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/domg/ - Dominions General

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Thread replies: 759
Thread images: 94

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Deepest Lore edition

Previous Thread: >>128523015


Dominions is a fantasy turn-based strategy game created by two dudes. One of them is a teacher.

The game combines a simple presentation with an extremely wide array of strategic options, including over 2800 units, 800 spells and 300 magic items. Turns are resolved simultaneously, with players planning battles rather than directly controlling them.

It has simplistic graphics but is easily moddable and extremely deep.

Basically, it's an autist’s wet dream of a strategy game.


>Steamgroup
Join the steamgroup for multiplayer
http://steamcommunity.com/groups/vanheimageofvidya

>Group chatroom
steam://friends/joinchat/103582791434709795

>Our work-in-progress wiki
http://dom4.wikia.com/wiki/Dominions_4_Wiki

>Dom4 Manual
http://jaffa.illwinter.com/dom4/manual_dom4.pdf

>Dom4 Inspector
This is a community resource that has every unit, spell, and item in the game in an accessible database.
http://larzm42.github.io/dom4inspector/

>Play by email guide:
http://steamcommunity.com/sharedfiles/filedetails/?id=202096551

>Pastebin
http://pastebin.com/JMmSrpdE

>Debug Mod:
For testing battle formations and spells
http://www.desura.com/games/dominions-4-thrones-of-ascensions/forum/thread/debug-mod

>Where do I get it?
It is available on Gamersgate and Steam. Desura is ded.


>THE BASICS
>Read the manual
>Read the pastebin
>Read


Submit completed games here:
https://docs.google.com/forms/d/1jHX_ZoJi6zIvDq6ANdp-W1Y89W5_fmShuDyHmAj5qC4/viewform

Results Here:
https://docs.google.com/spreadsheets/d/1dlrvyEqLFYIaXRc49TheMmfdoP8jEh1m5rZJHJAzDWQ/edit?usp=sharing
>>
First for aboleth traps
>>
/r/ing the old ctis/caelum diplomacy screenshot
>>
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>>128848659
>>128848843
This one?
>>
>>128848938
Yes, thank you.
>>
Does anybody know if the teleportation tag affects movement in combat, or just on the map?
>>
>>128849778
It does, yes. It's like flying, except it also allows units to disengage in melee.
>>
>>128849850
Shit. I'm trying to figure out a way to give a unit teleportation/flying on the map, but not be able to do so in battle.
>>
>>128849904
Give it a cursed item that can cast Teleport?
>>
>>128849989
wait, nvm, this only works in provinces with labs.

>>128849904
What's the lore behind its movement?
>>
>>128850072
Can travel through hades.

Basically, I'm trying to make a unit that can effectively use a cut-rate stygian path with a much lower range (no gem cost), and during movement phase (preferably).
>>
>>128850207
>>128850072
I'd be happy with flying that only worked on the strategic map. The alternative is doing it with a ritual only that monster can cast, and I really don't want to do that.
>>
>>128849778

The only time the difference between teleportation and flying matters is when Perpetual Storm is up.
>>
>>128855875
That's not true. Teleportation doesn't need to make morale checks to pass units on the battlefield.
>>
>>128856065
Those are not morale checks
>>
>>128856065
Neither does flying. I don't understand how this misconception has stayed alive for this long. Attack rear starts from the back and gives a % chance of attacking that squad, then moves forward until the check passes. That there is no morale check is trivially easy to test, since you get 100% certainty of attacking archers or cavalry or whatever, and longdead and other 50 morale units will not always attack the rearmost squad with mass flight.
>>
>>128856065

In terms of province movement. Not in battles.

I know battle teleportation was broken on some horrors (they didn't flit about properly), but no idea if all teleportation is broken/if that flitting about thing is unique to horrors or the other extremely rare teleporting units are supposed to do that too.
>>
>tfw seriously considering creating x-men mutants nation
>create like 30 mutant troop types, from mostly useless ones like spines to useful ones like beam blasters, flyers, etc
>have them freespawn at extremely low rate
>national commanders are more useful mutants, no magic paths, for huge gold cost, troops are 'human followers'
> two pretenders, Magneto and Professor X, huge newpathcost, their innate paths let them cast one of two branches of national spells
>Magneto gets to create Bio Men, hordes of weaker mutants, various monstrosities, and has a popkill ritual to summon a meteor from space, and is a personal powerhouse
>Professor X can create more elite mutants from his 'training academy', cast a national Eyes of God, Gateway with his troops to places, and cast a remote-spell Enslave, in battle is weak but has an aoe paralyze attack
>candles cause unrest, and magneto's summoned units all have Chaos Power, so if you're going the path of the Brotherhood of Mutants you're going to have unrest issues, and even with Order scales you're going to have some unrest issues
>the x-men are all hero units with better stats and powers than average, and they show up to fight for either pretender
>>
>>128859676
Nations without mages tend to be pretty imbalanced. If you're going to actually make it, you should find some way to fit mages in.

Order vs Chaos sounds pretty interesting, but the summons would need to be really good for people to actually consider chaos when there's a constant unrest effect.
>>
Anyone interested in new pbem game?
>>
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>>128854382
>and undead troops are pretty easy to counter in general
Noob here. Please explain.
>>
>>128861203

Undead troops aren't easier to counter than any other kind of troop, but people have a lot of practice at it thanks to >Ermor

Dust to Dust/Wither Bones oneshots elite undeads, solar brilliance/other battlefield wipe kills huge undead hordes, and mind blast shoots commanders in the rear leaving the mindless undead leaderless, which means they stop moving and slowly die.
>>
>>128861203
There's a bunch of specific spells which don't allow resistances/armor/MR/anything to protect you which only target undead. These are extremely effective against elite undead troops. From memory: Dust to Dust, Wither Bones, Solar Rays, Cleansing Water (also affects demons)

Priests of any level have the spell Banishment, which has a large AoE and has an MR-based chance to do irresistible damage. It also only affects undead (also demons), and is extremely good at clearing large hordes of weak undead chaff because it uses next to no fatigue and can therefore be spammed every turn until the fight ends. Stronger undead/demons tend to have good MR and resist the damage, but it's still decent against them too.

Finally, there's battlefield clear like Rain of Stones/Earthquake/Fire Storm. The main type of undead chaff, longdead, has low hp and only moderate protection and is therefore much more vulnerable to these tactics than most troops.
>>
>>128861338
>>128861612
Great advice thanks. So spells like wither bones are great against lone casters looking to summon a lot of skeletons on the field but battlefield clears like earthquake are great against large hordes of longdeads.
>>
>>128862287

No, wither bones is a very hard to cast aoe undead soul slay. You use it on Lictors, and Wights, and Ghosts.

Against skelespam, you just kill enough skeletons to get things over with, RoS the casters, or mind blast the casters.
>>
>>128862287
>So spells like wither bones are great against lone casters looking to summon a lot of skeletons on the field
They'll work, but priests using banishment is way better for that situation.

Wither Bones and similar spells are more expensive to deploy than banishment and are usually overkill against just skeletons (D2D does 22 damage while longdead have only 5 hp). Ideally you want to use them against targets which have decent HP and are hard to kill with other methods (i.e. elite troops).
>>
dead cucks.
>>
>>128848824
as in, coaxing an astral mage to teleport into a province full of aboleths hellbent on casting magic duel, or transvestite aboleths?

This has perplexed me for months
>>
>>128869163
The latter.
>>
>>128869163

>This has perplexed me for months

The thought of you genuinely pondering this for months has me in stitches
>>
>>128862879
>Tfw people actually thug undead troops
Why would you do it.
>>
>>128871304
because thugs die to mages anyways and undead chasses are cheap and still good enough to beat PD.
>>
>>128871428
Oh, sorry I meant heavy thugs and SCs.
>>
>>128871304

>why would you thug an enc 0 tough chassis

thug: a unit designed to take out PD/unsupported raid squads

mage: a unit that nearly always has a spell to kill thugs with

you: bad at dominions

The actual reason you don't thug bane lords/banes much anymore is because prot is weaker in dom4, so they need more gear to take out PD, and you might as well just use a scout with water bottles.
>>
>>128871551
Tartarians? Those and wraith lords are the only ones I've seen, and while everyone knows that Herald Lances will annihilate them, a good tart can transition between SCing and spellcasting with an army when the counter-thugs start coming for them. Wraith lords are at least immortal and stuff.

>>128871663
I've recently had success with black servants equipped with only a vine shield. The life drain attack seems to be enough to beat PD since it adds enough HP to survive a lucky hit and the shield prevents those hits from happening in rapid succession.
>>
>>128871551
Because
>some nations don't have access to those spells
>people generally don't script them unless they see the SC coming
>range/accuracy is generally low enough you can sit the SC in the back row until off-script skellyspam starts
>enc 0 and undead native resists are pretty useful
>tarts are just such a great chassis it's worth dealing with that weakness
>>
>>128871551

Because an SC has mobility. And uses that to confront enemies not scripted with anti-undead-SC spells.

If the enemy is scripted against your SC, it doesn't matter what flavour of SC it is. It's gonna die.

And if your enemy is terrified of your tarts and scripts big piles of mages with anti-tart spells, and you bring a tart or behemoth just to get shot at while your mages do all the work on the distracted enemy mages, that's good times.

>>128871834

Using a wraith lord to thug seems like a waste of a wraith lord. You want them as defensive fuck-you casters, putting up rigor from behind PD or something. I mean, not that I buy them much, I generally use my D for other stuff.

That black servant really sounds like it would die a lot. Vine shield applies after initial hits, so i'd think it would just get first-rounded a bunch. Black servant with armour and just a vine shield sounds to me like it would work, but just the shield? I'll have to test that.
>>
>>128872161
It depends on the nation that it's raiding, but the initial hit thing includes attacks that the ethereal prevents from dealing damage so that's less of a problem than you'd think. I've mostly been just fighting 1-2 PD with them, but I beat 6PD once (weak indies). They'll definitely die to an unlucky hit, but so far I've been doing just fine. It might be worth shelling out another 5 gems to go with the 15 that you've already invested.
>>
>>128872464
>5 gems to go with the 15 that you've already invested.
At that point you're barely cheaper than a Bane Lord, though stealth has undeniable benefits.
>>
>>128873018
bane lords take a brand and a vine shield, I thought, so they're at 27 without stealth.
>>
>>128872464

A scout with a skelly charm will defeat 1-2 PD. Generally a stealthy thug you want to take out 8-10.
>>
>>128875275
Yeah, I think Armor of Knights would actually be enough to do that, albeit with a risk of dying to a lucky first hit before it has the chance to lifesteal above its max HP. I'll try it out and let you know how it goes in a few days if I remember.
>>
>>128875459

If you're armouring, it needs head armour.
>>
ded
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>>128854382
>Shardwights aren't good and are undead are easy to counter in general

Shardwights don't have a great statline, but for they're really cheap for elite undead. A 27 damage magic slashing attack at atk 12 (prior to exp) is respectable, their coldaura helps shut down enemies, and they've got huge globs of hp along with decent prot, so they're not that easy to cut or blast through.

Also, they're surprisingly effective underwater.

>Undead are easy to counter
Not really. There are lots of direct counters to undead (banishment, solar rays, cleansing water, wither bones), but Shard Wights are tanky enough to shrug these off unless really massed- and Agartha is fully capable of spawning massive massive amounts of other undead chaff.
>>
>>128880762
>meme shield and meme brand
DUDE I GET IT HAHAHAHAHAHA NICE ONE MAN I JUST PEED MYSELF LAUGHING
>>
>>128881065
You should get that looked at. You might have a urethral infection of some kind.
>>
>>128881065

It's Lugh, you fucking retard.
>>
>>128880762
Do you have an image of frost brand and vineshield ready to put in images?
>>
>>128882128

There's a sprite dump on desura.

Also, I didn't make those.
>>
>>128879171
Fuck you
>>
>>128869163
>>128869221
Can aboleths become transvestites?
>>
>>128888123
>can boy aboleths wear dresses
Probably, but it's like putting a dog in a dress.
>>
why is it so dead today
are we all playing ddda
>>
>>128891870
Everyone is in church. Because this is a christian board.
>>
>>128891870
I HAVE 26 GAMES NO TIME TO SHITPOST
>>
team 4, please submit your nation picks.

This game was planned to start in january, lets keep it that way.

You have the wonderful postion of getting to pick 2 nations at once, you should use it.
>>
>>128891870
I know I am, this game is pretty fun
>>
>>128894431
Xibalba, Machaka, done.
>>
>>128894431
Ermor,
Abysia
>>
>>128893746
The absolute madman.
>>
>>128894995
>>128895083
picks must be made in steam thread. nice try.
>>
>>128893746
please stop joining games. you're probably not any better than the AI at this point.
>>
>>128895335
>>
>>128895335
Lemuria and R'lyeh
>>
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>>128891870
>are we all playing ddda
Yes.
>>
>>128895376
You cheeky cunt.
>>
>>128896170
What games are you in, anyways?
>>
>>128896672

Dude if he is in 26 hes in EVERY game.
>>
>>128896736
There are approximately 200 games on llamaserver. If earlier ratios hold, that means about 35 of them are /domg/ or /v/anheim games.
>>
>>128896672
>>128896736
I just have a save called "latest turn" and delete emails after I do the turn.

Or I don't have time to type out the 26 games in full on my phone.
>>
Blitz in chat in 2 hours.
>>
>>128896930
> I don't have time to type out the 26 games in full
Do it
>>
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Kuso thread, /domg/
>>
>>128899316
You aren't worth 25 gems
>>
>>128900403

>telling people how many gems they are worth
>>
>>128900403
>n3 with bitching randoms
>not worth 25 gems
Git gud skrub
>>
>>128901835
>>128900403
It's 30 gems
>>
>>128894431
i'm doing it right now, I know it but my grandma died this weekend and had to go back to home so I couldn't either send turns or think dominions stuff. Sorry.
>>
ded
>>
>>128904241
That sucks anon, I hope you're coping with it and if any extensions are needed just say.
>>
>>128904241
SBS Jotun?
>>
>>128903716
I just assumed he was right without actually checking. Point still stands 30 gems for an N3 with good randoms is still very worthwhile, especially on a nation with little to no A/S anyways.
>>
What does domg think about ports in order to let more water into the map, while not screwing over land nations as much by still letting them have some mobility
>>
>>128908360
They're good, but like everything they need moderation.
>>
Is Conquest of Elysium 4 any good and how often does it go on sale if it is good?
>>
>>128908989
It's got about an hour's worth of novelty value, but nothing much beyond that.
>>
>>128908989
It has the promising of something good, but needs an overhaul mod to bring up the pacing enough to be good. If you doubled the AP of every unit in the game, (while doubling ritual cost) and doubled income, you'd be on the right track.
>>
>>128908624
They make ritual ranges really wonky sometimes.
>>
>>128897909
Now as I'm not on a phone, here's the /DOMG/ games I'm in:
All_Yesterdays
Castle_Doc
CliffsofDivinity
Domgeagame
Domgmagame
Firstbreath
FlatusIIElectricBoogaloo
Gopher_holes
MapmakingIsHard
MoMoM
NewYearNails
NoStallers
SkeletonsBeScary
Stalewarriors
>>
>>128913269
but why
>>
>>128913331
I didn't realise I joined so many until I checked how many I was in.
Also Dominions is fun.
>>
>>128913601
I barely have enough time to do turns for the two games I'm in. I'm not complaining, Dominions is one of the only games I can manage around a busy schedule.
>>
>>128907385
nope
>>
>>128913269
who are you in stalewarriors, cutie?
also who are you in NewYearNails?
>>
>>128913269
How's the neetlife? Crippling depression set in yet, or have you managed to distract yourself away from it?
>>
>>128915449
I'm a student, and going slowly insane due to the amount of turns + uni work, thank fuck for christmass.
>>
>>128913269
In Domgmagame are you Shinuyama? If you are do your turn mate.
>>
>>128918468
Nope, Monkies, hence the God name, I really shouldn't have joined.
>>
>>128918928
Dont worry I believe you will be able to do it :)))))))))
>>
>>128919219
Cheers anon, also Ermor removed soon.
>>
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>>128919647
More or less true actually, Jotunheim is in Ermors cap ring.
>>
>>128920061
How's your crossbreeding going?
>>
>>128920061
He also killed Agartha's anti-ermor force by NOT COMMUNICATING
>>
>>128920226
Slowly I did a split between Thaumaturgy and Blood magic. For now I am just focusing on blood magic and thinking about getting more mages.
>>
>>128920423
Communicating is for nerds that aren't getting that sweet 15 D gems / turn.
>>
>>128920575
You should definitely get more mages. Always max mages.
>>
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i'm new
How to be necromancer like
>>128920061
?
>>
>>128921628
die then wait 3-6 months to become skeleton
>>
>>128921628
In the mid age, play Ermor.
>>
>>128913269

Huh who are you in Gopher?
>>
>>128921628
For necromancy with living mages - Sceleria, C'tis, Jotunheim, Utgard, Machaka, Yomi, probably more that I'm forgetting about
For cooler vine skeletons and crazy forest things - Asphodel.
For pure skeletons and a global war against you from the word go - Ermor
>>
>>128922928
Fomoria
>>
>>128923649

Huh doing surprisingly well.
>>
>>128923876
Why's that surprising?
>>
>>128913269
Holy shit man. Who are you in SBS, if I may ask?
>>
>>128925210
The nation which is doing really stupid stuff to see what actually works when indies are directly better than any national troops.
>>
>>128925389
You the firemans?
>>
>>128913269
>Firstbreath
Which nation?
>>
>>128925640
Machaka, Abysian troops aren't THAT bad.
>>128925871
Therodos.
>>
>>128926250
>Therodos.
I now know exactly who you are. The only man that plays Therodos.
>>
So what does /domg/ think about the new balance mod that's on Desura? The one by sum1won?

