If you use
>depth of field
>all but the MOST MINOR anti aliasing
just kill yourself
You know how if you look at a single object and focus really hard on it, all the other stuff in your peripheral vision gets all blurry?
Depth of field is supposed to simulate that effect in games, and it always looks like shit.
It's rarely done right and in some cases eats more FPS than it should.
>game has separate DoF options for cutscenes and gameplay
you'll need custom AA compatibility bits for different games. These threads has a good collection of them: