Gnomes are the short, big-headed fucks who love tinkering and shit.
Halflings/kender are basically small humans all around, and personality-wise tend to be more like the hobbits we see in the LotR books/movies.
>not playing a true neutral wizard
Why even bother then?
Nigga please. NWN1 OC is utterly forgettable and expansions are alright. NWN2 OC is great in comparison and we probably know everything about expansions at this point.
>mfw my amd gpu means no NWN
I swear, last time I bought amd.
tfw you can't be an almighty paladin that wrecks shit with divine fury because D&D paladins are just shitty fighters with some minor auras and a heal once per day that's useless if you've got a cleric, or potions
>mfw playing through nwn oc
>endless trash mobs and shitty loot containers fucking EVERYWHERE
it's also an abysmal experience for a rogue character because half the enemies are either undead or immune to sneak attacks.
I will never finish this game. Also party AI is absolute shite.
which is a huge problem in the game because you don't get a party, just one brain dead henchman of your choosing.
if you're not a caster you better have use magic items ready.
If you don't already own it, then yeah. Some people will bitch about it, and say "get it from GoG, get all these mods, blah blah", but it's frankly just easier to get the EE versions.
he was talking about MotB which had impressively stupid crafting
there was a bit of crafting in NWN1 but it was mostly related to low level gear and changing appearances on gear
yes. original game didn't suffer the addition of fanfiction characters like bg2ee did.
>he was talking about MotB which had impressively stupid crafting
>mfw no fucking interface for crafting
Going through dialogs and books when you have dozens of crafting options was infuriating.
I still don't know for the life of me why I took her aboard.
>mfw this is a halfling in Japanese video games
Because she's a rouge in a fighting-based game and an undead theme and with a shitty race?
because she's the only arcane caster for the first third of the game?
just like how for the first half of the game this bitch is the only divine caster
The likelihood is that if you're modding BG2 you'll add a few npc mods. Complaining about EE on the basis that it adds npcs, which are probably much, much better than the horrible shit modders came up with, is delusional.
Really the only significant complaint against EE versions is that you can't mod them the same way as the originals, so you're missing out on a ton of content.
So, with a female pc, why can't I romance khelgar?
meh even then, their shadow daze is pretty mediocre and their shadow minion is inferior to caster summons
all you can really do is cheese the game with hide in plain sight shenanigans and you're better off going 1 level of shadowdancer with the rest in assassin
Elanee was my waifu for a long time :3
We broke up later though :(
its a shame most of Qara's dialog and character development was cut, originally it was going to be a plot point that she wasn't just a child annoyed at being told to not set things on fire, it was that she was holding back the vast majority of her power all the time, and still people didn't realize it and were being jealous of her suppressed power.
>rogues broken for munchkins
The munckin classes were that dragonshape druid and the build that took a level in bard, a few in dragon disciple, and the rest in fighter. There was a specific recipe that min/maxed every fucking detail. That's munchkining.
So, during the time of sorrow, or what it was called?
Honestly I don't see what's wrong with dating the 100 years older elvish druid who's been stalking you from birth
There are creepier relationships in real life
>obsidian will never make a sword world rpg adaptation
You realize you are talking about a game where you can toss fireballs and snap your fingers to become invisible, right?
Interspecies breeding is the least of it's problems with reality.
Faerie is the best race. However the real question is: wind, ice, fire, dark or light faerie? Which is the superior faerie?
Amon Jerro and the Githzerai: Best characters.
Two who have walked the planes and seen the wonders of the multiverse.
Okay, you can stay but try not to be annoying -tier.
That crazy fire-bitch, Edgelord hunter
WHY ARE YOU FOLLOWING ME I SAID NO -tier
FILTHY DUMB ELF SCUM
Sand and the treefucker.
Even if you aren't into doll-joints, this game also has another loli race.
>Githzerai: Best character
Seriously she was a constant annoyance, fuck her useless race and fuck her sword
That's gnomish dickery.
A dwarven hammer can be made out of an alloy that simply explodes in your face. But why would you have that, when you're just fine with a heavy piece of ornately carved rock strapped to a metal pole?
Don't go back there. Down that path lies misery and disappointment.
Leave your middle school reading list in your fond memories. I know from experience. I went back to read the Dragonlance series because I remembered enjoying them in 4th grade. Now I hate my 4th grade self.
