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/agdg/ - Amateur Game Dev General

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Thread replies: 783
Thread images: 111

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New Jam Next Month
>https://itch.io/jam/agdg-zelda-30th-jam

Helpful Links: http://alloyed.github.io/agdg-links/
New Threads: >>>/vg/agdg
Archive: https://boards.fireden.net/vg/search/subject/agdg/

>Chats
http://steamcommunity.com/groups/vgamedevcrew
http://webchat.freenode.net/?channels=vidyadev

> Demo Days
https://itch.io/jam/agdg-demo-day-7
https://itch.io/jam/agdg-demo-day-6
https://itch.io/jam/agdg-demo-day-5
https://itch.io/jam/agdg-demo-day-4
https://itch.io/jam/agdg-demo-day-3
https://itch.io/jam/agdg-demo-day-2
https://itch.io/jam/agdg-demo-day

> Jams
http://itch.io/jam/agdg-winter-jam-2015
https://itch.io/jam/agdg-jam-november-2015
https://itch.io/jam/agdg-halloween-gamejam
https://itch.io/jam/wj2015

> Engines
GameMaker: http://docs.yoyogames.com/source/dadiospice/000_using%20gamemaker/index.html
Godot: http://github.com/okamstudio/godot/wiki
Haxeflixel: http://haxeflixel.com/documentation/tutorials/
UE4: http://forums.unrealengine.com/showthread.php?483-Community-Tutorials-for-UE4
Unity: http://unity3d.com/learn/tutorials

> Models/art/textures/sprites
http://opengameart.org/
http://www.blender-models.com/
http://www.mayang.com/textures/

> Free audio
https://machinimasound.com/
http://freesound.org/browse/
http://incompetech.com/music
>>
>>128695316
Congrats Slipstream on the successful Kickstarter.
>>
>>128695316
Congrats Slipstream on the successful Kickstarter.
>>
>>128695316 (OP)
Congrats Slipstream on the successful Kickstarter.
>>
>>128695316
Congrats Slipstream on the successful Kickstarter.
>>
>>128695316
Congrats Slipstream on the successful Kickstarter.
>>
>>128695514
>thinking ansor is still here
>>
>>128695316
Congrats Slipstream on the successful Kickstarter.
>>
>>128695316
Congrats Slipstream on the successful Kickstarter.
>>
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>>128695561
>07:20
>>128695562
>07:19
>>
>>128695316
Congrats Slipstream on the successful Kickstarter.
>>
Uh good job, Slipstream?
>>
>>128694773
>>128694871
>>128694906
>>128694924
Alright then.

>>128694850
I implied it had to be good ideas.

>>128695221
Depending on the size of the billboard I'll add either this or just agdg.

>>128695223
I'd just add my own honestly. But it's not the idea, everyone else is gonna be shilling in the billboards so I want to add something nice.

>>128695470
If Ansdor can't draw her and he is okay with it, then sure, why not.
>>
>>128695068

Well, the other side of the argument is that the backgrounds should show more detail, because the foregrounds/platform should be very basic because all the player cares about them is that they are bright and solid so they know where they can stand.
>>
>>128695316
Congrats Slipstream on the successful Kickstarter.
>>
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Congrats slipstream on successfully hustling your trash
>>
Potatos HATE this paste. Click here to see the secret life the dannyposter doesn't want you to know about!
http://pastebin.com/mN1K6jS3
http://pastebin.com/mN1K6jS3
http://pastebin.com/mN1K6jS3
>>
Anyone know what in this code could be causing the octopus in my next post to walk through walls?
>>
>>128695835
>Not adding AGDG by default regardless because it's such a supportive place
>>
These memes are out of control.
>>
>>128695835
>>128695868
>>
>>
>>128696030
>>
>>128695835
Just put some message to the dev like "Congratulations for making it!".
>>
>>128696127
You seriously think I paid $50 to bully the dev?
I'm not that autistic.
>>
>>128696029
>rotatedev is in the top 3 psychotic shitposters in agdg history
That was a secret?
>>
>>128696196
lol grats on finishing your game
>>
hey guys it's me slipstream i'm so happy right now with all my moneyss hahaha
>>
i want to make a tumblr, should i?
>>
>>128696029
[13:33] <yukizini> teamed up with a artist who hates kawaii things
[13:33] <yukizini> the main character is p kawaii though
[13:33] <yukizini> i had to convince him really hard
[13:33] <yukizini> like begged him
>begging someone to work with you
>fuck the dog for 6 months shitposting about danny instead
>they leave
>other artist leaves
>try not to cry
>cry a lot
>>
>>128696465
Do it, i'll follow you
if you follow me first and you have at least 10 posts which are 90% gamedev and non-reblogs
>>
>>128696465
I made one last night. I haven't used it yet but it's nice to know it's there. I suggest you do. It takes like, what, ten minutes?
>>
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The ship is starting to take shape.

I plan for the greenhouse to be divided into a left and right segment with cargo in the middle(which you'll be able to interact with to detect contraband and check that cryopod passengers aren't still corpsicles). Your cargo will be part 3rd party shipped goods and part trade goods you pick up according to your own whims.
>>
>>128696196
>>128696030

You need to take another look at your horizontal collision code.

All its doing is checking for a meeting at its own coordinates with the a wall twice, when it should be checking x+3 and y+3 or whatever its movespeed is.
>>
Daily reminder slipstream dev is a unoriginal hack who plagiarizes all of his art
>>
>>128696196
>>128696030
should browse beginner platform tutorials first, mate (i'd suggest shaun spaulding or heartbeast), look on YT
>>
>>128696030
Here's a secret. Don't use Game Maker's built in physics for pixel platformers.

Also your collision code is all whack and will never ever work. Watch Shaun Spalding's tutorial.
>>
>>128696604
Fuck off rotate. It's bad enough you had to run Arikado out of agdg because he made you feel bad about yourself. You and your
>everything is stolen
memes are pathetic.
>>
>>128696589
Bretty good
>>
>>128652595
>>128657589
https://en.wikipedia.org/wiki/Suicide_bag
Cry a lot :^)
>>
What software do you guys use to monitor your RAM and CPU usage? I'm not sure if I trust Windows Task Manager.
>>
>>128696029
He is clearly mentally underage, what's the news?
>>
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Nice.
>>
>>128696589

Looks neat, how finished is the area?

Personally I'd add some lighting poles every 6 feet or so so you feel like you're progressing even when walking slowly
>>
>>128696573
>>128696574

i'm going to do it. i'll update when i have some posts.
>>
>>128696360
>>128696593
>>128696630
>>128696731
thank you all
>>
>>128696589
Ship is shit but that star is sweet.
>>
>>128696731
So I shouldn't be using gravity then? Why is that? Not that anon, btw.
>>
>>128697132
>no oxford comma
REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
>>
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hopefully looks like a hammer edition
>>
>>128697427
Looks like an axe.
>>
>>128697427
Looks like an axe,apologies

Probably because the stone part is not centered on the haft.
>>
>>128697069
Why does Wikipedia have a suicide bag article? What's next "smegma consuming"?
>>
>>128697427

I'm seeing an axe m8.

A hammer should at least have a counterweight or turn it into a mallet or something.
>>
>>128697071
>I'm not sure if I trust Windows Task Manager
Why not? What about windows Resource Monitor?
>>
>>128697624
i only trust windows defender
>>
>>128697552
I wasn't aware of it until dannyposter#2 aka Rotatenodev started spamming it at whoever he thought was "danny" in every thread.
>>
>>128697506
>>128697549
>>128697575
I'm gonna axe you to leave.

>>128697427
post lewd
>>
>>128697278
Use it if it's working for you, but like why? Why waste your time with gravity when you could just have a vertical speed when there's no platform underneath you? Can you even translate your gravity into how many pixels you're moving per frame?
>>
>>128697427
I see you got inspiration for the expression change in the eyes from my gif yesterday.

Also, the slight pause before the attack makes it way more powerful.
Good job.
>>
>>128697071
ProcessExplorer is pretty good, though it's more of an advanced task manager than just a monitoring tool.
>>
>>128697427
The shaking looks like when you go out of bounds in some games and everything gets duplicated and imprinted on your screen
>>
>>128697714
>>128679896
>>
>>128697427

If you have the handle offset then everyone is going to assume it's an axe. If you want people to think it's a hammer it needs to be in the center and maybe larger
>>
>>128697137
>how finished is the area?
10% perhaps. The walking planes are just flattened unity cubes, I still work on the ship hull, I still need to refine the engine bay, add glass panes and put together a full interior ship environment.
>>
>>128695316
>ただのゲームを作るが好き
I like to, but make just a game
>>
>>128696029
do you expect me to believe these fake logs?
>>
>>128698103
they're real
>>
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>>128697427
It's at the wrong angle from her, but people won't know that so they'll see an axe.
You're meant to be doing something like this and have it come down in front of her.
>>
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Have any of you guys ever tried finding freelance gigs on upwork? I'm thinking about doing that to pay the bills and help build a portfolio and experience for a Real Job™.
I do mobile dev
>>
>>128697427
I thought it was a hoe, both the weapon and the girl.
>>
>>128697132
That's not Charred Engines.
>>
>>128698250
Fuck off rotard. Your e-celeb card has been revoked.
>omg agdg isn't talking about me enough
>omg nodevs are talking about me too much
>omg this is danny's fault danny danny danny
>omg everyone is posting with tripcodes even when i forbid them on agdg which is my general
>omg i need to wear a tripcode now too i guess
>omg everyone is bullying me i guess i can't even wear a tripcode now??
Cancer.
>>
R E P O R T
E
P
O
R
T
>>
>>128698492
>>128698250
fyi this is the same person (not rotate) talking to himself and shitting up a fresh thread.
>>
Looks more like a hammer
>>
>>128698546
KILL YOURSELF
I
L
L

Y
O
U
R
S
E
L
F
>>
>>128697996

Sounds cool, I look forward to seeing it when it's more fleshed out
>>
>>128698593
>Looks more like a hammer
I hammered your mother last night.
>>
>>128698250
>they're real
no i don't believe you. >>128697440 warned me about your lies.
>>
MODS HELP ME PLZ THIS IS NOT COOL
>>
>>128698054
Yeah, because whoever made the image just google translated "Just like make game" literally. So google got confused.

I would edit it and make it correct if I could edit gifs.
>>
went full dark souls with the stamina. dont even care

3 bars now. vertical, horizontal... you name it. we got all the bars u need
>>
>>128696196
Did you just get outsmarted by your enemy?
>>
>>128698830
wow you got owned there

Looks good and fun
>>
>>128698830
I think you need way more frames in your animations.
Also the whole movement and stuff feels a bit too fast.
Dark souls works because it's slower and more deliberate, not some DDR-on-HARD-APM game
>>
>>128698830
Wait, your artstyle is too similar to another game.
Are you the guy that made Hand of Deity for LD?

Both games are amazing.
>>
>>128698830
Looks nice but i think that your character and his shadows pops out a bit too much. Have you tried doing some shadows? Like this https://www.shadertoy.com/view/4dfXDn
>>
>>128698830
>tfw I'm going to be reked even more easily.
T-thanks
>>
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got some basic trail effects done, going to re do the attack animation because it looks autistic
>>
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THAT MIDDLE ONE ISN'T A STREET NAME STREET NAMES DON'T CONSIST OF MORE NUMBERS THAN LETTERS. HIGH WAYS AREN'T EVEN CONSIDERED STREETS, JUST ROADS WHAT IS THIS, SOME AMERICAN BULLSHIT LIKE INCHES AND FEET?
REEEEEEEEEEEEEE
>>
>>128699338
I'm glad you were able to figure it out in order to post high quality content
>>
>Still can't figure out how to only draw items inside my camera matrix
jesus this should not be so hard.
>>
how come I want to do brainless activities over actually trying to learn skills?
>>
>>128699315
the attack needs to snap more

>>128699338
where is your progress?
>>
>>128699315
>basic trail effects done
Make them fade out, don't destroy the trail right away when you're done because the existing trails instantly disappear too then.

Deparent them and destroy with a timer or deparent them and then reparent and deactivate with a timer.
>>
>>128699338
The one that bugs me is that for some reason the mile marker to the library is counted as a "street name sign"

Also it thinking that hamburgers are sandwiches.

