I broke my hand and wrist and am stuck here unable to do anything besides type very slowly one key at a time. So I thought I'd give an update on next year's /m/-related stuff I'm up to if anyone's interested.
My job with Planet 55 in Australia just finished. Starting January I'm doing a 2-minute battle sequence/Macross Plus style rendition of R-Type's first stage : https://www.youtube.com/watch?v=ZiGzzDlpnsM
It's for the Mashed channel ( https://www.youtube.com/user/mashed ).
Obviously, snapping my wrist has screwed my ability to work but I'm hoping to get use of my fingers back and get animating soon (next week or two would be good).
Anyway, I'm using the old TIE Fighter approach of making crude 3D models for the linework and shading it by hand. Webm related for the R-9 and Force. This kind of thing:
The pilot and the more humanoid mechs like the green one will be hand animated of course. Same with all the lasers/explosions/effects etc.
I've built 3d models of all the enemies and the whole level so far.
End boss is a basic model that I'll fix with 2d elements/pulsing bits/musculature around the jaw and the like. It looks like this at the moment.
The little chestburster dude will be 2D as well. I'll see how much gore I can get away with and I really want to ramp up the Guyver-esque biomecha elements.
>Also how the hell did you manage to hurt yourself?
I was running to hand a phone charger to my housemate (she was getting on a bus outside the house to go home for Christmas) and my left knee just gave out.Next thing I knew my face was skidding along the pavement, I'd knocked out a tooth and scraped two more up pretty badly, and my hand hurt like hell. It could have been way worse though, because no fingers snapped, the tooth didn't hurt at all and I didn't re-break my jaw. No surgery or pins/metal plates needed either; just a plaster cast. I got off really lightly,I think.
Anyway, I can't show the R-9 cockpit because I'm at the family home right now, but I've based it on a combo of model kits and this shot from R-Type 3.
Figuring out what these units might look like in 3d space has been fun, since we only see them side-on in R-Type.
I almost got you, Great animation by the way.
I learned about keeping my mouth shut during my career in TV (sounds fancy but was really me sitting in my pants emailing work from home).
Basically, it's a good idea to not slag off stuff that you have even the slightest connection to. I owe my meagre internet fame to TIE Fighter and got my start in TV stuff animating Doctor Who, so I've forfeit my right to criticise anything Star Wars or Doctor Who.
Well, it is stage 1.
Fluff-wise, the Bydo are absurdly strong.
- They were made by Humans in the future as an ultimate weapon to fight something else. They have slipped the leash, jumped from the future to the past, and are now attacking humanity.
- There is a theory that the something that future humanity makes the Bydo to fight against... is actually the Bydo that jumped to the past, evolved over a couple hundred years.
- Time as we know it means nothing to the Bydo.
- They can consume and/or assimilate both organic and non-organic matter. Any contact with Bydo or even Bydo remains has risk of corruption.
- They can phase in and out of reality on a whim
- Individual Bydo can be hurt and killed, but what's a couple thousand when there is an uncountable number more in the swarm
>so I've forfeit my right to criticise anything Star Wars or Doctor Who.
Even Simon Furman criticizes the transformer comics and universe. Idk if it's the same as being critical of one's work but at least talking a bit about the movie you were in or the anime you were a voice actor for might be nice.
I tell you the hardest part though...
I've been allotted 2 minutes of animation time. So, 1 minute to see the R-9 blasting through the level, and 1 minute for the boss fight. But I'm already on 30+ seconds of animatic/storyboard and he's not even inside the base yet! But I can't cut anything out because it's all important stuff....hnnng...
I might ask for an extra 30 seconds either end. But of course that's weeks' more work for no extra pay, so it's all very tricky!
It's not like he just leaves it at CGI.
I actually wish real animation companies would do it the way he does, but I guess that defeats the cost-cutting purpose of the CGI in the first place.
Here's the R=type Special album if anyone would like it.
Also here's a collection of R-type stuff from Pixiv someone uploaded awhile ago.
Posting sweet R-Type music
Hey, that's pretty rad anon! Thank you and the uploader for sharing.
Man, I wish Darius got this sort of attention on /m/, or any other message board for that matter. TONs of great art and mecha designs from that series. Fucking HG101 and their IGN tier reviews...
Holy shit this is some easy listening. The first track is reminding me of Sonic CD!
I love me some R-Type remixes.
Here's another good one: https://www.youtube.com/watch?v=JH3kT0xPE8M
And the home computer-only version:
Let's not fight, anons. It's the season of goodwill.
