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/civ4xg/ - Strategy/4X General

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This thread is for all strategy games that do not have their own thread, focusing on 4X (eXplore, eXpand, eXploit, eXterminate, genocide).
/cbg/ /rtsg/ /wgg/

How fares your empire, /civ4xg/?
Eris Quod Sum: >>170601043

The World is but my toy edition

>Civilization Resources
- Fix for Civ IV BTS XML errors: https://www.dropbox.com/sh/ljdms8ygix2btcs/AACC_IGIy7zAkomwA6S4DJp3a?dl=0
- Civilization Analyst (Civ VI, Civ V, BE) http://well-of-souls.com/civ/index.html
- CivFanatics Database and Forums http://www.civfanatics.com/
- Wiki of all Civ games http://civilization.wikia.com/wiki/Civilization_Games_Wiki
- Browser Civ game, similar to civ2 https://play.freeciv.org
- /civ4xg/ steam group http://steamcommunity.com/groups/civ4xg

>Civilization VI
https://hydra-media.cursecdn.com/civ6.gamepedia.com/2/29/District_Cheat_Sheet.png?version=07510f0f43d7188e00e7046c90360dba

>Civilization V
- CIVILOPEDIA Online (Civ V) http://www.dndjunkie.com/civilopedia/
- Civ V drafter http://georgeskleres.com/civ5/
- Civ V Giant Multiplayer Robot - http://www.multiplayerrobot.com

>Civilization modding
- Wiki for Civ modding http://modiki.civfanatics.com/index.php/Main_Page
- Civ V mod workshop http://steamcommunity.com/workshop/browse?appid=8930
- Civ V mods http://forums.civfanatics.com/forumdisplay.php?f=393
- More mods http://pastebin.com/5ANRmRur

>Stellaris Resources
- Mod archive https://mega.nz/#F!hpBCSbCC!vZNs1Qhip_UJQPSSdoZjUg
- Mod recommendations http://pastebin.com/qsTFCyvh

>Endless Legend Resources
Manual http://cdn.akamai.steamstatic.com/steam/apps/289130/manuals/User'sManual.pdf?t=1413562467
Wiki 1 http://endless-legend.wikia.com/wiki/Endless_Legend_Wiki
Wiki 2 http://endlesslegendwiki.com/Endless_Legend_Wiki

>Alpha Centauri (SMAC & SMAX) resources
- Essential improvements http://pcgamingwiki.com/wiki/Sid_Meier's_Alpha_Centauri#Essential_improvements
>>
>>170892331
>get spotted
>"f-f-f-fcuk off because muh feelings"

>>170892428
True. Valkyria Chronicles and Advance War are closer to puzzle games than real strategy. Same with Homeworld, it's not strategy.
>>
2nd for genocide
>>
>>170892685
>get spotted
OP told me to keep it in the other thread so I'm not going to argue about the definitions anymore, but I hope you realize that there's loads of people here who frequent /gsg/.
>>
>>170892738
>I'm not going to argue
>but I'll whine anyway because I'm autistic
Lol okay. Don't let the door hit you on the way out.
>>
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5th for Steel Division
>>
>>170892685
>Valkyria Chronicles and Advance War are closer to puzzle games than real strategy
>being an actual 'everything that I don't like isn't real strategy' pro
m8
>>170892809
I told you to keep it in the last thread you cancerous faggot, it'll still live for another 30 minutes.
>>
>>170892809
I've been here for longer than you have and will be here when you're long gone, redditor. Unless you succeed in fucking 4chan further down the hole, then maybe I'm out.
>>
>>170892928
What happened to "I'm fucking off because I can't argue"? Oh, right, you're a liar on top of everything else.
>>
>>170892971
When did I say I'm fucking off? Are you high now?
>>
>>170892985
A liar on top of being autistic. What a nice combo.
>>
>>170893039
ok
>>
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SO HOW ABOUT THEM STRATEGIES
ANY CIV V MOD REMAKES YOU'RE LOOKING FORWARD TO FOR CIV VI, OR MAYBE JUST NEW MODS THAT LOOKS PROMISING?
>>
>>170893069
4x isn't a definition for the genre, it's a description of the genre, a marketing one at that

look at how things are actually done, board game like tiles, the city management, typically turn based, the research, diplomacy, even the goodie huts etc.

games can deviate from this formula and still have enough familiar mechanics to label it 4X

whereas grand strategy games tend to not have cities in the same sense but has production spread all over the map
>>
>>170893269
pls just talk about something else like >>170893093
>>
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>>170893093
>ANY CIV V MOD REMAKES YOU'RE LOOKING FORWARD TO FOR CIV VI
>>
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>>170893372
I'm enjoying it
>>
>trying to argue against /gsg/ be like
>>
>>170893480
ON THE ELEVENTH OF NOVEMBER AN INDEPENDENT STATE
>>
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>>170893597
>/gsg/ are civilized romans
>people arguing against them are niggers
>>
>>170893727
>niggers
Back to /pol/.
>>
>>170893727
Rome fell against 1) Barbarian hordes and 2) Itself.
So I guess you got it pretty spot on there.
>>
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>>170893597
>trying to argue against /gsg/ be like
>>
>>170893802
Nigger please
>>
>>170893727
>Romans
>self-absorbed decadent faggot who fucked little boys and spent more time fighting each others than fighting the barbarians
Seems accurate.
>>
>>170893975
t. G*rman
>>
>>170893727
>>170893840
>>170893917
>get banned yesterday for calling someone snownigger
>all this

Why are mods such faggots?
>>
>>170894218
I have no idea why you would have gotten banned for that.
>>
>>170894513
I've been banned for nigger and other dumb shit too
>>
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Hey mod, you're a fucking nigger lmao.
>>
>>170894218
Mod was probably a snownigger
>>
>>170894609
I once got banned for talking about Japanese beer on /jp/. Namely Tsing Tao.

Still haven't figured out why, beer is pretty otaku.
>>
>>170894710
Tsingtao is Chinese beer though you dumbass.
>>
I have a question for people more savvy at Civ6 than me.

I play with Barbarians turned off because I am a gigantic throbbing pussy who wants to simply pursue a Science victory. Late in my latest game a whole load of random Barbarian units, some being pretty fucking advanced, spawned and attacked Jerusalem, who was my nearest city-state neighbour.

Why the fuck did these guys spawn even though they were turned off from the get go? It wasnt a problem or anything, I sent some Modern Armour to crush them but I was just perplexed as to why they existed in the first place

Any thoughts?
>>
>>170894782
Those are rebels, I'm pretty sure.
>>
>>170894738
>otakus are all japanese
Yeah, right.
>>
>>170894782
barbarians are super fucking easy how big of a pussy do you have to be
>>
>>170894840
...well no, but Otaku culture is Japanese only.
>>
>>170894857
Not in Civ VI to be honest, depending on your luck
Especially if you play on Marathon, you get insane shit like 2 horse archers every 3 turns when it takes you ten to create a warrior
>>
>>170894857
As I said, a gigantic, throbbing pussy.

I just want my sweet science.
>>
>>170894892
>barbarians don't scale with game length
>playing on marathon
>>
>>170894956
If they do, their scaling is kind of broken
Mind you they're only 'hard' at the very beginning of the game because of how many there are, esp. if they spawn next to Horses or Iron.
>>
>>170894859
>Otaku culture is Japanese only
Then why are they all speaking English in /jp/?

And where can I talk about Romance of the Three Kingdoms, then?
>>
>>170895053
>RotK
/eagg/? /his/? Not /jp/ you faggot, lurk the fuck moar. Actually just Get Out of /jp/, don't have muh marisa image ready but imagine it.
>>
>>170895159
Who the fuck is Marisa?
>>
>>170895493
get out of /jp/ faggot
>>
>>170894738
arr rook shame
>>
>Found a (human) colony
>Within year it's entirely populated by lizardmen

open borders treaty was a mistake
>>
>>170896576
>no deportation edict
>>
>>170895053
>where can I talk about Romance of the Three Kingdoms, then?
/fgog/ :v)
>>
>>170896576
Just like real life
>>
>>170895053
>>>/r/eddit
>>
>>170896576
>found colony
>fully functioning and productive within a year
>mistake
>>
>>170896576
>agreeing to (((migration treaties)))
>>
>can't spread your culture with taqqiya
>>
>>170895553
>>170895159
Hey, /jp/ why is Yuuka so popular?
>>
>>170899901
Because she got raped by bugs or something.
>>
>>170882483
fell asleep after I posted originally, but its because after playing dow 3 beta, it just feels like dow 1 but a bit shittier in some ways, a bit better in others it really isn't moba related at all. Some people said that but when they played the closed beta their opinion changed instantly. It has a ton of issues but thats okay.
>>
What's the deal with the gas giant dwellers? Do they keep using player's empire for taxi service?
>>
>>170895553
>>170895159
Hye /jp/, why is Hatate so hated?
>>
>>170909419
I have no idea what their significance is, but they're incredibly annoying. It's only like six or seven quests anyway.
>>
>>170909730
Hatates gonna hatate
>>
>>170909730
Because her butt is sexy.
>>
>>170909419
Devs are shit at making fun events or an interesting diplomacy system, so they just make fetch-quests in a fucking grand strategy game.

Same deal with the Nomads. They ask to shit out their pops on a random planet and I say sure, and as soon as they leave I immediately enslave them, because the aim of the devs was just to poop an AI empire right in the middle of yours.

They really really really need a diplomacy system in Stellaris that isn't glorified "GIBS ME DAT".
>>
>>170910868
>glorified "GIBS ME DAT".
That's what diplomacy is in real life, so I think you're expecting too much.
>>
>>170911613
>what is blackmail
>what is spying
>what is bluffing
>what are favors
>what is loyalty
>>
>>170911721
>loyalty
>tfw will never forget based automatons sticking with me right to the end in my first game of ES

they betrayed me the very next turn after winning but it's really cool that they aren't completely driven by this "player about to win declare war grrr" mentality, enough so they can stay loyal to the end.
>>
>>170912305
>they betrayed me
If there's one thing I learned with strategy games, it's that the AI cannot be trusted.
>>
>>170912617
it wasn't until after I had won though, so they could be trusted, it was possible for their loyalty to exceed the bullshit win thing
>>
>>170911613
I don't think so. It's just that Stellaris is crippled by the lack of in-game currency, and so you're just trading resources back and forth. That makes it impossible to parlay in any meaningful manner, because resources are capped and eventually the AI will have so much of them it won't care what you have to say about anything. Trading dies. So the late-game is just AI blobbing up into federations and then staring at each other.

Late game crises aren't an issue either when you can win by attacking immediately, which most AI federations do now. So dreams of having a long drawn-out decades long epic war aren't going to happen.
>>
>>170914959
So in short, others factions are just markets.
>>
>>170914959
>So dreams of having a long drawn-out decades long epic war aren't going to happen

War in Heaven seems to go forever
>>
>TW mentioned last thread
Let's just say it's not gs for the sake of the general remaining separate please.
>>
>>170916086
Markets that you can fight.
>>
>>170918191
Really shitty market then.
>>
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How do I fix this?
>>
>>170919470
>AI offering 1 for 1

This literally never happens to me and every time I try to suggest that myself they call it "Unacceptable", it's infuriating
>>
>>170920058
>AI offers 1 resource for one resource
ok
>THIS IS UNACCEPTABLE!
Then why are you offering you dumb cunt
>>
>>170920058
Happens to me all the time in that game
Probably because I am shitting minerals on early game harder than I have ever managed to do even on mid game in other games

>200 per month on 2240
I dont even know what to do with them, I dont have terraforming tech and my largest ships are destroyers that cost like 150 min
>>
ded
>>
>>170921124
>>170920058
>the post was about Civ
>i only now realised

Eh
Whatever to bump the thread I guess
>>
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Thanks for the help faggots
>>
>>170923667
?
>>
>>170914959
what are energy credits if not currency?
>>
>>170914959
What are you trading for tho?
Ive never traded anything with the ai except tech in any 4x game ever
>>
>>170925725
>have too much energy, not enough minerals
>buy minerals
>need strategic resource to build certain thing
>trade something you have in excess
>need luxuries to get bonus

etc.
>>
>>170925545
My current financial planning is
>stack up max energy credits through trading minerals
>go to war
>enforce peace just before going bunkrupt
>repeat

I find it more efficient
>>
>>170926173
Get more armies and you'll be able to win wars in half as much time.
>>
>>170927210
Just 3 armie groups
>1 titan
>2 space muhrines
>2 xenomorphs
>4 clone warriors

Madnuss
Dont even have to wait for planet fortifications to go down
>>
>>170917467
>This thread is for all strategy games that do not have their own thread
>>
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Is Civ 5 this slow to load or is it my toaster toasting
>>
>>170930786
Modded Civ 5 is incredibly slow to load on single core computers and those running 32bit instead of 64.
>>
>>170930786

I'll take no.2 for 500, Alex.
>>
>>170930786
As far as I remember all civs were slow to load
>i stopped on IV

Is V any good?
>>
>>170931454
no
>>
>>170931617
I mean apart from the 4chan-we-hate-everything thing

I really liked the whole religion/civics thing on IV
Did V moved more towards this direction?
>>
>>170931776
it didn't even include them in the base game

there's a demo, just try that
>>
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>>170931962
>it didn't even include them in the base game


