Japanese doujin games are just too deep and poignant for western minds.
Because Japanese devs aren't cowards who aren't willing to make their games with unique characters.
Why are Finnish indie games better than eastern or western indie games?
Looks like shit. Here's an actual good game.
Sorry I don't understand finnish. Also Virgin Queen is a pretty good game with loli catgirls.
RBO on my /v/? neat its like the second time i see this game mentioned here.
Really fun game with a lot of classes and stats options.
Also if we talk about good indie games you guys should check sonic robo blast 2.its a sonic game made on the doom engine with god tier soundtrack and fun gameplay and there is multiplayer to.
It's not a h-game, it's a ecchi game where you strip loli catgirls.
Made by the same company as Corpse Party.
Oh yeh and it's a fighting game too. Funnily enough most girls in this game are under 12. The one shown naked earlier is 6 and named Milk.
>tfw missed out on RBO because too busy playing "real" RO
I hope I can find the official local translation somewhere
>Ragnarok Battle Offiline.
>Old school games with fucking great pixel art
>Clones of Gradius , Street Fighter , Castlevania , etc..
>Well done anime/manga art
>Le retro pixel book
>My experimental games
>My game is abstract art
There are a lot of exceptions , SQRXZ , loco malito's games , Card Sagas Wars , etc..
But that games are more "homebrew" than "indie"
I will say that all this western "indie" shit movement suck
There are plenty of great western indie games if you go looking for them. There's just been a huge inflation of "indie" shovelware recently so you need to wade through a big pile of shit to get to them.
Japanese indie games on the other hand are already filtered for you. You only hear about the worthwile titles; the chance of someone mentioning some shit japanese-only indie game on the english speaking web is very low.
do you think is the same but reversed in japan?
>mfw a game from 10 years ago is more fun and better looking than the 'lol so retro' western indie games
i don't really think there's any noteworthy differences between the western and eastern indie scenes. the reason there are seemingly so many good eastern games compared to westerns is because they are the only ones worth exporting and translating.
i doubt, for instance that many easterners know about Gone Home or Dear Esther as they simply aren't worth exporting.
Most of the "lol so retro" games are actually excuses for not having real artists on board. Or other times it's like pic where the artist is just a retarded pretentious cunts.
Japs have unbridled passion and persistence.
Most western devs don't.
There are lots of great western indie games, though- it would be stupid to deny that...
But doujin makers are the "ideal" all others should strive for, imo.
How did Japan feel about Shovel Knight?
Well yeah, there's also the "making it actually look like games did on the console we're imitating" crowd, but they're few and far between. I can really only think of La-Mulana and Shovel Knight for that category.
RBO is great, but weebs are faggot who use their lack of knowledge of the western market to force their opinions on others.
As soon as Japan can make a roguelike as good as C:DDA or Dorf Fortress or Nethack or a MUD as good as HellMOO or Akanbar I'll retract my previous statement.
Also a decent game, though I wouldn't call it a roguelike.
I'd hardly call Dwarf Fortress a roguelike (unless you're playing Adventurer Mode for whatever reason). I'd be extremely surprised if a game like Dwarf Fortress is ever created in Japan or anywhere else really. My impression of doujin games as a whole is that they tend to create polished and exemplary games of an established template rather than bring out something as quite so inventive, which is part of why a great roguelike is probably unlikely.
>But doujin makers are the "ideal" all others should strive for, imo.
No, fuck you m8, we've already surpassed that "ideal standards" long ago and your inability to scour for good western indie game with great graphics and production doesn't help.
Don't get me wrong, it's a decent game, but it's hardly a roguelike aside from the procedural generation, visuals, and turn-based combat, and if we were to go by that definition, then there would be an absolute fuck-ton of RPG Maker "roguelikes."
>My impression of doujin games as a whole is that they tend to create polished and exemplary games of an established template
Do you really, honestly believe this or am I being trolled?