And that a mountain in the distance doesn't have grass.
>>
>>128699719
Stop thinking and just pretend you're as stupid as the AI that corrects the captcha.
>>
>>128699709
thats a good idea, thanks
>>
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is vulkan here
>>
>>128699890
at least it now asks for noodles instead of showing a picture of ramen and asking for spaghetti.
>>
>>128700003
What are you going to do when vulkan releases?
>>
Just found a good key to more productivity.
https://www.youtube.com/watch?v=ZZvrIUmUbqw

It worked for me. Made a complete new website for my business in just a few days, which I've never got done before.
>>
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>Make a shapeshifter Fae creature that ensnares people through their sexual desires and then eats them
>Justifiable Loli art in my game
>>
>>128699953
yw. Also you might want to consider accelerating the beginning of the swing. It's better to put force in the initial swing and then increase the duration of recovery period instead.
>>
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Everybody having a good time? leaning lots? meeting deadlines?
>>
>>128700079
Read the API until I have a thorough understanding of how a Vulkan program should run
>>
hi anime, we gave up
please go back to gl 1.4
t. vulkandevs
>>
>>128700150
>ground and water are made out of blocks
>trees aren't
Fucking why.
>>
>>128698968
thx
>>128698981
>I think you need way more frames in your animations.
i've already done more than 350 frames. 4 frames for each facing direction, 2 frames for each attack direction = 18 frames per humanoid monster (east and west is mirrored). 4 directions is much tougher than any mirrored platformer 1 framer. also this really is the first thing i've ever animated.
And I don't like my wall perspective either but it's too late. this is my first game (other than LD) please let me finish it in this century.
>the whole movement and stuff feels a bit too fast.
the base movement speed is slower than it's ever been, you default to walking and hold the dodge button to run. is IS a bit confusing to attack-into and not collide with enemies, when I fix this I think combat will become clearer.
>>128698994
yes that's me.
>>128699101
my shadows are awful but they're a bit low priority at the moment
>>128699106
i wanna make the starting area way easier with new weaker monsters.
>>
>>128700150
its a feature
>>
>>128700627
This aint minecraft bitch.
>>
>>128700150
i would mock you saying "nice minecraft clone", but progress is always good, so good job.

what's happening with the water blocks though?
>>
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>>128700150
>Everybody having a good time? leaning lots? meeting deadlines?
No, no and no
;_;
>>
>>128700150
Eh, I really should be working on gameplay stuff, but I'm making the title/win/loss/gameplay screen switching work at the moment instead.
>>
>>128700150
Do those water blocks have grass textures on the underside?
>>
Fug how do I give enemies different AI? Using Unreal.
>>
>>128701272
Check the asset sto-
>unreal
Marketplace
>>
>>128701272
First you need some I, then you can make AI
>>
>>128700858
This isn't a Minecraft clone, the blocks are soon going to be single shafts. Going for more of a Stranded feel.

I am toying with how the water responds with each other to make basic waves.
>>
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https://www.reddit.com/r/gaming/comments/414dbi/i_recently_released_a_small_game_of_mine_its/
Where were you when this was at the top of the frontpage on reddit?
>>
>>128698260
this
>>
>>128701152
Nah, they're just green.
>>
>>128701591
Same diff. Looks terrible.
>>
>>128701510
Isn't that just Gunpey
>>
>>128701510
>Where were you when this was at the top of the frontpage on reddit?
Not browsing reddit like a faggot.
>>
>>128701510
Where is your game?
>>
This place is such a time leech, how do i get rid of it?
>>
i made a tumblr. now i am hip like everyone else.
is this progress?
>>
>>128702079
Make a game.
>>
>>128702179
no
>>
>>128702179
>is this progress?
Did you follow everyon on aggy and post progress there yet?
>>
>>128702079
make a tumblr.
>>
>>128702317
oh damnit.

>>128702332
no, because i don't have anything yet and everyone will hate me if i link here or follow them.
>>
>>128702227
I'm trying, I really am.
>>128702334
No.
>>
>>128696589
That star is really really small...
>>
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>>128697427
Hey thanks I wanted to try an original character from scratch for learning.
But I failed as usual so I need to keep on training.
>>
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Let's say I'm making an endless runner-type game in GameMaker (I'll have other actions too). How do I go about making sure the "room" is repeating? I have several stages set up with different elemental themes (fire, ice, earth, wind, metal, and cosmic) that I want the game to cycle through at certain distances.
>>
>>128699338
>REEEEEEEEEEEEEE
back to reddit
>>
>>128703630
I don't understand the question. How are you creating the obstacles?
>>
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>FINALLY rigged up a way for the game to only draw things that are in camera's view
The FPS remains a lot more stable instead of dropping to a fraction when the whole map is "found". When you increase the window size I don't zoom in or anything, so more map tiles are drawn and the framerate does decrease, but there's a lower limit compared to before when the whole map was always being rendered.

Here's a picture of the FPS full-screen map tiles everywhere
>>
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>>128703869
and here's a picture of the FPS when almost none of the map is being drawn
>>
>>128703776
I made the backgrounds in aseprite, and I'm importing them into GM and setting the obstacles as boundaries in the "rooms" subset. If the player touches them, they die. There will also be enemies and a method of attacking (most likely a combination of knife throws and dagger swipes depending on the enemy distance to the player).

I want to have the backgrounds scroll continuously, while having the platforms generated in random patterns.
>>
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So what's with all these game dev threads on /v/?

Do they think they're too good for us
>>
>>128704165
How new are you
>>
>>128704165
They are mainly us, right? The bad thing about generals is that they're only used by people that actively seek them out. This means a dwindling population, a cliquey subculture, and no onlookers that stop by to give viewpoints that aren't normally heard. A thread on /v/ is much better for getting general opinions and hearing things you wouldn't normally hear.
>>
>>128704165
>getting around 7 replies on /v/
>people gives me actualy gamedev tips on /v/
>constantly getting 0 reply in /agdg/
>thread full of meme and e-celeb drama
I wonder. You tell me.
>>
>>128704050
Are you going to keep it so the higher resolution you have, the more tiles the player can see?
>>
>>128704290
I've definitely seen some AGDG devs in those threads but I dunno how big the crossover is
>>
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Attempt at making a title graphic. Trying to do an 8x8 version of gothic script was a challenge.

Also messing around with a defeated state sprite for the player, so I put that on here too.
>>
>>128704389
I think so. The camera is draggable with right-click and I don't think it gives much of an advantage. I used to have it scale with resolution, but I honestly think that's an ugly things and made everything feel too "big". What do you think?
>>
I've been programming for 20 of the last 24 hours

Who here likes video game
>>
>>128704309
someone asked if agdg was good on the /v/ gamedev thread, many people said it was terrible and not to go there. agdg has a horrible reputation, and people on v try to keep people from coming here for some reason. these threads are pretty decent, i'm not sure what their problem is.
>>
>>128704146
Why do you keep quoting rooms? Are you using rooms or not?
>>
>>128704165
People on /v/ have and always will have some weird hatred of /vg/, I think they think every general is like /ksg/
>>
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rate my progress!
>>
>>128704867
7
>>
>>128704863
>almost 3000 threads for a 4 year old game they don't even talk about anymore
I don't know why KSG is even allowed anymore
>>
>>128704867
Which one is it?
>>
>>128704867
WHICH ONE WAS THE REAL ONE / 10
>>
>>128704830
>i'm not sure what their problem is.
thin skin
>>
by the way, it doesn't help our case that we post at link at the top of the thread with a link to our thread that was using a picture of garbage like umaru as our title image. just saying.
>>
>>128701510
reddit strange, why is shilling only allowed for rare cases?
>>
>can't draw waifus
>>
Game Idea: Heal Me Baby
You play as a submissive and perverted cleric who has to keep her incredibly buff and masculine party members alive as they keep getting into increasingly deadly situations. Gameplay is top-down view and controls like Nuclear Throne.
>>
>>128697427
Dude you're not supposed to have another slow frame after it's fully drawn backwards. I imagine the extra time will piss off players too unless you can switch weapons and the hammer's special thing is that it's extra slow but strong as fuck (in which case I'd just make the hold longer rather than what you got going on there...).

If you really want to do that, you'd want to add more frames anyhow (but only in the part where it's going slow).
>>
>>128704607
Hey, it worked for RoR. Why not? I agree on the feeling of bigness as well.
>>
>>128704830
>these threads are pretty decent
>>128705183
Why do shitty places for discussion always believes it's everyone else problem that people don't like it?

This is coming from someone who's been on AGDG for years.
>>
there are a bunch of game devs posting progress in the /v/ thread that don't even post here.
>>
>>128705203
If you make something that's actually good or impressive, it pisses people off.

It has to be something that they're convinced they could make as well.
>>
>>128704830
>i'm not sure what their problem is.
Their 'problem' is that they actually talk about gamedev. Just see the difference between the time the /v/ thread got mentioned in here an now.

Over here, several posts on track with deving.
Here? We only got people like >>128704263, >>128704724, >>128704867, >>128705252
>>
>>128705252
draw husbandos instead
>>
>>128704990
It's like someone took all the random anime posts from agdg and made it into a thread, and then made 3000 more
>>
>>128704607
I think the way you're doing it now is the best way, because no matter what the resolution is, the player will always have that circular FOV so everyone pretty much has the same experience. The only advantage a larger window size will give people is being able to see where they HAVE been before, and even then, players with a smaller window size can just drag the camera around.

I always like seeing progress from you, keep up the great work!
>>
>check /v/ thread
1 or 2 decent things, rest is idea guys and how do i maek gaem

>>128705336
case in point, a thin skinned faggot
>>
>>128705379
>real progress is bad

agdg shitposters in a nutshell
>>
>>128705336
>I want her to grow armpit(...).gifI want her to grow armpit hair, leg hair and pubic hair.gif
wut
>>
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>mfw programming a CHIP-8 virtual machine in C, writing an assembler for it, and then programming in assembly in order to make a tiny, black and white snake clone
Who else /vmprogramming/ here?
>>
>>128705571
>CHIP-8

nice meme

come back when you can emulate a real architecture kiddo
>>
>>128705571
I prefer making games.
>>
>>128705571
I'm sorry but who would even buy that?
>>
>>128705379
i will never understand this. it's literally the same people. there's no wall keeping either side out. i've posted on that thread, and many others are in between threads. this is just us vs them forced bullshit.
>>
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>>128705509
>Calls me thin skinned
>Gets upset when I say this general is shit
You can't make this shit up, you just can't.
>>128705564
I like hairy girls.
>>
>>128704165
I'm not surprised. This place isn't exactly welcoming, considering it's supposed to be for amateurs.
>>
>>128705509
Don't forget that a lot of the time, the devs they boast as an example of why they're better than agdg are just devs from here reposting progress.

That said, there are some really good devs who I've seen posting progress on /v/, but have never posted any here.
>>
>>128705691
>not making a sweet tiny monochrome chip-8 game
shit's cute

>>128705721
same lmao

>>128705727
>not free and open-source
>>
>>128705798
A more accurate title would be Veteran Shitposter Nodev General
>>
>>128705760
trolls always have the thinnest skin, i find. nice compensation tactic.
>>
>>128705462
>I always like seeing progress from you, keep up the great work!
Thanks anon!
>>
>>128705798
I really don't understand where the hate comes from. If your idea is good the anons here will be sure to let you know because they want a new game that's not cookie cutter, if you present something shitty they'll let you know just as well. When it comes to art I can't really vouch for them if it's not a cute anime girl they flip their shit and the only way to prevent that is if it's actually decent.
>>
>>128704469
Your palette is awesome man.

I think you're gonna have to increase the font size by a pixel or two because aside from the E's and Z' that shit looks hideous.
>>
WHat
>>
>>128705379
>Over here, several posts on track with deving.
Bullshit. There were two progress posts, one old progress from an agdg dev and another new progress from an agdg dev, one useless art post and the rest was people saying "I want to make a game, add me on skype".
>>
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>>128704469

And implemented. I can make it prettier later. Right now it works. I did tweak the L graphic a little, though, because it was bugging me.
>>
>>128705760

>posts reaction images to everyone saying his thread is shit
>i-im not mad guys!!
>>
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my coriolis station isn't very pretty ;_;
>>
Some day I'm gonna be famous.
/agdg/ will talk about me.
My game will have its own general.
Let's Players will play my game.
People will request other Let's Players to play my game.
People will waifu my characters.
People will draw lewds of my characters.
People will make fanfiction about my characters.
I'm gonna be rich.
I'm gonna be popular.
Just you wait, /agdg/.
Just you wait.
>>
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>THE V THREAD IS ACTUALLY FULL OF DEVS

>how do i maek game
>how do i maek pixel art
>how do i maek game
>is this a cool idea for a game?
>>
>>128706132
It's the default Pico-8 palette. It owns for sure. And unfortunately tile space is at a premium. Even using four tiles for the O might be too much. I tried to make it 8x16 at first, but it came out even worse.

