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Why isn't there a new Megaman game?

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Why isn't there a new Megaman game?
>>
Megaman Starforce is 10 years old.
>>
>>
>>
>>
10 more days lads Because Switch will get 6 Monster Hunter games and no Megaman
>>
>>362665480
Those looks pretty neato
>>
>>362666272
>2017
>MM9 & 10 still not on a handheld
>>
Why isn't there a new Darkstalkers?
>>
>>362666326
The joints are very noticeable though
>>
Who needs one when we have Mighty No. 9?
>>
ACTUAL FUCKING ORDER

>MM 1-10
leads into (eventually)

>X1-5
Split this fucker in two because endings

Zero remembered by X
>Zero 1-3
>No dumb human x reploid shipping
>AHAAHAHAHAAHAHA FUCK YOU ZX

Zero erased by Dr. Light
>Legends 1&2
>They get him off the moon everyone happy except not because a crazy X might still exist
>>
>>362665480
Stop being so greedy, you just got Mighty No. 9 :^)
>>
>>362666534
Joints are fine on robots and android figures. Only turns me off when it's humans.
>>
>>362666638
This. It's made by the exactly same guy who made Mega Man after all.
>>
>>362666534
It's a candy toy, cheap, small stuff.
>>
>>362666082
>>362666139
>>362666204
>five years and a half on
>still mad
God fucking damnit, that was no way to treat your fans. Why not release the demo at the very least? It was complete, someone had played it. Capcom went full spiteful at Inafune like Konami later did at Kojima.

>"We hope that you will continue to support the Mega Man franchise."
I would've loved too, had any other games come out since.
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There's some fangames being brewed. Some of which might be cool.

I'm making a Battle Network fangame in low poly 3D if anyone likes that sub series.
>>
Megaman legends is my favorite.
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>>362667581
But megaman don't have joints though
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>>362668001
Goddamn that's an ugly figure
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>>362668058
That posability though
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>>362668145
The face and hair look retarded.
This isn't a figure thread, it's a mega man thread, so maybe we should stay on topic.
>>
>>362667336
>>AHAAHAHAHAAHAHA FUCK YOU ZX
Megaman ZX was really fucking good also one of the best megaman OST
https://youtu.be/9EMsG82tuX4
>>
I believe Mighty number 9 came out in 2016 that is your new Megaman game
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>>362668276
That design is so cool. Shame it was used on a turn based RPG. Would have been so baller for an action game with flashy animations and whatnot, like DMC4.
>>
>>362665480
Because they don't sell. For all the bitching for a new Mega Man game there is when one is actually made those fuckers never buy it.
>>
>>362668493
https://www.youtube.com/watch?v=P4bIeJZoeCI

Raidou is an action series.
>>
>>362667336
>Split this fucker in two because endings

But that's wrong you fucking maverick.
>>
>>362668615
Oh, my bad. Well, it doesn't really look like a great one. And no cape physics?
>>
>>362667749
Y'know I think I'd have gotten over this by now if they actually bothered to hold to the "This is a look behind the curtain of videogame development." angle when they released the statement they had cancelled the game. I'd definitely have been pissed off at the time, but with an actual, tangible reason I think I'd be left with something to accept. Even if it was "Sorry tsunami damaged our servers" or "Project went over budget" or "Our executives changed their minds and we couldn't meet their new criteria by the deadline".

Instead the only thing anyone who can speak to the game on the US side says it was "Because Reasons" and even the form letter announcing it included a preemptive Q&A that reads "Q: Why was the game cancelled? A: See above".
>>
>>362667821
Oh hey, I remember you, I played the demo with Fireman/Torchman a long time ago. How's progress going since then?
>>
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>>362668641
>"b-b-b-but X6 was good, guys!"
>>
>>362668872
>never mention quality or lack there of regarding a game
>just that splitting the timeline in two is wrong

Work on your reading comprehension.
>>
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>>362669042
>>
>>362668791
You're a fucking idiot.
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>>362668491
That piece of shit not only is a insult to Mega Man but to the whole industry itself.
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>>362668791
It's a good game. It was also a PS2 game, so no cape physics.
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>>362668852
It's been good.

Added lots new good shit and am gonna put a first version of the game within the next few months.

Also local multiplayer
https://www.youtube.com/watch?v=3LkVoxM1Nrw
>>
>>362665480
I just really hope it isn't something stupid like the other developers are in full japanese m-muh honoring Inafune's leave by not making another true Mega Man game without him
>>
>>362670164
But he never did a single bit of programming.
>>
>>362670275
Not the person you're talking to but he did art. Akira Kitamura did the original Mega Man sprite and then Inafune drew art based on it.

He later was game designer for X and director for X2/X3. Also director of Ducktales (you know the one, with the moon song).
>>
>>362670275
Not necessary to honor his leave
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>mid 2000s
>fan of Megaman and my friends are too
>enjoying Battle Network 6
>jokingly say they've been making too many Megaman games
>friend says there's no way they're ever gonna stop, good big of a franchise


I'm sorry /v/. I did this.
>>
>>362665480
I think it's because they honestly just don't know how to do one that will actually satisfy people and themselves. Clearly a lot of fans want to see Mega Man come back on home consoles with modern graphics, but how would you justify an eight stage (plus end stages) game at full retail price? Obviously a way to circumvent that is to just leave it as cheaply made sprited games, but then you'd still have to sell them at appropriately cheaper prices too which might not even solve that issue. They also just did it with the last TWO Mega Man games in a row, so if they tried it again, they'd obviously get called out on being cheap cop outs.

On the flipside, they could try something completely different, but doing so after so much time with no primary Mega Man game would lead us to a Federation Force situation where fans get pissed off over "misuse of the franchise" or something.

Legends 3 seemed to be a thing that they were doing with the fan input thing, but communication between developers and fans was going about as smoothly as Mighty No 9's before it got canned.

So what CAN they do with Mega Man that will actually satisfy fans, but still actually be profitable and worth the time, effort, and investment in the eyes of Capcom?
>>
>>362670485
>>362670275
>>362670164
Are you guys retarded? When he left he even said he wanted to see Mega Man Legends 3 completed and had to pull that demo shit just to get it greenlit at Capcom.

Not an Inafune fan or somethign dumb like that but it's not his fault there's no Mega Man games happening.
>>
>>362669943
That's good to hear man, the game looks pretty promising.
Keep at it and best of luck.

>Also local multiplayer
>>
>>362670529

You didn't.

Inafune poisoned the franchise by leaving. Now Capcom can't use it without losing face.
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>>362670672
Maybe online one day. No promises though.
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>>362670653
Of course he would say that but you still haven't understand that this isn't about the honor of respecting his wishes to the franchise but the honor of not having someone important to the 25 year old team project, Japanese are stubborn like that.
>Then what about that fugly new Mega Man cartoon and upcoming shit?
Probably a totally new team has been trained after all these years and are ready to take the reins
>>
>>362670920
Are you saying they intended to honor Inafune's legacy by cancelling 3 projects he was involved in after leaving?
-Rockman Online
-Mega Man Legends 3
-Mega Man Universe

C'mon man. Don't be like that.
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>>362667336
Hey now Buddy, don't forget about my good friend Mega Man X: Command Mission!
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>>362669943
You're going to get your ass sued by Capcom
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>>362670707
No, he poisoned it before leaving. No one wanted to touch the franchise with all the bullshit he was doing in the company.
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>>362669571
It's better than nothing
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>>362671681
When has that ever happened to a Mega Man fangame? Name one. Seriously, do you think you're the first person to bring this up? I respond the same way every time: If Capcom wants me to quit, I'll quit. If they don't care, you get a game. Why complain?
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>inafune leaves
>Capcom cancels megaman more
>He makes fundraiser
>The sheer support of that made enough money to show people wanted fucking megaman
>If made by capcom it could have some better and made a better end product
>But instead they keep cancelling games
>And merchandise (Protoman helmet cancelled)
>And trying to make an animated cartoon
>With little megaman in his head
Capcom needs to stop no wanting money
>>
What are some new games that manage to recapture the feel of the classic, X, or Zero series? I've got an itch to scratch and I can only replay the originals so many times
>>
>>362671681
With Capcom, it's more likely that they'll officially bless and advertise the fangame like they did with SFxMM. They're not Nintendo.
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>>362672056
Azure Striker Gunvolt (especially 2) for the Zero feel. Made by the same developers.
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>>362672214
Same developers as Mighty No. 9, Mega Man 9 and 10 and the Zero/ZX series.
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>>362672046
>make mega man game
>doesn't sell well and makes small profit at bast
>make monhun game
>receive far more to put into the bank than what was used to make it
>>
>>362672332
MonHun is the EA Sports of Japan. They can remake the exact same game but add a different colored dinosaur and it'll still make mad bank.
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>>362672316
no, mighty no 9 is comcept. inticreates didn't develop the game.
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>>362672525
Comcept isn't a game development company, they just make... game concepts. MN9 was indeed developed by Inti Creates, as code monkeys.
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>>362665480
Be careful what you wish for
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>>362672518
Exactly, which is why they'll never bother with Mega Man. Especially since reusing assets from the last game just means more of that money goes into the bank. I would have said Street Fighter is the same way but V happened.
>>
>>362672525
>>362672657
Inti Creates made 100% of the code and assets. Only stuff they didn't do is character design and original concept design. They're not infallible.
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>>362665480
MvC:I's story will heavily revolve around X and actually cause the Megaman continuity to reboot.
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>>362672046
Megaman was canned before Inafune left
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>>362672669
Yeah but they're jewing hard with V. Season passes and you have to pay to unlock fucking alt colors.

It's smart though, they add the introduction of "fight money" meaning you can technically get your colors and characters and costumes for free if you grind, and play the game often to get all the biweekly challenges done, but if you're impatient then just pay. Most gamers are impatient, so they'll pay.
>>
>>362672919
>Unannounced megaman game cancelled
>Fps game cancelled
>Online MMO cancelled
>Universe cancelled
>A legacy collection for GBA cancelled (like we need more of this anyway)
>Legends 3 cancelled
>Merchandise being cancelled
>Probably cancelled cartoon too

A powerhouse that pumped more content out regularly now has a reputation of "oh new game? Probably going to be cancelled" and is by far the most infuriating thing especially when they only have monhun and street fighter dlc just barely keeping them alive
>>
>>362667821
Honey Woman a cutie.
>>
>>362673081
>A legacy collection for GBA cancelled
It would've been the GB Mega Man games that have never been re-released otherwise (outside of Virtual Console).
>>
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>>362673120
Thanks.
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>>362673081
That was all part of Inafune's master plan to replace Megaman. He created a market hungry for MM games and tried to supply it with his cheap rip
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>>362673081
You don't do deals with the mouse if you're just barely alive.
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>>362671681
Capcom (and Sega) isn't as shit as Nintendo, which is why they never interfere with harmless fan games.
>>
>>362673081
>Capcom can't be assed to release a new Mega Man game
>Still regularly releasing new Ace Attorney games with no signs of stopping
Don't get me wrong, I love Ace Attorney and I'm glad it hasn't been shitcanned, but it blows my mind that that series is still trucking along while Mega Man is in the retirement home
>>
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>>362665564
Can't wait or Megaman Denuvo
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>>362667821
they should put some textures and shaders
I don't want it to be like Nu-Male Postmodern
>>
>>362668387
>really fucking good
It was good, but it was just Zero again, this time with backtracking on a where-the-fuck-do-I-go town+overworld, and unlockable X if you beat the game.

