Nemesis Chest Edition
>What is Grim Dawn
Grim Dawn is an ARPG made by a few left over developers from Iron Lore Entertainment who also made Titan Quest along with a few other devs including one D1/D2 designer. Currently you can't really pirate it because it breaks NPCS and quests (custom DRM I'm guessing) but there is a DRM free version planned for launch.
>What are some features
Dual Class System
Refined Loot Drops
300+ Hero Monsters
Modding Tools (Future)
DRM Free Version (At launch in February 2016)
Survival Mode (think endless dungeon) (for all backers)
More here http://www.grimdawn.com/guide/about/featurelist.php
>Why is this game taking so long to make?
Post in the thread, in the forums or in the ledit.
>Story summery by aniki:
>Devotion skills level 1 - max level comparisons
>Previous nemesis chest drop:
What are some of the "right devotions"? I'm tempted to reroll when I finish Ultimate as my Conjurer. More-so, reroll as 1h melee + shield. Not sure on classes, either. Soldier, of course. At first I thought + arcanist, but + demo or + nb sounds legit as well.
Yeah, sadly the beam skill is a little tedious (same with the others, conflag, oblit etc) I love beam skills in ARPG but damn GD just falls short. Huge pain in the ass to use (gear, energy, the delay and ticks in damage)
I'll write these down. Wouldn't mind preparing my shieldfag a little before I start it (still a while away) How tanky do you need to invest to be very tanky? I've never used shield in GD before. Like in PoE you need to invest your soul to be a proper block character. My goal is just to be a very tanky asshole but I've no idea how realistic this is or if you try to balance offense and defense.
You can't go wrong with any of the early access but highly useful stuff like Hawk, Empty Throne, Crane, Viper and so on. Later on, the more defensive orientated procs are a good choice, like Giant's Blood and Chariot of the Dead, Dryad's blessing. Most offensive procs either scale badly at this point, or just suck as compared to their defensive counterparts. A couple of very useful offensive procs are the Manticore and Assassin's blade. Getting stuff that gives OA is always good as well.
But unless you play Hardcore and plan on getting to ultimate, it doesn't really matter and you can experiment as you please.
For a shield user, you'd want to get Anvil and Autumn Boar for shield proc, and maybe some DPS devotions, like Bull or Dire Bear, together with Assassin's Blade for reduced enemy defenses. You can go from there to either more shield procs with stuff like Targo the Builder or Obelisk of Menhir, or take the offensive route getting to Oleron and Unknown Soldier.
It's very easy to become tanky in GD. Basically as soon as you cap out Shield Training you're good to go. Don't forget to take War Cry and put 3 points in the transmuter for fear CC.
Another great reply, thanks, anons.
I'll admit I've more-or-less ignored non-pet devotions (just focusing on my Conjurer since B28 or whatever, quite a while anyway) I'll have to take a further look into the devotion tree, specifically the ones mentioned by you anons.
For sure on Warcry. I'm amazed at how people neglect it and I'm not even a Soldierfag. What's retaliation like? At least on Ultimate. There are mixed thoughts about it in the community. I wouldn't go out of my way for it but it seems decent if you're expecting to get hit a lot.
And how do shieldfags sustain themselves? (ie 1v1 boss fight where you'll be getting nuked/slapped for a while)
Oh I love beam builds they're the coolest shit in games but they're always the worst. And in grim it's pretty unplayable, I'm pretty sad since I completely respected and geared for it and it's awful compared to replicating missile.
it's pretty rad and if your into paladin RP it's a nice visual. but it's the rest of the constellation that's frankly awesome, tons of resists and even a 3% additional max resist that makes it good
Retaliation is good, but you need to stack lots of different sources of it. Devotions and gear help with this. Devotions especially. 1v1 I have no problem with anything. I can facetank whatever I want as long as I use my cooldowns in a smart rotation.
hefty investment for sure but you get what you pay for. A shitton of resists and a good proc.
Biggest problem with retaliation is well, all the ranged enemies. It just turns into a slug when you have to fight them. It is still possible to make a strong a viable build with it, there was a video on the previous thread where some guy kills Log on ultimate with just retaliation on b30.
>And how do shieldfags sustain themselves?
We sustain ourselves thanks to all the shield and health procs, and own abilities. Take for example the Dryad's Blessing devotion; on it's last rank, it has a 10% to proc on attack, and it heals 10% HP on a 3 second cooldown. The reduced poison and bleeding duration is just icing on the cake.
Damage wise you can reach the point of soloing Fabius on ultimate, so you're not reduced into being just a mob flytrap on multiplayer.
While I find most high tier constellations shit, Light of Empyrion is quite good. It is a good place holder until you can manage to max your resistances.
A reason I hate the high tier devotions is because you always end up picking up useless stuff to reach them, so might as well focus on getting all the good devotions that don't require you to invest in shit.
what skills are you leveling? Both arcanist and Shaman?. My first shaman so this far went with Primal strike tree and 1 point in savagery and boar. tried out the totem and wind devils but I don't find them very useful but I'm a bit shy to invest much just to try it out...
>>A reason I hate the high tier devotions is because you always end up picking up useless stuff to reach them
Exactly, thats why I tried getting there and oh man, that stuff proccs so often, its amazing.
Kinda. But I guess the whole soldier/nightblade combo is just bullshit, this was just wrong on so many levels even with 44% aether res
About 150~200 legendary drops,
with about 75% of them being duplicates :^), and until yesterday, I still had a shitty level 40 yellow belt from A3 Veteran into Log Ulimate and a gorillion BoC/SoT runs.
I was wondering, do you guys think builds that are fun are that way because they feel fluid and involving or they are fun because they make you feel strong?