They make games because they want to express something and make you have fun while doing so.
A lot(not all) western indies just want to get big and swim in money like the aaas.
Pic related is what everyone who cares for the medium should aim for.
The fact of the matter is that both regions have good and bad games, difference is, weebs have much lower standards than their western counterparts in all areas, so mediocre Jap games are praised as being amazing or great while mediocre western games are seen as mediocre or shit.
Apparently the sprite artist posts stuff on his tumblr page but nothing new for that game apparently.
The sprite art he posts is pretty neat though.
Japanese indie/doujin games, construction and design-wise feel closer to the games I've played from the generations of consoles I grew up with and are just more appealing aesthetically. Western contemporaries on average just aren't very interesting save a few.
Also, Japanese-made games just click with me more, there's something indescribable about them I really love despite not being as flashy as most western games.
Its not, its simple truth. In the West, we're told that not trying your hardest and being bad in school is "cool" and "hip", that our traditions are "tired" and "not progressive" and that change is inherently good, even though its not a fact. There's no elitism anymore, which is sad. In the old days you used to see the poor dressing in suits and trying to be well spoken and read. Now, you see the rich and successful emulating "ghetto" people and speaking in ebonics (that shitty accent every black person, celebrity and teenager has). When the successful are copying the unsuccessful, you have a diseased culture. In Japan, everybody wants to be the best at their respective role in life. Even delinquents, they put a lot of effort into their knowledge of bikes and cars, their suits, their image and their hairstyles. In the West you basically just wear your pants around your ankles and act like a nigger.
>one of the biggest franshises in existence
>Its not, its simple truth.
Fucking Astebreed. I cried a bit out of overwhelming joy after spending an hour or two trying to beat the last two bosses as its been the only game to actually challenge me in years. I swear to God that there isn't a better game genre than shmup.
>released a year ago in mmurica
>released hafl a year ago in europe
>still not out in asia
lmao how fucking lazy can a developer be!?
Gone Home is really, really boring. I even thought the story was kind of cute in a way, but that didn't help me get through the unmerciful dullness. I have no comprehension of people who enjoy walking simulators like that.
I still think Shovel Knight looks ugly as sin. Actual NES games looked much better.
To be fair, shovelknight does a way better job at actually looking close to a pixelartstyle that actually existed.
>loco malito's games
Good taste anon
>Card Sagas Wars
Is it still in development?
Does the West have anything like Comiket? Seems like the biggest factor in Eastern indie games is a big convention that promotes creativity and commerce. Also helps that most Eastern creators give zero fucks about their work being used and sold by others since they all mostly do it for the love of creation instead of dosh mones.
Comiket is a massive copyright infringement event that was turned a blind eye because of the huge publicity it gives to the industry. Japanese publishers can't shut that down because the backlash will be too great and they will lose an important (free!) channel for publicity. If something like that was to start in the West, it has to start small, and small things are easier to crush. You can bet your ass the publishers will put a stop to it real quick.
Fucking copyright is the cancer killing creativity
>Comiket is a massive copyright infringement event
This is what Westerner actually believes.
While it's true to some degree, most of the circle/author are doing it because they love the subject matter just like >>274664103 said. And I see it as creative freedom more than copyright infringement.
Seriously, what is it with Western and copyrights
I want to point out that this is why writing in video games are shit too. They give the writing job to some hack amateur, and they write for shit, and because they write for shit games with any kind of story is dismissed by people in generally because it's a badly written ugly/grimdark/kiddie mess that anyone with half a brain would know to ignore.
This industry will continue to be shit on as long as devs are lazy and cheap about graphics and writing.
>inb4 muh story even though these posts were muh graphics
I kinda agree whit you, people whit autism come out whit better stories, if i put a sonic fan to write a story for a game he would do a better job than the average writer does.
Yeh I did. You can have a look at the game here, the guy actually posted a link to the game, that's where I got my copy.