The music was fine, but I liked the sequel's music better: https://www.youtube.com/watch?v=h8YpvSo_ZCo

Come to think of it, I like the sequel better in general.
>>
>>362671681
capcom is not Nazitendo
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>>362676943
HAHAHAHA
>>
>>362668583
Capcom never learned that more =/= better with Mega Man. It's one thing to refine the formula and introduce new mechanics with each game, but if you end up releasing like 6-10 games in close proximity to each other, you're either going to burn the fans out quick, or get them too used to the same thing, meaning genuinely good spinoffs like Legend are less likely to catch on because it's too different.
>>
>>362668641
So was splitting the games in two and having multiple endings for a fucking action game with no overarching story planned.
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>>362677226
The details should be HD. I mean the lines.
>>
Mega Man faggots are as autistic and whiny as your average Sanic or MLP fan.
>>
>>362677334
AHAHAHAHAHAHAHAHA
>>
>>362677334
HAHAHAHAHA

What?
>>
>>362677341
shut up normie
>>362677418
are you ready for some surgery
>>
>>362672056
20XX looks pretty good for that MMX feel in a large procedurally generated world. Other than that there's not much unless you wanna try MN9.
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>>362672848
>cause the Megaman continuity to reboot

God I hope so. The MMX series is in desperate need of a reboot. And I don't mean MHX.

your turn
>>
>>362672056
Mighty Gunvolt has that classic Mega Man feeling going, especially if you play as Beck
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>>362665480
Capcom should just hire Wayforward to make it.
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>>362673335
Too bad he didn't fly so good.
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>>362678324
>Wayforward
That might be cool, but I'd prefer M2. It's not like Konami's keeping them busy.
>>
>>362665480
Too many choices.
>>
Its coming this year based on the new cartoon
You are going to wish he had remained dead
>>
>>362678392
Can you forgive Inafune for his mistakes?

While he may not be the true creator of Megaman, at least he created the Megaman x and Megaman zero series.
>>
>>362680967
>created the Megaman x
Kind of. He was one of the planners behind it, so he probably drew most of the designs, but he wasn't the only one. He did come up with the wall-kick.

>and Megaman zero series
Actually you have Takuya Aizu and Inti Creates to thank for that. They're the ones who pitched it to Inafune.

http://shmuplations.com/megamanx/
http://www.usgamer.net/articles/companions-through-life-and-death-time-and-again-the-story-of-inti-creates-and-mega-man
>>
>tfw you lived long enough to see Megaman milked so hard people wished it was dead and now dead so hard people wished it was milked
>>
>>362680967

Inti-creates was responsible for everything in MMZ. They didn't even use the plot Inafune thought of for it.

Inafune creating MMX isn't exactly a compliment.
>>
>>362682146
>people wished it was dead

Literally never happened, fans never complained about too many games.
>>
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>>362665564
are there niggers in Starforce?
>>
>>362682313
Yes , you even fight a Giga nigga in SF3.
>>
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>>362682283
>>
>>362682368
I bought X6 when it came out
Loved it then and love it today
>>
>>362682368
>Sniffing Miss Tron's bed since 1998
>>
>>362682368
literal autism
>>
>>362682502
It's a really old website. It predates autism.
>>
>>362682234
Yeah, honestly it was a fucking mess, though you can't blame him for the games after X5. That series could use a makeover.
>>
>>362682879
Inafune is a good boy he din do nuffin
>>
>>362683225
No, seriously. He wanted it over by X5. Capcom wanted more X games, though.

I guess you could blame him for being too satisfied with ending it on a shitshow like X5.
>>
>>362669943
can you please make grenademan into a navi
>>
>>362665480
I wish Capcom and Konami would just license their IPs

I miss Mega Man, Bomberman, Castlevania, Contra, and Gradius.
>>
>>362683808
>Castlevania, Contra

M2 did a great job with it's ReBirth titles for each franchise.
>>
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>>362667336

>disliking ZX

That's some shit taste, m8.
>>
X is only remembered well and "loved" because it was the 90s and the faces looked like they were straight out of Dragon Ball.
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>>362665480
6 Megaman games are coming out this week.

https://www.youtube.com/watch?v=iMYmGL_Jd5s
>>
>>362684889
I agree
But Konami sucks now and won't let anyone do anything with this shit
>>
>>362685174
That's Chrono Trigger
>>
>>362683808
There's a reason why those companies are in deep shit. I think once a Japanese dev gets too big and too reputable, it becomes like a big ship full of morons. And right now, the H.M.S. Konami and Capcom are floundering, trying to stop the leaks.

I bet there're something like 50 people at the top all with different opinions on what a good game is. And all of them suck. I mean, what other explanation is there.
>>
>>362685371
Dat framerate.

Shame so many companies are surviving on re-releasing shit that should be abandon ware at this point. Unfortunate what this industry has become.
>>
>>362686113
It's a 30fps youtube video

But it doesnt matter, playing mega man with a touch screen gotta be impossible
>>
>Play battle network for years, love it.
>Star force comes out, disappointed with the first game. Drop the series.
>Recently replay Battle network 3 and finish it to 100% completion.
>Decide to give star force another shot, since I heard 3 is good.
>Play through 2, didn't like it much, just kept going with it because it's more megaman.
>Get to 3.
>Wind up loving it and it's classic battle network style so much I 100% finish it with all stars except the one that requires online fighting.
Fucking incredible.
>>
>>362686283
I never played Star Force
How is it? I was fairly iffy on Battle Network
>>
>>362686263
That was my second thought. Enough people will buy it though to justify the port. That is the sad part.
>>
>>362676816
>an actually underrated post
i like u anon
>>
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>>362686421
1 and 2 are kinda meh. 3 is where it gets really good.
If you were iffy on Battle Network though I'm not sure you'd like it. It's pretty much battle network except more restrictions on your movement.
>>
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>>362686283
>tfw grabbed BA and RJ sealed for $30
sometimes ebay is a magical place
>>
>>362667336
>trying to fit Legends into canon
you're cute
>>
>>362686430
Come on anon don't you want Mobile games to become even stronger? You sound like a big baby
>>
MEGAMANS LOOKING AT POOOOORN
>>
>>362686283
>enjoying the Dark Age of Megaman.
>>
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>>362665480

Why isn't Act 3 out?
>>
>>362686542
>More restrictions
Ya, might not be my thing. The movement+grid is the main reason I even thought of anything about it, definitely more interesting than most turn-based games

Could always use a phone game though, I'll try emulating it

>>362686430
Probably cost $10 to make, it's just emulators+roms
Emulator+roms that was already made on the Legacy Collection
>>
>>362665480
just play vanquish, is exactly what a new gen megaman should be
>>
>>362666397
Because apparently selling well at the time of release isn't enough to consider something successful. It has to also sell well again 20 years later. Executive logic.
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>>362687185
You can only move side to side now but pressing upwards locks onto targets so you can turn almost any attack into a homing/melee attack. Don't have to wait for them to be right in front of you.
>>
>>362667336
Literally stated by IntiCreates/Capcom staff right here you fuckhead

>Classic (1-10, GB games) -> X (1-8, X's forget ending in X5 is non-canon. CM is an alternate future.) -> Zero -> ZX -> Legends

Battle Network and Starforce happen in an alternate timeline where Light was able to secure funding for AI and networks rather than Wily getting funding for robotics research.
>>
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>>362686806
It's so far into the future it'll fit anyways.

I honestly don't give a shit, though. I'd be just as happy if it were an alternate universe like BN. Happier even; that means we would've have gotten ZX.
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>>362687165
i don't know but when they did that preview with the female singer i didn't like it at all.

maybe it's for the best.
>>
>>362687819

Yeah gambler is pretty muh, dunno why they are shilling her so hard. Probably is fucking Panther or some shit.

Speaking of, at least he sounds on point.
>>
>>362687165
That Light Up The Night music video was on fucking point, though. I could tell the director was a fan of Tron: Legacy, many many similar shots.
>>
>>362688320
>tfw no act 3
>tfw no tron 3
>tfw no half life 3
>tfw no chapter 3
>>
>>362688320

The guy who played Joe wasn't amped up enough, he seemed bored

Joe veins are FILLED WITH NOTHING BUT GASOLINE at that point
>>
>>362665480
Because I don't want capcom touching any vidya series ever again
>>
>>362667336
but mega man x7 has to have happened for mega man zxa to happen
>>
>>362665480
Because the series sales like hot garbage
>>
>>362689172
Model A =/= Axl
>>
>>362689284
Which is retarded, frankly.
>>
>>362668493
> Don't solid snake me or my son ever again
>>
>>362668387
ZX and exponentially moreso ZXA were tedious trash.

The only good thing about ZX was Model X.
>>
>>362689315
Story's always been kind of retarded in Mega Man.
>>
>>362689217
So like about 230,000 sold per title.
>>
>>362674908
It's because Ace Attorney sells shitton compared to megaman. Face it, Megaman's legacy is over and it's time to bury the series for good. It had a good goddamn run
>>
>>362689475
From X onward, anyways.
>>
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>>362685371
God fucking damn it
>>
>>362689549
>responding to someone who said "hot garbage"
Come on, man.
>>
>>362686283
Star Force 3 is the only good one and I'm sad there weren't more. It felt like they knew what to do after that
>>
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>>362685371
>comments are disabled for this video
>>
>>362678392
looks like he got away with it too
>>
>>362689315
The whole X series is retarded. It was the best they could do.
>>
>>362689878
It only started getting really retarded after X3
>>
Although I don't give a FUCK about plot, I do wish these big franchises had some sort of continuity or coherent timeline
>>
>>362685371
can you believe people actually said that these frame rates are just like the NES version?

also those dislikes.
>>
>>362689451
Well, ZX/A was better than every X and Legends game. But I can understand if they're still not your cup of tea.
>>
>>362690090
X4 was literally the best megaman game in terms of literally everything, fuck off retard.
>>
>>362690169
Isn't that a bit contradictory? Caring about the timeline is caring about plot.
>>
>>362690090
This is true, but I'd posit that X1-3 were only less retarded because they had Classic levels of story, which is to say virtually none.
>>
>>362690272
You mean the one that completely ruined the X formula and made the series shit thanks to its incredibly slow speed and fuckhueg screen filling sprites with slow as fuck animations and a terrible RNG gimmick to tie it all together?

Yeah, that's what I thought you meant.
>>
>>362690272
Lmao, no it literally wasn't. The story was fucking retarded and the level design wasn't that great. Everything after the first set of 8 stages is phoned-in and short as fuck in terms of level design.
>>
>>362690428
>>362690440
baddies detected
>>
>>362690317
I'll admit it's contradictory, or maybe inconsistent.
Maybe I care about the lore, but I don't like dialogue and movie scenes.
>>
>>362690272
Listen buddy, I love X4 but you have to admit the plot is retarded. Someone should post the comic, you know the one.
>>
>>362690469
t. ps1babby

It's okay if you grew up with the bad games, you'll recognize how shit they are eventually.
>>
>>362690428
>and a terrible RNG gimmick
Are you sure you aren't talking about X5 or X6?
>>
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>>362683682
My project won't have any original navis, sorry mate.
>>
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>>362689451
If only they let me play as Model X for the whole game.

>b-but he's overpowered
Then why let me play as him at all? I didn't just want more of MMZ, I wanted more of X too. Making him unlockable after the intro is bullshit, but then so is the plot in a MM game.

>>362689615
Even the Mega Man games had dumb plots. How many times can the same boss keep coming back, let alone be allowed to? At least Castlevania and Legend of Zelda put a little more thought into why their bad guys keep coming back.
>>
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>>362690090
More like after X1.

>>362690272
>literally the best megaman game in terms of literally everything
lolnope

The plot was more interested and had animoo cutscenes, but just as retarded on both counts.
>>
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I feel like shitposting
>>
>>362691253
X1's plot is literally just "this nigga is trying to take over the world, stop him". It's hardly any worse than fighting Wily for the nth time
>>
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>>362690234
>better than every X and Legends game

It was definitely the most ambitious action sidescrolling MM game, what with all the forms you could copy, but it was unbalanced as fuck.

Also, Legends? Apples to oranges.
>>
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>>362690686
>>
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>>362691363
X1 is also a hero's journey, complete with the death of the mentor and the passing of the torch. That's why X1's story is literally the best.
>>
>>362665480
megaman stopped being profitable more than a decade ago

mighty no 9 was basically a typical megaman game and thats what every one cried about despite the fact everything got reskinned

if nobody wants a typical megaman game and battle network was considered horrible because it was to different well hungry nigwurs shall go wanting and no more megaman games ever

capcom dont give a shit. new dino crisis and resident evil will pay the bills. even if you hate the direction of the new resident evil it looks better than other "survival" horror games so stop pretending you wont buy it
>>
>>362691797
>and battle network was considered horrible

Wasn't that one of the most successful subfranchises? It got an anime for fucks' sake.
>>
>>362690985
>How many times can the same boss keep coming back, let alone be allowed to?
The same villain coming back is a pretty standard Saturday morning cartoon plot device. It's silly, and maybe a bit lazy, but retarded?
>>
>>362690428

Yeah the sprites being huge are what make the games inferior to me

X1-3 felt so fucking tight to control because the sprites werent massive
>>
>>362691487
Much appreciated.
>>
>>362691797
>mighty no 9 was basically a typical megaman game
I wish, maybe it wouldn't be such a piece of shit.
>>
>>362691797
maybe if you don't know about gameplay and what gameplay is and how games play.
if you ignore that it's actually the same thing...
>>
>>362691986
Technically I said it was dumb, but the point is classic MM didn't seem to start taking itself too seriously with the story until the SNES and PSX games. Mega Man 10 introduced Roboenza, which was probably meant to be a precursor to the Maverick Virus, but it still sounds like the fuckest MacGuffin I've ever heard of.
>>
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>>362692273
Mega Man 8 at least had something cool going for it with Duo and his counterpart, continuing the space mechs plotline from the Game Boy games, but then comes "Evil Energy" and DOCTAH WAHWEE and you know how that ends.

Speaking of ends, MM8 almost pulls MM7's ending before having MM possessed by whatever was powering Wily's mech.
>>
>>362692273
The disease may sound like a silly variation of the flu, but I liked the Roboenza plot. A hell of a lot more than the "evil energy from space" at least.
>>
>>362692028
>X1-3 felt so fucking tight to control because the sprites werent massive

This. I might feel better about the Zero/ZX games if only they have the 4:3 TV-sized proportions that the SNES games had, but mostly I also liked what they experimented with in those games, unpolished as they may be.
>>
>>362690428
>incredibly slow speed
What? PS1 X games are barely slower than SNES X games.
>>
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>>362691385

I would forgive Capcom for everything if they brought back Legends 3 for Legends 20th anniversary.

I don't care what the platform is, as long as it's not mobile.
>>
>>362692837
X and Zero look and feel much bulkier to move around, especially when dashing.
>>
Just wait for Xover 2 electric boogaloo
>>
>>362671681
Are you retarded? The last time someone made a Mega Man fan game that was becoming a big deal, Capcom made it an official game and put it up on their site.
>>
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>>362692939
I still kind of care which platform.
>>
>>362693009
Still, that doesn't make anything incredibly slow.
The PS1 X games don't feel slow at all to me when I'm not doing a side by side comparison with the SNES X games.
>>
>>362693639
But that's the point. Compared to the SNES X games they do feel slower, otherwise just enjoy the game.
>>
>>362691797
MN9 was anything but a typical megaman game. Literally all he had to do was copy megaman games and it would have been a success
>>
Pretty cool animation
https://www.youtube.com/watch?v=7JWDRkjjw5E
>>
>>362669943
Capcom would never send you a C&D, but you better take the Boktai shit out because Konami absolutely would.
>>
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>>362694614
Damn, nice choice of song.

Here are the individual parts at a faster fps.
>>
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>>362695131
Need time to get the fourth part, looks like it just came out.
>>
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>>362695227
>>
>>362694614
This is great.

Makes me sad that the Legends series was underutilized and then dumped. Its world and characters give me a sort of unique whimsical feel the other series lack. It should've been allowed to shine on later game systems, to really make the most of its setting.

It's also the kind of setting that would work well as an anime, more than the other series since it's less repetitive in structure and more based on character interactions.
>>
>tfw I have only played the megaman spin-offs because I am abismal at platformers of any kind.

Not sure how to feel.
>>
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>>362695658
If you mean Battle Network then it's fine, that's a good series.
>>
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>>362695547
>Makes me sad that the Legends series was underutilized and then dumped. Its world and characters give me a sort of unique whimsical feel the other series lack. It should've been allowed to shine on later game systems, to really make the most of its setting.

Just like Mega Man/X is inspired by Astro Boy and other early Japanese mech anime, Legends seems to draw heavily from Hayao Miyazaki films like Castle in the Sky, which is evident from the characters, the overall theme of digging, and the design of the Reaverbots.
>>
>>362690985
how was model x overpowered? I mean, I like model x as well, but I don't understand the complaint he's overpowered
>tfw used action replay to play as model x for the entire game
>>
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>>362691351
It'd be easier to delude myself that this show could be somewhat enjoyable if it weren't for this fuck.
>>
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Can't wait to see what they did to the rest of the cast in the cartoon.
>>
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>>362696363
Double charge shot deals insane damage to anything, bosses included. It's still probably faster to wreck the bosses with their elemental weakness charge attacks while hitting their weak points but using model X requires far less finesse.

You also get to use model X throughout the game after playing through it as both characters. Pretty simple since Mega Man games in general aren't very long.
>>
>>362696363
Beats me. Maybe they meant that if you could play as Model X, who could fire double charged shots, why would you play as any other model?

>>362696952
>you have to beat the game twice to unlock him

I forgot you had to beat it with both characters. What a fucking pisser.
>>
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>>362687571

You forgot the third timeline.

Dr. Weil's remains, aka Model W, are somehow transported across time and space to the pre-X series.
Their presence causes humans to begin developing supernatural powers, sidelining robot development in favor of research on them. X is never found and robot development doesn't go beyond simple mechaniloids.
>>
>>362692647
Roboenza was just catnip to trick fans into thinking 10 would bring closure to the series with some kind of lead-in to the X series.
>>
>>362697796
We already knew there was never going to be 100% closure on classic. They've stated their intentions pretty openly in that regard.
>>
>>362665480
Because Megaman games aren't profitable on their own.
Their formula is stale. Everybody likes Megaman, but no one likes him enough to buy his games because if you play ONE Megaman game you played ALL OF THEM.

Megaman games are ALL SUBSTANCE, but NO STYLE.
You cannot expect a customer to come back for more of your products if they don't have any flavor.
Megaman games should to add some flavor if they want to actually get sales.
Currently the gaming industry uses the following to spice things up in a game:
-Dating Sim elements [Persona games]
-Online Multiplayer [Fighting Games, FPSs and MOBAs]
-Building simulation [Minecraft]
-Sex Appeal [Nier:Automata]
-Customization, sometimes as DLCs [endless number of games]
-Mobile [Pokemon Go]
-Meme inducement [Undertale and other indie games]
-Grimdark shit [FROM games]
-Story or Cinematic Experience [Kojima Games, Naughty Dog games]

At least one of them is needed if Capcom wants to make a profitable Megaman game.
>>
>>362697773
>X is never found and robot development doesn't go beyond simple mechaniloids.
>Instead he gets unearthed later on to fight against Extremis Mavericks and their oppressive genocidal regime against the humans

P O T T E R Y
O
T
T
E
R
Y
>>
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>>362698262
>Pick Your Poison
>The Post
>>
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>Capcom continues their quest to fuck with Megaman fans
>their fighting game team shit the bed hard with SFV and have people worried about MvC4
>Dead Rising is a mess with the devs clashing so fucking hard with the fans
>Capcom saying how they want to make a new MH for consoles that is "more accessible" and has "mainstream appeal"
>Continuing to split the RE fanbase with RE7 and not showing the RE2 remake worrying people
This fucking company
>>
I don't have a problem with Capcom shelving MM. It's gotten a bazillion games more than every other IP of theirs, spanning multiple genres. Giving some of their other cool IPs even a fraction of that attention would've been great.

Problem is that they didn't really do the latter at all. So I guess they might as well just bring MM back, there was no point in shelving the franchise to begin with.
>>
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>>362698409
I really like this "what if". Much better than X-Hitler
>>
>>362698262

>[FROM games]

Those go under multiplayer.

Demon's Souls introducing that unique online system is what caused them to become relatively well known.
Before that all you ever rarely heard about was Armored Core due to mecha appeal.

