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AGDG - Amateur Game Development General

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Thread replies: 818
Thread images: 121

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New Jam Next Month
>https://itch.io/jam/agdg-zelda-30th-jam

Helpful Links: http://alloyed.github.io/agdg-links/
New Threads: >>>/vg/agdg
Archive: https://boards.fireden.net/vg/search/subject/agdg/

>Chats
http://steamcommunity.com/groups/vgamedevcrew
http://webchat.freenode.net/?channels=vidyadev

> Demo Days
https://itch.io/jam/agdg-demo-day-6
https://itch.io/jam/agdg-demo-day-5
https://itch.io/jam/agdg-demo-day-4
https://itch.io/jam/agdg-demo-day-3
https://itch.io/jam/agdg-demo-day-2
https://itch.io/jam/agdg-demo-day

> Jams
http://itch.io/jam/agdg-winter-jam-2015
https://itch.io/jam/agdg-jam-november-2015
https://itch.io/jam/agdg-halloween-gamejam
https://itch.io/jam/wj2015

> Engines
GameMaker: http://docs.yoyogames.com/source/dadiospice/000_using%20gamemaker/index.html
Godot: http://github.com/okamstudio/godot/wiki
Haxeflixel: http://haxeflixel.com/documentation/tutorials/
UE4: http://forums.unrealengine.com/showthread.php?483-Community-Tutorials-for-UE4
Unity: http://unity3d.com/learn/tutorials

> Models/art/textures/sprites
http://opengameart.org/
http://www.blender-models.com/
http://www.mayang.com/textures/

> Free audio
https://machinimasound.com/
http://freesound.org/browse/
http://incompetech.com/music
>>
::stopagdg::
>>
2nd for vine
>>
There is literally no reason not to give up on Game Dev.
>>
>>128343009
If I don't finish my game, I have nothing
>>
>>128343009
You can't make me.
>>
>>128342749
>>
>>128343009
I like making games.
>>
>>128343009

What else am I going to do play video games?
>>
>>128343009
Gamedev is the last thread of hope in my life.

If I let go I'll fall into several forms of proverbial darkness.
>>
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>t w i n e I S N O T A C R I M E
>>
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>tfw no hope
>>
>>128343301
>make a game
>mmmm something with WIZARDS
>game is almost done
>make a second alternate version of it, same game but now it's furry for furfags
>$$$$$$$$$$$$$$$

Don't lose hope, anon
>>
did you guys know there is a /gdg/ now too
>>
Why does gml do this

audio_play_sound
audio_sound_stop

why not

audio_stop_sound
>>
Reposting from last thread.

Is it hard for codebros to implement a layering system on a tile-based RPG for the sprites?

What I mean is, Should I make a base ground tile and all the possible edge combinations in separate transparent sprites, or should I keep it simpler for the programmer by literally making all possible terrain combinations?
>>
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RIP slipstream dev...drift stage will live on to carry your dreams. You did not fail but help nourish a stronger version of yourself.
>>
>>128343547
Grim Dawn? Yeah what about it?
>>
The worst part is no team members to work with and no outside support. : (

Can't even tell what I'm looking at anymore.
>>
is 30 too old to become a gamedev?
>>
>>128343858
We'll be your outsider eyes, anon
>>
>>128343929
Yes. At 30 you're supposed to be raising a child to continue your gamedev legacy.
>>
>>128343759

Not really sure, ask him what he wants.
>>
>>128343858
We'll support you.

With our dicks.
>>
>>128343759
>by literally making all possible terrain combinations?
dont do that
just use alpha in the sprite and depth layers
in GM it's easy
>>
>>128343929
If you're not successful by now you should kill yourself.
>>
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added some pixels to her legs
fixed the shading on the hood
made her more bouncy
gave her a shadow
>>
>>128343009
If I give up on game dev I'll have to play other people's piece of shit games.
>>
I've been getting so much progress done on my game but I'm about to be trapped in a van with 6 Stinky dudes for the next few weeks for work.

I'm scared I'll lose all motivation when I get back.

What do you guys do to stay motivated when you're not working on your game for weeks at a time?
>>
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created a base idle animation to test the maya to unity animation workflow
puu.sh mtf8j/9f96c55ce9.mp4
>>
>>128343301
Don't lose hope on life anon. I told myself that I would kill myself if I didn't make it with 2D art, and I'm still here even after giving up making it a job. Now I have found my actual passion, when I thought it was something else. Live on anon, you just might find some light in the dark where you least expect it.
>>
>>128343759
in older games, it was done with discrete tiles for all possible combinations. in newer games, it's done that way since you can afford the memory/space for the extra tiles.

There's also interactions between different terrain types and stuff, and it may get to a point where it's easier to have a sprite sheet than to actually map out all the different combinations. Or better yet, instead of using tiles, just use a large sheet for the whole level, or large chunks thereof. Tiles are an artifact of low disk space for level imagery; games these days only need tiles for visual design and production ease reasons. If you know what your level layout is gonna be like from the start, you can just draw it straight.
>>
>>128344149
You should make the lower part of the coat/cape bounce some more.
>>
>>128344149
Looks much better!
God damn those stick legs were bugging me
>>
>>128344149
How come she runs like naruto
>>
>>128344149
can I see what her eyes would look like the other way as if she was sleeping? I have a feeling it would look better.
>>
>>128344208
I meant skype. I don't use twitter at all.
Why skype leaks info like yo
>>
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setting library dependencies in VS for C++ is a pain in the fucking ass
>>
>>128344185
you need more shadows and darkness

and why aren't you using webm
>>
so Unity does not support PBR?
trash
>>
>>128344037
>supposed to be
I bet you do everything big daddy tells you don't you? Good boy, now run along and do what you're told.
>>
>>128343424
Even if you work all day and only make a tiny bit of progress, thats still progress and a little closer to the good times
>>
>>128344560
>I'm retarded
>>
>>128343929

Nah, you just gotta do it, becoming good takes time but money can overcome that problem.
or better
if you can do art assets all you need to do find a programmer, If I could find an amazing artist I'd drop my project and start fresh. Artists got it good.

or music but music is hardest to make yourself know.
>>
>>128344136
What if I've been successful already in another field, and now I want to enjoy making games since I saved up enough money to support myself? Also have more life experiences and good habits than pretty much anyone just out of highschool or in their 20s? What if I'm in better shape at 30 than most younger people? Especially those on 4chan? Is it ok then?
>>
What are the best timelapse game dev videos?
>>
>>128344230
That is very interesting. Assuming I go the partially transparent sprites way, Am I locked into defining each sprite as either colliding with player or not? or can one make collisions pixel perfect (or at least a mathematically defined shape) without it being too taxing for the computer?

I don't have a programmer at the moment, that's why I ask these things so vaguely, and I think my project would be cumbersome to make in RPG maker, since the combat system I have in mind is not your traditional turn-based thing. But I don't want to be just the "idea" guy so I'm gonna do ALL of the art assets before approaching someone.
>>
>>128343929
31 here, not it's not. You're going to have troubles if you're not an artist though.
>>
>>128344226
So what's you're passion?
>>
>>128343929
I hope not ;_;
>>
What's the best engine for tetris?
>>
>>128344208
15 huh
>>
>>128344738
>being this delusional

Face it, grandpa, you're fucked.
>>
>>128344910
Fapping.
>>
>>128344981
RPG Maker
>>
>>128343929
>yfw toady1 is 50ish and still making additions to dorf fortress inbetween accounting shifts at his day-jerb
>>
>>128343929
It's never too late, just don't expect anyone to give a shit about anything you do unless it has sick art.
>>
>>128345001
>you're fucked.
Thank god, I was starting to get blue balls. I hope he or she is hot.
>>
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>>128345054
>>
>>128344185
go away blizzard, i'm not buying diablo 4
>>
>>128344857
all that stuff depends on what engine you are using and how you are implementing things

the only real consideration between the types of tiles is disk space and workload; if you have a very limited tileset like in Zelda 1 or the GB(C) games, you'd probably assemble the tiles out of edges pasted atop bases anyway so if you can do it with a base tile and an alpha-enabled edge tile, why the fuck not, if it makes your level construction easier. if you have a complex tileset with lots of bits, though, more like Link to the Past, it might become too much of a workload to do it like that in favor of more custom-tailored tiles for the environment.
>>
https://clyp.it/cqoj4yc0

I've made a longer version. Not the original version for the latter part, but I hope you like it anyway
>>
>>128345282
I will never meet an actual girl, so I'm fine. I'm making assumptions about that image that I don't know are true.
>>
>>128344857

I'm not sure how RPGmaker works, but you can usually do some kind of precise collision checks.
>>
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My save files were HUEG and inefficient; they saved things that never changed and used up a lot of space. I rewrote it so that they only save things that change, and now saving is faster and save files take up less space.
>tfw fixing bad code
>>
>>128345612
Bretty good

Sounds like Portal
>>
>>128344619
so ow do i import hdr
>>
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>>128344250
its tough to add drastic movement with just 3 frames per leg cycle, but i definitely agree. i'll add a few more frames.
>>128344252
hehe :3
>>128344309
dont...
>>128344342
alternatively, moving the middle eye pixel up one turns her happy. cool stuff.
>>
>>128345072
i heard yoyo compiler is shit
but it don't matter when making 2D games
>>
>everything's done and just need to add content
>can't motivate myself to learn art
Welp. Guess that project is going down.
>>
>>128345612
The staticy texture is too much like static/tearing paper
The melody is repetitive and doesn't develop
0:30 was the only interesting part
The background stuff is good

this constructive criticism provided by anon
>>
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>>128345841
mte be too similar to Penny Arcade's Eyrewood tabletop board game they're coming out with. Which could be good or bad for you. Just saying I see similarities.

Also the comic Lookouts.
>>
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>>128344463
does this look better? i cant into lighting, i always keep changing and tweaking the light im never satisfied
>>
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>>128344149
Don't think you saw me post this on the other thread. I think something like this would be nice. Hope it helps.
>>
There's probably a forum somewhere filled with amazing artists who are looking for programmers.
>>
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would you guys play this shit? A semi pretentious "puzzle" game about finding shit in snowy mountains and hills and reading a story through objects and effigies?

It'd be pretty short and 1$
>>
>>128346126
you can always make pong
>>
>>128346287
deviantart and newgrounds, kek
>>
>>128346287
There's also a forum somewhere filled with waifus for every one of us.
>>
>>128346217
It's actually impossible to design something completely original these days, so no big deal. Like Japanese animu artists have already done, we just have to accept that there's going to be a lot of overlap from now on with characters and ideas.
>>
>>128346221
>i cant into lighting
set linear color space, decrease ambient light levels and use the in-level lightsources more for illumination.
>>
>>128345136
>accounting shifts at his day-jerb
Does he really still have a day job? Don't they receive quite a lot of donations and stuff?
>>
>>128346221

why is his butt hanging out?
>>
>>128346217
I don't understand the appeal of Penny Arcade.
>>
>>128346318
>can go fast
wouldn't read the story text but would play
>>
>>128346287
you could have a free artist that will be mediocre but its something
>>
>>128346318
The tone of the gameplay and story seem to be at complete odds with each other.
>>
>>128346287
It's the other way around. Forum filled with artists are filled with programmers looking for them.
>>
>>128346318
those snowflakes are the size of footballs?
>>
>>128346318
s'long as it's pretty spooky and has odd easter eggs to add to the lore.
>>
>>128344149
Looks pretty great, maybe consider what >>128346246 said and make it even bouncier with the hair/hood.

Change the outlines so they aren't pure black. Don't ever use #000000 for anything.
>>
>>128346445
he wants the gay audience
>>
>>128346287
FPSBanana was like that before, haven't been there for a while but it was a complete artist saturation with like 2 coders.
>>
>>128346623
>Don't ever use #000000 for anything.
Where did this meme originate?
>>
>>128346318
no, too confusing. That looks like it would play like a wacky physics game, which would be fun, but then it's a dark pretentious puzzle game? No, go to hell.

But if you wanted to make it fun and about sledding UP hills, and kind of have a story on the side, and you put cool and interesting waypoint statues, it could work. That webm makes me expect Tim Burtony stuff, like Beetlejuice's underworld or the holiday segment of Nightmare Before Christmas.
>>
>>128346554
I understand what you mean but with the sound of skiing and the windy atmosphere it feels pretty good to just ski around.

I found some godtier piano songs to fit the mood i'm aiming for. I'll try to post a webm with sound to show it.
>>
>>128346705
#000000 is fine for dramatic contrast, not for everyday contours
>>
>>128346318
sounds like Ester's Story or w/e it was called, and thus, sounds like a Source game. 0/10, would not play
>>
>>128346221
That looks pretty good anon
>>
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>>128346396
there's a different between "some overlap" and "Japanese artist likes Apocalypse from the 90's X-Men"
>>
>>128346847
If that's the way you're going you have to change the gameplay, at least a little.

