. Faction identities go out the window and a game already plagued with cheese would become a literal fondue factory.

Some people don't want the army limits because they enjoy seeing 12 minos and 7 Bestigors go cntrl+g and right clicking your opponent and watching the animations play out for an entire campaign.
>>
>>172025078
Because most people dont take MP seriously.

Only /twg/ is that retarded
>>
>>172025276
>Line ship warfare aint interesting
This is honestly the most painful thing I've read all day
>>
>>172025398
Empire fag pls go, no one liked your games
>>
>>172025360
Wanting to just play fun battles instead of facing nothing but steam tanks is "taking seriously"?
>>
>>172025276
FOTS naval battles are ok.
>>
>>172025358
>Worstigors
>ever
>>
>>172025137
I believe at the time cannon at range couldn't hit shit and close in its easily overrun.
>>
>>172025457
Yes

Lighten the fuck up, autismo.
>>
>>172025358
>No they weren't

Every article on 1d4chan about WHFB tactics has an obligatory complaint about army restrictions.

I don't know why a lot of people didn't like it but they did.
>>
>>172025441
Nah Empire was good.
>>
>CA manage to implement all factions on a single map grand campaign and maintain the standard we have now

Will this be one of the all time great games?
>>
>>172025568
Yes.
>>
>>172024462
>Early period (1400~1100 BC)
Egypt is the super power of the region.
Various 'ites'.
Joshua's conquest into Canaan.

>Middle period (1100~800 BC)
Israel and Philistines are local powers.
Monarchy and various kings and wars.

>Late period (800~500 BC)
Downfall of Israel and Judah,
rise of Assyria and Babylonian empires,
culminating with the Persian empire.
>>
>>172025563
>Empire was good
Pfthahahahah. Wow, okay revisionist historian. Sure it was.
>>
>>172025360
Even in campaign how nice would it be if those random beastmen spawns AREN'T filled to the brim with minotaurs for no reason. Or if Tilea ISN'T rocking 4 doomstacks of full greatswords on harder difficulties

It gets to the point you can only play with 10% of your roster in order to counter the AI doing the same thing.

>>172025538
>1d4chan

memes aside, what is a good thing that comes from no limits gameplay wise? Instead of elite units adding more tools to an army they just become the army
>>
>>172025568
The new world being connected could also work.
>Old world factions wanna go to the new world to sack lizardmen cities which are litterly made of gold for huge amounts of cash so old world and lizards will see each other
>The dark elved will go to the new world to rape babies and high elves to save it so old world will see elves
>Skraven should have a start on the old world or else really CA?
>>
>>172025563
I really enjoyed it but for the stability/optimization issues.

TW:W just feels much more "solid" as far as under the good stuff, than Shogun 2 or Empire
>>
>>172025687
>Pfthahahahah
Bitch please fuck off.
>>
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>>172003923
Send help.
Please.
>>
>>172025137
But that's exactly what happened. Lighter field guns that can reposition easily and more linear infantry composed of musketeers.
>>
>>172025568
No, because they are not fixing core gameplay issues like the awful AI, lack of difficulty or horrid pacing where you might have a few early turn challenges and then absolutely nothing interesting happening until you paint the map one province at a time.

Considering all up the full experience is going to be something above $350 I would expect some basic work fixing this shit, but they wont. Hopefully the next historical title doesnt make the same mistake, it might be the biggest reason why people would move onto a new TW game, just so they didnt have to deal with a campaign thats so easy.
>>
>>172025797
AHAHAHAHAHA HOW DO YOU FUCK UP THIS HARD
>>
>>172025137
Cannons at the time were large and heavy as fuck so they were mainly used during sieges, mostly by the defenders and sometimes by the attackers to bring down walls.

Cannons being used as field artillery didn't really see use until after pike and shot's time had passed and we start heading into line infantry and Napoleonic warfare
>>
>>172025756
There's that Skavenblight ulcer on the current Grand Campaign map
They might have a tunnel exit there instead of sailing across the oceans
Maybe they start in New World, but research a Grand Tunnel to the Old World
Or perhaps they can get across to Old World only once an Old World power has reached New World - this will parallel the spread of Syphilis in real life!
>>
>>172025797
How? Like even in a nightmare situation how did you not just bottle up in rome and laugh?
>>
>>172025756
That's what i meant by single map grand campaign, all inclusive. All connected, no transition zones.
>>
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Am I the only one who prefer Medieval over Medieval 2?

>More gritty, realistic and authentic atmosphere
>Better music
>Armies marching sounds better

Medieval 2 is too light, vibrant and foggy. It's like they smeared a layer of vaseline over the game.
>>
>>172025932
Thats literally whats happening

Why do all you fags think the campaign map will be separate? How do you not know what a standalone expansion means?
>>
>>172025513
>>172025823
>>172025876
Thanks. I guess my Medieval 2 level history knowledge led me astray, I thought cannons were already pretty good by then. So Pike and Shot was pretty much the best general purpose Anti-Cavalry and Anti-Other-Pike-And-Shot squares formation then?
>>
>>172025934
CONSTAT
>>
>>172025756
I really hope it's viable to go full-conquistador and send a spare stack over to Lustria for fun plunder times.

I've no idea how they're going to cope if there's no naval combat in this expansion. The only land route between the main three factions is the tiny isthmus.
>>
>>172026084
>I've no idea how they're going to cope if there's no naval combat in this expansion.
Autoresolve

This is not a hard concept.
>>
>>172025934
Medieval 1 was my first total war and I loved it I even remember modding it so that every province was a playable faction man was playing as the Teutonic order fun. I recall one game in the vikings expansion still my fav expansion of all the TWs I assassinated the king of Mercia who had no hear as I was rorally married to him for almost all his land. And the mongals were unstoppable.
>>
Yes.
>>
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>>172025846
>>172025907
Because I was else where.

Soon we will return.
Soon.
>>
>>172025934

When your third point about why you like a game better is "army marching sounds are better" even you know you're talking shit for the sake of being contrarian.
>>
>>172025934
Speaking for myself, Medieval 2 was absolutely jaw dropping at release
Rome was gorgeous and fun as hell, absolutely, but Medieval 2 bringing all that variety to full 3D just blew my shorts off
I think I probably had almost 50 hours in the demo before I saved up enough for the Full Game
>>
>>172026114
Well yes. I was exaggerating a little.
But Dark Elves and High Elves are all about their navies. It just seems unsatisfying to do the whole thing with number crunching.
>>
>>172025835
The lack of polish on AI elements during campaign and some of the smaller things like diplomacy, quest issuing and the like are concerning. I can't see the experience as anything but frustrating if they don't take the time to tie everything together properly once they've completed introducing content. Maybe we can hope that they're waiting for all that to be available before balancing it out.

I dont expect any change to Battle AI but you can still make a challenge of it by not cheesing shit, avoiding abuse and purposefully gimping yourself.
>>
>>172026137
nigga you could literally defend rome with a half stack of hastati against pretty much everything that isnt 3 full armies

How do you fuck this up ?
>>
>>172025934
>Am I the only one who prefer Medieval over Medieval 2?
I think so, yeah.
>>
>>172026187
I think he is just talking about the feel between the two games which I agree medieval one has the best atmosphere of all the games next to attilia.
>>
are mounts worth it? the stat trade for health is quite a shitty tradeoff.
>>
>>172025994
Pretty much.

As far I understand pike and shot warfare it goes as follows:

Both sides line up their pikes. Dispersed through the ranks and on the sides are gunners. Both sides advance and take shots at eachother while waving their pikes about.

On the flanks the cavalry advance and fight eachother with a mixture of heavy and light cavalry.

The winning cavalry then rides around and tries to fuck up the other side's gunners and then the pikes advance to punch through any weakness in the formation. Generally by this time the side that's lost its cavalry and gunners is breaking and retreats.
>>
>>172026487
flying ones are for mobility, and stuff like wyverns cause fear and terror which is nice. horses are questionable
>>
>>172026137
>burn everything and take over britannia

Senpai that's an attila meme, you're in the wrong game.

still applies though, burning everything and going to britannia always applies
>>
>>172026487
Those stats in the preview are bugged. You always come out the better for the mount in my experience, aside from losing the ability to climb walls.
>>
>>172026376
I only play on easy and this was my first time on hard difficulty because people said that was the way to play.

I'm getting smashed, my public order is shit and the only way I can win battles is with 2v1 stacks and even then i'm at around 40-50 percent casualties. How the fuck do you people play this game on this difficulty?
>>
>>172026672
>public order is shit
build the building that boosts public order
>only winning 2v1
git gud
>>
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>I only play on easy

Fucking christ anon
>>
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>>172026672
>i only play on easy
>>
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>>172026672
>I only play on easy
>>
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>>172026672
>I only play on easy
>>
How does one play elves, i literally always forget the tree of ages and get fucked on the campaign, should i just go and destroy the other elves and just camp there or wtf
>>
>>172026594
>>172026661
thanks guys
>>
>>172027159
You can start confederating at Oak level 2 or something, at that point you just eat them up
I always stay somewhat friendly with the other elves
>>
>>172027159
Turn everything into trees
>>
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>>172026672
Not even on normal?
>>
>>172021339
High Elves will probably loses their Phoenixes.

