>new squad system
>"more defined firefights"
Who /hype/ here?
>EARLY ACCESS WITH COSMETICS ONLY 3.99!
I'm super excited. Vietnam is a cool location to do it in. I'm not excited about that name though, that name is horrid.
lol its this dude again. Calm down and shit up another thread.
>Rising Storm 2: Vietnam is being built on top of an enhanced version of the RO2/RS (UE3) platform with some new graphical features. As part of this we are also working to enhance our community SDK by looking to clear modding roadblocks that were encountered on our previous titles.
So, its gonna be a fun game but still look (and feel) like complete ass.
ok i'm very sorry that no one cares about KF2 and they had to start shoveling bullshit on you because it turns out the niche game is too niche for early access.
>but still look (and feel) like complete ass
RO2/RS has some, if not the best, shooter gameplay. It introduced many new mechanics that put you almost at a high when playing.
>checking for ammo
As for the looks, I can't say anything negative about it either.
It's probably going to be the KF2 Unreal 3.5 system.
I don't need a Crysis 3 tier effect overload and rather have it running on a potato at 60 FPS
>haven't even finished KF2
>already ruined the core gameplay
>start working on a new one
Fuck you Kikewire.
They'll make a watered down version of the already dumbed down RO2 gameplay and most likely remove any vehicles or anything of substance. And that fake ass helicopter turret-section from the teaser is probably just a kill-streak reward IF anything.
I didn't say the mechanics were bad I said the feeling was bad, because it's UE3 and it very much feels like I'm playing a game from 2008.
The controls are stiff and abrupt. It doesn't feel fluid like a modern unreal engine game.
You have to be absolutely retarded to compare KF to RO2.
Try using a different complaint instead of the same one every time.
Yeah its bad and makes no sense.
>Studios can't have multiple development teams.
Why go out of your way to a thread to shit on a game that has hardly any features announced? Calm down hunny.
I coudn't say man. I'm just guessing.
It does seem silly to call it Rising Storm 2 when it's Vietnam when Rising Storm 1 was Japan. Almost feels like they're just lumping the two together because they're both Asian.
Thinking about it from a gameplay perspective though, Rising Storm 1 has gurella elements in it and Rising Storm 2 will as well, which makes the names have a bit more sense
Ah right so its a standalone game?
A sequel to a fucking expansion pack for a game thats still not finished? This is going to be the nail in the already fragmented community. I fucking hate tripwire for not just finishing RO2 and making a proper western front expac.
Literally no one asked for this. Its time they ditched the unreal engine because its complete shite. I cant even begin to imagine how badly helicopters are going to be implemented if at all, let alone jungle warfare.
For what its worth, i liked RO2 (eventually) and i did enjoy Rising Storm, but Tripwires attitude pisses me off no end. They act like their doing the fans a favour by wasting dev time on other games before finishing others. I've fallen for their bullshit to many times and will not be buying this till its proven to work and that they dont flat out lie AGAIN about its features and how the plan to add sweet free dlc.
>Try using a different complaint instead of the same one every time.
I have not even played or mentioned the first red orchestra game you braindead mongoloid.
RO2/RS/KF2 were all absolute dogshit, tripwire is now dogshit and you can fuck off
>trusting Tripwire ever again
AHAHAHAHHA get the fuck out
LOL dude stop.
Rising Storm makes no sense for the vietname setting. The name suggest its an expansion off of rising storm rather than RO2 in general, which I hope is not the case. Either way I'll play the shit out of it like RO2 in general.
Pretty much this thb senpai
Both me and my dad bought RO1 upon retail release, and enjoyed it alot.
pre-orderd RO2, endured it's bugs, the multiple muliti GB patches, re-cooked maps because too many bricks, the clunky controls etc etc, though still played it a lot because it had/has great community.
I really wish they would have just concentrated on RO2, I know Vietnam is going to be pretty bad, i can feel it in my bones.
>I cant even begin to imagine how badly helicopters are going to be implemented if at all
they're going to handle and fly like ROFL copters
Similar to Rising Storm where the two teams have traits that make them better at certain things. Like how Burgers had more automatic weapons and flame throwers. Japs had knee mortars, banzai, and were able to lay grenade traps.
