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AGDG - Amateur Game Development General

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Thread replies: 828
Thread images: 127

Hsssssssssssssssssss

New Jam Next Month
>https://itch.io/jam/agdg-zelda-30th-jam

Helpful Links: http://alloyed.github.io/agdg-links/
New Threads: >>>/vg/agdg
Archive: https://boards.fireden.net/vg/search/subject/agdg/

>Chats
http://steamcommunity.com/groups/vgamedevcrew
http://webchat.freenode.net/?channels=vidyadev

> Demo Days
https://itch.io/jam/agdg-demo-day-6
https://itch.io/jam/agdg-demo-day-5
https://itch.io/jam/agdg-demo-day-4
https://itch.io/jam/agdg-demo-day-3
https://itch.io/jam/agdg-demo-day-2
https://itch.io/jam/agdg-demo-day

> Jams
http://itch.io/jam/agdg-winter-jam-2015
https://itch.io/jam/agdg-jam-november-2015
https://itch.io/jam/agdg-halloween-gamejam
https://itch.io/jam/wj2015

> Engines
GameMaker: http://docs.yoyogames.com/source/dadiospice/000_using%20gamemaker/index.html
Godot: http://github.com/okamstudio/godot/wiki
Haxeflixel: http://haxeflixel.com/documentation/tutorials/
UE4: http://forums.unrealengine.com/showthread.php?483-Community-Tutorials-for-UE4
Unity: http://unity3d.com/learn/tutorials

> Models/art/textures/sprites
http://opengameart.org/
http://www.blender-models.com/
http://www.mayang.com/textures/

> Free audio
https://machinimasound.com/
http://freesound.org/browse/
http://incompetech.com/music
>>
first for videogame development
>>
first for snek
>>
I cast friendly post charm on the next 100 posts

Your posts must be positive and encouraging!
>>
>not making your engine in a custom language
>>
>>128284615
It's time to put the work in, Anonymous!
Let's do this!!!
>>
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>>128284526

to sssssslow
>>
>>128284615
>hyperbolic response about making an engine in assembly
>hyperbolic response about making an engine in binary
>hyperbolic response about making an engine in punch cards

there, I saved us all time.
>>
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>>128284419
Why do you keep making threads early?
Here's a better agdg related image.
>>
>>128284615
>>128284754
>not making your engine in an abacus
casules
>>
>smug anime loli talking about vulkan and engines

move along,nothing to see
>>
>>
STOP DISTRACTING ME AAAAAAAAA
>>
>making a platformer like most shitters in here
>finally end slope hell by making working slopes
>find out "moving platform" hell is even worse
After that I finally can move into asset creation hell and then level design hell.
>>
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I'm bad at art but I tried making a tree for my game. Does it look okay?
>>
>>128285993
lookin good
>>
>>128285993
Maybe a little dark but it certainly looks more or less like a tree
>>
>>128285993
your trunk looks like a top-down thing
your foliage's shading looks side-view.
decide between one of the two.
>>
thats way easier than slopes lol
>>
>>128286146
it's not though
fight me irl
>>
GAME IDEA:
You play a healer/druid character in a platformer.

Enemies are skeletons you heal back to life and then they just leave.

You give life to special places to make platform flowers grow from it.

Your health and mana could be the same thing, since it's all about life and magic.

I can do sprites if anyone wants to jump in.
>>
>>128286090
>>128286128
>>128286130
thanks, I'll try to fix the shading
>>
>>128286447
fund it
>>
>>128286447
I'll do it, I'll only accept a 95-5 split in my favor though
>>
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>>128286447
Or maybe they sprout flowers and die
>>
>>128285993
getting good at art will do wonders for your sprites
>>
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game: Hogpens Playground: グーガム
dev: The Gogem
tools: Adobe Flash CS
website: http://googumproduce.com/
progress: Created body architecture of main game
progress: Subscribed to Game fly to learn about Videogames
progress: Browsed teh Chons for a little
progress: Developed story for Main Protagonist
progress: Got game to successfully run at 12 FPS
+ Working on a tutorial on how to get the guy to move
+ Game Demo will be available in 2 weeks
>>
>>128287148
do you create all your art in flash?
>>
>>128287196
yes
>>
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>>128287317
well fuck me
what do you think of my concept
>>
>>128288164
His arms are a little blurry but it's not bad. Segment it off if you plan on animating it.
upper arm, elbow, forarm, hands. etc.
>>
>>128288249
yeah i already made layering, planning on fixing the hands too
>>
>>128287196
He's not googum, googum is banned. It's literally some shitposter with a real fire under his butt to vaguely smear googum.
>>
>>128288164
you're responding to an impersonator btw
Googum always has his namefield set to "The Gogem" and his text
uɐɔıɹǝɯɐ pǝʇǝsoןɔ ɐ s,ǝɥ ǝsnɐɔǝq ǝpısdn sʎɐʍןɐ sı
>>
>>128288476
it's set to autoban.
You can't tell who I am by my art and game?
I literally ooze style.
>>
>>128288164
he looks like The World
>>
>>128286447
>I can do sprites if anyone wants to jump in.
I'll code it if you make a lewd seminal fluid druid
>>
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>David Bowie will never play your game
>>
>>128288647
david bowie will never voice your main protagonist
>>
>>128288647
>he never would even if he was alive
>>
>>128288756
what if it was a game about meth and cocaine
>>
>>128288756
>BurdenOfProof.Meme;
>>
>>128288636
are you talking chibi girl retroshit game lewd? or samus aran human proportions lewd? the second might be better but as you might expect it would take more time to make.
>>
>>128288647
>David Bowie inspired people from AGDG

Guess that explains why so many games that started here are dead.
>>
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What is the difference between these two functions
>>
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How can I make this place more comfy?
>>
>>128289993
one is for fags and the other for nerds.
Pick one.

>>128290061
Animals, flags, tents
>>
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>>128278867
It's purely so it can be rendered for promo posters etc
I'll probably throw on another subdivision surface on it when i get up to rendering the real thing anyway
25,876 Tris :3
>>
>>128290061
add doritos and bongs
>>
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nop
>>
>>128290169
Can I see gameplay instead of all your shitty still renders?
>>
>>128290061
monkeys picking coconuts
>>
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>>128285860

>moving platforms
>hell
>>
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It's not looking good for Slipstream...
>>
>>128290291
i love you
>>
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>>128284419

This is the best OP image I've seen in awhile
>>
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>>128290356
It's not that interesting and the art is average.
>>
>>128290356
Kickstarters make the most money towards the end, he'll make it.
>>
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climbing with the broom was slow so I made an anti-gravity spell to make it go faster
>>
>>128290432
Medusa threads are the best :3
>>
>>128290356
did you back him?
>>
>>128290508
citation plz
>>
>>128289853
shit nigga
>>
I don't back kickstarters, but I will buy Slipstream.
>>
>>128290923
People see the time is running out so it gets publicity and an incentive to pledge.
>>
>>128290540
Can I suggest that you add some on-screen instructions when you mount the broom so that you know how to steer. I know you want to have a bunch of commands, but it really seems a little complicated having so much. Maybe simplify it somehow by combining commands, and perhaps make the spell system simpler and take it from the text console to the GUI somehow.
>>
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Is this art style too generic?
>>
>>128291407
>I don't back kickstarters
What if you got a copy of the game with a certain affordable tier?
>>
>>128291618
In before people shit all over you for noodle limbs.
>>
>>128291618
this is literally one of the worst artstyles you can do. really shitty looking pixels with 1-px thin arms and absolutely zero personality while still claiming to be retro
>>
>>128291618
Anon, I love pixel art. But 1 pixel arms and legs is the absolute worst style.
>>
>>128291618
Those while outlines of a different pixel resolution are absolutely horrific, by the way.

>>128291712
In after.
>>
How do I convince an amateur fantasy composer to compose for me for less than $50
>>
>>128291536
I'll have a proper tutorial eventually, the help for the demo was pretty last minute, I only put it together the night before demoday.

Hopefully next time I'll have a proper thing that teaches you how to move around and then fly and stuff and cast spells.

Making the spellcasting simpler isn't really an option on account of the volume of spells I want to have, and I think there's some value in remembering different things and being able to quickly input them. They won't all be introduced at once though so it isn't quite so overwhelming, and I'll try to group things so that it's category -> subcategory -> spell instead of arbitrary number -> arbitrary number -> arbitrary number.

I definitely want a different interface, not entirely sure how to solve interface for spells though. I can do a bit with having the wand do different colors and effects depending on what's equipped, I guess, but I'm not sure if that'll be enough.
>>
>>128291839
* Suck his dick
* Find someone willing to do it for free in hopes they get their name out there
* Find someone who's desperate for money, even shit money
* Buy tracks off those royalty free music sites for like $2-$10 a pop
>>
>>128291668
No, I don't care what they give me. I just prefer to wait for the games actual release to buy it.
>>
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>>128291712
>>128291796
>>128291828
Ah shit. I appreciate the feedback!
>>
>>128290356
I hope we make it ;_;
>>
If Slipstream kickstarter fails I will put a curse on all /agdg/ devs, none of your games will ever be finished.
>>
>>128292052
/v/ really hates superbrothers for some reason
I'm not entirely sure why
I don't think it's an artstyle you should copy though, it's really tied to the tone of that studio by this point
>>
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It ain't much, but now I have a system for moving around on the map, and I've restricted jabbing to only be useable at close range.
>>
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>>128292369
Understandable. Just needed basic sprites anyway.
Guess I'll learn real art
>>
>>128292338
Sorry, I'm not into racing games.
>>
>>128292338
why would i back mobile games
>>
>>128292509
Good thing it's not a racing game then.
>>
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remember that helthyprogress happens with tea, the healthy source of caffeine for helthydev!
>>
>>128284754
>not microcoding your engine within your cpu architecture
>>
>>128292609
I drink over four liters a day and I'm not sure it's so good for me.
>>
>>128292568
Sorry, I'm not into any game that involves cars or motor vehicles in any sort of fashion.
>>
>>128290923
Devs / industry / deep pocketed investors who were going to fund it anyway dump cash in at the end to make sure all the crowdfunding dosh is captured.

That way they get to keep all the funding, even though it didn't meet its goal.

I'm not implying that's going to happen here, but that's why so many kickstarters suddenly succeed at the end.
>>
>>128292609
>tfw tried to make tea for the first time
>burnt part of my hand pouring the water
>burnt my tongue taking a sip (after I thought I let it cool enough)

I guess that's what I get for being Amerifat. But it is pretty good, I'll have some more tomorrow.
>>
>>128293146
If it's not going to make it but you still want the cash you can just give a friend enough money to meet the goal.
>>
>>128291618
>>128292497
The recognizability of those designs speaks volumes about Shinkawa and the rest of that design team. Even in iffy pixels, they still pop.
>>
>>128290356
Whoops, I forgot to back it, gotta get on that. I could see this hitting $5000, but I dunno about $6000. I wish the best though.
>>
>>128290356
This is the perfect time for him to reveal his cute loli drivers and make it big.
>>
>>128294138
>spend day working on a feature
>it doesn't work at the end
>remove it
>feel like giving up on the entire project

Anyone else here easily demotivated?
>>
>>128294138
>reveal loli drivers
What the fuck is with these threads and pedophilia, seriously?
>>
>>128294371
>quote somebody by accident
>feel like closing the thread
>>
>>128294138
It's one of the most generic racing game/outrun clone ever, loli drivers would be welcome.
>>
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I've fallen through Unity to XNA, to Monogame, to OpenTK/OpenGL, because I felt I was learning the framework instead of actually programming.

Where does it stop?
>>
>>128294452
There is nothing pedo about loli characters. You are simply projecting.
>>
>>128294561
stops at opengl
>>
>>128294452
>one person likes lolis
>WOW WHY DOES THE ENTIRE THREAD WANT TO FUCK CHILDREN?