I'd love to see a Mega Man Souls crossover.
You could even keep the apocalyptic grimdark if X or Zero were used as the basis.
Legends would go extremely well if you kept the emphasis on ruins. Messages, diggers as white phantoms, and pirates as red phantoms practically writes itself.
>>
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>>362698262
Pretty much every Mega Man series that isn't Classic or X is full of style though
>>
>>362687684
>[

anyone else wonder how megaman's legs fit in that armor?
>>
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>>362699231
Despite his appearance, he's not exactly human.

>>362699114
Pretty much this.
>>
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You're killing einherjars and then this reploid slaps your Human settlement's ass, what do you do?
>>
>>362699114
>>362700115

Classic and X games are the ones people remember, though.
The main Megaman game series are Classic and X.
Legends, BN and Starforce belong to different genres and don't have much to do with the gameplay from real Megaman games.
Meanwhile, the Zero/ZX games are spinoffs for handhelds. It was a mistake. The Zero/ZX games should've been made for consoles with bigger budgets and more ambition. Another case of wasted potential in the Megaman franchise due to Inafune and Capcom's lack of vision. It was basically a race to the bottom after X5 was made.
>>
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>>362700598
slap his girl's ass with my hand
>>
>>362700598

Consider replaying the game on normal mode.
>>
>>362700598
http://rockmanpm.com/i/flash/Set2.swf
>>
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>>362701156
This nigga got it right, which is a sad truth.
For a lot of people anything that's not Classic or X is not "muh megaman".
>>
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>>362701156
>The Zero/ZX games should've been made for consoles with bigger budgets and more ambition. Another case of wasted potential in the Megaman franchise due to Inafune and Capcom's lack of vision. It was basically a race to the bottom after X5 was made.

>"Those X games were not created by Inafune. He was working on the Battle Network games at the time. Maybe it's not appropriate for me to talk about this, since it's more of something Inafune should discuss himself, but my perspective as an outsider observing the situation is that it was kind of like he wanted to continue working on those side scrolling Mega Man games, but they were kind of taken away from him. So that’s why he started the Zero series."
http://www.usgamer.net/articles/companions-through-life-and-death-time-and-again-the-story-of-inti-creates-and-mega-man

Bonus:
>"Also, there's a manga series called Kikaider which really influenced me, and Inafune happened to like the concept, too. The Kikaider manga had an anime spin-off called Hakaider. There, the bad guy, Hakaider, becomes the main character and defeats the main character of Kikaider. That struck me as really sensational and stuck in my mind, and that's what inspired me to take the direction we did with Mega Man Zero.
>"Originally, Inafune had simply requested a game built around both Zero and X. But I wanted to do something with more impact, so that’s why I came up with this idea."
>"Within the team, there was no resistance at all," he recalls. "In fact, right up until we went to master the game, the plot played out with Zero defeating X.

They really fucking hated X.
>>
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Just remember that Gunvolt is a thing. It's not necessarily the same but it keeps me sane.
>>
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>>362702080
>they based the Zero series on Hakaider
Good thing Capcom said fucking no to Zero killing X. Imagine the Zero series but way edgier
>>
>>362702538
How much better is Gunvolt 2? I played the first one but I didn't like it much
>>
>>362702650
Guessing the guy meant the original Hakaider, not the reboot movie. The original was more balanced between goofy and edgy.
>>
>>362665480
Where can I buy those figs?
>>
>>362702854
It's a lot more fun I found, and being able to play as Copen added a shit load of replay value. He's such a different play style to Gunvolt it's ridiculous.
>>362703059
He definitely meant Mechanical Violator Hakaider. The plot is almost exactly the same as the general concept of MMZ, straight down to the angelic design of the villain and the evil Kikaider bot at the end.
>>
>>362703156
http://www.rockman-corner.com/2016/12/the-66-action-rockman-figures-look-great.html
>>
>>362703904
Thank you anon
>>
thanks based god MML3 get canceled.
>3DShit
Nooooope.
>>
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>>362704605
You're right. Legends 3 belongs on the Switch or PS4 Pro.
>>
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>>362705123
>switch
Imagine all the hip, young millennials playing Legends 3 out on their rooftops.
>>
>>362705504
>co-op legends play
>"hey bro pass the controller"
>second player is servbot/waifu/monkey
>>
>>362705884
Fuck off with this swishit meme
>>
>>362706251
how about just fuck off with the console wars period
>>
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>>362702650
>>362698409
>>362698262
What if they ended up doing a sort of Pokemon/Battle Network gimmick of releasing two similar, but divergent games bearing the same name but going down different timelines? One is where X is the primary PC and the other is where Zero is the hero, or more or less what we have already, except with X being the actual villain?

It's probably not a very good idea, but I thought I'd throw it out there anyways.
>>
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>>362702650
That's exactly what this would've been, except you would've played as X for most of the trilogy apparently.

https://www.youtube.com/watch?v=olYCsHuqjOo
>>
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>>362665480
because there were more than enough
>>
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>>362702854

Last I heard there's now a demo available.

They introduced the Mega Man/Proto Man fusion as a playable character. He ditched the shield for a jetpack and still copies boss powers. 10x more fun to play as than Gunvolt himself.

How he plays:
>Primary weapon is a laser gun. Stronger than Gunvolt's darts, but doesn't tag.
>The jetpack dash is fast as fuck and can even outpace the screen's movement if you keep using it in one direction. Flight direction is horizontal or diagonal. You can slightly move up or down when horizontal. Thrusters will slowly lower you for a few seconds after the dash ends.
>Dashing consumes a "Bullit". These are replenished by hitting walls or enemies, or by simply reloading. Midair reloading causes you to quickly crash down and produce a small shockwave, but there is no invincibility during this process.
>Tagging is done by dashing into enemies and pistol whipping them. Non-bosses will get stunned. Only one tag at once, and it lasts for a few seconds. Causes the laser shots and boss weapons to home in on enemies. Note that how you bounce off the enemy can change depending on the dash trajectory.
>Scoring is based on killing as many enemies as you can without touching the ground. Corners are your friend. (Wall kicking counts as touching the ground)

Some have described him like a reverse Beck that's actually fun.
>>
>>362708267
This idea still seems stupid to me.

So like, you have Mega Man. And then you have a bunch of spin-offs. They're Mega Man, but at the same time they're not the original Mega Man. Mega Man, Mega Man X, Mega Man Legends, Mega Man Battle Network, Mega Man Zero, Mega Man ZX, Mega Man Star Force.

And then these guys come in and go "Hey guys, instead of making another alternate universe like the rest, let's reboot one of the existing universes instead!" What is the point of this?
>>
> there will never be Vile spin off game
Why live?
>>
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>>362709364
Building on what's already there. Clearly they wanted to work with the characters and the world of Mega Man X, but edgier and closer to what contemporary gamers recognize: FPS perspective with melee combat. In this case, it would've been similar to Metroid Prime and/or DOOM. Once you got around to playing as Zero, it probably would've been like anything from DMC to Revengeance.

They probably could've made yet another subfranchises, but they probably thought that the Mega Man franchise was too crowded as it was. Personally, I'd rather see a new team just try to reboot the X series again, but with a dynamite new look to it. Not a 3D FPS like Maverick Hunter, though; just another 2D series that builds on and fixes everything that came before it:

>X1-X8
>Xtreme 1&2
>Command Mission
>Rockman MegaMission
>the Iwamoto & Megamix/Maniax manga
>MHX

Take all that shit, including the stuff from the cutting room floor, and make an epic saga where X and co go to space and shit.
>>
>>362710521
There was at least one
>>
>>362710753
I'd rather they not break what's already there.
>>
>>362710853
Maverick Hunter X doesn't really count.
>>
Do you guys think Megaman will ever make a comeback? I hope for it, but something tells me it is too hard to come true.
Does Capcom even has someone left who could take charge of a new Megaman game and put the franchise in the right direction?
>>
>>362709357
Now this sounds a lot better than regular Gunvolt. I'll give it a try
>>
>>362695131
Reminds me of Get Ed
>>
>>362666638
Came to post this. Papa bless
>>
>>362698807
>Capcom saying how they want to make a new MH for consoles that is "more accessible" and has "mainstream appeal"
you got source for that claim?
>>
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>>362710931
But shit's already broken. Even on the SNES. There's only ever like one really good title per system:

>SNES: X1
>PSX: X4
>PS2: X8

I'm not satisfied, I want more X. The X series is more about Zero, and X is a boring self-righteous wuss. He's supposed to be a badass.

>Day after day I struggled through all the old Rockman games, fighting, getting knocked down, and getting back up again. Then one day, T-san came to talk to me about his image for the music of this new Rockman game.

>“It’s Rockman, but… it’s not Rockman.”

>My mind nearly short-circuited. Rockman and I had only just become friends. I was only just getting to know his world.

>“Im, Impossible…”

>But my mind went on working, until at last, I hit upon it:

>“He’s…. a badass?”
-Composer, Setsuo Yamamoto
http://shmuplations.com/megamanx/
>>
>>362712227
>>362708267 isn't X either.
>>
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>>362711019
Maybe not, but it's the closest we've got.

It'd be cool to have a sort of prequel trilogy to the X games, actually. One where you play as Vile, another where you play as Sigma, and one where you play as old Zero.

Playing as the hunters-turned-Mavericks would be pretty awesome too, like Storm Eagle or Chill Penguin, sort of like a more refined application of what ZXA tried to do. Instead of having them playable for an entire game, give them a couple of stages tailored to their moves.
>>
>>362712417
I wasn't really referring to that.
>>
>>362712227
He already is a badass though. They didn't start going hard with the pacifism angle until X4.
>>
4.4 million dollars.
>>
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>>362713039
The pacifism angle pretty much started with X7 when he stopped fighting altogether, and started being a bitch about it once you unlocked him.

Other than that, the conclusion to X1 had him exhausted and wondering if there was a way to avoid losing the people he cared about.
https://www.youtube.com/watch?v=PPADrtiqUjs

The difference between then and later was that, at that point, he knew it wouldn't end there, and he was prepared to keep going. He just wasn't sure how long he'd go. I think a more fitting conclusion for the character would've been for him to realize that what he does is a necessary, but neverending evil, and that he would go on fighting for as long as he's able, because he could. As long as he's able to keep going, there will be interesting stories to tell there, including the ending.

"But those sacrified themselves for the victory will never return"
Except Zero lol
>>
>>362702854
Copen is infinitely more fun to play than GV in core mechanics, but GV's level design is still way improved over the first game even if his core mechanics aren't really altered much.
>>
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>>362714524
>>362713039
But yeah, the pussy voice in X4 and overall personality type of X4-X6 didn't help much, let alone that Zero never stayed dead and let his character progress.
>>
>>362714524
I miss the ending texts. X4 was the last time they really did them. Until X8(Sorta I guess CM too if you wanna count it)
>>
>>362669943
>>362690971
Oh hey, are you the guy running the tumblr that is taking 3d model commisions that will be in the game?
>>
I've always thought that these were the most fitting final bosses for each series.