>Indie game made by one guy in Japan has more content than the average indie game from the west
>It's still just an unfinished demo
It is. That why I said "to some degree."
It's kinda strange to put it this way, but isn't it the same as making a music cover on youtube? The uploader get 'profit' from their video right?
Nevermind the game works now. It seems CCCP codec pack fucked the game up. (I'm using everything separately because it had fucked up several others games before)
I know there are regional restricted games on steam. Just like some f2p yuro games are locked to Euro countries. But I was asking specifically about buying shovel knight in Japan.
>A single Indie dev from the west has bettter graphic, gameplay and animation than all indie game from Japan.
>Still just an unfinished demo.
we can do this all day long anon.
Those, Plus Yume Nikki, Yume 2kki, and .flow
Ib, witches house, Ao oni, Chloes Requiem, Mogeko Castle, Irisu Syndrome, Mad father,yume nikki,Misao, Forest of Heavy Rain,.Flow, I don't know the rest
fucking love The Witches House
Why are fangames of indie games better than indie games?
>mfw one of the loli catgirl has no panties and you can see her ass during some of her attacks
A lot of doujinsoft is made to be sold at comiket and other such event. Other times, it'll be collaborative efforts within a team of artists and developers. Western indie games aren't very different, aside from the fact that there are fewer people that are willing to work in teams to meet the endgoal of having a good, fun game to play.
And the dev is a SJW
>having faith in western developers
Not all of them. You just need to find people that are all about the labor of love, rather than the prospect of profit.
Hydorah, Daniel Remar's games in general (Iji, Hero Core, Hyper Princess Pitch, Garden Gnome Carnage, the strawberry game WHENEVER THE FUCK HE FINISHES IT), Spelunky, and many others were made entirely for free and are fantastic plays.
OH BOY SORCERLAND MAKES MY DICK DIAMONDS
Challenge of the day = Find all the bulges
Marked them in bright green. I couldn't tell if the black horse was male or not, so I didn't mark them.
Except they fucking aren't.
They are much uglier (in a technical sense, the design itself is usually good), have poor VFX, and gameplay very rarely makes up for it (though there are notable exceptions, like Touhou).
Also, they are stuck, technologically, like two generations back.
Indie games are made by normalfags who cant into computers.
Not that japs can, but they are usually otakus which is creature several levels above the normalfag in intelligence.
I wish I wasn't stupid, because I want to make a simple platformer game yet I'm finding it stupidly hard to comprehend coding. I spent several days trying to learn it, and I just couldn't absorb it.
I can do sprites, I can write dialogue, and if given the programs I could probably make music too, but I just can't wrap my head around coding.
There's also Sufferer from the same guy. It's a two parter, with one being an action RPG and the other being a stealth platformer.
I've tried learning Python, C++ or whatever it's called, and Java. Of course, I tried to be lazy and do drag and drop, but I know that's not the right way to make a game. It's A way, but not THE way.
I'll give that channel a watch though, because anything to help an idiot learn is valuable.
Would /v/ play Call of
Loli? Beat a stage to get loli sex.
>All those delicious 2D combo-centric, broke to fuck doujin fighting games.
I used to have a couple of blogs that would post older and newer doujin games from Comiket, but all of them were shutdown.
>have artistic basic skills
>good artistic sense
>actually like the little coding I did in schol
>too lazy to put any effort into deleloping my skills
Just cause it isn't THE way doesn't mean you should exclude it. It still teaches you a lot of the core mechanics of programming and can translate easily into actual code once you get the hang of it. Programming is just like any other art, it doesn't matter what program or medium you use so long as you know the basic skills and techniques.
I would also suggest you play games with programming mechanics in them, such as Garry's Mod with Wire Mod installed, Minecraft with redstone mods, Terraria, Space Engineers, and there's surely more I either don't know of or have just forgotten.
>mfw I spend a lot of time playing ryona games
It's too addicting, even if you die