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Minecraft for Windows 10 beta released, coded in C++.
FyberOptic ported the modloader "Meddle" to 1.9 snapshots.
1.9 Snapshots! The End revamp, beets, YMMV new combat, witch sounds and other features. Check the wiki for more info.
BluSunrize admits being Jewish https://github.com/BluSunrize/TravellersGear/issues/39
BluSunrise released a new update to IE
Another asie con is slated for Jan-2-16, http://btm.asie.pl/16/
The migration to 1.8(.8) finally started, spearheaded by Asie.
An anon released a "diet" Natura fork.
BetterWithMods 0.6.1 beta released: https://boards.fireden.net/vg/thread/125714872/#125846565
>The migration to 1.8(.8) finally started, spearheaded by Asie.
I thought Azanor spearheaded the migration because he needed the patreon shekels for revamping Thaumcraft for the millionth time.
Azanor made the mistake/challenge to update to 1.8, a version that almost everybody hated. But now that 1.8.8 actually makes porting and making mods more bearable, people are starting to use it more and more, and 1.8.8 is technically different enough from 1.8 that Azanor has to port his fucking mod over again
Glass doesn't count as a roof block for doors, so you can hide doors under glass and they will add to the village door count. What other blocks do this, if any? Carpet or sheared leaves? I need some assistance in artificially inflating my village door count, but i want them hidden to look nice.
FIX INFINITY SERB RIGHT THE FUCK NOW DAH AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
>hate everything related to FTB circle jerk
>some people defend that shit in my /mcg/
>make a serb for them
>let them progress
>let them get attached to my serb
>kill the serb
>enjoy their tears and their lost progress
Being Overpowered is Fun.
Though I am considering restarting with a homebrew setup, or should I stick with what I have and just climb the mod trees?
I don't want to do the latter because fuck Botania and fuck Thaumcraft for being shit.
14th for Blightfall serb, now with 400% more players!
Back in the world of Chromaterra I've learned that there are two new ways of obtaining nether stars, well once you kill the wither at least once though.
But still, kinda MAWPC.
>merchandise for a fucking mod
As much as I like botania as a mod dispite the reputation it has, jesus fuck vazkii calm the fuck down.
The only one of those even close to wearable is the middle right one since it's so nondescript,
>ME acceptor/controller isn't massively expensive
>be a complete jackass that's basically Tumblr incarnate
>respond to criticism in a way that would make Andrew Dobson blush
>expect people to buy t-shirts just because your shit is popular
I didn't know one of Vazkii's headmates was Slowpoke himself.
Found this from the EssentialCraft3 curse page. Seems like an in-game wiki book.
I just remembered who Dobson was and decided to see what he's up to these days.
Turns out he's a 30+ (40+?) manchild that can't take criticism and shills his shitty patreon with shit rewards.
I can't even find any of his new art to laugh at how bad it is.
Forgecraft is basically developers testing their builds in a multiplayer environment, powered by the fanbase of DW20.
Though it doesn't stop us from harassing Soaryn about Xycraft.
>Forgecraft is basically developers testing their builds in a multiplayer environment,
Pahimar says it's actually just a server for him and friends and that the whole "dev testing" thing is a myth and he's annoyed by people perpetuating it. Its role as a dev testing server was coincidental, as devs tend to be friends with other devs, but not all devs.
Then who, other than DW20, is not a dev? I know he had Aureylian on a while back for a Christmas build, but pretty much everybody on that server is a dev with their mod on the server.
tlovetech seems to be the other streamer that doesn't make mods. And Soaryn made Xycraft, and is supposedly working on another that's not Xycraft and people still harass him about it.
Weren't there one fancy mod where you had whole village to manage? You could set buildings, designate jobs, upgrade them and expand?
I believe it was quite cpu intensive though...
After fiddling around with this mod quite a bit, I finally figured out how it works, kinda.
>Looks almost like a new variant of EE
It kinda is actually, but more balanced since you actually have to scan multiple items first before you can start replicating it, and even then it costs alot of RF to do it.
Alot of RF, time, and resources, unless you upgrade the machines, but that increases failure rate.
Also, I got this from tlovetech's stream chat. Forgecraft 1.8.9 modlist.
And again you can replicate nether stars...but you have to destroy at least 5 of them via analyzer in order to record them onto a pattern drive.
Speaking of, remember those notch apples that you get from those rainbow trees?
Do the math.
I'm not the best builder and it ain't pretty.
But it works
Nobody's fantastic right away. Especially on a fresh world.