>Classic; Wily, as usual
>X; Weil, controlling Lumine and Sigma behind the scenes during the elf wars
>Zero; Weil again
>ZX: Wily
>Legends: Zero Trigger, opposing Megaman Trigger.
>>
>>362714524
>X1: Doesn't want to fight but keeps fighting for the good of the world.
>X2: Continues the good fight, leads the Maverick Hunters (yet still never gets promoted what the fuck), gets his friend back.
>X3: Continues doing his job, friend's still alive.
>X4: Major tragedy occurs, Repliforce is wiped out because they're retards, guy he trusted turned out to be a spy. Starts to have doubts about himself and everything else. But friend is still alive.
>X5: FUCKING. SPACE. STATION. CRASHES IN THE PLANET. DEATH COUNT IN THE MILLIONS. By this point, X is so desperate to save even one person he cares about that he even fights Zero in order to try and keep him alive. He dies.
>X6: Friend is back, so that's good. Reconstruction's going smoothly. Overall, it's not as bad as previous incidents because Gate's a faggot and Sigma's a hobo.
>X7: X stops fighting because. I dunno. There's nothing that happened in X6 that would warrant this. It'd make more sense if it happened after X4 or X5, where he'd be overwhelmed by PTSD or whatever. The real reason is because Capcom wanted people to use Axl and hold X back as an ungodly broken killing machine. A fully charged X-Buster shot can cover half the screen, Jesus Christ.
>X8: X is fighting again, mostly back to normal, voiced by Cloud Strife/Domon Kashu. Still broken murder machine, but not as broken as in X7. Has some doubts but still fights for the greater good.
>Pre-Zero: Fought alone for so long that he just stops giving a shit. Sacrifices his body to become the Dark Elf and fucks off because he's literally been fighting for hundreds of years now and he's just fucking sick to shit of it. Everyone keeps fucking up and he's the one who has to clean up their messes, so I don't blame him. Finally starts to get some motivation back when he sees his friend again.
>>
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>>362715210
But with X4, it was just the credits, wasn't it?

On an aside, any anons here remember hyping up the return of Vile or Iris in X5/X6? Might be just this one website I visited in the early 2000s that had some X4 mockups of Vile and Iris while they speculated what the sequels would bring.

Man, does anybody remember those times? Getting hype and speculating for Mega Man X sequels?
>>
>>362715795
Vile's a faggot.

>"BAWWW X IS BETTER THAN ME"
>"BAWWWW X KILLED ME"
>"Haha whatever I don't even care anymore. I'm basically Dynamo by this point."
>>
>>362715795
>But with X4, it was just the credits, wasn't it?
Well. Sorta. In X4 the text didn't show up until after the credits roll.
>>
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>>362715628
>Weil, controlling Lumine and Sigma behind the scenes during the elf wars
I'd prefer it if the X series had different villains all throughout, kinda what the Zero series was doing until
>Lol let's make not-Wily the villain

>>362715746
>Finally starts to get some motivation back when he sees his friend again.
If only.
>>
>>362708267
As badly as I want more Megaman, I don't want this.
>>
'cause no one buys Megaman games anymore. If the sales were good, we would have more Megaman.
>>
>>362667336
>Hey X, if we're the good guys, why the fuck do we have a big throne in the shape of an X?
>>
>>362715795
Bringing back Iris would have been a mistake. But then again, so was bringing back Zero.
>>
>>362716165
It was easy for people to get tired of Mega Man when the guy who's asked to keep the franchise profitable just keeps making the same game year after year. Might've worked for the first three or four times, but after that, I dunno. Maybe they should've thought outside of the box sooner instead of waited for new consoles to come out.
>>
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Fucking loved the BN series. 3 and 6 were my favorite. 5 was alright too, but 4 was horrible.

Also it's nice that Lan actually ended up with the redhead and had a kid with her. It was a satisfying conclusion to the series.
>>
>>362667336
Legends 1 and 2 would still happen because it's the eventual outcome of having reploids and humans become one species.

Elysium was a foregone conclusion.
>>
If zero from X is the same as ZX zero, why did he choose to get remodeled into a much more fuckable boy?
>>
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>>362715628
>ZX: Wily
>ZX
>FUCKING WILY
For what purpose
>>
>>362716575
X acquired some very specific tastes during Zero's slumber.
>>
>>362716783
It was X that remodeled Zero? Is this said in the game, I'm interested.
>>
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>>362715628
>Zero Trigger
Orijinaru za Repuriroido, do nottu suteearu onegai desu
>>
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>>362715918
>BAWWW X IS BETTER THAN ME
MHX canon is shit tbqh
>>
>>362717095
In X1 he was just a faggot who thought he was hot shit because he was riding around in a top-of-the-line Ride Armor.
>>
>>362716882
No, Zero was technically never remodeled. The Zero in the Z series and the X series Zero are technically the same-looking body.
It's an artstyle change to fit the GBA's limitations.

We know this because we eventually get to see his 'original' body and how it looked like. When we do, it's just a palette-swap.
>>
>>362717095
We got playable Vile so there's something at least.

I don't mind his whole "Fuck you X you're just a B-Class hunter you ain't shit" personalty in MHX.
>>
>>362717253
I should clarify, We get to see Zero's original body in the X series from the perspective of Zero in the Z series. When we see it from his perspective, the bodies look the same.
>>
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>>362681849

>http://www.usgamer.net/articles/companions-through-life-and-death-time-and-again-the-story-of-inti-creates-and-mega-man

Gunvolt was built with their own money in their spare time, with little fanfare, and with minimal Inafune involvement.
>Result: Finished ahead of schedule after 2 years, resulting in a decent game that has already gotten a better sequel and a bunch of side material, including an OVA this month.

MN9 had Inafune at the helm and a massive Kickstarter. Over $4,000,000 in donations were given by Mega Man fans desperate for a savior after the MML3 cancellation, which Inafune most likely knew would happen if he left Capcom considering how spiteful Japanese companies can be.
>Result: A poor game, 3 years of development with multiple delays, most of the early concept stuff scrapped, a bunch of stretch goals like 3DS and Vita releases nowhere to be seen, and as icing on the cake that Dyna fiasco.
>>
>>362717221
In X1 he was just an overconfident grunt, a classic lapdog without a story that you're just supposed to get revenge on. He served his purpose well then, and served as the first and only villain to ever use a Ride Armor.

Plus his design and style of attack is cool, not to mention the midboss theme that just became associated with him. What I didn't care for about him in MHX is that he just hates X with a passion for what seems like no reason. What is it, an inferiority complex? Because he sees X as a B Class Hunter but has no friends? It's not well explained, and for a game that comes with well-animated cutscenes and a whole OVA episode, you'd think they could spend a little more time to flesh him out, but nope.

Also I liked it better when he was literally invincible, like in the first game, as long as he was in the Ride Armor. He also looked a lot less goofy on the SNES than he did on the PSP.
>>
>>362717607
Then I never understood why the Zero series Isn't the canon line, like fucking why?
>>
>>362717607
>>362717253
But did they really have to make him so fuckable?
>>
>>362718197
It is, who said it wasn't?

The Command Mission line isn't the canon line. The Command Mission line stretches from X5, and then goes to X6, X7, X8. Command Mission being the bookend for that continuity which occurs at the same time as the Zero series in the other timeline. (22XX)
>>
>>362718087
Also meant to reply to >>362717349

>>362718060
I'd like to think that IntiCreates could make another Mega Man/X game for Capcom one day, but given how much they love Zero and don't care about X, I wouldn't get my hopes up.

>>362718197
Zero is part of the canon. It's just a completely different art style.
>>
>>362718087
His invincibility wasn't his own power. It was the Ride Armor.

I never cared much about Vile. He was just a pussy from start to finish.
>>
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>>362718391
The guy who made that design, Toru Nakayama. He makes EVERYTHING look fuckable.

Even Kamen Riders.
>>
>>362718396
see
>>362687571
>>
>>362718531
>His invincibility wasn't his own power. It was the Ride Armor.
I know. I liked it better that way.

I don't like Vile because he's invincible, I like Vile because he's got a cool design, is fun to fight against once he's out of the Ride Armor, and has the potential to be a decent rival character.

In other words, he's just another recognizable face who was there from the start.
>>
>>362718776
No, no. What he's trying to say but is getting so angry that it's not really coming through is that Zero is part of the canon timeline.

The order goes
Original -> X -> Zero -> ZX -> [insert over 2000 years worth of time for any games that occur here] -> Legends

So yes, Zero is a canon aspect of the series. X splits at X5 because the 'bad ending' to X5 is canon, where Zero enters a capsule for an indeterminate amount of time. X6, X7, X8 and Command Mission are part of the split-timeline.
>>
>>362718776
You gotta learn how to read my man.
>>
When you have played:
>Mega Man 1-10
>Mega Man Game Boy I-IV
>Mega Man X1-X8
>Mega Man Xtreme 1 and 2
>Mega Man Zero 1-4
>Mega Man ZX and Advent

Then you can complain there's no new Mega Man games.
>>
>>362715795
i wonder what vile would sound like if he was on x4
>>
>>362719126
>>362718776
Sorry, I forgot something.

Original -> X -> Zero -> ZX -> *ZXA* -> [insert over 2000 years worth of time for any games that occur here] -> Legends

I forgot ZXA considering that it ENDED ON A CLIFFHANGER and will probably never be continued again.
>>
>>362719126
>, where Zero enters a capsule for an indeterminate amount of time.
But that was X6's Zero ending.
>>
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>>362719331

You should include Mega Man V for the gameboy because it is
In My Honest Opinion
The BEST Original series game.

Despite the limitations of the gameboy, it is an amazing entry into the series.
>>
>>362719342
>ENDED ON A CLIFFHANGER

Oh yeah I forgot, Zero reviving ... YET AGAIN
>>
>>362719451
Sorry. I meant to say: The 'bad end' to X5 is canon where Zero dies again and what's left of him is copied.

Better?
>>
>>362719340
Something metallic and robotic.
>>
>>362719608
Yeah. Just wanted to be clear.
>>
>>362719331
I'm only missing megaman Game Boy, can I complain?
>>
>>362719582
don't think about it tho

"muh albert" - Thomas (local man who did nothing wrong)
>>
>>362666082
>>362666139
>>362666204

Honestly after MN9 I don't think I want to see how Inafune would have managed this.
>>
>>362719686
Sorta. You should consider to at least play IV and V though.
>>
>>362719331
And Mega Mari, RKS and Majin Shoujo.
>>
>>362719686
Mega Man 1, 2, and 3 for the GB is lackluster. The screen is too small and the levels are too cramped.