Do you think everyone with the name Anonymous is the same person? Try going back to Reddit, it might be easier for you to understand that website.
>>
>>128294660
Awesome. I'm bullying my graphics card into drawing single triangles in massive batches and I love it.
>>
>>128294561
It stops at ASP.NET where rendering doesn't exist and the front end doesn't matter
>>
>>128294561
It stops when you die from the fumes produced trying to create a CPU from ores that you mined with your home made prosthesis.
>>
>>128294452
>liking children = wanting to fuck children
You have a sick mind.
>>
There are no dreams in this world. You must live with despair.
>>
>>128294561
When you are programming with silicon and solder.
>>
>>128294930
go on with the little bit of something you have
its your life support, use it
>>
>>128294452
What is with this mindset? Honestly.

I like dogs. They are cute as hell sometimes. That doesn't mean I'm totally into bestiality and want to fuck all of them. I like cats. You can't even fuck cats.

I think he might really be projecting.
>>
>>128294930
That's good, I'm the kind of person who's miserable when there's only good things in life. Through suffering, I can create art.
>>
>>128290356
If he can get 4k in Kickstarter, what would that translate to in sales? I recall the dev saying he'd be able to live comfortably on 8k which seems believeable if he can get 4k worth of sales already
>>
>>128295208
it bothers me too, fact that people shitpost about the same things every day

no vulkan won't make things easier
no making an engine is not benefiticial to anyone
chances that 1ma will make it is very very small
can you guys fuck off with the memes already,stop selling this shit
>>
>>128295383
>vulkan won't make things easier
s-stop lying
>>
Anybody have any idea what percentage of people who play a free demo go o to purchasing the full game?
>>
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>>128295208
>You can't even fuck cats
>>
>>128295618
I would say about equal to the percentage of players who enjoyed it, and also have the money to buy the game.
>>
>>128291839
>How do I convince an amateur fantasy composer to compose for me for less than $50

I'd like to know this too.
>>
>>128295618
If I remember correctly, for bigger companies, releasing a demo actually brought down sales. I dunno if the same applies to indies though. Nuclear Throne didn't have a demo and it did pretty well. But then again, Minecraft basically did,
>>
Is $9.99 a fair price for an RPG maker game with about 7-8 hours of play time if it has a custom battle system and no default tilesets?

I'd probably lower it quickly and try to be on sale constantly
>>
>>128295618
I've heard numbers between 3% and 25%.
>>
>>128295948
That sounds fine. Just have it on sale constantly.
>>
>>128295948
Lisa is selling for 11 maplebucks. Take that as you will.
>>
>>128294591
>nothing pedo about loli characters
Yeah, sure.

>>128294793
Because it's a recurring theme that I constantly see.

>>128294879
This is 4chan. The two are linked. I'm not the one with a sick mind.

>>128295208
Connotation. It's like saying that you're a furry when you just really like cats - sure, for some that might be true, but most of the people that hear "furry" think "he wants wants to fuck animals". If the poster had said "cute girl drivers" it'd be fine, but no, it was specifically "loli".
>>
Have any of you made a lewd game with the intention of whoring patreon?
>>
>>128296163
I think that market's all dried up
>>
>>128296163
Someone did on /hgg/, go ask them. Freia Quest or some shit like that.
>>
>>128295796
>nuclear throne
>no demo

Wasteland Kings was the jam game that turned into Nuclear Throne after people showed interest in it, and it's still available for free.

A demo works best when you have a really solid gameplay concept to show off. Minecraft did really well with it because its core gameplay was solid and different. AAA setpiece run & shoots don't do so well with demos, since their core gameplay isn't very distinctive.
>>
>>128295208
A cat is fine too.
>>
>>128296163
Thought about it, but I would be concerned about having my information leaked/the game being shit.
>>
What's the best way to implement dialogue?
I feel like putting it off to tomorrow, but I was thinking that an efficient way would be to set a variable for each bit of dialogue, have the game listen for input, then delete the previous dialogue box and display the new one?
>>
>>128296124
>Connotation.

Alright, then I like kittens. Does that make me a kitten pedophile in your eyes? I also think puppies are adorable. I guess I am a child-dog rapist to you? Loli is a pretty widely used term these days. Back in the 90s and early 2000s we would use the term chibi to represent them. Like Sailor Chibi Moon was the pink haired loli from sailor moon. Now loli basically represents all animu little girls, and even more these days.
>>
>>128296373
mah nigga
>>
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>>128296419
>>
>>128296163
i rather not have that stuff attached to me, I did a few small things , made about $80 before I changed my mind
>>
>>128296163
i might want money but not on this level

giving 300lb kids more reasons to stay at home and not experience the world
no fuck that, id rather scrape toilets
>>
>>128296252
I don't know about that. Breeding season makes something like 30 grand a month from a bunch of dummies, and they never update. Not to mention their animations are terrible and unfappable.
>>
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>>128290290
I'll show you gameplay when my shitty renders look as good as this.
So in 2017 sometime most likely tbhfam
>>
>>128296163
Thought about it, decided to just finish the game and sell it instead.
>>
>>128296419
If you think of dialog like it is ai then everything will be ten times clearer.
>>
>started working on a combat system for my roguelike today
>Realized I don't know what the FUCK a combat system should look like or what I should do to set one up

Oh god. Does anyone have any advice?
>>
>>128296478
No, because you said you like kittens, not you want to yiff them. You apparently read what I said and took the exact opposite meaning.

Loli threads on /b/ (and elsewhere) are not about looking at animu little girls. They are about sexualizing them.
>>
>>128296651
So you literally have not started your game?
>>
>>128296163
Make a lewd game because you want to, not for the money. I'm fucking sick of low quality garbage that people fund because it caters to their niche fetish. I need more good quality porn games.
>>
>>128296713
this is just stupidity at its finest
>>
>>128296823
Your new is showing.
>>
>>128296965
i'm actually the creator of whip the vote.
>>
>>128296878
Aw, ok.
>>
>>128296713
Roguelike combat can be very simple. Often you just press the direction towards an enemy and it registers that as an attack action. That will go through some spooky math formulas and ends up damaging the enemy. Some steps are consumed and if the enemy's next turn is queued up before the player's next turn their AI might decide to attack the player, or maybe not.
>>
>>128296713
don't do turn based it's gay
>>
>>128296785
You should probably take this advice. It's good advice.

Don't apply anything you see on /b/ to anywhere else. Even other boards on 4chan.

Also the poster didn't say they wanted to f the lolis, just that they wanted to see loli drivers.
>>
>>128297038
Whip this.
*Unwhips dick*
>>
>>128297064
Well, yeah, I understand the high-level concepts. I more mean the actual spooky math formula. I have no clue what I want or how that's usually calculated.
>>
>>128296841
Lets make a niche fetish porn game like breeding season. If we even get half of what they make, we'll both be millionaires in a couple of years. Stupid people literally throw their money at that shit. If all these stupid mobile devs from other countries were smart, they'd be making fetish smut games and earning the big bucks for much less effort.
>>
>>128297038
Goygim there's gameplay on my tumblr just go there.
>>
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>>128297051
>snakefuckers
DO NOT SEXUALIZE THE SNEK
>>
>>128297040
let me help you (i hate rougelikes by the way)

attack,run,items,magic
buffs/debuffs:
slow,poisoned,paralyzed,asleep,stunned,blessed,bloodlust etc etc
uniques:
crit,dodge,luck(extra turn)
and the rest i forgot
>>
>>128297051
>I'm not attracted to little girls, and it weirds me out a bit that other people are.
And yet you thought 4chan was the best place for you...?
>>
>>128297167
You just choose absolutely fucking anything. And then it sucks, and then you tweek it to suck less.

Whatever you do at first is going to be bad, because shit is too arbitrary until you start refining.

If your game is going to be simple, you can keep the numbers low and human friendly.
>>
>>128297284
You do it senpai, I'd rather work on something of higher quality.
>>
>>128297167
Damage - Defense

Damage * Modifier - Defense * Modifier

Damage + Modifiers - Defense + Modifiers

(Damage + Modifiers) * Modifiers - (Defense + Modifiers) * Modifiers

Something like that, where modifiers are determined by elemental/magic/damage type weaknesses, item bonuses, armor values, whatever.

Read up on how games you like do damage.

And probably check out Rogue Basin.
>>
>>128297405
No, I'm a beginner, see. I was going to rely on you to push the project forward, and I could motivate you from the shadows.
>>
>>128297362
4chan isn't going to be the place for him much longer. I'm pretty sure posting bestiality is still against the rules.
>>
>>128297362
well you don't have to declare your affection with little girls,that's literally attention whoring at this point
>>
>>128297051
wtf that's legit bestiality human on snake sex and not even a cartoon.
don't post that shit here you fucked in the head freak
>>
>>128297362
Because I don't have to deal with a fucking reputation / post count bullshit system like I would on any other site.

And replying straight to individual comments it weird tangled chains makes me happy.

I'm right at home here, with my love for snakes. Have you seen a MonMusume thread?

>>128297287
>sheseesyourtrousersnek.gif
>>
>>128297167
Go download some roguelike source code. Most of them are open source. If you want a tl;dr try this article on nethack combat maybe
http://nethack.wikia.com/wiki/Armor_Class
>>
>>128297764
I'd say it's more attention-whorey to claim how triggered you are at seeing something disturbing on 4chan. But ok.
>>
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How do I get back into gamedev? I've finally got enough spare time to dev but I have no motivation to do it
>>
>>128297878
Nethack's source code is amazingly awful.
>>
>>128297782
>talking about fucking little girls is fine
>a cat is fine too
>fucking snakes isn't

Racist.
>>
>>128297541
Fuck. I used roguebasin hugely to get my FOV system working and then I just completely forgot it existed. Thanks anon
>>
>>128297919
Build discipline so you don't have to worry about fleeting bouts of motivation.

No don't ask me how to go about that. There are resources out there.
>>
>>128297960
Its a good exercise in navigating a foreign and confusing codebase.
>>
>>128297073
Why is turn based gay, anon?
>>
>>128297816
But you see, monster girl snakes, are mostly girls, or at least have girl parts. A snake is just a snake. How can attraction for a snake girl lead to attraction to an actual snake?
>>
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>>128297287
:]
>>
>>128296667

>like ai

fuck
>>
>>128298224
He's saying he doesn't personally like it.
>>
>Not having pink hair
Ugh it's almost like you're not a real indie developer
>>
>>128297914
>GUYS THIS THREAD IS ANIME ITS MINE LALALLA
>HOW CAN I MAKE WAIFUS IN BLENDER?
>THIS BOARD WAS MADE IN C H I N A I CAN POST ALL THE ANIME I WANT
>WHERE IS ANUBIS DEV? ITS BEEN 2 HOURS SINCE HIS LAST FEED
>IM A GOOD PROGRAMMER DESPITE NEVER PUT MY PROGRAMMING SKILLS TO TEST

the list goes on
>>
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>>128298325
I had bright red hair, does that count?
>>
>>128298408
Being attention-whorey is different than being socially unaware and weird.
>>
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>>128298270
You see anon, sexual desire for a snake is actually just a result of someone's repression of their love of dick, which results in their mind finding another large phallic creature attractive.
>>
>>128298325
taro pie
>>
>>128298480
repetition is a clear indication of attention grabbing, are you nuts
>>
>>128298408
cruise control for cool etc.
>>
>>128298483
I see. It does make sense now that I think about it.
>>
>>128298318
Right, but if there's reasons why then maybe I can avoid that. I want it to be a fun turn-based game, but not tedious..
>>
>>128298286
No fuck that, why do snakes need breasts. Fuck you anon, you're bringing it all back.
>>
>write complex class that does a ton of file parsing and writing
>it works with minimal debugging and fixing
Nice feeling
>>
>>128298643
fuck year
>>
>>128298629
What. Are you one of those lollerphiles I heard about?
>>
>>128290061
has that lazy phototexturing look that makes it feel hollow, desu
>>
>>128298643
You're going to be real embarrassed when you realize a month down the road it doesn't work correctly and is actually leaking boatloads of memory.
>>
>>128298643
>complex class
hmm...
>>
>>128298748
No you fuck, snakes aren't mammals they don't have breasts you fuck you're doing this on purpose fuck you.
>>
>>128299242
No need to be angry. It's alright to like flat girls. Do you prefer them to be called flat instead of loli? That's fine.
>>
Why doesn't your game have big, bouncy, milky sneg tiddies, anon?
>>
Hey! I'm just starting out in game design with a friend of mine. She's the programmer, and I'm the artist. She's self-taught in C++ and C Sharp, and we wanted to start off with pure 2D games. But right now she is completely losing her shit trying to use Game Maker. Her main problems are (in her own words) that it's SO oversimplified, disorganized, frustratingly dumbed down, and a lot of the skills aren't transferable to other engines. We were going to start off with something simple just for starters, then move on to Unity and Unreal after we were more comfortable with the design process. But since she isn't liking Game Maker, we're not sure where else would be a good place to start. One option she's considering is just starting with Unity (although it seems weird doing 2D in a 3D engine). Another idea she's kind of conflicted about is the possibility of using a framework (like MonoGame, for example). That would probably be a lot more intimidating for a beginner, but it also might be a good learning experience. What are your suggestions? What did you personally start with?