I can't wait to be banned for saying "gooks in the wire".
>Whats wrong with RO2?
It's clunky, still has bugs like the prone/crouch bug where you go to stand up but end up going prone again, it's a clunky game, the premise is good but...
>RO/RS has buttery smooth gameplay IMO
You're entitled to your opinion but I disagree
Viet fag here
I'm ready to hunt down some US fags while screaming vietnamese at them
Its not a bug. If you prone and run while prone, you will prone again. You have to switch your stance m8. I agree its a little clunky but the WW2 setting is unmatched and its certainly not enough to keep me from playing it.
People say Jap and Nip in RO all the time
Likewise people try to use derogatory terms for white people when they're on the Japanese team
Note I said try, most people aren't very good at it.
Not the same guy, but many people dont like RO control style. The one button that does everything, bandage, attach to cover. The cover system that was beyond useless unless you wanted to die. Trenches that were too shallow to crouch for cover and not wide enough to prone in. "You cannot prone here" in places where you wouldnt expect it. Vaulting over cover was also clumsy.
I was banned a few times for giving orders in Engrish as a squad leader while playing as Nippon. It was completely fine when I used shitty German/Russian/American accents while playing as them though. Guess the madmins could have been weeaboo faggots though.
Severs are getting worse and worse for this shit.
Why would they do this? It runs like shit, has shit netcode and the texture popin is disgusting unless you tweak the .ini.
>The one button that does everything
I hated that too and assigned different keys
>The cover system
It was fucking garbage, true.
>"You cannot prone here"
I heard that alot. Never had a big problem with it.
>Vaulting over cover was also clumsy.
It was annoying at times, I agree
I hope they enhance these things and make the overall gamplay better so more people can enjoy the games as I did.
This is TW trying to recoup the KF2 losses with a surefire money making fps. As they need to make it cheaply with them losing lots of capital on kf2, assets and engine need to be recycled.
Where did this meme phrase come from, and who coined it? Why is this shit absolutely everywhere now?
>Hey, I studied this liberal arts degree for three years
>I know how to make myself sound smarter, I'll start creating artificial terms to place on my beloved video game industry, because it's very serious!!!
>Hmmm, this game has both a primary and secondary objective... I know, "asymmetrical" sounds smart. I'll use that term. I'm smart
Is this the Dutch Angle of the video game industry?
>I don't know shit
It means the two teams facing each other are not identical and do not have access to same equipment, weapons, and abilities. It's not that fucking hard to grasp.
Iwo Jima is a example for asymetric gameplay, I would say.
Basically a D-Day scenario
>inb4 it was unfair
With good coordination it was pretty fun and challengin for both teams. I hope to see something similar in RS2
Honestly, i am the same as yourself. I never really encountered these problems that much myself, it was obvious to me where and when i could prone but these are complaints my friends had for the game and they never went back to playing it.
A shame. The negative reputation the game had in community was really bringing down the mood.
Probably most of the people that were spreading complaints are EA, Ubisoft shills that wanted these companies to stand in a brighter light by shitting on a more complex game.
We do probably have songs but kraut isn't really considered derogatory. American propaganda also focused a lot more on offensive charicatures of Japanese people than Germans, which probably contributed to that. But then again, we don't have many derogatory terms for Western Europeans here. We have some for Irish and Italian and that's about it
He says on a website created by an American and hosted in America
>making a game cheaply
>using one of the most expensive to license engines on the market
Doesn't make a whole lot of sense. If they wanted to cut costs like they, they would be using a second tier or significantly older engine.
You don't actually think Epic has only ONE type of licence/plan do you?
The reason why so many games were made on it is because they threw the licences at everyone who'd take them at a cheap price. The only reasons why TW even got a licence is because they got a fucking discount on it and they were already familiar with UE2.
They don't charge the same amount for a licence for a shitty indie studio and Lucas or Warner Bros.
I got banned for saying "GO HOME IVAN" and "FOR ZE FATHALAND" while someone else was playing hitler speeches on mic.