On the subject of half-races I wish fantasy had a bit more "realism" (maybe that isn't the right word) in it
I wanna see a fantasy world where it's not possible to mix elves and humans because they are completely different species
I wanna see a fantasy world where only the magically-gifted races can use magic
I wanna see a fantasy world with machines powered by magic
I wanna see a fantasy world where the undead races and the Underworld are not the bad guys
I wanna see a fantasy world whose setting is similar to the ancient era
I wanna see a fantasy world whose setting is similar to the industrial era
I wanna see a fantasy world with diverse political systems and a struggle for power
I wanna see a fantasy world where dragons don't look like wyverns and can't breathe fire
I could make a HUGE list of shit I want to see in a fantasy world, but I think I made my point.
>mfw I will never be able to daydream about living in a fantasy world again
Like this is one of the worst thing of growing up, I just can't immerse myself anymore
Likewise, why do people expect clerics to waste their time and heal?
Go drink a potion, faggot, the cleric is here to kick ten times more ass than you.
>I wanna see a fantasy world where only the magically-gifted races can use magic
>I wanna see a fantasy world with machines powered by magic
Done in an assload of things, Dragon Commander is most recent
>I wanna see a fantasy world where the undead races and the Underworld are not the bad guys
>I wanna see a fantasy world whose setting is similar to the ancient era
Age of Decadence
>I wanna see a fantasy world whose setting is similar to the industrial era
>I wanna see a fantasy world where dragons don't look like wyverns and can't breathe fire
You're a faggot.
Clerics are for people who want to have everything without having to make any sacrifices aka munchkins.
How bad do you fucking control them if you need to buff them?
Like seriously the only fight where they kinda need to be buffed is towards the end when you fight the 3 reavers or whatever. And maybe the final boss.
Everything else should never even make them drop to half their health. As a wizard you cna just go happy and kill 90% of the enemies in the first two turns while the rest of the party takes care of the rest.
>mfw I let Khelgar go full monk
Worst fucking decision ever
>I can use any weapon or armor due to muh domains
>I can outperform a fighter due to muh domains
>I turn undead more effectively than paladins because lol
Bunch of powergaming queers.
>the wizards strength is her spells
Yeah, but pretty much every step of that story line hints at the fact that Khelgar would be a terrible monk. I wish their was a branch to that story where you track down the original monks that beat him down and smash them into paste.
Khelgar with gauntlets and hammer is best Khelgar.
>want to play motb
>have to build 20 levels worth of shit in one go
>still end up missing 75% of the time as a melee class with a build I read up on the internet and die to enemies in the first dungeon
I should get back to it properly sometime
>No save spells or party buffs are the way to wizard.
I know that feel, bro.
Wild mage girl isnt too bad, her humour is vastly inferior to the FUN potential of her randomly misfiring spells, which range from fucking everything in the room, to fucking you up.I once had her summon a fucking demon while casting invisibility.Beat the shit out of every enemy in the room before going after the party.
Blackula is strong independent vampyre who dont need no woman, so she's only romancable with a female character.Gameplay wise she's meh.
Evil orc man is an evil orc who is also evil, spends time talking about evil and how evil it is to be so evil.Pretty good in combat.
Rassad is bro-tier, however he's so fucking useless in combat it's not even funny.
He cant equip armor - and he's got perks that make his fists stronger.So furhter into the game he's completely useless.
They problem I found with a lot of the online builds is that most do one thing really well, and that one thing gets super old fast. Either that or they are specifically designed to beat other builds in PvP.
Both the main campaign and MoTB are, for the most part, super easy. Just make a character you have fun playing and you'll be fine.
I finished both campaigns with a King's Watch duelist, or whatever that prestige class was.
It was excruciating. I was impossible to hit but didn't put out much damage. Every major battle took for-fucking-ever. I must have spent at least an hour with that barbarian fucker chasing me around at the trial.
Grey Orc cleric/monk/sacred fist is the most OP combo in nwn2, prove me wrong
>all dat attack
>dat free attack per round
>100% dmg migitation on succesfull reflex throw, 50% migitation on unsuccesfull reflex throw
>all dat AC
>3d10 BASE damage @ epic levels
That's how you're supposed to do it.
