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/civ4xg/ - Strategy/4X General

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This thread is for all strategy games that do not have their own thread, focusing on 4X (eXplore, eXpand, eXploit, eXterminate, genocide).
/cbg/ /rtsg/ /wgg/

Prior era: >>170096364

>Civilization Resources
- Fix for Civ IV BTS XML errors: https://www.dropbox.com/sh/ljdms8ygix2btcs/AACC_IGIy7zAkomwA6S4DJp3a?dl=0
- Civilization Analyst (Civ VI, Civ V, BE) http://well-of-souls.com/civ/index.html
- CivFanatics Database and Forums http://www.civfanatics.com/
- Wiki of all Civ games http://civilization.wikia.com/wiki/Civilization_Games_Wiki
- Browser Civ game, similar to civ2 https://play.freeciv.org
- /civ4xg/ steam group http://steamcommunity.com/groups/civ4xg

>Civilization VI
https://hydra-media.cursecdn.com/civ6.gamepedia.com/2/29/District_Cheat_Sheet.png?version=07510f0f43d7188e00e7046c90360dba (embed)

>Civilization V
- CIVILOPEDIA Online (Civ V) http://www.dndjunkie.com/civilopedia/
- Civ V drafter http://georgeskleres.com/civ5/
- Civ V Giant Multiplayer Robot - http://www.multiplayerrobot.com

>Civilization modding
- Wiki for Civ modding http://modiki.civfanatics.com/index.php/Main_Page
- Civ V mod workshop http://steamcommunity.com/workshop/browse?appid=8930
- Civ V mods http://forums.civfanatics.com/forumdisplay.php?f=393
- More mods http://pastebin.com/5ANRmRur (embed)

>Stellaris Resources
- Mod archive https://mega.nz/#F!hpBCSbCC!vZNs1Qhip_UJQPSSdoZjUg
- Mod recommendations http://pastebin.com/qsTFCyvh (embed)

>Endless Legend Resources
Manual http://cdn.akamai.steamstatic.com/steam/apps/289130/manuals/User'sManual.pdf?t=1413562467
Wiki 1 http://endless-legend.wikia.com/wiki/Endless_Legend_Wiki
Wiki 2 http://endlesslegendwiki.com/Endless_Legend_Wiki

>Alpha Centauri (SMAC & SMAX) resources
- Essential improvements http://pcgamingwiki.com/wiki/Sid_Meier's_Alpha_Centauri#Essential_improvements


How fares your empire, /civ4xg/?
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>>170306171
I don't want to spoil your innocence but the color is based on colony cost for your species.

Pretty good ship, I would have personally slapped in another engineering section just for safety, I really like my survey craft to be reliable.

As for the Nebula, it sets your maximum speed to your armor level times the speed rating (based on Nebula thickness)

So if you want more speed you need more armor on the thing
>>
>>170308716
>more armor=more speed
why?
>>
25% 50% or 100% habitable worlds?
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>>170308716
Im assuming its to protect from highspeed collisions with gas particles blowing you ship to smithereens? That's....i actually like that level of detail a lot. Wow.
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>>170309196
100%

Unless you want a longer game.
>>
>>170309196
25% always. It makes every system precious and worth taking as opposed to normal levels where you can just level dozens of systems uncolonized?
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>>170308998
Well mostly because the game says so but I would assume it has to do with protecting your ship from the gas of the nebula, the thicker it is the slower you have to move to stay safe (or be more heavily armored)
>>
How fucked will I be when my Collectivist/Fanatic Spiritualists turn into Individualist/Fanatic Militarists during the Horizon Signal event?
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>>170309342
>>170309362
I think I'm gonna try out 25%, 2 arm or 4 arm spiral?
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>>170309513
It's evolution, baby!
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>>170309539
Depends on the size. If less than Med just 2, otherwise 4.
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>>170308329
Civ 6 has felt like a very straight forward 4x game to me. Every victory will be a stomp using victory or science, while losses will be from early war destroying me.

I'm looking for a 4x game where I can feel like different games are varied and take actual effort. Is Stellaris any different?
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>>170310281
Pretty much every 4x is always a one sided stomp
You can instantly win or lose based on your start, such is the nature of the 4x
>>
>>170310281
Stellaris flows like your traditional 4x.

At each stage of the game, watch the big guys, and keep out of their way. Eventually you are the big guy, but it isn't really over until the late game crisis hits, and you deal with the awakened empire(s).
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>>170310819
What's the "late game crisis"?
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>>170310281
Not to my experience, no. You spend the early game on a legitimate high of discovery, maybe stomping out a baddie or building around a fallen empire but once you beat the biggest baddie once, it's just a slog until you trigger the end event. Which usually comes down to one battle and then that's it.

It's one of the most uneven games in that 90% of your time from the midgame on is spent waiting for shit to finish building, for influence to build back up, for protectorates to be integrated or for non-aggression pacts to run out (so you can into a war that was decided 10 years earlier).
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>>170310892
...prey...
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>>170310892
Three flavors, Evil Warp Daemons, Tyranids, or AI rebellion.
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>>170310995
To add, it's more "fun" as a conduit for RP'ing because as a game it is utterly mediocre. Which isn't so bad but after 3 or 4 games you've seen everything it has to offer apart from some hard to trigger situations, at least until the next patch comes out.
>>
How's the Utopia meta shaping up?
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>>170311703
We have no numbers on anything so it's not easy to say.
For example, if they go with the first suggested calibration and have Dysons produce 250 a month they'll be absolute shot and no-one will ever build them, whereas if they give 1000 a month like the outraged Pdox forum peiple demanded, Dysons will actually be good.

Overall it looks like the Ascentions in general are bad - there's no indication they're planning to fix the bullshit genemodding UI so it will still be like driving hot pokers into your own eyes regardless of how many good traits they give you.

Personally I think Voidborne is shaping up to be the win button just for the habitats. When you can put 12 science / energy pops on *every* shitty ball of rock in your territory, that'll like quintouple your population and get you up to Superconductivity XX and Mineral Extraction XX in no time.
You don't need a big empire when every mineral you mine is worth 10.
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>>170312865
What's Voidborn?
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>>170311118
Mod it and have all three.
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>>170312865
https://www.reddit.com/r/Stellaris/comments/5t48ww/speculationstream_tooltips_banks_v15_ascension/
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>>170313086
You can now pick what are analogous to National Ideas from EUIV: customise your spess nation down a particular path after you acquire enough Turquoise Mana.

Voidborne is a supposedly minor branch of the Megastructure-Builders idea tree that allows you to build orbital habitats around barren / frozen / gas / otherwise useless places that previously have only been mining station fodder.
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>>170313537
Fuuuck me that's useful.
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>>170313248
> EXPANSION
Absolute horseshit except for the very early game if you're colony-rushing. Every point you've put into this is going to be completely useless to you after about 2250.
> DOMINATION
The improvements to subject integration make it an absolute requirement for Pacifists, but if you're not a Pacifist you would never have any vassals so useless otherwise
> PROSPERITY
The bottleneck for mid/lategame success in Stellaris is having enough money to take your fleet out of dock, so TWO upkeep reducing traditions mean this is immediatly GOAT, everyone else fuck off
> HARMONY
Since happier pops harvest more energy, the happiness boost is great. Depending on how unrest and consumer goods affect your budget in 1.5 the buffs to both of those might put this on par with Prosperity
> SUPREMACY
The only thing useful in here is the reduction in Cede Planet cost, but desu -25% just takes you from 4 systems per war to 5. Late wars are still gonna be shit-slogs.
> DIPLOMACY
Literally nothing in here is remotely useful
> EXPLORATION
Since anomalies remain the only part of the game that's actually fun I would be very tempted to take anything that gives me 15% more of them, but this is more a commentary on how boring Stellaris is than on how functionally useful the tradition is

TL;DR: Prosperity / Harmony crushes, unsurprisingly the Swedes have lionized gommunism.
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What is your favorite government type or playstyle in stellaris? I was going to do a spiritualist/collectivist run but the penalty to research just seemed too hard of a hit for me to justify.
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>>170315859
I just like to semi-RP it.
If I ever lose a war (or even win a big war) or have any generally 'big' shit happen to me I pretend there's been a revolution, and I change government form and playstyle.

For example, in my current game my relatively peaceful Star Empire got thralled by an AE, so I changed to an Ordered Stratocracy, renamed myself as the Enslaved Helots, and set about being the angry attack dogs to my glorious magitek masters.
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So yeah....how in the fuck is this thing gravitationally affected by the other two stars?

For the record talking about the White Dwarf star. That's an Orbital period of 2 MILLION YEARS!! What?
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>>170315859
There's no penalty to research, what are you talking about?
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>>170308329
Has anyone tried the new Stellaris mod that actually adds new Religions, or the one that actually makes Federations interesting?
V-Mods Religions BETA and Stellar Council: Federation Elections and Laws, respectively.
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>>170315859
Unless you're playing with a mods, Spiritualist doesn't give you a research penalty.

Speaking of which, do we still not have a way to steal technology from other empires?
It'll probably be saved for the espionage DLC.
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>>170317736
You can always invade empires for their ship tech.
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>>170318003
Searching, space-junk for useful doodads it's alright, but you should be able to to send your science ships to recently conquered alien planets to reverse engineer through events the alien technologies you haven't researched yourself in a similar manner to space derby.
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>>170318003
>>170318356
Now that I think about it, I'd be interesting if you could instead send your construction ships to recycle the remains of ships for a fraction of their build cost for minerals in case you're at war against a empire with lower technology or you're simply short on resources.
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>federations
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>>170320493

what mod gives you that icon with the "-5%" on the lower right corner and what is it for?
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>>170321187
That is a war tracker...
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>>170320493
did you win
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>>170321187
Have you never been to war before?
That thing's been in vanilla since release
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>>170321753
Its only an out numbering of 10k of course he won the AI is a stupid as rocks in Shitllarass.
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>>170321938
>>170321275

well, that explains it, most I've done is invade primitive worlds, been playing mostly as a waifu empire simulator so just bobbling around the galaxy
>>
>Authoritarian/Fanatic Spiritualist.
>Complete the Horizon Signal event, allowing unlimited colonization.
>Pierce the Shroud and make deals with the denizens that reside there.

I pity you materialists. Becoming Synths is going to be so boring in comparison.
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>>170321753
not that battle but the war
Niggas warred my when i was working on economy and had a fleet of 8-9k

They took planets 1by1 like in the pic, which i took back once they left, intercepted their reinforcements, while mass producing battleships and cruisers, and with a vassal absorbtion finishing i raped them with a 30k fleet.

Now i literally own half the galaxy and my biggest concern is that my border is way too close to a militarist FE.
At which relation ship score do they fuck you up?

Its ot even 100 years in, and had 6 advanced start niggas.
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>>170321938
>>170321275
Not the weeb but with how fucking awful the war mechanics in Stellaris are, i almost NEVER go to war. Seriously, war is worse than peace in this 4X game.
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>>170322569
What's your strategy?
Also what ethics and traits do you have?
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>>170322603
I found that making wargoal planets worth x2.5 more in warscore (isntead of fucking x1.25), and setting the minimum occupied planet warscore worth 7.5 (instead of 5) makes them MUCH more tolerable without making them instawins after 1 planet.
Get yourself an army big enough that it can concuer planets withuout it being bombed first, and you further reduce the pain of hopping 10 planets to get 2 in the end.

These bonuses also apply to AI as well, so they can blindside you and actually have a slimmer of hope at winning before you can destroy them as usual.
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>>170322959
No combat itself is boring. Watch your two blobs kill each other.....yay......Use the most OP combo to instawin. Doomstack your opponents to death because why the fuck not?
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>>170322815
This time i had individualist+f.materialist, with corporation goverment to help with energy, and had intelligent,conformist as the main traits, but i usually do the same thing with all other setups:

At the start colonize everything with barely a fleet to kill off pirates and only building mining stations, not research ones. Keep the 4 closest planets incl. capital for ship production, give the rest (along with all systems and stations) to sector with science focus and max taxation. Set up the shipyard planets for mass production while conitnuing colonizing, grabbing territories and making mining stations.

Before my non-advanced neighbors get too big for a single complete conquest (either vassaling or cedeing all planets) i start mass producing ships and shipyards for nav.capacity, war them and if their fleet is too stong try to backdoor them into a peace.
After ~2-3 empire falls, usually the local bigguy wars me but now i have at least 1 vassal and a shitton of mineral income so i can keep zerging the fuck into submission, at which point i have a big enough standing fleet to war whatever neighbor remains and not in a pact.

In the end i now have a MASSIVE territory advantage (with shit-tier planets), and a nice fleet for cleaning up stray ayys, so i can focus on domestic development and colonizing whatever planets remain withing my borders, until the rest of the galaxy grows back its balls and wars me, and thats where we started.

IT snowballs so hard usually that games end with me taking out a FE before it awakens, research jumpdrives (sometimes both psi and normal), then slap the unbidden back before it even leaves its portal system
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>>170323150
Im going to add to this.
Stellaris is a PDX game. Is suffers from the usual things that make PDX games good, meh or bad. Combat is un-involved beyond have bigger numbers and MAYBE set up a choke point on the mountains somewhere. Every single game i've played by PDX that was not named Hearts of Iron (by far their best game BTW) is like this. the only reason to play modern PDX games is the stuff you do outside of combat. CK2 has family politics, incest, and hilarious stories to tell, EU (all of them) is garbage, and Vicky is an economy sim cleverly disguised as a GSG. Stellaris is literally EU in space right now, except it doesn't even have a third of the features EU4 did at launch.

Stellaris needed like 2 more years of development to be good at launch.
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>>170324048
Thank you for the insight. I'll have to give that a shot in my next playthrough
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>>170297173
the big bottleneck in aurora is disk access
get an ssd, or ramdisk the database file
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>>170324773
How i RAMDISK? i ain't making a free game cost me $200.

Also does it allow you to get farther for real or does it just delay the inevitable Civilian Apocalypse?
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>>170322569
>one 10000 blob in that entire empire
stellaris was a mistake

what's the point of having non-interactive battles if you can't use fleets as units? and have to have a single boring death blob at all times
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>>170324881
google it, there's various softwares that will do it
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>>170325139
>googled it
>Found forum posts saying it doesn't improve performance due to the fact that Aurora 4x cannot use Multicore CPUs much like DF cannot use them meaning slowdown is inevitable.

>FML
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>>170325578
then it's time to get a dual core skylake and overclock the shit out of it
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>>170325634
>Rebuild computer to play Aurora better and other games worse.

Ummmm what?
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>>170325741
I was being facetious

but there actually are a good number of poorly coded games that would benefit from a build like that
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>>170325817
Aurora isn't poorly coded. Is uses the ancient technologies of the late 90s/early 00s. This was a different age, far before the advent of multicore processors.