TL;DR - What's a better alternative to Game Maker for beginner programmers?

(pic unrelated)
>>
>>128299532
Love2D.
>>
>>128299532
GCC
>>
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>>128299532
Unity can be used for 2D. Godot's also alright from what I've heard. Also, let's just get this out of the way
>nice pic
>she
>>
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>>128299640
Weird, it didn't let me post the pic. Testing.
>>
What is the limit to complexity on how much a 2D game branches? You have examples like Super Metroid where everything is kind of one layer. Then maybe the next more complex is Cave Story with kind of a foreground and a background areas and then warps to get to completely new places.

But it gets worse in some games, where it is basically random and a maze. Just kind of looking for thoughts/opinions.
>>
>>128299532
I've been having a lot of fun with Monogame, anon. I went into it as a complete beginner not only to the XNA Framework but to game programming in general, but it's a lot of fun! I highly suggest it.
>>
>>128299709
Nice Clarent clone.

Sorry, I couldn't resist.
>>
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JUST
>>
Has anyone here put any assets on the Unity store?

I was thinking of putting something up for $5 and was wondering if anyone has sold anything there.
>>
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>>128299709

Holy shit, a game where you play as a sword wielding skeleton?
>>
>>128300032
you can tell he ripped off that screen flashing from cave story too
>>
>>128300120
there was someone but he is not here anymore
>>
>>128299709
Try having the balls speed up once they get into the will-be-sucked-into-the-player range.
>>
>>128300161
>no love for my game where you're a sword wielding mummy
>>
>>128300161
you mean demon's souls and dark souls?
>>
>>128299590
>>128299621
>>128299640
>>128299871
Thanks a bunch! I really appreciate the help, I'll pass it on to her
>>
>>128298812
>>128298829
It's a tool used to create stuff I need, not actually part of the game and it stands alone and is ran outside of the compiled code, so no real pollution of the main codebase. It's also a few classes, but most of the work is in a rather large class
>>
>>128300394

Vampire of the Sands bro?

because I'm mainly a rampaging mummy who kicks and punches everything
>>
>>128300053
the model is great but unfortunately the texture is bad.

The colors don't go well, and the face looks like it came from a flash game.

No offense though.
>>
>>128300729
laff (also, yes)
>>
>>128300810

I love your game too. I need to play it more and actually beat it, but I've been struggling with getting rune coins, so I've been playing the easier difficulty for now.

Is there an easy way to get rune coins?
>>
>>128292497
"real art"
>come back when you realize "real art" is just as hard
>>
>>128300892
>Is there an easy way to get rune coins?
No, there's a limit to 6 a round, though (if you were even hitting that).
>>
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>TFW working with an egotistical sociopath but he's good

Should I stick with him. /agdg/? Or will someone like that fuck me over in the end?
>>
>>128301003

I don't think I was, I keep foolishly going to the potion place after killing the queen ant and my shit gets exploded.
>>
>>128301030
offer to be his fuckboy
>>
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>>128300053
Maybe something along these lines?
>>
>>128301030
Document. Everything.
>>
>have time
>have motivation
>brain decides to purge all game ideas I've ever had
>>
>>128301030
why is he a sociopath?
>>
>>128292467
is this based on the medabots game ?

>>128299709
this was made in GameMaker by a guy called Heartbeast
https://www.youtube.com/watch?v=faTIyT9t8is
>>
>>128300394
I told you to add a cute girl protagonist, man.
>>
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>>128301093
tfw im an egotistical sociopath and this is my fetish
>>
>>128301047
Heh yeah, the brewery is kinda tough. There's a good handful of ways to tackle it but I won't spoil it!

>>128301242
Yes I know, I've got that in the works (though still won't be flagship MC).
>>
>well known dev tweets to me that my game is nice
>thank him and ask him something in the same tweet
>no response

Did i scare him off by liking and retweeting his tweet?
>>
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I tried making a shader for leaves, wish I had Jon blow's trees
>>
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>>128301195
Dude your question is like asking why a deaf person can't hear.

>>128301030
Document every progress and make sure he can't claim it for himself at ANY moment. That's the kind of person who tries to steal the project and tell the world he made the game by himself only.
>>
>>128301520
One of the problems with twitter is that (other than direct messages, which usually require a follow) you have to blast your tweets to fucking everyone who's following you, you can't just "privately" post in a thread.

In order to reply to you he has to unduly give it even more attention, which may seem like more of an endorsement than he was comfortable with.

Perhaps just ask again separately after awhile?
>>
>>128300785
no offense taken, thanks for the feedback
>>128301106
wow that actually does look better, thanks anon
>>
>>128301624
should i rephrase to "what makes you think he is a psychopath" im interested
>>
>>128301624
>>128301163
I'll be sure to.

>>128301195
Honestly, he may not be one, he's just really self-absorbed and rambly.
>>
>>128301520
>like,retweet,respond and ask
You fucked up
He probably regrets it now
>>
>>128301929
well you don't have to befriend him, just make things work
>>
>>128301520
He is playing hard to get. You have to be more persistent.
>>
>>128301929
What is his role?
>>
>>128301863
That's the kind of thing you can't answer, because psychological matter needs a full understanding of someone's past.

I know that because I try to understand why my life is based on guilt and why I constantly feel bad about myself. It's only been recently I discovered that my past experiences made my life more complicated than it should be and why I felt bad doing anything. Making games was ( and is still? ) among those things.
>>
I want to make a PSO inspired Metroidvania, but I'm torn between UE4 or Gamemaker. Which would be easiest?
>>
>>128302278
He comes up with really good ideas
>>
>>128302558
GM because no one fucking needs a 4GB 2D game that requires an i7 to run.
>>
>>128302694
Isn't UE4 optimized to run on smartphones too?
>>
>>128302558
RPGMaker
>>
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WHERE IS IT
>>
>>128303123
>optimized
>>
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>>128303429
right here
>>
thread is kill
>>
So in UE4 I'm trying to "debug" where a projectile spawns; since it's a (large) bullet it has a velocity, and stopping the game right after it spawns is too late (it's moved away from the point of origin).

Is there some way I can spawn a particle or a "debug" pixel, or something, to indicate a specific position?
>>
>>128304297
That means people are working on progress.
>>
>>128304313
make it spawn without velocity. It will stay put where it spawned and you can see without pausing.
>>
Does it ever hit you all at once just how much you think you fucking suck?
>>
>>128304471
No.
>>
>>128304471
Let's never talk about this again shall we?
>>
>>128304297
This happens every night. The it starts up again in a few hours while I sleep and has a million replies. Half arguing about something stupid.
>>
>>128304398
Thanks, didn't think of that. Yeah, this definitely isn't the right place (yellow sphere).
>>
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>>128304828
OFC I forget the pic
>>
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we zelda now
>>
>>128304471
oh. guess i'll stop making games then. thanks for the heads up.
>>
>>128304471
nah
>>
>>128304828
>>128304962
Oh boy, better fix that. Keep it large though.

>>128305013
Nice.
>>
>>128304471
Yea sometimes.
Then I remind myself that one day i'll be dead and sucking at doing something in my life is better than spending a life not doing at all.
>>
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>>128304471
>work on game for 7 hours
"ok that s enough, I should take a break
>wake up in the middle of the night
"I need to work on my game"
>>
I really want to dev damn it.
But i will have to spend the entire day today by drilling literature and tomorrow by doing the same for law, so i can pass my exams the day after that.
God this is so stressful. I can't even imagine i will able to dev at all when i have a real job when i'm done with school. I mean if you get an hour/day of dev done as a working man then you are lucky.. so yeah i have1.5 years left to finish a game good enough to pay the bills, or i will have to get a job which will kill all of my game dev hopes a dreams..
Shit.. i wonder which one will it be in the end.
I wish i could just collect my autism bucks like most of the people here and not have to worry about any of this ;_;
>>
>>128305013
I've always liked your posts
>>
>>128305615
>>128305101
thanks dudes!
>>
at what point should I go fishing for artists

when the game is basically done? or most core mechanics are good to go
>>
>>128305615
Agreed with this anon your models look really soft and the game looks comfy.
>the arc line is a bunch of spinning fish
It's goofy things like that.
>>
>>128305930
oh thanks for pointing that out
the arc is supposed to match the item you're throwing
>>
>>128305013
what program is that?
>>
>>128305995
my own engine
>>
>>128305995
unity
>>
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redoing movement since the old system didn't feel very responsive, but i also added some bounce to your step
>>
>>128306065
>>128306078
holy fuck, you made unity?
>>
>>128306086
neat!
>>
>>128306164
no, but i work as one of the engine devs for it
>>
>>128306086
Why is that frog cosplaying as Sans?
>>
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>>128306253
please
>>
>>128305884
when its done
>>
>>128295383
this should be stickied
>>
>>128306086

I like how your frog has a different expression every time you post one of these
>>
>>128306086
so much better when you're not playing as the thumb
>>
>>128306086
your frogs old expression was better
>>
>>128306858
>>128306718
there's 8 different frog heads, you're randomly given one for now
>>
>>128306904
Please consider making one Sgt Frog
>>
>>128305013
How difficult would it be to add a bust-a-move like effect to the arc line, where it changes colors or adds an effect if it's in the correct position for the desired effect, in this case fire. Because it's difficult to tell depth perception from the isometric view on games so an easy and quick way to confirm that it's in the line of fire would both be juicy and convenient to the player.
>>
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The thread is slowly dying because everyone is making progress.

R-right ... ?
>>
>>128308204
I hope it's not because everyone is procrastinating on progress and looking at the thread waiting for someone else to progress and comment on it, like a chaotic cycle of nodev like me.
>>
>>128308148
I don't think that would be too tough, it turns red when it intersects with another person and turns green when you're throwing it onto the grill, I can have it turn orange when it's going through a fire trigger
>>
Is it recommended to learn opengl as a fairly inexperienced dev if I only want to make 2d games?
>>
>>128302279
You sound like a fag
>>
>>128296163
I'm making a game that created with the fans in mind.
I want them to make rule 34 shit and I want them to write messed up fanfics.

