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XCOM General - /xcg/

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Thread replies: 759
Thread images: 158

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Air Game mod any day now... Edition

Previous Mission: >>166224659

News:
1)LONG WAR 2.0 is OUT
>https://steamcommunity.com/sharedfiles/filedetails/?id=844674609
>http://www.pavonisinteractive.com/phpBB3/viewtopic.php?f=15&t=23382

EXPANSION STATUS: UNKNOWN

The /xcg/ Mandatory Read:
>http://pastebin.com/k9pT8zx4

/xcg/ XCOM 2 Character Pool:
>https://docs.google.com/document/d/12XvY-C-RoQZUexxauBXcCsw1jElq-g8TaCNpLgG2atM/edit

Image Library of /xcg/:
>http://imgur.com/a/S1qfx

<<Helpful XCOM 2 Links!>>

List of compatible mods for Long War 2
>https://drive.google.com/file/d/0B0KYKP0J-c9vcksxLXBTUkFzdE0/view

XCOM2 modlist, updated a bunch of threads ago!
>http://pastebin.com/pTMatP5Z

MEGA Mod Repository, now contains all of the mods in the modlist!
>https://mega.nz/#F!HlgWjCqR!STJ0c0kW8Fs6jKynqKyerw

Modlist Steam Collection - Contains 99% of the mods in the modlist:
>http://steamcommunity.com/sharedfiles/filedetails/?id=756115171

Assorted improvements (Skip intros, alleviate stuttering, multi monitor support, and resolutions past 1080p):
>http://steamcommunity.com/sharedfiles/filedetails/?id=616682629

/xcg/'s Long War Library (New LW players read this shit or you will be ignored):
>http://pastebin.com/YmaXBKpN
Piratez mod for OpenXCom:
>http://openxcom.org/forum/index.php/topic,3626.0.html

Helpful Videos to help you get started in the Long War 2:
>https://www.youtube.com/watch?v=NL8KOLRFT7Y
>https://www.youtube.com/watch?v=hgP-y6X1PC0
>https://www.youtube.com/watch?v=-dMnnVjo1HU
>>
>>166319103
First for Jake is pure.
>>
Air game was a mistake.
>>
pistols are useful
>>
female operator armor WHEN
>>
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Reposting from last thread

>The file is in russian by default but you can change it to english pretty easily. I didn't think it'd be this quick that Long War 2 was cracked but, there it is. I couldn't find a separate torrent or anything so you'll have to download the entire game + dlcs again to get the mods but it's only 20 gigs or so to d/l so it really doesn't take that long to do.

Just google Long War 2 Crack or something similar to that, if you're pirating a mod for a pirated game I'm not going to spoonfeed you 100% of the way, but Long Dong 2 has been successfully hacked.
>>
Frag grenades always blow up cars in LW
>>
>>166319396
???
It's just normal operator armor on a woman.
>>
>>166319230
I'm going to edit this with Jake asap

eta: 50 hours in photoshop
>>
>>166319563
yes and aside from the SAS stuff nobody is bothering to make female versions of operator ports because they can't be bothered to scale it.
>>
>>166319563
this, there's no difference and the game already does it
>>
>got used to play with lots of mods
>now i have to give up most of them for LW2

oh the pain
>>
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>Best helmet
>Actually will move the skyranger to evac troops
>Only xcom/x-com pilot to have to deal with alien controlled airspace
Reminder that Firebrand is the best x-com/xcom skyranger pilot period.
>>
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>>166319774
>the game already does it
>>
how do i fix the camera stuck under the avenger glitch after a mission?
>>
>>166321525
remove any of those avenger random button mods
>>
>"Light" enemy activity
>4 squads all in range of eachother
>Trigger one trigger them all
I hate this fucking game
>>
>>166321525
Exit game completely and reload the latest save, hopefully right before extract.

How do I fix squads being stuck "infiltrating" or "on mission" long after their missions have been completed in LW2? I've reinstalled the game and the mod, and LW2 is the only mod I'm using this time but I still get the issue on a fresh campaign.
>>
>>166321661
>avenger random button
i dont have any
>>
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[Grazed] 1!
>>
>>166322049
>NOOOOOOOOOOOOOOOOOOOOOO
>>
>>166321906
I just know its a avenger menu mod that causes that bug
>>
>>166322049
>POINT BLANK, NO COVER DODGES
>>
So can you not flashbang already disoriented enemies to remove their overwatch in LW2?
>>
>>166322243
Not necessarily, I'm playing pure Long Wang and I'm getting the same bug non-stop. No other mods have ever even been installed.
>>
>>166322270
Sounds like an oversight, but on the bright side it's virtually impossible for a disoriented overwatch to actually hit anything.
>>
>>166322334
Some people are reporting that if you remove Anarchy's Children, it fixes the issue.
>>
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only terrorists support the xcom project. we should all fall in line with our alien friends
>>
>>166322807
Completely exit the game and reload the latest save. If you don't actually exit you'll get it again.

I've just been making a manual save right before the mission ends to fix this shit when it happens, so you don't have to replay the final turn or anything.
>>
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>>166322049
>>
>>166320348
>best helmet
i really want a mod that redoes that helmet to have a variety of variants including a battledamaged version
>>
>>
>>166322807
dont save, alt f4 on the spot and reload. so many people get this bug whey cant they fix it
>>
>>166322480
you say that...
>>
Where can i find the Long War 2 manual?
>>
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>>166323102
Fucking vorefags
>>
>>166323438
At least it kind of makes sense for snakes. The human vorefags are far worse.
>>
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That's a nice op. I only lost one civie because of the shoot on activation mechanic. Technicals and Shinobis really shine when you get into those very claustrophobic close contact situations.
>>
>>166323102
how human fit past snayyk humanoid collerbone and ribcage?

why humans so tiny, or maybe snayyk is big???
>>
I've only beaten the base X2 game on veteran/ironman. Should I do a commander run before moving to LW2 or should I just jump right into it?
>>
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Sounds about right.
>>
>>166324093
Bones could be a flexible cartilage.
>>
>>166324371
Definitely get a commander campaign under your belt imo
>>
>>166319441
Why would a mod that doesn't alter the .exe need a crack?
>>
>>166324742
Long Dong has a check for a legitimate copy. Won't work if its not.
>>
>>166324371
Straight into long war, bone dry with no protection. Embrace the suffering, this is XCOM.

That is what I would tell you, but actually wait a week or two for mod compatibility and bugfixes to catch up.
>>
Has anyone made a Quake Guy character to be a Ranger?
>>
>>166324936
yeah I'll probably go for a commander campaign for a few weeks then give lw a shot
>>
How do I get rid of timers for LW2?
>>
>>166323354
>virtually impossible
Being XCOM that means it's about 50/50, but that's still up from 100%.
>>
>>166325196
LWOverhaul.ini in its mod folder
>>
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>>166325362
Thanks family, have a meme.
>>
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how hard do sectopods hit for? I've played 2 campaigns and theyre so scary i've never let one shoot at me
>>
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What are required ass mods? I already miranda squadmate and the Siege 6 armor and I can't go back to vanilla flat-assed female legs.
Pic unrelated I just like this squad.
>>
>>166325474
well they can shoot twice and also have this giant death ray thing
>>
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>evacuate haven
>first turn 8enemies run at me
>2turns later 8 more warp in
>they kill all but one of the people I need to extract through fucking walls (why is this not fixed still)
>after a long, brutal fight thing its over
>10 more teleport in
>giving ground as I start to dash to the evac zone
>carrything three dudes who died but are carrying my laser weapons
>finally get everyone within dashing distance of the evac zone
>move first soldier onto it
>no option
>only the fucking resistance recruiters can evac there
>evac fucking leaves and signals they'll be coming back in 4 turns
>mfw
Ten people entered six came out alive, two being carried in crit. I fucking hate you firebrand you stupid cunt.

out of 10 people
>>
Is it possible to do a "rescue resistance contacts" missions solo?
>>
700h LW1
never playd Xcom2
about to start LW2 blind

what should I know?
>>
>>166325634
Yes.
>>
>>166325750
That you should play x com 2 vanilla.
>>
Should intel and recruiting be your priorities in the beginning?
>>
>>166325750
play xcom 2 vanilla you dummy
>>
>>166323438
>>
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>>166326137
>>
>>166326137
If it wasn't fetish related this would be a cool boss enemy. Imagine the tail taking up multiple spaces behind the main "unit" which is just the humanoid part of the snake.
>>
>>166325474
They shoot twice and due to the nature of how they work will almost always hit you. They also tend to crit alot. At the end of their turn will usually use their last move setting up a cone-based death ray beam that will fire next turn. Get the fuck out of the way it is highly likely anyone caught in will be 1 shot.
>>
>every longwar 2 mission ends with wave after wave of aliumns teleporting on top of you for 9 turns
...
>>
>>166325984
>>166325843
its too boring i had to stop after a couple hours
>>
>>166326410
youre supposed to evac

you get xp from missions more than enemies now
>>
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>>166326473
gl with lw2 if you found vanilla boring then retard lmao
>>
>>166326410
your fault for not calling evac sooner dunkass
>>
>>166326276

Being a cool boss and being fetish related aren't mutually exclusive.

Viper Queen when
>>
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>>166326545
I completed the mission and called in an evac after I realized the enemies were dead.

First a normal transport showed up with 4 soldiers and a drone.

Then 10+ aliumns would teleport 5 feet away from me.
I had to wait 9 turns before I could evac. Am I supposed to call for evac 8 turns before I complete the objective?
>>
>>166326580
tbqh different guy but i found xcom 2 vanilla to feel like shit and so far long war 2 feels pretty decent
>>
>>166326758
Feeling like "shit" and being "boring" are two different things.
Fundamentally LW2 is a lot slower and less action packed, which is great in its own way.
>>
>>166319103

Hey guys I wanna play XCOM real bad especially now that Long War is out. HOWEVER it runs like dogshit for me, especially in the menus. It's playable but truly a struggle. Any advice on optimizing?
>>
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>Steam deleted all my mods and now is redownloading all of them
>trying to update mod to work for long dong 2
>can't even get it to build so i can test it
>now i have to wait for it to finish downloading hundreds of mods to even try again
>inb4 it deletes them all again for no reason

I'm fucking triggered.
>>
>>166326860
yeah that's fair, so who knows if that fella will like LW2 but there certainly is at least some precedent for enjoying it when you found vanilla borderline unplayable.
>>
>>166326729
>Am I supposed to call for evac 8 turns before I complete the objective?\
You're supposed to do it the same turn you're revealed. The only reason to not put down an evac site immediately is it breaks concealment.
>>
>>166326993
why? Why not make firebrand arrive in 2 turns? Its silly.
>>
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>when the mission is on a small map
>>
>>166327116
because it makes you have to plan ahead?
>>
>>166326956
Do this:
https://steamcommunity.com/app/200510/discussions/0/846960628563773260
in XCOMEngine.ini in documents/my games/xcom2/xcomgame/config
Turn AO off or on Tile AO. Don't use MSAA. Turn of DoF not just because its a performance hit but because its a fucking cancer effect.
>>
>>166327154

>when the enemy is swarming on a small map
>>
>>166327116
It can, it depends on what you took on the mission, ADVENT's preparedness, and the threat level of the mission. Generally, the less you take and the lower their preparedness, the faster you can go. I've seen 1-turn evacs on Legend, it definitely shouldn't be taking you 9 turns.
>>
>>166326714
She should have power over electricity, that way she'd be pretty electrifying.
>>
>>166327265

Thanks senpai. I'll give it a go.
>>
>>166327198
I'm supersized you're able to reply with the developer's cock so down your throat
>>166327368
Ah! Thanks for the info. Yes I didn't wait to infiltrate and I see how that would change a lot of factors.
>>
>>166327116
Evac Timer is reduced by higher infiltration %
If you went in their balls deep to a Heavy enemy force its going to take forever.
>>
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>>166327337

>When you accidentally blow up the EVAC zone with a rocket and it gets moved across the map
>>
How do I fix resistance HQ not appearing on the geoscape map? I can adjust resistance tasks through the menu, but I can't fly my Avenger there. Mousing over the radio mast symbol zooms the map to the arctic ocean, north of the Bering Strait, which I'm guessing is map origin or something.
It happened once, and I redid Gatecrasher, only to have it happen again. I can waste three days scanning for the black market, but after that, I can no longer pass time because there's nowhere for the Avenger to go.
>>
>>166327490
>Ah! Thanks for the info. Yes I didn't wait to infiltrate and I see how that would change a lot of factors.
Don't fucking do that shit. Infiltration is basically the biggest thing you need to be doing. Always go with the smallest squad you can reasonably get away with (for certain missions, a two man team is best). Always infiltrate as much as you can. Don't think about it like normal X2, where you jam the A-Team every mission, LW2 is far more subtle and complex.
>>
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>>166327490
>I'm supersized
>>
>>166327695
How do you do a mission with a 2 man group?
>>
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>>166327843
>Remember, this is a sneaking mission
>>
>>166327843
Stealth and running a lot.