Anyway, I'm working on GAINS right now and he's 2D. It's slow because as I thought the left hand is sadly screwed for any keyboard work so I have to move through frames and select tools manually with the graphics pen. I might see if I can get some voice recognition thing so I can say "left" and "brush" and "tea, Earl Grey, hot" into the mic.
>Holy shit I fucking love you. R-type is pretty much my favorite game series and never gets much attention. This is going to be a true gift at some point.
I'm rubbish at R-Type but have always loved it. Even when I was a kid the bio-organic stuff appealed to me, and I hadn't even heard of anime.
This animated short isn't going to be "pure" R-type though, as it needs a framing device of some kid in an arcade who gets sucked into the cockpit. That way there could conceivably be continuations featuring other classic arcade games.
A really basic environment test.
As >>13681223 said, Dobkeratops looks shitty at the moment because he's an organic rendered as 3D, but in the actual animation I'll be using 2D with the 3D as a basis to make sure perspective etc is right. So don't worry; it won't look like this in the finished thing.
So I can apparently shade with one hand.
This is a good time to comment that I HATE Photohops glows. They always look like they're just pasted on top of the drawing, with no interaction between both layers. It looks like shit.
Let's have some soundtracks, shall we? First up is the soundtrack for the first R-Type as represented on the Commodore 64 and the PC Engine...
R-Type III: The Third Lightning
Last and possibly least R-Type Final. For now at least.
Gradius is the superior series with the superior ship designs.
Vic Viper and Lord British for life.
I've always thought R-Type's checkpoint ideology and stage design was better (namely, most checkpoints in R-Type, you can recover from with a little effort, in Gradius, you're kind of totally fucked mid-late game if you die, and then there's several checkpoints earlier on where you probably aren't recovering from because no speed, no firepower).
although, I think the Vic Viper is a much more iconic design than the R-9 series
but the Darius Silver Hawk beats them both, such a cool-ass ship
if there's one thing I can say for sure, Gradius V is so much better than R-Type Final it hurts, but Gradius V feels really different from the rest
also seconded, that glow looks really odd
Assuming that this is for an animation, I would think that dropping a quick glow effect would save some time and effort that can be put to other things.
However, in this case, the light source is recessed. Just dropping a glow won't take some of the edges that will block light into account.
How did you learn how to animate/how long did it take?
I've been away from /m/ for a couple months but I thought you only did artwork and extreme 80's stuff
I'm a painter but wanted to try digital drawing and hopefully attempt to do an LoGH related short animation. Tried looking at /ic/ but it's not very helpful once you go past certain skill level, animation-wise it's not helpful at all
Also happy new year
>Gradius V feels really different from the rest
Which makes sense, since Treasure worked on that game. It's funny in a sense to have a company formed by ex-Konami staff doing the last major entry in the series.
>but the Darius Silver Hawk beats them both, such a cool-ass ship
Incidentally, its franchise still lasts to this day. Ironic, really.
Would literally faceflop in the industry, you'll never be able to sell plamo/waifu goods without reducing aficionados into blubbering weeping messes.
On the other hand, fans of Geiger designs would suck 1/500 Bydo creature gachapon machines dry.
Compositing gains are being made.
Gonna take a break to watch some Mongolian cartoons now.
filters make your work look cheap
the main difference is that 80's animation was done on cel, while this is done on digital, so of course the palette would be completely different. in my opinion it would be a mistake and a waste of time to make it look as if it wasn't digital
>G-Reco didn't have +3 layers of shading like Otaking's work
It regularly had 3, which is pretty standard. Probably would have had more if it were an OVA/different series.
>G-Reco wasn't made by a single person nor did just use filters
It's my understanding that G-reco's sketchy style was all digital.
On that note, isn't the non-/m/ Mr. Osomatsu kind of oldies-looking? As in the more simplistic non-shaded TV shows of the 60s/80s, I mean. Might be wrong, but just wanted to make sure.
>it shouldn't really be hard to recreate 80s stuff, just filter it a but, make further layers blurred and add shading.
Why don't you try it and show everyone how it works out? Easy, right?
I am doing but it's very slow.
>I think your rotoscoping looks really cool, but that anime chick at the end of that video was horrid, sry I have to be honest.
The way she moves, or the way she's drawn..?
Here's some coloured R-Type stuff anyway.
Agreed. Before I thought you were "that weeaboo guy who is weirdly obsessed with shading." Now you are "that weeaboo guy who is weirdly obsessed with shading but is a pretty good animator and who should work on his human characters some more."