But I won't make anything lewd. Maybe as lewd as animes that air on primetime
>>
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>>128308669
>Having problems is being a fag
>Understanding your inner self is being a fag
>Trying to be a better person is being a fag

You got me anon
>>
>>128308945
Doing all those things is fine, but the conclusions you reached makes you sound like a fag, sorry anon, but you're a fag. For instance

>I try to understand why my life is based on guilt and why I constantly feel bad about myself

This is something only a loser fagtard would say. Someone who analyses their life and does that because they want to improve would quickly realize that feeling bad about him/herself leads to absolutely nothing and you should just man up, take control over your emotions and STOP. Be a man, not a fag.
>>
>>128296163
That's what monster girl island dev is doing, I don't see him post around here anymore but it looks like he's become marginally successful
>>
>>128308280
I'm watching totalbiscuit play secret hitler and about to go to bed after reading this thread and the ones on /v/ all day. God I am useless.
>>
>>128309065
I don't think you realize than trying to control myself and hiding emotions have lead me in this position in the first place, anon.

You don't know anything about my experience that can make you say that I should just say " whatever lol " because it's actually what I've done until recently.

As I said earlier, don't try to analyze other people lives based on your single experience, because what works for you don't systematically work for others.
>>
>>128308945
>living in the past
>not laughing off all the retarded shit you've done in the past and just try to live on this moment
sounds like fag to me
>>
>>128308328
for someone who uses GMS how hard would it be to transition to making a game like yours in another engine? i'll deal with art later, but from a coding standpoint
>>
>>128309207
>I don't think you realize than trying to control myself and hiding emotions have lead me in this position in the first place, anon.
If your goal is to make a game you keep your emotions in control until you make a game. If you can't do that then just go away from this thread and go cry about it on /adv/ or wherever the fuck.
>>
>>128309259
That's not even impossible with GMS. Sure it would be hard because GM:S 3D a shit but it's possible.
>>
>>128309326
i didn't even realize you could make 3D games in GMS, i wonder if it's worth it or if it would be better just to move to another engine
>>
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>>128309275
feels are part of gamedev
make room anime, there is enough for us both
>>
>>128309397
Well making that kind of "2.5D" could work, but in general it's not recommended to use GM:S for 3D stuff. I don't know much about how 3D works in GM:S, so can't help too much with it. I once did DOOM like 3D game with GM7, but that's pretty much all experience I've got. No idea how GM:S handles importing 3D models or animations.
>>
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>>128308148
yeah, this is feels a lot better

>>128309259
I only had experience with java and a little bit of UDK when I switched to unity, i dunno if im qualified to say how easy it is to switch :[
But unity has a lot of tutorials and and a lot of unity questions can be answered with google which makes it easy to stay engaged if that helps
>>
>>128296785
So you go on /b/? Opinion discarded. It was a retarded one anyway.
>>
>>128305013
Cute!

>>128306086
Looks good.
>>
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>>128309582
Feels are fine, feels that frame yourself as a victim are not. There's enough losers in the world. Productive and successful people aren't productive because they feel sorry for themselves. If they have no power instead of crying about it they work hard to become more powerful. Working hard to become more powerful doesn't happen if all you can feel is bad about yourself.
>>
>>128309705
im sure i can apply anime to this
>>
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How do IndieDB's popularity system work? I only posted one piece of news and there is no way it is this popular.
>>
>>128309705
Thanks for the motivation, Vergil. Time to get devvin'.
>>
What kind of character would you rather play as, hero or villain?

http://strawpoll.me/6516514
>>
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For some reason velY is equal to gravity even though it's set to 0 in the handleCollision event. I can't figure it out and I'm gonna cry. Maybe I should abandon it
>>
>>128309902
They start you high so you can get a bit of guaranteed attention and then you fall down rapidly as you fall to a more appropriate position relative to the amount of continued attention you receive.
>>
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this is alright for a simple plane no?
its just a part of aircraft carrier so i want to keep it simple
>>
>>128290061
lighter more faded wood color, not that dark shit

make the sand have a bit of build up near fences

fences, tent stretched between 3 trees to provide shade
chests
boxes
pots
those canoe boats

add some small color accents here and there
if it's only different shades of brown and green it's boring
>>
>>128309636
thanks, anything specific you'd recommend for day 1 learning? there are so many tutorials it's hard to tell which to start out with
>>
>>128291839
Are you working on a for-profit project? Music people are not hard to come by as long as every person is volunteering their time, but asking someone to contribute to a commercial product for little or no pay is not going to make you any partners.
>>
>>128291618
tfw guys, not the poster
but you made me change my art style
>>
>>128310367
Also to >>128295745
>>
>>128292467
can we add each other on skype and talk some major shit?
>>
>>128299709
>playing as the douchebag sword wielding skeleton

yes please
>>
>>128301568
Stop John Blowing his dick
>>
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Looking to art for programmer.
Pixel shit only sadly.
>>
>>128301568
woah super cool
>>
how good are blender's sculpt tools?
I'm already working in blender so I'd like having it all in one place
>>
>>128292609

Tea stains the teeth. So fuck that.
>>
>>128310626
its alright
get more brushes i guess
>>
>>128310650
thx, how does it compare to sculptris?
>>
>>128301568
add falling leaves
>>
>>128310603
I assume you're just a hobbyist, but I'd still recommend you practice a bit more. >>>/ic/
>>
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>>128309902
Nice game famm
>>
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>>128303981
>>128303429
>>
>>128310339
depends on what you're trying to do, you could literally google what you want to do plus "unity tutorial" and probably find something useful and beginner friendly

I'm not sure how beginner friendly these are, but looking back these are the most useful tutorials I ever followed
I don't do any voxel stuff anymore but knowing how to build meshes through code has been invaluable, even on this project with generating grass and changing my characters' UVs through script to make them modular
http://forum.unity3d.com/threads/tutorial-procedural-meshes-and-voxel-terrain-c.198651/
>>
>>128310710
no idea never tried it
>>
>>128309965
Is it possible you are setting the value on a variable on the stack instead of velY? Also it seems strange that you are still dealing with velocities after running the collision checks. Normally you would calculate the delta position for the frame first then feed it into the collision handler which would modify the deltas to not penetrate anything.
>>
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>>128310805
I don't like this meme ...
>>
>>128310895
Only meme here is you

Post your game progress
>>
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>>128310805
Trash anime is tomato!
>>
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>>128310884
I don't even know. I'm still pretty inexperienced.
What I'm trying to do is check collisions after the sprite has moved, and move the sprite into the right place if there is a collision (next to the tile, etc). But it seems like the game is rendering weird as the velocity is always >0 and the sprite clips through the floor if it goes too fast before being moved into its right spot.

It's very possible I've been doing movement and collision completely wrong and I might have to revise a lot and maybe look at some different methods.
>>
>>128310806
nice, thanks for the link. what i'm looking for is mostly something that pertains to jumping right into making a simple 3d game from the ground up. i know unity has official tutorials, i might start with those.
>>
>>128310649
oh boo hoo
So does coffee and smoking.
What do you need perfectly white teeth for, to get a girlfriend? Yeah right.
>>
>>128311198 has the right idea. Cute boys should just stick to dating other cute boys and write code together, dressed as girls. This is just common intuition at this point.
>>
http://waifubartending.com/
>>
>>128310649
White teeth alone aint gonna get you gf, buddy. You first gotta lose all those pounds and you seem to have more pounds than AGDG has dead games.
>>
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>>128301030

pugdev's codecuck speaks up
>>
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give me enemy ideas. what kinds of enemies do you think would be cool here?
>>
>>128311814
It's a bat, so wind turbines, wind generators. Also owls and hawks.
>>
>>128311920
i mean gameplay wise who the f cares about theme senpai
>>
>>128311814
If your character really is going to be constantly spinning like that you should probably draw 8 variants or whatever, rather than just spinning a single asset around...
>>
>>128312030
I agree with you. It's 2016 and we shouldn't let lazy developers get away with being lazy.

>>128311814
You're lazy and your game sucks.
>>
>>128312093
>complaining about an early dev game being lazy
>>
>>128312093
you better be careful around here. thats all I have to say
>>
>>128290061
all the textures are too similar
>>
>>128312125
>being lazy this early in development
>>
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>Unity doesn't recognize Dictionary<K,V> in inspector
why
>>
>>128312460
because it's shit
biggest regret of my life.
>>
>>128309963
A well written one
>>
>>128312498
>>128312460
should have gone with unreal
>open source
>open source
>>
>>128312460
Write a custom serialized class that stores keys and data then create dictionary run time or a custom inspector or stop using inspector all together, write a file reader and do everything codewise.
>>
>>128312125
you know he dropped like 10 games by now right?
>>
>>128312719
Yeah, what happened to that vampire game? What a lazy bastard. Might as well make the enemies invisible at this rate, less wasted effort when the game is added to the dropped list.
>>
>making a joke visual novel style game for friends
>used so much copyrighted content that I won't be able to release it to anyone else ever
>the final boss is literally the undertale battle system recreated in the visual novel framework

well at least I'll have finished a game
>>
>>128312895
re-draw the assets and then it's a derivative work that is legal to sell.
>>
any programmers want to make a quick mobile game with my ass? im an artist
>>
>>128313125
who would want to make a game about an ass?
>>
>>128313125
tell me more
>>
>>128313303
someone daring
>>128313334
well, we make something fucking quick
together
and we become friends
and pursue something more ambitious once we got something fuckass simple
and feel good about our bond
so what the fuck
>>
>>128313498
do you have a tight ass and can i touch it
>>
>>128313547
no but can you program?
>>
>>128311814
what is it supposed to be? a tower?
>>
>>128313498
as in what engine etc?
>>
>>128313641
Anything you want,
just to quickly release as a mobile app
it can be some fucking flappy bird shit
I'm sorry if I sound like an ass right now, but it seems everyone's so anal about teaming up with people
and no one tries to work together or if they do it lasts a couple of minutes
/agdg/ is fucking depressing
>>
>>128313720
nah, ive wanted to make a shitty nothing game with an artist for a while
I can program, im not really tied to any engine or language (although ive never done a mobile thing)
add my steam its literally who (from ontario)

its 5:56 am here though so im doin it tommorow family
unless you find someone else by then
>>
>>128313720
Not >>128313641
I totally agree with you. There is so much potential here but everyone is trying to be a one man army. Game dev is a team effort.
>>
>>128313836
fucking added
just something simple
no pressure
i dont care if a frog jumping into the water and swimming to the other side
we live relatively close i just realized
>>
>>128313910
Cool, i put most of my time into trying to music but im a compsci major so programming is kind of implicit, and i have some game dev experience and was looking for more so ya

sounds about sick
>>
why are there no good tower defense indiegames that are not mobilegames
>>
Give me the most retarded game mechanic you can think of and will write you a short single player story for it
>>
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>>
>>128313972
because unity cant compete with blizzards rts engines
>>
>>128313896
>>128313948
yeah im an artist and fucking shit one at that(digital only, pen and paper im pretty well off)
i can do pixel shit
and i try to git gud everyday
i want a 3 piece at least or a 2 piece
just cause toby radiofuckingactive fuck did it doesnt mean we can all do that
besides start small
>>
>>128313972
dungeon defenders 2 isnt bad if you play alone or with friends
but pub is terrible
if that counts as indie
>>
>>128313998
>All those games
>All that new theme
Good week. A lot of those games will die, but bless those devs for doing something.
>>
>>128313609
i can't program for shit, i was more interested in your ass. i mean, if we're bonding, there would need to be ass touching, or it isn't really bonding now is it?
>>
>>128313998
thanks recap guy
>>
>>128313998
>all those whodevs
i am glad most of the good devs from here ignore this trash. it was killed of for a reason.
>>
>>128313998
Awesome it's up, thanks for doing this every week. Even if it is scripted
>>
>>128314193
Wow, that's actually a lot.
Good to see so many projects again.
Too bad the inevitable will come to all of them.
>>
How do I make cool lighting and stuff in SFML? Do I need to use opengl? Is there any books or resources to learn this kind of stuff?
>>
>>128314075
you add me or what?
Someone else had trouble adding me today.
>>
>>128314282
where's your game anon?
>>
>>128310805

You got yourself at least one sale!
>>
>>128314389
they only pretended to have trouble becasue they don't want to work with you
>>
>>128314474
no...no they might still add me! they just put my name in wrong
That happens sometimes right?
>>
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>>128314436
Right here.
Wheres yours faggot?
I thought so.
>>
>>128311349
the absolute madman actually did it. Good for him. I remember when he was first posting about what filters to use
>>
>>128314563

Hi Bangai-O bro.
>>
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>>128314563
right here
>>
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>>128314389
i tried,
i added two literally who
both from canada
thats all
>>
Teaming up sounds like a good idea but some of you guys post anime.

So no.
>>
>>128314616
>haven't even renamed the file
you are so bad at this i'm not even going to bother shitting on you more
>>
some of you guys post anime

dont go to the next AGDG thread
>>
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i set up the tile spritesheet generator to optionally take larger sprites and the impression with this test sprite is promising. it looks so fuzzy
>>
>>128314749

looks fine.
>>
>>128314749
best game in agdg
>>
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reminder to dress as a grill if you want to be a better dev
>>
>>128314749
What this guy >>128314789 said. I love your progress, man.
>>
>>128314668
well idk, gimme your name and ill add you if you want, thats the only way i could do it earlier today
idk what the fucks wrong with steam, not really the first time steams shit the bed though
>>
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>>128314817
It's a scientific fact!
>>
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So many assets to draw, roads and paths are next.
>>
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Quick, opinions on romance in a story!
Nostalgia-stroking, family-friendly subtlety or outright smooching and behind-the-scenes bangin'?
>>
>>128310159
You're the guy who made the plane webm in the last thread right? How do you handle plane movement?
>>
>>128314965
also ill see it and add you tommorow im going to bed
sorry for spamming the thread
>>
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>>128314965
wait i thought skype...
whats skype?
ill add you there

also what you think of my shit
im experimenting with colors, bright and dark, and outlines, etc
>>
>>128315216
wait what the fuck youre not me
also dude i ended up adding you on steam
its 6:32 in this motherfucker as well
>>
>>128315126
How do all the different perspectives work? When you're outside like this will the text commands still apply, or is that only when you're indoors?
>>
>another great AGDG game made with game maker

enginedevs

B T F O
T
F
O
>>
>>128315326
Everything functions the same in both exteriors and interiors. Only difference is the view.
>>
>>128315330
You speak as if enginedevs cared about making games
>>
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I can't decide how this guy should fight, what do you think /agdg/?

http://strawpoll.me/6516872
>>
>>128286447
Add my skype, frostyraver, I code, I have my own personal engine I'm going to finish up in a few months after schooling.
>>
>>128286447
wish i can jump on the project, art tho
>>
>>128311369
I chuckled.
>>
Trying to make an engine for about year. Give it up when I realize it is shitty.

Now working on improving art and learning unity.

Anyway, I feel like a retard, could have used that year to get better at art.
>>
Anime is real, trust me. My cousin's best friend's girlfriend saw one last weekend when they were smoking weed.
>>
>>128313998
thanks recap-bro.
>>
>>128314749
Looks fuzzy.

>>128315009
According to /d/ scary many CS grads are into it.
>>
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>based handmade hero teaching me order notation and sorting algorithm

thanks friend
>>
>>128316041
>things that never happened
>>
>>128316097
Anime is not real, he's a video game character. If he were real he wouldn't be smoking weed either.
>>
>>128316267
that webm is absolutely disgusting
>>
>>128317005

i don't understand this meme, do you really think that you can magically start making awesome video games with it or what?
>>
>>128317005
Why is this anime posted all the time
Is it good?
>>
>>128317093
If you like the same jokes during 12 episodes, sure.
>>
>>128317093
i think it's cute
don't watch it or any anime though

>>128317090
not that guy, but vulkan means new beginning
and new beginnings are pretty cool
>>
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Imagine this: a paper's please clone but with germany's borders instead of arstotzka's
>>
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>>128317090
yes
>>128317093
yes
>>
>>128317205
Rapers, Please?
>>
>>128317160
>people who like repeating jokes are also fond of repeating shitposting
Hmmm
>>
>>128302279
What?

>This person is a psychopath
"Why are they?"
>It cannot be defined

Fuck off.
>>
>>128313991
Jumping hurts you but so does not jumping.
>>
>>128316725
here's another disgusting thing i just learned about

for(int i = 0; i < n2; ++i)
>>
>>128317507
sorry that's wrong, i meant
for(int i = 0; i < n^2; ++i)
>>
>>128317243
lrsp pls
>>
>>128315126
literally the same progress as last time.
>>
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Does anyone have any good tutorials for the blender game engine?
>>
>>128315009
what is this from?
>>
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W-would you be interested in some artwork for game assets?
>>
>>128317646
>blender game engine
yes: Don't fucking use it
>>
>>128317679
Mesu-nized Festival.
>>
>>128317646
you shouldnt use it if you need a tutorial
>>
>>128317732
But it's open source and natively uses blender.
>>
>>128317504
The MC is born with a rare genetic disorder which causes blood build up in his body that can be released only by jumping, but then he has to stop to not damage his body and the game is about his plight with this delicate balance between jumping and not jumping. THe map is flat ground, with platforms only being metaphorically implied. No matter how you play you will always lose.
KS overfunded by 650%.
Credits roll.
youre welcome
>>
>>128317731
for free? sure draw me some kind of very simple man robot miner
>>
>>128317765
>Mesu-nized Festival
Thanks, is it worth the read? Is it about programming and crossdressing or is that like maybe 1-2 brief panels.
>>
>>128317989
It's a multi-chapter trap porn manga with nothing to do with coding/programming.
>>128315009 is just a joke edit.
>>
How do I make a wimpy hero endearing but not annoying?
>>
>>128318193
Maybe crossdressing?
>>
>>128318283
I already have at least one cross-dressing scene in mind.
>>
>>128318283
yeah this.
>>
>>128311814
Looks fun!
>>
Would it be strange if all my characters are either females, robots or alien monsters?
>>
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>>128318283
>>
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>>128315154
no im making something else
>>
>>128314749
This makes my dick ROCK HARD

Prepare to feel the force of my cash being thrown at you
>>
>>128318193
Make your hero a girl
>>
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>>128317296
Spat coke all over my screen
>>
>>128318660
The world doesn't need anymore dainty, wimpy female heroes. I'm making my lead a male, but he's going to be a beta little sissy traveling with a female knight.
>>
>>128310805
Oh awesome! it's just like undertale where you say "put anime directly into the trash," Lol, I'm sure you'll get alot of tumblr notes for this one.
>>
>>128318804
nice game of thrones clone faggot
>>
>>128310805
same progress day after day.
>>
>>128318804
So you switched one stereotype for another?

I'm making my lead a morally ambiguous terrorist.

Mostly because it's easier to capture player interest for a story where you're not the shiny white knight fighting against the blackhearted bloodlord of ultimate evil that kill his underlings in sequence according to military rank.
>>
>>128319762
>So you switched one stereotype for another?
I'm just generalizing, they're not going to be cookie-cutter.
If they were I wouldn't worry about asking people here for tips on avoiding an annoying character, instead I'd just copy other characters verbatim and shit it on out.

>I'm making my lead a morally ambiguous terrorist.
Trying to go out of your way to break stereotypes and ending up with a generic grey morality character isn't really much better than using stereotypes.
Make what you'll find interesting to write, anon. Don't try to be a snowflake.
I might be wrong in assuming as much of you, but you come off as bragging about what an original non-stereotype your lead is.


>Mostly because it's easier to capture player interest for a story where you're not the shiny white knight fighting against the blackhearted bloodlord of ultimate evil that kill his underlings in sequence according to military rank.
Who or what are you even talking about now?
>>
>>128320248
Spectrum of characters
o: you, x: him
Stereotypical<-o---------x--------->Snowflake
Morally gray protags are usually more relatable than beacons of pure whatever, since humans are morally gray anyway
>>
https://www.youtube.com/watch?v=ph7FP0LnmcA

romanians speaking english sound so weird
>>
>>128320453
You're making an awful lot of assumptions, anon. I've barely mentioned anything about my characters. What you're doing is strawmanning.

>Morally gray protags are usually more relatable than beacons of pure whatever
It's a story, anon. People don't need to relate to it, it's entertainment. If you really want to make people "relate" to a protagonist, make them silent and give your game choices for the player to make.

If you create your character, give them a personality and a story, that's that. It's not relatable to any given people, some will relate and some will not, and that goes for any character.

It's kind of pretentious from the outset to assume your character is "relatable" in an umbrella sense if you're the one writing it.
>my character is sooo deep because he's not sure if killing enemies is the right thing to do
>he's like totally interesting and compelling because he's not good or ebil, he's just... HOOMON
>people will really relate to my character because deep compelling people will play my game and also question the path I set my character on!

Come on, you guys are better than this.
>>
>>128320248
>you come off as bragging about what an original non-stereotype your lead is.

Wasn't the intention, it's a protagonist after all so it'll still follow some protagonist stereotypes to not be hated by the players.

Or whatever, it's all plans and nothing set in stone and integrated with gameplay or even written down. I'm just trying to make sure I don't get stuck in rehashing some predictable and boring cliche.
>>
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>>128320798
>I'm just trying to make sure I don't get stuck in rehashing some predictable and boring cliche.
Aren't we all.

Though there can be great things to come of embracing cliches, too. There's a reason reconstructions like GaoGaiGar can be so awesome.

You just have to know the right ways to write it all.
>>
>>128295208
>That doesn't mean I'm totally into bestiality and want to fuck ALL of them

some of them are ok I guesss
>>
SDL or SFML?
>>
>>128321357
SDL

The only time I use SFML is when I'm under a heavy time constraint
>>
Unity doesn't have any examples... How do I get the exact coordinates of a contact between physical objects? Is it something like collision.position and stuff like that?
>>
>>128321357
take it raw, boy
>>
>>128321532
http://docs.unity3d.com/ScriptReference/Collision.html
I think "contacts" might be what you're looking for
You might wanna average all the contacts if you need only one point
>>
>>128321532
>Unity doesn't have any examples...

So what are these?

http://docs.unity3d.com/ScriptReference/Collision-contacts.html
>>
>>128309965
>i'm gonna cry over code I wrote not working the way I want

you seem to have some personality issues there anon...
>>
>>128321643
That's not an example anon. By example I meant the code being used somewhere as an example.
>>
>>128321724
Holy shit Anon, just scroll down a few pixels
>>
>>128311814
Huge sneks jump up to bite you from below

boss crab that follows you while destroying the scenery and trying to snap you in half
>>
>>128321797
Oh fuck, I'm fucking stupid.

brb, going to hit my head against a wall repeatedly.
>>
>tfw progress
It's just base mechanics with placeholder graphics but I'm glad it's over.

please comment, rate 5 and scrubcribe.
>>
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Rate
>>
>>128321923
Post progress
Receive anime
>>
>>128311814
I thought this was a coldsteel the hedgeheg game from the thumbnail.
>>
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>>128321850
do you have 600% zoom applied constantly or have 600x200 as resolution?
>>
>>128322096
I just misclicked a link and was reading the wrong article, which lacked examples.
>>
>>128321949
Better than pixel art, you're well on your way.
>>
What is a good twist for a Snake game? I'd like to make something I can finish within a week or two. I daydev other shit, so I need something interesting to make so I don't go crazy.

Give good ideas anon. LibGDX android and desktop. Will post daily progress.
>>
>>128321949
The model isn't anatomically sound and I can't recognize what the animation is meant to be conveying.
>>
>>128322260
>good ideas
>android

Make an infinite runner snake and reskin it 300 times.
>>
>>128322260
Jumping. Add random obstacles like centipede. But then have the spacebar activate a jump where you can go OVER the obstacle.
>>
>>128322260
When you die, you have to browse AGDG through shitposting period
which means forever
>>
>>128322353
>isn't anatomically sound
Since when have that ever mattered in a video game? You sound like /ic/
>>
>>128322260
You don't move the snake but the world around it.
>>
>>128322260
reverse snake. you play a mouse running away from it and you can only jump over it if its one tile wide.
>>
I have given up all will to dev
>>
>>128322475
b-but is there ANY progress?
>>
>>128322156
Haaa you funny guy
This shit sucks hard
>>
>>128321949
anatomy/10
>>
>>128322260
Maybe adding the third dimension.
Maybe first person perspective.
Maybe the snake is a crossdresser.
Maybe you start with a long snake and have to keep your tail away from the dots, which are now bombs.
>>
>>128317612
go home Goog
>>
>>128322429
>>128322487
I like the idea of a big world full of obstacles. The camera can follow you while you run around the jungle chasing mice with your parkour snake moves... Shit, this may work.


>>128322530
I think this would make the scope a little too big for the amount of time I have in mind. Too complex and chances are I won't finish it.
>>
I did it agdg
I just published my shitty game on the google play store
I'm a real yesdev now
>>
>>128311814
ignore the nodev shitposting trash
I've seen your posts allot
>>
Ugh. Looks like IsAlive doesn't apply to Prefabs, even if they are Particle Systems.

Fuck my life, how do I stop the game from keeping all the finished particle systems all over the place if they are prefabs? Is there any way to save particles without having them be prefabs so I can later use IsAlive on them?
>>
what the hell is there left to do when you can't dev anymore
>>
>>128321949
>>128322156
>>128322353
>>128323001

Just realized the WEBM is 30FPS. The animation is a lot slower, it's an idle animation
>>
>>128323552
nodev
>>
>>128323552
go to /v/ and dont come back
>>
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slipstream.png
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>>
>tfw we are all going to make it
>>
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>>128324412
>tfw i didnt make it
>>
>>128324038

Holy shit is he really that close? He's gonna make it.
>>
Alright, I spent a day working on the particles and they still won't do shit, so I'll move to something different.
>>
How do I merge two animations into one in Unity? I know I can use layers, but thats not exactly what I need. I selected the whole body to animate, but Unity a shit and somehow the arms weren't selected.
Is there any way to select the arms and add them to the current animation? Or will I have to animate everything again?
>>
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>>128324038
at least post the updated one
>>
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currently working on stove functionality
found an interesting volumetric fire library: https://github.com/robertcupisz/fire
>>
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>>128324726
are you enginedeving?

also new captcha, hopefully these aren't as shit as the old ones
>>
>>128324887
I'm Unitydevving, and particles seem to be slightly broken.
>>
>>128324847
Make an arms only layer and set the body mask to arms only. play the animation clip on that layer.
>>
>>128323319
hes been here for years every 3 months with new project im sure he can handle it
>>
>>128324986
What part isn't working? Might be solvable if you add some script to them.
>>
>>128324872
that looks like shit and on top of that, you just stole it. you may as well use fucking Source
>>
>>128325082
Well, I saved the particles as a prefab and I'm testing if the "Animation" stopped with IsAlive to make them destroy themselves. Seems like it doesn't want to work, as they remain on the scene after finishing.
>>
>>128324872
Is that an Old GUI button? Please use the new one instead.

Also if the fire always clips through the pan you should probably switch to regular particles instead even if it looks less fancy.
>>
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>>128324852
>>
>>128325140
>stole
open source libraries are there to be used dumbass
>>
>>128325206
As soon as an object collides with another the particle is Instantiated on the place of the collision and one of the objects is destroyed, this way I get a "collided and assploded" kind of effect.
>>
made a simple particle editor with GM. (it's tedious to manually tweak a value then take 20 seconds to boot the game up to see the result.)

i tried others' programs like Particle Designer but it wasn't low res and there was no way to zoom in.
>>
>>128325140
>stole
>License: Public domain
Are you literally retarded?
>>
>>128325291
It's not your work. Why are you posting it itt? you didn't make it, nodev.
>>
>>128325140
>code specifically made to be used by others
>stole
>>
>>128325140
Not only he didn't stole anything, but he gave credit for it.
What's your problem?
>>
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>>128325261
>>
>>128325408
so people who use engines basically stole their game, right? because they didnt make the engine
>>
>>128325357
purdy
>>
>>128325357
pretty nice, man.
>>
I haven't devved since Winter Jam.
I'm never gonna make it.
>>
>>128325206
Are you making sure that
>the isAlive check is running constantly(in update function?
>you Destroy(gameObject); and not just Destroy(particleSystem);

alternatively you could emit as a burst in the beginning of the particlesystem play and then use .isPlaying with a nonemitting system that keeps playing for longer than the particle lifetime as the check.
>>
>>128321357
SDL2 of course
>>
>>128325481
Unity is different. But basically, yes. You may as well just make an Unreal Tournament map and call yourself a dev. Well, guess what: throwing prefabs together is not game dev, and never will be.
>>
>>128321357
ncurses
>>
>>128325542
Yes and yes. Are we sure IsAlive isn't just broken?
>>
>>128325593
So, everyone is just modding Unity with some assets and scripts?
>>
Is there any difference between Unity and Unreal? I mean, I'm not trying to spark a discussion, I'm curious because I already played around with Unity and wanted to know if it's worth it to try and see if Unreal is nice or not.
>>
>>128325357
That looks really nice.

>>128325593
geeh anon, I hope you are using your own compiler.
>>
>>128325621
It works for me.

Do you have a child particle system that keeps emitting something? Last I checked particlesystem children and parents are linked.
>>
>>128325593
where is your OS faggot
>>
>>128325854
Uh, strange. I might look into it later, as I want to spend more time on other things too so I don't spend 80% of my time on something I still don't understand.
>>
>>128325762
In my opinion, UE4 itself is better in every way, but Unity has way more documentation, tutorials, and help online, which depending on the sort of person you are may or may not be the difference between game and no game.
>>
>>128325659
No, but they should be. And it's not "modding", it's "yesdevving". Modding is NOT game dev. Shitting around with other engines is modding. Unity is for making games.
>>
>>128326027
>Unity is for making games
I'm so sorry
>>
From my point of view the Unrealdevs are shit.
>>
>>128325968
Particlesystem are linked because that's how you make composite particles, if you want both a firey explosion and shockwave rings one of them will be a child system but they'll both start to play when ps.Play() is invoked, unless you invoke ps.Stop() a child object(like a smouldering fire) could still keep looping even if the parent object is only played once.


Rigidbody objects work in a similar fashion, a parent object with a rigidbody attached will collect all child objects with colliders attached and group them as part of the main rigidbody(make sure the children do not have their own rigibodies though)
>>
>>128326165
Why?
>>
>>128325762
UE4 has better terrain editor if you want to do it engine and better out of the box light
>>
>>128325790
I am
>>
>>128326165
From my point of view this enginewar argument is like an ancient tradition where we gather to beat a patch of soil where a dead horse once were beaten into the ground.

Old, pointless and stupid that is.
>>
>>128326310
Well then you are lost.
>>
>>128326350
Atleast I'm not a nodev like you.
>>
>>128326436
Where is your game?
>>
>>128326310
This.

This retarded us vs them mentality is really sad.
Grow up people.
>>
>>128326549
Can we at least agree that Source and RPGMaker exist only for shitposting, and are not real engines?
>>
I want to make a level where you climb atop boxes and junk to get to the top with rising water chasing you. Only theme I can think of is a warehouse with a mountain of boxes/junk.

I'm very not creative this morning.
>>
>>128326492
Posted when you provide yours.
I'm not going to give a nodev troll an opportunity to go on a personal crusade against my game with nothing in return.
>>
>>128326310
If you aren't with me then you are my enemy.
>>
>>128326627
>so paranoid he can't even post his game
Or is it... That... You don't have a game?
>>
>>128326630
>If you're not a nodev then you are my enemy.

We already know that nodevs hate progress, stop stating the obvious mr nodev.
>>
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>TFW more motivated than ever to continue learning programming
>TFW less and less motivated to learn to make my own music
I just can't find that creative spark with music that I do with character art and stuff, and trying to find free VSTshit that sounds good is taxing.
>>
>>128326619
LISA was made in RPG Maker, so no.
>>
>>128324852
WE ALMOST DID IT SENPAI!!!!!
>>
>>128326724
>Nodev bait
Here's a (you)
>>
>>128326856
It's over enginedev, I have the moral high ground.
>>
Okay, I'll end this fucking engine war.

I'll make two games, one with UE4 and the other with Unity 5 and then tell what each one is good at.
>>
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>>128326765
use SunVox
>>
>>128326840
LISA isn't an aggy daggy game, and therefore, is shit.
>>
falling loli catgirl.webm
>>
>>128326987
You should do that, the more tools you know the better.
It won't end stupidity though, they all would have to do the same. They prefer shitposting though.
Just ignore them.
>>
>Can't find any free "assets" for EU4
suffering
>>
>>128327796
You're not looking very hard then
>>
>>128327796
arent those ios games free assets? blade something
>>
>>128311814
The Jersey Devil
>>
im just mad all the time
>>
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>>128328427
>>
>>128328427
Yeah I noticed
>>
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>>128328493
legit just threw my keyboard out the window
>>
>>128328556
Looks like you only threw your shift key out
>>
in addition to being mad all the time, i just CANNOT stop sneezing right now
>>
>>128326157
>Cities Skylines
>Ori and the Blind Forest
>Monument Valley
>Pillars of Eternity
>Crossy Road
>Endless Legend
>Besiege
>Dungeons of the Endless
>Threes
>Not Games
>>
Post weeb music for optimized enginedev
>>
>>128328810
Don't bother, you might as well send letters to ISIS telling them to stop fighting.
>>
>>128328810
Apparently they're just Unity mods.
>>
>>128328810
>Good
>Good
>SHIT
>SHIT
>SHIT
>SHIT
>Good
>SHIT
>SHIT

You need to try harder Unityfriend.
>>
>>128329043
There's no such thing as a Unity mod. Only Unity games.

UE Mods, though... fukken groce, d00d
>>
>>128329048
What engine do you use anon?
>>
>>128329205
Unity
>>
>>128328810
hearthstone is made in unity
>>
>>128329340
So I guess Hearthstone is a mod

>>128329048
>My opinion directly determines if the game is a game or not
stop
>>
>Slipstream hasn't got any pledges in over 12 hours
I feel bad for the guy, I might even try to shill for him a /v/ a little bit.
>>
Man, EU4 is gigantic.
>>
>>128329760
>EU4
like the 4th Reich but with EU instead?
>>
>>128329932
Exactly, inferior engines must be eliminated. Do your job for a pure /agdg/!
>>
>No progress for over an hour, just rehashed trolling.

