This general is for discussing all shmups/stgs (shoot 'em ups/shooting type games).
Mushihimesama released on Steam: http://store.steampowered.com/app/377860/
Dariusburst: Chronicle Saviours on Steam: http://store.steampowered.com/app/377870/
New Cave game announced: http://promo.cave.co.jp/bancho/
Spoiler - It's more Dodonpachi
CAVE's next Steam Port is Death Smiles.
Give these a try! https://www.mediafire.com/folder/nz0227tzb9zor/shmupmame
Do you prefer wide or narrow shots, /shmupg/?
Thoughts on the R-Type series?
I played the shit out of R-Type Delta as a child and enjoyed it.
Which of the original 2D R-Type games is worth revisiting?
I like having multiple types of attacks,but if I had to choose it would be narrow.
Pfff, DB doesn't even have the GOAT space fish.
>Man why is Zone M so empty
>WARNING A HUGE BATTLESHIP
>IS APPROACHING FAST
>Can't find Touei on youtube
Fucking Taito fuck
I prefer balanced but usually go for narrow because I want fast.
Raiden IV: OverKill has this weird quirk with the music where it fades in instead of starting normally. Might just be my own PC's sound settings.
That's aside from the other music issue where some music in later stages doesn't loop properly, but hopefully the fan patch fixed that. R4OK is still fun, otherwise. I'll play 4 a lot more over 3.
Sometimes I go for a balanced shot that's in between wide and narrow, but I usually fall back on the narrow shot/fast ship (DDP and Mushi, for two).
>Huh. Always cool to hear of someone on 4chan actually being involved with these things in some way.
Yeah, it was interesting working with others to report on bugs with DBCS, and I'd do it again.
Yeah Darius is like "We won't curtain fire, we'll just send seeking projectiles at you instead".
And then it's "We'll do that on top of zoning you off of most of the screen with beams and shit".
I guess get good enough to the point that survival is pretty easy for you then work on the scoring.
And have fun. This is important.
Everything and their mother starts having them too.
I feel you.
I've been playing some Cave shmups recently, and I'm having fun, but I feel like I must be bad. Not "the games are hard," but "I'm bad."
I've maybe put 4 or 5 hours into DoDonPachi DaiOuJou and I can really only get up through half of level 3 consistently on one "coin." Is this normal? How long is "normal" for being able to even reach the final stage consistently?
Doesn't sound weird to me at all. 4 or 5 hours isn't a lot of time at all. Don't worry about your progress when you've put in such a small amount of time. Just keep practicing and you'll definitely get better!
>there will never be another shmup as good as or better than this one
Shmups... are kill...
I feel your pain, but I beat another mission and moved onto greener pastures with the Assault Silver-Hawk Burst.
Have you noticed that the map is basically a timeline? The left side of the map is going over battles that happened in the past, hence why you are often assigned older ships (Origin, 2nd, Gaiden), while the right half is future missions and you use newer ships such as the Next and Assault more often.
Check the dates.
god I'd have killed to have 7 ARM going into that fight but that stage threw me for a loop something awful. I'll have to run it up again.
And yeah, I've been digging the old soundtracks queued up for the older ships' runs, too
I played a bunch of Gaiden and G but not a lot of the first two because of how hard they were to emulate at the time, but the original soundtrack is pretty damn neat.
https://www.youtube.com/watch?v=Lr4AKkQvmBI (I REALLY love this one)
https://www.youtube.com/watch?v=hjWGyeujPk4 (Theme of Thousand Memes)
Oh yeah, what might help
Use your fixed burst as a defensive tool. That's what makes the Next Silver-Hawk so great in the first place, is that it's much better at defense than the Legend on account of the fixed burst turning more quickly when you try to aim it. It allows you to keep your movements tighter too so that you won't strafe into other shit AND keep up your fire more often.
Play a lot. Practice, too.
It usually takes me about 2 weeks to 1cc/1-all games (and a month or more for the harder games) by playing every day, and playing for score requires infinitely more time and practice.