If I do have extra tiles in the end, first I think I'd rather have a portrait graphic for the title screen and something special for the win and lose screens before I mess with the title font.
>>
>>128706354
>/agdg/ will talk about me
"wow of course only meme games here get popular"
"only successful because it stole from [popular only-super-vaguely-similar game]"
"[some shit from your personal life AGDG doxxed up]"
>>
>>128706507
>tfw AGDG will never make a game with a cute loli
>>
nevermind, i skimmed through the thread. pretty garbage and a lot of questions. it seems like people in this thread are mainly busy coding and learning, and people in that thread are trying to learn how to start or they're making some kind of art for a game they aren't making yet.
>>
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what's the best way to render a segment of a giant ass circle without scaling up a sprite and flushing the whole shit every frame? I guess that should be possible to do procedurally?
>>
>>128706664
>time to do my geometry homework, AGDG!
>>
>>128706664
Use a library that can draw primitive shapes...
>>
>>128706664
I don't know, uhh, have you tried, umm, killing yourself?
>>
>>128706507
>how do I maek game
>"just use x or x"

>how do I maek pixel art
>"I use this"
>"I find this software to be useful"

>how do i maek game obvious shitpost probably from agdg
>get 1 serious reply anyway

>is this a cool idea for a game?
>"you should try but avoid X"
>"also try Y"

But you're right. Keep on thinking you are not the problem by posting hilarious anime reaction gifs.
>>
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-did some spriting for some characters
-did some concept/character design
-setup an inventory , but its still buggy and its bothering me
>>
>>128706507
there's lots of games there that i've never seen before. Some look good.
>>
>>128706884
Literally what AGDG was mainly about a few years ago. Now we just dropped all pretense of trying to help each other out and we just shit all over each other.
>>
>>128706936
do they move or are they just static
>>
>>128706664

subdivide the mesh of the giant ass circle so that triangles outside of the viewport won't be rendered
>>
How hard is it to implement diagonal movement in GM? I keep hearing its a pain in the ass
>>
>>128706884
>He actually thinks suggesting tools is useful advice.
Maybe /v/ not coming here was a good thing.
>>
>>128706884
>Keep on thinking you are not the problem by posting hilarious anime reaction gifs.

better than all the homer reaction images to be honest.
>>
>>128706936
What do they look like on a real background? Because those colors are muted as fuck.
>>
>>128707052
ask toba fokss he is mastur progremurr
>>
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I just finished rewriting one of my largest class systems to have no derived classes since they would fuck up the networking on a clientrpc call.

Then I read this in the unity changelog

(697682) - Networking: Fix for ClientRpc call failing when called on a base class.
>>
>>128707052
GM does only support pixel aligned movement
>>
>>128707125
Or people could post progress instead of any reaction images.
>>
>>128707006
that's a lot of culling, bruv. but I think you gave me a good idea.

>>128706772
>>128706775
>>128706854
how is your pixel art plattformer coming? :^)
>>
>>128706936
Was Googs actually upset with your implementation or was that a shitposter?
>>
>>128707146
>using RPCs
>>
>>128706884

>It's Jan .1
>Some fatass comes into the gym
>asks you for some good routines
>this doesnt do jack shit for teaching them anything in regards to actually living a better lifestyle
>never see them again

T O T A L L Y USEFUL
>>
>>128705571
you too? Mine's in Java.
If you don't mind, could you post I'd like to see how someone elses
>>
>>128707434
>not programming your game completely in com+
>>
Shitposter, come back to /v/ please. I was informed to come get you.
>>
>>128707052
http://www.8bitwarrior.com/?p=207#comment-478

I copied this guy
>>
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>>128707376
Doing well so far.

Though, it's hardly a platformer since there's no jumping mechanic.
>>
>>128707434
There's a better method for updating data on the client only when you specifically want to?

I'm not using SyncVars since the class has around 60 fields it reads from a file with many changing on a frame basis and the client doesn't need to care about them since all the calculation is done on the server.

The only time the client needs the information the server holds is when they click directly on the object and choose inspect, then the server has to spill it.
>>
>>128707052
Easy as fuck. Problem is that most people who use GM don't know shit about math or coding.
>>
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Cool progress today

If you're fast enough to smash the owl while flying, he drops a golden egg that you have to kick around like a soccer ball. There's a big nutcracker that can crack it open with its mouth so you have to bring the egg to it and it will free the candy cane inside (permanent speed boost).

Messing with the egg is kind of fun. It *almost* feels like Rocket league without crazy jumps and stuff.
>>
>>128707672
Fuck that. I'm staying.
Tell everyone to come here.
>>
>>128707738
use springs as items to pick up and place.
>>
>>128707738
looks pretty cool.
>>
>>128706015
Because of shitposting, that's it, that's literally it.
There's a guy right now upset over me saying AGDG is shit and making fun of him for being upset that he's posting in the /v/ thread right now about me.
>>
>>128707895
That is terrifying
>>
>>128707895
What the actual fuck?
>>
>>128707919
That's-- actually an interesting idea. Even if not springs, a portable ladder or grappling hook or some way to scale platforms would give the player a little more agency in choosing their path.

Thanks!
>>
>>128707823
NetworkMessage
>>
>>128708061
when designing games, it's a good practice to give the players problems and limitations just to break them, but you call them features
>>
>>128707941
I'll probably update it later tonight, but here's where you can find and play the currently uploaded build.

>http://www.lexaloffle.com/bbs/?tid=2977&autoplay=1#pp
>>
>>128707530
what has that to do with anything?
>>
>>128707895
I'm not gonna lie, your game setting is seriously interesting to me. I'm not sure what gave you the idea for snowy night theme, but it's really nice to look at.
>>
>>128708059
you haven't read the nutcracker?
>>
>>128707738

cute/10

>>128707891
>>128707678
>http://www.8bitwarrior.com/?p=207#comment-478

thx dude
>>
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/v/ gamedev thread:
>yesdevs
>tons of games
>everybody is having fun with gamedev and sharing their work

Average AGDG thread:
>few games
>barely any progress
>literally half the thread is an ongoing war between two shitposters

Why do we exist again?
>>
>>128707738
i'm gonna draw lewds of that blonde chick right now!
>>
>>128706294
>Oubliezze
>>
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>>128707387
I've been wondering the same thing.
Its been quite ever since too......
It's quiet too quiet

>>128707005
they'll move

>>128707127
it will work out
>>
>>128708143
Yeah, I just hadn't given a whole lot of thought to expanding the basic key/door/enemy/spikes gameplay until that was all complete.

I still might give the player a weak jump that basically crosses a two tile gap in whichever direction they are facing.
>>
>>128708336
why are that lolis feet of differing size
>>
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not to brag but when slipstream dev was depressed and thought it was all over, it was me who told him that he could still make it

me, not you

also, this is a free gradient for you
>>
>>128708315
This really gets me depressed. /agdg/ feels more like a community than the /v/ threads. We have jams and demo days and such. But there's a few shitposters trying to ruin it for everyone. And so a lot of devs just post in /v/ threads.
>>
>>128708196
I'm happy you like it.

Here's video I made earlier this week. The world was pretty empty at the time but I feel the essence is there.

https://www.youtube.com/watch?v=3ktzBR9IWu4

I absolutely love a calm snowy winter night with lights shining in the distance. I also fucking love skiing in video games. I loved it in Tribes but wished for a Ski-Only mode that didn't exist so I'm merging everything together. Also, christmas.
>>
>>128707895
creepy
>>
>>128708315
i just looked on the thread. i see the same progress, meaning static screenshots, that i've seen in the last 20 /v/ gamedev threads. i'm not sure that's too impressive. a bunch of the posts are people from here. many of the others are basic unity tutorial builds that people are proud of for some reason or concept art for a non-existent game. this is the dev thread for devs, that's the dev thread for asking how to be a dev. people posting progress there aren't devs mostly, just people who browse /v/ and happen to have a side project or hobby of playing with game engines.
>>
>>128708336
It happened around the time he got banned. So I just don't know.
Did you draw that image? You're an even better artist than I thought.
>>
>>128708327
Feel free to post a better Gothic-looking T. Not even joking, I will use anything someone can come up with that looks better.
>>
>>128706598
>tfw no loli rape sim with art from jyujiro
>>
>>128708318
I look forward to seeing how you interpret my 16x16 4 color sprite. Good luck!
>>
Tell me what you guys think of this idea.

>2D action platformer.
> Think of like Shovel Knight, but faster paced, with more complex combat and movement- combos, air attacks, wall jumps/runs, the works.
>Unlike Mega Man or Shovel Knight, every boss has a unique themed world a la Mario Bros 3, or perhaps there's one persistent overworld with bosses every several levels a la Super Mario World.
>You play as the personification of death metal- basically the guy from Hatred, with a guitar axe thing.
>You must kill personifications of other genres in order to regain your fanbase; you've even lost your own piece of the pie to emo neo-metal, and he's the tutorial boss.
>>
>>128708532
>And so a lot of devs just post in /v/ threads.
Most devs just stop posting in agdg at some point anyway. Not going to cite them since it will trigger as usual the good old 'but hopoo still posts here' reply.

When you get far enough in your dev the good thing is just to move elsewhere or start shilling on /v/ if you're selling.

I mean, look at slipstream. People have been making fun of him for the past week but now that he made it they're going to shift the shitposting to someone else.
>>
>>128708484
because placeholders
>>
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> spend 2 weeks working on a touhou bullet & pattern library

>don't actually know how to make a good touhou pattern

fuckin lmao. time to spend the next month(s) learning how to actually make game.

at least it works
>>
>>128708704
>tfw no [...] with art from [japanese anime artist]
>>
>>128708831
sounds like idea guy shit with no actual tangible gameplay
>>
>>128708831
It's a pretty cool idea, it will probably make millions of dollars!
Good luck making your video games!
>>
>>128708868
There was one frog poster making fun of slipstream. Everyone else was just saying "is he gonna make it?". No one was making fun of him.
And Slipstream dev continued to post progress even while the kickstarter was going.
>>
>>128708868
please, cite them.

most devs were never a part of agdg anyways.
>>
>>128708484
her arms are differing in size too I think lol
>>
>>128708868
I think more devs quit/take a break from gamedev entirely than just quit AGDG. I'm only going from my experience seeing dev's blogs, since I follow almost every AGDG dev for the last few years (sad, I know). Usually the ones that stop posting here stop updating their game's blog, too.
>>
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>>128708318
>>128708783

Here's what I'm using for enemies right now, too. The heads and bodies will be interchangeable on the two humanoids to give me four possibilities of enemies while only using up twelve tiles total.
>>
>>128708831
>>128708831
>>You play as the personification of death metal- basically the guy from Hatred, with a guitar axe thing.
>>You must kill personifications of other genres in order to regain your fanbase; you've even lost your own piece of the pie to emo neo-metal, and he's the tutorial boss.

lol

id play it
>>
>>128709053
I am just now beginning to get into this. I mean like yesterday. But I want to know if people would even play the game before I attempt to start pursuing it.
>>
>>128708868
i'm going to treat agdg like a break room full of bastards who have the same job as me. i work alone, so i need that sense of fellowship sometimes. so even if people end up getting good and leaving, which means you should be happy for them if anything, you shouldn't view it as a bad thing, just enjoy it for what it is.
>>
>>128708315
>implying you are not the shitposter
Go die
>>
>>128709080
That's you know who. He's too autistic to understand banter and thinks the whole website wanted Slipstream dead.
>>
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http://strawpoll.me/6549307
>>
>>128709198
>You play as the personification of death except as a gay furry
Already been done.
>>
>>128709151
i hope you can follow me someday.
>>
>agdg
>meta discussion, shitposting

>/v/
>just discussing gamedev
>>
>>128708532
>But there's a few shitposters trying to ruin it for everyone
They've been here for years. They're the ones who go on about agdg being dead most often. Don't let them fool you with their manic depressive bs. Whenever they get trolled they cry for days about how horrible agdg is, but whenever they're in their manic phase it's shitposting nonstop and "agdg is great you can't handle the bantz".
>>
>>128709207
it actually sounds pretty cool. if you can choose some bosses that resemble real life celebrities in the respective genre, i think people would eat that shit up.
>>
>>128708704
I actually looked this up
>>
>>128709101
>most devs were never a part of agdg anyways.
Everyone point at this faggot and laugh. Look how he thinks he belongs to some special club and everyone else is a whodev newbie. He'll be stuck here for even more years to come.
>>
>>128709403
we get it. no need to repeat yourself multiple times.
>>
>>128709459
>They've been here for years
Not the fake gossip drama, thats only been around less than a year.
>>
>>128708831
One is not allowed to express their ideas in such a vulgar manner around here sir.
Ideaguys are not treated kindly around here
>>
>>128709256
>you know who
Oh it was the boogeyman posting frogposting? Convenient. You have brain damage.
>>
I'm eating pizza, what are you doing agdg
>>
I'll tell you fuckers exactly why I stopped posting here. I stopped posting because I haven't made progress in over a month.
>>
>>128709829
Slipstreamdev is a QT
>>
>>128709829
I'm about to eat some rice,vegetables and fried chicken.