I think the game is not really good at the first thing with the squishy classes because well, you just die so fast, but pretty good about making you feel strong, especially tanky classes.
thats why many people pick soldier as a secondary class so they can enjoy the other one in peace
i think funniest builds are the ones built around a niche skill/damage type, and making them viable
I favour skills that feel good to me, not if it is overpowered/ezmode. Like in PoE I played LA all the time since CB because it just felt right to me. No nigger used it but I really liked it. It was nice, simple, sounded and looked solid.
Haven't found anything like it in GD. I play Conjurer and it's good and all but nothing has clicked for me.
So you guys would say that Soldier NB is the best for being a shield and tanky asshole? Demo still looks solid for Blast Shield and Vindictive Flame.
A long as you pick a soldier, any secondary will work well for a shield user. Just pick what appeals to you the most.
Vindictive flame is only good for the damage but it has a cooldown and it's not even retaliation damage so you can't buff it with %total retaliation damage.
Blast shield is super far in the tree now, it's not bad but i'd take pneumatic burst over it anyday as a defensive tool.
You need to keep in mind that melee guys can put themselves in really bad situations if you use blitz and demo has no "oh shit" button like NB(or arcanist) does.
You could go demo but not for the defensive things, the offensive abilities are what you want from that class.
That's a good point. Why would you pick Arcanist over NB? Outside of Maiven's Sphere and mirror. Also if you're somehow going elemental heavy perhaps. Shieldfags mind screencapping your trees? Still unsure whether to go Arcanist or NB. Arcanist with Invoker's Shard might be neato.
Before Maiven sphere nerf that skill alone was worth it honestly, mirror was just icing on the cake.
If you go arcanist you can still take the nova skills and elemental damage with the new cadence transmuter.
Anon why do you do this to me.
Actually can you even do a chaos heavy shieldfag? I'm inexperienced with melee in GD. And don't mobs always move out of Sigil making it worthless?
I think they do try to avoid it but end up moving back into it so you can choke them
witchblade is definitely the most fun soldier combo because it has everything except for tankiness which is compensated by soldier
With NB you can go S&B, dual wield or even 2-handers.
Veil reduces total speed not only movement speed, that's really good.
The crow only use is for healing pretty much
go occultist if you feel like having life leech, armor, 100% ps/acid res, chaos damage, acid damage or a qt3.14 raven
I used to play pure occultist but with addition of shield mastery picking soldier is justified
just don't get bulwark, that shit's broken
veil is pretty irrelevant when you are stunning and petrifying shit on block/taking hits
hourglass is GOAT
What's the lowdown on dumping into Physique? Before November when I last played there were a lot of people on the forums who recommended it as being the best option. Now I'm seeing people saying that's changed with the latest build, why is that? Did Physique get nerfed or something?
>have 2 characters at 50
>3 more at around 25
I can't fucking decide what to play. And the only 2 legendaries I got so far are for neither of those characters. Fucking sucks. Love the game though.
We still posting characters?
This is Stelio Kontos. As mean as he is Greek.
I still feel that this game would be MUCH better if they dropped those retarded pure elemental daggers/scepters and created 1h ranged elemental weapons. Does anyone even use those daggers as a weapon? Why not make a sword that doesnt have physical damage, but leave it in the fucking sword category?
If you guys are going to be so mean, can you please put a trigger warning in the OP? Thank you kindly.
>print a warning sign that says trigger on it
>stab a person with it until it goes through them
>rotate the sign so that it's entirely inside the open chest cavity
i'm thinking you actually can put trigger warnings inside of people
I made a rifle commando with the sharpshooter set a while back. It was ok, plus Oleron's rage had slow (not in the current build).
Dual-wield pistols just do so much more damage.
>tfw you can put an Imbued Silver in one and a Purified Salt in the other
>tfw 2H augments give you less stats than 1H augments
Maybe a Thunderous Strike rifle build might be good?
muh first character to complete Ultimate
obviously the gear isn't completely finished - there's a few pieces I would switch out/regem but tradings pretty tedious and overall this guy was pretty damn good for not being a solider/arcanist and it was pretty cool dishing out more lightning than most shamans ever will
I will say I really wish there was some sort of arena unlocked when you beat Ulti Log where you could face waves of heroes, and more and more keep spawning until you're overwhelmed. The lack of any sort of endgame challenge once you're done with ulti is pretty disappointing
oh well, time to make a pistol fag
>The lack of any sort of endgame challenge once you're done with ulti is pretty disappointing
That's my only problem with the game too. There's not much reason to go back once you've cleared it with a certain style/build. For all of it's problems, I always liked TL2's randomized dungeons and massive content mods. Hopefully GD can get some really great mod creators if they ever release modding tools.
Has there been any more info on possible future masteries beyond the rifle-mastery and shield-master rumors? I know they said something about not doing anymore masteries for the base game, but possible for expansions.
I really really hope this means a debuff/summon class
I know occulist is supposed to do this but I feel like a necromancer that focuses on specific resis debuffs + specific elemental dmg all while having elemental skellys qne some cool debuff minion or something could be neat
You forgot to disable your auto-hk pneuma script before taking the screenshot.
I always wanted to do one. What devotion skill did you link to your firestrike? A cool Meteor shower or just a heal proc like dryad? Care to link your skill tree?
Arcanist is the better choice. Inner Focus, Mirror of Erectoes, Olexra's Flash Freeze and Mental Alacrity are gud son. With the way Elite and Ultimate have been rebalanced, I find that Blood of Dreeg is good enough survi for my DEE Occultist coupled with MoE and OFF. I didn't even get Maiven's Sphere.
Tempest for trash, elemental storm for big bosses like ulti moose or fabius
Skill tree is something like this
obviously looks a bit different with gear equipped (+ skills is why some obvious stuff is left underleveled) and most importantly static strike is at the max ultimate level where it has a 70% chance to proc for well over 4k dmg.