Stegadon is pretty core, I'd imagine lizzies lose the Basilidon (hope not, as smashing fools with a tail whip would be fun) or the Troglodon.
>>
>>172026672
how are you this bad?

why did you go straight for Britain?
>>
>>172026672
be better at the game
>>
>>172026672
>people said that was the way to play.
Just...
>>
>>172026672
Most of fuckers here play on easy using trainers.
>>
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>he plays on anything under Legendary

I suppose if you want to avoid the stress x
>>
>>172026672
It's literally impossible to fail in combat as Rome unless you are heavily outnumbered. Your starting unit is as good as every other factions middle to late game units.
>>
How do I get good as the poopoo peepee men?

How am I supposed to counter proper armies and walled settlements with my angry furry armies, particularly early on?
>>
>>172027967
>toblerone meme frog
Now I've seen everything.
>>
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>>172027498

>Sympathizing with casuals
>>
>>172028191
You aren't supposed to. Just move on, pick out the undefended small towns and bide your time until you can get a proper murderstack going. Always remember to finish your movement with hidden camp.
>>
>>172028191
What a newfriend.
>>
>>172028191
You don't.
>>
Post more memri
>>
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>>172028752
>>
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>>172028752
>>
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>>172028752
>no option for domestic abuse when it comes to families in Attila
>>
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>>172028752
>>
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>>172028752
Legit some of the funniest shit I've seen in a while
>>
>>172028993

that's because there are no Muslims in it Anon
>>
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>>172028752
>>
>>172029307
smacking a hoe predates the coming of Islam though
>>
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>>172028752
>>
>>172029307
>what is Age of Charlemagne's Emirate of Cordoba?
>>
>>172029356

true dat. i guess beating the negative trait out of wives would be nice
>>
>>172029409

silly anon, Islam has nothing to do with Islam
>>
>>172022515
No.
>>
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RIGHT, YA GITZ.

Which Legendary Lords do you think we can expect from the new four factions? Who would you love to see more than most??
>>
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>>172030249
just face it anon, its september 2016
>>
>>172026672
Leave this general until you can play on Very hard/very hard with ease, the only time one should struggle is if you are up against a doomstack with gold tier elite units
>>
>beat the shit out of 6 orcs shit quest for Ghal Maraz
>Weisland being MY GREATEST OF ALLY declares war on Averland
>get dragged into said war, beat the shit out of Averland
>FUCKING CHAOS SNOW NIGGERS DECIDED HURR DURR WE ATTACK NOW
>can't even hunt me some greenskins

REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
>>
I confederated Mousillon as vlad but he was wounded when I did it. It says I can recruit him now he's healed but I cant seem to yet. Do i have to get a building or something to recruit him?
>>
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>tfw removing austrians
>>
>>172028191
Early game you don't take any walled settlement, not without having more minos and cygors. As soon as you start, remove the other army so you only have one at a time, and only keep less than 10 units so your base income won't get tanked. Rush for growth upgrade, encamp at the end of your move; raid the capital and raze minor settlement when you catch them off guard; always check opponent's and calculate your route so you don't get caught with your pants off; avoid large army but bully the ones you can win against, only use beast path to get out of sticky situations.
Beastmen is pretty easy to get. Try mini campaign to get a feel for their play style, I figured how to roll with them from that.
>>
>>172030351
>Skaven - Grey Seer Thanquol, Queek Headtaker, Lord Skrolk
>Lizardmen - Mazdamundi, Kroq-Gar, Tehenhauin


Don't know enough about the elves to say at the moment.
>>
>>172030845
Never make millitary alliances.

They'll just drag you into shitty wars. Only have defensive ones, and still try not to form one with everyone you meet in case they declare war on each other.
>>
>>172031093
>Have a military alliance with Karak Hirn and the Dwarfs
>They declare war on each other
>Decline to join war and break my alliances
>They both hate me for breaking a vow
>They resolve their conflict and confederate with each other
>Now the confederated faction hates me TWICE AS MUCH because I broke two vows

Never again.
>>
>>172030351
High Elves are almost certainly Teclis, Tyrion and Alarielle
>>
>>172031280
THEY
HAVE
WRONGED
US
>>
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>>172030351

My boy Malus
>>
>>172030917
IIRC you need welves dlc if you want to re recruit Red Duke.
>>
>>172030961
g'day m8! chuck a shrimp on the bar- augh :D
>>
>>172031419
holy shit thanks CA
>>
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>>172030961
>Napoleon
My fellow Patrician.
>>
why there isnt a option to play red duke? so fucking dum
>>
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We have taken the walls, hail-praise Skavenblight!
>>
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>>172031280
That's some 2-face fuckery the AI pulled on you there
>>
Lorewise how did brettonians take cities?
>>
>>172031912
Honorably.
>>
>>172030351
>HE
Alarielle as faction leader, Tyrion, Teclis, Eltharion and Alith Anar. Maybe Korhil.

>DE
Malekith as faction leader, Morathi, Malus Darkblade, and Hellebron, and even though I'm not sure about it I'm hoping for Lokhir Fellheart

>Skaven
Thanquol as faction leader, Queek Headtaker, Ikit Claw, Skrolk and maybe Snikch.

>Lizardmen
Either Kroak or Mazdamundi as faction leader, Kroq-Gar, Gor-rok, Oxyotl.
>>
>>172031912
Trebuchets
>>
>>172031912
Chivalrously
>>
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>>172031795
The advance is slowed. Unacceptable. Humans block the street while they shoot-launch death into my ranks.
>>
>>172024237

I saw someone make this same argument on the Steam forums. First and last time I bothered with that wasteland.

kys btw tbqhwyf
>>
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>>172032109
Other paths are held as well, but they cannot contest every street. Those guns will be silenced
>>
>>172025716

All it really adds is freedom to do something different for some themed/challenge scenario. But people don't use it for flavour, its either to cheese or to troll.
There should be an army limits option in multi, people who have it checked queue together in quick battle.
>>
>>172032326
How much of a hassle is this to play a campaign on?
Buggy mess or smooth sailing? Fun?
>>
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>>172032326
Aha! Two units have found a way-path. They shall slaughter the cowards hiding in town center.

>>172032483
especially fun, since I'm playing the 1.5 beta, haven't had a campaign crash yet, though normal menu crashes from vanilla persist
>>
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Where were you when Franz and co. saved the empire?
>>
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What campaign do i start on the old world on legendary? i have played all of them almost so what do i play which faction?
>>
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>>172032810
There were more man-things than expected. Still, one group of cannon is removed.
>>
What's a good counter against 15 chaos chariots REEEEEEEEEEEEEEE?
>>
>>172033253
ASININE MORTAL
>>
>>172032964
Well, what's your favorite faction?
>>
>>172033253
BEYOND YOUR COMPREHENSION
>>
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>>172032964
Here friend, let Kek guide you
>>
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>>172033253
>15
Small time MORTAL
>>
>>172033335
Encountered them as empire.
>>
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>>172033215
Their defense wavers, soon the city will be mine!
>>
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>>172033253
Good imperial bullets made by the finest craftsmen of nuln and blessed by priests of morr handled by true men of the empire.
>>
>>172026487
Changing a mount shows only raw stats, not buffed like your current ones
>>
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That's just rude man
>>
>>172021339
Basilodon or the blind lizard mount for the skink priest will not appear

The flying chariot for the HE

Kharibdyss or that blood caldron thing

Skaven will probably lack all the Pestilens unit so it's sold in a lord pack
>>
>>172012552
>that fucking hank hill butt
no way that can be real
>>
>>172033512
lets roll
>>
>start Empire campaign as last faction since they look like generic flamboyant human army
>get acces to steam tanks
>woah pretty expensive for armoured cannons
>built 3 and transport them to my main army accompanied only by low level lord
>get cought by nordic full stack on the the way
>oh well let's try them on the battlefield
>they shoot like normal cannons, nothing special for that high recruit price and upkeep
>enemy army closes in
>let's see how many they can shoot down before dying
>THEY START TO RAM INTO THE ENEMY AT MELEE
>NEXT THEY SHOOT STEAM AT THEM
> receive almost no damage since the enemy has no AP units
>proceeds to kill and route the whole army

Wtf why haven't I played as Empire sooner.
>>
>>172033964
Burgundy btfo
>>
>>172035006
Karl does not appreciate it when you bring him his tanks full of scratches
>>
>>172028752

>>>/gif/10304761
>>
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>>172003923
>tfw let stirland get too big and so you declare war against the vampires and decide to let them weed stirland out a bit so you can confederate them later
>>
>>
Is the Call of Warhammer mod better than TW:WH?
>>
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>Only recently realized raiding your own provinces is great way to make rebellions appear early and using them to level / make sure they don't appear while you fight other factions.
WURRZAG
>>
>>172037193

Now that's brutally cunning.
>>
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>>172033702
The defenses are overrun, skaven swarm-swarm into the plaza, victory is near.

>>172037081
depends on what metric, BotET is a fuckton huger than TWW, but lacks the magic system and graphics. It has literally every faction and setting you could want though.
>>
>>172037081
Only in the sense that it has more stuff in it and it's free
What they've been able to do is impressive but it's not really comparable to what's in TWW
>>
>>172012552
Empire Total War had something like the latter. Honestly, I feel like Empire Total War had a lot of great shit that just wasn't really fleshed out, or the game itself felt a little restrictive because of the way you start out.