Speaking of, I'm almost feeling like I should be moving out of this little witchhut.
Kudos to you! Works great in SP.
Can't wait to annoy the shit out of my players with turbofolk.
Things are presently occurring and will be completed in a timely manner.
Guy from last night, again. Currently adding Witchery, any last minute recommendations before I actually start playing?
God damn, finally, sweet, sweet iron.
Took me hours of searching thanks to Custom Ore Generator but finally hit the jackpot, already went through a stone pickaxe worth of Iron Ore and it just keeps appearing.
That took a while to mine.
Result: 206 blocks of Iron Ore.
Now I'm worried about all the coal I need to get
Finally bit the bullet and set up a beefy EC2 instance for a serb.
I'm looking for mod suggestions. I plan on having the world be very large with huge biomes. I want to promote building and player interaction. I'm adding the roadblocks mod for road building that gives speed bonuses, Mine Painter for painting, and a bunch of book mods. Basically want to make a factions server without factions: build something super nice and protect it. Ores spawn in different parts of the world for scarcity.
I'm not looking for tech mods and I want to keep a mostly vanilla feel, so mod ease-of-use is big. I also don't want energy mods.
Most likely will be 1.7.10
If it gets enough support, I don't see why I wouldn't add it. I'm mainly just wanting to promote a simple player-driven economy without using stupid chat money by creating scarcity and pluging infinite item holes. Example: zombies won't be dropping gold, creepers won't drop gun powder, etc
cofhcore allows you to retrogen any mod's ore and change vanilla ore distribution if you so desire, on top of having a bunch of handy console commands for lag management and other stuff. it's honestly pretty handy.
you're spot on with openmods though, fuck that shit
I'm essentially trying to promote an economy that makes players want to trade. Valuable items can't be farmed out of thin air. Certain ores can only be found in certain parts of the world. Roads can be built between homes and towns to help get between them and trade more quickly.
I'm mainly looking for a way that gun powder can be mined before I start adjusting drop rates, but it's on a list of things to do.
If that's the case, I frankly don't know. I'll likely be able to do more research after I get off of work. Thanks for letting me know though. I'm new to mod servers and largely mods in general.
I'm playing Modular Mayhem single player. It has mods like ChromatiCraft, Matter Overdrive, and EssentialCraft 3. As well as a bunch of random other tech mods, like the Tardis mod, NuclearCraft, Advanced Generators, and Immersive Engineering. But it has several nerfs, like unable to craft pulverisers/igneous extruders, no thermal dynamics, and no extra utilities generators.
Got a few questions about Custom Ore Generation and OreFlowers. How do I configure COG generate ores with a frequency of less than 0.05? The slider only seems to move in increments of 5 and a rarity of 0.05 and size at 4.00 ore still seems too plentiful when I test it. And for the OreFlower question. The flowers seem to be spawning regardless of if there is any ore nearby, how to fix?
Well good luck with that, as this is the only "Quarry" that exists in the pack.
Big things are happening in the Blightfall serb.
He means the sides, you retard. You're on fast graphics and the purple grass is still green on the sides. Fancy graphics, or the FancyGrass mod (which is clientside, by the way, so no need to bug the server owner), will amend that.
>tfw TC5 still doesn't have working golems
I need to edit that Miyazaki picture to say "1.8 was a mistake"
>mfw whenever I go near a jungle my fps drops down to the 30-40 range
I'd have to get the coords, but it's absolutely full of Corrupted Greatwood trees. Not to mention it's on the border of a Magic Forest, Swamp, and Extreme Hills. The problem is that Magnum Torches do not block Slime spawns, so there's slimes galore.
After a little testing, it seems that the flower that indicates iron is just spawning everywhere regardless of if I even have ores generated in the world at all. It doing that pretty much makes it entirely useless, is there a way to fix that functionality or is it intended? Pic is what is happening. The flower is the indicator, the green grid is COG's wireframe debug that shows you where it tries to spawn ore deposits.
If you have FTB, the pack code is "modularmayhem".
Java 8 is required for Matter Overdrive.
And since Reika is a cunt, you need to add "-XX:+UseG1GC" to additional java perimeters and disable "Use Optimization Arguments for Fast Computers".
I know, I'm the server owner. Two different players on the server have asked me to advertise it more, but I'm not sure how to without pissing anyone off since advertising in this thread is usually frowned upon
I was wondering the same thing, but I always think of the same answers
>Some people don't want to install clientside mods
>Most people want mods that eventually make the game easier and make their characters feel more powerful, TFC does neither of these things
TFC makes the game less intuitive, if you ask me. Most things aren't explained, or explained so poorly you have to have someone spoonfeed you so you understand even the basics.