>trying to set up devotions for a cryomancer build
Why do you hate me Crate
I just want to be
>"W-We totally fixed the issue with duplicate loots g-guys!"
>try to collect low level epics on low level toons
>it's always the same three ones that drop
>"That was just bad RNG :^)"
I swear, if I see the Conduit, Swampdweller's Legguards or Windborne Greaves one more time...
I've found at least 4 Curse of Burrwitch on my current character.
No I'm talking about how Diablo 3 is now. And even then Diablo 3's rng didn't fuck you over that much anyway at launch since you didn't have 30 different stats that you tried maxing out.
Im >>128860291 and could give you this, or thge bysmiel amulet too.
And a Black Grimoire of OgNapesh, but unempowered.
A load of bullshit, several useless lego rings and some of this.
A bit unfair to compare a game that had a few years of patching to once that is not officially out yet.
I remember having atrocious ring luck at launch Diablo, but as we all know with RNG it differs from each person.
Unless they changed it in the last patch you can't bind a devotion skill to auto attack, it has to be an ability or an ability that counts as your default weapon attack. Both the talisman and shard give you an ability to use as your default attack thus allowing you to bind something to them.
Just curious if there is another option.
It isn't really, they've had plenty of times to look at how Blizzard handled Diablo 3 and copy them. Even my grandma could tell you that pure RNG for loot is retarded in a slow game as Grim Dawn.
I got my fill of HC in PoE pigeonholing me into tanky builds and basically having no fun because I have to be careful every step that a random mob with reflect doesn't instakill me. Fuck that.
I'd rather just have fun, go in swinging, die and return swinging even harder.
>Need corpse dust to craft Skeleton key for Black Heart of the void
>Farm it for 2 hours
Why the fuck they made skeleton key so hard to craft I have no idea.
Dropped this fucking game.
>we will never be able to add certain components to change SoT and BoC layout/enemies
what's so hard about coding modifiers based on extra materials put in the skeleton key?
for example coldstone and vengeful wraith would buff ice relenants and some ghosts but also increase hero spawn rate and their drops
or put extra blood of chton for a second chamber of souls
this is the closest we will ever get to custom maps as far as unmodded GD goes
It's got a more raw, visceral feeling to it. Plays closer to PoE than D3, but I feel it's more fun than either of them. Then again, I've only got 70 hours and about five times that in D3.
Fun ARPG, my favorite since Diablo 2. Flawed as fuck, though, but it's still incomplete so maybe all the weird and wonky changes the devs have made now will come together to make a cohesive whole, as they have said so themselves. It was a well balanced game in Normal/Veteran with lots of build possibilities and variety, but ever since they introduced Elite and Ultimate (the higher difficulties) the whole balance has gone to shit and the meta is basically Arcanist/Soldier + X for each character you make, effectively killing viable build variety.
Have fun opening the floodgates for another eldritch abomination to come and fuck everyone else in the butt.
>also I haven't ever touched kymon with a stick
Exactly. If you did, you'd know what was really up with them and what a sham the whole faction is.
>get pic related
>dual wielding mace wielder raining down death and destruction on my foes
Now all I need are some deff devotions.
well, you can make a skyshard build but it's really shit in ultimate and is mostly lightnan anyway
you can't have ice w/o electricity in this game unless you go for niggablade but that leaves you rather squishy
I just wish OFF reduced lightning damage due to some superconductivity bullshit
The issue I see with it is the lack of AoE clear. OFF has a fucking huge cooldown and wind devil by itself doesn't really output that much dps.
I could see a Nightblade/Arcanist spellsword type build work pretty well but Nightfall is so god damn far away and unreachable that it'd make the whole build basically require lvl 50 to even be able to do anything. Still, blinking in, OFF and ring of steel with the transmuter COULD work.
what are you talking about kymon guys are legit don't you see
Holy this, thanks to some anon, I got my Juggernaut and Shard of Beronath early, but even without these shits just stupid, Im typing this WHILE being ingame and getting hit by multiple enemies.
the damage is rather mediocre, blade arc deals massive amount of damage, but compared to a commando its pretty meh on the other hand, you just dont die if you pay a bit of attention/have resand
you can get a blank character, I will get one for my Trickster.
>the other skills are just trivialities.
Haha, no, Blade Barrier and Pneumatic Burst are just to good.
I'd rather not have the leveling taken away from me. Even if it is a shitty grind. Also, I was being facetious Pneumatic Burst is basically the only reason you're allowed to stand anywhere near enemies in Ultimate.
>It needs to have some kind of experience farm area like Diablo 2 did.
It does. Those Chthonic rifts in Act 3 and Act 4 are it. You get a shitload of XP from them, although post level 70 everything is a slog, even the rifts.
If you have a higher leveled character you should have a shitload of epic items just lying in your stashes, when you make a character skip everything but the main quest and shrines, you can go really fast since items are so strong in this game.
Why are these gloves so damn good? its hard finding a replacement for them only due to how much dps the attack speed gives me.
>theres nothing special to be found inside, aside from good chipped claw + roiling blood farm
Why don't you even know what you are talking about? The Void Leeches and Obsidian monsters are worth a shitload more XP than any other enemy in the game.
Do skills granted by items stack? I know that two auras from two same weapons wont, but what about the chance-on-hit skills? If i have two swords with a lightning bolt chance, do they use one cooldown?
>Also, I was being facetious Pneumatic Burst is basically the only reason you're allowed to stand anywhere near enemies in Ultimate.
Oh, yeah and also, never do Bastion of Chaos guys, its so not worth it.
Google blank character + grim dawn, its a completly blank character at level 60, no points put into anything
>Oh, yeah and also, never do Bastion of Chaos guys, its so not worth it.