Like, take global trade. You can get resources to trade, and they're worth a certain amount of money, and there's a vague global market for them...that in essence only arbitrarily changes over the course of the game. Wouldn't it be more interesting to base it off of what resource is getting traded the most, or what trade is getting cut off by raiding or war?
>>
>>172037193
The main problem is you sacrifice a lot of income by doing so, so essentially what you're doing is paying money for experience. You can also do this with other non-horde factions, and "raiding your own territory" can be pretty useful when there's not much else going on and you want to level your lords up.
>>
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>>172036981
>>
>>172012552
It's a pretty minor tweak, but I seem to remember CA noticing when making Rome 2 that a lot of players autoresolve battles, and decided to focus more on the campaign map because of that. I think what they need to do is create an incentive for players to fight battles manually even though they could otherwise autoresolve. An easy thing would be to increase the amount of experience and chance of getting good traits your general got by fighting battles manually versus autoresolving. The issue is that for many players there's not much incentive to fight manually when the balance of power is shifted too far in your favor or against you, and players focus on battles where they know that their manual input can make a concrete difference between victory and defeat.

If CA really wants players to fight more battles, they need to create some sort of reward or incentive for doing so on the campaign map beyond the thrill of the battle itself.
>>
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>Gobbo archers

What is he scheming?
>>
>>172038145
None of the other boyz wanted to pick up the fucking bows so he slapped some gobbos into shape and hopes for the best.
Sometimes a greenskins gotta do what the boss tell 'im to.
>>
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>>172038145
Me archers, Bootlicka! give me back me archers!
>>
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>>172038145
>Fight Skarsnik as Dwarfs
>I only have infantry for reasons I forget. I think it was a stack of stragglers I was sending home to reinforce.
>Skarsnik only has night goblin archers
>They're all on skirmish mode and my little stunty legs can't catch up with them

Aaaaaaaaahh
>>
>>172038891
TRICKSEY
>>
>>172038126
Autoresolve is now primarily influenced by a stat Lords have that is increased through skill points, leveling up, including Heroes, and by simply doing manual battles with that Lord.
>>
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>>172037314
DIE-DIE
>>
>>172021339
Is Doomwheel even hard to do?

Just use Steam Tank behavior and mix it with chariot behavior.
>>
So im thinking that owning both warham games will give some kind of bonus besides just being able to go across the ocean

I'm thinking Vampire Coast or Estalia as playable factions
>>
Will anything ever top minotaur charges?
>>
Considering that all my units had almost no HP left since I just occupied a settlement, I'm surprised I manageed to come out on top

yet again Karl and my empire captain put in some serious fucking work taking down their lord and B A T S
>>
>>172039780
The percentage of people willing to buy the full priced new world that havent purchased the old world has to be very slim. Bonus' are nice though.
>>
Second time I've flubbed an Orc campaign

What the fuck is the step by step guide to handle this

Empire Secessionists have nothing on the Red Fang tribe
>>
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>>172033512
HEART OF THE CARDS GUIDE ME
>>
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>>172039967
Fug forgot image
>>
>>172040059
if you da green prophet fucking max out the savage + for melee and charge then just fucking rape everything
>>
>>172040059
Gobbo archers
Nothing but gobbo archers
Gobbo archers is da bezt
JST MOAR ARCHEIERS
>>
Can you change religions in Attila or Rome 2?
>>
>>172040160
I'm playing ans Grimgor and max out Da Boyz as quickly as possible for the same effect

But what's killing me are the fuck load of enemies on all sides.

Going south to kill off the Red Fang opens me up to being murderd by Karak Adzulwhateverthefuck next to me

Iron Rock is a perpetual jutting out "Pls fuck me daddy" sign to any Dwarf, Orc or Border Prince doomstack to destroy

I just can't raise enough armies to either secure my borders cos I'm fighting down a long north-sout strip.

Or manage to polish off the Red Fang in time for the Dwarves of either Thorgrimm or Karak Purple to start attacking

That and I constantly worry about losing out on getting Wurrzag cos the Top Knotz win the Savagebowl EVERY time
>>
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>>172040123
I love close battles against vampires. Having their entire army collapse in an instance to reveal only a tiny amount of mortal survivors left feels like the end of some movie battle.
>>
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>>172039780
ESTALIA
S
T
A
L
I
A

(Actually I think this guy's Tilean, but fuck it, he's got a morion and lizardman loot all over him)
>>
>>172040358
You definitely can in Atilla
Can't remember if you can or not in Rome 2
>>
alright lads, finally got the mod to work again after realizing it was a faulty install. On our quest to reclaim Kazahd-Dum, should we go through dumb elf woodland thats quicker and more dangerous, or through the safe but longer route? never played this campaign before so I don't know what to expect.
>>
>>172041137
go full danger
>>
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It is summer in the year 421 AD. We are happy to assert that all known separatist forces have since been executed. Hail Honorius Flavious Augustus, rightful Emperor of Rome!

We have defiantly held on to the heart of our withered empire, despite the numerous legions Hispania has sent to die in our cities. They have been careless with their soldiers lives, and now sue for a tenuous peace that we, begrudgingly, must accept. For our counterparts in the east have taken rebel elements based out of Carthago as their own, triggering war. While little more than a passing threat to the legions, a response is necessary and forces a reallocation of troops. Without support from their false emperor, they will perish shortly. And while our eastern cousins seem content to sit on their borders and watch us like a vulture, the Persians have gotten the scent of blood.

It seems they have taken much from the Eastern Empire, and now crave the blood of the West. They have marched into Africa and occupied Tripolitana. We have only recently liberated the provinces, leaving tens of thousands of our best behind in the arms of the lord. While the Empire focuses in on the Persian threat, the once docile Hunnic hordes have massed outside the capitol of Mediolanum. Doomstacks beyond measure demand gold that the treasury hasn't seen in many, many years. Even the barbarian tribes that have spent decades raiding and pillaging the lands have left our borders. The men are anxious, and the air is filled with smoke and blood.
>>
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who /schemer/ here?
>>
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Got unsurprisingly wrecked but at least i took their leader down with me
>>
Is Skarsnik smart or is he just not as much of a dumbass as the average goblin?
>>
>>172041276
Christ be with you anon. It always really intimidated me that playing WRE meant losing settlement after settlement, but you accepting it and planning to re-conquer the world is an inspiring example.
>>
>>172040552
After you take your home region Red Fang stop being relevant entirely, they've got other factions trying to fuck them too. In my successful legendary orc run I just went straight up - through the red spears and into dorf lands, backed up by a waagh that appeared along the way. Taking out the fucking stunties early is the most important part, but also the most difficult.
Wurrzag is really not necessary to confederate as Orcs - he gets a 40% upkeep INCREASE for savage orcs in his army when you get him as normal greenskins, meaning that you can't even utilise his main strength without paying 2 times as much of his stack.
>>
>>172041276
>losing Iberia

Wew
>>
>>172042013
He's actually very clever compared to other characters in Fantasy, but it also doesn't hurt that most goblins really are shortsighted dumbasses.
>>
>>172011913

>conquer anywhere mod
>thinking his opinion matters
>>
>>172042013
He's smart, as in cunning.
Probably the smartest goblin ever, smarter than most orcs. Lorewise the only greenskin capable of controlling armies as well as him is Azhag.
Azhag was only able to control greenskins to near military perfection because Nagash kept giving him cheatcodes.
>>
>>172042013
Actually smart
He manages to keep Eight Peaks from both Skaven and Dwarfs by outsmarting them every time
>>
>>172012552

Autoresolve 'tax' that makes autores much more costly in terms of casualties
>>
>>172040776
I don't see a "switch" anywhere, is it something that pops up if a high enough % of your people are different faith?
>>
>>172042267
isnt there another goblin that is also a chief of his own faction ?
>>
>>172042267
>Nagash couldn't dominate a single orc mind and yet he kept trying
>got his crown locked away as a result
Stupid skelly should've just let Azhag work in peace.
>>
>>172042546
Gittila the Goblin Khan. But he's in the darklands between Chaos Dwarfs and Cathay.
>>
>>172042546
Grom the paunch, fat ass goblin who just waaaagh'd for shits and giggles. Ended up setting a fleet to Ulthua and nearly unleashed chaos unrestrained unto the world.
>>
>>172042452
In Attila? Go to your faction summary. The screen that shows off a full body portrait of your current leader and shows off the religions in your kingdom/empire. When 35% of people believe in a faith that isn't the state religion, you can convert.
>>
>>172042546
The only other notable Gobbo I can remember is Grom, who launched a Waagh of goblins into fucking Ulthuan. And that's considering that all goblins have a subconscious fear of elves. I think he's supposed to be long dead though, but hey, they brought Azhag back, so everything's possible.
>>
>>172006889

Source of the image?

Gay sex or straight? please be the first one T-T
>>
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>>172042734
>>
>>172042710
Timeline doesn't matter at all in this game, which is for the better imo.
>>
>>172042704
Very nice, thanks!
>>
>>172042710

>they brought Azhag back

For the tenth time, Azhag was well and alive when Karl first became Emperor
>>
>>172019894

Bloody Handz settlement capital buildings give a global and stacking replenishment buff to SOrcs. By the time you win the bowl your SOrcs will be replenishing 50% a turn.