Maybe make it a snowmobile with a more realistic properties, and you can get off and walk around when needed.
>>
ok, question for everyone. i want to make a game, but it will rely somewhat heavily on storytelling and dialogue between characters, but also have fun gameplay. what would make you able to stomach reading my dialogue and not get frustrated immediately and want to skip everything with text?
>>
>>128346705
color theory
>>
>>128347045
Burgertime maze gameplay.
>>
>>128347045
Humour
>>
>>128347045
good concise dialogue conveying a good story
>>
>>128347045
Maybe if it was VN style and each bit of dialogue gave me a chance to receive some bonus or gold or something
>>
>>128347045
>what would make you able to stomach reading my dialogue and not get frustrated immediately and want to skip everything with text

An interesting story and dialogue.
>>
>>128346849
>#000000
>can't just call it "black"

only the hottest memes itt
>>
>>128346432
He is the kind of person that probably loves every second of his accounting job.
>>
>>128347306
>can't just call it "black"
check your english priviledge
>>
>>128347207
>>128347136

oh damn, you're hard to please.

>>128347164
>>128347171
>>128347226

thanks, i know most of these already, but i want to get some of your opinions. i'll be writing these down.
>>
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Added parallax background.

Now I'm not sure if I really want it.

Fuck.
>>
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>>128347306
>he hasn't embraced ulillillia as his personal saviour
>>
>>128347306
did it ever occur to you that some people don't know what black means?
shitlord.
>>
Making a story "scripting" system is harder than expected.

It's so different from gameplay to make dialogues and cede control for some short cutscenes and juggle quest markers and shit.

I don't even know what components I need to write to make it smoothly working.
>>
>>128347045

Apart from an interesting story, if it's player character interaction have dialog options with different lines even if it's a simple system where it doesn't do anything/effect anything, the illusion of choice is what get's me.

Try and limit taking away player control.
>>
>>128346318
Fuck what others are saying, I'd play it.
>>
>>128347513
I bet you could make a youtube-bait meme game about an autistic kid putting his arms out and actually flying around like an airplane just like in his dreams
>>
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>>128346246
i like what you did with the hood, i will definitely use this. thanks!
>>128346623
will do. theres still a fair amount of shading and poor attempts at anti aliasing that needs to be done as well.
>>
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>>128346346
Meh. At this point I'm even wondering if I shouldn't just do like that other anon, finish the mechanisms, put free domain placeholders and put it on the asset store or something.
I know for a fact that I'm not going to make assets, I just don't feel like it.
>>
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why struggle with dialog systems when you can procrastinate playing around with spells and still have it look like you're working?
>>
>>128346221
the pieces are there but you fucked up the light at some point somehow is my guess
>>
>>128346318
I think a game like this could only work if it had REALLY good art and/or story
>>
>>128347425

Uhh why have parallax backgrounds with one background, you should add another background and make it pop.
>>
>>128347797
you really need to work on that character controller unless your witch is meant to be permanently wasted
>>
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>>128347425
>hey kid, you want some?
>>
>>128347797
What's under the islands?
>>
>>128347603
that's really good information, thanks.

you guys also feel free to tell me what you enjoy or dislike from a technical standpoint. like too much clicking to get through dialogue, text appearing too slowly, annoying chiptunes sound effects as text appears (hello undertale), etc.
>>
>>128347513
>those autisticly precise numbers
This world isn't good enough for you, Uli
>>
>>128347959
Hell
>>
>>128347959
a long long drop into nothingness. i've fallen off many times attempting to figure out how to fly without puking.
>>
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> spend so much time developing I dont have time to play video games anymore

its like poetry

ohh what you guys think of my GUI animations, cartoony enough?
>>
>>128348183
How deep into the void can you go?
>>
>>128348247
i'm not entirely sure, i fell for probably 2 minutes before i got too scared and exited the game. then i found out you can just hit r to reset your character after that.
>>
>>128347930
Yeah I need to make landings and step-like things smoother. This was pretty okay before I added friction.

>>128347959
I was planning just sort of an endless ocean although I'm not really decided either way. Something inhospitable.

>>128348183
I'm sorry anon, I'll try and make sure the tutorial island has a big expanse of grass with nice easy things to get a frame of reference with.
>>
>>128343929
I'm also 30, i coded since i was 16 tho. But it is never too late to learn. Just be prepared that there is 99% chance your game wont make any profit
>>
>>128347896
Yeah thats the idea, once I have more textures.
>>
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>>128347668
This is what I'm seeing in that image, and it creeps me out a bit
>>
>>128347797
>Using Unreal
>Want a dialogue system.
Unreal Engine must be a witch because I'm living in hell~
>>
>>128348927
what
>>
>>128348423
>I'm sorry anon, I'll try and make sure the tutorial island has a big expanse of grass with nice easy things to get a frame of reference with.

that would probably be for the best. also, you don't have to apologize, i got some good ideas from playing your game.
>>
>tfw need audio interface for gamedev
>Don't know what to buy
>>
>>128349035
at least u got money
>>
>>128349138
I work minimum wage part time, I don't have money and that's the issue

every time I need to buy a new piece of equipment I tear my hair out nonstop and hope it's good
>>
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3D modeling time, since i'm fuckin nodevving too hard right now.

Post a model you need, preferably with reference if you have any. Sadly i won't model humanoids or other creatures at this point, it's too much work.
>>
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WHY THE FUCK DOESN'T UNITY SUPPORT THE WEB PLAYER

WHAT THE FUCK THIS WAS A USEFUL FUNCTION!?!??!

i absolutely hate when i made something and its now depreciated what the fuck
>>
I once knew a bitch named annie may, making engine progress like every day
>>
>>128349530
>i absolutely hate when i made something and its now depreciated what the fuck
This is what happens when you use proprietary software.

The WebGL export is pure trash
>>
>>128349530
>google is a dick
hurr unity fault
>>
>>128349530
They replaced it with WebGL you fucking retard
>>
>>128349653
>They replaced it with WebGL
And it's shit
>>
>>128349626
BUT SHOULDNT IT HAPPEN LESS WITH PROPRIETARY SHIT?

like god all these gnu fags beggin for cups of coffee can do a better job then a giant ass company?
>>
>>128349530
Because google removed NPAPI, not a lot Unity can do about that.
>>
>>128350012
>BUT SHOULDNT IT HAPPEN LESS WITH PROPRIETARY SHIT?
No? You're literally at the whims of the company. Look at all the losers that got fucked over by paying for the old Pro features when the next version became totally free.

Not only is Unity proprietary but it's closed source, at least UE4 gives you source access.
>>
>>128348008

Slow dialog is bad, I hate waiting to read the next word, it then becomes a game guessing the next word in sentence and forget what the hell the conversation was about.

Now that I think of it, if you have NPCs don't wall text the player, try splitting up dialog/story across different NPCs. I can put the story together myself. I don't need one NPC telling the life story of the universe I'm in. I'll put it together myself.

Sound effects for text can work but it can become annoying if there's to much, there's little tricks like raising and lowing pitch of sound. I think Mario did this with jumping.

One last thing, if you can add character name in a conversations do it, even better if you can add player custom names, helps draw the player into the story.
>>
>>128349635
>>128350057
>Use proprietary shit
>Get fucked in the ass
>NOT UNITY'S FAULT
Fucking Unity defense force.
>>
>>128349820
Of course it's shit it runs in a fucking browser
>>
>spend 140$ on a microphone
>doesn't even come with an XLR cable

fucking jews
>>
>>128350512
Only thing they could have done is not use NPAPI in the first place and used webgl for years.
>>
>>128347513

>FFA0FF00

I will now reference colors this way, calling something greenish isn't descriptive enough.
>>
>>128347513
>those shit color choices
He was never a designer, but he never needed to be. He had his vision
>>
>>128350273
>Not only is Unity proprietary but it's closed source

Not to mention those mother fuckers won't give free users the dark UI, and their default UI is a shit. After using the amazing UI from blender with it's multitude of awesome themes, and even the 2 dark themes from GMS, fuck the Unity UI, looks like shit. I hate light themes. Every creation program I use has a dark theme except Unity. Tons of people ask for it on their forums and their official mods act like a bunch of retards in response. Shit like this makes me want to use Unreal. Also think about how far ahead Unreal will be in the future since it's open source.
>>
How do you feel about people pirating your game?
>>
File: Forest generic .jpg (49KB, 600x330px) Image search: [Google]
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Less static, more melody

I've delivered. I could probably go on like this for hours, but I think I'm going to stop here and enjoy the tranquility of the sound.

https://clyp.it/aaepnk2p
>>
>>128347045
The most important thing in a dialog heavy game. Do NOT make the "auto-complete sentence" button and the "next text" button the same button.
>>
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How could one program a character to move more slowly when moving sideways or backwards?

The controls are top-down, WASD to move up/left/down/right, relative to the screen, and the character pivots to face the cursor.
I am not he programmer, but the programmer has hit a snag and I'm looking for help on his behalf: how could someone make it so when the character was moving away from the cursor they only moved at about 60% of their normal speed, that is backwards, or strafing+backwards, and 80% when strafing/strafing+forward (forward being towards the cursor, which the character always faces, not an particular screen facing), only moving at 100% speed when moving directly towards the cursor.

I suggested having WASD be forward, left, right, backwards; and have it control the character relative to it's self, rather than the monitor, but they're set on doing it so that WASD are up/left/down/right; relative to the monitor. My way you could just make A and D impose a value over W, and S a value over all others; being 100/80/60% respectively. They believe the controls to be awkward and counter intuitive; I think they're fine but they'd rather have it their way and I'm okay with that, so long as the character isn't permitted to skate around in any direction and spin in place at the speed of the cursor.
>>
>>128350810
Good.
I'd upload a torrent myself so users wouldn't get infected with russian botnets.

If your game is not even worth pirating you fucked up big time.
>>
>>128350810
I don't care. I'm not some idiot that blames piracy for his own shortcomings.
>>
>>128350427
thanks, great stuff. i love getting opinions from other gamers. i'll be sure to keep those things in mind.
>>
File: Sequence.webm (2MB, 1920x1080px) Image search: [Google]
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Finalized this version of our AK animation with our new hands.

Feel free to go to my portfolio if you want to and let me know what you think of the design and layout.

The reel obviously isn't finished and my "other work" page isn't done yet.

>>128350862
This is awesome.
>>
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>>128350810
>someone wants to play my game
>>
>mosquito

FUCK
OFF
>>
>>128347825
>>128347657
>>128347010
>>128346921
>>128346720
>>128346620
>>128346590
>>128346554
>>128346524
https://www.youtube.com/watch?v=3ktzBR9IWu4&feature=youtu.be

made a video to show the feel of the game. Music kicks in after 25 seconds
>>
>>128350867
Why? It's standard.
Only thing I'd add is a delay before you can do next text to accidentally skip.
>>
>>128350629
>FFA0FF00
jesus christ he's including the alpha
>>
>>128350916
>Can't figure out this incredibly basic shit
Better get a new programmer man.
The explanation you want is: learn linear algebra
>>
>>128350862
I wish it wasn't 8bit/chiptuney or whatever one calls that.

Still very good.
>>
>>128350916
C# for the record; director's set on Unity.
>>
>>128350916
Calculate angle difference between direction of movement and direction to mouse cursor and apply a slow multiplier depending on the value received.
>>
>>128351161
As opposed to condescending, try being helpful.
>>
>>128350572
return it and buy from monoprice

they got one for 60 bucks and the cable is 9 bucks
monoprice(.)com/product?p_id=600800

>NOT OUT JEWING THE JEW

also monoprice has like a life time supply of cables

im not a shill or anything its just that i keep ordering an item from monoprice and i say they are broken and they give me free ones no questions asked

i love that
>>
>>128351346
>Where's my help
Yeah, I'll take 6 months off to walk you through linear algebra :^)
>>
>>128351086
Very nice.

The jumping cube is still too silly and ruins an otherwise good mood

Also graphics
>>
>>128350916

Vector3.Dot(transform.forward, moveDirection);
if it's greater than 0, you're going forwards, otherwise you're not.
>>
With ECS, how do the systems iterate through the components? I assumed its a static method on the class, but like how does it get called?

inb4 lmgtfy
>>
Daily reminder to read the Unity EULA, they can come to legally raid you any time.
>>
>>128350982
>>128351168
Thanks, anon. I used my special technique for music making for this one.

Love <3
>>
>>128351607
whats so hard about buying the software for 2000 dollars if you profit enough 2000+ ?
>>
>>128351378
>and i say they are broken and they give me free ones no questions asked
haha that's fucked up

Anyway, I'm gonna go ahead and get one of the Audio Technica mics for 99$ and the suspension stand I'm buying comes with one so whatever
>>
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>>128351545
>inb4 lmgtfy
No, google it yourself.
This isn't a new problem that doesn't have any publicly available resources and tutorials online.
>>
>>128350810

If I'm at the point of someone wanting to pirate my game, it probably means I'm on the right track. People are pretty good at supporting devs, I never really thought about it when I didn't dev. bought a copy shovel knight after I stole it.
>>
>all these musicbros making music for free
>no place to gather it and share it
Why?
>>
>>128351469
> knowing algebra = knowing C#
Wow, I guess I should've been programming instead the entire time! I'll go fire the rest of the team and make the game myself!
>>
>>128351486
the cube is a placeholder, it's going to be something less retarded (but knowing myself it might be silly a bit)

for the graphics I just did what I know, which is slapping realistic textures with a normal map on everything without much care for proper uv mapping. I'll look at what kind of artstyles I could rippoff to make it look better. Maybe going with am ore flat shaded style would be better.
>>
why don't more people around here use unreal? i was on a popular game dev forum and they have 92 pages in the unreal section and 14 pages in the unity section, so i know plenty of people use unreal. why is it that i never see anyone from here that uses it and is currently making something in it?
>>
I've asked this question before but no one really replied. How do you guys structure your project development? Are there certain features I should be making first? Currently I just bounce around and do whatever I feel like doing but this ends up with me putting the things I hate doing off until the end of the game's development (proper art, audio etc).