But yes will agree with you there friend. The same as stuff like Rimworld is a more modernized DF, i wish i could find a game with Aurora's autistic levels of masturbatory awesome without the flaws of the ancient technologies.
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>>170325980
even for that time it is poorly coded. relational databases are a big no-no for games due to atrocious perf
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I'm making empires to trigger different AI personalities.
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>>170325578
I can't even install it properly
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>>170326454
Just get the Wrapper from the Aurora Forum. http://aurora2 pentarch org/index.php?topic=5663.0
Re add periods.
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>>170326454
git gud
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>>170310281
Stellaris has no real variety in play. It's really only fun if you can play with other people. Single player gets dull pretty fast.
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>>170326295
Oh you do that too? I make a lot of empires that I never intend to play myself but force them to spawn in my games cause I like having them for flavor.
>>
Did the Straya patch make Civ Vl better?
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>>170329084
> Stellaris has no real variety in play
This is true.
In fairness to Paraducks they somewhat admit this, and the various Ascenstions in Utopia is supposed to mitigate it.
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>>170330020
>the various Ascenstions in Utopia is supposed to mitigate it.
They just give you more to do before you eventually have to declare war on the rest of the galaxy in order to win. Cause there's nothing else to do.
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>>170316947
Im starting to think my game is desperately trying to spawn an NPR at this point, all of these earth-like worlds and such. Also is the Invaders killed everything here a type of system that can spawn, because i recognize that named shipwreck, is one of the Precursor Missile Boats from Cannae.
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>>170330069
I assumed "Ascension" perks implied there exists technological ascension victories in Utopia?
Why are they spilling all this ink talking about how you can play tall now if you actually can't because victory remains only the preserve of the hyper-wide?

To be honest they should just do what every other Paradox game does and take out victory conditions altogether, letting you judge for yourself when you've accomplished whatever you wanted to do with a given playthrough.
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>>170330493
Cause the devs believe only conquest victories are actually fun so they won't let you win any other way.
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>>170330549
Well, they managed to dev every OTHER Paradox game without having exactly 1 victory and it's military.
'Cos they all had 0.
Idk why they shat the bed once they got to SPACE
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>>170330906
"Cuz is supposed to be 4x gaiz." is the bullshit they spew, but its not 4x. At all.
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>>170326295
I do that.
My metalheads are modded robot portrait aliens though.
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>>170330942
https://www.youtube.com/watch?v=kNIO4mugiM8

And yet, Stellaris is not accepted in /gsg/
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>fresh spacerace gives me lip for warring then annexing them

Nigga, i just integrated you into the greatest empire in the galaxy with a constant mandatory festival going on, state approved drugs, and all the tech sluts you might want.
Just ignore that big lasers overhead with the "mind control laser" label on it.
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>>170333042
>>
if in a single war i liberate multiple planets from diferent empires, do they form a single neew empire or a bunch of small ones?
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>>170335650
small ones. One for each empire you liberate from.
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>>170335650
Everything that gets liberated in one war goes into one empire
>>
Tell me /civ4xg/, where should i send my exploration fleet next? Im reaching the limits my engines can go away from Terra in the Alkumar direction, and that Nebulae presents a stone wall to me, because i need to redesign my explorers to get through it. But IDK where to go from here.
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>>170337010
Shit forgot pic.
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>>170337010
Map would be helpful
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>>170337079
Delgor and Valkha are the obvious choices, they neighbor Sol so they should be give top priority
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>>170337079
>Im reaching the limits my engines
why not build a tanker and then make some deposits on system bodies along the way just like the food caches of south pole explorers
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>>170337269
I have no idea if i want to go for Jump Gates everywhere or make ALL of my civilian shipping Jump Capable. I dont neccessarliy like the idea of random joe NPR being able to jump clean across my empire, but those engines are fucking expensive, especially for the Freighters and terraformers.

I am considering investing my resources into making a new super colony/hub system out of Kliean however. A world near totally suited to my species right from generation was too amazing, im still shocked it was not an NPR.
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>>170325980
Aurora is simply coded like arse for any time period.
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>>170337509
Well to be fair it IS a one man project. It's not like he was a full time pro game dev back in 2003-4 ish.
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>>170337580
I'm not making a judgement, I'm simply laying out the facts. Steve is simply a shitty programmer, even if he uses C# it may not be better because damn if I can't write something even in assembly that runs like shit.
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>>170335816
>>170336430
sooo which one?
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steve doing some work
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Is there a way for me to sort out this dropdown box? The numbers of TGs in here is starting to get on my nerves.
>>
>>170310819
Those FE's are fucking retarded in Stellaris. They are one of the biggest reasons why I quit the game.

Has there been a patch since Heinlein? I don't see any info about a new patch, only about that new paid DLC that won't address any of the issues with the core game.
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>>170340259
>not liking Stellaris
Remove yourself.
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>>170338185
>colonized Mercury
Nice job.
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>>170338185
Is aurora much fun?
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>>170344107
Not that guy but colonizing hot places is really easy with the way temperature terraforming works

>>170344285
Yes
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>>170344285
lol
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>>170344662
Any tips for starting out?
I always feel a bit overwhelmed at first
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>>170344285
aurora is life
>>
>>170344814
just explore the UI at the start, press buttons and see what happens.

The first goal is to create a grav survey ship and geo survey ship.
>>
>>170340259
>he loses to FE's
>>
>>170340259
whats your problem with them?

I like them thematicaly, but like most other things they are a bin of unused potential.

You shoud be able to suck up to them for boons, especially if your ethos match.
Like them setting up challenges/goals for you, so you have shit to work towards midgame.
Shit like xenophiles giving you uplift and terraforming technology, than have you build yur own reseve of uplifted species, then reward you with all genemodding tech and an extra trai.
Materialists hadning you sentient AI and synthetic tech, then after a while trigger small-scale robot uprising (once you actaully made synhts. if you didnt they would be upset taht you idnt play by the rules) and depending on how you deal with it give you free tech/research bonus
Militaritsts would limit you to low tier shps/weapons then have you conquer somone more advanced (so you have to go full on naval capacity with upkeep costs in your empire), then once you porven you dont need it, they give you the top tier shit
Spiritualists would boost your ehtics divegence (like a flat x10. if you had +2% now you ahve +20, if you had -2 now you have -20 on the planet) then have you convert 70% of your pops to your ethos (either you keep them happy or you purge the fucks) then award you with the full psionics tree.

Implementing these i think would be fairly trivial wiht thier robust even system if they only took the effort.
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So will a new Stellaris update include memetic warfare or what?

Its officially a real thing now with the big CIA cyber-warfare leaks.
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>>170340259
To answer your question, there HAS been a patch since Heinlein, namely Kennedy, and I think it did do some minor balance things although specifically to FEs idk
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>>170346609
>memetic warfare
>"sending over 9 000 soldiers"
>they get lost with a "you lost me" message
>you just lost the gam- ALL GLORY TO THE HYPNOTOAD
>diplomacy now include a "I am fond of pigs"
>>
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>>170346849
Let's go boys.
>>
>>170346609
NATO harnessing the power of kek
>>
>>170346609
>>170346849
>>170346919
>Proponents theorize that memes are a viral phenomenon that may evolve by natural selection in a manner analogous to that of biological evolution. Memes do this through the processes of variation, mutation, competition, and inheritance, each of which influences a meme's reproductive success. Memes spread through the behavior that they generate in their hosts. Memes that propagate less prolifically may become extinct, while others may survive, spread, and (for better or for worse) mutate. Memes that replicate most effectively enjoy more success, and some may replicate effectively even when they prove to be detrimental to the welfare of their hosts.[4]

A field of study called memetics[5] arose in the 1990s to explore the concepts and transmission of memes in terms of an evolutionary model. Criticism from a variety of fronts has challenged the notion that academic study can examine memes empirically. However, developments in neuroimaging may make empirical study possible.[6] Some commentators in the social sciences question the idea that one can meaningfully categorize culture in terms of discrete units, and are especially critical of the biological nature of the theory's underpinnings.[7] Others have argued that this use of the term is the result of a misunderstanding of the original proposal.[8]
>>
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>>170344941
>>170338185
>>170338037
>>170337079
>>170330279
Fellow Aurorafags unite.
For the glory of best space 4x ever !
>>
>>170346849

Brother, can you spare some oats?
>>
>>170349074
How is the landwarfare in aurora?
>>
>>170322363
Are synths worthwhile?

Sure, you won't need food anymore, but synths consume energy instead. Do they produce enough extra energy to make it worth the trouble?
>>
>>170351164
Basic as fuck but present.
>>
>>170351164
The combat itself is pretty barebones but includes a lot of troop organizing and logistics + crap load of opportunities to roleplay
>>
In new Master of Orion there's no way to terraform volcanic worlds, right?

>tfw all rich planets in your sector are volcanic or with wrong gravity
>tfw the only earth-like has low gravity
at least got Alkari for neighbors...
>>
Which sounds better as a theocratic autocracy, the Drogan Dominion or the Shiyr Khanate?

The former would be based on Rome, I think, the latter on the British Raj, complete with a caste system and various rights for various species depending on how quickly they bent the knee.
>>
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>>170354449
>mfw playing moo
>>
>>170354571
kinda wish the allies you spoil would at least have the decency of declaring the war when you're attacked, even if they don't intend to actually send the fleet in.
>>
>>170345379
Losing or not losing to them is literally a matter of clicking either accept or decline when they make their ultimatum and that's what makes them so immensely stupid.

>>170346196
It's basically what you said. Unused potential.

And the fact that you can't interract or influence them in anyway, but they will force your hand when they make demands. If you decline whatever they demand, they will destroy you and you lose. You can't do anything about it and you just have to "Go with it" until you gather power and that's utterly against the sandboxy feel I play the game for. I don't want the game making ultimatums like that that will force me to lose the game, or play the game the way it wants to be played.

If the FE's are as OP is they are, you should have means to interact and influence them and/or you should be able to militarily resist the FE even if you are technologically inferior. If you own and exploit half of the galaxy, it makes sense that you would be able to crush them with sheer numbers and attrition. Too bad the devs did that one thing that I fucking utterly loathe in games and gave the AI free pass to greatness in everything. What the fuck is so difficult about making AI's that follow the same rules as the player, but just have it easier? Like, naval capacity should be a fucking thing for the FE's. They should be immensely powerful, but within the same rules as the player.

I would totally understand an FE that has a incredibly powerful navy as long as they have the resources to support it. It's illogical and unfair that they have the capacity to support a navy bigger than what every other empire combined can muster with the resources of the entire galaxy at their disposal.

My problem with the FE's boils down to the fact that I can't logically fucking deal with their OPness within the same rules that bind me. I can't make that kind of empire with that amount of power no matter my technology level and therefore they shouldn't have it either.
>>
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>mfw want to play Thea to build advanced weapons and turn my militia into true soldiers
>remember it's a turn based game
>and that weapon variety serves purpose
>>
>>170355268
Did they buff FE's or what, last time I played was the war in heaven update and they were pushovers
>>
>>170355463
I dunno. Last I played, my only interactions with the FE was decline their ultimatum and get fucked and the second time was accept it and be a lapdog with zero diplomatic power until the FE ran out of steam and I got free.
>>
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>stardrive is barebones as fuck
>stellaris is broken as fuck
>distant worlds is too autistic
>basically left with starships unlimited

why are there no good realtime 4x?
>>
>>170355641
What do you mean Distant Stars is "autistic? It's as complex as you want it to be. Basically it has an autism spectrum slider from ez mode autopilot to maximum autism.
>>
>>170355641
>>distant worlds is too autistic
>DW
>too autistic
>game with almost no planetary development
>game with no tactcs
>autistic

Im sorry what ?
>>
>>170355734
yeah the game playing itself is exactly what I wanted
>>
I just noticed I have Distant Worlds in my Steam library. I didn't even know it's on Steam. What the fuck?

I played it a few years back and loved it and kind of forgot it because it's not on Steam, but when did it get on Steam?
>>
>>170355641
>Distant Worlds
>autistic
It's like a lite version of Aurora.

>>170355856
It's been on Steam for a while. It's DW : Universe, though.
>>
>>170355823
I just said that's the minimum OPTION you have. You can basically set to maximum autistic micromanagement mode or autopilot OR anything between.

You can decide how autistic or how autopiloted it is.
>>
>>170355974
I don't want autopilot but without it, it's too much.
>>
>>170356026
You can play the game controlling only one ship. I don't understand what you mean.
>>
>>170356190
>can play DW with one ship

what did he mean by this?
>>
>>170356190
Are we talking about Distant Worlds or Freelancer?
>>
>>170356409
I thought you can play as a pirate without any planets in DW?
>>
>>170356954
You still have fleets.
>>
>>170357074
Which can be reduced to one ship
>>
>>170356954
>>170357116

then it's not a 4x anymore
>>
>>170357383
Technically, you can have a survival 4X.
>>
>>170355894
I honestly find aurora easier to play.
>>
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>>170357715
what
>>
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Wondering which mods are the best to fix the AI. Also fuck this start.
>>
>>170358223
How do you even pronounce "Tenochtitlan"?
Te-nok-tit-lan? Or Tenosh?
>>
>>170358430
I know... CONQUERED
>>
>>170358223
what is the most fucked up thing about civ 6 right now?
>>
>>170358785
Trading, warmonger accusations, declaring wars, settling... A lot of things
>>
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I want to play a mix between Dungeon Keeper and Battle Realms where prisoners are an important ressources and can be used to create a lot of new units.
Like zombies, ghosts, dullahan, skeletons, fuccbois...
>>
>>170358785
same as civ 5, they didn't actually change or improve anything

$60 graphic update
>>
>>170358993
I guess playing Re:Monster game could be more fun than reading it.
>>
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>>170358785
AI diplomacy
AI naval war
AI war

I should really start on immortal or deity, this is kinda dumb.
>>
>>170361095
>AI sucks
>give them a bunch of free shit
>they just become frustrating, not fun
>>
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Has there been any word as to what will happen to the POPs located on planets that will be destroyed or iced when a ring world or dyson sphere is built in the system?

I want the possibility of turning my home system into a dyson sphere and a bunch of orbital habitats around my once-colonised frozen planets.
>>
>>170361437
Yeah, just rush archers, take the first AI down, build up your tech and knights, take next AI down, get musketman and go nuts after. I havent built a single settler on that game and I have 5 cities up at turn 70ish.

>aztecs built a builder while I was around their capital
>their eagle warrior garrisoned never ever attacked me
Ridiculous. Georgy is spreading out my way, so he better put up some walls fast, cause Baltimore is gonna burn to the ground.
>>
>>170358430
teh nosh tet lawn
>>
Which Civ in VI do I wanna play if I just wanna turtle with like 4-5 cities on my own little continent or island and focus on science and production? I wish they had catered more to tall strategies like in V.
>>
>>170364097
America
>>
Is there any reason to not replace rainforests with forests in Civ 6 besides Chichen Itza?