Basically, shinobi/specialist for hacks/jailbreaks and shinobi/sniper for kill the VIP missions. You use the shinobi to scout out pods and move around them while you use the specialist/sniper as a mission expert who does their thing. You toss an evac the turn you go loud/hack the objective and leg it the fuck out of there. If you killed an enemy, YOU DID IT WRONG.
>>
>>166327843
Solid snaking and delaying tactics. Make sure you have 15+ mobility and only attempt it on Very light and below
>>
>>166327843

I don't know, i can do the whole sneaking thing but by the end when you have to call in firebrand it just gets fucked, my 3 guys can't survive 3 pods of ayys shooting at them for 4 turns.
>>
>>166325531
Titanfall ports have only 2 legs for the females, but they both have a nice ass.
>>
>>166327843
If you really need or want to do the mission but can bring a sizeable force to execute it you'll need to rely on small numbers and stealth.
Having 1 Shinobi go in, get the VIP, and get out completely undetected has been one of the tensest things I've done in XCOM.
>>
>>166328063
Also, you need to infiltrate the enemies down to Very Light/Extremely Light. Otherwise it doesn't work, too many enemies who can spot you.

I'm literally watching a streamer who helped test LW2 do shit like this on L/I right now, so I know it works. It takes practice and a new mindset, but it definitely works.
>>
> ; Chance an alien ruler gets a bonus action, set to 100% for vanilla behavior
ALIEN_RULER_ACTION_BONUS_APPLY_CHANCE=25
So in Long Dong 2 aliens rulers get a 1/4 chance to react to your turns, fucking NICE
>>
>>166328451

Lame.
>>
>>166328451
Which INI is that?
>>
>>166328558
Change it yourself if you want to, but if you think a Long War 2 version of an ayy ruler should get a turn every time you take an action on one of your squad members of potentially 10, then good fuckin luck m8

>>166328629
LW_Overhaul.ini
>>
>>166328819

I'm a big fan of the rulers so i would actually prefer it if they did take a turn every time one of your units did something. That said, my problem isn't that they don't, my problem is that now it's RNG whether they do or not so you can't really plan for it.

Assuming of course that is what that line means, i haven't fought them in LW2, for all i know that means there's a 25% chance they get an additional turn when your units do something, which i also wouldn't like.
>>
>>166329237
Then change it back to 100 so it's back to vanilla behavior, it's a pretty quick fix. I'll take my chances with the rng gods, because rulers show up with a pod anyway and I don't need something 100% guaranteed to get a reaction everytime I do anything on top of Long Dong's larger pod sizes
>>
>>166328819
>LW_Overhaul.ini
Nice, thanks. Appreciate it.
>>
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This guy looks a bit unhinged. There's the thousand yard stare, yet also a smirk. He enjoys removing ayy. It's probably the only thing he enjoys anymore.
>>
>>166329672
No problem
>>
>>166329768
looking quite tacticool there, anon
>>
What are your opinions on red fog? Would you say it makes for a realistic experience?
>>
post your best low-budget operators
>mismatched uniforms
>AKs
>insurgent as fuck
>>
What perks for snipers on LW2?
>>
>do rescue vip from cell extraction
>start on a three story building
>move one operative
>"COMMANDER, THE EVAC ZONE HAS BEEN COMPROMISED."
>O-ok. . .
>Move second operative
>"COMMANDER, THE EVAC ZONE HAS BEEN COMPROMISED"
>wait what?
>check where the newer new evac zone is
>it's less than a turn away from where the vip is held
>>
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>Viper crit kills full cover 33 dodge 6 defense specialist for 8 damage
At last I truly see. The end times are now.
>>
>>166330621
Should've disoriented it
>>
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Someone posted this last thread
Please explain
>>
>>166330817
It was.
>>
>>166330863
The Elite XCOM operative pictured is using advanced techniques to reduce drag for more high speed operating.
>>
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>>166330983
WEW. Fucking sneks.
>>
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>>166331274
Nagas > Lamias
>>
>>166331387
>Wanting a gross naga that has poison sack breasts over pure mammalian titties
>unironically preferring hairless cancer snakes instead of luxurious manes that lamias provide
>>
>>166331682
Lamia fags
>LOOK AT ME, IM SO EXOTIC, ITS LITERALLY JUST A BLAND HUMAN GRILL WITH A SNAKE TAIL
>>
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>>166331780
I'd rather be a 1 than a 3, anon
>>
>>166332000
>not being a 5
literally pleb
>>
>>166332000
2>1>3
>>
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>>166332053
>>
Nagas are alien scum that must be purged and needs to never talk to me or my world again.
Lamias are the product of using meld to augment our female soldiers to be the best they can be in a tactical situation.
>>
need a name for a captured mec
>>
Hey guys"how are you this bad" anon here

Just bought X2.
What should I do first?
Vanilla?
Any must have mods?
Longdong2?
>>
>>166332787
i find Wong Lar 2 to feel more canon than vanilla
>>
>>166332759
Chappy, also are you using a mod to name it and shit or does LW2 let you do it?

I got a rumor that gave me a free resistance mec but it was bound to appearing in haven defense missions.
>>
>try to start a new campaign of Long War 2
>no resistance HQ, can't pass time in world map
>delete config folder
>save no longer loads
>start a new campaign
>crashes on completing Gatecrasher
I've been playing the same mission over and over again for the last four hours, a third of that spent staring at loading screens. Who knew it was possible to feel nostalgic for how well the vanilla game could run?

Is there at least some kind of debug command to skip Gatecrasher? I'm starting to get sick of it.
>>
>>166332787
Start with Vanilla so you can appreciate long dong 2 later. But If you want a must have mod I'd recommend Commander's Choice.
>>
>>166332787
vanilla+gotcha+numeric health display+cap'n'bubs headgear for your 1st run
>>
>>166332935
I found a battlefield scan that rewarded a captured mec
>>
new beagles are up
>>
>>166332787
Play vanilla for 30 minutes so you'll have an idea of what kind of mods you want.
>>
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I have a feeling this isn't very doable with a 1-3 (if I pay intel) man team, huh?
>>
>>166332000
>trips
Kek speaks the truth.
>>
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>>166332787
You should play vanilla first, at least a quick run, just to see how totally unfulfilling it is.

Then play Long Wang 2 for what honestly feels like a more complete experience.
>>
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Wakaliwood voice mod WHEN

https://www.youtube.com/watch?v=KEoGrbKAyKE
>>
>>166333461

EVERYONE IN XCOM KNOWS KUNG-FU
>>
>>166333461
>tfw you can't make your soldiers in xcom2 look like african militia members
feels bad man
>>
>>166333074
How are you naming it?
>>
>>166333783
with a keyboard
>>
>>166333873
Underrated post.
>>
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Post squad names
>>
>>166333986
Misfit, Hitman, and another one that I forgot
>>
>>166333986
>Liberal Crime Squad
>Right Wing Death Squad
BASED
>>
>>166333986
>Liberal Crime Squad
I really like that game.
>>
>tfw there's no weapon mods that aren't just straight ports
seeing people with the standard XCOM rifles that all have weird proportions and then a perfectly standard AK or M4 is so odd
>>
So uh, in LW2 what do guerilla ops actually do? Besides the occasional one that pops up saying it'll prevent a dark event they only ever seem to give like 30 intel a pop. Is there something else they give besides leads? (Whatever leads actually are)
>>
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>>166333986
>Gangster Computer God
>>
>>166334343
I've always wanted someone to mod the vanilla rifle into impromptu mag/plasma rifles
Like keep the arx receiver but edit the barrel/hand guard for when you upgrade them to mag and plasma
>>
>>166334520
that would be fun as hell, i'd also love an AK with the same exaggerations as the current XCOM rifle like maybe a PSL-style front stock and some bulkier parts
>>
>>166330171
I've been pairing up Holotarget builds with Shinobis to maximize sword hit % and Rangers.
>>
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goddamn it how did one HP loss medbay her nearly as long as someone who limped away with 1 hp
>>
>>166334813
Was it a crit?
>>
>>166334813

women dont make good operators
>>
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>>166333986
Screaming Eagles, Timberwolf, Kiryu-Kai, PISCES, and Delta Green.
>>
>>166335115
no it was a sectoid who dropped her ceramic plate

fucking game keeps medbaying my grenadiers
>>
>>166334343

There are at least 5 original weapon mods though, the Laser pack, the merc plasma weapons, the coil guns in LW2 and 2 railgun mods.

And while not entirely original, spart's kitbashes and advent weaponry aren't ports from other games.
>>
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>>166332961
Blitzing through the mission with infinite action points is kind of cathartic too.

Seriously, though, how do I start fixing this? These mods worked yesterday.

>[0656.22] Critical: appError called: Assertion failed: appErrorf [File:G:\BuildAgent\work\a78b974cadaf0436\branches\Shipping\XCOM2\Development\Src\Core\Src\UnObj.cpp] [Line: 2412]
>>
Aight so it's April and I've staffed a soldier in both regions and dedicated most of the rebels to Intel gathering. I already did a mission to kill a faceless spy but I'm still losing most of my supplies to "unknown causes". Is there another spy I missed?
>>
>>166335394
LUMP'D
>>
>>166334039
last one was Keystone
>>
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How's this for a large in march?
>>
Not created equal, Y/N?
>>
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>Beagle's soldiers all start with the M4A1

How do I set a weapon mod to outright replace the looks of the weapon automatically like that?
>>
>>166336272
Good luck commanders, looks fine. Not sure if you need more than one medkit.

>>166336539
Yes
>>
>>166336539
I personally use it so there is variety in how terrible rookies are
>>
>>166325474

Fuck I love the visual design of the X2 Sectopods.
>>
>>166336272
a sniper on a large landed doesn't seem that useful, especially versus the command pod

needs more flashbangs and AP grenades for outsiders and lids, respectively. bring an assault with ccs if you have one
>>
>>166336272
Definitely bring an assault
>>
>>166333176
Light is a dozen plus mate
>>
>game barely runs on aging rig
>LW2 is really loading war 2
>>
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Are patrolling pods meant to follow you in LW2? I've had multiple pods slowly chase me into the corner of the map twice now.

Also, have there been any issues with the siege ports?
>>
>>166334813
>Raiden
>VA name
>not white hair
That's a nice Boss, though
>>
>>166337481
While in concealment? No
>>
>>166337481
What does it take to rip and rig a model?
>>
>>166337481
This appears to be a bug (feature?) of some kind where dashing generates noise that pods use to track you down and move towards you. They definitely follow you in concealment. It's probably unintentional, but it's not clear yet if it is.
>>
>>166328270
Do you still gain xp for it?
How do you level your killteam so they don't get raped on terror missions?
>>
>>166337775
Missions are the primary XP givers, not enemies. Kill XP is still a thing, but it is much smaller than mission XP. Just showing up on a mission, successful or not, gives you XP.
>>
>>166336958
I have two wounded guys after my deadeye sniper failed to get a floater kill in three shots, might just retreat. And yeah, no CCS assault sadly.
>>
>>166337921
In fact, rookies auto-level for going on a mission, so a trick you can use to level a few rookies easily is to go on a mission, hide in a corner, immediately throw an evac zone, and wait out the clock. They'll both rank up to Squaddie.
>>
>>166337976
pull out

if you can't handle a floater being dickish six outsiders will wipe you
>>
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apparently gatecrasher is now a regular op that can occur
>>
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>>166330863
Butts boost soldier morale
>>
>>166338502
Based.
>>
>>166338502
i like it
>>
>>166322807
I remember this bug. Shit like this happens when you make your own UPK.
>>
>>166338502
It increases ADVENT's attention on you though, which speeds up the odds of their force level in the region increasing. It's a big risk. Funny though.
>>
>aim grenade as last action
>press space to confirm
>[AYYLMAO ACTIVITY]
>no grenade launched

LUUUUUUUUMP
>>
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>>166337646
Ripping a model varies by engine. Some engines like Source have established tools, things like Unreal as well. In most cases it's better to just find one that's already been ripped, like in the case of Siege where ripping them is a nightmare, and that's just for the model, let alone the texture.

To rig it all you need is the XCOM 2 SDK to extract the XCOM 2 soldier skeleton, then using a model software of your choice scale and adjust it so that the bits and pieces line up over the skeleton, and deform accordingly with parent bones and whatnot.

