- Cloud Strife from Final Fantasy VII is now available as a downloadable fighter.
- Corrin from Fire Emblem Fates is set to arrive as a downloadable fighter sometime in February.
- Bayonetta is set to arrive as a downloadable fighter sometime in February.
> Resources and Guides
Last thread: >>128518161
>dicking around in Training Mode
>using items for the first time since the week i got the game
>throw the handle component of the Drill
>shoot the Steel Diver item
>its shots do 14% damage and carry people offstage
>the gust bellows is an instagib
>nearly everything else
all the items in this game are fucking crazy broken, what the hell? in older games they were somewhat fun to interact with since they didnt each individually destroy you
>gust bellows, beetles, galagas, drill, steel diver
if you're gonna add stupid strong shit at least keep the original stupid strong shit along with them
GGs Pame thanks for helping me out with my suspicions
there are only a handful of 3DS players with good internet connections.
Unless you live in like Europe or something.
At least my inputs came through.
Gust bellows and the beetle/galega things are the only truly dumb ones. Sure you can hold shield against the wind but that doesn't work forever, and you just can't wiggle out of that shit above like 60%.
I'm kinda lacking a fundamental understanding of a footstool. If you footstool someone what determines the ammount of time they have to fall before they can act out of it? In order to follow up with a jab lock do you need to hit them with a move that spikes?
I know that but from footstool to jablock. do you need to hit them midair with a spike in order to be able to do the jablock? or if you footstool them close enough to the ground without hitting them with a spike are they still able to be jab locked?
There is a certain time frame they can fall, I'm not sure the frame count. Because of this though, heavier characters and fast fallers can be footstooled and forced to hit the ground from higher than floaties.
For a move to jab lock, it has to not raise the opponent off the ground, that's it. Moves with a knockback angle of 0 like Jiggly's down smash will jab lock at every percent. Spikes with an angle between 181 and 359 will lock if the knockback is low enough that the opponent is ground bounced. Sakurai angle moves (361 degrees) will jab lock if the knockback is low enough.
A low knockback move with an angle higher than 0 will not jab lock. Mario's sourspot jab is just as strong as the tip but the sourspot is sakurai angle and the tip is 80 degrees.
You must footstool the opponent in the air then hit them with a locking move (see >>128598897) in the first 20 frames of them landing on the ground. You usually have to short hop fast fall the footstool to get down fast enough. If you can spike on your way down, that works fine and is recommended for character like Falcon or Ike. Faster fallers like Meta Knight are able to land quick enough to use a grounded locking move like down tilt as well.
In any scenerario you just have to hit a move with low knockback.
I'm assuming you're asking because of Lucas' down air. The spike property has nothing to do with it, it's the low knockback the hits produce.
like I've mentioned, the spike property is very important. Half the property of a "lock" move is the angle. The angle has to be 0 degrees, a spike angle, or a sakurai angle.
For the spike or the sakurai angle, it also has to be low knockback so it doesn't raise the opponent off the floor. Spikes start to ground bounce at higher knockbacks, and sakurai angles just gain a higher angle than 0 with higher knockback. Jigglypuff's down smash has very high knockback but it's the angle of 0 that lets it lock at any percent.
When is Zelda going to be top tier?
anyone know how good cloud is against Rosalina? I assume its the same sorta thing "cloud can kill super early but can be gimped"
maybe since his playstyle isnt heavily reliant on grabs luma preventing grabs isnt so bad
he has moves that can actually challenge a rosalina juggling up airs
you saying smash 64/melee wasn't your childhood smash game?
>there will never be a Nep Smash
I want dogoo hunt!
>Ryu gets some early strings
>ttfw you backthrow him then spike him through the stage
Toon Link is top tier!
Nepgear was never a shit. She's always been cute cute cute!
Can we take some time to appreciate the best character in smash 4?
>Ftilt has insane range and pivots to catch fast characters
>Ungimpable super armour recovery
>Best Nair in the game
>Dtilt comes out fast enough to stop people punishing smashes/landings with nair
>Uair has unbeatable priority
>Great grab combo's
>Bair killing out of nowhere at 80%
And the disrespect with,
>Amazingly powerful spike
>Dicking on mac by holding inhale by the edge
Not to mention the traps you can do with gordo's and fsmash when people are on the ledge with even a passing knowledge of spacing.
Its's 2015+1, Dedede S tier.
Is there any hope for me playing lower tier characters online and not getting utterly bodied? I feel like I need to pick a meme character because that's all anyone plays and the power gap is so ridiculous.