Well fuck, removing all mods except COG,hardlib, and oreflowers still makes iron flowers show up no matter what config option I choose. Who the fuck puts in a config option to disable something and it doesn't even fucking work.Does anyone else who use oreflowers know how to fix this issue?
Mixed sequoia forest, ripe for settling. Aside from me, nobody's stepped foot in it yet
>still forgetting my attachments
deus vult desu
>the entire end is like this
Jesus, who thought THIS would be a good idea?
That's actually what happens to the End if you turn on Night Vision. It's also a bit cheaty because you get to see a clear silhouette of the Ender Dragon this way (depending on render distance though).
I don't know how to feel about this.
I want to laugh at the fact that
someone basically made a shitty fanfic mod about vazkiibut at the same time I am disgusted that someone would basically make a shitty fanfic mod about vazkii
Made another thing, but it needs to be powered.
But of course, in order to progress, I'm gonna have to kill The Wither.
>Spend over fifty hours optimizing things for new players on a fresh server
>Literally nobody plays for half the day at a time
>Check the console logs
>People log on every day, but only one or two people at a time, and never when you're awake
Anybody else know this feel?
I'm trying to make a magic based modpack to counter my tech one.
All I need is a mod that adds flight, any recommendations?
>No, I'm not using thaumcraft
Sorry, I really just don't want to sift through years of research or deal with taint.
Thanks guys, I'll check them out.
Can someone help me out? I'm currently at that stage where I'm just throwing mods together before I remove the bloat. Can someone tell me which one caused the crash?
Finally figured out the problem and it turns out I have a terminal case of stupid. I forgot to take out fortune ores when I was testing it and that is what causes the issue. Still doesn't excuse the fact that the config doesn't actually work, but at least the mod seems to work properly right now.
had an interesting issue just now with Agricraft.
I throw in HelperTools and RFTools (and that stupid Mcjty corelib) and it suddenly crashes on registering its villager building. Disabling its worldgen fixes it but that's a bit strange, isn't it?
Unless RFTools mucks with the vanillages registry for its dimension building. It must, but its odd.
Playing the Regrowth pack right now. Looking to make more garden soil using the compost bin. Do some items give more compost than others, or is there a "best" item to farm to make compost? I've got a hunch it's pumpkin seeds.
Wow, my FPS hits the shitter as soon as I look at these armor stands.
hey guys, first actual building i made, can i get some critique on it?
oh, probably that then. ah well didn't need that greenhouse anyway.
unrelated. thought it would break up the floor sameness and give it a nice pattern. might try it for real somewhere.
slow progress on dirty town. got distracted by real life stuff and other vidja. probably will get going on it again, I still have my workshop mockups to finish.
Needs more maids.
The diagonal ship looks weird, probably because its diagonal, but thats my opinion.
The cobblestone looks out of place, again opinion.
Replace all the dirt under the walls and buildings thats visible with either smooth stone or stone bricks.
The flags could be more bold.
Glowstone looks out of place.
Looks like your typical "vanilla has shit for nice building materials so jam as much noisy detail into it as possible" type building. If it's your first, be proud, most people make cobble/wood cubes.
just started playing a week ago lol, havent gotten in to all the mods and stuff yet
Peeked at the source to answer this. Most compostable items are the same, with a couple exceptions. Wheat will compost 50% faster for the same yield, and logs will take twice as long to compost for twice the yield.
I'm just gonna go with pumpkin seeds.
A maid, or housemaid or maidservant, is a female person employed in domestic service. Although now usually found only in the most wealthy of households, in the Victorian era domestic service was the second largest category of employment in England and Wales, after agricultural work.
>fly around manor interior
>checking out the lighting
>notice dark corner
This is where the maids will take their time outs.
Going to dump some of my village here. all vanilla.
heres the inside of my library
Village is named Chione, after a greek snow nymph. the stained glass is the geass symbol from code geass
the forgeworks, with my statue to the divine Athena visible in the back.
vanillafags please g-
>that makeshift grandfather clock
As I am in a winter biome, there are no natural villages. Luckly there was a Umbrella Corp. branch in Chione to cure Zombie villagers. There are also other secret experiments in the hidden basement lab.
just 2 more now, here is the "Cozy Bosom Inn", and the library further to the left.
and to finish, the inside of the Cozy Bosom.
This is all on the realms server me and 5 other college buddies play on while we are all at separate schools.