Honestly the hardest part is textures, in pretty much every case. The textures rarely look like vanilla XCOM 2 props and look even weirder unless you doctor them extensively, most people just don't bother with it.

Just google rips of the models you want and get Blender and the XCOM 2 SDK.
>>
>>166333986
I use base names and add nicknames on in the squad history.

Like how Menace is now "Menacing Meatbags" because I throw all my rookies in it with one PTSD-ridden Specialist to bring the packages home yes I'm an rping cockfaggot
>>
>>166336272
people are right, you need an assault for the command pod
>>
>>166337646
A lot of patience. Are there any models you have in mind?

>>166337762
I remember thinking this with vanilla xcom 2 as well, but it turned out it was the game making sure the pods stayed in a straight line between you and the objective. Maybe it's the same thing?
>>
>>166333986
Menace One
Strike One
501st Legion

I'm boring
>>
>>166337481
>>166337762
>>166339230
Confirmed they don't follow you even with dashing, they only react to specific noise events now. Just coincidence if they corner you.
>>
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>>166338330
We'll try another day boys, floaters were dicks today.

>>166338051
That's a neat tip, I thought you need to get actual xp from a completed mission. There goes half my reason for building GTS before AWC.
>>
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tfw you win (again)
>>
Wew, just had my first huge Long War 2 bug.

Got a monument destruction mission (vanilla gatecrasher), after I finished it I just got a black screen with the ambient city noises still playing, and I could pause it too, but nothing else happening.
Magnificent.

>>166337762
I'm pretty sure thats all just inconvenient coincidence.
I do plenty of dashing and pods pretty much go wherever they want as they patrol.
>>
Should I use the class mods in the pastebin with LW2?
>>
>>166339909
probably not
>>
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after i extract from every mission i get stuck on this and have to restart the game and reload my last save to progress

how do i fix this?

i'm using long war 2 and like 15 qol/cosmetic mods
>>
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>>166340095
Roger that
>>
>>166340107
I get this bug every fucking extraction too. My only (complete) guess is something that messes with extraction, like the evac all mod, are you using that? Otherwise it's just magnificent design.
>>
>>166340414
yeah, i use evac all
>>
>>166340414
>>166340516
but evac all is supposed to be compatible with LW
>>
>>166340107
Happens to me too, I don't use evac all.
Wont go away until I restart my game, my best guess is it has to do with the new way they handle the UI.
>>
>>166340653
Like I said it's just a guess. However I wouldn't be surprised if the guy who tested the mods didn't test thoroughly. Or if LW devs didn't test lel.
>>
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tfw you win (again) for the second time
>>
>>166333176
Could probably bring 2 and intel pay will let you get over 100% then, hopefully reducing it to Very Light. You can do the calculations yourself if you want I think on Veteran its a 75% increase in infiltration rate.
>>
Should I have bought the Digital Deluxe instead of the Humble?
How much are the DLCs?
>>
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feels good man
>>
>>166342885
the DLC is pretty shit desu

I bought the season pass and preordered the game
>>
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>>166319103
>First retaliation mission
>Huge spike in difficulty
>Swarmed from turn 1 with reinforcements every turn
>All Haven staff killed, along with entirety of 9 man squad

Seriously, are you just supposed to ignore it and let your dudes die? This shit is literally unwinnable. Maybe I should start again without those bastard pyrogen Mutons...
>>
>>166343121
>Advent Prison truck arrives
>"Hey AY-1340, how goes the night?"
>"Boring as hell, but hey, guess what?"
>"What?"
>"I just got the word that I might be transferred to a Viper overlord, I just basically have to just not screw up."
>"Awesome, but I'm on a schedule, you got the prisoners?"
>"We got Eleven guys patrolling this block, those bastards are secure, here, let me open the door for you."
>". . .uh, why's the door open?"
>>
>>166338502
Yeah and PROTIP for anybody who is unaware - planting the X4 charge breaks concealment. It's a great way to lose a shinobi who TOP SECRET SNEAKING MISSION-ed his way to the objective.
>>
>>166343458
*cell
not door
fuck my lack of proofreading
>>
So the MWR SAS mod causes my game to CTD upon launch, even when I don't have any other mods enabled. I've never had this problem with any other mods, textures, etc. Is there a solution for this?
>>
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>>166343543
good to know
>>
>>166343543
the same happens for hacking a jail door, though thats probably the same as vanilla.
>>
Does anyone know what mod Beagle used to get mod weapons during Gatecrasher? Is that some functionality of Uniforms that I missed?
>>
what's the mod that has the operatives wear their combat uniforms on the avenger instead of the jumpsuit?
>>
>>166344032
Wondering the same thing. I'm guessing it's one of the ini files like default weapons, but I must be overlooking something.
>>
>>166333986
LOOK AT THE PICTURE
SEE THE SKULL
>>
Originals are better.
>>
>>166344260
ok
>>
>>166344260
you mean original

TFTD is shit
>>
>>166319563
women only need armor on their nipples and twats
so, female operator armor when?
>>
>>166336554

I can think of a variety of ways, but i assume the easiest would be to use Robojumper's Xskin mod. If Beagle's game started in gatecrasher with that gun though then i'm not sure how he did it, it would basically involve making a mod that simply replaces the look of the normal assault rifle with the look of this weapon.
>>
>no way to get True Concealment for LW2 without having X2 on Steam
>>
>>166344528
Just buy the game piratefag
>>
>>166344528
>no way to get $12 in my 3rd world shithole
>>
>>166343458
really makes me mad that ADVENT are just shitty ayylmao gibberish speaking neon orange blood spewing goobers instead of traitors or even just mind controlled civies, could have made hilarious head canon stories like this more compelling
>>
>>166344785
sometimes they ask xcom operatives "Don't shoot at me" if you are flanking them
>>
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>closing doors and walls of flame/acid now finally have a use when running away at the end of a mission
>>
>>166344785
Yeah but they had to paint the resistance as the good guys instead of morally grey assholes like real resistances.
>>
>>166344785
Biggest disappointment in the game desu.
>>
>>166344907
>DO I HAVE A LAST NAME
>>
is there a speed up animation option for lw2? i miss my 4x speed from lw1
>>
So how do you deal with increasing ADVENT strength? Does dumping everyone into hiding help?
>>
>>166345241
You could play with zip mode.
>>
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>>166338556
Whew
>>
>>166345248
Yeah. It'l eventually go down, at 5+ is when advent starts cracking down on your guys. You can also just ride it out and bring it down by attacking troop transports.
>>
Has anyone figured out how to liberate a region? I need to get on top of this Avatar Project before my campaign just suddenly goes into defeat.
>>
>>166345241
+ key on the numpad, discovered that one by accident; alternatively slomo X in console
>>
>>166345407
You gotta find a facilityand bring it to the ground; they got like 60+ enemies though so take it slow.
>>
>>166345407
>>166345536
You have to do a advent tower mission before the base assault and it's a pain in the ass since it only lets you bring five operators
>>
>>166345536
Did you also get the boss advent dude with dickload of health/armor/defense? Luckily for me he decided to sit in a fire a continually hunker down. Worst part about that mission was the hueg pod sizes though
>>
>>166345536
>>166345620
So how do I come across this ADVENT Tower mission? Just put a bunch of guys on Intel and scan until it pops up?
>>
>>166345784

If you look here:
>>166338502

You can see what a mission will do in the objective section right under the actual mission goal.

Here you can see it says GET ADVENTS ATTENTION, winning this mission makes advent send more legions to the region you complete the mission in.

Some of the missions say they'll help liberate a region, after you do one or two of these they'll reveal the region's tower, completing the tower reveals the HQ.
>>
>>166346103
So do more missions saying GET ADVENTS ATTENTION, eventually I'll get a few Liberate missions, then the tower will appear.
>>
>>166346316
No, the missions that get their attention are a separate thing to liberating.

I think you can see the progression in the geoscape objectives. Long dong adds a new list of checkboxes for liberating a region.
>>
>>166346316
>>166346470
I think you have to complete a mission with a "find a lead" reward, and one of the possible leads goes to the network tower/liberation chain. It doesn't seem like there's any way to speed this up other. Not sure though.
>>
WE'RE LOSING CIVILIANS LEFT AND RIGHT COMMANDER
>>
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>89% infiltration, Medium-Light
>Pay Intel to boost it to 150%+
>It only goes down to Light
>Mission introduces 2 Vipers and 2 Faceless
>>
>Starting to actually need a medic specialist now
>>
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I beat Long War for XCOM: EU and found it to be the biggest fucking slog I've ever experienced in my life. Have they changed that at all or is the team's idea of difficulty still ridiculous numbers of aliens and constant reinforcement waves?
>>
>>166347563
how do you make a LONG campaign without ridiculous numbrs of aliens? bullet sponge aliens?
>>
>>166347563
>snowy dock
rip
>>
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>sentry crits the guy carrying the data from fog and through cover
>bleed out
>pick him up, get him to the extraction
>he dies on the extraction the same turn it gets there
>data cache appears is back where he got shot, not on his body
>>
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>>166347563
>>166347683
>implying LWS knows how to do any difficulty beyond numbers
>implying ridiculous amounts of bullet sponges wasn't what they had

And yes, same thing. They added more neat features but they aren't very creative beyond, "More aliens, more health."
>>
Are officers worth it in LW2?
>>
>>166347809
Theres still high numbers of ayys in LW2 but they don't have ramped up health. Instead hit mechanics and cover defense values were tweaked for both you and them to extend firefights instead of having too much health to kill in 1 turn. Its still possible to take out multiple hostiles in a single turn, but you have to work for it and think about your positioning.
>>
>>166348024
200%
>>
>>166347683
i think he means per mission, like long war for EU liked to just stuff maps full of enemy units
>>
>>166347563
>>166348067
The Infiltration system also allows you reduce the amount of ayys you encounter through carefully building a squad and proper resource management.
>>
>>166348153
Okay then, guess I'll try them out.
>>
>civillians behind a corner spotted my troops
Glad I'm not playing ironman.
>>
>>166348492
They can instantly spend intel on timed missions and extend the timer two turns, and they can command a soldier for an extra action. Those are just the baseline abilities.
>>
>>166345784
Do Liberation missions. Some missions will be tagged as Liberation missions. After you do three (IIRC) successfully, the Network Tower opens up. This is an untimed never-expiring mission that restricts you to five soldiers and is very hard. When you complete that, it unlocks the Blacksite and the ADVENT HQ. Defeating the Blacksite opens the Avatar Project. Defeating the ADVENT HQ liberates the region permanently.
>>
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>bronzeman is already built into xcom 2
>just have to open up the console and write 'RestartLevelWithSameSeed' or 'RestartLevelWithSeed iSeed[INT]'
>mfw
Oh shit now I can savescum without feeling like a scum. I can also know get around the major bullshit like really bad maps and such.
>>
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>Assault hard at work
Lightening reflexes is so good with all these overwatching ADVENT troopers.
>>
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>>166348972
Looks like they're hard at work at being sluts
>>
>>166349058
Sniper-chan is not a slut, you take that back. Just because she marks targets for anyone doesn't make her a whore.
>>
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>trying to sneak past pods
>pods keep homing on to me yet they don't know where I am
Getting real tired of this shit.
>>
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>>
This mod lacks variety
Infiltration system is cool and all but it really shines in non-timed missions, where you can decide your risk/reward ratio since you can retrieve corpses
LW1 had this with the transport ship in the first month, this one does not.
>>
>>166348821
>This is an untimed never-expiring mission that restricts you to five soldiers and is very hard. When you complete that, it unlocks the Blacksite and the ADVENT HQ. Defeating the Blacksite opens the Avatar Project.