>>128351086
That's a nice atmosphere. Is the cube just a placeholder?
>>
>>128351916
There's an AGDG soundcloud, I don't know if it's dead
>>
>>128350862

c..can I use it in my game, I'll give anon credit.
>>
>>128351998

A few people are using it, but Unity has been around for longer and is more approachable for programmers since you've got C# instead of C++.
>>
>>128351807
right on bro

i have a boner for finding deals

i hope you found a good one :)
>>
>>128351998
People do use it
>>
>>128351184
>>128351489
I will relay this to him
>>
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>>128350916
>They believe the controls to be awkward and counter intuitive

They're right though, I had those for my LD game and it's completely fucked up when you rotate 180 degrees and try to strafe and find out that you move opposite to the key direction.

try it if you want to, buy a stack of flywheels and engines and see how intuitive it is to fly downwards and strafe.

http://pk.itch.io/hexagunweb (webgl, may crash)
http://pk.itch.io/hexagun

WASD for movement, Q/E for turning, mouse does nothing except shoot(which space also does)

I've kept working on it so I changed to WASD to be to cardinal directions and mouse to aim turreted guns instead which works a damn lot better.
>>
>>128350974

>gamers

I don't play games man
>>
>>128351998
unreal is owned by tencent

tencent is the hilter of video games.
>>
>>128351905
this, i realize that if someone is making a game i enjoyed the shit out of, and they are an indie dev, they need my support from buying their game. if i don't buy their game, i'm paving the way for shitty devs to become the only ones who make games since the dev i love is probably jumping off a building or working a full time soul crushing job and has no time to dev. if they have money to actually make things, i get more awesome shit. no one is as good at supporting their artists and devs as the japanese though. they straight up get pissed when people pirate shit there, and go out of their way to support the devs and artists they like as some kind of societal norm.
>>
File: gameplayloops.png (725KB, 1731x921px) Image search: [Google]
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general purpose image that can probably help alot of anons
>>
>>128351938
Your problem is entirely mathematical.
>>
>>128352304
I'm not set on either personally, the prior just didn't bother me much at all; we did a demo and everything. Felt more like controls for a tank or something, but it worked for me personally.
We're going with the cardinal directions, and should what the other said make sense to the programmer then it'll all be cake.
>>
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stars.jpg
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>>128352109
Of course, anon! As long as you don't appropriate it to yourself, I am fine!

If you want to credit someone, credit " A loving and caring anon ". I like the idea it's there and that nobody owns it, that only you guys can listen and use it, that shared this emotional moment with me.

That sounds like nothing for you maybe, but for me this is the most beautiful thing in the world.

I just hope this is inspirational, anon. May your creations come to life~
>>
>>128352378
can we get more infographics? i never see any being posted here.
>>
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going to stop fucking with the lighting its too time consuming atm and I need to finish the animations
>>
>>128344373
It became less of a chore for me once I've learned to use property sheet.
Now adding a dependency to a project is just importing a property sheet that adds the right include folders and links the appropriate library files
>>
>>128350916
>I have a """""""""""""""""""""""""""""""""""programmer""""""""""""""""""""""""""""""""""" that can't do that
>>
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>mfw completely getting rid of my bug list by making it a feature list
>>
File: rip moni.png (93KB, 1517x763px) Image search: [Google]
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So what are you guys doing with your tax return that's related to gamedev?
>>
>>128352661
>Speedrunner-friendly!
>>
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>>128349303
>tfw no one wants free shit
>>
>>128352661
This is how rocket jumping happened lmbo
>>
>>128352849
make me a cool looking bush that i can use in my game.
>>
>>128352610
I dunno, I just made that. They take awhile to amass the knowledge for making them, and people save/consume them quickly. Other people might have some.

Knowing there's interest helps, I'll try to make more like that
>>
>>128352921
What style?
>>
File: 1431393767073.gif (2MB, 540x285px) Image search: [Google]
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>>128352661
>>
>>128352152
is it really that much harder to use, since both languages have their own versions specific to the engine? also, can you use blueprint along with coding, like mix and match?
>>
>>128352613
I DON'T WANT DIABLO 4, GOSSSSSHHHHHHHH
>>
>>128352983
why do you keep doing this? this isn't /x/ m8
>>
>>128353103
Wrong thread, sorry.
>>
PROGRESS

I'm working on a step by step execution, so people can watch what the AI is doing exactly.
>>
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>when you need to come up with another username, email
>cus your main one can be traced too all sorts of weird shit like darknest and exhentai with crossdressing yaoi and futa milfs
>>
>>128352526
no, the problem is largely communication; it's a problem in the process and all of C# sounds like gibberish to me. The only accurate part of your counterproductive ramblings was that it is indeed a simple solution with a simple solution, and thanks to these fine folks
>>128351184
>>128351489
I now have a greater understanding of what my programmer is looking for, and how to solve the issue. That's called, "constructive feedback." It's literally the reason these threads exist. Say it with me now:
"Constructive."
"Feedback."

-very good.
>>
>>128353019
something small and inconspicuous that would look good as a generic bush in a 3d zoomed out game.
>>
>>128353086
Unity C# is normal C#, just a few versions old. You might be thinking of Unityscript, which is their own version of JS which isn't really used by anyone any more.

You can use blueprint along with C++, but blueprint isn't adequate for actually programming heavy things and isn't really intended for anything beyond being a (powerful) tool for artists to script small things.

Basically, for the average programmery dev, blueprint is too simple and clunky, C++ is too scary and slow to work with (having to recompile for any sort of significant C++ side change in UE4 is a fucking pain for iteration time).

C# hits a nice middle ground that gives you fast writing and iteration times while being powerful and flexible enough that you can basically do whatever you want with it.
>>
>>128352961
sweet, i love seeing things like this. when i browsed /ic/ you could make an entire folder with all the art infographics, but i have only the one you made for game dev so far. there's a lot of good information, but i haven't seen it compiled into that form before.
>>
>>128353269

Damn it Phil Fish get out of here!
>>
>>128353191
that'll be really helpful
>>
>>128353191
yellow cubes are food? unintuitive
>>
>>128353489
thanks, that really makes the choice a lot easier to make.
>>
>>128350974
Small, encapsulated scenes are good. Fire Emblem's support conversations are a good example of this (FE7 for choice).

Awakening's conversations are a great example of how to not do mad-libs fill in the blank stuff. If you're going to do variant conversations, try to keep obvious lazy re-use to a minimum.
>>
>>128353489
>just a few versions old
Unity's C# is more than 5 years old and the .Net version is over 10 years old.
>>
>>128353626
What does the guy who made Fez have to do with counter-bitching over asshatery?
>>
>>128353269
i acutally failed algebra in school but unity comes pretty easy too me

do some reading

play around with examples

its more of a skill i feel

most importantly have fun and dont get too worked up over the details
>>
>>128353380
Do you have a screenshot of your game?
If not: Low poly? pixely? high detail?
>>
>>128351086
I think that the speedometer clashes with the mood of the game.
>>
>>128347725
That looks pretty cool.

What kind and how many assets are you looking for?
>>
>>128353047
Every time
>>
>>128353796
.NET 2.0, yeah.

It hurts when you find things in newer versions that you can't use but it's not at the point of being a separate language.
>>
>>128352657
bracketed ellipses
>>
>>128354109
Seriously, though, if you're on a team and some guy advertises himself as a programmer he'd better be able to do something as simple as that
>>
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Every time. Someone follows you then likes/reblogs everything you've ever posted since the dawn of time. I'm not the only one who gets this, right?
>>
>>128354258
God I feel so sorry for you
>>
>guy joins the team
>calls himself an "artist"
>ask him to make concept art
>cant do anything but make sprites
>>
>>128354258
Haven't gotten that before.
>>
>>128354258
They get your attention and expect you to do the same.
>>
>>128353651
>that'll be really helpful
I intend to put speech bubbles as well, like in the video (at 1:20):
https://youtu.be/g5pVsbiywlQ?t=1m20s

>>128353690
>yellow cubes are food? unintuitive
That's just some kind of stars / coins people collect and it helps them to find the right path.
Maybe I should animate them (make them slowly move on the vertical axis).
>>
>>128352576
What kind of music do you usually do?

How could I commission something?
>>
>>128354394
did u play that playstaion game called devil dice
>>
>>128354312

Pixel artists are not concept artists, they do pixel artists.
>>
>>128353893
I plan to make the UI pretty subtle, a bit like in skyrim where you can toggle it and it only pops up when you need it.
>>
>>128354327
I usually check if they post mostly gamedev only, if they don't i never follow them back.
>>
i wish i had an artist to command as i please
>>
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Choke on it.png
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>>128353846
What does he not have to do with it?
>>
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>trying to switch levels
>>
who
>still carded at 25+
master race here
>>
>>128351346

He's right, though. It's a pretty basic linear algebra/trigonometry problem and you should know that if your programmer can't solve this he's not that good. And maybe that's okay. But you should be aware.
>>
>>128353892
sorry, i don't have a game yet. it's going to be low poly, but i've barely started.
>>
>>128354683
you can lead an artist into your team
but you cant make them draw for more than a week
>>
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>>128354443
I do different type of stuff, this just came along the way.

I guess I could make a soundcloud page for this kind of stuff. The other pages have nothing to do with this, and I want another page to share that stuff if you really want to. I'd be glad if there is a demand for that!
>>
>>128354175
To be fair, its not an absolutely entry level thing. Going from up/down/left/right to degrees, if he hasn't worked with that kind of thing before.
>>
>>128353193
They always find a way to find that shit, you're better off just learning to accept it I guess.
>>
>>128354491
>did u play that playstaion game called devil dice
Never heard of this one. Thanks for the reference.
https://www.youtube.com/watch?v=7OEsrnQEx_o

Also, people told me about another PS1 game called Intelligent Cube.
https://www.youtube.com/watch?v=BZM9kTGFeko
>>
>>128354871
I'm not a degenerate who buys alcohol or cigarettes so I don't need to be carded
>>
>>128352961
>Mario, Ryu, Lara, Megaman splashed across the 'logo' box

I appreciate what you're doing, but that style is triforce tattoo tier shit.
>>
>>128354683
Easy, you just need money.
If you tip you even get blowjobs while coding.
>>
>>128354856
what
>>
>>128353651
for you
>>
>>128355010
If he passed high school and has the general problem solving skills that every programmer must have, this should be a walk in the park.
>>
is it appropriate to ask that prospective artists be skilled in something other than pixel art at pixeljoint or whatever the fuck its called
>>
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>>128355147
IT'S FUCKING HARD TO GET IT RIGHT WITHOUT CRASHING
>>
>>128347725
whatever u choose
>>
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>>128352961
I've got some good menu design examples lying around.
>>
>>128355239
absolutely. skilled and well-rounded artists
make the best pixel art.
>>
>tfw need to do 60 fiver commissions before tommorow
>>
File: 1452333062047.gif (65KB, 480x320px) Image search: [Google]
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>making a game in your very own engine
>>
>>128353047

Kek
>>
>>128355370
pretty cool, thanks anon
>>
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>>
>>128355239
>>128355436
Cue massive butthurt over /ic/ and Loomis.
>>
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>>128353563
>>
>>128352613
i like your floor texture
>>
>>128355606
>>128355629
>>128355370
>>128352961
>>128352610
>>128352378
Heres most of what i've collected
http://justletit.be/~brum/GUIDESandEXAMPLES.zip
>>
>>128354992
>I do a different kind of stuff

But what kind exactly?
>>
>>128355010
>Linear algebra isn't entry level knowledge
Next you'll tell me web developers are real programmers.
>>
File: PlanetGeneration.png (565KB, 1207x431px) Image search: [Google]
PlanetGeneration.png
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Started on planet generation
>>
>>128355313
>IT'S FUCKING HARD TO GET IT RIGHT WITHOUT CRASHING
What the hell are you doing man
>>
>>128355805
Drum and bass, mostly.

But that doesn't matter, this is not anything related to games at all.
>>
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1450471007255.jpg
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>>128352610
>>
>>128356009
writing my own engine
>>
>>128355629
>>128355752

thanks, i hope that zip isn't full of dick pics.
>>
>>128355313
Dumb frogposter
>>
>>128353269
>Your criticism is not constructive because you're mean!
Kek. Enjoy your failed game kiddo.
>>
>>128355629
>BEST PRACTICE
>make the text fucking unreadable

thanks
>>
>>128350916
Make sure your programmer isn't actually a chimp.
This happened to my team with similar effect.
The main problem stems from the fact chimps have trouble designing programmes.
>>
>>128356115
Should've used RAII man
>>
>>128356060
that's really interesting, thanks. i'm so bad at making music though, i'm not sure even the best infographics would help me.
>>
>>128356261
you can say black person here
>>
>>128356019
I can't remember any games with a good D&B soundtrack. There's probably some room there.

I'm mostly impressed by turnaround time on the track, honestly.