Also apparently its okay as a soviet player to mock germans but not the other way around.
>while someone else was playing hitler speeches on mic.
Yankees have automatic weapons and fucking flamethrowers. I've seen enough Banzai assaults getting ripped to shreds by either one.
So no they don't have better stuff. It's just maybe more "fun" for some people.
Japs have best bolt action along with banzai and a bunch of other traits. The japs require more skill but better players tend to choose them over Americans for more fun and challenge.
You can just play it in the background on your own homemade cassette tape player.
Is it a desktop?
If you don't own your PS4 purely for exclusives, then I suggest you sell it. With the money you have, you can easily upgrade parts of your desktop and you'll be able to run it easily.
You don't need the top of the line graphics card or processor, all you need is the recommended hardware, and that's what 90% of PC gamers have.
I wonder how this'll play out with the team working on In-Country.
Here's to hoping the RPD makes a return to video games, the 'do-everything' button is fixed, prone is fixed as well as the UI.
Build a low- to mid-end PC. You will be able to run many games, more than you think you can. Not on high settings, but they will run at 1080@60.
Games often have mods and you can tweak certain settings that are hidden in files to get a better performance.
While I didn't have a GPU, this guy helped me out a bunch:
Situational. The Jap LMGs could shoot a dime off someone's head without touching them. You get a bayonet which can come in handing + allows you to banzai and get the buffs. You can also get the scope to be an insufferable sniping fag. Cons are the fire rate is to fast and mag count too low for good suppression. Shitters will also complain they can't see anything because of the mag on top.
.30cal is good because it can shoot lots and for longer which means better suppression, but sucks ass on accuracy.
The Nambu smg is good for it's high rate of fire. The 3rd upgrade which slows the RoF and adds shitty irons makes it useless.
The bolt actions are wicked accurate, and one gets a nice unipod for increased acc. I prefer it over the Springfield, especially the iron sights.
Your best bet is to buy all parts new, or at least most of them.
If you upgrade your CPU, you will need a new motherboard, the you also need a new PSU, etc.
Don't worry, it's not as scary as you think it is. Google for #50$ gaming PC. You can find everything you need online.
>a video game ever truely be able to show the horrors of vietnam
>the horror of vietnam was only the combat
RO2 and Rising Storm are fucking trash
they were okay during the first few weeks but then once the maps were known it became meta game as fuck, less about on the fly tactics and less like real war.
>promise new vehicles every few months
>release 2 new vehicles like 2 years after release
>cash shop the fuck out of KF2 and not even finished
>turn rising storm into a paid product when it was originally a mod
>group of people were making a stand alone vietnam game using RO2 engine and assets, authorised by TW themselves
>TW just dog them and make a paid expansion before they can get it out there
fuck tripwire and fuck their trash games, they are hacks.
>Nambu SMG is good for its high rate of fire
I play as strictly assault/squad leader when I get the chance. I disagree with how good the Nambu is. I love it (because I play nothing but that class) but it does not compare to the BAR or the Thompson.
As much as I loved RO1, I'll be damned if I'm giving Tripwire my money after they came out as SJW and the fiasco that was/is KF2.
Obviously it's not as good as weapons with larger rounds, but it's a perfectly functional weapon, and the whole point of it is to shoot fast.
The BAR class is broken anyways, having the Americans be able to give ammo to both classes that use LMGs is fucking retarded.
>"we dont want bikini characters in killing floor. it looks stupid and you can get it anywhere else"
>somehow this translates into being sjw
OP Comfirmed to be a shill. It's like going on /v/ to ask if anons are hyped for Red Orchestra 3.
Please, op. Please.
>In general, we are aiming to promote more defined firefights between players, enhancing and updating some of the core shooting mechanics. Not going to help if you let someone sneak up behind you, or ambush you from 10 feet away - or you let Mr Snipey take a carefully worked shot at your head. But for face-to-face engagements at normal combat ranges, a little more thought, practice and skill may be needed. Easy to use and understand, a need for calm under fire, but still deadly.
What does it mean?
>showing fake statistics
Who is the shill here? Go home, Dice, get cucked by EA.