Any games using that?
>>
>>128926620
>The one by sum1won?
Everything he does will a priori be shit.

I didn't see it. Mind posting the link?
>>
>>128926620
I will be when I run my next games. It'll be a bit before then, though. Most of the changes are uncontroversial improvements, and while it does value the win rates very highly the changes look great overall. I think it has the potential to be the new CBM if he continues to iterate on it.
>>
>>128926858
>Everything he does will a priori be shit.
Huh, why?

>link
Everything he does will a priori be shit.
>>
>>128926250
Ah. Just making your last stand then?

Haven't seen much discussion of FirstBreath in the thread, so maybe I should post some battle reports. Had a couple interesting large battles with Lanka in the last few turns.
>>
>>128927031
Whoops.

http://www.desura.com/games/dominions-4-thrones-of-ascensions/forum/thread/overhaul-mod
>>
>>128926620
Everything it does is good. It's very incomplete but it's better than vanilla already.
>>
>>128927113
Please do. I'm also interested in your spell use, since my very first MP game was as Xibalba, I had no clue what I was doing, and I haven't played as them since.
>>
>>128927196
Hm. I don't see anything that could be biased thus far. The thing is, we don't have too much data for LA nations. Gotta make more LA games.
>>
>>128926250
You the Therados in AY too?
>>
>>128926620
I like/am-fine-with basically everything I see in it. Really wanna see how he messes with nations.
>>
>>128927342
Step 1. Hunt slaves
Step 2. Summon Ozelotls
Step 3. Use Ozelotls to kill things
Step 4. Repeat
>>
>>128927570
True. I also frequently read well reputed players saying that LA Ulm is strong, with one saying that it's "Ulm's game to lose" and another listing that as the reason for his not playing them. I think that good players should actually play Ulm more to see if the reputation that it somehow earned with barely any wins actually has any substance to it or if it's just fluff and smoke.
>>
Reminder that all crusades against Ermor fail.
>>
>>128927827
LA Ulm won quite a lot on Goon.
>>
>>128927764
Yeah, Ozelotl's are absolutely fantastic, but everything needs mage support and I wanted to see what was used in that regard.
>>
>>128927976
Blood, nature, and death.
Imps, bugs, and skeletons.
>>
>>128927973
Someone needs to get goon stats incorporated in this then.

I've also read that they have a very rush oriented meta, but I'd think that that'd make Ulm even more vulnerable.
>>
>>128928132
>rush oriented
Ulm can get blizzard and cascades by turn 12, so yeah.
>>
>>128927715
https://docs.google.com/document/d/1-0lPGb5Kwf9uPX0MQAm5WG2dU6tg7RpmNL7osenOce4/ here you go friend
>>
The problem with winrates is that it doesn't take player skill, diplomacy, or map into account.
>>
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>>128927342
This is my first game as Xibalba, so I'm probably doing at least some things horribly wrong.

I'm going out for now, but I'll post about the fights when I get back in a couple of hours. For now, I'll just leave you with the battle reports.

Here's the first fight, which was a pretty big loss for me even though I managed to hold my ground. I underestimated how much firepower Lanka would bring, so I didn't put up a number of spells which I should have.
>>
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>>128928275
>Rlyeh 0/19
>Would be improved by being removed entirely.
>>
>>128928442
No, but it doesn't have to. It just needs a large enough sample size to account for that. The real problem is that the sample sizes are WAY too small, and that's unlikely to change given that this is a game with a tiny playerbase whose games take months to finish.

It's also still (slightly) better than operating based on feels.
>>
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>>128928559
And here's the second fight, which happened just this turn and went much better for me.
>>
>>128928559
Yeah, that is like the definition of a pyrrhic victory
>>
>>128928787
>1 dead mage and 4 friendlies
>21 dead mages including their pretender and 2 friendlies
Yeah, that's pretty good. What was the deciding difference? Firestorm?
>>
>>128929048
>Firestorm
Mainly that, but also Thunder Fend to reduce damage from Thunderstrike.
>>
>>128927113
Yeap, messed up early on, got to bleed Marverni a bit though so...
>>128926519
Yeap.
>>128927595
Yeap.
>>
>>128929253
Ah yeah. I learned about how much of a difference that makes. It's still an AoE1 killer, but it's no longer an AoE6 evo.
>>
>>128928693
It won't mean anything at all since it's so badly skewed. You say "feels" are bad, but you can just boot up the mod inspector for stats to understand where those "feels" come from. The stats are true and unbiased data, not the badly drawn winrates.
>>
>>128929260
Make sure to post your thero losses so that the stats start getting unfucked.
>>
>>128930140
I haven't lost as them yet.

Though unless R'lyeh shits the bed it'll happen in firstbreath.
>>
>>128930123
Not him, but while stats are objective, the conclusions you (or anybody) can draw from them are not.
>>
Therodos and Ermor winning often just proves that bless nations that can tank scales are strong.
>>
>>128930768
It's retarded since it lists both EA R'lyeh, Hinnom, and Kailasa all in the same category as garbage.
>>
>>128931060
No, it lists them as underperforming. There's various degrees of underperforming.
>>
>>128931060
Just because they can all use buffs doesn't mean they're on the same tier.
>>
>>128931224
None of them except R'lyeh needs buffs.
>>
>>128931505
Do you think that the proposed buffs will make them overpowered, or simply raise them from lower third tier to upper third tier?
>>
>>128931963
They're not awful, they just don't need buffs.
>>
>>128932057
So is it just a purism thing, or do you think that of the two versions of the game, the one without the proposed buffs is better?
>>
>>128932172
It's a knee-jerk reaction stemming from poorly organized data
>>
>>128932365
Ok. Well, if you get the chance to read through the buffs and think that they are unreasonable (as in, they would make the nation too strong) then you should comment on the design document to explain why.
>>
>>128932365
Not the other anon, but why not stop a moment and think through the knee-jerk and about the actual changes proposed?
>>
>>128932579
>>128932620
This is way too reasonable for my /domg/ browsing experience. One of you needs to call someone else a retard or something.
>>
>>128932746
shut up baka
>>
>>128932620
Because the changes stem from a lack of understanding and wants to push the nation in a certain direction rather than help it in a meaningful way.
Hinnom doesn't need more blood and slower chariots, Kailasa doesn't need cheaper summons and cheaper troops, and Helheim certainly doesn't need more buffs due to being an elf nation.
>>
>>128933838
To elaborate, people thought MA Aby and MA Ermor were mid to low tier nations until people figured out how to play them well.
>>
>>128934039
And lastly, all the "strong" nations are all just heavy bless nations.
>>
>>128934213
>>128934213
All in all, it just proves /domg/ is bad at fighting easy to play multibless nations. See pre-nerf Nascar for example.
>>
>>128934039
>MA Aby
>play them well
How? Demon spam?
>>
Being able to take a heavy bless is actually a pretty big advantage. It means that you're likely to be able to expand very well, since high tier blessed sacreds need hilariously few units to expand and you can keep spewing out expansion parties to a degree that can match an awake god. It means that you're likely to win an early war and be resistant to an enemy rush by having units that the opponent will need magic to fight. This means that you're likely to be big and strong for a midgame advantage, and when your god wakes up you've got level 9 paths to cast globals and end game magic with.
>>
>>128934684
Pre nerf Nazca was fucking stupid mate.
>>
>>128934779
Horror and Fiends spam.
>>
>>128934996
Fiends of Darkness? What? With no Darkness?
>>
>>128934996
>>128935345
Also, used how? Raiding all over the place? What about actual army vs army fights?
>>
>>128935345
Even with no darkness, they can chew up most armies just fine if they've been horror bombed beforehand. Heliophages can cast darkness as well.
>>
>>128935610
Are horrors that effective, then? Never used or had them used against me.
>>
>>128935610
Also, huge fiend stacks smash down forts incredibly fast.
>>
>>128935981
Horrors are cheap and attack in the magic phase so you can immediately scout cap the provinces in the same turn. Astral Corruption is also crazy.
>>
Pre nerf AC had a 25% chance to send a doom horror with send horror. Now it's 10%
>>
>>128935981
It really depends. Later on in the game, armies with mage support will clear out horrors and barely notice that they were cast. They do help out with some circumstances, though -
If you catch reinforcements on their own, you can kill them.
You can use them to raid and set provinces independent for scout capping.
You can bop WoD traps
You can sometimes trigger gem spending (the enemy army has to be fairly small for this to work)
Certain horrors will inflict mage casualties with their damage reversal
Armies that are scripted specifically to answer your demons can sustain heavy damage, and your opponents will need to prep for horrors as well with all of their armies which uses up mages.

>>128936460
Are you sure? Never had a doom horror show up with Send Horror with AC up.
>>
>>128936460
>>128936535
post nerf, I mean
>>
>>128936535
It does happen even outside of AC. 5% without AC up.
Send Lesser Horror sometimes sends a Greater Horror as well.
>>
>>128936151
I know, and that's why they're great raiding/reinforcement smashing tools. I still don't see how they're that useful against a proper army.

>>128936535
So their use against armies is mainly to force the enemy to employ more resources (mages, gems, etc.) per stack?

>You can bop WoD traps
You mean Wind of Death?
>>
>>128937635
Yeah, it's like Ermor/Sceleria's version of RoS except it's vastly more effective against some nations like Abysia.
>>
>>128937635
>So their use against armies is mainly to force the enemy to employ more resources (mages, gems, etc.) per stack?
Pretty much. And then if they don't, they can take nasty losses.
>>
>>128938269
Yeah, I know what it is (had middling success with it as Helheim). I was just unsure about the acronym.

>>128938823
Mhh. I'm still not totally convinced about what >>128934039 said about MA Abysia. Gonna have to try sooner or later.
>>
>>128939054
It's really not great, but Blood is a fantastic school and Warlocks are fantastic blood mages. I would definitely not consider MA Abysia to be strong, given that its most efficient mage outside of its cap is like 180 gold for 9 RP, but Warlocks are good enough to win games.
>>
>>128940064
Yeah. I wish they had apprentices recruitable in any fort, but they they might be too good.
>>
>>128940064
MA Aby is the only hard blood nation in the MA outside Xib and Jotunheim, and the only one that gets dedicated horror casters.
>>
>>128941169
>can only recruit blood mages from its capital
>hard blood
I mean, it has blood magic and it does use it ferociously, but Jotunheim is really the only hard blood nation.
>>
>>128941329
They don't need SDRs to hunt efficiently unlike many other nations.
>>
>>128938823
Triggering gem usage is a big component. Horrors aren't demon or undead, plus they often fly as well so they're a nightmare for unprepared or improperly scripted mages to deal with
>>
Would anyone be interested in an LA game on this map?: http://www.desura.com/games/dominions-4-thrones-of-ascensions/forum/thread/the-old-kingdom

I just stumbled across it and thought it looked really dope. It would need at least 8 players.
>>
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>>128946572
including picture so you don't have to copy/paste the url.
>>
>>128946770
Maybe I'm bad, but that looks pretty agonizing, logistically speaking. Seems like very few places where you can move more than one map tile at a time.
>>
>>128947276
Fair enough, although that sort of seems to be the trade off for most of the hand-drawn maps that I can think of.
>>
>>128947725
True, I have noticed that. But the skellyton inside me just wants wide swathes of open terrain for that lovely, lovely 3 map movement.
>>
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>>128947276
>Seems like very few places where you can move more than one map tile at a time
Atha Avyn and Biddyn are pretty well designed for map movement.
>>
>>128948375
Just meaning to point out that hand drawn maps aren't necessarily logistics nightmares.
>>
>>128934834
>>128934684
Are bless nations OP then?
>>
>>128931505
>kailasa doesn't need buffs
are you mentally handicapped?
>>
>>128948375
Ooh, now that is a very nice looking map. Am I understanding right that the actual mountain tiles are open, but they have the temp-based border blocks? I tend to prefer totally opaque mountain tiles, but this is such a great looking map it'd be worth it.
>>
>>128948550
They don't. Why would they?
>>
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Wizzz are you alive
>>
>>128949020
monkey troops are shit, monkey sacreds are magic beings which require magic leadership, which is StR, their sacreds are also expensive for what they are (arrow bait) and they expand like shit.
>>
>>128949412
They expand just fine from my experience. I use yogis and indie priests or shamans.
>>
>>128948659
Red checkered means mountain pass, yeah.
>>
>>128936535
>You can bop WoD traps
Does WoD last outside the battle? Tooltip makes it sound like it does but seems kind of unusual since I don't think there are any BE enchantments with effects that persist outside of the battle.
>>
>>128950746
It doesn't but bopping them is by the horror being sent the turn you move your army in, so fights and makes the trapper dead/flee, so you army doesn't get WoD'd
>>
>>128949642
Exactly you have to cobble together expansion in a way no other nation does. It's unique sure but it's also fucking pointless. Also their summons are a touch overpriced (5-10 over) or a tad under HPed, either way (10-15 under). Kinara is excluded from that, obviously.
>>128950746
Decay lasts a number of turns after the fight is over.
>>
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My friend Jotunheim how goes the fight against Ermor?
>>
>>128952742
Post battle reports
and cute muuch
>>
>>128952989
While I do have a spy heading there just to watch the battles I do not have any Ermor reports at the moment.
>>
>>128951024
That's not the point. Their cap mages are amazing and their monkeys can stellar cascade spam. They're fine.
>>
>>128953857
I know; we can see from your screenshot that you don't have a scout there. I was actually asking for battle reports in general from those that had them. I quite like battle reports.
>>
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Posting known battle reports.
>>
>>128953947
so they have a good midgame, good luck getting to midgame, because you either get shit expansion and then rushed, or you have fine expansion but your research is gimped, because you have to use mages to lead sacreds.
>>
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End report
>>
>>128954179
>buying tritons
>ever
Muuch no

Shamblers are usually a terrible investment too, but tritons are aquatic which makes them just unfathomably bad to buy
>>
>>128954653
I was trying to do a quantity of quality deal and just throw them at my enemies which at the moment consist of independents.
>>
>>128954653
>unfathomably
There's a fucking sea pun here, I know it.
>>
>>128955029
It was less transparent than my usual muuch puns
>>
>>128954993
so you could say you're just
muuching about?
>>
>>128955332
boooooo
>>
c-can I please borrow someone to set bats AI?
>>
>>128928252
It's turn 14, really. Still very early, though.
That said, I'm a little reluctant to include SA data because they apparently had a serious cheating problem at one point. I'd also note that SA games seem to emphasize early game success, from recent AARs.

>>128930123
Skewing means it's shoved in a direction that can be corrected. In what way are the stats skewed? If you mean that there's too much noise, that's possible, except that the nations generally recognized as strong actually do really well.

>>128933838
This might not be clear from the design doc, since I didn't include the full disclaimer, but all of those changes are actually just a compilation of all the suggested changes from different players. I will not be implementing them. That said, hinnom's blood hunters are roughly as gold efficient as bloodhunting with scouts. If you think they have a different more pressing issue, though, please use the comment function in the doc to share it.

>>128934213
Not all of them are. EA agartha is doing rather well. The very top tier are strong bless, but they are usually good at a lot of things besides bless. It's worth noting that there are plenty of bless nations that aren't doing well. (Bandar Log, Kailasa).

>>128931505
They may not need buffs in the same way that Rlyeh does (As in Rlyeh is unplayable garbage otherwise) but they would benefit from buffs to bring them up from "substantially worse than most nations."


>>128932365
The data may have problems, but I didn't think organization was one. How would you suggest reorganizing it?

I also disagree that it was a knee-jerk reaction. The thread lays out some reasoning behind why I decided to use data - and why I'll also be combining it with my own judgment and feedback from other players.
>>
>>128955468
>I'd also note that SA games seem to emphasize early game success, from recent AARs.
SA meta is
>Rush/get rushed turn 7 by the nearest neighbor
>Lose one battle, go AI
>Win, stay for 30 turns
>Are you top 2-3 nation on the map?
>If not, go AI

They play very agressively but they also give up at the drop of a hat.
>>
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>>128927342
>>128928559
Man, that took a lot longer than I thought.