Minecraft is rather dead, so I try to make places seem more alive.
Cool, so when did they add Castle Brick>
I'm really digging how much content they added to vanilla.
can some of you knowledgeable gentlemen sum up the current vanilla mc version / mod situation?
are the majority of mods still on 1.7.10?
are there awesome features that should convince people to update?
what do you think about the current mod situation?
-Yes, but they're being migrated off now at a steady pace.
-Not yet, though Mojangles added a lot of blocks apparently (though there are more than a few mods that add the new stone types which transition into the next version without a hitch)
-Going to get worse as Dinnerbone tries to do his own thing and Lex tries to do another thing
Post groovy screenshots!
No, it's literally a port of last gen's console mc's
the touchpad doesn't even have special functionality and your world's size is a once zoomed in map (aka you can fly from one end to another in less than 30 seconds)
MAJOR flop, do not buy
>aka you can fly from one end to another in less than 30 seconds
fuck even the 360 took a few minutes.
I had it on 360 and still on ps4, the ps4 one takes a good couple minutes, plenty large for most purposes.
From what I've played so far, Thaumcraft and Twlight together are still a combo that can't be beaten; other fun stuff includes the Roguelike Dungeon generator (if your rig can handle the particle spam), Chocolate Quest (okay, the dungeon bit leaves something to be desired with MC's combat system, but it leaves behind good structures for setting up base; use with Archimedes Ships and hyjack one of the pirate galleys for a fun time!), the Ruins (Structure Spawning System) which also adds lots of nautical structures and the occasional ship.
I'd reccomend the Walled City Generator as well, but the cities it generates in this version are a bit...Off, with paintings on the roads and a general lack of mobs telling me it probably wasn't ported from the last version properly.
As for gameplay improvements...I'm drawing up blanks. I've started playing again relatively recently and most of my time has been spent reorganizing my main map after painstrikingly importing it from 1.6.4 (which was itself imported several more times, as the map dates back to Alpha), fixing the sharp edges, and organizing several different important builds from other maps together; I have yet to get back into true survival mode yet via a couple tests.
It's a tough loss: Millenaire was one of my favorites, but on the bright side Minecolony at least is going come to 1.7.10 soon; CustomNPCs can only go so far!
man before i started playing multiplayer, milenaire was what kept minecraft fun. the world is so dead and empty otherwise. villagers have no souls, but seeing a chivalrous knight patrolling his motte and bailey castle, while a peasant constructs a new mill....thats good shit.
One of my earlier maps was devoted to Humans+ and Millenaire: it was fun acting as courier between the various Gaul cities and developing additional buildings to bulk out the town using the H+ banners for additional villagers.
I mean, I want to love the squid-nose dudes (which is why I haven't yet downloaded Minecraft Comes Alive even though part of me really wants to), but you're right in that Notch left them half-baked before he went to his candy fort. I just want my squidnose villages to remain squidnoses to abuse and exploit, and the Namkobian Empire to be composed of glorious men and maids!
The lack of it updating was for what the longest time kept me out of this game until I started looking at this general and remembered that I left so many builds incomplete.
Not 100% certain, as I have yet to witness the crash myself (but my system is hardly a toaster), but one guy had his game crash apparently.
It's probably nothing to worry about.
I'd like to host a minecraft server for a few friends of mine (4-5 players) but I'm uncertain about what hosting should I use.
Do you have any suggestion?
So, anyone know a mod that adds decent metal half-blocks?
Im on realms, my only complaint is the afk timer, and the chunk load range. I built my pc to run max settings and I can. realms is limited to 15 or some shit.
for afk stuff I just read and every time i turn a page or 2 flip a switch.
forge multipart/immibis microblocks
depends on what you're running. modded/vanilla/etc..
your own pc should work decently and is free, just port forward and follow the tutorials
that, or grab yourself a digital ocean droplet if you want a bit more DIY style hosted server
your best options in my experience for "Minecraft hosts" are MCProHosting (used by Hypixel and Mineplex) or CreeperHost (FTB Shills) because both are reasonably priced (especially for MCProHosting for vanilla) and know what they're doing
I haven't tried Minecraft realms, but people say it's good. personally i think it's overpriced
Do many people who post in the general play on one of the servers in the OP? Any suggestions or recommendations for a server?
I am somewhat new to minecraft, I have had my account for a little while but I do not play often. I have mostly played single player survival.
Thanks for the suggestion, though sadly microblocks doesn't seem to work with Archemedes.
