I want to play a space game. Is there one that isn't shit?
Start in a small ship, build up to massive dreadnought ass-kicker.
Controlling only my ship, not interested in fleet level strategy.
Wouldn't mind ok graphics.
Massive galaxy to explore, with interesting things to discover.
DO NOT WANT:
X-Wing dogfighting. I'd rather have tactical battles using a larger ship than a fighter.
Bottomless economic tedium bullshit. You know what I mean.
I don't even know if there's anything worth playing... Elite Dangerous? X3? X-Rebirth now that it's 3.0? Star Citizen? Eve Online? Freelancer?
If you're new to X3, this guide is worth following. I went from not knowing anything to piloting capitol ships and building space stations in a few hours
Alright. Here's the thing OP. Go look up Star Citizen, alright? Elite Dangerous has run out of money, X Rebirth is shit, Eve Online is just an average MMO, and X3 is grindy.
Go check out Star Citizen. And ignore everyone telling you "hurr durr scam hurr durr vaporware. It's the only hope left for Space Sims and it looks like its right up your alley. It gets far too much hate however.
X3 has what you're looking for but you seem the type of manchild that you need everything handed to you instantly. So do everyone a favor and don't try it. We don't need another "BAHH WAHH X3 IS SHIT BAWW" Thread twenty minutes after this one.
Elite Dangerous or Star Citizen. Elite Dangerous is coming out on Tuesday, Star Citizen will come out in about two years.
Nice to know I'm not the only one who played it.
>Bottomless economic tedium bullshit. You know what I mean.
That rules out EVE then.
>Bottomless economic tedium bullshit.
But crashing the market and being le happy merchant is easily the most fun part of the game.
Watching AI shit itself because of what you did on the market is hilarious.
Even more so
The man who wrote and directed his own Wing Commander Film, and had it universally flop at the box office and turn off an entire generation from his game forever, because he didn't even know how to retell the origins of his own story?
The guy that made Wing Commander V: Prophecy?
Why the fuck should I trust Chris Roberts? Why should anyone?
Flood target system and maybe a few adjacent ones with cheapest shit production materials like cahoona steaks/whatever and energy cells
The AI will go to your and your stations only as long as you have stock and are close enough, leading to a monopoly.
You start in a small ship, and throughout the game you can buy any shit you like. You could decide to be a trader - to sell goods all over the galaxy and make some profit. Or you could do bounty hunter missions, to fight and shit. What you chose isn't fixed, you can just do whatever you fuck want. Of course, there are diffrent ships for fighters and cargo loaders for trading.
You control your ship, it's a space RPG
Graphics are OK
Galaxy is fucking massive, would take you half an hour from one point to another sometime
Assuming you missed out on /v/lancer? Most fun I've had with this game.
Just imagine loads of /v/bros flying around the galaxy, meeting up with eachother and doing shenanigans.
You're pretty much describing what EVE online is for people who actually pay for their subscription instead of farming/trading/etc the whole fucking time to pay for it with ingame money.
If you don't have to worry about hundreds of millions of ISK every month just to stay subscribed, EVE can be a shitton of fun.
Otherwise it becomes a second job.
I learned that the hard way.
try starsector. it's an indie sprite based (:^) game. the sprites themselves are very well done and it's 1v1 to many v many ship combats, customizable ships and OK economic simulation make it pretty great.
it's in beta / alpha right now but playable. i've probably sunk 50~ hours into the most recent patch alone. give it a look.
IMO it's one of the best space games to come out in the last few years and nobody knows it exists.
>that UI theme
Wrong, it's an Aurora 4X thread now.
>not playing EVE
You guys are missing out.
Because he's already beaten out the competition and is succeeding. It's not like this is some blind gamble, anon. Watch some fucking alpha gameplay and see for yourself, jesus.
>Implying I had a clue of what I was doing
Don't want to pay sub fees and I'm not farming missions and shit for PLEX anymore.
Still miss my character, though. Played off and on over the years and I can fly like everything below dreadnoughts, do R&D, exploration and all that shit.
It was fun but everytime something became really profitable for me, they nerfed it. R&D is a prime example.