Anyway, I'm only going to do a proper report for the first battle, since the second had both of us using mostly the same tactics. I'll just mention what things went different in battle 2 as I write this out.

First up, the armies. Mine is mainly ozelotl, with beast bats protecting the mages. My important mages (an onaqui with an amazon communion and an E2 spectre with earth boots) were scripted to buff them with Divine Blessing (N9B9), Army of Lead, and Rush of Strength. I wanted Mass Regeneration too, but couldn't get a N3 mage there on time for the fight.

The rest of my mages were scripted with anti-undead spells. Dust to Dust, Wither Bones, Cleansing Water., etc. Boring, but there's not much else to do with death mages against large hordes of longdead, and I had some spectres with water magic not doing anything so I threw them in there too.

Also, perpetual storm is up so nobody can fly.
>>
>>128956658
Yes. There's still room for submissions in that, but that would explain why certain nations do better there than elsewhere. Ulm, for example, is a very strong early->midgame nation, when their lack of path depth, lack of crosspaths, and extreme numbers of mages required for a battle start to hurt.
>>
>>128956737
why leogryphs?
>>
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>>128956737
Lanka's army.

Large numbers of longdead. Surprisingly few blood summons in there. He's used Dakini before, but not any other Lankan blood summons, and not even as many Dakini as I expected to see. His pretender had N9E5B2. He also brought a very large blob of priests.

He used more big spells than me. Mass Flight, Doom, Earthquake (only a single cast and most of my stuff flies anyway), Antimagic, Rush of Strength, Howl (made me very glad I gave my mages a bodyguard), Fog Warriors, Light of the Northern Star (no idea why, he had something like two astral mages on the field), and Ground Army.

>>128956961
When my pretender woke up I had an N9 caster and not much stuff to use my nature gems on, so I grabbed a few levels of Conjuration and summoned some extra troops. I've since found better uses for those gems, but I have animal summons left over.

In hindsight, I probably should have saved the gems. I recently reached Balams and don't have a lot of nature to summon them with. Stealing Gift of Health from Lanka is probably more to blame than my summoning habits, but even a few dozen more nature gems would be nice.
>>
>>128958084
Gift of Health is massively underrated. It provides a huge bonus to fighting in your dominion / when attacking from your dominion, especially with an N9 bless (which you apparently have)
>>
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>>128958084
Lanka's strategy seemed to be spamming Banishment as much as possible while his longdead delayed my troops in melee.

I quickly began to regret putting my Spectre mages inside my Ozelotl blob, since Banishment was hitting them too. Their cold auras also added some fatigue to the Ozelotl, and even managed to freeze one.

My Arch Devils over to the side were geared to hit things in melee, and were buffing themselves.

>>128958497
It's really nice, but I mainly stole it so I didn't have to fight into it. My dominion is currently not even present on all of my own provinces, let alone other people's. Attacking from my provinces isn't an option either, because Perpetual Storm is up and the adjacent provinces are already captured.

This battle was in enemy dominion, so GoH had no effect.
>>
>>128958497
>goh
>underatted
>goes up 90% whenever someone has Mother Oak
k
>>
>>128956869
Ulm has blood though. And vamps are really, really good.
>>
>>128955468
Bandar Log isn't a bless nation you fucking retard
>>
>>128954294
Use diplomacy.
>>
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>>128958829
My leogryphs end up fleeing shortly after my ozelotl reach melee. At least they tanked some spells first.

Fog Warriors is now up, and is slowing down my ozelotl's kill rate considerably. My anti-undead spells and some misaimed banishment from Lanka is helping a little.

You may notice one of my Arch Devils has vanished. He got banished to inferno by the Prince of Lust, massacred a bunch of imps, and left inferno the next turn.

The second fight went so much better than this one because Fire Storm quickly removed mistform from everything. The actual kill rate on Fire Storm wasn't massive, but it made my ozelotl kill everything so much faster.
>>
>>128959448
>The actual kill rate on Fire Storm wasn't massive, but it made my ozelotl kill everything so much faster.
Yeah, that's actually a big deal and why I had guessed that Fire Storm was the difference between the two fights when you mentioned that you put up additional spells. It also pops longdead fairly quickly.
>>
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>>128959259
>>
>>128960336
If you're autistic I can't help you.
>>
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>>128959448
Constant Banishment from so many priests and melee combat with myriad longdead is taking its toll on my demons. The Prince of Lust has also set most of them on fire, which is not helping matters.

However, Lanka is losing large numbers of undead holding my ozelotl in place.

Because Lanka's priests are blessed with N9 and buffed with antimagic, blood vengeance is having much less of an effect than I'd hoped for. He ends up losing 4 priests total out of 33, and I'm not even sure they died to blood vengeance.

In the second battle I had fire resistance to prevent my troops being set on fire, and the battle ended much faster so my demons spent less time getting banished by priests.
>>
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>>128960578
Lanka's forces start routing, but most stay.

I'm running out of Ozelotl, and there are still many skeletons left.
>>
>>128960447
no I just think "use diplomacy" is a ridiculous answer to a question of balance
>>
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>>128960934
Lanka's forces finally rout properly right before the death of my last ozelotl. Almost all of the skeletons are dead now, and the rest dissolve quickly once his mages have left.
>>
>>128960568
It's not great. It's got trash mages outside of its cap and its infantry are expensive. What makes it playable is having very good blood mages in its cap and that's about it. Recruit them, do some blood hunting, get some demons going.

>>128960934
Why did he rout? Turn limit?
>>
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>>128961141
Last picture. Here's the remnants of my army after the battle. Luckily I had reinforcements within walking distance for the next battle.

>>128961209
I'm not certain. It might have something to do with blood vengeance hurting his priests, or maybe the vampires and markata which died.

It definitely wasn't turn limit since not all his forces routed, just a few priests. >>128961141 might have been turn limit.
>>
>>128961129
It's saved my ass dozens of times. Yeah, Marveni probably wouldn't be played at all if everyone bum rushed them from the get go, but they tend to survive.
>>
>>128961515
you could have just said "git gud" and it would have amounted to the exact same thing as "use diplomacy"
I will not partake in a discussion with someone who can't understand the difference between a tool a player brings to the table and the tools a nation has natively.
>>
>>128959116
>Bandar log isn't a bless nation.

It has recruit everywhere ok sacreds, cap only tiger riders, sacred mages, and sacred summons using three different gem types in addition to blood. You can play them without a bless, but pretending they're not a bless nation, or playable as one, is silly.

>>128959064
Ulm's blood hunters are 175 gold, until they get vamps running. Vamps are pretty nice as multiuse skelspammers/shadowblasters/defensive raiders/blood hunters, but you need to design your pretender around them, and they still don't give you any of the path depth you desperately need. Having blood is nice, but you don't have the paths to do anything cool (horrors) with it without spending a ton on boosters, some of which you can't easily access without empowerment. Basically, this is still a strong mid-late game power.

>>128961515
Rejakor's marveni build actually works reasonably well in early game. Marveni is harder to rush than people think, and it's deterrents are markedly better than Kailasa's deterrents. Anyway, diplomacy is mostly irrelevant to the issue of national balance. It's not an intrinsic trait of the nation, as its entirely independent of stat or unit the nation has, but instead applies to pretty much all the nations equally. By that standard, as long as a nation has a late game, it's balanced.

>>128934213
Blessing is an advantage, but out of the top five nations in EA, two aren't that sacred focused. (Agartha, Fomoria). Both can still benefit significantly from a bless, but that's not a defining strategy the way it is for Xibalba, Lanka, and Vanheim. There's a pretty good mix of heavy bless and non/pseudo bless nations all the way down, with Berytoes, Marveni, Therodos, and Ulm filling the next few spots.

Similarly, in MA, the top three nations are Ermor, Ulm, and Agartha. Ermor and Agartha are generally (and optimally) played with blesses (though agartha frequently just takes N9, which is hardly "heavy"). Ulm, however, is not.
>>
>>128961209
Would it be with designing a pretender to get vamps to aid with blood hunting?
>>
>>128963617
Depends how long the game is, what your research is like, and what your alternatives are. Vampires are decent bloodhunters, but they can be pretty endgame. They also don't snowball quickly enough to compete with the "real" blood powers, though they can provide a serious supplement.

>>128933838
The "changes" are not implemented changes. It's literally a list of changes from different balance mods, most of which will not get used.

The stated standard of the mod is "if it is under-performing in wins in reported games, it gets examined for buffs. Nations that are already getting wins probably do not need buffs." All of those nations qualify under this standard. I'll use my judgment and input from various players on what changes, if any, are appropriate.
>>
>>128963316
Vamps are also amazing assassins when given hearts, and are also amazing bloodhunters. They're like Dakinis lite
>>
>>128963316
Bandar's sacreds are plentiful, but aren't very good.
>>
>>128961976
"Git gud" is advice only faggots say
>>
>>128963316
>By that standard, as long as a nation has a late game, it's balanced.
Yeah, that's all that really matters. Not every nation has to have an amazing early and middle game.
>>
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>letting this thread die
>>
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Ichtyid mod guy here.
Can somebody check if sacred pegasus rider are too powerful to be recruit-anywhere? You all know that I'm bad at balacing.

http://www.desura.com/games/dominions-4-thrones-of-ascensions/forum/thread/ea-avlee-elven-kingdom#1073982
>>
>>128969254
Flying, recruit-anywhere sacreds?

That sound OP even without having seen the actual unit.
>>
>>128969254
>26 defense with W9
Also, the dwarves, man, THE DWARVES.

I may be over-cautious, but....

Also compare them to wind riders, asside from less armour and a sword instead of a lance they're strictly better, and though Wind Riders aren't that popular they aren't weak.
>>
>>128969698
>>128969725
Thanks. I guess I'll make them cap-only in the next version.
>>
>>128969806
Also, the elves are weird, their archers are really terrible.
>>
>>128969930
Any ideas how to change them?
>>
>>128970039
There's a couple of potential ways but most are basically give them better bows, either an era up or make a special short bow that has two attacks a round. They might need to cost slightly more but at the moment for being superb archers they lose to indie archers in a shootout.
>>
>>128970213
Alright, I'll give them double bows and makes them cost 15 gold then (or more?)
>>
>>128970419
Seems reasonable, pending extensive testing and all, and makes them remarkably good at archery beyond all other archers but not overall better which fits with balance and what you seem to be going for.
>>
>>128970039
>>128970419

Elven archers should have elven long bows with good range slightly improved damage and maybe two attacks. Then make them 15-20g.
>>
>>128970792
Improved longbows with two attacks in EA would be crazy OP.
>>
>>128969254
I'm going to take a different stance from the others, and argue that they're actually UP.

They have the hp of normal humans, they have just about no protection, and their secondshape is useless. They're also size 4, which means they have 2 attacks per square, of which only one does decent damage.

The only thing I'd even consider using them for is flying raiders, and maybe not even that given they're 50 gold each and would probably need a bless.

>>128969725
I'd argue that wind riders for Arcoscephale are actually pretty terrible and blessing them is a waste of points.

I also think you're wrong about these troops being better than Wind Riders.
>they're strictly better
In what ways are they better than Wind Riders?

I can only see encumbrance and defense, both of which seem to be a consequence of Wind Riders actually having armor.

>asside from less armour and a sword instead of a lance
Both of those are really important though.

Wind Riders' lance gives them a 22 damage attack on their first hit and lets them instagib weak targets, or seriously harm stronger ones.

Armor is vital because your sacreds are going to get shot up by archers set to fire cavalry if you don't have it.
>>
>>128971091
Oh shit, I already updated the mod. They are not cap-only, it's too late! Maybe later I will revert it.
>>
>>128970906

Why? TC and Sauro get 10g composite bows with awesome range, are they OP? No, the are not. In the age of giants and elves archers arent that amazing.
>>
>>128971891
Archers aren't amazing because of arrowfend being a hard counter to arrows.
Otherwise they absolutely murder faggot elves after hitting some fairly low research goals.
>>
>>128972772
Archers aren't amazing because arrow fend exists. Archers aren't amazing because they can't kill anything for shit unless buffed with flaming arrows.
>>
>>128955467
[email protected]

Forward the turn here.
>>
>>128976748
'Should' be sent.
If not I'll be at work until noon (4hrs from now). I'm literally walking in the door now.
>>
Just a heads up, I won't be able to get my turn in without something like a 24h extension.
>>
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>mfw there are people in this very thread who unironically talk about balance with respect to winrates when winning is almost entirely determined by expansion phase and who stales/goes AI less often
>>
>>128977528
Sorry pal, but the link for the natgen mod on the game's page doesn't work.
>>
>>128977979
Oh wait, I can get it to work.
>>
>back to home after doing an exam
>10 minutes until the turn is over
>FUCKFUCKFUCK
>finish the turn fast (it was 50% done)
>send it scared it was too late
>F5 spam
>12:59
>received
N-nice, but i got scared ;_;
>>
>>128978146
And done.
>>
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>>128977894

>been playing dominions 4 with /domg/ for ~1.5 years
>have never been in a game that wasn't radically affected by people staling or going AI out of nowhere
>>
>>128979881

Bad luck mate I've been in few and they were great.
>>
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>AI thugs

BRAVO ILLWINTER
R
A
V
O

Absolutely fucking amazing. Who would have thought this game can still surprise me.

>>128978210
>Taking stalewarriors seriously
>Caring about stalling

What a gimp
>>
>>128978146
Thanks, I actually forgot the link was broke.
>>128977661
Done. (28hrs)
>>
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Innovative army building.
>>
>>128985386
Noice.
>>
>>128977894
winning is almost entirely determined by expansion phase and who stales/goes AI less often

Isn't it strange how vanheim, xibalba, lanka, and fomoria almost never seem to go ai, and yet kailasa, rlyeh, and Abysia seem to stale out or go ai all the time?

If I didn't know better, I'd say that nation strength played a role there, but as we all know, it's simply down to expansion phase and ais.
>>
ded
>>
>>128989543
But anon, so long as you have a late game the nation is balanced.
>>
>>128989543
>>128992775
I do feel like the winrate spreadsheet needs to be taken with a grain of salt, especially with nations with low sample size, but claiming it's all about stales/ai is a far more stupid statement.

Though Ulm might be the exception for that given that one fucker.
>>
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Wrath of the Ancestors STRONG
>>
>>128994204
What bless?

>>128993048
>>128992775

Yeah. Winrates aren't a perfect signal of nation strength, especially for unpopular nations, but some of the attempts to explain them away are ridiculous.
>>
>>128994379
F9W9E4
>>
>>128994435
so, 700 gold and (17? 34?) death gems to kill 60 gems and 266 blood slaves? Nice.
>>
>>128994860
26 gems. Gotta have some dudes stay awake to bless the spirits.
>>
>>128993048
>given that one fucker.
I tried hunting down who it was, and I'm pretty sure that it wasn't one guy. It was like two or three newer players and one asshole that did it twice. It seems largely coincidental and/or cursed.
>>
>>128977894
Guess why bless nations win so often
>>
>>128997406
they go AI less?
>>
>>128993048
>>128997228
Wait, what? Who?
>>
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>>128994204
You are about to be out m8, there's an army of heavy shit going for your northern army and i can't see anything in your army that might save your butt.

you best have a sneaky masterplan that involves destealthing demon cleansing and sollar brilliance casters.
>>
>>128997406
Because people who play bless nations are tryhards that are more involved into the game. Picking a bless nation is a conscious choice that you are playing to win for real because they require capitalizing on the bless instead of chilling out and playing sims.
>>
>>128997704
Ulm had been staling in several games within a small time frame, and some people suspected that it was all the same person. It was not, but one person was two of them.
>>
>>128997704
for a period of time the Ulms in game kept chain stalling/going AI early in the game.
It was like 6+ games a few months ago.
>>
>>128997758
I never really intended to beat him, I just felt like making a stand. I didn't think AC was ever going to get dispelled, so I attacked him (this was before you announced you were dispelling it).

We'll just see how my heavenly demons deal with his jaguar demons. What's his bless, anyways?

Also I forgot that solar brilliance affected demons too
>>
>>128998863
>We'll just see how my heavenly demons deal with his jaguar demons.
They'll get murdered because they take darkness penalties and jaguars don't. Jaguars are also all around better summons .
You'll get swarmed and murdered in a few turns.
>Also I forgot that solar brilliance affected demons too
It removes darkness effect thus equalizing the lack of darkvision.
>>
>>128997758
Doesn't solar brilliance check mr?
>>
>>128998863
Heavenly Demons aren't actually Demons
>>
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>>128999246
Oh well. I kind of stopped caring about this game after so many turns of AC.

bats too stronk, pls nerf
>>
>>128985386

I have THREE armies of juggernauts nerd.
>>
>>128998175
Technically, he did it in 4 games, but only two of them were domg/vanheim games.

>>128997916
So blesses don't provide an advantage, they're just taken by the sort of player who wants to win? Did you think this through?
>>
>>128999632
Ulm is the buffest nation.
>>
>>128999526
In context, it's referring to the demons that he is fighting against.

