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You are currently reading a thread in /m/ - Mecha

Thread replies: 191
Thread images: 75
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Hey /m/.
I broke my hand and wrist and am stuck here unable to do anything besides type very slowly one key at a time. So I thought I'd give an update on next year's /m/-related stuff I'm up to if anyone's interested.

My job with Planet 55 in Australia just finished. Starting January I'm doing a 2-minute battle sequence/Macross Plus style rendition of R-Type's first stage : https://www.youtube.com/watch?v=ZiGzzDlpnsM

It's for the Mashed channel ( https://www.youtube.com/user/mashed ).

Obviously, snapping my wrist has screwed my ability to work but I'm hoping to get use of my fingers back and get animating soon (next week or two would be good).

Anyway, I'm using the old TIE Fighter approach of making crude 3D models for the linework and shading it by hand. Webm related for the R-9 and Force. This kind of thing:
https://www.youtube.com/watch?v=X0taAlZ_MxA

The pilot and the more humanoid mechs like the green one will be hand animated of course. Same with all the lasers/explosions/effects etc.
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I've built 3d models of all the enemies and the whole level so far.
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Neat.
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End boss is a basic model that I'll fix with 2d elements/pulsing bits/musculature around the jaw and the like. It looks like this at the moment.
The little chestburster dude will be 2D as well. I'll see how much gore I can get away with and I really want to ramp up the Guyver-esque biomecha elements.
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>>13670140
>Starting January I'm doing a 2-minute battle sequence/Macross Plus style rendition of R-Type's first stage

Noice.

Also how the hell did you manage to hurt yourself?
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>>13670177
>Also how the hell did you manage to hurt yourself?

I was running to hand a phone charger to my housemate (she was getting on a bus outside the house to go home for Christmas) and my left knee just gave out.Next thing I knew my face was skidding along the pavement, I'd knocked out a tooth and scraped two more up pretty badly, and my hand hurt like hell. It could have been way worse though, because no fingers snapped, the tooth didn't hurt at all and I didn't re-break my jaw. No surgery or pins/metal plates needed either; just a plaster cast. I got off really lightly,I think.

Anyway, I can't show the R-9 cockpit because I'm at the family home right now, but I've based it on a combo of model kits and this shot from R-Type 3.
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Figuring out what these units might look like in 3d space has been fun, since we only see them side-on in R-Type.
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>>13670140
Awesome!
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>>13670140
Unreleated question Paul, opinion on the new star wars movie?
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>>13671004
Ohoho, you won't draw me into that can of worms!
I'll just say "not enough Star Destroyers".
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>>13671019
I almost got you, Great animation by the way.
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>>13671028
I learned about keeping my mouth shut during my career in TV (sounds fancy but was really me sitting in my pants emailing work from home).
Basically, it's a good idea to not slag off stuff that you have even the slightest connection to. I owe my meagre internet fame to TIE Fighter and got my start in TV stuff animating Doctor Who, so I've forfeit my right to criticise anything Star Wars or Doctor Who.
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>>13670212

Well I hope you feel better soon Otaking.
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>>13670212
That sucks, bro
visit /fit/
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>>13670168
Is this the infamous Bydo? Doesn't seem that threatening
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>>13672135
Well, it is stage 1.

Fluff-wise, the Bydo are absurdly strong.
- They were made by Humans in the future as an ultimate weapon to fight something else. They have slipped the leash, jumped from the future to the past, and are now attacking humanity.
- There is a theory that the something that future humanity makes the Bydo to fight against... is actually the Bydo that jumped to the past, evolved over a couple hundred years.
- Time as we know it means nothing to the Bydo.
- They can consume and/or assimilate both organic and non-organic matter. Any contact with Bydo or even Bydo remains has risk of corruption.
- They can phase in and out of reality on a whim
- Individual Bydo can be hurt and killed, but what's a couple thousand when there is an uncountable number more in the swarm
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>>13671057
>so I've forfeit my right to criticise anything Star Wars or Doctor Who.
Even Simon Furman criticizes the transformer comics and universe. Idk if it's the same as being critical of one's work but at least talking a bit about the movie you were in or the anime you were a voice actor for might be nice.
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>>13672135
But when the Dobkeratops is mass produced...
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I tell you the hardest part though...
I've been allotted 2 minutes of animation time. So, 1 minute to see the R-9 blasting through the level, and 1 minute for the boss fight. But I'm already on 30+ seconds of animatic/storyboard and he's not even inside the base yet! But I can't cut anything out because it's all important stuff....hnnng...
I might ask for an extra 30 seconds either end. But of course that's weeks' more work for no extra pay, so it's all very tricky!
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>>13670140
>shameless Obarifag
>uses CG
What's with you, Otaking?
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>>13674951
It's not like he just leaves it at CGI.
I actually wish real animation companies would do it the way he does, but I guess that defeats the cost-cutting purpose of the CGI in the first place.
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>>13672205