>>128356279
>enough monkeys, enough keyboards, enough time, etc.
>>
>>128356250
To be fair, it was made by googum, a guy who hasn't made a well-designed game at all.
>>
>>128356234
well there is a difference between
>PLACEHOLDERS AGH STOLEN ASSETS RRREEEEEEEEEEEEEEEEEEEEEEEEEE
which is the gist of these threads, and
>Wow anon, [feature] really fucking sucks and is unfun to have to use, you should just remove it.
>>
Random question about unreal engine 4, been just getting started with it and messing with the text options and HUD and was curious..how can I use the "draw text" function with a string that has multiple lines? So far I can only get text to appear as one long line of words on a single line, rather than a paragraph. So instead of

text ------------continues-------

I'd want
text ---------
(continues)
(continues)

That way it'll fit more logically on the HUD when the text appears. I assumed I could just call the string from something else directly into the "draw text" but it seems even as a variable I also can't add multiple lines, only one long line of text.
>>
>>128355059

I vaguely remember the PS1 game totally forgot about it, memories flooding back now.
>>
How do managed scope?
>>
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>>128356261
>Make sure your programmer isn't actually a chimp.

you mean literal monkey orr
>>
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>>128356589
Just have to be honest with yourself about what isn't working and would take too much effort to get working, or what is simply not part of your core game
>>
>>128356420
Rockstar liked to use Moving Shadow tunes
Killing Floor had a couple D&B tracks (similar style to Black Sun Empire)
The majority of Bomberman Hero's OST was jungle
>>
>>128351916
We have a musicbro soundcloud which is really nice to find musicbros you like. a bunch of devs found me there but some OP makers were too fucking autistic and hate musicbros so they hid wherever the link is with the general info like with zeemaps and some really old tutorials and shit.

THIS is the soundcloud though

https://soundcloud.com/groups/agdg-audiofriends
>>
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A group of people are given a picture and a time of person there supposed to kill. The person who kills will become the new target and will have 5-10min to survive and if they do they win. Would you play this?
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>>128355370
Why are the Japanese so good at menus, what the fuck
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>>128356996
because their games are 99% menus
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>tfw UPS guy pulled up right before you leave for class
BAESED
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>>128356440
That explain the shitty "muh style" colors.
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>>128356996
Because they don't bother making them work for different aspect ratios
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>>128356961
Sounds sort of like Evolve.
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>>128356996
>>128357050

This
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>>128345612
I would have done harmony from ~27 to 30 differently.

After the melody 22 seconds (ACBACBE-----ACBACBD-----) i think it would have been better if you skipped that A bass note down to an F (instead of a G like you did) and then had the upper melody change accordingly (something like FCBACBD-----), after that i probably would brought bass down to E which would function as the V of A minor which you were fairly strongly implying with ACBACBE in the first place.

Not a critique though, just my taste-wise opinion.
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>>128356961
Thanks Danny.

Pretty sure that game already exists. It's called "Tag".
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>>128352378
Those game loops are all entirely wrong and don't even really close properly. Did they ever even play any Call of Duty games?

This is like reading shitfam's first-year full-sail game dev school "Design Advice" again.
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>>128356931
>https://soundcloud.com/groups/agdg-audiofriends

nice, can't wait to get to the point where i can browse around and find someone cool to help me make music for my game. i'm picky as hell though.
>>
If you need inspiration I suggest going to pinterest and checking some stuff there. I swear people collect every kind of thing there. It's pretty useful to leech off them. Stuff like menu designs, clothes, character designs, etc. even textures.
I hoarded a lot of boards with jdownloader.
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>>128357779
>Those that can, do. Those who can't, teach.

There's a reason why infographics are the most unreliable source of anything.
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>>128357050
god, it's so true
they love their text and menus
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>tfw when your simple demo gets over 1000 downloads
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>>128346318

Things are too dark to see, snow is too bright and unaffected by light

At least fix the latter but preferably the former

Snow that's not in light should not be lit up
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>>128358086
what game ?
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>>128358086
post it fagit
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>>128357870
I >>128356931
I wish we had something like this for other things too. A lot of people here make things that they don't know what to use for or for practice.
It would be cool if people could dump the stuff they don't need there so that other people can make use of it.

I know we had a shared folder that failed, but still. It's painful to see all these projects die because the guy didn't know what to do with it.
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>>128357974
>>Those that can, do. Those who can't, teach.

Very untrue. Some of the best things I've learned throughout my life have been taught to me by very compassionate and talented individuals. Those who do AND teach are the best of the best. Those who DO and say nothing help no one but themselves.
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>>128358232
The game of pretend :^)
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agdg

Rendering with vsync on is easy. You just have a loop and it will block automatically for the correct amount of time when you render.

But how are you supposed to render with vsync off? How do you know when to loop? Do people use timers? How do you know what to set the timer interval to?
>>
Is RNG really that bad?
If you're making a top down game like zelda and want multiple enemies to walk around in a "random" pattern, how else would you do it?
>>
https://soundcloud.com/a-loving-and-caring-anon

Made a soundcloud after demand. Will post stuff for games, certainly. We'll see.
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>>128358321
I agree, but as a musicbro myself most of the stuff i make and post here id rather not get saved, i mostly just do something for practice and say "he heres something" and feel good if one or two people say "neat"

Its usually not worth saving and in a week ill think its shit
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>>128358519

Pure RNG is bad, look up AI manipulation in games like Ninja Gaiden and DMC and why it's important for a player.
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>>128358464
Either lock at an FPS value (not recommended), or simply try to render as often as possible. If the screen tears, that's the user's fault for turning off Vsync.
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>>128358548
I get the impression you have this idea that only bleep bloop music is 'for games' and all other types aren't.
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>>128358321
It'd be nice but it's definitely not realistic. In the same way that some political ideologies look good on paper but don't happen to work out.

Code can often be pretty particular to a certain environment, languages, inefficiency etc. I feel like you'd often get people who are like "WHy doesn't this work?! this whole thing is stupid!!"

And with art, I bet you wouldn't get a ton of artists giving finished products ready to be put into a game, it'd probably be more like concept art or a single sprite or very small animation which you can fine on something like open game art.

Music is easy though. Guy makes a song, it fits, drop it in the game.
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>>128358464
Your OS has calls to get the time, so use the time difference to know when to do updates and render every frame independently.

Do NOT tie your logic to rendering.

The user can render the game at 20fps or 144fps and it should run the same.
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>>128358548
very nice
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>>128358232
>>128358287
>>128358369
Anubis and the Buried Bone

Christ the lewd version on my personal site got like 4k downloads before I moved it to a cheaper server.
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>>128358657
No, that's not it at all. It's just that I like separating things, to be honest.

The other tracks are not made for games, they are made to dance on it, there are vocals. Here, it's atmospheric and I put my heart into it.
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Would you guys a plot heavy SHMUP?

I was thinking between levels there would be little 'wind down' segments where you can walk around your carrier and interact with the crew/ wingmen which would give me the opportunity to inject dank memes. y/n?
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>>128358727
>The user can render the game at 20fps
I refuse to let a scrub play my game. If his FPS is under 30 on average I'll display goatse and delete his savefile.
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>>128358878
I'm honestly jealous, and now have to leave the thread before I get too upset. Fuck you, dude.
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>>128358878
gg
now you have to finish it
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>>128358961
There's something wrong with you
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>>128358657
https://clyp.it/cclbdra2
implying what, family?
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>>128358957
What if he wants the cinematic experience?
You're being a dick
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>>128358957
Every fifth or so frame, display goatse.

People running at acceptably high FPS won't notice it, because it'll be faster than their eyeballs. Contard tier plebs, however, will be disgusted every few moments.
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>>128358878
>furry game
No surprise there, bet you got $5k in donations too.
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>>128358935
I think there was a dating sim / SHMUP kind of like that which was hella popular on ArmorGames a few years ago.

You'd bumble around the pilot's lounge, medbay, hangar, etc.
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>>128358878

>porn doesn't sell, they said

gj mate
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>>128359037
>says the furfag
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>>128358464
Option 1) Unlocked FPS: Set a thread to render on loop and give no shits
Option 2) FPS cap: Set a thread to render but only if time from previous render is more than 1000/framerate milliseconds or similar.
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>>128358935

Aesthetics
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>>128358464
The best solution is to either use vsync or just render as fast as possible.

High frame rates can't damage your graphics card, outside of having it improperly overlocked or if it was assembled with shoddy components, and even then, that's because of the load and not the frame rate itself.
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>>128358961
Sorry :C
>>128359124
No, I disabled the donations thing.
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>>128359167
Do you think there are only two people in this thread
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FUCK SHIT FUCK

FUCK THIS SHIT

Seriously, I can't get a single project finished. Fuck.

I want to show progress, I want to be yesdev, but I can't. I fucking can't come up with something I just don't abandon after a while. Every time I find something I can't do and just give up.

I want to be a yesdev, fuck. I really want to. Why can't I do shit right?
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>>128359037
I'm just tired of seeing everyone else make it while everything I've ever tried to do to for any kind of audience has ended in me just getting shit on for it.

And I have work tonight too, and I have to prepare a presentation. This'll be a bad night. Every night is bad, but this one will be more bad than usual, probably.
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>>128359138
>porn doesn't sell
Has anyone ever been as dumb as to say this?
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>>128358878
It isn't because your game is good. It's because they want the porn scenes. Your game is really not fun to play honestly.
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Modified my collisions a little and added terrain types. Next is tile destruction.
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>>128359276
says the furfag
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Just trying to make my salamanders not retarded
Coding a game in a functional languageis, uh, interesting.
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>>128359278

Are you trying to be a perfectionist or something?

Showing off shitty progress is better than never showing off anything and stagnating
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>>128358878
hahaha, that's great.
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>>128359260
How much did you get before disabling it?

>>128359350
I love your game, chestcannon robo guy dev.
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>>128359327

some fag in an older thread said porn limits your audience

not if you have a sfw version it doesn't kekekekeke
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>>128359278
Just post your shit, if you're as bad as you claim you'll give up and no one will ever know it was you and your game will be anonymous forever.

Or were you socially neglected and sexually abused and don't even dare to make toast without being afraid of criticism anymore?
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>>128359302
you need someone to work with who has good ideas. not everyone can make something amazing on their own anon. sometimes it takes someone who has what you're missing.
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>>128358878
>>128358961

Heh, I got 50 and was more than satisfied with it.
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>>128358878
So like 5000 downloads total. Or to put it another way, 100x what mine got. Time to heem myself, lads.
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>>128359278

You need to learn to overcome holes in your knowledge. Learning to learn is a skill in and of itself. Treat your ignorance as a goal. Don't be afraid to pursue things. Make something small if only because your transient knowledge will make you want to start over multiple times, and it'll be easier to resist that if you're working on something small.
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>>128359302
But do you actually want to make a gay furry porn game?

I'm not taking anything away from the guy, but I have absolutely no interest in making such a game and consequently feel no resentment that he does well, because of course it would.

If you actually DO want to make that sort of game and still failed, well then it's all over
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>>128359382
>Showing off shitty progress is better than never showing off anything and stagnating
>tfw going through that
Just kill me.
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>>128358878
your game was great, felt pretty authentically retro. jumping controls added to that, although they did get in the way in a couple of the screens such as that one where you have to kill the 2 blobs and 2 chargers while the platform went up and down in the middle (a few screens right of spawn).

even though i'm not a furry, i am gay as fuck so i enjoyed the lewd scenes as well. maybe they could stand to be a little longer, and add a few shorter/single-image ones in other places that are easier to get?
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>>128357503
holy crap you're right.
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>>128346318
neetdev?
Haven't seen you in demodays lately.
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>>128359651
>But do you actually want to make a gay furry porn game?

I wish I was a gay furry so I'd enjoy making loads of dosh of my fetish.

I'd probably get real gay sex too.

I never though I'd say it but my life would probably be better in every was if I was a gay furry.
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>>128359582
I tried that once recently, and what happened was they just ran off with their own far worse work and "good ideas", and the community praised it to hell and back despite it just being a pile of downloaded prefabs. They took one look at my thing, said "that hill is too steep", and dismissed it entirely just for that one terrain feature.

>>128359651
>But do you actually want to make a gay furry porn game?
I wasn't planning on it any time soon but 2bh I probably would if I could draw better
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>>128359381
>roguelike
>haskell
Wtf, even though that's interesting.

>notepad++
Why?
>that syntax highlighting
>first project I actually finish
Good luck.
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>>128359682
Lets be honest, if the sex scenes weren't in the game it would have had 100 downloads at best. He chose games with the shittiest controls to try and mimic.
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>>128359381
Some code criticism:
1. Why are you using guards just to return True or False? Return the guard condition.
2. Why are you switching on a stored value to choose a function instead of just storing the function?
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>>128359334
It'd be interesting to see what number of people accidently got the SFW version.

But yeah the demo as it is will probably only appeal to people who liked La-Mulana or Maze of Galious and are seasoned with those games. We didn't really put in anything resembling a difficulty curve.

>>128359465
Love that <3 I wish the dev that made it would post it on his tumblr or something.

>>128359509
Disabled from the start. I don't like donations.
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>>128358648
>>128358727
>>128359169
>>128359201
Okay, thanks all. I'll just schedule subsequent iterations from within each iteration based on how much time has passed and whether the FPS setting is unlimited or has a target.
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>>128359838
yeah I'm always gone when they happen or the project I'm on doesn't feel good enough to put online.