4 is a REALLY good entry. And 5 I think is the best entry in the original series the amount of stuff you can do VS limitations put onto you.

5 was the first game in the series that had a shop and had a currency you could use to buy armor pieces. It had a shop and an armor system before Mega Man 7 even came out.
>>
>>362682313
>Go suck yo momma's milk
How rude.
>>
>>362719331
i been playin' mm games since before most of you were born. i should be allowed to complain even if i haven't played the handheld ones lol
>>
>>362665480
I know this thread is 330 posts in but I came here to ask- is there any megaman game I SHOULDN'T play?

because I'm about to jump in and binge on every single megaman game and piece of story because this is probably one of the only big series I've never tried out at all.
>>
>>362665480
Buy MvC infinite and Capcom will make anew X game
>>
>>362667336
Here's the actual fucking order.

>MM 1-6

>MMGB 1-5

>MMX1-3

>Skip everything else becase the rest of the franchise is shit.
>>
>>362721087
command mission
>>
>>362721087
Only titles I'd call outright terrible are X6,X7 and BN4. Maybe the first few gameboy games too. Don't go near the DOS games. Everything else is more or less decent.
>>
>>362721087
X7, that's the only one really bad
Don't listen to any other faggot, all the other games are fine.
>>
>>362721087
you only really need to avoid x6 and x7. 7 is kinda bad as well, but not offensively so.
if you're playing for the story tho (lol wtf) you might as well play em all.
>>
>>362719813

Those are some pretty bad games man.

At least you didn't tell him to play The Krion Conquest or Meta Gal so that's something I guess.
>>
>yfw this came out 16 years ago

https://www.youtube.com/watch?v=G0WOpnGO5XI
>>
>>362721087
Don't play

-XOver
-The Wonderswan games
-X7
-BN4
>>
>>362721431
>The Krion Conquest
It wasn't too bad well. For a clone. Granted the last time I even played it was a while back.
>>
>>362721431
You're wrong. They're better than many official mega man games, like MM5 and 6. Get fucked cum balloon.
>>
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>>362721087
Mega Man 8

>WE HAFTA FIND DOCTA WAWWA IMMEDIATRO WOCKMA- MEGAMAN
>12 year old girl: "But where is Docter Wily?"
>DATSA GOOD CRESTION, WE NEEDA FUND UDDA ENERGY EMISSION FROM THE WADAR WOO AND WACK DOWN THAT CLASH. WE FIND THAT METEO, WE FIND DOCTA WILLY
>now JUMP JUMP SLIDE SLIDE

Just don't play it.
>>
>>362721626

The Krion Conquest is really only note worthy for how old of a clone it is.

Was made before Mega Man 3.
>>
>>362721905
8 is one of those cases for me where it was so bad it was good. the gameplay was solid as well
>>
does CM take place after X8 or something? i remember it was said that it was the last game chronologically in the X series

>>362721905
>DOCTA WAHwee

Goddamn it my sides
>>
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>>362721120
Say no more.
>>
>>362721905
You forgot something.

>Megaman: AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH

Dear lord I forgot that scene.

>>362721910
Yeah. That's true.
>>
>>362721905

Don't forget the ebo energy, and being infected by the ebo.
>>
>>362722025
CM takes place in the same time-frame as the Elf Wars and the Zero series, in 22XX. So somewhere in the range of ten years to a hundred years after X8.

It's also why it's technically non-canon.
>>
>>362722417
CM is really in a weird position in terms of canon
>>
>>362721087
BN4.
X2, X5, X6 and X7.
Megaman 2 for the boobeam trap stage alone and Megaman 7.
XOver.
The first three GB games outside of Megaman IV and V.
The Megaman PC games.
>>
>>362722472
CM is a proof that nobody has a real "Lore Bible" when it comes to Mega Man. They just kind of make it up as they go.
>>
>>362721552
>I was 11 years old when I saw this

Edgy as shit. Why did no one make a Flash game of this?
>>
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>>362722582
>Don't play

>X2, X5
>Mega Man 2
>>
>>362686283
>except the one for online fighting

the online battling for this game was actually a ton of fun, shame it died so quickly though
>>
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>>362690971
>Marino.exe

you have my full support in this endeavour based anon good luck
>>
>>362721552
I used to watch this shit almost every day hoping theyd do something like this with the story.

Copy X was close but edgy real X would have also been interesting.

>That machine gun gasmask boss
That nigga was fucking awesome
>>
>>362690971
So how exactly do you get that texturing done on low poly models? I love how it looks and I can sorta do the models but the textures just fuck me over.
>>
>>362724125
Same here man. that scene where the girls are back to back with the guys in the background gives me chills everytime.
>>
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>>362721087
If you're playing the Classic series, you're not playing them for the story, although little things do happen here and there to distinguish themselves from the other titles. You can stop at 7; 8 introduces a new character in the form of Duo, but it also has voiced bullshit and cutscenes. If you're fine with that, it's a decent Mega Man title.

I haven't played the Classic games on the Game Boy, but most seem to agree that IV and especially V are where it's at, so I'm eager to try them out myself, but I'll probably start from the first game just to see what's what. There's also Mega Man & Bass, or Rockman & Forte for the SNES, which uses sprites from the PSX/Saturn Mega Man 8. Super Adventure Rockman is an anomaly in that it's kind of like an FMV game you'd find on Sega CD, but the animations are nice and the theme song is cool, so you might get something out of the experience. I haven't played it myself.

As you play through the X games, you'll probably find that Zero grows on you quickly, and you'll finally get to play as him completely in X4. You can stop there as well; X5 was intended to be the end of the series, but the presentation and the introduction of new mechanics are awful compared to X4. By X4, aside from Zero being the main attraction, the X games stopped innovating much on the core mechanics of getting armor upgrades and the like, but the bosses and the levels are solid challenges. You won't get many here defending X5, but there's a strong case to be made for X6 being the hardest, most rewarding X game, despite it being even more unfinished and shoddy than X5. It is difficult, but it's a uniquely painful experience that, story-wise, picks up right where things left off from the last game. X starts out using Zero's saber, for one, but you can just unlock Zero again later. X7's horrendous garbage, a failed attempt at translating the Mega Man franchise to 3D, as opposed to the more charming and comparatively more well-received Legends series.
>>
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>>362686283
>broforce threads are dead
>>
>>362721552
>"Perfect" remake on the recommended list
>Its inferior in literally every way
Fucking why?
>>
>>362702080
>>362702650
i'm not surprised that they took inspiration from kikaider, after all the human form of hakaider is pretty much protoman, the megamix manga goes even further with the reference, making protoman's civil clothes the same as sabu/hakaider
he even whistles before showing up
>>
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>>362724345
X8 is a pretty solid return to form. The game made a remarkable attempt to incorporate and fix everything the series has toyed with up to that point: more than one armor upgrade for X, playing with and switching between three characters (only two per stage), and an upgrade parts shop. It also has what's arguably one of the best soundtracks in the series. Then there's Command Mission, an RPG. As far as JRPG goes, this one's pretty serviceable even as a Mega Man X game: it fleshes out a whole new area filled with characters new and old, and manages to make both the battles and the dungeons fun. It also has a pretty good soundtrack. Lore-wise it's best considered as either taking place after the X series, but before the Elf Wars/Zero series, or simply an alternate timeline. Lastly, the X series also had two Game Boy Color games, Xtreme 1 & 2. The first one combines elements of X1 and X2, and you can only play as X, while Xtreme 2 combines all three SNES games while letting you play as X and Zero. This one also had a parts store IIRC, and you can eventually give X an unstoppable Ultimate Buster with the right parts combination.

The Legends games were a really charming attempt to bring Mega Man to 3D, one that I think they did very well, despite not catching on as well as either Classic or Battle Network. One of the most common complaints this game gets other than not being like Classic Mega Man is the movement controls, which consists of rotating Mega Man's direction with the L and R buttons as you walk or run around the world. People consider these clunky tank controls, especially when comparing them to Mario or Zelda 64, but don't let that dissuade you. I had the time of my life playing Legends 1 for the first time when I was a kid, and years later I still enjoy it in spite of the different controls. What the game does right is mixing RPG elements into Mega Man without turning it into an RPG, or having those elements drag down what's otherwise a
>>
>>362669943
please keep doing goods work
>>
>>362665480
WHY ISN'T ANYONE TALKING ABOUT HOW TO GET THOSE FIGURES FUCK
>>
>>362726175
THEY'RE NOT FUCKING OUT YET
>>
>>362666082
>>362666139
>>362666204
>being autistic enough to make a fucking webcomic about it
They deserved it.
>>
>>362671836
No, it's actually worse.
I bet you use that defense for the Bethesda Fallout games, too.
>>
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>>362725597
3D action platformer. It does this by creating a living, breathing world in the form of an island, consisting of a bright, sunny overworld with a town hub, and an interconnected underworld of dungeons full of treasure and hidden parts. The interconnectedness extends to the overworld in sly, fun ways, like accessing a part of the underworld dungeons threw a manhole cover or a drain in the town. The town has a shop for you to buy armor upgrades and digging equipment, which is just a fancy way of saying weapons, but the best part is your sister Roll, who serves as a navigator and a mechanic that can fix your weapons and armor, or make new ones based on what you find in the world.

I can't say much about the Battle Network or StarForce games except that they're on a different timeline altogether, and they're really popular, straight-up RPGs with real-time battles driven by cards, so think like Yu-Gi-Oh or something.

Almost forgot: after the X series comes the Zero and ZX games. The Zero series has you playing as Zero, who can use about four different weapons and one of three element chips throughout each game. The weapons themselves, as well as the Cyber Elf mechanic, are examples of RPG-ifying an action game that I don't care much for. In order to get good with your weapons, you have to use them until they level up. Your mileage may vary with this approach, but I found it tedious. The Cyber Elves you can effectively ignore, but they're basically collectible, personified Power Ups, and there's a lot of them. They work like raising animals, and the way you raise them is by feeding them the game's currency, which you get from the game's missions. All that aside, the Zero games are a remarkably solid series. They're more fast-paced and challenging than previous titles, though this is due in part to the smaller screen and the size of the player sprite in relation to it.The bosses are the most challenging parts of the game, but the game also grades you with
>>
>>362724345
>but the presentation and the introduction of new mechanics are awful compared to X4
Yeah. This might need a bit more clarification. Compared to X4. X5 felt like it was made on a budget(Which it probably was)

X5 unlike every other game somewhat discourages replaying stages(Until the very endgame). Because you're on a time limit to get certain parts. Then the combined parts can either fail or be a success this is RNG. There is no sure-fire way to succeed. X5 and X6 were also the first games to not give armor pieces when you enter a capsule you have to assemble the whole set first(Although if you play as X first. You get an armor to start with) And it was the first game to have a rescue mechanic. Which stuck until X8

Also X5 has the most silly Boss level system I've seen. Just to save time. All it really does is affect HP.