Holy shit
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>>13675118
Just because I agree with your sarcasm doesn't mean you aren't shitposting.
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>>13674957
I haven't seen Otaking do it right, so as it is now I can't say I agree with you. 3D rotoscoping might work, but rptoscoping in general is iffy.

>>13675118
Fuck off.
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>>13670212
Get well soon.
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>>13675606
He's shown some examples of him moving away from rotoscoping in general.
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https://www.youtube.com/watch?v=gXz9JvI8UxM
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>>13675606
He recently got a copy of Animators Survival Kit, and his work improved noticeably.
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>>13678947
Here's the R=type Special album if anyone would like it.

https://mega.nz/#!9RU1jaqR!HxXCKXEgak3dYzXJJvSedPczXKsQWE8ritJBwhdyt_s
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>>13670140

Protip: Stick to ships. Your animation techniques do not work well for organic movement.
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>>13679048
Yeah, but he's still pulling this CG shit. When does it end?
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>>13681212
Also here's a collection of R-type stuff from Pixiv someone uploaded awhile ago.

https://mega.nz/#!pAFBCLoB!XQQfL4__f0VnITVAKM-s-fdhvAWqfkNUghZPKYBCDwI
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>R-type

Holy shit I fucking love you. R-type is pretty much my favorite game series and never gets much attention. This is going to be a true gift at some point.
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>>13681223
Uh huh.
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Posting sweet R-Type music

http://akht.sakura.ne.jp/mp3/s_rt3_forces.mp3

http://akht.sakura.ne.jp/mp3/s_rt3_st1.mp3
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>>13681316

inb4 "nuh uh i could do better lol git good kiddo"
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>>13681254

Hey, that's pretty rad anon! Thank you and the uploader for sharing.

Man, I wish Darius got this sort of attention on /m/, or any other message board for that matter. TONs of great art and mecha designs from that series. Fucking HG101 and their IGN tier reviews...
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>>13681351
Yeah, HG101 does need to die.
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>>13675606
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>>13681351
Zuntata too good
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>>13681212
Holy shit this is some easy listening. The first track is reminding me of Sonic CD!
I love me some R-Type remixes.
Here's another good one: https://www.youtube.com/watch?v=JH3kT0xPE8M

And the home computer-only version:
https://www.youtube.com/watch?v=9Vmoj8xzqkk

>>13679048
>>13681316
>>13681223
>>13681251
>>13681334
Let's not fight, anons. It's the season of goodwill.

Anyway, I'm working on GAINS right now and he's 2D. It's slow because as I thought the left hand is sadly screwed for any keyboard work so I have to move through frames and select tools manually with the graphics pen. I might see if I can get some voice recognition thing so I can say "left" and "brush" and "tea, Earl Grey, hot" into the mic.

>>13681284
>Holy shit I fucking love you. R-type is pretty much my favorite game series and never gets much attention. This is going to be a true gift at some point.

I'm rubbish at R-Type but have always loved it. Even when I was a kid the bio-organic stuff appealed to me, and I hadn't even heard of anime.
This animated short isn't going to be "pure" R-type though, as it needs a framing device of some kid in an arcade who gets sucked into the cockpit. That way there could conceivably be continuations featuring other classic arcade games.
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A really basic environment test.
As >>13681223 said, Dobkeratops looks shitty at the moment because he's an organic rendered as 3D, but in the actual animation I'll be using 2D with the 3D as a basis to make sure perspective etc is right. So don't worry; it won't look like this in the finished thing.
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>>13681930
>Even when I was a kid the bio-organic stuff appealed to me
You should try X-Multiply.
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Plasma-enabled GAINS!
So I can apparently shade with one hand.
>>
Hey Paul, whatever happened to that military style mech project you were working on awhile back?
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>>13682356
This is a good time to comment that I HATE Photohops glows. They always look like they're just pasted on top of the drawing, with no interaction between both layers. It looks like shit.
>>
Let's have some soundtracks, shall we? First up is the soundtrack for the first R-Type as represented on the Commodore 64 and the PC Engine...