Just got this, an empowered Perdition shield and 2 bloods of cthon from there. I'd say worth.
100% better chance to get legendaries in Ultimate Bastion of Chaos, they said.
Honestly I find it kind of weird how you can game the devotion system hard and get several otherwise unobtainable devotions. Do you guys think this is working as intended or did Crate just fuck up the design once again? And do you think it should stay this way or get changed?
>game the devotion system hard
Do you mean respeccing out of earlier constellations after you've reached higher ones that on their own give you enough points to support themselves?
I like how it's currently working. If you spend some time tinkering you find lots of ways to optimize your setup in order to get as many beneficial constellations as possible.
>Do you mean respeccing out of earlier constellations after you've reached higher ones that on their own give you enough points to support themselves?
Yeah, that. It's sort of neat, but it also feels like it's not working out the way Crate intended.
I do recall reading one of the devs commenting on it
>Working as intended^tm
Dunno why it wouldn't be. If it didn't work like it currently is, there'd be a lot less customization and more forced paths to take.
maybe if devotion were more balanced it would be easier
instead now we have devotions noone takes because their affinity bonus is too low, or devotions that everyone takes because the bonus is so high, despite them being useless for your build
teach me how to play my pyromancer with nothing but offensive (mostly shit, mind you) skills
maybe i should get better gear, that is, play on other characters until i find perfect items? and then use them on pyromancer for an hour before they become outdated, and repeat everything?
Yeah, there's certainly a lot of balancing to do among the constellations for devotion to become more interesting. Right now there balance is really off, most of my characters take really, really similar paths which makes it a bit bland.
Honestly, just tweaking the numbers here and there would make a world of difference, and I don't know why that's not happened yet desu senpai
>Because some people that have played the game will complain that their build is ruined by the devs
>play a game on early access, which is basically a closed beta
>complain about changes
>play only cookie-cutting builds and whine when broken stuff gets fixed
Fuck those people.
Like the other anon said, simple value changes would work and that would at most take 15 minutes.
It's why EA sucks for games like this. People get too attached to stuff so the devs get to afraid to change anything at all.
>that would at most take 15 minutes.
I know senpai, I was just memeposting.
They actually did change components in order to have them stack. Given that the vast majority on the forums were going
>muh game without handholding
without any regard for streamlining the experience (any such argument would lead to strawmans implying I should go back to D3).
>mfw they go through with it and everyone that had been strongly against the change suddenly turns 360 degrees and start praising Crate
>I used to be against it, but it actually feels so much better now!! Good work devs
Fucking Cratefags, seriously
It doesn't help that the biggest build testers on the Crate forums aka the only ones Crate listen to are mostly cheaters so we'll end up having a game balanced around the fact that your character will have the most optimal gear at all times.
tbbqh I feel less optimistic about the game ever since Elite and Ultimate were released because that showed us how awful the games balance still was at a point where filing out and polishing kinks should be the main priority and not actually making *the* balance, but even if the game ends up being shit I've still gotten my 400+ hours of entertainment out of it.
>there is literally no way to build around those, either as melee or a caster
wut. Shaman + Occultist is really boss for a Bleed/Vitality based caster. There is some really powerful loot for this kind of spec as well. Devouring Swarm and Bloody Pox were buffed in b30 as well making a good build even better. It's probably one of the least talked about builds, tho, for some reason. Everyone is busy having dick fights over their fotm shit.
My Bleed/vitality conjurer is starting to struggle in Elite act 2. Maybe I'm just underleveled, only being 51. Everything before this was so insanely easy so I just kept pushing forward.
I have some good legendaries waiting when I reach level 58 and 65, which should make it easier. Right now I have Devouring Swarm, Bloody Pox and Grasping Vines maxed, but I don't really do that much damage.
there was an MI dropped by tigers that had base +30%, affixes gave like +15%, and if they didnt you still had achilles that gave +25% speed
meanwhile GD lacks in MIs completely, they all give some useless +10% damage or +20 OA. where are the +2 to all skills MIs? where are the ones with +% attack speed? where are resistances bigger than 15%?
i wonder when will they realize that there is no difference between farming one area or the other, except if some monsters have lower resistance to your damage, or drop components
MIs were one of the best things about TQ when it came to farming.
>mfw Stonebinder's Cuffs of Alacrity drops after years of playing
How did they get this so wrong in GD?
Same. For all the complaints (lots of which are legitimate) I haven't played anything that's kept my attention for this long since TL2. And the fact that Grim Dawn is built to be moddable only makes me more excited.
Even all the sub-optimal stuff is fun for me. Might not be builds with the fastest clear times, but I like role playing with my little characters, give 'em backstories and successors and whatnot.
>mfw already leveled 2 charaters to level 60
>want to try another build without investing 40 more hours
literately kill yourself.
>tfw use GDSidekick
I just like theorycrafting and leveling builds, senpai. I'd rather spend my time doing that than farming for items.
What names do you give all your characters? I usually give them a fantasy sounding first name and then their last name is their gimmick/play style.
>Badstuff Da Killer[\spoiler]
I know this isn't technically the thread for it, but many of you cool niggas played Titan's Quest so I'm gonna ask anyway.
I want to get into TQ but I heard that some builds become unplayable at higher difficulty levels. What are the traps, if they exist, that I should avoid? Also, what are my options for caster builds? The caster builds in GD feel really lacklustre so I'm hoping that TQ has a bit more interesting variance. Basically I'm interested in pure caster and pet characters. Don't need to give me definitive builds, just what masteries and mastery combos I wanna look at.
Because Crate hasn't actually done any work on the game for a whole year and are lazy cunts who can't balance the game for shit. Most of you should be aware that while they introduced Act 4, Elite, Ultimate and Legendary items quite recently, they have existed in Crates computers for years now. Yes, years. I forget which thread but it was Zantai who even said as much in the Crate forums.