I'm thinking about starting a series of youtube videos on all my projects. That or streaming my devving, but my bandwidth cap is too low for it I think. I streamed the sims 1 a few weeks ago and it was so much fun. I think I had a good 50 viewers for a couple of hours. It was a great night and I would love to do it again but the it cost me like 7 gb of uploading.
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>>128359995
Well, the porn scenes are some of the best animated hand drawn furry porn that exist. I'm not gay, but I think the animations in the game turned me slightly bi. The way his tail wags is fabulous.

For the love of god, whether it was you or the other guy who did the animations, please don't stop making animations.
>>
How important is a midi controller for a DAW
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>>128359936
The one on itch.io doesn't have any sex in it though.

>>128359682
Probably add some sort of still images as rewards sprinkled throughout the final game.
>>
How do you come up with a plot/story for your game? Should one even focus on it, or do it last?
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>guy specifically makes gay furry game because he knows he will get $$$ for it

>"the only reason people are playing your game is for the porn"

yeah i mean i watch zone flashes for the story
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>>128355629
>Wanting to make a game within a specific genre or based on another game is bad
What a crock of shit.
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>>128359381
Oh man, I love those tiles. Make sure to change the player sprite to be more open-work like the rest.

Have more to show?
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>>128359914
>notepad++
give me something better anon if you have it. I was on sublime before and the syntax highlighting was more exhaustive... but wrong sometimes which I couldn't bear.
is Geany any better than np++ when it comes to haskell ?
>>128359946
I had other units type than actor or player planned (thereBeMonsters checks for that) but now I don't anymore, so I can just do that, thanks.
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>>128360365
small keyboard *can* be helpful
knobs and shit are not needed in any circumstance imo
>>
I did it AGDG! My game was approved on the google play store! It's shit but that's irrelevant. Does that make me a yesdev?
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>>128359936
i thought the controls weren't awful, just needed some getting used to. it definitely felt like a NES game.

>>128360365
depends what your workflow is, i have a fine workflow with no MIDI controller
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>>128358878
Congrats anon, you're going to make it
And I thought lewd furry pandering was just a meme
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>>128360293
neetdev when did you stream? how did i miss it?!
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>>128360512
no
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hey guys, anyone with any clues on how to do this movement without getting the squares stuck in a line?
right now im throwing raycasts from the 4 points of the square towards the destination (set by the mouse)
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unless they made a loli rape sim you guys should be happy an agdg person made it or show signs they will make it
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>>128360498
>>128360514

I'm pretty much starting from zero, I'd like to be at least slightly competent at making my own music but I'm not sure what if any hardware I might need.
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>>128360614
Fuck off nodev
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>>128360374
>The one on itch.io doesn't have any sex in it though.

True, but many people likely didn't know that. I know people in the /v/ thread were confused about where the porn scenes were when they downloaded the wrong version.
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>>128360348
It's just me and the programmer. I get to do all the graphics and sound and design junk, and he gets to do whatever magic he does to make it an actual game.
>>
What skills and programs should I learn in anticipation of Source 2's release if I want to make a game with it? I am eager to learn
>>
Post your objective(s) for the next month and screencap it.

I'll come back in one month and we'll see who made it and who didn't.
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>>128360606
I made a thread to talk about the sims 1 on /v/ and someone told me to stream it and after half an hour of it viewers started rolling in and the chat got really great. I gotta admit a lot of shit happened in the game.
>>
>Two weeks passed
>I've made little progress
>The entire system is designed I just need to implement it and it's trivial, would take less than 3 days
>I can't get myself to do it
Is this what being a nodev feels like?
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>>128359350
>I WARNED YOU ABOUT SPIKES BRO
<3
>>
>>128360707
(in my opinion)
Its probably worth getting the cheapest 25 key usb keyboard you can. Otherwise i wouldnt recommend anything. (unless youre an actual pianist)

I never record my keyboard playing, (and i am actually a piano player with a full 88 keyboard), i just use it to check harmony and stuff like that.
>>
>>128360741
That's pretty funny, actually
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>>128360751
Is your game going to be total gay, and how many more animations if any do you have planned for the actual release?
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>>128360865
that looks like a lot of fun
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>>128360707
like >>128360976 said getting a cheap usb keyboard is pretty good. more important to understand music theory, but a keyboard can help you learn that faster
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>>128358878

can you draw 100% heterosexual human on human sex scenes for my game after you make your millions from furrys AnubisDrawGuy
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>>128342898
>https://itch.io/jam/agdg-zelda-30th-jam
>IF YOU ARE NOT A PART OF THE COMMUNITY THEN THIS JAM IS NOT FOR YOU.
You know this really turns me off from this jam.
>>
>>128360707
Grab LMMS and/or sunvox. They're free/inexpensive, and will help you get used to DAWs. All you need for input is a standard mouse/KB, since you can 'draw' the music on a piano roll editor.

If you kinda want to jam along, low latency and a standard QWERY are arright.

LMMS has a virtual piano keyboard everywhere that's playing notes, so you'll learn the steps.
>>
>>128361330
>You know this really turns me off from this jam.
Good, we don't need whodevs
>>
>>128361024
Pretty much. We're going for the "we like Klonoa but also Dark Souls" audience.

>>128361279
groce
>>
>>128360859
help
>>
>>128361279
Not him, but that's like asking a comic artist if he'll do classical art pieces for your art gallery.
>>
>>128360707
Also if you make a soundcloud add me https://soundcloud.com/yarnfox
and if you ever want to learn basic theory or have a nerdy technical (musical) question as me
I suck at music but am really good at math so
>>
>>128361279
Is this >>128359381 ?
>>
>>128361330
I didn't even want to be part of the jam and I'm now angry enough to go smash something. But I won't, because I don't have anything in my house valueless enough to smash.
>>
>>128361330
>AGDG The Legend of Zelda 30th Anniversary Jam

what kind of idiot made such a boring jam?
>>
>>128360673
If a square detects that it's colliding with another square, it moves away from that square for a set amount of time, combined with whatever movement toward the point it can make.

Jigger the time values until it's good.
>>
>>128360976
>>128361153

Alright, I wont dive into anything expensive. I can always upgrade later anyway.

>>128361363

Yeah I know it's not strictly required but I feel like I'd do better with something with a direct input and something I can sort of noodle/jam around on.
>>
Question:
Is the anubis game all gay, or mixed, and can you turn off the gay?
>>
>>128361459

it was worth a shot
>>
>>128361507
There's always yourself! Kill Your Self.
>>
>>128359278
Just don't give up. Even if you don't want to, keep trying, force yourself to continue. I was once stuck on mesh cutting for two weeks. Often switching to some other task helps too. Gives your brain time to process the problem in the background.
>>
>>128361409
My requests:
I want to see his knot eventually
Don't forget sexy facial expressions
Please for the love of god keep the teasing going, teasing takes the sex scene and amplifies the hotness by a thousand. I know it's a lot of extra work, but by the gods it's worth it.
>>
>>128361646
I second this question
if this has some female furry ass ill play it, otherwise...
>>
>>128360451
https://github.com/Valfather/Rhog
if you want to see all the sprites I made for the game.
Since they are only 23*23, I can't really change the player sprites to be open ended though.
>>
>>128361330
How exactly do they determine who is part of the community?

IS there a procedure to provide screenshots with "(You)"s replying to your shitposts?
>>
>spend all day trying to fix bug
>give up and do something else
>wake up next day and think up a solution in less than 10 minutes

best feeling
>>
>>128361759
Nah, giving up is usually the solution. Worked for me.
>>
How much money have you made from dev?
>>
>>128361505
Nah;
I'm >>128359381
and I'm not interested on male on male, sorry.
>>
>>128361869
It's there to keep people just browsing through Itch.io out. Nobody actually checks for it. At worst you'll get called a whodev if nobody recognizes your game.
>>
>>128361779
Some straight furry shota action would totally spice the game up. Even if it's only one scene among many non-straight scenes. Heck, even a milf scene if you must.
>>
>>128362109
as long as there's a little bushy bunny tail on top of a nice round butt
>>
>>128361869
You have to send an e-mail to hopoo that includes five (5) AGDG memes and say what's vine's gender.
>>
>>128362080
YESDEVS ONLY

NO WHODEVS
NO NODEVS

Y E S D E V S
E
S
D
E
V
S

O N L Y
N
L
Y

WHODEVS GET OUT
WHODEVS GET O U T
W H O D E V S GET O U T
W H O D E V S G E T O U T
>>
>>128362109
Even though I know that's like asking a straight guy who is making a porn game for his straight audience to have gay sex scenes, and when you think about it like that it does sound a bit selfish to ask for such a thing.
>>
>>128362003
That's the exact post I linked to.

Nice to see another roguelike to compete with.
>>
>>128362216
>paying attention to personality drama

Avoiding that shit is 90% of the reason I'm on 4chan.
>>
>>128361820
I really dig all that. Keep the good work.

By open-work I meant adding black inside the sprite in some way like the salamanders have that single line. There's no other solid sprite on that picture other than the floor dot. It just looks kinda weird that the player is full.
>>
>>128362265
?
Most straight guys making porn games need to cater to fetishes they don't like if they want to make money. Pretty much every flash porn game these days has "toggle penis" on the thing getting fucked.
The big money is not in vanilla, people pay for scarcity.
>>
>>128361330
Are we allowed to start the jam now?
>>
>>128362229
>forgot to add reeee in the add
>>
>>128362312
I meant I was >>128359381 and not >>128361279; sorry.
what roguelike are you making ? My "game" is not much of a roguelike yet.
>>
>>128360437
>Wanting to make a game based on another game is bad
yes. it's derivative. if you're basing a game on another game, it's just going to be a shittier version of that game
>>
>>128362337
>Avoiding that shit is 90% of the reason I'm on 4chan
this
e-celebrities drove me out of /v/
>>
>>128362518
Well, they would double their audience effectively if they added a straight scene or two, just saying.
>>
>>128361646
>>128361779
>>128361024
>>128362109
All gay unless you get the itch.io one, then there's no lewd content at all.
Might have some bonus straight stuff in the end depending on how burnt out I get on animating things. Going for around 9 dungeons, each with a boss + animation.
>>
>>128361330
>zelda jam
This is the first agdg jam that interests me. I think I will participate, at least I'll have a demo instead of lame webms.

>This means that your submission should draw inspiration from The Legend of Zelda series directly or indirectly.
If I plan to make something like FFMysticquest on gameboy is it fine?
>>
>>128362628
So I'm not allowed to make a Metroidvania then?
>>
>>128362802
>Going for around 9 dungeons, each with a boss + animation.
God speed, friend. I expect great things from you, and hope that your burnout meter is higher than most. Animations like that are no easy feat, I know this.
>>
>>128362750

>im going to sit through all of this gay shit to see one straight scene

anyone willing to do that probably isnt straight
>>
>>128362893
There are so many. Why would you want to make more of the same?
>>
>>128362516
Thanks anon. Since I'm too poor to buy the Oryx pack I tried to emulate the style (which I really like ) for skill icons and sprites.
>By open-work I meant adding black inside the sprite in some way
I'll try to make the sprites less full of white then.
>>
>>128362802
One last thing. Don't neglect his ass. As long as I can see it in it's full glory, multiple times, I will be happy.
>>
>>128363037
Working on game stuff is fun enough. Just gotta hope some folks actually buy the thing when it's done.
>>
>>128363221
Because fuck you I do what I want. That's beside the point.

The point is, that image and its argument are retarded.
>Basing your game design on a genre is bad
Well I guess I just won't make anything then, huh?
>>
>all these furfags and literal fags coming out of the woodwork
I knew it. I fucking knew it.
>>
Colporrhaphy
>>
>>128363048
I would be willing to do that, but I'm also not straight so maybe you have a point.
>>
>>128362802
make sure he cums on himself at least once
were all being serious, these are real selling points you may not know about if youa rent into this stuff, we want anubis to be the mona lisa of gay furry porn
>>
How easy is it to learn LÖVE? I can't find any decent books and there is nothing on their website either.
>>
>>128363536
He'll only get off after the final boss fight.
>>
I had to check the tab title to make sure I hadn't somehow been linkbaited over to /gay furpornography general/

what the fuck guys.
>>
>>128363661
Well thats fair enough then I guess
>>
>>128363627
Incredibly easy. They have a Wiki. That is their tutorial. Otherwise, grab any Lua tutorial, and keep up on your maths.
>>
>>128363384
If you can accomplish what you just said, and make it affordable and people will buy it. Also, this might be good advice to take if you aren't already doing this.