What are the PC requirements for emulating PS1 games smoothly anyway?
I have a Lenovo Ideapad Yoga 13. Can that play PS1 games smoothly? It can play 2DS games smoothly at 60 fps.
>tfw there's almost no good pictures of the Kamui
I'm still not sure how I feel about the game overall, but I do love how Strania's training mode lets you not just pick the stage you want to practice, but which part of the stage as well.
>Finally face Gigantic BIte for the first time
>Get brutally penetrated
Actually I find looping the game for hours and hours the most retarded scoring system of all. It completely trivializes anything you do from moment to moment because the only deciding factor to your score is how long your local game center is open for. What's even worse is they then decide some arbitrary stopping point like 10,000,000, which isn't even a counterstop, and stop counting anything after that mark. Congratulations, your 15,000,000 score that took you 9 hours is just as good as that guy's 10,000,000 score that took him 6 hours.
I have seen a few people who try to optimize their individual stages though, and that's pretty cool.
Is there any shmup/part you are stuck at /shmupg/? Share your pain.
>mfw trying to 1cc ALLTYNEX Second Hard with Return Shot on
I can barely make it to Stage 3 without getting horribly murdered.
i've never 1cc'd anything before and i'm trying to learn Batsugun as my first but i'm barely improving after several hours
So is Ketsui just leagues harder than any other Cave game, or am I missing some mechanic that makes this actually possible?
Even some of the stage 2 and 3 patterns feel harder to me than endgame shit in dodonpachi
Giving Futari 1.5 another push since last time I was trying it I got sidetracked in the home stretch. For some reason the stage 3 boss is giving more trouble than anything but the final boss.
I'm not really stuck at it, but I totally hate that part in Ikaruga at the beginning of stage 2, right after the short cutscene, where umpteens of enemies surround you in circles.
This part is annoying as fuck to chain, and a total difficulty spike. It's so close and requires so much precision that it's completely luck based for me if make it or not.
I want to fill Reco-chan's insides with my sticky white fluid, shmupg~!
The "Battleship Bug" portion of Stage 3 in Mushihimesama
Are you using formation or trace? Formation seems like the better option, but trace can be positioned to deal with the bugs that are coming from the sides of the screen and stuff like that.
What specifically are you having problems with?
It's the hardest stage by far to score on all modes. Instead of having just one midboss where you raise the counter a lot you have to do that throughout the whole stage, and you have to stall a lot between sections or you lose everything. I never bothered learning it because it's too frustrating.
On Original you have this stupid trick that only superplayers do where you leave some of the parts alive at the beginning and they continuously spit out small bugs for you to destroy. Almost no one does it because it's extremely dangerous and dying costs you much more score than you get by doing the trick in the first place.
Formation usually, and it's really just survival at the final segment when all 3 portions of the insect are firing at you at once. I mostly just play Mushihimesama when I'm taking a break from DBCS though, but honestly for the moment I think it's just a matter at getting better in general. I gotta focus on not dying before I can focus on scoring. Game is fun as hell at least.
I'm thinking of getting the following shmups on Steam. Can you give me a "Yay" or "Nay" for each of them?
Crimzon Clover WORLD IGNITION
The Hurricane of the Varstray -Collateral hazard-
Strania - The Stella Machina -
Raiden IV: OverKill
>Crimzon Clover WORLD IGNITION
>Raiden IV: OverKill
These three I highly recommend, especially Raiden.
This one I've heard good things about, but >>127660961 claims there have been gameplay changes.
This one's kinda meh, if you're on the fence about it I'd drop it.
>The Hurricane of the Varstray -Collateral hazard-
Haven't personally played it, but a friend of mine that has says he wasn't impressed.
The others I don't know enough about to comment.
Help me out /shmupg/. I'm interested in shmups that feature elements of other genres or feature design choices that make them completely unlike the typical shmup.