I havent played civ for years and this made me mad
>>
>see that first encampment
>shouldn't be a problem
>rush my legions in
>there is a second encampment right behind the first
N-NANI?!
>>
>>170932291
>death stacking
>not scouting ahead

gsg community everyone
>>
>>170932487
don't be too hard on them, they're used to 3X games
>>
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>>170932487
>>170932548
What are you two even on about?
>>
>>170932548
I get mad everytiem

>EU4
>waaah war is a chase game
>its the games fault I didnt make a solid front and deathstacked

>Stellaris
>waaah the enemy fleet is warping around and I get stuck in mining stations
>its the games fault i didnt send 3-4 corvs on evasive mode from my 100k doomstack to look around and expand my sensor range
>>
>>170932487
>not building stations around every neutralised enemy planet during wartime
>>
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>>170932993
How exactly will we fix Stellaris combat my fabulous 4x comrades?
>>
>>170933449
1. remove doomstacks
2. require ftl from the correct side of the system, like in sins
>>
>>170933449
>>170933650

>max combat width
>able to ignore targets and to manuever in sublight speed under fire for extra damage

This should make tactically moving your fleet around for a beneficial position viable instead of having to move on the correct system to jump in without faceslamming my backline in the enemy fleet
>>
>>170933650
Easy to say.
2. Should be easy actually.
1.?
Easier said that done. How we remove doom-stacks?
Adding penalty for stacking? Increased supply cost?
>>
>>170934087
>>170934009
Combat width
Instead of having battleships literally stacking on top of each other give space between them so when the fleet is too large they spread out and they are out of range when they face a smaller fleet
>>
>>170934270
This would also make small ships more relevant in late game
>>
>>170934087
answer is simple, actually

recognize that the intrinsic value of a large fleet is that it can win battles more easily

and recognize that the intrinsic value of smaller fleets is that they can be in multiple places at once

your doom stack may be wrecking one system but if you have no defence your economy is gonna get rekt by raids

the AI can currently only respond to raids by pulling its entire stack at once, it can't respond to multiple, so you can freely wreck their entire spaceborne economy while kiting the stack

alternatively if you are exceptionally lazy just add fleet command caps like in endless space
>>
Is there a console command to end Unbidden invasion event? I destroyed portal, all their fleets and stations, and it's still active
>>
>>170934621
yes
>>
>>170934621
git gud
>>
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>>170934918
I'm serious, I've got a bug
>>
>>170935517
I had those all the time

you need to go into the file where the event is defined, look at the "finish" event id for that event chain, and fire it through the console, wiki has the exact command
>>
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Rollin'

>Northern Rebels
>Southern Rebels
>Tribal Rebels
>Eastern Mongols
>Western Mongols
>Wokou Pirates
>Jurchen
>Qing
>Japanese
>Tibetans
>>
>>170934489
Slowing global movement and making combat stand longer would also help.
Maybe buffing defense also help?
>>
>>170935747
Well, thank you
>>
>>170935837
I vote for Tribal Rebels, it sounds fun.
>>
>>170935837
JURCHEN
U
R
C
H
E
N
>>
>>170935838
in-system movement is already pretty fucking slow, so is combat really
>>
>>170935517
>unbidden arrive
>rush in with a 70k fleet
>take out the guard fleet and the portal
>gtfo while 3 more fleets collapsing on me
>i am hero of the galaxy nao
>40+ (-1 per year)

Fuck you guys
>>
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>>170936009
Next time.

>>170936032
United under Nurhaci and the Eight Banners.
>>
>>170933449
1.Make it more tactical like soase. I didnt even like soase combat that much, but stellaris combat is really fucking shit
2.planet based system wide defences. Make assaulting an enemy system with a developed planet a real risk
>>
>>170933650
Whole game is balanced around doomstacks though. Especially crises
How am I supposed to take out 100k+ enemy fleets with my personal doomstack?
>>
>>170936505
"Jurchen Bannermen"?
>>
>>170931776
The main problem with V is that it indulged in the 'tall' meme, and you are actively punished for expanding to such an extent that you're better off with 3-5 cities.
>>
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It's late spring, 1622, and the Jurchen invasion of Ming China in underway.

The Jurchen 1st Army is stationed in Shangdu, under General Urgudai, and numbers around 23 000 men.
The Jurchen 2nd Army is stationed in Shenyang under General Ajige, and numbers around 50 000 men.

Before I do anything else, let's use what funds we have to strengthen the weaker 1st Army, and see what the Ming do.

>>170936796
https://en.wikipedia.org/wiki/Eight_Banners
>>
>>170936765
>Whole game is balanced around doomstacks though.

no, actually it's the opposite, the game is clearly meant to use fleets as your unit, you command fleets not ships, so that you can more easily command a lot of fleets at the same time

if it was really meant to be stacks, it would be better to have more control over ships since you have nothing else to do
>>
>>170937452
So basically Rebels.

Do you actually have any choice? I see you can mobilize armies, but I don't see any infrastructure.
>>
>>170937452
Are there only 2 armies in every campaign?
>>
>>170936765
>>170937635
Still you can
>send around science ships(empty ofc) to scout
>pinpoint enemy doomstack
>engage with your main force
>meanwhile have your torpvettes enter from other systems
>proceed to bite enemys ass while your backline remains safe sniping
>>
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The 1st Army is bolstered, and now stands 30 000 man strong.

Meanwhile, the Ming 1st Army moves in to lay siege to Yingchang, one of our major cities. The Ming 2nd Army moves eastwards to protect Beijing.

>>170937772
No, you can only really build armies.

>>170937837
Last time I played the Ming had three. I also haven't tried the other campaigns yet.
>>
I don't understand why barbarians keep busting me up in Civ 6. You would think I would learn and prepare. Even when I make a point of producing more units to fend them off I just end up losing more units because I'm overconfident and exploring too far.

Are newcomers to the franchise finding it easy enough? I'm wondering if Civ V has just brainwashed me into not taking barbs seriously.
>>
>>170938014
But in this case you are weakening your own doomstack by spreading forces
>>
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>>170892656
Does anyone still play this? I keep thinking about dipping back into it for the sci-fi aspect (of colonizing a single planet instead of whole star systems), but it usually goes as follows:

>want to play Civ:BE
>remember how much it sucks
>get sad
>don't want to play anymore
>play something else for a while
>rinse and repeat
>>
>>170938014
Why do you want to bite their ass? If you can defeat their fleet, you should keep your corvettes in your doomstack in order to make that victory even more one-sided. Then you can mop up their spaceports and win the war.
>>
>>170938472
plan is your entire fleet will still fight the enemy doomstack
just some forces will arrive late in the fight with the exchange of selecting a better position
>>
>>170938779
Stellaris needs a fleet supply system.
Though it would be probably very hard to make and take a lot of computer resourses
>>
>>170938565
I put over 200 hours into it. I never bothered with BERT because of a mix of a lack of interest and not having a sufficient amount of disposible income every time it has gone on sale. Now Civ 6 is out and I don't think I'll ever buy it.

But yeah, I really like the feel of colonizing an entire alien world starting with little more than an aluminum box and a CO2 scrubber.

Also the music is the best in the franchise.
>>
>>170938362
Normal people aren't even challenged by the Civ 6 empire AI, much less barbarians. Your cities have a free ranged attack, so there's really no excuse now.
>>
>>170938764
to kill their large ships quickly ?
>>
>>170939003
Then keep your corvettes in your main fleet, and they'll still attack first since they always rush forward. There is no advantage to trying to get tacticool in Stellaris, especially since you're penalized for having a fleet without an admiral.
>>
>>170938989
>free ranged attacks
Do you even play the game? You have to build walls to use ranged attacks which would be better served by building more units when fighting barbs.
>>
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>>170938280
General Urgudai's 1st Army moves to Yingchang to lift the Ming siege, and are supported by local militia and garrisons.

The Ming, under General Yang Guochi, march to meet the Yurchen in the field. Both armies have swelled to number over 50 000 men each, and the battleground is a flat, open steppe.
>>
>>170938565
it's actually pretty good in a lot of ways
>trade routes are actual trade routes
>warscore system that actually fucking works
>diplomatic traits add depth
>unit evolutions solve doom carpets and early cost issues

it's kind of like a fixed version of civ 5
the main cons are the dry leaders with no personalities, and having to reset the trade routes constantly
also kinda passive lategame AI

if you had to choose between 5 and it, I'd say BE easily. I'd probably even choose it over 6, since they don't seem to have carried over any of the improvements.
>>
What's the new Civ VI tier list?

Is Germany still on top?
>>
>>170939771
How does it compare to Pandora:First Contact?
>>
>>170939771
>if you had to choose between 5 and it, I'd say BE easily.
BE doesn't have mods, or any support on that matter.
>>
>>170940520
hard to say, pandora is more traditional. but definitely has the edge in research. the "tech web" isn't really inspired.
I also like how cities can be captured just by going over them so you have to defend them. The leaders are more colourful but they're still just pale imitations of the SMAC ones. No, really they're basically clones but poorly written.

Pandora has more menacing aliens too if I remember correctly.
>>
>>170940859
BE has the exact same mod support as 5.
>>
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>>170938963
if you like that feel you need to play outpost
>>
>>170941342
Notice how I said "any support" not just mods.
Firaxis dropped that shit half-baked in favour of civ6.
>>
>>170941707
it received a whole bunch of patches and an expansion. how is that "no support"?
>>
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>>170939585
Actually having cavalry is pretty fucking nifty. Lets me finally do something about the Ming artillery.
>>
>>170941767
You mean one expansion, instead at least of two planned?
>>
>>170941662
Too old.
>>
>>170942136
>that map
FLAAAAAT
>>
>>170942207
there's nothing else like it

>muh graphics
>>
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>>170942290
Muh steppes.
>>
>>170942290
DFM.
>>
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>>170942474
I thought steppes were, like, a bit desert.
>>
>>170936765

>he doesn't pause the game and makes a shitload of waypoints with shift for a shitload of fleets for an epic coordinated invasion

git gud
>>
>>170925725
By late game? I'm trading for loyalty. I want some fucking guy to accept a non-aggression treaty while I bulldoze his neighbor, so I send resources to bribe him along with the treaty.

Note that this only works on shitty empires or ones that have recently been at war for the aforementioned reasons. If you try and bribe an AI empire who is topped off on resources, which most will by mid to late game, you get no bonus in negotiations for it. So you basically have to wait for shit to go down before you can actually start "playing" again. That makes the late-game stagnant as fuck.
>>
>>170939771
>having to reset the trade routes constantly

They fixed this already, you can now set them on auto-renew.

What it really needs is random events and more menacing aliens.
>>
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I can deal with the Ming footmen and cavalry, they're not that good. And if there is a tough unit or two in there I can get around them.
But what I hate is how many guns they have, both as individual artillery pieces and as light canons connected to units. It's really devastating.

I'm getting destroyed on the right here, but the Ming commander-in-chief and a sub-general in very favourable positions here on the left, so I might get to rout one or two of them.

>>170942725
Steppes are often grassy.
>>
>>170944462
Is it like Romance of the Three Kingdoms with a huge emphasis on generals?
>>
>>170944449
oh thank fuck, might actually give it another shot then

I think there is a mod for the aliens
>>
>>170942885
>he pauses the game
git gud
>>
>>170944826

>he tries to kill 100k doomstacks and can't figure another strategy other than just ww1 frontal assault

git gud
>>
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Victory at last, though it's mostly due to breaking down enemy morale, I wasn't inflicting a lot of casualties.
I've lost 9 378 men, while the Ming army lost 28 800.
The Ming 1st Army retreats to Beijing.

This battle was kind of a slog. Aside from swooping around to destroy the enemy artillery, there were no duels between generals, no real mass routs or important breakthroughs. Just fairly straight forwards fighting until one side collapsed.

>>170944636
Kind of.
Units with generals are much stronger, and normal units preform worse if they're outside range of a general. Also if two units with generals in them fight, the generals can duel each other.
>>
>>170936765
Easy answer: You don't engage them.

It's the same theory as why infantry doesn't engage tanks, except in very specific circumstances (like having something that can actually kill a tank). Instead, you go for the people fueling and repairing the tank.

In this case, you send a part of your doomstack out to carpet bomb a planet or some strategic point. The AI WILL defend. When they arrive, you duck out. Meanwhile, you send smaller fleets, like my personal favorite, a cruiser/destroyer/corvette combo with the fastest engines and afterburners, out to blow up resource nodes. I've seen the AI pull a 30k doomstack away from invading a planet of mine to turn around and try and catch up with a 1.5k fleet of mine blowing up resource bases. Why do they do that? Well, the AI sees your smaller fleet as an easy target, and there's also the more long-term consequence: If you blow up all their resourcing operations, that enemy doomstack becomes a resource-sucking liability. Be a fucker, and also blow up their shipyards as often as possible. They're an easy kill and resource-heavy.

After that it's a battle of attrition. The enemy will keep dipping into reserves to rebuild resource bases, and you keep blowing them up. Eventually, the AI will stop building anything. That's when you engage the enemy doomstack. You'll lose, but you just warp out, repair, then engage again. After two or three engagements you'll have supremacy, because the AI cannot replenish the shit you just destroyed. Then they're fucked.

Crises are different.
>>
>>170945436
>I've lost 9 378 men, while the Ming army lost 28 800
Nice numbers.

Keep on killing these imperialists scum, the Manchurian lackeys!
Reminds me of Mark of Chaos, but on paper only.
>>
>>170945536
Crises are different because it really depends where you are in relation to the event, what policy decisions you've made, what friends you have, and what your ship's drive technology is.