>Played EVE 6 years ago
>Had like 45 days free or something
>Join /v/ brocorp
>Have an absolute fucking blast. People are very friendly, teaching people how to play, learning how to scam the market and generally just contributing to the atmosphere of the game
>We move to nullsec
>We're fucked over in nullsec instantly, told we cant use the station we were given
>We're given 24 hours to leave or we're all blown up
>I wasn't around in that last 24 hours when that drama happened
>Log back in and near instantly destroyed
>Have no star chart to get back to low sec space, forgot the jumps
>Too panicked to check the star maps because there's a hundred guys outside waiting to blow me up and pod me
>Quit the game and never come back
A real shame. I was willing to drop serious bucks to keep playing that game.
That's not what I meant. I meant that as soon as I mentioned Star Citizen everyone would pop out of the wood work and start spamming ED shilling. I was just saying take a look for yourself and dont listen to /v/.
My longest playthrough of vanilla Freelancer was 100 hours. I made it a point to circle every star in the game.
Shortest sprint for the plot was 6 hours using a light fighter. The battle with the Rheinland fleet was the hardest part. It was a Startracker if I'm remembering correctly.
Sigh, it was before the time when I took regular screenshots of my games.
>A real shame. I was willing to drop serious bucks to keep playing that game.
What you were to afraid of getting podded and losing a couple of implants? And you never asked your super friendly /v/ corp for assistance? What a stupid story.
Does Starsector make you control more than 1 ship at a time? I don't want an RTS.
I just got back into the game, made a new character, and I want to do sisters of eve to get some starting isk. But I need to wait for all the salvaging skills to train otherwise I'm missing out on a shit ton of isk. I don't know what to do in the mean time.
OR you could play the game without complaining how your next skill level that's not required to do what you can already do takes a while to level up.
You know, there's more to the game than watching your skills level up..
Not control but you can have multiple ships as part of your fleet. As you fight other fleets you can deploy more than one ship to battle. There are several sizes and classes like carriers, fighters, destroyers or frigates and various support ships. It's possible to issue RTS-like orders to assign ships to a location or duty like guarding a certain area or ship. Actual combat is then just you controlling one ship with the others roaming around as wingmen or going to the specified location.
Shill, when replying to a shill-post, you can't use the word "nigger." Your supervisors told you to use a swear word to "prove" you're not a shill and show you're "one of the crowd," but not that word. You could get fired for that.
Aurora 4X. It's the Grand-King of Autism simulators. Just make sure to read the installation instructions carefully and follow them to a T.
X3:AP with Litcube's Universe for single player autism
EVE for multiplayer autism with less entertaining battles and more grind, but awesome backstabbing multiplayer
>every time I play it takes a couple hundred years before I dip my toes outside of Sol
So is there any disadvantage to turtling like mad or is it just a question of how close I want to cut it with my minerals on Earth?
You make sure everyone else can't compete with your prices.
And if they can, you buy their shit only to sell it.
If you want to be real mean, you can just wreck their stations but that's rather for lategame.
Same sort of thing happened to me.
>join alliance with some 0.0 space
>get bored and stop playing after a while, leave character in a nullsec station
>come back after a few months, kicked from corp for inactivity, and the system has changed hands
>get a cordial warning on local from the owners telling me that if I undock I'll get shrek'd
>sold what little shit I had, and jumpcloned out to my highsec implant clone
Its not like you'd lose much if you died, unless you were breaking the golden rule of EVE.
It'd say it's just a question of how close you want to cut it. It's only really an issue if the NPRs start swarming into Sol which, depending on how many systems you spawned, is unlikely. Shit out mines and factories and make the Sol system your bitch, then go find some aliens to fuck.
You mean the one where you don't give your info to your brown friend, assuming that he'd leave your account intact like he said he would? Fuck you Croaky, you third world brown sack of shit. I wasn't racist until you dug that knife into my back.
there you go plebs
it's not out yet but you can still prepare your anus though
Thanks for this. I tried playing X3 some time ago but there was a lot I didn't know about too well and my hull was damaged and I couldn't really do any missions with out dying. Hopefully I'll be able to get a lot more done next time.
Yeah, I knew about don't fly things you can't afford (three times over). I'm just mad that I couldn't play Eve if I wanted to because my account was stripped clean. I think he even podded the account just to kill implants. The new clone is 4mil SP too low.