These can be true hybrid-genre games, but these can also be predominately traditional shmups with a little bit of something else mixed in.
They don't have to necessarily be that good, I'd still like to play them for myself. And even if they are obviously terrible I'd still like to know about them and catalog them.
Sigma Star Saga (GBA). The shmup sections are the "random battles" for this game. Outside the shmup sections you control a human character running around 2D areas.
Pic related, though I suppose there's exactly 1 part that isn't traditional, but whatever.
Nuclear Throne, which is a roguelike with some twinstick elements.
There's also a little unknown indie gem called
Undertale, which has some shmup segments during the combat and will probably get this post shitposted at and cause a mild derail.
Lethal Application is a peculiar game where you move around by shooting in the opposite direction, kind of like that one Maui Mallard level. The final boss is intense. It's freeware, check out the wiki.
There's also Sora, which just came out on Steam. It's a fast paced shooting game with lots of shot cancelling and a dash that bypasses beam weapons. There are a few weapons with continuous fire like in most shmups but the majority have recovery frames which can be shortened by dash cancelling. That makes it similar to action games like Mega Man Zero, minus the platforming.
What's the problem with Raiden III again? I thought the biggest issue with it is that it's really meh.
Can you all help me on Touhou 8?
I can't seem to get all time points required for stages 2/3/allothers no matter how much I try.
The problem overall is this: Getting time points during stages is easy, I just need to be human and kill everything. When a boss appears it gets complicated though. I usually switch to phantom but until I get my phantom gauge to 100% I already killed off one of the boss' stages. Then I try to graze everything (I literally move out of my way to graze them) but it's still not enough in the end and I end up 1000 time points away from the goal. What am I missing here?
I tried completing the bosses only as human because it seems to net way more time points than as a phantom, but it's still not enough and I still end up lacking time points (all that while dying every now and then because human mode is too fast)
You get time points when you end a boss' stage, though it could just be spellcards, so use that to switch to phantom rather than switching by shooting. Other than that, your best bet is just not dying since that will make you drop time.
So I should just do the fight while human and when the spellcard is about to end I go phantom mode to finish off and continue as phantom?
That sounds interesting although I'm not sure if it would really net me the 1k time points I am missing, but I'll try
Anon I was missing 2000 this time, what the heck
And yes I'd say so. I mean, what is doing well? I'm pretty new to Touhou but during stages I just kill everything while picking up stuff on the collection zone
Also I am not dying even once, I'm tying this on Stage 2 Normal so it's pretty difficult to die
I do and I still can't figure out what they do
Actually I realized that during boss fights they keep switching between phanton and human repeatedly, literally smashing the shift button over and over multiple times a second apparently, but when I try that it does nothing at all. I assume it's for them to have better control over movement or something
It's sort of ridiculous because in replays they end up with 2k time points more than they need while I am here doing the same things and missing 2k, it looks like I am missing something major here
This entire slave thing is confusing, I tried going through the entire stage 1 without killing anything, they just appear on the screen, shoot and then leave, there's no slave spawning involved
>This entire slave thing is confusing, I tried going through the entire stage 1 without killing anything, they just appear on the screen, shoot and then leave, there's no slave spawning involved
Ever notice that some enemies disappear when you killed another enemy? Those enemies that disappear are the slaves. Leave them alive and kill the "master" enemies. That's what I meant by "doing well in the stages"; for most stages I've met the requirement before starting the boss fight.
Oh, those shiny things? I think I know what those are
Guess I have to constantly switch between phantom and human to kill all enemies while human and avoid killing slaves. Meh, this sounds like a boring mechanic to be honest, I can't even 1cc this on normal difficulty and now I have the extra challenge of being forced to adopt a certain playstyle
>I thought the biggest issue with it is that it's really meh.
Pretty much that. I don't think Raiden III is bad. It keeps things simple, but it also keeps things simple, you know? I think that works against it. Maybe because it was a new start for the series going into 3D. Also, R3's Green Proton Laser is SHIT.
Raiden IV seems to cut loose more, OverKill adds more features, and not only is the Plasma Laser back, the Proton Laser was overhauled so that it's not garbage.
Thanks. Never heard of most of these (all except Nuclear Throne and Undertale) and some are pretty interesting. Checking out Sora right now.
Has there ever been a shmup which is tries to be like action adventure games and/or RPGs in the sense of having a persistent, explorable areas? But not in a separate "mode" that switches to different gameplay.
Well anyway fuck touhou 8 so much, this experience is so awful that I'll just quite the shmup genre overall
>play touhou 7
>very fun however very difficult
>go to touhou 8
>very fun and the difficult is just at the right spot
>I can never finish it for some reason
>look it up
>fucking time mechanic
>now I die multiple times in stages 1 2 and 3 because I am forced to wait 9 hours while enemies spawn their slaves in order to progress
Fucking dropped, why do they HAVE to ruin a good game with mechanics that force players to adopt certain playstyle, holy shit, I ragequit this
>>chill and try to have fun
>>while dealing with the endings that say "YOU COULD HAVE DONE BETTER
Are you really being triggered by a video game about poorly drawn anime girls shooting lasers and stars at each other? If you're not having fun with the games at all, maybe you should just stop as there's not much that can be done to change that.
> I never get to find the final boss because I arrive too late
I'd just focus on not using continues then. If you can 1cc the first 5 stages, you will make it to the final stage without running out of time. Since there are two versions of the final stage (final A and final B) and you need to 1cc in order to both reach and complete Final B you might as well stick with that approach.
If you want to use continues and are getting this frustrated over the time mechanics, then its time to adjust the starting lives and difficulty level.
Edit: to add, I never bothered paying attention to the time mechanics when I played until years and years later. I honestly can't recommend someone do so either their first time.
I also seem to recall that difficulty levels play a weird role in how easy or hard it is to get time bonuses, to the point where I felt it for some stages it was either incredibly difficult or virtually guaranteed depending on my difficulty level. Again, don't worry about it and try to play the game as if it is only about not getting hit.
Where do I download the touhou games?
Is there a torrent that has everything translated and stuff?
Sorry for the stupid question.
Nah, you got it easy. At least you haven't got shit on and insulted for being a lazy piece of shit to do simple searches with Google for five minutes in 2016.
I think Degica announced the release to be somewhere around March (assuming that you're talking about Deathsmiles).
>Sora steam release was yesterday
>leaderboard record holder has already 40+ hours
Map of all areas in DBCS's CS Mode. I might be closer to the end than I thought.
Swiped from here: https://twitter.com/DegiGames/status/684488049313579008
I was actually just looking over that and pointing out the areas that I'm stuck at.
I've cleared Taurama and Barai as far as dead ends go.
Vic Viper is still one of my favorites.
The torrents for the Touhou shmups have always been available and the torrents are even on Pirate Bay. Hell, you can even download them from a lot of websites. So, we don't have to make our own collection for those games.
well I shouldn't have said it's not uncommon for me to lose a life there, but if I lose a life before the stage 2 boss or the beginning of stage 3 it's probably at that part
That wasn't the part I was talking about. This part is easy to chain (except you go for advanced chaining there).
I was talking about the part shortly after the short cutscene, where the enemies surround you in circles and come closer and closer.
<---- This is the part I was talking about.
Man I really do not like this game as much as Kamui
What do you not like about it?
The only thing I disliked is having to pretty much do the last fight of the game perfectly. It really stings to blow up at the very end and have to play the entire game all over again.
I don't either, that shit is weird
Hell if I can get that far
The game seems balanced around the shield so I'm having difficulty just dodging stuff in general.
Is there any part in general you're having troubles with? RefleX is all about managing that shield, knowing when you can safely let it recharge and what patterns of bullets you should redirect back at the bosses.
Also your shield recharges faster if you're not firing in case you didnt know.
It was mostly just dodging without the use of shield, also does the shield reflect projectile attacks (missiles and such)?
I sampled ALLTYNEX Second just now though and that has some cool stuff going on so I think I want to put time into that in the coming future.
This fucking game. It's just fucking tuned to make you as angry as possible.
Nothing LOOKS that hard. But thats just an illusion because this game is fucking sadistic. Half of the time you die to the brutal patterns, the other half just feels like complete bullshit as you get clipped by bullets that feel like you should have dodged.
I'm usually pretty chill when it comes to shmups but this game just works me into a fucking rage.
The thing is that it's a vert, if you set your monitor/tv to tate mode and rotate the image you'll use up the whole thing.
Isn't it like 6x6 compared to the usual 4x4?
>decide to play Mamorukun Curse
>can't even clear Story Mode on 1-star difficulty
Someone send me a helium tank. I am trash at this genre. In no other genre do the games beat me. It is time to end it all.
hey guys pls help, I tried to get into these games because they looked fun, but hten I put in a credit and didn't win the game on my first attempt. I think I'm just gonna quit the genre :(
sorry I'm not a pedo
I prefer actual women, not teenage girls.
>Posted this screencap to some waifu shitter earlier just set up his expectations about cute anime girls
Looks like dlc got announce for dariusburst.
Not really. Most of the vertical console shmups are ports. Ports that have to be redesigned will have a giant status display on-screen to offset the playfield. Ports that try to be accurate will have some kind of vertical mode.
Just a long string of excuses that have culminated in everyone needing to hate the game. It's actually better than IV in some ways, such as IV's charge shot being kinda degenerate, IV being somewhat unfinished, etc.
You're right, they should definitely charge more than what people are willing to pay.
My favorite shmups are the ones where you play as a cute anime girl.
What's wrong with jaypee? It's a legit board if you want to discuss Comiket and VNs.
Well I didn't bought Wicher 3 so...
>he's not into loli femdom
I sure love getting hit by missiles coming in from off-screen.
So I've been pronouncing it wrong this whole time?
Not him, but the preset ship for that mission is the Next Silver-Hawk, judging by the icons he just went with the preset.
Ships? Soundtracks? Going by Space Invaders: Infinity Gene on iOS, I hope it's both.
This track is ear rape and I love it
If I were to wager a guess I'd assume it's new ships+missions for CS mode, which would also come with music. I'd like some new bosses too actually.
Just cleared Mushihimesama in novice original. Dat dere Reco.
Which mode and difficulty should i go for next?
>DBCS doesn't have B.T. DUTCH from G.Darius
I haven't heard Adam once either. I am sad so far senpai.
Adam is definitely in. Check one of the lengthier Genesis areas in CS Mode.
That's a good final boss theme. Still disappointed B.T. DUTCH wasn't included.
>According to google translate is ships, stages, weapons, and music from those games.
Can't wait to rock out with the Inter Gray from Night Striker.
Anyone here played this? Friend of mine played it, but didn't have much to say on it.
>tfw you'll never find out how the fuck Dame K.K got over 1 billion in Ultra
That's about the highest score I've seen for Maniac and you're much more free to focus on scoring instead of not dying in Maniac.
Guardian Legend and Twinkle Star Sprites sort of, they have an overworld essentially
Darius series has level selection
Or things like Time Pilot where you technically can freely fly in a map that scrolls (and eventually loops) in whatever direction you go but I hope I'm not getting your hopes up about Time Pilot.
All the novice modes are much easier than any of the non-novice modes. I cleared novice ultra on my first try, which is more than I could have said for normal Original mode.
from easiest to hardest
1.5 Maniac MAX
1.5 Original MAX
1.5 Ultra MAX
Yeah I just tried stage 5 1.5 and it's definitely easier because all the bullets are super slow now.