If it's Unbidden, just fuck them up immediately. They suck. Honestly, the best mode of attack is simply attacking with a sacrificial fleet in a frontal assault while sending a faster fleet to destroy the anchors and the portal. Yes, they will send every fleet after you if you're attacking the portal. It won't matter. Destroying the portal ends the threat. After that you just warp out what you can, regroup, and mop up. They cannot reinforce. You can.

Get jump drive or warp drive to beat Unbidden. Wormholing is not viable because of construction times (if you attack an occupied system to build a station, they'll attack you with everything). Hyperspace lanes are also death, because you'll warp right into their defense stations every single time and have to fight the entire way to get to their portal, facing every fleet they have.
>>
>>170945536
that's just the AI being retarded

the main way to remove doom stacks from the game is simply to enable to AI to split its forces
>>
>>170946427
And?

I'm not saying the game is perfect, far from it. I'm just telling you how to win. If you fight doomstack to doomstack, you will lose every time because the AI maxes out its fleet capacity before ever starting a war and will "cheat" to know exactly what your tech level and fleet disposition is.

I've seen the AI attack a planet it was never allowed to survey or come close to, bypassing everything else I owned, solely because I didn't have a shipyard up yet. I can't feel bad about wrecking resource operations when that is allowed.
>>
>>170945180
There aren't any other strategies. Either you outmaneuver the enemy to the point that you can capture his planets without having to engage his fleet, or you destroy his fleet head-on and the rest of the war is just planet collection. You do not get a flanking bonus.
>>
>>170949139

Flanking are tactics to win the ww1 frontal assault

Im saying strategy is playing guerrilla, hit and run, attrition or shit like that
>>
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Has this game improved at all since launch last year?

There's a sale on amazon for the deluxe version and I'm trying to decide if I should buy it now or wait for an expansion.
>>
>>170952463
Yeah they fixed the bug where balloon bonuses would stack to give your artillery infinite range.
>>
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>>170952770
did someone say infinite range?
>>
>>170952770
>tfw no Paris guns
>>
Has there ever been a civ game or civ mod that included chemical warfare?
>>
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Hypelanes are overrated, after I got over the scary looking red letters, I've found Warmholes infinitely better
>>
>>170962104
wormpill me on wormholes
how are they better than hyperlanes?
>>
>>170962104
>>170963857
Hyperlanes are designed for best use in Hyperlane-only games. If you allow the other FTL types you are basically gimping yourself if you use them.
>>
>>170964637
Well yes, that's given.
>>
>>170963857
hyperlanes are fucking shit
wormhole>warp>HL
>>
>>170964907
I personally use Warp the most but that's because I'm more of a roleplayer and my empire is supposed to use "space fold" drives, and Warp is the closest I can get to that kind of thing.
>>
>>170965690
that's nice
>>
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bump
>>
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>>170962104
>hypelanes
>warmholes
>>
>>170963857

Play a game as a wormhole empire if you want to be wormpilled. Hyperlanes are trash/10. Warp is kinda trash too but it's good for games when I don't want to micromanage my wormhole stations or challenge myself a little bit more.
>>
>>170971153
>micromanage my wormhole stations
literally what?
build one and forget about it, what the fuck is there to micromanage?
>>
>>170971497

Rebuilding them after dickheads blow them up and sending construction ships around the galaxy to build a web of them to guarantee I have access everywhere. Sometimes I don't want to deal with that shit, so I use warp.
>>
>>170970015
> you will never slide your tachyon lance battleship into a fanatic xenophile ayy's warmhole
>>
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>>170964637

Couple of times I've used hypelanes, I found myself spending resources securing shit systems just so part of my empire wouldn't be cutoff from the rest or take too long to get to.
>>
I am not fond of dead threads
>>
>>170955908
Alpha Centauri lets you use nerve gas.
>>
>>170977884
what about mustard gas?
>>
>>170978698
There's no hotdogs on Chiron so probably not.
>>
>>170978730
that's a shame
>>
>>170955908
Call ot Power has a poisoner unit that counts as a nuke.
>>
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>>170978790
I got some staples if you want.
You can use them on your own guys, too.
>>
>>170978881
heh thanks but no thanks. Don't play it anymore
>>
>>170979059
But who will trade me hotdogs for my staples?
>>
>>170979218
no one with any sense
hotdogs>staples
>>
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The events and the early game feel of a truly fledgling spacefaring race is the strongest points of stellaris by far.
>>
>>170980145
I really hope Banks or the DLC or whatever the fuck helps fixes the 'running out of interesting events' problem.
>>
>>170980145
>xenophobe aliens can jettison the record into the sun upon arriving
Fucking lol

>>170980414
I'm amazed that they aren't adding constant new events, like 1 every week or some shit considering how well and modular their shit is set up for that.

Like, have a forum popularity poll every week for a good event of differing length, then once the writing is basically done, just write the script for it which should take half-one hour tops and BAM more content for basically free while also engaging the community.

And most of these could be colony/diplomatic events so you dont run out of them once you finish surveying
>>
>>170980414
I don't think there's any new events in Banks at all.
I agree with >>170980145 that they're the best part of the game, but there's several different reasons I've seen put forward for it.

Is it because the rest of the game is literally just sitting around tapping your fingers and waiting for your economy to grow, and manual anomaly searching is the only thing in the game that gives you something to do?

Is it because Stellaris is supposed to be a space game and anomalies are the only thing that actually has space flavour?

Is it actually NOT the anomalies per say that are fun, but rather it being the period of generic exploration at the start that's fun, where the game is full of possibilities and it's exciting because a good find could change your whole playthrough? And its just after the exploran is done, the galaxy ossifies into monolithic power blocs, where you have to settle back into the long, tedious grind of 4-planets-per-war, and This Kills The Man?
>>
>>170980145
Yeah - because the early part is still 4x.

As soon as it becomes a Grand Strategy (in the later game) - it's the same ol' Europa Universalis style bullshit all over again.
>>
>>170981178
>1 every week or some shit considering how well and modular their shit is set up for that.
Shit that sounds like fun actually.
/civ4xg/ event pack when
>And most of these could be colony/diplomatic events so you dont run out of them once you finish surveying
One of the extra events mods that I've got does that, occasionally Spiritualists will send pilgrims to your empire and you have to figure out whether or not they'll fuck you over.
I'd be completely fine with little things like that, but I'd prefer if it was a mix of little events or game changers like >>170981194 outlines, though I imagine huge events would have less frequency after the exploration phase since you might already just want to focus on the track you've laid out for yourself.
>>
>>170980145
too bad they completely ruined it with passive crystals and amoeba that just sit around and pose no threat anymore
>>
>>170984003
I think the change to spess monsters was positive on aggregate. Nest systems with unique scavengable techs become great early-midgame expeditionary quests.
>>
>>170984605
there were nest systems on launch too

but now you are completely 100% safe from all roaming enemies, because they don't roam anymore
>>
>>170984774
>there were nest systems on launch too
...no?
>>
>>170984774
>They don't roam anymore
Uh, what?
Amoeba still roam.
Tiyanki do too but who gives a shit about Tiyanki.
>>
>JFD and Sukritact are starting to make mods for Civ VI
Is it time to re-install, /civ4x/?
>>
>>170985337
I'd wait until Neptunia and Madoka mods are a thing before reinstalling.

or a Railgun one. The one for Beyond Earth was top tier.
>>
>>170933449
>Give ship types tracking/accu bonuses against specific ship types; Like Battleship>Cruiser>Destroyer>Corvette>Battleship.

>Give L weapons a bigger accuracy penalty VS smaller targets.

>Give us formation control so we can opt to lead with corvettes instead of cruisers

>Give bonuses to % of type of ships in stack (50% corvettes, stack bonus to dodge; 75% corvette, bigger bonus; 25% battleships, bonus to hull damage and so on)

>Give penalties to stacks bigger than say 30% fleet cap over a set n. (100 or so)

>Make Admirals cost half a leader so you can have 3 or 4 instead of 1 or 2


Leaders could do with a general overhaul too btw, dunno if that's just me.
>>
>>170985562
Forgot
>Let us set target preference (by ship type) in case we want to say use corvettes to intercept other corvettes rather than attack battleships so you can protect your own BS
>>
>>170980145
The early game feels like starcraft
>>
>>170944258
>you cant bribe a rich empire
Sounds reasonable
>>
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>>170986218
>>
>>170985178
I haven't seen them do anything other than sit still in one system all game.

>>170984941
Yeah there were, void clouds and crystals would congregate at black holes.
>>
>>170986419
>Yeah there were, void clouds and crystals would congregate at black holes.
Oh, OK, I thought you meant the Hueg Crystal Nexus type nests we have now
>>
>>170986525
I'm getting the impression that's just because the ones that are supposed to be out roaming are sitting in their home system.
>>
>>170985562
>Give bonuses to % of type of ships in stack (50% corvettes, stack bonus to dodge; 75% corvette, bigger bonus; 25% battleships, bonus to hull damage and so on)
>
>Give penalties to stacks bigger than say 30% fleet cap over a set n. (100 or so)
shit suggestions - just arbitrary penalties that make no sense

Other ones are good though I don't think I've ever had more than 2 admirals
>>
>AI colonizes fucking 10% habitable planets so i cant just annex the fuck in a single war, and once i do conquer the fuck i'll have to deal with the consequence of his retard decision by purging entire planets and shit

Fuck.

Seriously, what can i do with those pops?
Dont want to gene adapt them and cluttering up the species list
Cant purge them since an ayylover FE is ingame
Cant resettle them since they like the same biome that my guys like and i wont hand over planets to this filth
How long would it take to bombard them off the planet with limited bombardment (cant get full)?
Any other ideas?
>>
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>>170986765
>>
>>170986360
No rly.
>build you base to get minerals and energy while balancing fleet to defend against early ai rush
>build your fleet for early rush
>wait for your resources to build up while spamming build button
Its literally starcraft
>>
>>170987045
>energy
it's vespene gas and no
also
>generalising so much it could be any game
>>
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>>170986817
Look at this shit
He had 3 planets of his type nearby so i went eco first before building a military and conquering him
They even look like my own race so i was planning making them intelligent as well and include in my "übermensch sector"
Then they pull shit like this.
Now they even took a planet near me but now i have a military and its time to bomb that shit before it estabilishes itself.

And now while i deal with hem the rest of the nearby filth will also grow out of controlf of a single-war conquest.

These niggas will be digging shit till they die then get genemodded to unhappy repugnant fucks; and really, its their own fault.
>>
>>170987479
Well sure it could be any rts
>>
>>170987045
With that kind of logic, you could say that Supreme Commander or Company of Heroes are exactly like Starcraft.
>>
>>170987618
Well yes thats the idea im trying to get at.
Stellaris early game is basically a traditional rts
>>
>>170988038
Then say "traditional RTS", not "Starcraft".
In Starcraft, there's no exploration, no lollygagging, no dilly-dallying. You have a build order, you already have a strategy planned, all you want is see what the enemy will go for, and eventually confirm his position.

In Stellaris, with the techs being semi-random, if you try to got for a specific build order, you can get fucked really hard by RNG-sama's big cock, and since the map itself is random, you can never know for sure where the ressources are.
>>
>>170986765
dont be a bitch and purge them anyway
>>
>>170987045
I get no SC feels from it tbqh my man
>>
I WANT TO PLAY STELLARIS BUT I WANT BANKS
>>
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I WANT POLAND TO REMOVE ALGERIANS ARCHERS

Also, GSC didn't bother rendering the entire legs. They brutally cut just over the knees. That would be fine if they were just standing, but you can see that when they die.
>>
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>>170992752
3 weeks anon...hang in dere
>>
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>>170993424
>tfw leave for an overseas trip in 3 weeks and won't be able to play it until 2 weeks later
>>
>>170993410
>unironically playing that trash

pleb general
>>
Stellaris question: Are NPC Empires able to make use of the Leviathan events? Specifically the Infinite Engine, a neighbor has it in a system and I'm not about to give him that sweet sweet 10% research boost. So, should I hurry my conquest or is it unusable to him?
>>
>>170994564
Infinity Machine*, my bad
>>
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>>170994564
You know what to do lad
>>
>>170994564
I would also like to know
>>
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>>170986765
>>170987540
>its not just them, everyone in the galaxy is ignoring planet types now

Fuckit, time to set orbital bombardment to holocaust mode and wipe the galaxy clean of life.
>>
>>170997271
WELL I COULD JUST KILL A POP
>>
/gsg/ doesn't take kindly to my kind over there so I'll ask this here

Want to play America in HoI4 and shit on russian scum. Should I go fascist or deliver Liber-Tea™ to the nips, germs and spaghetti eaters after I'm done liberating the fuck outta Russia?
>>
>>170997676
that runs every month during bombardment so it kills one every month regardless of fleetsize or bombardment setting

enemy bombardment kills you too
>>
>>170997786
>Want to play America
Stopped reading there.
>>
>>170997958
not like this dude
>>
>>170997786
>russian scum
stopped reading there.
>>
>>170997786
>/gsg/

stopped reading there.
>>
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alright boys, excuse the newfag question but are there any communities for multiplayer civ5 games? Do I always have to set up games with friends and hope for strangers to join?

Everytime I join a random lobby I get insta-kicked by the host, it's getting very tiring.