My memory is a bit foggy, but your spirit-walker NPC has a few spells that turn them from unbeatable to gum on your shoe in an instant. Kinda like those helmed horrors in BG1.
don't forget it also isn't stopped by death magic, and its DC is improved if you're a necromancy red wizard (wizard/arcane scholar/red wizard with necromancy focus is hilarious, and only only miss out on 1 important spell because divination sucks)
I think it was a bug that allowed it, but I played a Druid/Monk karate bear in one game. Lawful-Neutral allowed both monk and druid classes and unarmed feats worked in beast form.
Not uber powerful, but ridiculous, hilarious and fun. I remember wishing it was a doable combo for pen and paper DnD.
Did anyone ever have a problem of NWN2 completely fucking up the save/quest flags when saving games in Windows 7?
I remember it made the game unplayable for me, after three attempts of playthroughs I just rage uninstalled.
One thing to note about MotB is that if you create a character from scratch for it, you're dumped out at like level 17 with no ECL adjustment. I think you're 18 by the end of the tutorial dungeon. Either way, you start with generic gear that probably doesn't suit your build, and you're underleveled for the content that's outside the dungeon. Most builds people post are designed strictly with pvp in mind and are generally unbearable to play through the game with, or rely on having the absolute best equipment you can make, which you didn't get to make because you didn't play through vanilla.
If you start MotB from scratch, you can't really afford any nonsense in your builds. Like a caster that gives up any caster levels 1-18 is absolute torture because you NEED level 9 spells at the minimum. Everything before that is dogshit in epic level content, even with maximize/empower. Likewise, a melee build that gives up BAB during leveling, or doesn't have blind fight is going to be a total bitch. Any race with an ECL penalty is a massive disadvantage when starting MotB fresh.
Meanwhile the epic feats are insanely overpowered, so you get this weird difficulty curve where you're either fucked, or you can cast vampiric feast and everything dies.
in a way the MotB evil ending is also highly satisfying
MASSIVE spoiler for those who haven't played it, this is not a joke
Badly goes along with you on some of the evil endings (not the full evil one obviously), you become a happy loving couple of tyrants terrorizing a decent portion of the known world
Baldy was great.
It still perplexes me that Elanee gets to be a romance option and Neeshka doesn't. And the reason that happens is because it was cut.
Oh well not that it matters anymore. Nowadays I play RPGs as a female more.
Unless you go with One-of-Many. Then he just cockblocks you.
Also doesn't storm of Zier or the other make the evil ending canon by having OoM as an random encounter or some shit?
Well the warehouses of NWN 2 were pretty bad as well. I don't mind trash mobs but there sure were a lot of thieves in that one building.
I couldn't stand her. Hope she liked all those maximized spells I threw at her.
That and Josh and Avellone hate romances.
I don't mind there not being any romances in PoE but if that Gun Priest is way too cute for her own good I'll kinda be disappointed. Neeshka was infinitely better than the creepy as fuck druid chick. And the worst part is that not everything was removed. You can see that she's interested in you.
Disable shiny water. Problem solved.
Because you don't get Sand as a party member until later, and she has a lot of offensive spells that Sand can't use because he specializes in Conjuration and therefore can't use Evocation spells.
He just doesn't like how romances are in most cRPGs. How, according to him, they are written just as another shitty quest you have to win and isn't really based on the character's background.
This. As a PW admin, balancing all the overpowered stuff introduced in HotU and SoU was annoying, but nothing was as bad as a Shadow Dancer's ability to cancel all offensive actions towards themselves by spamming hide mode.
Would you play as a little brown faerie?
>Dwarf + Bear = Bear Cavalry
Maybe as a funny party member (I think my Bishop was a fairy on Wizardry 8 I gave her the airhead voice). But not as the MC.
They need to make another Wizardry game..
In all fairness, DnD 3rd is horribly balanced, to the point where you can't have a fighter and a cleric or druid in one party without the fighter being 100% useless or the caster being deliberately ruined.
Everything, really. It's a wizard with level 9 spells, but also really good martial ability. There's a bunch of feats that up your AB and damage and with finesse and a rapier you've got even more ability to hit and with the epic level feat combat insight you switch int for str when it comes to damage rolls. So you end up as a competent caster who can also wreck shit almost as well as a dedicated fighter.
>>Which is why fighter babies have cried in nearly every single edition since then
Well, it's just bad game design. If you want to make a game caster viable only, then that's fine. But don't waste resources on classes it makes no sense to play as.