Make a scene gallery that adds sex scenes as they are unlocked for easy access. This is important.
>>
>>128363423
your game will belong to a genre, that's how games work. but setting out to make a [genre] game is going to result in something less inspired than setting out to make a game that emulates some specific feeling that you think could be made into a good game. Everyone is free to design however they want, but making something directly based on another game just isn't as interesting as a new idea
>>
>>128363782
You're full of shit, you know.
>>
>>128363681
calm the fuck down, we're discussing actual games that are being made by devs here instead of games that aren't being made and never will be for a change.
>>
>>128363762
There's a gallery mode that is literally the last thing that was put into the lewd demo. Basically have to save after beating a boss, then die or restart the game to get to the main menu, and there's a gallery there.
>>
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>spent all day trying to fix bugs
>bugs haven't been fixed
>>
>>128363661
I want to see his asshole in my face in at least one animation. Will this be possible, Y/N? Your answer will effect my buying decision.
>>
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I just realised my game idea was dumb. What kind of game should I make instead?
>>
>>128363782
Except people want to play the same thing over and over again with a new coat of paint.
They say they want innovation but they buy the annual brown shooter while new ideas are ignored,
>>
>>128363920
solid argument
>>
>>128364045
>"this bug is just a symptom of a much larger design flaw"
>"really instead of fixing this I should rearchitect this from the ground up"
>>
>>128363782
>muh feelings
Piss off. Good game design isn't solely about how 'Original Special Snowflake' your game's concept is. Its about how well put-together your game is, and how much you push the game's mechanics.
>>
>>128363930
>we're discussing actual games
>>128363536
>make sure he cums on himself at least once
>>128363331
>Don't neglect his ass. As long as I can see it in it's full glory, multiple times, I will be happy.
>>128362109
>Some straight furry shota action
>>128361768
>I want to see his knot eventually
>Don't forget sexy facial expressions
>Please for the love of god keep the teasing going, teasing takes the sex scene and amplifies the hotness by a thousand.
>>
>>128364115
What was your idea anon?
>>
>>128364159
>>128364223
this
>>
>>128364115
what's the idea? I want to steal it :^)
>>
>>128364281
Your point?
>>
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>>128364215
Stop describing me
>>
>>128362628

Very sequel EVER is bad.
>>
>>128364281
They're discussing that game.
>>
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>>128364281

i've never laughed at a post so hard
>>
>>128364340
Furfags should yiff in Hell is my point.
>>
>>128364115
A game where you manage an MMO guild.

You assign guild officers, balance good players and terrible personalities, play mini games for raid bosses, research different management bonuses, and assign different roles.

Maybe you have a terrible player but she has a flirty trait that makes her great for recruiting. Maybe a super amazing Gregor-tier player but he drains morale the longer a raid goes. You have to decide who gets what loot and piss everyone else off like Mount and Blade.
>>
>>128364380
Just as much as "I want to sniff Marie Rose's butthole" counts as discussing Dead or Alive.
>>
>>128362569
Wanted to reply with some fancy progress, but that'll have to wait.

It's good, just stick to your folder name and post gifs.
>>
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level 1 finished
>>
>>128364486
Hey, that's not a bad idea at all. Maybe you're looking at it with the wrong perspective.
>>
>>128364428
Wow, it's like I've never heard that used by many idiots, mostly from /b/ in the past. I'm so surprised to see that and I am triggered. Can you say anything that isn't a 4chan meme at this point, or is that beyond you?
>>
>>128364486
So you want to take the worst part of MMOs and make it a game?
>>
im just mad all the time now

i cannot remember a day in the past year I could look back on and think "yeah this was a good day, good things happened to further my life in a good direction"
>>
>>128364486
>super amazing player but drains morale the longer a raid goes

https://www.youtube.com/watch?v=HtvIYRrgZ04

There is no aggro reset.
>>
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>been learning GameMaker for about a week now
>have no idea what sort of game I want to make
I originally wanted to make an h-game with actual good gameplay, but now I'm just at a loss.
>>
>>128364736
I guess saying that the earth is round or that water is wet counts as a meme to you.
>>
>>128364773
That's because on top of all your other failures, you have a terrible perspective on life
>>
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those forest songs in the thread are pretty good
>>
>>128364486
That's an amazing idea.
>>
>>128364609
Actually you're wrong, because DOA doesn't actually have sex scenes, while his game does. So it is actually related to the game, while your comment, while hot, is not related to DOA gameplay, just your sexual desires.
>>
>>128364486
>>128364735

Oh wait, you aren't the same guy right? I feel stupid now.
>>
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>>128364315
Basically just a space 4x that you don't really "win", you can just keep playing and exploring foreva. I need to flesh it out the design a lot more before I try to actually make it tho

>>128364326
u-uhh its about gay furries in space

>>128364486
I was actually gonna make a game like that a while ago, I even have the raiding part done. Did you steal my idea from me???
>>
>>128364223
>muh feelings
when I said feeling, I wasn't talking about an emotion. I meant some kind of experience. like say I just watched indiana jones and was like "grabbing shit with a whip seems like it would feel pretty fucking rad"

At this point, I would start thinking about how a game all about using a whip could work mechanically. In the end, the design of this game might fit into the metroidvania genre because that's a good structure to house that set of mechanics. But at least it will have its own focus that is separate from other games in that genre. It will feel like its own game and not just a clone
>>
>>128364863
my negative perspective on life is borne of those constant failures and the complete genuine impossibility of ever not failing
>>
>>128364736
>furfag calling other people idiots
>>
>>128364854
Those are scientific facts, not retarded memes from /b/ that get overused by people with no actual taste or opinion on anything that is their own.
>>
>>128364756
Yeah. Poke fun at it (and different player stereotypes) with game mechanics
>>
>>128364281
screencaped for future agdg lore
>>
>>128364627

What engine?
>>
>>128364281
fuck you, i thought he was replying to my post.
>>
>>128365147
Source
>>
>>128365174
What post
>>
>>128364989
I can get behind that argument, honestly. I just think its dumb to outright dismiss a concept for a game just because its a 'clone' in some ways.

Marlow Briggs is a blatant God of War clone and its still a fun game. And ultimately, that's what matters.
>>
>>128364627
>not webum
>not gif
are you even trying?
>>
>>128364798
Make an H-game with bad gameplay.
>>
>>128365019
>wahh why don't people understand me! If you're not a furfag you have no actual taste!
>if you call me a furfag you're from /b/! It's a meme, not an opinion!
Holy shit the delusion.
>>
>>128364798

that's the spirit
>>
>>128364993
>other people
>those who say things like "yiff in hell"
>people

Those aren't people, scumbag. Not even close. More like talking boxes with no functioning brain that mimic what other idiots say to them.
>>
>>128364798
How about a pic related-like gameplay in the sex scenes?
>>
>>128364867
Thanks a lot, really appreciated
>>
>>128365341
Are you implying that fuefags are people and not subhumans?
>>
>>128365323
>delusion
You just described yourself perfectly, as all I did was denounce you for spitting stupid memes. You're a master of assumptions and idiocy at this point, and it's no surprise considering you spout things like 'yiff in hell' and expect people not to berate you.
>>
>>128365247
Well yeah, in the end, execution on the concept is everything. I'm making a fucking arcade shooter, I'm not exactly changing the rules of game design here either. I just think the design of a game is really helped by the original focus being compelled by something other than love for a specific game or genre.
>>
>>128364798

H is the important part
>>
>>128365341
You best hurry up and unrustle your jimmies lest you find yourself profoundly triggered in no time
>>
>>128364887
>Basically just a space 4x that you don't really "win", you can just keep playing and exploring foreva. I need to flesh it out the design a lot more before I try to actually make it tho

Go play reassembly if you want an example of a simple lite-4x game that's fun as shit in the beginning but completely fizzles because there's no game progress or endgame.

Or go play a 3x game if you want an autist level virtually neverending game.

Also 4x games are HARD AS FUCKING FUCK. I kept working on one for a while and everything ends up painstakingly complicated even when it seems simple.
>>
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>>128343009
Why stand still when I can keep on hustling until the day I die?
>>
>>128364867
What is this? Some sort of kids testing animation?
>>
>>128365482
I don't know what a fuefag is, but I assume it's something you conjured out of your butthurt.

>>128365521
Like you are? It takes more than simple idiocy to trigger me. I just like making dumb people realize they're dumb.
>>
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>>128352921
>>128349303
>>128353380
>>128354925
Here is your shitty lowpoly bush.
First time using this style so it's pretty shoddy.
https://www.dropbox.com/s/0mfj91k74bjgyui/bushobj1.obj?dl=0
https://www.dropbox.com/s/7b7kb5dok8fgfpb/bush1024.png?dl=0
>>
>>128365518
>memes memes memes memes memes memes
>whoever disagrees with me is a memer!
I literally think furfags should yiff in Hell.
No, I don't go to /b/. No I'm not memeing. Your kind is disgusting and I wish you all vanished from the face of the earth
>literally getting turned on by cartoon animals
>>
>>128365710
>Like you are? It takes more than simple idiocy to trigger me. I just like making dumb people realize they're dumb.
that was just a cordial invitation to stop responding to bait like >>128365886
>>
im going to kill all furfags with my high powered rifles

- d*
>>
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>tfw tutorial hell
>>
>>128365830

just like nintendo
>>
>>128365997
What bait?
>>
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I'm gonna do it, /agdg/. I'm gonna fucking do it!
>>
>>128366074
That stop sign is the wrong color.
>>
>>128365830
thanks, that's pretty awesome.
>>
>>128366074
>tumblr games
Go away
>>
>>128366276
np, hopefully you can use the texture properly (alpha, filtering)
>>
>>128366253
I always knew you could make an engine!
>>
>>128366285
You wish your game became a tumblr game, at least you wouldn't be a failure.
>>
>>128366074
>understale reaction images
no. not here.
>>
Help! Is game makers audio group function persistent from room to room?
>>
>>128365830
Thanks senpai, not even him but i'm taking this and using it in my game.
>>
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>get better at coding
>realise all your old code is unsalvagable jibberish
;~; guess I'm starting fresh
>>
>>128366253
no. suicide is not the way
>>
>>128365886
Everyone take note. This is what happens when someone has a shitty life and redirects their anger to something completely unrelated to try and make themselves feel better.

If you have a good life, you basically don't need to vent like this.

I hope you all have good lives.
>>
>>128366436
Where are your game's reaction images?
>>
>>128366601
Anime is my game
>>
>>128366573
>says the mentally ill
>>
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>>128366502
Cool.

Anyone need any other quick models?
>>
>>128366502
that's actually why i requested something like a bush, so others would be able to use it as well.
>>
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Took me all day to get the selection box to work properly. Now it appears static in the UI but as you scroll it still checks the world underneath it. Feels so good to get something done which was theoretically so simple.
>>
>>128366682
Says the person who has to call other people mentally ill to try and feel better about themselves. You're not angering me, you're making me genuinely sad for you because I've been through shitty times also.
>>
>>128364486
>research different management bonuses,
Do something with player addons installed and you can force people to install addons at the cost of morale.

Sounds like a fun idea, if you're not going to make it, I might just steal that idea
>>
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>>128366714
Make me a salamander
>>128364623
>folder name
if only you knew....
>>
>>128366886
>stating facts somehow means I'm sad
Ok furfag. Keep getting turned on by cartoon animals.
>>
>>128366953
I ain't gonna make it.

And neither are you, nodev
>>
>>128367059
it's ok bro, we know depression can be hard. you really should stop projecting though, it really makes you look stupid.
>>
>>128366569
Suicide is underrated.

We should have an annual ritual of cleansing where suiciders from all over the world travels to a desert and sit down under a hydrogen bomb. It would be a celerbration and festival with fireworks and no cleanup of the dead people.
>>
>>128367227
Are you or are you not a furr?
>>
>>128367057
Okay, it'll probably take a bit.
>>
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>>128367130
Stop memeing and just do it, build a ugly prototype and constantly add stuff to it, perfect it.
>>
>>128367334
what is this, a trial? why does someone's sexual interests or fetishes even interest you in the least, unless there's some underlying issue that you're not telling us about? i'm not sure if it's insecurity and the need to fit in, or what exactly it is, but it's pretty obvious there's something going on with you.
>>
>>128367374
You da Bess.
>>
>http://opengameart.org/content/freeman-aye-black-walk-2
Seriously?
>>
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>>128366714
I need a fire hydrant, a trash bin, and maybe a pot plant..

It's to be placed on the street outside a New York City style neighbourhood stoop.
>>
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This unreal engine blueprint shit is so damn easy senpai.
>>
>>128367663
what style?
>>
>>128356060

>A- melancholic, B- "sharp", C- happy, D- "classical"
What the fuck is this shit? Different keys have different sounds?

It doesn't matter what key you play Happy Birthday in, it always sounds like fucking Happy Birthday. Every time.