Why does reading this demotivate me so much.
I don't even want to play any more tonight now.
>>
>>166349359

mods will fix it

yfw we live in an era were mods fix mods
>>
>>166349359
Just get Extract Corpses mod and quit being a little bitch.
>>
>>166349359
>This mod lacks variety
?
Just add more soft timers and no timer missions and mission variety will be excellent.
>>
>>166349396
Also the Blacksite is in a new, uncontacted, region. Probably 2-3 from your closest region. Apparently, it's supposed to incentivize prioritizing expansion or something like that. Personally, I'm counting the days until No Avatar - LW2 Edition.
>>
reminder that turning xcom into a stealth is a fucking terrible design decision that not a single person wanted and anyone who defends it is a braindead shill
>>
>>166349875
I disagree
>>
>>166323054
>>166322049
>tfw can't keep up with america meme presidency
something about riots outside the whitehouse?
>>
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NO WOMAN LEFT BEHIND
>>
>>166349314
>spend 50 turns studiyng patrols routes
>position my squad in the middle of the path for a close-range ambush
>patrols suddently change route to stay away from them
Had at least 2 missions with that bullshit, and another with 2 patrols following my squad in an alley on the map edge
>>
>>166350001
It's just some nu-male screeching autistically during the Trump being sworn in. Quite funny.
>>
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>>166350012
Er, except for the ones that are.
>>
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Time to make a squad "Thin Mints" full of soldiers who look like this.
>>
>>166349584
It's not about the corpses anon
It's about there being no middle ground between 12 turns timed missions and 60 ayys supply raid ones

>>166349705
That's exactly what I'm saying. As it is now it's 95% timed, 5% other
>>
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>>166350292
I have this guy in my character pool
>>
>>166350404
That Character Biography
>>
>Have all guys on intel at a sector
>Missions with so much time to infiltrate I can bring it down to light or less with a 8-10 man squad

>Spread resistance duties at a base
>Generates missions that give awful prep times.

i think this needs a tweak, theres no reason not to go all intel where you want to do missions.
>>
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these are my best soldiers, what should I expect?
>>
>>166351340
That's kind of the point I think. Doing too many ops in an area makes advent reinforce the area and makes it much harder to get supplies and recruits from the area.
>>
How is everyone building their specialists? I always feel like mine aren't good enough at anything, and now that they can't take cool under pressure without giving up combat/medical protocol it seems like a bad idea to give them overwatch skills
>>
>>166351419
>still on conventionals
>taking a pistol
Buckle your sphincter, you're about to get raped.
>>
>>166352024
fug

got lasers two days after 200% infiltration
>>
>get my first liberate mission
>13 hours till it expires
>>
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Wish I could play LW2 while chilling on my bed with the computer
>>
>>166352218
Good luck buddy. You're gonna need it, assuming you're on a real difficulty of course.
>>
>>166350001
https://youtu.be/ZJKJ2DWs3nc
>>
>>166352801
>playing Long War before going to sleep
don't do it: you will get nightmares about getting squadwiped
>>
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>tfw playing on legendary

SO MANY FUCKING REINFORCEMENTS

AND THEY DROP ON TOP OF/BEHIND YOU EVERY FUGGIN TIME

I HAD TO KILL ONE OF MY HIGHEST VETS BY DROPPING A GRENADE ON HIS FEET TO KILL THEM ALL
>>
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>>166352975
i just want to lay down and play this game because i know i wont sleep if i load it up
>>
>>166352994
[muffled nasheed in the distance]
>>
>>166352994
>>166353336
there's STILL no suicide belt item for troops

I just want the option to have my dudes take the filthy xenos with them if needed

You could even have only "high will" troopers use them lel
>>
>>166353871
http://steamcommunity.com/sharedfiles/filedetails/?id=624820879
>>
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Don't go to the tower relay mission unless you have lasers like the other guy said. And whatever you do, don't take your time, their are infinite reinforcements and they quickly ramp up to 5 at a time with mutons, sneks, and advanced ADVENT mixed in.
>>
figured a way to play in bed gnight xcom stay frosty
>>
>>166354205
That's weird, I have beaten mine with only 10+ aliens. Granted I reloaded my save before the first wave of reinforcements hit because I misclicked so the way to go for this mission is to bring your BIG GUNS and alpha strike all the enemy pods
>>
>>166347809
Hope u got rocketeers or 2, those things are really are bitch.
>>
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Are these good graphics settings?
I'm running a R9 390. Will it explode?
I have a 1080p/144fps monitor.
>>
>>166355848
MSAA and SSAO murder your framerate
>>
>>166355848
Its gonna explode
>>
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THEY WERE FLANKING MY ENTIRE SQUAD. THEY TOOK COVER NEXT TO THEM. I DIDNT HAVE A CHOICE.
>>
>>166355848
All sources agree that there's something horribly wrong with XCOM's MSAA algorithm, so if it doesn't run smoothly enough, switching to FXAA is one of the first things to try.
>>
>>166355848

>msaa

You're already dead
>>
>>166356156
Everything by the numbers.
>>
>>166356156
>I had high hopes for the Resistance under your leadership Commander and you have outdone yourself. Excellent work.
>>
>>166356156
>no mod to create a choice between being the goodie two shoes cartoon resistance and full on terrorist nailbombs in the city square resistance with different effects on how the populace treats you
>>
>>166356156
we all have a choice anon.
>>
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>>166356156
>>166356293
Do you feel like a hero yet Commander?
>>
>>166356442
http://steamcommunity.com/sharedfiles/filedetails/?id=620508289

Here's a good guide for it, with pictures included for a better comparison
>>
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>>166356156
THERE IS NO GOD BUT COMMANDER AND BRADFORD IS HIS PROPHET
VIGILO CONFIDO
VIGILO CONFIDO
>>
>>166356442
Anon you should probably cap that Speccy to just your specs. That is showing all network information including domains, subnets, gateways, IPs etc.
>>
>>166356442
Why did you take a Speccy that shows us literally EVERY single detail of your computer and networking.
>>
>>166356759
>he deleted it

I mean I'm no doxfag but it made me laugh
>>
>>166356882
I mean neither am I but you never know what kind of asshole is lurking so I figured I should warn him.
>>
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>>166356650
>>166356759
Holy shit thanks for the headsup
>>166356882
>>166356865
tbf Speccy said
>no personal information will be posted
>Proceeds to generate information about my computer that I didn't even know

You guys are pretty cool. Surely I'll be fine. Right?
>>
>Fire rocket at clustered advent
>Flies way off course
>Horrible screams as two civilians are killed in the blast
>"Hostiles eliminated"
No, dammit, you can't just play it off like that you worthless squaddie.
You MURDERED two innocent civilians.
>>
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>>166357094
I mean the people pointed it out, I'd be worried if nobody pointed it out and you found out on your own. Hopefully you'll be fine since you were notified quickly.
I was just scrolling through the Speccy, noticed how fucking huge the scrollbar was, then found pretty everything you could pull from your router. So yeah, its good you deleted that. Stay safe Commander.
>>
>>166357363
pretty much*
>>
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>>166356156
They where colaborators
>>
>>166357094
You should be fine at those settings with those specs, if it gives you any bad performance issues try optimizing via this: https://steamcommunity.com/app/200510/discussions/0/846960628563773260
Where you would find the file to do that is Documents/My Games/XCOM2/XComGame/Config/XCOMEngine.ini
>>
>>166357342
>You MURDERED two innocent civilians.
Says the one who ordered the shot.
as for my opinion on this,
>get into fight with first pod
>take them down clean with moves to spare
>3 civs are taking up the safest scouting route
>have a trooper toss a grenade, leave the cover
>move my concealed soldier up, scout new pod
Choices were made and not regretted.
>
>>
>>166357094
Keep MSAA off, try bumping up to SSAO. If it keels over the frame rate go back to Tile AO
>>
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>>166356156
>>166356485
I gave him a nickname and a Bio note to match because autism
>>
>>166358230
I'd change "'tactically necessary' event" to just "tactical necessity"
>>
>>166356283
Squad Noterioty takes Civillians into account, I am sure that you can make it influence the Long War 2 system that makes them yell wildly when spotted. A positive reputation for instance, may make them stay quiet or in a super rare chance of turning them into a Rebel which your officer can pass his pistol to.
>>
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>>166357363
>>166357831
>>166357910
You guys are wicked helpful much appreciated.
>my graphics card now sounds like a small jet engine
It's still at 153F average so I should be ok I think.

I average about 100 FPS with these settings

I built this computer myself and I'm always anxious about pushing it just incase the limit is a lot closer than I expect.
>>
>>166358230
give him the the depressed stance
>>
>>166358230
>he even looks defeated and filled with regret

Also that nickname is some cruel shit lel, but I could totally see everyone calling him that behind his back or someshit.
>>
>>166358230
Drinks by them self from now on
>>
>>166358381
Thats about 67 C, which is perfectly fine. The only time you should monitor your card's health is if its constantly going to mid or high 70s. Or in F, pushing 165 F or higher for a while.
>>
>>166358381
Yeah theres nothing wrong with that temperature. My 970 sits at 60 C while idle+cooling.
>>
>>166356156
I would've done the same thing.

I lost concealment to civilians too many times in the past to care about their lives
>>
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>>166358596
>>166358713
Alright cool(lol) Thanks guys
>tfw want to start playing the game
>tfw want to start modding
>tfw I have work in 4 hours

I might try to stream "babbys first xcom" if anyone is interested in watching a song of pain and glory.
Or maybe youtube might be better?
hmm.

goodnight /xcg/
>>
>>166359220
just stream it
>>
>>166359220
fuck off with your shilling
>>
>>166359274
>>166359301
two kinds of people
>>
>>166359220
Go for the stream
>>
>Retaliation Mission
>Take all technicals

27 ayys purged
12 resistance members roasted
flawless
>>
>meanwhile on /v/
>/v/>>>365054238
>>
>>166356442
>W10
>Chrome
>Spotify
>Amazon music
>Xbox Live

I am ashamed to share this thread with you.
>>
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>>166359730

I guess i don't remember how to link other boards.
>>
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Clean ops like this feel great. I didn't have too even need to kill those four guys, I just had lots of spare time and explosives.
>>
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>>166347316
>"light" mission steps the game up from ADVENT and the occasional Sectoid to Faceless, Vipers, and a half dozen Sectoids
>all 19 enemies patrol into the same room
>directly in front of my two flamer technicals

Detroit is still burning to this day.
>>
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>>166356156

In the name of Humanity.
>>
Can a Ranger apply Holo-Targeting with Rapid Fire?
>>
>>166360261
Not for the second shot.
>>
What's the point of arc throwers? Why stun when you can just shotgun them in the face?
>>
>>166360321
You can stun from a distance.
>>
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>>166360321
>>
>>166360304
I didn't think of it applying twice, but it will still apply on the first shot, at all, right?
>>
>>166360510
Your second shot will not get the benefit of the first shot applying it. I think that is what you are asking.
>>
>>166360321
Its your Ranged solution if you didn't take Slug Shot or don't have it up.
>>
>>166360557
Ah, thank you.
>>
>>166360321
stun enemies with too much health that won't die from a shotgun shot?
>>
>>166360321
it can do massive damage to robos if you upgrade it

also its useful for skulljacking dudes
>>
>hit chance is around 30%
what do besides pray when this happens
>>
Im trying to download long dong 2 from the workshop and when I hit subscribe it doesn't download?
Does anyone know how to get it downloading?
>>
>>166358596
My 770 usually sits right at 80C whenever any demanding game is running, and supposedly 80C is the maximum designed temp for my model.

That's okay right? It's been like this for three years now and it still seems to work fine.
>>
>ironman/legendary
>all soldier are in the medbay
>even with AWC and a scientist it will take 2 weeks to get back a single squad
>no rookies available for recuitment
>retaliation mission

should I just restart the campaing?
>>
>>166360871

Try restarting steam or launching the game.
>>
>>166361012
Thanks will do.
>>
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>>166361012
It worked thanks!
>>
>>166360792

Take the shot because it seems to hit 80% of the time.

wurks 4 me :^)
>>
anyone else get a bug where if you dont accept a mission right away you cant click on it in the geoscape ever so you cant do it
>>
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I've made some quality artwork for our troops
>>
>>166361371
That's nice, anon. Is it a cat?
>>
>>166360792
Overwatch to keep him pinned down while you flank him
>>
>>166361447
No I'm just bad at drawing and dont have an eraser with me
>>
>>166361554
Then what is it?
>>
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>Send my shinobi on yet another "hack/grab the thing" mission
>The thing is inside a a 7x7 tiny building with windows everywhere surrounded by 3 vipers, 1 sidewinder, 2 sectoids, a gunner, a sentry and a commander.
>>
>>166361554
i think they are wondering what is at the top of the picture
>>
>>166361715
i think that at lower ranks an SMG specialist should be better than a shinobi

>crates are always defended so basic hack is suicide
>can hack from a position with no LOS on enemies
>defense protocols + smoke + hunker down makes him invulnerable while you wait for the skyranger
>>
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>>166361862
not him but its not a silly cute cat paw
>>
Do any /xcg/ modders have any tips for making a voice pack? I'm still new to ModBuddy but I'm working on a pack right
>>
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>STOP STEALTH-RESCUING OUR PRISONERS HISSSSSSSSSSSSSSSSSSSSSSS
>>
if want to change an ini setting with a particular mod, which ini file should i particularly check?
>>
>enemy pods that aren't activated and aren't even in my field of view are able to pat into sight on their turn, activate, and then attack and kill my soldiers

ebin, am loving this truly difficult and engaging mod
>>
>>166362952

Pretty sure they only can if they were stationary when activated.
Because them actually moving and then activating counts as an action I think.