Obligatorily Aila reference.
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>>362726369
You had no IDEA the levels of autism present when it happened.

>INAFUNE SAVE US WITH YOUR MIGHTY NUMBER 9
>>
>>362726549
a ranking system, based on how well or quickly you get through the stage and what weapons you prefer to use. This can mean a lot of replayability if you care for it, also if you care to collect all the Cyber Elves so you can get the mythical Jackson elf, which just gives you invincibility if you hold Jump for 5 seconds. Each game after the first one does something different and gives you a different set of weapons; Zero 2 gives you different colored forms that buff your stats, like speed, defense, and attack power with different weapons; Zero 3 introduces Cyber doors that let you fight an old enemy from the first game; and Zero 4 gives you the Z Knuckle, which lets you take weapons from mooks or throw bosses around.

The ZX games are effectively more of the Zero games, but now you play as a boy or a girl that can take the form of previous legendary heroes: X, Zero, and the Four Guardians from the Zero games. Mind you, you don't actually play as Model Z, only Model ZX, after which you can't play as Model X anymore--who comes with his wicked double charged shot from X2--until you beat the game with both the boy and the girl. Instead of progressing through missions or levels, you progress through a Metroidvania-style overworld. Think Simon's Quest, and all the problems that went with it, and you have ZX. Where Legends incorporated this sort of open-world approach better, in ZX it just results in tedious backtracking. Get past that, though, and you've got a pretty solid Mega Man game with good music and several forms to try out and explore. ZXA is similar, though it cuts out the backtracking with a more mission-based teleportation system, and a new Model form that lets you literally copy the boss forms and their abilities. I personally prefer the music and gameplay of ZXA over ZX, but ZXA also comes with annoying voices.
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>>362724181
Not him, but it looks like the point is to use point filtering rather than bilinear so you keep all the pixels crisp, otherwise you end up with blurry shit unless you go massive res.
>>
>>362714524
>>362715079
>>362713039
I think it could have been neat if X actually could win with pacifism. I'm probably giving the idea too much credence but imagine a dialog that starts 20 seconds into a boss fight or if you get them to 1/8th health or something and concludes if you survive 90 seconds against the boss without attacking while a dialog went on, and X actually got them to surrender.

Honestly arresting them seems to fit better the nature of the conflicts since X and Zero feel way more like cops than they do Spec-Ops agents.
>>
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>>362727701
>Honestly arresting them seems to fit better the nature of the conflicts since X and Zero feel way more like cops than they do Spec-Ops agents.

I agree. I haven't thought about this in a long time, but it's something that's crossed my mind before.

Back then, I thought X could have some sort of taser or disabling shot, like the ones Vile or Mac used against him during the SNES games. The problem with this approach is that if you're going to provide the option between killing them and merely arresting them, why would anyone kill them? Especially if the pacifist angle is supposed to be harder. It would have to be considered the correct way, or the only way, to progress through the game.

That being said, I think there might be a more intuitive way to do it. Say there's only one weakness for each boss, like before. Now what if there were another weapon whose property would effectively disable them. Would it be enough to use that weapon instead, or would you have to use it in conjunction with the bosses weakness? Maybe it'll only work if their health is past a certain point.

But then how would X arrest the first Maverick he fights? I go back to the taser shot I mentioned earlier, but there might also be a stage related means of getting them to surrender.

At this point, I think the simplest way to do it is the same way Vile did it: get your health down to two points or something, then hit them with a taser shot, like Vile did it.

I wouldn't have this done for the first X game, because the stakes are too high, and the Maverick Hunters are in such a state that they can't take prisoners. X's will not have the motivation he does at the end of the game, so it wouldn't make sense for him to feel the need to do this, considering the circumstances. This also makes the events of X1 more tragic and memorable, and it does the job of setting a precedent that would give X that motivation.
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>>362721087
mega man GB 2 is the worst classic title
battle network: network transmission is considered pretty weak
>>
>>362721603
xover is literally unplayable now.
>>
>>362727701
How about...
Each boss has a Nonlethal Point, where if you hit them mostly in that spot, they become merely incapacitated instead of dying? Similar to how they did it in ZXA, you could get achievements by only hitting the weakspots, or never hitting the weakspots, etc.
>>
>>362722582
>don't play Megaman 2
It's like you don't want him to be able to discuss the one game everyone DID play.
>>
>>362728812
I don't think arresting them works. You have to remember that the Maverick Hunters are severely understaffed. Who would be able to keep them in line?

That said, X and Zero do try to hold back sometimes and avoid killing their enemies. It almost never works, though. Most enemies are just too strong to afford going easy on.
>>
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>>362669943
>Got the rockman exe CD boxset for christmas
>gonna marathon the exe series soon
>"eventually" this and chrono X will be done
your doing god's work anon keep it up
>>
>>362665480
Damn they really fucked up on that X figure
>>
Mega Man stopped selling because Capcom couldn't stop milking it, all those yearly releases made not only muh inovationfags lose all interest in the game but didn't allowed the devs to make the best game they could make because of death lines and development burn out. This also made the plot way more retarded than needed.
>>
What if Zero was a girl?
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>>362730623

Then she would be Ray.
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>>362730721
But Zero is prettier.
>>
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>>362730623
The eternal question.
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>>362730623
It would be the best-selling Capcom series.
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>>362726726
In X5, what are the odds of getting the bad ending if you gather all 8 parts properly? I've had the Enigma fail before but the fully upgraded shuttle usually works without consequence for me after that.
>>
>>362721905

Hey, you.

Yeah, you. Fuck you.

Megaman 8 was the shit. I bet you couldn't even make it to Astro Man.
>>
>>362729959
Not that anon, but I didn't like how that worked in ZX/ZXA. Too easy to hit their weak spot by accident, which is something you didn't want to do in those games. It might work better just to use a specific weapon other than their weakness.

>>362730284
There could simply be another agency responsible for holding and reprogramming/rehabilitation. They could be anyone from Abel Police to Dr. Doppler.

Like you said, though, some Mavericks can't or refused to be taken under arrest. There may be cases where you simply can't, and depending on who it is, it could affect the outcome or the aftermath of the game.
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>>362731251
WE FIND THAT METEOW

WE FIND DOCTA WAH-WEE
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>>362731121
Honestly? I'm not sure. Sometimes it fails. Sometimes it works. Hell sometimes even the cannon works. I played X5 lots of times. With different results.
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>>362730442
Pretty much this. Each game did try and innovate in some small way, but Capcom in general didn't know how to manage the brand.
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>>362730320
It's supposed to be reminiscent of his design in early MMX artwork. Pic related.
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>>362730623
>>
>>362731525
There is no way that is real

I refuse to believe they just dumped the script into the game's subtitles.
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>>362665480
Which is better:
Buster on left or right hand?
>>
I see a lot of Starforce fans here, so I feel the need to ask a very important question:

You did pick Luna over Sonia, right?
>>
>Maverick Hunters are created to fight berserk robots and terrorists
>Most of them go Maverick themselves or die
>Repliforce was created to answer these issues, but a critical design flaw resulted in them all being colossally retarded so they're all dead too
>There were originally eighteen Units in the Maverick Hunters, but after the events of X5, there just aren't enough members to justify having individual units anymore
>By X7, X and Zero are doing pretty much all the work
>>
>>362731608
It's on both hands.
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>>362731608
Alternating depending on which direction you are facing, duh.
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>>362731251
It was pretty neat, actually. That was the first time you could by Buster upgrades like the laser, and the aesthetic was unique in the series. It gives me warm feelings from back when I first played it, but I think I'd rather just play 7 though.
>>
>>362731617
When I first played the Star Force series years ago, I liked Sonia more than Luna. I even picked Sonia's bag over Luna's handkerchief. But nowadays I much prefer Luna. GeoxSonia still seems like a good pairing though.
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>>362731665
>Repliforce was supposed to help Maverick Hunters
>Deemed ineffective and actually detrimental even before X4 happens
>Starts a motherfucking war
>Deals tons of damage to the Earth and took over a giant space cannon
>Allowed Sigma to control them without much effort
Repliforce was a mistake.
>>
>>362731818
>Aesthetic was unique

Hello

I am Megaman and Bass

I came to remind you that I still exist.
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>>362731251

I'm certain he made it to Astro Man, and then didn't know what to do.
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>>362731980
I actually beat the game.

WADAW WOOM
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>>362731927
That came after MM8, so it was at least unique at the time.
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>>362731897
There's nothing wrong with it, it's just that, honestly, Luna and Geo have known eachother for longer and have a more "romantic" relationship. She's the damsel, but she also helped get him out of his emo phase.
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>>362731508
The body is, but the head and the buster look more reminiscent of his MHX look.

It's basically a blind bag figure, much smaller than the D-Arts figure, but the cool thing is it's got magnets in the boots.
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>>362731251
Agreed, 8 (and 7) are pretty underrated. Both also have some of my favorite songs in the series.
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>>362731617
Little boys pick Sonia because "she looks like Roll"

Real men pick Luna because DFC, money, that wave form, and wanting the dick like crazy.

Reminder that Sonia was literally ready to drop Geo in 2 because it threatened her superhero life.
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>>362731251
I beat the whole game.
Sorry but the voice acting is still ridiculous.
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>>362732639
Did you get all of the enuhgy kwystals?
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>>362732639
BASS WHY MUST WE FIGHT
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>>362732140
Really? I thought that was the 4inch nel one, not the one in OP's.
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>>362732870
remember when Bass was just a wilybot and not a robot infused with THE EVIL
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>>362678392
Isn't there another project he's doing that's also crowdfunded? How is that one going?
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>>362682368
What was so bad about X6? Wasn't it just the same formula as X5 and X4? X7 is when they shit the bed with 3d isn't it?
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>>362733223
I remember when Bass showed up more then just once.