Sorry if this question gets asked a lot or if the answer is in one of the links in the sticky, I just couldn't find it.
>>
>>170997786
>fuck outta Russia?
stopped reading there.
>>
>>170998378
>Everytime I join a random lobby I get insta-kicked by the host
What the fuck? I don't know, sorry. Do we have a Steam group here?
>>
>>170998717
LIke, out of 10 lobbies I join, I get kicked 8 times. The 9th time the host is afk and the 10th we actually start the game.

It seems like everyone is using some sort of matchmaking website that I don't know about.
>>
>>170980145

I never have time for events, i'm usually trying to scout the most habitable planets that are far from my capitol otherwise the AI just expands and you become restringed as fuck in middle game
>>
>>170999007
>capitol
>>
>>170997958
>>170997993
>>170998014
>>170998071

love this meme
>>
>>170998873
I sincerely don't know. We can try making a Civ5 group, but I don't know if there's one already.

Most shitters would tell you to play Civ4.
>>
>play Civ6
>wars declared against me: 26
>wars declared by me: 0
>cities captured by me: 2
>who is the warmonger?
yea, me
I'm tired of this shit
>>
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>>171000271
>wars declared against germany
>wars declared by germany
>territory captured by germany
>who is the warmonger?
>>
>>171000407
Germany was defending themselves from the vicious Pole when it covertly agreed to split the country between them and the Soviets
>>
>>170997271
just looked at my other saves, and holy fuck is that the default AI behavior?

No wonder all ceded planets are always angry.
>>
>>170986765
Genetically modify them to match their planet type.
>>
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I fucking hate this system. You're not choosing your government, you're just picking the arbitrary bonuses you want. It has zero roleplay value.
>>
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>>170986765
What government are you running? Ethics?

>Not going Theocratic Republic
>Maximize Happiness
>All pops move to where they will be happiest
>Spiritualist gives ethics pressure so the pops will become happier
>Individualist so that the pops are less unhappy
>>
>>171004315
>Civ 5/6 has barely any roleplay value
No way
>>
>>171005121

>Make authorative spiritualist
>Get Divine Mandate as government
>My race has endurance trait so leaders don't die until they are 120 years old
>My heir is a guy with the evil trait, so -15% happiness and greedy trait, so -10% research to everything and +30% energy credits

wew lad, so now i'm a fundamentalist with shitty research and unhappy pops
>>
Stellaris question here:

Picked this game up and after some struggle in the beginning i managed to get a small empire up.

Now some xeno tried to build outposts in my sector and i just needed one outpost to block him. Instead i conolized a planet and now have 6/5 planets. How do i deal with this.

Also i'm cheap on influence from the very beginning it never went above +2. I didn't know influence is so rare so i spent a lot of it for leader or outposts.

Have i fucked up? Should i start over?
>>
>>171005569
>6/5 planets
Just start a sector
>>
>>171005569

Outposts drains influence, so if you already have a colonized planet near you can destroy them, although if a system gets outside of your borders you will lose all your resource stations if you destroy the outpost

You can gain influence by declaring rival another empires, but at the cost of a cold war arms race

Edicts drain influence too

You can start sectors, they will give you part of their resources and will take care of the planets and systems you set them
>>
>>171005690
>>171005831
Ok i start looking now on how to create sectors
>>
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kill me
>>
>>171005362
Evil Heir, well, have fun.

As far as your stupid xeno settlement problem. Turn off Slave Procreation, you can turn it back on after. Enslave the stupid xenos, resettle them to work in mines, maybe on your homeworld so that the ethics divergence is super negative.

Get some xenos that like the stupid planet type, and resettle them over there. With Authoritarian Spiritualist, Divine Mandate, you can get xenos into your ethics and have them run their own "caste system" on the planet.

Enslave all who are upset with this course of action.
>>
>>171006910

My bad, i was >>171005362 but not >>170986765

Still, xenos factions are becoming a problem so probably will try it that way
>>
Any interest at all in Steel Division, aka Wargame for Werhaboos? Closed beta is tomorrow, I might post some screens but I see no reason to violate the NDA and risk the international video game police hunting me down and throwing me in prison if nobody here cares anyway.
>>
>>171008130
I like the idea of playing Wargame but every time I try to I just look at the decks and get fucking intimidated
>>
>>171008378

The trick is to learn how to use the different categories of units, once you do that you can kind of ignore the nitty-gritty numbers, since the differences are quite superficial.
>>
>>171008130
I only play pausable RTS games.
>>
>>171010147
>pausable rts
oxymoron
>>
>>170987045
>starcraft
>map is from a list of premade maps you know the exact layout of in advance, so you don't even have to explore because you already know where everything is
>no RNG, resources and tech are exactly the same every game
>because of this you can plan out an exact sequence of user-actions and then just work on executing them as quickly as possible
>games rarely last more than 10 minutes
Doesn't sound a whole lot like Stellaris
>>
>>171008130
I'm interested in SD but I have a beta key too
>>
>>171011279
Stellaris isnt completely random tho, the maps have starts that are somewhat balanced. An im talking about early game
>>
>Gas giant creatures want to get relocated
>okay
>Their chosen world is smack in the middle of a Fallen Empire
well fuck you guys
>>
>>171014848
I've had starts where I have 3 mining stations between my starting systems, and I've had starts where a ring world was right outside my borders. Just the simple variation in available resources in each start would be unacceptable in a SC map because it would overwhelmingly favor the player with the stronger start. In Stellaris having a shitty start isn't that bad if there are some juicy systems just beyond your borders, it just means your power spike will come a bit later. But that's okay in Stellaris because you aren't fucked if you can't begin mass producing units inside 5 minutes.
>>
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God damnit, i love ruins.
>>
>watching starcrossed stellar starfish videos on paradoxextra
>2 fat cucky numales playing empires, one facist, the other a multicultural "everyone is special" society
>they banter about each other in-game ideologies
>keep expecting them to recognize their dying Sweden
>end up disappointed each time

atleast they make decent vidya
>>
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So let me get this straight, the galaxy didn't give two shits that I conquered a neighbour and purged their entire species out of existence, but the second I decide to purge my slave species because they're causing too much uproar everyone gives a fuck?

It's like I conquered the spacearmenians but gassed the spacejews.
>>
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God damn, Stellaris is the first Paradox game I've really gotten into, and I think I'm starting to understand the hate for the company.

>event line involving hunting down cultists often becomes broken, with some cultists failing to spawn
>fleets can become permanently stuck in FTL travel if they were targeting an enemy and the enemy is destroyed or the war ends
>enemy empires can set a war goal of liberating one of your vassals (or even liberating your empire from itself). This is supposed to provide monthly war score when they are occupying the vassals planets, but instead always gives war score, meaning you can destroy all of the enemy's fleets and conquer all of their planets, but still end up losing the war if the enemy is too large and you're not fast enough
>these bugs, including two game-breaking ones, have existed since launch, may 2016

Also, I can't confirm it, but AI empires seem to be able to ignore closed borders from other AI or other FTL restrictions.

I just wanted to conquer ayylmaos.
>>
>>171026459
just buy utopia goy, it will fix everything
>>
>>171026459
Paradox is hated for a single reason : with each DLCs, their games get deeper and deeper, but they never bother fixing bugs, they just add more contents, most of them being paid DLC.
>>
>>171027180
Actually, most changes in current Paradox games are comes with the patch, DLCs are merely blocks some of the features. Also, I think that Paradox DLC policy is justified, only alternative is to sell their games at AAA-title price, like Distant Worlds. Inb4: paradrone go away.

Also, it's not about fixing bugs, it's about poor gamedesign choices, EU4 is full of them.
>>
>>171029316
Just for reference, Distant Worlds (as in, the version you play on Steam) is actually the base game AND its expansion.
>>
>>171029646
you can buy the base game on matrix's own store for significantly less too
>>
>>171029803
But most people in this thread use Steam and thus are actually playing Distant Worlds : Universe, which is equivalent to a Paradox game and ALL its DLCs.
>>
>>171029316
>AAA-title price
>Fallout 4 - 230 bananas
>CK2 - 70 bananas
>CK2 dlc - 290 bananas and I'm only halfway down the list

really gets the thinking noodle goin
>>
New endless space faction hinted at, looks like robots
>>
>>171030274
based automatons?
>>
>>171001085
While Danzig had been a German city for ages and was predominantly German.
>>
>>171030519
>predominantly German city in Poland
>better wipe out Poland
>>
>>171030329
Nah it's gonna be a new race, they are doing 4 new and 4 old and we already have the old 4
>>
>>171030629
AND I AM THE BAD GUY?
>>
>>171030629
>predominantly German city in Poland experiences ethnic cleansing
>wipe out Poland
>suddenly I'm the bad guy
>>
>>171030629
Which modern war since WWI wasn't a total war fought until one side completely lost?
>>
>>171030519
It isn't now and it will probably never be.
Prussia is lost forever and faster Berlin become New Istanbul than Gdansk become Danzing again.
>>171030629
>>171030910
It was Free City. It had their own military units(including SS), police and was ruled by Danzing offshoot of NSDAP more German than Germans in Germany.
>>171030916
Winter war?
>>
>>171030916
1st Gulf War
>>
>>171014848
Stellaris starts are incredibly varied though. I've had everything from zero minerals in my starting territory to having 8 in my home system and 12 right next door.
>>
>>171029316
I agree 100%
It is not like anyone on here actually pays for paradox DLCs anyway.
>>
>>171031254
>>171032154
The Winter War is an rare exception but Finland was defeated and had no hope of ever winning.

These are two conflicts with a superpower on one side and some regional power with no hope of winning on the other. Both Finland and Iraq were mobilized for those conflicts but both lacked the industial potential, resources and administration (perhaps only Iraq) to sustain such a conflict for longer then they did. These countries still mobilized whatever they could but they had no chance of winning.
>>
>>171033524
t. butthurt ruski
>>
>>171033445
>It is not like anyone on here actually pays for paradox DLCs anyway.
HA HA HA HA ha ha ha haaaa...
>>
>>171030916
Korea
>>
>>171034328
Technically still on.
>>
Tell me 1 good reason why anomalies have a chance to fail and crit fail.
>>
>>171034642
Hey, you asked for non-complete victories.
>>
>>171034871
because sometimes the redshirt dies
>>
>>171029646
it's also seven years old
>>
>>171034328
>>171034968
How is this not a total war for the regional powers who were committed to win and mobilized thier societies to achieve these ends. Only for the superpowers who intervened total mobilization was not a necessity. Okay maybe I should rephrase the question. I meant modern warfare after the ideas of von Clausewitz in which a state should mobilize all resources possible to win an armed conflict. This still holds true except for the superpowers who intervened in those conflicts.
>>
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>>171035415
>>
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>>171034968
>non-complete victories.
Is still going you dumbo, just give me another decade.
>>
>>171035513
I didn't mean to change the original question but maybe it was to vague. Complete victory on one side and the complete loss on the other was still achieved in all mentioned conflicts appart from korea.
>>
>>171036101
now you're just being an idiot
>>
>>171036284
So Iraq and Finland were still capable to continue their respective wars?
>>
>>171036505
they didn't surrender and they weren't destroyed, that's not a total victory no matter how you spin it
>>
>>171036641
>Iraq not totally destroyed
>Finland not surrendered
In both cases victors could take it all but they didn't. For various reasons.
>>
>>171036641
They were both incapable to continue and had no chance of winning. By your logic Germany wasn't defeated at the end of WWI.
>>
>>171036978
see >>171035513
>>
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>>171035810
>yfw N.Korea still has a bowman unit from when the war started 500 years ago

YES, GET ON WITH IT!
>>
>>171035810
>Implying NK isn't obviously going for that cultural victory
All according to keikaku
>>
>>171034871
Because sometimes you fail and sometimes you fuck up.
>>
>>171036978
And now you know the difference between an armistice and a complete loss.
>>
>>171037567
If a nation mobilizes all resources and is subsequently unable to continue such an effort to see a conflict to a favourable conclusion it is a complete loss for that nation. Because it is at the mercy of the victors.
>>
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After months of sieges and manoeuvring, the combined Jurchen (Manchu) and Ming forces clash in the outskirts of Nanjing.

The Jurchen forces are led by General Urgudai number 42 192 infantry and 23 178 cavalry, while the Ming under General Zhang Songnyong number 79 068 infantry and 14 298.
They're at such an advantage because I totally forgot that I should raise new troops.
>>
>>171038053
These are giant armies.
>>
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>>171038464
Yep, it's going to get bloody.

I kind of regret this entire attack, I didn't notice that the new year rolled around and that the Ming used all that sweet tax money to hire thousands upon thousands of people to fight for them. And I have no save from the turn before.
But we'll see what happens.
>>
How would you guys rate China in Civ VI?
>>
>>171039426
fat
>>
>>171034871

sometimes get a dumbass who mix boilling oil with water
>>
>>171039426
not waifu
>>
>>171038717
Better use your cavalry well.
>>
I consistently see Germany being ranked very highly in the tiers -- often as the most powerful civilization in Civ VI.

Could someone explain why?
>>
>>171037987
Even given that ridiculous notion, unwilling =/= unable.
>>
>>171038464
Welcome to China.
>>
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>>171039909
That's the plan.
The general plan is to try to play reactively with my main line of infantry, and keep a cohesive formation as much as possible.
Meanwhile the cavalry flanks each have a general of their own, and I'm going to try to win cavalry superiority quickly and then take out the Ming artillery.
>>
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>>171037485

J U C H E
U
C
H
E
>>
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I totally forgot about these guys. And I really need it too.
>>
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Which one of you is responsible for this?
>>
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Just downloaded the ethics and government rebuild mod
>Pick theocratic republic
>Almost max happiness at start of the game, extremely low ethic divergence
How do things balance out for militaristic governments or autocracies? The government bonuses are good but from a first glance the policies seem inferior.
>>
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Victory at last, the Ming have been forced out of Nanjing.