Then go back to learncpp and try to at least make a text game.
>>
>>128709829
crying over my inability to code.
>>
>>128709829
what the hell is that
>>
>>128709662
>thats only been around less than a year.
I haven't been here a full year and even I know that's a lie. Progressman for instance is a horrible forced meme that makes no sense but it started over a year ago. Then before that you had the "vine is a girl" meme and memes about hopoo and gogem, it's all the same.

If you've been here for more than a year you're a fuck up. Plain and simple.
>>
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>>128709829
devving at starbucks
>>
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>>128709021
>>don't actually know how to make a good touhou pattern


with a lot of math or if statements
>>
>>128710013

me showing my game at a local university
>>
>>128709518
I already have a few designs swimming around in my head, everyone would be a clear reference to some either real-life celebrity or popular character.
>Neo-metal emo shitty tutorial boss is that fucking Davey whatever guy from Blood On The Dance Floor
>Dubstep is Guy-Manuel from Daft Punk, with face a la Deadmau5
>Punk Rock is Scott Pilgrim
>Reggae is Snoop Lion but with fucking giant ass dreds
>Rap is a group a la NWA.

>>FUCK YOU CAPTCHA. THAT IS NOT TEA IT IS COFFEE. IT'S A MUG NEXT TO DONUTS YOU SHITHEADS
>>
>>128710004
https://www.youtube.com/watch?v=SlCRfTmBSGs
>>
>>128710109
You're the one making that cute girl in Pico8 right?
Or is there more than one Pico8 dev here?
>>
So is there a legal way to get Pico-8 for free or do I still need to buy it together with Voxeltron even though I already have a copy?

If not, is there an illegal way?
>>
>>128709829
Making an animation tool with hitboxes/offsets/priorities/etc.

Not taking too long since I had a similar tool already.
>>
>>128710109
Is that the juicy IDE
>>
Making a game in pico8 is like making a game in Mario Maker
>>
>>128710231
I am the only Pico-8 dev in here afaik

>>128710269
No clue if there's a free version. I got it with Voxeltron forever ago, and only really barely touched it until now.
>>
>>128710025
>Progressman for instance is a horrible forced meme that makes no sense but it started over a year ago.
It doesn't even qualify as a meme because only one person ever posted it. Let's just say a lot of the worst cancerous behavior on agdg starts and ends with one special child on meth salt medication.
>>
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>>128710109
>winshit 10
>that font
>>
>>128710025
There's always been shitposting, but the "look whose off his meds again! let me post a chat log! hi danny!" type of shitposting is definitely new
>>
>>128710182
That's not a very good pattern either. Spirals are the lowest common denominator of bullet hells.
>>
>>128710314
Yeah, it's hilarious. I don't know if you can see but I have Notepad++ open as well so I don't have to use the in-program editor.

>>128710390
You don't need to code physics and game logic in Mario Maker.
>>
>>128710486
>m-muh win10 boogieman
Go to your containment board >>>/g/
>>
>>128710486
That's windows 8 dog.
>>
>>128710109
Jesus christ. Do you have to do all your code with that res and font?
>>
>>128710025
>if you're not me you're a fuck up
ok
>>
>>128710109
>murrifats are REALLY going to starcucks
>>
>>128710709
Nope. You can open the p8 files with a normal text editor and go to town.
>>
>>128710486
You are everything that is wrong with animeposting.
>>
>>128708631
thanks ^^
>>
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>>128710489
>hi danny!" type of shitposting is definitely new
The "people" doing it are not new though, and before this they were obsessing over some other dev who made them feel uncomfortable. Rotate and sourcefam have been here for years and shitposting is literally all they've ever accomplished. They're literally insane. And they've been here for years. That's the first red flag that there's something wrong with someone, spending years on a gamedev board and not actually making any games.
The proof is right here
>>128696029
you can see people have been telling him to stop being a worthless piece of shit for ages. Some people never change. They just find new things to shitpost over.
>>
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>not making your own delicious and (relatively) healthy coffee at home
>not being free from distractions, sipping coffee in your own home, so you can dev easily
disgusting
>>
>TFW you will never make a boss as perfect as Monsoon
https://www.youtube.com/watch?v=9NlTh4vGRe0
Why even live
>>
>>128710710
I guarantee you're a fuck up otherwise you wouldn't have felt the need to make a defensive reply.
>>
>>128711089
ok
>>
>>128710934
Fuck man, home is where I'm the most distracted. I'd much rather be here or in an office where I don't have all my crap around, my PC with all it's games, or connected to IRC, Steam or any messaging programs for people to bug me with.
>>
>>128710931
>>128710489
>>128709662
>>128709459
>>128708532
you really are extremely dedicated
>>
I've started playing Destiny again instead of deving. Halp.
>>
>>128710567
This is my containment board
>>
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test
>>
>>128711161
Hmm. Fair point.
>>
>>128710934
you're not allowed to fap in Starbucks though, so the main risk to productivity is diminished
>>
>>128711198
Yeah hi literallyinsaneshitposter we were just talking about you.
Oh wait nvm "we" are all danny I forgot.
Fucking psycho.
>>
>>128711209
uninstall
>>
>>128711209
>Playing destiny after their microtransaction jewry
Anon I beat KF the day it came out and I don't even play that trash anymore.
>>
>>128711209
not only are you not devving, but you also have a shit taste in games

you are indeed a 10/10 agdg member
>>
>>128711292
you are amazing
>>
>>128711289
>not fapping in 2 minutes and getting on with shit
>>
>>128711289
That too.
>>
>>128711209
That's good, hopoo. Now everyone else will have a chance to catch up to you.
>>
>>128710489
Dannyposting has been a thing for over 6 months straight now. There's a reason we call them literally insane shitposters. They lost their minds. The tragic part is one of them was close to becoming an actual yesdev. Then again he's been close to actually just like making game for 2 years now.
>>
>drinking anything else besides water
>>
>>128710552
>That's not a very good pattern either. Spirals are the lowest common denominator of bullet hells.

that's literally from a touhou boss, i recognize the pattern
>>
>>128711503
Hopoo could take the rest of his life off and most, if not all, of the people here would never catch up.
>>
>>128711295
I'll try.
>>128711306
Jewery? Do you mean the silver that literally doesn't affect the game in any way? Like, it's not even a pay to win. Its emotes.
>>128711362
Oh GOD... That is actually motivation to hop off and dev.
>>
>>128711209
There is literally nothing wrong with playing video games.
>>
>>128711401
Stop posting, faggot.
>>
>>128710934
>coffee
I'd rather not get addicted. I'll make some tea though.
>>
>>128711598
what game did hopoo make? that shitty risk on rain game or something?
>>
>>128709289
>306 total votes
What the fuck? Also
>95% for not rixels
agdg BTFO
>>
>>128711772

>shitty
>million copies sold

lel
>>
>>128711691
Except it's a waste of my dev time.>>128711704
>>
>>128711772
It's risk UNDER rain, mom.
>>
>>128711654
>Selling emotes in a game I paid 90 dollars for
Yes. Jewry.
>>
>>128711772
Risk of Rain is his only game now. But he's releasing Deadbolt this year.
>>
>>128711747
Tea has more caffeine than coffee.
>>
>>128711704
Didn't mean to quote.
>>
>>128711867
risk orangutan
>>
>>128711819
>shitty games can't sell millions
I don't think RoR is shit but come on, that's not an argument.
>>
>>128711818
>>128709289
the people have spoken, time to use rixels forever
>>
>>128712003
Nice.
>>
>>128711985
they also made lethal league
>>
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alright second attempt, does this look alright?
>>
>>128711818
some rixeldev has access to a botnet, move along
>>
>>128711952
Except you literally don't have to buy them.
>>
>>128712112
Looks great for a random geometric shape that doesn't resemble any common object of the world.
>>
>>128711597
tbqh that doesn't make it any less shit
>>
>>128709289
>15 people unironically think the right one looks better
It looks like he's fucking melting
>>
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Does your game have orcs in it?
>>
>>128711991
Tea leaves have more caffeine. But brewed tea is not as strong as coffee, and so a cup of tea has less caffeine than a cup of coffee.
>>
>>128712112
the fuck has this to do with fresnel?
>>
>>128712125
>being this insane
Literally insane. Who would have thought the rixel shitposter was also the literally insane shitposter?
>>
>>128709021
>>128709021
>> spend 2 weeks working on a touhou bullet & pattern library
>>don't actually know how to make a good touhou pattern


you should probably stop now
>>
>>128712298
why do i get the feeling that female orc has a huge penis?
>>
>>128712148
They literally should just be unlockable in-game because there's no excuse for nickle and diming me for game content when I paid MORE than full price for the game. See, that's the problem with retards like you that just get into games like this for the MMO grind. You look at everything as "necessary / unnecessary" , "optimal / suboptimal". But if I wanted to play a game that was just bare necessities I'd play something that was just made up of only the core mechanics I need for a game, like Super Meat Boy or Papers, Please. Not a fucking $90 game with 100 DLC Expansions.

If you honestly believe the excuse "it doesn't affect gameplay" is a good enough reason to not include content in a full-priced game, you're a retard and exactly the kind of customer that should keep giving Bungie and Activision money.
>>
>>128711772
Possibility of Precipitation
>>
>>128712298
>full version of my image, and the other orc image by the same artist
>muh fuckin dick
>>
>>128712398

It's not that huge
>>
>>128710552
>>128710552
>Spirals are the lowest common denominator of bullet hells.

no, thats circles
>>
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I wanted to post a webm but this site keeps pestering me about audio streams not being allowed. So I'll just post a screenshot.

Major progress, turn system has been redone and you can now have multiple characters in your party. Now I have to understand why the mage is taking 2 turns for himself.
Making a game in Haskell is fun__
>>
>>128712417
Except it's not really content. Its dick waving..
>>
>>128712329
it's a fresnel lens but for artificial/centripetal gravity
>>
>>128712298
nope. I do have a green dude that looks like Mer-Man from MotU.
>>
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>>128710182

I punched some numbers into my library and got this bad boy. I'm gonna see what this looks like with gravity bullets next.

touhou 101
>>
>>128712305
Are you saying i should eat tea
>>
>>128712398
She doesn't.
None of them do.
https://e621.net/post/show/614412
>>
>>128711772
Chance of Clouds
>>
>>128712527
The whole point of the game is dick-waving, idiot. Why else would people run the same hardmode raid week after week to try and get better gear or run banner as hard as they do? It's a competitive online game, the whole point is to wave your dick at people.
>>
>>128712524
>he fell for the haskell meme!

we got him boys
>>
>>128712432
Chance of Cloudburst
>>
>>128712562
wtf

>OBJECTIVE: SURVIVE
>>
>>128712591
You actually should. Tea has good shit in it.

That is, assuming you're drinking green tea.
>>
>>128712524
Looks neat. How does the part work? Does everyone run around with their own AI and you control one character, or do you control all of them?
>>
>>128712298
sauce on this.
>>
>>128712705
Nah it's about loot. Sure they could've made emotes part of the loot drop, but I mean come on. Its not like the playstation exclusive guns.. THATS bull shit. And I'm playing on ps4
>>
>looking through old to-do list text files
>come across this:
>"go back to random dungeons because it's easier. my level design already looks exactly like a randomly generated dungeon.... without the benefit of being randomly generated..."

kek
>>
>>128712562
Anon I love your progress but you are going to give me a seizure.
>>
>https://www.reddit.com/r/gaming/comments/414dbi/i_recently_released_a_small_game_of_mine_its/
>another shitty mobile game at the top of /r/gaming
How the fuck do they do it? Is it luck or are these people marketers in disguise?
>>
>>128712562
This would be pretty easy to evade. You only need to subtly move left and right considering how slow the bullets are going.
>>
>>128712826
>>128712685
If I ever get around to actual gamedev, I'd probably make a roguelike that has rape in it.