I mean besides the intro of course.
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>>362732375
Dis nigga gets it:

https://www.youtube.com/watch?v=BxYfQBNFVSw
https://www.youtube.com/watch?v=OArmiAMkkNk
https://www.youtube.com/watch?v=WA8I0u_MFxo

https://www.youtube.com/watch?v=8SADUV2-g2U
https://www.youtube.com/watch?v=M4tsUq9_oLQ
https://www.youtube.com/watch?v=aFac87GI7II
>>
>>362685371
Man I remember playing Megaman 2 on my old Nokia flip phone. How many times have they re-released these old games?
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>>362733172
I was talking about the ones in the OP, which are 2.5in: http://www.rockman-corner.com/2016/12/the-66-action-rockman-figures-look-great.html
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>>362733227
Not that I've heard of. There was the Red Ash kickstarter he ran in parallel to MN9's development. The game kickstarter tanked, but the Red Ash OVA succeeded.
>>
Why are Mega Man 8 and 7 so disliked?
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>>362733369
Terrible level design, which is the last thing you want in a platformer
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>>362733805
The level design was one thing, and it depended on which level you picked, some were worse than others. The really shitty thing about the game is the Nightmare System, which worked kind of like how beating Chill Penguin's stage first in X1 snowed in Flame Mammoth's stage, except the Nightmare Effects were generic and always affected whatever stage you were in.
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>>362699048
>>362716443
Booty Booty
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>>362733369
>Wasn't it just the same formula as X5 and X4?
Moving your character around feels great as usual and the music's pretty rad, but aside from that the level design is really bad and a lot of the new features just suck.
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>>362731590
Time and budget was tight, anon
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>>362733758
>7
>Oversized sprites(What some people complain about)
>Lackluster bosses(Most of them)
>It's kinda rushed and it shows sometimes. Though not as much as could've shown.

>8
>Kinda the same thing in regards to bosses
>JUMP JUMP SLIDE SLIDE JUMP JUMP JUMP JUMP
>Certain "Changes" like no Rush Coil No E-Tanks(Although they sorta made up for that) ect ect

I should note that despite what I said about 8 "Changes" It's the only Classic game to ever straight up refills your weapon energy after die. And is very kind when you continue(You start off at the second half of a stage)
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>>362733691
Red Ash's crowdfunding campaign sunk, but it still got picked up by a publisher.
>>
>>362695227
Roll downshirt
>>362695349
Tron panties
>>
>>362732125
Yeah, I guess that's true. I just liked GeoxSonia back then because they had a lot more in common, like that they would understand each other better than Geo and Luna. Both have their merits though.

>>362732508
>Reminder that Sonia was literally ready to drop Geo in 2 because it threatened her superhero life.
When did that happen? I only remember Sonia giving herself over to Vega because she didn't want Geo to try and fight against Hollow or something like that.
>>
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>>362733970
For example, I usually start with Commander Yammark's stage. It's a good beginner's stage, not too difficult, but tricky and challenging enough to let you know what you're in for. Still has some questionable design choices, but not like some of the other stages.

A really good stage that I remember is Metal Shark Player's, which has a cool garbage compressor gimmick throughout the stage, even the mini-boss. Pro-tip: if you have access to a Ride Armor, the compressor can't crush you. Leave it high up on a platform, and the Ride Armor will stop the compressor, leaving you a clear path to the end.

Now what most people point to as representative of X6's bad reputation is Blaze Heatnix's stage, which contains the infamous red donuts: https://www.youtube.com/watch?v=yl6QM4hUft8

For what it's worth, I'd rather this stage over Duff McWhalen's stage in X5, but only marginally.

Ground Scaravich's stage is challenging, but has an annoying RNG mechanic built into it's design. No two run-throughs of the stage will be the same, but that's not necessarily a good thing. It's mostly tedious, and god forbid you have Metal Shark Player's Nightmare Effect in effect. Don't play that stage then this stage.

The rest of the stages range from super tedious to pretty good, depending on what Nightmare Effect it's under. The final stages are balls-to-the-wall, including the theme song: https://www.youtube.com/watch?v=W5lJGRcJk6U

Mind you, and this is another source of complaint: these last few stages are uncompletable as unarmored X. You need either the armor you start with, or special parts you get from rescuing Reploids. The shitty thing about rescuing Reploids, though, is you can lose them forever to the Nightmares. See pic related.

All in all the enemy designs, villains, and lore is an interesting continuation of X5, but the design makes it difficult to love, and it clearly gives off the same incomplete nature that X5 did.
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>>362731321
I am the anon you responded to, I liked how it worked. There's usually a trick to theri attack patterns where shooting them at the weak spots or avoiding them is easy
>>
>>362687056
Starforce was great except the second game, its a shame it didn't catch on more.

SF3 was on par with the best of BN.
>>
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>>362735265
Oh, and there's this cool bastard call High Max in the game who serves as your main mid-boss. He starts off the game invulnerable, and later, if you make the mistake of finding a stage's hidden branch and going to the end without having a Maverick weapon, you can't beat him. The way it works with X is you stun him with your charged shot, then hit him with any weapon. After you've done that for a while, he'll go into his desperation move, at which point he'll just be vulnerable to the weapon.
https://www.youtube.com/watch?v=W6WTTa9rskc
>>
>>362665480
20XX is kinda good take on the X series
>>
>>362735553
>High Max
MUDADA
>>
>>362735265
MSP's level isn't very good, the crusher gimmick is way overused and slows the pace of the game to a crawl. Crushers are fine when they're used sparingly ala Dust Man's stage but making an entire stage out of them is terrible.
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>>362682313
Theres a stone age civilization of niggers called Whazzap in Star Force, every other race has tech 600 years ahead of this world fucking kek nips are savage.
>>
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>>362735103
They know our tastes.
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>>362687495
It made boss battles harder so that was a good thing.
>>
>>362735265
>The rest of the stages range from super tedious to pretty good
I'd like to know which stages qualify as "super good" because I think I'd contest the point.

Infinity Majinion has those damn eagles thrown in your face every 5 steps (+ background fire). That's less tedious and more maddening, frankly. Also, Bliz Wolfang has those awful randomly falling fireballs and tedious tetrisblocks. Sheldon has a stupidly short stage, even counting the secret area.

Turtloid is OK I guess. But I hate the low visibility nightmare effect with a passion, because it means potential lost reploids without even knowing.
>>
>>362736140
I've never had my heart hammer as hard as it did than against the random encounter Sirius while trying to beat him fast, but not too fast, to get his middle tier chip.
Just staying alive against him was hard enough, having to stay alive without killing him too fast so the timer would hit the "middle tier chip reward" area was a fucking nightmare.
>>
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>>362736106
Aile best megaman
>>
>>362736801
does ailedoorclosed.jpg exist?
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>>362665480
I refuse to support a developer that releases their games on Nintenshit hardware.
>>
>>362731617
Sonia redheads are my thing.
>>
>>362736870
Enjoy the handful of exclusives that remain, I suppose.
>>
>>362736208
The falling fireballs are actually a Nightmare Effect in Blizzard Wolfang's stage. I think his is one of the more frustrating and tedious stages, but my least favorite has to be Turtloid's, actually. The acid rain is the worst, and the way they have you disable it borders on pixel-hunting.

Infinity Mijinion I find the most challenging boss and stage by far. I guess I wouldn't call it "super good", it's maddening like you said, and yet it has an embarrassingly basic design: just a downward slope and a couple of trap rooms. I think even Heatnix's stage has more interesting design, but a worse stage boss. The last one I didn't comment on is Shield Sheldon's stage. It's okay. I really don't like the gimmick. Like you said about MSP's gimmick being overdone, I think Sheldon's is a worse offender between the mirrors and the push-switches.
>>
>>362735404
I didn't like how you couldn't tell where or what it was until you hit it, then learning the fact that you're not supposed to hit it, because then you'll have to spend that much more time and effort "repairing" the Model they had.
>>
>>362735243
That's basically it, except she was trying to pull the "it's not you it's muh enemies" shit.
>>
>>362737459
Pretty sure Model HX displayed the location of weak spots.
>>
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>>362737641
Guess that could make for a useful helmet upgrade for X them.
>>
>>362737459
>>362737641
A little different, from what I remember. I think the bottom screen on the DS displayed the weak points during the battle, but you had to use HX to draw what was on the bottom screen onto the top screen.

am I wrong?
>>
>>362737641
It did. That was it's secondary ability.
>>
>>362716443
Ending up with main girl is obvious end.
>>
>>362665480
Capcom hates money, almost as much as konami
>>
>>>/vg/164266525
>>
>>362739869
>You aren't allowed to discuss things in /v/ if /vg/ already has a thread
>>
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>>362739616
I'm still mad
>>
>>362739930
Except Overwatch. And console wars. You know, the good stuff.
>>
>>362740417
You and the rest of the fandom. Pretty sure he got Best girl Mimi, though. Or maybe my memory is fuzzy. He got someone I liked, I think.
>>
>>362740521
He got Agumon
>>
>>362740892
No, Agumon got with one of the other digidestined partners, didn't he?
>>
>>362740521
Mimi moved to America and started fugging some kid there
>>
>>362741054
Then who did he get with? It says he has a son on the wiki, and that Mimi has one too.
>>
>>362740441
>you know, the stuff I like.
>>
>>362741138
>sarcasm
>>
>>362733407
Add Astro Man's theme, the stage select from 8, and wily 1 from 7, and you got some of the best megaman songs right there
>>
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>>362691487
>I'm a Grim Reaper today!
>>
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>>362739869
Thanks anon. I prefer the random /v/ threads but at least I know where home base is.
>>
>>362733398
I wish Bass did more as a rival. Hell I wish Bass was playable and replaced a miniboss with a Mega Man fight.
>>
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>>362742612
>>
>>362743972
You can play as him in Rockman & Forte.
>>
>>362743972
Well. There's MM10. And MM&B.

I guess the fighting games. And the one bonus mode in MM7.
>>
>>362744423
>>362744296
Right but in neither of those do you fight Mega Man as a mid-level boss when you pick Bass, like Bass was in 7/8
>>
>>362745405
Ah. That's correct. Yeah that's a shame. But then can't have Megaman lose can we?
>>
>>362665480

because megaman sucks and megaman fans dont deserve to be happy
>>
>>362670707
>>362671737
I know the hip new cool thing is to shit on Inafune but Capcom is not at all innocent in all of this.
>>
>>362745507
Mega Man can lose to Bass in the intro level of MM7 and it's not the end of the world. Darkman almost one-shotted Mega Man before Protoman saved him... X got his ass kicked plenty in the SNES era. I don't think Capcom had that as an internal block.
>>
>>362745730
Yeah I guess I wasn't too serious though.

Maybe someday your wish will be granted. I know it's very unlikely.
>>
>>362735265
The Nightmare bastards should have been completely removed from a game. An enemy that can phase into the environment, shoot though objects even though you cannot, then permanently kill NPCs that hold upgrades? Total bullshit.
>>
>>362746075
And then there's the fact that if you don't collect their drop fast enough they just respawn, and the drop is lost forever even if you kill it again.
>>
>>362702538
Speaking of Gunvolt I heard there was some definitive version of the first game or something along those lines. I'm thinking of getting the game so is there a certain platform I should get the game on or am I mistaken?
>>
>>362665480
how big are those candy toys?
>>
>>362703356
Mechanical Violator is just a bad-end for Kikaider.

Absolutely amazing in terms of effects though. One of Amemiya's best movies.
>>
>>362686283

>Here's this Megaman
>Here's another Megaman in the background
>Also pink visors
Thread posts: 497
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