>>128999532
You can totally still win if you can put up Solar Brilliance every battle.
>>
>>128999532
I'm just playing to try and outdick bats and squids.
It's a long term plan.
>>
>>128999632
Did bats ever figure out a way through your RoS+antithug in every province defense?
>>
>>129000985
Shouldn't be too hard. Squids and bats both have tiny penises, and Jewish giants are hung like, well, giants, with canonical pictures to prove it.
>>
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Pymous just released a new map! Snerdryn (117+19) (wraparound) http://www.moddb.com/mods/project-omniomicon/addons/snerdryn
>>
>>129001142
It's fucking beautiful.

When sum1 finishes his balance mod, I'm starting a new game on that.
>>
>>129001142
Looks fantastic
>>
>>129000986
He started producing troops that don't care about RoS much (demon knights and shit) and tarts of his own.
>>
>>129001745
Given that xibalba had only a couple games when the game began, I'm actually kind of impressed at how they've developed over time. They've made a lot of rookie errors, but they haven't made them repeatedly.

Incidentally, I just took Ulm for a spin in a blitz and had a blast with them.

>>129001353
The non-national part should be good to go after today, I hope. I figured out what I was doing wrong in terms of spellmodding, (which was resulting in the wrong masks getting assigned for new spell effects) and dom4mods helped me with some ideas for making the construction summons more interesting. Once I implement them I'll read through the changelog since I've just been throwing things in there without checking, and then on to national changes.

The national change section will be released by age. Would you be interested in EA or MA first?
>>
>>129002178
EA
While there's much more substance and discussion to the MA changes already in the design document (probably just because that's what you started with), I think that MA Ermor will remain stupid with the proposed dom changes. It will take either serious thought from a design perspective or just games with more experienced players to stop them from stomping noobs, and I don't want to try to make the signups elitist.
>>
>>129002178
>Given that xibalba had only a couple games when the game began, I'm actually kind of impressed at how they've developed over time. They've made a lot of rookie errors, but they haven't made them repeatedly.
Thanks senpai
>>
>>129003083
What do you think of the temperature and infrastructure changes? Or is something still needed to prevent lictorballing?

if i could figure out a way to make them start at death 3 dominion, I would do it in a heartbeat.
>>
>>129003679
I think that your changes are good overall. However, I think that they're best tested with a more experienced set of players than the average /domg/ game will get, given that Ermor is notoriously easier to play than to play against.
>>
>http://www.desura.com/games/dominions-4-thrones-of-ascensions
>124.99 €
what the fuck
>>
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>Staling by turn 14
>>
>>129007490
Worth every euro.

desura is bankrupt and not paying game developersor delivering copies of the game anymore, so illwinter jacked up desura prices to prevent people from buying it
>>
>>128994204
You totally got me with that bitches damn. Should have checked before the real siege, but since it was breached in one turn i thought it was an easy fortress.
Ancestors too strong pls nerf.
>>
>>129008437
What are you summoning the storm demons with? I imagine that it would be hard to get enough casters to scale.
>>
>>129007553
That's strange, I thought it got my turn.
>>
>>129008881
Wait, nevermind, I'm retarded you're probably using the level 9 spell with one or two big mages like the demon lord. I sometimes forget what really late game looks like.
>>
>>129002178
By the way, the suggestion that was given on Dom4mods about giving the siege golem AoE attacks is good.
If you're worried that it would make it too strong (but we're talking about a Const9, which is already a not great school), give him a single attack instead of two. Just picture it gorilla-smashing the ground at its feet.
>>
>>129007490

>687 hours
>5.5 hours for every EUR spent
>compared to most 60 EUR 10-20 hour AAA games

Pretty good, I'd say.
>>
>>129009908
>few thousand hours between Dom 4 and pirated dom 3.
It really is fairly cheap.
>>
>>129009832
Whats wrong with just upgrading his attack score so he can hit things?
>>
>>129010147
Because it's a cons9 summon.
>>
>>129010147
Attack largely doesn't matter if the thing you are summoning isn't bread and butter massable troop.
If it's commander it's going to rely on magic or brands providing mass killing power, if it's big expensive summon it better have aoe breath or something special, otherwise it's just a sack of meat.
Attack on singular units only has use for building an anti thug so it can hit with duskdaggers and at late game you've got a bunch of other solutions for killing thugs and scs. And siege golem wouldn't even be a good anti thug/sc.
>>
>>129012519
Siege golems aren't commanders (in this mod or vanilla)

>>129010736
It's const 7 in this mod. I could revert that change and give it aoe hammers instead, but that's a bit bizarre.

>>129012519
It'd mostly be an obvious way to smash up enemy lifeless thugs with boosted attack, since most big lifeless units have really shitty defense. At 10 gems it'd be pretty economical in that role.
>>
>>129009029

yep, pazuzu casting infernal tempest.
>>
>>129015313
You know, if somebody really wanted to fuck with your shit, they could probably have an uw wishcaster wish for your astral corruption caster.
>>
>>129001142
>all that clustered terrain

Looks great, but it's another swing and a miss for balance.
>>
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>>129015572
>>
>>129015572
give him some advice then
>>
>>129015572
Balance is for pussies
>>
>>129015572
>>129015625
it's fixable, but that massive wasteland and mountain on the right side need to get broken up.
The rest are acceptable imho.
>>
>>129015572
>this thing submitted with a request for feedback and improvement from a modder who is responsive to feedback is bad
>but i'm going to say that here, where he can't see.
>>
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They aren't generally clustered, you memesters. The hex-grid is there for a reason.
>>
>>129016523
No, thank you. I'd rather complain about something that isn't actually an issue.
>>
Abysia, can we like fight for real now? It's kind of getting sad watching your teenage edgelords get punched out by engravers.
>>
>>129018118
If you want to fight for real what you gotta do it just gather your men and march on his stuff.
>>
>>129015572
I initially thought the same, but then I looked at potential starts and realized that it was mostly a nonissue. In one of his previous popular maps, one of the cave start locations has only mountain and cave borders, which is great for resources, but then largely more mountains, caves, and marshes when expanding out from there. This left it so that the player starting there was often gold starved. This map greatly reduces this issue by putting a plains province and a farm province adjacent to the cave, and all of the other mountain provinces except for one small one have either a forest connection, a plains connection, or both.
>>
>>129018337
Nah, I'll just finish devouring Ur and Kailasa alive, then if he hasn't actually attacked, just annex what he owns of India from him, including Lanka's capital.

Unless Pelagia owns Lanka's capital, haven't got vision over there.
>>
New MA game up with Snerdryn:
http://www.llamaserver.net/gameinfo.cgi?game=Snerdryn
>>
>>128999532
>Oh well. I kind of stopped caring about this game after so many turns of AC.
I'm on the same page, family.
>>
>>129001142
I fucking hate hexagonal maps, and don't care for Pymous' style in general.
>>
>>129019835
Shame I'm already in 5 other games otherwise I'd join.
>>
>new turn
Astral Corruption isn't dispelled
What's the big idea?
>>
>>129015446
but what if it was my god?

also if someone wishes for Pazuzu, will i lose the items he had as it was an assasination attempt or do they go into my lab?
>>
>>129021568
you clearly got bamboziled
>>
>>129021568
>trusting jews
>>
>>129021568
>>129021760
>jews did it again
BAZOOMBLE!
>>
I considered fucking everyone over, but i'm not actually fucking anyone.

>>129021568
I haven't promised a dispel for this turn. Next one though.
>>
>>129022139
>Next one though.
With Jews you lose.
>>
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>dat total fucking smackdown on CovertPenguin
http://www.desura.com/games/dominions-4-thrones-of-ascensions/forum/thread/overhaul-mod/page/2
>>
>>129022139
Thank you Hinnom, you are my greatest ally. Do you need any more pearls?
>>
>>129021269
Yea, don't make that mistake. Soon you'll be playing 26 games and have crippling depression.
>>
>>128928132
LA Ulm does fantastic early game. Mind burn communion online like turn 6, iron blizzard no later than turn 14/15.
>>
>>129022736
I need all the pearls.

Not really though, I mean, I'm building some nazi weapons of doom but I dont actually need gems for dispel or anything.
>>
>>129022482
>total smackdown
Just some chaps having a constructive conversation. No need to negroize everything by calling it a "total fucking smackdown"
>>
>>129016523
What map?
>>
>>129023335
Look at that first post by sum1won, he went off the fucking handle, by his standards, and ripped the poor faggot a new one. Left him going "W-well I can totally win as them easy but I also win as weaker nations of course". Demolished him.
>>
>>129023791
What are you on, dude?
>>
>>129023537

Snerdryn
>>
>>129021613
You lose them.
>>
>>129021613
if it was your god he can just wish "kill ea xibalba pretender" and unless it is basically a monolith it will die.
>>
Is anyone else tired as fuck of Stalewarriors? New memegame when?

(I didn't join newflatus because PTSD with that map)
>>
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>>129025948
Pan was right.
>>
>>129025948
So fucking tired of it.
>>
>>129025948
>>129026085
>>129026128
Let's just let R'lyeh win for the memes and delete the game.


And no, i'm not r'lyeh.
>>
>>129026085
I still dont understand this
>>
>>129026492
>World is a wasteland because of armageddon
>World is dark because of utterdark
>Horror coming from the sky to kill one of the few survivors as he tries to cast magic

What's not to get?
>>
>>129026304
>>129025948
>>129026128
>>129026085

http://strawpoll.me/6579543
>>
>>129026751
>http://strawpoll.me/6579543
the last one is really memetastic, i'm going to vote that one
>>
>>129026751
>http://strawpoll.me/6579543
Whoops, listed bats twice. They'll get whichever is larger.
>>
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Pan was right.
>>
>>129026751
>no southern nations there
Are caelum and niefel so fucked? i thought niefel was second or third in power since he can transition into blood. How is him?
>>
>>129026751
>No Option for based monkies.
>>
>>129026727
I don't under stand how pan was right or what he was right about
>>
>>129026751
>game is called Stalewarriors
Literally only one choice.
Also his blog is the only good thing to come out of this game.
>>
>>129027213
link?
>>
>>129026751
>stalewarriors
>the one who staled the most is basically The Stalewarrior

Literally Agartha won.
>>
>>129027196
The game stopped being fun when mass cataclysms (followed by Utterdark and Astral Corruption) happened.
>>
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>>129026751
>>
>>129027175
>implying you have a chance to win
I will totally play a game with you again since you were a cool neighbour, but your power isn't pretty high right now
>>
>>129027175
Because there's literally no metric by which they won.
>>
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>>129027375
PAN WAS RIGHT
>>
>>129027490
I'm not monkies, I just found them cool.
>>129027558
Being generally nice?
>>
>>129027558
>>129027490
>>129027403
>>129027375
>>129027321
>>129027213
>>129027175
>>129027141
someone should cast eyes of the god to check the graphs one more time and then kill the game, imo
>>
>>128913269
i'm sure you are Shinuyama in NewYearNails, friend. Can you send your turn?

Also who are you in Stalewarriors? Caelum?
>>
>>129028062
I'm STILL not Shiny in NyN>>128918468
>>
http://www.llamaserver.net/gameinfo.cgi?game=Snerdryn

Join, dudes. Meme free game
>>
>>129026751
Niefelheim, because I'm Niefelheim.
>>
>>129028824
H-hi anon
>>
>>129027273
See
http://www.desura.com/games/dominions-4-thrones-of-ascensions/forum/thread/stalewarriors-agartha1
>>
>>129028484
>MA
Are you this eager to end the world?

Do you really want to die?

So be it, dear child.
>>
>>129029035
I like that the last few entries are basically "this game sucks, I'm going to take a 20 turn break.... huh, still sucks.
>>
>>129027898
>let's funnel more pearls to Hinnom, surely this is in everyone's best interests!
>>
>>129029148
That's basically how the game went for everyone, isn't it?
>>
>>129029441
I, for one, am enjoying bloodhunting my capital. Because I can't bloodhunt any other province at this point.
>>
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>>129026751

Clearly underwater ghosts should win, just so we can skew Therodos' winrate even more than it already is.

For memes, lads. Do it for the memes.
>>
>>129030257
sum1won doesn't count games that don't properly finish anyway.
>>
>>129026751
I'm having a lot of fun and you can't stop me.
>>
Modding questions:

Is it possible to make an item that heals the owner's afflictions, but nobody else's? (grants recuperation)

Is it possible to do this via eventmodding, so that an event targets the owner of the item and heals an affliction?

How do I make a spell automatically target the caster, and only the caster?
>>
>>129026751
H-how did I tryhard?
>>
>>129032620
2.5 blesses, nerd. And you're fighting the leader instead of ignoring him.
>>
>>129032563
1. yes
2.yes
3.nO
>>
>>129032881
1, 2: How?
3. That wasn't a yes or no question.
>>
>>129032942
1/2 No
3. NA
>>
>>129032716
Wouldn't taking a dumb bless be the opposite of tryharding? I'd think tryharding would be like, maximum scales + earth snake or something.

And I might as well do something other than summon a vampire now and then.
>>
>>129029706
I can't even bloodhunt in my capital anymore, it's under 5k and almost no resources so further bloodhunting would ruin my ability to recruit anything.

>>129030710
>properly finish
Define properly finish. Because I've seen games where one player controlled most of the map but getting thrones would be a waste of everyone's time.
>>
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Speaking about wasting everyone's time...

Rus, anime memer, what's your Steam? I need this kind of dedication in my games.
>>
>>129032563
>How do I make a spell automatically target the caster, and only the caster?
Seems to require you to set aoe to battlefield-wide but not add a range attribute, from what I found here.
>http://www.desura.com/games/dominions-4-thrones-of-ascensions/forum/thread/help-self-targeting-spells

You could also probably copy a self-targeted spell and change the values if that doesn't work.
>>
>>129033561
Steam is Crayll. Sorry about the stales again, I think you already know but my email provider died ;_;

Have you won yet?
>>
>>129034087
I need 2 turns, just like before. I didn't think Rus would be such a tryhard (in a good sense) tbqh, family.

This time I'm teleporting 1k sacreds along with mage support. I hope to cast every battlefield enchantment possible in that fight.
>>
>>129026921
they get both
>>
>>129034327
Post pics and reports
>>
>>129035231
http://i.4cdn.org/vg/1452975889627.jpg
Nothing to post, really. Rus is slowly capturing my territory, and I just don't care and teleport shit around with Stygian Paths. All my thrones have forts and 500+ ghouls/militia, and I can always WoD any big army that would have any chance to damage the walls.
>>
>>129029706
>tfw you have 3 caps to bloodhunt
nice feel
>>
Does Arcane Nexus benefit from your own spells and crafting? I got it up in MP, and I have a mage capable of casting wish. I was thinking of the following:

-Wish for gems, get 25 of each type
-Use the gems other than pearls, get 75 pearls back through Nexus
-Repeat

Yay or nay? Also, suggestions regarding what to spend the various gems on are accepted. I have pretty much full diversity, playing EA Agartha.
>>
>>129037631
this is known as the 'arcane nexus + wish combo'

it is the standard lategame astral combo. if you get an alteration site, it gets REALLY dumb.

you only get 25% of your gems to pearls from nexus, though.
>>
>>129036105
You'd better not be hunting my cap you faggot I'm gonna take that shit back.
>>
>>129038041
A-agartha?
>>
>>128965759
>have easy to use sacreds
>has easy to dump scales
>but hey lets not bother using a bless since these troops are not murder machines!
it's not like getting a 9x/4x is that taxing on bandor log
>>
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Seriously though, I'm fine with playing this thing all the way to its conclusion, regardless of how long it takes.

There is no stopping the fun, friends.
>>
Can I get an extension? Got called into work early, not gonna be off for another 12 hours
>>
>>129030710

>properly finish

I'm also gonna call bullshit on this. Depending on your definition (i.e. actually ending in someone capturing all necessary thrones) you could basically exclude most games played here. At least that's been my experience with /domg/ PBEMs (only 2 of the PBEMs I've played in ended in someone actually capturing the necessary thrones, even though most of the others had a clear "winner" and were simply declared over by the admin)
>>
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>Don't want to take turn but going AI would fuck up the game for everyone else
>>
>>129044684
Just stale then.
>>
>>129044684
Take turn
>>
>>129043608
It's also not what I do. I count games with a conclusive winner, which includes games where there is a clear winner but it is declared over by the admin.

What I don't count are games where everybody kind of gives up and calls it a draw, or games that similarly end early with nobody in the lead. There are a lot of these.
>>
>>129028484
I'm pure and utter noob, still looking up how to do the Llamaserver stuff properly. Anyways, I'm mostly familiar with Ermor but I understand there are diplomatic problems involved with that nation, to say the least. Bad idea for a first multiplayer game?