I wonder if there's any roguelikes that have rape.
>>
>>128712524
This reminds me of my first game

Good luck, mate
>>
>>128712879
>but I mean come on.
Dude is that the best you got about this shit? I loved the game. I preordered it and got it at midnight. I bought every expansion. I own it on Xbone AND ps4. And they still want more from me for shit that should drop from majors in raids? It's like they're saying "FUCK you, pay me". It's not ok.
>>
>>128712820
You only control characters whose faction is "Player. Later on I plan to add spells that allow you to capture or summon monsters that will aid you but that you won't be able to control directly, and hiring mercenaries that 'll do their own thing too.
>>
>>128712931
>are these people marketers in disguise?
You're the one posting a link to it on a different site
>>
>>128712931
you are the shill here, posting that link. Fuck off or post progress nodev
>>
>>128713038
thanks a lot.
>>128713109
>that syntax
I am so fucking tired
>>
>>128713026
Yeah, there's one that's name starts with an N iirc. Noxious or something. It's full of pony shit too and nowhere near playable.
>>
>Game settings (resolution, game message log options, keybindings) are only changable at the title screen options menu

>Game settings can be changed in-game in the pause menu

The second one takes a lot more work the way I have everything set up. Is the first option really THAT bad?
>>
>>128712931
Thanks for the free marketing! upboated!
>>
>>128713095
Okay buddy. Sorry, u agree but it could be worse. Like "pay for this sub class" or "gee you like that gun? Gotta buy it."
>>
>>128712931
here's the secret, agdg

I'll tell you because it's nice

*clears out throat*
sob story with a gif
>>
>>128712712
I decided to go Haskell on my own, always wanted to know more about functional programming.
>>
>>128713274
Noxico?
>>
>>128713386
That's how it's gonna be in the future, man. It always starts out this way. "Oh, we won't do microtransactions". "Oh, it's just cosmetics." "Well, it's just side-grade items, not full upgrades." ....

Literally every game that goes this route eventually hits it full force. Look for purchasable gear within a year.
>>
>>128713328
Yes, because I can't tell at the main menu how well your shitty meme game is going to run so having to go back there to change graphics options and try to spitball into the butterzone fucking sucks.
>>
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fml what's a 2d game with good attacking animations that I can use for reference my attack animation looks like ass and I can find a good reference I like
>>
daily reminder that Pico-8 is the best 3D engine available.
>>
>>128713661
Any 2D fighting game.
Since I see swords, I'll say Samurai Shodown series.
>>
Hey aggy, what's worse: a completely silent demo day demo, or one with dumb placeholder sounds and music?
>>
>>128713708
That's pretty rad, I haven't messed with the 3d functionality at all yet.
>>
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It's almost like it's becoming a real game now senpai.
>>
>>128713708
Did they really made an engine after Boku no Pico?
>>
>>128713708
>pico8 handles 3d

When did it happen?
>>
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>>128704835
Because the section is called rooms in GM. Pic related.
>>
>>128713867
I never know what the fuck is going on in this game of yours, anon, but I like it.
>>
Unity: Is there a hotkey to reset the transform component to 0 in everything instead of having to right click the cog wheel to do it?
>>
How do I do 2D to 3D transition in Unity to make something seamless like Sonic Unleashed or Crash Bandicoot?
>>
>>128713889
from the start
>>
>>128713984
Just use the hedgehog engine
>>
>>128713881
pico is short for piccolo
>>
>>128713661

Freedom Planet has really nice simple animations
>>
>>128714054
Is it open source?
>>
>>128713661
just go through spriters resource famiglia
>>
>>128713968
Thanks anon, what that is is just a test of making picking up stuff easier because the kid has over a thousand lines of code and about 300 of those lines are curly braces It also works out better anyway because I can see where the picking up is happening visually, so that's a plus.
>>
>>128714248
I'm sorry that was an attempt at a joke
>>
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>>128714062
Even better.
>>
>>128704146
you have to do everything in GML.

>How do I go about making sure the "room" is repeating?
>having the platforms generated in random patterns.
if it's an endless runner you would create the objects at the edge of the screen then move them towards the player, while keeping the player object still and just scrolling the background to give the sense of movement
>>
>>128708318
What happened to this?
>>
>>128714404
exclamation mark means he was memeing

come on this is obvious stuff
>>
hit that report button senpaitachi
>>
Jesus. Legit low poly is a lot harder than anyone could ever imagine... But I feel like I'm actually learning a lot more than if I just pumped out as many polys as I could.
>>
>>128714325
O-oh I get it...
>>
>>128714765
i made a 700 poly character the other day. it was pretty fun. i'm going to use it in my game one of these days.
>>
>>128713941
You don't need the quotes then, they're actually called rooms.
If it's as simple as a horizontal scrolling background then you can do that in the room setting with horizontal tiling and horizontal speed. If you want the backgrounds to be individual and in a random order then you can't do it with the room settings and will have to handle it in an object.
>>
>>128714550
sorry, too busy devving to pay attention to memes
>>
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>>128714550
>exclamation mark means he was memeing
so its come to this
>>
hey i'm a wannabe artist, does anyone want me to try to draw something for them?

How do graphic assets work? Do you need specific 64x64 images or what?
>>
>>128714659
The fuck are you mumbling about now literallyinsaneshitposter?
>>
>>128714946
Are you giving yourself limits for your characters? I have a hard limit of 2000 for the main characters and 8 to 1500 for npc. Fun stuff.
>>
>>128715186
draw assets for my game. pico-8 has a sixteen color palette, and right now the main character has three frames of 16x16 tiles, one for standing, two for walking, and the top 8x16 of all three is actually the same tiles. Oh, plus there's a 16x16 full tile set aside for a defeated state.
>>
>>128715238
yep modeling is fun
>>
>>128715186
if you're not a 1MA then only failure awaits you
>>
>>128715186
Graphics assets are normally in large sprite sheets because it is more optimal for loading.
>>
>>128715130
Milhouse!
>>
>>128715528
does you engine got its own wiki?
>>
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Which colors should I use for the over and out frames of my menu buttons?
>>
>>128715672
Colors you can actually see and aren't the same as the background.
>>
>>128715238
not really. i just made it as low as i possibly could while giving the character just enough detail to be as functional as i wanted and to look the way i want. i know it's mostly pointless for optimization, since i'm not developing for mobile platforms, but i want to do it for aesthetic reasons. also, like you said, it's fun to see how much you can do within certain constraints.
>>
>>128715672
>Delete save
>Only one save file
>>
>>128715659
>>>/r/4chan
>>
>>128715670
It's not mine. There's a manual on the site that's okay, someone made a google doc that simplifies it down to the important syntax and api calls.

The demos included with the program are commented fairly well and it's lua based so it's not like it's that complicated.
>>
>>128715783
>being a savescummer
>>
>>128715672
http://blog.codinghorror.com/the-opposite-of-fitts-law/
>>
>>128713792
A completely silent one. We can understand placeholder sounds and music, we're all devs here, not critics.
>>
>>128716026
>we're all devs here, not critics
tell that to the tierposter

was there a DD6 tier list?
>>
>code all my game's core mechanics in a week
>feeling good about my game and myself
>4 weeks later
>still working on assets for one tiny level
this is fucking hell
>>
>>128716026
ugh, that reminds me I should start putting in placeholder sounds tonight.
>>
>>128709829
pico8 looks like a meme
>>
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>>128716112
Yeah, here's the DD6 tier list. These games are the only ones worth playing.
>>
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>tfw coming here for support
>>
>>128716309
>making tons of assets
>lookin good!
>can't program even the simplest of things
sure is
>>
>>128716469
She whips her thumbs on her eyes despite her thumbs never actually touching the peppers.
>>
>>128716616
thats how you're supposed to wipe away childrens tears, you turbosperg
>>
>>128716367
Have you played any of the games yet? There's some nice stuff people have done on there.
>>
>>128716717
I know but the joke is that she has chili juice in her eyes, which isn't possible.
>>
>>128716616
>whips
>>
>>128716717
what he's saying is that the thumbs never touched the pepper
>>
>>128716469
This really is a perfect gif for that feeling.

>be a crying dev that needs someone to tell them they're okay
>come to agdg, get burned

Now if you aren't a crying dev and you aren't thin skinned, you'll do just fine on /agdg/.
>>
>>128716785
She wiped the fucking knife with it, jesus i hope you guys never have any responsibilities irl.
>>
>>128715730
But they need to be dark and spooky.

>>128716002
Are you suggesting I make the "start" button bigger and the "delete save" and "quit" buttons smaller?
>>
>>128716616
could it be that it's an act? and not real? we may never know
>>
>>128712539
U fucking wot
>>
>>128716783
i had a huge brain fart and typed it as whipes until I thought I had it right
>>
>>128716856
watch again
>>
>>128716782
>>128716785
I hate you guys.
Never change.
>>
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>>
>>128716616
Maybe when you're old enough to cook your own food and not reliant on mommy to do everything for you, you'll realize juice can squirt out of fruits and vegetables at high velocity when cut and potentially be anywhere, not even including the 7 peppers (count the cut tops) we didn't see being cut.
>>
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>>128716919
>she wipes the knife blade twice with her left hand index finger
>drags it right over the kid's eye area
>>
Am I a bad person for following one of those Spalding tutorials?

I mean, it just works.
>>
>>128713661
Damn dude, I think that could look good. Just make it lighting fast with simple shit like that. Even if the individual sprites look bad, the animation could still be good.
Try a 3 hit combo that takes like no longer than 150ms to complete.
>upward slash(like you already have)
>downward slash
>sideways hack
>>
>>128713401
but that post has no sob story.
>>
>>128713661
das racis
>>
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>>128716908
>>
>>128712931
Wow, this game is pretty fun! Thanks for linking it to me, friend!
>>
>>128717019
But my dad cooks for me
>>
>>128713661
Is that suppose to be a sword? Maybe you could put a glint of it reflecting light somewhere in the animation, so that the audience knows it is metal.
>>
>>128717218
No problem, your support really means a lot :)
>>
>>128717013
haha!
>>
>>128716616
It was a skit, an act, a fake. Doesn't matter which finger wiped where.
>>
>>128717093
I followed the tutorials until I didn't need them anymore, then I just copied and adjusted his code as I learned what it did to accommodate my needs. It's best if you can pry yourself away from them though after a few weeks to a month though and not be completely dependent on it, looking at the documentation helps a bunch when you start familiarizing yourself with it.
>>
>>128717231
So you're the son of a cuck? I'm so sorry.
>>
>>128716616
>your autism triggered this many replies
>>
>>128717117
>but that post has no sob story.
>It's probably not going to win game of the year but [...]
Upvote him to give him self confidence!
>>
>>128717057
the index yes, the thumb no.
>>
>>128717413
one sentence indicating some sense of humility isn't a sob story you autistic retard
>>
>>128716862
I'm suggesting the start, options, and other commonly used buttons be as physically far away from the delete save button as possible
>>
>>128713661
You need the sword to disappear or some shit before you can attack again. It looks like it's not moving at all.

Or perhaps have the swing effect not overlap with the final location of the sword, so you can see the gap first.
>>
>>128717340
at least I have parents LMAO
>>
>>128716843
>if you aren't a crying dev and you aren't thin skinned, you'll do just fine on /agdg/
There is no way to "do just fine" on agdg. That kind of fraternity/sorority thinking is part of the clique mental illness.
>>
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>>128713016

how about this? I call it the Eye of Sauron.
>>
>>128698267
New GCCX subbed content released today, friends.
>>
>>128717013
I've literally never been unsure of what I'm doing or what's going on in my game. I guess I should be grateful for my superior brain.
>>
>>128717513
>four buttons in four different corners of the screen

That would just look hideous.
It's not in the screenshot I uploaded, but my game's title logo is right above the start button.
>>
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learn to code they said
it'll be easy they said
>>
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Gamemakerbabby here, I'm having a big problem and google's not helping:
>need to assign a script to a variable and then execute under the variable name with an argument
>doesn't work
variable = script;
And then if I try to do variable(0); it says "unknown function or script" and bugs out. Same for script_execute(variable,0);

I know that there are workarounds but I'd lose hours and I designed my entire code with the ability to pass different scripts into my object with a variable because I didn't think this shit would be so fucking stupid. Why can't this shitty platform just let me declare a function in an object?