I don't know a lot about music and some of this may be legitimate, but simply changing the key of your music isn't going to do shit.
>>
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>>128366871
I can now also make the unit deselect if it leaves the box, my power grows!
>>
>>128367702
>This unreal engine blueprint shit is so damn easy senpai.
It sure is
Have fun making 3D assets though
>>
>>128367702
shh, you'll trigger someone
>>
>>128367771
Low Poly like the bush
>>128366502
I'm this guy
>>
>>128367702
evidently you can make full fledged games with it too. i keep hearing people knock it and say it's only for art devs that can't code, but i've heard otherwise from devs with released games. which is the main reason i can't choose between unreal and unity, even though unity and C# have most of the votes here.
>>
>>128367702
Can we see your blueprint for that?
>>
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>tfw you fix THAT bug and can finish work on the rest of the feature
>>
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https://www.youtube.com/watch?v=KxGRhd_iWuE
>>
god DAMN making UIs is so hard.
It's not difficult to code, but designing them in an intuitive way is impossible.
>>
>>128368313
UI is objectively the worst, so damn boring
>>
>>128366871
let me tell you about screenspace and worldspace
>>
any good indie games made with unreal engine that aren't fps?
>>
>tfw all these ideas
>too lazy to make game with them too jelly to have someone do them for me
>>
i come here to get motivated to learn how to dev.
i downloaded and e book and graphics gale.
i am prepared to
go back to watch anime
>>
>>128368162
>2010 is already 6 years ago

Holy mother of fuck
>>
>>128368929
>21 was 1995 years ago
>>
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>>128355970
Colored planets
>>
>>128368929
>This will be my 11th year on this godawful website
Just why do I even bother
>>
>>128368929
I always wanted to say that but you anime poster, why don't you try making an anime game if you love anime so much?
>>
>>128368728
halt
before you do google a sprite from a game you like then try to make a sprite of the character of your choice from the anime you intended to watch in the style of the game
>>
>>128369140
not him but that's a terrible idea. agdg bullies anime games at full force
>>
>>128369338
they bully furries, gays, weeaboos, undertale fans, engine devs, people who use the same engine as them, people who are aspiring to be devs but need a little help. basically, they're cunts.
>>
How good does a game need to be if the music is good?
>>
Are there any AGDG games made with Godot?
>>
>>128369338
Literally this >>128369557
Who cares about a bunch of nodev bullies? Ironically the devs with the cutest games are the one who got out of here while being successful though they didn't finish their game but that's another story.
>>
pic is my game I'm working on

unrelated: anyone making/made a game in python? learning python because I want to learn something, and if I wanted to make a game I'd probably try it. Had my eye on phaser.io if python is just not a viable option.
>>
>>128369758
you can make a game in python with pyglet but good luck finding people who know how to make it work
>>
>>128369689
As good as the music.

You can make the best orange juice in the world, if you serve it with shit the whole thing will be shit.
>>
>>128367873
they do not unless youre writing for orchestra or 200+ years ago
>>
>>128369758
The real problem I see with making your game in Python is distributing it after the fact.
>>
>>128369960
>>128369758
by that I mean : it works but there are very few tutorials and people willing to help.
pygame is more documented but kind of sucks for medium scale projects.
>>
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>>128368612
One of the hardest concepts I have to wrap my head around each time I start a new game. I guess it gets easier with time...right?
>>
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>tfw programming is leading to unexpected results that are beneficial to game play.

shits building itself
>>
>>128367873
>>128370040
Unless in the context of one piece of course, if you start in one key and modulate half way through the piece to another then obviously that key will have a different mood because you can relate it to the original (the tonic) key.

But in a vacuum no, keys used to be more important because we didnt have equal (or even well) temperement.
>>
>>128369758
You'd be much better off with Lua and Love.
>>
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Guys, I need help with cameras. I've never had to deal with them before.
This is a 2D game that uses OpenGL. I need zoom support too.
>>
>>128370326
>>128369758
this. It's as easy and better suited for games. It also has way more tutorials
>>
>>128370109
I totally see what you mean. I'm just learning python for maybe getting into non-game software. Right now I'm working on stuff in Construct 2.
>>128370326
Would I? I was looking at phaser. Lua is easy no? I know a little javascript from fucking around with nodeJS projects.
>>
>>128370360
In OpenGL, a 2D camera is just an orthographic projection.
>>
>>128366714
a spaceship if your willing.
>>
>>128370161
What do you mean?
>>
>no .svg file support in Unity
>but you can buy a plugin in the Asset Store for 50$ !
I'm getting really tired of this shit.
>>
How much can I take of gml into other languages? Is there a huge learning curve.
>>
>>128370676
why would you raw SVGs
just render to a bitmap like everyone else
>>
>>128370587
Sure, I'm using orthographic projection. What I mean by camera is being able to scroll, view different areas of the level or zoom in/out to see detail.
>>
>>128367874
What are you making this in?
>>
>>128370819
That's just changing the bounds of the projection.
>>
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>>128368105
>>
>>128370840
LibGDX and, when I get around to it, Tiled to make the tiled maps I plan to use as terrain.
>>
>>128370862
don't do that
just have a separate view matrix that you can apply normal translate()/scale() ops on
>>
>>128370527
Lua syntax is somewhat different from JavaScript, especially the flow structures. But it's easy, yes, and if you already know JavaScript you have the added benefit of already knowing how to fuck with the prototypal side of things.
>>
>>128370989
Depends if he wants to define his camera as an offset and a scale or as a viewport rectangle.
>>
>>128370676
3D rendering doesn't do SVG, the plugin is most likely just a bullshit thing that renders them to a bitmap.
Unless you want to turn SVG into discrete 3D shapes or similar.
>>
can I just turn anything into a global variable? is there a downside to doing so?
>>
>>128371508
Yes, you'll eventually lose control over your program's state.

Good luck debugging that shit.
>>
Give me easy to make idea that will make nice bit of moeny
Im sick of being a wage slave
>>
>>128370770
>>128371243
Was just a rant about the whole **just get it on the asset store** bullshit. You'd think that it's an agdg meme but they really do it on the official board.
>>
>>128371508
>Easily googleable question
For what purpose
>>
>>128371508
If you're super tidy, no.
It's for security reasons. If you fuck up you will have to search in every file you have to find who accessed a variable that it shouldn't
>>
>>128371704
As if we have those and wouldn't want to make the easy money ourselves. I swear a bunch of retires come in here and ask this every thread
>>
>>128370650
I think he means "It's a feature"
>>
>>128371728
You can execute a fair bit of normal C# code in unity so finding a non-unity generalized c# svg to bitmap converter is probably possible.

Or use a 3rd party program and import then output of it.

I'd never even consider buying bullshit like a converter from the asset store and neither should you.
>>
Wish rape was popular.
>>
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Testing items.
>>
>>128371704
Merge two already popular simple games.
Flappy Crush, Tetris 2048, etc.
Just careful with copyright issues.
>>
>>128372119
That's fine I'm just outputing parts as HD png files.
>>
>>128372141
Very Nice !!
>>
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Hey agdg should potions heal by points or percentage?
http://strawpoll.me/6522117
>>
>>128371508
Global variables are nearly always a crutch for poor design and nearly always lead to worse code. They also make programs more difficult to debug and use with multiple threads.

In the extreme situation where you can really only have one of something, they should be locked away from the rest of your program as much as possible.
>>
>>128372517
If HP is changed, points.
If it's fixed, percentage.
>>
>>128365576
And if you hustle, you'll either fall, or airport security will come wreck your shit.
>>
>>128372517
just depends on whether you want to have 10 different items that all just do the same thing but better and for more money

Also to consider is that characters with higher HP get fucked if theyre absolute, and on the same token, HP becomes a god stat if its a % system and the game is already potion heavy
>>
>>128372517
it really fucking depends on if you want to have some potions become outdated as the game progresses and the rest of the loot / fucking game
>>
>>128372517
regular potions heal points, rejuvenation potions heal percentage.

Or regular potions heal low percentage + points(3% heal + 150 points hp)
>>
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>>128369093
>we've been here over a decade now
When i first came here i thought this site would be gone any day.
It just seemed too illegal for a place on the internet to be this free.
Now it's a decade later and 4chan meme's have gone full mainstream.
>>
>>128372517
Both
mexicanloli.avi
>>
>>128372758
>doing what blizzard does
>>
>>128372517
This question is meaningless without context.
>>
>>128372517
Do you want the potion to scale into the later stages of the game? Or do you want it to just be a powerful item early on?
>>
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Should my RPG have lewd in it from the start or should I make it first and then add it in an expansion?
>>
>>128365147
It's LibGDX
>>
>>128373030
From the go if you plan to put it in eventually.
>>
>>128372889
blizzard north != blizzard, blizzard bought the studio right before they released Diablo, then set the same non-blizzard team onto D2 development.

And D2 was one of the best games ever.

D3 is isometric wow, the diablo series ended with D2 LOD.
>>
>AGDG brings up alot of interesting considerations and implications even for a simple thing like percentage vs points based health potions
:^)
>>
>>128373217
what I hate about d3 is that the atmosphere is non existent

just listen to this fucking track
https://www.youtube.com/watch?v=Q2evIg-aYw8

7 minutes of pure delight, you can feel what's going on almost, as if the music was speaking to you. A couple more tracks do that to me and the general sound design of d2 was fantastic. D3? I don't remember a single thing on that side of things.
>>
>>128372141
senpai...
>>
>>128373745
he meant to use the smiley face with a caret nose
>>
>>128373514
Worst part about D3 was Diablo himself going "HAHA I'm So fucking evil, here's my plan to fuck your anus, in a dialogue box! lol!"

Look you faggot fucking scriptwriter, he's not a james bond villain, He's a The Fucking Lord of Terror, he's going to come straight at you to rape your anus without a gamebreaking fucking dialogue box.

Also hardcore mode was so fucking casualized in D3, in D2 you tiptoed around and focused on health because you literally died in a fraction of a second when you fucked up.
>>
>>128373514
Even as someone who's chief influence as a musicbro is the world of warcraft soundtrack, I agree.

The diablo 2 soundtrack is pretty hard to follow, and as much as they tried the blizz music team was in my opinion still stuck in their "high fantasy" wow soundtrack head space.
Diablo isn't high fantasy like Warcraft, Diablo is desolate, one guy with a 12 string guitar trying to find meaning or purpose in a shattered world,
as opposed to the legions and empires with power unending and gleaming cities.

It can easily be related to the old hollywood "bigger is better" fallacy too, i suppose, although of course for some things (like WoW) bigger is better.
But definitely not for diablo.
>>128373745
I just liked seeing some depth of discussion for a change
>>
Do you think toby fox would let me us a remixed track of one of his songs in my game?
>>
Does the internet make you less concentrationous?
>>
Why the fuck did I get jannied for that?
>>
How does one design characters, specifically bosses, that really click with fans?

Undertale's a recent example, Dark Souls had a couple of bosses that got a lot of love, and Touhou's entire fandom is built off the boss characters.

What's necessary? A striking visual design, a recognizable music theme, a difficult/interesting fight mechanic (especially if it's a sudden surprise), and perhaps some iconic lines seem to be common things.

Is there more to it than that?
>>
>>128374514
>concentrationous
>>
>>128367057
fuck maya crashed and i lost the salamander. it was shit anways.

>>128367663
I'll be back tomorrow around this time, maybe a bit earlier, i'll keep working on this stuff.
>>
>>128374636
concentrationful
>>
>>128374430
no

Do it anyway, he probably doesn't even know how law works
>>
>>128374694
>first word had 0 google results
>second attempt had 4 unrelated results
At this point im legitimately impressed
>>
>>128374862
concentrationedlessness
>>
>>128374586
Yes, you have to actually make a game.
>>
>>128374586
Anything that attracts an autistic fanbase will cause boss idolization.

What clicks and not is stereotype breaking, character, or tits.
>>
>>128374930
i think im getting trawled xDxD
>>
>>128374667
d'awww. Dw about the salamander, keep on making more general things for anons to enjoy. Thanks anyway.
>>
>>128374862
Concentration - the ability to concentrate
(The word I seek) - one's measure in this ability
>>
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>>128372389
Thanks m8
>>128373645
Yes Anon-kun?

>>128372517
Testing treasure chests.
>>
>>128374971
>attracting an autistic fanbase

How does one go about doing this with a game that isn't built around optimizing tiny numbers?
>>
>>128375108
Damn meant to quote >>128372141 not 128372517
>>
>>128375074
I'll try to make it again tomorrow.
>>
Does the internet lessen your concentrational ability?
>>
>Start a project with 0 programming knowledge
>I can do this
>spaghetticode everywhere, stuck after a day
Help how do I git gud in a shot amount of time
>>
Does the internet lessen your focusage ?
>>
>>128373928
>you will never fug vine
>>
>>128375748
>how do I git gud in a shot amount of time
You don't.

Do you seriously think there's a magic shortcut that makes you accumulate the same programming knowledge that I spent ten years on in a few days or weeks?

Your goal should be to make shit that works, not "gitting gud"
>>
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added wavy hair and jacket
>>
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>>128374586
Simply game design and unique mechanics
I don't know much about Undertale, but MGR and Dark Souls I do know. I'll boil down common things though
>Main villians are bosses, and show them near or at the beginning to the game in a cutscene
>Have a boss gimmick, and don't let 2 bosses be the same
>Make sure your bosses have well defined characters before you fight them, or just show why they're important in the beginning cutscene (Dark Souls)
>Have the zone leading up to the boss be themed around the boss (This is really important for both level design and the boss)
>Have the boss arena be just as characteristic as the boss itself
>Give the boss a small moveset, but have that moveset be very tight
>MUSIC, MUSIC, MUSIC can make a fight a brawl between two badasses, a haunting fight in the darkest of pits, or a fucking depressing fight against a once great hero
>Don't be afraid to mix up the normal gameplay rules\
>Intro cutscenes or no intro cutscene can add a lot to a fight

And by far, atmosphere is the most important thing about a boss
Here's Ornstein and Smough, the most memorable boss of all time:
https://www.youtube.com/watch?v=6DcD3r0WdV4
>>
>>128375948
You git gud by making shit that works. You do that by continually refining your craft via fixing your fuckups and expanding your fuckups to new horizons.
>>
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>>128376049
for some reason its animating faster than usual, maybe this fixed it
>>
>>128375948
>>128376291

Not looking for a magic shortcut, any place that's good to start with? I know /ic/ has a "fuck you, it takes a long time and just do it: but here are some good places to start" sticky, anything you guys use?
>>
whatever
>>
>>128375748
Read what I'm reading for the same problem: http://gameprogrammingpatterns.com
>>
>>128376446
>>128376291
>>128375948

>Helpful Links: http://alloyed.github.io/agdg-links/
never mind I'm a fucking idiot, seeing some links here and there, will go through them
>>
>>128376192
>Ornstein and Smough, the most memorable boss of all time
They're only memorable because they spitroasted you 200 times.