R-Type C64
https://mega.nz/#!sBtRgQ7I!Wj0-oMTKWO1_n6TvVpGcHnxK60RvXwP_bzg63TzB3uY

R-Type PC-Engine
https://mega.nz/#!MQlEFIbT!WYYCoZTxSoaonDXJSE85fZ78ase-SdmUgNxXaqqzb9Q
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>>13685311
R-Type Leo
https://mega.nz/#!ZctBzJLa!rlHCX-lB4H1XqhTnBVz4lJT3owruQKZllY_pKApx0GU
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>>13685329
Super R-Type
https://mega.nz/#!4QMTXZZY!_iZ3BgOlKDxua7Gqz7PBrcgI7tQpyQgNGl2T1pZMt0s
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>>13685339
R-Type III: The Third Lightning
https://mega.nz/#!Ud8XkBgL!Mx84hhCzByG2PAJQu93mSaH9lYCT05pRB6OUHwWO35o
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>>13685344
Last and possibly least R-Type Final. For now at least.

R-Type Final
https://mega.nz/#!lEkTUSCI!gb3NHuUe3cJQRj8xoVn2SsLzW6Z_SKyJLA9_w518N4A
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Hey Otaking, did you """draw""" the new Berserk trailer?
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>>13681251
When his hand isn't broken.
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>>13682391
Wasn't that the out quest game him and another trip fag were making? Or is this some other game i didn't hear about.
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>R-Type

Gradius is the superior series with the superior ship designs.

Vic Viper and Lord British for life.
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>>13692603
Why one over the other? They're both damn good series.

A shame that both series probably won't get any proper continuation since Irem is dead and Konami is, well, yeah.
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>>13692603
Gradius got three ovas and dropped by to visit Sky Girls a bunch.
R-Type doesn't get anywhere near as much animation
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its a shame there's basically 0 art with the TL series
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>>13692984
Given that, ending Gradius with Otomedius is sort an insulting swan song.
>>
I still prefer Thunder Force.
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>>13692603
>superior series
nah
I've always thought R-Type's checkpoint ideology and stage design was better (namely, most checkpoints in R-Type, you can recover from with a little effort, in Gradius, you're kind of totally fucked mid-late game if you die, and then there's several checkpoints earlier on where you probably aren't recovering from because no speed, no firepower).

although, I think the Vic Viper is a much more iconic design than the R-9 series
but the Darius Silver Hawk beats them both, such a cool-ass ship

if there's one thing I can say for sure, Gradius V is so much better than R-Type Final it hurts, but Gradius V feels really different from the rest

>>13681968
seconded

>>13682820
also seconded, that glow looks really odd
>>
>>13682820
>>13694193

Assuming that this is for an animation, I would think that dropping a quick glow effect would save some time and effort that can be put to other things.

However, in this case, the light source is recessed. Just dropping a glow won't take some of the edges that will block light into account.
>>
How did you learn how to animate/how long did it take?

I've been away from /m/ for a couple months but I thought you only did artwork and extreme 80's stuff

I'm a painter but wanted to try digital drawing and hopefully attempt to do an LoGH related short animation. Tried looking at /ic/ but it's not very helpful once you go past certain skill level, animation-wise it's not helpful at all

Also happy new year
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>>13694193
>Gradius V feels really different from the rest
Which makes sense, since Treasure worked on that game. It's funny in a sense to have a company formed by ex-Konami staff doing the last major entry in the series.
>but the Darius Silver Hawk beats them both, such a cool-ass ship
Incidentally, its franchise still lasts to this day. Ironic, really.
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>>13674176
Any idea what you are going to do for music?
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Why are they called gains?
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>>13700284
They allow the Bydo to dominate the gym.
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>>13681380
I'll be in my bunk.
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I'd prefer an R-Type anime to a Star Wars one.
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>>13703654

Would literally faceflop in the industry, you'll never be able to sell plamo/waifu goods without reducing aficionados into blubbering weeping messes.