X3 Albion Prelude as other anons mentioned.
You usually start in a small ship (depends on your character start) and you can ignore the fleet / economic / station management portions of the game altogether if you wish and just do combat missions. They start out small but as you level up your combat rank you'll be getting missions with millions of payout and soon be able to purchase massive destroyers. You'll also be able to hire mercenaries and capture big ass ships, though that requires some management and a transport ship or one that can launch boarding pods. You can also participate in the plot war, but I'm not sure how profitable that is. If you're feeling badass enough you can try pissing off some of the races by shooting up their transports / traders and loot them. Note that Terran Commander start locks you out of some content and interaction with most races so avoid that on your first play.
Also even though you mentioned you don't want that much dogfighting, Freespace series is still well worth the look. There exists a port for the first game that converts it to second one's engine and both have active modding communities who have managed to make the games look pretty great. God tier OST, interesting story and gameplay that sadly blows many modern day space games out of the water.
Eve online if you're not retarded and are okay with figuring out complex mechanics.
Star citizen if you like muh graphics and being spoonfed by the game, and are okay with waiting 2 years.
My biggest problems with the space games available are:
- going against humans factions instead of alien threats
- aliens look stupid (remaining Star Wars, Star Treck influences)
- some human groups dress like they were in the desert, or some sort of rudimentary fashion, in a futuristic space setting
- controls suck, except for Freelancer and Strike Suit. more to do with the camera fixed in 3rd person view mode.
- ship designs and cockpits suck, as if they were made of tin as idealized back then in the 80s, and are too edgy/blocky... this might be because they're done by westerns - a quick look at japanese shmups, even from 16bit era show a lot cooler shit.
>Strike Suit, SoaSE are passable however
- they had a nice landscape, but suffer from terrible asset rehash:
>X3's, Freelancer's and Darkstar One docks are all the same once you have seen a few.
I just want to navigate through awesome space colonies and alien womb stages.
Starmade (space minecraft)
-It's blocky therefore easy to build and shit
-Any size ship you want
-Easy building methods, large-scale ships sometimes take less than medium ships to build up
-It's blocky, not realistic or looks like shit
-Didn't like the UI
-Eats a lot of resources because it's a beta
-The A.I. has insane aiming capabilities so if you're not tanky enough, you WILL die doesn't matter how much evading you're trying to do
-More of a realistic version of Starmade
-Blocky enough but has lots of good models
-Interesting block interactions make interesting mechanics for you to use
-Beta and it's not free
-Not a massive galaxy to explore, not much interesting things to discovers
-Takes a shit ton of time to mine and build shit up
-No A.I. for you to play with so it's pretty much a building-gathering game, well, it has some miner ships you can steal shit from and defend yourself against turrets, but that's pretty much it
The story is pretty profitable, you get space ships thrown at you every few missions that you can keep or just sell.
Final ones are a HUGE pain in the ass though, Xenon destroyers wreck everything unless you cheese them with torpedo salvos.
If anyone is trying aurora and finding out he's not autistic enough I can recommend other game: Distant Worlds. You can basically set how much autism you have in it. From:
>I am king of autists I want to have control over everything
>I want to be an emperor casual who sits on the throne giving only vital orders
AI is pretty bad so you have to give it bonuses and there are some mods improving it but I didn't try it yet.
The other problem is that matrix are uber jews so don't count on bigger sale than -17% on steam.
As the other anon mentioned, check out the Steam guide for X3:AP. Getting started is a pain in the ass, but working your way up from a lowly mercenary/merchant to a warlord/industry magnate is pretty damn satisfying.
Space engineers doesn't handle anything above small scale battles very well. Capital battles between ships are close to impossible due to FPS reaching single digit numbers, along with the high chance of crashes.
>Secondary Commander Name Themes
>learning the game by trading
>30 hours in have 12 universe traders raking in 1m credits every 5 minutes
>lose will to play
what else is there to do? should I install the litcube universe?
then you will be able to see stars because there won't be any suns blinding you
not really, look up pictures of the ISS on google images and you will see there are no stars in any of them no matter where the camera is pointed