>Sit on edge with inhale
>Only perfectly spaced fsmash can hit without being inhaled
>Spit off edge
>Jump inhale covers all options
>lil mac SD's knowing you're going to do it again
Seriously though shiek and ZSS i find really easy. Gordo's cover needles and up B from ZSS is easy to Di with that much weight
sorry senpai, desu Mac has nothing positive, other than the grit and determination to win the ssb championship belt.
Any matchup is a positive one if you let it be. The placebo effect is a powerful thing.
I'm playing WFT and getting crushed by swords and Sonics. Feels like I'm slower even on advantage, can't punish anything. On WFT specifically, the lack of a usable throw really fucks shit up, too.
It's a uphill battle against good Clouds, spamnic, and usmash plumber among others, but winnable. If you really want to affect their playstyle, slow the game down. Creep around instead of dashing, act like a slow drunk, and they'll approach. Most people play smash wanting constant forward movement, but not moving, or moving very slowly is an option too.
PREVIOUSLY ON POVERTY TOURNEY VI:
>Horneaus got to Grand Finals for the first time
>Lister wins in the easiest and most free tournament ever
>European Rob dies
BUT NOW: NEW YEAR, NEW BEGINNINGS
WITH NEW AND OLD FACES, PREPARE FOR THE FIERCEST BATTLE OF ALL JANUARY
DISCOVER THE BEST PLAYER OF THE POOR COMMUNITY
R U S T L E M A N I A 3DS
Simply epic my friend.
I don't think I wanna participate in this anymore.
Find people who main whoever's beating your shit in and play against them.
Actually think about your plays and figure out how to deal with certain situations.
But most people won't do that, so good luck.
Cloud has 0 grab game, so he doesn't need them, which negates some of Luma's advantage.
His hitboxes are almost as large as Rosa's, so he can box her. He can also probably space aerials so he won't be grabbed/up-smashed upon landing.
He has a projectile, which forces her to approach or use Gravity. Limit Charge also puts her on notice, and encourages her to approach (which she has trouble doing effectively).
Limit allows Cloud to armor through Luma with Side-B or kill Rosa at 60% with Finish Touch
He can edgeguard her just as well as she can edgeguard him.
Reminiscent of the Capt Falcon matchup. I still think Dabuz is crazy for calling Cap/Rosa an even matchup, but anyone she can edgegaurd also seems very capable of juggling her
Sorry meng, no one here wants to do 1v1 or dubs anymore.
Spam the soccerball to get an approach, it never stales. Fastfall and whack it at various angles for more irritation.
Against people who like to use aerials to approach, you may want to consider using your crouch- you can dtilt, dsmah, or do a rising grab among other things while doing your pushups.
Against rollers, jab1 isn't bad to get them off of you so you can reset your spacing. Smashes are dangerous because of your poop range, unless they're rolling and you can get off a dsmash. At higher percentages, the angle is a great kill option.
Avoid fair altogether unless they're coming at you from above. Approach with bair instead.
I wouldn't dash much against swordsmen except for the odd mixup, or to toss in a dash grab for variety.
Can't help you too much against Sanics other than punishing when the opportunity presents itself and spamming balls/uncharged sun salutations. Fucker bounces off of your shield too far for you to smash in retaliation, and WFT grab range is ass.
Be extra lame against Sonics and ledge grab to launch projectiles.
really high level sonic is ridiculous. If the best sonic/mario players were playing to see who could 2 stock the average /ssbg/ player the most consistently. Sonics would win no contest. That character is so stupid now that you cant shield grab his spin dashes like you could in brawl. If he still had his ness backthrow he would be in contention for the second best character in the game
Idk if sonic is better in a 2 stock 6 minute format or a 3 stock 8 minute
Understand WFT's strengths. John Numbers got really far with her because she has a tiny hurtbox, a long spotdodge, great hitboxes on her aerials, and great edge-camping capability. I main Marth, and I agree lack of a good grab makes matchups difficult, but you either have to work around it or pick another character. At least in FG you can charge Sun Salutation and threaten to kill people when they land. The only way you're going to get anywhere with a mid-tier is understanding your tools and having rock-solid fundamentals
anyone want to get a game of netplay going?
Virtually all of WFT's matchups are heavily slanted against her. The handful of characters she's neutral or positive against, I'm generally fine with.
Thanks, this sounds mostly like I just need to slow down and be a lot more lame. I played Jiggly for a long time in previous games, so I unlearning all the bad habits I picked up with her full retard at any opening playstyle. The heavy airgame is similar but I'm finding a whole lot less success with playing aggressive.
Timestall the hedgehog- 6 minutes is better for both parties so the clock runs out faster.
More WFT shit: use her like Voldo in SoulCalibur- having your back to the opponent is a viable combat style because of the following moves: jab 1, dsmash, fsmash, back foot of ftilt (launcher), back foot of fair (spikes), backwards crawl (a dsmash here is a sneaky kill option), and bair.
If someone rolls, jab 1 on a slow reaction, otherwise fsmash, or dsmash (always dsmash against small characters). Pivot fsmash is a nasty surprise if they want to roll.
You got great air mobility, spike options, and recovery at your disposal.
If someone is standing at the very edge, poke from below with fair before grabbing the ledge, or you can use side B- if they get hit, nasty damage. If they shield, heavy shield damage. You can use your getup attack for the hit and reset.
You're right, not knowing doesn't excuse me from not learning, I guess I should never ask for advice so I can learn.
Do you read what you type before you hit post?
The f-air from below is one of my favorite tricks with her. A lot of people just don't know how far that hand goes through the stage.
WFT in team battles is best suited for the support role- use projectiles to pepper the other team, snipe with the soccerball if your teammate is going to gimp/edgeguard.
It's gonna be hard to score the KOs unless you have a teammate who is playing the support role better than you, but at the same time, always expect to be at the top for damage given. You can't be aggressive in your 1v1 because of range/grab limitations.
What you can do though, is spam projectiles to keep hitboxes at all angles, swat away the opponent(s) who are trying to isolate you, and help your teammate up close, or go off the edge with them and gimp 2v1. You can recover from the deep and help keep your teammate alive, especially if he has someone like Luigi or Doc with recovery limitations.
>Do you read what you type before you hit post?
You were told to learn the MUs for characters you were having trouble with. You're response was basically, "WFT has so many negative MUs! It's hard!"
Stop making excuses for you bad play.
So I picked up Sm4sh a few weeks ago and have experienced anal devastation online. My FG winrate is 25% and the worst part is I'm so bad that I don't even know why I'm losing. I don't know what to improve or focus on.
How do you get better if you're at my stage?
Don't roll so much, shield grab is a helluva drug, the roster is so big that it'll take you a while to learn the matchups. Pick 1 or 2 (at most) characters and put your time there. If you find yourself getting trashed by particular characters, save replays, go to the film room and study, perhaps even play around with your arch nemeses and see how they control for some insight.
Don't feel like you always have to be aggressive, sometimes your MU or character's nature makes them better if you approach cautiously or defensively.
Not all swordsmen are the same. Not all plumbers are the same. Using a low tier is suffering, but teaches you a lot.
Learn from the losses and consciously work to break one bad habit at a time (rolling, tossing out smashes for every punish opportunity, etc.).
When your winrate dips below 10%, you will ascend further into the realm of rectal ragnarok.
Don't play for numbers and take the time to dissect what you're doing wrong.
Agreed upon top characters definetly, not in any order, if anyone tells you they arent the top characters just ignore them they suck
Not them but it's true.
Wii Fit Trainer only has a handful of good matchups against characters who care combo fodder and can't hit very low/don't get much from their lower hitting attacks.
Stuff like Dedede, Captain Falcon, Mewtwo, and Ryu (some people might doubt it but I've faced against decent Ryus and it usually goes well in my way.)
Learning a bad matchup will only get you so far, specially in Smash 4.
Learning a bad MU is the only thing you can do to get better at a bad MU.
Unless you just want to give up and switch to another character there's no point in even talking about it.
Good advice. Thanks
What base level of skill should you reach before playing on /ssbg/ or Anther's? I wouldn't want to waste anyone's time with my utter lack of ability.
Take a break. Grab a snack. Watch some funny stuff on Youtube. You're probably on tilt anyway, and you won't be playing your best when you're pissed off anyhow. Put the game down, and come back when you can give 100% again.
Just jump in. It's what I did when I first got the game and I repeatedly got bodied, and while I'm still not winning locals I'm at least now going even with the people that constantly kicked my ass.
>Unless you just want to give up and switch to another character
In most cases that's exactly what you'll have to do.
In a game with almost no real skill gap you really should prepare to go against a cape-happy Mario as WFT and lose.
I mean you should still try, of course. Otherwise you'd just SD twice.
My point is pick a top tier as your secondary and just don't deal with bad matchups, because you're not likely to win them.
Doesn't matter since there are people of all skill levels in both places. It's not like everyone you'll play will completely destroy you just start playing people and soon enough you'll start to see improvement and start beating those who used to beat you.
>how to get better with WFT
>I'm not going to tell them, "lol just don't play it"
That's actually exactly what you should be telling them and it's also exactly what they want to hear.
I would do gay stuff to Mew2King, but only because he's so cute sometimes.
Please no bully. I'm just being honest.
>actually getting mad at 3ds for glory
What's wrong with me? Holy fuck, I feel like such a shitter. I'm losing to stuff I know I can beat but at the same time I know online doesn't mean much.
U 'mirin my main, brah?
Last night I played against the same person for hours as they tried to body me with just about every character in the roster. They keep playing matches with me with lower tiered characters until they beat me.
It was obviously a way of disrespecting me, and they just wouldn't leave. They did this for hours, and I didn't want to leave because it made me seem salty.
It was the most infuriating thing I've ever experienced in FG.
And WFT would fuck you
>"Greninja actually has a good MU ratio across the board. He's only got 2 maybe 3 bad MUs that I would switch to another character for. Outside of that, his potential is among the highest in the game, due to how "on point" you need to be to capitalize on his combos."
I fucking hate you smashboards.
Nope. No one is on par with Sheik but Bayonetta might have some cool shit. I'm hoping her Swiss cheese guns set up easy locks.
>and I didn't want to leave because it made me seem salty
Don't be like that.
Chances are they probably didn't care if you left. Chances are they didn't even remember your name.
>I fucking hate you smashboards.
I'd say the only place you'll find an honest opinion on a character on Smashboards is the Zelda forums, and that's because Zelda players have been dragged through the dirt for three games now.
This is the worst meme
Having a high tier as a secondary is a surefire way to ending up maining your secondary.
Pick another low/mid tier who can cover your main's bad matchups. There are characters that can go even or better with top tiers, but lose to random other matchups and thus stay at the bottom of the tier list. Utilize them.
Nintendo think they slick...
Anyone want to play?
My NNID is Sakuyadorf
So this is the power of.... ssbg... wow..............
>tfw furries in the background in genesis stream and people make furry smasher memes
I'm sure there are tons of people that hate me in the world but I am glad no one will ever think I'm a bigger faggot than Lucario players. Murder all furries.
Let's talk about Kirby.
Since tier lists/pseudo tier lists are all about how good a character is currently doing in tournament meta/for glory meta
or whatever the vote for it tier list gets it meta from,I was thinking of asking this question to you guys.
How good do you think Kirby is, regarding his frame data? How fast he is and his attacks come out, how strong he is, how resilient he is, that stuff.
Do you think it makes him a character you can turn into a strong one in the meta with enough training and beating up enough people?
I can go for more but eh might as well stop
>try to view miiverse
>"page could not be loaded" every time i try
is miiverse down or something?
>check Support Robin miiverse
Is this what casuals actually think about Robin?
GGs, time for Brawl minus
Shame nobody plays Mii fighters, they're dope
>tfw people use OP chars like Lucina and Zelda against me.
Shaking my head.
That was honestly the most fun I had with Mii Brawler
Don't even remember it's been too long but maybe, I remember you could wavedash and all that. I just remember it being like a broken PM with shit load of hitstun and no spotdodges.
more testing, not sure how to get rid of the annoying artifacting
I got it set to 3MB, but I dunno what to set the bitrate to.
Killing the thread has been a memen
or actual thing someone wants, I can't tell.for a while now.
Remember the repetitive "Kill it now..." posts and it's derivatives always ending with ellipsis to really drive the point?
2500 bitrate high quality 3mb limit test
this plays like shit in
VLC, let's see if it does elsewhere
Ill play if you feel like getting tosses around for a few games. sending a request.
>garchomp wanting to become worse through mega evolving
Isn't the thing that spikes on Marth and Lucina's dair only out for one frame, and the rest of the move just knocks them up? Or was that patched? I have never paid attention to frame data
Marthcina's D-air only spikes on one frame, at the tip, when the sword is directly beneath them. Lucina's knocks them upwards otherwise. Marth's other 4 attacking frames knock sideways at the tip and upwards otherwise
Good games buddy, I was just about to call it quits myself, its getting late.
Isn't too far off. All your aerials kill when tippered. Learn to read airdodges. Chase opponents offstage. Stage spike them if they recover low. Dancing Blade can kill if the camp the ledge and like to spotdodge.
Once you get an opponent in the air, your job is to chase them off the stage, and intercept their recovery. Never stop pressing your advantage.
That'll get me on the regional PR.
damn I live in San Jose and I knew I'd have a busy weekend so I didn't register for Genesis. I didn't think it would bother me that much but now that it's here I feel stupid for not making the time
But seriously though, the reason why I have zero chance of getting out is because that's my pool too. If the Greninja lad makes it on stream feel free to laugh at him.
Except Lucas. But keep 'em coming. Really, I don't mind.
Guess I was too slow.
Anyone else up for some games? I should probably go to sleep but fuck it yolo we got video games to play.
Don't eat or exercise to close to bedtime.
Make sure the room is dark. Use blackout curtains or a eyecover if you have to.
Learn the position of the Rest hitbox/opponent's hurtboxes. Catching rolls will be the most effective way. You can do it on reaction in FG. Wait for them to panic roll into you and Rest. After that, learn to read spotdodges. After that, learn to punish untrue combos with it. If they aren't a sword user, they risk clipping into you when they juggle you
Neat games GeneralShrooms
Why does it feel impossible to secure a kill with Luigi since his nerfs?
Because sakurai took away down throw kill confirms at 100%
watch for bad approaches so you can up b OoS
fireball locks to up b too
people who mash out of jab jab grab, hit with jab jab fsmash
percent range where dtilt still trips and up b still kills
I'm on 3DS
>watch for bad approaches so you can up b OoS
Unless you're playing with an idiot, this almost never happens
>fireball locks to up b too
Yeah. If they don't tech and you do it from the proper range to reach them.
>people who mash out of jab jab grab, hit with jab jab fsmash
This doesn't work.
>percent range where dtilt still trips and up b still kills
This isn't really relevant.
>Up Smash Plumber is terrible at killing with Up Smash
I'm sorry that kill options I pulled from Mr. ConCon's stream are not viable.
It's not my fault you're playing on 3DS, not my fault that you can't punish a bad approach with one of the fastest OoS options in the game, nor that you can't into jab locks, that you don't notice patterns that leave your opponent in landing for you to hit with an fsmash. Like I said, these are your problems not mine.
Luigi doesn't have jab locks. You're an idiot. The only way jab > jab > Fsmash works is as a mix-up, and anyone with a quick jab can just mash A to stop you from every doing anything out of a jab.
You can't "punish a bad approach" when the person you fighting doesn't ever give you a bad approach, which is easy since most character for LUIGI to approach due to his poor mobility and range.
>that you don't notice patterns that leave your opponent in landing for you to hit with an fsmash
Stop pretending as if you mentioned this. I get perfect pivoted Fsmashes all the time, at least when the circle pad actually allows for a perfect pivot to execute properly. The range on Fsmash is terrible, though, and any MU where a character has disjointed aerials makes it near impossible to kill with it.
That doesn't matter when its knockback angle is trash. I've hit people with Usmash when they were at 120% and I had 100% rage to have it still not kill.
Luigi's bair, fireball, down tilt, and dair (sour and sweet spot) can jab lock.
If the opponent buffers an aerial during jab jab, they will have landing lag and you can fsmash, up b, grab, etc. If you can't pick up on your opponent's habits and notice that they do that, that's your problem. Work on that.
>Stop pretending as if you mentioned this
That was the entire point of jab jab fsmash, I literally said people who mash out of jab jab.
But then again, you're the povertyfag who doesn't even know his character has a number of jab lock moves and is struggling to get adapt without an easy-bake confirm, what do you know?
You can only jab lock from a missed tech.
I don't know how this is hard to understand.
>I literally said people who mash out of jab jab.
People who mash out of jab2 will just end up hitting you before you can don't anything else, you dumbass.
Jab 2's FAF is frame 19.
You're giving "advice" based on watching a stream of someone beating randos and viewers.
>You can only jab lock from a missed tech.
>implying nobody ever misses a tech
I point you toward Ally vs ANTi at TBH5, or even ESAM vs ZeRo at the same tournament. If it's that hard, luigi can guarantee an untechable stage on stages like battlefield and even smashville against faster fallers giving you the same jab lock situation.
>People who mash out of jab2 will just end up hitting you before you can don't anything else
Stop standing right beside them. Use your head. Mashing out a move when you're frames away from landing will put you in landing lag. Landing lag can be punished.