Being apolitical doesn't make you true neutral, if anything, it's highly against it.
True neutral is about maintaining balance, it's why druids were always a definitive True neutral class and required it as alignment.
If you just don't give a fuck/don't consider things part of your job you are probably chaotic or lawful neutral.
she is still executed though, you meet her again in Hordes of Underdark, but you are a different person
being able to call that guy out on being a massive piece of shit was fun, but Undergallows and the bard chick were the best companions anyway
I think with both the neverwinters the expansions are much better than the basic game, mask of the betrayer and HotD are some of my favourite games, even though I actually played HotD after MotB
Mask was for 2, right? Because the first expansion for 1 was pretty lacklustre. That desert campaign.
So you're telling me the watcher, the ever-vigilant, doesn't bat an eye when his priests are slain, his temple is desecrated and assholes impersonate his clerics as part of an evil cult?
Yeah. For one, they aren't actually allowed to mess around on earth unless there are extreme circumstances.
For two, gods are typically ambivalent in Forgotten Realms. To the point wher the only reason people know Gods exist is because Divine Magic is granted to you by the god you worship.
>tfw no cute anathema Yuan ti to cuddle up with
first thing skelly Kelly tried to do when he became a god was tear down the wall but Ao wouldn't let him
That's it. I'm sick of all this "Masterwork Bastard Sword" bullshit that's going on in the d20 system right now. Katanas deserve much better than that. Much, much better than that.
I should know what I'm talking about. I myself commissioned a genuine katana in Japan for 2,400,000 Yen (that's about $20,000) and have been practicing with it for almost 2 years now. I can even cut slabs of solid steel with my katana.
Japanese smiths spend years working on a single katana and fold it up to a million times to produce the finest blades known to mankind.
Katanas are thrice as sharp as European swords and thrice as hard for that matter too. Anything a longsword can cut through, a katana can cut through better. I'm pretty sure a katana could easily bisect a knight wearing full plate with a simple vertical slash.
Ever wonder why medieval Europe never bothered conquering Japan? That's right, they were too scared to fight the disciplined Samurai and their katanas of destruction. Even in World War II, American soldiers targeted the men with the katanas first because their killing power was feared and respected.
So what am I saying? Katanas are simply the best sword that the world has ever seen, and thus, require better stats in the d20 system. Here is the stat block I propose for Katanas:
(One-Handed Exotic Weapon)
19-20 x4 Crit
+2 to hit and damage
Counts as Masterwork
(Two-Handed Exotic Weapon)
17-20 x4 Crit
+5 to hit and damage
Counts as Masterwork
Now that seems a lot more representative of the cutting power of Katanas in real life, don't you think?
they work through proxies, aka clerics. think of it like a cold war situation, with the gods representing the USA and USSR, faerun itself is some kind of shitty banana republic, and clerics are like the equivalent of the CIA or KGB, working to tip the country in the direction of a particular ideology (good, evil, law or chaos).
the local not-arabia. hasn't seen much attention recently, though.
What the fuck are you talking about? "Fighter babies" cried about Pathfinder because they made the miraculously retarded decision to make Fighters worse and they cried about 5E because 5E made their Fighters even worse than Pathfinder's.
I was thinking about pnp, anyways Forgotten Realms isn't the worst setting because the Dragonlance exists. I don't even know why these two got that many attention and crappy books and manuals.
Sorcerors have the same problem but worse half of the time, since they're behind in spell levels.
Sorcerors also only get one more spell/day than a specialist Wizard on levels where they both have the same spell levels.
>Because the first expansion for 1 was pretty lacklustre. That desert campaign.
If you think of it as its own thing, it's not so great. But if you take Shadows of Undrentide and Hordes of the Underdark as one big add-on, SoU works better. It's meant to be the first half of a story.
Not really, at least not in NWN, with its very, very forgiving resting rules. You can easily just prep for variety, spam what you have and just rest, you'll be done shooting before you run out of spells anyways. Hence you still have the variety over the sorc.
>Pass me some bud
>Shut up *J-jams it in*
Yeah, but are they truly tied to each other? I seem to recall the "story" was stand alone for both, with one fighting some lizard cunts or something, and the other being the undeads of Mesphito or whatever his name was.