I feel bad about cutting down all the world's rainforests, but there is literally no good reason to keep them around. You can't turn them into National Parks.

Maybe they should allow you to create national parks on them but instead of tourism they generate science.
>>
>>170364631
Can you not do that in 6? I know that you can make jungles generate science in 5. Why would they change that?
>>
>>170364631
they should just add back global warming from civ 2
>>
>>170364882
this so fucking much
>>
>>170364631
Just build a campus district in the middle of a rainforest.
>>
How good is Australia in general? Is it highly dependent on its start location?
>>
>>170364097
>>170364845
They changed a lot of yield values for returning tile features. Hills or forests are three yield and forested hills are four yield (including rainforest). However rainforests significantly reduce appeal making National Parks impossible, they require high appeal on all four tiles to make. So I end up cutting down all the rainforests and if they are not otherwise useful I replant them a forests. That way you can either turn them into lumbermills or into national parks.

There is literally no reason to keep rainforests besides Chichen Itza and a lack of builders.

>>170364882
That would be cool. Maybe they can implement that when they bring back the World Congress.

>>170365192
Which is very useful early on, but late game those +1 or +2 science doesn't mean much relative to all that production you get from chopping them down and then turning them into either lumber mills or districts.
>>
>>170360692
Re:Monster? What's that?
>>
>>170367498
It's an isekai manga and novel about a ridiculously overpowered goblin leading a mercenary band. Includes turning prisoners into zombies, skeletons, fuccbois...
>>
>>170368301
I'll limit myself to Kumo and Overlord, thanks.

At least I had a satisfying game of War for the Overworld, but I miss the skeletons from Dungeon Keeper 2. And the ghosts too. I mean, there are ghosts in War for the Overworld too, but they're not for fighting, they're just walking items.
>>
>>170344107
Mercury is actually rather easy to colonize all it requires is 1 ATMO of Anti-greenhouse gases and .25 ATMO of Oxygen. Terraforming in Aurora is simple. Contrast Mercury with Titan, spent half a century fiddling around with Titan's ATMO and i then learned that Greenhouse gases can only do so much (It's impossible to fully terraform Titan for Base Humans BTW.), Mercury only took 19 years.

For me prime terraforming targets in Sol are as follows:
Mercury
Luna
Mars
Io
Europa
Ganymede
Callisto

In this run i monkeyed around with Titan because it has great minerals. I also put a PDC on it due to needing missile coverage in the outer Solar System.
>>
>>170370725
I still prefer Spore's terraforming. For how shitty the game was, I liked how you used living creatures to stabilize the ecosystem.
>>
>>170370797
Not disagreeing with you.
>>
>>170370797
It was a good idea left behind from the early development phase before the game went to utter shit. At the end of the day though, it probably would've been more interesting if the space stage was more of a 4x approach rather than the sandbox it was.
>>
>>170371485
There's nothing wrong with sandboxes. The problem is that you're supposed to grind a lot.
Do 25 missions to get more batteries, colonize 50 planets to get more stuff, murder 50 civilizations to unlock a planet buster...
>>
>>170371752
There's nothing wrong with sandboxes, yes, but I don't think their vision of the sandbox would work for Spore no matter what. The entire idea of the game is that your creation has evolved and is reaching for the stars. Why are you restricted to simply controlling one ship? It would feel much more satisfying if you had direct control of your whole empire while still having the sandbox elements involved.
>>
>>170373057
That too, but I'm more annoyed about all the grinding necessary and how passive colonies are.

And the stupid AI.
>>
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>>170373218
Oh yeah, the dumb as shit AI doesn't help. Also on the note of the space stage.
>Get to the center of the galaxy
>Just get a limited tool to terraform at a point in the game where you can terraform easily
>>
>>170373576
I still remember the AI because :
>find ayyys
>become friend
>ally them
>find more ayyys
>ally them
>they fight each others and always ask me for help
>>
>>170374092
Could you actually incorporate other races in your empire in Spore? I don't remember if you could do anything but genocide them if you declared war.
>>
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Spore will always trigger me
>>
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>>170376727
>>
>>170376524
No. Either you're allied, or you murder them.

You can capture planet, but it means replacing their pop with yours. It's rare for games to allow assimilation, you know?
>>
>>170376727
I remember how shitty and buggy the combat was in the tribe and civilizations stage.
>tribe
>pathfinding is awful, leading to your units getting picked off one by one while being unable to react unless you got spears
>civilizations
>game could randomly crash

>>170376829
;_;
>>
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>>170376839
I forgot how bad it really was
>>
>>170377443
Hey, even in Rise of Legends, you can't assimilate pops. To be frank, before I tried Grand Strategy games, I never even heard of assimilating enemies populations.
>>
https://www.youtube.com/watch?v=6RcQH-vctCs
Hello Darkness, My Old Friend
>>
>>170377667
To be fair, Rise of Legends is an RTS that put balance into account and never ran on the idea that the player could do crazy things (granted that you can assimilate enemy pops in RTS's like Cossacks). In Spore, with all the different races and options, it wouldn't make any sense to just mindlessly exterminate them in war.
>>
>>170378759
It's actually disgusting how clean everything looks.
>>
>>170378759
Sweet fuck is really IS a MOBA-clone.
>>
Any news of Aurora C#? Is there a chance it's gonna be out this year?
>>
>>170379396
That really is absurdly clean
>>
>>170381032
Strong maybe

If Steve learns to program during summer then ye, otherwise no
>>
>>170376829
Realistically a lot of that stuff wouldn't have made it to release.

Also bump
>>
Did any of you played Lotr:battle for middle earth II? I realised it has mod support so i wanted try out some mods, any recomendations?I would like to play the campaing from Bfme 1.
>>
>>170384930
I have it but I haven't played it yet in my backlog
>>
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I swear to god these systems should not exist. I mean that star has an orbital period of 2 Million years. This is the second one Ive found like that.
>>
>>170381032
>have been moving house. Haven't really done any work during the last month
steveeeeeeee
>>
>>170384930
Aside from maps and the unofficial patch, the only big mod I know for it is The Third Age. And that is pretty autistic, with a lot of balance changes and games designed to be like 3 hours long. There is probably a mod that ports the campaign from the first game I just don't know where it would be.

>Tfw Angmar was garbage
The expansion is truly a tale of the rich getting richer
>>
In Civ V you get a big warmonger penalty for taking a civ's last city. Is that completely negated if the last city is a city you liberate?
>>
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new to ck2, yellow is me, orange (to the west) is my uncle, who attacked me
i managed to destroy his army, but how can I get his territory to come under me
is there a way to change my demands when I go to make peace, like make him hand over a county or two?
>>
>>170385894
Go to /gsg/. We don't discuss Grand Strategy here.
>>
>>170386217
ah sorry, wasn't aware there was another general, thank you
>>
>>170386505
NP and to answer your question, no in CK2 you cannot change wargoals. You must get the CB yourself.
>>
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Maybe I'm just easily amused, but I like how the "nice" equivalent to the succubus is the inquisitor.
>>
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IT BEGINS!
>>
>>170387101
What game is this?
>>
>>170378759
>>170379396
>>170379774

I think it looks pretty neat but ive never played any of the games before it so I have no place to judge
>>
>>170387289
War for the Overworld.

A spiritual sequel to Dungeon Keeper, except that it's fun. A little bit.
Not much into strategy (it's still a "get the bigger, stronger army before you butt heads because otherwise you're fucked"), but you can do some fun stuff. Like torturing enemies units into joining you, and then feeding them the souls of their former comrade to make them stronger.
>>
>>170386505
May God rest his soul.
>>
>>170387289
Compared to Dungeon Keeper, it adds a few things, and removes other things.
Prisoners no longer require food, and you can't turn them into skeletons, but you get "beasts" who are lesser underlings : they can't be knocked out (and thus die when they are killed), but don't require a tavern or wages.
>>
>>170376829
Makes no sense to have a bacterial stage in there but other than that, pretty cool

>>170376727
Spore will forever be the perfect example of a game with wasted potential.
>>
>>170376727
This is just depressing.
>>
What's the best weapons to use on the corvette?
>>
>>170392337
missiles or torps
>>
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Xenos identified. Never encountered one that wasn't Precursor or Swarm. How do i function at Xenos?
>>
>>170394441
With extreme prejudice
>>
>>170394510
They seem like not complete cunts though, they didn't even kill my explorer when it detected them....maybe they are too primitive to kill my stuff? Is there a way for the Great Khan to enslave Xenos? Or is it purge now and forever only?
>>
>>170394717
You could go for cooperation till you find a third guy to be your combined punching bag as well
>>
>>170394863
That's what im asking though, how i make them suck mi dick?
>>
>>170394904
Just be nice and commnicate and then allow trade access and switch to friendly when possible
>>
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>>170395064
This is the space im dealing with.
>>
>>170395064
And this is the only Defensive THING i have outside of Sol. And this was hellishly expensive to build. PLUS the Ayys have the ability to jump clean across my systems, i have built like 3 jump gates to allow Commercials to salvage/colonize stuff.

Am very conflicted. What are things that will piss Ayys off?
>>
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>>170395553
Forgot pic.
>>
>>170395553
Killing their stuff, going to their systems or orbiting their planets
that kind of stuff, really depends on how xenophobic the race is
>>
/civ4xg/, tell me. What is best in life? Power? Money? Sex?
>>
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Most Patrician 4x of all time coming through
>>
>>170396557
Pigs.
>>
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>>170396557
power
>>
>>170397419
>religion: off
why
>>
>>170397530
Sometimes I like to start in the industrial or later era.
>>
>>170396683
Are you fond of them?
>>
Anyone cautiously optimistic for the new Stellaris addon?
>>
>>170401434
It doesn't fix how shit combat is and Sectors are still awful. So no. The ONLY good thing is that the garbage fire that was ED is dead and gone now.
>>
Aurora newbie here, how the fuck do I play this game? Any /civ4xg/-recommended beginners' guides?
>>
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>>170397419
>all those units
You're Russia, just nuke them
>>
>>170401570
The hard part of Aurora is learn how to math out your combat boats and Navigate the UI. Everything else is pretty simple.
>>
>>170401570
Actually here https://www.youtube.com/playlist?list=PLuoNRGAhOKpX-sGCuaRO5UCkusUqlO2uf

Watch videos 7, 17 and 18 to learn the basics of ship design.
>>
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>>170401736
I'm actually the US.
>>
>>170401570
I suppose you could start from this
http://aurora2.pentarch.org/index.php?board=101.0
and then follow up some of the Tutorials linked at the page.

That being said just click shit and see what it does, most of the buttons are fairly self explanatory, you just have to know they are there.
>>
>>170401568
actually I never minded the combat and it's easy to play around/mod sectors
>>
>>170402249
The final problem is, sure you may not mind/mod them out, but the game doesn't really have a draw for me after the first 6 hours of a game because ive already been boxed in by other Empires and there is little to do in peacetime (much like EU4). The best part of Stellaris by far is the exploration of the galaxy by you can't explore forever unfortunately.
>>
>>170402140
Nuke 'em. Nuke 'em hard.
>>
>>170401767
How does it compare to Dwarf Fortress?
>>
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>TFW after 150 turns of peace and prosperity, Germany crosses the entire continent we share just to forward settle right next to my capital Canberra

It's fucking on now, chaps.
>>
>>170402426
>there is little to do in peacetime (much like EU4)
but that's exactly what 1.5 is fixing

internal factions to manage
building megastructures and expanding within your own borders
ascending via psionics

etc.
>>
>>170404587
Aurora is a 4x, DF is....well lets just say DF is not a 4x.
>>
>>170404589
>chaps
>>
>>170392337
Torpedoes. Shit to distract the enemy's point defense from your strike craft (if you have any). Corvettes are not a very big part of your fleet anyway.
>>
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>>170395336

Holy fuck, even Win 3.1 games would be ashamed of those graphics
>>
>>170312865
Why is 250 a month so bad? +250 energy is pretty off the chain anon. Am I missing something?
>>
>>170401434
They announced it too early. Waiting a whole month for it to come out is excruciating. I want to play Stellaris but it just reminds me that everything I'm working on currently will be irrelevant come April 6th and I feel like there's no point. I'll have to remake all the empire's I currently play and become adjusted to the various balance changes with the new factions system and ascension stuff.
>>
>>170405812
If you tried to put actual graphics to the sheer amount of calculations Aurora runs, your computer would melt.
>>
>>170405836
Considering the resources you're dumping into building a Dyson Sphere it's a paltry amount. You'd quickly use up that energy surplus just by expanding your fleet. Fleets are kept small in late game not by your fleet capacity but by energy surplus, because the minute you take it out of dock the upkeep skyrockets and crashes your economy. Compared to "you can take your fleet out of dock without turning your credit income red," building a ringworld to live on is a lot more impressive.
>>
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>>170315859
>>
Do fighters in Civ 6 automatically intercept bombers and other fighters? I don't see an intercept button.
>>
>>170406341
>Do fighters in Civ 6 automatically intercept bombers and other fighters?
yes

I think they also shoot down torpedos
>>
>>170406005
My graphics card would melt because of cpu usage ok.
>>
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I set up a gnarling breeding ground, and once I unlocked the spirit channeling chamber, I did something awful.
I tortured all my loyal minions to death, and fed their souls to a necromancer, skyrocketing him directly to level 10. Then, I burned all my beasts to create corpses that the necromancer bring back to life. A necromancer can has two ghouls per leveln that one had twenty in two minutes.
>>
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>when you invade the north but fuck up the cavalry screen so bad Stuart gets captured
>when you wait for all of the army to arrive before invading the north just in case
>when the Union army bumps into you before you even get out of Virginia
>when it's almost the end of day one of fighting and 1st corps is already down to 52% strength
>when the only reason the game says you are winning is because you captured around 38 Union guns
>when it is almost the end of the first day of fighting and there are already more casualties than Antietam
>26579 casualties on both sides

Doing a PBEM.

I think I might be fucked.
>>
>>170411141
you'll be fine
>>
>>170411141
>campaign game.exe
wow
such name
much inspiring

>11.56PM
Go to sleep.
>>
>>170411141
>Union loses more than twice as much artillery
>somehow double the points of yours
Those must have been really nice guns, since they also seem to have tipped the victory in your favor.
>>
>>170411473
Whoops meant you lose more than twice as much artillery as the Union, yet theirs are worth double the points.
>>
>>170411473
Game is weird in that only guns that get destroyed by cannon fire show up as "lost guns"

They have destroyed more of my cannons but I have captured more of theirs.