But stage 3's enemy placement just seems like it was designed to fuck over everyone who played 1.0
Is there any way to set up a local only Cabinet for Dariusburst on Steam? I get why you'd want to have the server-side ones, but it would be nice to have a locally stored one to plink at for a few years, or tackle with local bros.
price usually equates with quality, anon. Part quality, response time, and longevity. If you're going to sink a lot of time in fighting games and shmups, then view your stick as an investment. I still use my original SF4 TE and it has held up great after many many many hours of use.
Does anyone know the best intervals to set in Mushihimesama? I currently have rapid shot set to trigger time 2 interval 3 and rapid full auto to trigger time 1 interval 2. Is that correct? Backwards?
Is it autism?
Best for rapid shot is 1/2
Rapid full auto doesn't matter unless you're scoring Maniac or Ultra, and I think the optimal rate changes based on your distance from the target anyway.
Alright. I'm not very interested in scoring, but I like getting it as high as I can while going for the one sissy. If it changes based on range then I'll just learn to mash the button.
Thanks for the answers.
>I'll just learn to mash the button.
Some people prefer to play without auto, but it's physically impossible to get as good a result by just mashing, because getting the button presses and releases evenly spaced is just as important to making the scoring tricks work. If you just go all out on the C button nothing happens, and it's pretty much impossible for a human to do evenly spaced button inputs at the same kind of speed you can get with autofire.
Take a look at these numbers >>127862048
The non-auto records aren't even 50% of the overall records.
Sorry anon, I fell asleep, but let me tell you and if you are reading this, the diference is simple, original is more macrododge based, while maniac is more micro, patterns are more dense on maniac and you got more blitter delay while on original patterns are reallu fast and scoring is based on no missing all stages, so yeah for me maniac is easier.
The idea was that while working towards my clear, I'll also work on getting the best score I can. However, I'm now realizing I'm sabotaging myself by trying to route for what meager score I can get without having some safety to fall back on.
Most of the big scoring happens during midbosses, so you could just learn those.
It's not hard to maintain the chain after midbosses, it might fall by a few 10k if you don't have a solid route but you'll never lose it entirely.
Just cleared Isemura. Going by the map >>127692518 posted, I'm not far off from the last area. Which I hear is rough as fuck.
I haven't been playing AC Mode at all lately. I need to get to that sometime.
Oh hell you're way farther than I am, I'm trying to clear Chimaunoshi right now. Also is it me or is the Assault Silver-Hawk a lot easier to counter burst with than the other ships?
Slower yeah, but still a lot faster than Touhou will usually get, with more than Touhou will throw at you, and with a few bullets that will hang back and clutter the screen still.
Maniac isn't so much harder than original, but it's definitely harder overall.
>Just realized that Gradius is Engrish for "Gladius", which means sword
The full list, by the way.
Assault? You must mean a different ship, Assault's Spark Burst can't counter anything. But its Burst Finish can do surprisingly high damage, even to bosses.
Been trying to finish a boss using that to scoop that a 96x multiplier. It's tricky. Still haven't done that with Gaiden's Black Hole bomb, either.
Actually Spark Burst can be used for counters
It does a metric assload of damage
I hate yet to see a Whip variant outside of EX mode.
>tfw you keep making the same mistakes in every run
Only with the Genesis Silver-Hawk (and by extension in G-Darius). With the other ships (Legend, Next, Assault, Formula) you have to time your burst fire with theirs by either taking it head on or firing as you strafe into their beams. The Murakumo is the easiest to burst counter with since you just fire the damn thing into theirs with no risk involved.
Also I just learned that keeping the head alive as you kill the two forelegs, then killing the head grants you a 1-up so that's cool. Any other 1-ups to be earned in the first two levels? Those sure would be nice.
>Also I just learned that keeping the head alive as you kill the two forelegs, then killing the head grants you a 1-up so that's cool. Any other 1-ups to be earned in the first two levels? Those sure would be nice.
No, the only extra lives in Mushihimesama are the Extends earned through score, and the 1UP during that bit at the very end of Stage 3. As per Cave tradition.
>saving the run after a disastrous start
Is there a better feeling out there?