On the other hand, fans of Geiger designs would suck 1/500 Bydo creature gachapon machines dry.
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Sir not appearing in this game.
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Does anyone have the arcade soundtrack for Gallop?
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>ywn fly an R-9
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Compositing gains are being made.
Gonna take a break to watch some Mongolian cartoons now.
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>>13706089
Why don't you throw your animation under an instagram filter like ufotable? It would make it look more 80s. OVA
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>>13710021
filters make your work look cheap

the main difference is that 80's animation was done on cel, while this is done on digital, so of course the palette would be completely different. in my opinion it would be a mistake and a waste of time to make it look as if it wasn't digital
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>>13710116
It worked out well for G-Reco
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>>13710128
this isn't g-reco though.
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>>13710128
G-Reco didn't have +3 layers of shading like Otaking's work

G-Reco wasn't made by a single person nor did just use filters
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>>13711732
>G-Reco didn't have +3 layers of shading like Otaking's work
It regularly had 3, which is pretty standard. Probably would have had more if it were an OVA/different series.
>G-Reco wasn't made by a single person nor did just use filters
It's my understanding that G-reco's sketchy style was all digital.
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>>13712501
It was. With our technology, it shouldn't really be hard to recreate 80s stuff, just filter it a but, make further layers blurred and add shading.
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>>13713278
>we can recreate anime
>we can make it faster, better, stronger
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>>13713278
On that note, isn't the non-/m/ Mr. Osomatsu kind of oldies-looking? As in the more simplistic non-shaded TV shows of the 60s/80s, I mean. Might be wrong, but just wanted to make sure.
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>>13714615
There's an /m/ Mr Osomatsu?
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>>13713278
>it shouldn't really be hard to recreate 80s stuff, just filter it a but, make further layers blurred and add shading.
Why don't you try it and show everyone how it works out? Easy, right?
>>
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>>13716677
god i hate whenever otaking draws non-robots
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>>13716957
Um...
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>>13716957
>signature right fucking there
>>
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>>13716957
anon I...
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>>13705907

Nice
>>
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>>13670140

I think your rotoscoping looks really cool, but that anime chick at the end of that video was horrid, sry I have to be honest.
>>
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>>13670140
>I broke my hand and wrist and am stuck here unable to do anything besides type very slowly one key at a time
Why don't you just type with your other hand?
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>>13739595
I am doing but it's very slow.
>>13736151
>I think your rotoscoping looks really cool, but that anime chick at the end of that video was horrid, sry I have to be honest.

The way she moves, or the way she's drawn..?

Here's some coloured R-Type stuff anyway.
>>
>>13739990
neat
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>>13739990

Just, her face looks kinda derpy I think.

Dat r-type looks awesome though.
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>>13739990

sex
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>>13739990
>>
>>13739990
You still have a ways to go, but it looks a hell of a lot better.
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>>13739990
You need to work on your own mecha ova like you promised eventually. You have improved.
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>>13739990
>>
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>>13739990
Fucking amazing. Can't wait to see more.
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>>13745027
Did you see>>13739990 ?
And did your pants explode?
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>>13739990
You glorious weeaboo bastard.
>>
You're getting pretty fucking good at this, I have to say. Years ago, I used to find your posts intolerable, but this stuff is really impressive, especially for an 'amateur'
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>>13746873
Agreed. Before I thought you were "that weeaboo guy who is weirdly obsessed with shading." Now you are "that weeaboo guy who is weirdly obsessed with shading but is a pretty good animator and who should work on his human characters some more."
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>>13739990
This basically looks like Ralph Bakshi in 2016 and that's not a compliment.
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>>13746931
Isn't that a little too harsh?
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>>13746944
>He's just another fag on 4chan.
>>
>>13682356
Some of that lighting comes out of nowhere. I know you like your shading, and most people will be impressed, but there's no reason for the left (stage right) side of the face to be light. Shading is nice, shading without regard for a light source or for the sake of it is just dumb.
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>>13747837
>shading without regard for a light source or for the sake of it is just dumb
I wholeheartedly disagree.
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>>13747844
Then it isn't shading, it's stylised colouring in.
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>>13747852
So?
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>>13747182
>That'll show him!
>>
>Otaking likes R-type

Well, I thought you were more of a Soldier Blade guy.
Good job on your short, you have improved a lot.
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>>13747855
It isn't shading if it isn't relative to a light source. Call it something else, fuckwit.
>>
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>>13739990

Can you do something about the frame rate? Some times movement is kinda choppy.
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>>13739990
for some reason i really hope you end up using the C64 version of the soundtrack

https://youtu.be/9Vmoj8xzqkk?t=130
>>
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>>13752722
>gradients
What is this, Newgrounds?
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Holy shit I should come here more often.
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Who's that bio fortress?