It sounds casualized. A lot of people complain that they randomly get shot and die from far away in ro, ro2 and rising storm. They don't know how to play team games properly. For some reason people think this is an issue, as if you can't tell who is shooting you from where or why. A defined firefight sounds like you know exactly who you're shooting at and why. I hope this doesn't happen because that doesn't feel like war, it feels like cod shit where you target individual players instead of positioning yourself and controlling objectives.
>wahh I died a lot on bridge of druzhina and can't see anything!
Sounds like tripwire wants to sell out the series just like they did with kf2. Hardcore gamers make more money until they don't, then it's off to the races for the cod audience.
Except they said it's not going to change being sniped. They said they're working on making the average fire fight more engaging. I'm not certain what it could mean, but to me it sounds like they're trying to make your average confrontation more than who shoots first.
You have to be trolling me.
Not sure why you even post this.
>Where did this meme phrase come from, and who coined it? Why is this shit absolutely everywhere now?
you are aware it commonly is used for shooters, because Asymmetrical Warfare is the most common type of warfare now.
you are retarded.
>Realism is casual
RO2 accuracy is way overdone. The average soldier could not hit a running man at 200m let alone pop helmets like in RO2.
Making accurate shooting more difficult can only be a good thing, especially considering the short combat ranges in Vietnam.
Engaging means detail. No more random bullets from well hidden players or squads in trenches. What do you even mean by sniping? In classic mode people get rifle and machine gun kills at ~200m pretty frequently. Firefights were incredibly engaging, especially because you had to plan in advance on maps like druzhina where you have no cover and can lose your momentum. If you're not shooting first, you SHOULD lose. That's exactly what games like bf and cod destroy by reducing bullet damage and increasing spread. They increase time to kill so noobs and console players can get lucky, react and fight back. The best players who get the upper hand should always win. That's how you make strategy and teamwork more important than twitch shooting.
That's not what I meant. By what I take from it, I think they mean more close range combat, or room clearing, etc. Not The mid to long rage but cqc. Again they've said nothing more about it so neither you or I can do more than speculate.
The average soldier could not hit a running man at 200m, but a hundred average soldiers certainly could. A lot of wwii era infantry combat did take place in these ranges. It's not like you can wipe the entire team at these distances, especially since classic gets rid of that unrealistic zooming effect when you aim. That didn't stop anyone from trying to shoot at those distances and you certainly can do it with machine guns. At the very least you'll suppress the enemy team, which is still important.
Hopefully that's the case, but when they talk about changing something, it makes me worry because ro2 already had engaging cqc. What would they even change? Assaults dominated in buildings. Riflemen and their bayonets were mostly useless against the power of smgs.
>over ten years old
>started off as a mod
Throw more excuses at me. Bottom line, Rising Storm 2 is going to fail and everyone knows it.
Nothing, it's just a bunch of words strung together to form barely coherent sentences that say that some mechanics are going to get tweaked/changed.
Thing is, is that this game is extremely easy to find people, it's a moving-pixel hunting simulator. This is partly due to the bland environment and the maps that are for the most part, pretty tight (easier to watch the more traveled routes).
Maybe it means a variety of things like increased cover (terrain, scrub brush, hopefully vegetation that moves so that any movement doesn't immediately mean it's a player), increased suppression effects like decreased vision and increased weapon shake. He talks like you're going to need more self control and be more prudent, but if anything, having automatic weapons just means it's easier to spray and anything suspicious then trying to place well aimed shots because you need to bolt after every round.
you certainly can take precise shots with a bolt action rifle at these distances. no magic there.
don't forget about RO's gun stabilizing mechanic. putting the gun against a wall or on top of a window frame increases your stability and accuracy significantly.
Given Tripwire's current Jewery this game is going to suck and suck hard.
I can't trust them after RO2 and KF2.
I hope this tanks honestly, one less shitty dev is a good thing.
But it probably won't because KF2 retards will probably eat it up for exclusive skins.
It'll probably early access too.
>But it probably won't because KF2 retards will probably eat it up for exclusive skins.
don't count on it.
