>But when I return to my mountain, it remains silent. For far longer than any period of time between messages before. I grow worried, thinking something is wrong with my mountain. I fill with unease at the lack of remark. I press the magic key, the one that commands my mountain to pull something from within its mind, and all is right once again. I am not just alone with my thoughts; my mountain is with me.
Not being familiar with Wired, I honestly can't tell if this is sarcasm or serious.
>you will never have the drive to get a basic programming textbook from your local free library, study it, and make a shitty AppStore quality game to put on Steam, the AppStore, and Google Play
I kind of want to try writing a game in java but I already code stuff for money and I spend my free time playing other games
I have few neat ideas so if I ever get fired we shall meet on greenlight.
I swear I saw a thread on /v/ where somebody jokingly suggested this as a game concept
And then not long after somebody went to reddit and decided to make an actual game out of it
I'm skilled in C# so transition should be easy and I get a multiplatform code
It's not like it automatically suck for games because Notch shat out Minecraft
holy fucking shit
david o'reilly made this?!?!?!?
buying this shit right now
>There will never be a Please Say Something RPG
It's OK to hate Java intellectually and also use it. It's cross-platform and one of the most prevalent languages on the planet. And if you're any good, the pitfalls of the language that most people complain about don't affect you.
You sound like an inexperienced developer.
So? It's neat, even if it's not a game. Steam also sells financial software. It's a useful platform for managing anything, games or not.
Oh wait, let me guess, you hate it because it's destroying video games.
A fundamental property of Java is that it runs in a virtual machine. This is great for cross-platform stuff, and is why it is so widely used.
But it also makes performance in realtime applications poor.
Making a warehouse stock management system? No problem if every operation takes longer because it's still absurdly fast on a modern machine.
Making a game more complex than something for the SNES? Now you have a problem.
>tfw making a video game
Basically Advance Wars with hexagons
And it's not very good combat wise, despite having a well crafted setting and good writing.
Amazing game, but it never had good combat model. It was fine, but never deep.
The only Civ i liked was the first one and it had squares. Besides, are you really praising combat in a Civ game? It was consistently the worst element of it, even recognized as a joke when your phalanx defeats several squadrons of stealth aircraft.
Moving the goalposts? Heroes and Conquistador are not good turn based tactic games. I maybe should have said 'there has never been a very good hexagonal turn based combat model', but there.
>by the creator of the videogames in the movie HER
Daily reminder that Samantha did nothing wrong. You, humans, are just very limited.
>You will have a waifu OS and then she'll crush your heart.
Deal with it. The sooner you accept it the better.
>there has never been a very good hexagonal turn based combat model
but that's wrong
>The only Civ i liked
A game can be good independent of your shitty opinion.
Exactly, you should have specified.
>there's no good games with X!
>shown a couple good games with X
>noo but they don't have good combat!
That is moving goalposts. You specified after you made an incorrect statement to cover your sorry ass, instead of apologising for being wrong and clarifying that you actually meant good combat, not good on the whole.
>It's worth noting that this video barely scratches the surface of the Mountain experience...
>Making a game more complex than something for the SNES? Now you have a problem.
No it's not, especially when some hardware already run java code natively.
Unless you plan on writing super sophiscated engine like UE3 on Java it's good enough.
1 dollar for a mountain simulator. Yes, that's very funny and random. I'm sure that they'll get some mileage out of the wacky steam reviews, which will either be pretentious assholes saying things like "beautiful visuals, amazing atmosphere." and "it's not a 'game' per se, but..." or super hilarious joke reviews like "looked at a mountain in the rain for an hour. 10/10"
I wouldn't mind it as much if the game didn't cost money. Charging people for a screensaver is a massive dick move, and this thing has no place on Steam. The lack of quality control on Steam lately is terrible, but I suppose it's a person's own fault if they decide to buy this, or one the 1000 other zero-effort indie games that are essentially scams.
I can already tell you that when you close it and re-open it, around 10 years of in-game time goes by.
I had a plane crash land in my mountain; by holding the mouse button down on it I could make it re-crash.
I let it fall into space instead.
I watched from the farthest view of my little world as the plane drifted off, slowly crossing the screen.
It's autumn now.
This game is one fucking dollar
A dollar barely even gets you gum now, based off of some youtube videos, and now this anon posting, for 1 dollar, this seems fine.
Now, 3 dollars, 5 dollars, 10 dollars, now that's stupid. But for a dollar, it doesn't seem too bad. You could put it on in the background and listen to the ambient noise while working or something
It's going to be taken as a joke though, which is most likely going to be where it gets most of its sales from. But once again, I suppose it is the consumer's fault if they choose to buy this.