Aside from taking out most of the enemy artillery early, I never really got to use my cavalry as much as I wanted. They were mostly bogged down fighting other cavalry units on the flanks.
The battle ultimately came down to infantry action in a central forest, where the enemy luckily enough positioned themselves poorly.

In total, I lost 13 086 men, and the Ming lost 47 160. But as always most of this came down to the Ming morale breaking down and units being chased off the field or dispersed completely, and less so from actual casualties.
The Ming Commander-in-Chief Zhang Songnyong has been forced to step down in favour of General Yang Guochi, who proved himself as a efficient cavalry commander in the last battle, chasing away some of my cavalry.

Reinforcements from the northern steppes are inbound.
>>
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>>171046070
That mod can be pretty retarded at times but I can't really go back to playing Stellaris without it
>change government to Divine Imperium
>has a really fat discount to edict cost (50%)
>ends up pushing my edict cost discount to above 100% and makes using edicts give me purple mana
>>
>>171048161
That's ridiculous. And speaking of, I just realized how low a military republic can make ship upkeep with this mod. Completely insane, yet this mod seems like a lot of fun.
>>
>>171049164
It really is. The balance leaves something to be desired but the sheer variety of ethics and government types makes it too damn fun, both for RP and just general fuckery.
>>
World War 2 according to Stellaris:
>Germany invades all of France
>conquers Strasbourg and Lyon
>10 years later
>Germany invades all of France
>conquers Nice and Marseile
>10 years later
>Germany invades all of France
>and so on
>>
>>171050019
>suddenly I'M the bad guy
>>
>>171050970
it's SOMEHOW, god you can't even meme right!
>>
Pop quiz, everyone!

Which is the most fun Civ VI civilization to roleplay, and why/how?
>>
>>171054207
Spain
Dios lo quiere
>>
Should I get Galactic Civilizations 2 or 3?
>>
>>171055620
nah
>>
>>171055620
yah
>>
>>171055620
maybe
>>
>>171055620
none of the above
>>
>>171055620
Pirate
I was told gc3s ai was improved and for the few times i played it was a little bit.
>>
>>171045212
I write up my ongoing playthroughs in a similar RP manner, except I'm shit at art so I don't doodle bugmen
Used to do it for CK2 as well, although when playing as pagans it always tended to become interracial degradation rape porn due to the concubinage mechanic
>>
>>171065424
I also keep journals for CK2, and that has gotten weird at times. I do it in first person and everything.
I remember playing an early build of Elder Kings before they properly nerfed Elven fertility. I played a Bosmeri queen, and had 25+ children, most of whom were fathered by my husband-son or my many son and grandson lovers. The family swelled from just me to an enormous incestuous dynasty in the century and a half that I managed to keep this going.

Solid erection for hours on end.
>>
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>>171045212
https://www.reddit.com/r/Stellaris/comments/5zf1gb/to_make_the_games_more_fun_i_illustrate_story/
>>
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Popping in to ask about Civ6 multiplayer. Is it more stable than CIv5's? The old game is impossible to play mp games with for me and my friends due to numerous bugs, ex. not being able to resume from saved games, game just dying around midgame, etc.

Do maps and/or mods work well in the new game, too? I heard it has better mod support this time around.
>>
>>171045212
Anon, that kind of quality content couldn't come from here.
>>
>>171050019
Yeah it's neither realistic nor fun, but what can you do? It can't even be modded out of the game because there's no tools to change gameplay on that drastic a level.
>>
>>171066976
I never did a xwedodah playthrough.
Maybe I should...
>>
>>171047858
>In total, I lost 13 086 men, and the Ming lost 47 160.
Nice job.
>>
>>170892656
>all this civ v mods
>not a single "the old world map but bigger and with every natural wonder"
wew
>>
>>171073087
Iroquois superpower even more guaranteed due to fountain of youth.

Incidentally, I saw FoY spawn without mods ONCE in 6 years of Civ V, and that was before any of the expansions came out.
Did they nerf the probabilities after vanilla?
>>
>>171073087
I tried using this
>https://steamcommunity.com/sharedfiles/filedetails/?id=108728331&searchtext=natural+wonder
but just having a savefile of it doesn't let me pass the initial loading screen before the menu when starting the game
see if it works for you
>>
>>171072253

Considering this is Chinese we're talking about here: shouldn't some of the 'captured' troops come over to your side?
>>
>>171076667
Considering this is Chinese we're talking about, shouldn't people fight to the death, rather than risking to be captured and awfully tortured to death, their nails removed, their teeth forcefully extracted, their bodies flayed, and forced to listen to Justin Bieber's song?
>>
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>>171076667
You're thinking of female troops
>>
>>171076667
I guess the simulation isnt that deep
>>
>>171077104
Did someone say Chinese female troops?
>>
>>171078801
This is how I want my harem.
>>
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>>171078950
They come in cyan too
>>
>>171079016
Even better.
>>
>>171077104
>>171078801
>>171078950
>>171079016
>>171079210

Actually, I was thinking of Sun Tzu and his "treat enemy nicely to make yourself stronger" - but your idea works, too ...
>>
>>171079641
Sun Tsu has nice theories, but they're never applied.
>>
>>171079736

>Sun Tsu has nice theories

Oh really?
Funny how most of his 'theories' are proven right, then.
>>
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>>171079736
>>171079980
Outta my way chink shits
>>
>>171079980
>can't read the entire post
Pitiful chink.
>>
>>171080087

>tallest man in Japan = longer arm reach = first strike advantage in a first-strike-counts duel style = unbeatable.

well, no shit.
gtfo you accident
>>
>>171080198

>implying the rest of the post is any more valid than the first part bullshit

srsly? that's the best you've got?
>>
>171080343
>171080419
Fuck off.
>>
>>171080343
Its not all about swordfighting and dueling you dingus
>>
>>171080582

I know - I read it.
It's simple, basic & common-sense - kinda like Sun Tzu - but version 2.0 & time-period specific - thus of less value than the original master.
>>
@171080529
lrn2linkpost
>>
>171081250

No You's 4 u either, buddy.
>>
>>171081250
@Anonymous
@Anonymous

Lmao newfags
>>
ded genre = ded thred
RIP /4xg/ - we're gonna miss you.
Now let's head to the XXXg (i.e.gsg) and get some REAL action (if you know what I mean)
>>
What's the consequences of letting the assholes in charge of an observation post project get away with their pyramid shenanigans?

I imagine the natives won't be very pleased following enlightenment.
>>
>>171082571
>letting native reach enlightment
>>
When will Marbozir start playing Civ again? ;_;
>>
>>171068567
in defines you can set the truce time, the minimum planet warscore and the warscore mulitplier for occupying a demanded planet.
You cant cure teh shit, but can treat its symtoms
>>
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>>171050019
Ah but you see you are wrong
Germany invaded half of France, French surrendered when they did reach Paris(which is not even half France btw)
Then Germany annexed only Strassburg and Alsace-Lorraine and ""liberated"" then vassalised the rest
So exactly like Stellaris
How stupid do you feel now?
>>
>destroy enemy fleet
>their faggot stray niggers keep intercepting reinforcements by knowing where they are/ where did thy jumped from/will be jumping even when ti shouldn't even know they exist yet.
>materializes on transport ships if left unattended for even just a nanosecond say by the main fleet jumping earlier
>regardless where they are, when an attack order is placed at them the fuckers instantly know it and retreat to an infinte chase

Hate that metagaming the AI has.
>>
>>171084708


Here

>>170932993
>>
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>>171072253
Thanks!

Though, the massive discrepancy in losses is mostly due to the snowballing that can happen in the last few turns of a battle, which in my experience so far is usually marked by one side quickly crumbling as his units start to chain-rout.

Since you need to rout at least 40% of the enemy to win, and that routed enemy forces to not return, the losing side will always take huge losses.

For most of the battle, until morale fatigue got the better of the Ming, we were roughly tied in casualties, with me often having slightly more losses. Which is bad, considering the numerical superiority on their side.

I think a lot of it came down to me fairly consistently being able to stop the enemy from routing my units and proceeding to chase after them through the newly created hole in my lines. That way some of my routed infantry eventually managed to rally and return to a supportive role, while their routed units were usually chased and dispersed entirely.

Might crank up the difficulty and see what happens.

>>171076667
>wanting inferior han soldiers in your mighty manchu army

But seriously, that's the kind of detail I wish this game had. There's a fun little game in the battles themselves, but everything around it leaves a lot to be desired. Just some basic realm, army and character management would have made this a lot more endearing.

Could be worse though, I've played shittier strategy games, like Conquest of Elysium.
>>
>enemy fleet warps in on top of a starbase
>starbase showers them with missiles
>their pd shoots them all down

do missiles have any redeeming qualities whatsoever?
>>
>>171089853
No.
>>
>>171084850
my problem isn't micromanaging
my problem is micromanaging against an AI that reacts to things it shouldn't be aware of by the rules of the game (like immedieatley adabndoning an attack on my territories when i order my fleet thats across half the galaxy to attack it)
>>
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>be relaxing in my empire just researching and chill
>suddenly fanatical purifiers declare war on me
>defend myself and protect my galaxy by wiping them out
>somehow I'M the bad guy
>>
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>set minimum habitability for colonization to 0 so i can genemod adapt my first settlers once they are on site
>this casues the AI to ignore habitability restrictions and always expands like rabits in heat
>games at least "challenging" by the AI empires getting HUGE
>fix it
>pic related, me the blue, only 1 "major" AI remains, inferior and 4 FEs, who are likely to fall before they can even awaken
>not even battleship tech

What the fuck.
>>
>>171092481
>be chilling on my porch reading a book
>this guy jumps me out of nowhere
>rip off his head and set him on fire
>track down and murder all of his relatives down to 3rd degree to protect my neighborhood
>somehow I AM the bad guy
>>
>>171092471
>implying you cant see if an enemy fleet is warping and where when in sensor range
>>
>>171093334
>totally the same
>>
Steel Division beta key just sent out, that one anon who signed up, check your email.
>>
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>buying into another paradox disaster
>>
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oy vey
>>
YOU NEED VOIDBORN TO BUILD HABITATS

I REPEAT, YOU NEED VOIDBORN TO BUILD HABITATS
>>
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>>171097849
>>
>>171097849
You're a few weeks late.
>>
whats the verdict on civ VI

i'm seeing lots of professional reviews praising it for more depth and tons of people trashing it for dysfunctional diplomacy and AI

i enjoyed civ iv a lot but it got very repetitive after a while, how is it now
>>
>>171099263
it's basically the fourth expansion pack for civ 5
>>
>>171099263
As far as Civ games on release go it was fucking amazing but I'd still suggest waiting for an expansion before trying it out.
>>
>>171099504
>>171099743

hmm

think ill wait for a sale
>>
>>171080747
>sun tzu isn't specific to his time period
Chariots sure are relevant in modern combat.
>>
>>171101553
They are if you're playing Civ.
>>
>>171101553
>Chariots sure are relevant in modern combat.>>
Good thing he mentions chariots maybe twice and rest of the book is about combat per se.
>>
>>171097794

Playing the beta now.

It's pretty much WW2 Wargame.

Can't complain
>>
>>171084252
>French surrendered when they did reach Paris

>Churchill then said the French should defend Paris and repeated Clemenceau's words "I will fight in front of Paris, in Paris, and behind Paris". To this, Churchill subsequently reported, Pétain replied quietly and with dignity that he had in those days a strategic reserve of sixty divisions; now, there was none. Making Paris into a ruin would not affect the final event.

they surrendered because their army was in disarray
>>
>>171102884
Any spanish units?
>>
>>171097794
>another "das glorious muh epik germans" WW2 circlejerk

Naahh, ill pass. I've got enough of that shit in HOI3 and those countless "muh wehrmacht" mods
>>
>>171104474
iktf

Fucking Commonwealth is where shit's at.
>>
>>171104550
Allies in general are underrepresented as fuck in those games.
Especially Poles, ANZAC and British Raj soldiers.
>>
>>171104716
Allies = Jews and they didn't have cool SS uniform made by Hugo Boss.
>>
How do you guys win with domination in Civ5? Unhappiness is fucking up my economy and even if I have a lot of gold I get rebels in my capital I have to deal with. I guess I have to take it slow but I have Ghandi on a different continent sitting behind walls and going to a diplomacy win so I don't have so many turns left.
>>
>play Civ 6 on a lower difficulty, do whatever the fuck you want all the time because the incompetent AI can't win in anything
>play Civ 6 on Deity, not allowed to have a religion or a wonder until mid-game where it turns into a cakewalk again because the AI can't make use of its insane advantage

How the fuck do you have fun in this game?
>>
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>>170918191
>>
>>171104474
I know right?
Where are my italians and japanese?
>>
>>171105292
Wait until ideologies. Autocracy for example has a shitton of happiness tenets.
>>
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Will any of you participate in this AMA and ask Martin Anward why war is so shit in stellaris?
>>
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>>171106786
>reddit
>>
>>171105292
Only take enemy capitals. The purpose of war in Civ 5 is to fuck up your enemy, not to become big.
>>
>>171107489

Am I taking crazy pills? Taking the capital just makes them move the capital to a different city.
>>
>>171107581
You are a smart guy.
>>
>>171107764

then what's the point of your advice? take the capital but make them move capitals around? i'm going to take all their cities at some point anyway.
>>
>>171107871
Domination requires ownership of the original capitals. Take Washington from America or London from the Bongs and you can mostly ignore them unless they start making a comeback.