And here is the rando/viewer that got beat on stream that provided much of the same information, https://www.youtube.com/watch?v=0T4Ujexb4Kk
You keep mixing up "jab lock" for "mix-up," bro.
>Stop standing right beside them
>Stop standing next to some to use a low range jab!!!
>Mashing out a move when you're frames away from landing
Better hope they're landing near you without throwing out a hitbox because Luigi sure as fuck isn't chasing anyone down in the air.
Just because something works doesn't mean it's a viable kill setup. It just means there are situations where it works.
Look at you're "analysis" video again, and realize that every "jab lock" that lead to a kill was a mistake on the other player's part. It's like considering SDs kill setups. Most of the time Mr.ConCon tried to double jab him he escaped.
Stop pretending like double jab is a viable kill setup.
First, I never said that two jabs was a jab lock.
Second, every time sheik down throw up air kills someone it's a mistake on the opponent's part. They air dodged when the sheik waited or double jumped when the sheik didn't. Every time prepatch luigi got a kill with down throw down b, it was a mistake on the opponent's part, they didn't SDI down. Pikachu gets a jab lock out of a dair, it was a mistake on the opponent's part, they didn't tech. Getting grabbed by ness, up aired off the top with rosalina, bair>down tilted by meta knight, hell, I'll go so far as fox' up throw>up air and jiggs jab>rest in melee. all mistakes by the opponent. Because of that, none of these are viable and never happen to players such as Zero, Nairo, Ally, Mr. R, Armada, Leffen, etc. Nobody who plays traditional fighting games bother to use resets because they're not guaranteed and rely on your opponent's mistakes.
You see where I'm going with this? Being a viable option has nothing to do with being guaranteed. It has to do with working. Things that are not guaranteed and still work well enough are very viable.
Anyone who actually knows the MU will never buffer a move while they're being jabbed.
This isn't the same as conditioning someone to air dodge so you can get a kill out of a Dthrow with Sheik. You can't condition someone to do something during your jabs since all they have to do is choose a safe option always.
By the way, if you had said originally, "Cyclone out of Dthrow still kills at certain percentages," I would have believed you, and given you less shit.
All your "kill options" weren't anywhere near the best kill options Luigi has.
>actually knows the MU will never buffer a move while they're being jabbed.
man, I can't believe ZeRo doesn't know the matchup
You know what, just build up damage until back throw kills. That's guaranteed off of a grab. Have fun.
Yeah. Zero didn't know how to be safe against Luigi double jabbing because Luigi's almost never double jabbed before the patch that nerfed him, and the patch had just happened recently.
What a surprised.
On a scale of 1-10 how important is it to master SHFF when maining ZSS?
>2 hours and 24 minutes until Genesis 3
I wouldn't know. You can check https://smash.gg/tournament/genesis-3/attendees but I haven't known anyone from here to travel very far for majors
Signed up for wiiU singles and doubles also a furry convention in the same venue.
You had problems before with another player Faggot, maybe it was you.
Let's try today, as I've dubs here and 1v1 with no lag.
>Faggot, maybe it was you.
What the fuck you saying, bitch?
>didn't know that the Autism Center had a good connection
Your B, slut.
Autism wins again, and it'll continue to win.
So bring your 50 year old, wrestling obsessed virgin.
I firmly believe Samus is the single most slept on character in smash 4. Where I used to find frustration in matches online I only find victory now. She seems to have new small tech every day.
Nah, Samus has issues. Go to a local with decent players and see for yourself if you think your results can be used as a base for your hypothesis.
Otherwise you're just a random Samus and nothing you do matters.
>fight a Ness
>refuses to approach
>just throws a PK Fire and Back Rolls or throws a retreating Forward Air
>just stay on one side of the stage
>one minute passes and he gets bored
>tries chasing me around the stage
>eventually SDs 3 minutes in
There's no combos, no tech skill, just cheese and salt.
And it's fucking amazing.
>be a ledge camping ass
>literally everyone has left after one match
We technically do have drawfags, but they have insecurity and depression issues so they don't want to take requests.
Also the oc we had when we had active drawfag was just circlejerking. The only exceptions are Kekmoa, the tip fedoras and smug compilation, which were barely ocs, and the "Bad x vs. Good x"
she isnt bad because shes easy to kill, so i mean shes got a certain level of guaranteed output just from her weight and recovery
her actual moves are just so shitty though so theres not a lot she can do with the survivability it affords her
>but they have insecurity and depression issues so they don't want to take requests