This thread is shit. Someone fill the rest of it with meme spam and create a new one.
>>
>>128329932
Europa Universalis 4, of course :)

I meant UE4, no bully pls
>>
>>128330097
I'm so sorry.
>>
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A-am I a gamedev yet?
>>
>>128330229
only if you fix those ugly ass shadows
>>
>>128330097
You should have used Unity instead of going and downloading inferior engines and thinking your mod content (not game dev, it's MODDING only) is valid for this thread. It's fucking not.
>>
>>128330264
I've been asking in the thread about how to fix these goddamn shadows for over a week, haven't found anything useful yet
>>
>>128330097
Not alot to post, trying to get a grid mesh together based on a b/w texture
>>
>>128330368
Why not just straight up remove them?
>>
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>>128330097
>>
>>128325037
>>128312719
>>128312881
the other game i was working on (school boys) wasnt dropped, im just working on this now as a continuation of the one from ludum dare because i thought it would be cool and also smaller scope, so easier to actually get done in some way
>>
>>128330480
You mean, have a game with no shadows?
I can't even realize i'm moving without shadows, that makes no sense
>>
remove nodev REMOVE NODEV
you are worst dev. you are the dev idiot you are the dev smell. return to unity. to our unity cousins you may come our engine. you may dev in the notepad....ahahahaha ,unity we will never forgeve you. cetnik rascal fuck but fuck asshole nodev stink unity sqhipere shqipare..nodev genocide best day of my life. take a bath of dead nodevs..ahahahahahunity we will get you!! do not forget indieapocalypse .agdg we kill the nodev , agdv return to your precious shitposting....hahahahaha idiot nodev and unity smell so bad..wow i can smell it. remove nodev from the premises. you will get caught. enginedev+artfag+musicfag=kill nodev...
>>
>>128330747
Maybe that's because you don't have a single object or texture on your floor. Then again, maybe I'm the weird one who's okay with no shadows, just do what you think is right.
>>
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I just want to thank ALL of you from the bottom of my heart. AGDG you're truly a community of kings. I'm fucking crying right now, thank you to the anon that messaged me the pic I'm on my phone at work and will respond shortly to the kickstarter.
>>
>>128331126
wangan maximum tune was shit and so can you
>>
>>128331126

i'm crying too ;_;
>>
>>128331126
FUCK he actually did it.


Serious quesiton I'm panicking here, I donated like $300 to this project because I thought it was going to fail and I just wanted to help raise his spirits. Can I cancel it??
Will it effect the kickstarter? I seriously don't have that kind of money right now to donate.
>>
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>>128330368
have you tried those settings?
>>
>>128331126
>dont wake up
>>
>>128331126
Good job, bro!
>>
>>128331126
i dont think agdg did anything to help you but w/e
youre welcome family
>>
>>128331221
that was pretty dumb m8
>>
>>128331126
Ummm, the Kickstarter page still says $4000~ for me. That's not edited, right?
>>
>>128331126
$4,114/6,000
>>
>>128331221
You're a fucking scumbag.
>>
>>128331182
>>128331189
>>128331221
>>128331273
>>128331356

That's an edited pic...
>>
>>128331378
>>128331367
>>128331429

Oh Jesus Christ... You guys got me good. heh that was a good one.. Let's keep our spirits high though, and make this a reality.
>>
>>128331126
I'm sorry...

>>128331232
Aren't these Unity Pro options? I don't have "Baking" option here
>>
>>128331429
Holy shit, I shouldn't be laughing at this but I am. Did he really get a fake image and think it was real? What kind of asshole makes a dev cry of joy and then makes him realise it's fake?
>>
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>>128330493
>>
>>128331367
Totally not.

just like make game
>>
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>>128331518
>Oh Jesus Christ... You guys got me good. heh that was a good one..
>>
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TUMBLING DOWN
>>
I'm guessing danny did this
>>
The nodevs just get more and more desperate for entertainment
>>
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>>128331696
>>
>>128331429
thanks for the (you) but I still maintain that wangan maximum tune is a Bad Game
>>
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>>128314749
>grass drawn over shadows
I don't like this, but I don't think just drawing the shadow over the grass would help
iunno I'm not a good dev

also gj kickstarter
>>
https://www.youtube.com/watch?v=bUFWXpYJKaI

4 u Slipstreamdev
>>
File: gamer repays devs committment.webm (2MB, 1280x720px) Image search: [Google]
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>post your game on agdg
>nodevs and salty devs track down your tumblr
>spammed, harassed, doxed, even receive death threats

yeah

no
>>
>>128331527
the fuck? are you using unity 4? there is no pro version of unity 5
>>
>>128332101
That will only happen if you make a huge dick of yourself and constantly shitpost while using a trip.
>>
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>>128332101
>Send death threats to police
>IP gets traced and they get arrested
>They never do it again

Alternatively you could stop making shitty games, so no one could ever shitpost about it.
>>
>>128332101
rotate pls
>>
>>128332176
Uhh, yes. I forgot to update
>>
>>128331534
>implying that was the actual dev making the post and not some nodev pretending to be the dev

I guess we can never know for certain though, the dev doesn't use a trip after all.
>>
Who's going to win the powerball and create the studio of their dreams?
>>
>>128332443
Do you live in a box? Unity 5 made all pro features free and some more so that's a pretty big incentive to update.
>>
>>128333154
Uhh, my only source of vydia news is 4chan, so I didn't know. I'm updating it now
>>
>>128333060
Creating a studio when you have no experience finishing even your own games alone is a recipe for failure. Just invest the money while you build the skills necessary to lead a team of people. This will take years. But then you'll be able to do it properly and the likelihood of your money being wasted drops.
>>
>>128333281
>my only source of vydia news is 4chan

And it was mentioned like a million times here back around may when unity 5 came out.
>>
>>128333292
Who cares about wasting some money when you have $400 million cash?
>>
File: triangle.png (8KB, 404x372px) Image search: [Google]
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I drew this concept art of a triangle today. Does it look sassy to you or does it instead look mischievous?
>>
>>128333798
People who don't lose all their money in 2 years?
>>
>>128333832
it looks mischievous, like its gonna rape me
>>
How many AGDGers do you guys think killed themselves after giving up?
>>
>>128333832
nice silent hill clone faggot
>>
>>128333981
Don't worry, it's a female triangle.

>>128334150
Thanks!
>>
>>128334116
all of them
>>
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>>128334217
>implying females can't rape
Keep looking innocent, that's cute :)
>>
>shitty horrible mic
>want to post music demos recorded on pianner
Do I do it
>>
>>128334570
Post it. I want to hear what the traffic outside your house sounds like.
>>
>>128334645
kek
>>
>>128334645
Unlucky, the guy who was going crazy with a pneumatic drill has stopped now. Will record
>>
>>128334517
I will! Thanks for the feedback!
>>
>>128334570
You can always transcribe the piece on a DAW.

If you can't, ask a musicanon here to do it for you.

Leave an email if you can't find anyone, I'll do it, it's not that I have a lot going on in terms of games anyway right now
>>
>>128333060
>you need money to create a studio

You already have a desk and a computer, it's not like you're making aircraft or flat-pack furniture or something. Game dev is a zero-cost startup.
>>
>>128335106
Jokes on you, I am making an aircraft. It's going to be the most realistic VR. In fact, it isn't even going to be VR. There's only going to be one highscore spot, too, and that's the first person to slam the plane into the kabaa.
So who wants to back me on kickstarter? The planes cost a few million each so I figure if I get like eight or nine of you to kick in we can do this. There's a cupholder for tea on the plane as well.
>>
File: run.gif (80KB, 886x486px) Image search: [Google]
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smoothed out the arms and hat movement a bit. still doesn't feel quite right though. what else should be moving?
>>
>>128335472

how old?
>>
>>128335106
>Game dev is a zero-cost startup

That is far from the truth.

If you want anything near from polished, you need more people, and except if you're the type of guy going outside a lot, having friends well versed in art ( for musical and sprite needs of your game ), paying is your only option.

Not mentionning that you need a lot of time, and you don't get a lot of time if you do it alongside a full time job, so you need money to support your journey.

And please, don't take the example of Undertale. The guy has made a nice game, but a lot of aspects are really far from polished, notably the spriting work and some writing that was choppy at times. He " made " it, but I can guarantee you that the chance has now passed to make any work ressembling his at any point without being tagged as a guy who is copying the whole game.
>>
>>128335472
The cape I think.

I think the move can be a lot more elegant too. Make it a bit cliché if needed, but I like where this is going, anon. Keep it up!
>>
http://vocaroo.com/i/s19o5PQyAhD7 I got bored at the end

>>128334978
I can't use any DAW for shit lol
>>
>>128335472
It's those stick legs
>>
>>128335679
Wow anon, thats bretty good. Did you make it?

Can I steal it?
>>
It's time to get ready for the first day of classes :o
>>
>>128335679
Damn, that's fukken good.
>>
>>128324852
anyone who understands kickstarter knew that he was going to make it
>>
>>128335543
what do you mean?
>>128335658
i'll see what i can do. also thank you :3
>>
>I will never find someone willing to give me a placeholder voice

Why live
>>
>tfw 3D modeling sucks up all your time and you haven't written code in days

i just get lost in those meshes family
>>
>>128336381
why not use a computer generated voice as placeholder? there are hundreds of them
>>
>>128336440
Because they sound like shit and I don't want my badass Arnold Schwarzenigger copycat to sound like GladOS?
>>
>>128336283

i mean how old is that character?
>>
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>>128336509
>what is a PLACEHOLDER
>>
>>128335558
Literally the only thing you HAVE to pay for in game dev is human labor, and human labor does not have any real dollar value unless you are a communist. You're not a communist, are you?


But seriously, you need very little in the way of equipment and personnel, and will probably already have those things. Friends and loved ones are likely willing to work for free or for favors, and every major engine out there now has a free version. Your PC and "studio" space are things you already have anyway, since you can work from home.
>>
>>128336174
>>128336174
thanks guys, don't steal it until I record it properly!
>>
>>128336623
Fuck off you dumb thief!
>>
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>>128336670
>>128336670
no fuck you i'll steal it now
>>
>>128336645

What are you talking about man?

Music
Art assets
Trailer
Fees
Legal Fees

just some of the payments you'll be making unless you 1MA, then enjoy 3 year development time.
>>
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>>128335558
>Implying I'm not past giving a fuck
I was working on my shitty one man RPG an entire month before Undertale released, and I have the timestamps to prove it.

If people can't see the difference between a JRPG inspired by the 90s with bullet hell mechanics and a JCRPG inspired by the 80s with straight RNG that's their own fault. This dev train stops for no one man or his wacky anime characters.
>>
>>128336873
I will sue
>>
>>128336962
>then enjoy 3 year development time
or you know, scope so that doesn't happen
>>
>>128335472
penguin girl?
>>
>>128336967
nice undermeme clone faggot
>>
>>128336962
fuck off nodev
>>
>>128336967
>that big guy stance
>>
>>128337076
You blow up the Galaxy's meme database at the 3 quarter mark after you defeat the Science department's boss
>>
>coding
>making great progress
>want to post to /agdg/
>artist hates this place and doesn't want me to
well then
no shilling for me I suppose
>>
>>128336967
This reminds me of SS13.

Are those assistants?
>>
>>128336967
your border thickness is TRIGGERING ME
>>
>>128336967
NICE LISA CLONE FAGGOT
>>
File: me_on_the_right.jpg (1MB, 1680x1050px) Image search: [Google]
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>>128337225
It's ok to be a whodev with no progress, Anonymous, just don't take it out on us
>>
>>128336962
>then enjoy 3 year development time.
S C O P E
C
O
P
E

>Music
free if you know a guy, or you can go public domain
>Art assets
free if you know a guy, or you can go public domain
>Trailer
literally what, just install Virtual Dub and cut one yourself
>Fees
what fees
>Legal Fees
what legal fees
>>
>>128337538
hey, it'd be the first time for me posting anything here.
>>
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>>128337235
Yes!
Started out as a project in RPGMaker to recreate the Wasteland engine so any setting or game could be built in that format quickly.

The first game that was getting developed alongside it was an SS13 RPG, because I felt like the post-cyberpunk dark sci-fi lore was never done justice in the format that it existed it.