Sentries might get an extra action though I don't know.
>>
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>no human troop that goes around punching the aliens with series of punches to kill them
pic related will never happen
>>
>>166363148
>no gunslinger class in Long War 2
>>
Gonna start a long dong run after a while away. Did they ever fix the thing where VIPs and dark VIPs from your character pool don't actually appear?
>>
>>166363186
You can still do this with AWC perk training, but your soldiers get different starting pistol perk and progression.
>>
>>166362952
Condition orange senpai. You made noise and it alerted patrols, they get itchy trigger tentacle if they're alert. They'll take the scatter if they have no good shot but if someone's exposed they're gonna shoot. You have to take the entire battle space into account all the time, abusing sight ranges to expose your own side to flank and no-covering to blam the last ayy standing was never properly punished in EU.
>>
>>166356156
This webm plus the fact that my ranger got discovered by a fucking civilian makes me think why there isnt a mod that lets you take down silently or KO civilians.

There should be some sort of negative side to it, like soldier morale going down, but it could be great for the fucking stealth ops you need to run now.
>>
>>166363549

They're shooting at people who are behind cover though. It's dumb.
>>
>>166362840

Someone posted a guide earlier, i don't know if it was in this thread or the previous one.
>>
>>166363737
Oh. If he got blammed through cover then idk what else to tell you. Humans are prone to failure, attention is limited, sometimes a soldier isn't looking in the right direction and gets fucking nailed through the helmet right in front of you instead of ducking the shot. It was out of your hands if your orders were good.
>>
>>166362840
Got you covered.

https://www.youtube.com/watch?v=AZQrnjRQId0

https://docs.google.com/document/d/165E62knddAXB2l9VwfRdVTJCJkCz1o5uHTg3qyC5xJE/edit?usp=sharing

https://docs.google.com/document/d/1v8jU86Jeqn9wms4Pxjj7f5tHPlmli6TSogrbWvc5vUA/edit?usp=sharing
>>
Who LW2/Commander/True Concealment here?
>>
>>166364050
true concealment is good and nobody can tell me otherwise
>>
>>166363974
Hey, I thought this was XCOM, not XCUSES.
>>
>>166364083
I agree. Just make sure you're accompanying it with a real difficulty so its not piss easy.
>>
>>166364027

Thanks anon, really appreciate it. I'm making a japanese voice pack that isn't a bunch of non sequitur anime voice lines
>>
>>166363186
Ghostwalker makes them a non issue, the ninjato from the weebmod has a silent take down skill
>>
>start new long war mod after 3 days of fighting with it even fucking working
>tutorial mission is a joke, easiest shit even when its like fucking 8 vs 7 aliens.
>first mission, felt pretty good made a squad of 4 people since infiltration rules seem wonky
>THIRTY FUCKING ONE ALIEN CONTACTS ON A 6 TURN GET TO THE FUCKING PACKAGE TIMER

>T H I R T Y O N E
>Packs of 6+
>5 fucking packs, a sectoid in each pack at minimum, most packs have a sectoid and an officer and a drone
>objective is on third second floor of a warehouse regardless, literally no way to stealth it

WOW GREAT DESIGN GUYS. FOUR VS 31 ON THE FIRST FUCKING MISSION WITH A 6 TURN TIMER.
>>
>>166364871
Pay attention to the infil%, it actually matters.
>>
>>166364951
Yes, it was 100% on an EXTREMELY LIGHT mission.

I had 4 squads getting their infiltration % up, this was the first mission to finish.
>>
>>166364951
>just decide fuck it i'll just ignore all this put as many troops
>0% infiltrat- okay let's do that that should be fin-
>FUCKLOADS OF ALIENS
bully me harshly
>>
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>>166365084
Are you trying to play on Legend?
>>
>>166336539
NO.
Do not use NCE, while it can give you shit like 53 aim rookies, the real problem with it is that around half of your roster will get NEGATIVE defence.
This makes you easier to hit, I wondered why ADVENT was hitting troops in full cover so reliably in my first few attempts and it was because over half of my troops had rolled negative def (some down to -8!).

Do not use that shit.
>>
>>166365384
>innate defense stat
>dodge stat
>graze chance

Were these good mechanics to add to the series?
>>
>>166365384
The stats are balanced so that every rookie will have strengths and weaknesses. Your first 9 in gate crasher are fucked by RNG but the rest should be able to be optimised into their classes, they are the reason why you can get 17 base mobility shinobis and god snipers that hit anything
>>
>>166365378
This was on Veteran. Aka normal.
>>
>>166365541
Then it was probably a bug. I'm on Veteran and every Extremely Light mission I've had has been 8-9 Ayys. And the majority of my missions so far have been Extremely Light
>>
>>166365521
Getting increased aim/mobility at the cost of giving the ayys increased chance of hitting you is never worth it.
>>
>>166365463
no, turning xcom into a computerized boardgame was pretty dumb tbqh
>>
>NCR
>Hidden Potential 100% random
>no training roulette

i just want to make everything That's xcom baby
>>
>>166365463
Yes it is, why do you think Metal Gear missions exist where no shots are fired and people bitch about turn timers? Mobility was King in the original LW and so is it here.
>>
>>166365961
Meant for this>>166365659
>>
>>166365881
Did this in vanilla EU and it just made all of my soldiers worse than normal. Never tried either of them since, that bullshit ain't fun.
>>
>>166365961
>have 5% more hit chance and can move one more square
>ADVENT trooper gets 25% chance more to hit you and 10% more chance to crit you and you panic for getting shot at not even hurt
>worth it

Yeh that 17% chance to hit is real different than the 12% chance cuck.
>>
>New mission alert, mission 3
>Expires in 6 hours
>literally impossible to infiltrate it
>send one guy anyways with suppressor and get infil to 63%
>1 vs 18 extremely light

I should have just taken 12 people and fucking killed 40 aliens.
>>
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>>166366184
>cuck
>>
>>166366263
Reinforcement is also boosted so you can have the local Muton football club teleport right on top of you in a fight
>>
>>166366263
You could've just let it pass, there will be other missions.

>>166366294
It's lost all meaning to him, it's just something he says now because people are sheep.
>>
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>1 man stealthed a mission for the first time
>enemies never saw me
That was a great feeling.
>>
>>166366483
>it's just something he says now because people are sheep
but cuck is a fun thing to mentally say at least
>>
>>166366509
It truly is. The only thing that ruins it is knowing that weebs also enjoy that feeling.
>>
Are there thin mans in LW2?
>>
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>>166367196
No need for the hostility, anon. It was a cute reaction image and it conveyed the feeling my post was trying to describe.
>>166367310
Thinmints have always been in the game in the form of sneks. Mechanically the same with an extra ability. Story-wise, they are thinmen before genetic modification.
>>
>>166367310
long thin scaly snek ayys with venom sacs for deceiving breasts
>>
>>166367539
Please don't tell me that's a canon explanation for what they are, it's literally better that they just have boobs for no reason than them trying to explain that as venom sacs.
>>
>>166362881
Nope. :3
>>
REEE I FUCKING HATE THIS GAME
MY FUCKING GUN DOES FUCKING 4 TO 6 DAMAGE AND I FUCKING GRAZE FOR FUCKING 2 WHEN THE FUCKING SECTOID HAS FUCKING 3 HP LEFT FUCKING HATE THIS FUCKING SHIT FUCK

NOT ONLY DO I HAVE TO LEAP THE FUCKING 55% CHANCE TO HIT HURDLE ON A FLANKED SECTOID WHILE I HAVE HEIGHT ADVANTAGE I FUCKING HAVE TO ROLL AGAINST HIS FUCKING DODGE TOO?

WHY NOT JUST FUCKING GIVE HIM 3 FUCKING ARMOR LIKE THE DRONES ITD BE MORE FUCKING BALANCED THAN THIS SHIT
>>
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I'm doing a mec rush and I want to spend some shekels on shoring up my tactical layer for april-may while that's happening. Should I get a shiv and alloy plates, or a foundry and alloy-jacketed rounds?
>>
>>166368821
Xaxaxaxa he doesn't understand mechanics xaxaxa
>>
LW2 1.1 when

I want to bring my SPARK out of storage
>>
>adjacent to stunned ADVENT sentry
>miss

That's... fucking retarded, red fog or no
>>
>LW2
>viper king appears on 4th mission
no, this is not okay
>>
>>166368905
Fuck you, you dirty communist alien.

I fucking missed a 98% shot, had a 4 tile rocket spread, then fucking landed a -10% chance to hit for a full 6 damage.

This fucking game makes LITERALLY no sense for how it fucking works.
>>
>>166369376
>I fucking missed a 98% shot
you wouldn't be writing this if you understood the mechanics
you literally can't miss a 98% shot in lw2 because 98% means 88% hit, 12% graze, 0% miss
>>
>>166349314
stop dashing faggot
they can hear you stomping around like an autistic elephant
>>
Lmao all these crits and hits beagle is getting
What a fucking cheat
>>
>>166343693
That's weird, if a cosmetic pack were to cause a ctd I'd have thought it'd be when you selected them in the character pool.

They are pretty large texture files though, maybe memory is the issue?
>>
>>166369471
Found the guy who doesn't sacrifice a goat raised from birth to RNGsus before every new xcom campaign. Git gud scrub.
>>
Are pistols useful? Should I take them on my Covert Sniper Agent in case he gets in the shit?
>>
>>166369445
>keeping your graze band at 10% instead of turning it to 0

You literally can miss that shot. 88% hit, 10% graze, 2% miss. Graze does not magically inflate numbers to make it a graze instead of a hit.

So fuck you faggot.
>>
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Well, hiss.
>>
>>166369628
Stop complaining then, 2% miss != 0% miss.
>>
>>166369673
Then explain how I landed a -10% hit shot? Since you're so fucking knowledgeable about MUH MEKANIKZ
>>
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Do I need to use any of these in combination with Long War 2 or are they all included?
>>
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>>166369724
retard
>>
>>166369724
You probably misread the tooltip.
>>
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>barelly research mag weapons
>get that mission where a faceless spy is trying to contact ADVENT forces
>one of the resistance guys has a laser rifle
where the fuck did he nigger that one from

>>166369736
They're included
>>
>>166369754
Ty bruv
>>
>>166369736
No, uninstall them. They are all included.
>>
>>166369736
They are included.
>>
>>166369754
He's a faceless
>>
>>166369754
I assume resistance gun tier = your researched gun tier -1.
>>
>>166369749
Except I didn't. 65% to hit -45% from high cover -30% from disorientated.
>>
>>166369850
Are lasers before mag?
>>166369832
Man then he sure is behind 7 proxies when it comes to operative work
>>
>>166365384
It's cool for me. I have a Ranger with, I shit you not, 63 aim at Sergeant rank.
To compensate that he has 16 mobility, he's the king of sawed off
>>
>>166369854
It's a 0.0000000003% to hit.
>65% to hit
>Subract 45%
>20% left
>Subract 30%
>-10% left
>Account for grazing (10% either side of the hit value)
>0 doesn't actually exist
>0.0000000003% hit
>>
>>166369946
>Are lasers before mag?
In LW2 yes.
>>
>>166370005
Damn then, I haven't even researched lasers, just went straight Mag
>>
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tech tree
>>
>>166369998
apparently he plays with graze band=0, so his game shows hit percentages differently
>>
>>166369793
>>166369789
>>166369754
What about the Perk Pack for making custom classes, how does that work?
>>
>>166370301
That I have no idea, sorry, guess you'll have to test it yourself
>>
>>166370301
Long War 2 has different perks to the perk pack, so uninstall it.
>>
>>166369854
Why would you take a -10% shot? I smell some fish shite
>>
Where are Workshop Mods located, I want to configure their .ini's.
>>
So is anyone working on an OG XCOM music pack?
>>
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>>166370510
http://steamcommunity.com/sharedfiles/filedetails/?id=758444164
>>
>>166370603
>tfw you're logged out for some reason but your phone is across the room

ty Anon
>>
>>166370468
steam>steamapps>workshop>content>268500
>>
>>166370603
>wav

For what purpose
>>
>>166370094
>No more mimic beacons

Welp

Also anyone got tips for retaliation missions? I just deleted another save file because my squad got wiped, what do?
>>
What's your early game strats for Legendary LW2? How do you distribute your rebel jobs?

I do AWC first, recruit+intel jobs, send at least 3 people on every mission i can guarantee Extremely Light on to compensate for the lack of GTS.