Ah, hell, at the very least I just get wiped early and don't have to show off my embarrassing lack of knowledge about the lategame.
>>
Why did Pythium go AI?
>>
Wow, I did my whole turn without even noticing that. I didn't even remember their was a Pythium in the game, since my my scouting options are outside acceptable budget range.
>>
>>129046520
>>129046770
Got dogpiled, apparently.
>>
>>129046520
He got eaten.
>>129046770
Well, he wasn't very close to you.
>>
>>129045048
dont listen to this guy he is stalin
>>
>>129046161
No, feel free to play ermor if you want. To be honest, most ermor players have a diplomatic mission which consists solely of meme-posting and being humongous faggots. So I suspect that if you make an effort diplomatically then people will go easier on you. As far as learning actually goes, Ermor plays quite differently than almost all other nations, so I wouldn't recommend them if you're still learning game mechanics. If you're comfortable with them though, go ahead.
>>
>>129047016
>>129046984
I-is jotun going to eat us all?
>>
> Playing RevengeOfFlatus, doing okay for myself. Fighting hard through some wastelands for 17 gold/province
> Decide to start a test game to check out some of the outer planes
> Blood Plane provinces have no defenders, all provinces earn 150+/turn, pic related

Is there even a point to playing? I heard Latus was unbalanced but I didn't realize that some nations started with 10 free Farmlands.
>>
>>129047460
Yes, go dogpile him now :^)
>>
>>129047653
Xibalba has it.
>>
>>129047653
Welcome to hell. I will be your guide.
>>
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>>129047653

Forgot pic, kinda like the map forgot to put independent defenders.
>>
>>129047372
Ah, I've got the mechanics well in my grasp. It's just strategy I need some work on. Planning to learn a lot, regardless of how well I do.

I do enjoy being The Bad Guy in a lot of games, so that's another aspect of Ermor that appeals to me. I can promise no memeshit and faggotry.
>>
>>129047653
Yes the point is the experience, come on man its only turn 11 don't bail now
>>
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>>129047653
You were warned.
>>
There's a reason I'm playing ghosts and not a real nation that can actually win.
>>
>>129049372
How many RP you have? Need some D gems?
>>
>>129038575
Tiger riders are expensive and fragile
White Ones are expensive and not very strong
Asparas are pretty bad at fighting
Gandharavas are expensive
Only your mages really matter, and all of them can easily self buff but you lack any good way to bless them outside of Siddhas
>>
>>129049623
>but you lack any good way to bless them outside of Siddhas
Why not just communion up a Yaksha or Nagini?
>>
>>129049441

Well... Yes. You wanna make a new best friend?
>>
>>129049441
I'd rather not talk about RP right now.
>>
How do you get into blood if you only have a B9 god to start with?

Blood hunt a lot and empower commanders/magess? There aren't a lot of non-unique summons, and i think only vampire lords have blood magic.
>>
>>129054186
You're pretty fugged if you don't have any recruitable blood mages or national blood summons. Empowering using your blood income from your god is pretty much the only way unless you just happen to have a lot of research dropped into blood already to summon the commanders, which are all pretty expensive anyway.
>>
>>129049623
Honestly, have you ever played against bless log?
>>
>>129054186
>Blood hunt a lot and empower commanders/magess?
That's probably your best bet. Try to empower a death mage so you can get vampire lords.

There really aren't a lot of reasons to get into blood if you don't have national summons or recruits.
>>
>>129054186
The usual way is to break into vampire lords if you don't have national blood summons.
>>
>>129054912
well, i took B9 for the bless and wanted to make use of them in any way
>>
>>129054186
You don't want to get blood if you don't have native/indie B mages.

>NOSITES
>blood economy takes time to set up if you don't start early
>needing to research Blood along with other, often more useful paths

Don't go there if you don't know exactly what you're doing.
>>
How steep is this game's learning curve?
>>
>>129055926
play two games with the AI in single play and you've mastered it all that's left is the multiplayer.
>>
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>>129055926
Something like this.
>>
>>129007553

Admin here. Tien Chi has only staled once, and has been somewhat active during his turns. Im going to chalk that up to real life shit. Stop being a dick.
>>
>>129043494

Caught this with just literally minutes to go. Gave you an extension. Godspeed amigo.
>>
When do i use horror seed? If you want to damage an army, Send horror is better.

Is it supposed to be to stop raiders? to spam it in a really big army and move around without fighting the army?
>>
>>129059842
Never. If that spell would be blood 7 it would be marginally useful.
>>
>>129058632
I for one am glad he staled. He looked like he was going to try to interrupt my fort building.
>>
>>129059593
Ah so that's why it suddenly changed to tomorrow
>>
>>129061074

Sorry. I understand it's sort of a pain, but if someone asks me to extend for them, Im generally gonna help em out instead of letting them go AI.

>>129060254
what up pan.
>>
>>129061528
Don't sweat it I understand if anything its best to keep the human players in as long as possible
>>
>>129061528
I require more palisades. Palisades for every province!
>>
By the way, I'm interested in buying astral gems for various gem types.
Got water, earth, whatever.
>>
>>129066017
Are you going to dispel AC and put Arcane Nexus in its place?
>>
>>129066197
I'm empowering multiple S9s.
>>
really hinnom? is astral corruption really necessary here?
>>
>>129069460
Haha, really? Hilarious.
>>
>>129069460
>>129069909
well, you guys know the drill. send me pearls, I fix the problem.

seems this deep one spends all his time getting rid of toxic globals. talk about unexpected Rl'yeh strats.
>>
And just some turns ago you asked me for help against Therados. I hope you have an answer to 1000+ summoned units and Great Olms, cause that's what you ordered.
>>
>>129054831
Yeah, they're honestly kinda garbage. None of their recruitable sacreds are that good enough to take a bless for unless you count an N9 for your sacred mages.
>>
wait.... so did hinnom dispel therodos' forge just to keep the slot open?
>>
Tengus are the reason why Yomi/Shinu/Jomon are great.
>>
What happened to MedievalTimes
>>
Hmm, on second thought, maybe I'll finally be able to save up a few gems for once, since I've been going through them like candy.
>>
>>129069460

THE JEWS DO IT ONCE AGAIN

THIRD REICH WHEN
>>
>>129073528
If you want a final solution you might have to talk to agartha
>>
>>129072403
>>129073920
Sealkreig, maybe?
>>
It amazes me how few stales Flatus has had so far.
>>
>>129047653

>being this much of a pussy

The first Flatus game we played I was a complete noob who rushed and made a shitty pretender in the last minute and got placed in a shit location and I didn't quit.
>>
>>129059593
Muchas gracias, senor. Seriously though, it was last minute and on my way I thought "shit, I forgot to do my turns." I'll knock em out in the morning.
>>
>>129076324
>third turn got staled
>implying I'll be staling any turns from here on out
I started in a shitty enough location I'm banking on at least a few other people staling to keep me in the game.
>>
>>129059842
This is the spell only good players use. And it have to be cast repeatedly on the certain doomstack, and preferably when your mage has some Penetration (checks mr). As the result mentioned doomstack will be filled with Horrors who is inside the comanders (5 per turn), then just 1 RoS and all the Horrors will pop up killing remnants of the army. Cute stuff, promise you.
>>
>>129069460
Yep, it's necessary. That way we can not fear Nexus anymore. Unfortumately I haven't been able to kill Pelagian Global-caster with it, can't be helped.

>>129071097
For me Therodos, Arco and you (but only as the strongest nation on the map) are the top rivals. AC helps me to somehow put you in check.

Monkfish, this spell in your biggest interests, think twice before dispelling it.

>>129073528
Someone died? Please tell me if yes. I'd fap.

>>129073920
We are Blood buddies, right? Let's be good.

But generally I just wanted some attention. I am honorably dedicating this Global to any small nation in the game. We have pride and we are capable to making some impact on thos big-ass faggots who is gonna win. Cheers, Caelum, Pangea, Ermor and others I am not aware about!
>>
How do my mages that have never left the capital end up with afflictions? Do they just end up with afflictions randomly because of old age? How do I stop this?
>>
>>129083003
Old age will do that, yeah. And there's no real way to stop it other than rejuvenating them or getting healer units.
>>
>>129083003

>Do they just end up with afflictions randomly because of old age?

Yes.

>How do I stop this?

Growth scales, boots of youth, elixir of life, fountain of youth, cure all elixir, diseased/infliction curing units.
>>
>>129083003

Every Late Winter, age gets checked. Old units (usually mages) have a chance to acquire afflictions.

Get a Disease Healer to at least avoid losing mages completely. Most afflictions don't significantly hamper spellcasting. You'll need an actual Healer to counteract afflictions, but those are far harder to come by.
>>
>>129083390
Makes sense that it happens in late winter I guess.

>>129083331
>Growth scales, boots of youth, elixir of life, fountain of youth, cure all elixir, diseased/infliction curing units.


Nice to know, the construction requirements on those items is high-ish though. I'm guessing things like Rejuvenation and Blood Feast are a good way to deal with it if it's happening to individual important mages (with blood magic) rather than branching out into nature magic which I don't necessarily have. Thanks.
>>
>>129083779

Yeah, most of those are hard to get. That's why growth scales are good for any nation that isn't Ermor/Lemuria.
>>
>>129083331
Gift of Health works too. It both reduces aging rate and heals afflictions.
>>
>>129084736
>reduces aging rate
Just a flavour.
>>
>>129080705
Yeah we good, it doesn't really affect me, I've spent most of my gems already
>>
>>129080705
Meh, I was spending my gems as fast as I was getting them, so I cold use a 6 to 7 turn saving period anyway. Maybe I'll save enough to put my own global up.

Ur's dead in 3, maybe 4 turns btw, unless he has some neat surprise.
>>
ded
>>
>>129089754
go away ermor
>>
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Ermor my friend you cant take my water I own it.
>>
>>129092536
Fuck you and fuck your water
>>
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>>129092536
>>
>>129092837
what the fuck man
>>
>>129080705
The nexus was dispelled you giant idiot!
>>
>>129094409
I was surprised as well
>>
>>129094471

I saw it. But he have collected enough pearls to put it up again during the time it was on. But now, under the Corraption, he will think twice before casting Nexus or trying to Wish. Don't look down on me.
>>
This is going to last fucking forever. Team 5 pick a damned nation.
>>
>>129094680
No, it means he'll wait whilst the only person dispelling shit uses up their pearls stopping AC.
>>
>>129095005
Team 5 should just submit random nations because we should rush those faggots either way.
>>
>>129095005
Machaka and Xibalba
>>
>>129047796

Oh good. Well I guess I'll try to have fun while it lasts, because only a complete fool could fail to win as Xibalba getting 1500 free gold a turn.
>>
>>129095304
Only idiots dispelling Blood Globals with pearls.
We'll see how stupid R'lyeh is very soon.
>>
I'm sorry Jotun, but I really need gold.
>>
>>129096020
Not cool, dude. especially given your mages are old and will be turbo-fucked by long term BoT.
>>
>>129095618
Indeed. I'll be dispelling in the correct way soon enough.
>>
>>129095618
>Only idiots dispelling Blood Globals with pearls.
You really don't have much of a choice with AC.

You can't use your pearls for anything else while it's up, and not forging or casting isn't an option long-term.
>>
>>129096392
Here's an innovative anti AC solution I'm working on:
Empower unique mage to B9+
Wish for bloodslaves
Cast AC
Drown mage
Resummon mage.


You'll be able to do dispells on a 500 pearl budget - whatever slaves you are getting natively.
>>
>>129095005

In the disciple games I ran, I always put a hard 24 hour time limit, then on to the next team, or have each team message me a top 3 picks that will be used in case nobody is reachable in that timeframe.

Alternative: pick at random for them.
>>
>>129096951
what the fuck
>>
>>129096951
stop doing drugs
>>
>>129096334
I am waiting for you. But don't be too hurry, I haven't reach some research targets yet. Soon you'll be welcome.
>>
>>129096951
i don't get it

also NewYearNails Ashdod send your turn
>>
>>129095618
>>129096334
just don't waste your pearls on a decoy

https://cruxador.wordpress.com/2016/01/03/big-magic/
>>
What's up with all those weak nations? I have no info from Ur, Therodos and TNN since forever
>>
>>129099101
Those are pets.

Therodos was doing alright before AC though, he had a good shot at finishing all the AIs in the region and then blobing.
>>
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>>129098567
>the game has stopped being fun
>>
Up
>>
Jews
>>
>>129097996
By soon you mean next turn, right?
>>
I want to digitally paint something dominions related.

Suggestions?
>>
>>129100878
AGARTHA WAS RIGHT
>>
>>129106373
A new map?

Failing that an Aboleth trap
>>
>>129099430
Well, i think therodos got hurt by armaggedon the most. His domkill probably finished the few people that were left in his lands.
>>
>>129106373
Lewd or non-lewd?
>>
>>129106673
Not lewd
>>
>>129107258
Faggot
>>
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>>129107258
What about a blood mage casting three red seconds? That way it can be badass and metal as fuck while also being a little lewd with the naked and dying blood slave virgins?
>>
>>129107887
Good idea.
>>
>>129107887
They-they're just tired, right? They had a big pillowfight then they went to bed!
>>
>>129079580
>I started in a shitty enough location I'm banking on at least a few other people staling to keep me in the game.
thats why I quit flatus
just go AI you're literally surrounded by wastelands and the nearest non-wasteland province is 6 turns away I think

t. old bogarus
>>
>>129108776
>russia is in a wasteland
That's just silly.
Why does Latus even have set starts?
>>
>>129018357
>>>129019835
>Snerdry
Snerdry
Yea, the map flow feel right for now.
Am ready
>>
http://www.llamaserver.net/gameinfo.cgi?game=Snerdryn

Start maybe? 8 is fine
>>
>>129108776
You are fucking retarded to begin with for not taking Turmoil Luck as one of the bottom of the list nations.

>>129109042
Latus doesn't really have set starts for the last 5-7 nations.
You just end up being dumped on one of elemental planes and elemental plane selection ranges from plane of 10kpop and no indie provinces to wasteland of fire gems/death gems.
You can also be dumped in a region pretty heavy on heavy cav.

The solution is to not give a fuck when joining and hope for best.

t. original flatus ragha
>>
>>129110060
8 seems good but I'm in no rush. Won't be able to play a turn for about 6 hours anyway.
>>
I wouldn't mind if we moved to a 36 or even 48h schedule guys.
Lategame turns are becoming quite time-consuming.
>>
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>>129111145
>ragha
You goyim had better not be in Revenge.
>>
>>129112983
Funny, they're not sso time-conssuming for me. :^)
>>
>>128948375
>>128948659

Atha Avyn and Biddyn and that other one that everyone plays by the same guy not only are eye-strainingly bright and feature-dense, their balance is awful. Clustered high-pop 'Large' farmlands, and other areas are lowpop farmlands, map movement is predictable due to layout of provinces. It's like a pinball machine, smashing armies against other armies on the marchable tracks until the guy who started in the farmlands wins due to superior resources.

Low mapmove and interesting terrain isn't actually bad, just forces you to keep some stuff in reserve and think geographically sometimes. Can't have one big army and rely on bringing it home if you get attacked.
>>
>>129112983
I can change it to 48.
Anyone not want 48hr turns?
>>
>>129114424
Sshinuyama and Machaka are finally sstarting to do ssome damage to me after like 50 turnss of consstant ssieging, sso maybe in another 50 they'll actually manage to kill me.

I'd really prefer thosse 50 turns to go ass fasst ass posssible, but I won't object if the other, lesss crippled playerss prefer longer turnss.
>>
>>128961434

Thanks for the battle report, but it kinda boils down to 'ozelotls + proper buffs defeat poorly buffed longdead'. Not sure what the hell Lanka was doing with that army, it looks like the dregs that are left when someone is mostly defeated.

>>128961515

If someone bumrushes you when you're Marv, you chuckle, and then murder them with infinite screaming barbarians and stellar cascades. Marv loves late earlygame/early midgame wars.

>>128963316

Bandar is a shit nation, and has mostly bad options. Troops + mages is just as good as blessed tiger riders (you expand with elephants and markata baits). The noncap sacreds are only barely worth buying with a bless, even then I wouldn't use them at all after a while, their utility as blockers is limited.

Given your focus on expansion, and not understanding things like most sacreds aren't worth blessing, my guess is you're a newer player. Get some more games under your belt, before you start arguing the balance of nations.

Kaila has great expansion in many different ways, doesn't need a bless to do well (their fucking paths are great, monkeyspam actually counters some very common sacred types in EA), their problem is scalability and lategame. Their tricks stop working against massed late midgame/lategame spells, and their high-tier summons have big flaws and high costs, their mages are too expensive and fragile to thug to get around the lack of force they can bring to bear, their weak troop weapons stop being able to harm buffed troops/thugs, etc. 'Fixing' Kaila (keeping in mind they are not one of the worst nations in EA) would be based around improving their national summons, adding some magic diversity/better cheap mages, and lowering gold costs on their monkey (atavi and bandar) troops so they can deploy them in the numbers required to counter midgame strategies. That would make them a high-tier EA nation.
>>
>>129114424

if ice giant friend want more turn burnmans say give more turn too
>>
Did you know that the elf word for "War" also means "Rape"?
>>
>>129115907
Lies and slander.
>>
>>129116591
Are the elven words for diplomacy
>>
Pelagia, don't fucking do it. The Watcher + Monolith throne is going to shred your shit. Which would be amusing to watch but just don't. Use a Triton King SC with an anti-lightning ring, standard anti-enkidu loadout, he'll clear the chaff then autorout, after he does send in a few more armed with smashers. That thronetype is way too fucking tough and needs a nerf.
>>
>team 5 pìcked mictlan and eriu
that's probably going to balance their team for having Nazca

N9 for eriu and mictlan or Fire/death for Nazca?
>>
>>129117082
>That thronetype is way too fucking tough and needs a nerf.
No fucking way.