Of course... True understanding is using NGobbo lords/gobbo armies for your other armies
>>
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I don't even know what to say
>>
>>172042820
>>172042710
They should add Grom for the new game and Gorbad somewhere down the line in the Old World.
>>
>>172042734
>>
>>172042996
Can't help it, all secretly know that green iz best.
>>
>>172042931
He was also in fucking Finland, not Turkey. Separate starting position when?
>>
>>172042996
GREEN'D
>>
>>172042996
An orc fucked Valaya.
>>
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[muffled barking in the distance]
>>
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>poor peasant
>bought a gtx 1050 ti for high settings/60 fps
did i fucked up?
>>
>>172043338
[sound of grudge-o-meter exploding]
>>
>>172026672

Nice bait.

You don't need to run to british isles, and Rome is a certain win only for the fact of choose it.
>>
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>>172026672
>>
>>172043437
if you're american yeah
>>
>>172042996
>execute orcs all day every day
>''TYRANT''
?!?!!?
>>
What didn't the Romans use axes for war.
>>
>>172043437
depends on your CPU
>>
>>172005047
You've shamed all of dwarfkind with those graphics settings
>>
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Some of you guys are alright.
Don't go to the tournament grounds tomorrow.
>>
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better chaos now please
>>
>>172007707
Is that MP? How did you get such a flat battlefield, and for the AI to charge you in a line?
>>
>>172042996
>>172043706
Yeah, I like the traits but some are a little silly.

Especially when you're Brittani and take Chivalry penalties from ransoming, which makes no sense.
>>
>>172020434
That's a stupid use of their resources and a weird understanding of their own game though honestly. The game's magic should be closer to the table top's magic in its variety.The tabletop had fun, interesting, and useful spells that managed to stay somewhat competitive. Idk what CA was thinking with this, maybe saving budget or trying to make multiplayer more competitive? Fuck multiplayer faggots seriously, ruining the game.
>>
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>>172043998
How unchivalrous
>>
>>172044423
its ok if we are at sea
>>
>>172044423
Brettonians canonically have a guild of gun-toting peasant-merchants. They have a big peasant merchant social class in general, that is often far richer than nobles they are supposed to be serving, it's a shame the game doesn't touch on it at all.
>>
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>>172043183
>Ungrim Ironfist starts in Karaz-a-karak
>Karak Kadrin overrun by grobi

That's a fucking grudge and no mistake.
>>
Archaon or Kholek?

I'm running SFO
>>
FUG. Just got out a fairly large battle and lost about 100 dwarves which will never replenish. Some rare, kind elves decided to help us out by giving us 2 units of archers and are guiding us through mirkwood, but now the village we stopped at is getting sieged by a fairly powerful stacks of orcs. If I help the dumb elves I'll probably get more elf units but there's no guarantee. Wut do?
>>
>>172043971
>6300 FX
>>
>>172033512
rolling
>>
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>>172042996
I was finishing my Bret campaign when suddenly most of my Damsels were beginning to get Likes Chaos traits.
Was I cucked?
>>
>>172044984
Help the elves.
>>
>>172044984
Fuck the elves.
>>
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>>172045108
>Damsels
>get Likes Chaos traits
Well, I guess they're still technically chaste if it's only tentacles and tongues.
>>
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>>172045108
Not as cucked as Lileath in my playthrough.
>>
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>Fall of the Eagles will never be finished because nobody gives a shit about Attila
>we'll never get properly dressed Celts instead of whatever the fuck these are meant to be
>>
>>172041307
This little shroom-sucker replaced my waystone with dung!
>>
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>>172045362
>>
>>172045362
>>172045440
>Slaanesh approves
>>
>>172045474
I can never forgive CA that they fucked up Rome 2, and made Attila the playable game.

Nobody gives a flying fuck about that retarded period, even Charlemagne is only mildly interesting compared to the era that Rome portrays.
>>
>>172045362
>technically chaste
Damsels aren't required to be chaste. It's specifically mentioned that a fair share of them are known for promiscuity.
>>
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>>172045474
>we'll never get these swaggerific ladderoos in a TW game
WHY LIVE
H
Y
>>
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*record scratch*

*freeze frame*
>>
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>>172045869
Gall Óglaidh were in Med 2 """""""""""""""British"""""""""""""""""" isles campaign iirc
>>
>bret campaign
>turn 64
>empire still has only altdorf

This is abnormal, right?
>>
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>>172046067
Yeah but they were very poorly dressed, they wore these big weird tartan wrap things
>>
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>>172044313
BEHEAD THOSE WHO INSULT THE LADY
>>
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>>172046457
>poorly
>he doesn't like padding and chain
P L E B
>>
>>172045474

Apparently Meloncat has been working on something else.

Shame the mod was almost done
>>
>>172046542
>worshipping a watery harlot
>>
>>172046674
*Chivalric Screeching*
>>
>>172046645

What was left? Celts, Vikings and Slavs right?

Celts might have been a bit harder to complete, but vikings would just use germanic gear and slavs just cloth
>>
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Are there any mods for Warhammer that allow reinforcements to deploy on the battlefield at the start rather than walk in from the side?
Even if they just set up in the main deployment area. That might even be better.

I just hate it when you manage to forge a mighty alliance to face Archaon's horde, but when the battle actually happens you spend half the fight sprinting your guys across the map so they can actually get to the action before the other armies are crushed.

And then they get there and the exhausted infantry are mown down by chariots.
It's a hell of an anticlimax, I tell you.
>>
>>172045754
>Damsels aren't required to be chaste.
>It's specifically mentioned that a fair share of them are known for promiscuity.
In that case, your damsels literally rode the tentacle D until they liked it. .
>>
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>>172026672
>>
>>172045743
I give a flying fuck for Late Antiquity and Early Middle Ages.
>>
>>172044984
help
>>
>>172045743
You just sound boring my man
>>
>>172047106
>nobody gives a flying fuck about the migration period
wrong
>>
>>172045743
Eh, the more i read about the period the cooler it got,i miss the unit description articles from rome/med2 mods
>>
>>172045743
As opposed to?

Migration Era is awesome, before Christianity ruined everything.
>>
>>172047260
fug'd up
>>
>Try to actually play battles instead of just auto resolve everything
>Auto resolve always gives me amazing odds but actually doing fights always kills way more enemy units as well as my units.
>Hell cannons don't do anything in auto resolve but can kill a unit of greatswords in like three shots

this is fun
>>
>>172021339
>Stegadon
I think Stegadon will appear since Mazdamundi use one as his special mount
>>
>>172047492
auto resolve is literally only for shitty battles you can easily win or ones you obviously can't and aren't bothered fighting to kill more of the enemy
>>
>>172022672
absolutely retarded
>>
>>172020283
They're definitely better than Empire Total War cavalry, that's for sure.

Depends on the cavalry unit though, really. Some of the heavy cavalry units are pretty ungainly, while a lot of the lighter units are real fast.
>>
>>172048216
I allways autoresolve fights against chaos chariots stacks since fighting them is no fun.
>>
thats pretty good, experience from the fight and the nice elves healed my dudes, too bad I lost a unit of volunteers to the absurd amount of pikemen the orcs had. I'll probably use the 3k to hire more mercs when able as those dale cavalry cycle charged the shit out of the enemy archers enough to reach rank of 8.
>>
>>172048391
If you're playing empire, hypogriphs with halberds kind of melt chariots.
>>
redpill me on volkmar
are flagellants still shit?
>>
>>172022054
>conquistador-themed units in Santa Margaritta
>adds conquistadors, pikemen (Pizarro's Lost Legion?), elite crossbowmen, other cool shit
>also acts as a retroactive change to Estalia and Tilea, so they end up unique without having to use an entire DLC on them
>>
>>172023323
Why would you want one? Almost every other game has focused partially or totally on Europe, aside from Shogun. Let the chinaboos have their mongol hordes and opium wars and get some variety in there.
>>
>>172023323
Dumb frogposter
>>
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>>172012552
Ogre mercenaries.

How it would work is there would be one province with unique building chains that allow for ogre mercenaries to be produced that any faction can capture. Depending on who has them, the ogre units aesthetics would change as the mercenaries play dress up to fit in with their employers.
>>
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>>
>>172025756
Remember that the Skaven still have a presence in Lustria, and before the rise of Sotek were overwhelming it. They could easily be worked in there and retroactively added to the Old World later.

Dark Elves could raid it for monsters to capture, and I remember at one time Morthrai apparently had a boner for the place, since there's a lot of cool magical shit there. Really the problem I have is how they'd make it so that the Dark Elves would want to raid the Old World as well.
>>
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Our horses love blood!
>>
>>172049406
Those are stags.
>>
>>172048952
'arr rook same
>>
>>172049342
>Really the problem I have is how they'd make it so that the Dark Elves would want to raid the Old World as well.
Slaves
>>
>>172049406
Poor Forest puppies are all wet
>>
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Looks like our bark is worse than their bite XD
>>
>>172049656
XD
>>
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>>
>>172031565
How does Napoleon differ from Empire? I got both games, but I never actually tried Napoleon.
>>
>>172049845
Well, you see, his enemies are many, but his equals are none.
>>
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Bretonnian knights invading the new world when?