My problem is when to deploy firesquads and when to deploy stelf squads, beyond the obvious (destroy alien relays, timerless missions).
>>
>>166371037
>4 intel, 1 recruit, 1 supply
>GTS
>Research Modular Weapons
>Make an Officer (focus fire)
>Rearch Alien Biotech
>AWC
>Make another officer
>Train some rookies

>Hack chest: 1 specialist, 1 shinobi
>Kill ADVENT VIP: 1 sniper, 1 shinobi/specialist
>Capture ADVENT VIP: 5 man fireteam of whatever you like really
>>
>>166371580
That's interesting, I always go for Resistance Comm research first for that sweet 2nd region to spread the heat.
>>
Are there any Long War 2 guides available?
>>
>>166371905
I can write you one.

git gud
>>
>>166366184
1 more mobility can make the difference all the time. I've got myself out is ridiculous situations because a solider could get a flank or objective they otherwise couldn't.
>>
>>166370435
>No options besides hunker or shoot, moving gets you overwatched putting yourself on overwatch accomplishes litey nothing might as well shoot
>>
So if I get a new mission and the expiration time is 7 hours, but the baseline activity is very light, should I even bother? Is it even possible to these at impregnable status?

Feels bad skipping all these missions with shit expiration timers.
>>
>>166372690
No, don't bother. Even at very light it's around 10 enemies and at 0% turns any mission to an impossible death trap.
>>
What music mod(s) is beags using in his playthrough?
>>
>>166373136
none apparently, the music is edited in
>>
>>166373224

fuck, I actually really fucking love that as an alternative to the equipment screen music/loading screen music.

I know there's an mod to return the combat music to XCOM 1, if I could get ahold of the track I could just replace it.
>>
>>166348972
I'm seeing psycho mantis possessed Meryl over there
>>
>>166343878
Which is hilarious because you can disable drones without breaking concealment.
>>
>>166372671
Are you retarded? A hunker is obviously better than a -10% shot.
>>
>>166373224
>>166373321

sounds like the OG soundtrack
>>
>>166368938
wait theres no sparks in LW?
>>
Playing legendary lw 2 and after a couple restarts I'm used to dealing with almost everything except for those fucking toasters
They always take 2 or 3 soldiers to kill and when I'm facing big pods they always get the clutch stun on my grenadier or technician, I'm considering getting a flashbang grenadier just for them since they're also immune to hacking apparently
>>
>>166374543
They are not immune to hacking.
>>
>>166374448
There are it's just they are squishy bullet magnets.

In 1.1 they are getting a ton of extra armor.
>>
>>166374613
Not armor, 5 ablative HP like from plating.
>>
>>166374592
It's probably a bug, 60% of times when the hack gets throu on their turn they just reactivate immediately and take their actions with no penalty whatsoever.
Also, I'm too scared to activate the gene modded aliens from the dlcs, considering just skipping Alien hunters entirely
>>
>>166374768
Apparently they only have a 25% chance to use Ruler Reaction.
>>
What's the benefit to squads? Is it just about personnel management?
>>
>>166374906
With officers, they get bonuses the more missions they go on.
>>
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>doesn't supress the sectoid
oh for fucks sake
>>
>>166375968
You don't need squads for that, just the same people with the same officer.
>>
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>>166376019
>dickhead
>>
>>166376023
>You don't need squads for that, just the same people with the same officer.

that's... what a squad is

i assume you're actually asking if there's any straight benefit to keeping everyone in the same squad without officers

no, it's just for organization
>>
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Battle rifles have a -10 penalty for shooting after a blue move. Does that penalty apply to overwatch and suppression, either with or without blue move?
>>
>>166376019
DARK SOULS OF TACTICS
>>
>>166376539
>using a battle rifle on anything with less than 120 aim
>>
>>166376859
need those floater oneshots
>>
>>166376539
>>166376859
Never ever use Battle Rifles early game.

Your troops don't have the aim to compensate.
>>
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>Operation Filthy Self-indulgence
>Spot 3 sneks in a bedroom
>>
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Any way to play Long war 2 on cracked copy? I have googled but haven't found anything that has worked. Thanks.
>>
>>166344884
Wut
>>
>>166377426
BUY JAKE'S GAME, YOU DOUBLE KEKTOID
>>
>>166323102

Pictured: Why all xenos and xenophile should be immolated.
>>
>>166377203
A soldier with 70 aim will have 35% chance to hit a floater with an AR, and 25% with BR assuming he blue moves every turn. This is offset by a 66% chance of kill with the BR and 33% with AR if you do hit. This means roughly 12% ctk with AR and 17% with BR by the most conservative estimate.

In other words I disagree.
>>
Anybody have any links to good cosmetic armor mods for EU/EW? It's hard to go back after having everyone look like DEVGRU operators in X2.
>>
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>>166377602
No maney. Pic relted. top 1% is taking my money.
>>
>>166378657
>hurt they have more so I have less
>>
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Getting back into XCOM 2, played a fair bit of it (not enough to git gud) on a pirated copy when it came out, but finally bought it on sale over xmas.

I forgot how erect you get when you trigger half a dozen sneks, and they all take turns dragging your ranger around the map so she can bladestorm them to death.

I don't suppose there are any mods that fix the names? I just want nicknames, and leave the first/surnames blank, since they just get in the way.
>>
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>good soldier bleeding out on the ground
>evac will arrive the same turn he bleeds out
>can't do anything but just watch him slowly fade away
>>
>>166380000
That's why you always bring medkits.
Unless your medkits are on the dying dude, in which case that sucks.
>>
>>166380096
Medkit was on the dying dude.
>>
>>166380125
>>166380096
Does the "you can stabilize the bleeding out guy with his own medkit" mod work with LW? I would imagine it should.
>>
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Has Bradford's theme been posted recently? Nah, probably not.
https://www.youtube.com/watch?v=N3HbrfV0hJM
>>
does anyone know what an intel package reward is?
>>
>>166381839
A scan site where you get free stuff maybe?
>>
>>166381839
It's a scan site most of the time.
>>
>>166381940
>>166382109
cheers lads
>>
Damn, shinobi are fucking amazing. All that sneaksiness and all that damage.
>>
When will they fix these line of sight bugs.
It's getting a bit old that my shinobi are being spotted through walls.
>>
>>166383809
A mod fixes many of those.
>>
>>166383896
Enabled by default in LW2; doesn't fix or even help it. It was a placebo fix.
>>
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When should I set my rebels to hiding?
>>
>>166383714
When all your shooting is 60-80% chances to hit, all the sudden those 93% and up flachete's look really good.
And if you pair them with your officer you can command them away if they miss, so you can go more aggro.
>>
>>166384337
RIGHT NOW
>>
>>166384337
when advent strength begins to make missions that are too much effort to effectively infiltrate with a good team
>>
>>166384337
Before a region hits ADVENT strength 5 I believe. That's when they will start raiding your ass.
>>
>>166368902

I usually don't bother with SHIVs until I get alloy shivs desu
>>
is rushing mag weapons viable or is laser too much of an upgrade in LW2
>>
Just started LW2, should I be abandoning like nearly 50% of my infiltration or are my squads too large (six doods)
>>
>>166385281
4 to five man squads are pretty respectable. But regardless, don't be afraid to skip missions you can't get to 100% infiltration. If you really want to do a mission, you can always intel boost it.

I depends on the mission. Some are a straight fight, so you need a squad to fight it out, but some missions can be cleared with 2-3 man squads.
>>
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>tfw too pussy to do 1-3 man missions

I've had things go haywire too many times in this game from the slightest misstep or bad luck. Doing a mission without any kind of safety net feels scary as fuck.
>>
Do I need to reconfigure all the characters in my character pool after I download LW2 mod? Most of them don't 'spawn' in the game with the class that I want them to be...

Having Quiet in my squad as a technical or sharpshooter is pissing me off...
>>
>>166386531
I'm also starting to steer away from them as well even though they doable. I might try rookie only squads for stuff like this in the future.

>>166386608
The game never gives the preferred class for a soldier unless you pick them up as reward or purchase them.
>>
>>166377426
works fine for me, pic related
is it possible to download mods from the workshop if you have an original Steam version and use them on a pirated copy with all DLCs?
>>
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>>166387835
forgot pic
>>
>>166377492
In the early days of X2's release, an anon discovered that the ayy gibberish the ADVENT units spew is actually sentences in various languages, just heavily distorted. Apparently, ADVENT units will occasionally say "Don't shoot!" before you flank/kill them. Don't know if any of that is true, though.
>>
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not sure if i should feel bad
>>
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>advanced psi amp
>superior will pcs
>can panic nearly every unit i face with at least 70% success
>>
>>166388527
And if you don't, they shoot you.
>>
How many officers can you make?

I want to have various squads with one officer in each one.
>>
>one man mission to free a hostage held in the back of a van
>scout out the van
>there's a pod right in front of the doors
>move to a roof and wait for the pod to move along into the fog
>yellow move like a retard to the back of the van
>they came back without me seeing
>stuck like a retard while 4 troops surround me
>get blasted
RIP Hyun Choi
He had 18 mobility as well
>>
>>166389585
scrap the will PCS will just increases success of your own panic checks and bleedout timer
>>
>>166386608
Configure them in your character pool to use the LW2 classes and then go grab the "Use my Class" mod from the workshop.

You're welcome.
>>
whats good progress for july?
im assaulting the forge right now, have 2 colonels and a fully trained psionic
i have 5 blocks of progress before the project is complete, and am researching power armor
>>
>>166390440
What difficulty? Is this vanilla?
>>
Am I having fun playing LW2?

Hard to tell.

By this time in LW1 I had a bunch of loadout options for each soldier based on his specific abilities.

I don't even bother with loadouts in LW2 early game. Sometimes I give a guy two flashes, that's it.
>>
>>166390440
LW2? Then yes
Vanilla? Then you are doing just OK
>>
>>166390517
it is vanilla, playing on commander
>>
does long war 2 removes the timers and avatar project?
>>
>>166390609
Yeah sounds like you are doing good then.
>>
What classes are good choices for officers in LW2?
>>
>>166390617
>timers
makes them even worse
>avatar project
no idea
>>
>>166390941
>makes them even worse
Not really.
>>
>>166390617
The avatar project is running in the background and can even complete before you discover it.
>>
>>166391196
Times are worse depending on the map.
I feel people who think they're fine have been really lucky when it comes to map/objective placement because I've had plenty of times where everything went to shit with too little time and plenty of times where things went by smoothly.
>>
>>166390617
No and no. Timers are basically the same, just bigger maps necessitating different tactics. Avatar Project is hidden at first and requires a good amount of effort to unlock. It can kill you before you find it, so finding it is a recommended idea.
>>
>>166391407
Or people are playing on Rookie (which is fine) and are baffled that everybody else isn't breezing through pods and getting to the objective with turns in hand every time (which is not fine).
>>
>>166391407
I guess. I just tend to get lots of 13 turn missions, and then the 9 turn missions are just the destroy the relay or hack the uplink stuff. And then you can officers on the ground extend mission timers by 2.
When people talk about sprinting everywhere and never fighting I'm not really sure what they mean.
And if you are doing the rescue mission, just make sure you have a nice squad get the enemy activity down to extremely light and then sneaking too the objective and dealing with any light contact is a cinch.

>>166391651
You mean veteran.
>>
>>166390881
I've been using Technicals. The flamethrower's range makes it pretty situational and you don't get very many rockets, so they don't have a lot to do in most encounters.

I've heard recon sharpshooters are pretty good, you can use a lot of abilities from concealment.
>>
How long does it take for ADVENT strength to decay? I've had the whole cell in hiding for two paychecks and the A.s. is still increasing.
>>
>>166392065
Don't do any missions in that region and it will go down
>>
>>166392065
It doesn't decay, it gets moved elsewhere, where they feel it is needed more.
>>
>>166392158
Is a region one map segment, or the entirety of Europe?
>>
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>Disabled Exalt Heavy fires a pinpoint rocket at my Tech Sergeant operative taking cover behind a bulldozer
>after moving
>instakill
FUCK OFF
>>
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>suppression says it stops enemies from using abilities
>it actually doesn't
>but enemy suppression disables yours
Yeah. Okay.
>>
>>166392868
>disabling a heavy
Serves you right, what else was he gonna do, hunker?
>>
>>166392851
One region
>>
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>>166393083
It was from a comm relay. Never in 200 or so hours of long war has a heavy moved and used his rocket. That's fucking stupid. I hope JLump gets prostate cancer.
>>
>>166392851
One map segment.
>>
>>166380296

Your taste in music is impeccable.
>>
>>166393278
>>166392843
>>166392158

Much appreciated lads.
>>
>>166380296

XCOM's theme:

https://youtu.be/AEU1ys-JJ48
>>
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Think I've finally gotten gud, lads.