>"We want Red Orchestra, Rising Storm and games of this sort to fail, so the expectancy for so called "realism military shooters" stays low and we can cater to our blindly buying sheep." - EA
All shills get oooooooooooouuuuuuuuuuuuuuutttttttttt
Everyone can take assault rifles in Insurgency and the game's balance is fine. The MKB was only broke as fuck because everyone else had rifles or subguns, and the MKB was better than both.
Since everyone gets assault rifles, machine guns will probably be less important, but marksmen will be more important since their rifles have better range.
Lets hope for RPD
>AKA "We're totally adding so many features to our game" then dropping it and acting like cunts to modders
>AKA "We protect the portrayal of realistic wymminz in gaymen you shitlords, have some lewd santa gril outfits for KF zombie"
More like a frozen wasteland.
consider suicide, you shitposting fuck.
Let alone during WW2 there were so many different weapons that you could fill 10 shooters with hundreds of different weapons.
You also can't describe the type of a weapon with WW2.
Then in Vietnam weapons came from all over the place.
During the charge in RS id either yell "hentai" or texts chat it...
>he doesn't head to the front during the cooldowns to pop a few chumps, toss some smoke and throw down an arty mark for real time, eyes on of enemy positions.
Shit tier commander.
Another Vietfag here.
I'll be fighting on GI side, translating for GI.
Die, buc scum.
>defending the last stage as Marines in guadalcanal
>Slowly slowing down the jap advance
>we dig in
>Ticket count for japan goes down
>both sides stop firing
>"I don't like this"
>minute later the fighting resumes
>everyone on the jap team is doing a last ditch banzai charge
>Shoot into the closest group
>have to my garand 3 times
>they run out of tickets
>we barely win.
game can be intense as fuck.
>I'll be fighting on GI side, translating for GI.
There should be playable ARVN
>playing is ARVN
>run out of ammo when US democrats cut funding for your team
>entire ARVN team flees on rafts
>m16's with 30 round mags
inb4 tripwire cuts content or pretends they never made these promises
>be recognized when media throws up a photo of you executing someone without the context
>be harassed until you're forced into retirement and seclusion because people think you're the bad guy
>Join decently populated server, low ping
>Get ready to have some fun, there's people in teamchat and atmosphere is good
>Advance to front
>Respawn at SL
>Shot within 5 seconds of finding bearings
>SL's dead, spawn at base
>Run 30 seconds
>Get shot 40m before defensive line
>Finally get good position
>Manage a kill or two
>Grenade on your position
>Spawn in base
>Die to arty
RO/RS is the only game where I have really good days and just really shitty days.
I can't believe there's people excited for helis. If you think helis won't be arcadey pieces of junk in this you're a fucking tard. Helis have a long history of being utter shite even in combined arms milsims and I don't trust Tripwire or the guys they're hiring to do them justice
ArmA 3's flightmodel, which I expected to be decent as it's Take On Helicopter's, has actually some rather wonky physics for rotor vehicles. It feels like piloting a heli from GTA4/5. I've seen detailed fixed wing aircraft simulation work decently together with armor and infantry simulation. I've NEVER seen rotorcraft to any level of competence outside of DCS Black Shark, which has its own problems
>tfw when vietnamese and family owns nail salon
Tank sims like IW: T-72 or Steel Beasts if you want to go full grognard. They don't look as good as RO2 but they're far more in depth in terms of damage modeling and terrain modeling
Actually I'd put ArmA's tanking below RO2's for everything except engagement ranges
>RO2's tanks are actually some of the best there is
The damage modeling for tank-to-tank engagements is sim level, but RO2 tanks have things like infinite fuel and diagonal turret traverse on a T-34. It also treats every single piece of ground your treads go through, from mud/snow to rock, as asphalt. It's definitely not too concerned with being a simulation (and neither was ROOST)
You're right but you have to remember that there aren't that many tank sims on the market, you have to overlook the minor issues. Whatever it lacks in realism is made up for with how enjoyable they are to operate and shoot. Now if tripwire could just fix gumrak and rounds disappearing into the ground at >1km ranges and you'd have some proper tank combat.