I remember there being a funny bit of fluff where some Knights Errant saw a map and went to Lustria because they wanted to slay the dragons on the 'here be dragons' part of the map.
>>
This is it lads, those dumb gobbos about to get DWARF'D
>>
>>172049180
can any race technically become a vampire in Warhammer? Why have we only seen human ones?
>>
Wouldn't the light kill a Strigoi?
>>
>>172050465
so long gay goblins
>>
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>>172040597
>playing Bretonnia, getting attacked by a huge number of Mousilion troops
>Red Duke with more than a thousand troops, getting supported by two generals with roughly the same amount
>don't want to retreat because Lady's blessing
>almost, almost fucking win due to careful use of magic, micro of knights errant, and using Leoun and peasant tarpits to kill each of the enemy generals
>the vampire counts army is literally crumbling as the last of my units lose morale and flee

I fucked them up so hard that for the next few turns Lyonesse was actually able to bully them, before the Red Duke spammed enough skeletons to make actually winning against him impossible again.
>>
>>172044751
Villains and Scoundrels DLC when.
>>
How would you fix stances so the AI can't cheese with them? I think it should take a turn to change into the raiding stance, and the further away from a city a raiding army is, the less money they make as well as having a smaller effect on public order.
>>
>>172050461
I can't decide if I'm going to play as a new world race when the DLC hits or just play empire but take over the human provinces and become BFF's with the lizards.
>>
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>>172050709
somewhere I remember hearing something about an elf vampire but I can't find any sources
>>
>>172050979
March can only be turned on with full movement. That's it.
>>
>>172044313
Make sure to pray at the Grail Chapel so the Lady forgives you.
>>
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>let a handful of separatists run off early on because can't commit troops to pursue
>they come back in force a while later
If you want to be separated so bad then go fuck off the spain or something
Don't come back here you shits
>>
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>>172050709
>>
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>>172046918
>Late Antiquity and Early Middle Ages.
Sorry about that, I hope it gets better.
>>
>>172049506
I meant mechanically, you know? You could get slaves from High Elf lands, or raid the Chaos Wastes.
>>
>>172051395
I bet night gobbos would make for great vampires.
>>
>>172050834
Apparently the light isn't as harmful to vampires as it is in more traditional fiction. It hurts, sure, but only the weakest vampires would die from mere sunlight. Even the Strigoi aren't that weak.

Rebuilding Mourkain when?
>>
>>172051395
I don't quite understand that...Do vampires consider themselves human any more? Why would being "human" matter to the undead who see themselves as infinitely superior to all living things?
>>
NOCTURNAL DARKNESS
>>
>>172051734
Most vampires are extremely egotistical and consider themselves living gods, so no they wouldn't consider themselves of their old race I guess

Since most vampires (I guess 99% of them) are human, they have a grudge against humanity. They don't care for the other races
>>
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>play attila again
>remember how fucking annoying it is
>uninstall again
>>
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>>172051507
>wanting to Blood Kiss a Night Gobbo

>>172051734
The first Vampires were human and most of them still think of themselves as human, albeit a superior breed. They still fall in love with humans (see Isabella and Vlad), claim ancestry from human nobility and many look upon their human servants paternally.
On a more technical note, Dwarfs, Halflings and Ogres are all resistant to magic in one way or another, so it's probably hard to turn them into vampires.
>>
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>Grobi-Nutter

what the fuck
>>
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Everything in this list had rules and a model.

Legendary Lords:
>Borgio the Besieger (Faction Leader)
>Lucrezzia Belladonna

Generic Lords:
>Mercenary General
>Hireling Wizard Lord

Heroes:
>Paymaster
>Mercenary Captain
>Hireling Wizard

Melee Infantry:
>Pikemen
>Duelists
>Paymasters Bodyguard
>Republican Guard (Heavy Armor, Pikes)

Ranged Infantry:
>Crossbows
>Marksmen (Heavy Crossbows, Good Range, AP)
>Pavise Crossbows (Armored, Shielded, Decent Melee Fighter)
>Birdmen (Flying, Can Fire While Moving)

Cavalry:
>Light Cavalry (Spears)
>Light Cavalry (Bows)
>Heavy Cavalry (Lances, Shielded)

Warmachines:
>Cannons
>Galloper Guns (Light Artillery, Fast)

Gimmick:
>Mercenary Recruitment: Can hire select units from Dwarf, Empire, Bretonnia and Vampire rosters. (Low to mid-tier units)
>Regiments of Renown
>>
>>172052972

Forgot to add Norscan units as well.
>>
>>172052660
'Nut' is British slang for headbutt.
>>
fug, knew I should of turned of battle time limits. the keep has devolved into a massive scrum between my tired dwarfs against the elite and fresh gobbos left standing.
>>
>Counting: These Vampires have a curious obsession with counting. Whenever confronted with a number of small objects, such as poppy seeds, coins, or pieces of string, the Vampire must use an act of strong willpower or be unable to resist the urge to count the objects—an act that usually takes one to ten minutes.

Mannfred is autistic so him having this weakness is a given, but does Karl know?
>>
>>172046809
>Celts might have been a bit harder to complete
I'm a historian specialising in early middle age Ireland and I offered to share all my research with the FotE team but they never responded to me
>>
>>172053125
[doubt]
>>
>>172053213
Why early middle age Ireland, anon?
>>
>>172052972
No Lorenzo?
>>
does anyone know of a mod that lets me maybe set that I want to end my turn in ambush stance or whatever and then I can only move 75% distance instead of just stutter stepping to get as close to it as I can before ambushing
>>
>>172053421
no - although that would be a good idea for a feature in future tw games.
>>
>>172053294

He'd be good too, forgot about him to be honest.
>>
>>172053238
Northerner here, can confirm.
>>
>>172052972
The generic 6th edition list also had access to Ogres, Halflings, Dwarfs and the Halfling Hotpot.
Most of those were grandfathered in from the old Empire list, but Ogres at least fit perfectly.

>>172053238
https://en.wiktionary.org/wiki/nut#Verb
>>
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Man I'm so addicted to playing empire, so many hours spent.
I'm at the point were I'm only excited for more content / game 2 just so I can fight new shit as THE EMPIRE.
>>
>>172052972
Oh shit, didn't know NotItalians are a thing in fantasy. Can someone give me a quick rundown on them?

Also
>Lucrezzia
this is painful to read
>>
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100 turns into a hun campaign, and I am thinking over what to do next. Right now the most important things for me to do are to

>level up attila for when he inevitably becomes my faction leader
>fulfill the raiding income requirements
>get another horde going

Right now I am thinking that my alliance w/ the ere has run its course, and I would be best served raiding them for a few turns to get my income for the victory requirements, before going to war w/ them and wiping them out, with attila doing most of the work so that he can get experience. However they are the #1 faction in the game, and I feel kind of bad about backstabbing them considering that they have funded me as a foederati throughout this campaign, and have been great allies vs the sassanids (allowing faster replenishment of troops in their territory) and the himyar (they took arabia by themselves, which is good because the himyar faction trait makes it hard for hordes to fuck with them). If I betray them I will also lose the ability to park a developing horde in their territory to keep it safe while it grows. I could always come back to them later but I don't want to risk them becoming too strong, and right now all of my hordes are to the east of their territory, ready to head back west after destroying the sassanids + their satraps
>>
IT IS A RECKONING
>>
>>172054065

I feel you meng

I drop all the other camps like half way through when I'm like 'man, I could be purging shit with KARL FRANZ right now'.
>>
>>172054082
Wat

How did you not glean that from EsTALIA and TILEA?

Tilea is based on the Italian city States, with ruling merchant princes that buy massive mercenary armies.
>>
>>172054082
They're independent city-states that have no standing armies - all the troops are mercenaries. So outside their basic troops (mainly pikemen and crossbowmen), they have mercenaries from every race in the world.
They also all have joke names like Juan Cornetto, Marco Columbo or Courious Gesar.
>>
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>>172054815
*Skullsplitting Intensifies*
>>
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>>172054065
>>
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>play Wurrzag or Grimgor...after the main army getting SOrcs/Orcs I get a second cheap/clean up army of Goblins w/ a NGobbo lord
>mfw my shitty Gobbo spears get almost 60 MA and everyone gets lolPOISON and this cheap gobbo army 1v1 rapes Dawi and ummie shits
>mfw Gobbos builds are stronger than Orcs

Massive unit buff skills were a mistake. Shits broken
>>
>>172055469
night gobbo warbosses should really be exclusive to crooked moon
>>
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>>172055469
Got Night Goblins running around with 90 attack as the crooked moon clan, and good charge and damage on top of it. Even my basic bitch goblins are tearing Dwarven infantry a new one. Shit's broken.
>>
>>172055587
what's so good about them?
>>
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>>172054648
also, here are some neat screens from this campaign
>>
>>172055469

>Massive unit buff skills were a mistake.

It's because this is the Rome 2 team, Rome 2 was full of that shit, Attila almost completely got rid of that stuff. very few things granted buffs to stats, like army traditions.
>>
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>>172056293

>>172056285
>>172056261
>>
>>172022628
>great wall of china
>korean pennisula
>nippon, ind, araby
>literally look like a world map drawn by memory
woa the creativity
>>
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I like the orderly lines that form when routing starts
>>
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>>172056676
single-file lines are only utilized by the most cunning of commanders
>>
Is it hard to make reskin mods?