Also the original capital is one of their best cities (if not their best) and losing it will hurt.
>>
I've never seen an interesting reddit AMA. Maybe out of 1,000 posts only 100 that are actually the person answering questions and only 20 of those are interesting, which they get posted elsewhere.
WIZ WIZ WIZ IF U HAD TO PICK A BLORG OR A HUG TO FRIEND WHICH ANIME U LIKE?!?!
Maybe fix sectors before you make a dlc!!!
I WANT TO MAKE VIDO GAMES HOW TO GET IN GAMES?!
fuck you wiz why do I have to pay for a patch???
I heard there are dyson spheres in the dlc can you tell us about those and other questions clearly answered in the dev diaries???
Wiz what is ur fav anime???
Wiz I'm not racist but can we PLEASE be able to purge non-white human pops????
Wiz do girls work at paradox?? what does their hair smell like??? Can I work there? I got ideas for a game!
Oh my god no improvements to diplomacy or war?? How can you ignore these????
Wiz on the latest live stream you did a non-optimal thing, why did you do this?
>>
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So I don't know what happened, I think this might be a bug?
I enlightened a species, only for them to become an invisible empire.
They have no borders even though they obviously push mine back, their planet has pops on it but no spaceport, and I cannot communicate with them.
And of course they happen to sit on the only currently known source of garanthium ore (+10% hull poins) in the galaxy.
>>
>>171110391
protip: if you build an outpost in their system before they reach space you get to share their territory
>>
>Sentient AI project is "dangerous technology"

what can possibly go wrong?
>>
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>>171112750
you could get new friends
>>
>stellaris
>open borders is the status quo
>closing borders will make someone hate you more
standard border status depending on ethics when
>have to manually close my borders to everyone if I want to play an isolationist run
>>
>>171113609
>Closed borders magically means empires can't still go through them anymore
I know there's a modder who put something out that lets you go through closed borders but there aren't any consequences if the AI catches you doing it.
>>
>>171114763
honestly I want to see this one mod that gives fleets border extrusion integrated properly
>>
Is Firaxis ever going to fix the bug where you're stuck with the theme of the first Civ you met playing in the background?
>>
>>171116752
Maybe they will for the low price of $9.99
>>
>>171116752
In the DLC for mere $39.99 for sure.
>>
what are the chances of stellaris being on sale when utopia launchs?
or can you upgrade to the other versión (nova/galaxy) later from the base game?
>>
>>171118187
Just buy the Complete Deluxe edition, which includes all of the plant creature portraits.
>>
>>171118362
aren't the plant creatures from a different dlc? and why deluxe when nova already has the spiders?
>>
Any good guides for civ vi? Or any tips?
>>
>>171119598
Disregard science, acquire industry.
>>
Reliable places to find the latest version of Stellaris without paying for it?
>>
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is this the real life
is this just fantasy
>>
>>171124530
it's a shitty sim city clone
>>
>>171124869
>shitty clone
Name ONE copy that ended up better than the original.
>>
>civ5
>huge map
>archipelago
>few civs
>no city states
>ai starts on the same island as me
happens way too often
>>
>>171124442
Google
>>
>unbidden invading your space and you have no fleet capable of containing the threat
https://www.youtube.com/watch?v=-7sAYbCTmPo
>>
>2270
>just genocided my enemies out of existence
>go to make a trade
>everybody in the galaxy fucking hates me
>best relations is -70, worst is -700
>will improve by +1 per year

How fucked am I?
>>
>>171129026
F.
>>
>>171129361
Just genocide them enough till the hate overflows into acceptance
>>
>>171129812
What could go wrong
>>
>>171129361
>genociding your enemies
>there are still other filthy xenos remaining to disaprove of you

Seems like you aren't finsihed with the first step buddy
>>
>>171129874
Absolutelly nothing, my galaxy is a tolerant galaxy, untolerant races must be purged.
>>
>>171130026
So tolerant races are not tolerated?
>>
>>171129896
>>171130026
I mean its fitting for a militarist European Alliance right? >>171025775 Just need to get my energy situation sorted.
>>
>>171124530
>crank up resolution to take a screenshot
>leave AA off
Come on.
>>
>>171129361
Pretty fucked, but be sure to come back here to bitch about how bad the diplomatic AI is when you get your shit pushed in by an anti-you galactic alliance.
>>
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>>171130459
>have 2 sectors
>1 colonized by your race, and maybe other worthy faggots genemodded to be intelligent going to research
>rest of the filth into a gulag sector pedaling away for energy and genemodded into jewery (thrifty)
>once victory is achieved the latter sector is purged
>>
>>171131109
I probably will desu, going to keep going for awhile anyways, this is my first proper game.

>>171131242
That's how this whole mess started, I had a slave sector and then had the bright idea of replacing them with robots. Should've kept my slaves.
>>
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>>171131447
Might as well research sentient AI, that will solve things
Remember to program them to feel pain too.
>>
>>171130152
How can be tolerant if they are bigots?
>>
>>171132405
Do you have the video for this, I need sound
>>
>>171132818
https://www.youtube.com/watch?v=Wga5A6R9BJg

Good shit if you ask me
>>
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>>171129361
I just made a mod that make collectivist and Xenophobic empires not care if you kill another races and that outrage degrade faster.
On the other hand they will never forget when you exterminate their own species.
That way if you have collectivist/xenophobic allies they stay that way - no need to purge all(can keep some pets and loyal battle thralls).

Sadly I am filthy pirate so no upload to Steam workshop. Any way I wonder if I should actually buy it even if I despise Paradox and filthy swedes.
>>
>>171133326
Don't worry, I love swedes and will support them even if you won't.
>>
>>171133254
Awesome
>>
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>>171133850
Then buy me game senpai. I am to stingy.
Also to proud. I can actually buy it myself so fuck off no need of your charity.
>>
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>>171125014
>Skylines
He did a good job staying true to the pic, I'll give him that.
>>
>>171134997
Okay, TWO examples.
>>
>>171135378
I actually meant to reply to the original post lol. Skylines is not awful but still worse than Simcity 4
>>
>>171139010
Only played Simcity 3000.
>>
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>>171139010
>sim city 4
forget that trash
it's a shitty clone of sim city

right down to a "lol totally not the same music" soundtrack and unfunny attempts at copying the humour with their dumb twitter shit
>>
>>171113609
>>171114763
>want passage through another empire's territory
>can't simply ask them to grant me open borders and give them something in return
>only option is to go to war
>to just get open borders
>>
>>171142159
Well you've got 180 days to finish that event your science ship found, so you have to determine if it's worth it. Is it worth the lives of billions of sophonts just to raise that cruiser out of a gas giant?

(it is)
>>
>>171142779
This is why any traits/ethics or whatever that can't help the war effort is useless because war is the only thing you do in stellaris.
>>
>>171143159
Everything is involved in the war effort. Religion helps people produce more red and yellow mana by making them shut up about bombardment policy, which help you build more ships. Atheism gets you better science, which lets you build better ships and better mines. Racism helps you get more mining stations and planets, and it lets you enslave ayys to make them mine better.
>>
As someone with 500 hours in Civ 5, is 6 worth buying off G2A for $30?

All I've seen/heard is steam reviews of people trashing the AI and diplomacy
>>
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>>171141917
>Simcity 4
>Dumb Twitter shit
I know what you mean though. Maybe the reason why the genre is on such life support is because they never try to do anything different. Like Skylines is just a barebones Simcity with worse AI and transportation management to boot.
>>
>>171144630
AI is comically bad. There are people who are new to the Civ series winning on Immortal, on the first try, simply because the AI is so helpless.

Diplomacy is mostly an issue with people not understanding what the devs were going for, but as it stands the math is too unbalanced. You can't get friends because they'll hate you for arbitrary reasons that you aren't even aware of, friendship is useless because they'll declare war anyway, and trading is useless because they want a 10:1 ratio.

I like the core mechanics so much that I put up with these (and other) issues. But I quit Civ 5 after 5 hours because I hated it. Maybe you'd like it in multiplayer?
>>
>>171145286
My biggest disappointment with Skylines is they didn't capitalize on the amazing traffic/demographic simulation they had in Cities in Motion. That would have been something different.
>>
>>171145781
Oh yeah, I feel the same way. They could've had a much better game is they just used the experience they had. But it's like a rule for Paradox that all prior experience has to be thrown out the window. And then you have the DLC
>DLC adds snow
>lol just kidding, only in specific maps
>>
>>171146134
>it's like a rule for Paradox that all prior experience has to be thrown out the window
SO
TRUE

For fuck's sake, they have many Grand Strategy under their belt (even shitty one like Sengoku), and they still managed to make Stellaris not fun.
>>
>>171054207
Bump.
>>
>>171146134
>lol just kidding, only in specific maps
that was 100% retarded, who makes a fucking climate system and then lock snow on specific maps?
>>
>>171146430
I'm still getting some enjoyment from Stellaris, granted that I just started playing it recently. But so many things just feel like wasted potential. If they're not going to do anything about it, the least they can do is release more indepth modding tools that would let the ambitious revamp whole game mechanics.
>>
>>171146430
>they have many Grand Strategy under their belt
that is irrelevant and actually detrimental
>>
>>171145286
I'll give Cities Skylines credit for being the first city sim that handles curved roads and sloping terrain in a sane manner (Sim City 4 forces you to build square grids on flat terrian, Cities XL allows curved roads, but forces lots and buildings to be perfectly square) but the way it handles zones is retarded. Everything ends up being tiny 4x4 lots and industrial zones end up looking retarded.

Also, I'd like to see a City sim game where cities evolve the way they did historically in real life, IE, along rivers or next to primary resources. Both SimCity and Skylines force you to start out by building generic suburban sprawl that historically didn't show up until city centers were already well established.
>>
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>>171147175
>I'll give Cities Skylines credit for being the first city sim that handles curved roads and sloping terrain in a sane manner
copied wholesale from its betters
>>
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I feel tempted to nuke his whole base instead of trying to take over it. Why does this shit always talk trash the minute he encounters you?
>>
>>171147106
>I'm still getting some enjoyment from Stellaris, granted that I just started playing it recently
Everyone agrees that it is enjoyable for about 2 games, bit after that you've seen everything novel and evert playthrough becomes functionally identical.
Apparently they're trying to make the different ethoses more distinctive in Utopia, and adding a Betond Earth style "You develop in one of three techno-ideological directions", but I've not seen much to reassire me so far that the attempt will be successful. Because it still seems like the only thing to do is repetetive warfare.
>>
>>171147446
>bullying zacharov
you are the shit
>>
>>171147539
he started it!
>>
I'm clamoring for something to play right now guys, I have a ton of time in Civ 5 but am not sold on 6

I tried HOI 4 and it just got really boring so I'm not sure how much I would enjoy Stellaris

I just need to find a new game to sink my time into
>>
>>171149219
if you're underage play classic civ
>>
rip in piece 4x
>>
Are social policy trees like in Civ 5 or Banks actually fun?
>>
>>171154861
>The designers at Firaxis obviously knew that they had a winner here, because they duplicated the social policy system almost exactly with the religious mechanic added in Gods and Kings. Instead of purchasing policies with culture, you add religious beliefs and enhancements with faith. It's... OK, I suppose, although it seems a little silly to have two different gameplay mechanics that basically do the same thing. Religion also tends to turn into a Red Queen's Race in the lategame, with everyone forced to generate more and more faith simply to run in place. As a duplicate of the social policy system, the religious system still works well enough, although it's a weaker system and clearly extraneous to the gameplay. The social policies are more interesting to use and better designed.
>Then there's the Ideologies, which function almost identically to the social policies. Everyone in the Industrial era must choose an Ideology of some kind, which allows your civ to pick certain tenets from a list. Once again, you are picking benefits from a list of choices. That's three different systems that function in the same way - three of them! Was that really necessary? Ideologies are clearly a feature tacked on for the second expansion, and contribute almost nothing to the gameplay. There is no reason for this system to exist, the social policies and religious enhancements are more than enough.

no.
>>
>>171142159

Go to war, blow some frontier outpost and negotiate demands, you will usually have a +10
>>
>>171092481

>researching
>constructing weapons of mass destruction

yeah no
>>
>>171050019

>ck2.jpg
>>
>>171155558
And then they went on to make civ 6 which has TWO TREES FOR NO FUCKING REASON WHAT ARE ALL THESE GARBAGE RESEARCHES
Each tree lacks depth as well.
>>
>>171149219
>I tried HOI 4 and it just got really boring so I'm not sure how much I would enjoy Stellaris
If you don't like HOI4 you definately won't like Stellaris.
Paradox's historical gs games are strictly better than Stellaris, because they're basically the same but the historical ones have the extremely satisfying added flavour of being able to play out your national prejudices.
>>
Ive been getting back into stellaris and am building up a mod collection, any hidden gems that are necessary? Ive been going ore for customization over total conversion/overhual, and my collection should be public

this should be it
http://steamcommunity.com/sharedfiles/filedetails/?id=884129065
>>
>>171147479

They need to add victory conditions to Stellaris beyond "Kill/enslave all other space niggers via warfare"
>>
>>171162529
I originally thought these new "Ascendence" civics would provide either biological, mechanical, or psychic transcendence victory conditions. Surprised they don't, but iirc Wiz said on 10bux that he personally dislikes turtling victories and that's why you don't get them.
I agree with you that "In the grim darkness of the far future there is only war victory" is the thing that makes other playstyles dead at the gate, although my personal solution would be to just take out victory conditions altogether and turn it into a "make your own success criteria" thing like every other Paradox gsg.
>>
>>171155558
You forgot to mention how there are only 2 social policy trees that are worthwhile in the beginning, followed by the religious tree and then you tunnel rationalism as soon as it becomes available. Truly a great system.