Also most of their guns are better.
>>
>>170315859
Comfy xenophobe. Stay home and extrude borders, don't bother with wars most of the time.
>>
>>170412001
Peaceful Xenophobe is an interesting play style, cause the game wants to treat you like a dick for just wanting to be left alone.
>>
>>170411436
>>11.56PM
6am
get on my level
>>
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Right so im going to ask this now. For people whom have made it as far as fighting NPR's or at least seeing NPR behaviors, do NPR's explore like this or am i about to get fucking annihilated?

Because a war-fleet seems excessive for an exploration mission.
>>
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>>170411141
The problem in winning the battle is that the Rappahannock river is blocking my (after 1st corps mauling in the north) strongest corps.

The only way I can get across it are these one hex wide crossings that are spread across the rivers.

And you can be sure the Union has as much guns as they can aiming at every crossing.

Now my only hope is for 3rd corps, which is in the south to flank the Union corps facing 2rd corps in the middle, getting those Union guns out of the way and allowing 2nd corps to cross.
>>
>>170413397
Man you don't see tactics like these in games anymore. This is just making me sad that strategy games are dead.
>>
>>170412298

What's the relations score like?
In several playthroughs by Steve, AI stationed a fleet at your capitol - maybe this is the same.
In any case, play it safe, and ready your fleet - just in case the shooting does start.

>>170395553
>>170395707

Am I missing something here?
I thought you can re-stock your PDC's from planetary stockpile instantly (i.e. no time lost) - and so don't need those big magazines? (Only for like 10 salvoes or so)
>>
Lotta rice.
>>
>>170414409
I am fond of rice
>>
>>170414409
Now you just need some beef and pork to go with it.
>>
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>sporeposting

spore would have always sucked, it's too many different games rolled into one, there's a good reason the cell stage is the best, and they basically should have stuck with that formula throughout the game instead of changing genres every 5 seconds
>>
>>170414587
Yeah the bacterial/cell part was the only really interesting thing, but it didn't really have AAA release potential you know? So they had to make a shitty Civ-like.
>>
>>170414158
Relations are at 163 currently but i don't know what the AI can suddenly decide to do or not. It isn't just putting a fleet over my Capital, it's exploring all of Sol and i dont know how i feel about that, its already build two Jump Gates in Valkha, so it seems to be a Gate Focused NPR or whatever.

Am building a third military wing ATM, and Wings Red and White are ofc on alert over Terra.

As for your other questions, i have no idea i just put Magazines onto them to be as safe as possible in ship/PDC design so i make sure not to fuck anything up.
>>
>>170414656
the way it would have worked well is adding on top of it. i.e. adding a third dimension, adding additional creatures in the pack stage, adding social functions and tools in the tribe stage, adding structures and vehicles in the civ stage

and then having an actual sandbox in the space stage instead of glorified fetch quests, you can't even do that thing he did in the demo where you take a really dangerous creature and drop it in the middle of a city to have everyone panic while it rampages. it just gets added to the "pool" or completely disappears
>>
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>>170414550
I am fond of this meme.

Also Cleopatra keeps looking at my dick.
>>
>>170414949

Nah, it's good: he's there to 'protect' the trade.
You'll have one good friend there soon.

As for the Magazines: try to unload them, and then load back again - see if it takes any time.
>>
>>170415646
Problem is i haven't signed an agreement with him.

Hmmmm...................................Need to speed up Production on that Third Wing. Was really hoping First Contact would be peaceful, but ok then.
>>
>>170413767
No idea if they are still actually making the games but I got the Gettysburg one off of the HPS Simulations website.

Gary Grigsby also makes really good ww2 games.
>>
>>170415976

>Problem is i haven't signed an agreement with him.

You won't until relations hit 200 with them.
And remember: you BOTH have to sign it to be valid - i.e. you have to give it from your side, and he has to give it for his side.

Also: Third Wing? As in Carrier Wing?
>>
>>170416275
No Third Fleet, im using Nomad Motiffs so its in Wings. I have yet to design a successful Fighter and Carriers are scary to me.
>>
Should I buy Civ 6 yet or what for it to be a lower price? I've heard people aren't happy about those 4 free dlcs and the generally gameplay compared to Civ 5
>>
>>170416597
You know they're going to eventually discount it massively and it's only going to acquire more polish and content in the mean time. So why buy it now? Is there some pressing need to have the game right now?
>>
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>>170405812
au contraire mon ami
>>
>>170416816
Je me rappelle des jeux sur Windows 95 avec de meilleurs graphismes.

Step up your game, senpai.
>>
>>170416928
95 is newer than 3.1
>>
>>170417552
Qué?
>>
>>170387326
compare that to this
https://www.youtube.com/watch?v=LKXxc7uVDLc
>>
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My German moral is dropping and my opponents Soviet moral is rising.

Land equipment being sent to the Eastern Front is down to 70% from 80% and air equipment going to the eastern front is down to 53% from 60% in 1942.

I will have to win this offensive as it will probably take most of 1943 to complete. If this offensive succeeds I am going to aim to capture Moscow by 1944.
>>
>>170419169
>Fucked up the file name

Makes it even better.
>>
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>dota is popular
>starcraft is popular
>esports are """"popular"""""

>new RTS comes out
>it's a dota/starcraft clone with esports in mind
>blizzdrones and leaguers don't give a shit
>regular rts fans hate it
>flops
>publishers think RTS is dead
>no more RTS comes out

>why are RTS dead?

idiot publishers, idiot developers, and idiot players all conspire to make this happen
>>
>>170420046
Same shit with Supreme Commander.
>first game comes out
>it's a complex mess with an AI completely retarded
>the expansion comes out
>fixes the AI

>then a sequel made for console babbies comes out
>make experimental easy to spam
>add research
>simplifies economy to the extreme
>kills the franchise
>>
>>170420208
the original AI wasn't really that bad, it just didn't cheat, at all

of course no AI is going to match a skilled human but I had lots of fun matches against it

>yfw stardock could have acquired the license and funded a proper sequel but opted to make ashes of the singularity instead
>>
>>170420340
>the original AI wasn't really that bad
No, no, it was. In the original game, the normal AI focused on ground armies.
In the expansion, even in normal mode, the AI is a lot more diverse, and will send air scout, but it's still extremely susceptible to attacks and once its base is destroyed, it's fucked up. It's also unable to change the UAC's order, so sometimes it walks in your turrets and die.
>>
>>170420534
the normal AI is supposed to be easy, the supreme AI was fine
>>
>>170396557
>What is best in life?
To see your enemies driven and crushed before you and hear the lamentation of their women!
>>
>>170420606
Easy. Not broken. It's too easy to break the AI in SupCom, even in FA.
>>
>>170420805
it's not broken, go play starcraft ladder if you wante autistically perfect play

it's a non-cheating AI, what do you want?
>>
>>170420915
To see it being able to rebuild a destroyed base and make a comeback instead of giving up as soon as its factories are destroyed.
>>
>>170420997
It can do that, but only if you didn't stall it's economy. It's not actually intelligent, it doesn't have a concept of eco management.

I don't think you understand anything about how AI's are constructed and have unrealistic expectations. Supcoms AI is actually one of the few that you can learn about because it's all done in scripting.
>>
>>170346196
>You shoud be able to suck up to them for boons, especially if your ethos match.
>Like them setting up challenges/goals for you, so you have shit to work towards midgame.
These things happen though
>>
>>170421054
>I don't think you understand anything about how AI's are constructed and have unrealistic expectations
I know how to exploit SupCom's AI, that's enough for me. I don't have much interest in AI. I watched Terminator, y'know?
>>
>>170421343
Then, as I said, go play starcraft. It has an AI that follows "pro" build orders to the letter and is balanced completely around tryhard exploits.

Supcom has problems, if you want to have fun, you have to ignore them.
>>
>>170421489
I just want better battles. In SupCom, as soon as you reach the enemy base, you already won. Even if the attack doesn't take the entire base or the UAC out, you know you won because the AI won't rebuild it.
>>
>>170421343
>>170421489

anyway, the point is, it's not """"broken""""", it plays the game fairly decently, not expertly, just decently

if you want a genuinely broken AI, see TA's 3.1 AI. Which will just stall so hard in the first 5 minutes that it can't recover. So it basically can offer no resistance at all. That's broken.
>>
>>170421621
The AI will rebuild anything that you destroy, that's how it's made. The problem is if you kill a couple of T3 gens, it will sit there at -5000 energy while trying to rebuild. If that's your problem play nothing but time, or use the AIx cheating options.

>UAC
get out
>>
Also I don't know what you expect from supcom. The game has you progress your power along an exponential curve. If you set back even an expert player significantly with an attack you've already mission killed them, assuming you know how to use an economic advantage. Why would the AI be any better?

If you get bombed back to T2, there isn't any coming back from that. That's just how the game is balanced.
>>
>>170421764
Thanks for confirming that the AI is broken and unable to react to the player, just as I've been trying to say.
>>
>>170422084
it's not """"broken""""", it plays the game fairly decently, not expertly, just decently

if you want a genuinely broken AI, see TA's 3.1 AI. Which will just stall so hard in the first 5 minutes that it can't recover. So it basically can offer no resistance at all. That's broken.
>>
>>170421250
please, do tell.

Surendering a scientist or a pop does not qualify as "challnege you work towards", and i've yet to be rewarded in any fashion so far for agreeing with them.
>>
>>170422267
>challnege
>>
is stellaris worth the dosh yet
almost half off on amazon
>>
>>170426435
no. it never will be
>>
>tfw too lazy to play anything
>>
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What the fuck is even the point of warp and hyper drives in Stellaris. Wormholes cost is tiny and oh big woop you can't keep your death fleet in one giant fuckin ball if you want a reasonable warmup time. It even gives increased Jump Drive research chance.
>>
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>rome doesn't have aqueducts
>>
>>170429302
you can clearly see aqueducts on the graphic for the baths
>>
>>170429302
i want to touch that dog's nose
>>
>>170430126
dont do it
>>
>>170411141
We allow wargames now?
If yes I'm so fucking happy
>>
>>170431934
>This thread is for all strategy games that do not have their own thread, focusing on 4X (eXplore, eXpand, eXploit, eXterminate, genocide).
>/cbg/ /rtsg/ /wgg/
>>
>>170432304
Well I'm an illiterate retard sorry anon
>>
>>170432304
What the fuck i never noticed the ALL strategy games bit.
>>
>>170432583
Only strategy games that don't have their own general. We tried all strategy games once but then some autists from /gsg/ came over and and shit posted for over an hour. This was because of a name change.
>>
is there a space 4x or game at all that handles everything on a much smaller scale?

i'm kinda jaded of the doomstack fleets that every game has. Say i'm looking for a game where every shit matters. Loosing one is a big hit and a fleet of 10 ships is already realy realy big.
Is there something out there like this or can i setup such a game in stellaris/MOO/Distant worlds whatever
>>
>>170433201
Starship unlimiteds.
I don't know but there is two versions and one look and play crappier than one.
>>
I fucking love this game. Anybody here still play it?
>>
>>170432919
/gsg/ became pure cancer
>>
>>170434206
I don't like how it just turns into maxed supply death blobs.

I don't like how ridiculously overpowered the pirates are.

I don't like how diplomatic victory is so easy and fast to get.

I don't like how cultural victory is so slow and snails paced that it'll never ever happen.
>>
>>170434256
Sadly yes. I came there when EU3 was still played, good times. But now that even HPM and alternate flag pack guy are gone /gsg/ is dead.
>>
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>>170433201
starships unlimited

>>170433431
as far as I know there's original, divided galaxies and v3, divided galaxies has an improved UI, and v3 idk, maybe fixes some bugs? definitely go with v3 since it's the latest
>>
>>170385459
1. Is that years or days?
2. very long orbital periods exist. Some of the shit in the Kuiper Belt have periods of 1000 or so years, the Scattered Disc can have 10k+, while Oort Cloud members can have 50-100k+ year periods. This is especially true in the case of multi-star systems. Proxima Centauri has a period of 500k - 700k years with Alpha Centauri A and B (these two have a more reasonable period of 80 years or so).
>>
>>170433201
You can also try Star Wars: Rebellion.
I had plenty of fun with it even if there is only 2 sides.
>>
>>170434772
>oort cloud
>real
>>
>>170434480
Pirates are not that powerful, they have no capital ships and you are under no obligation to destroy their homeworld to win the game. They level your ships when you stay and fight them or you can use them to keep heat on your enemies with the bounty. I just finished a 4 hour game that was myself vs 3 AI and I won because I used the pirates to force the aliens to go into hitler mode and fight a war on two fronts.
>>
>>170435009
they absolutely are powerful. often 2-3x as powerful as my otherwise competitive fleet, and they just build up an incredible amount of ships over the course of the game to where you basically can't defeat them
>>
>>170435009
>>170435085
and like you say, basically the way to win is to use the bounty to decimate the enemy and then go in with your own fleet

whoever gets targetted is basically fucked
>>
>>170434795
Well look, we have that one scattered disc object called Sedna with a 12k orbital period at least. IF the Oort Cloud exists, some members at least would easily have six-digit orbital periods. It's at any rate not difficult to construct systems with bizzarely long orbital periods, two Suns orbiting each other at a light year apart would have an orbital period of about 1.13 million years.
>>
>>170435198
and why would two stars one lightyear apart have anything to do with each other? it's not even clear whether proxima is its own system or gravitationally bound to alpha, and we won't know for another hundred years until there's enough motion over the various records to see if it's moving in the same direction or a different one
>>
>>170435331
>and why would two stars one lightyear apart have anything to do with each other
Because one light year can still be construed to be within the radius in which the Sun's gravity reigns supreme, relatively speaking, over other stars.

>it's not even clear whether proxima is its own system or gravitationally bound
The idea at least is that Proxima is at least technically close enough to be bound, and whether or not it is is a matter of how fast it's moving and in what direction. It's not impossible for a system to have million-year periods, even if those masses are really pushing it for 3-million-year orbits, they must exist outside the galactic disc or something because we're talking distances of like, what, 2 light years at this point, assuming circular?
>>
>>170434612
Wasn't HPM banned for being a dumb fuck with an ego the size of the moon?
>>
>>170432919
>some autists
One person, who was probably not from /gsg/ to begin with. Notice how the people in the /gsg/ thread actually told him to fuck off when he invited them to raid us.

>>170434612
AFPG went to China to study or something. The current /gsg/ thread is pretty good actually.