>reach the final stage with an unprecedent amount of lives
>lose them like a retard due to pressure
Depends the title, but in most cases Touhou.
Ultimately Otomedius would only be the better choice if you want a super easy Gradius like shooter with cute girls.
>dreamed I made it to and was fighting evaccaneer DOOM
>started with 4 lives
>lost them all and game overed before I even reached the final stage
>tfw can't even 2-ALL in my dreams
As a kid one of my first systems was a hand-me-down snes with random games. Gradius 3 was one of them and I was instantly hooked. So my 6 year old ass played that shit constantly (children are basically neets) and I eventually beat it. Stopped play shmups for a while and went back and Jesus Christ I got rusty.
Lol, I was trying to speedkill that ship during a run to get 5 extra helis and for some reason it didn't give me the 1up despite of destroying everysingle part of it, guess I actually have to destroy the bridge at the end. fml.
You can hold the joystick in many ways you want, even if it will look retarded to someone else. As long as you find that perfect position which you'll be comfortable with while playing games, then you're set, no matter how bizzare it may look.
Yeah Second is dumb as hell but it's not as fun as Next or Assault imo.
Well of course it isn't. Origin is the most barebones and has the maximum git gud required. Second is just bullshit strong and is the pointblank king. Gaiden is cool and I really enjoyed Darius Gaiden but is honestly kind of bland since it just feels the most generic of them all--shoot shoot shoot and bomb to screen clear. Genesis and Murakumo are the helmet ships. Legend is Ryu but honestly after getting used to the Next the Legend is really awkward since the fixed burst is slow and has inverted aim. Good at pointblanking I guess since the bombs are faster and not homing. Next's fixed burst being easier to aim actually makes it more of a crutch now that I think about it. Assault is FUN because Spark Burst feels easy to counter with (for me) and the finish is cool and does a million damage. I haven't used the Formula a lot honestly.
Go for comfort. I personally hold this stick between my ring and pinky fingers.
i actually do like gaiden too
if you use the same strategy as in darius gaiden (don't power up too much) you're pretty much golden
i just cant get the timing right on any ship (except the two obvious ones) when it comes to counterbursts and it pisses me off
It takes practice. I think Iron Fossil is the easiest ship to practice against because on top of being an easy boss in general, the tell for it using its burst cannon is really obvious and it uses the beam pretty early on in its attack cycle. You can try to meet the enemy bursts head on but honestly it's easier to just let them fire first, then strafe into their beam and fire your burst as you do it. With the Assault Silverhawk since you fire a single attack instead of a beam like the others, you can actually counter burst repeatedly against a single attack for a shitload of damage. As for the Formula Silver-Hawk, honestly it doesn't seem all that crazy aside from being short-ranged and sanic fast. Its burst mechanics are the same as the Legend and the Next. Assault lacks a Fixed Burst like the others because its Spark Burst can be used both offensively and defensively, rather than having two dedicated burst buttons like the others. That's really why I like it so much.
Also it's worth nothing that with the Genesis there are two things you need to keep in mind
- You cannot fire your burst unless your gauge is full
- Once fired, you cannot stop until your gauge is depleted.
The others let you activate whenever you please, they just chew through their meter more quickly along with the aforementioned timing requirements.
Obviously none of this shit applies to the Murakumo.
I just downloaded the Gradius Collection for my jailbreaked PSP-3000.
Which of the games in the collection are best and which are ones I should avoid?
Here are the games in the collection:
Gradius II: Gofer's Ambition (1988)
Gradius III: From Legend to Myth (1989)
Gradius Gaiden (1997)
Gradius IV: Resurrection (1999)
I liked final the best because of the creepy multi ending shit and the unlockable ships. They just didn't unlock fast enough if you ask me.
also giant lasers:
Nice, I'm sure you'll get it soon. I like how you can macro a lot of his 1st phase attacks in maniac. It's pretty funny to see this elaborate pattern that you're supposed to get between and dodge, but you just go to the side of it.