>>171162418
I see you like Mass Effect races.
>>
>>171162418
>Living systems
I see you like lag.
>>
What can we expect to learn about Utopia tomorrow?
>>
>just bumped into Fountain of Youth as Spain
Jesus fuck this is like playing an entirely different game
>>
increasing growth rates by using slaves when?
>>
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>>171164075
he dislikes victories of any kind
>>
>>171166484
>Have a bunch of sex slaves
>End up creating a species of hybrids with traits split among the two original species
might be cool
>>
>>171167073
I mean it in a artificial insemination way to ensure pregnancy on all the female slaves, but that works too
>>
>>171162418
HON HON HON
>>
So, what's the difference between a 'happy' and a 'content' city in Civ VI? Just growth? Or do other yields like science and production get buffed too?
>>
Do you guys ever talk about or have anything to do with beyond earth? I have it but haven't played it in many months, has anything noteworthy changed?
>>
>>171177065
not especially
>>
>>171008130
How'd you get a beta key? I'm pretty damn keen for this game.
>>
>>171177065
Yes, this is the proper place for BE discussion, but it is a bad, abandoned game and there's not much more to discuss.
I think the consensus is that it could have been a great game but the devs never bothered to pace or balance it, so you end up with a schizophrenic mess where nobody ever sees half the units or techs because you always win before turn 300.
>>
>>171147106
I had more fun with Europa Universalis than I had with Stellaris.

And I hate Europa Universalis.
>>
In Stellaris, is there any practical benefit for mixed ship fleets? Does the enemy AI actually bother to attack incoming Corvettes that are screening for Battleships?
>>
>>171178756

You signed up for the beta on Eugen's page, there was a limited number of keys so you had to be quick.

I posted a few screens and my impressions here >>>/k/33299568

Game is good, pretty much WW2 Wargame with some design decisions to counter the more annoying meta in the game.
>>
>>171180613
Yes, in most of my battles I only loose corvettes
>>
>>171180875
*and destroyers
>>
I WANT A GAME LIKE BANISHED BUT WITH MORE THINGS TO DO
>>
>>171184337
I want a game like Rimworld but quick-paced.
>>
>>171184337
banished fucking sucks ass
>>
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>>171184718
0/10
>>
>>170909419
It's a nod to star control 2, I think. The Slylandro are gas people who live in a gas giant, so they can't really build anything because there's nothing to build with. They like to chat because their lives are really full. They bought a probe to contact new friends, but thanks to fucking up the settings they created a bon Neumann machine that attacks your fleet until you find them and explain what happened.
>>
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>>170909419
>>
Oh wow it's fucking nothing:
>https://forum.paradoxplaza.com/forum/index.php?threads/stellaris-dev-diary-65-music-from-utopia.1005704/
>>
>>171186978
>reading dev memes
>>
>decide to try Company of Heroes
>again
>play as the Nazi
>a bit under pressure as the americans have better infantry, but I slowly get the advantage
>suddenly flamethrower tanks
Okay, so :
- why the fuck flamethrowing tanks when they're supposed to be armored support for the infantry, not close-ranged weapons?
- why flamethrowers? I don't like Nazis, but I don't like seeing my troops agonizing.
- just when am I supposed to make the transition from infantry to tanks?
>>
>>171187575
use PAKs or Panzerschrecks to counter them early on
>>
>>171187627
But doesn't giving panzershreks to my infantry make them fare unwell against other infantries units?
>>
>>171184337
planetbase
>>
>>171187575
>- why flamethrowers?
because (((allies))) love to see humans suffer
>>
>>171188119
Flamethrowers are the worst thing in warfare.
I make sure to never use them except against enemies of the Imperium.
>>
>>171186978
>Next week we'll start wrapping up the Utopia/Banks dev diaries by talking about colored ships and a few other tidbits.
Colour me interested.
>>
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>>171188436
>>
>>171188436
Time to become livestock, Carlos.
>>
>>171188436
I wish shitty puns became a criminal offense.
>>
>>171166749

He is right about the military win though. I had shit tons of games and barely finished any of the miltary wins in any of the vidya I own. Wasting hours on micromanaging mopping up is not fun, the enemy isnt a threat anymore just an annoyance.

Why not add a mechanic where the entire galaxy unites aganist you if you grow too strong , a war to end all wars? And if they are losing and in full on collapsemode just make them offer capitulations. I mean, they tried and lost, might as well grovel for mercy and spare the player from the tedium, it would be still a military win, you went and kicked the whole galaxys ass
>>
>>171188583
>>171188856
>>171188954
Don't you dare paint me as the bad guy.
>>
>>171189170
>Why not add a mechanic where the entire galaxy unites aganist you if you grow too strong , a war to end all wars?
Like in the Total War games?
>>
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>>171166749
this fucking cuck is too stupid to design RISK-like missions?
>>
>>171187815
a bit worse yes but keep the squad with the panzerschreck in reserve and use them to reinforce troops fighting against tanks
>>
>>171189630
Okay, I should do that next time.
>>
>>171189430

Possibly. I just hate when I aready have a fleet bigger than all my neighbors, I know I will be able to just take them apart piecemeal and slowly blob over the galaxy and they are still fighting eachother. Why dont they ally and desperately try to contain me instead?
>>
>>171189430
>>171189170
Total war still has the same problem, there's a point where you know you've won but the game doesn't so you have to spend 5 more hours annexing the remaining half of the map even though united they can't beat you. I've only played shogun 2 of the new ones. While there the coalition mechanic did make the lategame a bit more interesting, it also hobbled the midgame by incentivizing you to get just below the trigger threshold and stay there for a dozen turns gathering money and troops.
>>
>>171189170
That's what the FEs are for. By the time you get to the point where you're mopping up regular empires, a FE attacks.
>>
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So Dora's anyone here care about endless space 2 anymore?
>>
>>171197453
Not really. Amp needs to step up their game. I feel like things have been on a steady decline since the first Endless Space.
>>
>>171197930
>I feel like things have been on a steady decline since the first Endless Space.
and your feelings are wrong, each game has been substantially better than the last so far
>>
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>>171198095
>Endless Legend
>Better than Endless Space
And 2 is literally an unfinished game so it goes without saying.
>>
>>171198265
it's already better than the first
>>
>>171198265
>Endless Legend
>Not 4X GOTY

It blew Civ:BE out of the water; introduces a fresh take that worked. 4X is usually a stagnant genre, very few changes. Endless Legend tried hard, and succeeded. A functioning quest system that actually tells stories, varied win conditions, an a novel combat system.
>>
>>171199389
To be fair the quest system is kinda trash. Endless space 2 does it a lot better, because you won't be told to go across the planet to take someone's capital
>>
>>171197453
I really like these Holy Time Bots~ much better than Horatio ...That said I already enjoy it much more than Endless Legend.
>>
>>171199389
The combat system would be better if they let the player have more control over where they want their unit to go/do. I like where they were going with it but it's not as good, especially if you have an instance where the AI just forgets to perform their action or if their pathfinding screws up. It's still better than many 4x's of course.

The quest system kind of feels gimmicky. Win conditions are good though. It used to be that there was no point but any victory aside from elimination but it seems like they fixed that from what I could tell last time I played.
>>
>>171189831
You could just as well ask why didn't every other country in the world ally with the Soviets when the USA started to snowball towards Unstoppable Superpower in the 1950s?

Maybe fighting the war is worse than just letting them get away with it.
>>
>>171200225
I don't like having a million win conditions. There seems to be this idea that because you can collect science there must be a science victory, because you can get money there must be an economic victory, because you can produce buildings there must be a wonder victory etc. etc.

like each possible activity has to be it's own little game that you can choose to play, that you then have to min-max to the exclusion of all else to even hope to achieve. It's horrible.

MoO1 still did it best.
>>
>>171199794
The fact that you have control over battles but they don't take forever is really nice
>>
>>171191662
Fall of the Samurai did realm divide a bit better I think. In vanilla every single faction, even best friends and your vassals turned against you whereas FotS had Shogun vs. Emperor factions, and once hitting a certain threshold you'd get an all-out war between the two. Or you could choose to go independent which worked the same as the old vanilla realm divide.
>>
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>>171200390
>MoO1 still did it best
Good taste.
>>
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Is stellaris good yet
>>
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>>171207849
yeah sure
>>
>>171206339
>even best friends and your vassals turned against you
Sounds like Oda Nobunaga's life.
>>
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Is it possible to make your empire in Stellaris into a Borg like collective?

https://www.youtube.com/watch?v=nNdfxHPQVyQ
>>
>>171212660
not yet
>>
>>171213441
Aww
>>
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Just started up Stellaris for the first time in like forever. What should my species/Empire be like?

The only things I have chosen at the moment is the portrait and the name.
>>
>>171213691
Gorf
>>
>>171213780
Gorf is love, Gorf is life
>>
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>>171213691
Ethics: Fanatic Gorf/Gorf
Government: Gorf gorf
SHips style: Gorf
>>
>>171213691
Star name: Gorf
Planet name: Gorf
>>
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>>171213909
>>171213990
Gorf

But I was thinking of maybe doing pacifist xenophobes
>>
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>>171214153
What mods do you use?

Pacifist is not really fun.
>>
>>171214256
I don't really use any mods. Are there any mods that is a must have?

Gorf?
>>
How can my pirate friend play multiplayer with me? Any cracks available?
>>
>>171214256
>>171214319
Also, I can always do spiritualist xenophobes

>The stars belong to the divine Gorf and his chosen people!
>>
>>171214426
For Stellaris btw
>>
>>171214464
Yes, very Gorf.
>>
>>171213520
hivemind in banks
>>
>>171214426
one of the more recent steam emulators can probably do it
>>
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>>171214319
List that I use plus some my own changes(like making xenophobic and collectivist care much less of purging unless its their own specie, thus allowing having loyal vassals and thralls.)
>>
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>>171215078
Thanks, I'll take a look at in the future. But for now, what type of goverment should the Gorf have?
>>
>>171215232
I don't know but make them call the leader Big Gorf
>>
>>171215232
There can be only one Gorf Emperor.
Call the jihad.
>>
>>171215052
Like GameRanger?
>>
>>171215781
is gameranger a steam emulator?
>>
>>171217005
Tbh I don't know what a steam emulator is, it is an online tool though.
>>
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Ladies and Gentle Gorf, I present to you, the Holy Gorf Empire!

All bow to the Big Gorf!
>>
>>171217256
If someone could write an interestring bio for them, I would happily add it
>>
What's the best ethics to run with for someone that just fucked up their first game of Stellaris and got raped by the galaxy?
>>
>>171218241
Rape the Galaxy back, it's only fair. Bring the Unbidden into the Galaxy, then laugh as they all die
>>
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Is it possible to make space Je- I mean Ferengi in stellaris by choosing fanatic materialists and individualists?
>>
>>171218338
Ok lad, I will continue this great struggle.
I only wanted a new suggestion because I'm autistic /gsg/ and am now realizing that my habit of quitting games early to start new ones has bled over to Stellaris.
>>
>>171218697

>Ferengi
>Fanatic Materialists

Stellaris Fanatic Materialists are Face Of Atheism Fedora-tippers who jerk off to science. That shit isn't what the Ferengi are down with, not at all.

This is my personal build for making Ferengi

>Ethics
Fanatic Individualists
Spiritualists
(ideally they'd get a fourth Ethic point for Pacifists)

>Government
FI can't be a Mega Corporation so it kind of defaults to Transcendant Republic in the base game since Ferengi aren't democratic at all, but they should be a Mega Corporation of some flavor or another.

>Traits
Weak
Repugnant
Conformists
Thrifty
>>
>>171217406
I wish there were a madlib random description generator like Elite had.
>>
>>171218697
How does the Star Trek mod do it?
>>
ded
>>
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>>171197453
How is Endless Space 2 shaping up to be anyways? I'm considering buying it now in advance since it's cheaper in early access, but I'll probably only play it after the proper release.

Does the game still suffer from the previous titles' Dust abundance when booming with you having to micro-manage buyouts every single turn? That's probably my biggest gripe with both ES and EL, though I still liked both.
>>
>>171225716
According to what I heard, it's apparently good.
>>
>>171225716
It's good, and there is dust inflation, but you tend to have a lot of it, although it's only really notocible when you play the lumeri
>>
Anyone else own Civ VI but still only play V?
>>
>>171228931
>anyone else have a wife but only let others fuck her
>>
>page 10
Let's talk about BANKS.
>>
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>>171233621
Fuck banks.
>>
>>171233621
I really don't think calling it after Joseph Banks was the brightest idea. Surely people will get confused as to why there will be no banks in the update.
>>
>>171234024
Who's Joseph Banks?
>>
>>171234024
It's called for Iain Banks.

>>171234110
Literally google it.
>>
>>171234259
Don't want.
>>
>>171234259
How many bloody Banks are there?