>with its very, very forgiving resting rules
Well, that's true too. But then you need to rest in every room.
Except you don't need to know more than 3 spells per level, since utility (fly, teleport,etc) doesn't exist in NWN and the wiz have forbidden schools, so actually the sorc is more versatile.
>there are people on /v/ RIGHT NOW who did not play as a Sorcerer Arcane Scholar of Candledeep
>they did NOT turn their character into a walking macross missile massacre with quick-casting mass missile spells twice per turn
>you SHARE this board with them
>they are POSTING right now
>>Yeah, but are they truly tied to each other? I seem to recall the "story" was stand alone for both, with one fighting some lizard cunts or something, and the other being the undeads of Mesphito or whatever his name was.
The OC was vs ancient magic lizards. It wasn't ever meant to be good. It was just to showcase the engine.
Shadows of Undrentide was a medusa trying to hijack a buried ancient magic city. At the end you have to escape to the plane of shadows to avoid death.
Hordes of the Underdark has you playing the same character as in SoU, having escaped from the plane of shadow and spent time hanging around with the grim reaper. You end up going to hell in it.
I did better. I played a Warmage in NWN1. Entire rooms fell before the might of missile storms because turns out that adding your INT+2 to 4 to all the spell damage you do is hilarious when combined with spells that hit multiple times.
Too bad it's a shit class in tabletop.
My question is: why don't WRPGs ever allow for a harem end when there's romance options. I don't want to pick between Aribeth and Nathyrra. I want them to have sexy pillow fights in my tent for my amusement. Are the people of Faerun really so provincial that they can't accept a person with more than one lover?
I think they were aiming for a pulpy sort of feel to it rather than a fantasy epic. In that it works. Plus, you're just some hero school trainee who gets tossed in way over your head.
>walking macross missile massacre with quick-casting mass missile spells twice per turn
I don't even know what they were thinking when they introduced these spells
>hey, lets make a lvl 6 spell that does more damage than lvl 9 ones
>make it also force, so it can't be reduced by elemental resistance
>without save for half damage
ILMS is not particularly broken and IGMS had its damage halved in NWN2.
At any rate, it's 40d6 distributed in chunks of 2d6 each, with those chunks being split between enemies at random, some of them being wasted due to an enemy dying, and spell resistance factoring in. Whoo - you can do 140 average damage to a single target. It's 70 in NWN2.
140 damage is not a lot when a ton of monsters have HP in the several hundred range.
During the 3rd edition, Asmodeus the ruler of the Nine Hells, doesn't even give experience points to him. That's the level of bullshit of Elminster.
>Whoo - you can do 140 average damage to a single target
Force damage without save and with a lvl 6 slot.
Meanwhile, Meteor Shower, a lvl 9 spell does 24d6 fire damage (who everybody resist) and you can save it for half (or half damage/literally zero damage with evasion)
Guess you are a caster fanboy.
>Force damage without save and with a lvl 6 slot.
Doesn't make it overpowered. That's less damage than pretty much any other class will ever do.
Meteor Shower is massively underpowered you fucking retard. It used to be much better in 2E, but that's what happens when you think it's an awesome idea to double, triple, or even quadruple monster HP but leave spell damage alone.
How's it feel living in a socialist shithole, yuro?
halfling! halfling! a ha ha ha ha! a ha ha ha ha !
Also, lets take other classic, Finger of dead.
If your mom is a lvl 20 wiz or sorc and I finger her, she can make a fort save or die. With an average/good CON, (+2 bonus) your mom will have around 90 HP average, and your bullshit spell, with being 1 level lower than the Finger, does 140 damage without any kind of chance to survive. Hell, with a bit of you you can kill both your mom and your grandma, while if I finger them I need 2 lvl 7 spells.
tl;dr: You are full of BS, caster fanboy.
Sounds like multiclassing is the way to go. I actually just started this game not to long ago and made a Dual-wielding wood elf ranger. I can always respec via the console, what would be a good complement class?
I don't play spellcasters, I just recognize that spellcasters being able to do tiny amounts of damage is not the end of the world in a game where I can make a Barbarian who charges around hitting people for 300 damage per hit with 95% accuracy.
Yes, Storm of Zehir does make the evil ending canon. You can even ask OOM about his master and he says it's the only thing more terrible than him.