Can anyone help?
>>
>>128717596
Would be possible if you got rid of the bullets either rising or falling separate from the ellipse
>>
>>128717584
I've never once had a problem on agdg. I post, I get feedback, sometimes I get no feedback on a post, but that's fine.
And most people who post progress also just get normal feedback. The only times anyone starts memeing about a dev is if that dev shitposts themselves, or they start to get popular (and even most popular devs don't have a problem).
>>
>>128717596
well its giving me eye strain
>>
>>128717769
It's easy, you just need more time and practice dropped on it.

Though if you're doing something dumb like learning from youtube videos I can see why you might be getting tripped up.
>>
>>128717765
no, you don't understand

the delete save button alone needs to be far away

do you not have the imagination to see what could easily happen?

>let me just adjust my settings
>oops finger slipped went one too far
>save deleted
>uninstall.exe
>>
>>128717787
variable = script;
isn't the same as variable = script();
that might be it.
>>
>>128717787
That is impossible in gamemaker iirc
Just assign the variable an ID, then use a switch statement to assign each ID to a script when you want to call the script stored in the variable.
>>
/agdg/,
I'm in Game Maker and I want to check a queue for a series of numbers and have certain things happen depending on the order of the numbers.

Would it be easier to put all of the numbers I get into one string and compare it to other strings, or is there a more straight forward solution?
>>
>>128717787
I don't think you can do that.
What are you trying to do? Overload scripts or something?
>>
>>128717873
>I'm part of the clique and I'm doing just fine
You're imagining that you're part of the clique and are doing just fine.
So tell me how Arikado deserved what happened to him here?
>>
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>>128718226

I don't know where this meme came from but I like it
>>
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Space Station Inspector Simulator, first-person, real-time, you play as titular inspector checking incoming vessels for contraband, slave trafficking, portable black hole generators, knocked parking lights and so on, finding issues rewards you with cash, missing them or making other vessels wait for too long deducts cash, the goal is too save enough money for the vacation on Alfa Centauri. No contextual text or help, you have to refer to the Inspector manual to identify issues.
So, yeah, Papers, Please in space with a little bit more interactivity.
>>
>>128717896
What's the best way to self-teach?

>Select all images with street names.
>FIVE TIMES
>>
report
hide
ignore
>>
>>128717787
>need to assign a script to a variable and then execute under the variable name with an argument
that's just bad form. can't imagine a scenario where you'd need to store a function instead of just calling it directly.
>>
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>>128718272
Whats this about?
>>
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>>128717978
>>128718000
>>128718193
Nevermind, hold on, i think i got it to work. i was getting errors because for SOME FUCKING REASON an incomplete version of my createvent got copied into my draw event and now my drawevent is gone and save over. I have no fucking clue how it even happened or how such a thing is fucking possible but whatever, i got thew other thing to work at least.
>>
>>128718292
I'd play the fuck out of it.
>>
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Tfw you're too fucking tired to think straight and you keep forgetting what function does what but you know what you need to do and you want to do it asap
at least I made progress tonight.
>>
>>128718038
That sounds pretty straight forward already.
>>
>>128717896
you guys really dislike youtube.
>>
>>128718397
Breaking the law
>>
>>128718335
>oh no they're talking about my crimes again
Problem?
>>
>>128718308
A good way to learn is get a goddamn book, type out the exercises manually, and take it further by fiddling with said exercises to get a rich understanding of why/how things work.
>>
>>128718398
A reminder for all of us to push our backups
>>
>>128718292
Would play, if it was first person
>>
>>128717117
>It's probably not going to win game of the year
He's guilting you into playing it. It's pretty clever
>>
>>128718038
I'm not familiar with gamemaker language, but putting things into a string to compare order seems bad.

Does game maker have an array system you can iterate over and see what things come in what order?

I imagine in other languages I would do something like

int array = [1, 5, 3, 6]
for each number in array,
>do the thing ( array(current number) )
>>
>>128718398
>not using version control
get on gitgud
>>
>>128718468
Whiteboard.
Notebook.
Comments in code.
>>
new here.
experimenting with game maker for a 2D game, but Unity seems to have more functionality at a glance. should I switch now for the long term or is it overkill?
>>
>>128718512
Really? Those books work? I always figured those would be shit.
>>
>>128718258
You're the one imagining that every progress post gets shit on.

Arikado could have ignored the shitposter. The shitposter was seeking attention and got the attention he wanted. Shitposters have always been easy to ignore.

The truth is most progress posts DON'T get shit on.
>>
>>128717596

thats trippy as fuck
>>
>>128718663
game maker studio is great for 2d games.
>>
>>128718292
>giving away million dollar ideas

dummy
>>
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Okay guys I'm going to make a procgen game. Are roguelikes in these days, or is it all roguelite action games?
>>
>>128718593
I don't think he wants to do that. What you're saying is do 1 then do 5 then do 3 then do 6, but it sounds like he wants it to do 1536.
>>
>>128718663
Warning: AGDG is useless for such advice. Only trust AGDG when they substantiate their claims with solid reasoning.

Everyone has their personal preferences and they're strongly emotionally attached to them, regardless of what might be appropriate for the situation.
>>
>>128718663
Use gamemaker if writing code sounds boring. That's about it.
>>
>>128718368
My game has a cut-to-dialogue system, sort of like a visual novel but with gameplay segments inbetween. Instead of creating 10000 rooms for each conversation and manually placing the sprites and text assets, I have just one "dialogue" room and 10000 scripts. The room then needs to load a script upon creation, hence the varaiable.
>>
>>128718710
There are shit books and there are good books. Which thing are you trying to learn?
>>
>>128718842
>if writing code sounds boring
There's a catch then right? What's the drawback?
>>
>>128718783
Those come to me by the dozens a day, i don't give a fuck.
>>
>>128718794
just like make game
>>
>>128718947
>What's the drawback?
you won't be making 3d games.
>>
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>>128718272
ebin
>>
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>>128718968
if I don't have a clear vision I end up dumping the project in a week
>>
>>128718663
It's really down to personal preference. Gamemaker and Unity are both good and there are plenty of good games made with both.
>>
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Happy slipstream funding you bunch of gamedev cucks. I love each and every one of you except for the excessive shit posting anime faggots even though I like anime girls.
I didn't think it was possible but we did it. Somehow we did it.
>>
>>128718869

can't you use

with{

to do basically the same thing?
>>
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>>128718794
Another roguelikebro?
Just do it man.
Just make a roguelike.
>>
>>128718947
You are under some extreme functional restrictions. It's not bad if you just want to maek gaem fast.
>>
>>128718712
>You're the one imagining that every progress post gets shit on.
I never said that. I said there's no way to "do just fine" on agdg. Is "doing just fine" to you simply not having your progress posts get shit on? That's called being ignored.
>Arikado could have ignored the shitposter.
And he tried. For weeks. And yet still the shitposter who we all know was simply insecure and mentally on edge (and still is) couldn't leave him alone and even started spamming strawpolls (guess who) in an effort to smear him and make a meme about his game being stolen assets. When someone is on a mission to destroy you and your game hanging around and ignoring them becomes pointless, so he left.
I'm just pointing out the flaw in your argument.
The only way to "do just fine" in agdg is to skate in and skate out of it without attracting the attention of certain insecure psychopaths. Being a mediocre dev who nobody is watching is a great way to do that but it doesn't mean you're accomplishing anything here. You're just keeping your head low and avoiding the tallest poppy syndrome.
>>
>>128719054
Congrats to you and ansdor.

Your game deserved the funding.
>>
>>128719054

congrats m8

when you make it big dont forget to shill us
>>
>>128719054
wouldn't happen unless you shilled your numbers every hour or so
>>
>>128718997
Is that it?
So like say I wanted to make a Megaman Zero ripoff. I don't, but say I did. Game Maker would just be objectively better? Can it do all the same shit 2D wise?
>>
hey
danny

https://en.wikipedia.org/wiki/Suicide_bag
>>
>>128719025
pick up a dumped project instead
>>
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>not making a game that will generate unending amounts of fan porn
>>
>>128718663
For 2D it all depends if you want to do pixel perfect or floats and scaling. Because Game Maker is pixel perfect out of the box, but has terrible scaling and Unity is ass at pixels, but has way better scaling and shaders.

GML is weaker than C#, but you're writing game logic, not the engine, so does it really matter?

Game Maker is cheaper than Unity too, so there's also that to think about.
>>
>get so good at game dev you can use a programmer only art style and people still think it looks good
1ma here i come
>>
It was rotatedev who drove arikado off the board.
>>
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>>128719265
quick question
is danny cut or uncut?
>>
>>128719072
with() what exactly? My scripts? The scripts necessarily need to take a variable in and return some text to the text boxes. And even then it wouldn't help because I would still need a way of calling variable dialogue scripts from inside the room.
>>
>>128718869
>Instead of creating 10000 rooms for each conversation and manually placing the sprites and text assets, I have just one "dialogue" room and 10000 scripts.
Still kind of unsure of what you're trying to do, but I'm guessing it might be more robust to have the room call a function that returns the room's dimensions. hard to say without seeing the code.
>>
>>128719305
That's my fetish too
>>
>>128719265
>stop talking about the things i did
Sorry literallyinsaneshitposter we all know it was you. Why do you get so upset whenever Arikado's name is mentioned? :^)
>>
>>128718593
>>128718803

I tried the same process I was going to use in C++ as a test and fucked it up ;-;

I want the player to input 1 then 2 then 3, in which then the code spits out "123" and does the "123" script.

If the player inputs 1, then 3, then 2, the "132" script happens.

I'm trying to make a game mechanic reminiscent of Dota's Evoker (Invoker? idk, dont play the game) or Nine from the newest Blazblue.
>>
>>128719305
that's kinda hot
>>
>>128718869
That's bad man. Really bad. Honestly, god damn.
Come up with a system for saving cutscenes and load them from a file. You only need 1 script.
If you seriously hardcode every cutscene in your game I am going to come slap you.
>>
>>128719265
>>128719378
>The hate crimes against Arikado by a certainly mentally ill individual are mentioned
>Suddenly mentally ill shitposting about danny ensues
Interesting. What could it mean?
>>128719376
Never forget.
>>
>>128719538
Broomchandev did that with his spells. You could ask him what he did.
I don't know how to summon him here though. He's on steamchat I'm pretty sure.
>>
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>http://strawpoll.me/6550190

Which landform style is better, agdg? To be honest, I don't like either right now.

Making tiles in this format is hard.
>>
>>128719538
Depending on how many inputs you have, you could do
int value = 0;
value = value * 10 + input; // input is 1, so 0*10+1 = 1
value = value * 10 + input; // input is 3, so 1*10+3 = 13
value = value * 10 + input; // input is 1, so 13*10+2 = 132
value = value * 10 + input; // input is 1, so 132*10+5 = 1325

Then map the integer to the whatever. Or just use strings like you said.
The overhead is gonna be super small. I would use ints just because I feel they're extend further, but strings are fine too. That isn't going to be a slow point (and it wont really need to be optimized) because it would be checked once and then be done with, not checked 5000 times every 1/60th of a second
>>
>>128719430
I have no idea what the room's dimentions have to do with anything. Basically, the game plays, then, when it hits a cutscene, it goes to the one Dialogue room. An object inside the Dialogue room then gets the script for that cutscene from a global variable(if there were another way to pass the script into the room from the outside, I would, but I'm pretty new to gamemaker) and that script then sequentially passes text into the text box and gives stage directions to the sprites/backgrounds. The only other option is to not use scripts and have a whole bunch of different rooms for every cutscene, which is significantly less efficient.

>>128719648
I thought about making the conversations into large text files to be parsed by an interpreter, but honestly, it doesn't seem like it would save me much time, and I'm not so good with string processing and gamemaker as a whole.
>>
>>128719264
it has its own scripting language. your skill and knowledge are going to be the only things that limit how good your game is, not gms. you can make anything you want from the snes, nes, old 2d or 2.5d consoles. you can even do 3d from what i hear, but it's not recommended. if you want to make 2d or 2.5d you will not regret using gms, i guarantee it.
>>
>>128719947
they both look like delicious chocolate
>>
>>128719947
>http://strawpoll.me/6550190
>298 votes for dark
Holy fuck dat bot

Anyway, I voted light because the background looked light and the dark terrain I felt contrasted too much.