>>171234474
What.
>>
>>171234698
It's an ordinary surname.
>>
>>171029646
yes, now.
The full game + addons used to be like 120€ for a long time, with no sales ever
>>
>>171235119
well it's a pretty unique game, they just know what they have.
>>
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>>171234012
Fuck Indians too
>>
>>171234012
>>171236713
AND NIGGERS
>>
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>There is nothing wrong with federal banking systems
>>
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>>171241608
you sound like you're in need of a healthy dose of democracy, friend
>>
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Was there anything of interest in today's Stellaris stream?

I don't want to watch 2-hours of people building battleships.

>>171243001
No oil here, bub
>>
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>>170892685

This game is a strategy game, no matter how much autistic arguing you make
>>
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>>171244340
no oil needed, spreading freedom is its own reward

heheheh
>>
>>171247109
>Owning Central Banks

Do you know how I know you are American?
>>
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>>171241608
>>171243001
>>171247109
ahh dont stress mates. Just follow Tommy's lead
>>
Don't die
>>
>>171251704
Is there something to talk about?
>>
Australia isn't nearly as broken as I was promised what gives?
>>
>>171252328
No it just makes me sad to see a thread die young
>>
>>171252834
>>171252328
>>171251704
Looks like Stellaris can't keep this general alive much longer.
>>
>>171254053
It's this general keeping Stellaris alive lad
>>
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Anyone watch today's Paradox stream?
>>
>>171254801
>rally point
>"Far Startopia"
I liked Startopia...
>>
>>171252361
>believing Anon's opinions on anything
>>
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>>171254898
I like New Startopia
>>
>>171255074
>t-the war bonus!
If you have war declared on you the bonus production means jack shit, you'll get maybe one more unit before scythia tickles your prostrate.
>fat yields on the improvement!
The tech for the improvement is mid game, already bad but it's a pretty shit +1food/prod for the vast bulk of the game. The bonuses that make them broken are all too late.
>No housing crunch!
At the expense of shit coastal cities. +no amenity bonus to go with the housing.
>The unit!
Is lategame therefore trash.

0/10
>>
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>>171217406
>he doesn't write his own empire bios
What, you want to roleplay someone else's ideas?
>>
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Doing a "Suffer Not The Alien" run.
Any tips?
>>
>>171256572
To kill aliens, shoot at them until they die.
>>
>>171217256
Some species seek meaning in a lifestyle or some higher power. Others study the universe for some hidden knowledge. However, there are some who are wise enough to choose a simpler path. This is the path of Gorf. It is little use trying to get a Gorf to explain to you what this means, or what they actually do; despite their intelligence, all they do is respond with a simple "Gorf is Gorf". Despite their peculiarity, Gorf is a splendid existence - one that, sadly, the rest of the galaxy cannot experience nor comprehend
>>
>>171256572
>not collectivist/slaver
1.) clone trooper w/kill drones for life until you can afford gene warrirors w/clone commando buffs.

2.) there is no such thing as "too few military stations" or "being too paranoid" not when your neighbors are brain eating cephlopods, disgusting pupa or even worse...normies

3.) Your going to get hated.
alot.
its going to happen.
so just build fortresses over the bodies of exterminated foes and keep the faction masses down/prevent inter-sector civil wars

4.) Once you hit gene-warriors and can outfit 11-12 on every planet you own, you can basically call yourself king of the unassailable castle and laugh at even mass psi troopers from fallen empires (totally tested this one)

5.) fuck the planatary shield no body uses that, take the barracks and virtual combat arena (+5% happiness) and laugh

6.) kinetics 4 lyfe
6 1/2.) long live the tachyon lance
7.)emergency mass torpedo corvettes laugh at your armor and shields and only take half of your health

8.) psionic research is a meme, loot it off some other empire and laugh

9.) kill the dragon
9 1/2.) acquire currency

10.) get bored and delete your save
>>
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>>171256785
>>171258046
Thanks.
>>
>>171252834
Only the good die young
>>
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>>171258193
>Now the fun begins
>>
>>171200225
>The combat system would be better if they let the player have more control over where they want their unit to go/do
Ctrl+click nigga, that's the precision thing you wanted. Right-click on an empty hex to move there, ctrl+click on an enemy or friendly to target them, and boom. Advanced tactics.
>>
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>>171258620
First purge is incoming.
>>
>>171261196
>that juicy 4x4
got terraforming yet?
or robotics?
>>
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>>171261196
>>171261341
I'm going for Suffer Not the Alien. Robots count.

No terraforming, yet.
>>
>>171261686
wise man, robutts tend to go abit...savage for those not prepared
>>
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>>171261686
>>171261923
Second purge begins.
>>
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>>171262168
Found 'em
>>
>>171254750
lel
>>
How do I get good at Wargame AirLand battle? I keep getting stomped on the first NATO campaign.
>>
>>171266071
>wargame campaign
>>
>>171266645
I want to beat the campaigns before I move into multiplayer. Is there something wrong with the campaigns or are is that a old /wgg/ meme?
>>
>>171266645
>>171266793
Not Wargame AirLand battle's mutliplayer by the way, I want to beat ALB's campaign before moving to RD's campaign, then RD's multiplayer.
>>
>>171266793
They're just bad, the ai doesn't know how to do anything except build every unit it possibly can and fast move them towards you and the experience doesn't really teach you anything about playing the game against people.
Only campaign i really liked was climb mount narodnaya from RD but that's only for the strategic side.
>>
>>171256572
What's that alien portrait? is it a mod, a DLC, what is it?
>>
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>>171256850
Thank the Gorf for your contribution
>>
>>171273939
> What's that alien portrait? is it a mod, a DLC, what is it?
None of the above, they patched 5 cute aliens to vanilla in 1.3 and that's one of them.
>>
>>171276748
Really! I've never noticed
>>
>>171276748
Have 1.3 been released yet?
>>
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>>171276748
Why can't I see the new ones?
>>
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IT'S HAPPENING!
https://www.games2gether.com/endless-space-2/blog/510-update-3-is-coming-new-faction-revealed

https://youtu.be/h8H8DedCW_I

>Update 3 for Endless Space 2 is coming to Steam on March 23, with the addition of a new major faction: the Riftborn!
>Multiplayer mode (with up to 8 players in total), new solar winds, nebulas and trading ships bringing more life to the galaxy, AI improvements in Diplomacy and Battle, tweaks to the Battle System and Technology Tree, a tutorial for “Advanced” players, and more!

>"Hailing from an alternate dimension orthogonal to the Endless universe, the Riftborn would've happily led out their abstract, timeless existences entirely ignorant of galactic strife, were it not for a breach that precipitated a disaster of unimaginable proportions. Like a poisoned blade slashed deep into clean flesh, the rift acted as a source of terrible disorder in the Riftborn's pristine, geometrical universe. Desperate, unable to halt the disease's advance no matter what they tried, the Riftborn took the last available course of action that might lead to their survival: Together with their strange time-shifting abilities, they stepped into the Endless universe."

https://wiki.endless-space.com/factions/riftborn
>>
>>171274263
he looks so happy
>>
>>171278103
He is Gorf, and Gorf makes him happy
>>
>>171215232
*Gorferment
>>
Is Gorf a new meme now?
>>
>>171277153
1.3 was months ago. It's 1.5 everyone's waiting for now.
>>171277297
Wierd. You've got humanoid as an option so you've obviously got 1.3, but yet no snalien.
Maybe you need 1.3 AND Creatures Of The Void? I dunno, I got CotV on release so I've never tried to play without it.
>>
Gorf
>>
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>>171279397
A meme to surpass the Blorg.
>>
>>171280004
>the green house
dude weed lmao
>>
>>170899972
>Implying it's not the other way around.
>>
>>171280802
https://exhentai.org/g/909921/908769469a/
>>
>>171280853
>Update
stop posting links to websites that my uni blocked acces to :(
>>
>>171280903
>uni blocked access to
Your uni blocks sadpanda wtf?
>>
>>171280903
>Looking up porn at uni
Mate.
>>
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>>171280853
All hentai doujins are trash and not canon ever, anon.
>>
>>171280951
apparently yes
>>171280958
Sup
>>
>>171281015
Did they block sadpanda or do you not know how to get past it?
>>
>>171281052
It's blocked, trust me, i know since they also blocked /b/ and /gif/
>>
>>171281141
Where the actual shit do you live lad
>>
>>171281141
>university IT now know about le ebin 4chins enough to block it
>they even know about the sadpanda
I blame /pol/
>>
>>171281195
Wrocław, Poland
>>
>>171281245
Epic
I live in China and this isn't a thing.
>>
>>171281281
Shit really? I got some clothes from China, and an alarm clock from China, and pretty much everything else from China
>>
>>171281281
>China blocks the truth
>but not porn
They know to not fuck with that.
>>
>>171281245
Słuchaj Stefan, przestań oglądać porno na zajęciach albo dziekan się dowie i zbanuje cały 4chan.
>>
>>171281237
blame Anonymous and lulzsec and to a lesser extent the fappening. They all put 4chan on the normie radar
>>
Gorf
>>
>>171281479
Nie mam teraz zajęć, siedzę se na strefie nauki
>>
>>171281479
>>171281640
Vos gueules bordel.
>>
>>171281669
rude
>>
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>>171281669
>algierians barking when white people talk
>>
>>171281404
No, porn is literally illegal here but it's one of those half-assed blocks every teenage kid knows how to get around.

>blocks the truth
Eh, not really. The thing is, since the government is so explicit about brainwashing, it's actually ineffective, unlike in the west (states, for example) where it's subtle enough that most people can't tell they're being mindbroken
Also for the most part the People's paper doesn't lie or even make that many biased truths. At most they simply refuse to write about something altogether (see Xinjiang), so when they do actually report on, say, race riots, wars, Iran, etc. they're generally truthful.
>>
>>171281776
>polack
>white
>>
>>171281479
>>171281640
>>171281669
fuck off
>>
>>171281884
Why so angry?
>>
>>171281836
So rather than lying, they omit.
>>
>>171281861
>algerians
>humans
>>
>>171281981
Ye, which is easy to get around because
1. they don't omit much, even the Hong Kong riots in 2014 were reported on and fairly objectively at that
2. stuff like BBC etc. isn't blocked
3. literally every college student has a VPN.
>>
>>171282127
That's sad to say, but they sound better than the media we have here.
Here, depending who you ask, it's either a small riot or a revolution with 3x more people.
>>
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Reminder to buy his DLC on six different accounts unless you want Paradox to go bankrupt
>>
>>171282941
Wrong general, newfriend. The shitposting general is /gsg/. Go there.
>>
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>>171277749
Nobody gives a damn about Endless Space 2?
>>
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>>171286558
Not really.
I do not even pirate it.
I get hyped and bought Endless Space one and it was well polished boring game. No soul but well done craft. Still not much fun.
I learn from it and pirated Endless Legends but - well - it didn't click for me(again). Well done game but combat was meh and overall I find it lacking and again not so much fun.
So ES2 I do not even bother.
The only 4x game I regularly play is Master of Orion(the 1st and the best).
>>
>>171286558
Gonna wait for the full release.
>>
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Anyone else here hyped for Wargame: Einsatzgruppen Did Nothing Wrong Edition? Playing the beta, it's really fun.
>>
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>>171287175
Fuck you the beta registration opened at 3am and i didn't wake up for the alarm
>>
>>171287175
Not really
>>
>>171287175
How wehraboo is it?
>>
>>171286558
>>171277749

I do, but just another faction isn't that meaty. Especially when I don't know anything about them.
>>
>>171287591

Not Relic-tier but still enough
>>
>>171287175
So do the axis get any no german units or is just Hans did nothing wrong all the time?
What about the allies?
>>
>>171288915

One of the most OP tanks in the game right now is a captured Firefly used by the Germans
>>
>>171289008
>Germans make allied tanks better
Amazing
>>
>>171289008
Why is a german captured firefly better than a british one?
Is every second player some guy called Heinz Guderian with a nazi avatar?
>>
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>>171289243

No, but of the 3 people I faced in my last MP match one was named Helmut von Moltke and another Radovan Karadzic
>>
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>>171289441
What were their scores?
>>
>>171289481

Better than mine

Fucking Jagdpanthers popping my Cromwells like balloons.
>>
Is memelaris 1.5 out already?
>>
>>171290560
next month
>>
>>170892849
Any leak yet?
>>
>>171292327
> They can't leak your game if you've not finished coding your game.png
>>
>>171287591
France in WWII when?

Also, autosage.
>>
>>171295335

France are in this. Not in the VIP beta but they'll have their own division, plus some of the German divisions will use French equipment.
>>
>>171295527
Will it be the French army or the French resistance?
>>
>>171295527

Also, if anyone has any request for screens let me know while hte beta is still running.
>>
>>171295608

French Army
https://en.wikipedia.org/wiki/2nd_Armored_Division_(France)
>>
>>171295620
I'm intereted in
>ToE and list of units
>big arti barrages, explosions and flamethrowers (to see how they've improved the engine since wargame, also I enjoy seeing poor saps getting obliterated)
>maps, because this was one of the weapoints of RD and AoA

Pretty please.
>>
is it worth playing Civ 5 without all the expansions? (Gods and Kings & Brave new world)
>>
>>171297681
No.
>>
>>171297681
Why?
Just pirate it.
>>
Lads we're going to die
>>
>>171297875
>autosage
Indeed.
>>
>>171286558
like with every other game, till all the expansions are out I don't care
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