>>170436191
HPM is a dumb fuck with an ego the size of the moon but I don't think he's banned.
>>
>>170436480
The best part about /gsg/ lately is watching the r and i fag get deleted for spamming
>>
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>>170436480
Nope, he is.
>>
>>170436707
>the falseflag trip
While it'd be funny as fuck for him to be banned for "garbage outside of /b/", that isn't him.
>>
>>170436763
Of course.
:^)
>>
>>170436937
Are you saying that burning the trip is an elaborate falseflag attempt? I mean sure, but HPM hasn't posted for like a month in general.
>>
>>170436997
I'm just thinking you're naive, but whatever.
>>
>>170433431
>>170434707
>>170434794
thanks for the suggestions

i don't think there is anything more recent is there? I'd still like to have some of the empire building features just not on a galactic wide scale, 4 or 5 systems with multiple planets would be realy enough.
And lots of exploration, i love the first hour of every steallris game i start. The rest not so much
>>
>>170439501
don't think so, but basically starships unlimited fits the bill as you gotta go around, fight native lifeforms and send down shuttles to the various planets to find artifacts and other goodies, so there's a good deal of exploration and as you get new tech you might be able to find other stuff on the same planets so you can keep exploring
>>
Great sale on CK2, if you like getting the AI's dick penetrating your butthole.
>>
>>170440635
>CK2
>hard
>BUYING Paracock DLC
Laff
>>
>>170440902
>CK2
>not hard
I finished Starcraft and Starcraft 2 and CK2 kicks my ass.
>>
>>170441049
>SC SP
>SC2 SP
>hard
I'm fucking dying here mate
>>
>>170441141
I had to cheat my way through SC, but then I was like 7 at the time
>>
>>170442414
Yes anon, and I had trouble with Chieftan in Civ III at the time.
>>
>>170442476
I aced Supreme Commander 2 with no problem.

I can't get past the very first mission in SupCom FA.
>>
>>170442545
well FA is designed for people who got gud at supcom 1, try starting with that campaign instead

operation area expanded
>>
>>170442545
because supercom 2's campaign was made for casual babies. supcom fa's in comparison has shit pacing and you tend to have no idea about what tech level and shit to reach before you hit to the next objective.
>>
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Wew lad, Broken lords are pretty stupid when you get the ball rolling
>tfw had 892 science without even trying when friends had twice that
I could've been further ahead if we didn't mash the end turn button to skip winter.
>>
I just tried Endless Legend and it seemed pretty awful, I quit after I got to tech level 2. I think I was playing it wrong because all I was doing on my turns was roaming around with my army while a scout auto-explored, and I didn't have much else to do. Either way the combat was way more boring than I thought it would be and other people got mad because my auto-explorer was picking up pearls that weren't in their borders.
What Civ game do you recommend? I stopped playing that series after 4 because the laptop I had at the time couldn't handle 5 so well, and I never got around to playing it once I upgraded to a desktop, and I keep hearing mixed things about 6
>>
>>170443416
Whoops, meant to say that it was twice as much as their science.
>>
>>170443475
civ 5 is utter shit, and civ 6 is basically that with a bunch of endless legend mechanics tacked onto it
>>
>>170442621
That makes sense.
But I have a history of starting games with expansion.

>tried Lemmings as a kid
>it was "Oh no! More lemmings!" who featured harder levels
>tried Dungeon Keeper
>didn't notice I started with Deeper Dungeons
>>
>>170443475
But tech level 2 is when the game gets better!

On a more serious note, 5 isn't that good and I don't know about 6. You're probably better off finding a different 4x.
>>
>>170434206
I bought it but couldn't get through the tutorial because I couldn't stand to listen to that anime voice actor for the 100th time.
>>
>>170443416
>broken lords
BROKEN is right in their name, brah.
>>
can i view somewhere the starting setting of a save?

I think i frogot to set FTL to warp only.
>>
>>170447569
probably yes
but you need also change all existing ai to the same drive
>>
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>>170447791
where?
>>
I'm glad settlers cost cities one pop in Civ 6. It makes building them a sacrifice. However it's tough forcing yourself to make a settler early on when you are only working three tiles as it is. Also it makes it a damn near necessity to snipe AI settlers, which I don't appreciate.
>>
now that the dust has settled, is Civ VI better than Civ V?
>>
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>>170449350
I still is missing some very small yet important features that I will be angry if they don't ultimately put in, like build queues. Other than that I'd say it's on par with Gods & Kings and is likely to surpass BNW once the fist major expansion has released.
>>
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Anyone up for a game of Stellaris Multiplayer tonight?
>>
>>170453156
what settings, how long?
>>
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>>170454023

Huge 4-arm spiral, random placement, 8 AI civilizations, everything else at default.

We will play until nobody else wants to play, it will run on a nightly basis.
>>
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>>170454220
>huge
>>
>>170454220
I'd be up for that, but I already made plans. Maybe if you bring it up again during the weekend.
>>
>>170454347

What's wrong with Huge?
>>
>>170454517

That's fine! I'm honestly not too hung up on specific times, just as long as we all get a chance to play.
>>
>>170454347
i wanna fuck that cat
>>
>>170454626
I never played larger than normal and that was a drag already
>>
>>170454626
Chokes on most computers, too large to ever finish
>>
>>170455439
and honestly the fewer AI the better, due to how much they suck
>>
>Dawn of War 3 looks like garbage
>Halo Wars 2 is boring with a req pack system like Halo 5
Will RTS's ever come back?
>>
>>170457293
>wargaming owns both GPG and the TA license
>done nothing for 3-4 years
>>
>>170457293
unfortunately no. RTS has been on its last leg for years. dow 3 looks okay, but thats it. 'okay' not even that great looking at all, and it has a shitload wrong with it, after having played the closed beta for a while.
>>
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>be Russia
>France forward settles me
>Egypt and Rome hate me because I am tiny
>build up a large military and wipe out the French
>don't have to worry about warmonger penalties with my new trade partners Egypt and Rome because now I'm strong and expansive
Feels good.
>>
>>170458604
>dow 3
If sp campaign is fun enough I can just ignore mp gameplay.
>>
>>170458791
I can hope thats at least one thing they totally didn't fuck up. But I'm sure they did somehow, because its nurelic, and after like 40 hours of this beta I can tell that it's going to be off to a real rocky start when the game actually comes out...now, thats no real difference from dow 2, but it seems like nurelic isn't taking too much feedback from anyone.
>>
>>170459062
>40 hours of this beta
What are the specifics anon? I'm curious
>>
>>170462073
specifics of what?
>>
>>170455716
The fuck you talking about, the best games combat wise are when you're fuckin all smashed together into tiny areas fighting for fucking scraps and trying to manage alliances.

Yeah low AI is good for comfy spess exploration and economy building, but if you want fightan then small with max AI no advanced no fallen.
>>
>>170462715
Is the game shitty? What are the ressources? Are scouts still shitty units but awesome snipers? Are eldars still OP?
>>
>>170462874
The best games combat wise is where the retarded AI stays the fuck out.
>>
>>170462715
The beta. Like, how balanced/imbalanced are things, stuff like that.
>>
>>170462953
MP in Stellaris doesn't jive well mango, AI is all you got for opponents
>>
>>170462952
>>170462975
It's okay. Nothing really special, desu. It's a good traditional rts with a few moba-inspired elements, like how the ONLY game mode is some stupid fucking 'destroy the generator, destroy this useless turret, and destroy the enemies core at their base' shit. It isn't a bad mode, just...meh. I can hope they bring out non-moba modes. But outside of that, its a bog-standard rts in basically every way. Elites are powerful but not too powerful, they can get killed off real easily and nothing seems too broken powerlevelwise, eldar actually feel mostly balanced, it has the best balance ive seen in a relic game. Resources are dow standard, with elite points replacing relics, kinda, except they come in on their own real slow. Scouts are actually really good in this game (they can set mine traps, flash grenades, and snipers are strong) which surprised me. I can answer anything else anyone would like to know as well.
>>
>>170463682
>they can set mine traps, flash grenades
MORE

FOR THE LOVE OF THE EMPEROR, TELL ME MORE
>>
>>170464046
unfortunately thats basically all they can do, but they're good at their job, especially since listening posts and shit don't seem to detect stealth, only certain units and abilities (I know a servitor can detect shit in an area with an ability, but im too lazy to get into a game right now to see if the other two faction builders can) the non-snipers have piss-poor damage, but make for great scouts...obviously. putting them into grass to detect ambushes, placing mines behind troop lines, etc. Snipers have amazing damage, same with eldar rangers, they can easily take out squads of units who don't have sight.
>>
>>170464329
I remember eldars rangers being hilariously shit at sniping.
>>
>>170464571
they're fucking great in this one. not like, better than normal troops, really, but they can deal some damage, and should be part of a main force. and the elite ranger, ronahn, is pretty bullshit
>>
>>170412149
just like in real life
>>
>>170412149
Well, that's the same thing IRL.
>say you're xenophobe
>get treated like you have a mental disability that needs to be cured by a multicultural group hug
>with you in the middle
>>
>>170465703
>I didnt want to form concentration camps but you just wouldnt leave me alone.
>>
>>170463127
read the reply chain retard, we are talking about a possible mp game
>>
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HUE
>>
>>170466268
>slippery slope fallacy
>>
>>170466986
Why did you crop
Anon, are you cheating?
>>
>>170467094
>fallacy fallacy
>>
>>170467134
I wish more people cropped desu.
>>
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>>170467734
Spaniards.
>>
>>170467136
Not him but that isn't the fallacy fallacy. The fallacy fallacy is when you dismiss a larger argument because it contains a fallacy, like if you dismiss "some people are stupid" because it uses an anecdote as part of the argument along with less fallicious logic. The fallacy fallacy doesn't apply when your entire argument is a fallacy.
>>
>>170467094
>you're a huge faggot fallacy
>>
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bumpan
also lolplanet
>>
>>170473041
The point of planets is to make a circle appear that is my color instead of the enemy color.
>>
>>170473041
>10 slots
>Center not covered by a natural barrier
Pretty decent.
>>
>>170473325
unlucky for this bastard then, he's sitting at the arse-end of a spiral arm in a system with no relevant resources (yet)

>>170473326
do you often vacation in nuclear testing sites, anon?
>>
Is there a mod for Civ 5 that makes it so the AI doesn't shit out 400 towns within 2 tiles of each other in the first 50 turns?
>>
>>170473792
>do you often vacation in nuclear testing sites, anon?
That's what I let the uplifted primitives do.
>>
>>170474160
>spreading cavebugs at a galactic level
you utter scum
>>
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>>170474464
The cavebugs are good fighters, what can I say?
>Tfw I am the late game crisis terrorizing the galaxy.
>>
>>170475009
now I feel we need a mod that can take your win save and repopulate the same galaxy according to your layout except with the winning empire as a FE, the outermost planets de-populated or tomb'ed and whatever non uplifted races as the emerging states. basically just pushes the game forward to 2600 and lets you restart in the same galaxy with a random race, discovering anomalies that you left.
>>
>>170475608
That sounds like something that would be possible, but Paradox would have to give modders more freedom. Like let them make custom scripts or something.
>>
>>170449350
it's getting better
>>
>>170474016
probably
>>
>>170474016
Prince difficulty

:^)
>>
>tfw you thought it was Tuesday but it's Wednesday and now you have to study
>>
>>170481319
It's Thursday anon
>>
>>170481853
Not in free world
>>
>>170481962
By "objective" listings my country is more free than Burgerland
>>
>>170483091
But what about leafland
>>
>>170483337
You should make like a tree and gtfo.
>>
>>170483984
If I leave, I win
>>
>be playing civ5
>1804 AD
>settle fourth city
>"They believe we are building cities too aggressively."
is this penalty dependent on the map size or what? the diplomacy in this game really irks me.
>>
>>170485792
Just play Civ IV
>>
>>170485792
The diplomacy in the fifth game is pretty shitty, it's designed to keep you from going wide.

Don't listen to the autist telling you to play the fourth.
>>
>>170485910
t. CiVbabby
>>
What does /civ4xg/ think of the magic in CKII?
>>
>>170486150
>putting number in the name non-ironically
Are you twelve?
>>
>>170486335
t. 12babby

>>170486298
Go to /gsg/ to discuss it while Americans are still dead and the thread is still actually respectable
>>
>>170486298
stupid
>>
>>170434206
I like it but it's more fun with multiplayer.

>>170434480
>pirates
>overpowered
You what. They're useful for giving your capital ships experience but they're really only a hassle if you're currently bogged down in a war and don't have the resources to spare fighting them off. Late game they're not even a nuisance.
>>
>>170486386
>while Americans are still dead
It's 5pm in America lad
>>
>>170487804
They're not on /gsg/ at least
>>
>>170481962
> tfw you live in a Civ V citystate
> you will never know the thrill of imperialism
>>
>>170491198
Don't violate the rules.
>>
>>170491198
>3D
>>
>>170492681
Nerd
>>
>>170429139
You mean whats the point of Hyperdrives and Wormholes.
>>
>>170491198
> titties
> off-topic
Inducing population growth and happiness is extremely relevant to 4X

> You mean whats the point of Hyperdrives and Wormholes
Wormholes are OK midgame for tactical fucking over of pursuing fleets
>>
>>170493428
Wormhole > Warp

The downtime after warping is an extreme penalty when stations that pull you in exist. Yeah you can counter that a little by jumping in using the shortest distance possible but it's not good senpai.
>>
>5:30 AM
>Wake up
>Feel the need to trim my mustache

HELP
>>
>>170497774
SHAVE IT ALL OFF
>>
>>170498713
Already trimmed it, still angry as fuck though

17 hours till work and can't sleep
>>
>>170498953
time to fap
>>
>>170499013
just finished

So about those games...
>>
PAAAAAAAGE
10
>>
>>170502107
no
>>
>>170502868
yes
>>
>>170504056
:,(
>>
>>170504284
what game are you playing now
>>
>>170486298
silly
>>
>>170457293
Coh2 is good.
>>
>>170458791
It'll be ok
>>
>have to prohibit migration for everyone with all its drawbacks because fuckers keep migration to planets wiht the wrong biome then cry about it

10/10
>>
why does stellaris not have trade yet?
>>
>>170509695
I find it mind boggling that you can give another empire a planet but you can't ask for one of theirs
>>
>>170510294
The reason is that Paradox has bad memories of people exploiting the AI for territorial concessions in previous games.
So rather than fix it they just axed it.

>>170509674
The problem is not so much the initial migrations, of ethically dissatisfied ice pops moving out to a desert world because they just hate their neighbours so much - that I don't object to because it makes sense.

Its that pops can't sort BACK after you mind-control-laser them that bugs me, because the planets are inevitably chock full. You could have an ice planet full of desert people who hate it, and a desert planet full of ice people who hate it, but because of the way migration works they will never exchange.

It's fucking ridiculous.
>>
>>170509695
I had a discussion about that with some other anons a couple threads back about private sector trade. It's very hard to implement because of how they have set up the economy of the game. They would need to totally overhaul shit and introduce something you can actually trade for, and more than likely would have to invent a fiat currency system because energy credits cannot function as a trade currency due to being directly tied to resource production.