I really want to change Dragon Ogre's so they actually look like TT rather than a weird brown mess.
>>
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>>172056476
>>
After I build that building in Talabecland, will I be able to recruit Knights of the Blazing Sun in all my provinces with an armory and level 3 stables?

Because right now the warhorse breeders stables and knights panther chapter house are doing nothing for me and I'm considering demolishing them for weaving houses.
>>
>>172056676
Anon, you've been taught since you were in grade school. Don't run, stay calm, single file, everyone will get out quicker.
>>
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>""""""""""pinnacle of Knightly perfection and honour"""""""""""""""""
>>
Is aiming goblin fanatics borked only for me? It feels like the arc is running away from the cursor instead of going where I point, super annoying on legendary when I can't pause for each use
>>
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"Greetings and salutations"
>>
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>>172054065
I'm addicted to playing Bretonnia.

But I'm always friends with the cool dudes from across the Grey Mountains. I just wish half the time the Empire was more than just Altdorf, or Reikland if they're lucky.
>>
>fight fellow dawi
>they deploy 1600 lads
>immediately end battle after they all rout because it's an underway fight so it doesn't matter
>enemy army took 1400 casualties

jesus christ

dwarves just don't break until the bitter end
>>
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>>172058863

>fight fellow dawi
>>
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>>172059117
they started it by fighting my defensive allies

I released captives and after that fight offered a peace treaty plus confederation

they accepted
>>
>>172057193

I read that the roman prisoners of the battle of Carrahe were immediately put to work to build some complex engineering projects

One such project is a bridge that is now a national treasure in iran
>>
My game keeps crashing as I load trying to attack a welf city

This happening to anyone else?
>>
I've destroyed both Templehoff and Vampire Cunts and have Vlad vassalized as Empire. Should I just go ahead and kill Vlad right now rather than later, he's basically my 3rd best buddy in the world after tabascoland and wissenland.
>>
>>172059827
He will stab you in the back as soon as possible anyways
>>
>>172058863

More like.

They're too slow to properly rout.
>>
>>172052972
post this on plebbit, CA is always on there
>>
How do I kill enemy lords as gelt?

I want to play as him because he looks so cool but he just feels so lame compared to karl.
>>
>>172060271
You don't. You shit all over their army with spells and hire an empire captain or witch hunter to do the lord killing for you
>>
>>172057080
post the textures
>>
What's the best way to level One Eye? Is he a combat monster ala Franz/Vlad or is his value more in the campaign skills/auras?
>>
>>172057820
In the tabletop they move a random distance to start and then go in a random direction.
Not sure how they translated that over.
>>
>>172060271

You don't.

Best thing you have vs a single model is Plague of Rust.
>>
>>172060271
assuming you don't have a melee hero, drop a plague of rust on the enemy lord and then either swarm him in melee or shoot him to death with your troops
>>
>>172060729
I usually go with campaign skills/auras, not because he's not a combat monster (I think I read somewhere he fucking annihilates infantry), but because I usually have two gorebulls who will kill anything I point them too.

Now, if CA added FUCKING DOOMBULLS ALREaDY I might run them differently.
>>
>>172060405
>>172060764
>>172060868
Just tested gelt + a captain against franz in custom. Yeah, overcast plague of rust really fucks him. I'm dumb.
>>
>>172061089
>Now, if CA added FUCKING DOOMBULLS ALREaDY I might run them differently.
all tabletop lords mod adds them to the game, I recommend it
>>
>>172057080
Are you aware of what they look like on the tabletop?
>>
>>172057206

The beauty of that house, is that you don't need a stable in Talabecland, you can just use that to recruit the blazing sun. Then you can warhorse breeder your outriders+Pistolers somewhere else, and the Panther house for your knights.

The panther house+blazing sun house also give you public order, so you dont require a tavern on higher diff.
>>
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>>
Is leadership aura a meme
>>
AI Huns
>massive amounts of armies
>travel in packs seemingly unaffected by horde rivalry
>doomstacks of t3 units right off of the bat
>-100% upkeep costs while attila is alive
>attila has multiple lives, comes back from death multiple times before he truly dies
>multitudes of armies give the impression of an endless horde

Player Huns
>have to build every horde from scratch
>no freebies
>attila can get ganked by an inbred retard before he even becomes faction leader
>can barely afford to upgrade your horse archers, let alone afford hunnic devil archers/cav
>ai seends heat-seeking armies across the length of the world to fuck your shit up
>can barely maintain a positive income
>having multiple hordes in the same region fucks over your economy

All I want to do is get my ridiculous t3 units and stunt on the barbar fucking shits in europe, but I can't afford anything more than the most basic units
>>
Fug.
At least I have Gandalf
>>
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jesus christ this guy is YUGE
>>
I hate Wood Elves so fucking much holy shit
>>
Do dryad lives matter?

Also,
>Close
>>
>>172062646
>those giants

You're going to get stomped with only 3 quarrelers.
>>
>>172062081

AI huns are meant to be a final boss,
>>
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>>172062902
reinforcing army has 5 quarrelers
>>
>>172061986
I'm still a little salty that Damsels don't get pegasus as mounts.

Screw unicorns! I want them to be able to cast from the air!
>>
Took karak eight peaks on turn 30ish as Belegar, but the other dwarf factions have nearly finished the badlands bowl already, so I can't expand. What the fuck.
>>
>>172063069
expand into them
>>
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Should I put this on the everchosen or a unit of chosen/chaos spawn?
>>
>turn 130
>Empire still holds Altdorf
First time I've ever seen it happen
>>
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>this reinforcement vector
>this fucking hill

good thing I quicksaved LUL
>>
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>A week before the announcement trailer
>Already hype as fuck

This is going to be a long wait
>>
>>172063535

I've never actually checked, but does the quick view of the map actually show you where units would be reinforcing from?
>>
>>172063862
no, it fucking doesn't. I checked.

I'd be okay with it not showing the enemy reinforcement vector but you own? come the fuck on it's 2016
>>
>>172063595
It hurts me too anon, gotta keep your mind off it. Off the glorioud loot awaiting us.. off all the nice.. shinies
>>
>>172063535
>not making the ultimate hammer and anvil of 1 stack of just infantry and another stack of all cavalry
Didn't really expect much though from a Stunty player.
>>
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Is there any islands west of Araby?
>>
>>172064581
Yup.
>>
>>172063862
>>172063943

I figured out that, at least in Medieval 2, the direction the armies will come from where they are on the campaign map. So if your other army is to the north of where you meet the enemy, that where it will come from. I don't know if its the same for Warhammer.
>>
>>172064857
Doesn't really work like that in warhams. I've had two armies south of two enemy armies and my reinforcements came from behind.
>>
>>172064857

TWW too,

Attila seems totally random
>>
>>172045362
Source?
>>
>>172052660
He gives any Goblin he defeats in combat an honorary blowjob.
>>
Can someone make shogun2 esque maps for Warhammer? Thanks
>>
Isn't there a mod that makes the AI settle ruins more? It's annoying seeing my Norscan vassals completely ignore the 20 ruins sitting around.
>>
>>172065496
Even with mods they ignore it
>>
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wish me luck lads
>>
>>172065410
>http://slaanesh-goddess.deviantart.com/art/Tongue-Slaaneshi-s-Daemonette-425350458
>>
>>172064581
Looking at the map, all I can see are a small collection of islands called the Sorcerer's Islands. They're pretty much the not!Canary islands.
>>
>>172025901
>>172025756
The Skaven in the New World will be Clan Pestilens, Skavenblight will be where the Skaven proper faction starts once the New World hits. If you only own the Old World then you won't be able to play as Skaven but you'll still get attacked by them.

>>172019894
Which is something CA needs to fix.

>>172022054
>>172022271
>>172048783
CA would have to be retarded if they don't include playable Luthor Harkon either at game start or as an FLC. Same with having a playable Empire colony faction.

>>172023768
>the singleplayer game gets fucked up to appease guys like that

Good good

>>172050940
>CA releases paid DLC for Bretonnia
>chinks, slavs and poorfags spam negative steam reviews again

>>172051007
I will most certainly play as the reddit rats

>>172051704
>>172050834
CA forgot to implement a day/night system for vampires and fighting battles.

>>172049342
>reminder

Skaven are no longer a planned DLC, they're basically confirmed for the sequel as one of the four base factions since somewhere they said there would be four races at game start.

>>172052972
Only 3 Tilean cities are in game and CA put one of them in Estalia for no good reason. Sartosa could have easily been in game but they didn't.

I would probably pay for a Tilea campaign where you fight other Tilean cities, Skaven, Orcs, dorfs and shit to conquer the rest of Tilea. CA should seriously consider making it since GW won't limit them like they do for the other campaigns since Tilea has no established stories.
>>
>>172021339
Not getting White Lions as HElfs would be like Empire not getting Greatswords, they are their response to enemy armored infantry, being survivable and also just having good AP damage. I could understand if you said White Lion chariot being missing though. The missing unit for the HElfs will probably be Sisters of Avelorn, who will come with Allarielle in a LP. Also I'd be willing to bet that for the DElfs the Sisters of Slaughter and Kharibydiss will both be cut to be added later.
>>
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>Browse ze internet
>See this

what do ?
>>
>>172066093

Laugh and just download all the actual lore/BL books.
>>
>>172065868
>The Skaven in the New World will be Clan Pestilens, Skavenblight will be where the Skaven proper faction starts once the New World hits.