I despise how Sony Vegas mov. exports crush all the colours down into oblivion. The orange shade just looks like black here and there's nothing I can do about it. Everything is darker and shading has been almost totally lost in parts.
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>>13761774

For comparison. Here's the actual colours.
>>
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>>13761774

I still like it. Well done.
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>>13761774
What's with all that stretching in the head? Is it made of rubber?
>>
>>13761774
Oh good god, it's actually amazing
>>
>>13761791

If you want a crazy idea: do a video on what a "Metal Gear" OVA would have looked like in the 80's. I also love the early MG mech designs. Later ones became too sci-fi and sleek.
>>
>>13672205
Don't forget they can also assimilate and consume human thought.
>>
>>13690730
I always heard you can blow part of that away and revel the Dobkeratops face underneath. But I've never been able to do it. Was it only a certain version of II that had that?
>>
>>13682356
>>13694351
>alien robot
>has GAINS written right on the forehead in English
>>
>>13703729
Aren't those the monsters that come out of the walls in the stage with the Geomancer? Is that it's name? The big vagina heart looking thing with the worms.
>>
>>13739990
Glow on the GAINS' eye still bugs me.
>>
>>13764312
Gains and a lot of the other grunt units are Earth forces taken over by the Bydo.
>>
>>13761774

the eye and mouth opening looks fucking badass
>>
>>13764330

yeah
>>
>>13761952
I was really enjoying the animation till I saw that, now I can't unsee.
>>
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>>13672205
Pretty sure you help to create the Bydo at the end of Delta as the Cerberus doesn't escape their inter-dimensional lair...

https://www.youtube.com/watch?v=SnfF9mqC3uI
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>>13770286
>spelled think wrong when it's written right right above it
>>
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>>13774855

yo wut dat?
>>
>>13776154
Kits of the POW Armors (counterclockwise from lower right) in standard (POW Armor), space (Cyber Nova), aquatic (Frogman), and commemoration flavor (Platinum Heart). Apart from Platinum Heart, you shoot POW Armor and its variants to drop powerups for your Force, but in Final all four are playable with all the power of other fighters, and in Tactics I/II, the first three.

While Platinum Heart looks like a POW Armor, it's not related to the line; it's developed from a series of Bydo-tech R-craft, and was built to commemorate the colony-drop disaster you spend the first level of R-Type Final in.

These kits are usually scratch-built or with very rare resin kits. Seeing as this is the POW Armor, scratch-built is likelier.
>>
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>>13774855
>>
>>13776436

yo dat looks killa man

they made any for dat vic viper shit?
>>
>>13776468
there's an entire collection of these for almost every popular shmup
>>
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>>13776468
Yup.
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>>13670140
That Gundam video doesn't look rotoscoped, source? Also if it is, it looks amazing. I wish they did that to all the CGI in Origin and Unicorn.
>>
>>13776468
It's from the "Shooting Game Historica" series. One of them Gatchapon capsule toy type things. I has the R-90 seen in >>13776436, it's about the size of a hotwheels car. Build quality on the ones I've gotten so far is actually pretty nice for what they are. So far there's been like 6 waves of the things since 2008. They initially released for like $10 or $20 a ship. Unfortunately for the older waves, they have gone up in price by a fair margin since. However, you are unlikely to find your favorite Shooter Ship anywhere else.

https://www.youtube.com/watch?v=ssDowieE_-w
>>
>>13776924
Where can I buy an R-90 with Shadow Force?
>>
>>13776924
>tfw when I bought all of those in 2008 or whenever they became available for the first time on amazon
>tfw younger brothers broke them all because they thought they were for playing with the next day before I woke up even though I locked my door the night before
>tfw when I stopped trying to buy shit like that because I know it'll just end up broken and lost
>>
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>>13776924
I have almost every release. The one thing I lost was a wing off the red-alt color of my R9. I have another spare one but it's not the right color, never bothered to repaint it. The most recent release was a "reboot" that had two Silverhawks and the Black Fly from Metal Black. I heard that they didn't sell well at all so that might have been the last ones. They also released the Terra Cresta that comes apart into 5 different smaller ships for some fucking reason but I still ended up buying it.