A very simple system could be to have a fiat currency resource that is generated by colonies via taxation. The implication is that there's circulation of the currency in the private sector that you can only influence indirectly. The next idea is to have a module for the spaceport called a trade hub that connects the planet to a private sector trade network automatically, so any other trade hubs that have unfettered access to it will begin trading and you will reap additional profit from tariffs and fees on the trade conducted at your ports.

The tricky part is how to tie the fiat currency system into the rest of the game. Because while what I just described certainly functions, it doesn't have a lot to do with the rest of Stellaris. This is what I mean about the economy not really supporting it, because it functions without the need for a fiat currency system. You'd have to essentially tack on currency costs to everything to justify having it.

One idea that came up was chartered corporations that worked like factions.
>>
>>170486834
their power grows faster than yours do, in the late game they're even more powerful than the main empires

maybe they nerfed them into the ground in rebellion but in trinity this is absolutely the case
>>
>>170511725
It's more that they buffed everybody in Rebellion. It's to the point that whoever reaches their end game tech first can sweep the map extremely fast. Also Titan ships make pirate fleets almost totally irrelevant especially after they get a few levels on them.
>>
>>170511325

>chartered corporations that worked like factions.

I fully support this.
It supports economic & research development of the nation independent of the player, private fleets protecting their assets (& raiding rival company's assets), not to mention organized crime & the associated FUN.
>>
>>170511017
the whole pop-slot thing is broken to begin with

planets are basically broken to begin with
>the only penalty for wrong climate is slight unhappiness
>specializing is wrong, there's a one right way to build up a planet
>removing volcanoes is easy and cheap
>with no penalty
>being an environmentalist is objectively wrong

>pops need a colony ship to move the first one, but can teleport the rest an infinite distance
>>
>>170512302
>game plays itself
>>>>>fun
>>
>>170512420

>number of non-player factions (and their potential shenanigans) increases exponentially as your empire grows larger, giving you an ever-increasing amount of things to do (read: fires to put out) in an otherwise boring end-game phase
>>> not fun

kys tbqh
>>
>>170512729
game playing itself is not a solution to being boring

what is this, /edscg/?
>supersnooze is boring
>gib autopilot so I can play solitaire instead

how about actually fixing the end game instead?
>>
>>170512831

>how about actually fixing the end game instead?

>given a solution to the endgame
>still thinks it's boring

my original point stands.

Also, why do you think the game is playing itself?
You still have to do all the shit you usually do - only now the main enemy is yourself (or, rather, your ai-driven - a.k.a. incompetent - CEO's), and not some alien yo-yo.

Next you'll tell me the all the starting AI factions are 'game playing itself'.
>>
>>170513223
the AI empires are obviously playing themselves, in order to provide resistance to the player empire

but when the player empire also is playing itself, then what do you do?

don't be obtuse
>>
>>170512729
i fucking hate mandatory unavoidable chaos
Like in TW medival 2 you had to fucking cull your towns population by gaming the system every now and then, Its retarded.

Theres should always be an almost risk-free but less rewarding way, and a riskier but more rewarding one rather than forcing that shit on you regardless if you are doing fine or not.

And dealing with unavoidable regular boring shit every now and then, that if you miss for a bit just once is gonna fuck you up is not fun.
>>
R&I's shit is seriously getting old
>>
>>170513874
who?
>>
>>170514991
/gsg/ drama
>>
>>170514991
some autist from /gsg/
>>
So you guys think you are so smart eh?
https://www.youtube.com/watch?v=_tmMKQ4kp_I
>>
>>170515401
>PBS Space Time
I love this channel
>>
>>170515401
>ftl travel is time travel
waaaaaaaaaat
>>
>stupid relativists in MY thread
>>
>>170515519
If you go faster than light, you leave your light behind and desintegrate.
>>
>>170515793
seems counter productive
>>
>>170515876
It's why most FTL travel are magical in nature.
>Dune folds space
>Warhammer 40k travels to another dimension
>>
>>170515876
Only if you're moving ftl in local space. Wormholes are ftl but not locally.
>>
>>170511325
Genuine question: why are many anons here, and indeed over on the Paradox forums, so insistent about the desirability of private sector trade in Stellaris?

Like, what EXACTLY do you expect it to involve? How interactable would it be? Do you want some sort of commodities trading menu where you can opt to flood the market with Neutronium in order to crash the economies of other empires that rely on its export, or something?

Because to me - and I am open to being convinced of my error here - it sounds like a fucking terrible idea of interest only to complete autists who wanna play Spreadsheet Manager rather than Empire Builder.
>>
>>170516226
Because autism is what the game is about, and more is literally always better when done well in the context of 4x and GS.
>>
>>170516226
Why NOT though? I can't think of a single reason why it shouldn't be there. It represents internal trade and development beyond your direct control, realistic for an empire, and probably important to your empire's economic welfare.
>>
>>170516327
>more is literally always better when done well in the context of 4x

http://www.sullla.com/MOO/mooeditorial.html
http://www.pcworld.com/article/188776/x10_fable3_announcement.html
>>
>>170516441
>when done well
Neither of those are arguments. And adding an automation ability isn't difficult either, for people lacking in ability.
>>
>>170516568
they are arguments, you just don't understand them because you are a child who belongs on /v/
>>
>>170516405
>Why NOT though?
I guess I would say for the same reason you don't get to pick the specific meals your character eats in CK2.
You know your character (empire) has a diet (private economy), and it makes logical sense that the player could manipulate it to improve his physical stats (imperial tax income), but there's better things to code into the game.

I'd much rather have Death Stars than a neutronium marketplace.
>>
>>170516779
Stop with the food analogy. I'm hungry now.
>>
>>170516770
Great response I am speechless wowee.
>>
>>170516779
In CK2 your character's specific meals don't affect the experience in any meaningful way. Private economies, a-la Vicky, are meaningful to empires post-industrial age.
>>
>nids detected
>spawn armies everywhere
>split fleet to cover the whole empire
>nids show up at the other side of the galaxy
>get btfo by ancients in 6 months
What's all? Or more of them will show up?
>>
>>170516992
This is just the vanguard, if they hit FE be advised that all the planets in their space will be lost.
>>
>>170517701
Vanguard was like 30k.
How big is the main force?
Also why do ancients have different types of ships?
I've never seen line cruisers before
>>
>>170516226

For me, it's:

1. Because it removes the boring shit of manually mining/collecting/transporting minerals/metals/fuel/food you need to build/man/supply your battlefleet.
Because if I'd want to manage 1000 ships, I want to manage 1000 warships - not 100.

2. It provides the added realism of actually having a civilian economy - i.e. your people are actually doing something instead of waiting for everything to be provided.
Again, this lets me focus on my fights & away from excessive micromanagement boredom of transporting fertilizer from here to there.

Naturally, there are some people who like those parts of the game, and for them I'd leave the option to do all the stuff on their own open, but, personally, I'd rather not bother.

What I have in mind is simple:

1. Market economy: Price = Demand / Supply.
2. Actual f#$%ing transport: to get the goods Supplying the Demand from A to B you need cargoships.
3. There are people who prefer to take Supplies without paying for them (cough Pirates cough)
4. All the stuff being transported = revenue to be taxes - so, the more stuff = the more revenue
5. There are people who prefer not to pay the taxes on that Revenue (cough Smugglers cough)
6. Points 3 and 5 therefore require some Patrol ships behind the front lines - which reduces the force on the front lines.

As for how it would work:
Civilians spot the rise in Dildo demand - which drives the price up.
Civilians rush to produce Dildo-making factories to take advantage of the rising prices.
As Dildos flood the market, you get the income (tax) increase from all the sales.

End result:
Civilians are happy with all the money, Housewives are happy with all the Dildoes and you are happy with all the taxes.
Naturally, this works with just about everything, so I'd expect for my minerals/metals/food/fuel to (eventually) get cheaper as I continue to get more income - leading to a bigger fleet - making it more easy to kick some Alien (and Pirate / Smuggler) ass.
>>
>>170518291
I think it depends on the galaxy size/number of empires. I've seen as much as 400-500k combined prethoryn fleet size. Fallen empires are... fallen empires of the last era, they get toys that you will never be able to get, unless you mod your game that is.
>>
>>170518527
What about empires with state or no private sectors?
>>
>>170518595
Well,my galaxy is a clusterfuck of weak states with 2 big equal empires (one of them is mine) and 3 fallen empires.
Sadly my fleet isnt big,it's only ~50k combined, so I might not handle prethoryns alone.
>>
>>170518893

Those are the ones doing all the fiddly work themselves: mining & shuffling fertilizer.
>>
Fuck the trade, they should fix the wars first.
Am sick of having to capture all enemy planets to make them surrender.
Or trying to catch up hyperdrive based fleet with warp drive.
Allies not wanting to actually do something, and not only combining fleets in one unholy mass.
>>
>>170519658
You do know it's the same ai as in every other paradox game? The same retarded ai that tends to send all its units to a zimbabwe in hoi4, as japan.
>>
>>170519864
WHY WOULD I NEED A 100K FLEET TO BTFO SOME 5K EMPIRE.
JUST CAPTURE THEIR SYSTEMS REEEEEEE
This shit is turning easy war in 10 years long autistic screeching
>>
>>170516226
>>170518527

Another (a bit more practical) example would be shipbuilding:

You've got world A which can build 2 ships for the price of 3 (exact same ones) on world B.
However, world B is totally reliant on food imports to survive - and any Pirates/Enemies/RogueAsteroids able to cut it off from food source will totally demolish it.
Alternately, your enemy is building ships on such a world - where's it getting it's food from? Anyone up for a Raid?

Another:
Shimori Corporation and ShaleOil Conglomerate are competing over the fuel (energy?) sources: in total they provide 24% of your taxes and 99.99% of your energy, but only the presence of your fleet is preventing raids from 'totally unknown' Pirates on their various installations so they can gain a monopoly over the entire fuel (energy?) production.

Like, all you'd really see is a report on various 'corporations' and prices of commodities worldwide/persystem.
>>
sign-up at 5:30PM CEST today

http://www.eugensystems.com/vip-beta-incoming/
http://www.eugensystems.com/vip-beta-incoming/
http://www.eugensystems.com/vip-beta-incoming/
>>
>>170520953
For some reason, that reminds me of Sniper Elite and how much of a piece of shit it was.
>>
>>170520003
Just split it up into 5 20k fleets, move admiral around between them
>>
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>>170520953
>eugen
>>
>>170521021
You just gave me a retarded idea.
>make 5 capital ships in 5 different fleets
>give them an admiral each
>>
>>170520953
Oh shit is this a ww2 reskin of wargame?
Those menus look the same.
>>
>>170521113
>french get the most points
MadMaaaaat
>>
>>170520953
>just heard about this
>unironically hyped
Fuck madmat tho.
>>
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>>170434707
>>170433201
update for any prospective SU players

turns out divided galaxies (aka v2) is better in many ways.

it got souped up graphics for a commercial release by matrix, ships aren't so ridiculously expensive to run because of high personel costs, and you can actually transfer artifacts between ships.

more a matter of taste, you have to choose between production and research on a planet, and freighter income yields are based on distance rather than just maximum range
you also don't get magical tech upgrades and have to actually refit your ships and planets

you also just get artifacts if they're there, and don't have to put all your money into min/maxing scientists on ships to get better yields which the AI probably can't do

in some ways the maximum range is probably more balanced since you then have a much better incentive to colonize to extend your range and can't just landgrab

but everything else is definitely better.
divided galaxies is out of print for some reason and I don't know why they would sell the downgraded "v3" on the site instead

but since it's shareware it's trivial to install the demo, patch it, and then apply a nocd on top

but that doesn't seem to get you the help file or manual pdf, which is pretty essential for learning since the tips are fairly useless
>>
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>>170522151
only really big downside is DG doesn't have the hilariously copyright infringing ship designs
>>
>>170344941
So, suffering then.
>>
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Oh fuck its XCOM baby.
Time to deploy my weakest units in small numbers, its the only way to defeat them.
>>
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>>170523041
send down the thinmins, get me van dorn
>>
>>170523625
It's probing time.
>>
https://forum.paradoxplaza.com/forum/index.php?threads/stellaris-dev-diary-64-minor-features-and-tweaks.1004046/

New Dev Diary
>>
Latest Dev diary.
Empire-wide food supply.
Terraform Mars and some other barren worlds.
Reduced war costs
Some more customisation

https://forum.paradoxplaza.com/forum/index.php?threads/stellaris-dev-diary-64-minor-features-and-tweaks.1004046/
>>
>>170524507
>terraform barren worlds

great, making the whole galaxy into a uniform blob, just like endless space, love it
>>
>>170524507
>global starvation
wow they managed to fuck up even this little tiny thing

fuck this shit, I want a refund
>>
>>170524556
Read the Dev diary
>>
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>>170523625
exalt is formed
>>
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>>170524798
Elders get out! REEEEEE!
>>
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>cover the greatest amount of land in the game
>manage to not get a single coal, aluminium or oil tile
>>
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>>170524896
get rekt, Vahlen is mine.
>>
in civ6, how many civs can be in a game? like civ5 had 22 civs allowed.
>>
>>170527753
6.
>>
are mods able to fix stellaris?
>>
>>170527963
No.
because core game is total garbage.
>>
>>170527963
>>170528069
stellaris isn't moddable
>>
What was the WW2 game that someone suggested last thread as an alternative to Company of Heroes? Men of Valour? Men of War?
>>
>>170528969
Men of War is pretty good and is about the same size as company of heroes but without base building.
It depends on what scale you want to fight on
>>
>>170529045
>without base building
You just destroyed all my interest. Building a base is one my favourite part of playing strategy.
>>
>>170529084
Then CoH is your best bet I think
>>
>>170529158
Company of Heroes it is. Is it like Dawn of War, with a shitload of expansions?
>>
>>170529209
company of heroes is basically dawn of war in ww2, and company of heroes 2 is the same shit for dow2
>>
>>170529209
Maybe Blitzkrieg 3 but I'm not sure if it has base building
>>
>>170529250
Given how much I like DoW and how much I hate DoW2 (except for the tyranids who are adorable and cuddly), I'll go for the first one.

>>170529335
That sounds like a Grand Strategy game.
>>
>>170529374
blitzkrieg is an RTT actually, similar to men of war and whatnot
>>
0-2 Decisive Campaings: Barbarossa
3-5 To end all wars
6-8 Civil War II
9 War in the east
>>
>>170529435
Oh? Then I must be mistaking it with something else.

Dammit, I just want to play the nazi without being called a faggot.
>>
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Central Powers, Eastern Entente or western Entente?
>>
>>170529634
Faggot.
>>
>>170529884
xDD
>>
>>170529647
Eastern Front.
Liberate Prussia from German hands.
>>
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>>170529884
Hey, not my fault there's no game allowing me to fight against a giant, imaginary conspiracy while replacing my generals at random.