It depends really on the overall art vision. You have a light background (though its a bit grey contrasted, kinda gloomy)
I'd up the happiness of the background, and use the light. At the very least I wouldn't use the dark outside of a darker level.

You already have both so I'd save both for use since there's no point in throwing one away if it's done.
>>
>tfw rewriting procedural generation code for the third time

Procgen is fun, but getting something that isn't bad is difficult.
>>
>>128719993
That's brilliant.
>>
>>128720204
The background isn't created yet, the gradient is just a placeholder. It'll be a landscape parallax in the end.

>>298 votes for dark
Fuck that

Thanks for the input, too.
>>
>>128719264
gm 3d is so bad even the devs themselves suggest you don't use it
>>
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>>128719131
>>128718794
I'm going to attempt to do half linear game half roguelike but I'm still trying to figure out how to do it successfully
>>
>>128719947
Who is doing that?
I don't like strawpolls either, but to actually go and destroy them like that. That's absolutely mad, man.
>>
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>>128696029
>http://pastebin.com/mN1K6jS3
>http://pastebin.com/mN1K6jS3
>http://pastebin.com/mN1K6jS3
Remember: Rotatedev is a shitposting psychopath who ran Arikado out of agdg by spamming strawpolls about him and claiming he stole all of his artwork because he was using a placeholder graphic he already told us about. A genuine psychopath little bitch bully boy who is now sitting on his thumbs with no projects to work on because he couldn't fool his artists into believing he was getting any work done on the game anymore. After 7 months this is all he had. 95% of the progress made on "rotatevania" was the work of his artists who left him when they got tired of his mental illness and shitposting and watching him chase devs like Arikado off the board.
>>
>>128719264
The catch is the no coding thing. You can't actually do anything unless you learn GML.
>>
>>128720446
Who's Arikado? Did he have a cool game?
>>
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>>128719947
>vertical flappy bird
>>
>>128720446
>those spell effects
dayum. Some Disney-tier shit.
>>
>>128719993
So I was pretty sure I changed the input when I copy pasted, but the 3rd was supposed to be "2" and the 4th was supposed to be "5", but I'm sure you could figure that out
>>
>>128720320
Start in a small town (a frog town, of course). Then the next few levels are roguelike levels. Then maybe another town, and a few more roguelike levels until the end.
The story could be whatever, maybe this frog is going on a quest to defeat some monster that's attacking the second village.
So every time you play the game the story is basically the same, but the levels are different.
You could even make a few different stories if you want, just have the main playable levels randomly generated.

Also I'm excited for this to continue, it's really cute so far
>>
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>>128717596

Claustrophobia. walls close in until it kills you.
>>
>>128720047
You just need to save things like background, amount of lines, amount of sprites, sprite[0], line[0].
>>
>>128720312
If you can adjust the entire scenes color with settings, you should day and night cycle at least in the backend and use the ability to alter everything to set the mood

if that makes sense
>>
>>128720746
Please fix the flashing if possible I can't watch more than 2 seconds of it currently.
>>
>Your game will never be cyborg ninja cross countering a senator jacked up on nanomachines cool
http://webmshare.com/play/a7aJY
>>
> tfw can't choose out of many themes for my game
Got too many ideas and not enough time
>>
>>128720604
Dev of Clarent and yes he has a cool game which we don't get to see anymore of because a certain someone hopped up on meth salt medications is so insecure and insane he couldn't leave him alone. His demo for his vania game is in the agdg demo days https://itch.io/jam/agdg-demo-day-5
He was a great dev and he will be avenged. Death to potato. When Arikado was driven off the board little bitch boy happily declared
>good riddance another tripfag gone
Just as he did when trying to troll Mothdan and every other dev here who has ever made him uncomfortable. Then little bitch boy came back trying to post with tripcodes himself, amazingly. Now his project is dead in the ground where it belongs. Arikado wins.
>>
>>128720446
those shadows are legit retarded
>>
>>128720878
nothing cool about a boss battle being quicktime events, senpai
>>
>>128720647
Yeah the visuals in the game were good. But it's like handing artwork to a drunken 3 year old and hoping for the best so the artists wisely dropped the project after enough evidence that potatodev was an insane shitposter obsessed with danny.
>>
Reminder rotate will never finish a game in his life.
>>
>>128718794
Do you mean "in" as in it will sell. Or "in" as in there are people who would play it?

There are definitely a lot of people who play traditional turn based roguelikes. But they really only sell if they are really good. And even then those roguelikes typically have a free version that's either a bit older, or is in ASCII, with the newer version with graphics is sold.

If it's a genre you want to make, it can be done. But you may need to have some unique features, or good graphics for it to sell well.
>>
>>128719305
>Some guy says he "prefers flat"
>This is what he meant
It never occurred to me
>>
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>>128696589
Is it possible to make the star look softer around the edges so it blends better with the solar flares?

It looks good, but the edges really stand out. I think the effect you have so far is partly to blame because it doesn't show the sphere's curvature very well, making it look a bit like a 2D image that's always directed at you.
>>
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>>128720446
RIP Arikado. If you want to view his posts form the past, here they are.

https://boards.fireden.net/vg/search/username/Arikado/

He committed the same crime other devs in the past have of daring to wear a tripcode in Rotate's presence and making progress posts that made him feel insecure. For that we will never see epic progress posts like webm related ever again.

>I've only ever used one placeholder. You can go download my demo from http://arikado.itch.io/clarent and see yourself. I think you will actually do this, because you are nodev who has time to shitpost all day long.

>I'm sick and tired of you shitposters. This is my last post here and I will move to some other place. Good luck to all remaining yesdevs here, you are gonna make it.

>AGDG has changed too much in 2 years. I remember when this place wasn't fucking joke.
>>
>>128720762
It's not that simple, like I said, it's something like a visual novel. The character sprites need to change between happy/angry/etc at certain points, and in some cases flip horizontally, move around, etc.
>>
>>128706664
I'm not sure how much you would save by subdividing geo for one bit sprite.

Scan convert would break it down anyway and would only send out fragments in the visible viewport to the backend.

But who knows it could help. especially if the circle/ or disc could be partially overlapped.

Also if its really a circle and not a disc then yeah make your geometry follow that shit. or attempt rendering as line segments so your not just loosing shit in blend stage.
>>
>>128720615
That's not even the game

It's v.0001 of a test room
>>
Reminder rotate is a dannyposter and had his mind destroyed alongside sourcefam by Mothdan and will literally never stop being a psychotic crybaby.
>>
>>128721435
>Progress has been slow lately because 13 hours work days. Today I got some free time so implemented this.

Arikado was a working man, unlike his arch-nemesis who lives in a house paid for by his mommy and daddy and has never worked a day in his live.
>ha take that namefag wageslave good riddance mirite everyone xD
>arikado was a normie
Death to potato.
>>
>>128721582
Are they at it again?
I can't tell, I've filtered a few names of you know who. agdg is a much nicer place when I have them hidden.
>>
>>128720746
what is this a bullet hell induced seizure simulator?
>>
>>128720737
Yea I wanna do a beginning similar to cave story, then the town mentions about a dungeon, and the the dungeon is proc gen, but I'm trying to think of what exactly will make the dungeon "fun" without having upgrades and the end goal
>>
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>>128720839
Well, here's a quick backdrop palette test. Any good?
>>
>>128720047
I'm new to the whole game dev thing, but I like to think I'm a half decent programmer, so this is an educated guess.
You want to separate the logic between the game play and dialogue as much as possible, so I imagine the end of a level or an event calling function callDialogue(conversation_level2B,convoAlteringVariables[]). if the cutscene is separate from the gameplay you could have a separate callCutscene() that spawns new sprite to play the role and destroy it all before the next level.

> global variable(if there were another way to pass the script into the room from the outside, I would, but I'm pretty new to gamemaker)
you basically never want to use global variables. if anything, find a way around using them.
>>
>>128721756
Little bitch boy is still making his token shitposts for some reason. If you have "danny" filtered you are not seeing them.
>>
The guy who is shitposting "e-celeb I hate rotatedev" and pretending to be him is just as retarded as rotatedev.

I guess that's why /v/'s gamedev threads are better.
>>
>>128721862
Could use one more color between the dark orange and the pink maybe? I could be wrong though. Try it, post results.
>>
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I'm going to make a complex looking game that no matter what stupid shit you do, you will always make the right choices and get a satisfying ending.
>>
>>128720446
>too fucking lazy to keep your door from looping the close animation
Jesus.
>>
>>128721435
Would you shut the fuck up about Arikado?
>>
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hi guys im new to this

what is the purpose of initializing variables in the init method of a class rather than just initializing them upon declaration?
>>
>>128721979
>>128722142
Death to potato.
>>
>>128718567
not even normies feel guilt because of that line in a reddit post.
>>
>>128722190
WHAT LANGUAGE YOU STUPID DOUBLE NIGGER
>>
>>128722190
I would like to know this as well. I know its good practice but I don't know why.
>>
>>128722000
>http://i.imgur.com/9ZnH8Tb.png
Like this?
>>
>>128722190
You can write conditionals, call functions, read from disk or whatever
>>
>>128722190
So you can call init() to reset the object instead of wasting memory creating a new one.
>>
>>128722457
>You can write conditionals, call functions, read from disk or whatever
you can do this without an initializer
>>
>shitpost devs until they leave agdg
>lol they couldn't handle the bantz they're just normies
Googem and Rotate are literally gay with one another over bullying people in agdg.
>>
>>128720746
I could dodge that
>>
>>128721768

I'm debating whether to fix the blinking or roll with it and call it "seizure hell" or something, I'm leaning fixing it since otherwise nobody will play it but I might make a toned down version for kicks.
>>
>>128722416
Maybe a little more pronounced if possible?
Even if not though, yeah, that does look better.
>>
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>>128722609
>>128721768
>>128720863

how's this?
>>
>>128722527
Im skeptical, what language?
>>
>>128721775
What do you mean about no end goal? There has to be an end goal of some kind.

As for no upgrades, you could make berries have different effect when used and when thrown. Some could be temporary boosts like speed or health. Some berries when thrown could explode, or poison, or whatever else.
>>
>>128722416
>linking to imgur on an image board

zozzle
>>
>>128720446
>MC slides along the ground while moving forward during attack
The game isn't even 3D. There's no excuse.
>>
>>128722810
Swift
>>
>>128722795
Instead of dodging the bullets, try to collect them before they disappear

original idea do not steal
>>
>>128721924
I, too, am more of a programmer than a dev, and I wanted to do things exactly in the way you described, but it doesn't seem to be possible in gamemaker. You can't make a "go to the dialogue room and give it variables" function, because room-goto function only accepts one argument(the room) and the objects within(which you can pass varibales to) aren't created until the room is initialized, which happenes after the function is done. I think. Like i said, I'm new to the platform, and by the sounds of it so are you.
>>
>>128722810
>>128722860
Why are you still doing this?

>>128722490
That's the reason. That's what init() is for. There is no other reason.
>>
>>128722974
>Why are you still doing this?
What?
>>
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>Game loads and saves settings from a json file now

Ohhh man I left "single state with hardcoded values" to actual game. This is exciting.
>>
>>128723112
Talking about unrelated shit that's got nothing to do with it.
Tell me, what do you think the language has to do with having an init() function?
>>
>>128722972
You can make a global variable in GM
>>
>>128723284
Someone asked you dipshit
>>
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>update from Unity 5.1 to current version
>lighting looks a little better, without me touching anything
>but suddenly my toaster is having a hard time, game went from silky smooth 60fps to 40, editor takes forever to start
>>
>>128722974
>That's the reason. That's what init() is for. There is no other reason.
it also makes the code more uniform and readable. if you come back to the code after working on something else you don't have to read through the entire thing to find all the moving parts.
>>
>>128723419
Get fucked, penguinposter.
I'm so sorry
>>
>select a group of objects
>rotate
>they all rotate locally instead of as a group

is Unity fucking serious? that is retarded
>>
>>128723419
Working on a fix right now. Get your credit card ready and check the asset store in 10 minutes.
>>
>>128718489
Since when is it illegal to be circumcised?
>>
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>>128723284
because it doesnt work in some language.
>>
>>128696131
you're the reason i come to this website
>>
How do I get popular on tumblr? I'm planning to launch a kikestarter soon to get funding (i.e. money for food and rent) so I can dev full time.
>>
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>>128723780
I suggest paying more attention to the interface.
>>
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>>128723827
It's not.