It evolved into this, which is still extremely heavily inspired by SS13, but it's got a few twists and turns.

Specifically for this game I'm testing out my theory that less is more in the storytelling department, but there is very much a meta story that if viewed as though it were an SS13 round, the game takes on an entirely different meaning.

There are also blatant references like gas mask wearing grey jumpsuit maintenance gangsters, megacorp warfare, highly valued minerals, "That Faggot Traitor" and toolboxings.

For those who never played Wasteland, this is what it looked like.
>>
>>128337538
Are you cute loli girl?

D-do you want to be my gf
>>
>>128337225
>>artist hates this place
easy to understand, but he probably won't visit here if he hates it so you could post and pretend you didn't.
>>
Yesterday, I was in a rut because I couldn't figure out what direction to take my game.
Today, I've figured it out!
>>
Right now I'm grabbing my hair in frustration.

I want to make game

I want to practice

But all my ideas are just out of scope for a 1MA.

I'm almost broke, I can barely pay for my education, so I can't hire anyone.

And my programming skills are rusty as fuck.

I'm about to kill myself.
>>
>>128333154
Jesus christ thank you anon, Unity 5 is so much prettier
>>
>>128337665

Okay, I'll wait for undertale 2, can't wait to play a game with domain assets and music.
>>
>>128335679
I got inspired for a moment. Piano was shit, so I put something a bit more chilly to give it a calm pace.

https://clyp.it/idscdda0
>>
>>128337729
I'm a lesbian
>>
>>128338048

welcome to dev
>>
>>128338163
>Implying you can't use free domain to set up a kickstarter, then use the money from that to pay some dorks at a local musical college for some royalty-free music and assets

lol
>>
>https://www.reddit.com/r/gaming/comments/40lk4g/i_made_my_first_game_its_tiny_but_its_mine_except/
How do they do it? How do you get such a shitty game to the front page? The amount of exposure you get from that rivals every youtuber put together.
>>
>>128337750
Maybe I'll post something in the future, when we run out of ideas, because Jesus christ it's hard to add content to a roguelike in space.
>>
>>128338225
Oh and by the way I didn't mean your piano piece was shit, just that my piano VSTs are jack shit so I tried something else.
>>
>>128338293
This is the kind of thing you can't control for and you shouldn't worry about it. Some people just get lucky.
>>
>>128338290

>Game dev is a zero-cost startup

going to kickstarter to fund your 1MA zero-cost game
>>
File: 1447955783640.jpg (2MB, 1920x1080px) Image search: [Google]
1447955783640.jpg
2MB, 1920x1080px
Is art progress?

Is progress art?
>>
>>128338293
probably knows a mod
>>
>>128338048
dude, just use Source, lmao.
>>
>>128338225
>>128338568
Sickolas Cage, what did you make this on? Definitely the vibe I was feeling when I played it, well done.
>>
>>128338820
Mods can't magically give a post 5000 upvotes.
>>
>>128335679
http://vocaroo.com/i/s1h466iHJlv8
>>
Is it posible to start a kickstarter if im not american ? I have an account in the us tough, but not tax payer number or SSN or anything like that
>>
>>128338048
Also you don't have anyone to ask for advice other than mentally ill teenage neo-Nazis. Pretty sad that you're still in college and yet you've fallen so far.
>>
I haven't done any 3d modeling practice in a while.

Pick me something cute to model
>>
>>128338993
A feminine penis
>>
>>128338847
Ableton. The VST is Absynth.

If you want, I can try to refine it and make a " full version ". But glad you like it.
>>
>>128338894
People are likelier to vote at all on something on the front page. Sticky something, and it'll get notes.

Just look at board stickies in /v/ during big events -- they get to thousands of posts, on subjects that normally wouldn't hit bump limit.
>>
>>128338993
a VHS tape
>>
>>128324852
It says $4114 for me, is it just not updated or did people remove the pledge?
>>
>>128339261
>People are likelier to vote at all on something on the front page. Sticky something, and it'll get notes.
This never happened to that post though, so I don't know why you're mentioning that. And stickies on reddit tend to get less traffic than the top post because they're actually less visible on mobile and in general I think.
>>
File: do it.png (65KB, 1151x408px) Image search: [Google]
do it.png
65KB, 1151x408px
>>128338056
Now go to build settings and picrelated, the gamma default is shit.
>>
>>128338993
A set of punch and judy dolls
bonus points for cloth physics
>>
>>128338293
r/gaming is a mess. That post got to the front page through a baity title and just plain dumb luck.

If you want to take advantage of reddit, r/games is the way to go. It's smaller than r/gaming, but much more predictable. A well-written "here's my game" post can get lapped-up there.
>>
>>128338993
A lesbian
>>
>>128339410
Nevermind.
>>
>>128339421
What wrong with gamma-correct rendering, anon
Does unity just fuck it up or something?
>>
>>128339410
one guy removed $300 because he didn't know it was actually going to make it and he panicked.
im sure a few people from this board did the same thing.
>>
>>128339586

The rendering is gamma correct either way, the difference is if your assets are set up linearly or with gamma correction. The difference is that linear rendering your blending and stuff is actually correct instead of working on gamma-corrected values. This makes for more realistic and predictable behavior of light and visual effects.
>>
>>128339586
Linear looks better 9 times out of ten. It wasn't a pro feature in pre-U5 for no reason.
>>
File: LinearGammaBlending.png (175KB, 650x520px) Image search: [Google]
LinearGammaBlending.png
175KB, 650x520px
>>128339586
>>
>>128339103
Not him, but please do. This would work great in my game as a placeholder.
>>
>>128339421
Alright, now my character is pink

What do
>>
>>128340003
Change the texture or color in the material, there's a reason you're supposed to make the change as early as possible in the project so asset fixing is minimal.

It's really silly that it doesn't start out with it by default.
>>
>>128340109
Now it's not casting shadows
>>
>>128335106
game dev cost me everything

t. pugdev
>>
>>128340381
Check the settings for the light and the mesh renderer, shadow casting can be disabled in both of those.
>>
my ctrl key is missing
>>
>>128340003
Adjust the light sources and light settings. It's one of the things I find most different with linear space: that light matters a lot more.

>>128340381
check ambient intensity, check directional intensity, check that your quality setting isn't changed to remove shadow casting. check that you don't see shadows at all or if they're just fainter.
>>
i just found an old potato chip under an end table and ate it
>>
>>128340452
>>128340521
Ah, it was just that I forgot to change the plane shader. It's working now
>>
File: landing.webm (3MB, 622x376px) Image search: [Google]
landing.webm
3MB, 622x376px
Now I should start actually making enemies and puzzles.
>>
>>128339421
oh my fucking god
thank you!!!!!!
ive been using unity for a few months and i was trying to google why my game looks so grey/washed out but i couldnt find anything
would suck your dick if i could
>>
Can someone explain to me again what the appeal of permadeath is, when you can have neat things like... progression?
>>
Codefags, art asset question now:
Is it hard to implement a layering system on a tile-based RPG for the sprites?

What I mean is, Should I make a base ground tile and all the possible edge combinations in separate transparent sprites, or should I keep it simpler for the programmer by literally making all possible terrain combinations?
>>
File: secondarytile.png (637B, 120x120px) Image search: [Google]
secondarytile.png
637B, 120x120px
>There are people here who are legitimately making a 2d game.
At least go for the extra 0.5!
>>
>>128340840
>would suck your dick if i could
I'm sure we can arrange something...
>>
>>128340858
making many different characters without needing to put a billion hours into them.
Also permadeath and progression aren't incompatible.
>>
>>128340858

why not have both?
>>
>>128340858
Dorks and nerds waving their 2-inch penises around because they beat the hardest part of the game
>>
when you die I delete your fucking savegame
>>
>>128340003
Make your hair pink as well
>>
>>128340606

so this isn't an rts?
>>
>>128340994
So i shouldn't have permadeath because I don't have a character creation screen?
>>
>>128340858
This to be honest
>>
>>128340858
it changes the dynamics of the game a lot when you can't just reload a save. it makes you play a lot more cautiously

not everyone can just do that playstyle by themselves, though, so they need an option to enforce it. like with ironman mode, you could just not savesscum, but not everyone is strong enough to resist the urge and needs the game to lock them out from it
>>
>>128341179
I assume you can assign different stats/substats/skills etc? That's making different characters.

That isn't the only appeal btw, just the one I personally find more attractive.
>>
>>128340994
>Also permadeath and progression aren't incompatible.
Having unlocks in between lives is a misfeature IMO
The great promise of the roguelike is that when you do better it's because you've gotten better and unlocks cheapen that
It's a shame the only people who think that apparently are me and derek yu
>>
>>128340953
you wanna come to east yurope? have some fun?
>>
>>128341389
hmm, I think you can have something unlockable while still having a challenging game.
SotS, for example, has recipes and lore texts that you discover as you keep playing, but they don't affect the overall gameplay all that much (you can still craft without the recipes, as long as you know them yourself).
>>
>>128341389
>when you do better it's because you've gotten better and unlocks cheapen that
isn't that the same as leveling up in dark souls?
>>
>>128337665
>have unoriginal trash to glue together a game
>>
>>128341503
>you wanna come to east yurope?
I'm already there
>>
>>128341173
Nope sorry.
>>
>>128339914
>Tfw you preffer gamma space
>>
>>128335472
Something like this, anon. Hope it helps.
>>
>>128340887
pls halp.
>>
File: anonwalk.gif (9KB, 414x316px) Image search: [Google]
anonwalk.gif
9KB, 414x316px
>>128335472
>>128342167
Ops, forgot the gif.
>>
>tfw all your work only ever gets shit on
why do dev? it only ends in me getting shit on and upset for it. why not just work for money and shitpost inbetween shifts
>>
>>128342395
Where's your stuff?
>>
I want to make 3D game, but all my ideas are out of scope.
>>
>>128342395
Post your game. I'm sure it's better than mine.
>>
>>128342460
>>128342516
not falling for that shit again
>>
>>128342573
So you have no game. Cool
>>
>>128342573
So, you're going to whine about your stuff getting shit on when I haven't seen it?
Waaaah, everyone hates my game waaaah
Post your fucking game.
>>
>>128331126
wow you guys are shits....got me...
>>
>>128342642
>>128342661
not falling for that shit again
>>
there will not be another thread
>>
>>128342701
Here's my (you), from me to (you)
>>
>>128342701
>>128342573

Oh, you got me with your bait.
>>
>>128342749
I bet Valve did this.
>>
>>128342898
>>128342898
>>128342898
>>
>>128332101
You're not a real person until you've gotten death threats.

Your life is worthless unless someone thinks its worth ending.
>>
>>128342701

I didn't really care before but now I want to see it POST.
>>
>>128342339
>suddenly mixels
>>
>>128343002
>this is what mothdan believes
>>
>>128341689
dark souls is a standard RPG and there aren't any unlocks that exist between saves so it doesn't really count, but if you're thinking in terms of (stage->boss) loops spending your souls _will_ make your next life easier.
That's an interesting self-imposed challenge, actually, you can only spend souls after you beat a boss. It would make you consistently under-leveled/equipped and remove the ability to grind your way out of problems
>>
>>128343085
it's cause I grabed the anon's gif
>>
>>128343169
>you can only spend souls after you beat a boss.
Nah, I break a homeward bone every now and then to go back and get levels.
>>
>>128340887
If you're upfront about wanting a layering implementation, it's not too awful. Talk to your pet codefag about it.

Seems like having to keep track of EVERY EDGE COMBINATION would be the more difficult.
>>
>>128305013
>move down into foreground
>next coconut throw lands behind the first, where you were lined up before moving

WHAT SORCEROUS JUXTAPOSITION IS THIS
REMOVE THIS HEX UPON MINE EYES
Thread posts: 828
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