Is there anything else that might add them in?
Why does thaumcraft have to be a difficult cunt of a mod?
1. Is there any way to turn off/tweak hunger behavior? I want to turn it off in adventure mode.
2. Is there any way to weak fall damage behavior? I want to allow the player to fall from higher heights.
What the fuck is going on here? This large black sphere started appearing randomly at certain oblique angles, near-completely obscuring my vision. It doesn't seem to be a video card issue - the thing is z-fighting with the grass there, see?
I hope this is a documented bug with something.
Ive been searching all over and can't find any
Was wondering if anyone knew of any lesser known mods that could achieve this
HungerStrike worked for me at one point, but it has some nasty side effects that fuck up rendering for some reason I dont know
I remember in some LPer's stream he had something like that happening. turned out there was a spider from some mod that was progressively (visually) getting bigger and bigger, trapped in a dungeon room far below his base. he eventually had to go and dump lava all over the area where it's hitbox was supposed to be in order to kill it.
>a spider from some mod
Had me hoping (I have The Erebus and SpecialMobs installed) but it doesn't seem to be the case. Turning to Peaceful did nothing, plus it appears in the distance like this, too. What's weird is I played this pack (in a different world) for like two hours earlier and encountered nothing of the sort, but like ten minutes into this world this happens.
Relogging seems to have fixed it... for now, anyway. I'd still like to know what's causing this, in case it happens again. I can see this getting really annoying, potentially.
>Finally get all the aspects I need from the alembic bullshit
>Finally make the Silverwood staff core after too much fucking work
>Thaumium caps need an infusion as well
>Needs aspects that I don't already have on hand
I'm about ready to nuke this fucking Altar from orbit. It's like Thaumcraft is the Gregtech and Botania is the Mekanism of the magic world. What ever happened to "Build this toy, it does a fun thing with a niche use" but instead having to build endless infrastructure in order to be a third of the way to the people that actually just play the game normally?
The current update on the world of Chromaterra.
Progress is really slow. Still don't have a reliable RF source, and haven't even started on EssentialCraft 3 yet. Tried to make my own energy pylon to the right but it doesn't work since I haven't unlocked the means to activate it yet.
How many maps is the largest world on the PS4 version? Is it 4x4 or 5x5? Also, rate my map so far.
Something I thought about for a while was making a mod like mcmmo but for single player with some more indepth mechanics for leveling up.
Is there something like this already though? I remember looking a long while back and haven't found anything. But I assume things changed since that time.
Would making something like this cause brain hemorrhaging or is it doable?
Should I even bother and not just jerk off all day?
>an enchanter that allows you to pick ANY enchantment, including aura cascade ones
>IC2 Classic mod throws a tantrum on reddit because someone ported the mod over to 1.8 without his permission and quits modding
How dare the community not just sit there while the mod is being held hostage by "muh purmisshions"?
Really? He threw a shitfit because he didn't have to do THIS?
It needs Arum and Motus for the caps. Though considering the cockfuckery I have to deal with that is alembic and their tubes (the fact that they can't have two aspects at once or else everything throws a fucking fit) I'd rather deal with trying to fix direwire than understand TC4's arcitecture.
Busy been looking for one of those ocean temples. Didn't find one, but I found this place in the water.
ChromatiCraft anon, it says that I need to use the -XX:+UseG1GC argument for parts of CC to work, yet putting that in advanced java parameters just crashes the JVM. How did you do it?
>Sinister node mob grinder
I have a Sinister Node literally right next to the altar. I think. Those totems are sinister, right? I do have another that does spawn Angry Zombies not too far.
>Crafting tables and a lot of tedious jarfuckery
yeah, no, I'll deal with direwire.
>Vaskii actually telling someone to fuck off and suck it up that someone fucked with their work
I...Actually have respect for her now. Granted, she's a vapid cunt 90% of the time, but when she's willing to actually say "fuck them for undoing my work" and press on, and calling out the person that undermined her previously on doing the exact same thing done to him...
Though IC2 has been in the crapper ever since Gregtech got more or less implemented into it.
>defending flower decay ever
Fuck off back to /r/feedthevazkii
>Defending flower decay ever
I'm saying that it should have still been an option, and it's a good thing that someone was able to mitigate the bullshit while Vazkii keeps on going with development. The IC2 dev that is whining like a little cunt because someone mitigated his "Grand design" and is throwing an 'I qwit' tantrum needs to get a slap across the face and told to keep going.
The flower decay should have never been a thing, and if it is a thing it should have been balanced with actually generating more mana. At least diminishing returns is gone.