The mountain doesn't even have that many polygons. And all those trees are copy pasted. I wanted to be the fucking mountain not be a goddamn low poly piece of shit. Can't even masturbate to this.
You just made me give that fat fuck a view
because java fucking sucks for games and devs only use it to make the game able to be played in a browser and crossplatform with no effort, that's why minecraft takes ages to load the main menu now and crashes all the time, and can't maintain a smooth fps despite its graphics being ass
Who cares? Just think of it like some relaxation shit that someone might buy, like how you used to be able to buy those tapes of animal sounds or a waterfall or some shit. You can put in on in the background while you do other shit, and glance at it every once in a while to see what it's doing or just to look.
That works from the start. Different things happen based on how 'good' your mountain is. A lot of it depends on what you draw in the beginning. I drew pieces of art.
Don't games need to be greenlighted in order to get it sold into Steam? How the fuck were they able to achieve that???
The fact that they did just makes me weep of other great potential games that could have done good if they were placed in Steam.
Fact. People here probably don't know about the Liquid Dream Simulator either.
> Leave it open - it's designed to run in the periphery of your life. Only interact with it when you feel like it.
> You can play Mountain while playing other games. If you are not playing it, it will play itself.
So it's bitcoin miner.
I want to be a little girl, not a mountain.
this was literally a pet project by a freelance artist. not any indie video game team. he even did an adventure time episode
> /v/ thinking it understands anything well enough to satirize it
Remember that flash game /v/ was conceptualization that was like a parody of flash art games? It was like black and white visuals of a stuck character walking through the rain with his mirror image? And everyone in those threads was convinced it was something that pretentious "hipsters" would eat right up and how trolled they would be when they learned that it was all a big joke? And then it was never finished because no one actually had any good ideas? Honestly anything that can be satirized about the art flash games of the time (stuff like The Company of Myself, which was not that bad and at least heartfelt, but goddamn did people love it disproportionately) was handled brilliantly by Pretentious Game.
Greenlight is the cheap, easy way to get on steam. You can still have the game put on Steam the old fashioned way, but that is way more expensive.
So, someone decided it was worth paying the big fee to have this on Steam.
How are yours going so far?
2 hours in and this is what's happened?
I've played this on newgrounds once.
I don't remember what it was called there but I distinictly remember wasting 3 minutes on this thing before closing it. Why are they monetizing it now?
What are you referring to? You mean LSD? I think a couple people here know about it because of its similarity to Yume Nikki, which luckily got popular before the backlash against "walking simulators" here.
YEP. I KNEW IT.
WHAT A LOAD OF TALENTLESS HACKS. THE TRAILER LOOKS EXACTLY LIKE WHAT I REMEMBER PLAYING.
Honestly, hate it or not, it really isn't a game. There's some sort of competition, conflict, or goal to obtain in a game. There's a win and/or fail state, as well. This is more of a digital toy than a game. Now, it's possible you could make your own game around it, like any toy, but it of itself isn't one.
To be fair it wasn't like people went out and bought Desert Bus: Ultimate Turbo Hyperion Collection Edition, it was a secret joke "game" that was part of a bigger game that was never even released officially.
People are paying actual money for this thing knowing what they're getting into. It would be like if people were specifically buying Desert Bus.
Mildly amusing when it's a free game on Newgrounds, charging for it on Steam and other sites is bullshit though.
desert bus has been released for money since then. so people are indeed buying it.
Desert bus still has an objective though. plus I believe some group uses the game fro fundraising efforts
1 dollar isn't much, but I think the biggest issue with this game is that it's being pushed by Double Fine and Steam. It's just doesn't feel right that they're pushing a 1 dollar screensaver, to the point where it's presented at the center of the front page. Whereas there are a lot of indie games that have just as much effort put into them, if not more, don't get the same treatment because they weren't so lucky to have Double Fine as a publisher.
There are many entertaining things you can do for free. If you want to pay for this, go ahead. I think the issue lies more in it that this is literally not a game, there is no objective, so it's probably in the wrong place.
Hey guys, i have here the next big steam game! let me do a quick playthrough for you guys!
this one is unique because it touches on lgbt issues
for the shit people buy you'd think pic related would be a success
it was so bad the developers stopped selling it
woah... so deep..... it really feels like a poorly coded n64 emulator.....
>there will never be a true mountain sim
>you will never control a mountain while NPC climbers try to reach your top while you throw your arsenal of earthly tricks at them, trying to knock them off and kill them
I had a worthless dollar on my account so I wasted it on this. I don't really see the problem.
Besides, it's one dollar. Who gives a shit? Seriously who gives a shit about $1 nowadays?