Diviner (Dream/Spirit) is a strong, easy to play, caster with 2 pets.
Dream is the best and most all rounded class in TQ:IT, so I'd pair that with Storm or Earth if you're not interested in Spirit as your second mastery.
What are some useful defensive Devotions, not reliant on shields and good for dial wielders?
Just the ones with res and DA?
Dream is fucked up, everything you take with dream goes into a state of "fuck you".
Aside that, Im not a caster person, but if you want to play TQ, get IT aswell and the mod Soulvizier, it makes the game hard as fuck until you get to level 5 or so but you can "cheat" the early levels with a bow.
chaos ray is pretty much the only decent chaos skill, and it still sucks
>guzzling buckets of potions
>huge wind up time
>best bonuses for chaos are fucking deep into occultist and it takes a solid 30 levels for your damage to get going
devil touched ammo is my build's only saving grace
Behemoth and Chariot of the Dead are pretty much mandatory. Tip the Scales is great, and Nymph is probably the best you'll get on your left click, except if you're doing acid damage (in which case Manticore is too strong to pass up) or vitality (Wendigo gives decent life steal if you have a lot of % vitality). I suppose a physical/pierce build would also opt for Assassin's Mark over Nymph.
Also the hp nodes in Targo the Builder gives you a serious amount of health. Ulo the Keeper of the Waters is a good place to pick up resists. Don't have to get the proc, which is pretty lacklustre.
Thanks, that sounds cool. Storm and Earth, eh. I'm liking the sounds of that. What's so good about Dream, though? Whenever I see people discuss TQ they say how good it is. Is it the Arcanist of GD where it's a good mix for any kind of character?
Also, what does Soulvizier add to the game? I usually like to play my games the way the devs intended them as, unless there is a mod that is overwhelmingly good (or important for like bug fixes).
Making a Chaos or Aether based character in general is a fucking pain in the ass due to how long it takes for you to get some actual action going on and it is mostly impossible if you don't have the gear to support it. The selection of Chaos and Aether related spells is fucking atrocious as well.
>I suppose a physical/pierce build would also opt for Assassin's Mark over Nymph.
Thats my problem right now, pierce and bleed damage pretty much requires Assassins blade.
Im not sure about both, one is about taking crits, that could work, 15% on behemoth though .... yeah Ulo and Targo seem pretty good.
More items, more craftables, better skill balance and balance in general, more enemies and so on.
Its really good, dont post on the forums though, really. Just dont.
Sounds good. I might play through the game once without it though just so I can see the vanilla experience. Maybe I'll appreciate all the changes more this way.
>dont post on the forums though, really. Just dont.
Why not? I mean I'm kinda burned out of game forums in general after the shitshow that is Crate's official forums so if it's more of the same then I'm fucking out before I was in.
Dream is Arcanist's big brother, pairs insanely well with all kinds of builds. Lot's of % total damage and general buffs that doesn't force you into a damage type, which means it works with everything.
It makes TQ better in every way.
The health regen on Behemoth is really strong, and has a very good uptime. You won't find much better use of the 3 devotion points it takes to get the proc, plus there's a lot of flat health to get there as well. It's also a very easy constellation to reach, and can gives a fair amount of affinity points.
>Why not? I mean I'm kinda burned out of game forums in general after the shitshow that is Crate's official forums so if it's more of the same then I'm fucking out before I was in.
The game is ass old, its less about shitwars, its more about people acting all high and mighty because they were on the forums "first" and mods with superiority complex.
Ah, ok. I see that in the Crate forums as well with people pretending like they are the sole creators of some builds and hogging all the glory. I saw some guy called Nine losing his shit when someone dared to suggest that his build might need some tweaking after the b30 changes were introduced, mouthing off the guy by saying that he knows the build best and knows what works and what doesn't. Eh, some people.
>look up nine's build
>max out one skill and passives
>a legendary set and items you are bound to find in 99% of other builds
>devotions also the same
you know, normally it would be okay to call yourself a build "creator" if it was something original, but in current GD its fucking impossible to create anything like that. all current builds use the same items, devotions, skills, even if they deal different damage types the build is so similar.
i start to doubt mods can fix this shit without a giant overhaul
Hello anon, in your honest opinion should I buy this game? I loved Diablo 2 and Torchlight 2 which seem to be in this game genre, and there are a lot of positive reviews but Steam discussion board has me scared that its gonna end up grindy/monotonous/repetitive after the first few acts. Thoughts?
it does get grindy and monotonous but its still well worth its price
for me it started to get boring after 80 hours, and that was several builds ago with much less content than now.
I'm playing a Primal Strike trickster and it's quite active to play. Gotta pop wind devils, wendigo totems, shadow strike to engage anything at will, keep pneumatic up and use blade barrier as an oh shit button.
Eventually all builds boil down to smacking the fuckers with one skill but I actually feel like working for my survivability.
It also looks awesome with lightning everywhere so there's that.
If you can stand grinding, you will be okay with GD - it doesnt have the atmosphere of Diablo 2 or wonky, but sometimes appealing graphics of TL 2, but at least the item and build variety
until ultimateis quite nice.
Honestly, you can always test it for 2 hours and then refund it or torrent it.
Personally? Im dissappointed, not because the game is bad per se, but because it lacks so much compared to TQ and STILL has some majors flaws TQ had and they did nothing to improve it.
Take compenents for example, why is it so hard to make a filter to see which component can be used in armour A or B, why cant I rename my tabs, why are the tabs so small, and so on.
It feels like they took TQ source code and put something else on it.