I agree that it's tough as fuck, but that's what makes it fun. Seeing someone try different approaches to cracking it by putting a scout under it and watching the replays is a lot of fun. Just like that Zeus-type pseudopretender that likes to spam Rain of Stones.
>>
>>129111654
>>129110060
I'd rather wait for 10 it to fill.

>tfw i was hurrying home after seeing how quickly it got from 0 to 7.
>>
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Ugh.

My experiences in the latest games i've joined leave me with the impression that it's just not worth joining games with Ermor in them. Even shitty ermor players seem to have no problem holding off multiple neighbours with even the most awful and shitty of blesses, and they take so fucking long to kill even if you manage to break them that anyone who borders them is at a huge disadvantage. It feels unfair to be in a game where half the players have to deal with Ermor, and it sucks having to fight fucking endless skeletons, the most boring binary enemy that feels like playing against AI in that you have to be meticulous but can't be creative or do anything interesting.

It just literally kills fun. Removes any sense of victory or skill. So, i'm gonna start joining/creating games that ban ermor, at least until the whole 'multibless bullshit ermor' gets nerfed. They are just too hard to fight for most domg players, and it skews the meta and balance of the game around to something I don't find fun.
>>
>>129114780
>If someone bumrushes you when you're Marv, you chuckle, and then murder them with infinite screaming barbarians and stellar cascades. Marv loves late earlygame/early midgame wars.
That won't save you from an army of Jags or Demons on turn 12.
>>
>>129114780
>markata baits
Markata are garbage since they're undisciplined and rout on a dime. Using Bandar warriors to buff elephant morale is better.
>>
>>129115907
That's also their word for sex, because elves have no concept of consent.
>>
>>129096020
Does that mean Abysia is open season for nonermor adjacents?
>>
>>129117646

>I like watching my opponents lose troops so don't nerf a throne that is 10x tougher than all other thrones

Zeus is far easier to deal with. Deplete his gems, and he stops being able to cast Fog Warriors/rain of stones, and you can even deal with both of those in early midgame, since you can easily plan for it because you know what he's going to do (although some nations better than others). Monoliths are bloody hard to crack, and those thrones also have unroutable statue Lightning casters? Dozens of them? Nope.

Either buff other thrones (which would be honestly kinda interesting), or nerf that one.

>>129117952
>>129111654
>>129110060

I'm actually looking for a new game but that map is ugly af. Hexagons + superbright? Eye-tearing. And not even smooth hexes, like weird triads and doubles. Some kind of nostalgia shit I guess? Plus it's that guy who made biddyn, so it's probably imba as hell.
>>
>>129118608
Just gear a lightning resistant thug with smashers.
>>
>>129118608
>implying it's only fun when it happens to opponents
What are you, some kind of faggot?

You don't have to storm every throne you come across, you tard. If there's a tough trone province, just leave it alone for now until you have the research to properly prepare for it and counter whatever's guarding it.
>>
>>129118245

Uh, you know the bait squad is not the same squad as the elephant squad, right?

Markata are excellent bait, because you use a group of small bows with 3-5 sticks and stones markata, and the sticks and stones will rush forward and eat all the archery and die, without routing because the bulk of the squad (the small bowmen) are out of range and unharmed.

You also use Atavi to anchor the elephant squad. Cheaper and les rescost.

>>129118030

I've killed a jag rush as Marverni, without even cascades. Mass javs.

Also a big burning one army, cascades killed that one. Pretty sure cascades > palankasha, too.
>>
>>129118608
I've actually just noticed,
>Worthy Heroes 1.23

Why the FUCK does everyone run a different fucking version of this mod?

>eadomg
>Worthy Heroes 1.21
A good thing nobody gave a shit about that one

>domgeagame
>Worthy Heroes 5.5

>domgmagame
>Worthy Heroes 1.23

>Seriously_No_Skeletons
>Worthy Heroes (O) 5.4
>>
>>129119195
https://www.youtube.com/watch?v=1s47o6GJ9WU
You don't need Markata.
>>129119195
That's only if Mictlan is retarded and only uses jags and not a screen of their own warriors. W9F9 Jags, WotFE, and Lanka demons shit all over Marveni's troops.
>>
>>129118001
As someone whose playing Ermor in a game right now, I agree with this 100%. It isn't even the OPness of Ermor, its the absolute 0 reward for fighting them, along with the fact that they're extremely difficult to deal with, makes them just plain unfun.

They're not even that fun to play honestly. Not for the first time do I wish I was Sceleria.
>>
>>129119256

Butthurt drama about how ohlmann nerfed some therodos heroes or whatever. Just download all the versions, make a compilation folder, host it somewhere. Then people can be assburgers about it and you don't need to worry.
>>
>>129119195
The thing is Marveni doesn't get cascades until much later. Their troops are unarmored garbage as well.
>>
>>129119485

>hur archer baits means can't archer

Well, you're clearly good at the game. You stagger the advance, and I also refused a flank due to not having enough troops. As long as none of a squad is in melee, they will reliably fire, even short ranged weapons like javelins.

>elephants

Drawing archery to your commander is riskier than losing 5 markata per battle. Those are also armoured elephants. With non-armoured elephants, you want to separate the enemies and have the elephants trample and kill the enemies one squad at a time, and not get bogged down and hacked to death. Thus 'drawing' the archers back, and presenting your elephants with the potential to run headfirst into a blob that kills them, is a bad plan.
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>All these people upset about getting OUTPLAYED

Pan was right
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>>129120027
No, Mictlan's warriors have slings and javelins as well but they also have armor. They can actually kill Marveni's warriors just fine.
Markata tend to rout more than anything. Also, the same exact tactics apply to any elephant nation actually, try it.
>>
>>129119773

>much later

>Evo 5

You clearly don't understand marverni if you think evo 5 doesn't come as fast as possible for marverni.

Their unarmoured garbage has good attack/def stats, is cheap and low res and can be spammed to huge numbers even in year 1. Their nobles have enough armour to shrug off a lot of light-damage attacks, and a shield, and are armed with a high damage sword (or are berserking axemen, or are high-defense duelists). Jags are not a good rush unit because they rely on weight to do anything, their cheapness is their asset. Marverni is a bad rush target because their troops alone, massed and placed right, will cock block a lot of sacreds and they can use cascades (hiding in forts until they reach it if necessary, handing out gems to cast it if necessary) to have a fighting chance against the other types (mostly the armoured ones they have trouble harming). Even blessverni is remarkably hard to rush, their sacreds are pretty good at carving up other sacreds, weirdly.
>>
>>129120027
All recruitable elephants are armored you retard.
>>
>>129120536

>hur you don't know about archer drawing

Guy, that's been around since forever. Dom1, for all I know. It's how you pull unscripted (indie) archers forward.

If you think you use the same tactics with ARMOURED ELEPHANTS, PROT 18 as you do with UNARMOURED ELEPHANTS, PROT 6 (or whatever, cbf loading up the inspector), you're shit enough at the game that responding to you is a waste of time.
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>>129120584
>hard to rush
They get fucked over by easy stuff like earth meld and false fetters. Let alone sacreds.
>Marverni is a bad rush target because their troops alone, massed and placed right
So is any fucking unit in the entire game if placed right and massed right
>they can use cascades
Yes, because palisades are so fucking hard to destroy.
> Even blessverni is remarkably hard to rush, their sacreds are pretty good at carving up other sacreds, weirdly.
A bunch of shitty humans with average MR and average stats with no resistances is not amazing.
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>>129121005
They have 11 protection.
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>>129120794

>prot 11
>prot 16
>size 6
>def 8

One of those dies to indie weapons when surrounded in melee for even a turn. One doesn't. Guess which is which!
>>
>>129121489
None of them die if you aren't shit at positioning and realize indies tend to move in easily trampable blobs.
>>
>>129121489
If you got your elephants surrounded, you fucked up.
>>
>>129121048

They're cheap, they have a super low rescost guy with a good weapon, a jav, and a shield so they can be massed fast in earlygame, they have a defense version, a damage version, and armoured version for arrowcatching/clawcatching, and they're cheap. To stop a jag rush, they are definitely enough.

To stop other kinds of sacreds that javs don't work against, you use cascades.

If you think palisades full of barechests are easy to siege for a SACRED NATION WITH VERY FEW TROOPS, in the time it takes for Marverni to get from evo 4->evo 5 or whatever, you're fucking retarded.
>>
>>129121923
I'm saying if you don't have cascades, what the fuck do you do? Cavalry is possible, but Marv cavalry is quite shit since they don't even have a hoof or lance attack.
Barechests still die quite easily to projectiles and early game magic as well.
>>
>>129121649
>>129121910

If you pull archers forward, instead of letting the melee separate from the archers, your elephants are more likely to walk into a big blob, kill some archers and then get stabbed to death by heavy infantry.

If you let them separate, your elephants will either bypass the front line (which busies itself killing markatas before fleeing when the commanders die) and go kill archers, or fail the % check and walk into the infantry and kill enough of them in the initial trample that they don't get stabbed to death.

If you put all the indies in one spot, elephants don't instarout them with the inital trample, andn there's a chance your expensive elephants get stabbed to death, which is bad.

LA Raghan elephants don't need to worry about that at all, because they have prot 16, which makes them take longer to kill by indies so they get 2nd, and even 3rd, rounds of trampling, which tends to seal the deal even against a blob.
>>
>>129122278
What the fuck is this about archer pulling? Elephants don't care about them.
Hold to attack is usually enough since indie troops tend to advance forward in an unorganized blob. I've never had any of the problems you're discussing.
>>
>>129122265

>cav is possible

What, exactly, do you think marv cav is going to do against.. anything? You can get 3 nobles for each cavalryman, and the cavalry will just die against any sacred worth it's name, and not be worth it's cost against everything else.

You honestly come across as a SP player. Barechests are a javelin delivery mechanism and/or meat to die quite quickly so a few more cascades can be cast. Nobles are a speed bump. Marverni is about feeding meat into the grinder and winning because your shit is cheap compared to the expensive shit your enemy is fielding. Barechests win earlygame fights WHERE THEY ARE APPLICABLE AT ALL, because you can gold dump into barechests and have 250 troops on the defense against your enemy's attacking 50 jaguars + 30 mict warriors. Some sacreds (palas, burning ones) completely ignore barechests and other than outnumbering them 10-1 with the high-def or high-dmg nobles, your best bet is to wait for cascades. Nobles/barechests then hold the line for all NON earlygame (earlygame: roughly turns 1-14) fights, for cascades to put the enemy to sleep.
>>
>>129122854
You still haven't told me how you will be a blessrush player without cascades.
There's also something called fucking routing, since your troops only have mediocre morale.
>>
>>129123075
Berserk ignores morale.
>>
>>129122854
Quantity=/=Quality
You seem to be under the assumption that a bless rush player cannot apply the same sense of tactics or strategy as you can.
Barechests tend to lose to pretty much every single bless unit.
>>
>>129123497
Yes, your amazing cap only units with human stats and okay armor
>>
>>129123597
Boar Warriors actually have pretty decent armor for the EA, but it kinda sucks since it's an era full of giants and ultra high def elves.
>>
How would you fix cavalry in Dom 5?
>>
>>129123521

I think rush players tend to have spent a lot of money and design points building sacred units.

So they have less units than I do. If you have less units, you can't bait effectively. That's just basic shit. Your opponent can cross-script and still take you out. If you think Jags don't lose to mass javs/arrows, you're absolutely shit tier.
>>
>>129110060
Still at work. I'll start it if it isn't full when I get home.
>>
>>129123075

1. You get cascades before bless rushers can kill you.

2. I already said how you kill jags without cascades. It also works on Wot5E. I've killed niefels (in cold, although only cold1) with Boar Warriors and boar barechests. Low rescosts + defensive advantage means you can bring more gold to the field than the blessrusher has, and overwhelm them, depending on type of sacred and placement. I've said this about four times, but apparently you can't read, or are strawmanning, because you seem to think i'm saying 'EQUAL NUMBER BARECHESTS KILL EQUAL NUMBER SACREDS LOL #HAX'. If you can't understand how a marverni player might have more gold on the field, in their own lands, than a blessrusher, then you're either clinically retarded or trolling.
>>
>>129127150

I think better scripting/more options might help in terms of making it more viable.

I feel the speed of cavalry can only really be abused if there were an easier way for it to mass flank units and hit mages/priests in the rear. Right now this kind of tactic seems to work better with flying units rather than ground units.

Maybe some kind of temporary trample effect so it can run through at least a few units before it is forced to stop?
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>>129071224
>hasn't done F9S9
>>
And so it ends. I didnt manage to beat bats and while alliance victory isnt my thing usually there was no other hope for us.

Amazed that bats had blood 30 site without even a lab on it. Explains a lot I guess...
>>
>>129133182
>Agartha won
Well hot damn. Wasn't expecting that, though I'll admit I can't really see anything but my capital.
>>
>>129133994

What can I say, I stalled bats just long enough for Agartha to do something.

Also I did tell you I'm securing the throne thought you knew its for the final push.
>>
>>129080705
MAXIMUM DAMAGE CONTROL

employing jewish tactics, I see
>>
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>Ohlmann arguing against accepted statistical practice on the grounds that somebody jewed him once in the past
>>
>>129134267
I was under the impression you were winning and that Agartha was stalling the bats.
>>
>>129135721

I didnt have enough mobile H3 to attempt a throne grab really. Also the game ended faster this way and I was quite sick of it already.
>>
>>129135407

I find Ohlmann's 'actual use' examples a lot more useful and reasonable than some of the asstarded theorycrafting other posters on desura do. Talking about shit in a vacuum or doing math unrelated to actual game situations is worse than useless.
>>
http://www.llamaserver.net/gameinfo.cgi?game=Snerdryn

2 spots left. Starting in approximately 45 minutes if it isn't full.
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>>129135407
Yes, Ohlmann is a retard.
>>
>>129135407
eh?
>>
>>129136643
There are definitely more retarded people than Ohlmann on Desura but he's the one who's retarded consistently, vociferously, and at great length.
>>
>>129138164
In sum1won's survey thread on Desura. It's turned into a great big spergfest where everyone who took a statistics course in high school feels qualified to weigh in on exactly why the survey is totally useless for drawing even vague conclusions from.
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>>129135407
>Ohlmann
>>
>>129127882
>1. You get cascades before bless rushers can kill you.
What if that doesn't happen faggit
>i'm saying 'EQUAL NUMBER BARECHESTS KILL EQUAL NUMBER SACREDS LOL #HAX'. If you can't understand how a marverni player might have more gold on the field, in their own lands, than a blessrusher, then you're either clinically retarded or trolling.
What I'm saying is that barechests are vulnerable to many other things since they're squishy, unarmored humans.
>>
>>129127581
>>129127882
There's always this amazing assumption that blesses means more money lost.
Blesses usually mean better expansion, and better expansion means more money and more land.
>>
>>129138304

The reason I appreciate ohlmann is while I don't agree with him a lot of the time, whenever Caldius or someone says something completely retarded, he's arguing against them. He's reliably in threads that make me cringe that newplayers are reading them, arguing against retarded shit. It's a valuable service to the community. And having looked at that thread... eustachy is full of shit.

He attempts to use a statistical argument to prove a point, then later admits that FFAs are hugely complex systems and the statistics can be influenced by a lot of things other than nation strength.

Given that like, 2 of those three wins came from domg, one gud player in scrublord games who did a throne rush, it's perfectly reasonable to say that the statistics are not a reliable source for the national strength of therodos.

I don't think therodos are as shit as people say(I think it's a strong, but hard-to-play nation that relies on luck and a throne rush), but I agree with ohlmann that the win statistics don't prove shit other than that 3 gud players played therodos. Trying to say that it proves the nation itself is strong is bullshit, even if the nation is strong, the statistics are not reliable proof of that, especially over literally 3 total recorded wins, two of which were the same player.
>>
>>129140908
>What if that doesn't happen faggit
Then you need to git gud, "faggit". Can't complain about a strategy if you fuck it up.
>>
>>129114780
>Bandar is a shit nation
Not arguing that they have some serious issues. That is why they are on the list. What I am disputing is whether they can be considered a bless nation.
>most of their sacreds aren't worth blessing; you're probably new
http://www.desura.com/games/dominions-4-thrones-of-ascensions/forum/thread/pretender-design-and-analysis-updated-to-dominions-4
Huh. Is Maerlande a new player? He seems to think that they're a bless nation, too. (an improvement for whiteones wouldn't be out of the question; they're costed as if they're 18 gold units - I suspect Reincarnation is a 5 bump gold increase in autocalc).