Hell Pit would be an obvious second starting location with Throt the Unclean as a Legendary Lord.
>>
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What's a good difficulty to play at? I've just been using the default since I'm lame.

Also, with Bretonnia, is it ever worthwhile to just wait out the Orc attacks in the beginning? Once I destroy the nearest Orc settlement - since I can't just loot it, that would be unchivalrous - I pretty much don't get to fight Orcs again, since they stick to the mountains.
>>
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oh my

>>172066416
hard is the new normal in tww, at least thats what the devs said at launch.
>>
Is bloody hands Fun ?

Are wurtzags spells good?
>>
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>>172066587
>>
>>172065835
any lore on that? some kind of cabal of witches on the island or something?
>>
>>172066612
I never tried to play a full campaign with them, but they were kind of fun. My favorite part was sailing over to Tilea, settling a nearby ruined settlement in the mountains, and using it as a base from which to conquer the Border Princes and Tilea as a chose.
>>
>>172066416
I just let the Order bottom out over and over and kill the small orc spawns that it creates for free XP and some cash. Just don't let them fester or you're fucked
>>
>>172063334
put it on archaon, he will rape whole army for you
>>
>>172066207
speaking of which im dropping that link again : not all of them are there , but its a good start

https://mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ!JVw20QKC
>>
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who is more powerful?
>>
>>172065868
>Will be
>Definitive facts
WHAT DO YOU KNOW?!!!
>>
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>>172065734
>>172066587
out

fucking

played
>>
>>172046645

I haven't, I've just been kind of dead modding wise. Discouraging stuff and busyness IRL and all. I have to work up the willpower to go and sit my ass down and tinker with the spreadsheets and all that shit again. The celts and norse are done visually and unit wise they just have to be put in, stats done, recruitment done. It's not impossible, just tedious. In fact I'll try and sit down to work on it now. Bear in mind the celts don't look dramatically different because of the limited material I am operating from for visuals.

For future sake I'm sure I won't try and spearhead anything big and ambitious in a future TW or butterlord as I have real commitment issues and burnout propensity. Annoying bit for me is I want AE to come out so I can just play it and turn my brain off but I know I will want to do a little bit of visual tweaking as I already have for their berbers and I worry it'll just snowball.

What I am looking at right now, just a copy of the spreadsheet I use without the columns adjusted to width and shit: https://docs.google.com/spreadsheets/d/1eU1PkegAKedkWLjVR9HEWJWiBp_k6shZosr8CqzbNcE/edit?usp=sharing

Sky blue column means I already edited it and it's done, white column means it isn't. The way I do it is when it gets to the real meat and potato stats - attack, defense, moral, I will usually select a section united by unit type (spearmen, swordsmen, ect.), move them down below the main body, copy a few reference Roman/Germanic units and place their land unit entries near/above/below the ones I have to do. Then it's a case of look at what the German/Roman's stats are and figure out how one would fit in.
>>
>>172063595

>Building incredible amounts of hype for a trailer that will make us wait for 6-9 months.

I'm just happy were getting lizards but yea this wait will suck
>>
>>172067258
Lord of Change.

Even the surprisingly stable magic used by the Lady's Damsels isn't going to be enough to beat out a Lord of Change.
>>
>Finally try a Clan Angrund campaign
>Skarsnik's shitting out 8 full stacks of goblins before I even set out for eight peaks
Why havent you been doing that in any other campaign you piece of shit
>>
>>172067734

No worries man most modders drop a lot earlier with a lot of empty promises, at least you almost got it done.
>>
>>172066276
Clan Moulder subfaction
>>
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Post your advanced tactics
>>
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>>172068771
>>
>>172068771

False center with missiles with two collapsing wings. Thought I hate how difficult it is to get units into a proper formation here in Warhammer and stick to it.
>>
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>>172067715
>2200 vs 7559
>263 losses vs 5022 losses
>>
>Empire
>Very Hard
>Third in power for a long while
>First are dwarves that wont the Badlands bowl
>Estalia dies
>Tilea dies
>BPrinces die
>Elves die
>Beastmen emerge over the mountains and are strong as fuck, second in military on the map

Is this normal, how the fuck did a horde AI manage to do this?
>>
>there are people in this very thread that remove the floppy hats
>>
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>>172069515
>beastmemes
>2nd in power
No this is not normal.
>>
>>172068510

Appreciate it. I'm inclined when I throw in the towel to say anyone can grab and use from it as they see fit. I do not relish the misuse of assets for Radious mods though a partner joked "Just stipulate mods with unit names more than 3 words long can't use anything" or something like that. But I've already said to anyone who comes asking to feel free to use any assets so I'll continue that in the least.

Anyhoo going to get started on it. Doing the aformentioned strategy >>172067734 with spearmen and swordsmen to get back into the swing of it.
>>
>>172069515
The only time I've even seen Beastman survive is with a mod, something very unusual has happened in your game.
>>
>>172069515
Are all the factions like the empire where recruiting units requires like two different buildings each? It feels like you have to wait forever to actually build interesting armies as them.

Looking at bloody hands you really only need one building and you can get two units or so unit types out of them verses the empire having to build four buildings and then unlocking all of their roster at once.
>>
>Watch Beauty and The Beast
>Now I want to play beastmemes but don't own DLC and by their very nature peepee poopoos are slavering evil monsters

I just want horns dammit, is that too much to ask?
>>
>>172069665
Though so. I've never see them do anything meaningful, let along wipe out Estalia, Tilea, BP and Wood Elves...

>>172069961
The whole game was a mess desu... As Empire games can sometimes go. But it's fun as fuck.
>>
>>172070531
Its the orcs who leave poop sculptures behind when they raid a place, not the beastment

they just burn down everything because they are mad all the time
>>
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TURN 6 PRAAG WIV BIG BOI KHOLEK-340KILLZ

ft. toaster
>>
>>172070924
secondary question - how the fuck am I meant to replenish units as chaos?

I heard there was a bonus if you go back up north.
>>
>>172071163
you aren't - instead you merge, disband, and re-recruit
>>
>>172067715
Holy shit. How did you manage that? All those archers of there should have killed a few guys.
>>
>>172071163
Hang around in friendly norscan territory or camp
>>
>>172068771
TRI-ARI-I all day, every day.
>>
>>172056515
Yeah, I really wouldn't mind if CA fudged the map a little to make it a little less obvious.
>>
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>>172070531
Everything you know about Beastmen is Man-filth propaganda.
Beastmen are the faction of peace, hygiene and family friendly outdoor activities.
>>
>>172071163
You replenish very quickly on allied terretory. Outside of that, you have to disband and re-recruit if you want fast replenishment.
>>
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why does Heir of Carthage sound so weak?

weak seems the best word to describe it
>>
>>172066612
I really like playing as them but without a Savage Orc Warboss to provide the army buffs you can only really get the buffed up Savage Orcs with Wurrzag.

That said starting with a giant and access to foot of Gork from rank 2 is very nice.
>>
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>CA elves don't have thin opaque black eyes

lore broken
>>
>>172071336


The similarity was the entire point.

Warhammer was basically Not!earth's 17th-ish century but fucking awesome because dragons and skellies and orcs
>>
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>>172071874
>yfw Skaven are just going to be humans with a crude rat head

But seriously, who cares? WFB elves have been depicted all sorts of ways. Besides, black eyes look creepy. Have you seen Bretonnian Men-at-Arms? Half of them look soulless.
>>
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>>172071874
They rarely do, which is a shame since I really dig that alien look.
>>
warhammer is my only friend
>>
>Get a NAP with carcassone as clan angrund
>Already on decent terms with her, approval is at least positive
>She declares war on me next turn
Bitches and whores
>>
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>>172072452
>>
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>>172072445
>black eyes look creepy

that's what makes them good for warhammer elves
>>
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>>172072630
Happened in Vermintide
>>
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>>172072630
gross
>>
>>172072731
But why? Dark Elves I can get, but High Elves and Wood Elves?
>>
>tfw these constant waves of Chaos Warriors into the ruins of former Kislev

Manlet von Carstein and his bands stand vigil over the Old World, protecting it from doom at the hands of the hordes of chaos

>tfw can barely pursue chaos armies to annihilate them due to vampire attrition
>tfw lightning strike fucks my shit up hardcore
>>
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Will Malekith be able to ride a chariot?
>>
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>>172072972
because it's appropriate to the grim atmosphere of warhammer
>>
So how does the vampire chariot work? It seems like it has some kind of aura that does 0.3% damage per second which is pretty crap
>>
>>172068771
this single based formation, crushing anything that stands in its way. except the cav should be further back, countercharging only to intercept flank charges.

>>172069164
missing embedded crypt horrors senpai
>>
>>172073406
Mortis engine? It deals 4 damage a second to all enemy units within its radius.
>>
>>172072972
they're not supposed to be human, both in looks and motivation. the more alien they are the better imo but some people like the "humans but with molded ears" trope.
>>
>>172073406
That adds up quite a bit when you're spreading it out over multiple enemies over a semi-long period of time
The carts/engines themselves can usually cause some trouble too
>>
>>172071264
the army attacking was spilt in 2, one covering each river crossing. I deployed all of my horse archers on one crossing and my infantry, archers, and general at the other. The enemy forces on the side w/ my inf tried to sit back and skirmish, but my uar archers made short work of their germanic hunters, which made them start crossing the river. My steppe warriors unloaded their javelins on the enemy troops, and once their small group of infantry at that bank broke I was able to bust through with attila and the lancer, running down the archers/onager on that side.