Looking for these items - Exonerator, Barrelsmith's Crossfire, Wyrmbone Handguards, Ring of the Black Matriarch, Peerless Eye of Beronath
have a bunch of legendaries and mythical relics to trade for them
Nice to leave out the "sometimes" ;^)
In all honesty, TL problem was the fucking "skill 1 active ability - and 2314235352 passives"
>Peerless Eye of Beronath
Let me check, sounds familier
If you loved TL2 you will most likely enjoy Grim Dawn, my biggest issue with the game is the lack of active skills since the game suffers from the same issue that TL2 does, barely any skills but you need tons of skill points before anything gets good.
Basically I dislike the lack of build variety that's possible on each class and the RNG is awful as it is pure RNG and not like Diablo 3 where the RNG is in favor of your class. Or the fact that Diablo 3 allowed you to modify skills to suit your play style better. Say what you will about Diablo 3, but the RNG and skill modify system is pretty cool.
It's the best game of its genre that I've played since Diablo 2, imo, but it is also sort of disappointing. There are many flaws with it and they are the kind of flaws that feel tragic because it's an otherwise great game. Take what >>128900919 said, for example. There are lots of builds but in the end you gear them up all the same way. i.e you go for the exact same stats, mostly OA since it is *the* stat you want and you want it the most, regardless of what kind of character you are (ranged, caster, melee, whatever). Everything else is secondary to it. Most of the flaws GD has are due to engine related things and design flaws so glaring that it would require a complete overhaul of many systems for them to fix it and frankly they aren't going to do that. Also, most of the masteries are very badly designed. There's arguably only one mastery that feels like it is properly developed, and it's the Soldier.
Grim Dawn is like a prodigal son who could be president but would rather be a comfortably mediocre stoner.
i wonder what crate were thinking while creating the occultist mastery
"lets give him the weakest damage buff and two purely damage skills, two DoTs that dont work well together, a buff to second most useless damage type, and then allocate 1/3 of the tree to fucking pets"
and of top of that, not a single skill is good enough on their own, and needs 1-3 passive extension skills. fucking hell, soldier has only 7 of those while occultist 17. not only are your skills shit, but they are shit after you spend 3 times as much points in them.
Well I have Rampage and Olerons chains, but
not even the blueprints of the other two :^)
Got a bit distracted by trying Trickster, I mean holy fuck, dual blades + Savagery just annihilates stuff, I just have to get some defense, something like Blast shield from Demo.
Or Mirror from Arcanist, but wielding 2 maces without some lightning just wont feel right ... to be honest I dont even know if its worth it to split the damage between light, bleed and piercing.
True, I do miss Simon the Sorcerer, too and while those pixels werent the best, I will never understand what they tried to do with StS 3D
I actually know, StS1 and 2 didnt sell well and 3D was "in" around that time, shame how that fucked the series.
Highest lego I ever got on veteran was level 50, while on elite it was 68, and I've only seen level 75 legos on ultimate.
Places themselves are random, you could farm the same spot forever. Only specific lego drops I know of are Mogdrogen's Mantle, which drops from
Avatar of Mogdrogenand Stormheart, which can be found in a vase in the Tomb of Korvaak
We should know each other quite well by now.
Open a game.
I have way too many Slaughter blueprints, but sadly no Reckoning one.
You're giving me the itch to go and make a Trickster myself now. I need to stop spending my time here and go play
>I have way too many Slaughter blueprints, but sadly no Reckoning one.
Its alright man, half of the fun comes from farming, but while I can take quite some damage with the Blademaster ... its so damn slow, but I found the same hammer you use, couldnt identify the procc mechanic though, so I dont know if that thing is worth it.
I just couldnt enjoy it, I hoped it would be like Arx Fatalis, mediocre graphics but amazing world and mechanics, the only thing that was nice in DD is the grabbing mechanic.
>I found the same hammer you use
I've tried it out because I saw some people in one of the earlier threads recommend it.
I also didn't notice the proc, so either it's bugged or it is just extra shitty.
>I just couldnt enjoy it
I only did the tutorial so far, got stuck on the character creator far too long. I got it with expectations of it being a 6~7/10 game, good but flawed. I'll probably not be disappointed as you.
>there will never be another Arx Fatalis
>there have been 4 FNAF games in less than a year
They changed it in the last hotfix or build. He doesn't drop it anymore on normal/veteran.
Yes, he will still be there, you can talk with him and try it again.
>lightning aura is the only item based damage aura that can't be put on melee weapons, only on guns
every other ward/damage aura from items is in a component that can be applied to melee or ranged weapons.
lightning aura should be on the amber component not hells bane ammo
I have all of the dawnbreaker set and the markovian stratagem, BUT they're being used by my Warder.
If your cool with me duping them though you can have the copies. otherwise can't part with them since their BiS for my guy.
>tfw the projectile speed makes this feel like an actual gun
Good god, no clue why they thought the slow ass projectile speed is fun.
Doesn't work for everything but it can reset mastery points.
are there any notable aRPGs other than GD, diablo, PoE and TL? obviously TQ, but ive got few thousand hours in that already
i really like GD but it left me craving for more stupid grinding and watching numbers go higher while i wait for full release
is there a single better looking item, that is also not that bad?
After watching latest AGDQ diablo 2 speedrun and comparing it to GD, i cant help but notice that GD really lacks in depth. All that farming certain enemies, proper itemization, and cheesing late game enemies is not present at all in GD. If you were to speedrun it, you just take blitz/shadow strike/sky shard and spam it on one enemy while running in circles, and the only problem with RNG is the lack of scrap at the start.
So are there any fun builds that revolve around or feature component skills? Or a sword and board build that has more than just a LMB skill and the rest are passives/toggled?
The official forums are full of people just trying to be overly efficient and min/maxed as much as they can. Nobody seems to really make thematic builds for fun or anything, and when they post them all the replies are just about how not ideal the build is and they should go use so-and-so's super fast clear speed build instead.