The holy book of jews do mention though that they should circumcise themselves and their slaves. Make of that what you will.
>>
>>128723837
What has this got to do with using an init() function? You're doing the exact opposite.
>>
>>128697552
thats like asking "why does the dictionary have this particular english word?"
>>
Someone hands you 100k for gamedev use only. What do you spend it on?
I'd get good sounds, original music, and someone to do menus. Anything extra would be spent on ads/shills
>>
>>128724021
post gay furry art
>>
>>128724039
>MOST ERECT OF PHALLIC STRUCTURES
>>
>>128724073
1k: assets
99k: marketing
>>
>>128724073
What can one guy do with an ordinary amount of money to shill his game? Are you literally just hiring people to post about your game on /v/ and reddit?
>>
>>128724073
you know original sfx are like $5 a pop and music is decently cheap too

100k is overkill for any indie project
>>
>>128724073
art and code monkeys
>>
>>128724051
Setting values in an init() lets you do these things
>>128722457
>>
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r8 my 3rd qt robot programmer attempt
>>
>>128724172
find out the average revenue per player and reinvest that in advertising, paying less per player acquisition than your average rev

profit
>>
>>128697552
Because it's a phenomenon both of interest and usefulness. I bet you didn't even consider what makes something encyclopedia-worthy before you asked that.
>>
>>128724258
9.5/10
>>
>>128724073
Good art, music.

Fuck, shilling, that's a good one. I didn't even think of that until I fully read your post. I'd have plenty left over after those two anyhow.
>>
>>128724193
>you know original sfx are like $5 a pop and music is decently cheap too
Do you have any good sources for art, though? Art is expensive or basically nonexistent.
>>
NEWTHREAD WHEN
>>
>>128722342
>more than 5k upvotes
>>
>>128716002
>fast jet
>windshield washer
>>
>>128724235
Yeah, sorry. I guess you were right this whole time. I was initially under the assumption that he was using a language with constructors which also lets you do all of that, but from what I can see, in Swift init() and the constructor are one and the same.
I apologize for being both wrong and speaking so harshly.
>>
>>128723419
>load up unity with default settings
>specular is at 20 but looks like 200
>>
>>128724362
Thx m8. I guess that's still not enough to trigger more agdg replies though.
Would probably want to get some tips but posting in /3/ as a full beginner doesn't sound like a smart idea.
>>
>>128724258
texture it
>>
>>128724073
sounds,music,menus,programming etc

probably every thing until i get gud enough at working on a schedule and be part self made team
>>
>>128722457
>>128724235
>>128724725
just so I (original question asker) am clear, this is only truly necessary (outside of using init to reset the object) for languages other than swift which can't do what >>128722457 describes?

I just started coding and I really have no clue what I'm doing, so forgive me if these are silly questions
>>
>>128724073
Cost of living.
>>
>>128724410
2D art is $20-60 an hour depending on quality and where that person lives, it's not that expensive
>>
>>128721862
That looks cumfy as fuck, but it's also very relaxing looking
I'd use that in later levels, not when you're trying to grab attention and keep it
>>
>>128724725
no problem fampai
>>
>>128724728
naruto doesn't deserve to be on there, at least the other shows on there have redeeming qualities
>>
>>128724918
You think that's worth a try?

I posted it because I'm proud but i know it's still shit.
>>
Anyone here have tips on getting a stable OBS recording? Every time I start, the fps drops to sub 20.
>>
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>>128724992
>2D art
>$60/hour
>>
>>128724938
So sorry, you are using swift right? There was a myriad of shitposts and I couldnt tell who was who
>>
>>128725102
naruto is objectively one of the best animes of all time, which is coincidentally (/s) why it's also one of the highest grossing and most popular. you might not like it but you're objectively wrong if you say it's bad.
>>
how do you make enemies that are fun to fight?
I been play testing my game and i think it feels really boring because all of them except the 1 boss I made basically just flys straight at me, only shoot straight, and die in 1 hit
>>
>>128725231
$700 for one small sprite sheet, so you do the math.
>>
>>128725358
>entertainment for mentioned
>"objectively"
stopped reading
>>
I know what I want the background of my main menu to look like. How can I make it, so that it looks good on all resolutions and screen sizes? If I make it for 4K resolutions, it'll get cut off on smaller sizes, but if I make it too small, it'll look bad on higher resolutions. What do?
>>
>>128724938
If you just put shit in the code then all of your objects will be the same. Constructors, which is what init() appears to be, are a basic part of OOP that allow you to create multiple instances of an object with different attributes.
Just look it up. If Swift's documentation fails to explain it, then look up constructors in other languages.
>>
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cue the blue danube
>>
>>128725174
it's good practice at the very least
>>
>>128725231
that's on the high end - you gotta shop around nigga and use sites like odesk and shit to fleece the indians
>>
>>128725297
Yes I am
>>
>>128725563
True. Alright I'll try to think of something.
>>
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> Card Game-themed Dungeon crawler where loot is in the form of booster packs and all items/spells/traits are cards, the player must make tactical decisions to choose cards that will benefit them the most on both a long and short term basis
> Space station roguelike, where you have to navigate the abandoned station and survive against aliens using what you can find
> City themed (open-world) roguelike that tries to be an as accurate a simulation of real life as possible

Which one sounds the most /fun/?
>>
>>128725581
>winter, cold, canada!
>want to quit part time student job and freelance instead, even if its shitty webdev
>all the odesk postings have >50 proposals
>worried
>read proposals
>all indian flags, all starting with "Hello I am ranjit we are more than 20 years of programming"
>regain hope
Well see...
>>
>>128725414
>>128725414
>$700 for one small sprite sheet

WHAT

i hope you didn't actually pay someone that much because you got scalped the fuck out of, unless it was god tier art that make people jizz on visual contact
>>
>>128722972
>Like i said, I'm new to the platform, and by the sounds of it so are you.
hah, I didn't even know what engine we're talking about. I'd still try to figure out a way around global variables, I'll probably be avoiding GM if something like that can't be done. good luck nonetheless.
>>
DEAD THREAD dead gamedevs
>>
>>128725581
jesus, how many sprites are on a 'small sprite sheet'?
>>
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>>128709289
>Rotating the original sprites as they are instead of upscale-rotate-downscale

You guys deserve all the shit you get.
>>
>>128725841

that's fucking terrible.
>>
>>128725753
those indians know their shit, watch yourself.
>>
>>128725886
it looks good you mong
>>
>>128725886
Still better than both alternatives.
>>
>>128725358
naruto didn't even start until most of those shows had finished airing though. How could someone have a childhood where naruto and the 5 others were relevant at the same time? Even if someone was around when reruns of dbz/pokemon/sailormoon/digimon/sailor moon why would just naruto be on there; there would need to be atleast some balance of new and old. holy shit this has to be bait
>>
>>128725635
>Card Game-themed Dungeon crawler where loot is in the form of booster packs and all items/spells/traits are cards, the player must make tactical decisions to choose cards that will benefit them the most on both a long and short term basis
there's a web game that does exactly that if you didn't know.

city themes one sounds the most interesting, mostly because I can't image what that would look like. how fun it is, is up to execution.
>>
>>128725841
or get a non lazy pixel artist who will draw rotated frames
>>
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>>128725785
>>
>>128726025
Always gets me.
>>
>>128725995
or better yet draw rotated frames

AND THEN ROTATE THEM FURTHER USING THAT METHOD
>>
>>128725792
nah thread's not dead, we're all busy making progress. just kidding
>>
>>128726025
plus tip
>>
>>128725995
Or the artist can do exactly what I did and then touch up the sprites, because that's all it really needs.
>>
>>128725581
>post a thread offering to do art
>someone emails me
>telling me he wants me to work on his star wars clone
>it looks amazing, he says its 1ma
>ask him if he actually used to star wars level editor to make this
>he busts and don't say a word
>>
>>128725841
the only people who care about this are irrelevant autists
>>
>>128726025
can someone tell me what this pixel art is of? i'm new here. seen it a few times, still have no clue what it is.
>>
>>128724938
im just confused desu, is an "init method" different from a constructor? Can it be called after the object is already instantiated?

And i have no idea what
>>128722527
>You can write conditionals, call functions, read from disk or whatever
was talking about

Ill just stay out of it i guess

>>128725923
thats what i fear
>>
>>128726121
i'll post progress tonight and update the build for people to play. I want to give adding sfx a decent go and clean up bits of the extended map still.
>>
>>128726193
Maybe it's because you don't care that your games aren't selling.
>>
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>I'm going to have to database somewhere around 500-1000 items for my game
Oops
>>
>>128725995
If your character has animations and needs to be displayed at several angles, I don't think that's really feasible.
>>
>>128726185
You touched up one frame. Depending on the rotation frame rate, you could have 360 frames to touch up.
Are you seriously suggesting that's an efficient way to handle things?
>>
>>128726025
what is this picture?
is it a mountain or a soldier?
>>
>>128726370
i dont understand the problem
>>
>>128726474
>>128726474
>>128726474
>>
>>128726384
Reading comprehension. I didn't touch that up at all, I just ran an algorithm and that was it.
>>
>>128726384
why the fuck do you need to have 360 rotational frames for a pixel object? You fucked up somewhere in your design process if that's the case.
>>
>>128726443
It'll take a while
>>
>>128726025

what did he mean by this?
>>
>>128726370
Watch out anon, that may end up using and entire megabyte!
>>
>>128724073
With 100k I'm set for like 10 years without having to worry about anything... So, just normal living.
>>
>>128726330
I can do line 23+26 or I can do line 35. Other than >>128722490 I'm wondering what the distinction is between the two

again, I'm new
>>
>>128726528
its a computer man, it will take no time, databases usually have a few thousand times more than that to deal with
>>
>>128726586
>$10k annual living expenses

where the fuck do you live, a hut in the arctic?
>>
>>128726727
I tihnk he means like, designing the items
>>
>>128726773
I'm assuming it's 100k dollars, which translates to a lot more local currency.
>>
>>128726543
>his game takes up more than 128k
>>
>>128725552
Not sure if you noticed, but there's already an Elite game out, it's pretty good if you ignore that devs are moneygrubbing faggots.
>>
>>128727515
>it's pretty good

why would I be cloning it instead of playing it if it was good?
>>
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>>128725459
pls
>>
God water is good, just drink it

>>128727154
>>128726543
>mfw for years I thought even having 10000 ints in an array was alot
>mfw i finally realized that was less than 1/10 of a meg

>>128726694
Ok well... in that case I guess it would be the same (although I'm not neccesairly sure what that for loop does, just cause i havent seen your code, either way)
Often though you'd have alot more to do in an init() function than just 1 line, you might have 100s of lines where things are generated programmatically or some other lengthy initialization has to take place. Having to write (objectname).init() is alot more readable (as well as encapsulating and some other OOP features).

Also if you write a class that someone else is going to use, they wont know how to initialize it by themselves, you have to just give them a nice "init" function so they don't fuck the whole thing up (again, more OO)

Hopefully that ~~kinda answered your question, ive had a long day programmer friend
>>
>>128727646
make it high resolution and scale it down? just like desktop wallpapers
>>
>>128727602
Maybe you're poor, i dunno.
What would positively differebtiate your game from the new Elite though?
>>
>>128725552
>we did not yet give you docking clearance!
>lethal force authorized!

>>128727602
Why would you clone a game thats bad?
>>
>>128727761
>maybe you're poor
after spending money on horizons yeah
>>
>>128727704
thanks
>>
>>128727968
I'll wait another year for discount.
>>
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>finally get your game playable
>it isn't fun
>>
>>128727930
to make it good, duh

>>128728363
make it fun!
>>
Yeah, I guess that's probably best. It'll look shitty on smaller resolutions but I guess something is always going to look shitty on small resolutions.
>>
>>128728363
no worries, art isnt suppoesed to be fun anyway.
>>
>>128728601
if you use a good scaling filter it should be fine

if you don't have a good scaling filter just make a smaller version for smaller screens
>>
>>128728831
>if you use a good scaling filter it should be fine
I'm using SDL2s renderer, so there's not really any good way of scaling things without them looking like shit.
I'll probably just make 1 image for each aspect ratio (16:9, 16:10, 4:3, ect.).
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