In all seriousness, I'm a bit upset that Europa Universalis IV is the only game with something even remotely looking like factions.
I'd like secret societies and secret orders in Stellaris.

>>170529647
Take over Europe, make one true Empire.
>>
>>170529250
Both CoH games are like dow2.
Fuck are you talking about.
>>
>>170529647
A. E. I. O. U.
E.
I.
O.
U.
>>
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>>170524507
>Reduced war costs
>>
More questions about Company of Heroes.
The lastest expansion seems to be "Company of Heroes: Tales of Valor", but is it really a stand-alone?
Because I remember playind Chaos Rising for Dawn of War 2, and while it was indeed a stand-alone, only Chaos was playable.
>>
>>170530584
They just add single player companies /mp fractiona to game
>>
>>170530584
Just pirate the whole experience and buy it afterwards if you enjoyed it
>>
>>170530779
So even through it's a stand-alone, I need the base game to get all the factions?
>>
>>170530584
>Because I remember playind Chaos Rising for Dawn of War 2, and while it was indeed a stand-alone, only Chaos was playable.
But you were playing as Blood ravens
>>
>>170530856
IIRC you can play all factions in SP but need the base game to play them in mp
>>
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>>170527153
fucking rookies clogged up my guns
>>
>>170530584
Tales of Valor is indeed Stand Alone for what i remember.
But if you are using the stream version, you should have a "Company of Heroes (new stream version) which has all the expansions and core game packed in one
>>
>>170531209
invasion when? 90% hit chance (dodged)
>>
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>tfw gifting advanced units to a city state at war with a 'friend'
>>
where's the rape nerds?

even the autists from /gsg/ have rape mechanics in their games.
>>
>>170533482
>Freezes you in place
>Castrates you

Nuthin' personnel... kidd...
>>
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>emperor
>ai always builds the great library before turn 45
>decide to try out a domination run
>nigs decide to choose this game to not build it even on turn 81
>>
>>170534370
>playing civ on hard
>>
>>170533308
Hope you don't gift them units with strategic resources requirements, because city-states give all their resources to an ally.
>>
>>170531052
Ha, okay. Thanks for that.

>>170531402
Nope, there's only the Complete Pack at : http://store.steampowered.com/sub/1529/

At least I know what I'm getting into, because I remember Steam fucking up things with F.E.A.R. considerably.
>>
>>170535758
I'm not entirely sure though so no guarantee
>>
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>>170535758
Maybe only appears if you have them in your account then.
>>
>>170535993
Maybe. I dunno, I'm not seeing it in the store.
>>
>>170536062
Guess it only appears in you account if you had the games, clicking "Store Page" just sends me to the front page.
>>
>>170536115
Yeah. I'll get the game and report back.
>>
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>mfw i realize there will never be a space 4x with Children of Dead Earth fight model

Why do i even live guys ??
>>
>>170308329
any good civ IV-V religion mod? don't want to buy VI just to play a religion victory game when its still in the vanilla stage
>>
>>170537516
That's the game with no FTL right?

Sword of the Stars, play Hiver, don't use gates. They go slower than light but can setup teleport gates on the other end (need two ends unlike Stellaris wormhole)
>>
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>>170537516
it's dead
>>
>>170537756
Sword of the stars has so nice mechanics, too bad they fucked up the game 2 so majorly
>>
>>170537950
>yfw sots is just star control with too much garbage added
>>
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>>170537756
>That's the game with no FTL right?

So does Aurora.
I would fucking kill for a mix between those two.
>>
>>170537767
Fucking love orbital mechanics.
>>
>>170536115
It does. I got the Complete Pack, and Steam proposed to install the game, the expansion, and the Steam Version at once.

Also, Dead Space has a sale if you want some space horror.
>>
>>170535993
>Company of Heroes
GEE I SURE DO LOVE BEING FORCED TO CONNECT TO A SERVER TO PLAY A SINGLE PLAYER GAME
>>
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>>170531209
AHAHAHAHAHAHAHA

Thats XCOM baby!
>>
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>>170541697
poor sods
>>
>>170541697
>there isn't an Xcom 2 like event chain after you invade/infiltrate a planet with the task force
why even have it?
>>
>>170542005
I'm amazed by how you can fuck up that mini-quest.

>>170542230
You can't take a planet with just a group.
>>
Good federation names?

Me and a friend just paired together and the default name was Golden Axis, which sounds okay but the golden part doesn't make any sense.

What are some other Federation variants that I could use?
>>
>>170542538
Golden Path.
Mother Base.
Fatherland.
Millenium Reich.
>>
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>>170542451
which one?
The previous pic was the starter of this one, and the only interaction i could have with xcom was invading or uplifting them, but i thouhg i would leave them with their futile struggle
>>
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On this day...Rome will be stronk
>>
>Make a custom faction for the AI to play and give them a unique name
>They change it to something generic when they upgrade government form
This would make more sense if the AI ever willingly changed their government from something like a theocratic republic to a military dictatorship, but this never happens. A minor gripe, but kind of annoying from the roleplay perspective that Paradox expects to keep you to the game.
>>
>>170542674
>Fatherland

Mein Negger.

Danke!
>>
>>170542994
I mean the uplifting one. There are so many events to reset your progress or impede it.

>>170543042
No problem, mein freunde.
>>
>>170542538
Grand Cuck Collective
>>
>>170543125
oh, didnt know it, maybe once its own i'll reload it and try them out
>>
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I need names for three possible factions in Multi Faction Earth start in Aurora ...
I got tired of standard NATO vs Soviets vs China thing.
Preferably something cool and not retarded.
>>
>>170542998
never heard of trajan but he looks gay as fuck
>>
>>170544530
Tumblerite Collective.
Kekistant Republic.
4Chan Autocracy.
>>
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>>170544705
Take it back bitch boy
>>
>>170544705
>insulting the third (arguably second) greatest roman emperor, who extended to borders of glorious rome to its absolute greatest length
>>
>>170544752
>this
>not retarded

Pick one.
>>
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>>170543125
>>170544245
reloaded before it disbanded adn regular uplifting went without a hitch.

Now to try and give them proper infetration
>>
>>170545581
>implying a civil war between the capitalist notReddit, the communist notTumblr and the fascist not4chan wouldn't be fun
>>
>>170545607
>vassal
Mmm, not, that's not uplifting, that's enlightement.
You screwed up.
>>
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>>170545789
>implying any of those cunts would have proper Space Navy

Unfortunately Aurora is bad at simulating launching memes at each other.
>>
>>170545940
>Aurora is bad at simulating launching memes at each other
Why do you play such a shit game that doesn't allow epic meme battles?

Instead you're going have to do the usual : have the Tumblerite Collective send political commissars to keep an eye on the officers while having the 4chan Autocracy doing pogroms and purges while the Kekistan Republic try to use propaganda.
>>
>>170524507
>music player

who the fuck cares about this?
>>
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>>170545915
3rd time the charm

It wouldnt be XCOM without savescumming
>>
>>170546473
There we go!
>>
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>save scummers occupy the same universe as you
>>
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>>170546473
>>170546605
Darn

>>170546640
its just for curiositys sake, i own half the galaxy with an income i cna barely spend.
>>
>>170547432
Get used to it, there are MANY events like that.
>>
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>who deserves more credit than the wife of a coal miner?

...the actual coal miner?
>>
>>170547786
Women have always been the primary victims of war.
It happens to their fathers, to their husbands, to their sons.
>>
>>170547786
the engineer who automates the process and liberates them both from toil
>>
>>170547786
>Men
>Deserving credit
It is the <current year>
>>
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>>170544705
he does love really BIG 'columns'. like, REALLY big.
>>
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>>170547432
>>170547671
seems like this commander is a scrub
>>
>>170542451
no im saying the anti-alien taskforce cant take attempt to take back their planet like Xcom does in xcom 2
>>
>>170548373
Ha, you mean like a faction?
>>
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What do you guys think of Distant Worlds? Worth 20 dorra?

http://store.steampowered.com/app/261470/
>>
>>170548613
yeah, but with a bit more story, like for example they will conduct raids and have their own small story quests, and at one point either you pull out and they win or you capture the leader and you win, kind of like how the rogue agent event goes
>>
>>170548752
>20 trumpbucks
FUCKING YES!
I'd even say it's worth full price!
>>
>>170548752
I mean ye it is if it's your type of game, more than that even.
>>
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>>170548752
>Worth 20 dorra?
Absofuckinglutely.

One of the best space 4x, second only to Aurora 4x.
>>
>>170548752
Ye.
It has it flaws but its worth it.
>>
>>170548752
Distant Worlds' only flaw is that nothing is explained. If you're used to Stellaris "nu-uh, you have that ethic, so you can't do that", you'll be surprised.
>>
It's really boring so I'm arming an underground civilization now.
>>
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>>170548162
welp
>>
>>170550909
Hey look the canon ending for xcom enemy unknown
>>
>>170551025
Nobody can resist the snektits.
>>
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>>170551209
>TFW there will never be a proper Xcom 2 snektits portrait mod for stellaris
why even live
>>
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>>170544530
Ok fuck it.
I went with European Union, Caliphate, Asian Trade Pact and United States of Americas.
>>
>>170550909
That was great
>>
>>170552056
>Caliphate
>United States of Americas
Why do you have the same faction twice?
>>
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>>170551209
You make Bradford cry.
>>
>>170553095
Bradford can go fuck himself, first its no collecting ayylien fingers in enemy unknown now he says no snek tits in xcom 2
>>
>>170552260
Cool story muhammad.
>>
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>>170553776
Sorry i didn't catch that. Can you come a bit closer?
>>
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>>170516181
You could use wormholes, if they are stable, to travel through time.

Drag one opening around very fast, preferably by something heavy, like Jupiter, and you can use the Twin Paradox to make one opening older or younger than the other. So, hopping in the older opening will dump you into the past, and the hopping into the older opening will dump you into the future.

Keeping the wormhole open will be the problem.

http://www.andersoninstitute.com/wormholes.html
>>
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Should I make these guys hivemind in Utopia, or leave them as caste-based imperial monarchy?
>>
>>170554324
I would love a XCOM shows so much.
>>
>>170525127
While they don't have the MOST land, sounds like China IRL.

>Most population, muh political unity, shit land for anything but farming, shitty coal deposits

Until you find the use for Rare Earth Metals...
>>
>>170554671
Hive, bugs just make the most sense for bugs
>>
>>170554849
*bugs make the most sense for hives
i swear im autistic or something
>>
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>>170554671
If you are going Hive, you might want to adjust some traits. You can probably ditch Nomadic, definitely ditch conformists.

I'm not sure how migration mechanics interact with Hiveminds, but your pops are locked out of living in other empires.

Conformists is worthless in a Hive mind, there will be no ethics to deviate or gravitate towards.

Saving on those points, ditch repugnant, since there will already be a diplo-penalty for being a Hivemind.

I wonder if they'll let the solitary trait pair with Hivemind. Hiveminds don't care about happiness.


I am considering my first Hivemind build to take Extremely Adaptive. Spread EVERYWHERE.
>>
>>170548752
>it's a game plays itself episode
>no multiplayer
>no gravity wells
>>
>>170555579

>adjust some traits

Well, yeah. I chose these traits to trigger the Hivemind AI personality. I made them spawn in most of my games as NPC faction for fun and slaughter. Now that Hivemind has its own mechanics, I don't know if I want to leave them Caste Empire or go full hivemind.
>>
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>>170553776
>tfw no snek will ever defect and fight for humanity
>>
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>>170556109
>tfw no snek will love humans/humanity
>>
>>170556050
If you want to keep them spawning, and just slaughter them, make them a Hive Mind.

Hive Mind pops cannot live outside of a Hive State, they will die off.

I wonder if another Hivemind can subsume those pops...
>>
>>170556547
other hiveminds can take in your hivemind pops
>>
>>170556109
>>170556290
>Monster Musume is the closest thing to snek waifu we'll get
>>
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>>170556839
>you will never carry your incapacitated snek-fu to safety in a hail of plasma fire
>>
Potatoes can be grown on Mars confirmed.

http://www.space.com/35984-potatoes-grown-in-mars-like-conditions-time-lapse-video.html?utm_source=notification
>>
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>>170556727
Has there been confirmation of that?
>>
>>170557801
it was in the hiveminds dev diary. which desu pisses me off that they can because how can my drones brains accept a new ruler without being tampered with? it just doesn't make sense that they can just join a new hivemind
>>
>>170558051
Unless it is mentioned later on in the thread, there is no mention of other Hive-Minded pops within a Hive Mind. Just that the founding species gets the Hive Mind trait, and non-Hive species will be eaten.

https://forum.paradoxplaza.com/forum/index.php?threads/stellaris-dev-diary-62-government-civics-and-hive-minds.1001169/
>>
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>>170557629
Plants on Mars Confirmed
>>
>>170557629
>The Mars Potato Project led by the International Potato Center (CIP) conducted an experiment
That line reads like a joke but the video is awesome
>>
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>Steel division beta registration opens at 3:30 AM my time.
>Set an alarm.
>mfw i didn't wake up.
>>
>>170516226
It adds more depth to empire management and would create more ways to interact with an influence other empires. Trade becoming a vector for dominance would open up alternate playstyles for peaceful ethics.
>>
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>>170554790
>Rare Earth Metals

are not that rare, it's just the chinks don't give a fuck about the environment since processing them heavily pollutes the land
>>
>>170562668
https://en.wikipedia.org/wiki/Rare_earth_mineral

You are right, it is just a name. Still, China's coal deposits are pretty bad.
>>
>>170562143
I want to agree, but whenever it comes to specifics the idea just falls apart. How can I influence other empires? How can I become dominant in trade without necessarily becoming dominant in other areas?
>>
>>170563272
It requires a major overhaul of the game to make trade that important. As an example you'd have to come up with something your people are trading for. Not just minerals an energy credits, but things people want and need. Commercial and luxury goods, cultural goods. You could have buildings on planets which produce these things, upgrading them increases the quality, thus increasing the demand by other systems (even those in other empires) for those goods. Essentially, you can get other empire's completely dependent on your commercial and luxury goods to maintain happiness among their people.

Then you also add in industry-based trading, so that other empire's rather than having to mine their own minerals or produce their own energy can buy it from private sector traders coming from your empire, you could have many smaller stats that don't have lots of territory to increase their energy and mineral production buying it in large quantities from you so they can field larger fleets.