>try to break the pylon
>this shit happens
le reika trollface.jpg
Newserb guy again
How do I go about distributing modpacks for my server? Do I use FTB or something to package them? I've never used FTB. Are there alternatives?
Is it going to be to friends or to public players?
If it's to friends, grab the mods folder, zip it up, and toss it at them as a file transfer. You can always upload it to a fileshare service for them to grab it.
Public, well you're a little more fucked.
>Applied Energistics completely fucked itself over when updating to 1.7
>everyone threw a fit, nobody made forks or patches to fuck with the mod though
>vaazki changes flower decay, people throw an even bigger fit, people fork the mod, people release patches
I've always been on Vaazki's side on this. Fuck what people think, he invented the fucking mod, he can do what he wants. The same thing happened with AE2. He turned the mod to shit, but it was his mod to ruin, so I just stopped using it. IC2 as well, fucking ruined, now there are people who come into modding and never use it once.
>Though considering the cockfuckery I have to deal with that is alembic and their tubes
Whack the alembic with an empty jar.
Later, craft an alchemy golem. Who the fuck actually uses tubes?
I'm using RTG with a custom config. I lucked out with this area; the way it combines biomes is kinda shit. I've had Ice Plain Spikes spawn directly next to and intermingled with a savanna and desert biome. These Desert Hills are next to some sort of forest and a Mesa biome, and the combination is divine.
That's a bad comparison. AE's system completely changed when it moved to 1.7, patching it would mean rewriting most of the mod, you might as well port the 1.6 version instead at that point. On the other hand patching botania is changing one or two values.
The moment I craft this random thing, I got a shitstorm of research unlocks.
Sometimes xray is needed to stay sane
it is never good, but it can become a lesser evil in the most dire of circumstances
>complaining about BR being too OP
>Using Xray to easymode his ores
There's your problem.
Contrary to popular belief, BR is actually alright if you're doing stuff that generates a shit ton of power. It's best for late game needs so you don't have to have about a billion smaller power networks spread about.
>immibis quit modding
could that guy who ported IC2 classic do that for the rest of his mods too? Immibis' microblocks are just better, frankly, and his chunkloaders are the most stable on top of being the simplest.
Now I have to make this monstrosity.
I'm referring to the FTB infinity version that existed 1 or 2 months ago, and I don't recall having to initially use plutonium.
My memory is fucked up though so IDK. I remember using some sort of laser drill + lens thing to gather materials for it.
Also I used the waste product of my initial reactor to build an even better one. I actually made the initial reactor self-operating in terms of gathering fuel from the laser and filtering the waste product (which in turn could be used as fuel).
How does this make you feel? The upcoming Minecraft movie by Warner Bros. will be directed by Rob McElhenney a.k.a. Mac from the popular FX program, "It's Always Sunny in Philadelphia".
>I don't recall having to initially use plutonium.
If you were playing expert mode, you'd have to run a fully loaded IC2 reactor for 6 hours to get enough plutonium for a single BR fuel rod.
A fuel rod which coincidentally yields the same amount of RF as the IC2 reactor!
>>Applied Energistics completely fucked itself over when updating to 1.7
What are you talking about? It has config options allowing to use the old behaviour.
>>vaazki changes flower decay, people throw an even bigger fit, people fork the mod, people release patches
I get that people are upset when he did not put a config option. But what is wrong with forks or patches? (tip: nothing)
Alright folks, need more ideas, what should I put in that part of my building?
Finally, the casting complex is finished.
I'm playing Modular Mayhem right now (with a few additions). Do I need to run around looking for ruins before I can do much of anything with ChromatiCraft? And which of the 500 random ores scattered around should I be taking?
ChromatiCraft really requires HEAVY dedication of exploration. But there's really more than enough ores of it that exist in the world. If you don't want to get bored quick, I suggest playing with the other mods too.
But if you really want something useful ChromatiCraft related, get yourself a Chroma Collector and a Chromatic Enchanter, those are REALLY useful.
>haven't played a video game in a month
>haven't played Minecraft in much longer than that
>have an overwhelming urge to play something that doesn't focus on progression
Anyone have any recommendations for some comfy mods?
I...Suppose? I actually should work on properly building an ME system (Currently running the GhettoAE with ProjRed pipes and Storage Drawers) and running with the Vis storage drives instead of these jars.
Still doesn't make me want to stop from lighting a LOIC on this fucking altar.
On that note, Twilight Forest spawns a FUCKTON of Androids.