>killzone snipers sitting on the overpass, elevated position that has eyes on the entire map including the objective building from a raised position
>blow the roof off the objective building
>uncovers two patrolling squads with Archons (first mission I've seen them) and shit inside the objective building
>sneaky rangers still concealed pre-placed at the flank incase the kill zone snipers and overwatching everybody else don't destroy everything immediately

Finished the round with no one even having taken fire, nevermind damage.

Absolutely T A C T I C A L.
>>
>>166390518
Having the same issue
Shit is just so expensive to make it's not even worth it
>>
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Also, might be late to the party here, but I love during the cut scenes when they turn to you.

I get massive command and conquer vibes and flashbacks. If only it was live action and super campy.

I can't be the only one.
>>
>>166394953
2's cutscenes are bad. The characters are bland and it takes itself way too seriously.
>>
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>AWC my sharpshooter
>Rolls covering fire and lightning reflexes
>>
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>>166319103
Air game is C A N C E R
>>
>>166395581
Air game is a stupid fucking "DID YOU UPGRADE YOUR AIR FORCE?"
A.No
Get fucked
>>
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>>166395581
>>166395784

autism in action, folks
>>
>>166395784
>>166395581
If you want actual depth to the game maybe you should try Xenonauts :?)
>>
what are the best weapon/armor cosmetics for maximum operator feel for lw2? also is there a way to replace default weapon from vanilla skins to modded ones so i don't have to go to loadout every time i get new soldier?
>>
Ground game is a stupid fucking "DID YOU UPGRADE YOUR GROUND FORCE?"
A.No
Get fucked
>>
>>166395246
I absolutely agree. Bradford is a horrible character in 2 desu. Tygger is very boring in execution and cool in principle. You get the feeling this was written by some neogaf tier faggot that finds 100% super serial shit cool. For Christ's sake, Tygan didn't even adjust his glasses once and Bradford made a single joke about his sweater that felt horribly out of place with his character.
>>
xcom game is a stupid fuckin "DID YOU UPGRADE YOUR RNG?"
A. No
Get fucked
>>
life is a stupid fucking "DID YOU UPGRADE YOUR LIVING STANDARDS?"
A.No
Get fucked
>>
>>166395917
Or 2K can contract Bandai Namco to toss in a low grade Ace Combat clone into XCOM3 for the air game
>>
is this the birth of a new epic meme?
>>
>>166396537
>epic
>>
shitposting is a stupid fucking "DID YOU UPGRADE YOUR FORCED MEMES?"
A.No
Get fucked
>>
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>Roll Ghostwalker and -20% Detection radius in AWC
>On a Technical
>That feel when you ambush a 5 man pod with the flamethrower
>That feel when they all die to fire

Clearly the new meta
>>
>>166396776
They are fixing Ghostwalker being available to Technicals in 1.1.
>>
>>166397038
>1.1
When's that anyway?
>>
>>166397119
two weeks
>>
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>>
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>Playing EW on Classic
>Everything going great, got satellites everywhere except Brazil
>All plasma weapons
>Just got first PSI unit
>Start thinking of restarting because I think all my units are boring
I hate this.
>>
I see you lurking in 315 faggot
>>
>>166397363
Go Long War.
>>
>watch bagel play LW2
>He just lucks out all the fucking time

I GUARANFUCKINGTEE if I was playing the game I would miss the 82% flank with a shotgun on the advent grenadier and get fucked out of a soldier

but beagle just hits the shot

this is why this game sucks
>>
>Civilian outfits

We need more of these
>>
>>166395581
Air game is good
t.x-com
>>
How many squads are you running? At lasers and carapace it's tough outfitting 3x8 squads, and I haven't even thought the Haven advisors.
>>
>>166394953
Loved the Bradford-Commander bromance tho
>>
>>166397287
>implying xcom 2 will ever get breaching charges
>>
Allright I need you to be honest /xcg/
I'm at 20 of June, had 2 major breakthrou and I havent even built a Skulljack yet because I didn't know about hidden doomsday clock.
How fucked am I? Should I restart?
>>
>>166398143
Didn't they say we are getting directional charges?
>>
>>166398195
>believing lump's lies
>>
>>166398158
depends, how far along are you in the liberation chain? July seems like the point where you ought to have one done.
>>
>>166398290
Well technically lump doesn't lie, he just has very interesting perspectives.
>>
Is basic research/engineering worth running?
I did because I thought the sooner the better and it feels so wrong
>>
>>166398472
I'm pretty sure it is for when you can't pursue research projects you actually want to do becasue:
Not enough scientists, not the right materials, etc.
>>
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>>166369959
Guess who the guy with 63 aim is
>>
>>166398158
On the same note, I'm near the end of May and I haven't gotten a single liberation mission. I've done dozens of other missions, and tons of "find a lead" missions but so far nothing has popped up. I also didn't know about the timer, am I about to die too? I'm stomping every mission in Africa and all 3 zones are up to 4-5 strength now.
>>
Anyone got that gif of a japanese play where a guy cuts the sun in half?

That's usually what happens when a shinobi uses their sword, but it misses too. Damages cover like 4 tiles behind them for whatever reason.
>>
>>166398930
d-did you just take a photo of your screen
>>
>>166399247
RULES OF NATURE
>>
>Assault rushes to flank & kill ADVENT
>No patrols triggered
>ALIEN TURN
>Patrols into view
>ADVENT moves to cover
>ADVENT then hits Assault on flank

Seriously, how do I stop this? Every Assault I take pretty much is forced to go into the sick-bay after every mission for +20 days. They always seem to be the ones that get patrolled into, then moved in on and flanked, then shot for massive damage. Is there anything I can do to stop these patrols from constantly gacking them?
>>
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I've got a Rookie with 5 Health, and 16 Mobility, and I want to make him a biotank. What class seems best for this?
>>
>>166399456
Yeah I'm browsing form my mobile because I don't wanna risk crashing the game when alt tabbing
>>
>>166399642

Which game?
>>
>can't get corpses from retaliation missions
is there a way to encourage a supply raid to proc?
>>
>>166399818
Long Dong 2: Electric Boogaloo
>>
>>166395246
>it takes itself way too seriously.
This is the biggest problem. I honestly couldn't give any less of a shit about the "characters" in the ship aside from the squads I've raised since they were tiny and useless rookies, so it pisses me off when the game keeps shoving inane dialogue and annoying cutscenes in my face.

And it also bothers me how the head scientist is a nigger. The smartest person in the world being black is like the strongest person in the world being a woman. Technically possible, but astronomically unlikely.
>>
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how heretical is pic related?
>>
>>166399602
use an officer so you can command them back to a safe position
>>
>>166399730
I thought I was the only one. The game runs so poorly on my toaster that I have to close the browser altogether or I won't make it past start screen. Also 2 min load times are enjoyable.
>>
>have a top tier rig
>still the game stutters like hell whenever loading
meh
>>
>>166399971
>tfw still waiting for the non-LW2 version to update
>>
>>166399974
>>166399602
Officers go great with Rangers run n' gun and Shinobi flechet. Go for those big damage hits you need with much less risk.

>>166399730
Why not just set it to fullscreen windowed, or whatever it's called.
>>
>>166399927

Nigga black scientist is an inversion which has been done a ton of times before, the problem with Tygan is that they made him a little too autistic and could've been more animated as a character certainly.

I do get where you're coming from though, but an anon earlier in the thread made the point well.

If Tygan had adjusted his glasses more, had a bit more of an oversized labcoat and had a little bit more to say than 'intriguing' then he'd work better as a character.

But then again everything in X2 is worse than X1 in terms of characters so whatever.
>>
>>166400317
>>Nigga black scientist is an inversion which has been done a ton of times before

And? It's still about as realistic as having little girls act as your soldiers.
>>
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>>166399971
people say its like pissing in god's eye while calling him a fag
but i dont think so, and i love using it
there are three major bugs with it though
>adromedons and gatekeepers immediately break concealment as soon as they move no matter what
>any lids spawned from eggsacs count as soldiers and have to die before the mission can complete
>renders SPARKs utterly worthless, cant be repaired and completely outclassed by the ayys in question
and remember, the rogue aliens are brothers in arms against the elders that want to free everyone from their control
>>
mod to target and execute civilians when? warcrimeCOM NOW
>>
>>166399971
Very. Allies Unknown without it is the patrician playable alien mod
>>
>>166400508

This is a game where men and women are 100% equal on matters of:

>physical strength
>resistance to injury
>fine motor skills
>speed

XCOM doesn't pretend to make sense on the specific aspects of people and humans, there ARE some women who can perform to similar standards as men as military operatives, they're just extremely statistically rare, much like very intelligent black doctors.
>>
>>166400827
and people will still get mad at you pointing this out because they can't handle statistics
>>
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Welp, this is painful to watch
>>
>>166400827
Speaking of that, it really, really bothers me looking at female gunners.
They just look so unnatural.
Every other class its acceptable, but if I get a female gunner, instantly into the trash/gender swap it goes.
>>
>>166401349
>one trooper
uh
uh
UH
COMMANDER WHAT HAPPENED
>>
>>166400794
With the Rogue Advent Hybrids addon for those old time Apocalypse feels of having mutants on your side.
>>
>>166400317
At least he's not Shen, who excists solely to foster subversion within the avenger.

>Bradford can't fly
>Tygain is an advent spy
>Muh robutt got hurt :(
>I'm only here becaue of my dad
>>
>>166401538

Basically the entire resistance is retarded faggots who the commander has to whip into shape and order around, that's how I've come to see it.

That's clearly not intended by Firaxis but hey.
>>
>>166401349
>>166401495

WE'RE LOSING PEOPLE LEFT AND RIGHT!
COMMANDER, WE HAVE TO STOP THIS
>>
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>>166401349
>operation Death Tomb
>>
>>166401495
Same old story, weren't able to make it to the extraction point in time. Granted, i did a lot of stupid shit like exposing my tech to flamethrower 2 mecs, and then trying to haywire protocol said mechs in panic after flamethrower plan failed. Haywire failed too, so i was fucked at this point. Lost 2 guys to that pack, the rest were to slow to get to the landing zone in time.

How difficult is it to recover from 5 deaths at once in LW2? I'm already relly low on supplies, and strong shit like mechs is starting to appear, i'm not sure if i'll be able to continue on with a squad full of rookies.
>>
>>166400962
You cannot interpret stats.

The lack of super-genius blacks is due to the the lack of emphasis on the sciences in our society, especially for blacks. Our shitty education system is also at fault.

When the aliens land, the provide an environment that encourages science, bioscience especially (Tygans specialty).

Our potential Sec of Ed is a billionaire creationist, right now. This is why people are stupid, we don't emphasize learning.
>>
>>166402064
I'm not sure. My campaign is going after losing a full 4 man squad and and 3 other random deaths, though I'm not sure if my campaign is still just going or actually going well. I also lost them earlier, while it sounds like you lost more higher ranked guys.

Do flamethrower damage mechs?
>>
>>166402064
>squad full of rookies
Have you not been training those up into squaddies at the very least? Do you seriously have nothing but an A-Team and rookies?
>>
>>166399974
>>166400209
So, I should grab an Officer and Command them to come back after a Run & Gun even if they don't reveal anything just to minimize the risk of patrols coming in and flanking them?

It's a good solution, and I'll try to steer more towards it, but I will say I'm still not a fan of this whole patrols can move and fire on activation bullshit as there's little I feel I can do to counter it. If they can just run up out of fog of war on a flank, them move again after activation to closer range and then fire on my flanks, it's a bit watch. If it was Overwatch or something I'd probably feel differently, but as is it kinda reminds me of how Rulers break the turn economy of XCOM 2.
>>
>>166402359
>Do flamethrower damage mechs?
There's a Technical perk that allows it, IIRC.
>>
>>166402465
You don't have that many command charges, so you probably need other solutions as well. One thing, is that once the fighting starts, patrols will always move towards you, becuase they are drawn by all the loud noises and explosions. You can also try packing some smoke grenades, and a shinobi so that you have a better idea of where all the pods are will help as well.

>>166402531
Good to know. I'm trying out one of my technicals on the fire perks.
>>
>No fatigue

game isn't magnificent enough

johnny is losing his touch
>>
>>166402724
Alright, I'll certainly keep that in mind from now on about the patrols moving closer. Should remember that more now since there's a danger to incoming patrols. I think part of it is that I've been on a bit of an injury spiral during the first half dozen missions and am often having to figure out what to make do with when certain missions pop up.

Speaking of, roughly how many infiltrations should I have going at once? And should I not bother going below six squad members typically unless it involves some specialized stuff (like Assassinations)?