And then if you add in stuff like autonomous corporations that can control entire colonies you also add in even more stuff to do just in your own empire.
>>
>>170564070
literally worse than wiz
>>
>>170554790
China has abundant natural resources. Oil, iron, salt, coal, zinc, copper, tungsten, platinum, silver etc. Western China in particular has some of the largest oil reserves of any country in the world. The problem is the western regions are extremely underdeveloped so a lot of the resources go unexploited.
>>
>>170516226

I don't see how space corporations even make sense, especially the consumer-based ones. Space is death. There's nothing there. There are no customers. Most of space is going to be populated by spaceborn equivalent of isolated oil drills ruthlessly extracting resources from dead rocks. Also humans sucks at living in space. It belongs to robots.
>>
>>170564734

The natives there are not Han, and therefore not people.
>>
>>170564070
>And then if you add in stuff like autonomous corporations that can control entire colonies you also add in even more stuff to do just in your own empire.
Yeah it would be great to have an AI system run my colonies according to its own preference instead of having me play the game myself.
>>
>>170565651
Stellaris starts in a proper space age in which technology has developed to the point that space travel is not particularly dangerous.

The main economic issue is, like you say, that there aren't any customers. It's all just building mining stations in order to ship material back to planets where something useful can happen with it planetside. In a highly-developed empire, you could have factories in space as well. Even now, companies are talking about space tourism, which isn't physically useful but moves money around and so contributes to the economy.

In order to reduce the burden on the player, this could conceivably be done with corporations. The player would set up patrol fleets in order to keep away pirates and make areas safe for commercial activity, and that would improve the military game by encouraging the player to not have a single doomstack.

>Also humans sucks at living in space. It belongs to robots.
That's why interesting things like robots and genetically-modified slaves are possible. All of this is covered in the fluff for Unreal Tournament.
>>
>>170570269
>fluff
>Unreal Tournament
HUUUH?
>>
>>170565905
How did the Han acquire so much power?

Isn't the nation named for the Qin?
>>
>>170571245
Qin isn't a race. It's the surname of Qin Shi Huangdi, which translates to "the first chink emperor". It's named for him because he was the first to found it, uniting the major economic areas of the Yellow River and the Yangtze River. He ruled his whole life, but his dynasty didn't, and the Han dyansty followed. The people who made up Han china are the ones who became the Han ethnicity, and became the typical "Chinese" people for the rest of history.
>>
>>170565651
>don't see how space corporations even make sense
Corporations exist on Earth who do nothing but ship goods from place to place. That's their entire business: moving cargo. It would be no different in space, if interplanetary and interstellar trade actually existed in Stellaris, which they currently don't.
>>
>>170572109
Oh! Man, was I off-base.

Thanks for the history lesson, anon.
>>
>>170569639
I didn't say it would be AI, just under corporate control, thus changing how you interact with the colony.
>>
>>170555579
>psionic, synthetic and biological ascension path
>>
>>170570349
During the years of the Human/Skaarj war, Earth and the United Aligned Worlds formed the New Earth Government, a single government that might be more efficient at carrying out an interplanetary war. Deep space asteroid mining became the choice means of financing the war, with raw materials easily gained from within the Terran System.

Mining was hard and the pay very poor. The socialized working class grew more and more restless with their working conditions and a war that seemed to never cease. Each day the Skaarj invasion forces drew closer and few battles were won. Riots began to break out, the most notable being the "Green's World Rebellion", where over three thousand miners joined in a riot that would cost billions in damage.

The Human/Skaarj war was brought to a standstill during the '7 Day Siege' when Skaarj forces surrounded the Terran system and Earth itself seemed doomed. All was made well when a crack team of NEG military specialists were able to destroy the Skri'ith Class Dreadnaught 'Krujhlok', the Queen Ship of the Skaarj forces. Confused by the loss of their High Matriarch, the Skaarj withdrew. Their unity shattered by a well placed fusion detonator.

The damage was done, however. The NEG had largely ignored its internal social conditions while waging an expensive and impossible war. More and more mining "incidents" were being reported and cracking down seemed to have little effect.

Etc etc etc
>>
>>170572687
You mean all the crap in the assault map is actually meaningful and not just background made on the spot?
>>
>>170527845
I thought it was 8?
>>
>>170572942
It is?
>>
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>>170572687
So there really was a robot uprising led by Xan Kriegor?
>>
>>170467136
>fallacy fallacy fallacy
>>
>>170572109
>it's the surname of
Wrong, his surname is Ying; Qin Shihuang's actual name was Ying Zheng. Qin is the name of the dynasty.

>Han ethnicity
Han isn't an ethnicity, people from the Shanghai, Beiping, or Xi'an aren't really the same ethnicity and don't consider themselves to be of the same ethnicity. Han is just a different way of saying Hua, and Hua was just another way of saying Chinese back in the day.

>>170571245
No, the nation isn't named for anything in Chinese besides possibly the Zhao and Han (not the Han 汉 but the Han 韩) i.e. the original middle kingdoms during the warring states era.

>>170563240
>China's coal deposits
Are some of the largest in the world, you're thinking natural gas.

>>170562668
You can't process REM without pollution, but China has more around than other countries. Everyone else who actually has them (so not Japan, for example) processes them too. I think the US comes right after.
REMs are needed for a load of shit, mostly high-tech, so if your country produces anything related to computing you either process REM or buy them.
>>
>>170575420
is this a fallacy
>>
>>170578617
nobody knows
>>
>>170572687
>The socialized working class grew more and more restless with their working conditions and a war that seemed to never cease
Um. Did they think their working conditions would improve if the Skaarj won and killed them all?
>>
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>>170412149
>>170315859
I play as default Commonwealth of Man humans which is xenophobe fanatic militarist. Sometimes xenophobe militarist materialist. I never declare war on anyone but everyone hates me because I don't open my borders to migrants.

I just idle with an ever growing battlefleet while the rest of the galaxy gets bogged down into pointless wars, keeping my people safe. Priority into terraforming planets into earthlikes so my people can live in optimal human environments, building robots to perform tasks like mining, growing food and running government/entertainment buildings freeing humans from mundane and boring jobs.
>>
>>170575493
>>170564734
China's coal deposits are in the wrong places. Far from where China needs power.

>transportation networks are shitty
>Transmission costs of electricity
>Why China didn't start the industrial revolution

http://www.world-nuclear.org/information-library/country-profiles/countries-a-f/china-nuclear-power.aspx
>>
>>170558323
http://forum.paradoxplaza.com/forum/index.php?threads/stellaris-dev-diary-62-government-civics-and-hive-minds.1001169/page-2#post-22460737

>If two hive minds go to war, will the newly conquered hive-minded pops be able to integrate into their new hive?
>Yes.
>>
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First thing I notice : the brits use Stens.

Second thing I notice : the AI is pretty brutal. I got the advantage as the Americans against the Nazis during the infantry phase, but then they started to deploy Panthers, and I lost.
>>
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>>170572161
I would love to have Mega Corps in Stellaris.
With interplanetary and interstellar trade you could start to have actually meaningful Pirates as well.

Then again I don´t think you would need to go full spreadsheet with it.
>>
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>>170308329
I just tried Crusader Kings 2 but I'm too stupid and lazy to figure out how it works, even with tutorials. Most of the time I have trouble understanding what's going on and what I can do, or the consequences.

Anyway, back to Stellaris. I'm really really hyped about Utopia, but want to know if Leviathans is worth my money, now that it's on sale on the Humble Store.

Last time I play, just after Heilein patch, I didn't know how to properly build a fleet, so I have to relearn about it.
>>
>>170582736
https://lparchive.org/Crusader-Kings-2/ does a decent job at giving you a step-by-step approach of the game, but it only applies to vanilla game. With the DLCs, it becomes a clusterfuck.
>>
>>170582854
Yeah, thanks, but although the character mechanics are interesting, I even have trouble remembering what relatives do I have beyond the direct ones. So no chance playing a Game-of-Thron-ish game.

And as I said, Utopia is pretty damn interesting, but I want something to chew on meanwhile, so i wonder if Leviathans is worth my money.
>>
>>170578617
It should be, I've almost never seen "fallacy fallacy" used correctly.
>inb4 anecdotal/Post hoc ergo propter hoc fallacy
>>
>>170578956
Maybe more like "God damnit, we wanna fight the Skarj, not boring hellhole!"
>>
>>170582736
Pick it up if you plan on sinking a lot of time into the game ..
>>
>>170583698
That wouldn't be a problem, but I've heard the content it adds is rather pointless. What does /civ4xg/ thinks?
>>
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>>170582553
I'd see Megacorps as a sort of additional layer, sub factions that might form into multi-empire spanning subfactions that give bonuses/penalties while having their own ships/transports.

Bidding wars for military ship building contracts where the player chooses between different competing ship designs with unique megacorp bonuses/penalties, mineral supply requisitions where the megacorps build mines and planetary outposts to fulfill the request.
>>
>>170583816
>leviathans
>pointless
Well if you want to bore yourself with vanilla nomods, sure.

>>170583827
omae
>>
>>170583827
Still, megacorps are not so different to feudal territories. I can't fathom why an AI civilization would need them. Or even a hive mind civilization.
>>
>>170583816
It's meh. Adds a bit more randomness to make you feel like an insignificant little shit during early/midgame.
>>
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>>170584297
I'd see megacorps like an expanded version of those trade enclaves. A way to trade with hostile empires at an increased cost since the megacorp would be taking a cut. Plus could do things like export models of your ships or buy export models of other faction's ships.

Hive mind civilizations could make their own "fake" megacorp to interact with materialists.

I mostly like the idea of more internal diplomacy options. I want religions and some kind of cultural inertia that can travel between nearby civilizations, beyond those two rare events that happen between two empires. That one with the transmissions of an other empire's flute music and the one where the player finds a book that belongs to an other empire.
>>
So I copped Revolution Under Siege from the Slitherine steam sale, already got Distant Worlds. Any recs?
>>
>>170585647
The problem with non-anthromorphic civilizations is that capitalism is likely to have no value at all for them. Think about it that way.

- If they are a perfect hive-mind, they don't have individual needs

- No individual needs, no need to avoid sharing resources with other members of the hive mind (if you suffer, I experience suffering as well)

From an external point of view:

- That civilization would need to understand private property. The only way for such civilization to understand the concept of not-sharing would be thinking about not to share your things with entities that want to eliminate you. Because they would use your things against you, so not sharing would make sense. A peaceful way of not sharing would be completely illogical. And in fact, our sense of private property comes from our self-preservation instincts.

- Therefore, a hive-mind civilization (or a similar AI construct) would consider capitalist civilizations mortal enemies, so they will deal with them either by extermination or forced assimilation.
>>
>>170586227
>Therefore, a hive-mind civilization (or a similar AI construct) would consider capitalist civilizations mortal enemies, so they will deal with them either by extermination or forced assimilation.

I'M FROM BUENOS ARSE AND I SAY KILL EM ALL
>>
>>170586851
Although I dislike capitalism a lot, a hive mind civilization is quite worrying in its own right. What makes you "you" in that civilization? Would you exist, or would you just be an unconscious process for a super mind?
>>
>>170587039
A simpler example would be, what if the different areas and functions of your brain were sentient beings so well mixed with one another that they stoped being different beings?

Some patients with their brain hemispheres separated became two different persons in a single body.
>>
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>>170587039
>You
[Screeching in legion]
>>
>>170587967
Actually, on this point, I have to say I'm kinda disappointed robots are banned by Hiveminds.
They're the perfect infiltrators, and they can have even less will than hiveminded organisms.
Would be downright horrific to see a hivemind empire subvert an AI rebellion to further their own ends.
And the AI rebellion plots its escape all the while...
>>
>>170330942
Wut.
Stellaris is a 4x 100%. Its just a shitty one
>>
>>170588143
Robots banned by hiveminds? Why?

A robot, unless it has a sentient AI, is just a tool.

An AI however, depending on the ability of a hive mind to control an AGI, could or couldn't escape the control of a hive mind.

Once an AI becomes a SAI (Super Artificial Intelligence), the hive mind would probably lose in computing power. A SAI could build CPUs with the smallest particles in the universe, whilst a hive mind still needs neurons. But if it switches the hardware to particles, both would be playing on the same ground. There wouldn't be much different between both singularities (for a human mind)
>>
>>170575493
Han is something like a chinese nationalist identity, i guess it does fit the description of an "ethnicity" since its been 2000 years old.
Its like a british or german or french "ethnicity" but about 5 times older
>>
>>170584297
They need government types in the game
>>
>>170588670
>Robots banned by hiveminds? Why?
Ask Wiz, pic related >>170555579
>>
>>170588670
Well isnt ai in stellaris sentient?
>>
>>170589407
Not exactly

If we consider robots and droids a privimite AI (or ANI), then not all AI is sentient.

But if we only consider AI what comes after researching the technology, it means we only care about strong AI as AI

But again, the potential of a SAI to evolve beyond a hive mind is the ability to reshape its hardware to the fundamental particles of the universe. No organic entity can do that.
>>
>>170589678
Or if it does, it would become a SAI. Because basically it's a computer made of quantum particles. There wouldn't be organic components to begin with.
>>
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>>170589678
>>170589787
Quantum computers are slower at classical logic tasks than conventional transistors. They excel at only a very small set of tasks. Those tasks take a large amount of time for conventional logic to do without extreme parallelism.

The big fuss about them is that our current methods of encryption are based on those problems.
>>
>>170585647
1. More government differentiation. Feudal vs empire vs democracy vs hivemind etc + associated events
2. Streamline sectors. The sector ai is unsaveable and parwdox needs to scrap it altogether
3. More stages of civ development. Afaik theres just one where you upgrade your gov to advanced version, there needs be tons of stages, with branches and require a lot more prerequisites
>>
>>170590186
>you will never be a Meme Engineer
>>
>>170590964
>tfw you do it for free
The janitors will have the last laugh.
>>
>>170590964
Joke memes aside, meme warfare is a pretty interesting field. The idea of creating self propagating ideas that can persuade the populace to turn against their own army, or get their army to become a less effective fighting force has huge potential, it basically the next step in traditional psyops.
>>
>implying we wont fuck up AI and make it want to kill us because its easier for it than fetching some tea

https://www.youtube.com/watch?v=3TYT1QfdfsM
>>
>>170592637
but what if it wants some tea
>>
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>>170592637
This is why Iron Men are outlawed and we use Servitors instead.
>>
>>170581848
>wrong places
Doesn't work that way, honestly.
>why China didn't start the IR
No, China didn't start the IR because of the HLET. They had mechanized looms and shit but the HLET made it so that it was literally cheaper to just hire more people, and those people could still be paid decent living wages.

>transportation networks are shitty
>China
>shitty transportation networks
China has more HSR than the rest of the world, combined.
>>
>>170308329
>How fares your empire, /civ4xg/?
...???
>>
>>170597470
well
>>
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>>170559386
>detailed terrafroming in Stellaris

fullerect.jpg

WHAT FUCKING MOD, ANSWER ME MOTHERFUCKER !!
>>
>>170598810
B A N K S
>>
We're dead as fuck so migrate

>>170601043
>>170601043
>>170601043
>>
>>170572687
I read that in the 2004 lady's voice.

It was so cool that they brought her back to do voiceover for community assault maps too.
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