Some of that lighting comes out of nowhere. I know you like your shading, and most people will be impressed, but there's no reason for the left (stage right) side of the face to be light. Shading is nice, shading without regard for a light source or for the sake of it is just dumb.
Who's that bio fortress?
I despise how Sony Vegas mov. exports crush all the colours down into oblivion. The orange shade just looks like black here and there's nothing I can do about it. Everything is darker and shading has been almost totally lost in parts.
For comparison. Here's the actual colours.
If you want a crazy idea: do a video on what a "Metal Gear" OVA would have looked like in the 80's. I also love the early MG mech designs. Later ones became too sci-fi and sleek.
>spelled think wrong when it's written right right above it
Kits of the POW Armors (counterclockwise from lower right) in standard (POW Armor), space (Cyber Nova), aquatic (Frogman), and commemoration flavor (Platinum Heart). Apart from Platinum Heart, you shoot POW Armor and its variants to drop powerups for your Force, but in Final all four are playable with all the power of other fighters, and in Tactics I/II, the first three.
While Platinum Heart looks like a POW Armor, it's not related to the line; it's developed from a series of Bydo-tech R-craft, and was built to commemorate the colony-drop disaster you spend the first level of R-Type Final in.
These kits are usually scratch-built or with very rare resin kits. Seeing as this is the POW Armor, scratch-built is likelier.
It's from the "Shooting Game Historica" series. One of them Gatchapon capsule toy type things. I has the R-90 seen in >>13776436, it's about the size of a hotwheels car. Build quality on the ones I've gotten so far is actually pretty nice for what they are. So far there's been like 6 waves of the things since 2008. They initially released for like $10 or $20 a ship. Unfortunately for the older waves, they have gone up in price by a fair margin since. However, you are unlikely to find your favorite Shooter Ship anywhere else.
>tfw when I bought all of those in 2008 or whenever they became available for the first time on amazon
>tfw younger brothers broke them all because they thought they were for playing with the next day before I woke up even though I locked my door the night before
>tfw when I stopped trying to buy shit like that because I know it'll just end up broken and lost
I have almost every release. The one thing I lost was a wing off the red-alt color of my R9. I have another spare one but it's not the right color, never bothered to repaint it. The most recent release was a "reboot" that had two Silverhawks and the Black Fly from Metal Black. I heard that they didn't sell well at all so that might have been the last ones. They also released the Terra Cresta that comes apart into 5 different smaller ships for some fucking reason but I still ended up buying it.
eBay is your only option. Or get lucky on Mandarake.
It was part of the second wave of Shooters that came out back in 2009. Unfortunately that has been out of productions for a while. There's couple R-90's on ebay right as part of that wave. Other than that, I really have no idea. I'm fairly certain you could probably find them on Yahoo Japan, but you would need to get a middle man to buy from the Xenophobes there.
No, I'm in the same boat as you with the price. I get figinstock notifications for it but they're always, as you said, over 400. I think one of these days I'll be desperate enough to "complete" my collection and pay it.
Nice fleet. You ever take a look at their Robot stuff?
Yeah but I already had so many of the Shooting line I never bothered. I have the Wolf Fang that came in the SGH collection though.
I got the Valken they did. For like $20 and two inches high it's pretty damn good. Joints are on the loose side though. Still trying to hunt down the Leynos from that line. I used to have pictures comparing the Valken to a can of Vanilla Coke but I lost the images in the great Rootkit of 2012.
The joints on the mechs in the SGH are the same way. The 4 legged one I posted earlier will collapse if I bump it just a little bit.
Have you checked Mandarake for the Leynos? I saw a Valken up there a few days ago while I was searching around.
Probably because there's a 4 legged variant pictured here:
random first time lurker here. Is there really no way for the export to not fuck up the colors?
If not, I think making the middle tone lighter would fix it, no? A bit of time wasted going with the bucket tool on all frames, but if you don't do it you'd have wasted time coloring the 2 different darker shades anyway, go back and preserve the detail you already put in. well worth it.
Also, while the skew/stretch effect looks nice on the body, because it's a simple left/right movement with good perspective changes (works well with the round shapes on its body) and the shading/light shifts around too. BUT on the head it doesn't work at all, it looks like gelatine, the shading is static and it has a clearly defined facial bone structure, which makes all the skewing/stretching look weird (that gelatine effect).
It's also noticable on the tip of its tail (at the last second), but that can be easily fixed if you maintain proportions.
For the head either remove the woobly effect or shift the light/shading around a bit more like you did with the body (removing or downscaling it a lot would be best, I think).
Regardless, good work
>There will NEVER EVER be another R-Type game
Hi Paul, i hope your hand is better ?
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