At that point the enemy reinforcements had piled up on the other bank, and began to cross. Their small contingent of melee cav went first, so i pulled back and put on flaming shot on my horse archers, which did enough damage to them to cause them to break. At that point the morale penalties various morale penalties were stacking on the enemy force (general recently died, allies fleeing, -10 for being christian vs huns, -2 from army traditions etc.) so I switched to flaming/whistling on my cav which caused all of the inf on my side of the river except for the 2 remaining generals to break (>>172066587). Then I just switched to heavy shot to damage the general units, and by that point attila had made it over to the other side of the river to where the enemy archers were sitting unprotected, and the 2 infantry units that were over there routed after getting hit by his war cry and charged by him. Then it was just a matter of running all the fleeing troops down.
>>
>>172067258
Well Lord of Change is definetely stronger, but gteater demons often serve as jobbers to show how cool some characters are, so Enchantress has a chance.
>>
>>172073063
he will get his dragon mount at level 15, then turn into a shadow dragon god at level 25

I bet mannfred will still be better because lore of vampires is busted
>>
>>172071407
Serious, I used to watch his videos pretty regularly but got so sick of his faggy voice gay jokes.Also he NEVER taking any interesting units like a flame cannon or something just for fun cause it's not "viable"
>>
>>172070042

empire is the WRE of Attila. Shit early game, but by the end they have kick ass units in every role.
>>
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>>172068771
Early greenskin tactic i use
>>
>>172074593
It's just kind of annoying how you have to sit around for 20 turns to get a campaign started unless you just want to swamp the enemy with swordsmen.
>>
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>>172068771
might not be the best
>>
Gelt is good now, right? Are Azhag and Kemmler good yet?
>>
Ok I think I've figured out what I don't really like about chaos.

They get tired in battle just the same as anyone else.

I think it'd really help their roster & their play style of superior meatgrindy infantry and indefatigable chaotic monsters if they were given a big vigour reduction compared to most other armies.
>>
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>>172074090
He could start on foot than go => horse => chariot => dragon
>>
>>172075079
horses are boring as shit, give him a raptor instead
>>
>>172075059
>They get tired in battle just the same as anyone else.

*tips book of grudges*
>>
>>172071407
estrogen in the water supply
>>
>>172073054
>tfw whenever I try to play Vampires the Dwarfs continually focus on me and only me after becoming #1 strength

I'm gonna have to try amassing a force and heading straight for the silver road ASAP.
>>
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best elf when?
>>
>>172075545
How're you going to avoid getting wrecked by attrition? The only way to the silver road as vamps is by taking akendorf, and even launching from there seems like a stretch to me.
>>
>>172073649
I just think there are other ways to make them feel alien and exotic besides 'lol let's change their faces.' It's mistaking a symptom for the problem as the source.
>>
>>172074770

FCM are a good addition to the roster, as are flagellants. Your FCM are a decent hammer, as are the flagellants an alright anvil since they dont break.
>>
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>>172075549
Oh, I'm sorry, I thought we were waiting for the best elf, not your worst elf.
>>
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>>172074770
>he doesn't swamp the enemy with swordsmen
>>
>>172075545
desu the dorfs never bothered me much except for the guys that start to the east of Drakenhof at the start, but I btfo'd them and burnt their shitty mountains to the ground which the Orkz (being biggest and best) proceeded to take over, with whom I have had an NAP for like 100 turns

I've pretty much taken over most of the Empire but I haven't gone to war with Franz yet since I have to keep fucking 6 odd stacks up in Kislev to cuck Chaos everytime it appears because fucking Kholek Suneater is a fucking level 27 tank with repeating doomstacks

Wiped out prince whatever the fuck his name is though, and I think in a couple of turns I should be able to wipe out the Overchosen.

Then will chaos fucking stop and leave me alone so I can lord it over the puny mortals?
>>
>"Dark" Elves
>They are really pale

Are you kidding me, GW?
>>
>>172074090
Tell you what i'm fucking hyped for his upcoming mini.
>>
>>172076239
>"black" people
>they are actually brown

Are you kidding me, God?
>>
>>172076087
Enjoy your wrinkled everything?
>>
>>172076239


WE
WUZ
TOMB KANGZ

Also norse sword/spear/foot jav/foot bow/berserker/slinger statted >>172069768 not so bad when I get into the rhythm of it. Should be able to finish them and celt statwise tonight, then it's all them other tables. But they tend to be, outside of recruitment, less daunting.
>>
>>172023323
Besides China really what else is there. You cover all the different eras of China in a single game and then its back to Europe.
>>
Dark Elf Lorefags, are the High elves and dark elves any different genetically? Could the high elves disguise themselves as dark elves to infiltrate theoretically or vise versa?
>>
>>172022783

Bronze age with CA style inaccuracy can work, in short doing more late bronze and early iron age at once rather than just one or the other. Without CA style inaccuracy I hope you enjoy no cavalry whatsoever, no camels whatsoever, chariots only, heavy infantry only in Egypt and Mycenaea and Sea People, final destination.
>>
>>172074621

>makin boyz go round da side like a bunch o scared 'umies? Was 'at.. aint got no foight in ya? zog off
>>
>>172074770

Swordsman and crossbows are core units all game

You dont need greatswords and Reiksguard until chaos arrives
>>
>>172078184
Even with CA style inaccuracy, would there be any unit diversity? Wouldn't it just be a shitton of spears with or without shields with slightly different stats?
>>
>>172074991
Yes, No and No.
>>
>down have any regiments of renown dlc thing
>ai can use them
>I can't

that's fucked up dude
>>
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>>172077829
They are pretty much the same race. Elves from Nagarythe (kingdom of Aenarion, Morathi and Malekith) tended to have dark hair and paler skin but that's about it. During the elven civil war elves from different kingdoms joined Malekith's cause. And not everyone from Nagarythe joined him (Alith Anar and his Shadow Warriors).
>>
>>172076463

You never seen an actual African lad?
>>
>>172078745
Git gud scrub, they are not even powerful
>>
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>>172068771
>>
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>>172068771
Who are you trying to kid

Lets be honest here, TW has the tactical depth of a puddle

Until everyone recognizes this we will never get gameplay improvements that actually make this game worthy of being called tactical.
>>
How to utilize empire cannons to get kills? They dont explode, so they always seem to do minor damage compared to mortars.
>>
>>172079162
shoot at enemy
>>
>>172033964
Why do the portraits look so weird. Aren't yours animated?
>>
>>172079162
Cannons are for anti large/single unit models, not for killing large groups

They should remove the kill counter and replace it with a DPS number instead, gives people a false sense of 'vaibility' when they see something like a mortar with 100 kills against shitty gobbos while their cannon only has 3 kills but they were all giants.
>>
>>172079162
You target high-tier cav/monsters or top-tier infantry. Cannons don't give a fuck if you have blessing of ze lady or if you're a motherfucing chosen. All are equal in the eyes of the cannon.
>>
>>172079330

LOS and slow firing = Never shoot enough.
>>
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>>172079398
*viability

Its too early in the morning to be shitposting on /twg/

>>172079437
>>
>>172079162
cannons are amazing at killing cav, as well as tightly packed formations of high armor units like chosen or anything dwarfs bring
>>
>>172079020

Youll never get that from an RTS.

You want to 'general' battles youll have to go turn-based grognardy like Civil War Generals or something Matrix publishes.

No game that benifits from APM will have that sort of depth.
>>
EMPIRE'S BLESSINGS, YES

am I the only one who thinks TWW's voice acting is subpar compared to other titles
>>
>>172079960
yes
>>
new thread

>>172080089
>>172080089
>>172080089
>>
>>172079928
>Youll never get that from an RTS.
Except thats bullshit because real life is like an RTS not like anything else you listed

The problem is the lack of depth and control. The fact they still rely on unbreakable blocks of units is one of the core issues that needs to change for starters.
>>
>>172078774
awesome, thanks. I guess i was just wondering why dark elves were almost exclusively pictured with darker hair and paler complexion. If more elves joined their cause then I suppose there could be dark elves with blonde hair
>>
>>172079960
If you mean compared to other TW games, yes.

If you mean compared to the extreme ham of DoW, no. But it's still good.
>>
>>172067734
>>172069768
Thanks a bunch, always good to hear from you.
>>
>>172080189

Ok dude youre right.

Tons of great companies and people have poured countless hours into developing wargames from platoon level combat to Grigsby's theater level masterpieces and never come close a proper RTS battle simulator but YOU are right.

Get on kickstarter, Ill throw you some dosh.
>>
>>172075059
All three Chaos LL's have the same fatigue reduction talent dwarf generals do.
>>
>>172075545
If you don't taint their lands they don't bug you as much. Help them with the orcs and I've even managed to vassalize Zhufbar
>>
>>172076187
Deathclaw at level 7, eh?
>>
>>172078674
Sure, lots of axes and spears and swords and various types of shields. Armor is cloth, leather and various degrees of plates. It would be about the same as Rome 2, just less horses and bows.
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