>fixing kailasa would involve ....
Put that in the nation balance suggestion sheet. Several of those suggestions have been made by other people and are already there, but you seem to have opinions, so share them.

>your focus on expansion
What are you talking about? I'm not focusing especially on expansion. At most, I've argued that it's relevant to national balance and noted those nations that are bad at it, since there is at least one poster who doesn't think it matters.

>>129118030
Jags are one of the easiest rushes to counter as marveni. Jags are good because they have a lot of hp and you can get a lot of them once you get more forts up (ie, not usually turn 12). Marveni's javelins and 16 damage slashing attacks tend to fuck them up, especially if they're not W9. Actually good rush nations (e.g., pangaea) are much tougher for marveni to deal with.

>>129141228
I can get cascades as LA Ulm at turn 13-14 at the earliest. Maybe 12 if I neglected every other element of the game. I can't imagine that Marveni can get it until turn 16 or so, given the higher infrastructure costs and lagtime until palisades. A well-executed rush can sew that up well before turn 16; I've done it.
>>
>>129140908

>vulnerable to other things

I've already disproved your archery theory, because a bless rush will generally not bring archery with it, especially if it's sacreds are vulnerable to missiles (Which is when, and why, you use barechests to kill a rush). So what, exactly are they vulnerable to? AI indie hordes of deer tribe archers or whatever? Because that's what you're acting like people will be facing. In MP.

>but what if it doesn't happen

So if you're so shit that you fail to expand or fortbuild and someone rolls over your 3 provinces and puts you under siege before you have mages or whatever? Rushes don't generally happen on turn 4, and if it's later than that and you have no land or mages and can't counter-raid, then you're just shit at the game and your death is not marverni's fault.

>>129141114

Bless -rush-. Not bless. Typically since they mass up to go into someone around turn 10, they miss out on some expansion. Less scales + having to gather up and march through your provinces to get at your forts = you have more gold to spend than they do when it comes to the actual battle.

And Prod Marverni expands as fast or faster than most bless nations. Expansion party per turn, and can take out nearly any kind of indies easier than nearly any other nation. There's a few exceptions (like EA Van), but they are extremely competitive in terms of expansion. This also helps if they are invaded, as they can counter-raid with some of their many expansion groups.
>>
>>129142579
weird. this reads exactly like the sequin guide to marveni. I'm assuming you authored it?
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>>129142579
Earth Meld, False Fetters, Arrows, Slings, etc.
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>>129142870
Yes, those are all tools that are strong against barechests early in the game, but they are not typically tools deployed by bless rush nations that are bless rushing Marverni. If we had been arguing that Ulm is rushing Marverni now then the argument changes and we can discuss how Marverni faces against them earlier, but the person that you are responding to was EXPLICITLY talking about how Marverni is relatively resilient to a bless rush - eg Vanheres and Wot5E. If you want to talk about other nations bullying Marverni early you can, but it's a new argument that you need to develop if you want to get people talking about it.
>>
>>129141726
>marveni has amazing expansion equal to a bless nation
>b-but in that one single player game with a perfect map
>muh skill
This is just blatant favoritism
>>
>>129141726

>LA Ulm

Guess what expands far better than LA Ulm, and therefore has more gold to spend. I'll give you a hint: it starts with marv, and ends with erni.

>bandar is sacred nation because maerlande

Maerlande is an excellent player who likes to do nonstandard things (flaming arrows sticks and stones) and try out odd tactics. He makes it work because he is a skilled and conscientious player, and due to vets games being far between, he often is playing with less skilled and conscientious players.

That said, in the link you listed, he literally says the exact same thing I did. Bandar can take a bless, or it can use troops, or it can take an awake pretender, and White Ones are sub par and only worth buying over bandar if you take a bless for the tigers.

Like, that's the exact same analysis I made. It's nowhere near mandatory for bandar to take a bless. They can, but they don't have to. Whereas if you run scales EA Vanheim, that's odd and likely not ideal.

I'll note that misquoting and obsessing over maerlande is a very common new player thing to do, because of his much-linked videos.
>>
>>129096305
Think I don't know that? I'm on the opposite side of the world from Ermor, I've got you, Ashpo, Marignon, Xibala and Jotun on my borders and I'm getting fucked no matter what. I need gold income bad and I took one territory. If anyone wants to give me a path through there territory to Ermor, then give it to me and I'll dump all my shit at him. Until then, I don't have many options.
>>
>>129143518
LA Ulm can actually expand pretty well with zweihanders and crossbows.
Marveni's production and gold heavy expansion is kind of hard due to the low population of the EA.
>>
Oh and I'm only taking 1 province. Not like I'm invading.
>>
>>129143518
>Whereas if you run scales EA Vanheim, that's odd and likely not ideal.
Why the fuck not? Elves are expensive.
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>>129096020
>>129144757
>>129145041

Gonna fucking murder you.
>>
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Air magic is the best magic
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>>129144808

>production heavy

Someone isn't using barechests properly.

>>129145434

Because Vanhere without a bless are just good, not unstoppable murder-gods. Nothing you get from scales compares to a single major bless in terms of everything. And there's strong arguments for a double.
>>
>>129146038
Can you tell me how to use these barechests effectively then? They're still 10 bucks each with a protection value of 3.
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>>129143518
>La Ulm has bad expansion

Not really. Rangers + tinydecoys can be produced at pretty close to one/turn. Gitgud

>stuff about maerlande
Yeah, whatever. First, you're confusing maerlande with Baalz - Maerlande's flaming arrows thing was de jure by the time he started playing because of Baalz' dom3 monkey guide.

Second, I linked that to support my claim that Bandar Log is or can be a bless nation.

>its nowhere near mandatory for bandar to take a bless
Cool. I never argued that it was mandatory - arguing against the position that it is mandatory is just strawmanning. I argued Bandar Log can be considered a bless nation. In fact "can be a bless nation" is verbatim what I said in the post you replied to.

Going through the post chain, it's pretty clear that my assertion was simply that Bandar Log is a bless nation in that they can be played as a bless nation, although they can be played elsewhere as well. See, e.g.,
>You can play them without a bless, but pretending they're not a bless nation, or playable as one, is silly.

At this point, the most charitable interpretation of our interaction is that I've been arguing
>Bandar log is a bless nation because they benefit significantly from a bless
while you've been arguing:
>Bandar Log is not a bless nation because they can take strategies other than a bless
We more-or-less agree that tiger riders are solid, white ones are ok with a bless, but you can go troops as an alternative, so let's not pretend that you've been dropping great analysis. The only difference is the definition of a bless nation.

I'm taking the position that "bless nation" is a nation where a bless build is a reasonably effective thing to do. You apparently believe that a bless nation is one, like vanheim, where a bless is pretty much the only way to play it effectively.


>>129143490
You quoted me there, but I think you meant to quote the person who is basically repeating the sequani guide (and disagreeing with me over bandar log).
>>
>>129146038
You still get elves from your other forts and none of your mages are cheap.
Yeah, Vanheres are great but you still have to be able to afford your bills.
>>
How much does starting province affect the income of your capital?
>>
>>129148708
it doesn't
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>>129147162
>I'm taking the position that "bless nation" is a nation where a bless build is a reasonably effective thing to do. You apparently believe that a bless nation is one, like vanheim, where a bless is pretty much the only way to play it effectively.
Not him, but his way of thinking about it seems better to me.

Otherwise you end up calling nations like EA Ermor a "bless nation", which doesn't make sense to me.
>>
>>129147162

>bless nation

A bless nation is one that should, and usually, takes a bless. Like Lanka, EA Vanheim, Mict, Xib.

Not one where it comes out roughly the same with scales or with a bless, and it's a matter of personal choice. Hinnom isn't 'a bless nation'. MA Atlantis isn't 'a bless nation'. Bless nation is not used to refer to nations that can take a bless, but often don't. Bless nation refers to nations that usually, or always, take at least a single major bless.

Your assertion is that Bandar Log benefits from a bless, and scales bandar is worse than bless bandar.

I disagree. Nothing Bandar gets from a bless is necessarily better than extra gold and gems from more scales. Their cap only tiger riders are not good enough to require a bless, especially when the nation benefits so much from both avoiding early wars and getting more bang for buck from provinces, and the White Ones are barely worth it with a bless, and are not a reason to take a bless in the first place.

The 'most charitable' version of 'our interaction' is that i'm fucking retarded and saying a strawman of my argument? Fantastic, what a cool guy you are. You've utterly failed to read anything i've posted, you're misusing dominions terms, and your plan is to create a balance mod? Fantastic, i'm sure it'll be just as 'great' as all the others that currently exist.
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>>129148861
Good to know, thank you. Are there any differences between what province you start on? For instance - is plains better than wasteland in regards to your cap?
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>>129145835
>>
>>129147223

Your other elves are overpriced for what they do. It's a big reason to take a bless for EA Van because while mounted hirdmen are a good unit, they also cost 55 frickin' gold and die to archery. Generally you use wolves or indies as siege trash, and fight with thugs, vanhere, lightning, and use the same stuff (indies, wolves, other summons) as blockers for your lightning/mage balls.

Your national units can be supplementary raiders, or with buffs can take stuff on (dwarf smith + marble warriors or hangadrott + fog warriors + mounted hirdmen, say) but for their cost they do not perform as well as you'd like them to.

The bless lets you lean more heavily on vanhere, and spend that gold on vanjarls and indie mages instead of on elf troops.
>>
>>129149209

Fee fi fo fum, motherfucker.
>>
>>129149063
Resources will vary based on province type, as well as map move - a waste or a swamp is often a bad start unless your nation has that survival, since you can then only move 1 province and it doesn't provide higher resources like a (border)mountain or forest. Border mountain might be the best start.
>>
>>129148871
Fair enough, but it's ultimately a quibble over how expansive "bless nation" is as a term.

>>129149008
>claims he isn't strawmanning or misreading our posts
>claims I called him retarded
I suggested two alternatives: In the most charitable, we're using a term differently. (Despite what you say, this is not a term with a set-in-stone and universally accepted definition in the dominions community).
In the second, you're intentionally misrepresenting what I said.

It's apparent from that last post that it's the second, because I pretty plainly didn't call you retarded or say anything that can be construed as such. Unless you believe that the suggestion that you misunderstood something is the same as calling you retarded, in which case fine, see above.

As a parting shot, your definition of bless nation is
>Bless nation refers to nations that usually, or always, take at least a single major bless.
There's a strong argument that Bandar Log is a bless nation even under this criteria. Bandar benefits more from a single major bless than the small improvement to scales that this costs. There's significant basis for this position in tiger riders, summons, and ancillary benefits to the bless.

>anger anger anger your shit bad
calm your tits.
>>
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>>129149640
Vanheres are cap only and your vanjarls are ultra expensive mage priests
>>
Marignon, post graphs please.
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>>129155136
I lost half my spies to disease; please send gold.
>>
>>129155370
Don't need spies for graphs. Also, I'm spending all the gold I have, sorry.
>>
>>129155574
No one wants to buy propaganda from us. It's hard to be an independent news station in this day and age.
>>
Okay, fine. Major news report coming within the hour.
>>
>>129155995
Thanks man. You're doing god's work.
>>
>>128927973
Yes, but per amuys's post those wins were by modpud, who later admitted to cheating. This could be another norfleet situation with how Ermor:Ashen Empire w/ VQ was considered OP for a while.
>>
After Sceleria and, to a lesser extent, Jotunheim removed the threat of Asphodel from Abysia's flank, Abysia was able to focus entirely on the war with Ulm. With several decisive battles being won, as was seen in previous broadcasts, Abysia attained an overwhelming advantage and captured almost the entirety of Ulm's territory. With tactics relying primarily on massed devils and blood magic thugs with minimal fire mage support, his armies were very mobile, and the firemans were able to secure the vast majority of Ulm's territory very quickly. Not slowing down with the conquest of Ulm, Abysia's armies continue to advance into Machaka, capturing several provinces and besieging two forts.

Following the defeat of Sceleria's largest army due to an error in command, Asphodel has pushed back against him, but has only been able to reclaim low value provinces, as the steel ovens and the gem rich throne remain in Sceleria's hands. Muting the effect of these gains is Jotunheim's capture of several Asphodel's territories. Jotunheim is now in Asphodel's cap circle as well.

While C'tis finally suffered major losses, not many provinces changed hands given that the battles are occurring over a pair of forts which Machaka and Shinu have under siege.
>>
>>128971091
Windrider lance charge is actually higher than 22. They get
Strength = 11
Lance base damage = 3
bonus all fliers get to charge (Size*2) = 8

AND
normal lance charge bonus (which is pretty high too).
>>
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This was meant to go with that last post.
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Abysia's newfound forts have largely been bought with the iron price, as Ulm's fortresses fell one after the other following the defeat of their armies. Sceleria, by comparison, has simply been investing in additional forts whenever possible, and has created a dense urban environment in the heartlands surrounding their capital. Jotunheim runs a middle ground between these two, with a handful of forts being given to their benign administration from Marignon and Agarthan land, and others built up to make forts dot every third province or so in their empire. No one else has had the luxury of developing their infrastructure significantly.
>>
About done with this phase of modding. If anyone has any other suggestions for the generic section of the overhaul mod, nows the time.
https://docs.google.com/document/d/10xPz7ZKUhR3avOCwbAr7XKdt5wMmJbEm4J-WNHyQ160/
>>
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Jotunheim has maintained a vast income superiority since they and their servants conquered Marignon, which grew steadily as their excellent dominion covered their land. By cleverly attacking targets of opportunity, Jotunheim experienced modest growth in size throughout this period as well, giving them a secure advantage in income. Move to Jotunheim, where wealth and opportunity await you!

Abysia's income, much like their growth in general, came from the successful conquest of Ulm and, most recently, the borderlands of Machaka. While Machaka played some part in C'tis's loss, with "experimental" raiding and skirmishing, they lost far more from the recent assault. Shinuyama has made modest gains, and Sceleria has earned little gold from the dead lands of Asphodel.
>>
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While some of Jotunheim's gem income comes from its conquest of the relatively gem-rich areas lands of Asphodel, most comes from its effective incredible path diversity. Jotunheim has had access to every path for quite some time, and has used the tranquility of their nation to site search their lands thoroughly.

Fitting the trend with previous graphs, Abysia's gains have come through their rapid conquest. Ulm's capital site and fairly well searched lands were to Abysia's boon, as were some of the lands that they were able to claim from Asphodel. Sceleria's rise comes almost exclusively from Asphodel, who had been incredibly rich in gem income prior to their military defeat.
>>
>>129158062
> bonus all fliers get to charge (Size*2) = 8
>AND
>normal lance charge bonus (which is pretty high too).
Manual says you either get size bonus or AP bonus (which is AP/3), whichever is higher. Not both.
>>
Jotunheim's administration puts a far greater emphasis on funding science than journalism. As the graph shows, this is clearly to their detriment.

C'tis had climbed to a very early lead before being attacked on both sides and forced to use their mages in actual combat. This diversion greatly hampered what would otherwise have been an excellent research suite. They were similarly hampered by the fact that visiting educational professionals died quickly in the marsh vapors. Collaboration, much like tourism was never C'tis's strong suit.

Ulm relied heavily on their mages in war, so it is unsurprising that they invested in them heavily as well. They, like C'tis, had a strong research progression throughout the early to middle phase of the game, which fell off when they were forced to deploy their smiths in combat and fell off further when said smiths died the warrior's death.

Abysia's rise has been relatively recent, given how insanely inefficient their mages are, but with great size comes sufficient wealth to afford even the most miserly of mages, and constant training of the relatively clever blood mages from their capital has aided them as well.

Sceleria literally only recruits Thaumateurgs, so combined with their heavy investment in infrastructure, their research strength comes as no surprise.

Machaka has mages. They exist. They sometimes research and sometimes cast spells.

Asphodel had maintained a relatively stable laboratory farm, but soon realized that there was no point in trying to tread water as they were rapidly outpaced by the living lands and dedicated almost the entirety of their mage corps to combat.

Shinuyama is clearly not good at research. Our analysts inform us that this is not a racial trait, as the goblins in Vaettiheim have the greatest universities in the land. We suspect that they have suffered from their young mages being poisoned by the nearby marsh gas, which both stunted their brain development and justifies their war on C'tis.
>>
>>129159287
You're confusing lance bonus and flying bonus.

Lance bonus gives AP/3, or a set amount (10) if flying.

Flying gives Size*2.

The flying patch (4.14) brought the flying charge bonus, and the manual hasn't been updated since version 4.04b.
>>
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>>
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Dominion has largely simply correlated with nation size, with some exceptions -
Asphodel's natural dominion spread was as impressive as can be expected of their nation, and only fell when their temples fell to foreign fire.
C'tis has been dedicating significant portions of their national strategy to spreading their vile swamp gas. Please send money for gas masks, as our brave reporters have died in droves trying to report on their land.
Machaka was clearly never a fan of temples, as Machakan worship was largely centered around small shrines kept in their huts.
>>
>>129160340
Actually, I think I got that from the patch notes, not the manual. Mixing up my sources.

Here's the section of the changelog I'm referring to:
>Fliers get size*2 as charge damage if it exceeds the old AP/3

That implies strongly that it replaces AP/3 if higher.
>>
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Finally, the skeleton graph. Sceleria is the most skeleton, followed by Asphodel. You can see a sharp decline in their skeleton when their skeletons got out skeletoned by Asphodel's skeletons. Our eye witnesses assured us that it is very spooky.

Jotunheim deserves special mention on account of the fact their armies make skeletons, and can in fact find more skeletons than there are skeletons given time to skeleton spam.

Abysia's armies are not skeletons, but are still spooky given that they have lots of demons, who for some reason aren't considered frightening by trained soldiers, but are still scary to the average reporter.
>>
>>129161003

we dispute this very well painted painting

most of those mans are birds
>>
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>>129161003
how many tengus does marg employ in their new reporting?
>>
>>129161003

we are one of largest bird employer

other nations prejudice against bird

we find bird very good, fly around, catch criminal, we feed criminal to bird, very satisfactory
>>
>>129161003
Thank you again, dude.
>>
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Finally, the Throne count.

While Sceleria holds the lead in thrones claimed, Abysia is the closest to theoretical victory. In addition to having the Throne of Misfortune already under their control (albeit unclaimed), they border Machaka's Silver Throne, which Machaka will be unlikely to defend, the independently owned but well defended Throne of Elements (a Monolith and a number of Watchers defend this throne, making it a tough nut to crack), the unforted but underwater Outer Throne in the Sea of Woe and the Throne of Summer in Alluvia, and the forted (and likely reasonably defended) Throne of Bones. The Throne of the Second Age is closer to Jotunehim than Abysia, but also theoretically in reach should Abysia continue to conquer Machaka as quickly as they have been.

In summary, while Jotunheim is clearly the toppest nation and the best overlord, Abysia has the greatest potential to win in the near future.

>>129161305
Regretfully, the tengu populations have been kept down by the neighboring swamp gas softening their shells, and the few remaining birdfolk for hire are largely belligerent warriors. A few have applied to join our benighted profession, but we lack the budget for their services.
>>
>>129161814
You are correct, of course. Many of your armies have been dedicated to keeping order on the streets while your blood mages do their work. Jotunheim's clever mages, which use animals for a similar purpose, assure us that blood magic is entirely ethical and that the patrollers are merely there to ensure that no civil rights are violated by the blood mages. We are confident that the same is true in your friendly land.
>>
File: marignon news service.jpg (77KB, 500x335px) Image search: [Google]
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"The name's John. John Bentley, reporter, Marignon News Service."

"Something newsworthy, you say. About the siege of C'tis? Corner of Old Woods and Banded Hills? I'll be there shortly."

"Well, chum you said something about... hey, your skin seems a bit green and.. uh, scaled.. oh god, that's not mist, that's swamp gas! I *cough*... central command... *cough cough*.. tell the Director the lizards have.. *cough* *cough* gotten.. smarter... ugh."
>>
>>129162548

we not understand these comments
>>
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been making a star wars mod. tell me what you think

http://z7.invisionfree.com/Dom3mods/index.php?showtopic=2760
>>
Any chance I could get a 24hr extension? Just made it back to school and neither the ethernet nor wifi are working here, trying to figure something out to take my turn.
>>
>>129162984
Problem?
>>
>>129165964
oi swore to fuq m8 if you donut peest your changelog in the bleedin' OP ima cut u

I see you added a shitton more recuitable mans though, cool.
>>
>>129162984
\Why doesn't every game have a newscaster honestly?
>>
>>129165964
These troopers look a bit strange since they seem so tall.
Here's some spriting advice: use a different base for the legs for the storm troopers and the unarmored ones.
>>
THE ABSOLUTE MADMAN....
HE DID IT.
>>
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>>129119487

>its the absolute 0 reward for fighting them

This meme still exists?
>>
>>129167034
WHO DID WHAT
>>
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>>129167180
>>
>>129167435
I'm proud of you all, but I assume that it's getting recast so those that gem dump will still die.
>>
>>129167106

It's not a meme. The gem income of ermor's provinces and capital is fucking nothing compared to no gold income and having spent fucktons of gold and gems to defeat them. Giving yourself expanded borders without expanded income is suicide.
>>
File: AgarthaFall.jpg (153KB, 1680x1050px) Image search: [Google]
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And thus, upon this day did Agartha fall to the rulers of the deep.
>>
>>129167576
spells are 9 in turn order, globals are 25.
>>
>>129099430
>>129106667

AC has fucked me more than anything, combined with bouncing like 3 Maelstorm casts.

Of course not being able to recruit anything for the last 30 turns due to armageddons/utterdark isn't great either, but I've managed to consistently keep eating the AI/stalers. And yes, thanks to armageddons + domkill I've been experiencing the fun of a dead world for a while now.
>>
>>129167814
False. 25 refers to the events caused by globals (eg - vengeful water attacks, horror attacks from AC, the admiral raiding, furies hitting blood mages, etc). The global itself goes up in the spellcasting phase like any other ritual. See: Utterdark effecting battles on the turn that it goes up and Perpetual Storm shutting down flyer movement on that turn.
>>
>>129167814
Then please explain how Astral Corruption kill multiple of my site search spell casters on the turn it went up?
>>
>>129167773
Just goes to show that troop matchups matter too. An army of fire resistant units v mostly magma
>>
>>129168056
well shit thanks for warning me, I'll not do all those things I was going to do.
>>
>>129167814
Globals take effect at 9 in spell order. Their events happen at turn 25, but they are triggered by things in turn 9.
One of the players in bullshit suicided his pretender when casting a nature version of astral corruption for this very reason.
>>
Hey Abysia, or whoever starts in THE LAND OF BLOODS, i'd like to buy some blood slaves please. For 10g/head, or 2 slaves for any type of gem except fire and death.

Also will buy slaves from people not in the land of bloods. Competitive prices! Inquire inside now!
>>
>>129169374
might help to know who you are
>>
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Victory, stolen.

>>129135721
Actually, both me and Ulm were more or less losing. I've had no real solutions for armies of bats, he is virtually unseigable when he wants to (abysia has 1700 beast bats, that's non mindless, high str flyers and it's only one of the stacks) and he was getting deep into tarts (which i had a lot of problems dealing with). My dominion was slowly getting murdered and I had no army of juggernauts like ulm.
I've lost like 600 units last turn and honestly the war was heavily about stalling and getting at least some space. I had the general idea that I can win through thrones for a pretty long time (water throne and southern titan throne were necessary) but I mostly didn't have resources or time to clear southern throne. If ulm didn't offer to help clear out thrones I could probably sneak a throne victory 6-10 turns down the line, but no guarantees. Batman could have easily pushed me underwater and I had no way to defend there against tarts.

All in all, we had no hopes in winning the normal way, so we sneaked in a stealthy victory.


>>129167773
Magma children are pretty awful.
>>
>>129169687

the best monkey snake waifu nation, of course
>>
>>129169826
I honestly hate kingmaking; I can see that Ulm figured that he had no chance of winning, but a win like that would still feel soured to me.
>>
>>129169826

Magma children are great. They just get worse over time like all troops, and you need a bit of finesse in how you use them. And ofc they're entirely useless against fireimmune units except to take hits.

>>129170042

If you're losing and your enemy is winning, of course you kingmake. If you cannot win, you deny victory to your opponent. Basic russian tactics.
>>
>>129170249
>If you're losing and your enemy is winning, of course you kingmake. If you cannot win, you deny victory to your opponent.
Everyone is your opponent.
>>
>>129170331
If you deny victory to the one who's actively defeating you, it helps you have a reputation which may benefit you in the future.
>>
>>129170331

No they're not. There's good ol' <whatever>, your trading partner and safe flank, and then there's the bastard <some dude> who is taking all your shit and setting your temples on fire and killing all your friends.

One of those two people is your opponent. One of those two people is a pantokrator who may - may - not toss your ass in tartarus.

Now, as a pretender god, who is losing and going to be turned into a god vessel if he picks wrong, which of those two do you aid to victory.
>>
>>129170572
The player who kingmade already has a reputation as a very strong player.

>>129170331
This is the problem with kingmaking reasoning.
>>
>>129158403
Also, if anybody is interested in a different approach to balance modding (by Johannes), check out the following, since he just dropped his first update since 2014 or so:

http://z7.invisionfree.com/Dom3mods/index.php?showtopic=2768&st=0&#last
>>
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Scoregraphs are hilarious.

I've had an awful start - squashed between two cold blessrushing nations. My expansion stoped after 6 provinces, then i tried to attack marverni, got my army murdered by nifel giants on Marverni's capital and got invaded by Tien Chi. Tienchi failed to breach my capital due to summon spam and then got invaded by sauro. I got like 8 provinces back out of it and that was my state as of turn 40.

Note how I'm absolutely absent from province graphs for like 15 turns.

This is the kind of damage that's impossible to recover.

I passed batman in provinces early during the war mostly by taking poorly defended areas, but it quickly came to stall once i hit abysian capital. Everything after is just a mild raiding.

>>129170042
The problem here is that we were both losing.
I mentaly i was treating Ulm as a possible future enemy early during the start of my war with bats. But once i was done with easy early bat territories it turned out that there was nothing i could do to batman other than pray for long death and raid.

Seriously, when almost your entire army of 1500 units is sitting in one fort and cant damage it and then he strolls out of it with a few scs and murders 600 of them with scs, it feels pretty hopeless. I lacked endgame solutions due to awful start

We more or less had to cooperate with ulm.

>>129170249
>And ofc they're entirely useless against fireimmune units except to take hits.
Which is pretty fucking awful considering how easy it is to get fire immune units.
Watter bottle spawns a FR15 elemental. For 10 gems you can neuter any number of magma children.
>>
>>129169374
Didn't start in blood, wish I had though. Wait until I get my blood economy really going in a bit, and I'll message you when I'm ready
>>
>>129171520
Magma children are a fantastic early-game weapon. You're right that they fall off quickly in late-mid though.
>>
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Has a blood nation ever reached late game in a favorable position and NOT won?

And if so, exactly how bad was everyone else?
>>
>>129171289
Among other things -
Buffs include MA Ermor's Lictors and MA Agartha's Marble Oracles
Nerfs include MA TC's mages

The changes are better as a whole than vanilla, but there's some awkward stuff in there.
>>
>>129172008
>>129169826
>>
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Big jump in forts is mostly me taking undefended domkilled machaka.

A lot of my recovery came down to getting relatively free shit. Nifelheim who was a big fat neigbor with two capitals was being murdered by Machaka. I got Marverni's capital out of it for free and a chunk of land.

Machaka was getting murdered by darkness and ended up domkilled by batman. That's a lot of free land too. Batman should have been more diplomatically agressive there, I'd say. I got a lot of easy resources there.

>>129171815
>fantastic early-game weapon
Lacking water bottles, ring of fire is a trinket.
They are bad during the early game in a very very large number of match ups.

>>129172008
2scrubs is the case.
>>
>>129170572
>>129170042
>>129170989
do you not understand the basic reasoning of 'fuck you, asshole'.

This isn't even about it being the guy attacking you, if they are a good sport good on them, if they were being an annoying little cunt then anything to deny them satisfaction.
>>
>>129172298
As the player who substituted for Machaka after he started staling, Niefelheim had my capital under siege when I first subbed in. I still had some other forts, so I massed archers, got some summons, and kitted up skelspammers (messenger boots, girdles, skull staves) and went to town on him. I also took most of his provinces with skull-talisman scouts. After the first two battles, he basically rolled over, at which I took his capital and you took his everything else.

EA Machaka's forging game is tight.
>>
>>129171520

They're a cheap, early summon. Water bottle will stop some of them, others will just walk past/around the elemental, but water bottles aren't really the issue. The issue is that they're a low damage fire aoe on an ethereal stick for super cheap, and that's what they are. They're not something you can rely on to win every fight for you. If you're fielding magma children as as big horde with no plan, no shit you're going to get countered.

That's why you use them on one flank, and earth elementals/mercuries on the other, and mix in some mercuries in front of their ranks - sure the mercs don't like the heat, but it's funny watching anti-fire troops die to poison and crush attacks.

I've used agartha's summons to BTF a lot of people, including nief and aby. They're useful at all stages of the game. You're just wrong about them.

>>129172008

Plenty of times. I've been in that position as a blood nation, and lost.
>>
>>129172390
Everyone gets it, that just wasn't was said earlier in the response chain. See:
>>129170572
>>129170331

Second, Ulm was the aggressor in that instance. It was late game, so who the aggresor was doesn't matter, but I'm pointing out that this specific instance doesn't fit that narrative.

Third, as someone who was in that game (Machaka sub), they were both being pretty good sports about it, so the rationale of "punish them for being a dick" doesn't apply either.
>>
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Darkness was active during most of the game. I didn't really care for it largely because I figured it cripples batman more than it does my low income. I was willing to take a hit if it meant mage losses batman takes from ulm were irrecoverable.
I also didn't really know just how much Ulm was kicking Bat ass due to lack of scouts, so i gambled. Which is probably the reason why things got so awful at the end of the game but eh.
Also i was still able to recruit some mages due to cave start and no actual troops to eat upkeep.
The final drop of income is me smashing the seal.

>>129172659
>sure the mercs don't like the heat
Mercuries too valuable to lose them to fire aura whenever gem usage didn't trigger. (batman fucked me over few times until i split my armies)

VW was active though, limiting my water income since i had to make water bottles and my starting water income wasn't great.

>>129172649
I love EA machaka.
>>
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This graph is a surprise for me. Holy shit batman had a lot of gems.

I thought i was doing very well mid-late game with heavy sitesearching but i wasn't even on the level.

No wonder he had so fucking many tools.
>>
>>129173059
ah sorry, to lazy to read the full reply chain, and been bitch at for 'kingmaking' when the guy had been an utter cunt all game.
More than once, so it's a bit of a conditioned response.
>>
>>129171289
I really don't like his use of reclimit. If I want to play with skinshifters or great olms as my strat, I'll fucking do it. I don't want a mod that tells me this is the wrong way to play a nation.
>>
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No research.
>>
>>129171520
Why does TNN keep hopping from 0 provinces to 1 or 2?
>>
>>129173862
sieged forts count as belonging to the sieger.
>>
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>>129173662
That's my research as of turn 118, jesus christ.

>>129172649
>I also took most of his provinces with skull-talisman scouts.
Just noticed this. Kek, i thought those were water bottle scouts, which is why I took so long with invading you since my armies were mostly made of magma trash. The absence of water scouts after i attacked was surprising.

>>129173862
Because he had an unkillable tree and was permanently sieged by Ulm for a very long time but kept raiding with stealthy stuff. This game had a few people/subs sticking with it until the very last moment.
>>
>>129174134
>those schools
but why
>>
>>129174319
Construction is a very valid school for study/
>>
>>129171520
>I passed bats early during the war by taking poorly defended areas
>username 2scrubs agartha
>picture shows ulm passed xibalba in provinces around midgame when their war apparently began
>the only time agartha passed bats in provinces is at the very end of the game.

>ulm kingmade for agartha

Uh, do you have an explanation for why you referred to Ulm's province score as while talking in the first person?
>>
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Batman's dominion.

His graph is so bloated it's hard to see that mine was dying. I had to spend a lot of resources containing it.

As a bonus VW was active, so everything had to be protected and i was still losing mages. No scouting.

It was hell

Bats, if you thought we could still be friends with that kind of dompush, it really isn't possible.

>>129174319
Alteration for armies of gold so my shit doesn't set itself on fire. Enchantment for demon cleansing. Blood for rush of blood and vampire lords and life for life to snipe his/possibly ulmish scs.
Conjuration for earth attack.
Construction for juggernauts because i'm fucking dying here holy shit send help. (ulm had like 50 of those to keep his dominion)

Evo and Thau for mindhunts.
>>
>>129174530
They're both known players m80
>>
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Freespawning is fucking broken man.
Beast bats go absolutely out of goddamn control given enough time. Batman was imossible to siege or attack outside of raiding and few unimportant forts.

The only way things could be worse is if he went for vampires.

>>129174530
Early during my war with batman which started late into the game. I was a neutral party until then.

>>129174679
I'm not very known since i mostly play anonymously.
>>
Regardless of who won, I just want to say that Xibalba improved a lot from the game and that kind of learning is much more valuable than the W
>>
>>129174883
Your writing is rather distinct. I'm certain that we've played together in two games.

Also new thread needed, pretenders
>>
>>129175032

>>129175196
>>129175196
>>129175196
Thread posts: 759
Thread images: 94


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