>>13776974
eBay is your only option. Or get lucky on Mandarake.
>>
>>13776974
It was part of the second wave of Shooters that came out back in 2009. Unfortunately that has been out of productions for a while. There's couple R-90's on ebay right as part of that wave. Other than that, I really have no idea. I'm fairly certain you could probably find them on Yahoo Japan, but you would need to get a middle man to buy from the Xenophobes there.
>>
>>13777019
Do you happen to have the Vasteel they did from Thunder Force V? I've always wanted that but I've never seen it for under $400. Which is simply ludicrous.
>>
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>>13777058
No, I'm in the same boat as you with the price. I get figinstock notifications for it but they're always, as you said, over 400. I think one of these days I'll be desperate enough to "complete" my collection and pay it.
>>
>>13777117
Nice fleet. You ever take a look at their Robot stuff?
>>
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>>13777122
Yeah but I already had so many of the Shooting line I never bothered. I have the Wolf Fang that came in the SGH collection though.
>>
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>>13777122
>LEG: 2 LEGS
Whoa.
>>
>>13777157
I got the Valken they did. For like $20 and two inches high it's pretty damn good. Joints are on the loose side though. Still trying to hunt down the Leynos from that line. I used to have pictures comparing the Valken to a can of Vanilla Coke but I lost the images in the great Rootkit of 2012.
>>
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>>13777167
The joints on the mechs in the SGH are the same way. The 4 legged one I posted earlier will collapse if I bump it just a little bit.

Have you checked Mandarake for the Leynos? I saw a Valken up there a few days ago while I was searching around.


>>13777165
Probably because there's a 4 legged variant pictured here:
>>13777157
>>
>>13777206
I have not. Do I need to locate the moonspeak for Leynos and do I need a middle man?
>>
>>13739990

Yo guys, I just saw someone on FACEBOOK post this webm. And I just saw it on /v/.
>>
>>13777259
I think the search term to use would be "ビデオゲームロボティクス"

Just use figinstock to keep an eye on it for you. And no you don't need a middleman to buy from Mandarake.
>>
>>13777268
Link to /v/ plox?

>>13777275
>ビデオゲームロボティクス
Thanks.
>>
>>13777309
oops

>>>/v/324685826
>>
>>13706089
What early 2000s program are you using?
>>
>>13714615
You mean the new anime? It's got an older art style since that's what the property is. It doesn't look old to me though.
>>
>>13746931
>and that's not a compliment
How is it not?
>>
>>13761774
Holy shit dude this really does look like 80s anime in the mouth opening but then it's pretty clearly 3D. Still looks great.

>>13761791
That's a shame but I still like it.
>>
>>13739990

The mecha explosion archs down, why?
Isn't this in space?
>>
>>13761774
>>13761791

random first time lurker here. Is there really no way for the export to not fuck up the colors?
If not, I think making the middle tone lighter would fix it, no? A bit of time wasted going with the bucket tool on all frames, but if you don't do it you'd have wasted time coloring the 2 different darker shades anyway, go back and preserve the detail you already put in. well worth it.

Also, while the skew/stretch effect looks nice on the body, because it's a simple left/right movement with good perspective changes (works well with the round shapes on its body) and the shading/light shifts around too. BUT on the head it doesn't work at all, it looks like gelatine, the shading is static and it has a clearly defined facial bone structure, which makes all the skewing/stretching look weird (that gelatine effect).

It's also noticable on the tip of its tail (at the last second), but that can be easily fixed if you maintain proportions.

For the head either remove the woobly effect or shift the light/shading around a bit more like you did with the body (removing or downscaling it a lot would be best, I think).

Regardless, good work
>>
>>13739990
I wish you showed the Force thrusters firing up and like they are portrayed in the model kit instead of just the fighter throwing the Force like in the game.
>>
>>
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>There will NEVER EVER be another R-Type game

JUST
>>
>>13682820

fuck you shitposter
>>
>>13739990
Found this. Got over 1000 retweets.
https://twitter.com/shmupemall/status/688670125516570624
>>
>>13791191
>R-9DP3
Delicious
>>
Hi Paul, i hope your hand is better ?
i am the lead artist of Bath of blood the game and wee seek someone to help us to do some animations. Please contact me here [email protected] Best regards
>>
>>13796818

>posting email on 4chan
Thread replies: 191
Thread images: 75
Thread DB ID: 465204



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