Due to circumstances I ended up crushing them on the first try the first time I played DS and pretty much any other boss ended up more memorable than them, it wasn't until I saw /v/ thread hyping them and even later when I played a caster and died 50 times against that I really understood why they were considered noteworthy.

So yeah, you can make a boss noteworthy by making it super fucking hard, but that's not the correct approach.
>>
>>128376446
I started with GM. Aside from banging my head against the wall until shit worked, nearly every problem a beginner could have has been posted about on the forums or can be solved by reading the extensive documentation. Have a problem you can't solve > go to forums and find some code that performs that function > don't put that shit in your game until you understand it > now that you understand it, bend it to your will

For "real" languages I dunno.
>>
>>128376505
That shit is 35 bucks yo.
>>
>>128376989
Scroll down you idiot.
>>
Announcer Voice guy here:
just reply to my post with the line you want me to read out and I'll reply to you with a clyp.it
>>
>>128377161
Fuck guys. Looking for cute girly voices. Any guy can do guy shit.
>>
>>128377249

A lot of guys can do girl voices too
>>
>>128354312
So.. need an actual artist?
>>
I'm gonna make a game in Scheme is that even possible?
>>
>>128376505
>>128376989
Cheers man, shoulda linked the free ver. though
http://gameprogrammingpatterns.com/contents.html

>>128377161
Could you give me an "Aaaahghhr" and a "Hyuueh", like you're swinging a sword and dying?

I'll use it as placeholders for all my shitty upcomming games I'ma make these months
>>
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>>128376732
I seriously doubt that you beat O&S first time, unless you had 2 summons and were extremely overleveled you faggot

>Anor Londo is very hyped up and regal
>Land of the Giants, giants everywhere
>Once you finally get through the castle, you fight in a massive king's court
>Against 2 knights, one fast and one slow, one small and one big
>With fast paced, driving music blaring in your ears
>Fucking Smough laughs at you demonically during the fight
>Once you kill one, the other absorbs the fallen one's power and gains a new move set

Ornstein and Smough are a masterpiece of design, and you'd know that if you have actually played Dark Souls
>>
>>128377469
https://clyp.it/dv13xh2x
>>
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>googum getting BTFO by steamspy
Feels so good
>>
>>128375108
reminds me of the old batman game for NES.
>>
>>128377161
Give me your best, little one.
(condescending tone, a dragon is saying that)
>>
>>128354312
so whats the problem?
>>
what's the key to making an addictive game, /agdg/?
>>
>>128377834
memes
>>
>>128377834
They don't want you to make a game. But you just have to make game.
>>
>>128377348
Not good ones. I'm looking for good voices. Not troll voices.
>>
>>128377834
skinner box
anime
porn
>>
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>>128377568
10/10 thanks bro
>>
>>128377956
But Sakura games on Steam are all 3 and sell like shit.
>>
>>128377636
> googum trying to be the AGDG "good game police" when he hasn't even made a decent game
baka
>>
>>128377743
https://clyp.it/s5lmblsf
>>
>>128377496
I might have been slightly overleveled but I had a stone giant greatshield or whatever it's called(manhole cover with moss on it) with a shitload of stamina. Which meant that I could simply block most attacks if I didn't find a dodge opportunity.

And in case you missed the memo there's very few really unblockable attacks in dark souls, most heavy attacks really just require more stamina to block properly than the whole bar of a cookie cutter glass cannon. Or are unfeasible because you get staggered with your shit tier stamina and then hit by the followups.
>>
>>128378124
Those are by weaboos.
You need the blood of a real Japanese artist for anime.
>>
>>128377636
I don't even understand those words.
>>
>>128376362
nice
>>
>>128378367
Of course googum.
>>
Everywhere man is confronted with fate, with the chance of achieving something through his own suffering.
>>
>>128377636
>Look at googums twitter
>He hates Seinfield
Wow
>>
>>128378165
>https://clyp.it/dv13xh2x
Don't strain your voice anon.
Thanks.
>>
>>128378572
>Everywhere man is confronted with fate,
All he has to do is stay the night.
>>
>>128378365
Sakura games are JP
>>
>>128377834
Feedback loop
>>
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>invite a friend on my dev team to help with quality control since it's not really that hard, all they have to do is review drafts and point out inconsistencies and supply any criticism at all
>all they do is say "looks good"
>they keep suggesting we put in references to shit and memes
>don't want to say anything because he's a friend
>writer steps up and says that memes are shit that he refuses to write referential humor
>friend gets pissed and drops out of dev team because I refused to let go of my award winning writer who generously offered to work for free over keeping this meme-meister in

Thank you writer you are my greatest ally
>>
>>128378165
I wantone too! Say something like "time to roll" in an stereotyped action hero voice.
>>
>>128378979
My friend wanted me to add spurdo to my shooter.

I know your pain
>>
>>128379013
https://clyp.it/jkhogfvv
>>
>>128378979
>>128379036
Last time I showed my friends my game all they did was whine about placeholder sprites instead of saying anything about gameplay.
>>
>>128379036
My friend wants me to add animations and turn my roguelike-to-be into a shining force clone
As much as I love Shining Force, I'm already struggling enough doing something simple for now
>>
>>128379036
Like what the fuck is even the point of that?
>haha the devs know that meme that I know too! that only increases the quality of this game even more!
>>
>>128377834
Having a reason to keep playing like provibn the bad guy wrong or something.
>>
>>128379247
its memes man
>>
>>128379036
What a faggot
You should be adding gondolas
>>
>>128378979
you're a shit friend. actual friends call each other out on their bullshit
>>
>>128379183
Based
>>
>>128379446
this
>>
>>128378979
your friends meme game would probably sell more
>>
>>128379446
Friend may have been stretching it. They were a guy on my list who constantly talked at me and I didn't want to hurt their feelings because they acted cute.
>>
>>128379623
Back to Source you go
>>
>>128378979
He was trying to help you make the next million dollar meme game and you blew it
>>
>>128379649
at least is he actually cute?
>>
>tfw I've made MemeRun way before that abomination that got into WiiU, for a local event
>tfw no mony while the memester is swimming on it
>>
So basically I'm starting to get into gamedev.
My goal is to make a non-game because I just want to make a funny interactive narrative.
What's your opinion on non games like Stanley Parable or Gone Home?

I fucking hate artsy fartsy shit, and I'm trying to make my game as stupid as possible in a fun/funny way. Is there anything redeeming about it?
>>
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>>128379764
Nope, he stopped being cute the second he memed at me.
>>
>>128379836
Was he an artist?
Remember that if you're a programmer, you can work 125% better if you have a qt artist that you can be fuckbuddies with.
It's been proven with RoRdev, rotatedev and googum.
>>
>>128379768
Stanley Parable was at least entertaining, and in that you could qualify it as a game the same way you can qualify a visual novel as a game.
It had multiple outcomes and the main goal was to find each outcome, some being hidden and requiring exploration.

Gone Home was neither entertaining in any way or a game. It was a propaganda piece made by a liberal. Nobody who played it on Earth was entertained by it.
>>
>>128379768
>Nongame but hate abstract games
Somethingrandom simulator with preloaded models&code, like goat simulator
>>
>>128379768
If the narrative is so stupid that it's no longer engaging it won't work, but otherwise go ahead
>>
>>128380054
No he was nothing. He wasn't even an idea guy, all his ideas were "You should make a skill that's like a stand from JoJo. You should reference DBZ in this boss's description. You should use the doge meme here it'd be funny.".

The most criticism I ever got from him that wasn't "looks good" was "that guy sounds like a faggot make him like the fist wizard and have him say 'I cast fist'" and then he literally said lol outloud at me. If he were in the room with me at the time I would have hit him.

Besides I already have a qt artist.
>>
>>128380064
I'm trying to take an approach similar to Stanley Parable where it's entertaining and funny enough to make somebody want to progress. Like, I thought Undertale was an absolute piece of shit looking at screenshots, but when I saw a video of it the humor alone made me buy it.
>>128380158
That's what I'm trying to avoid. It's not memery or anything like that. It's basically about a guy who is tired of being lazy and wants to see the world. I plan on recording dialogue for every object I put in the game as the narrator for the character's adventure.
>>
>>128380365
why did you start working with him in the first place
its your fault for not managing an efficient team
>>
>>128380054
Can a qt music fuckbuddy work, or does it have to be an art fuckbuddy?
>>
>>128380579
Music fuckbuddies are the best for cuddling. They improve your creativity.
>>
>>128380054

how the fuck are you supposed to find a qt fuckbuddy

>must attach pic to portfolio

or do you creep their tumblr
>>
you guys are triggering my virgin jealousy
please stop
>>
any gay guys want to hookup and make lots of awesome games and then cuddle and possibly sex afterwards?
>>
>>128380871
buttsecs isn't considered losing virginity
>>
>>128380579

no you fool, you need artist because they probably will charge the most and you can get everything for free instead
>>
>>128380871
I'm a 1MA who can only dream of someday finding a fuckbuddy that's good at the things I'm bad at
>>
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>>128381214
me too
>>
What are my chances of getting known on the lower indie circles with a programmer graphics game?
>>
>>128381448
why would you want that
>>
>>128380365

>not kicking this son of a bitch to the curb ASAP the moment he started asking for memes in the game
>>
>>128381659
Money so I can avoid starvation while making something I'm good at?
>>
Is it usually a good idea to use shit programmer graphics first and then go in and add good art later? I keep sperging about art and redoing assets instead of coding.
>>
>>128360437
Googum wrote it.
>>
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Post you're anime game
I know at least some of you weebs are working on one
>>
>>128370950
>Donald was depressed the whole time
:^)
>>
>>128381894
Go back and forth between them. Programming art can be so ugly it hurts your progress.
>>
>>128378979
Remember that Conker's Bad Fur Day was all about late 90s memes.
>>
>>128381894
Implement features with placeholders
Replace with art when you're done implementing
>>
“Siddhartha,” he said, “why are you waiting?”

“You know why.”

“Will you go on standing and waiting until it is day, noon, evening?”

“I will stand and wait.”

“You will grow tired, Siddhartha.”

“I will grow tired.”

“You will fall asleep, Siddhartha.”

“I will not fall asleep.”

“You will die, Siddhartha.”

“I will die.”
>>
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what's the best way to implement a textbox like this? i made this one by keeping a string of text and incrementing an index on a timer. then, in the Draw method, i draw every character of the string up to the index. it works but seems pretty badly coded and not flexible at all. i'd like to be able to do stuff like change text colour and other features. but i have no idea how to do it properly. any ideas?
>>
>>128383585
also, because of the method i used, i have to pad the text myself so it doesn't wrap in the middle of words
>>
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>>128383585
> undertale font
>>
So getting deeper into my ECS, the components are just simple structs, right? But let's say I have a struct that has a string in it, and I want to change that string without changing any of the other values. I should create an entirely new struct that is a copy of the old one with the new string value, because structs shouldn't be mutable. Right?
>>
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>>128383728
close
it's the IBM BIOS font
>>
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>>128382220
Does this count?
>>
>>128383585
>any ideas?
Overlay multiple strings on the same space, base text in one string, coloured text in another. Pad with spaces in string one where you want colour and spaces everywhere but the coloured part in the coloured string. That of course assumes fixed width fonts
>>
>>128383585
>>128383720
Pre-wrap your strings before displaying them.
For different colors or other effects you can make a more complex text parser and have formatting in the text like:

"hello [color=red] world!"

This could be a simple state machine that keeps that color until you change it or a stack the goes back to the old one using another command to end it.

The syntax is totally up to you
>>
>>128384121
you borrowing someone else's art as a placeholder, or are you one of the few games with good art that's gonna make it?
>>
>>128384218
It's all final art made by our artist. He finished all the art assest years ago even and moved on to other projects, development has just been lagging behind.
>>
>>128384269
>>128384269
>>128384269
freshly baked bread for all you nice boys!
>>
>>128384121
what kind of game is this?
>>
>>128384341
Can you tell shwig to stop using that retarded pixel brush for high res art.
It just makes it look like cheap ms paint drawings
>>
>>128384415
Like Sengoku Rance, but no lewds.
>>128384458
His style has changed considerably in the past years I think. If he ever wants to retouch them after we actually finish the game is a mystery.
>>
>>128384218
>that haughty look on the left
>darkening non-speaking characters
>Sengoku Rance style

I love it, where can I track progress?
>>
>>128385228
We started a tumblr last month but we barely posted anything.
shoulderon.tumblr.com
>>
>>128384642
>Like Sengoku Rance, but no lewds.
No rape no buy
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I'm aware that Imgur.com will stop allowing adult images since 15th of May. I'm taking actions to backup as much data as possible.
Read more on this topic here - https://archived.moe/talk/thread/1694/


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