There was MASSIVE butthurt at old bioware nwn2 forums because of this. Mostly from biotards who masturbate about their ~Knight-Captain/Bishop~ fantasies. Sucks that the forum got nuked, shit was hilarious.
How old was she?
>I can make a Barbarian who charges around hitting people for 300 damage per hit with 95% accuracy.
Also, your lvl 20 Barbarian, if you are a dwarf with high CON, like 22 (gimping your damage and AC) will have 360 HP (asuming 12 hp per dice, so, only in the video game). A maximized (lol, level 6+3) projectile spell does 240 force damge without save 100% of the time.
And you are defining that.
Spirit Lion Totem Barbarian. +5 Valorous weapon + Shock Trooper + Leap Attack.
Power Attack for -20 and it all goes to AC thanks to Shock Trooper. That's 40 damage right there, which is multiplied by 3 thanks to Leap Attack's 2H clause... and then all the rest of the damage is multiplied by 2 thanks to Valorous. 240 damage before any other features.
There is SOME magic and spirits, its not just historical.
It tries to be historical with names and areas, but it is like the story told by a person who lived back there and believed in these things.
First, you need to charge and jump, so is only one attack.
Then you do 60 from power attack + your feats, +2 from lion totem, +5 weapon magic bonus, then you your weapon does doble damage, assuming a 2h sword, thats an average of 14. With +10 STR bonus (a lot, but rage + magic and shit) thats other 15.
You should learn the rules before theoryshiting. Also you have only +15 to hit, since you used all your bonus into power attack. That's really far from "95%" accuracy, unless you are fighting lvl 1 blind kobolds.
Are you incapable of reading what any of those do?
Spirit Lion Totem Barbarian gives you Pounce(full attack on a charge). Shock Trooper allows you to use AC penalties in place of attack bonus penalties when using Power Attack. Leap Attack triples the Power Attack bonus damage of anyone using 2H weapons. Valorous doubles your total damage on a charge.
+10 STR is also pussy shit for a Barbarian, who could start with 15 STR and still end up with 39 STR after raging.
>Spirit Lion Totem Barbarian gives you Pounce(full attack on a charge)
In witch book? I call BS, is a skill for animals with 4 legs.
>Shock Trooper allows you to use AC penalties in place of attack bonus penalties when using Power Attack.
Well, that's true, I misread that. Still, you get like no AC during that turn.
>Leap Attack triples the Power Attack bonus damage of anyone using 2H weapons
That's the 60.
>Valorous doubles your total damage on a charge.
That's false. It works like a knight charging, you double your weapon damage (2d6 to 4d6) and then you add the bonuses after that.
>+10 STR is also pussy shit for a Barbarian
+10 Bonus, thats 30 STR, fagget.
Asuming 40 STR (15 bonus, 22 for 2hand)
60 from Power attack + feats (I ain't even sure if you can stack all, since they are different maneuvers, but w/e)
5 magic bonus
14 4d6 average.
101 damage per attack (assuming no crits and that pounce bullshit)
Still, you ain't going to hit with your 4 attacks.
>In witch book?
>That's the 60.
"If you use this tactic with a two-handed weapon, you instead triple the extra damage from Power Attack." means to triple 40 damage from Power Attack.
>It works like a knight charging, you double your weapon damage (2d6 to 4d6) and then you add the bonuses after that.
That isn't how Spirited Charge works. Spirited Charge doubles the damage you deal period; that's why it makes lances do triple damage on a charge, which already deal double damage when doing this.
>+10 Bonus, thats 30 STR, fagget.
30 STR is a joke at level 20.
>means to triple 40 damage from Power Attack.
You use the AC instead the hit penalty, but you can exceed your BAB.
>Spirited Charge doubles the damage you deal period
Weapon damage, you don't double/triple the magic bonuses, weapon specialization, power attack bonuses, etc. Is not granted crit.
>30 STR is a joke at level 20.
I gave you 40, want 50? then you go from 101 to to 109.
And you need yo charge and jump, so you can't do that shit every turn. Also you are going to get hit with the opportunity attacks from anybody with range.
Wanna fuck? We can get a room.
You get 30 for 20, even if you triple it is 90, a whole 20 increase. 129 is Still really far from your 300 with 95% accuracy.
Even if I accept your theoryshiting (I wont let as GM since is all broken mechanics) you need to charge and leap every turn, witch is virtually impossible.