Does anyone else just make builds around a theme for fun? Or is it just me?
I like to go for style over efficiency. To an extent anyways. I'll try to recreate characters I know from other games/books/movies or characters I made up in my head.
What kind of characters have you been playing as?
Diablo 3 - with expansion it's not bad, if you can stand the absolutely horrible writing (it's like they hired a high school kid to continue Diablo 1/2's legacy - absolutely embarassing). Flashy game (cool abilities), rock solid control, typical AAA game stuff. Can respect your characters any time. Always online.
Torchlight 2 - has proper random map (and it's pretty damn good), fun random challenges (phase beast), late game random map run (mapworks). Cannot easily respect your character unless you use the console to cheat. Game balancing is a bit retarded on Elite which basically mean you either 1) cheese grind (probably takes a day to do) an early game enemy for 3% damage reduction gem and breeze through it or 2) play ranged characters. Abilities are flashy, but only a few builds per character. Overall very solid game, JUST a bit shy from AAA tier when it comes to polishing (some weird problems like monster clickboxes being enormous, input gets queued a bit too long).
Path of Exile - Always online. Probably most developed game out of the bunch since it has had its time. Solid input/control, mediocre random maps (very similar to D2 randomization, which is like a decade too old). Has new contents coming out every once in awhile and a retarded dev which keeps nerfing everyone's build. Free game, pay2glow. Worth a try if you don't mind constant online.
That's all I can think of.
>get to the skeleton key gate for the first time on a character
>use the one i'm given and open the gate
>wait, I just leveled up, let me place my points
>think a wee bit, place points
>close skill window
>gate is closed
god damn it
How does one decide if a weapon is an upgrade? Offensive Ability doesn't seem to be factored into any calculations despite being an important stat and Crit chance is a substat within OA. Trying to figure out how to maximise dps is a fucking nightmare.
>Act 4 ultimate
>not a single Legendary drop
>haven't had a single upgrade for my build drop since normal, everything I have is traded
I think I'm done with the game for now. The RNG is garbage. Fags will defend it saying that other games are just as bad, but that's bullshit. Drops were plentiful in Titan's Quest, for example.
>teleports right on me
>blade trapped instantly
>no energy instantly
>die in 2 hits
>not fighting Mogdrogen tho
He has a 100% drop chance for a specific legendary item you might probably want for a pet build. It's only legendary on elite and ultimate, normal/vet will net the epic version of it.
You hit at him until he dies. It's a slow, tedious process, but you'll eventually get him.
Ehh, my pets have more trouble killing stuff fast than with dying themselves and the stats on the Beastcaller's Shroud are purely defensive. Besides, this is a guaranteed drop, Beastcaller set is never a guarantee unless you find someone to trade with.
Hey people, I know pvp is unbalanced in this kind of game but I wanted to know if people are still interested to fight against each other. I have no knowledge of modding but I'd like some mod to bakance pvp and add an arena and prizes.
Would that interest you ?
There's literally no point. Your damage goes so far above your health that it will be a one shot fest no matter how you go about it. Everyone would only play as Bladebabbies and whoever presses Shadow Strike first would win. It's a worthless endeavor to try and get any kind of PvP action going on in Grim Dawn.
It is the week day, to be fair. I'm sure not everyone here is a dead beat NEET loser like me who stays home all day playing video games. With that said, the deeper I get into Grim Dawn the more shallow I find the game to be, so I'm kinda starting to lose interest. Maybe that's the case for many others? I'm at a point where I have multiple level 70+ characters who have a different flavor and type of damage they do, but they all have nearly (if not exactly) identical devotions and I'm gearing them the exact same way with pretty much no meaningful variance.
adding damage to a teleport or making a cone shaped DoT but with electricity rather than fire doesn't make it unique, anon
I really tried to enjoy both torchlights but they were awful/10
not to mention that my char from TL became an antag in TL2
I don't see the point in playing the game right now, the biggest issue is the OA mechanic and they're working on it right now, im just going to wait until they finally release a build where OA isn't the only good offensive stat.
it's possible to get -40% CD from items alone, -10% from ascendance and -30% from NJE
why hasn't anyone done think gimmicky build yet?
400% weapon damage and 1.5s stun on 0.6s cooldown and AoE sleep with life leech
i would love to be able to call it gimmicky but honestly its the only skill you can bring down to -100% in the whole game and many people did already
its not as effective
first of all you can't bring it to -100% and why wouldn't it be effective? it's a mix of poison, cold, frostburn and life leech plus whatever you have on your weapon
in other words it gets terrifically boosted by veil of shadows
first of all, you can bring it to 100%
second, its not effective because it requires specific equipment, thus making the character weaker, and in the end you would be much better just maxing out execution and attack speed
third, all your attacks are boosted by veil so that doesnt mean a shit
playing this game does it feel like youre alone in the world like it did for me when i was playing TL2 or does it have a vibrant multiplayer, economy and competition in form of leagues or ladder like PoE does?
>you can bring it to 0%
no you can't
there literally isn't enough item slots for CDR so at most you're getting -40%
second, execution is single target and attack speed got capped
don't compare a % proc to an AoE ability that is guaranteed to work every half a second
third, good luck boosting your fire, chaos or lightning DPS by veil
>100% CDR SS is possible.
>Star Pact: 10-15%
execution can proc every second with much less effort (and more damage from items) so again, its not worth it
>third, good luck boosting your fire, chaos or lightning DPS by veil
and how are you going to get them to 22/12? char editing?
once again, exec is single target and unreliable
>third, all your attacks are boosted by veil so that doesnt mean a shit
your words, not mine
all your nightblade attacks you dense shit which are nothing but pierce/poison/cold
ever heard of items that grant + to skills? yes, they would make your build even worse
keep in mind i loved 100 100 300 builds in TQ, and now im just
waiting for mods to fix it
>implying you can even get enough double rares to make this work
nah, you're supposed to use CDR epics and some legendaries, rares are about as random as 1-10000 lightning proc and you will never craft everything you need without duping scrap
>all your attacks
>all your nightblade attacks
talk about moving the goalposts
overall it's perfectly viable as long as you have mirror to not die to reflect while nullification is on CD or blade barrier to fuck right off by the time it ends
Doing a poison/chaos build (http://grimcalc.com/build/pvPHTb)
What are some important devotions to get? So far I've gotten Bat and Fiend Constillations, and I've just started the Solaels Witchblade one. Probably Abomination or Manticore next?
>>implying you can even get enough double rares to make this work
even without double rares its possible and i dont see a reason to not count rares because they are "random"
still, it may be viable but definitely not the fastest way to go, both in farming best CDR on an item possible and killing bosses
I'm still amazed by the fact that an unknown western, non weeb-friendly indie game has managed to keep a general alive on this site.
It looks promising to me considering it hasn't been released yet.
it should either pierce a certain amount of enemies before dissipating or increase in damage the longer they are affected by it
oh and of course it should be instant, what kind of ray moves like a piss weak stream of water?
>AAR needs to hit multiple enemies at once
There's no need for skills to be great at everything at once. AAR is already fucking strong at single target damage. Just use Devastation alongside with AAR if you want aoe.
>look up changes to blast shield
>its still complete horseshit
crate does it over and over again
why the fuck do i need fire and pierce absorption? do they not realize that +fire damage equipment has +fire resistance 99% of the time?
>a skill that gives fire/lightning resistance
>useful when pretty much every piece of demo gear already gives a shitload of resistances
Sure thing buddy. At least the chance to dodge projectiles is okay, but the skill is still not worth maxing.
Imo, they should have made the shield absorb all damage instead of limiting it to pierce and fire. Thay would partially make it for the demo's lack of defense.
The issue with 2handers ( melee and ranged ) isn't their base damage, it's the game's core mechanics.
Since everything revolves around procs on attack, maxing your attack speed is infinitely more viable than doing more damage in a single blow.
But AAR isn't even that great at single target damage. I got frustrated with my Warlock beam character kinda sucking so I just used a trainer to cheat her to max level, then maxed out AAR with Tainted Power, Disintegration, Fabric of Reality, Mental Alacrity, Solael's Witchfire and Second Rite, and Possession. Suboptimal gear, sure, given that I jumped her forward 30 levels, but you know what it came out to? 3500 damage a tick. That's garbage for a maxed-out single target skill buffed as much as it can possibly be buffed by skills. And when I'm using it I'm glued to the spot I'm standing in.
For all its drawbacks it's just not worth using. Maxing out Panetti's will do much more for you. And that's fucking awful, because I love the concept of a magical fuck you laser that melts everything.
there's a ring called the open hand of mercy, if you have that that would be awesome, if not, ill take any legendary that deals with vitality and/or chaos damage, since im leveling a witchhunter on the side (occultist/nightblade)
and if don't have that, fuck it, give me any purple, life's too short.
I want to do a build with Demolitionist + Shaman, any thoughts?
I'm asking because I'm shit at this game and really have no idea what to do besides trying something that sounds like a good idea.
Cheated to max level to see what an AAR warlock can do, and I wasn't impressed with how she fared against critters some 20 levels beneath her. Doubt I'll keep using the character. If I want to I can just cheat her back down.
This is against mobs lower level than me, so PTH was 100% with a 14% crit chance on the last creature I killed. It's not worth the skill and mastery investment as it is right now. And honestly, if it's only good when it crits, then it's not that good.
what I'm saying is that you either go full glass cannon so you have enormous OA and enemies can't even approach you or you get some defense and get rekt because you can't deal with 2 or more mobs at the same time despite having higher survivability on paper
As far as I've seen full glass cannon isn't viable. I tried that with the character before and Logorrhean pretty much insta-gibbed her with his AoEs and minions.
In contrast, my Witchblade can facetank Logorrhean and he does more damage on average than the Warlock ever did.
Even with suboptimal gear and devotions and whatnot, a maxed-out chaos AAR on a +800% Chaos damage character should be somewhat impressive.
currently 2handed weapons get left behind since chance on hit procs favor 1h/dual wield more with them being faster weapons.
what if 2handed weapons had a bonus to crit chance? a precision of sorts so chance on crit procs are far more dependable on 2handed weapons?
also sweaty ballfarts.
gdg is pretty shit, anon. Most of them don't really play the game. BS was decent 1 point before, now it's amazing.
>m-muh melee muthafucka
90%+ of people who play are Soldier/Arcanist/Nightblade
Like they'd know shit about Demo.
Did they make Ultimate far easier? The patch notes for B30 read as if it were "slight changes" which would have been nice but now it's very easy. Pre-B30 my Dualpistolfag struggled due to far less crits, mobs hitting like trucks and overall less DPS to deal to them (massive DA) now I wreck shit like it's Elite. Same gear, passives etc with the exception of Fire Strike getting buffed.
What's a better spell for CC in the Arcanist tree? I'm currently torn between Callidor+transmuter and TSS+Frozen Core.
I've been using CT so far and while instant aoe knockdown feels great, I've met a bunch of mobs who were completely immune to it.
On the other hand, while ranged CC is nice, I'm a bit worried about TSS delayed impact and randomness.
Resistances are horrible. Ele are 88% while I think piercing is
Similar to my Conjurer, some are maxed while others are 0 to 20%. Wonky as fuck to get resistances in this game. Esp' since lego have terrible or no resist.