Also, unrelated, but thanks for taking a bit of time to answer this stuff. Only had a few hours to play so far and can't find any guides that are detailed well enough yet.
>>
>>166402724
He's pretty good, just give him an smg
>>
Is anyone any closer to figuring out what number brackets we can expect to face for each tier of infiltration? I know that picture was posted by an LW2 Tester but it seems to be complete bullshit. I just faced 14 Ayys on an Extremely Light Vulnerable mission.
>>
can i pirate Xcom 2 and play lw or am i fucked
>>
Does X2 take obnoxiously long to boot from steam for anyone else? It's such a pain having to reboot repeatedly to trial-and-error test mod compatibility and have to wait 5 minutes for the launcher to come up each time.
>>
>>166403626
I've been running three infiltration at time with about 4-6 man squads pretty consistently. I think the important thing is just making sure you aren't gambling too much with your soldiers. For example, two man stealth missions are possible, but I feel if they go wrong you run out of options really quickly, whether you have trained veterans or not and the reward won't ever be worth losing even one veterant. There are so many mission where you can get in with extremely light contact while still packing a 4-5 man squad. Keep in mind you can always bring a larger squad you have time for and then use an intel boost to make it in time.

Five man squads are the sort of pseudo default squad size that still gives decent firepower. This is all personal experience though, and this just from my time with a veteran campaign.

>>166404142
I've found if I am using the default launcher it take forever. The alternate X2 launcher though is way quicker.
>>
>>166403607
The infiltration mechanic accomplishes the same thing as fatigue.
>>
>>166404753
needs infiltration AND fatigue though
>>
>>166404861
Overly magnificent
>>
>>166404861
I like infiltration way better than fatigue. Much less heavy handed, more intuitive, it's just better imo. Fatigue and infiltration would just be piling on necessarily considering you still have wound timers.
>>
>>166404861
isn't there mod for fatigue tho
>>
>>166319103
>it's a two sectopods side by side episode
Knocked one out in one turn second one wiped my fucking team. Trying to complete the game on regular mode before long war 2 since i just picked up xcom 2. So far nothing but resets.
>>
So ADVENT turrets have squadsight now.
>>
>>166405670
All of them? Or just upgraded ones?

>>166405667
Have you tried blue screen rounds and emp nades.
>>
>>166405773
also combat protocol from t3 gremlin is stronk vs secto
>>
>>166405773
It seemed like the basic Heavy Turret.
>>
>>166405773
Well my numero uno mistake was giving advent armor padding because i chose to NOT have the crysalisk running around my missions. Little did i know this was going to be my first sectopod encounter. But that is probably my fault, didn't know about emp nades and i didn't read the description for blue screen choosing to go for armor and weapon upgrades in the foundry. Had a 3 technician, 2 support, and 1 assault run. Two hackers/damage bots and 1 healer. Same squad ran me through the game up till this mission.
>>
>>166405998
>3 technician
I thought this was vanilla. Did you mean grenadiers?
>>
>>166406132
Specialist is what i meant. Technician just popped into my head, if that's in longwar 2 neato then.
>>
>>166406269
Then what are the two supports? Sorry I just need to nail down what you squad actually consists of.
>>
>>166393261
You've been getting lucky for 200 hours. Comm hacks drain ammo, nothing else. They can also throw grenades while hacked.
>>
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>2016+1
>breaking concealment

I shig and I dig
For real though, these missions aren't much fun
>>
>>166396007
blease resbond
>>
>>166406413
Alright had to google the classes since they aren't the top of my head.
Squad consisted of
3 Specialist(1 with the healing tree)
1 sharpshooter
1 ranger
and 1 grenadier
>>
How mech-focused is late game in LW2? In LW if you had no answer to 100 hp discs and mechtoids you were basically fucked. It felt like picking anything anti-mech was always the best choice. Is LW2 the same?
>>
what songs do you listen to while rocking the alien menace?

https://www.youtube.com/watch?v=bJ9r8LMU9bQ
>>
>>166406581
Ok. So definitely rework your squad comp. Grenadiers and rangers are top tier. 1 specialist is all you really need, some don't event take 1 (I definitely prefer one myself or the utility and distance objective hacking). Sharpshooters are fine, but defnitely no more than 1.

Change up your squad to be more like 2 grenadiers, 2 rangers, 1 marksman, 1 specialist.
Spec on grenadier for mostly explosives, spec one grenadier with some shooty perks. Take armor shredding. Spec your specialists to be a for combat (offensive gremlin perks) and have him bring the medkit. Spec your marksman however you want, but I am partial to gunslingers myself.
Spec your rangers primarily for shotguns and concealment perks. Ignore swords in vanilla, they can't compete with intelligence and shotguns.
>>
Is it possible to avoid UFOs? You can spend a month playing cat and mouse with it, but at the end of the month it always seems to just teleport and instantly get you.
>>
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>play on veteran
>2nd mission on 80% infiltration, defense extremely light
>escort VIP all the way up to extraction point
>engage first group of the map
>2nd group walks in while fighting
>3rd group walks in while fighting
>squad gets wiped
>its the 2nd mission

Is the balance going to get tweaked a bit, or hands off Iron Man mode forever?
>>
>>166406996
>>166406581
Expanding on this, you can give your gunner grenadier blue screens, or your gunslinger blue screen rounds to absolutely wreck any mechanical units, including sectopods. If you are still worried about sectopods, an acid grenade on you grenade grenadier shreds tons of armor.
Rangers should primarily be packing talons rounds and laser sights for absolutely nuclear damage when they crit+rapid fire.

>>166407121
It's just a 50/50 coin flip once the chase sequence starts.
>>
>>166406996
Yeah i noticed the shotguns have stupid range and hit chance in this game. Weird, thought the specialist would be the strongest. I guess makes sense supports are strong since i was using grenades to break cover/armor. But thanks for the tip. It's just an unforgiving game going against new enemies.
Any base building guides as well? made it as far in the story as skull jacking a codex.
>>
>>166406996
>>166406996
>>166407276
Are gunslingers really that good? I'm assuming it abuses the face off perk. But pistols just didn't seem strong to me.
>>
>>166407419
pistols were good in vanilla and they still feel good here
>>
>>166407294
Go GuerrillaTactics School->Advanced Warfare Center->Power Relay->Resistance Communications->whatever you want, basically. Base building in X2 is much lighter than X1, there's no adjacency bonuses or anything, so it's pretty easy to do. Labs in vanilla are pretty meh-tacular. Workshops should be in a middle square for best effect. Try to put your Psi Lab and Shadow Chamber on power coils. That's about it.
>>
>>166407241
>80% infiltration, defense extremely light
Literally impossible.
>>
>>166407241
>80% infiltration
thats your problem right there
that mission would have been extremely light if you had gone 100% infiltration
if you go lower than that the mission is harder
>>
>>166407241
>2nd mission on 80% infiltration, defense extremely light
>2nd mission on 80% infiltration
>on 80% infiltration
> 80% infiltration
>80%
You just done fucked up anon. Play without ironman regardless, it's a fresh mod, there will be new features and new feature mean more bugs.

>>166407294
Base building is pretty free-form. Just make sure to get Guerrilla training school and then the AWC. After that just make sure you are keeping up with the regions you need to contact.

>>166407419
I don't know about them on legendary (haven't beaten it yet), but anything below I am very confident in them. They have lots of action economy which means picking off all your low health enemies consistently, and then later on they can nuke big targets with fanfire.
>>
>>166407509
They feel better in terms of hit chance, but just lack luster in damage.
>>
>>166407294
Shotguns are good. Lot of games reinforce a negative stereotype but at the ranges XCOM fights at, shotguns are great IRL. Untrained security foreigner can hit a runner more reliably with a shotgun than with "show" weapons like the uzi.
>>
Can you still rescue captured soldiers in LW2? I keep having someone a couple of tiles from escape in every mission.
>>
>>166407669
They will still popup in VIP rescues. However, the one I did, the soldier was glitched in the cell and couldn't be moved or selected, so I'm not sure if it works properly.
>>
>>166407642
>lack luster in damage
if fan fire exists at all i'm not complaining
>>
>>166407636
>I don't know about them on legendary (haven't beaten it yet), but anything below I am very confident in them. They have lots of action economy which means picking off all your low health enemies consistently, and then later on they can nuke big targets with fanfire.
You're talking about LW2 pistoleros, yeah? What base class did you use for them? I'm kinda thinking about a technical pistolero since their heavy weapons damage lots of people and he can finish off groups with faceoff/fan fire.
>>
>>166407849
>You're talking about LW2 pistoleros, yeah?
No I'm not actually.
>>
>>166407591
>>166407629
>>166407636
Well after getting 3 missions that expired after 5-8 hours, I thought I'd take my chances with one I can almost finish.
>>
>>166407276
>It's just a 50/50 coin flip once the chase sequence starts.
I mean by dodging the UFO around on the strategic map.
>>
Shinobis seem to be surprisingly tanky. Grazes for days if you stack that dodge.
>>
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>>166395581

'sup

>>166396434

Now that be a weird idea.
>>
>beaglerush uploads another video with him using 74u's as SMG's

How'd he do it?
>>
>>166407973
Assign more people in your resistance have to intel.
>>
>>166338556
Mod where
>>
>tfw air game in an xcom would be fun if done right
>but it never will be
rip
>>
>>166407954
Damn. Was hoping you were, I've got lots of questions about building pistoleros in LW2. Sorry for the trouble, anon.
>>
>>166406579
Get xskin it lets you just pick the skin of the weapon
>>
>>166408105
never noticed myself. probably because I like to keep them in concealment as long as possible so they rarely take hits

I should dodge stack and play one like an assault
>>
>>166408162
Cheats.
>>
>>166408148
It's the air game of the 21st century anon. Shooting down UFOs in full 360 degree battle
>>
>>166408594
thanks m80
>>
>>166408824
I got you, now get out there and operate
>>
Is 180 lines enough for a single voice?
>>
>>166365463
>>166365663
Not really. It shifts how I play the game to more explosives and other 100% abilities.

I play a lot of tabletop games. Most function on a To Hit, then either a damage OR saving roll. I think it's only 40k that still uses Hit, damage, save and its a mild pain in the ass to get damage to go through. That's how shooting feels now. I don't take shots cause they're good shots, its because I couldn't get a grenade or some ability off with that soldier so this is just yolo. Even at 90%+.

Adding grazing chances and dodge chances on to shooting attacks just makes an extra layer for shots to fuck up. Whereas grenades and a few other abilities don't have this problem. It's just the rng for the damage you inflict. Shooting isn't even that great. It's good, but I never felt like this shit needed additional layers to go through.

I'm curious why they thought it was good idea, I have my hunches, one of which was just to make it harder. However, I can't think that's the reason cause explosives still function almost the same.
>>
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>>166408771

Oh boy...
>>
>stealth all the way to the end of a data cache
>know hacking it will release alarm so call in evac before doing it
>Hack
>get shinobi and sniper two man squad close together
>sectoid mind controls as the evac is coming in
>flashbang
>have them both run out before any danger happens
fug this feels like metal gear solid
https://www.youtube.com/watch?v=CEvzFcqKbXw
>>
So what bullshit did LW2 bring?

Sneks eating people?
More than one faceless per infiltrator?
Mutons know gun-kata?
Avatars can possess the avenger?
>>
>>166412732
That theme just makes me think about how few MGS games starring SS in his prime are.
>>
>>166412762
8 ayys per pod.
>>
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>>166413285

Ayy...
>>
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>>166412762

I know what it didn't bring.
>>
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>>166412762
High Speed Long Drag maps.
>>
>>166415956

From where is that reference?
>>
why are the EXALT missions in LW1 so fucking bullshit? this is the least amount of fun you can have playing this game. especially the 4 man extractions.
>>
Next Mission:

>>166416664
>>166416664
>>166416664
>>
>>166416369
I LOVE data recoveries

so much fun
>>
>>166409874
It's a medium amount.

100 Minimum
200 Decent
300 Great (assuming no shoehorning)
>>
>>166407849
Long War pistollers are now AWC, its pure RNG if you can get an optimised pistoller tree from it, best turn on the see all promotions ability if you want to check
>>
Having flown on many a transport aircraft for various inserts (tacticool and not) I'd like to know why the fuck the Skyranger seats are so fucking fancy. Shit features padded buckets seats with rich Corinthian leather.

Muh immersion.
>>
>>166378732
>worker producing more value in form of productivity
>worker not seeing that value come back to them in form of increased wages even remotely close to the ratio of increased value

/pol/ fuck off back to gsg
>>
>>166398930
>guy on the right's helmet looks like a screaming robot
>>
>>166395246
>Implying the cutscene for starting the final mission wasn't GOAT
>>
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>>166399971
As heretical as it gets
Thread posts: 759
Thread images: 158


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