Yeah. I was listening to a discussion with some Good Players™ and they say that Maniac Aki is the easiest of him, so if that's true I can easily see getting through it so long as I stop fucking up the stage 4 boss and the area between the stage 5 midboss and Aki.
That sounds about right, he has a few nasty attacks in Original Mode. I always fail at going through those fast lines at the end.
I think the stage 4 boss is probably the biggest dick of maniac mode, even really good players bomb that one.
eXceed 2nd -Vampire REX
If you also don't mind camera perspective changes, consider Ether Vapor Remaster and Astebreed.
I'd also recommend Jamestown if it wasn't for that "grey bullets" bug.
Tales of Alltynex (Alltynex Second, RefleX, Kamui (especially Kamui))
Crimzon Clover World Ignition
Dariusburst Chronicle Saviours (yes, it's worth the price if you can afford it)
eXceed 3rd - Jade Penetrate Black Package
Jamestown (this is probably the friendliest for a new player)
Metal Slug 3
Metal Slug X
Most of those are bullet hell, since that seems to be all that anyone makes these days. We should work on making a "newbie friendly" pastebin, but it won't be all (or likely even mostly) Steam games.
The devs broke the game with an update 6 months ago and the issue still hasn't been fixed. The only fix there is AFAIK is to revert the game to the beta version aka. Legacy version.
Thanks guys, these will do.
I have also downloaded a shitload of shmups for mame.
I was surprised when I saw how many arcade shmups there are, compared to beat em ups. Had no idea they were so popular. Feels good.
It's probably an issue with GPUs or something, then. Regardless, >>127996368 >>127998965 You should take a caveat that Jamestown might be a lot harder/more boring for you than it is on my end.
Gradius V really bugs me, they got rid of the themed stages that the series always had and almost every stage has you going through the same mechanical base style areas, it's so monotonous.
Also no Moai stage is heresy.
I'm the opposite. The more bullet hell styled bullets, and smaller hitbox is a step forward in the gameplay. I never liked gradius when I was younger. Liked parodius though.
That said you're kind of right. Lots of the same stuff.
Alright, got all achievements. Anyone else been playing Sora these past few days?
here are my recommendations, though there are a lot other great pc shmups from the last decade that aren't on steam.
Suguri - super fast, but straightforward shooting game. Has two fighting game spinoffs.
Sora, the sequel to the above. More polished than Suguri and one of the most solid and addicting PC shmups.
Alltynex 2nd - Trilogy of very solid shooting games, each of them has different gameplay, but a connected plot. A damn good one as well.
CCWI - Stars everywhere. Double Break is pretty glorious, that alone makes it worth playing.
Diadra Empty - Fantasy Zone on crack. Steam version is kind of iffy though.
Having 1cc'd normal and arrange (and all novice modes of course) I thought I'd give ultra a shot.
My face the entire time. I lost count on continues. Worried laughter all the way through.
I cant make it past the Kamui fight in, well, Kamui. Keep trying to destroy every single lighting target even if those are just for score and trying to show off.
Dont try to be flashy /shmupg/, just avoid the bullets.
So now I've got 2 hours on eXceed 3rd. The game's all right. Only thing I don't like is not being able to tell what the current multiplier is until I destroy enemies.
I get that the basic gist of raising the multiplier is to play like it's Raiden Fighters, by killing quickly and point-blanking enemies, but I don't like the lack of feedback showing where my multiplier is and if it's about to go up or down.
Game's still all right, tho.
Never played Hard Corps Uprising. Still want to, but I've never seen the game on sale. Maybe if I get a spare $20 for the game, I can get it then.
The Soryouu or whatever it's called in Stage 1 does the same if you destroy its wings. Curiously the Ougumo in Stage 4 doesnt, even if it probably has the most destroyable parts of any boss.
The mass-produced Kamuis also get stronger as there are less of them, but that one is pretty obvious.
longest fail streak 17
longest win streak 3
Why am I so fucking bad?